#if UNITY_EDITOR [UnityEditor.InitializeOnLoad] public class AkWindowsPluginActivator { static AkWindowsPluginActivator() { AkPluginActivator.BuildTargetToPlatformName.Add(UnityEditor.BuildTarget.StandaloneWindows, "Windows"); AkPluginActivator.BuildTargetToPlatformName.Add(UnityEditor.BuildTarget.StandaloneWindows64, "Windows"); AkBuildPreprocessor.BuildTargetToPlatformName.Add(UnityEditor.BuildTarget.StandaloneWindows, "Windows"); AkBuildPreprocessor.BuildTargetToPlatformName.Add(UnityEditor.BuildTarget.StandaloneWindows64, "Windows"); } } #endif