using UnityEngine; using System; using UnityEngine.Serialization; namespace com.zibra.liquid.Samples { public class Mover : MonoBehaviour { [FormerlySerializedAs("Direction")] public Vector3 direction; [FormerlySerializedAs("Amplitude")] public float amplitude; [FormerlySerializedAs("Speed")] public float speed; protected void Update() { transform.Translate(Time.deltaTime * amplitude * direction * speed * (float)Math.Sin(speed * Time.time) / (2.0f * (float)Math.PI)); } } }