using UnityEngine; using UnityEngine.Serialization; namespace com.zibra.liquid.Samples { public class Manager : MonoBehaviour { public bool pause = true; [FormerlySerializedAs("simluation")] public GameObject simulation; public GameObject ui; protected void Start() { simulation.SetActive(false); ui.SetActive(true); } protected void Update() { if (Input.GetKeyDown(KeyCode.Escape) && pause == false) { Switch(); } } public void Switch() { pause = !pause; if (pause) { simulation.SetActive(false); ui.SetActive(true); } else { simulation.SetActive(true); ui.SetActive(false); } } } }