#if UNITY_2019_4_OR_NEWER using com.zibra.liquid.Plugins.Editor; using UnityEditor; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace com.zibra.liquid { internal class SettingsTab : BaseTab { readonly VisualElement m_StackVisualizersRoot; public SettingsTab() : base($"{ZibraAIPackage.WindowTabsPath}/SettingsTab") { } void ModeChanged(PlayModeStateChange state) { if (state == PlayModeStateChange.ExitingPlayMode) { m_StackVisualizersRoot.Clear(); } } } } #endif