using UnityEngine; using Wwise.Wooduan.Core; using Wwise.Wooduan.Tools; namespace AK.Wwise { public partial class Event { public void Post(UnityEngine.GameObject gameObject, AudioTriggerSource trigger) { AudioManager.PostEvent(Name, gameObject, trigger); } public uint Post(UnityEngine.GameObject gameObject, AudioTriggerSource trigger, uint flags, AkCallbackManager.EventCallback callback, object cookie = null) { if (!IsValid()) return AkSoundEngine.AK_INVALID_PLAYING_ID; var playingId = AudioManager.PostEvent(Name, gameObject, trigger, flags, callback, cookie); VerifyPlayingID(playingId); return playingId; } } }