export default class CSystemBtnHandler {
    private gameRoot;
    private isHaveBetRecord;
    constructor(root: any);
    initHandler(): void;
    dispose(): void;
    setBtnBack(target: fairygui.GButton): void;
    setBtnSetting(target: fairygui.GButton): void;
    setBtnLanguage(target: fairygui.GButton): void;
    setBtnHelp(target: fairygui.GButton): void;
    setBtnRecord(target: fairygui.GButton): void;
    /**
     * @api {function} onBtnBack
     * @apiName onBtnBack
     * @apiGroup CSystemBtnHandler
     * @apiDescription onBtnBack
     */
    private onBtnBack;
    /**
     * @api {function} onBtnSetting
     * @apiName onBtnSetting
     * @apiGroup CSystemBtnHandler
     * @apiDescription onBtnSetting
     */
    private onBtnSetting;
    /**
     * @api {function} onBtnLanguage
     * @apiName onBtnLanguage
     * @apiGroup CSystemBtnHandler
     * @apiDescription onBtnLanguage
     */
    private onBtnLanguage;
    /**
     * @api {function} onBtnHelp
     * @apiName onBtnHelp
     * @apiGroup CSystemBtnHandler
     * @apiDescription onBtnHelp
     */
    private onBtnHelp;
    /**
     * @api {function} onBtnRecord
     * @apiName onBtnRecord
     * @apiGroup CSystemBtnHandler
     * @apiDescription onBtnRecord
     */
    private onBtnRecord;
    private resetBtnStatus;
}
