
/**
 * Returns the result of adding two double-double-precision floating point 
 * numbers. 
 * 
 * * relative error bound: 3u^2 + 13u^3, i.e. fl(a+b) = (a+b)(1+ϵ), 
 * where ϵ <= 3u^2 + 13u^3, u = 0.5 * Number.EPSILON 
 * * the error bound is not sharp - the worst case that could be found by the 
 * authors were 2.25u^2
 * 
 * ALGORITHM 6 of https://hal.archives-ouvertes.fr/hal-01351529v3/document
 * @param x a double-double precision floating point number
 * @param y another double-double precision floating point number
 */
function ddAddDd(x: number[], y: number[]) {
    const xl = x[0];
    const xh = x[1];
    const yl = y[0];
    const yh = y[1];

    //const [sl,sh] = twoSum(xh,yh);
    const sh = xh + yh; const _1 = sh - xh; const sl = (xh - (sh - _1)) + (yh - _1);
    //const [tl,th] = twoSum(xl,yl);
    const th = xl + yl; const _2 = th - xl; const tl = (xl - (th - _2)) + (yl - _2);
    const c = sl + th;
    //const [vl,vh] = fastTwoSum(sh,c)
    const vh = sh + c; const vl = c - (vh - sh);
    const w = tl + vl
    //const [zl,zh] = fastTwoSum(vh,w)
    const zh = vh + w; const zl = w - (zh - vh); 

    return [zl,zh];
}


export { ddAddDd }
