// MIT License - Copyright (c) 2025 wallstop // Full license text: https://github.com/wallstop/unity-helpers/blob/main/LICENSE namespace Samples.UnityHelpers.Random.Prng { using System.Collections.Generic; using UnityEngine; using WallstopStudios.UnityHelpers.Core.Random; /// /// Demonstrates sampling values with PCG and helper methods. /// public sealed class RandomPrngDemo : MonoBehaviour { [SerializeField] private long seed = 12345; private void Start() { PcgRandom rng = new PcgRandom(seed); int integer = rng.Next(0, 10); float unit = rng.NextFloat(0f, 1f); float gaussian = (float)rng.NextGaussian(); List fruits = new List { "Apple", "Banana", "Cherry" }; string pick = rng.NextOf(fruits); Debug.Log( $"PRNG seed={seed} int={integer} float={unit:F3} gaussian={gaussian:F3} pick={pick}" ); } } }