export default class DnDCharacter {
    name?: string;
    classLevel?: string;
    background?: string;
    playerName?: string;
    faction?: string;
    race?: string;
    alignment?: string;
    xp?: string;
    dciNo?: string;
    str?: string;
    dex?: string;
    con?: string;
    int?: string;
    wis?: string;
    cha?: string;
    inspiration?: string;
    proficiencyBonus?: string;
    strSave?: string;
    strSaveChecked?: boolean;
    dexSave?: string;
    dexSaveChecked?: boolean;
    conSave?: string;
    conSaveChecked?: boolean;
    intSave?: string;
    intSaveChecked?: boolean;
    wisSave?: string;
    wisSaveChecked?: boolean;
    chaSave?: string;
    chaSaveChecked?: boolean;
    skillAcrobatics?: string;
    skillAcrobaticsChecked?: boolean;
    skillAnimalHandling?: string;
    skillAnimalHandlingChecked?: boolean;
    skillArcana?: string;
    skillArcanaChecked?: boolean;
    skillAthletics?: string;
    skillAthleticsChecked?: boolean;
    skillDeception?: string;
    skillDeceptionChecked?: boolean;
    skillHistory?: string;
    skillHistoryChecked?: boolean;
    skillInsight?: string;
    skillInsightChecked?: boolean;
    skillIntimidation?: string;
    skillIntimidationChecked?: boolean;
    skillInvestigation?: string;
    skillInvestigationChecked?: boolean;
    skillMedicine?: string;
    skillMedicineChecked?: boolean;
    skillNature?: string;
    skillNatureChecked?: boolean;
    skillPerception?: string;
    skillPerceptionChecked?: boolean;
    skillPerformance?: string;
    skillPerformanceChecked?: boolean;
    skillPersuasion?: string;
    skillPersuasionChecked?: boolean;
    skillReligion?: string;
    skillReligionChecked?: boolean;
    skillSlightOfHand?: string;
    skillSlightOfHandChecked?: boolean;
    skillStealth?: string;
    skillStealthChecked?: boolean;
    skillSurvival?: string;
    skillSurvivalChecked?: boolean;
    passivePerception?: string;
    otherProficiencies?: string;
    ac?: string;
    init?: string;
    speed?: string;
    maxHp?: string;
    hp?: string;
    tempHp?: string;
    hitDiceMax?: string;
    hitDice?: string;
    deathsaveSuccesses?: number;
    deathsaveFailures?: number;
    attacks?: any[];
    attacksText?: string;
    cp?: string;
    sp?: string;
    ep?: string;
    gp?: string;
    pp?: string;
    equipment?: string;
    equipment2?: string;
    personalityTraits?: string;
    ideals?: string;
    bonds?: string;
    flaws?: string;
    featuresTraits?: string;
    age?: string;
    height?: string;
    weight?: string;
    eyes?: string;
    skin?: string;
    hair?: string;
    appearance?: string;
    backstory?: string;
    factionImg?: string;
    factionRank?: string;
    allies?: string;
    allies2?: string;
    additionalFeatures?: string;
    additionalFeatures2?: string;
    totalNonConsumableMagicItems?: string;
    treasure?: string;
    treasure2?: string;
    spellcastingClass?: string;
    preparedSpellsTotal?: string;
    spellSaveDC?: string;
    spellAttackBonus?: string;
    cantrips?: any[];
    lvl1SpellSlotsTotal?: string;
    lvl1SpellSlotsUsed?: number;
    lvl1Spells?: any[];
    lvl2SpellSlotsTotal?: string;
    lvl2SpellSlotsUsed?: number;
    lvl2Spells?: any[];
    lvl3SpellSlotsTotal?: string;
    lvl3SpellSlotsUsed?: number;
    lvl3Spells?: any[];
    lvl4SpellSlotsTotal?: string;
    lvl4SpellSlotsUsed?: number;
    lvl4Spells?: any[];
    lvl5SpellSlotsTotal?: string;
    lvl5SpellSlotsUsed?: number;
    lvl5Spells?: any[];
    lvl6SpellSlotsTotal?: string;
    lvl6SpellSlotsUsed?: number;
    lvl6Spells?: any[];
    lvl7SpellSlotsTotal?: string;
    lvl7SpellSlotsUsed?: number;
    lvl7Spells?: any[];
    lvl8SpellSlotsTotal?: string;
    lvl8SpellSlotsUsed?: number;
    lvl8Spells?: any[];
    lvl9SpellSlotsTotal?: string;
    lvl9SpellSlotsUsed?: number;
    lvl9Spells?: any[];
}
