// Copyright (c) Alexander Bogarsukov. // Licensed under the MIT license. See the LICENSE.md file in the project root for more information. using System; using UnityEngine; using UnityEngine.Networking; namespace UnityFx.Tasks.CompilerServices { /// /// Provides an awaitable object that allows for configured awaits on . /// This type is intended for compiler use only. /// /// /// public struct ResourceRequestAwaitable where T : UnityEngine.Object { private readonly ResourceRequestAwaiter _awaiter; public ResourceRequestAwaitable(ResourceRequest op) { _awaiter = new ResourceRequestAwaiter(op); } public ResourceRequestAwaiter GetAwaiter() { return _awaiter; } } }