using System.ComponentModel; using Microsoft.MixedReality.Toolkit.UI; using OmiLAXR.Listeners; using UnityEngine; namespace OmiLAXR.MRTK2.Listeners { [AddComponentMenu("OmiLAXR / 1) Listeners / Listener (MRTK2)"), Description("Provides all components to pipeline.")] public class ObjectManipulatorListener : Listener { public bool includeInactive = true; public override void StartListening() { var selectables = FindObjectsOfType(includeInactive); Found(selectables); } } }