/* * MIT License * * Copyright (c) 2018 Clark Yang * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using UnityEngine; using UnityEngine.AddressableAssets; using Loxodon.Framework.Asynchronous; using System; namespace Loxodon.Framework.Views { /// /// The synchronous method can only load views or windows from the Resources folder, /// and the asynchronous method loads views or windows from the addressable asset system. /// public class AddressableUIViewLocator : UIViewLocatorBase { private GlobalWindowManager globalWindowManager; protected virtual IWindowManager GetDefaultWindowManager() { if (globalWindowManager != null) return globalWindowManager; globalWindowManager = GameObject.FindObjectOfType(); if (globalWindowManager == null) throw new NotFoundException("GlobalWindowManager"); return globalWindowManager; } protected string Normalize(string name) { int index = name.IndexOf('.'); if (index < 0) return name; return name.Substring(0, index); } public override T LoadView(string name) { return DoLoadView(name); } protected virtual T DoLoadView(string name) { name = Normalize(name); GameObject viewTemplateGo = Resources.Load(name); if (viewTemplateGo == null) return default(T); viewTemplateGo.SetActive(false); GameObject go = GameObject.Instantiate(viewTemplateGo); go.name = viewTemplateGo.name; T view = go.GetComponent(); if (view == null && go != null) GameObject.Destroy(go); return view; } public override IProgressResult LoadViewAsync(string name) { ProgressResult result = new ProgressResult(); DoLoad(result, name); return result; } protected virtual async void DoLoad(IProgressPromise promise, string name, IWindowManager windowManager = null) { try { promise.UpdateProgress(0f); var result = Addressables.InstantiateAsync(name); while (!result.IsDone) { await new WaitForSecondsRealtime(0.05f); promise.UpdateProgress(result.PercentComplete); } if (result.OperationException != null) { promise.SetException(result.OperationException); return; } GameObject go = result.Result; go.SetActive(false); T view = go.GetComponent(); if (view == null) { //GameObject.Destroy(go); Addressables.ReleaseInstance(go); promise.SetException(new NotFoundException(name)); } if (windowManager != null && view is IWindow) (view as IWindow).WindowManager = windowManager; promise.UpdateProgress(1f); promise.SetResult(view); } catch (Exception e) { promise.SetException(e); } } public override T LoadWindow(string name) { return LoadWindow(null, name); } public override T LoadWindow(IWindowManager windowManager, string name) { if (windowManager == null) windowManager = this.GetDefaultWindowManager(); T target = this.DoLoadView(name); if (target != null) target.WindowManager = windowManager; return target; } public override IProgressResult LoadWindowAsync(string name) { return this.LoadWindowAsync(null, name); } public override IProgressResult LoadWindowAsync(IWindowManager windowManager, string name) { if (windowManager == null) windowManager = this.GetDefaultWindowManager(); ProgressResult result = new ProgressResult(); DoLoad(result, name, windowManager); return result; } } }