using Rokid.UXR.Utility; using UnityEngine; namespace Rokid.UXR.Module { public class RKCameraSetting : MonoBehaviour { [Tooltip("设置日志等级")] public RKLog.LogLevel logLevel = RKLog.LogLevel.Info; private RKLog.LogLevel preLogLevel = RKLog.LogLevel.Info; [Tooltip("是否在编辑器模式激活相机控制")] public bool activeCameraCtrlInEditor = true; private void Start() { if (Utils.IsUnityEditor()) { if (activeCameraCtrlInEditor) gameObject.AddComponent(); } RKLog.SetLogLevel(logLevel); } void Update() { if (logLevel != preLogLevel) { RKLog.SetLogLevel(logLevel); preLogLevel = logLevel; } } } }