using UnityEngine; using Wwise.Wooduan.Core; using Wwise.Wooduan.Tools; namespace AK.Wwise { public partial class Bank { public virtual void Load(AudioTriggerSource trigger = AudioTriggerSource.Code) { if (!IsValid()) return; AudioManager.LoadBank(Name, trigger); } public virtual void Unload(bool ignoreRefCount, AudioTriggerSource trigger = AudioTriggerSource.Code) { if (!IsValid()) return; AudioManager.UnloadBank(Name, ignoreRefCount, trigger); } } }