namespace AK.Wwise.Editor { [UnityEditor.CustomPropertyDrawer(typeof(AcousticTexture))] public class AcousticTextureDrawer : BaseTypeDrawer { protected override string GetComponentName(UnityEditor.SerializedProperty wwiseObjectReference) { var componentName = base.GetComponentName(wwiseObjectReference); return string.IsNullOrEmpty(componentName) ? "None" : componentName; } protected override WwiseObjectType WwiseObjectType { get { return WwiseObjectType.AcousticTexture; } } } }