// Copyright (c) Alexander Bogarsukov. // Licensed under the MIT license. See the LICENSE.md file in the project root for more information. using System; using UnityEngine; using UnityEngine.Networking; namespace UnityFx.Tasks.CompilerServices { /// /// Provides an awaitable object that allows for configured awaits on . /// This type is intended for compiler use only. /// /// /// public struct AssetBundleRequestAwaitable where T : UnityEngine.Object { private readonly AssetBundleRequestAwaiter _awaiter; public AssetBundleRequestAwaitable(AssetBundleRequest op) { _awaiter = new AssetBundleRequestAwaiter(op); } public AssetBundleRequestAwaiter GetAwaiter() { return _awaiter; } } }