%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: efa747916aa66674d96ea40ca8a480b2, type: 3}
  m_Name: SettingsYG2
  m_EditorClassIdentifier: 
  Authorization:
    playerPhotoSize: 1
    authorized: 1
    playerName: Player current
    uniqueID: 000
    playerPhoto: demo image
    payingStatus: 0
  InterstitialAdv:
    showFirstAdv: 0
    interAdvInterval: 45
    postponeCallByFail: 0
    postponeCallTimer: 10
    labelAdvSimLabel: 0
  Localization:
    setLanguageMod: 1
  RewardedAdv:
    skipInterAdvAfterReward: 1
    labelAdvSimLabel: 0
  Storage:
    saveLocal: 0
    saveCloud: 1
    flush: 0
  Basic:
    platform: {fileID: 11400000, guid: fabe82a4ab034324eb452cc7109f6d19, type: 2}
    autoApplySettings: 1
    autoPauseGame: 0
    editEventSystem: 0
    autoGRA: 1
    logInEditor: 1
    archivingBuild: 1
    syncInitSDK: 0
    loadSceneIfSDKLate: 0
    loadSceneIndex: 0
    initDelaySimulation: 0
    buildNumber: 10
  Simulation:
    device: 0
    language: ru
    advIntervalSimulation: 60
    durationAdv: 0.5
    loadAdv: 0
    testFailAds: 0
  Templates:
    logoImageFormat: 0
    backgroundImgFormat: 0
    gradientBackgroundByLoadGame:
      radial: 0
      angleInclination: 140
      color1: {r: 1, g: 0.831, b: 0.149, a: 1}
      color2: {r: 0.36, g: 0.09, b: 1, a: 1}
    customProgressBar: 1
    progressBarSettigs:
      round: 1
      roundAngle: 10
      width: 30
      height: 24
      color1: {r: 0.25, g: 0.6392, b: 1, a: 1}
      color2: {r: 1, g: 0.831, b: 0.149, a: 0.7}
    fixedAspectRatio: 0
    aspectRatio: 16/9
    disableForMobile: 1
    fillBackground: 0
    imageBackground: 0
    imageName: background.jpg
    gradientBackgroundByAspectRatio:
      radial: 0
      angleInclination: 140
      color1: {r: 1, g: 0.831, b: 0.149, a: 1}
      color2: {r: 0.36, g: 0.09, b: 1, a: 1}
    pixelRatioEnable: 0
    pixelRatioValue: 1.3
    developerBuild: 0
  platformInfo:
    ownHost: 0
  platformToggles:
    showFirstAdv: 0
    interAdvInterval: 0
    postponeCallByFail: 0
    setLanguageMod: 0
    skipInterAdvAfterReward: 0
    saveLocal: 0
    saveCloud: 1
    autoPauseGame: 0
    selectWebGLTemplate: 1
    runInBackground: 1
    enableExceptions: 1
    compressionFormat: 1
    decompressionFallback: 1
    autoGraphicsAPI: 1
    managedStrippingLevel: 1
    dataCaching: 0
    colorSpace: 0
    archivingBuild: 0
    syncInitSDK: 0
