{
  "camera": {
    "loc": [5, 0, 0],
    "dir": [-1, 0, 0],
    "rot": [0, 0, 1],
    "depth": 6
  },
  "global": {
    "color": [0.0, 0.0, 4.4],
    "c": 10,
    "scale":166.6666666,
    "refract_shadows":false
  },
  "spheres": [{
      "rad": 1,
      "loc": [-1, 0, 0],
      "ambient": 0.4,
      "specular": 1.46,
      "reflected": 0,
      "transmitted": 0.0,
      "diffuse": [0.9, 0.0, 0.0],
      "n": 32
    },
{
      "rad": 0.3,
      "loc": [-0.1, 0, 1.1],
      "ambient": 0.1,
      "specular": 1.46,
      "reflected": 0,
      "transmitted": 0.0,
      "diffuse": [0.8, 0.8, 0.8],
      "n": 32
    },



    {
      "rad": 10,
      "loc": [-4, 0, -11],
      "ambient": 0.4,
      "specular": 0,
      "reflected": 1,
      "transmitted": 0.0,
      "diffuse": [0.4, 0.4, 0.4],
      "n": 1
    }
  ],
  "lights": [{
    "dir": [-0.6, 0, -1],
    "color": [20, 20, 20]
  }
],
  "comment": "I was also testing ambient shading here.  This looks better with the broken (multiply) ambient equation"
}
