using OmiLAXR.Enums; using UnityEngine; namespace OmiLAXR.Context { [AddComponentMenu("OmiLAXR / Scenario Context / Scenario Language")] [DisallowMultipleComponent] public class ScenarioLanguage : LearningContext { private static ScenarioLanguage _instance; public static ScenarioLanguage Instance => GetInstance(ref _instance); public Languages language = Languages.en; } }