[
  {
    "Source": {
      "Title": "Ironsworn: Starforged Assets",
      "Authors": ["Shawn Tomkin"],
      "Date": "050622"
    },
    "$id": "Starforged/Assets/Command_Vehicle",
    "Name": "Command Vehicle",
    "Description": "The **command vehicle** is your interstellar STARSHIP. It is a default asset for your character, taken when you begin your campaign. If you are playing with others, this is a shared asset; each of you may use the STARSHIP's abilities while aboard the craft.\n\nThe command vehicle has an integrity meter and starts at 5 integrity. When your STARSHIP takes a hit, make the [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) move to see what happens.",
    "Assets": [
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Command_Vehicle/Starship",
        "Name": "Starship",
        "Asset Type": "Starforged/Assets/Command_Vehicle",
        "Display": { "Title": "Starship", "Color": "#9aa3ad" },
        "Usage": { "Shared": true },
        "Attachments": {
          "Asset Types": ["Starforged/Assets/Module"],
          "Max": null
        },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Command_Vehicle/Starship/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/1",
            "Text": "Your armed, multipurpose starship is suited for interstellar and atmospheric flight. It can comfortably transport several people, has space for cargo, and can carry and launch support vehicles. When you [Advance](Starforged/Moves/Legacy/Advance), you may spend experience to equip this vehicle with module assets.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Legacy/Advance"],
                "Trigger": {
                  "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/1/Alter_Moves/1/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "When you [Advance](Starforged/Moves/Legacy/Advance), you may spend experience to equip this vehicle with module assets."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/2",
            "Text": "When you [Finish an Expedition](Starforged/Moves/Exploration/Finish_an_Expedition) (dangerous or greater) in your starship and score a hit, this journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Exploration/Finish_an_Expedition"],
                "Trigger": {
                  "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your starship (dangerous or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "This journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track.",
                    "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "This journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track.",
                    "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/3",
            "Text": "When you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), you may roll +heart. If you do, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-1) on a weak hit or miss.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Trigger": {
                  "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To your Starship",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Heart"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/3/Alter_Moves/1/Outcomes",
                  "Weak Hit": {
                    "Text": "[Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-1).",
                    "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "[Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-1).",
                    "$id": "Starforged/Assets/Command_Vehicle/Starship/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Command_Vehicle/Starship/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 5,
          "Value": 5,
          "Conditions": ["Battered", "Cursed"],
          "Aliases": ["Command Vehicle Integrity", "Vehicle Integrity"]
        }
      }
    ],
    "Display": { "Title": "Command Vehicles", "Color": "#9aa3ad" },
    "Usage": { "Shared": true }
  },
  {
    "Source": {
      "Title": "Ironsworn: Starforged Assets",
      "Authors": ["Shawn Tomkin"],
      "Date": "050622"
    },
    "$id": "Starforged/Assets/Module",
    "Name": "Module",
    "Description": "**Modules** are linked to your STARSHIP and offer additional options and advantages when aboard that vehicle.\n\nThese assets are earned and managed by a single character. They can be shared with allies, but only if it's practical for them to make use of it (not everyone may know how to use a RESEARCH LAB).\n\nWhen you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) and score a miss, you can mark a module as broken to offset further danger for your STARSHIP. Flip the card over to indicate its broken state. A broken module cannot be used until you successfully [Repair](Starforged/Moves/Recover/Repair) it.",
    "Assets": [
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Engine_Upgrade",
        "Name": "Engine Upgrade",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Engine Upgrade", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/1",
            "Text": "Your vehicle’s finely-tuned engines speed your travels. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) (+edge) and score a strong hit, take +1 momentum; on a strong hit with a 6 on your action die, take +2 momentum instead of +1.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your vehicle",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Edge"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum; if you get a 6 on your action die, take +2 momentum instead of +1.",
                    "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray), choose one (before rolling).\n\n  * Maneuver: Add +1 and take +1 momentum on a strong hit.\n  * Boost: Take +2 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your vehicle (and you choose to maneuver)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "In your vehicle (and you choose to boost)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3",
            "Text": "When you make a desperate move to pursue a foe, escape a threat, or get in range, you may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a desperate move to pursue a foe, escape a threat, or get in range (in your vehicle)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2).",
                    "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2).",
                    "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2).",
                    "$id": "Starforged/Assets/Module/Engine_Upgrade/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Expanded_Hold",
        "Name": "Expanded Hold",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Expanded Hold", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/1",
            "Text": "Your vehicle carries up to 3 cargo. When you gain +supply, you may convert it to +cargo. When you make a move +supply, you may add +cargo. When you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources), you may instead suffer -cargo for any portion of the cost.",
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/2",
            "Text": "When you score a miss or weak hit as you make a move to barter or negotiate, and you have at least 1 cargo, you may sweeten the pot. If you do, reroll all dice and add +cargo. Then, suffer -1 cargo.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "You make a move to barter or negotiate, and you have at least 1 cargo",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/2/Alter_Moves/1/Outcomes",
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "You may sweeten the pot. If you do, reroll all dice and add +cargo. Then, suffer -1 cargo.",
                      "Dice": "All"
                    },
                    "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "You may sweeten the pot. If you do, reroll all dice and add +cargo. Then, suffer -1 cargo.",
                      "Dice": "All"
                    },
                    "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/3",
            "Text": "When you make a move to outrun a threat and have at least 1 cargo, you may first lighten your load by dropping cargo. If you do, suffer -cargo by the amount dropped, add +that amount, and take +2 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move to outrun a threat and have at least 1 cargo",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "You may first lighten your load by dropping cargo. If you do, suffer -cargo by the amount dropped, add +that amount, and take +2 momentum on a hit.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Module/Expanded_Hold/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Module/Expanded_Hold/Condition_Meter",
          "Name": "Cargo",
          "Min": 0,
          "Max": 3,
          "Value": 0,
          "Conditions": []
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Grappler",
        "Name": "Grappler",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Grappler", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Grappler/Abilities/1",
            "Text": "Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus; [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1). On a miss, charging fails and you must [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit.",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler",
                "Name": "Ready Grappler",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Module/Grappler",
                "Display": { "Title": "Ready Grappler" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Highest",
                      "Using": ["Wits", "Attached_Asset_Condition_Meter"]
                    }
                  ],
                  "Text": "When you take a minute or so to ready the grappler..."
                },
                "Text": "Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus; [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1). On a miss, charging fails and you must [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit.",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler/Outcomes/Strong_Hit",
                    "Text": "The grappler is charged and may be fired.\n\nIf you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler/Outcomes/Weak_Hit",
                    "Text": "The grappler is charged and may be fired, but charging requires extra time or focus; [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).\n\nIf you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler/Outcomes/Miss",
                    "Text": "Charging fails and you must [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2)."
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Grappler/Abilities/2",
            "Text": "If you score a strong hit when readying the grappler, you may [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1) to overcharge the module. When you fire an overcharged grappler, take +2 momentum; if in a fight, also mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Grappler/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Assets/Module/Grappler/Abilities/1/Ready_Grappler"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Grappler/Abilities/2/Alter_Moves/1/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Grappler/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1) to overcharge the module. When you fire an overcharged grappler, take +2 momentum; if in a fight, also mark progress.",
                    "$id": "Starforged/Assets/Module/Grappler/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Grappler/Abilities/3",
            "Text": "When you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) by firing the grappler, you may reroll one challenge die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Grappler/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Take_Decisive_Action"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Grappler/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Grappler/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By firing the grappler",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Grappler/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may reroll one challenge die.",
                    "$id": "Starforged/Assets/Module/Grappler/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may reroll one challenge die.",
                    "$id": "Starforged/Assets/Module/Grappler/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You may reroll one challenge die.",
                    "$id": "Starforged/Assets/Module/Grappler/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Heavy_Cannons",
        "Name": "Heavy Cannons",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Heavy Cannons", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/1",
            "Text": "When you aim your cannons and use them to [Strike](Starforged/Moves/Combat/Strike), choose one.\n\n  * Strafing run: Add +1 and take +1 momentum on a hit.\n  * Focus fire: Mark progress on a hit, but [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you aim your cannons and use them to [Strike](Starforged/Moves/Combat/Strike)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Choose one.\n\n  * Strafing run: Add +1 and take +1 momentum on a hit.\n  * Focus fire: Mark progress on a hit, but [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1)."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2",
            "Text": "Once per fight, when you [Clash](Starforged/Moves/Combat/Clash) by committing to an all-or-nothing exchange of fire, add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Clash"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Once per fight, when you [Clash](Starforged/Moves/Combat/Clash) by committing to an all-or-nothing exchange of fire",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Count a weak hit as a strong hit.",
                    "Count as": "Strong Hit",
                    "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You must suffer a dire outcome.",
                    "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/3",
            "Text": "When you [Compel](Starforged/Moves/Adventure/Compel), [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray), or [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by bringing your cannons to bear and sending a promise of violence to your foe over communication channels, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Compel",
                  "Starforged/Moves/Combat/Enter_the_Fray",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By bringing your cannons to bear and sending a promise of violence to your foe over communication channels",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Take +2 momentum.",
                      "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Module/Heavy_Cannons/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Internal_Refit",
        "Name": "Internal Refit",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Internal Refit", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/1",
            "Text": "You have customized the cabins, common spaces, and environment of the ship to your needs. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) (dangerous or greater), reroll any dice for the first leg of your journey. On a hit, you and your allies may envision how you make yourself at home; if you do, take +2 momentum or +1 spirit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "On the first leg of your journey (dangerous or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You and your allies may envision how you make yourself at home; if you do, take +2 momentum or +1 spirit.",
                    "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You and your allies may envision how you make yourself at home; if you do, take +2 momentum or +1 spirit.",
                    "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/2",
            "Text": "Your vessel is stocked with reserves. When you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared.",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Module/Internal_Refit/Abilities/2/Draw_Reserves",
                "Name": "Draw Reserves",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Module/Internal_Refit",
                "Display": { "Title": "Draw Reserves" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Module/Internal_Refit/Abilities/2/Draw_Reserves/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Module/Internal_Refit/Abilities/2/Draw_Reserves/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Attached_Asset_Condition_Meter"]
                    }
                  ],
                  "Text": "When you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) and your supply is reduced to 0..."
                },
                "Text": "Your vessel is stocked with reserves. When you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared.",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Module/Internal_Refit/Abilities/2/Draw_Reserves/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Module/Internal_Refit/Abilities/2/Draw_Reserves/Outcomes/Strong_Hit",
                    "Text": "You don't need to mark unprepared. Take +1 supply."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Module/Internal_Refit/Abilities/2/Draw_Reserves/Outcomes/Weak_Hit",
                    "Text": "Mark unprepared as normal."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Module/Internal_Refit/Abilities/2/Draw_Reserves/Outcomes/Miss",
                    "Text": "Mark unprepared as normal."
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) to oppose an invader within your vessel, reroll any dice. On a strong hit, take +momentum equal to integrity. On a strong hit with a match, also mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To oppose an invader within your vessel",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +momentum equal to your vessel's integrity.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "With a Match": {
                      "Text": "Mark progress, and take +momentum equal to your vessel's integrity.",
                      "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Internal_Refit/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Medbay",
        "Name": "Medbay",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Medbay", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Medbay/Abilities/1",
            "Text": "When you use your medbay to [Heal](Starforged/Moves/Recover/Heal) yourself or another patient, you may reroll your action die if its value is less than your vehicle's integrity.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Medbay/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Heal"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Medbay/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you use your medbay to [Heal](Starforged/Moves/Recover/Heal) yourself or another patient",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your vehicle's integrity."
                    },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your vehicle's integrity."
                    },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your vehicle's integrity."
                    },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Medbay/Abilities/2",
            "Text": "When you or an ally mark the permanently harmed impact and are brought to the medbay without delay (less than an hour or so), you have a shot at making things right. If you [Heal](Starforged/Moves/Recover/Heal) and score a strong hit, clear the impact (in addition to the other benefits of the move). Then, envision the scar that now serves as a reminder of the incident.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Medbay/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Heal"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Medbay/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you or an ally mark the permanently harmed impact and are brought to the medbay without delay (less than an hour or so)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Clear the impact (in addition to the other benefits of the move). Then, envision the scar that now serves as a reminder of the incident.",
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Medbay/Abilities/3",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) by performing a risky medical procedure, or if you [Gather Information](Starforged/Moves/Adventure/Gather_Information) through an autopsy or medical examination, reroll any dice and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By performing a risky medical procedure",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Reroll any dice and take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Reroll any dice and take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "Through an autopsy or medical examination",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Reroll any dice and take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Reroll any dice and take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Medbay/Abilities/3/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Missile_Array",
        "Name": "Missile Array",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Missile Array", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1",
            "Text": "Your missile array is armed with 5 ammo. When you [Strike](Starforged/Moves/Combat/Strike) or [Clash](Starforged/Moves/Combat/Clash) with a missile attack, suffer -1 ammo and mark progress on a hit. If you [Resupply](Starforged/Moves/Recover/Resupply) in a place where your missiles can be replenished, you may exchange any earned +supply for +ammo.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Combat/Strike",
                  "Starforged/Moves/Combat/Clash"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With a missile attack",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Suffer -1 ammo.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Resupply"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "In a place where your missiles can be replenished",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "You may exchange any earned +supply for +ammo.",
                    "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may exchange any earned +supply for +ammo.",
                    "$id": "Starforged/Assets/Module/Missile_Array/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Missile_Array/Abilities/2",
            "Text": "When you have at least 1 ammo and [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by locking a missile on target, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Missile_Array/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Missile_Array/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Missile_Array/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By locking a missile on target",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Missile_Array/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Missile_Array/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Missile_Array/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Missile_Array/Abilities/3",
            "Text": "When you have at least 3 ammo and [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) by unleashing all of your missiles, roll an action die before making the progress roll. If your action die is equal to or less than ammo, you may reroll any challenge dice. Then, set ammo to 0.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Missile_Array/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Take_Decisive_Action"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Missile_Array/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Missile_Array/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you have at least 3 ammo and [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) by unleashing all of your missiles",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Roll an action die before making the progress roll. If your action die is equal to or less than ammo, you may reroll any challenge dice. Then, set ammo to 0."
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Module/Missile_Array/Condition_Meter",
          "Name": "Ammo",
          "Min": 0,
          "Max": 5,
          "Value": 5,
          "Conditions": []
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Overseer",
        "Name": "Overseer",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Overseer", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Module/Overseer/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Overseer/Abilities/1",
            "Text": "Your AI module keeps watch over the vehicle's systems and sensor data. When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by talking through a situation with the overseer, you may roll +integrity. If you do, take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Overseer/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Overseer/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Overseer/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By talking through a situation with the overseer AI",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Attached_Asset_Condition_Meter"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Overseer/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Overseer/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Overseer/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Overseer/Abilities/2",
            "Text": "When you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) and roll on the miss table, the overseer will do what it can to help. Roll twice on the table and choose either result.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Overseer/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Overseer/Abilities/2/Alter_Moves/1/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Overseer/Abilities/2/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Text": "If you roll on the miss table, the overseer will do what it can to help. Roll twice on the table and choose either result.",
                    "$id": "Starforged/Assets/Module/Overseer/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Overseer/Abilities/3",
            "Text": "The overseer can pilot the vehicle independently. When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) by handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation, you may roll +integrity. If you do, take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Overseer/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Overseer/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Overseer/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Attached_Asset_Condition_Meter"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Overseer/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Overseer/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Overseer/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Reinforced_Hull",
        "Name": "Reinforced Hull",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Reinforced Hull", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/1",
            "Text": "Your vehicle is clad in iron. When you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), add +1. On a strong hit, take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To your vehicle with a Reinforced Hull",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/2",
            "Text": "Your reinforced hull is given a fierce and distinctive color or design. When you arrive at a place where your reputation is a factor, take +1 momentum. When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) against a foe who knows your reputation, take +momentum equal to your vehicle’s integrity on a strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Against a foe who knows your reputation",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +momentum equal to your vehicle’s integrity.",
                    "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3",
            "Text": "When you [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) by letting your reinforced hull take the hit, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum as you surge through the chaos and put yourself in perfect position. On a miss, [Pay the Price](Starforged/Moves/Fate/Pay_the_Price) by marking this module as broken.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/React_Under_Fire"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By letting your reinforced hull take the hit",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Take +2 momentum as you surge through the chaos and put yourself in perfect position.",
                      "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "[Pay the Price](Starforged/Moves/Fate/Pay_the_Price) by marking this component as broken.",
                    "$id": "Starforged/Assets/Module/Reinforced_Hull/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Research_Lab",
        "Name": "Research Lab",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Research Lab", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Research_Lab/Abilities/1",
            "Text": "When you use your lab to [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Gather Information](Starforged/Moves/Adventure/Gather_Information) through careful analysis or experimentation, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Research_Lab/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Adventure/Gather_Information"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Research_Lab/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Through careful analysis or experimentation (in your research lab)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) to isolate or secure a hazardous specimen, reroll any dice.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To isolate or secure a hazardous specimen",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to undertake a long-term research project (extreme or greater), reroll any dice. When you obtain crucial samples, equipment, or data, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your lab, [Face Danger](Starforged/Moves/Adventure/Face_Danger) and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) and score a hit, also mark one box on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To undertake a long-term research project (extreme or greater)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "When you obtain crucial samples, equipment, or data, mark progress on the quest and take +2 momentum.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "When you devote extended time to the long-term research project (extreme or greater) in your lab",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "With a Match": {
                      "Text": "Mark progress twice.",
                      "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/3",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/3/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/3/Trigger/Options/1",
                      "Text": "To undertake a long-term research project (extreme or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/3/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark one extra box on your discoveries legacy track.",
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/3/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark one extra box on your discoveries legacy track.",
                    "$id": "Starforged/Assets/Module/Research_Lab/Abilities/3/Alter_Moves/3/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Sensor_Array",
        "Name": "Sensor Array",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Sensor Array", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1",
            "Text": "Your advanced sensors scan the paths ahead to help spot dangers. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) (+wits), you may reroll one challenge die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your vehicle",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Wits"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Gather Information](Starforged/Moves/Adventure/Gather_Information) by scanning your vehicle's surroundings or analyzing a nearby object, choose one and take +1 momentum on a hit.\n\n  * Manual scan: Add +1\n  * Automated scan: Instead of rolling the action die, make it the value of your vehicle's integrity",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By scanning your vehicle's surroundings or analyzing a nearby object (and choosing a manual scan)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "By scanning your vehicle's surroundings or analyzing a nearby object (and choosing an automated scan)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Instead of rolling the action die, make it the value of your vehicle's integrity.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) against an ambush, or [Face Danger](Starforged/Moves/Adventure/Face_Danger) to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Against an ambush",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Attached_Asset_Condition_Meter"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "To detect a hidden threat",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Attached_Asset_Condition_Meter"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Sensor_Array/Abilities/3/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Shields",
        "Name": "Shields",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Shields", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Shields/Abilities/1",
            "Text": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1). Then, if you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Module/Shields/Abilities/1/Raise_Shields",
                "Name": "Raise Shields",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Module/Shields",
                "Display": { "Title": "Raise Shields" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Module/Shields/Abilities/1/Raise_Shields/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Module/Shields/Abilities/1/Raise_Shields/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Wits", "Attached_Asset_Condition_Meter"]
                    }
                  ],
                  "Text": "When you raise your shields..."
                },
                "Text": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1). Then, if you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Module/Shields/Abilities/1/Raise_Shields/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Module/Shields/Abilities/1/Raise_Shields/Outcomes/Strong_Hit",
                    "Text": "Set your vehicle's shields to 4.\n\nThen, if you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Module/Shields/Abilities/1/Raise_Shields/Outcomes/Weak_Hit",
                    "Text": "Set your vehicle's shields to 3.\n\nThen, if you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Module/Shields/Abilities/1/Raise_Shields/Outcomes/Miss",
                    "Text": "Set your vehicle's shields to 2, but [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).\n\nThen, if you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so."
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Shields/Abilities/2",
            "Text": "You may [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Shields/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/React_Under_Fire"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Shields/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Shields/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By letting your shields take the blow",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Module/Shields/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Shields/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Module/Shields/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Module/Shields/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Shields/Abilities/3",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) and score a strong hit, you may raise your shields to 3 without rolling. If you do, take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Shields/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Shields/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Shields/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your vehicle",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Shields/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may raise your shields to 3 without rolling. If you do, take +1 momentum.",
                    "$id": "Starforged/Assets/Module/Shields/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Module/Shields/Condition_Meter",
          "Name": "Shields",
          "Min": 0,
          "Max": 4,
          "Value": 0,
          "Conditions": []
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Stealth_Tech",
        "Name": "Stealth Tech",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Stealth Tech", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1",
            "Text": "Your vehicle is rigged for silent running. When you make a move against a specific foe or threat to avoid detection, add +1. If you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) by ambushing an unaware foe, add +1 and mark progress on a strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move against a specific foe or threat to avoid detection (in your vehicle)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "By ambushing an unaware foe (in your vehicle)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2",
            "Text": "When you travel stealthily as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) (+shadow), you may reroll your action die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you travel stealthily (in your vehicle)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Shadow"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": { "Dice": "Action die" },
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Action die" },
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Action die" },
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3",
            "Text": "When you are poised to [Strike](Starforged/Moves/Combat/Strike) from hiding, you may roll +shadow. If you do, choose one (before rolling).\n\n  * Strike true: Reroll any dice.\n  * Strike hard: Mark progress on a hit.\n\nOn a strong hit with a match, you also remain totally undetected; take +2 momentum and add +1 on your next [Strike](Starforged/Moves/Combat/Strike).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "You are poised to [Strike](Starforged/Moves/Combat/Strike) from hiding (and choose to strike true)",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Shadow"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "With a Match": {
                      "Text": "You also remain totally undetected; take +2 momentum and add +1 on your next [Strike](Starforged/Moves/Combat/Strike).",
                      "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "You are poised to [Strike](Starforged/Moves/Combat/Strike) from hiding (and choose to strike hard)",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Shadow"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "With a Match": {
                      "Text": "Mark progress. You also remain totally undetected; take +2 momentum and add +1 on your next [Strike](Starforged/Moves/Combat/Strike).",
                      "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Module/Stealth_Tech/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Vehicle_Bay",
        "Name": "Vehicle Bay",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Vehicle Bay", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/1",
            "Text": "You may purchase or upgrade a support vehicle for 1 less experience. When you [Repair](Starforged/Moves/Recover/Repair) a battered support vehicle, spend 1 repair point (instead of 2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Repair"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you [Repair](Starforged/Moves/Recover/Repair) a battered support vehicle",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Spend 1 repair point (instead of 2) to remove the support vehicle's battered impact.",
                    "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Spend 1 repair point (instead of 2) to remove the support vehicle's battered impact.",
                    "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/2",
            "Text": "When a support vehicle is destroyed, and you are able to retrieve its wreckage, you may [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) using the yes/no table if something can be salvaged from the mess. Make it 50/50. On a yes, spend 1 experience to restore the support vehicle asset with all previously marked abilities. Until you [Repair](Starforged/Moves/Recover/Repair) and bring it back to full working order, the vehicle is battered with 0 integrity.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/2/Alter_Moves/1/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/2/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Text": "When a support vehicle is destroyed, and you are able to retrieve its wreckage, you may [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) using the yes/no table if something can be salvaged from the mess. Make it 50/50. On a yes, spend 1 experience to restore the support vehicle asset with all previously marked abilities. Until you [Repair](Starforged/Moves/Recover/Repair) and bring it back to full working order, the vehicle is battered with 0 integrity.",
                    "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3",
            "Text": "When you make a move to launch from or land on your command vehicle in a perilous situation or environment, reroll any dice and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move to launch from or land on your command vehicle in a perilous situation or environment",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Vehicle_Bay/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Module/Workshop",
        "Name": "Workshop",
        "States": [
          {
            "Name": "Broken",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": true,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Module",
        "Display": { "Title": "Workshop", "Color": "#7f5a90" },
        "Usage": { "Shared": true },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Module/Workshop/Abilities/1",
            "Text": "When you [Repair](Starforged/Moves/Recover/Repair) in the field, add +1.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Workshop/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Repair"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Workshop/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In the field (with your workshop)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Module/Workshop/Abilities/2",
            "Text": "When you make a move in your workshop to craft, modify, deactivate, or disassemble a device or machine, you may reroll your action die if its value is less than your vehicle's integrity.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Workshop/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Workshop/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move in your workshop to craft, modify, deactivate, or disassemble a device or machine",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your vehicle's integrity."
                    },
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your vehicle's integrity."
                    },
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your vehicle's integrity."
                    },
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Module/Workshop/Abilities/3",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to undertake a long-term engineering project (extreme or greater), reroll any dice. When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your workshop, [Face Danger](Starforged/Moves/Adventure/Face_Danger) and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) and score a hit, mark one extra box on your quests legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To undertake a long-term engineering project (extreme or greater)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "When you devote extended time to your long-term engineering project (extreme or greater) in your workshop",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "With a Match": {
                      "Text": "Mark progress twice.",
                      "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/3",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/3/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/3/Trigger/Options/1",
                      "Text": "To undertake a long-term engineering project (extreme or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/3/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark one extra box on your quests legacy track.",
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/3/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark one extra box on your quests legacy track.",
                    "$id": "Starforged/Assets/Module/Workshop/Abilities/3/Alter_Moves/3/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      }
    ],
    "Display": { "Title": "Modules", "Color": "#7f5a90" },
    "Usage": { "Shared": true }
  },
  {
    "Source": {
      "Title": "Ironsworn: Starforged Assets",
      "Authors": ["Shawn Tomkin"],
      "Date": "050622"
    },
    "$id": "Starforged/Assets/Support_Vehicle",
    "Name": "Support Vehicle",
    "Description": "**Support vehicles** complement your command vehicle for planetside or short-range operations. If you are playing with others, one of you might serve as the pilot or owner of a support vehicle, but anyone on board can use its abilities as appropriate to the situation.\n\nAs with the command vehicle, your support vehicles have integrity meters. The maximum integrity varies based on the type of vehicle. When a support vehicle faces a damaging situation or environment, you must [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) to see how it fares.",
    "Assets": [
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Support_Vehicle/Exosuit",
        "Name": "Exosuit",
        "Asset Type": "Starforged/Assets/Support_Vehicle",
        "Display": { "Title": "Exosuit", "Color": "#495790" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1",
            "Text": "Your lumbering rig houses one pilot, is sealed against hostile environments, and is armed with fixed or held weapons. When you make a forceful, damaging, or resistant move, you may (after rolling) replace the value of your action die with the rig's integrity; if you do, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a forceful, damaging, or resistant move in your Exosuit",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may (after rolling) replace the value of your action die with the rig's integrity; if you do, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may (after rolling) replace the value of your action die with the rig's integrity; if you do, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You may (after rolling) replace the value of your action die with the rig's integrity; if you do, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2",
            "Text": "Your exosuit is equipped with thrusters. You can maneuver in zero-g, make thrust-assisted leaps, and drop to a surface from altitude. When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "You use your Exosuit's thrusters to maneuver in zero-g, make thrust-assisted leaps, or drop to a surface from altitude",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3",
            "Text": "When you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), you may reroll one challenge die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To your Exosuit",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Support_Vehicle/Exosuit/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 6,
          "Value": 6,
          "Conditions": ["Battered"],
          "Aliases": ["Support Vehicle Integrity", "Vehicle Integrity"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Support_Vehicle/Hoverbike",
        "Name": "Hoverbike",
        "Asset Type": "Starforged/Assets/Support_Vehicle",
        "Display": { "Title": "Hoverbike", "Color": "#495790" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1",
            "Text": "Your unarmed hoverbike provides speedy planetside ground transport, and is equipped to carry up to two people and their gear. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) (+edge), take +1 momentum on a hit. On a strong hit with a match, you also surge ahead or find a new path; mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "On your hoverbike",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Edge"]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "You surge ahead or find a new path. Take +1 momentum and mark progress.",
                      "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/2",
            "Text": "When you fire the bike's afterburner and make a move to perform a risky maneuver, you may add +integrity and take +2 momentum on a strong hit. If you do, count a weak hit as a miss.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you fire your hoverbike's afterburner and make a move to perform a risky maneuver",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "You may add +integrity.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Count as": "Miss",
                    "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Abilities/3",
            "Text": "When you make a move while maneuvering your bike and burn momentum to improve your result, roll your action die. On a 5 or 6, do not reset momentum.",
            "Alter Momentum": {
              "Burn": [
                {
                  "Trigger": {
                    "Text": "When you make a move while maneuvering your bike"
                  },
                  "Effect": {
                    "Text": "Roll your action die. On a 5 or 6, do not reset momentum."
                  }
                }
              ]
            },
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Support_Vehicle/Hoverbike/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 3,
          "Value": 3,
          "Conditions": ["Battered"],
          "Aliases": ["Support Vehicle Integrity", "Vehicle Integrity"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Support_Vehicle/Rover",
        "Name": "Rover",
        "Asset Type": "Starforged/Assets/Support_Vehicle",
        "Display": { "Title": "Rover", "Color": "#495790" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Rover/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1",
            "Text": "Your unarmed rover provides protected planetside transport. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) or [Set a Course](Starforged/Moves/Exploration/Set_a_Course), add +1. When you [Finish an Expedition](Starforged/Moves/Exploration/Finish_an_Expedition) in your rover, you may reroll one challenge die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition",
                  "Starforged/Moves/Exploration/Set_a_Course"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your rover",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Exploration/Finish_an_Expedition"],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "In your rover",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/1/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/2",
            "Text": "You may equip your rover with one module asset at no extra cost. When you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), the module can be broken or destroyed as with a command vehicle. If you reconfigure your rover, spend 1 experience, discard the module, and equip another with the same number of marked abilities.",
            "Alter Properties": {
              "Attachments": {
                "Asset Types": ["Starforged/Assets/Module"],
                "Max": 1
              }
            },
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/3",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) or [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) by taking a hit or crashing through an obstacle, you may roll +integrity. If you do, take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger",
                  "Starforged/Moves/Combat/React_Under_Fire"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By taking a hit or crashing through an obstacle",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Support_Vehicle/Rover/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Rover/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Support_Vehicle/Rover/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 5,
          "Value": 5,
          "Conditions": ["Battered"],
          "Aliases": ["Support Vehicle Integrity", "Vehicle Integrity"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Support_Vehicle/Service_Pod",
        "Name": "Service Pod",
        "Asset Type": "Starforged/Assets/Support_Vehicle",
        "Display": { "Title": "Service Pod", "Color": "#495790" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/1",
            "Text": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move using the pod’s manipulator arms to perform a delicate or forceful task",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/2",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger), [Gain Ground](Starforged/Moves/Combat/Gain_Ground), or [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.\n\n  * Careful: Add +2 and [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1)\n  * Reckless: Take +1 momentum on a hit",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger",
                  "Starforged/Moves/Combat/Gain_Ground",
                  "Starforged/Moves/Combat/React_Under_Fire"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By maneuvering your pod through a hazardous or obstructed area",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Support_Vehicle/Service_Pod/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Choose an approach and roll +integrity.\n\n  * Careful: Add +2 and [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1)\n  * Reckless: Take +1 momentum on a hit"
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/3",
            "Text": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move while controlling the pod and push its capabilities to the limit",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "You may take an automatic strong hit. If you do, [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) (-2)."
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Support_Vehicle/Service_Pod/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Battered"],
          "Aliases": ["Support Vehicle Integrity", "Vehicle Integrity"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Support_Vehicle/Shuttle",
        "Name": "Shuttle",
        "Asset Type": "Starforged/Assets/Support_Vehicle",
        "Display": { "Title": "Shuttle", "Color": "#495790" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/1",
            "Text": "Your unarmed shuttle provides short-range transport for several people and equipment through space or atmosphere. When you travel to a location (not your command vehicle), you and your allies may take +1 momentum when you arrive",
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/2",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) or [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) to navigate through hazardous skies, avoid obstacles, or evade an attack, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger",
                  "Starforged/Moves/Combat/React_Under_Fire"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To navigate through hazardous skies, avoid obstacles, or evade an attack",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/3",
            "Text": "Your shuttle is sealed against high pressure environments, can travel underwater, and is more resistant to damage; when you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage), add +1.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To your shuttle",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1."
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Support_Vehicle/Shuttle/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Battered"],
          "Aliases": ["Support Vehicle Integrity", "Vehicle Integrity"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Support_Vehicle/Skiff",
        "Name": "Skiff",
        "Asset Type": "Starforged/Assets/Support_Vehicle",
        "Display": { "Title": "Skiff", "Color": "#495790" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Skiff/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/1",
            "Text": "Your unarmed flatbed hover-vehicle carries several people, gear, and cargo over land or water. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) or [Set a Course](Starforged/Moves/Exploration/Set_a_Course), you may rely on the skiff's simple durability and roll +integrity. If you do, take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition",
                  "Starforged/Moves/Exploration/Set_a_Course"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Rely on the skiff's simple durability",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Support_Vehicle/Skiff/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2",
            "Text": "Your skiff is armed with a turreted cannon. When you [Strike](Starforged/Moves/Combat/Strike) or [Clash](Starforged/Moves/Combat/Clash) by firing the cannon, roll +integrity and take +1 momentum on a hit. On a strong hit with a match, your shots cause extra destruction or create havoc; mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Combat/Strike",
                  "Starforged/Moves/Combat/Clash"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By firing the skiff's cannon",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Support_Vehicle/Skiff/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Your shots cause extra destruction or create havoc; mark progress, and take +1 momentum.",
                      "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Skiff/Abilities/3",
            "Text": "Your skiff is fully stocked. When you [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear), add +1 and take +1 momentum on a hit.",
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Support_Vehicle/Skiff/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Battered"],
          "Aliases": ["Support Vehicle Integrity", "Vehicle Integrity"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter",
        "Name": "Snub Fighter",
        "Asset Type": "Starforged/Assets/Support_Vehicle",
        "Display": { "Title": "Snub Fighter", "Color": "#495790" },
        "Usage": { "Shared": true },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/1",
            "Text": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray), you may roll +integrity; if you do, take +2 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your snub fighter",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Support_Vehicle/Snub_Fighter/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/2",
            "Text": "When you [Strike](Starforged/Moves/Combat/Strike) or [Clash](Starforged/Moves/Combat/Clash), add +1. On a strong hit with a match, mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Combat/Strike",
                  "Starforged/Moves/Combat/Clash"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your snub fighter",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Mark progress.",
                      "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/3",
            "Text": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.",
            "Inputs": [
              {
                "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Abilities/3/Inputs/Victory_Marks",
                "Name": "Victory Marks",
                "Input Type": "Number",
                "Min": 0,
                "Max": null,
                "Step": 1,
                "Value": 0,
                "Adjustable": true
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Support_Vehicle/Snub_Fighter/Condition_Meter",
          "Name": "Integrity",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Battered"],
          "Aliases": ["Support Vehicle Integrity", "Vehicle Integrity"]
        }
      }
    ],
    "Display": { "Title": "Support Vehicles", "Color": "#495790" },
    "Usage": { "Shared": true }
  },
  {
    "Source": {
      "Title": "Ironsworn: Starforged Assets",
      "Authors": ["Shawn Tomkin"],
      "Date": "050622"
    },
    "$id": "Starforged/Assets/Path",
    "Name": "Path",
    "Description": "**Paths** are your background, interests, training, skills, powers, and key equipment. They provide mechanical and narrative advantages, but also reflect who you are and how you interact with the world. When you create your character in the next chapter, you'll select at least two paths to get started.\n\nSome paths represent your skill with a signature weapon style or piece of equipment. If you see a requirement at the top of the asset card, such as “If you wield a bladed weapon…,” the asset is only usable when taking action using that item.",
    "Assets": [
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Ace",
        "Name": "Ace",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Ace", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Ace/Abilities/1",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) or [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) by guiding your vehicle through a hazard or out of harm’s way, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Ace/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger",
                  "Starforged/Moves/Combat/React_Under_Fire"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Ace/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Ace/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By guiding your vehicle through a hazard or out of harm’s way",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Ace/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Ace/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Ace/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Ace/Abilities/2",
            "Text": "When you [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by maneuvering your vehicle against a foe, add +1. If you score a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally [Strike](Starforged/Moves/Combat/Strike) using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Ace/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Ace/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Ace/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By maneuvering your vehicle against a foe",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Ace/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "If you score a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally [Strike](Starforged/Moves/Combat/Strike) using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.",
                    "$id": "Starforged/Assets/Path/Ace/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Ace/Abilities/3",
            "Text": "When you must [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Ace/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Endure_Stress"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Ace/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Ace/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "While piloting a vehicle",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Vehicle Integrity"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Ace/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Ace/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Archer",
        "Name": "Archer",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Archer", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Requirement": "If you wield a power bow...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Archer/Abilities/1",
            "Text": "You carry 6 ammo. When you [Strike](Starforged/Moves/Combat/Strike) or [Clash](Starforged/Moves/Combat/Clash), you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1). On a miss, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Archer/Abilities/1/Craft_Projectiles",
                "Name": "Craft Projectiles",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Archer",
                "Display": { "Title": "Craft Projectiles" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Archer/Abilities/1/Craft_Projectiles/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Archer/Abilities/1/Craft_Projectiles/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Wits"]
                    }
                  ],
                  "Text": "When you replenish your ammo by crafting projectiles..."
                },
                "Text": "You carry 6 ammo. When you [Strike](Starforged/Moves/Combat/Strike) or [Clash](Starforged/Moves/Combat/Clash), you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1). On a miss, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Archer/Abilities/1/Craft_Projectiles/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Archer/Abilities/1/Craft_Projectiles/Outcomes/Strong_Hit",
                    "Text": "Take up to +6 ammo."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Archer/Abilities/1/Craft_Projectiles/Outcomes/Weak_Hit",
                    "Text": "Take up to +4 ammo and [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1)."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Archer/Abilities/1/Craft_Projectiles/Outcomes/Miss",
                    "Text": "[Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1)."
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Archer/Abilities/2",
            "Text": "You may [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Archer/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Archer/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Archer/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By unleashing a volley of bow shots",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Starforged/Assets/Path/Archer/Condition_Meter"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Archer/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Suffer -1 ammo, and mark progress.",
                    "$id": "Starforged/Assets/Path/Archer/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Suffer -1 ammo, and mark progress.",
                    "$id": "Starforged/Assets/Path/Archer/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "Suffer -1 ammo.",
                    "$id": "Starforged/Assets/Path/Archer/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Archer/Abilities/3",
            "Text": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Archer/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Archer/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Archer/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Using a specialized projectile such as a zip line, explosive, or electromagnetic disrupter",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Archer/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Envision the effects of the projectile and take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Archer/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Envision the effects of the projectile and take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Archer/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Path/Archer/Condition_Meter",
          "Name": "Ammo",
          "Min": 0,
          "Max": 6,
          "Value": 6,
          "Conditions": []
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Armored",
        "Name": "Armored",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Armored", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Requirement": "If you wear your finely crafted set of personal armor...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Armored/Abilities/1",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger), [React Under Fire](Starforged/Moves/Combat/React_Under_Fire), or [Clash](Starforged/Moves/Combat/Clash) against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Armored/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger",
                  "Starforged/Moves/Combat/React_Under_Fire",
                  "Starforged/Moves/Combat/Clash"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Armored/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Armored/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "While putting trust in your armor’s strength against physical attacks or impact",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "You may put trust in your armor’s strength. If you do, preset your action die to 4.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Armored/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Take +2 momentum as you build confidence, make an impression on your foes, or improve your position.",
                      "$id": "Starforged/Assets/Path/Armored/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Armored/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Armored/Abilities/2",
            "Text": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Armored/Abilities/2/Alter_Moves/1",
                "Alters": [
                  "Starforged/Assets/Path/Armored/Abilities/1/Alter_Moves/1"
                ],
                "Text": "You may put trust in your armor’s strength. If you do, preset your action die to 5."
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Armored/Abilities/3",
            "Text": "When you must [Endure Harm](Starforged/Moves/Suffer/Endure_Harm), you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must [Repair](Starforged/Moves/Recover/Repair) and spend 5 repair points to bring it back to working condition.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Armored/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Endure_Harm"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Armored/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Armored/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By letting your armor take the hit",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              }
            ],
            "Alter Properties": {
              "States": [
                {
                  "Name": "Broken",
                  "Enabled": false,
                  "Permanent": false,
                  "Disables asset": true,
                  "Impact": false
                }
              ]
            },
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Artist",
        "Name": "Artist",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Artist", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Artist/Abilities/1",
            "Text": "When you make a move to craft an artistic work, present an artistic gift or performance, or leave your artistic mark on an item or location, you may reroll your action die if its value is less than your spirit. On a strong hit, take +1 momentum or +1 spirit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Artist/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Artist/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Artist/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move to craft an artistic work, present an artistic gift or performance, or leave your artistic mark on an item or location",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Artist/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum or +1 spirit.",
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Path/Artist/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Path/Artist/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Path/Artist/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Artist/Abilities/2",
            "Text": "When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) or [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by studying the aesthetics of a being or culture, add +2.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Artist/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Gather_Information",
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Artist/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Artist/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By studying the aesthetics of a being or culture",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +2."
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Artist/Abilities/3",
            "Text": "When you create or perform a significant artistic work as a public memorial or tribute, roll +the stat which best represents the work’s nature. On a strong hit, the work will stand the test of time; mark 2 ticks on your bonds legacy track. On a weak hit, its impact is short-lived; mark 1 tick instead of 2. On a miss, the work is ignored, misunderstood, or co-opted, and you must [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Artist/Abilities/3/Commemorate",
                "Name": "Commemorate",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Artist",
                "Display": { "Title": "Commemorate" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Artist/Abilities/3/Commemorate/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Artist/Abilities/3/Commemorate/Trigger/Options/1",
                      "Text": "Roll +the stat which best represents the work’s nature",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Edge", "Iron", "Heart", "Shadow", "Wits"]
                    }
                  ],
                  "Text": "When you create or perform a significant artistic work as a public memorial or tribute..."
                },
                "Text": "When you create or perform a significant artistic work as a public memorial or tribute, roll +the stat which best represents the work’s nature. On a strong hit, the work will stand the test of time; mark 2 ticks on your bonds legacy track. On a weak hit, its impact is short-lived; mark 1 tick instead of 2. On a miss, the work is ignored, misunderstood, or co-opted, and you must [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Artist/Abilities/3/Commemorate/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Artist/Abilities/3/Commemorate/Outcomes/Strong_Hit",
                    "Text": "The work will stand the test of time; mark 2 ticks on your bonds legacy track."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Artist/Abilities/3/Commemorate/Outcomes/Weak_Hit",
                    "Text": "The work's impact is short-lived; mark 1 tick on your bonds legacy track."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Artist/Abilities/3/Commemorate/Outcomes/Miss",
                    "Text": "The work is ignored, misunderstood, or co-opted, and you must [Pay the Price](Starforged/Moves/Fate/Pay_the_Price)."
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Augmented",
        "Name": "Augmented",
        "States": [
          {
            "Name": "Broken (Augment 1)",
            "Enabled": false,
            "Permanent": false,
            "Disables asset": false,
            "Impact": false
          }
        ],
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Augmented", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Path/Augmented/Inputs/One",
            "Name": "One",
            "Input Type": "Text",
            "Adjustable": false
          },
          {
            "$id": "Starforged/Assets/Path/Augmented/Inputs/Two",
            "Name": "Two",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Augmented/Abilities/1",
            "Text": "You are equipped with an advanced prosthetic, implant, or mechanical enhancement. When you make a move directly aided by the augment, envision how it gives you exceptional capabilities and add +1. On a strong hit with a match, your augment exceeds expectations; take +2 momentum. On a miss with a match, the augment is broken; you must [Repair](Starforged/Moves/Recover/Repair) and spend 3 repair points to bring it back to working condition.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move directly aided by your augment",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Envision how your augment gives you exceptional capabilities and add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Your augment exceeds expectations; take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Miss": {
                    "With a Match": {
                      "Text": "Your augment is broken; you must [Repair](Starforged/Moves/Recover/Repair) and spend 3 repair points to bring it back to working condition.",
                      "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1/Outcomes/Miss/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Augmented/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Augmented/Abilities/2",
            "Text": "You are equipped with a second augment. It functions as above, but the benefits of the two augments do not stack.",
            "Alter Properties": {
              "States": [
                {
                  "Name": "Broken (Augment 2)",
                  "Enabled": false,
                  "Permanent": false,
                  "Disables asset": false,
                  "Impact": false
                }
              ]
            },
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Augmented/Abilities/3",
            "Text": "When you must [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) or [Face Death](Starforged/Moves/Threshold/Face_Death), you may instead mark an augment as broken. [Repair](Starforged/Moves/Recover/Repair) it as detailed above.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Augmented/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Suffer/Endure_Harm",
                  "Starforged/Moves/Threshold/Face_Death"
                ],
                "Text": "You may instead mark an augment as broken. [Repair](Starforged/Moves/Recover/Repair) it as detailed in the AUGMENTED asset."
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Bannersworn",
        "Name": "Bannersworn",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Bannersworn", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Path/Bannersworn/Inputs/Ideology",
            "Name": "Ideology",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1",
            "Text": "You are bound to a clan, faction, or creed. When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) in service to this ideology, reroll any dice. On a hit, mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In service to your bound clan, faction, or creed",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark 1 tick on your bonds legacy track.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark 1 tick on your bonds legacy track.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2",
            "Text": "When you or an ally [Sojourn](Starforged/Moves/Recover/Sojourn) and score a strong hit with a match, you may envision meeting someone of the same ideology. If you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) with them and score a hit, mark 1 tick on your bonds legacy track. When you [Forge a Bond](Starforged/Moves/Connection/Forge_a_Bond) with anyone of your ideology, make the legacy reward one rank higher (1 extra box if already epic).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You may envision meeting someone of the same ideology. If you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) with them and score a hit, mark 1 tick on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Connection/Forge_a_Bond"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "With anyone of your ideology",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Make the legacy reward one rank higher (1 extra box if already epic).",
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Make the legacy reward one rank higher (1 extra box if already epic).",
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3",
            "Text": "When you make a progress move in direct service to your ideology, you may reroll one challenge die. If you score a strong hit with a match, your reputation grows among those who share your ideology; mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a progress move in direct service to your ideology",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "With a Match": {
                      "Text": "Your reputation grows among those who share your ideology; mark 1 tick on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Bannersworn/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Blademaster",
        "Name": "Blademaster",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Blademaster", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Requirement": "If you wield a bladed weapon...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Blademaster/Abilities/1",
            "Text": "When you [Clash](Starforged/Moves/Combat/Clash) or [Strike](Starforged/Moves/Combat/Strike) in close quarters, add +1. On a strong hit with a match, you are unstoppable; mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Blademaster/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Combat/Clash",
                  "Starforged/Moves/Combat/Strike"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Blademaster/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you wield a bladed weapon in close quarters",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You are unstoppable; mark progress.",
                      "$id": "Starforged/Assets/Path/Blademaster/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Blademaster/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Blademaster/Abilities/2",
            "Text": "If you [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by moving into close quarters against your foe, choose your approach.\n\n  * Charge: Roll +heart, and mark progress on a hit.\n  * Evade: Roll +edge, and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By moving into close quarters against your foe (and choosing to charge)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Heart"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "By moving into close quarters against your foe (and choosing to evade)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Edge"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Blademaster/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Blademaster/Abilities/3",
            "Text": "You wield an iconic blade. Give it a name. When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) by binding your promise to the blade, add +1. On a hit, fill the box below. If you make a move (including a progress move) using this oathbound blade and score a miss, you may clear the box to reroll any dice.",
            "Inputs": [
              {
                "$id": "Starforged/Assets/Path/Blademaster/Abilities/3/Inputs/Name",
                "Name": "Name",
                "Input Type": "Text",
                "Adjustable": false
              }
            ],
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Blademaster/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Blademaster/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By binding your promise to your iconic blade",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Blademaster/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Fill the box below. If you make a move (including a progress move) using this oathbound blade and score a miss, you may clear the box to reroll any dice.",
                    "$id": "Starforged/Assets/Path/Blademaster/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Fill the box below. If you make a move (including a progress move) using this oathbound blade and score a miss, you may clear the box to reroll any dice.",
                    "$id": "Starforged/Assets/Path/Blademaster/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Bounty_Hunter",
        "Name": "Bounty Hunter",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Bounty Hunter", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1",
            "Text": "When you take a bounty contract and [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to see it done, add +1. On a strong hit, you’ve got a solid lead and may mark progress on the quest. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) on a hunt, make the legacy reward one rank higher (1 extra box if already epic).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you take a bounty contract and [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to see it done",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You’ve got a solid lead and may mark progress on the quest.",
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "On a hunt",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Make the legacy reward one rank higher (1 extra box if already epic)",
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Make the legacy reward one rank higher (1 extra box if already epic)",
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2",
            "Text": "When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) related to a bounty, add +1. On a match, you reveal a surprising or sinister aspect of the contract; envision what you discover, and choose one.\n\n  * Forge ahead: Mark progress on the quest. If you scored a strong hit with a match, also take +2 momentum.\n  * Change loyalties: [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow) and mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Related to a bounty",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You reveal a surprising or sinister aspect of the contract; envision what you discover, and choose one.\n\n  * Forge ahead: Mark progress on the quest, and take +2 momentum.\n  * Change loyalties: [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow) and mark 2 ticks on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Miss": {
                    "With a Match": {
                      "Text": "You reveal a surprising or sinister aspect of the contract; envision what you discover, and choose one.\n\n  * Forge ahead: Mark progress on the quest.\n  * Change loyalties: [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow) and mark 2 ticks on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Miss/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3",
            "Text": "When you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) in a fight against a bounty target or their agents, you may reroll one challenge die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Take_Decisive_Action"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In a fight against a bounty target or their agents",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Bounty_Hunter/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Brawler",
        "Name": "Brawler",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Brawler", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Requirement": "If you fight unarmed or with a close quarters weapon...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Brawler/Abilities/1",
            "Text": "When you [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by attempting to disarm, trip, shove, grapple, or stun your foe, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Brawler/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Brawler/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By attempting to disarm, trip, shove, grapple, or stun your foe (while fighting unarmed or with a close quarters weapon)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Brawler/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Brawler/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Brawler/Abilities/2",
            "Text": "When you [Clash](Starforged/Moves/Combat/Clash) in close quarters, you may draw on your momentum to gain advantage. If you do, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2) and choose one (before rolling).\n\n  * Aggressive: Count a weak hit as a strong hit.\n  * Defensive: Count a miss as a weak hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Clash"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Aggressively",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "[Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2).",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/1/Outcomes",
                  "Weak Hit": {
                    "Count as": "Strong Hit",
                    "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Clash"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "Defensively",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "[Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2).",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/2/Outcomes",
                  "Miss": {
                    "Count as": "Weak Hit",
                    "$id": "Starforged/Assets/Path/Brawler/Abilities/2/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Brawler/Abilities/3",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) already positioned in close quarters against your foe, mark progress on a hit. On a strong hit with a match, your initial assault leaves them stunned; also take +2 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Brawler/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Brawler/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Already positioned in close quarters against your foe",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Brawler/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "With a Match": {
                      "Text": "Your initial assault leaves them stunned; mark progress and take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Brawler/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Brawler/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Path/Brawler/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Courier",
        "Name": "Courier",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Courier", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Courier/Abilities/1",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to transport and protect something precious, set its safety to 5. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) or [Set a Course](Starforged/Moves/Exploration/Set_a_Course) and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To transport and protect something precious",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to transport and protect something precious, set its safety to 5.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to transport and protect something precious, set its safety to 5.",
                    "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to transport and protect something precious, set its safety to 5.",
                    "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to transport and protect something precious, set its safety to 5.",
                    "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition",
                  "Starforged/Moves/Exploration/Set_a_Course"
                ],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/2/Outcomes",
                  "Weak Hit": {
                    "Text": "You may suffer -1 safety as the cost.\n\nWhen safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.",
                    "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You may suffer -1 safety as the cost.\n\nWhen safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.",
                    "With a Match": {
                      "Text": "You must suffer -2 safety as the cost.\n\nWhen safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.",
                      "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/2/Outcomes/Miss/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Courier/Abilities/1/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Courier/Abilities/2",
            "Text": "When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) to an unbonded connection by completing a courier mission, mark progress twice on the relationship.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Courier/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Courier/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Courier/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To an unbonded connection by completing a courier mission",
                      "Roll type": "Progress roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Mark progress twice on the relationship."
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Courier/Abilities/3",
            "Text": "When you [Sojourn](Starforged/Moves/Recover/Sojourn) during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Courier/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Courier/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Courier/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "During a courier mission",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Path/Courier/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Courier/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 safety or +1 momentum.",
                    "$id": "Starforged/Assets/Path/Courier/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Path/Courier/Condition_Meter",
          "Name": "Safety",
          "Min": 0,
          "Max": 5,
          "Value": 5,
          "Conditions": []
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Demolitionist",
        "Name": "Demolitionist",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Demolitionist", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Demolitionist/Abilities/1",
            "Text": "When you make a move to attack, destroy, or sabotage by deploying or triggering an explosive device, choose the value of your charge before rolling: normal=1, high=2, or overcharged=3. If either challenge die is equal to or less than the charge, count a weak hit as a strong hit. If not, and your action die is equal to or less than the charge, you are caught up in the destruction or set off an unintended effect; count a weak hit as a miss.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Demolitionist/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Demolitionist/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Demolitionist/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To attack, destroy, or sabotage by deploying or triggering an explosive device",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Choose the value of your charge before rolling: normal=1, high=2, or overcharged=3. If either challenge die is equal to or less than the charge, count a weak hit as a strong hit. If not, and your action die is equal to or less than the charge, you are caught up in the destruction or set off an unintended effect; count a weak hit as a miss."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Demolitionist/Abilities/2",
            "Text": "When you make a move to craft, modify, or disarm an explosive device, or if you threaten or provoke by arming an explosive device, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Demolitionist/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Demolitionist/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Demolitionist/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To craft, modify, or disarm an explosive device, or if you threaten or provoke by arming an explosive device",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Demolitionist/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Demolitionist/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Demolitionist/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3",
            "Text": "When your momentum is at its max, you may reset momentum (before rolling) to trigger an explosive device as you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action). If you do, reroll any challenge dice.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Take_Decisive_Action"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When your momentum is at its max, and you reset momentum (before rolling) to trigger an explosive device",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Challenge dice",
                      "Text": "Reroll any challenge dice."
                    },
                    "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Challenge dice",
                      "Text": "Reroll any challenge dice."
                    },
                    "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Challenge dice",
                      "Text": "Reroll any challenge dice."
                    },
                    "$id": "Starforged/Assets/Path/Demolitionist/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Devotant",
        "Name": "Devotant",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Devotant", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Path/Devotant/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          },
          {
            "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat",
            "Name": "Linked Stat",
            "Input Type": "Select",
            "Sets": [{ "Key": "Stat", "Type": "Stat" }],
            "Options": [
              {
                "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Edge",
                "Name": "Edge",
                "Set": [
                  {
                    "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Edge/Stat",
                    "Key": "Stat",
                    "Type": "Stat",
                    "Value": "Edge"
                  }
                ]
              },
              {
                "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Heart",
                "Name": "Heart",
                "Set": [
                  {
                    "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Heart/Stat",
                    "Key": "Stat",
                    "Type": "Stat",
                    "Value": "Heart"
                  }
                ]
              },
              {
                "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Iron",
                "Name": "Iron",
                "Set": [
                  {
                    "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Iron/Stat",
                    "Key": "Stat",
                    "Type": "Stat",
                    "Value": "Iron"
                  }
                ]
              },
              {
                "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Shadow",
                "Name": "Shadow",
                "Set": [
                  {
                    "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Shadow/Stat",
                    "Key": "Stat",
                    "Type": "Stat",
                    "Value": "Shadow"
                  }
                ]
              },
              {
                "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Wits",
                "Name": "Wits",
                "Set": [
                  {
                    "$id": "Starforged/Assets/Path/Devotant/Inputs/Linked_Stat/Options/Wits/Stat",
                    "Key": "Stat",
                    "Type": "Stat",
                    "Value": "Wits"
                  }
                ]
              }
            ],
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Devotant/Abilities/1",
            "Text": "You worship a god, power, or entity. Give it a name and choose one of your stats to represent its nature. When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by calling on it for guidance or aid, roll +linked stat. On a hit, take +1 momentum or +1 spirit. On a strong hit with a match, a miracle or sign manifests; take another +1 momentum or +1 spirit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Devotant/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Devotant/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By calling on your god, power, or entity for guidance or aid",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Starforged/Assets/Path/Devotant"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum or +1 spirit.",
                    "With a Match": {
                      "Text": "A miracle or sign manifests. Choose one:\n\n  * Take +2 spirit\n  * Take +2 momentum\n  * Take +1 spirit and +1 momentum",
                      "$id": "Starforged/Assets/Path/Devotant/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Devotant/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum or +1 spirit.",
                    "$id": "Starforged/Assets/Path/Devotant/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Devotant/Abilities/2",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) in service to your faith, roll +linked stat and take +2 momentum or +2 spirit on a hit. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) on a divine quest (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In service to your faith",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Starforged/Assets/Path/Devotant"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum or +2 spirit.",
                    "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum or +2 spirit.",
                    "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "On a divine quest (formidable or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Path/Devotant/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Devotant/Abilities/3",
            "Text": "When you [Hearten](Starforged/Moves/Recover/Hearten) through contemplation or sharing of your faith, you may roll +linked stat. If you do, take +1 spirit or +1 momentum on a strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Devotant/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Hearten"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Devotant/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Through contemplation or sharing of your faith",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Starforged/Assets/Path/Devotant"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Devotant/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 spirit or +1 momentum.",
                    "$id": "Starforged/Assets/Path/Devotant/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Diplomat",
        "Name": "Diplomat",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Diplomat", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Diplomat/Abilities/1",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to resolve a dispute, negotiate an agreement, or gather support, add +1. On a strong hit, mark progress on the quest. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) on a diplomatic mission (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To resolve a dispute, negotiate an agreement, or gather support",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress on the quest.",
                    "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "On a diplomatic mission (formidable or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Path/Diplomat/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Diplomat/Abilities/2",
            "Text": "When you make a move to defuse, reason, or negotiate, add +1. On a miss, you may take a different tack. Envision this new approach, reroll all dice, and add +2. If you score a miss yet again, face a dire complication or blow to your reputation as you [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Diplomat/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Diplomat/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Diplomat/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To defuse, reason, or negotiate",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Diplomat/Abilities/2/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Reroll": {
                      "Text": "You may take a different tack. Envision this new approach, reroll all dice, and add +2. If you score a miss yet again, face a dire complication or blow to your reputation as you [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
                      "Dice": "All"
                    },
                    "$id": "Starforged/Assets/Path/Diplomat/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Diplomat/Abilities/3",
            "Text": "When you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) or [Sojourn](Starforged/Moves/Recover/Sojourn), add +1. If you [Sojourn](Starforged/Moves/Recover/Sojourn) and score a strong hit with a match, you are shown great kindness or respect; take +2 momentum or make an extra recover move with an automatic strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Diplomat/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Connection/Make_a_Connection",
                  "Starforged/Moves/Connection/Sojourn"
                ],
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Path/Diplomat/Abilities/3/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Connection/Sojourn"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Diplomat/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You are shown great kindness or respect; take +2 momentum or make an extra recover move with an automatic strong hit.",
                      "$id": "Starforged/Assets/Path/Diplomat/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Diplomat/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Empath",
        "Name": "Empath",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Empath", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Empath/Abilities/1",
            "Text": "When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 when you make moves to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart",
                "Name": "Read Heart",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Empath",
                "Display": { "Title": "Read Heart" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Heart"]
                    }
                  ],
                  "Text": "When you read the intent, emotions, or memories of a nearby being..."
                },
                "Text": "When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 when you make moves to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart/Outcomes/Strong_Hit",
                    "Text": "You glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 when you make moves to interact with them in this scene."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart/Outcomes/Weak_Hit",
                    "Text": "The visions are murky; take +1 momentum."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart/Outcomes/Miss",
                    "Text": "You reveal a troubling motive or secret; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price)."
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Empath/Abilities/2",
            "Text": "As above, and if you score a hit as you read them, you may subtly influence their attitude or actions, such as making a hostile being hesitate. Take another +1 momentum. If in a fight, mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Empath/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Assets/Path/Empath/Abilities/1/Read_Heart"
                ],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Empath/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may subtly influence their attitude or actions, such as making a hostile being hesitate. Take another +1 momentum. If in a fight, mark progress.",
                    "$id": "Starforged/Assets/Path/Empath/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may subtly influence their attitude or actions, such as making a hostile being hesitate. Take another +1 momentum. If in a fight, mark progress.",
                    "$id": "Starforged/Assets/Path/Empath/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Empath/Abilities/3",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) to soothe a being’s distress by creating an empathic bond, roll +spirit and take +1 momentum on a hit. If they are an ally, also give them +2 spirit on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Empath/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Empath/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Empath/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To soothe a being's distress by creating an empathic bond",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Spirit"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Empath/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum. If they are an ally, also give them +2 spirit.",
                    "$id": "Starforged/Assets/Path/Empath/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum. If they are an ally, also give them +2 spirit.",
                    "$id": "Starforged/Assets/Path/Empath/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Explorer",
        "Name": "Explorer",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Explorer", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Explorer/Abilities/1",
            "Text": "When you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint), take +1 momentum on a hit. When you [Finish an Expedition](Starforged/Moves/Exploration/Finish_an_Expedition) and score a hit, mark 1 extra tick on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Exploration/Explore_a_Waypoint"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Exploration/Finish_an_Expedition"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark 1 extra tick on your discoveries legacy track.",
                    "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark 1 extra tick on your discoveries legacy track.",
                    "$id": "Starforged/Assets/Path/Explorer/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Explorer/Abilities/2",
            "Text": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:\n\n  * Find inspiration: Take +1 momentum\n  * Soak it all in: [Hearten](Starforged/Moves/Recover/Hearten); add +1, and take +1 momentum on a hit.",
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Explorer/Abilities/3",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Explorer/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Explorer/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Explorer/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By studying a newfound place from a safe position",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Explorer/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Take +2 momentum and envision an unusual aspect of the site.",
                      "$id": "Starforged/Assets/Path/Explorer/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Explorer/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Explorer/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Fated",
        "Name": "Fated",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Fated", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Fated/Abilities/1",
            "Text": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Fated/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Fated/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Fated/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "On your background vow",
                      "Roll type": "Progress roll",
                      "Method": "Strong Hit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Fated/Abilities/2",
            "Text": "When you [Face Death](Starforged/Moves/Threshold/Face_Death) or [Face Desolation](Starforged/Moves/Threshold/Face_Desolation) while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) on the background vow.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Fated/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Threshold/Face_Death",
                  "Starforged/Moves/Threshold/Face_Desolation"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Fated/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Fated/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "While your background vow is unfulfilled",
                      "Roll type": "Action roll",
                      "Method": "Strong Hit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "It is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) on the background vow."
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Fated/Abilities/3",
            "Text": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Fated/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Fated/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Fated/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make any progress move directly related to your background vow",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Fated/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "Reroll": {
                      "Text": "If you roll a 10 on either challenge die, you may reroll that die.",
                      "Dice": "Challenge die"
                    },
                    "$id": "Starforged/Assets/Path/Fated/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "If you roll a 10 on either challenge die, you may reroll that die.",
                      "Dice": "Challenge die"
                    },
                    "$id": "Starforged/Assets/Path/Fated/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "If you roll a 10 on either challenge die, you may reroll that die.",
                      "Dice": "Challenge die"
                    },
                    "$id": "Starforged/Assets/Path/Fated/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Firebrand",
        "Name": "Firebrand",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Firebrand", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Firebrand/Abilities/1",
            "Text": "You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire.",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Firebrand/Abilities/1/Gather_Energy",
                "Name": "Gather Energy",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Firebrand",
                "Display": { "Title": "Gather Energy" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Firebrand/Abilities/1/Gather_Energy/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Firebrand/Abilities/1/Gather_Energy/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Spirit"]
                    }
                  ],
                  "Text": "When you rest and meditate to gather fiery energy..."
                },
                "Text": "You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire.",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Firebrand/Abilities/1/Gather_Energy/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Firebrand/Abilities/1/Gather_Energy/Outcomes/Strong_Hit",
                    "Text": "Take up to +3 fire.\n\nWhen you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Firebrand/Abilities/1/Gather_Energy/Outcomes/Weak_Hit",
                    "Text": "Take up to +2 fire.\n\nWhen you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Firebrand/Abilities/1/Gather_Energy/Outcomes/Miss",
                    "Text": "Take up to +2 fire but [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) (-2).\n\nWhen you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire."
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Firebrand/Abilities/2",
            "Text": "When you [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) and score a strong hit with a match, you may instead ignore the harm and take +fire equal to the amount of harm faced (+1, +2, or +3).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Firebrand/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Endure_Harm"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Firebrand/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You may instead ignore the harm and take +fire equal to the amount of harm faced (+1, +2, or +3).",
                      "$id": "Starforged/Assets/Path/Firebrand/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Firebrand/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Firebrand/Abilities/3",
            "Text": "When you have at least +3 fire, you may [Gain Ground](Starforged/Moves/Combat/Gain_Ground) or [Strike](Starforged/Moves/Combat/Strike) by unleashing hell. If you do, take an automatic strong hit and mark progress. Then, set your fire to 0.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Firebrand/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Combat/Gain_Ground",
                  "Starforged/Moves/Combat/Strike"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Firebrand/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Firebrand/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you have at least +3 fire and unleash hell",
                      "Roll type": "Action roll",
                      "Method": "Strong Hit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Take an automatic strong hit and mark progress. Then, set your fire to 0."
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Path/Firebrand/Condition_Meter",
          "Name": "Fire",
          "Min": 0,
          "Max": 5,
          "Value": 0,
          "Conditions": []
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Fugitive",
        "Name": "Fugitive",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Fugitive", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Fugitive/Abilities/1",
            "Text": "You are hunted by a power or authority. When you make a move, you may improve the result to a strong hit. If you do, fill one segment of a four-segment clock to represent hunters closing in. When the clock is filled, a notable foe or force has tracked you down. If you overcome them or escape, reset the clock and mark 1 tick on your quests legacy track.",
            "Inputs": [
              {
                "$id": "Starforged/Assets/Path/Fugitive/Abilities/1/Inputs/Notable_foe_or_force_tracks_you_down",
                "Name": "Notable foe or force tracks you down",
                "Input Type": "Clock",
                "Clock Type": "Tension",
                "Segments": 4,
                "Filled": 0,
                "Adjustable": true
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Fugitive/Abilities/2",
            "Text": "When you make a move by hiding, concealing your identity, or fleeing from a pursuer, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Fugitive/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Fugitive/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Fugitive/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By hiding, concealing your identity, or fleeing from a pursuer",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Fugitive/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Fugitive/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Fugitive/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Fugitive/Abilities/3",
            "Text": "When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) (extreme or greater) by clearing your name or defeating the power or authority who marked you as a fugitive, gain this ability at no cost. You may then exchange this asset for another with the same number of marked abilities.",
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Gearhead",
        "Name": "Gearhead",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Gearhead", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Gearhead/Abilities/1",
            "Text": "When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gearhead/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gearhead/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gearhead/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To craft, repair, repurpose, or modify equipment or technology",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gearhead/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gearhead/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gearhead/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Gearhead/Abilities/2",
            "Text": "When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) by studying or disassembling a machine or device, reroll any dice. On a match, you reveal an unexpected function, capability, or danger; mark 1 tick on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By studying or disassembling a machine or device",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You reveal an unexpected function, capability, or danger; mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "With a Match": {
                      "Text": "You reveal an unexpected function, capability, or danger; mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Outcomes/Miss/With_a_Match"
                    },
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Gearhead/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Gearhead/Abilities/3",
            "Text": "With sufficient time (a couple of hours or more), you may [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gearhead/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gearhead/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gearhead/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By spending sufficient time (a couple of hours or more) to assemble or enhance a device for a powerful but limited role",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gearhead/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "The device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.",
                    "$id": "Starforged/Assets/Path/Gearhead/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "The device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.",
                    "$id": "Starforged/Assets/Path/Gearhead/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Gunner",
        "Name": "Gunner",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Gunner", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Requirement": "If you wield a heavy ranged personal weapon...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Gunner/Abilities/1",
            "Text": "When you [Strike](Starforged/Moves/Combat/Strike), choose one (before rolling).\n\n  * Pin them down: Add +1 and take +1 momentum on a hit.\n  * Make them hurt: Mark progress on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "If you [Strike](Starforged/Moves/Combat/Strike) with a heavy ranged personal weapon and choose to pin them down",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "If you [Strike](Starforged/Moves/Combat/Strike) with a heavy ranged personal weapon and choose to make them hurt",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Gunner/Abilities/2",
            "Text": "When you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) by emptying your gun (decide before rolling), you may [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1) and reroll one challenge die. If the fight continues or you are caught up another fight, [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear) to see if you have more ammo on-hand.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gunner/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Take_Decisive_Action"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunner/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By emptying your gun as you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "If the fight continues or you are caught up another fight, [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear) to see if you have more ammo on-hand.",
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "If the fight continues or you are caught up another fight, [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear) to see if you have more ammo on-hand.",
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "If the fight continues or you are caught up another fight, [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear) to see if you have more ammo on-hand.",
                    "Reroll": {
                      "Dice": "Challenge die",
                      "Text": "You may reroll one challenge die."
                    },
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Gunner/Abilities/3",
            "Text": "Give your favorite gun a name. When you [Clash](Starforged/Moves/Combat/Clash) with it, add +1. When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) or [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) while wielding it, add +1 and take +1 momentum on a hit.",
            "Inputs": [
              {
                "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Inputs/Name",
                "Name": "Name",
                "Input Type": "Text",
                "Adjustable": true
              }
            ],
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Clash"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With your favorite gun",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Combat/Enter_the_Fray",
                  "Starforged/Moves/Suffer/Endure_Stress"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "While wielding your favorite gun",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gunner/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Gunslinger",
        "Name": "Gunslinger",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Gunslinger", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Requirement": "If you wield a pistol...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) by facing off against your foe (+heart), or by preparing to act without tipping them off (+shadow), add +1 and take +1 momentum on a hit. On a strong hit with a match, you may immediately take a shot (without making a move) and mark progress twice.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By facing off against your foe",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Heart"]
                    },
                    {
                      "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1/Trigger/Options/2",
                      "Text": "By preparing to act without tipping off your foe",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Shadow"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Take +1 momentum. You may immediately take a shot (without making a move) and mark progress twice.",
                      "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gunslinger/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Gunslinger/Abilities/2",
            "Text": "When you [Gain Ground](Starforged/Moves/Combat/Gain_Ground) or [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) by moving into cover, add +1. On a strong hit, this cover gives you leverage; add +1 when you make a move to attack or defend at range. If you then score a miss, the cover is lost or compromised.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gunslinger/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Combat/Gain_Ground",
                  "Starforged/Moves/Combat/React_Under_Fire"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunslinger/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunslinger/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By moving into cover",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gunslinger/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Your cover gives you leverage; add +1 when you make a move to attack or defend at range. If you then score a miss, the cover is lost or compromised.",
                    "$id": "Starforged/Assets/Path/Gunslinger/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Gunslinger/Abilities/3",
            "Text": "When you [Compel](Starforged/Moves/Adventure/Compel) or [Gain Ground](Starforged/Moves/Combat/Gain_Ground) with the threat of violence by holding someone at gunpoint, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Gunslinger/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Compel",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Gunslinger/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Gunslinger/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With the threat of violence by holding someone at gunpoint",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Gunslinger/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gunslinger/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Gunslinger/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Haunted",
        "Name": "Haunted",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Haunted", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Haunted/Abilities/1",
            "Text": "You are haunted by the spirit of someone whose death you caused or mourn (or both). When you make a move to call upon their insight, add +1. On a weak hit, also [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-1). On a strong hit with a match, mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Haunted/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Haunted/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Haunted/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move to call upon the insight of the spirit that haunts you",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Haunted/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Mark 1 tick on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Haunted/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Haunted/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "[Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-1).",
                    "$id": "Starforged/Assets/Path/Haunted/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Haunted/Abilities/2",
            "Text": "When you [Face Death](Starforged/Moves/Threshold/Face_Death) guided by the spirit, add +1. On a strong hit, envision what you learn from them or about them, and mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Haunted/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Threshold/Face_Death"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Haunted/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Haunted/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Guided by the spirit that haunts you",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Haunted/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Envision what you learn from them or about them, and mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Path/Haunted/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Haunted/Abilities/3",
            "Text": "One time only, when you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) (extreme or greater) in service to the spirit, take this ability at no cost and choose one.\n\n  * Let them go: Mark 2 ticks on your bonds legacy track for each marked ability, and discard this asset.\n  * Bolster your link: When you use a HAUNTED asset ability, take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Haunted/Abilities/3/Alter_Moves/1",
                "Alters": [
                  "Starforged/Assets/Path/Haunted/Abilities/2/Alter_Moves/1",
                  "Starforged/Assets/Path/Haunted/Abilities/3/Alter_Moves/1"
                ],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Haunted/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Haunted/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Haunted/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Healer",
        "Name": "Healer",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Healer", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Healer/Abilities/1",
            "Text": "When you give medical care to [Heal](Starforged/Moves/Recover/Heal) yourself or another character, add +1. If you are treating someone other than yourself, take +1 spirit or +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Heal"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Give medical care to yourself",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Heal"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "Give medical care to another character",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 spirit or +1 momentum on a hit.",
                    "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 spirit or +1 momentum on a hit.",
                    "$id": "Starforged/Assets/Path/Healer/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Healer/Abilities/2",
            "Text": "When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) by studying medical evidence or biological remains, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also reveal an unexpected medical anomaly; mark 1 tick on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Healer/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Healer/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Healer/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By studying medical evidence or biological remains",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Healer/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Take +1 momentum. You also reveal an unexpected medical anomaly; mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Healer/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Healer/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Healer/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Healer/Abilities/3",
            "Text": "Once every day or so, when you are in a safe place with plenty of time on your hands, you may [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1) and provide basic medical care for yourself, companions, or allies without risk. If you do, roll only your action die. On a 1-4, automatically give +1 health to everyone whose health is greater than 0. On a 5-6, make it +2.",
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Infiltrator",
        "Name": "Infiltrator",
        "Aliases": ["Agent"],
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Infiltrator", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1",
            "Text": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To break into a secure site, infiltrate a protected area, or hack or manipulate a secure system",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Access is easier than expected. Take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Infiltrator/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Infiltrator/Abilities/2",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) or [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you score a miss with a match when using that identity, your deception is completely and dramatically undone.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Infiltrator/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger",
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Infiltrator/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Infiltrator/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To establish a false identity",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Infiltrator/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may add +1 when using that identity to deceive or influence others.\n\nIf you score a miss with a match when using that identity, your deception is completely and dramatically undone.",
                    "$id": "Starforged/Assets/Path/Infiltrator/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may add +1 when using that identity to deceive or influence others.\n\nIf you score a miss with a match when using that identity, your deception is completely and dramatically undone.",
                    "$id": "Starforged/Assets/Path/Infiltrator/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Infiltrator/Abilities/3",
            "Text": "When you [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear) for a device with a specific function to aid in infiltration, espionage, or sabotage, add +1. On a hit, reroll any dice the first time you make a move aided by the device.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Infiltrator/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Check_Your_Gear"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Infiltrator/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Infiltrator/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "For a device with a specific function to aid in infiltration, espionage, or sabotage",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Infiltrator/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Reroll any dice the first time you make a move aided by the device.",
                    "$id": "Starforged/Assets/Path/Infiltrator/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Reroll any dice the first time you make a move aided by the device.",
                    "$id": "Starforged/Assets/Path/Infiltrator/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Kinetic",
        "Name": "Kinetic",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Kinetic", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Kinetic/Abilities/1",
            "Text": "You wield kinetic powers. By focusing, you may remotely push, pull, lift, or constrict objects and beings that are about your size or smaller. When you are in a risky situation and draw on your powers to make a move, add +2 and [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Kinetic/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Kinetic/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Kinetic/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you are in a risky situation and draw on your kinetic powers to make a move",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +2 and [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2)."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Kinetic/Abilities/2",
            "Text": "As above, but you may instead draw on your powers in a desperate effort to change the outcome of an action. If you do, add +2 (after you roll) and [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-3).",
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Kinetic/Abilities/3",
            "Text": "When your momentum is at its max, you may attempt great kinetic feats, such as manipulating large objects and creating destructive bursts of concussive force. To do so, reset momentum. Then, as you make a single move fueled by your powers, take an automatic strong hit. If you are in a fight, mark progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Kinetic/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Kinetic/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Kinetic/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Your momentum is at its max, and you attempt great kinetic feats (such as manipulating large objects and creating destructive bursts of concussive force)",
                      "Roll type": "Action roll",
                      "Method": "Strong Hit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Reset momentum. Then, as you make a single move fueled by your powers, take an automatic strong hit. If you are in a fight, mark progress."
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Leader",
        "Name": "Leader",
        "Aliases": ["Commander"],
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Leader", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Leader/Abilities/1",
            "Text": "When you [Aid Your Ally](Starforged/Moves/Adventure/Aid_Your_Ally) through leadership, coordination, or planning, add +1. On a strong hit, any allies who are present take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Leader/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Aid_Your_Ally",
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Leader/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Leader/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you [Aid Your Ally](Starforged/Moves/Adventure/Aid_Your_Ally) through leadership, coordination, or planning",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Leader/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Any allies who are present take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Leader/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Leader/Abilities/2",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) (+heart) by coordinating with your team as they wade into the fight, make your move before your allies act. On a strong hit, all allies may take an automatic strong hit. On a strong hit with a match, also mark progress on any objectives in this fight.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Leader/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Leader/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Leader/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By coordinating with your team as they wade into the fight",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Make your move before your allies act.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Leader/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "All allies may take an automatic strong hit.",
                    "With a Match": {
                      "Text": "All allies may take an automatic strong hit, and mark progress on any objectives in this fight",
                      "$id": "Starforged/Assets/Path/Leader/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Leader/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Leader/Abilities/3",
            "Text": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Leader/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Leader/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Leader/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To influence someone (not an ally) through leadership",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Leader/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Your command galvanizes them into unexpected action. Take +2 momentum, and mark 1 tick on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Leader/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Leader/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Leader/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Looper",
        "Name": "Looper",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Looper", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Looper/Abilities/1",
            "Text": "When you score a miss on a suffer move (not [Endure Stress](Starforged/Moves/Suffer/Endure_Stress)), you may loop back a second or two. If you do, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2), reroll any dice, and take +1 momentum on a strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Looper/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Suffer/Endure_Harm",
                  "Starforged/Moves/Suffer/Companion_Takes_a_Hit",
                  "Starforged/Moves/Suffer/Withstand_Damage"
                ],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Looper/Abilities/1/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Text": "You may loop back a second or two. If you do, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2), reroll any dice, and take +1 momentum on a strong hit.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Looper/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Looper/Abilities/2",
            "Text": "When you create a link to the current point in time, note the value of condition meters for you and your allies. You can retain only one active link. If you later loop back to this moment, roll +the gap in time: +4 if minutes, +3 if hours, or +2 if days. You may not burn momentum on this roll. On a strong hit, return to the linked point, retain any progress, and set condition meters (except for spirit) to their original values. On a weak hit, as above, but [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2). On a miss, as with a strong hit, but you find the timeline corrupted; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back",
                "Name": "Loop Back",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Looper",
                "Display": { "Title": "Loop Back" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Trigger/Options/1",
                      "Text": "When you loop back to a linked moment in time...",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Trigger/Options/1/Custom_stat"
                      ],
                      "Custom stat": {
                        "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Trigger/Options/1/Custom_stat",
                        "Name": "Time gap",
                        "Options": [
                          {
                            "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Trigger/Options/1/Custom_stat/Minutes",
                            "Name": "Minutes",
                            "Value": 4
                          },
                          {
                            "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Trigger/Options/1/Custom_stat/Hours",
                            "Name": "Hours",
                            "Value": 3
                          },
                          {
                            "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Trigger/Options/1/Custom_stat/Days",
                            "Name": "Days",
                            "Value": 2
                          }
                        ]
                      }
                    }
                  ]
                },
                "Text": "When you create a link to the current point in time, note the value of condition meters for you and your allies. You can retain only one active link. If you later loop back to this moment, roll +the gap in time: +4 if minutes, +3 if hours, or +2 if days. You may not burn momentum on this roll. On a strong hit, return to the linked point, retain any progress, and set condition meters (except for spirit) to their original values. On a weak hit, as above, but [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2). On a miss, as with a strong hit, but you find the timeline corrupted; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Outcomes/Strong_Hit",
                    "Text": "You and your allies return to the linked point, retain any progress, and set condition meters (except for spirit) to their original values."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Outcomes/Weak_Hit",
                    "Text": "You and your allies return to the linked point, retain any progress, and set condition meters (except for spirit) to their original values\n\nHowever, you [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2)."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Looper/Abilities/2/Loop_Back/Outcomes/Miss",
                    "Text": "You and your allies return to the linked point, retain any progress, and set condition meters (except for spirit) to their original values.\n\nHowever, you find the timeline corrupted! [Pay the Price](Starforged/Moves/Fate/Pay_the_Price)."
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Looper/Abilities/3",
            "Text": "When you make a reroll granted by any asset ability on an action roll, also add +1.",
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Lore_Hunter",
        "Name": "Lore Hunter",
        "Aliases": ["Archivist", "Lore-Hunter"],
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Lore Hunter", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) (formidable or greater) to recover valuable knowledge or an extraordinary relic, reroll any dice. When you [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) in the pursuit of that quest, take +2 momentum. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) and score a hit, also mark 2 ticks on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To recover valuable knowledge or an extraordinary relic (formidable or greater)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "When you [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) in the pursuit of that quest, take +2 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "When you [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) in the pursuit of that quest, take +2 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "When you [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) in the pursuit of that quest, take +2 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "To recover valuable knowledge or an extraordinary relic (formidable or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Also mark 2 ticks on your discoveries legacy track.",
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Also mark 2 ticks on your discoveries legacy track.",
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2",
            "Text": "When you make a move to conduct extended research or study, reroll any challenge dice. On a match, you piece together an extraordinary or harrowing new theory; envision the nature of this revelation and mark 1 tick on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To conduct extended research or study",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Challenge dice",
                      "Text": "Reroll any challenge dice."
                    },
                    "With a Match": {
                      "Text": "You piece together an extraordinary or harrowing new theory; envision the nature of this revelation and mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Challenge dice",
                      "Text": "Reroll any challenge dice."
                    },
                    "With a Match": {
                      "Text": "You piece together an extraordinary or harrowing new theory; envision the nature of this revelation and mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Miss/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/3",
            "Text": "When you recall esoteric knowledge to [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Gain Ground](Starforged/Moves/Combat/Gain_Ground), add +1. On a hit, envision the obscure but helpful fact, theory, or technique you put to use, and take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you recall esoteric knowledge",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Envision the obscure but helpful fact, theory, or technique you put to use, and take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Envision the obscure but helpful fact, theory, or technique you put to use, and take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Lore_Hunter/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Loyalist",
        "Name": "Loyalist",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Loyalist", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Loyalist/Abilities/1",
            "Text": "When you [Aid Your Ally](Starforged/Moves/Adventure/Aid_Your_Ally), add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally. On a strong hit with a match, envision how this moment marks a breakthrough or milestone in your relationship; both of you may mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Loyalist/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Aid_Your_Ally",
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Loyalist/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Loyalist/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you [Aid Your Ally](Starforged/Moves/Adventure/Aid_Your_Ally)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1 (in addition to the benefits taken by your ally).",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Loyalist/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum (in addition to the benefits taken by your ally).",
                    "With a Match": {
                      "Text": "Take +1 momentum (in addition to the benefits taken by your ally). Envision how this moment marks a breakthrough or milestone in your relationship; both of you may mark 1 tick on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Loyalist/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Loyalist/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Loyalist/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Loyalist/Abilities/2",
            "Text": "You may burn momentum on behalf of an ally to improve their result on a move. If you do, your ally takes +1 momentum.",
            "Alter Momentum": {
              "Burn": [
                {
                  "Trigger": {
                    "Text": "On behalf of an ally to improve their result on a move"
                  },
                  "Effect": { "Text": "Your ally takes +1 momentum." }
                }
              ]
            },
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Loyalist/Abilities/3",
            "Text": "When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Loyalist/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Loyalist/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Loyalist/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you stand with your ally as they make a progress move",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Ally": true, "Player": false }
                },
                "Text": "Envision how you support your ally. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours."
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Mercenary",
        "Name": "Mercenary",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Mercenary", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Mercenary/Abilities/1",
            "Text": "When you agree to wage war or defend others from war in exchange for payment or promises, you may [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to see the mission done. If you do, reroll any dice. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow), make the legacy reward one rank higher (1 extra box if already epic).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To wage war or defend others from war in exchange for payment or promises",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "To wage war or defend others from war in exchange for payment or promises",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Make the legacy reward one rank higher (1 extra box if already epic).",
                    "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Make the legacy reward one rank higher (1 extra box if already epic).",
                    "$id": "Starforged/Assets/Path/Mercenary/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Mercenary/Abilities/2",
            "Text": "When you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) by searching out or making contact with someone in need of your services, add +1 and take +1 momentum on a hit. On a strong hit with a match, this mission pits you against an unresolved aspect of your past or a hated foe; mark 2 ticks on your quests legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Mercenary/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Connection/Make_a_Connection"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Mercenary/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By searching out or making contact with someone in need of your services",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "This mission pits you against an unresolved aspect of your past or a hated foe; mark 2 ticks on your quests legacy track, and take +1 momentum.",
                      "$id": "Starforged/Assets/Path/Mercenary/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Mercenary/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Mercenary/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Mercenary/Abilities/3",
            "Text": "When you [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear) in the midst of a fight, or [Resupply](Starforged/Moves/Recover/Resupply) by looting the field of battle in the aftermath of a fight, add +2.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Mercenary/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Check_Your_Gear"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Mercenary/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In the midst of a fight",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +2."
              },
              {
                "$id": "Starforged/Assets/Path/Mercenary/Abilities/3/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Resupply"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Mercenary/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Mercenary/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "By looting the field of battle in the aftermath of a fight",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +2."
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Naturalist",
        "Name": "Naturalist",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Naturalist", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Naturalist/Abilities/1",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Gather Information](Starforged/Moves/Adventure/Gather_Information) using your knowledge of lifeforms or planetside ecosystems, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also confirm an obscure theory or reveal a surprising aspect of the encounter; mark 1 tick on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Naturalist/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Adventure/Gather_Information"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Naturalist/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Using your knowledge of lifeforms or planetside ecosystems",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "Take +1 momentum. You also confirm an obscure theory or reveal a surprising aspect of the encounter; mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Naturalist/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Naturalist/Abilities/2",
            "Text": "When you make a move by taking a risky action to pacify, avoid, or outwit a creature (decide before rolling), you may reroll any dice, but must [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Naturalist/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Naturalist/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By taking a risky action to pacify, avoid, or outwit a creature",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "You may reroll any dice, but must [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2)."
                    },
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "You may reroll any dice, but must [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2)."
                    },
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "You may reroll any dice, but must [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2)."
                    },
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Naturalist/Abilities/3",
            "Text": "You are skilled at planetside survival. When you [Resupply](Starforged/Moves/Recover/Resupply) to scavenge resources in a life-bearing natural environment, take +1 supply on a hit. When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) against an environmental threat, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Resupply"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To scavenge resources in a life-bearing natural environment",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 supply.",
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 supply.",
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "Against an environmental threat",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Naturalist/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Navigator",
        "Name": "Navigator",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Navigator", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Navigator/Abilities/1",
            "Text": "When you [Set a Course](Starforged/Moves/Exploration/Set_a_Course), choose one.\n\n  * Follow the fastest path: Take +2 momentum on a strong hit.\n  * Follow the safest path: Add +1\n\nOn a strong hit with a match, you charted a new path during the journey; mark 1 tick on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Navigator/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Exploration/Set_a_Course"],
                "Text": "Choose one.\n\n  * Follow the fastest path: Take +2 momentum on a strong hit.\n  * Follow the safest path: Add +1",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You charted a new path during the journey; mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Navigator/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Navigator/Abilities/2",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by charting the way forward, [Face Danger](Starforged/Moves/Adventure/Face_Danger) to find a path around a hazard, or [Gather Information](Starforged/Moves/Adventure/Gather_Information) about a location by studying your charts, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By charting the way forward",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "To find a path around a hazard",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/3",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/3/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/3/Trigger/Options/1",
                      "Text": "About a location by studying your charts",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/3/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/3/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/2/Alter_Moves/3/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Navigator/Abilities/3",
            "Text": "Once per expedition, when you or an ally [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) and score a weak hit or miss, you may ignore that result, plot an alternate path, and make it an automatic strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Navigator/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/3/Alter_Moves/1/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Navigator/Abilities/3/Alter_Moves/1/Outcomes",
                  "Weak Hit": {
                    "Text": "Once per expedition, when you or an ally [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) and score a weak hit or miss, you may ignore that result, plot an alternate path, and make it an automatic strong hit.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "Once per expedition, when you or an ally [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) and score a weak hit or miss, you may ignore that result, plot an alternate path, and make it an automatic strong hit.",
                    "$id": "Starforged/Assets/Path/Navigator/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Outcast",
        "Name": "Outcast",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Outcast", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Outcast/Abilities/1",
            "Text": "When you [Hearten](Starforged/Moves/Recover/Hearten) in isolation, you may attempt to find solace in fond memories or a hopeful wish. If you do (decide before rolling), reroll any dice but count a strong hit as a weak hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Outcast/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Hearten"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Outcast/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Outcast/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In isolation, attempting find solace in fond memories or a hopeful wish.",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Outcast/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Count as": "Weak Hit",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Outcast/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Outcast/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Outcast/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Outcast/Abilities/2",
            "Text": "When you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Outcast/Abilities/2/Scrape_By",
                "Name": "Scrape By",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Outcast",
                "Display": { "Title": "Scrape By" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Outcast/Abilities/2/Scrape_By/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Outcast/Abilities/2/Scrape_By/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Wits"]
                    }
                  ],
                  "Text": "When you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) and your supply is reduced to 0..."
                },
                "Text": "When you [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Outcast/Abilities/2/Scrape_By/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Outcast/Abilities/2/Scrape_By/Outcomes/Strong_Hit",
                    "Text": "You manage to scrape by and take +1 supply."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Outcast/Abilities/2/Scrape_By/Outcomes/Weak_Hit",
                    "Text": "You may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) in exchange for +1 supply."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Outcast/Abilities/2/Scrape_By/Outcomes/Miss",
                    "Text": "Your supply remains at 0 and you [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1)."
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Outcast/Abilities/3",
            "Text": "When you or an ally [Sojourn](Starforged/Moves/Recover/Sojourn) and score a strong hit with a match, you may envision encountering someone who knows or understands you. If you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) with them, take an automatic strong hit and mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Outcast/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Outcast/Abilities/3/Alter_Moves/1/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Outcast/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You may envision encountering someone who knows or understands you. If you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) with them, take an automatic strong hit and mark 2 ticks on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Outcast/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Outcast/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Scavenger",
        "Name": "Scavenger",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Scavenger", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Scavenger/Abilities/1",
            "Text": "When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) or [Resupply](Starforged/Moves/Recover/Resupply) by scavenging a wreck, ruin, or abandoned site, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also find something of unique value, significance, or function; envision the nature of this discovery, take +2 momentum, and mark 2 ticks on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Scavenger/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Scavenger/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Scavenger/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By scavenging a wreck, ruin, or abandoned site",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Scavenger/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum",
                    "With a Match": {
                      "Text": "You find something of unique value, significance, or function; envision the nature of this discovery, take +3 momentum, and mark 2 ticks on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Path/Scavenger/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Scavenger/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Scavenger/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Scavenger/Abilities/2",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) to cobble together an ad hoc tool, device, or weapon, envision what you intend to create. On a hit, you may add +1 when making a move aided by the item. If you roll a 1 on your action die while using the item, it is permanently broken, lost, or depleted.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Scavenger/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Scavenger/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Scavenger/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To cobble together an ad hoc tool, device, or weapon",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Envision what you intend to create.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Scavenger/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may add +1 when making a move aided by the item. If you roll a 1 on your action die while using the item, it is permanently broken, lost, or depleted.",
                    "$id": "Starforged/Assets/Path/Scavenger/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may add +1 when making a move aided by the item. If you roll a 1 on your action die while using the item, it is permanently broken, lost, or depleted.",
                    "$id": "Starforged/Assets/Path/Scavenger/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Scavenger/Abilities/3",
            "Text": "When you [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear), roll +wits or +supply (whichever is highest) and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Scavenger/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Check_Your_Gear"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Scavenger/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Scavenger/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Highest",
                      "Using": ["Wits", "Supply"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Scavenger/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Scavenger/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Scavenger/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Scoundrel",
        "Name": "Scoundrel",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Scoundrel", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Scoundrel/Abilities/1",
            "Text": "When you make a move by lying, bluffing, stealing, or cheating, add +2. On a strong hit with a match, your deception creates an unexpected opportunity; take the value of your shadow as +momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Scoundrel/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Scoundrel/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Scoundrel/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By lying, bluffing, stealing, or cheating",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +2.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Scoundrel/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Your deception creates an unexpected opportunity; take the value of your shadow as +momentum.",
                      "$id": "Starforged/Assets/Path/Scoundrel/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Scoundrel/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2",
            "Text": "When you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) to search out a new contact, you may roll +shadow. If you do, reroll any dice on a miss and envision how your reputation or underworld contacts lead you to a disreputable connection.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Connection/Make_a_Connection"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To search out a new contact",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Shadow"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Envision how your reputation or underworld contacts lead you to a disreputable connection.",
                    "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Envision how your reputation or underworld contacts lead you to a disreputable connection.",
                    "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "Envision how your reputation or underworld contacts lead you to a disreputable connection.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Scoundrel/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Scoundrel/Abilities/3",
            "Text": "When you make a quick escape or con your way out of a situation and burn momentum to gain a strong hit, take +1 momentum after you reset. If you envision how this momentary success leaves you fated for future trouble, mark 2 ticks on your quests legacy track.",
            "Alter Momentum": {
              "Burn": [
                {
                  "Trigger": {
                    "Text": "When you make a quick escape or con your way out of a situation and burn momentum to gain a strong hit"
                  },
                  "Outcomes": ["Strong Hit"],
                  "Effect": {
                    "Text": "Take +1 momentum after you reset. If you envision how this momentary success leaves you fated for future trouble, mark 2 ticks on your quests legacy track."
                  }
                }
              ]
            },
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Seer",
        "Name": "Seer",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Seer", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Seer/Abilities/1",
            "Text": "When you envision experiencing a prophetic dream, you may [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) for details using an interpretive oracle such as Action/Theme or Descriptor/Focus. If you record the answer, and later face a situation which gives truth to the vision, take an automatic strong hit (one time only) when making a move to act on your foresight. Then, clear the prophecy. Only one prophecy can be active at a time.",
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Seer/Abilities/2",
            "Text": "When you focus or meditate to [Gather Information](Starforged/Moves/Adventure/Gather_Information) about a place, being, or situation (in person or remotely), roll +spirit and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Seer/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Seer/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Seer/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you focus or meditate to [Gather Information](Starforged/Moves/Adventure/Gather_Information) about a place, being, or situation (in person or remotely)",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Spirit"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Seer/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Seer/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Seer/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Seer/Abilities/3",
            "Text": "When you or an ally roll a match as you [Sojourn](Starforged/Moves/Recover/Sojourn) in a community or [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) within a site, you may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Within a site",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Miss": {
                    "With a Match": {
                      "Text": "You may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1/Outcomes/Miss/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/2/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Miss": {
                    "With a Match": {
                      "Text": "You may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/2/Outcomes/Miss/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Seer/Abilities/3/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Shade",
        "Name": "Shade",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Shade", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Shade/Abilities/1",
            "Text": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you are veiled and make a move to ambush, hide, or sneak (not in darkness)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "You may preset your action die to 5.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Text": "In addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.",
                    "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/2",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "When you are veiled and make a move to ambush, hide, or sneak (in darkness)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "You may preset your action die to 6.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/2/Outcomes",
                  "Miss": {
                    "Text": "In addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.",
                    "$id": "Starforged/Assets/Path/Shade/Abilities/1/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Shade/Abilities/2",
            "Text": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Shade/Abilities/2/Shroud_in_Darkness",
                "Name": "Shroud in Darkness",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Shade",
                "Display": { "Title": "Shroud in Darkness" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Shade/Abilities/2/Shroud_in_Darkness/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Shade/Abilities/2/Shroud_in_Darkness/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Shadow"]
                    }
                  ],
                  "Text": "When you expand your veil to immerse your surroundings in darkness..."
                },
                "Text": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Shade/Abilities/2/Shroud_in_Darkness/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Shade/Abilities/2/Shroud_in_Darkness/Outcomes/Strong_Hit",
                    "Text": "The darkness extends to all adjacent spaces."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Shade/Abilities/2/Shroud_in_Darkness/Outcomes/Weak_Hit",
                    "Text": "Only your immediate surroundings are made dark."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Shade/Abilities/2/Shroud_in_Darkness/Outcomes/Miss",
                    "Text": "You fail and draw unwanted attention."
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Shade/Abilities/3",
            "Text": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.",
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Slayer",
        "Name": "Slayer",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Slayer", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Slayer/Abilities/1",
            "Text": "When you make a move to investigate, track, or stalk an inhuman foe, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Slayer/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Slayer/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To investigate, track, or stalk an inhuman foe",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Slayer/Abilities/2",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) (formidable or greater) to slay an inhuman foe in service to a community, reroll any dice. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) and score a hit, also mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To slay an inhuman foe in service to a community (formidable or greater)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "To slay an inhuman foe in service to a community (formidable or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Slayer/Abilities/3",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) with an objective to slay an inhuman foe, take +2 momentum. If you choose to face the creature on its own terms as you begin the fight, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Slayer/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Slayer/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With an objective to slay an inhuman foe",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Slayer/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum. If you choose to face the creature on its own terms as you begin the fight, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.",
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum. If you choose to face the creature on its own terms as you begin the fight, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.",
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "Take +2 momentum. If you choose to face the creature on its own terms as you begin the fight, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.",
                    "$id": "Starforged/Assets/Path/Slayer/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Sleuth",
        "Name": "Sleuth",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Sleuth", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Sleuth/Abilities/1",
            "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to solve a murder, disappearance, theft, or other mystery, make the rank of the quest no greater than formidable. Then, when you [Gather Information](Starforged/Moves/Adventure/Gather_Information) in the course of the investigation, roll three challenge dice and choose two. If any challenge dice match, you must use those values. On a miss with a match, envision what you learn of a deepening conspiracy or betrayal, make the rank of your quest one higher (no greater than epic), and use the new rank when marking future progress.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Sleuth/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Sleuth/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Sleuth/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To solve a murder, disappearance, theft, or other mystery (no greater than formidable)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) to solve a murder, disappearance, theft, or other mystery, make the rank of the quest no greater than formidable. Then, when you [Gather Information](Starforged/Moves/Adventure/Gather_Information) in the course of the investigation, roll three challenge dice and choose two. If any challenge dice match, you must use those values. On a miss with a match, envision what you learn of a deepening conspiracy or betrayal, make the rank of your quest one higher (no greater than epic), and use the new rank when marking future progress."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Sleuth/Abilities/2",
            "Text": "When you make a move to avoid detection as you put a person or place under surveillance, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Sleuth/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Sleuth/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Sleuth/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To avoid detection as you put a person or place under surveillance",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Sleuth/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Sleuth/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Sleuth/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Sleuth/Abilities/3",
            "Text": "When you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) with a potential informant, you may (instead of rolling) take an automatic weak hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Sleuth/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Connection/Make_a_Connection"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Sleuth/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Sleuth/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With a potential informant",
                      "Roll type": "Action roll",
                      "Method": "Weak Hit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Sniper",
        "Name": "Sniper",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Sniper", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Requirement": "If you wield a rifle...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Sniper/Abilities/1",
            "Text": "When you target a minor foe from a distance (outside of a fight), roll +wits. On a strong hit, they are out of action. If other foes remain and you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) against them, mark progress. On a weak hit, as above, but you sacrifice time or position; [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1). On a miss, you draw attention or face a reprisal; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Path/Sniper/Abilities/1/Snipe_Minor_Foe",
                "Name": "Snipe Minor Foe",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Sniper",
                "Display": { "Title": "Snipe Minor Foe" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Sniper/Abilities/1/Snipe_Minor_Foe/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Sniper/Abilities/1/Snipe_Minor_Foe/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Wits"]
                    }
                  ],
                  "Text": "When you target a minor foe from a distance (outside of a fight)..."
                },
                "Text": "When you target a minor foe from a distance (outside of a fight), roll +wits. On a strong hit, they are out of action. If other foes remain and you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) against them, mark progress. On a weak hit, as above, but you sacrifice time or position; [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1). On a miss, you draw attention or face a reprisal; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price).",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Sniper/Abilities/1/Snipe_Minor_Foe/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Sniper/Abilities/1/Snipe_Minor_Foe/Outcomes/Strong_Hit",
                    "Text": "The foe is out of action. If other foes remain and you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) against them, mark progress."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Sniper/Abilities/1/Snipe_Minor_Foe/Outcomes/Weak_Hit",
                    "Text": "The foe is out of action. However, you sacrifice time or position; [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).\n\nIf other foes remain and you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) against them, mark progress."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Sniper/Abilities/1/Snipe_Minor_Foe/Outcomes/Miss",
                    "Text": "You draw attention or face a reprisal; [Pay the Price](Starforged/Moves/Fate/Pay_the_Price)."
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Sniper/Abilities/2",
            "Text": "When you [Strike](Starforged/Moves/Combat/Strike) from a distance with time enough to line up your shot, you may roll +wits. If you do, mark progress on a strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Sniper/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Sniper/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Sniper/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "From a distance with time enough to line up your shot",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Wits"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Sniper/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Path/Sniper/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Sniper/Abilities/3",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by studying a distant situation through your rifle scope, or [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by taking careful aim, you may sacrifice time for greater certainty. If you do (decide before rolling), [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By studying a distant situation through your rifle scope",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "You may sacrifice time for greater certainty. If you do (decide before rolling), [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1, -2, or -3) and add that amount.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Adventure/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "By taking careful aim",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "You may sacrifice time for greater certainty. If you do (decide before rolling), [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1, -2, or -3) and add that amount.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Sniper/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Tech",
        "Name": "Tech",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Tech", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Tech/Abilities/1",
            "Text": "When you make a move to configure, optimize, hack, or disrupt an electronic system, add +1. On a weak hit, you can choose to press your luck. If you do, reroll all dice and add +2 (instead of +1).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Tech/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Tech/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Tech/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To configure, optimize, hack, or disrupt an electronic system",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Tech/Abilities/1/Alter_Moves/1/Outcomes",
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "You can choose to press your luck. If you do, reroll all dice and add +2 (instead of +1).",
                      "Dice": "All"
                    },
                    "$id": "Starforged/Assets/Path/Tech/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Tech/Abilities/2",
            "Text": "When you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) and score a miss, you may attempt to reroute power or reboot critical systems. If you do, first [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2). Then, reroll all dice, add +wits instead of +integrity, and count a weak hit as a miss.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Tech/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Tech/Abilities/2/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Reroll": {
                      "Dice": "All",
                      "Text": "You may attempt to reroute power or reboot critical systems. If you do, first [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2). Then, reroll all dice, add +wits instead of +integrity, and count a weak hit as a miss."
                    },
                    "$id": "Starforged/Assets/Path/Tech/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Tech/Abilities/3",
            "Text": "When you [Face Danger](Starforged/Moves/Adventure/Face_Danger) or [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by creating a computer program to perform a specific, complex function, add +2 and take +1 momentum on a hit. One time only, when you trigger the program to fulfill its purpose, reroll any dice.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Tech/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Tech/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Tech/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By creating a computer program to perform a specific, complex function",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +2.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Tech/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum. One time only, when you trigger the program to fulfill its purpose, reroll any dice.",
                    "$id": "Starforged/Assets/Path/Tech/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum. One time only, when you trigger the program to fulfill its purpose, reroll any dice.",
                    "$id": "Starforged/Assets/Path/Tech/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Trader",
        "Name": "Trader",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Trader", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Trader/Abilities/1",
            "Text": "When you [Sojourn](Starforged/Moves/Recover/Sojourn) or [Compel](Starforged/Moves/Adventure/Compel), you may roll +supply. If you do, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Trader/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Recover/Sojourn",
                  "Starforged/Moves/Adventure/Compel"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Trader/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Trader/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Supply"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Trader/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "[Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "$id": "Starforged/Assets/Path/Trader/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "[Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "$id": "Starforged/Assets/Path/Trader/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "[Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "$id": "Starforged/Assets/Path/Trader/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Trader/Abilities/2",
            "Text": "When you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) with a merchant or supplier, add +1. When you [Resupply](Starforged/Moves/Recover/Resupply) by bartering with them, reroll your action die if its value is less than your supply. On a strong hit, take +1 momentum or +1 supply.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Connection/Make_a_Connection"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With a merchant or supplier",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Resupply"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "By bartering with a merchant or supplier connection",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum or +1 supply.",
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "Reroll your action die if its value is less than your supply."
                    },
                    "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "Reroll your action die if its value is less than your supply."
                    },
                    "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/2/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "Reroll your action die if its value is less than your supply."
                    },
                    "$id": "Starforged/Assets/Path/Trader/Abilities/2/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Trader/Abilities/3",
            "Text": "When you or an ally [Sojourn](Starforged/Moves/Recover/Sojourn) and score a strong hit with a match, you have a chance to secure a unique item or valuable payload. Envision the nature of the opportunity and the obstacle you must overcome to acquire it. If you are successful, mark 2 ticks on your quests legacy track. One time only, you may use this acquisition to gain an automatic strong hit on any move where your resources are a factor.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Trader/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Make_a_Connection"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Trader/Abilities/3/Alter_Moves/1/Trigger",
                  "By": { "Player": true, "Ally": true }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Trader/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You have a chance to secure a unique item or valuable payload. Envision the nature of the opportunity and the obstacle you must overcome to acquire it. If you are successful, mark 2 ticks on your quests legacy track. One time only, you may use this acquisition to gain an automatic strong hit on any move where your resources are a factor.",
                      "$id": "Starforged/Assets/Path/Trader/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Trader/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Vestige",
        "Name": "Vestige",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Vestige", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Path/Vestige/Inputs/Last_of",
            "Name": "Last of",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Vestige/Abilities/1",
            "Text": "You are all that remains of a people, culture, or tradition. When you [Face Death](Starforged/Moves/Threshold/Face_Death) or [Face Desolation](Starforged/Moves/Threshold/Face_Desolation), visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice. On a strong hit with a match, a surprising new aspect of your heritage is revealed; take +2 momentum and mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Vestige/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Threshold/Face_Death",
                  "Starforged/Moves/Threshold/Face_Desolation"
                ],
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Vestige/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "A surprising new aspect of your heritage is revealed; take +2 momentum and mark 2 ticks on your bonds legacy track.",
                      "$id": "Starforged/Assets/Path/Vestige/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "Reroll": {
                      "Text": "Visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice.",
                      "Dice": "Any"
                    },
                    "$id": "Starforged/Assets/Path/Vestige/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "Visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice.",
                      "Dice": "Any"
                    },
                    "$id": "Starforged/Assets/Path/Vestige/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "Visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice.",
                      "Dice": "Any"
                    },
                    "$id": "Starforged/Assets/Path/Vestige/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Vestige/Abilities/2",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Compel](Starforged/Moves/Adventure/Compel) through a tale, performance, or ceremony, envision what you reveal of your heritage. Then, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Vestige/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Adventure/Compel"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Vestige/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Vestige/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Through a tale, performance, or ceremony",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Envision what you reveal of your heritage. Then, add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Vestige/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Vestige/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Vestige/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Vestige/Abilities/3",
            "Text": "You carry a physical relic of your heritage. Envision its powers or nature. When you make a move directly aided by the relic and score a miss, you may reroll your action die.",
            "Inputs": [
              {
                "$id": "Starforged/Assets/Path/Vestige/Abilities/3/Inputs/Relic",
                "Name": "Relic",
                "Input Type": "Text",
                "Adjustable": false
              }
            ],
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Vestige/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Vestige/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Vestige/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you make a move directly aided by the relic",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Vestige/Abilities/3/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Reroll": { "Dice": "Action die" },
                    "$id": "Starforged/Assets/Path/Vestige/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Veteran",
        "Name": "Veteran",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Veteran", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Veteran/Abilities/1",
            "Text": "When you are in a fight, increase your momentum reset by 1. Then, if you burn momentum to improve your result, add +1 on your next move.",
            "Alter Momentum": {
              "Reset": [
                { "Trigger": { "Text": "When you are in a fight" }, "Value": 1 }
              ],
              "Burn": [
                {
                  "Trigger": { "Text": "When you are in a fight" },
                  "Effect": { "Text": "Add +1 on your next move" }
                }
              ]
            },
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Veteran/Abilities/2",
            "Text": "When you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection), add +1. If you roll a match, you have a history.\n\n  * On a strong hit with a match, you once fought beside them, and they owe you a favor. Mark 1 tick on your bonds legacy track, and [Develop Your Relationship](Starforged/Moves/Connection/Develop_Your_Relationship) now.\n  * On a miss with a match, you once fought against them, and they hold a grudge.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Veteran/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Connection/Make_a_Connection"],
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Veteran/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You have a history: you once fought beside them, and they owe you a favor. Mark 1 tick on your bonds legacy track, and [Develop Your Relationship](Starforged/Moves/Connection/Develop_Your_Relationship) now.",
                      "$id": "Starforged/Assets/Path/Veteran/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Veteran/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Miss": {
                    "With a Match": {
                      "Text": "You have a history: You once fought against them, and they hold a grudge.",
                      "$id": "Starforged/Assets/Path/Veteran/Abilities/2/Alter_Moves/1/Outcomes/Miss/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Veteran/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Veteran/Abilities/3",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by recounting or recalling a hard-won lesson from your battlefield experiences, envision the memory and add +1. On a hit, take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Veteran/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Veteran/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Veteran/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By recounting or recalling a hard-won lesson from your battlefield experiences",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Envision the memory and add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Veteran/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Veteran/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Veteran/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Voidborn",
        "Name": "Voidborn",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Voidborn", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Voidborn/Abilities/1",
            "Text": "You are most suited to life in the limitless void. When you are in space (or a spacebound vehicle or station), increase your momentum reset by 1. When you enter a planetside or high gravity environment, [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1).",
            "Alter Momentum": {
              "Reset": [
                {
                  "Trigger": {
                    "Text": "When you are in space (or a spacebound vehicle or station)"
                  },
                  "Value": 1
                }
              ]
            },
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Voidborn/Abilities/2",
            "Text": "When you [Sojourn](Starforged/Moves/Recover/Sojourn) or [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) within a spacebound community, add +1. If you [Hearten](Starforged/Moves/Recover/Hearten) there and score a strong hit, take +1 spirit or +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Recover/Sojourn",
                  "Starforged/Moves/Connection/Make_a_Connection"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Within a spacebound community",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Hearten"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "Within a spacebound community",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 spirit or +1 momentum.",
                    "$id": "Starforged/Assets/Path/Voidborn/Abilities/2/Alter_Moves/2/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Voidborn/Abilities/3",
            "Text": "When you make a move to perform an agile physical maneuver (such as leaping or evading) in a low gravity environment, add +1 and take +1 momentum on a hit. On a strong hit with a match, you build speed or put yourself in perfect position; take another +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Voidborn/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Voidborn/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Voidborn/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To perform an agile physical maneuver (such as leaping or evading) in a low gravity environment",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Voidborn/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "You build speed or put yourself in perfect position; take +2 momentum.",
                      "$id": "Starforged/Assets/Path/Voidborn/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Path/Voidborn/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Path/Weapon_Master",
        "Name": "Weapon Master",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Weapon Master", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1",
            "Text": "You are a walking armory, with a weapon for every occasion. When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) in personal combat, add +1 and take +1 momentum on a hit. Once per fight, when you [Gain Ground](Starforged/Moves/Combat/Gain_Ground) by switching weapons or changing tactics, take an automatic strong hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In personal combat",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "By switching weapons or changing tactics in personal combat (once per fight)",
                      "Roll type": "Action roll",
                      "Method": "Strong Hit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2",
            "Text": "When you [Strike](Starforged/Moves/Combat/Strike) using a personal weapon which has limited ammo or a single-use mode, add +1 and mark progress on a hit. Then, [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1). If you score a strong hit on this attack and immediately [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action), you may retain the value of one challenge die from your [Strike](Starforged/Moves/Combat/Strike) action instead of rolling that die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Using a personal weapon which has limited ammo or a single-use mode",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress, then [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1). If you immediately [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action), you may retain the value of one challenge die from your [Strike](Starforged/Moves/Combat/Strike) action instead of rolling that die.",
                    "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress, then [Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "[Sacrifice Resources](Starforged/Moves/Suffer/Sacrifice_Resources) (-1).",
                    "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/3",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by suiting up and gathering your gear for a perilous encounter or mission, you may roll +supply. If you do, take +2 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By suiting up and gathering your gear for a perilous encounter or mission",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Supply"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Path/Weapon_Master/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Sundered Isles Preview",
          "Authors": ["Shawn Tomkin"],
          "Date": "051722"
        },
        "$id": "Starforged/Assets/Path/Crew_Commander",
        "Name": "Crew Commander",
        "Asset Type": "Starforged/Assets/Path",
        "Display": { "Title": "Crew Commander", "Color": "#3f7faa" },
        "Usage": { "Shared": false },
        "Abilities": [
          {
            "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1",
            "Text": "You have 2 command; your max is 4. When you or an ally make a move leading or aided by your crew, you may (after rolling) suffer -1 command and improve a miss to a weak hit, or a weak hit to a strong hit. When you [Pay the Price](Starforged/Moves/Fate/Pay_the_Price), you may suffer the cost as -1 command. If you [Face Danger](Starforged/Moves/Adventure/Face_Danger) as a test of your leadership, roll +command. To bolster your crew, provide a significant reward or respite; then, roll +heart. On a strong hit, take +4 command. On a weak hit, take +2. On a miss, take +2 but envision a threat to your crew or leadership.",
            "Moves": [
              {
                "Source": {
                  "Title": "Sundered Isles Preview",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "051722"
                },
                "$id": "Starforged/Moves/Assets/Path/Crew_Commander/Abilities/1/Bolster_Crew",
                "Name": "Bolster Crew",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Path/Crew_Commander",
                "Display": { "Title": "Bolster Crew" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Path/Crew_Commander/Abilities/1/Bolster_Crew/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Path/Crew_Commander/Abilities/1/Bolster_Crew/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Heart"]
                    }
                  ],
                  "Text": "When you bolster your crew..."
                },
                "Text": "To bolster your crew, provide a significant reward or respite; then, roll +heart. On a strong hit, take +4 command. On a weak hit, take +2. On a miss, take +2 but envision a threat to your crew or leadership.",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Path/Crew_Commander/Abilities/1/Bolster_Crew/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Crew_Commander/Abilities/1/Bolster_Crew/Outcomes/Strong_Hit",
                    "Text": "Take +4 command."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Path/Crew_Commander/Abilities/1/Bolster_Crew/Outcomes/Weak_Hit",
                    "Text": "Take +2 command."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Path/Crew_Commander/Abilities/1/Bolster_Crew/Outcomes/Miss",
                    "Text": "Take +2 command but envision a threat to your crew or leadership."
                  }
                }
              }
            ],
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Leading or aided by your crew",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "You may (after rolling) suffer -1 command and improve a miss to a weak hit, or a weak hit to a strong hit.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/1/Outcomes",
                  "Weak Hit": {
                    "Text": "You may (after rolling) suffer -1 command and improve a weak hit to a strong hit.",
                    "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You may (after rolling) suffer -1 command and improve a miss to a weak hit.",
                    "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Adventure/Face_Danger"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "As a test of your leadership",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Path/Crew_Commander/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/2",
            "Text": "Take +2 command; your max is now 6.",
            "Alter Properties": { "Condition Meter": { "Max": 6 } },
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/3",
            "Text": "When your command is 0 and the situation desperate, you may [Compel](Starforged/Moves/Adventure/Compel) your crew to action; if you do, take +2 command on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Compel"],
                "Trigger": {
                  "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "[Compel](Starforged/Moves/Adventure/Compel) your crew to action when when your command is 0 and the situation desperate",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 command.",
                    "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 command.",
                    "$id": "Starforged/Assets/Path/Crew_Commander/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Path/Crew_Commander/Condition_Meter",
          "Name": "Command",
          "Min": 0,
          "Max": 4,
          "Value": 2,
          "Conditions": []
        }
      }
    ],
    "Display": { "Title": "Paths", "Color": "#3f7faa" },
    "Usage": { "Shared": false }
  },
  {
    "Source": {
      "Title": "Ironsworn: Starforged Assets",
      "Authors": ["Shawn Tomkin"],
      "Date": "050622"
    },
    "$id": "Starforged/Assets/Companion",
    "Name": "Companion",
    "Description": "**Companions** are NPC helpers. When you gain a companion, give them a name and envision their look and personality.\n\nCompanions utilize a health meter that can be reduced if an outcome puts them in harm's way. When your companion faces harm, make the [Companion Takes a Hit](Starforged/Moves/Suffer/Companion_Takes_a_Hit) move. When their health is at 0, they are in danger of being killed or destroyed.",
    "Assets": [
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Banshee",
        "Name": "Banshee",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Banshee", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Banshee/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Banshee/Abilities/1",
            "Text": "Your banshee companion accompanies you on planetside missions, using its echolocation to help guide the way. When you ride your banshee as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) or [Set a Course](Starforged/Moves/Exploration/Set_a_Course), you may roll +its health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Banshee/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition",
                  "Starforged/Moves/Exploration/Set_a_Course"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Banshee/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Banshee/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "While riding your banshee",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Banshee/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Banshee/Abilities/2",
            "Text": "When you make a move astride the banshee to detect a threat or avoid a fight, add +1 and take +1 momentum on a hit. On a strong hit with a match, you're gone in a flash; take another +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Banshee/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Banshee/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Banshee/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To detect a threat or avoid a fight (while astride your banshee)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Banshee/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "You're gone in a flash; take +2 momentum.",
                      "$id": "Starforged/Assets/Companion/Banshee/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Companion/Banshee/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Banshee/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Banshee/Abilities/3",
            "Text": "When you make a combat move and roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Banshee/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Combat/Enter_the_Fray",
                  "Starforged/Moves/Combat/Gain_Ground",
                  "Starforged/Moves/Combat/React_Under_Fire",
                  "Starforged/Moves/Combat/Strike",
                  "Starforged/Moves/Combat/Clash",
                  "Starforged/Moves/Combat/Battle"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Banshee/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Banshee/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When aided by your banshee",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Banshee/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "If you roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die."
                    },
                    "$id": "Starforged/Assets/Companion/Banshee/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "If you roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die."
                    },
                    "$id": "Starforged/Assets/Companion/Banshee/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "If you roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die."
                    },
                    "$id": "Starforged/Assets/Companion/Banshee/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Banshee/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Combat_Bot",
        "Name": "Combat Bot",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Combat Bot", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Combat_Bot/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1",
            "Text": "Your combat bot companion fights at your side. When you [Strike](Starforged/Moves/Combat/Strike) aided by the bot, add +1; if you [Clash](Starforged/Moves/Combat/Clash), take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Strike"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Aided by your combat bot",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              },
              {
                "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Clash"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "Aided by your combat bot",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2",
            "Text": "When you use the threat of violence to [Compel](Starforged/Moves/Adventure/Compel) or [Gain Ground](Starforged/Moves/Combat/Gain_Ground) while the bot brings its weapons to bear, you may roll +its health. If you do, take +1 momentum on a hit. On a strong hit with a match, the bot's display is especially persuasive; take another +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Compel",
                  "Starforged/Moves/Combat/Gain_Ground"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Using the threat of violence while the bot brings its weapons to bear",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Combat_Bot/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "The bot's display is especially persuasive; take +2 momentum.",
                      "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/3",
            "Text": "Once per fight, when you [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) by using the bot to draw fire or create a diversion, roll +its health. On a strong hit, mark progress. On a weak hit, face the cost as normal, but then you are in control.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/React_Under_Fire"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Once per fight, by using the combat bot to draw fire or create a diversion",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Combat_Bot/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Face the cost as normal, but then you are in control.",
                    "In Control": true,
                    "$id": "Starforged/Assets/Companion/Combat_Bot/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Combat_Bot/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 5,
          "Value": 5,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Glowcat",
        "Name": "Glowcat",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Glowcat", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Glowcat/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Glowcat/Abilities/1",
            "Text": "Your glowcat companion perceives the inner emotions and intentions of people and creatures in its vicinity, and embodies those impressions through the colors and intensity of its luminescent fur. When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by studying the glowcat’s reactions in a charged interaction, add +its health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Glowcat/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Glowcat/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Glowcat/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By studying your glowcat’s reactions in a charged interaction",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +your glowcat's health."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2",
            "Text": "When you [Compel](Starforged/Moves/Adventure/Compel), the glowcat’s reactions will help guide your approach; you may reroll your action die if its value is less than the glowcat’s health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Compel"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When your glowcat’s reactions help guide your approach",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than the glowcat’s health."
                    },
                    "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than the glowcat’s health."
                    },
                    "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than the glowcat’s health."
                    },
                    "$id": "Starforged/Assets/Companion/Glowcat/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Glowcat/Abilities/3",
            "Text": "When you [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) in the company of the glowcat, add +1. On a strong hit with a match, take +momentum equal to their health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Glowcat/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Endure_Stress"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Glowcat/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Glowcat/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In the company of the glowcat",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Glowcat/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Take +momentum equal to the glowcat's health.",
                      "$id": "Starforged/Assets/Companion/Glowcat/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Companion/Glowcat/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Glowcat/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 3,
          "Value": 3,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Protocol_Bot",
        "Name": "Protocol Bot",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Protocol Bot", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Protocol_Bot/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/1",
            "Text": "Your protocol bot companion is programmed with knowledge of cultures, languages, and customs. When you are aided by the bot as you make a move in a formal social interaction, add +1. On a strong hit with a match, you learn something which builds understanding or empathy; also mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you are aided by the bot as you make a move in a formal social interaction",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "You learn something which builds understanding or empathy. Mark 1 tick on your bonds legacy track.",
                      "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/2",
            "Text": "When you first visit or interact with a new community or culture, you may ask for the bot's insight. If you do, envision what you learn and take +1 momentum.",
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3",
            "Text": "If you make a move in a charged interaction and the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In a charged interaction",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "If the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice."
                    },
                    "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "If the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice."
                    },
                    "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "If the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice."
                    },
                    "$id": "Starforged/Assets/Companion/Protocol_Bot/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Protocol_Bot/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 3,
          "Value": 3,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Rockhorn",
        "Name": "Rockhorn",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Rockhorn", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Rockhorn/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/1",
            "Text": "Your rockhorn companion uses its resilient, stone-like hide and brute strength to overcome threats. When you make a move by sending the rockhorn to directly attack a foe or smash an obstacle, roll +its health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By sending the rockhorn to directly attack a foe or smash an obstacle",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Rockhorn/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2",
            "Text": "When you make the [Companion Takes a Hit](Starforged/Moves/Suffer/Companion_Takes_a_Hit) move for the rockhorn, count a weak hit as a strong hit. On a strong hit with a match, its rapid healing makes it unstoppable; give it another +1 health or take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Companion_Takes_a_Hit"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "For the rockhorn",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "The rockhorn's rapid healing makes it unstoppable; give it another +1 health or take +1 momentum.",
                      "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Count as": "Strong Hit",
                    "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/3",
            "Text": "The rockhorn will come to your aid in your most vulnerable moments. When you [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) or [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) and score a miss, you may reroll your action die if its value is less than the rockhorn’s health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Suffer/Endure_Harm",
                  "Starforged/Moves/Suffer/Endure_Stress"
                ],
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/3/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than the rockhorn’s health."
                    },
                    "$id": "Starforged/Assets/Companion/Rockhorn/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Rockhorn/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 5,
          "Value": 5,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Sidekick",
        "Name": "Sidekick",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Sidekick", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Sidekick/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          },
          {
            "$id": "Starforged/Assets/Companion/Sidekick/Inputs/Expertise",
            "Name": "Expertise",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1",
            "Text": "Your sidekick has a helpful expertise. When you make a move outside of a fight directly aided by their expertise, you may reroll your action die if its value is less than your sidekick's health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Directly aided by your sidekick's expertise (outside of a fight)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your sidekick's health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track."
                    },
                    "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your sidekick's health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track."
                    },
                    "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Action die",
                      "Text": "You may reroll your action die if its value is less than your sidekick's health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track."
                    },
                    "$id": "Starforged/Assets/Companion/Sidekick/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2",
            "Text": "When you [Enter the Fray](Starforged/Moves/Combat/Enter_the_Fray) with the support of your sidekick, take +2 momentum on a hit. When you [Clash](Starforged/Moves/Combat/Clash) together, add +1.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Enter_the_Fray"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With the support of your sidekick",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +2 momentum.",
                    "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Combat/Clash"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Sidekick/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "Together with your sidekick",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Sidekick/Abilities/3",
            "Text": "When your sidekick acts to get you out of a tough spot, you may [Face Danger](Starforged/Moves/Adventure/Face_Danger) or [React Under Fire](Starforged/Moves/Combat/React_Under_Fire) and roll +their health (instead of your own stat). On a hit, take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Sidekick/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger",
                  "Starforged/Moves/Combat/React_Under_Fire"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Sidekick/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Sidekick/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Your sidekick acts to get you out of a tough spot",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Sidekick/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Sidekick/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Sidekick/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Sidekick/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Sidekick/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Sprite",
        "Name": "Sprite",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Sprite", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Sprite/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Sprite/Abilities/1",
            "Text": "Your sprite companion alters its delicate, crystalline form to fly, swim, or scurry, and can covertly navigate even the harshest of environments. When you make a move by sending it to perform trickery (such as creating a distraction, sneaking into a protected location, or stealing an object) add +its health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Sprite/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Sprite/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Sprite/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By sending your sprite to perform trickery (such as creating a distraction, sneaking into a protected location, or stealing an object)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +your sprite's health."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Sprite/Abilities/2",
            "Text": "You are attuned to the resonance of the sprite's crystalline structure, and can communicate with it at a distance and perceive through its senses. When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by observing a situation from its perspective, or remotely [Gather Information](Starforged/Moves/Adventure/Gather_Information), add +its health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Sprite/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Adventure/Gather_Information"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Sprite/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Sprite/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By remotely observing a situation from your sprite's perspective",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +your sprite's health."
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Sprite/Abilities/3",
            "Text": "With a moment's rest, the sprite can mend its form and return automatically to max health.",
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Sprite/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 2,
          "Value": 2,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Survey_Bot",
        "Name": "Survey Bot",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Survey Bot", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Survey_Bot/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/1",
            "Text": "Your survey bot companion scans the path ahead. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition) (+wits) overland or within a site, add +1.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Overland or within a site (assisted by your survey bot)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Wits"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2",
            "Text": "Once per expedition, when you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by sending the bot to scout ahead, roll +its health. On a hit, also mark progress on the expedition. On a strong hit with a match, the bot uncovers an unexpected feature or location; envision what it reveals and mark 1 tick on your discoveries legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Once per expedition, by sending the survey bot to scout ahead",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Survey_Bot/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress on the expedition.",
                    "With a Match": {
                      "Text": "Mark progress on the expedition. The bot uncovers an unexpected feature or location; envision what it reveals and mark 1 tick on your discoveries legacy track.",
                      "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress on the expedition.",
                    "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3",
            "Text": "When you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) aided by the bot's sensors, or [Face Danger](Starforged/Moves/Adventure/Face_Danger) to detect a threat, roll +its health and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Exploration/Explore_a_Waypoint"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Aided by the survey bot's sensors",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Survey_Bot/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/2",
                "Moves": [
                  "Starforged/Moves/Adventure/Face_Danger",
                  "Starforged/Moves/Scene_Challenge/Face_Danger"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/2/Trigger/Options/1",
                      "Text": "To detect a threat",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Survey_Bot/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Survey_Bot/Abilities/3/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Survey_Bot/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 3,
          "Value": 3,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Symbiote",
        "Name": "Symbiote",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Symbiote", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Symbiote/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Symbiote/Abilities/1",
            "Text": "You are physically bound to a being with 2 health. When you make aggressive moves while giving yourself to the symbiote's power, add +its health. If you face physical harm, choose either the [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) or [Companion Takes a Hit](Starforged/Moves/Suffer/Companion_Takes_a_Hit) move. To restore the symbiote's health, you must [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) and give the symbiote +health equal to the -spirit you face. If you make a move aided by the symbiote and roll a 1 on your action die, your fragile bond is broken for several hours.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Symbiote/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Symbiote/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Symbiote/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Make an aggressive move while giving yourself to the symbiote's power",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +your symbiote's health. If you make a move aided by the symbiote and roll a 1 on your action die, your fragile bond is broken for several hours."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Symbiote/Abilities/2",
            "Text": "When you make a move and heed the symbiote's guidance (decide after rolling), you may reroll any dice. Then, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Symbiote/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Symbiote/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "When you make a move and heed the symbiote's guidance (decide after rolling), you may reroll any dice. Then, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2)."
                    },
                    "$id": "Starforged/Assets/Companion/Symbiote/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "When you make a move and heed the symbiote's guidance (decide after rolling), you may reroll any dice. Then, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2)."
                    },
                    "$id": "Starforged/Assets/Companion/Symbiote/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "When you make a move and heed the symbiote's guidance (decide after rolling), you may reroll any dice. Then, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2)."
                    },
                    "$id": "Starforged/Assets/Companion/Symbiote/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Symbiote/Abilities/3",
            "Text": "The symbiote gains power and has 3 health.",
            "Alter Properties": { "Condition Meter": { "Max": 3 } },
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Symbiote/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 2,
          "Value": 2,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Utility_Bot",
        "Name": "Utility Bot",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Utility Bot", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Utility_Bot/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1",
            "Text": "Your utility bot companion has helpful tools at-hand. When you make a move by directing it to access a system, cut through an obstacle, analyze a mechanical issue, or assemble or disassemble a device, roll +its health and take +1 momentum on a hit. On a strong hit with a match, it reveals an unexpected advantage or insight; take another +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By directing the utility bot to access a system, cut through an obstacle, analyze a mechanical issue, or assemble or disassemble a device",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Utility_Bot/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "The utility bot reveals an unexpected advantage or insight. Take +2 momentum.",
                      "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/2",
            "Text": "When you [Repair](Starforged/Moves/Recover/Repair) aided by the bot, add +1. On a miss, it reveals an alternative approach which will take extra time; you may reroll any dice, but first [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Repair"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Aided by the bot",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/2/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Reroll": {
                      "Text": "The bot reveals an alternative approach which will take extra time; you may reroll any dice, but first [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-2).",
                      "Dice": "Any"
                    },
                    "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/3",
            "Text": "When you [Check Your Gear](Starforged/Moves/Adventure/Check_Your_Gear) to see if the bot has a specific tool or technique available, roll +its health and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Check_Your_Gear"],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To see if your utility bot has a specific tool or technique available",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Utility_Bot/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Utility_Bot/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Utility_Bot/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Companion/Voidglider",
        "Name": "Voidglider",
        "Asset Type": "Starforged/Assets/Companion",
        "Display": { "Title": "Voidglider", "Color": "#3d8b8a" },
        "Usage": { "Shared": false },
        "Inputs": [
          {
            "$id": "Starforged/Assets/Companion/Voidglider/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Companion/Voidglider/Abilities/1",
            "Text": "Your voidglider companion cruises in your starship’s energy wake and can help guide the way on spaceborne journeys. When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), add +1.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Voidglider/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Voidglider/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Voidglider/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "On a spaceborne journey as your voidglider helps guide the way",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Companion/Voidglider/Abilities/2",
            "Text": "The voidglider is harnessed and trained as a mount, and can be ridden for short-range spacebound transport. When you are riding the voidglider and make a move to detect or evade a threat by relying on its instincts, roll +its health.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Voidglider/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Voidglider/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Voidglider/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "You are riding the voidglider and make a move to detect or evade a threat by relying on its instincts",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Voidglider/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Companion/Voidglider/Abilities/3",
            "Text": "When you make a move by signaling the voidglider to distract or attack a spaceborne foe, roll +its health and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Companion/Voidglider/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Companion/Voidglider/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Companion/Voidglider/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "You make a move by signaling the voidglider to distract or attack a spaceborne foe",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": [
                        "Starforged/Assets/Companion/Voidglider/Condition_Meter"
                      ]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Companion/Voidglider/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Voidglider/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Companion/Voidglider/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Companion/Voidglider/Condition_Meter",
          "Name": "Health",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Out of Action"],
          "Aliases": ["Companion Health"]
        }
      }
    ],
    "Display": { "Title": "Companions", "Color": "#3d8b8a" },
    "Usage": { "Shared": false }
  },
  {
    "Source": {
      "Title": "Ironsworn: Starforged Assets",
      "Authors": ["Shawn Tomkin"],
      "Date": "050622"
    },
    "$id": "Starforged/Assets/Deed",
    "Name": "Deed",
    "Description": "**Deeds** represent the notable achievement and situations of your story, and how those events change your character.\n\nDeeds have a requirement listed at the top of the card, phrased as “Once you \\[blank\\].” You may not spend experience to acquire a deed until you fulfill the requirement, and you cannot choose a deed when creating your character.",
    "Assets": [
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Deed/Bonded",
        "Name": "Bonded",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Bonded", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "One time only, once you [Forge a Bond](Starforged/Moves/Connection/Forge_a_Bond) with a special individual...",
        "Inputs": [
          {
            "$id": "Starforged/Assets/Deed/Bonded/Inputs/Bond-mate",
            "Name": "Bond-mate",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Bonded/Abilities/1",
            "Text": "This person is your bond-mate. When you [Sojourn](Starforged/Moves/Recover/Sojourn) at their home, [Hearten](Starforged/Moves/Recover/Hearten) in their presence, or [Test Your Relationship](Starforged/Moves/Connection/Test_Your_Relationship) or [Develop Your Relationship](Starforged/Moves/Connection/Develop_Your_Relationship) with them, reroll any dice. On a strong hit, take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "At your bond-mate's home",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Hearten"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "In your bond-mate's presence",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/2/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/3",
                "Moves": [
                  "Starforged/Moves/Connection/Test_Your_Relationship",
                  "Starforged/Moves/Connection/Develop_Your_Relationship"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/3/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/3/Trigger/Options/1",
                      "Text": "With your bond-mate",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/3/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/3/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/3/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/1/Alter_Moves/3/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Bonded/Abilities/2",
            "Text": "When you [Set a Course](Starforged/Moves/Exploration/Set_a_Course) back to your bond-mate's location, add +heart. On a strong hit with a match, envision a special reunion and mark two ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Bonded/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Exploration/Set_a_Course"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Bonded/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Back to your bond-mate's location",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +heart.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Envision a special reunion and mark two ticks on your bonds legacy track.",
                      "$id": "Starforged/Assets/Deed/Bonded/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Bonded/Abilities/3",
            "Text": "When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-mate for support. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or traumatized. If both debilities are already marked, [Face Desolation](Starforged/Moves/Threshold/Face_Desolation).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Bonded/Abilities/3/Alter_Moves/1",
                "Moves": null,
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Bonded/Abilities/3/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Text": "You may cling to thoughts of your bond-mate for support. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or traumatized. If both debilities are already marked, [Face Desolation](Starforged/Moves/Threshold/Face_Desolation).",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Bonded/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Deed/Homesteader",
        "Name": "Homesteader",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Homesteader", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you fill 4 boxes on your bonds legacy track...",
        "Inputs": [
          {
            "$id": "Starforged/Assets/Deed/Homesteader/Inputs/Name",
            "Name": "Name",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1",
            "Text": "You have chosen or established a community as your home. When you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) (formidable or greater) in service to your home, reroll any dice. On a hit, mark 1 tick on your bonds legacy track. When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) and score a hit, also mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In service to your home (formidable or greater)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark 1 tick on your bonds legacy track.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark 1 tick on your bonds legacy track.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/2/Trigger/Options/1",
                      "Text": "In service to your home (formidable or greater)",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/2/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/2/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark 2 ticks on your bonds legacy track.",
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/1/Alter_Moves/2/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2",
            "Text": "When you [Sojourn](Starforged/Moves/Recover/Sojourn) in your home, choose one.\n\n  * Don't linger: Take an automatic weak hit\n  * Stay a bit: Add +1 and take +1 momentum on a hit",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "In your home (and you don't linger)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/2/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Homesteader/Abilities/2/Alter_Moves/2/Trigger/Options/1",
                      "Text": "In your home (and you stay a bit)",
                      "Roll type": "Action roll",
                      "Method": "Weak Hit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Take an automatic weak hit."
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3",
            "Text": "When you [Set a Course](Starforged/Moves/Exploration/Set_a_Course) for home, you may reroll your action die if its value is less than your spirit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Exploration/Set_a_Course"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "For home",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Homesteader/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Deed/Marked",
        "Name": "Marked",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Marked", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you fill 5 boxes on your quests legacy track...",
        "Inputs": [
          {
            "$id": "Starforged/Assets/Deed/Marked/Inputs/Identifier",
            "Name": "Identifier",
            "Input Type": "Text",
            "Adjustable": false
          }
        ],
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Marked/Abilities/1",
            "Text": "Envision the title, sigil, uniform, or tattoo you bear in recognition of your achievements. When you [Compel](Starforged/Moves/Adventure/Compel) or [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) among those who would know your reputation, add +1. On a strong hit with a match, your notoriety grows; mark 2 ticks on your bonds legacy track.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Marked/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Compel",
                  "Starforged/Moves/Connection/Make_a_Connection"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Marked/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Marked/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Among those who would know your reputation",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Marked/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Your notoriety grows; mark 2 ticks on your bonds legacy track.",
                      "$id": "Starforged/Assets/Deed/Marked/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Deed/Marked/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Marked/Abilities/2",
            "Text": "When you risk your reputation to overcome a miss, reroll any dice. If you score a miss again, fill one segment of a six-segment clock to represent the stain on your reputation. When the clock is filled, discard this asset.",
            "Inputs": [
              {
                "$id": "Starforged/Assets/Deed/Marked/Abilities/2/Inputs/Stained_reputation",
                "Name": "Stained reputation",
                "Input Type": "Clock",
                "Clock Type": "Tension",
                "Segments": 6,
                "Filled": 0,
                "Adjustable": true
              }
            ],
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Marked/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Marked/Abilities/2/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Text": "When you risk your reputation to overcome a miss, reroll any dice. If you score a miss again, fill one segment of a six-segment clock to represent the stain on your reputation. When the clock is filled, discard this asset.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Marked/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Marked/Abilities/3",
            "Text": "Once per fight, when you [Gain Ground](Starforged/Moves/Combat/Gain_Ground) through intimidation or command, reroll any dice and mark progress on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Marked/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Gain_Ground"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Marked/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Marked/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "Through intimidation or command (once per fight)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Marked/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Mark progress.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Marked/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Mark progress.",
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Marked/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": { "Dice": "Any", "Text": "Reroll any dice." },
                    "$id": "Starforged/Assets/Deed/Marked/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Deed/Oathbreaker",
        "Name": "Oathbreaker",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Oathbreaker", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow)...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/1",
            "Text": "This asset counts as an impact. One time only, when you [Swear an Iron Vow](Starforged/Moves/Quest/Swear_an_Iron_Vow) (extreme or greater) to redeem yourself, give that vow a special mark. When you [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) on the marked vow, take +2 momentum. If you [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow) on the quest, discard this asset and retain the impact.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Swear_an_Iron_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "To redeem yourself (extreme or greater, one time only)",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Give this vow a special mark. When you [Reach a Milestone](Starforged/Moves/Quest/Reach_a_Milestone) on the marked vow, take +2 momentum. If you [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow) on the quest, discard this asset and retain the impact."
              },
              {
                "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Quest/Forsake_Your_Vow"],
                "Text": "If you [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow) on the quest, discard this asset and retain the impact."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/2",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) or [Compel](Starforged/Moves/Adventure/Compel) by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/2/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Adventure/Secure_an_Advantage",
                  "Starforged/Moves/Scene_Challenge/Secure_an_Advantage",
                  "Starforged/Moves/Adventure/Compel"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By reaffirming your commitment to your marked vow",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3",
            "Text": "When you [Fulfill Your Vow](Starforged/Moves/Quest/Fulfill_Your_Vow) on the marked quest and score a hit, you find redemption and automatically gain this ability at no cost. You may then improve one of your stats by +1 and discard this asset. Once the asset is discarded, you may not take it again.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Quest/Fulfill_Your_Vow"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "On your marked quest",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You find redemption and automatically gain this ability at no cost. You may then improve one of your stats by +1 and discard this asset. Once the asset is discarded, you may not take it again.",
                    "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You find redemption and automatically gain this ability at no cost. You may then improve one of your stats by +1 and discard this asset. Once the asset is discarded, you may not take it again.",
                    "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "If you [Forsake Your Vow](Starforged/Moves/Quest/Forsake_Your_Vow) on the quest, discard this asset and retain the impact.",
                    "$id": "Starforged/Assets/Deed/Oathbreaker/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Deed/Revenant",
        "Name": "Revenant",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Revenant", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you [Face Death](Starforged/Moves/Threshold/Face_Death)...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Revenant/Abilities/1",
            "Text": "When you are at 0 health, and [Endure Harm](Starforged/Moves/Suffer/Endure_Harm) or [Face Death](Starforged/Moves/Threshold/Face_Death), add +1. You may then reroll your action die if its value is less than your spirit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Revenant/Abilities/1/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Suffer/Endure_Harm",
                  "Starforged/Moves/Threshold/Face_Death"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Revenant/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Revenant/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you are at 0 health",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "Add +1.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Revenant/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your spirit.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Revenant/Abilities/2",
            "Text": "When you [Take Decisive Action](Starforged/Moves/Combat/Take_Decisive_Action) by bringing death to a foe, you may burn momentum to zero out one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2).",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Revenant/Abilities/2/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Combat/Take_Decisive_Action"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Revenant/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Revenant/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By bringing death to a foe",
                      "Roll type": "Progress roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Revenant/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "You may burn momentum to zero out one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2).",
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may burn momentum to zero out one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2).",
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/2/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You may burn momentum to zero out one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, [Endure Stress](Starforged/Moves/Suffer/Endure_Stress) (-2).",
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/2/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Revenant/Abilities/3",
            "Text": "When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) by studying a place where death left its mark, you may roll +heart. If you do, take +1 momentum on a hit. On a strong hit with a match, you experience a detailed vision or insightful revelation of what occurred here; take +1 momentum more.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Revenant/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Gather_Information"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Revenant/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Revenant/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By studying a place where death left its mark",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Heart"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Revenant/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "With a Match": {
                      "Text": "You experience a detailed vision or insightful revelation of what occurred here. Take +2 momentum.",
                      "$id": "Starforged/Assets/Deed/Revenant/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Deed/Revenant/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Deed/Survivor",
        "Name": "Survivor",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Survivor", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you mark traumatized or permanently harmed...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Survivor/Abilities/1",
            "Text": "When you are haunted by past experiences and must [Endure Stress](Starforged/Moves/Suffer/Endure_Stress), you may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) before rolling as you attempt to find focus or calm. If you do, reroll any dice. On a strong hit, take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Survivor/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Endure_Stress"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Survivor/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Survivor/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "When you are haunted by past experiences",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Text": "You may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) before rolling as you attempt to find focus or calm. If you do, reroll any dice.",
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Survivor/Abilities/1/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "Reroll": {
                      "Text": "You may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) before rolling as you attempt to find focus or calm. If you do, reroll any dice.",
                      "Dice": "Any"
                    },
                    "$id": "Starforged/Assets/Deed/Survivor/Abilities/1/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "You may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) before rolling as you attempt to find focus or calm. If you do, reroll any dice.",
                      "Dice": "Any"
                    },
                    "$id": "Starforged/Assets/Deed/Survivor/Abilities/1/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "You may [Lose Momentum](Starforged/Moves/Suffer/Lose_Momentum) (-1) before rolling as you attempt to find focus or calm. If you do, reroll any dice.",
                      "Dice": "Any"
                    },
                    "$id": "Starforged/Assets/Deed/Survivor/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Survivor/Abilities/2",
            "Text": "When you make a move where a lasting effect (traumatized or permanently harmed) has a narrative impact on the scene or your approach, and burn momentum to improve your result, you may envision what sustains or motivates you in this moment. If you do, mark 1 tick on your quests or bonds legacy track. On a strong hit with a match, mark 2 ticks.",
            "Alter Momentum": {
              "Burn": [
                {
                  "Trigger": {
                    "Text": "To improve the result of a move where a lasting effect (traumatized or permanently harmed) has a narrative impact on the scene or your approach"
                  },
                  "Effect": {
                    "Text": "You may envision what sustains or motivates you in this moment. If you do, mark 1 tick on your quests or bonds legacy track. On a strong hit with a match, mark 2 ticks."
                  }
                }
              ]
            },
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Survivor/Abilities/3",
            "Text": "You are learning to live with this impact. The lasting effect (traumatized or permanently harmed, but not both) remains marked, but no longer reduces your max momentum or reset.",
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Ironsworn: Starforged Assets",
          "Authors": ["Shawn Tomkin"],
          "Date": "050622"
        },
        "$id": "Starforged/Assets/Deed/Vanguard",
        "Name": "Vanguard",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Vanguard", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you fill 6 boxes on your discoveries legacy track...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Vanguard/Abilities/1",
            "Text": "When you seek a safe location in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you establish a haven; add +2 whenever you make a recovery move at that location. On a weak hit, as above, but add +1 when making a recovery move. On a miss, you are drawn into a bad situation and must [Pay the Price](Starforged/Moves/Fate/Pay_the_Price). If you establish a haven but score a miss on a recovery move, that location is no longer safe.",
            "Moves": [
              {
                "Source": {
                  "Title": "Ironsworn: Starforged Assets",
                  "Authors": ["Shawn Tomkin"],
                  "Date": "050622"
                },
                "$id": "Starforged/Moves/Assets/Deed/Vanguard/Abilities/1/Seek_Safe_Haven",
                "Name": "Seek Safe Haven",
                "Optional": false,
                "Category": "Starforged/Moves/Assets",
                "Asset": "Starforged/Assets/Deed/Vanguard",
                "Progress Move": true,
                "Display": { "Title": "Seek Safe Haven" },
                "Trigger": {
                  "$id": "Starforged/Moves/Assets/Deed/Vanguard/Abilities/1/Seek_Safe_Haven/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Moves/Assets/Deed/Vanguard/Abilities/1/Seek_Safe_Haven/Trigger/Options/1",
                      "Roll type": "Progress roll",
                      "Method": "Any",
                      "Using": ["Discoveries Legacy"]
                    }
                  ],
                  "Text": "When you seek a safe location in a remote environment..."
                },
                "Text": "When you seek a safe location in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you establish a haven; add +2 whenever you make a recovery move at that location. On a weak hit, as above, but add +1 when making a recovery move. On a miss, you are drawn into a bad situation and must [Pay the Price](Starforged/Moves/Fate/Pay_the_Price). If you establish a haven but score a miss on a recovery move, that location is no longer safe.",
                "Outcomes": {
                  "$id": "Starforged/Moves/Assets/Deed/Vanguard/Abilities/1/Seek_Safe_Haven/Outcomes",
                  "Strong Hit": {
                    "$id": "Starforged/Moves/Assets/Deed/Vanguard/Abilities/1/Seek_Safe_Haven/Outcomes/Strong_Hit",
                    "Text": "You establish a haven; add +2 whenever you make a recovery move at that location.\n\nIf you establish a haven but score a miss on a recovery move, that location is no longer safe."
                  },
                  "Weak Hit": {
                    "$id": "Starforged/Moves/Assets/Deed/Vanguard/Abilities/1/Seek_Safe_Haven/Outcomes/Weak_Hit",
                    "Text": "You establish a haven; add +1 whenever you make a recovery move at that location.\n\nIf you establish a haven but score a miss on a recovery move, that location is no longer safe."
                  },
                  "Miss": {
                    "$id": "Starforged/Moves/Assets/Deed/Vanguard/Abilities/1/Seek_Safe_Haven/Outcomes/Miss",
                    "Text": "You are drawn into a bad situation and must [Pay the Price](Starforged/Moves/Fate/Pay_the_Price)."
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Vanguard/Abilities/2",
            "Text": "When you make a move +wits and score a strong hit with a match, your hard-won experience lends insight; take +1 momentum.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Vanguard/Abilities/2/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Vanguard/Abilities/2/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Vanguard/Abilities/2/Alter_Moves/1/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Inherit",
                      "Using": ["Wits"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Vanguard/Abilities/2/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "With a Match": {
                      "Text": "Your hard-won experience lends insight; take +1 momentum.",
                      "$id": "Starforged/Assets/Deed/Vanguard/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit/With_a_Match"
                    },
                    "$id": "Starforged/Assets/Deed/Vanguard/Abilities/2/Alter_Moves/1/Outcomes/Strong_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Vanguard/Abilities/3",
            "Text": "When you [Endure Stress](Starforged/Moves/Suffer/Endure_Stress), you may roll +wits. If you do, take +1 momentum on a hit.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Vanguard/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Endure_Stress"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Vanguard/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Vanguard/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["Wits"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Vanguard/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Deed/Vanguard/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "Take +1 momentum.",
                    "$id": "Starforged/Assets/Deed/Vanguard/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Sundered Isles Preview",
          "Authors": ["Shawn Tomkin"],
          "Date": "051722"
        },
        "$id": "Starforged/Assets/Deed/Cohort",
        "Name": "Cohort",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Cohort", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you [Make a Connection](Starforged/Moves/Connection/Make_a_Connection) and take them on as a crewmate...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Cohort/Abilities/1",
            "Text": "You gain a specialist. The specialist is part of your crew, but is managed as a connection and provides benefits to you and your allies per their role. When you [Withstand Damage](Starforged/Moves/Suffer/Withstand_Damage) and score a miss, or if you [Pay_the_Price](Starforged/Moves/Fate/Pay_the_Price), you may suffer the cost by noting the specialist as out of action. An out of action specialist provides no benefit. To restore a specialist to duty, resolve the situation as appropriate to the nature of the injury, trauma, or dispute.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Cohort/Abilities/1/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Suffer/Withstand_Damage"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Cohort/Abilities/1/Alter_Moves/1/Outcomes",
                  "Miss": {
                    "Text": "You may instead suffer the cost by noting the specialist as out of action. An out of action specialist provides no benefit. To restore a specialist to duty, resolve the situation as appropriate to the nature of the injury, trauma, or dispute.",
                    "$id": "Starforged/Assets/Deed/Cohort/Abilities/1/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              },
              {
                "$id": "Starforged/Assets/Deed/Cohort/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Fate/Pay_the_Price"],
                "Text": "You may instead suffer the cost by noting the specialist as out of action. An out of action specialist provides no benefit. To restore a specialist to duty, resolve the situation as appropriate to the nature of the injury, trauma, or dispute."
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Cohort/Abilities/2",
            "Text": "You may gain additional specialists by spending 1 experience to add a connection to your crew as a specialist. Specialist bonuses may not be stacked for a single action.",
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Cohort/Abilities/3",
            "Text": "When you [Secure an Advantage](Starforged/Moves/Adventure/Secure_an_Advantage) by gathering your specialists to strategize or problem-solve, you may reroll one die for each participating specialist.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Cohort/Abilities/3/Alter_Moves/1",
                "Moves": ["Starforged/Moves/Adventure/Secure_an_Advantage"],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Cohort/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Cohort/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "By gathering your specialists to strategize or problem-solve",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Cohort/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "You may reroll one die for each participating specialist."
                    },
                    "$id": "Starforged/Assets/Deed/Cohort/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "You may reroll one die for each participating specialist."
                    },
                    "$id": "Starforged/Assets/Deed/Cohort/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Dice": "Any",
                      "Text": "You may reroll one die for each participating specialist."
                    },
                    "$id": "Starforged/Assets/Deed/Cohort/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ]
      },
      {
        "Source": {
          "Title": "Sundered Isles Preview",
          "Authors": ["Shawn Tomkin"],
          "Date": "051722"
        },
        "$id": "Starforged/Assets/Deed/Fleet_Commander",
        "Name": "Fleet Commander",
        "Asset Type": "Starforged/Assets/Deed",
        "Display": { "Title": "Fleet Commander", "Color": "#40834f" },
        "Usage": { "Shared": false },
        "Requirement": "Once you fill 12 legacy track boxes and take command of a mighty fleet...",
        "Abilities": [
          {
            "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1",
            "Text": "Your fleet has a starting and max power of 4. When you make a move as a fleetwide action to get in position, avoid a hazard, or fight, roll +power. If you [Pay the Price](Starforged/Moves/Fate/Pay_the_Price) and your fleet bears the cost, suffer -1 power. At 0 power, mark the fleet as wrecked. To refit the fleet, [Sojourn](Starforged/Moves/Recover/Sojourn) and forego an automatic strong hit on a recover move to take +2 power; if the fleet is wrecked, first spend 2 experience to clear that status.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/1",
                "Moves": null,
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/1/Trigger/Options/1",
                      "Text": "As a fleetwide action to get in position, avoid a hazard, or fight",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": ["${{ASSET}}/Condition_Meter"]
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                }
              },
              {
                "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/2",
                "Moves": ["Starforged/Moves/Fate/Pay_the_Price"],
                "Text": "If your fleet bears the cost, suffer -1 power."
              },
              {
                "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/3",
                "Moves": ["Starforged/Moves/Recover/Sojourn"],
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/3/Outcomes",
                  "Strong Hit": {
                    "Text": "You may forego an automatic strong hit on a recover move to take +2 power; if the fleet is wrecked, first spend 2 experience to clear that status.",
                    "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/3/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Text": "You may forego an automatic strong hit on a recover move to take +2 power; if the fleet is wrecked, first spend 2 experience to clear that status.",
                    "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/3/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Text": "You may forego an automatic strong hit on a recover move to take +2 power; if the fleet is wrecked, first spend 2 experience to clear that status.",
                    "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/1/Alter_Moves/3/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": true
          },
          {
            "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/2",
            "Text": "Take +2 power and set your max power to 5.",
            "Alter Properties": { "Condition Meter": { "Max": 5 } },
            "Enabled": false
          },
          {
            "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3",
            "Text": "When you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), you may reroll your action die if its value is less than your fleet’s power.",
            "Alter Moves": [
              {
                "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3/Alter_Moves/1",
                "Moves": [
                  "Starforged/Moves/Exploration/Undertake_an_Expedition"
                ],
                "Trigger": {
                  "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3/Alter_Moves/1/Trigger",
                  "Options": [
                    {
                      "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3/Alter_Moves/1/Trigger/Options/1",
                      "Text": "With your fleet",
                      "Roll type": "Action roll",
                      "Method": "Any",
                      "Using": []
                    }
                  ],
                  "By": { "Player": true, "Ally": false }
                },
                "Outcomes": {
                  "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3/Alter_Moves/1/Outcomes",
                  "Strong Hit": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your fleet’s power.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3/Alter_Moves/1/Outcomes/Strong_Hit"
                  },
                  "Weak Hit": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your fleet’s power.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3/Alter_Moves/1/Outcomes/Weak_Hit"
                  },
                  "Miss": {
                    "Reroll": {
                      "Text": "You may reroll your action die if its value is less than your fleet’s power.",
                      "Dice": "Action die"
                    },
                    "$id": "Starforged/Assets/Deed/Fleet_Commander/Abilities/3/Alter_Moves/1/Outcomes/Miss"
                  }
                }
              }
            ],
            "Enabled": false
          }
        ],
        "Condition Meter": {
          "$id": "Starforged/Assets/Deed/Fleet_Commander/Condition_Meter",
          "Name": "Power",
          "Min": 0,
          "Max": 4,
          "Value": 4,
          "Conditions": ["Wrecked"]
        }
      }
    ],
    "Display": { "Title": "Deeds", "Color": "#40834f" },
    "Usage": { "Shared": false }
  }
]
