using System; using UnityEngine; namespace VoxelBusters.CoreLibrary { [Serializable] public class SerializableKeyValuePair { #region Fields [SerializeField] private TKey m_key; [SerializeField] private TValue m_value; #endregion #region Properties public TKey Key { get { return m_key; } set { m_key = value; } } public TValue Value { get { return m_value; } set { m_value = value; } } #endregion } }