using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VoxelBusters.CoreLibrary
{
///
/// This enum is used to define the texture encoding technique to be used by the plugin.
///
public enum TextureEncodingFormat
{
/// Encodes the given texture into PNG format.
PNG,
/// Encodes the given texture into JPEG format.
JPG,
}
}