# Settlements

## Location

Roll   | Result
:-----:|-----------
1–40   | Planetside
41–75  | Orbital
76–100 | Deep Space

## Population

Terminus | Outlands | Expanse | Number
:-------:|:--------:|:-------:|------------------
1–10     | 1–15     | 1–20    | Few
11–25    | 16–35    | 21–50   | Dozens
26–55    | 36–65    | 51–80   | Hundreds
56–85    | 66–90    | 81–95   | Thousands
86–100   | 91–100   | 96–100  | Tens of thousands

## First Look

Roll   | Result
:-----:|-------------------------------------------------------------
1–3    | Beautiful architecture
4–9    | Built from organic materials
10–15  | Built from random scrap
16–21  | Built within repurposed ship
22–26  | Built within terrain or asteroid
27–31  | Defensible location
32–35  | Elevated or multi-level construction
36–40  | Hidden or subsurface location
41–43  | High-tech construction
44–49  | Industrial architecture
50–53  | Intimidating defenses
54–56  | Moving or transforming
57–61  | Obvious social stratification
62–66  | Precarious location
67–72  | Rustic architecture
73–76  | Significant structural damage
77–80  | Sprawling or dispersed structures
81–83  | Temporary or seasonal location
84–87  | Toxic or polluted habitat
88–90  | Within or near [⏵Precursor Vault](Starforged/Oracles/Vaults)
91–100 | [⏵Descriptor + Focus](Starforged/Oracles/Core/Descriptor)

## Initial Contact

Roll   | Result
:-----:|------------------------------------------
1–20   | Welcoming
21–30  | Neutral / automated
31–50  | Wary
51–60  | Uncooperative
61–70  | Hostile
71–83  | Asking for help
84–86  | In battle
87–89  | Captured
90–92  | Unresponsive
93–95  | Destroyed
96–100 | [⏵Derelict](Starforged/Oracles/Derelicts)

## Authority

Roll   | Result
:-----:|---------------
1–15   | None / lawless
16–30  | Ineffectual
31–45  | Tolerant
46–55  | Fair
56–70  | Unyielding
71–85  | Corrupt
86–100 | Oppressive

## Settlement Projects

Check the Settlement Projects table when it’s appropriate for your character to know or uncover these details. Projects are the main industry, function, or focus of a settlement. They do not necessarily represent every activity at the site—particularly at a large settlement—but are the most visible or noteworthy aspects.

Roll   | Result
:-----:|--------------------------------------------------
1–5    | Agriculture
6–7    | Archeology
8–9    | Automation
10–11  | Black market
12–13  | Command
14–17  | Defense
18–22  | Energy
23–25  | Engineering
26–27  | Entertainment
28–29  | Environmentalism
30–31  | Evacuation
32–33  | Expansion
34–37  | Exploration
38–39  | Festival
40–41  | History
42–43  | Hunting
44–46  | Manufacturing
47–49  | Medical
50–51  | Migration
52–57  | Mining
58–59  | Pacifism
60–62  | Raiding
63–65  | Research
66–69  | Salvage
70–72  | Secrecy
73–75  | Shipbuilding
76–78  | Spirituality
79–84  | Subsistence
85–86  | Surveillance
87–88  | Terraforming
89–92  | Trade
93–95  | Warfare
96–100 | [⏵Action + Theme](Starforged/Oracles/Core/Action)

## Settlement Trouble

Check the Settlement Trouble table when it’s appropriate for your character to know or uncover these details. The Settlement Trouble table provides a broad description of the site’s most dramatic current issue.

Roll   | Result
:-----:|--------------------------------------------------
1–3    | Battle for leadership
4–6    | Betrayal from within
7–8    | Caught in the crossfire
9–11   | Changing environment
12–13  | Clash of cultures
14–17  | Dangerous discovery
18–21  | Depleted supplies
22–24  | Deprived of a resource
25–28  | Failing technology
29–32  | Feuding factions
33–34  | Ghostly visitations
35–38  | Hazardous environment
39–42  | Hostile lifeforms
43–45  | Impassable route
46–48  | Impending attack
49–51  | Impending natural disaster
52–53  | Invasive organisms
54–55  | Mounting debt
56–57  | Mysterious deaths
58–60  | Overdue delivery
61–62  | Plagued by sickness
63–65  | Preyed upon by raiders
66–67  | Revolt against leadership
68–69  | Sabotaged technology
70–71  | Shunned by others
72–74  | Social strife
75–76  | Someone is ill or injured
77–78  | Someone is missing
79–80  | Stolen technology or object
81–83  | Strange phenomenon
84–86  | Toxic waste or pollution
87–88  | Volatile energy source
89–90  | Vulnerable lifeforms
91–100 | [⏵Action + Theme](Starforged/Oracles/Core/Action)

## Settlement Name

Choose a name appropriate to the nature of the settlement, or roll for a random result. You can let the name stand alone, or pair it with one of the following tags: Base, Citadel, Depot, Fortress, Hold, Landing, Outpost, Port, Station, Terminal.

Roll | Result
:---:|------------
1    | Aegis
2    | Altair
3    | Altura
4    | Amity
5    | Apex
6    | Apogee
7    | Argosy
8    | Astra
9    | Aurora
10   | Beacon
11   | Brink
12   | Bulwark
13   | Burnell
14   | Burrow
15   | Concord
16   | Crux
17   | Deadrock
18   | Deception
19   | Elysium
20   | Enigma
21   | Erebus
22   | Eris
23   | Evenfall
24   | Eventide
25   | Farpoint
26   | Felicity
27   | Florin
28   | Forlorn
29   | Forsaken
30   | Freya
31   | Glimmer
32   | Gloam
33   | Hearth
34   | Helia
35   | Hypatia
36   | Hyperion
37   | Janus
38   | Karma
39   | Kepler
40   | Koshiba
41   | Lagrange
42   | Larissa
43   | Lasthope
44   | Lastport
45   | Legacy
46   | Lodestar
47   | Luminus
48   | Lyra
49   | Marrow
50   | Meridian
51   | Moirai
52   | Mudd
53   | Neoma
54   | Nerio
55   | Nova
56   | Nyx
57   | Osseus
58   | Paradox
59   | Paragon
60   | Paxton
61   | Perchance
62   | Pinnacle
63   | Polaris
64   | Portent
65   | Prism
66   | Providence
67   | Purgatory
68   | Rampart
69   | Ramshackle
70   | Redemption
71   | Redhaven
72   | Relic
73   | Reprise
74   | Reverie
75   | Rhiannon
76   | Rockhome
77   | Rust
78   | Sagan
79   | Sanctity
80   | Selena
81   | Sepulcher
82   | Sigil
83   | Silvana
84   | Sirius
85   | Sisyphus
86   | Solitude
87   | Spire
88   | Starfall
89   | Summit
90   | Tranquility
91   | Tyson
92   | Unity
93   | Utopia
94   | Vega
95   | Vesper
96   | Wayward
97   | Welkin
98   | Wellspring
99   | Weyland
100  | Wreck
