/* * SPDX-License-Identifier: AGPL-3.0-or-later * Copyright (C) 2025 Sergej Görzen * This file is part of OmiLAXR. */ using System; using Object = UnityEngine.Object; namespace OmiLAXR.TrackingBehaviours { /// /// Deprecated tracking behavior for scenarios not requiring object filtering. /// Use TrackingBehaviour instead for new implementations. /// [Obsolete("Please use 'TrackingBehaviour' instead. This class will be removed in future version.")] public class ObjectlessTrackingBehaviour : TrackingBehaviour { /// /// Empty implementation as no object processing is required. /// /// Array of objects (unused) protected override void AfterFilteredObjects(Object[] objects) { // do nothing } } }