# Miscellaneous

## Story Complication

This oracle will introduce narrative turns, troubles, and revelations. It can be used as an alternative to the Pay the Price table when you encounter a negative outcome at a crucial moment. In particular, you might use this table after rolling matched 10s on the challenge dice.

Roll   | Result
:-----:|--------------------------------------------------------------
1–4    | Crucial equipment or device fails
5–7    | Crucial equipment or device is sabotaged
8–10   | Debt or promise comes due
11–14  | Enemy reveals unexpected powers, abilities, or influence
15–17  | Enemy reveals their true agenda or nature
18–20  | Enemy unexpectedly benefits from your actions
21–23  | Key location is made inaccessible
24–26  | Key location is threatened or made unsafe
27–29  | Natural disaster is imminent
30–33  | Needed item or resource is unavailable
34–36  | Object of a quest is not what you assumed
37–39  | Old enemy resurfaces
40–42  | Simultaneous problems force a hard choice
43–45  | Someone important betrays your trust
46–48  | Someone important is threatened or endangered
49–51  | Someone important reveals their problematic secret or history
52–54  | Something important goes missing
55–57  | Technology or device is shown to have unexpected effects
58–61  | Time pressure suddenly increases
62–65  | Trap is sprung
66–68  | True agenda of a connection or patron is revealed
69–72  | Trusted information is shown to be false
73–76  | Two seemingly unrelated problems are shown to be connected
77–80  | Undermined by self-doubt or vulnerabilities
81–84  | Unexpected enemies appear
85–88  | Urgent message distracts you from your quest
89–92  | You are tracked or followed
93–95  | You were diverted from the true crisis
96–100 | Roll twice

## Story Clue

When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) to investigate a mystery, you might uncover clues in the form of messages, rumors, eyewitness reports, data, or physical evidence. You can use this oracle to help reveal what this evidence connects to or implicates. Then, use the outcome of the [Gather Information](Starforged/Moves/Adventure/Gather_Information) roll—strong hit, weak hit, or miss—to guide whether the clue brings clarity or complications.

Roll   | Result
:-----:|----------------------------------------------------------
1–3    | Affirms a previously understood fact or clue
4–6    | Connects to a known rumor or scandal
7–9    | Connects to a previously unrelated mystery or quest
10–12  | Connects to your own expertise or interests
13–15  | Contradicts a previously understood fact or clue
16–18  | Evokes a personal memory
19–21  | Evokes a remarkable anomaly or phenomenon
22–24  | Evokes a vision or prophecy
25–27  | Involves a cultural touchstone
28–30  | Involves a hidden or mysterious faction
31–33  | Involves a hidden or mysterious person
34–36  | Involves a key or means of access
37–39  | Involves a machine or technology
40–42  | Involves a non-human being or creature
43–45  | Involves a notable faction
46–48  | Involves a notable person
49–51  | Involves a person or faction from your background
52–54  | Involves a personal item
55–57  | Involves an enemy or rival
58–60  | Involves an organism or biological evidence
61–63  | Involves an unusual ability or power
64–66  | Involves someone you trust
67–69  | Involves something rare, expensive, or precious
70–72  | Leads to a distant or unfamiliar place
73–75  | Leads to a hidden or forgotten place
76–78  | Leads to a nearby or familiar place
79–81  | Leads to a notable or central place
82–84  | Suggests a history of similar incidents
85–87  | Suggests a looming event or deadline
88–90  | Suggests an imposter or forgery
91–100 | [⏵Descriptor + Focus](Starforged/Oracles/Core/Descriptor)

## Anomaly Effect

Meddling with alien artifacts or forbidden magic may put you at the mercy of chaos. Use this table to resolve the effects of ancient tech, rituals, or other strange forces. Results on this table may have devastating implications, so use it only in rare and dramatic moments.

Roll   | Result
:-----:|------------------------------------------------------
1–3    | Alters or focuses gravity
4–6    | Alters or reshapes nonliving matter
7–9    | Alters surrounding air or atmosphere
10–12  | Alters surrounding ecosystems
13–15  | Awakens the dead
16–18  | Causes distressing visions or nightmares
19–21  | Causes rapid biological growth or infestation
22–24  | Causes sickness or weakness
25–27  | Corrupts living matter
28–30  | Corrupts or infects devices or computers
31–33  | Creates manifestations or illusions
34–36  | Decays or weakens surrounding terrain or structures
37–39  | Drains energy from equipment or devices
40–42  | Emits forceful or destructive energy
43–45  | Emits radiation
46–48  | Generates a barrier or ward
49–51  | Generates intense lights and sounds
52–54  | Generates tendrils of energy that slither or grasp
55–57  | Harvests or destroys living matter
58–60  | Harvests or destroys nonliving matter
61–63  | Nullifies or destroys equipment or devices
64–66  | Opens a path to another location
67–69  | Replicates living matter
70–72  | Replicates nonliving matter
73–75  | Reveals glimpses of the distant past
76–78  | Reveals glimpses of the far future
79–81  | Reverses time by a few moments or minutes
82–84  | Slows or stops time
85–87  | Summons or manifests an ancient being or intelligence
88–90  | Summons or manifests creatures
91–93  | Transports to another location
94–96  | Triggers an impending catastrophic explosion
97–100 | Roll twice

## Combat Action

Use this oracle to help inspire an action for a foe in a fight. When you’re not sure what an enemy does next, particularly when they have you in a bad spot, roll on this table and interpret the result as appropriate to the nature of the enemy and your objective.

Roll   | Result
:-----:|----------------------------------------------
1–3    | Block a path or cut off an objective
4–6    | Cause reckless damage
7–9    | Change weapons or tactics
10–12  | Compel a surrender or concession
13–15  | Coordinate with allies
16–18  | Corner, trap, or entangle
19–21  | Counter or reflect an attack
22–24  | Create a distraction
25–27  | Destroy something or render it useless
28–30  | Fall back or stand off
31–33  | Hide or sneak
34–36  | Intimidate, taunt, or frighten
37–39  | Leverage the advantage of a weapon or ability
40–42  | Leverage the terrain or surroundings
43–45  | Lure into a vulnerable position
46–48  | Make a cautious or probing attack
49–51  | Make a ferocious or powerful attack
52–54  | Make a precise or careful attack
55–57  | Make a sacrificial attack
58–60  | Make an indirect attack
61–63  | Move in close or grapple
64–66  | Nullify a system, device, or weapon
67–69  | Overrun a position
70–72  | Perform a feint or trick
73–75  | Press an advantage
76–78  | Provoke a careless response
79–81  | Ready a decisive action
82–84  | Shift the fight to a new area
85–87  | Summon aid or reinforcements
88–90  | Take cover or bolster defenses
91–93  | Use an unexpected weapon or ability
94–96  | Weaken defenses
97–100 | Roll twice
