using com.zibra.liquid.Manipulators; namespace com.zibra.liquid.Editor.Solver { public class ZibraLiquidManipulatorEditor : UnityEditor.Editor { protected void TriggerRepaint() { Repaint(); } protected void OnEnable() { Manipulator manipulator = target as Manipulator; manipulator.onChanged += TriggerRepaint; } protected void OnDisable() { Manipulator manipulator = target as Manipulator; manipulator.onChanged -= TriggerRepaint; } } }