using System.Collections.Generic;
using com.zibra.liquid.Plugins;
using UnityEditor;
namespace com.zibra.liquid
{
///
/// Scene Management Settings scriptable object.
/// You can modify this settings using C# or Scene Management Editor Window.
///
internal class LiquidSettings : PackageScriptableSettingsSingleton
{
protected override bool IsEditorOnly => true;
public override string PackageName => ZibraAIPackage.PackageName;
}
}