namespace WallstopStudios.DataVisualizer { #if UNITY_EDITOR using UnityEditor; #endif public sealed class DataVisualizerGUIContext { #if UNITY_EDITOR public readonly SerializedObject serializedObject; internal DataVisualizerGUIContext(SerializedObject serializedObject) { this.serializedObject = serializedObject; } #else internal DataVisualizerGUIContext() { } #endif } }