// Copyright (c) 2020 Sergey Ivonchik // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Linq; using Httx.Requests.Awaiters.Async; using Httx.Requests.Extensions; using UnityEngine; using UnityEngine.Networking; namespace Httx.Requests.Awaiters { public class UnityWebRequestTextureAwaiter : BaseUnityAwaiter { private readonly IReadOnlyCollection> resolvedHeaders; private readonly bool isReadable; public UnityWebRequestTextureAwaiter(IRequest request) : base(request) { resolvedHeaders = request.ResolveHeaders()?.ToList(); isReadable = resolvedHeaders.FetchHeader(InternalHeaders.TextureReadable); } public override IAsyncOperation Awake(IRequest request) { var verb = request.ResolveVerb(); var url = request.ResolveUrl(); var requestImpl = new UnityWebRequest(url, verb) { downloadHandler = new DownloadHandlerTexture(isReadable) }; return SendCached(requestImpl, resolvedHeaders); } public override Texture2D Map(IRequest request, IAsyncOperation completeOperation) { var webRequest = completeOperation?.Result as UnityWebRequest; var handler = webRequest?.downloadHandler as DownloadHandlerTexture; return handler?.texture; } } }