using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VoxelBusters.CoreLibrary
{
public static class TextEncodingFormat
{
#region Constants
/// Encodes characters using the UTF-8 encoding. (Readonly)
public const string kUTF8 = "utf8";
/// Encodes characters using the UTF-16 encoding. (Readonly)
public const string kUTF16 = "utf16";
/// Encodes characters using the UTF-32 encoding. (Readonly)
public const string kUTF32 = "utf32";
#endregion
}
}