// Copyright (c) 2020 Sergey Ivonchik // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. using System; using UnityEngine; using UnityEngine.Networking; namespace Httx.Requests.Awaiters.Async { public class UnityAsyncOperation : IAsyncOperation { private readonly AsyncOperation operation; public UnityAsyncOperation(Func operationFunc) { operation = operationFunc(); operation.completed += o => OnComplete?.Invoke(); } public event Action OnComplete; public object Result { get { if (operation is UnityWebRequestAsyncOperation webRequestOp) { return webRequestOp.webRequest; } if (operation is AssetBundleRequest bundleRequestOp) { return bundleRequestOp.asset; } return null; } } public bool Done => operation.isDone; public float Progress => operation.progress; public UnityWebRequest Request => (operation as UnityWebRequestAsyncOperation)?.webRequest; } }