export declare enum GameEngineRecognizer {
    RightAnswer = "RightAnswer",
    WrongAnswer = "WrongAnswer"
}
export declare enum EventNames {
    ButtonDown = "ButtonDown",
    ButtonUp = "ButtonUp",
    Timeout = "Timeout",
    RightAnswer = "RightAnswer",
    WrongAnswer = "WrongAnswer",
    Continue = "Continue",
    Exit = "Exit",
    ButtonGroupPressed = "ButtonGroupPressed"
}
export declare enum ButtonMode {
    down = "down",
    up = "up"
}
export declare enum GameEngineDirectives {
    StartInputHandler = "GameEngine.StartInputHandler",
    StopInputHandler = "GameEngine.StopInputHandler"
}
export declare enum RecognizerType {
    /**
     * match
     */
    patternRecognizer = "match",
    /**
     * deviation
     */
    deviationRecognizer = "deviation",
    /**
     * progress
     */
    progressRecognizer = "progress"
}
export declare enum AnchorMode {
    start = "start",
    end = "end",
    anywhere = "anywhere"
}
export declare enum ButtonActionMode {
    /**
     * A button is pressed down.
     */
    down = "down",
    /**
     * A button is released.
     */
    up = "up"
}
export declare enum EventReportMode {
    history = "history",
    matches = "matches",
    nothing = "nothing"
}
export declare enum TriggerEvent {
    buttonDown = "buttonDown",
    buttonUp = "buttonUp",
    none = "none"
}
export declare enum GameState {
    None = "none",
    Playing = "Playing",
    WaitingForAnswer = "WaitingForAnswer",
    WaitingToContinue = "WaitingToContinue",
    Completed = "Completed"
}
export declare enum TurnOrderMode {
    Clockwise = 0,
    ClockwisePlayer = 1,
    AntiClockwise = 2,
    Shuffle = 3,
    LowerScoreFirst = 4,
    HigherScoreFirst = 5
}
export declare enum ButtonColor {
    white = "FFFFFF",
    red = "FF0000",
    orange = "FF3300",
    green = "00FF00",
    darkGreen = "004411",
    blue = "0000FF",
    lightBlue = "00A0B0",
    purple = "4B0098",
    yellow = "FFD400",
    black = "000000",
    off = "000000"
}
export declare enum ColorTranslation {
    white = "wei\u00DF",
    red = "rot",
    orange = "orange",
    green = "gr\u00FCn",
    darkGreen = "dunkelgr\u00FCn",
    blue = "blau",
    lightBlue = "hellblau",
    purple = "lila",
    yellow = "gelb",
    black = "schwarz"
}
