// MIT License - Copyright (c) 2026 wallstop // Full license text: https://github.com/wallstop/unity-helpers/blob/main/LICENSE namespace WallstopStudios.UnityHelpers.Editor.Sprites { #if UNITY_EDITOR using System; /// /// Specifies the algorithm used for automatic sprite grid detection. /// public enum AutoDetectionAlgorithm { /// /// Obsolete value. Use for intelligent algorithm selection. /// [Obsolete("Use AutoBest for intelligent algorithm selection.")] None = 0, /// /// Automatically selects the best algorithm based on confidence scoring. /// Uses lazy evaluation: runs algorithms in order of speed until one exceeds 70% confidence. /// AutoBest = 1, /// /// Simple uniform grid division based on expected sprite count. /// Divides texture evenly into rows and columns. Requires expectedSpriteCount to be set. /// UniformGrid = 2, /// /// Analyzes transparent pixel boundaries to detect grid lines. /// Scores candidate cell sizes by transparency percentage along grid boundaries. /// BoundaryScoring = 3, /// /// Detects individual sprites via flood-fill, computes centroids, /// and infers grid dimensions from spacing patterns. /// ClusterCentroid = 4, /// /// Computes a distance transform from alpha boundaries and finds local maxima /// to identify sprite centers. Infers grid from peak spacing. /// DistanceTransform = 5, /// /// Seeds from local intensity maxima and grows regions via 4-connected flood-fill /// to alpha boundaries. Infers grid from region size uniformity. /// RegionGrowing = 6, } #endif }