declare const EVENTS: {
    BUTTON: {
        CLICK: string;
        HOVER: string;
        NOTHOVER: string;
    };
    GROUP: {
        ADD: string;
        REMOVE: string;
    };
    CUTSCENE: {
        START: string;
        END: string;
        NEXT: string;
    };
    GAME: {
        FOCUS: string;
        BLUR: string;
        START: string;
        STOP: string;
        LOAD_BEGIN: string;
        LOAD_FINISH: string;
        SCENE_ADD: string;
        SCENE_REMOVE: string;
        LOAD_SCENE: string;
        SWITCH_SCENE: string;
        SHOW_SCENE: string;
        DRAW_SPLASH: string;
        CLEAR_FRAME: string;
        SET_SCALE: string;
        SET_BACKGROUND: string;
        SYNC_CACHE: string;
        LOCK_POINTER: string;
        UNLOCK_POINTER: string;
        CONTEXT_LOST: string;
        CONTEXT_RESTORED: string;
    };
    RENDERER: {
        PIPELINE_POOL: string;
        CLEAR_FRAME: string;
    };
    DISPLAY: {
        SET_SCALE: string;
        FULLSCREEN: string;
        UNFULLSCREEN: string;
        FOCUS: string;
        BLUR: string;
    };
};
export default EVENTS;
