#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. ////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved // ////////////////////////////////////////////////////////////////////// public class AkEventCallbackData : UnityEngine.ScriptableObject { ////AkSoundEngine.PostEvent callback flags. See the AkCallbackType enumeration for a list of all callbacks public System.Collections.Generic.List callbackFlags = new System.Collections.Generic.List(); ////Names of the callback functions. public System.Collections.Generic.List callbackFunc = new System.Collections.Generic.List(); ////GameObject that will receive the callback public System.Collections.Generic.List callbackGameObj = new System.Collections.Generic.List(); ////The sum of the flags of all game objects. This is the flag that will be passed to AkSoundEngine.PostEvent public int uFlags = 0; } #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.