/**
 * The MIT License (MIT)
 *
 * Copyright (c) 2012-2017 DragonBones team and other contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
namespace dragonBones {
    /**
     * - The BaseObject is the base class for all objects in the DragonBones framework.
     * All BaseObject instances are cached to the object pool to reduce the performance consumption of frequent requests for memory or memory recovery.
     * @version DragonBones 4.5
     * @language en_US
     */
    /**
     * - 基础对象，通常 DragonBones 的对象都继承自该类。
     * 所有基础对象的实例都会缓存到对象池，以减少频繁申请内存或内存回收的性能消耗。
     * @version DragonBones 4.5
     * @language zh_CN
     */
    export abstract class BaseObject {
        private static _hashCode: number = 0;
        private static _defaultMaxCount: number = 3000;
        private static readonly _maxCountMap: Map<number> = {};
        private static readonly _poolsMap: Map<Array<BaseObject>> = {};

        private static _returnObject(object: BaseObject): void {
            const classType = String(object.constructor);
            const maxCount = classType in BaseObject._maxCountMap ? BaseObject._maxCountMap[classType] : BaseObject._defaultMaxCount;
            const pool = BaseObject._poolsMap[classType] = BaseObject._poolsMap[classType] || [];
            if (pool.length < maxCount) {
                if (!object._isInPool) {
                    object._isInPool = true;
                    pool.push(object);
                }
                else {
                    console.warn("The object is already in the pool.");
                }
            }
            else {
            }
        }

        public static toString(): string {
            throw new Error();
        }
        /**
         * - Set the maximum cache count of the specify object pool.
         * @param objectConstructor - The specify class. (Set all object pools max cache count if not set)
         * @param maxCount - Max count.
         * @version DragonBones 4.5
         * @language en_US
         */
        /**
         * - 设置特定对象池的最大缓存数量。
         * @param objectConstructor - 特定的类。 (不设置则设置所有对象池的最大缓存数量)
         * @param maxCount - 最大缓存数量。
         * @version DragonBones 4.5
         * @language zh_CN
         */
        public static setMaxCount(objectConstructor: (typeof BaseObject) | null, maxCount: number): void {
            if (maxCount < 0 || maxCount !== maxCount) { // isNaN
                maxCount = 0;
            }

            if (objectConstructor !== null) {
                const classType = String(objectConstructor);
                const pool = classType in BaseObject._poolsMap ? BaseObject._poolsMap[classType] : null;
                if (pool !== null && pool.length > maxCount) {
                    pool.length = maxCount;
                }

                BaseObject._maxCountMap[classType] = maxCount;
            }
            else {
                BaseObject._defaultMaxCount = maxCount;

                for (let classType in BaseObject._poolsMap) {
                    const pool = BaseObject._poolsMap[classType];
                    if (pool.length > maxCount) {
                        pool.length = maxCount;
                    }

                    if (classType in BaseObject._maxCountMap) {
                        BaseObject._maxCountMap[classType] = maxCount;
                    }
                }
            }
        }
        /**
         * - Clear the cached instances of a specify object pool.
         * @param objectConstructor - Specify class. (Clear all cached instances if not set)
         * @version DragonBones 4.5
         * @language en_US
         */
        /**
         * - 清除特定对象池的缓存实例。
         * @param objectConstructor - 特定的类。 (不设置则清除所有缓存的实例)
         * @version DragonBones 4.5
         * @language zh_CN
         */
        public static clearPool(objectConstructor: (typeof BaseObject) | null = null): void {
            if (objectConstructor !== null) {
                const classType = String(objectConstructor);
                const pool = classType in BaseObject._poolsMap ? BaseObject._poolsMap[classType] : null;
                if (pool !== null && pool.length > 0) {
                    pool.length = 0;
                }
            }
            else {
                for (let k in BaseObject._poolsMap) {
                    const pool = BaseObject._poolsMap[k];
                    pool.length = 0;
                }
            }
        }
        /**
         * - Get an instance of the specify class from object pool.
         * @param objectConstructor - The specify class.
         * @version DragonBones 4.5
         * @language en_US
         */
        /**
         * - 从对象池中获取特定类的实例。
         * @param objectConstructor - 特定的类。
         * @version DragonBones 4.5
         * @language zh_CN
         */
        public static borrowObject<T extends BaseObject>(objectConstructor: { new(): T; }): T {
            const classType = String(objectConstructor);
            const pool = classType in BaseObject._poolsMap ? BaseObject._poolsMap[classType] : null;
            if (pool !== null && pool.length > 0) {
                const object = pool.pop() as T;
                object._isInPool = false;
                return object;
            }

            const object = new objectConstructor();
            object._onClear();
            return object;
        }
        /**
         * - A unique identification number assigned to the object.
         * @version DragonBones 4.5
         * @language en_US
         */
        /**
         * - 分配给此实例的唯一标识号。
         * @version DragonBones 4.5
         * @language zh_CN
         */
        public readonly hashCode: number = BaseObject._hashCode++;
        private _isInPool: boolean = false;
        /**
         * @private
         */
        protected abstract _onClear(): void;
        /**
         * - Clear the object and return it back to object pool。
         * @version DragonBones 4.5
         * @language en_US
         */
        /**
         * - 清除该实例的所有数据并将其返还对象池。
         * @version DragonBones 4.5
         * @language zh_CN
         */
        public returnToPool(): void {
            this._onClear();
            BaseObject._returnObject(this);
        }
    }
}