////////////////////////////////////////////////////////////////////// // // Copyright (c) 2018 Audiokinetic Inc. / All Rights Reserved // ////////////////////////////////////////////////////////////////////// /// /// Enumeration of Wwise object types that can be found in a Wwise project. /// public enum WwiseObjectType { None, AuxBus, Bus, Event, Folder, PhysicalFolder, Project, Soundbank, State, StateGroup, Switch, SwitchGroup, WorkUnit, GameParameter, Trigger, AcousticTexture }