/* * MIT License * * Copyright (c) 2018 Clark Yang * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using UnityEngine; using UnityEngine.UIElements.Experimental; namespace Loxodon.Framework.Views.Animations { public class UIToolkitAlphaAnimation : UIAnimation { [Range(0f, 1f)] public float from = 1f; [Range(0f, 1f)] public float to = 1f; public float duration = 2f; private UIToolkitWindow window; void OnEnable() { this.window = this.GetComponent(); switch (this.AnimationType) { case AnimationType.EnterAnimation: this.window.EnterAnimation = this; break; case AnimationType.ExitAnimation: this.window.ExitAnimation = this; break; case AnimationType.ActivationAnimation: this.window.ActivationAnimation = this; break; case AnimationType.PassivationAnimation: this.window.PassivationAnimation = this; break; } if (this.AnimationType == AnimationType.ActivationAnimation || this.AnimationType == AnimationType.EnterAnimation) { this.window.RootVisualElement.style.opacity = from; } } public override IAnimation Play() { this.OnStart(); (this.window.RootVisualElement as ITransitionAnimations).Start(from, to, (int)(duration * 1000), (e, value) => { this.window.RootVisualElement.style.opacity = value; if (value == to) this.OnEnd(); }); return this; } } }