using UnityEditor; using UnityEngine; using VoxelBusters.CoreLibrary; namespace VoxelBusters.CoreLibrary.Editor { public static class EditorApplicationUtility { #region Platform methods public static RuntimePlatform ConvertBuildTargetToRuntimePlatform(BuildTarget buildTarget) { switch (buildTarget) { case BuildTarget.iOS: return RuntimePlatform.IPhonePlayer; case BuildTarget.tvOS: return RuntimePlatform.tvOS; case BuildTarget.Android: return RuntimePlatform.Android; default: return (RuntimePlatform)(-1); } } #endregion } }