import { ActionType, AnimationBlendType, ArmatureType, BlendMode, BoneType, BoundingBoxType, DisplayType, PositionMode, RotateMode, SpacingMode } from "../core/DragonBones";
import { DragonBonesData } from "../model/DragonBonesData";
import { TextureAtlasData } from "../model/TextureAtlasData";
/**
 * @private
 */
export declare abstract class DataParser {
    static readonly DATA_VERSION_2_3: string;
    static readonly DATA_VERSION_3_0: string;
    static readonly DATA_VERSION_4_0: string;
    static readonly DATA_VERSION_4_5: string;
    static readonly DATA_VERSION_5_0: string;
    static readonly DATA_VERSION_5_5: string;
    static readonly DATA_VERSION_5_6: string;
    static readonly DATA_VERSION: string;
    static readonly DATA_VERSIONS: Array<string>;
    static readonly TEXTURE_ATLAS: string;
    static readonly SUB_TEXTURE: string;
    static readonly FORMAT: string;
    static readonly IMAGE_PATH: string;
    static readonly WIDTH: string;
    static readonly HEIGHT: string;
    static readonly ROTATED: string;
    static readonly FRAME_X: string;
    static readonly FRAME_Y: string;
    static readonly FRAME_WIDTH: string;
    static readonly FRAME_HEIGHT: string;
    static readonly DRADON_BONES: string;
    static readonly USER_DATA: string;
    static readonly ARMATURE: string;
    static readonly CANVAS: string;
    static readonly BONE: string;
    static readonly SURFACE: string;
    static readonly SLOT: string;
    static readonly CONSTRAINT: string;
    static readonly SKIN: string;
    static readonly DISPLAY: string;
    static readonly FRAME: string;
    static readonly IK: string;
    static readonly PATH_CONSTRAINT: string;
    static readonly ANIMATION: string;
    static readonly TIMELINE: string;
    static readonly FFD: string;
    static readonly TRANSLATE_FRAME: string;
    static readonly ROTATE_FRAME: string;
    static readonly SCALE_FRAME: string;
    static readonly DISPLAY_FRAME: string;
    static readonly COLOR_FRAME: string;
    static readonly DEFAULT_ACTIONS: string;
    static readonly ACTIONS: string;
    static readonly EVENTS: string;
    static readonly INTS: string;
    static readonly FLOATS: string;
    static readonly STRINGS: string;
    static readonly TRANSFORM: string;
    static readonly PIVOT: string;
    static readonly AABB: string;
    static readonly COLOR: string;
    static readonly VERSION: string;
    static readonly COMPATIBLE_VERSION: string;
    static readonly FRAME_RATE: string;
    static readonly TYPE: string;
    static readonly SUB_TYPE: string;
    static readonly NAME: string;
    static readonly PARENT: string;
    static readonly TARGET: string;
    static readonly STAGE: string;
    static readonly SHARE: string;
    static readonly PATH: string;
    static readonly LENGTH: string;
    static readonly DISPLAY_INDEX: string;
    static readonly Z_ORDER: string;
    static readonly Z_INDEX: string;
    static readonly BLEND_MODE: string;
    static readonly INHERIT_TRANSLATION: string;
    static readonly INHERIT_ROTATION: string;
    static readonly INHERIT_SCALE: string;
    static readonly INHERIT_REFLECTION: string;
    static readonly INHERIT_ANIMATION: string;
    static readonly INHERIT_DEFORM: string;
    static readonly SEGMENT_X: string;
    static readonly SEGMENT_Y: string;
    static readonly BEND_POSITIVE: string;
    static readonly CHAIN: string;
    static readonly WEIGHT: string;
    static readonly BLEND_TYPE: string;
    static readonly FADE_IN_TIME: string;
    static readonly PLAY_TIMES: string;
    static readonly SCALE: string;
    static readonly OFFSET: string;
    static readonly POSITION: string;
    static readonly DURATION: string;
    static readonly TWEEN_EASING: string;
    static readonly TWEEN_ROTATE: string;
    static readonly TWEEN_SCALE: string;
    static readonly CLOCK_WISE: string;
    static readonly CURVE: string;
    static readonly SOUND: string;
    static readonly EVENT: string;
    static readonly ACTION: string;
    static readonly X: string;
    static readonly Y: string;
    static readonly SKEW_X: string;
    static readonly SKEW_Y: string;
    static readonly SCALE_X: string;
    static readonly SCALE_Y: string;
    static readonly VALUE: string;
    static readonly ROTATE: string;
    static readonly SKEW: string;
    static readonly ALPHA: string;
    static readonly ALPHA_OFFSET: string;
    static readonly RED_OFFSET: string;
    static readonly GREEN_OFFSET: string;
    static readonly BLUE_OFFSET: string;
    static readonly ALPHA_MULTIPLIER: string;
    static readonly RED_MULTIPLIER: string;
    static readonly GREEN_MULTIPLIER: string;
    static readonly BLUE_MULTIPLIER: string;
    static readonly UVS: string;
    static readonly VERTICES: string;
    static readonly TRIANGLES: string;
    static readonly WEIGHTS: string;
    static readonly SLOT_POSE: string;
    static readonly BONE_POSE: string;
    static readonly BONES: string;
    static readonly POSITION_MODE: string;
    static readonly SPACING_MODE: string;
    static readonly ROTATE_MODE: string;
    static readonly SPACING: string;
    static readonly ROTATE_OFFSET: string;
    static readonly ROTATE_MIX: string;
    static readonly TRANSLATE_MIX: string;
    static readonly TARGET_DISPLAY: string;
    static readonly CLOSED: string;
    static readonly CONSTANT_SPEED: string;
    static readonly VERTEX_COUNT: string;
    static readonly LENGTHS: string;
    static readonly GOTO_AND_PLAY: string;
    static readonly DEFAULT_NAME: string;
    static _getArmatureType(value: string): ArmatureType;
    static _getBoneType(value: string): BoneType;
    static _getPositionMode(value: string): PositionMode;
    static _getSpacingMode(value: string): SpacingMode;
    static _getRotateMode(value: string): RotateMode;
    static _getDisplayType(value: string): DisplayType;
    static _getBoundingBoxType(value: string): BoundingBoxType;
    static _getBlendMode(value: string): BlendMode;
    static _getAnimationBlendType(value: string): AnimationBlendType;
    static _getActionType(value: string): ActionType;
    abstract parseDragonBonesData(rawData: any, scale: number): DragonBonesData | null;
    abstract parseTextureAtlasData(rawData: any, textureAtlasData: TextureAtlasData, scale: number): boolean;
}
