using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VoxelBusters.CoreLibrary { public class InterfaceFieldAttribute : PropertyAttribute { #region Properties public Type InterfaceType { get; private set; } #endregion #region Constructors public InterfaceFieldAttribute(Type interfaceType) { // set properties InterfaceType = interfaceType; } #endregion } }