using System; using UnityEngine; namespace com.zibra.liquid { [Serializable] internal class SceneViewInfo { public Vector3 Position { get; private set; } public Quaternion Rotation { get; private set; } public Vector3 Pivot { get; private set; } public float Size { get; private set; } public bool Is2D { get; private set; } public bool IsOrtho { get; private set; } public bool IsDefault { get; private set; } public SceneViewInfo() { IsDefault = true; } public SceneViewInfo(Vector3 position, Vector3 pivot, Quaternion rotation, float size, bool is2D, bool isOrtho) { Position = position; Rotation = rotation; Pivot = pivot; Size = size; Is2D = is2D; IsOrtho = isOrtho; } } }