import BaseDemo from "./BaseDemo";
export default class InverseKinematics extends BaseDemo {
    private _faceDir;
    private _aimRadian;
    private _offsetRotation;
    private readonly _target;
    private _armatureDisplay;
    private _floorBoard;
    private _chestBone;
    private _leftFootBone?;
    private _rightFootBone?;
    private _circleBone?;
    private _floorBoardBone?;
    private _aimState;
    constructor();
    protected _onStart(): void;
    private _enterFrameHandler;
    private _updateAim;
    private _updateFoot;
}
