import { BaseObject } from "../core/BaseObject";
import { ArmatureData } from "./ArmatureData";
import { DisplayData } from "./DisplayData";
import { Map } from "../core/DragonBones";
/**
 * - The skin data, typically a armature data instance contains at least one skinData.
 * @version DragonBones 3.0
 * @language en_US
 */
export declare class SkinData extends BaseObject {
    static toString(): string;
    /**
     * - The skin name.
     * @version DragonBones 3.0
     * @language en_US
     */
    name: string;
    /**
     * @private
     */
    readonly displays: Map<Array<DisplayData | null>>;
    /**
     * @private
     */
    parent: ArmatureData;
    protected _onClear(): void;
    /**
     * @internal
     */
    addDisplay(slotName: string, value: DisplayData | null): void;
    /**
     * @private
     */
    getDisplay(slotName: string, displayName: string): DisplayData | null;
    /**
     * @private
     */
    getDisplays(slotName: string): Array<DisplayData | null> | null;
}
