using Wwise.Wooduan.Components; public partial class AkRadialEmitter : AkComponent { public override bool IsValid() { return true; } private void OnDrawGizmosSelected() { if (!enabled) { return; } AkAmbient Ambient = GetComponent(); bool showSpheres = true; if (Ambient && Ambient.positionMode == AmbientEmitterPositionMode.Large) showSpheres = false; if (showSpheres) { UnityEngine.Color SphereColor = UnityEngine.Color.yellow; SphereColor.a = 0.25f; UnityEngine.Gizmos.color = SphereColor; UnityEngine.Gizmos.DrawSphere(gameObject.transform.position, innerRadius); UnityEngine.Gizmos.DrawSphere(gameObject.transform.position, outerRadius); } } }