/**
* The copyright in this software is being made available under the BSD License,
* included below. This software may be subject to other third party and contributor
* rights, including patent rights, and no such rights are granted under this license.
*
* Copyright (c) 2016, Dash Industry Forum.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* * Neither the name of Dash Industry Forum nor the names of its
* contributors may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
// For a description of the BOLA adaptive bitrate (ABR) algorithm, see http://arxiv.org/abs/1601.06748
import MetricsConstants from '../../constants/MetricsConstants.js';
import SwitchRequest from '../SwitchRequest.js';
import FactoryMaker from '../../../core/FactoryMaker.js';
import {HTTPRequest} from '../../vo/metrics/HTTPRequest.js';
import EventBus from '../../../core/EventBus.js';
import Events from '../../../core/events/Events.js';
import Debug from '../../../core/Debug.js';
import MediaPlayerEvents from '../../MediaPlayerEvents.js';
import Constants from '../../constants/Constants.js';
import AbrController from '../../controllers/AbrController.js';
// BOLA_STATE_ONE_BITRATE : If there is only one bitrate (or initialization failed), always return NO_CHANGE.
// BOLA_STATE_STARTUP : Set placeholder buffer such that we download fragments at most recently measured throughput.
// BOLA_STATE_STEADY : Buffer primed, we switch to steady operation.
// TODO: add BOLA_STATE_SEEK and tune BOLA behavior on seeking
const BOLA_STATE_ONE_BITRATE = 'BOLA_STATE_ONE_BITRATE';
const BOLA_STATE_STARTUP = 'BOLA_STATE_STARTUP';
const BOLA_STATE_STEADY = 'BOLA_STATE_STEADY';
const MINIMUM_BUFFER_S = 10; // BOLA should never add artificial delays if buffer is less than MINIMUM_BUFFER_S.
const MINIMUM_BUFFER_PER_BITRATE_LEVEL_S = 2;
// E.g. if there are 5 bitrates, BOLA switches to top bitrate at buffer = 10 + 5 * 2 = 20s.
// If Schedule Controller does not allow buffer to reach that level, it can be achieved through the placeholder buffer level.
const PLACEHOLDER_BUFFER_DECAY = 0.99; // Make sure placeholder buffer does not stick around too long.
function BolaRule(config) {
config = config || {};
const context = this.context;
const dashMetrics = config.dashMetrics;
const mediaPlayerModel = config.mediaPlayerModel;
const eventBus = EventBus(context).getInstance();
const abrController = AbrController(context).getInstance();
let instance,
logger,
bolaStateDict;
function setup() {
logger = Debug(context).getInstance().getLogger(instance);
resetInitialSettings();
eventBus.on(MediaPlayerEvents.BUFFER_EMPTY, _onBufferEmpty, instance);
eventBus.on(MediaPlayerEvents.PLAYBACK_SEEKING, _onPlaybackSeeking, instance);
eventBus.on(MediaPlayerEvents.METRIC_ADDED, _onMetricAdded, instance);
eventBus.on(MediaPlayerEvents.QUALITY_CHANGE_REQUESTED, _onQualityChangeRequested, instance);
eventBus.on(MediaPlayerEvents.FRAGMENT_LOADING_ABANDONED, _onFragmentLoadingAbandoned, instance);
eventBus.on(Events.MEDIA_FRAGMENT_LOADED, _onMediaFragmentLoaded, instance);
}
/**
* If we rebuffer, we don't want the placeholder buffer to artificially raise BOLA quality
* @param {object} e
* @private
*/
function _onBufferEmpty(e) {
const mediaType = e.mediaType;
const streamId = e.streamId;
// if audio buffer runs empty (due to track switch for example) then reset placeholder buffer only for audio (to avoid decrease video BOLA quality)
const stateDict = mediaType === Constants.AUDIO ? [Constants.AUDIO] : bolaStateDict[streamId];
for (const mediaType in stateDict) {
if (bolaStateDict[streamId] && bolaStateDict[streamId].hasOwnProperty(mediaType) && bolaStateDict[streamId][mediaType].state === BOLA_STATE_STEADY) {
bolaStateDict[streamId][mediaType].placeholderBuffer = 0;
}
}
}
/**
* Clear BOLA parameters for each media type once we seek. By setting to BOLA_STATE_STARTUP we use the throughput to get the possible quality.
* @private
*/
function _onPlaybackSeeking(e) {
// TODO: 1. Verify what happens if we seek mid-fragment.
// TODO: 2. If e.g. we have 10s fragments and seek, we might want to download the first fragment at a lower quality to restart playback quickly.
const streamId = e.streamId
for (const mediaType in bolaStateDict[streamId]) {
if (bolaStateDict[streamId].hasOwnProperty(mediaType)) {
const bolaState = bolaStateDict[streamId][mediaType];
if (bolaState.state !== BOLA_STATE_ONE_BITRATE) {
bolaState.state = BOLA_STATE_STARTUP; // TODO: BOLA_STATE_SEEK?
_clearBolaStateOnSeek(bolaState);
}
}
}
}
/**
* Handle situations in which the downloaded quality differs from what the BOLA algorithm recommended
* @param e
* @private
*/
function _onMetricAdded(e) {
if (e && e.metric === MetricsConstants.HTTP_REQUEST && e.value && e.value.type === HTTPRequest.MEDIA_SEGMENT_TYPE && e.value.trace && e.value.trace.length) {
const bolaState = bolaStateDict[e.streamId] && bolaStateDict[e.streamId][e.mediaType] ? bolaStateDict[e.streamId][e.mediaType] : null;
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
bolaState.lastSegmentRequestTimeMs = e.value.trequest.getTime();
bolaState.lastSegmentFinishTimeMs = e.value._tfinish.getTime();
_checkNewSegment(bolaState, e.mediaType);
}
}
}
/**
* Useful to store change requests when abandoning a download.
* @param e
* @private
*/
function _onQualityChangeRequested(e) {
if (e && bolaStateDict[e.streamId] && bolaStateDict[e.streamId][e.mediaType]) {
const bolaState = bolaStateDict[e.streamId][e.mediaType];
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
bolaState.currentRepresentation = e.newRepresentation;
}
}
}
/**
*
* @param rulesContext
* @returns {{}}
* @private
*/
function _getInitialBolaState(rulesContext) {
const initialState = {};
const mediaInfo = rulesContext.getMediaInfo();
const representations = abrController.getPossibleVoRepresentations(mediaInfo, true);
const bitrates = representations.map(r => r.bandwidth);
let utilities = bitrates.map(b => Math.log(b));
utilities = utilities.map(u => u - utilities[0] + 1); // normalize
const bufferTimeDefault = mediaPlayerModel.getBufferTimeDefault();
const params = _calculateBolaParameters(bufferTimeDefault, representations, utilities);
// only happens when there is only one bitrate level
if (!params) {
initialState.state = BOLA_STATE_ONE_BITRATE;
} else {
initialState.state = BOLA_STATE_STARTUP;
initialState.representations = representations;
initialState.utilities = utilities;
initialState.bufferTimeDefault = bufferTimeDefault;
initialState.Vp = params.Vp;
initialState.gp = params.gp;
initialState.currentRepresentation = null;
_clearBolaStateOnSeek(initialState);
}
return initialState;
}
/**
* NOTE: in live streaming, the real buffer level can drop below minimumBufferS, but bola should not stick to lowest bitrate by using a placeholder buffer level
* @param bufferTimeDefault
* @param representations
* @param utilities
* @returns {{gp: number, Vp: number}|null}
* @private
*/
function _calculateBolaParameters(bufferTimeDefault, representations, utilities) {
const highestUtilityIndex = utilities.reduce((highestIndex, u, uIndex) => (u > utilities[highestIndex] ? uIndex : highestIndex), 0);
// if highestUtilityIndex === 0, then always use lowest bitrate
if (highestUtilityIndex === 0) {
return null;
}
const bufferTime = Math.max(bufferTimeDefault, MINIMUM_BUFFER_S + MINIMUM_BUFFER_PER_BITRATE_LEVEL_S * representations.length);
// TODO: Investigate if following can be better if utilities are not the default Math.log utilities.
// If using Math.log utilities, we can choose Vp and gp to always prefer bitrates[0] at minimumBufferS and bitrates[max] at bufferTarget.
// (Vp * (utility + gp) - bufferLevel) / bitrate has the maxima described when:
// Vp * (utilities[0] + gp - 1) === minimumBufferS and Vp * (utilities[max] + gp - 1) === bufferTarget
// giving:
const gp = (utilities[highestUtilityIndex] - 1) / (bufferTime / MINIMUM_BUFFER_S - 1);
const Vp = MINIMUM_BUFFER_S / gp;
// note that expressions for gp and Vp assume utilities[0] === 1, which is true because of normalization
return { gp: gp, Vp: Vp };
}
/**
*
* @param bolaState
* @private
*/
function _clearBolaStateOnSeek(bolaState) {
bolaState.placeholderBuffer = 0;
bolaState.mostAdvancedSegmentStart = NaN;
bolaState.lastSegmentWasReplacement = false;
bolaState.lastSegmentStart = NaN;
bolaState.lastSegmentDurationS = NaN;
bolaState.lastSegmentRequestTimeMs = NaN;
bolaState.lastSegmentFinishTimeMs = NaN;
}
/**
* If the buffer target is changed (can this happen mid-stream?), then adjust BOLA parameters accordingly.
* @param bolaState
* @param mediaType
* @private
*/
function _checkBolaStateBufferTimeDefault(bolaState, mediaType) {
const bufferTimeDefault = mediaPlayerModel.getBufferTimeDefault();
if (bolaState.bufferTimeDefault !== bufferTimeDefault) {
const params = _calculateBolaParameters(bufferTimeDefault, bolaState.representations, bolaState.utilities);
if (params.Vp !== bolaState.Vp || params.gp !== bolaState.gp) {
// correct placeholder buffer using two criteria:
// 1. do not change effective buffer level at effectiveBufferLevel === MINIMUM_BUFFER_S ( === Vp * gp )
// 2. scale placeholder buffer by Vp subject to offset indicated in 1.
const bufferLevel = dashMetrics.getCurrentBufferLevel(mediaType);
let effectiveBufferLevel = bufferLevel + bolaState.placeholderBuffer;
effectiveBufferLevel -= MINIMUM_BUFFER_S;
effectiveBufferLevel *= params.Vp / bolaState.Vp;
effectiveBufferLevel += MINIMUM_BUFFER_S;
bolaState.bufferTimeDefault = bufferTimeDefault;
bolaState.Vp = params.Vp;
bolaState.gp = params.gp;
bolaState.placeholderBuffer = Math.max(0, effectiveBufferLevel - bufferLevel);
}
}
}
/**
* The core idea of BOLA.
* @param bolaState
* @param bufferLevel
* @returns {Representation}
* @private
*/
function _getRepresentationFromBufferLevel(bolaState, bufferLevel) {
const bitrateCount = bolaState.representations.length;
let quality = NaN;
let score = NaN;
for (let i = 0; i < bitrateCount; ++i) {
let s = (bolaState.Vp * (bolaState.utilities[i] + bolaState.gp) - bufferLevel) / bolaState.representations[i].bandwidth;
if (isNaN(score) || s >= score) {
score = s;
quality = i;
}
}
return bolaState.representations[quality];
}
/**
* Maximum buffer level which prefers to download at quality rather than wait
* @param bolaState
* @param representation
* @returns {number}
* @private
*/
function _maxBufferLevelForRepresentation(bolaState, representation) {
return bolaState.Vp * (bolaState.utilities[representation.absoluteIndex] + bolaState.gp);
}
/**
* The placeholder buffer increases the effective buffer that is used to calculate the bitrate.
* There are two main reasons we might want to increase the placeholder buffer:
*
* 1. When a segment finishes downloading, we would expect to get a call on getSwitchRequest() regarding the quality for
* the next segment. However, there might be a delay before the next call. E.g. when streaming live content, the
* next segment might not be available yet. If the call to getSwitchRequest() does happens after a delay, we don't
* want the delay to change the BOLA decision - we only want to factor download time to decide on bitrate level.
*
* 2. It is possible to get a call to getSwitchRequest() without having a segment download. The buffer target in dash.js
* is different for top-quality segments and lower-quality segments. If getSwitchRequest() returns a lower-than-top
* quality, then the buffer controller might decide not to download a segment. When dash.js is ready for the next
* segment, getSwitchRequest() will be called again. We don't want this extra delay to factor in the bitrate decision.
* @param bolaState
* @param mediaType
* @private
*/
function _updatePlaceholderBuffer(bolaState, mediaType) {
const nowMs = Date.now();
if (!isNaN(bolaState.lastSegmentFinishTimeMs)) {
// compensate for non-bandwidth-derived delays, e.g., live streaming availability, buffer controller
const delay = 0.001 * (nowMs - bolaState.lastSegmentFinishTimeMs);
bolaState.placeholderBuffer += Math.max(0, delay);
} else if (!isNaN(bolaState.lastCallTimeMs)) {
// no download after last call, compensate for delay between calls
const delay = 0.001 * (nowMs - bolaState.lastCallTimeMs);
bolaState.placeholderBuffer += Math.max(0, delay);
}
bolaState.lastCallTimeMs = nowMs;
bolaState.lastSegmentStart = NaN;
bolaState.lastSegmentRequestTimeMs = NaN;
bolaState.lastSegmentFinishTimeMs = NaN;
_checkBolaStateBufferTimeDefault(bolaState, mediaType);
}
function _onMediaFragmentLoaded(e) {
if (e && e.chunk && e.chunk.representation.mediaInfo && bolaStateDict[e.streamId]) {
const bolaState = bolaStateDict[e.streamId][e.chunk.representation.mediaInfo.type];
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
const start = e.chunk.start;
if (isNaN(bolaState.mostAdvancedSegmentStart) || start > bolaState.mostAdvancedSegmentStart) {
bolaState.mostAdvancedSegmentStart = start;
bolaState.lastSegmentWasReplacement = false;
} else {
bolaState.lastSegmentWasReplacement = true;
}
bolaState.lastSegmentStart = start;
bolaState.lastSegmentDurationS = e.chunk.duration;
bolaState.currentRepresentation = e.chunk.representation;
_checkNewSegment(bolaState, e.chunk.representation.mediaInfo.type);
}
}
}
/**
* When a new segment is downloaded, we get two notifications: onMediaFragmentLoaded() and onMetricAdded(). It is
* possible that the quality for the downloaded segment was lower (not higher) than the quality indicated by BOLA.
* This might happen because of other rules such as the DroppedFramesRule. When this happens, we trim the
* placeholder buffer to make BOLA more stable. This mechanism also avoids inflating the buffer when BOLA itself
* decides not to increase the quality to avoid oscillations.
*
* We should also check for replacement segments (fast switching). In this case, a segment is downloaded but does
* not grow the actual buffer. Fast switching might cause the buffer to deplete, causing BOLA to drop the bitrate.
* We avoid this by growing the placeholder buffer.
* @param bolaState
* @param mediaType
*/
function _checkNewSegment(bolaState, mediaType) {
if (!isNaN(bolaState.lastSegmentStart) && !isNaN(bolaState.lastSegmentRequestTimeMs) && !isNaN(bolaState.placeholderBuffer)) {
bolaState.placeholderBuffer *= PLACEHOLDER_BUFFER_DECAY;
// Find what maximum buffer corresponding to last segment was, and ensure placeholder is not relatively larger.
if (!isNaN(bolaState.lastSegmentFinishTimeMs)) {
const bufferLevel = dashMetrics.getCurrentBufferLevel(mediaType);
const bufferAtLastSegmentRequest = bufferLevel + 0.001 * (bolaState.lastSegmentFinishTimeMs - bolaState.lastSegmentRequestTimeMs); // estimate
const maxEffectiveBufferForLastSegment = _maxBufferLevelForRepresentation(bolaState, bolaState.currentRepresentation);
const maxPlaceholderBuffer = Math.max(0, maxEffectiveBufferForLastSegment - bufferAtLastSegmentRequest);
bolaState.placeholderBuffer = Math.min(maxPlaceholderBuffer, bolaState.placeholderBuffer);
}
// then see if we should grow placeholder buffer
if (bolaState.lastSegmentWasReplacement && !isNaN(bolaState.lastSegmentDurationS)) {
// compensate for segments that were downloaded but did not grow the buffer
bolaState.placeholderBuffer += bolaState.lastSegmentDurationS;
}
bolaState.lastSegmentStart = NaN;
bolaState.lastSegmentRequestTimeMs = NaN;
}
}
/**
* The minimum buffer level that would cause BOLA to choose target quality rather than a lower bitrate
* @param bolaState
* @param representation
* @returns {number}
* @private
*/
function _minBufferLevelForRepresentation(bolaState, representation) {
const absoluteIndex = representation.absoluteIndex
const qBitrate = representation.bandwidth;
const qUtility = bolaState.utilities[absoluteIndex];
let min = 0;
// for each bitrate less than bitrates[absoluteIndex], BOLA should prefer quality (unless other bitrate has higher utility)
for (let i = absoluteIndex - 1; i >= 0; --i) {
if (bolaState.utilities[i] < bolaState.utilities[absoluteIndex]) {
const iBitrate = bolaState.representations[i].bandwidth;
const iUtility = bolaState.utilities[i];
const level = bolaState.Vp * (bolaState.gp + (qBitrate * iUtility - iBitrate * qUtility) / (qBitrate - iBitrate));
min = Math.max(min, level); // we want min to be small but at least level(i) for all i
}
}
return min;
}
/**
*
* @param e
* @private
*/
function _onFragmentLoadingAbandoned(e) {
if (e && bolaStateDict[e.streamId]) {
const bolaState = bolaStateDict[e.streamId][e.mediaType];
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
// deflate placeholderBuffer - note that we want to be conservative when abandoning
const bufferLevel = dashMetrics.getCurrentBufferLevel(e.mediaType);
let wantEffectiveBufferLevel;
if (bolaState.currentRepresentation.absoluteIndex > 0) {
// deflate to point where BOLA just chooses newQuality over newQuality-1
wantEffectiveBufferLevel = _minBufferLevelForRepresentation(bolaState, bolaState.currentRepresentation);
} else {
wantEffectiveBufferLevel = MINIMUM_BUFFER_S;
}
const maxPlaceholderBuffer = Math.max(0, wantEffectiveBufferLevel - bufferLevel);
bolaState.placeholderBuffer = Math.min(bolaState.placeholderBuffer, maxPlaceholderBuffer);
}
}
}
/**
* At startup we decide on the best quality based on the throughput. The placeholderBuffer is adjusted accordingly.
* @param switchRequest
* @param rulesContext
* @param bolaState
* @private
*/
function _handleBolaStateStartup(switchRequest, rulesContext, bolaState) {
const mediaType = rulesContext.getMediaType();
const throughputController = rulesContext.getThroughputController();
const safeThroughput = throughputController.getSafeAverageThroughput(mediaType);
if (isNaN(safeThroughput)) {
return
}
const mediaInfo = rulesContext.getMediaInfo();
const representation = abrController.getOptimalRepresentationForBitrate(mediaInfo, safeThroughput, true);
const bufferLevel = dashMetrics.getCurrentBufferLevel(mediaType);
switchRequest.representation = representation;
switchRequest.reason.throughput = safeThroughput;
bolaState.placeholderBuffer = Math.max(0, _minBufferLevelForRepresentation(bolaState, representation) - bufferLevel);
bolaState.currentRepresentation = representation;
if (!isNaN(bolaState.lastSegmentDurationS) && bufferLevel >= bolaState.lastSegmentDurationS) {
bolaState.state = BOLA_STATE_STEADY;
}
}
/**
*
* @param switchRequest
* @param rulesContext
* @param bolaState
* @private
*/
function _handleBolaStateSteady(switchRequest, rulesContext, bolaState) {
const mediaType = rulesContext.getMediaType();
const throughputController = rulesContext.getThroughputController();
const mediaInfo = rulesContext.getMediaInfo();
const safeThroughput = throughputController.getSafeAverageThroughput(mediaType);
const scheduleController = rulesContext.getScheduleController();
_updatePlaceholderBuffer(bolaState, mediaType);
const bufferLevel = dashMetrics.getCurrentBufferLevel(mediaType);
// NB: The placeholder buffer is added to bufferLevel to come up with a bitrate.
// This might lead BOLA to be too optimistic and to choose a bitrate that would lead to rebuffering -
// if the real buffer bufferLevel runs out, the placeholder buffer cannot prevent rebuffering.
// However, the InsufficientBufferRule takes care of this scenario.
let representation = _getRepresentationFromBufferLevel(bolaState, bufferLevel + bolaState.placeholderBuffer);
// we want to avoid oscillations
// We implement the "BOLA-O" variant: when network bandwidth lies between two encoded bitrate levels, stick to the lowest level.
const representationForThroughput = abrController.getOptimalRepresentationForBitrate(mediaInfo, safeThroughput, true);
if (representation.absoluteIndex > bolaState.currentRepresentation.absoluteIndex && representation.absoluteIndex > representationForThroughput.absoluteIndex) {
// only intervene if we are trying to *increase* quality to an *unsustainable* level
// we are only avoid oscillations - do not drop below last quality
representation = representationForThroughput.absoluteIndex > bolaState.currentRepresentation.absoluteIndex ? representationForThroughput : bolaState.currentRepresentation;
}
// We do not want to overfill buffer with low quality chunks.
// Note that there will be no delay if buffer level is below MINIMUM_BUFFER_S, probably even with some margin higher than MINIMUM_BUFFER_S.
let delayS = Math.max(0, bufferLevel + bolaState.placeholderBuffer - _maxBufferLevelForRepresentation(bolaState, representation));
// First reduce placeholder buffer, then tell schedule controller to pause.
if (delayS <= bolaState.placeholderBuffer) {
bolaState.placeholderBuffer -= delayS;
delayS = 0;
} else {
delayS -= bolaState.placeholderBuffer;
bolaState.placeholderBuffer = 0;
if (!abrController.isPlayingAtTopQuality(representation)) {
// At top quality, allow schedule controller to decide how far to fill buffer.
scheduleController.setTimeToLoadDelay(1000 * delayS);
} else {
delayS = 0;
}
}
switchRequest.representation = representation;
switchRequest.reason.throughput = safeThroughput;
switchRequest.reason.bufferLevel = bufferLevel;
switchRequest.reason.placeholderBuffer = bolaState.placeholderBuffer;
switchRequest.reason.delay = delayS;
bolaState.currentRepresentation = representation;
}
/**
* Bad state we should not have arrived here. Try to recover.
* @param switchRequest
* @param rulesContext
* @param bolaState
*/
function _handleBolaStateBad(switchRequest, rulesContext, bolaState) {
logger.debug('BOLA ABR rule invoked in bad state.');
const mediaInfo = rulesContext.getMediaInfo();
const mediaType = rulesContext.getMediaType();
const throughputController = rulesContext.getThroughputController();
const safeThroughput = throughputController.getSafeAverageThroughput(mediaType);
switchRequest.representation = abrController.getOptimalRepresentationForBitrate(mediaInfo, safeThroughput, true);
switchRequest.reason.state = bolaState.state;
switchRequest.reason.throughput = safeThroughput;
bolaState.state = BOLA_STATE_STARTUP;
_clearBolaStateOnSeek(bolaState);
}
function getSwitchRequest(rulesContext) {
try {
const switchRequest = SwitchRequest(context).create();
const scheduleController = rulesContext.getScheduleController();
scheduleController.setTimeToLoadDelay(0);
switchRequest.rule = this.getClassName();
switchRequest.reason = switchRequest.reason || {};
const bolaState = _getBolaState(rulesContext);
switchRequest.reason.state = bolaState.state;
switch (bolaState.state) {
case BOLA_STATE_ONE_BITRATE:
break;
case BOLA_STATE_STARTUP:
_handleBolaStateStartup(switchRequest, rulesContext, bolaState);
break;
case BOLA_STATE_STEADY:
_handleBolaStateSteady(switchRequest, rulesContext, bolaState)
break;
default:
_handleBolaStateBad(switchRequest, rulesContext, bolaState)
break;
}
return switchRequest;
} catch (e) {
logger.error(e);
return SwitchRequest(context).create();
}
}
function _getBolaState(rulesContext) {
const mediaType = rulesContext.getMediaType();
const streamId = rulesContext.getStreamInfo().id;
if (!bolaStateDict[streamId]) {
bolaStateDict[streamId] = {};
}
let bolaState = bolaStateDict[streamId][mediaType];
if (!bolaState) {
bolaState = _getInitialBolaState(rulesContext);
bolaStateDict[streamId][mediaType] = bolaState;
} else if (bolaState.state !== BOLA_STATE_ONE_BITRATE) {
_checkBolaStateBufferTimeDefault(bolaState, mediaType);
}
return bolaState;
}
function resetInitialSettings() {
bolaStateDict = {};
}
function reset() {
resetInitialSettings();
eventBus.off(MediaPlayerEvents.BUFFER_EMPTY, _onBufferEmpty, instance);
eventBus.off(MediaPlayerEvents.PLAYBACK_SEEKING, _onPlaybackSeeking, instance);
eventBus.off(MediaPlayerEvents.METRIC_ADDED, _onMetricAdded, instance);
eventBus.off(MediaPlayerEvents.QUALITY_CHANGE_REQUESTED, _onQualityChangeRequested, instance);
eventBus.off(MediaPlayerEvents.FRAGMENT_LOADING_ABANDONED, _onFragmentLoadingAbandoned, instance);
eventBus.off(Events.MEDIA_FRAGMENT_LOADED, _onMediaFragmentLoaded, instance);
}
instance = {
getSwitchRequest,
reset
};
setup();
return instance;
}
BolaRule.__dashjs_factory_name = 'BolaRule';
export default FactoryMaker.getClassFactory(BolaRule);