using UnityEngine; namespace Rokid.UXR.UI { public interface IUI { Transform GetUIParent(); string GetPanelPath(); string GetItemPath(); T CreatePanel(bool dialog, string prefabName, bool findExitUI) where T : BasePanel; T CreatePanel(Transform parent, bool dialog, string prefabName, bool findExitUI) where T : BasePanel; T CreateItem(Transform parent, bool active) where T : BaseItem; void ExitPanel() where T : BasePanel; void ExitDialog() where T : IDialog; void ExitAll(); } }