#if UNITY_EDITOR ////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved // ////////////////////////////////////////////////////////////////////// [UnityEditor.CanEditMultipleObjects] [UnityEditor.CustomEditor(typeof(AkSwitch))] public class AkSwitchInspector : AkBaseInspector { private readonly AkUnityEventHandlerInspector m_UnityEventHandlerInspector = new AkUnityEventHandlerInspector(); private void OnEnable() { m_UnityEventHandlerInspector.Init(serializedObject); } public override void OnChildInspectorGUI() { m_UnityEventHandlerInspector.OnGUI(); } } #endif