using System.Collections.Generic; using com.zibra.liquid.Plugins; using UnityEditor; namespace com.zibra.liquid { /// /// Scene Management Settings scriptable object. /// You can modify this settings using C# or Scene Management Editor Window. /// internal class LiquidSettings : PackageScriptableSettingsSingleton { protected override bool IsEditorOnly => true; public override string PackageName => ZibraAIPackage.PackageName; } }