using UnityEngine; namespace Rokid.UXR.Demo { public class ChangColor : MonoBehaviour { Color[] colors = new Color[] { Color.white, Color.yellow, Color.green, Color.red }; int colorIndex = 0; void Start() { } public void Change() { colorIndex++; if (colorIndex == colors.Length) colorIndex = 0; GetComponentInChildren().material.color = colors[colorIndex]; } } }