using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VoxelBusters.CoreLibrary { public static class TextEncodingFormat { #region Constants /// Encodes characters using the UTF-8 encoding. (Readonly) public const string kUTF8 = "utf8"; /// Encodes characters using the UTF-16 encoding. (Readonly) public const string kUTF16 = "utf16"; /// Encodes characters using the UTF-32 encoding. (Readonly) public const string kUTF32 = "utf32"; #endregion } }