{
  "achievements": {
    "achievementStep_desc_1": "Use market barrows to send {0} resources to other castle lords.",
    "achievementStep_desc_100": "Own {0} private or public resource villages in the Everwinter Glacier at the same time.",
    "achievementStep_desc_101": "Own {0} private or public resource villages in the Burning Sands at the same time.",
    "achievementStep_desc_102": "Own {0} private or public resource villages in the Fire Peaks at the same time.",
    "achievementStep_desc_103": "Research {0}.",
    "achievementStep_desc_104": "Research {0}.",
    "achievementStep_desc_105": "Research {0}.",
    "achievementStep_desc_106": "Research {0}.",
    "achievementStep_desc_107": "Own all attack tools in your main castle.",
    "achievementStep_desc_108": "Own all defense tools in your main castle.",
    "achievementStep_desc_109": "Earn {0} glory points.",
    "achievementStep_desc_110": "Earn {0} honor points.",
    "achievementStep_desc_111": "Have {0} robber baron castles at level {1} at least.",
    "achievementStep_desc_2": "Own a bakery in your main castle.",
    "achievementStep_desc_200": "Win a battle against another castle lord in which you lose 90% of the troops you deploy.",
    "achievementStep_desc_201": "Win a battle against another castle lord in which you lose 0% of the troops you deploy.",
    "achievementStep_desc_202": "Collect resources and coins from your citizens {0} times.",
    "achievementStep_desc_203": "Win at least {0} honor points in one battle.",
    "achievementStep_desc_204": "Win at least {0} glory points in one battle.",
    "achievementStep_desc_205": "Spy successfully with a risk of at least 90%.",
    "achievementStep_desc_206": "Perform a sabotage with at least 50% damage.",
    "achievementStep_desc_3": "Reach experience level {0}.",
    "achievementStep_desc_300": "Complete the shady ladys task {0} times!",
    "achievementStep_desc_301": "Buy goods from the resource trader.",
    "achievementStep_desc_302": "Buy a mystery box from the resource trader.",
    "achievementStep_desc_303": "Be one of the top 100 at the Great Tournament (level 70 and higher).",
    "achievementStep_desc_304": "Be in the top 3 at the Great Tournament (level 70 and higher).",
    "achievementStep_desc_305": "Win the Great Tournament (level 70 and higher).",
    "achievementStep_desc_306": "Defeat the robber baron king {0} times.",
    "achievementStep_desc_307": "Buy tools from the armorer.",
    "achievementStep_desc_308": "Hire shadow mercenaries or shadow tools.",
    "achievementStep_desc_311": "Win at least the second points reward from the marauder {0} times!",
    "achievementStep_desc_317": "Liberate the renegades in Everwinter Glacier {0} times.",
    "achievementStep_desc_318": "Liberate the renegades in the Burning Sands {0} times.",
    "achievementStep_desc_319": "Liberate the renegades in Fire Peaks {0} times.",
    "achievementStep_desc_4": "Own {0} coins.",
    "achievementStep_desc_5": "Produce {0} wood per hour in your main castle.",
    "achievementStep_desc_6": "Produce {0} stone per hour in your main castle.",
    "achievementStep_desc_7": "Produce {0} food per hour in your main castle.",
    "achievementStep_desc_8": "Research three-field crop rotation level 5.",
    "achievementName_1": "Trading partner",
    "achievementName_100": "Ruthless commander",
    "achievementName_101": "Desert ruler",
    "achievementName_102": "Playing with fire",
    "achievementName_103": "Iron wall",
    "achievementName_104": "Sniper",
    "achievementName_105": "Attack strength",
    "achievementName_106": "Iron rain",
    "achievementName_107": "Siege expert",
    "achievementName_108": "Survival artist",
    "achievementName_109": "Nobleman",
    "achievementName_110": "Hero",
    "achievementName_111": "Iron fist",
    "achievementName_2": "Only the best",
    "achievementName_200": "Collateral damage",
    "achievementName_201": "Tactical wizard",
    "achievementName_202": "Hoarder",
    "achievementName_203": "Honorable",
    "achievementName_204": "Glorious",
    "achievementName_205": "Sly fox",
    "achievementName_206": "Fire devil",
    "achievementName_3": "Path to power",
    "achievementName_300": "Bounty hunter",
    "achievementName_301": "Merchant",
    "achievementName_302": "Favored by fortune",
    "achievementName_303": "Elite",
    "achievementName_304": "Victor",
    "achievementName_305": "Unrivaled",
    "achievementName_306": "Peacemaker",
    "achievementName_307": "Art of war",
    "achievementName_308": "Tough measures",
    "achievementName_311": "Big haul",
    "achievementName_317": "Icy renegades",
    "achievementName_318": "Desert renegades",
    "achievementName_319": "Fiery renegades",
    "achievementName_4": "Money bags",
    "achievementName_5": "Building material",
    "achievementName_6": "Stone to spare",
    "achievementName_7": "Many mouths to feed",
    "achievementName_8": "Seeds of war",
    "dialog_achievement_category_challenge": "Challenges",
    "dialog_achievement_category_economy": "Economy",
    "dialog_achievement_category_event": "Events",
    "dialog_achievement_category_military": "Military",
    "dialog_achievement_category_overview": "Overview",
    "dialog_achievement_lastAchievements": "Your last 3 completed achievements:",
    "dialog_achievement_levelUp_copy": "Youve collected enough achievement points to receive a reward!",
    "dialog_achievement_progressNextReward": "Progress until next reward:",
    "dialog_achievement_progress_tooltip": "{0}/{1} achievement points",
    "dialog_achievement_totalProgress": "Total progress:",
    "achievementSeries_desc_1_short": "Send resources",
    "achievementSeries_desc_2_short": "Own a bakery",
    "achievementSeries_desc_3_short": "Reach a higher level",
    "achievementSeries_desc_4_short": "Increase your wealth",
    "achievementSeries_desc_5_short": "Produce more wood",
    "achievementSeries_desc_6_short": "Produce more stone",
    "achievementSeries_desc_7_short": "Produce more food",
    "achievementSeries_desc_8_short": "Research three-field crop rotation",
    "achievementSeries_desc_101_short": "Own villages in the Burning Sands",
    "achievementSeries_desc_102_short": "Own villages in Fire Peaks",
    "achievementSeries_desc_103_short": "Research veteran spearman",
    "achievementSeries_desc_104_short": "Research veteran bowman",
    "achievementSeries_desc_105_short": "Research veteran maceman",
    "achievementSeries_desc_106_short": "Research veteran crossbowman",
    "achievementSeries_desc_107_short": "Own all attack tools",
    "achievementSeries_desc_108_short": "Own all defense tools",
    "achievementSeries_desc_109_short": "Earn glory points",
    "achievementSeries_desc_110_short": "Earn honor points",
    "achievementSeries_desc_111_short": "Level up robber baron castles",
    "achievementSeries_desc_200_short": "Win with losses",
    "achievementSeries_desc_201_short": "Win without losses",
    "achievementSeries_desc_202_short": "Collect from your citizens",
    "achievementSeries_desc_203_short": "Win honor points in battle",
    "achievementSeries_desc_204_short": "Win glory points in battle",
    "achievementSeries_desc_205_short": "Risky espionage",
    "achievementSeries_desc_206_short": "Sabotage the enemys camp",
    "achievementSeries_desc_300_short": "Fight for the shady lady",
    "achievementSeries_desc_301_short": "Buy from the resource trader",
    "achievementSeries_desc_302_short": "Buy a mystery box",
    "achievementSeries_desc_303_short": "Top 100 in the Great Tournament",
    "achievementSeries_desc_304_short": "Top 3 in the Great Tournament",
    "achievementSeries_desc_305_short": "Victor in the Great Tournament",
    "achievementSeries_desc_306_short": "Defeat the robber baron king",
    "achievementSeries_desc_307_short": "Buy tools",
    "achievementSeries_desc_308_short": "Hire shadow mercenaries",
    "achievementSeries_desc_309_short": "Complete a relic",
    "achievementSeries_desc_311_short": "Loot for the marauders",
    "achievementSeries_desc_317_short": "Free the glacier renegades",
    "achievementSeries_desc_318_short": "Free the desert renegades",
    "achievementSeries_desc_319_short": "Free the fiery renegades",
    "dialog_achievement_progress_complete": "Completed!",
    "dialog_achievement_category_description": "Complete the achievements to collect points. Rubies are waiting for you as your reward!",
    "achievementStep_desc_118": "Have {0} Barbarian towers on at least level {1}",
    "achievementStep_desc_119": "Have {0} Desert towers on at least level {1}",
    "achievementStep_desc_120": "Have {0} Cultists towers on at least level {1}",
    "achievementName_118": "Winter is coming",
    "achievementName_119": "Tracks in the sand",
    "achievementName_120": "Reign of fire",
    "achievementSeries_desc_118_short": "Level up barbarian towers",
    "achievementSeries_desc_119_short": "Level up desert towers",
    "achievementSeries_desc_120_short": "Level up cultists towers",
    "achievementStep_desc_112": "Find {0} ordinary equipment items!",
    "achievementStep_desc_113": "Find {0} rare equipment items!",
    "achievementStep_desc_114": "Find {0} epic equipment items!",
    "achievementStep_desc_115": "Find {0} legendary equipment items!",
    "achievementStep_desc_116": "Fully equip {0} commanders with equipment of at least {1} quality!",
    "achievementStep_desc_117": "Fully equip {0} castellans with equipment of at least {1} quality!",
    "achievementStep_desc_320": "Help Leopold III to win the Battle for Berimond.",
    "achievementStep_desc_321": "Help Grimbert of Ursidae to win the Battle for Berimond.",
    "achievementStep_desc_323": "Free the entire kingdom in The Thorn King event!",
    "achievementStep_desc_324": "Find the Cows of Terror and defeat them!",
    "achievementStep_desc_325": "Successfully complete the Blade Coast event!",
    "achievementStep_desc_326": "Liberate all islands in the Blade Coast events normal mode!",
    "achievementStep_desc_327": "Equip a commander with the full Warlord Set!",
    "achievementStep_desc_328": "Equip a castellan with the full Khan Set!",
    "achievementStep_desc_329": "Defeat {0} nomad camp level 80 or higher!",
    "achievementStep_desc_330": "Collect {0} Khan tablets!",
    "achievementName_112": "Equipment collector",
    "achievementName_113": "Collector",
    "achievementName_114": "Treasure hunter",
    "achievementName_116": "Well-equipped",
    "achievementName_117": "Ready for combat",
    "achievementName_320": "Legend of the lions",
    "achievementName_321": "Warlord of the bears",
    "achievementName_323": "Cast light into the darkness",
    "achievementName_324": "Unexpected encounter",
    "achievementName_325": "The Blade Coast",
    "achievementName_326": "Terror of the seas",
    "achievementName_327": "Borrowed plumes",
    "achievementName_328": "Lord of the steppes",
    "achievementName_329": "Terror of the hordes",
    "achievementName_330": "Symbols of power",
    "achievementSeries_desc_112_short": "Find ordinary equipment",
    "achievementSeries_desc_113_short": "Find rare equipment",
    "achievementSeries_desc_114_short": "Find epic equipment",
    "achievementSeries_desc_115_short": "Find legendary equipment",
    "achievementSeries_desc_116_short": "Equip the commanders",
    "achievementSeries_desc_117_short": "Equip the castellans",
    "achievementSeries_desc_320_short": "Help Leopold III",
    "achievementSeries_desc_321_short": "Help Grimbert of Ursidae",
    "achievementSeries_desc_323_short": "Liberate the Thorn Kings land",
    "achievementSeries_desc_324_short": "Defeat the Cows of Terror",
    "achievementSeries_desc_325_short": "Complete the Blade Coast event",
    "achievementSeries_desc_326_short": "Liberate the islands of the Blade Coast",
    "achievementSeries_desc_327_short": "Complete the Warlord equipment set",
    "achievementSeries_desc_328_short": "Complete the Khan equipment set",
    "achievementSeries_desc_329_short": "Defeat nomad camps",
    "achievementSeries_desc_330_short": "Collect Khan tablets",
    "achievementName_115": "Shrouded in legend",
    "dialog_achievement_levelUp_reward": "Your reward:",
    "dialog_achievement_levelUp_title": "Reward",
    "achievementSeries_desc_100_short": "Own villages in Everwinter Glacier",
    "achievementStep_desc_335": "Win the nobility contest {0} times!",
    "achievementName_335": "Unstoppable",
    "achievementSeries_desc_335_short": "Win the nobility contest",
    "achievementName_331": "Noble squire",
    "achievementStep_desc_331": "Win first place in the nobility contest {0} times!",
    "achievementSeries_desc_331_short": "First place in the nobility contest",
    "achievementStep_desc_111_google_1": "Have 3 robber baron castles on at least level 5.",
    "achievementStep_desc_112_google_2": "Find 5 ordinary equipment items!",
    "achievementStep_desc_110_google_3": "Earn 100 honor points.",
    "achievementStep_desc_109_google_4": "Earn 500 glory points.",
    "achievementStep_desc_1_google_5": "Use market barrows to send 10,000 resources to other castle lords.",
    "achievementStep_desc_8_google_6": "Research three-field crop rotation level 5.",
    "achievementStep_desc_206_google_7": "Perform a sabotage with at least 50% damage.",
    "achievementStep_desc_3_google_8": "Reach experience level 10.",
    "achievementStep_desc_3_google_9": "Reach experience level 30.",
    "achievementStep_desc_3_google_10": "Reach experience level 60.",
    "achievementName_3_google_2": "Path to power 2",
    "achievementName_3_google_3": "Path to power 3",
    "achievementStep_desc_334": "Win the noble reward in the nobility contest {0} times!",
    "achievementName_334": "Member of the elite",
    "achievementSeries_desc_334_short": "Noble reward in the nobility contest",
    "achievementStep_desc_116_singular": "Fully equip {0} commander with equipment of at least {1} quality!",
    "achievementStep_desc_117_singular": "Fully equip {0} castellan with equipment of at least {1} quality!",
    "achievementStep_desc_112_singular": "Find 1 ordinary equipment item!",
    "achievementStep_desc_113_singular": "Find 1 rare equipment item!",
    "achievementStep_desc_114_singular": "Find 1 epic equipment item!",
    "achievementStep_desc_115_singular": "Find 1 legendary equipment item!",
    "achievementStep_desc_300_singular": "Complete one of the shady ladys tasks!",
    "achievementStep_desc_311_singular": "Win the second points reward from the marauder!",
    "achievementName_9": "Become a legend",
    "achievementStep_desc_331_singular": "Win first place in the nobility contest once!",
    "achievementStep_desc_334_singular": "Win the noble reward in the nobility contest once!",
    "achievementStep_desc_335_singular": "Win the nobility contest once!",
    "achievementStep_desc_9": "Reach legendary level {0}!",
    "achievementSeries_desc_9_short": "Reach a higher legendary level",
    "dialog_tools_overview": "Overview",
    "achievementStep_desc_306_singular": "Defeat the robber baron king 1 time.",
    "achievementstep_desc_317_singular": "Liberate the renegades in Everwinter Glacier 1 time.",
    "achievementstep_desc_318_singular": "Liberate the renegades in the Burning Sands 1 time.",
    "achievementstep_desc_319_singular": "Liberate the renegades in Fire Peaks 1 time.",
    "achievementName_309": "Relic hunter",
    "achievementStep_desc_309": "Help to complete a lost relic {0} times!",
    "achievementStep_desc_309_singular": "Help to complete a lost relic 1 time.",
    "achievementStep_desc_10": "Upgrade the hall of legends to level {1}",
    "achievementName_10": "Legend maker",
    "achievementStep_desc_121": "Heal {0} wounded units in the military hospital",
    "achievementName_121": "Benevolent leader",
    "achievementStep_desc_207": "Respond to an alliance help request {0} times",
    "achievementName_207": "Reinforcements",
    "achievementName_344": "Protector of the realm",
    "achievementSeries_desc_10_short": "Upgrade the hall of legends",
    "achievementSeries_desc_121_short": "Heal wounded units in the military hospital",
    "achievementSeries_desc_207_short": "Respond to an alliance help request",
    "achievementSeries_desc_344_short": "Defeat foreign invaders or Bloodcrows",
    "achievementSeries_desc_122_short": "Loot storm forts",
    "achievementStep_desc_122_singular": "Loot aquamarine from storm forts in the Storm Islands",
    "achievementStep_desc_122": "Loot {0} aquamarine from storm forts in the Storm Islands",
    "achievementName_123": "Island conquerer",
    "achievementSeries_desc_123_short": "Conquer resource islands",
    "achievementStep_desc_123_singular": "Conquer 1 resource island in the Storm Islands",
    "achievementStep_desc_123": "Successfully occupy {0} resource islands in the Storm Islands",
    "achievementName_345": "No mercy",
    "achievementSeries_desc_345_short": "Defeat Khan camps",
    "achievementStep_desc_345": "Defeat {0} Khan camps during the Khans revenge event",
    "achievementName_346": "Bulwark",
    "achievementSeries_desc_346_short": "Successfully defend against Khan attacks",
    "achievementStep_desc_346": "Successfully defend against {0} Khan attacks during the Khans revenge event",
    "achievementName_347": "Berserker mode",
    "achievementSeries_desc_347_short": "Collect rage points",
    "achievementStep_desc_347": "Collect {0} rage points during the Khans revenge event",
    "achievementName_122": "Commander of the seas",
    "achievementDesc_345": "Defeat {0} Khan camps during the Khans revenge event",
    "achievementDesc_346": "Successfully defend against {0} Khan attacks during the Khans revenge event",
    "achievementDesc_347": "Collect {0} rage points during the Khans revenge event",
    "achievementDesc_122": "Loot {0} aquamarine from storm forts in the Storm Islands",
    "achievementStep_desc_344": "Defeat {0} foreign invaders or Bloodcrows in battle",
    "achievementName_348": "Daimyo master",
    "achievementSeries_desc_348_short": "Defeat Daimyo castles",
    "achievementDesc_348": "Defeat {0} Daimyo castles during the Legion of the Daimyos event",
    "achievementName_349": "Last line of defense",
    "achievementSeries_desc_349_short": "Successfully defend attacks on townships",
    "achievementDesc_349": "Successfully defend {0} attacks on townships during the Legion of the Daimyos event",
    "achievementName_350": "Samurais fortune",
    "achievementSeries_desc_350_short": "Collect samurai medals",
    "achievementDesc_350": "Collect {0} samurai medals during the Legion of the Daimyos event",
    "achievementName_351": "Shoguns confidant",
    "achievementSeries_desc_351_short": "Collect shogun points",
    "achievementDesc_351": "Collect {0} shogun points during the Legion of the Daimyos event",
    "achievementName_352": "Blade Coast Master 1",
    "achievementSeries_desc_352_short": "Complete the Master Mode 1",
    "achievementDesc_352": "Complete the Master Mode 1 of the Blade Coast event {0} times",
    "achievementName_353": "Blade Coast Master 2",
    "achievementSeries_desc_353_short": "Complete the Master Mode 2",
    "achievementDesc_353": "Complete the Master Mode 2 of the Blade Coast event {0} times",
    "achievementName_354": "Relic attack",
    "achievementSeries_desc_354_short": "Relic commander",
    "achievementDesc_354": "Equip a commander with only relic equipment",
    "achievementName_355": "Silver relic attack",
    "achievementSeries_desc_355_short": "3 silver star relic commander",
    "achievementDesc_355": "Equip a commander with only relic equipment of 3 silver stars",
    "achievementName_356": "Gold relic attack",
    "achievementSeries_desc_356_short": "3 gold star relic commander",
    "achievementDesc_356": "Equip a commander with only relic equipment of 3 gold stars",
    "achievementName_357": "Relic defense",
    "achievementSeries_desc_357_short": "Relic castellan",
    "achievementDesc_357": "Equip a castellan with only relic equipment",
    "achievementName_358": "Silver relic defense",
    "achievementSeries_desc_358_short": "3 silver star relic castellan",
    "achievementDesc_358": "Equip a castellan with only relic equipment of 3 silver stars",
    "achievementName_359": "Gold relic defense",
    "achievementSeries_desc_359_short": "3 gold star relic castellan",
    "achievementDesc_359": "Equip a castellan with only relic equipment of 3 gold stars",
    "achievementName_360": "Green thumb",
    "achievementSeries_desc_360_short": "Own relic greenhouse or relic conservatory",
    "achievementDesc_360": "Own {0} relic greenhouses or relic conservatories of at least level {1} in the Great Empire main castle",
    "achievementName_361": "World traveler",
    "achievementSeries_desc_361_short": "Participate in the Outer Realms",
    "achievementDesc_361": "Participate in Outer Realms event {0} times",
    "achievementName_362": "End of the World",
    "achievementSeries_desc_362_short": "Participate in the Beyond the Horizon",
    "achievementDesc_362": "Participate in the Beyond the Horizon event {0} times",
    "achievementName_363": "Economist",
    "achievementSeries_desc_363_short_old": "Own a food production build item",
    "achievementDesc_363_old": "Own a food production build item of at least level {0}",
    "achievementName_364": "Drunkard",
    "achievementSeries_desc_364_short": "Produce mead",
    "achievementDesc_364": "Produce {0} mead per hour at your main castle",
    "achievementName_365": "Apiculturist",
    "achievementSeries_desc_365_short": "Produce honey",
    "achievementDesc_365": "Produce {0} honey per hour in your main castle",
    "achievementStep_desc_348": "Defeat {0} Daimyo castles during the Legion of the Daimyos event",
    "achievementStep_desc_349": "Successfully defend {0} attacks on townships during the Legion of the Daimyos event",
    "achievementStep_desc_350": "Collect {0} samurai medals during the Legion of the Daimyos event",
    "achievementStep_desc_351": "Collect {0} shogun points during the Legion of the Daimyos event",
    "achievementStep_desc_352": "Complete {0} times the Master Mode 1 of the Blade Coast event",
    "achievementStep_desc_353": "Complete {0} times the Master Mode 2 of the Blade Coast event",
    "achievementStep_desc_354": "Equip a commander with only relic equipment",
    "achievementStep_desc_355": "Equip a commander with only relic equipment of 3 silver stars",
    "achievementStep_desc_356": "Equip a commander with only relic equipment of 3 gold stars",
    "achievementStep_desc_357": "Equip a castellan with only relic equipment",
    "achievementStep_desc_358": "Equip a castellan with only relic equipment of 3 silver stars",
    "achievementStep_desc_359": "Equip a castellan with only relic equipment of 3 gold stars",
    "achievementStep_desc_360": "Own {0} relic greenhouses or relic conservatories of at least level {1} in the Great Empire main castle",
    "achievementStep_desc_361": "Participate in Outer Realms event {0} times",
    "achievementStep_desc_362": "Participate in the Beyond the Horizon event {0} times",
    "achievementStep_desc_363": "Own {0} {1} of exactly level {2}",
    "achievementStep_desc_364": "Produce {0} mead per hour at your main castle",
    "achievementStep_desc_365": "Produce {0} honey per hour in your main castle",
    "achievementSeries_desc_363_short": "Own {0} {1}",
    "achievementDesc_363": "Own {0} {1} of level {2}",
    "achievementDesc_360_singular": "Own {0} relic greenhouse or relic conservatory of at least level {1} in the Great Empire main castle",
    "achievementStep_desc_360_singular": "Own {0} relic greenhouse or relic conservatory of at least level {1} in the Great Empire main castle",
    "achievementSeries_desc_366_short": "Own a shield-maiden",
    "achievementDesc_366": "Own a shield-maiden level {0}",
    "achievementDesc_367": "Own a valkyrie ranger level {0}",
    "achievementName_367": "Forest mistress",
    "achievementSeries_desc_367_short": "Own a valkyrie ranger",
    "achievementName_366": "Valhallas pride",
    "achievementStep_desc_366": "Own a shield-maiden level {0}",
    "achievementStep_desc_367": "Own a valkyrie ranger level {0}",
    "achievementDesc_368": "Own a protector of the north level {0}",
    "achievementDesc_369": "Own a valkyrie sniper level {0}",
    "achievementName_368": "Valhallas guard",
    "achievementName_369": "Hearth protector",
    "achievementSeries_desc_368_short": "Own a protector of the north level {0}",
    "achievementSeries_desc_369_short": "Own a valkyrie sniper level {0}",
    "achievementStep_desc_368": "Own a protector of the north level {0}",
    "achievementStep_desc_369": "Own a valkyrie sniper level {0}",
    "achievementDesc_370": "Defeat {0} {1} level foreign invaders.",
    "achievementDesc_371": "Defeat {0} {1} level Bloodcrow Lords.",
    "achievementName_370": "Invader slayer",
    "achievementName_371": "Scourge of the Bloodcrows",
    "achievementSeries_desc_370_short": "Defeat {0} {1} level foreign invaders.",
    "achievementSeries_desc_371_short": "Defeat {0} {1} level Bloodcrow Lords.",
    "achievementSingleStep_1084": "Unlocks the hard difficulty level for the Foreign Invasion.",
    "achievementSingleStep_1085": "Unlocks the hard+ difficulty level for the Foreign Invasion.",
    "achievementSingleStep_1086": "Unlocks the expert difficulty level for the Foreign Invasion.",
    "achievementSingleStep_1087": "Unlocks the expert+ difficulty level for the Foreign Invasion.",
    "achievementSingleStep_1088": "Unlocks the master difficulty level for the Foreign Invasion.",
    "achievementSingleStep_1089": "Unlocks the master+ difficulty level for the Foreign Invasion.",
    "achievementSingleStep_1090": "Unlocks the hard difficulty level for the Bloodcrow Invasion.",
    "achievementSingleStep_1091": "Unlocks the hard+ difficulty level for the Bloodcrow Invasion.",
    "achievementSingleStep_1092": "Unlocks the expert difficulty level for the Bloodcrow Invasion.",
    "achievementSingleStep_1093": "Unlocks the expert+ difficulty level for the Bloodcrow Invasion.",
    "achievementSingleStep_1094": "Unlocks the master difficulty level for the Bloodcrow Invasion.",
    "achievementSingleStep_1095": "Unlocks the master+ difficulty level for the Bloodcrow Invasion.",
    "achievementStep_desc_370": "Defeat {0} {1} level foreign invaders.",
    "achievementStep_desc_371": "Defeat {0} {1} level Bloodcrow Lords.",
    "achievementDesc_372": "Defeat {0} {1} level samurai camps.",
    "achievementName_372": "Samurai master",
    "achievementSeries_desc_372_short": "Defeat {0} {1} level samurai camps.",
    "achievementSingleStep_1096": "Unlocks the hard difficulty level for the samurai camps.",
    "achievementSingleStep_1097": "Unlocks the hard+ difficulty level for the samurai camps.",
    "achievementSingleStep_1098": "Unlocks the expert difficulty level for the samurai camps.",
    "achievementSingleStep_1099": "Unlocks the expert+ difficulty level for the samurai camps.",
    "achievementSingleStep_1100": "Unlocks the master difficulty level for the samurai camps.",
    "achievementSingleStep_1101": "Unlocks the master+ difficulty level for the samurai camps.",
    "achievementStep_desc_372": "Defeat {0} {1} level samurai camps.",
    "achievementDesc_373": "Defeat {0} {1} level nomad camps.",
    "achievementName_373": "Nomad vanquisher",
    "achievementSeries_desc_373_short": "Defeat {0} {1} level nomad camps.",
    "achievementSingleStep_1102": "Unlocks the hard difficulty level for the nomad camps.",
    "achievementSingleStep_1103": "Unlocks the hard+ difficulty level for the nomad camps.",
    "achievementSingleStep_1104": "Unlocks the expert difficulty level for the nomad camps.",
    "achievementSingleStep_1105": "Unlocks the expert+ difficulty level for the nomad camps.",
    "achievementSingleStep_1106": "Unlocks the master difficulty level for the nomad camps.",
    "achievementSingleStep_1107": "Unlocks the master+ difficulty level for the nomad camps.",
    "achievementStep_desc_373": "Defeat {0} {1} level nomad camps."
  },
  "alerts_and_errors": {
    "alert_badword": "Please watch your language. Inappropriate language will not be tolerated!",
    "alert_castlenameTooShort": "The name is too short.",
    "alert_disassembleBuilding_copy": "Do you really want to demolish this building?",
    "alert_message_is_not_available": "The offer has expired.",
    "alert_noCash_copy": "You dont have enough coins.",
    "alert_nofolk_copy": "You cant collect taxes until your castle has some citizens!",
    "alert_noFood_copy": "You dont have enough food for this.",
    "alert_noSpyData": "The results of the espionage mission are no longer up to date.",
    "alert_noStone_copy": "You dont have enough stone for this.",
    "alert_noWood_copy": "You dont have enough wood for this.",
    "alert_noWorkshop_copy": "You dont have the right workshop to produce tools.",
    "alert_no_enough_ressources_season": "You dont have enough resources. Send more or loot villages!",
    "alert_no_free_buildslot": "You dont have a free construction slot.",
    "alert_no_free_unitslot": "You do not have a free slot.",
    "alert_no_free_unitSpace": "Youve reached the unit limit already.",
    "alert_tax_askForBribe_copy": "You came too late, and part of your taxes has been lost! \nBribe the tax collector if you want to receive everything due to you.",
    "alert_tax_askForBribe_no": "Collect",
    "alert_tax_askForBribe_yes": "Bribe and collect",
    "alert_textTooShort": "The text is too short.",
    "alliance_name_invalide": "The alliance name has to contain at least one letter and cant have any special characters.",
    "dialog_armorerEventBuy_desc": "Tools are kept in this castle.",
    "dialog_forward_error_167": "This castle lord already has an espionage report for this target.",
    "elitebrazier_short_info": "Increases the defense of ranged soldiers using optimal protection",
    "errorCode_10": "You dont have enough coins.",
    "errorCode_100": "You need at least {0} soldiers placed in your wall attack waves to attack this castle.",
    "errorCode_101": "The selected units could not be found.",
    "errorCode_102": "This castle lord has already received a request from you. Wait a bit longer for a reply, or send them a message using the mail system.",
    "errorCode_103": "You already have too many sword brothers.",
    "errorCode_104": "This castle lord is already one of your sword brothers.",
    "errorCode_105": "You dont have any agents available.",
    "errorCode_107": "This castle lord already has too many sword brothers.",
    "errorCode_110": "Youre already in an alliance!",
    "errorCode_111": "This castle lord is already in your alliance.",
    "errorCode_112": "This alliance already has too many members.",
    "errorCode_113": "Your alliance rights are not high enough for this action.",
    "errorCode_114": "This alliance doesnt exist!",
    "errorCode_115": "There arent enough coins in the alliance funds.",
    "errorCode_117": "There are insufficient resources or currencies in the alliance funds.",
    "errorCode_12": "Your experience level is too low.",
    "errorCode_120": "This castle lords level is too low.",
    "errorCode_121": "Your soldiers have been gone for too long to call them back.",
    "errorCode_122": "Attack not possible! You cant attack members of your own alliance or alliances who are in a pact with you.",
    "errorCode_123": "This castle lord is not a member of your alliance.",
    "errorCode_124": "You must be in the alliance for at least 24 hours before you can donate.",
    "errorCode_13": "You dont have enough sword brothers.",
    "errorCode_140": "You have to occupy this outpost for {0} before you can surrender it.",
    "errorCode_161": "This castle lord has already joined an alliance!",
    "errorCode_162": "This outpost is already in the process of being surrendered, it cant be canceled.",
    "errorCode_164": "You dont have a castle in the previous kingdom yet!",
    "errorCode_168": "Youve already applied to join this alliance!",
    "errorCode_173": "A one-time email address is not allowed.",
    "errorCode_184": "Youve already reached the maximum number of wood villages.",
    "errorCode_185": "Youve already reached the maximum number of stone villages.",
    "errorCode_186": "Youve already reached the maximum number of food villages.",
    "errorCode_187": "You need a loot warehouse before you can capture villages.",
    "errorCode_188": "You need to post at least one soldier in this village to maintain your ownership of it.",
    "errorCode_189": "You can no longer bring these troops back to their old castle.",
    "errorCode_190": "Construction already in progress! The ongoing building project needs to be finished first.",
    "errorCode_193": "No new destination found. The current destination will remain and no rubies will be deducted.",
    "errorCode_193a": "You can only do that in a capital.",
    "errorCode_194": "You can only control one capital.",
    "errorCode_197_2": "This action cant be performed from here while the main castle is being relocated.",
    "errorCode_200": "This location is already occupied by another castle lord.",
    "errorCode_21": "Player not found.",
    "errorCode_22": "This alliance name is already taken!",
    "errorCode_23": "This email address is already in use.",
    "errorCode_24": "Email addresses from this host are not permitted.",
    "errorCode_25": "Youve already performed this action.",
    "errorCode_29": "Were upgrading our game servers! Soon youll be able to play in new worlds. Please wait and then try again.",
    "errorCode_55": "You dont have enough resources.",
    "errorCode_56": "You cant upgrade this building yet.",
    "errorCode_7": "This function is not available on this network.",
    "errorCode_70": "Bad words are not allowed here!",
    "errorCode_87": "You dont have the required building or the event has already ended.",
    "errorCode_92": "You cant attack yourself.",
    "errorCode_95": "This target cant be attacked again yet. Wait for targets cooldown to end or refresh the world map.",
    "errorCode_98": "The text youve entered is too short.",
    "errorCode_99": "The text youve entered is too long.",
    "needWallUpgrade": "Wall upgrade needed",
    "register_emptyName_copy": "The name cant be left blank or contain special characters.",
    "errorCode_116": "Unfortunately you dont have enough rubies in your alliance funds. Would you like to buy more now and donate some from your private funds?",
    "alert_noMarketplace": "This castle doesnt have a marketplace.\nYou cant trade without a marketplace.",
    "alert_noResearch_copy": "You can only conduct research in your main castle.",
    "errorCode_106": "This lords castle is in ruins.\nYou can take action.",
    "alert_PlayerRuin": "This lords castle has fallen to ruin.\nYou cant interact with it.",
    "errorCode_131": "This castle lord is protected from attacks.",
    "alert_accountdeleted_title": "Data not found!",
    "alert_accountdeleted_copy": "Unable to find data for the following account:\n\n{0}\n\nHow would you like to proceed?",
    "alert_accountdeleted_support": "Contact support",
    "alert_account_deleted_newaccount": "Create new account",
    "alert_messages_nocontent": "There is no text in your message.",
    "alert_messages_norecepient": "You have not specified a recipient.",
    "alert_notower_copy": "You need to expand your castle in order to build more towers.",
    "alert_restartapp_copy": "Please restart the app.",
    "alert_serverIsUpdating_copy": "The game server is being updated. Please try again in a few minutes.",
    "alert_serverIsUpdating_title": "Connection failed",
    "error_noRAM_title": "Memory error",
    "error_noRAM_copy": "Not enough space to play Empire: Four Kingdoms! Please delete apps, photos, or videos to continue.",
    "alert_need_tavern": "Requires a tavern",
    "errorCode_66": "The contents of this message are no longer available.",
    "errorCode_228": "You cant send any more market barrows to this destination right now.",
    "alert_no_appropriate_building": "This building needs to already be upgraded to its highest level before the architect can upgrade it further.",
    "errorCode_197": "Your castle is presently moving to a new location on the world map. You cant send soldiers or market barrows to or from the castle during the move. \nThe move will take another {0}.",
    "errorCode_258": "You dont have enough tickets to spin the wheel of fortune.",
    "errorCode_212": "You cant relocate your castle while you have soldiers or market barrows on the move. You can relocate your castle as soon as your units return.",
    "alert_accountdeleted_copy_polska": "Kontynuuj rozbudowę swojego zamku w nowej aplikacji!\n&lt;a href",
    "errorCode_199": "This castle is currently being moved to a new location. You cant dispatch any market barrows, spies, or soldiers to this castle while its being relocated. Wait until the process is done and then select the castle in its new position.",
    "alert_account_deleted_retry": "Retry",
    "alert_switchGameServer_copy": "You will have to start a new game to switch the game server. Your progress on the current server will not be lost. Rubies, resources, and items will remain on your old account, though you can only switch back to the previous server once you have reached level 2 on the new server. Then you can save your new account and change servers again.",
    "alert_AchievementLevelTooLow": "You need to be at least level {0} to collect achievements.",
    "alert_equipment_levelTooLow": "You need to be at least level {0} to find equipment items.",
    "errorCode_208": "This equipment item doesnt exist!",
    "errorCode_220": "Your equipment inventory is full!",
    "ALLI_IS_NOT_AUTO_JOIN_ENABLED": "This alliance is no longer open. Youll need the leaders approval before you can join the alliance. Please send the alliance a request to join if youd like to try again.",
    "ALLI_IS_NOT_AUTO_JOIN_ENABLED_HEADER": "Request to join failed",
    "errorCode_235": "You cant join this faction right now.",
    "errorCode_278": "Youve been banished from this alliance. You cant become a member using the automatic join feature. \nYou can send a message to the leader or an officer to ask to be invited to join again, however.",
    "errorCode_109": "All the market barrows from the selected castle are currently on the move. You will only be able to transport resources again once the market barrows have returned.",
    "errorCode_225": "The contents of this message are no longer available.",
    "errorCode_94": "This castle lord is protected from attacks.",
    "alert_leaveAlliance_capitalSelf": "If you leave the alliance now, you will no longer be able to benefit from the advantages of the capital. If youre recruiting units that require a capital, their recruitment will be canceled in all your castles and the recruitment costs will be refunded.\nAre you sure you want to leave this alliance?",
    "alert_leaveAlliance_capitalOther": "If you leave this alliance, the other alliance members will no longer have access to your capital. If other members are recruiting units that require a capital, recruitment will be canceled for all members. \nAre you sure you want to leave this alliance?",
    "kingstower_unitWarningQuestion": "You need at least one soldier stationed in this royal tower to keep control of it. \nDo you want to withdraw all soldiers and surrender the tower?\nNote: All tools left in the tower will be lost.",
    "errorCode_252": "You cant control more than one trading metropolis at the same time. In order to capture this trading metropolis, surrender your current trading metropolis or cancel your ongoing attempt to capture another trading metropolis.",
    "alreadyConquerMetropolMovement": "There is already a conquering army on its way to a trading metropolis.",
    "alert_dismissAlliance_capitalLost": "If you remove this member, your alliance will lose their capital. If troops that require a capital are currently being recruited, their recruitment will be canceled and the costs refunded. Are you sure you want to remove this member?",
    "alert_leaveAlliance_capitalBoth": "If you leave this alliance, its members will lose access to your capital and you will no longer be able to access capitals belonging to other members. The recruitment of certain soldiers may be canceled. Are you sure you want to leave this alliance?",
    "alert_leaveAlliance_metropolSelf": "If you leave this alliance, you will lose the advantages of its trading metropolis. This means you will no longer have a bonus on food production. Are you sure you want to leave this alliance?",
    "alert_leaveAlliance_metropolOther": "If you leave this alliance, its members will lose access to your trading metropolis. This means they will no longer have a bonus on food production. Are you sure you want to leave this alliance?",
    "alert_dismissAlliance_metropolLost": "If you remove this member, your alliance will no longer have access to their trading metropolis. This means your alliance will also no longer have a bonus on food production. Are you sure you want to remove this member?",
    "alert_leaveAlliance_metropolBoth": "If you leave this alliance, its members will lose access to your trading metropolis. This means they will no longer have a bonus on food production. You will also lose the bonus from trading metropolises that belong to other castle lords. Are you sure you want to leave this alliance?",
    "errorCode_11": "You dont have enough rubies!",
    "dialog_googlewarning_text": "You need an active Google Play account to log in with Google+.",
    "alert_rubymine_depleated_title": "Mine exhausted!",
    "alert_rubymine_depleated_copy": "You cant mine any more rubies here because this mine has been exhausted! Demolish the mine or keep it as a decorative item.",
    "alert_coinmine_depleated_title": "Supplies exhausted!",
    "alert_coinmine_depleated_copy": "You cant mint any more coins here because all the material has been used up! Demolish the building or keep it as a decorative item.",
    "errorCode_209": "This event is already finished. You can no longer perform the selected action.",
    "errorCode_abandonCapital": "You cant do that while surrendering this capital.",
    "errorCode_53": "This village doesnt belong to you or has already been captured by another castle lord.",
    "alert_villageNotOwned_copy": "You cant name this territory because it has already been captured by another castle lord.",
    "alert_notEnoughResources_pearlRelics_copy": "You dont have enough pearls! Attack more towers and convoys in the Blade Coast kingdom to plunder more pearls.",
    "alert_season_sendTroops_insufficentTime": "Warning! Your troops wont reach the destination before the time runs out. But if you use rubies, the troops will arrive immediately!\nAre you sure you want to dispatch the troops?",
    "alert_season_sendRes_info_insufficentTime": "Warning! Your resources wont reach the destination before the time runs out. But if you use rubies, the resources will arrive immediately!\nAre you sure you want to send the resources?",
    "alert_seasonEvent_cooldown_village": "You cant attack this village again at the moment.",
    "errorCode_274": "You waited too long! The packs price is no longer valid because the number of resources in your storehouse has changed too much. Please try to buy the pack again.",
    "not_possible_in_capital": "This action is not possible in a capital.",
    "not_possible_in_metropolis": "This action is not possible in a trading metropolis.",
    "errorCode_163": "Youre already researching something!",
    "new_AGB_dialogLink": "http://www.goodgamestudios.com/terms-conditions/",
    "alert_notEnoughCurrency_khanTablets_copy": "You dont have enough Khan tablets! Attack more nomad camps to capture more tablets. You can find the camps on the empires world map.",
    "errorCode_310": "You have to occupy this trading metropolis for {0} before you can surrender it.",
    "errorCode_313": "You have exceeded the maximum units allowed on one flank. This is due to a recent change in an effect that altered the maximum capacity. Please remove some troops to proceed with the attack.",
    "alert_fameTitle_notFound": "No one currently has the title of the Invincible.",
    "errorCode_wheel_inventoryFull": "You cant receive your prize since your equipment inventory is full. This means that you get back your tickets for this spin.",
    "dialog_optionsChangeServer_alert": "You need to save your account before changing game servers.",
    "popup_serverDowntime_title": "Under maintenance",
    "popup_serverDowntime_text": "The game server will be down for maintenance in a few moments.",
    "alert_troopsHaveDied": "These units are no longer available. Maybe they were lost during an enemy attack. Check your inbox to see if theres a battle report.",
    "alliance_difference_too_big": "Your alliances level is too low to declare war on this alliance.",
    "alert_bug_android5_v1_copy": "Hello!\n \nSince the latest update to Android 5.0, many players have been reporting that they cant load different game apps, cant download updates, and are having problems in the in-game shop.\n \nWe are currently working closely with Google to find a solution to these problems as soon as possible. Until then, we recommend that you dont update your operating system.\n\nIn general, its always a good idea to save your account so that problems with your device dont make you lose your progress in the game.\n \nYour Empire: Four Kingdoms Team",
    "alert_bug_android5_v1_subject": "Android 5.0 problems",
    "alert_messages_recipientLevelTooLow": "This castle lord isnt at a level high enough to be able to read messages.",
    "errorCode_145": "Unfortunately youre too late. The event has already finished. Dont despair though, the next event will start soon.",
    "errorCode_265": "You cant send all of your food, otherwise youll lose your units!",
    "alert_eventendet": "The event has expired.",
    "errorCode_323": "This message could not be forwarded due to invalid recipient(s).",
    "alert_noCastleInKingdom": "The recipient of your resource transport doesnt own a castle in the kingdom youve selected.",
    "errorCode_324": "The loot you chose to focus on cant be plundered in this kingdom.",
    "errorCode_325": "You cant use this bonus yet. Unlock it by reaching higher levels on the other bonuses.",
    "errorCode_315": "You cant complete this action since your troops wouldnt arrive until after the event is over.",
    "errorCode_2": "You cant perform this action now!",
    "errorCode_327": "You dont have enough of this type of resource.",
    "errorCode_328": "This player was not found in the rankings.",
    "errorCode_301": "Please make space in your equipment or gem inventory.",
    "errorCode_204": "You cannot attack this target right now.",
    "errorCode_277": "No enemy camps can be attacked at the moment.",
    "errorCode_275": "No target for an attack could be found.",
    "errorCode_218": "You cant send any more troops as support.",
    "errorCode_326": "Your legendary level is too low.",
    "errorCode_179": "This destination was not recognized! Please return to your castle and try again later.",
    "errorCode_295": "This place is no longer bookmarked or can no longer be bookmarked!",
    "errorCode_259": "Your alliances level is too low to declare war on this alliance.",
    "errorCode_291": "This opponent has already been defeated.",
    "alert_seasonEvent_64_noGoldRunes_desc": "You dont have any rune gold. Play the Underworld event at master level to collect some!",
    "alert_maxAllianceBookmarks_desc": "Your alliance has reached the maximum number of alliance bookmarks. You need to delete an existing bookmark before you can create a new one.",
    "alert_monumentMoved_desc": "This monument has been relocated! Try to find a new one.",
    "alert_armorerUnavailable": "You can only buy this tool when the armorer appears in front of your castle again!",
    "errorCode_336": "You havent bought the right amount of rubies!",
    "target_not_owned": "This location is no longer under your control.",
    "alert_hospital_amountOutdated": "Since you were last here, more wounded soldiers have been admitted to the military hospital, so some of the units you had selected have been discharged. Please select new units for treatment.",
    "alert_notEnoughResources_aquamarine_copy": "You dont have enough aquamarine! Stock up your supplies by capturing the islands of the Storm natives or by looting resource islands and other lords castles.",
    "errorCode_337": "This kingdom hasnt been unlocked yet.",
    "errorCode_338": "The wishing well hasnt been completed yet.",
    "alert_allianceRepairHelp_countdown_title": "Request not possible at the moment",
    "alert_allianceRepairHelp_countdown_desc": "Youve already requested help for repairs! You have to wait a while before you can ask for help again.",
    "alert_allianceRepairHelp_progress_desc": "Your help request has been sent to the members of your alliance. The request is still open. You currently have {1} of the {0} replies you need.",
    "errorCode_263": "This area is already full. Please select another direction.",
    "alert_notOwnedAnymore": "This place is no longer under your control.",
    "alert_facebookLoginFailed": "Sorry! We werent able to connect to the friend who invited you.",
    "alert_facebookConnectFailed": "Sorry! We werent able to connect to Facebook.",
    "alert_facebookInvitationConfirmed": "Weve successfully connected to the friend who invited you.",
    "alert_facebookOtherServer": "You were invited by {0}. Unfortunately your friend is currently on another server. Do you want to start playing on your friends server? Keep in mind that you would then lose all of the progress youve made in your current player account!",
    "alert_facebookInvitationSent_singular": "Your invitation has been sent!",
    "alert_facebookInvitationSent_plural": "Your invitations have been sent!",
    "alert_OverwriteOldAccount_copy": "If you create a new account, your current data will be overwritten! Do you want to continue?",
    "alert_noSelfBookmark": "You cant bookmark a place which you already control.",
    "errorCode_329": "This location is not yet available. Please wait and try again later.",
    "errorCode_137": "This castle cant be renamed!",
    "errorCode_15": "You didnt change anything!",
    "errorCode_224": "You cannot do that while surrendering this location.",
    "errorCode_5": "The action could not be performed.",
    "errorCode_307": "You have to occupy this capital for {0} before you can surrender it.",
    "errorCode_203": "The target could not be found.",
    "errorCode_306": "This alliance doesnt have enough cargo points to place in the rankings.",
    "errorCode_305": "This castle lord has not yet entered the Battle for Berimond.",
    "errorCode_157": "You dont have enough space for the selected amount.",
    "alert_facebookOtherServer_confirmEmail": "You will start a new game on your friends server. This account can still be accessed using your password and email address. Continue?",
    "alert_facebookOtherServer_confirmNoEmail": "You will start a new game on your friends server, but this will cause you to lose all of the progress youve made in your current player account! Continue?",
    "alert_inbox_messageNotArchived": "This message could not be archived.",
    "alert_inbox_someMessagesNotArchived": "Some of the selected messages could not be archived.",
    "alert_inbox_allMessagesNotArchived": "The selected messages could not be archived.",
    "alert_paymentShop_down": "The shop is not available at the moment. Please try again later.",
    "errorCode_237": "Purchase not possible, maximum number reached.",
    "errorCode_233": "This action couldnt be completed as you no longer control the target.",
    "alert_notEnoughResources_coal_copy": "You dont have enough charcoal! Increase your resource production by building more production buildings or increasing your public order.",
    "alert_notEnoughResources_oil_copy": "You dont have enough olive oil! Increase your resource production by building more production buildings or increasing your public order.",
    "alert_notEnoughResources_glass_copy": "You dont have enough glass! Increase your resource production by building more production buildings or increasing your public order.",
    "alert_notEnoughResources_iron_copy": "You dont have enough iron ore! Increase your resource production by building more production buildings or increasing your public order.",
    "alert_notEnoughResources_needed": "You need:",
    "alert_notEnoughResources_skullRelics_copy": "You dont have enough talismans! Attack more towers and villages in the Thorn King event kingdom to plunder more talismans.",
    "alert_notEnoughResources_greenSkullRelics_copy": "You dont have enough thorn talismans! Attack more towers and villages in the Thorn King event kingdom to plunder more talismans.",
    "alert_notEnoughResources_silverRunes_copy": "You need more runestones! Attack more towers and resource lairs to plunder more runestones.",
    "alert_notEnoughResources_goldRunes_copy": "You need more rune gold! Attack more towers and resource layers to plunder more rune gold.",
    "alert_obtainedAllMaps_title": "All maps bought",
    "alert_obtainedAllMaps_desc": "You already own all the available maps. Now your troops will always find the fastest way home!",
    "laboratory_unitWarningQuestion": "You need at least one soldier stationed in this laboratory to keep control of it. \nDo you want to withdraw all the soldiers and surrender the laboratory?\nNote: All tools left in the laboratory will be lost.",
    "alert_laboratoryMoved_desc": "This laboratory has been relocated! Try to find a new one.",
    "not_possible_in_kingstower": "This is not possible in a royal tower.",
    "alert_assetLoadFail_copy": "The game elements failed to load. Please ensure that your device storage has enough space for {0} MB.",
    "alert_assetLoadFail_retry": "Please try again",
    "alert_assetLoadFail_contactSupport": "Contact support",
    "help_message_read_combat_forwarded": "A member of your alliance has sent you this message on the outcome of a battle!\n\nConsult the battle report if you would like more information about the battle.",
    "errorCode_296": "You dont control this place currently!",
    "errorCode_1": "An error has occurred, please try again in a few minutes.",
    "errorCode_262a": "Youre already playing in this world! If you want to create a new account on another game server, please select a different world.",
    "errorCode_262": "You dont have a marketplace. You need a marketplace to send resources!",
    "alert_factionTower_cooldown": "You cant attack this tower again at the moment.",
    "alert_monuments_sendRes_insufficentTime": "You cant send any more resources to the monument since they wont arrive before the monuments time has run out.",
    "alert_monuments_sendTroops_insufficentTime": "You cant send any more troops to the monument since they wont arrive before the monuments time has run out.",
    "errorCode_192": "No new destination found. The current destination will remain and no rubies will be deducted.",
    "alert_architect_noBuilding": "The architect cant upgrade this building yet since you dont currently own a building like this at the highest upgrade level in this kingdom! Check if you have a suitable building in one of the other kingdoms.",
    "alert_android_revokedStoragePermission_title": "Warning!",
    "alert_android_revokedStoragePermission_desc": "Empire: Four Kingdoms cant start because some permissions were disabled. Please enable these permissions under Settings.",
    "alert_android_revokedStoragePermission_settings": "Settings",
    "alert_android_revokedStoragePermission_ok": "OK",
    "alert_bluebox_title": "Warning!",
    "alert_bluebox_ok": "OK",
    "alert_bluebox_desc": "You are connected to a network with certain limitations. This could affect your connection while playing.",
    "alert_facebook_blueBoxConnect": "You cant connect to Facebook at this time because you are connected to a network with certain limitations.",
    "errorCode_152": "Your inventory is full! Please make space in your inventory.",
    "errorCode_339": "You dont have enough lucky pennies to do this.",
    "errorCode_341": "Your laboratory has already reached the highest level.",
    "errorCode_342": "Youve already reached the highest prize level.",
    "errorCode_347": "Your alliance doesnt have enough might points.",
    "errorCode_348": "Your alliances level is too low.",
    "errorCode_6": "The selected target is no longer on the world map and can no longer be attacked.",
    "errorCode_340": "Your resource storehouse doesnt have enough space for this!",
    "errorCode_343": "Youve sent too many invitations to your friends! You cant send more than 200 invitations per day. Try again tomorrow!",
    "errorCode_344": "Youve sent too many invitations to your friends! You cant send more than 10 invitations per minute. Try again later!",
    "errorCode_345": "Youve sent too many invitations to your friend! You cant send the same person more than 3 invitations per day. Try again tomorrow!",
    "errorCode_346": "This event is already finished. You can no longer perform the selected action.",
    "error_message_serverDown": "We uncovered a technical issue and had to shut down the game server in order to fix it. We apologize for any inconvenience.",
    "error_message_serverShutDown": "We uncovered a technical issue and will soon shut down the game server in order to fix it. We apologize for any inconvenience.",
    "error_message_serverDownTime": "The game server had to be shut down due to technical difficulties. We apologize for the wait and any inconvenience you may have experienced.",
    "error_message_stopEventAlien": "Due to a technical issue, the War of the Realms had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEventWoF": "Due to a technical issue, the wheel of fortune event had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEventBerimond": "Due to a technical issue, the Battle for Berimond had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEventPoints": "Due to a technical issue, the nobility contest had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEventNomad": "Due to a technical issue, the nomad invasion had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEventSamurai": "Due to a technical issue, the samurai invasion had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEventStorm": "Due to a technical issue, the Storm Islands competition had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEventAlliance": "Due to a technical issue, the alliance tournament had to be ended early. We apologize for any inconvenience.",
    "error_message_stopEvent": "Due to a technical issue, an event had to be deactivated. We apologize for any inconvenience.",
    "error_message_stopEvents": "Due to technical issues, some events had to be deactivated. We apologize for any inconvenience.",
    "error_message_noReward_compensation": "Due to a technical issue, certain rewards could not be credited. Please accept this gift as compensation.",
    "error_message_shop": "Due to a technical issue, the shop had to be temporarily deactivated. Unfortunately, it is not possible to purchase rubies at this time.",
    "error_message_generalSorry": "We would like to apologize for any inconvenience you may have experienced over the last few days.",
    "error_message_thankYou": "Thank you for your loyalty! We truly appreciate your support.",
    "error_message_troopLost": "Unfortunately, a technical issue has resulted in some troops being lost. The emperor would like to apologize by giving you his strongest soldiers and the food necessary to feed them.",
    "error_message_appleSorry": "We would like to apologize to all Apple users for any inconvenience resulting from the latest update.",
    "error_message_appleProblem": "We have unfortunately experienced technical problems that have affected our Apple users in particular. Please accept our apologies.",
    "error_message_androidSorry": "We would like to apologize to all Android users for any inconvenience resulting from the latest update.",
    "error_message_androidProblem": "We have unfortunately experienced technical problems that have affected our Android users in particular. Please accept our apologies.",
    "error_message_amazonSorry": "We would like to apologize to all Amazon users for any inconvenience resulting from the latest update.",
    "error_message_amazonProblem": "We have unfortunately experienced technical problems that have affected our Amazon users in particular. Please accept our apologies.",
    "error_message_externPartner": "We have unfortunately experienced a problem with one of our external partners. This resulted in some issues within the game. We would like to apologize for any inconvenience.",
    "errorCode_153": "No suitable opponent was found.",
    "alert_cooldown_title": "Attention!",
    "alert_cooldown_copy": "This target cant be attacked right now.",
    "alert_cooldown_attackable_in": "Can be attacked in:",
    "errorCode_172": "This building is already under construction. Wait until the current construction process has finished or skip the remaining time for rubies.",
    "errorCode_282": "This place could not be found on the world map.",
    "dialog_missingResources_header": "Buy resources",
    "permission_android6_storageAccess": "Empire: Four Kingdoms needs storage space to ensure that your progress and levels are not lost.",
    "permission_android6_activateStorageAccess": "Empire: Four Kingdoms requires permission to access your devices storage to save your progress. To play the game, please activate this function in your devices settings.",
    "dialog_equipment_fullInventory_title": "Inventory is full!",
    "dialog_equipment_fullInventory_items": "Theres no room in your armory for more equipment. To collect new equipment, you can sell unused items or forge them into new items in your smithy.",
    "dialog_equipment_fullInventory_gems": "Theres no room in your treasure vault for more gems. To collect new gems, you can sell unused gems or forge them into new gems in your gem smithy.",
    "errorCode_269": "The action could not be performed.",
    "alert_switchGameServer_noName_copy": "You have to choose a name before you can switch to another game server.",
    "errorCode_91": "The action could not be performed.",
    "alert_wrongKingdom": "You cant complete this task while in this kingdom.",
    "error_154": "Your castles storehouse is full!",
    "dialog_factionRecruit_alert_NoUpgrade_copy": "You dont have any more space for auxiliaries. Your auxiliaries headquarters is already at the highest level and cant be upgraded further.",
    "dialog_factionRecruit_alert_Upgrade_copy": "You dont have any more space for auxiliaries. Upgrade your auxiliaries headquarters to hire units again.",
    "alert_android_accDataFound_title": "Warning!",
    "alert_android_accDataFound_copy1": "We found unsaved account data on your device:",
    "alert_android_accDataFound_copy2": "What account data do you want to use?\n\nBe aware that the other account data will be overwritten and then lost.",
    "alert_android_accDataFound_acc_old": "Old data",
    "alert_android_accDataFound_acc_new": "New data",
    "alert_android_accDataFound_acc_info": "Created: {0}\nLast login: {1}\n{2}\n{3}",
    "alert_primeSale_joinEvent": "This discount is only for a special item sold by a merchant in an event kingdom. Would you like to join the event now?",
    "errorCode_175": "This place is located in a kingdom which you can no longer access.",
    "errorCode_219": "This event is already finished. You can no longer perform the selected action.",
    "spyWarning_warning": "No espionage report!",
    "dialog_noSpyMessage_copy": "Your spies couldnt carry out their mission because the target is no longer held by its original owner or its under protection.",
    "error_noGifts": "You dont own any more gift packages. Buy new ones from the gift peddler!",
    "errorCode_81": "The selected target is no longer available. The attack could not be carried out.",
    "dialog_shoppingCartPrimeDay_selectRewards": "There is a special offer active! Select 9 rewards of your choice and buy rubies afterwards to get them. If you proceed without selecting any rewards before you make your purchase, you will not receive any extra rewards. \nWould you like to select your rewards first?",
    "alert_giftInventoryFull": "Your gift inventory is full. You have to send the gifts you have already purchased before you can buy more.",
    "alert_maxDailyGifts": "You cannot send any more gifts today.",
    "errorCode_379": "This castle lords equipment inventory is currently full. They cant receive any more equipment items at the moment.",
    "alerts_assetLoading_warning": "Up to {0} MB of additional data may be downloaded. Wi-Fi connection is recommended.",
    "alerts_assetLoading_title": "Notification",
    "alert_ciExtract_inventoryFull": "Your build item inventory is full.",
    "errorCode_89": "The server is currently unable to perform this action. Please try again later.",
    "alert_downtime_oneMinute": "1 minute",
    "dialog_warning_sendAllFood": "If you send all your food away from here, your units will starve!\nDo you really want to send all your food to another castle?",
    "alert_eventNotRunning": "This event is currently not running. You can not perform the selected action.",
    "dialog_info_message_title_57": "Important information",
    "dialog_info_message_help_57": "Discuss it in the forum",
    "dialog_info_message_description_57": "In this update we are introducing the apprentice coin maker. \nHe will appear in front of your main castle and you can exchange your lucky pennies with him for amazing items.\nHurry and exchange your lucky pennies now so you dont miss out on his special goods and packages!",
    "errorCode_397": "You cant complete this action since the troops wouldnt arrive until after the event is over.",
    "errorCode_399": "The build item cannot be removed due to an ongoing process.",
    "alert_ci_removeNotPossible": "The build item cannot be removed due to an ongoing process.",
    "errorCode_404": "You have no commanders available right now!",
    "errorCode_408": "There isnt enough time for your troops to reach their destination before the event ends.",
    "errorCode_407": "You cant embed gems in this equipment item.",
    "error_shapeshifter_equipment_insufficientTime": "At least one piece of the selected commanders shapeshifter equipment will expire before the army arrives at the target. Do you want to proceed with the attack anyway?",
    "alert_gemInvFull_desc": "The inventory for gems is full. Sell gems or upgrade them in the smithy.",
    "errorCode_410": "You have either not selected a source or the selected source cannot be used.",
    "errorCode_411": "You have either not selected a target or the selected target cannot be used.",
    "errorCode_412": "You dont have enough fusion energy.",
    "errorCode_413": "You have either not selected a catalyst or the selected catalyst cannot be used.",
    "errorCode_414": "You have reached the maximum amount of fusion energy you can recharge with time skips.",
    "errorCode_415": "You have reached the maximum amount of fusion energy you can recharge with rubies.",
    "errorCode_416": "You cant perform the fusion as the building storehouse capacity is full.",
    "errorCode_93": "The maximum limit of this action/building type has been reached.",
    "alert_tooManyVillages": "Maximum number of this village type in current kingdom has been reached",
    "dialog_privateResourceVillages_shop_notEnoughTokens_desc": "You do not have enough village tokens. Village tokens can be obtained during special events and private offers.",
    "alert_rewards_inventoryFull": "Some of your rewards have been lost due to lack of inventory space!",
    "dialog_buyDialog_warning_soldOut_copy": "This package is currently out of stock.",
    "errorCode_425": "Your inventory is full! Please make space in your inventory.",
    "errorCode_424": "The time has expired and the reward has been lost.",
    "errorCode_221": "Invalid equipment choice",
    "alert_notEnoughCurrency_samuraiMedal_desc": "You dont have enough samurai medals! Attack Daimyo castles or defend townships to earn more medals. You can find castles and townships on the empires world map.",
    "alert_notEnoughCurrency_samuraiMedalAndTokens_desc": "You dont have enough samurai tokens and medals! Attack samurai camps for samurai tokens and attack Daimyo castles or defend townships for samurai medals.",
    "dialog_notEnoughSpecialCurrencyDialog_copy": "You dont have enough resources or currency for this action. You require:",
    "errorCode_252_Maya": "You cant control more than one city state at the same time. In order to capture this city state, surrender your current city state or cancel your ongoing attempt to capture another city state.",
    "errorCode_310_Maya": "You have to occupy this city state for {0} before you can surrender it.",
    "errorCode_1004": "You cant perform this action now!",
    "errorCode_1005": "You cant perform this action now!",
    "errorCode_1006": "You already have the maximum amount of observation towers.",
    "errorCode_369": "Unexpected Facebook error. Please try again later.",
    "errorCode_429": "You cant conquer this location right now.\nYour alliance already holds the maximum amount of this landmark type.",
    "alert_building_invalidCastle": "Invalid castle for this type of building.",
    "alert_restartapp_title": "Restart the app",
    "alert_restartapp_desc": "Please confirm and restart the game to get the latest changes.",
    "alert_districtFull": "District is full",
    "alert_commanderEquipment_attackWavesLost_copy": "You selected a commander who has less attack waves available. Soldiers and tools from the unavailable waves have been returned to the inventory.",
    "alert_commanderEquipment_unitAmountFlankLost_copy": "You have selected a commander with a smaller soldier limit on the front or flanks. Soldiers exceeding the new limit have been returned to the inventory.",
    "alert_registerreward_receivedAll_copy": "You already received all available daily registration rewards.",
    "errorCode_1007": "This action could not be performed. This is likely due to actions performed by an alliance member.",
    "errorCode_1008": "Time for entering the event has passed!",
    "errorCode_1009": "Action not possible due to jungle shrine being depleted.",
    "errorCode_432": "A skill activation is in progress",
    "alert_not_available": "Currently unavailable",
    "alert_notEnoughCurrency_khanMedal_copy": "You dont have enough Khan medals! Successfully defend your castle against Khan attacks to loot more medals. You can trigger attacks by taunting Khan camps when their rage level is full.",
    "errorCode_393": "Build item crafting in progress",
    "errorCode_177": "Cant be placed in this kingdom!",
    "errorCode_232": "One or more rewards have already been collected. Please try again to collect your pending rewards.",
    "errorCode_223": "Invalid amount selected. Please try again. If the problem persists, please check your inventory limits.",
    "errorCode_174": "You have already purchased this merchandise or service. If the purchase does not show up or does not activate, please contact the Goodgame Empire support team.",
    "errorCode_202": "This building or building upgrade is unavailable in this area. Please try another castle or camp.",
    "alert_tempServer_serverNotAvailable": "The event server is currently unavailable. Please log into Goodgame Empire again and try again to enter the event server at a later time.",
    "alert_kingdomLocked_goToMap": "This kingdom hasnt been unlocked yet.\n\nSelect confirm to go to the map of the kingdoms.",
    "errorCode_436": "The event has concluded already. No more daily scores will be calculated.",
    "dialog_attack_attackWaves_invalid_selectedWavesOverLimit_desc": "A tool or a piece of equipment granting extra attack waves has been removed. All troops and tools placed in slots of those extra waves have been removed from the attack and been returned to the inventory. Check your attack setup again before launching the planned attack.",
    "needDefWorkshopUpgrade": "Requires defense workshop level 4",
    "dialog_upgradeRequired_title": "Upgrade needed",
    "errorCode_266": "You cannot purchase more VIP-time at this point. Please try again if you have less than 180 days of VIP time remaining.",
    "dialog_options_newEmail_verificationSent_title": "Verification link sent",
    "error_email_empty": "Please enter a valid email address",
    "dialog_options_error_nameOnlyNumbers_desc": "The name you have entered contains only numbers.",
    "dialog_options_error_nameSpaces_desc": "The name you have entered contains invalid blank spaces.",
    "dialog_options_error_alreadyInUse_desc": "This email address is already in use.",
    "dialog_referFriend_failure_header": "Error",
    "errorCode_441": "A verification email has recently been sent to your email address. Verification mails can only be sent out every 12 hours. Please try again later.",
    "errorCode_10031": "this IP address has been temporarily blocked from creating new Goodgame Empire Accounts!",
    "notAvailableInAlpha": "This function is not available during this game alpha test. We apologize for the inconvenience.",
    "alert_cinematics_videoCannotDisplay": "The video cannot be played. Please try again later.",
    "dialog_attack_attackWaves_invalid_waveAndTroopCapacityEffectLost_desc": "Because you changed the commander, effects granting additional attack waves and granting an increased troop capacity have been lost. Troops and tools from the extra waves were returned to your inventory. Troops exceeding the capacity are still assigned to your attack. You need to reduce the amount of assigned troops before you can launch the attack.",
    "errorCode_211": "No skill points",
    "errorCode_222": "General is travelling with a commander/castellan.",
    "errorCode_311": "This process has already been completed.",
    "errorCode_446": "You cant purchase this currency right now, because you dont have enough space.",
    "needMoatUpgrade": "Moat upgrade needed",
    "alert_C2PurchaseNotEnabled": "The purchase of rubies is currently not enabled.",
    "email_current_confirm_validation_successful": "Your current email has been confirmed. You should now check your new email for another confirmation link.",
    "email_validation_multiple_clicks_error": "This confirmation link has already been clicked.",
    "email_confirm_old_request_error": "This seems to be an outdated confirmation link.",
    "email_change_cancelation_old_request_error": "This seems to be an outdated cancellation link.",
    "email_change_cancelation_successful": "Your email change request has been canceled.",
    "email_change_cancelation_multiple_clicks_error": "This cancellation link has already been selected.",
    "errorCode_450": "A confirmation has been sent and may take up to an hour. You can only change your password once per day, so try again tomorrow if needed.",
    "errorCode_OBJECT_INVALID_STATE": "This action is not possible at this time. Please try again later.",
    "errorCode_title": "Attention!",
    "error_twisted_firestarter_while_protected": "You can not sabotage other players while protection mode is enabled.",
    "dialog_shoppingCartPrimeDay_DontShowNotification": "Dont show this dialogue again for this offer",
    "dialog_shoppingCartPrimeDay_GoToShopButton": "Go To Shop",
    "dialog_shoppingCartPrimeDay_SeeOfferButton": "See Offer",
    "advisor_AttackFailed_reason4": "Your Advisor attack cannot continue.\nNot enough Units and/or Tools to launch the attack. Other commanders may also fail to launch their attacks if new units are not recruited.",
    "advisor_AttackFailed_reason5": "Your attack could not be completed due to a lack of Time Skips. If no Time Skips are available, future commanders may be unable to launch consecutive attacks and will be forced to retreat.",
    "advisor_AttackFailed_reason2": "Your Advisor attack cannot continue.\nNot enough Rubies or Fast Travel Feathers to launch the attack. Other commanders may also fail to launch their attacks if the resources are not replenished.",
    "advisor_AttackFailed_reason1": "Your Advisor attack cannot continue.\nNot enough Gold to launch the attack. Other commanders may also fail to launch their attacks if the resources are not replenished.",
    "advisor_AttackFailed_reason0": "Your Advisor attack could not proceed. Check the Advisor Overview for details on missing resources or other issues preventing the attack.",
    "info_attack_threshold": "Youve hit the daily limit of attacks. Each new attack will now have an increased cost, rising exponentially.",
    "title_attack_threshold": "Increased Attack Costs",
    "info_advisor_warning_commander": "This type of commander cant be used for Advisor Attacks. To be able to launch Advisor Attacks, please switch to a different commander.",
    "title_advisor_warning_commander": "Attention!",
    "errorCode_454": "Cant start a quest while another quest is active.",
    "errorCode_455": "Cant start quest while its on cooldown.",
    "errorCode_459": "This quest is currently occupied by another player.",
    "errorCode_400": "Quest info has changed."
  },
  "buildings_and_decorations": {
    "bakery_name": "Bakery",
    "bakery_short_info": "Reduces food consumption \nof all soldiers stationed here",
    "bakery_upgrade_info": "Further reduces food consumption of all soldiers stationed here",
    "barracks_name": "Barracks",
    "barracks_short_info": "This is where soldiers are recruited",
    "barracks_upgrade_info": "Activate new soldiers",
    "barrel_name": "Storage barrels",
    "barrel_short_info": "Increase the storage capacity for resources",
    "basic_moat_name": "Moat",
    "basic_moat_short_info": "Provides extra protection against attackers",
    "castlewall_name": "Castle wall",
    "castlewall_short_info": "Protects your castle against attackers",
    "contor_name": "Loot warehouse",
    "contor_short_info": "This is where the loot from villages is hoarded",
    "deco_armory_name": "Arsenal",
    "deco_banner_name": "War banner",
    "deco_cage1_name": "Cage",
    "deco_cage2_name": "Hanging cage",
    "deco_carriagegood_name": "Carriage",
    "deco_chicktower_name": "Dovecote",
    "deco_dragonhead_name": "Dragon head",
    "deco_fairground_name": "Festival square",
    "deco_fieldkitchen_name": "Field kitchen",
    "deco_flagpole_name": "Flagpole",
    "deco_flag_name": "Pennant",
    "deco_flatearth_name": "Flat earth fountain",
    "deco_fountainevil_name": "Dragon fountain",
    "deco_fountaingood_name": "Nymph fountain",
    "deco_gallows_name": "Gallows",
    "deco_horsestatue_name": "Gold knight",
    "deco_knightstatuegood_name": "Hero statue",
    "deco_marketbooth_name": "Market stall",
    "deco_minitree_name": "Ornamental tree",
    "deco_moral_short_info": "Raises the morale and therefore the combat strength of the units",
    "deco_outhouse_name": "Outhouse",
    "deco_park_name": "Park",
    "deco_piggyback_name": "The clever wives",
    "deco_pillory_name": "Pillory",
    "deco_puppettheater_name": "Theater",
    "deco_relict_name": "Ancient relic",
    "deco_short_info": "Increases public order and production of resources",
    "deco_signpost_name": "Signpost",
    "deco_sundial_name": "Sundial",
    "deco_supplies1_name": "Supplies",
    "deco_supplies2_name": "Wheelbarrow",
    "deco_swineking_name": "Pig king",
    "deco_thornskull_name": "Thorn skull",
    "deco_tjostplace_name": "Jousting arena",
    "deco_trainingfigure_name": "Training scarecrow",
    "deco_trainingground_name": "Drill ground",
    "deco_tree_name": "Kings tree",
    "deco_victorycolumn_name": "Victory column",
    "deco_waterwell_name": "Water well",
    "deco_wcampfire_name": "Campfire",
    "deco_weaponrack_name": "Weapons rack",
    "deco_witchwell_name": "Witch well",
    "deco_wpcampfire_name": "Large fire pit",
    "drillground_name": "Drill ground",
    "drillground_short_info": "Improves your soldiers training and makes them ready for combat sooner",
    "drillground_upgrade_info": "Further improves your soldiers training and makes them ready for combat even sooner",
    "dwelling_name": "Dwelling",
    "dwelling_short_info": "Increases population and therefore tax revenue",
    "dwelling_upgrade_info": "Increases population and tax revenue",
    "dworkshop_name": "Defense workshop",
    "dworkshop_short_info": "Defense tools are produced here",
    "dworkshop_upgrade_info": "Unlocks new defense tools",
    "estate_name": "Estate",
    "estate_short_info": "Determines how many castellans you have available",
    "estate_upgrade_info": "Increases the maximum number of castellans",
    "eventBuilding_Alchemist": "Alchemists pavilion",
    "eventBuilding_AllianceTournement": "Alliance tournament",
    "eventBuilding_Armorer": "Armorer",
    "eventBuilding_Artifact": "Traveling knights",
    "eventBuilding_BeggingKnights": "Marauders camp",
    "eventBuilding_Bountyhunter": "Shady lady",
    "eventBuilding_EventArchitekt": "Architects pavilion",
    "eventBuilding_Merchant": "Traveling merchant",
    "eventBuilding_RandomDungeon": "Spys camp",
    "eventBuilding_Renegade": "Renegade spy",
    "eventBuilding_RessourceExchanger": "Barterer",
    "eventBuilding_Tournement": "Herald of the Tournament",
    "eventBuilding_treasure": "Treasure chest",
    "expansion_buy": "Expansion",
    "expansion_higherLevelNeeded": "Available from level",
    "expansion_notEnoughResources": "Not enough \nresources",
    "expansion_title": "Expansion",
    "farm_name": "Farmhouse",
    "farm_short_info": "Produces food",
    "farm_upgrade_info": "Increases food production",
    "gate_name": "Castle gate",
    "gate_short_info": "The entrance to your castle",
    "gate_upgrade_info": "Improves defense against enemies attacking the castle gate",
    "guardpost_name": "Guardhouse",
    "guardpost_short_info": "Increases the number of city guards protecting the castle from spies",
    "guardpost_upgrade_info": "Increases the maximum number of city guards",
    "guard_tower_name": "Tower",
    "guard_tower_short_info": "Increases the number of soldiers that can be posted on the castle wall",
    "guard_tower_upgrade_info": "Increases the number of soldiers that can be posted on the castle wall",
    "hideout_name": "Hideout",
    "hideout_short_info": "Protects some of your resources from being plundered by enemies",
    "hideout_upgrade_info": "Increases the number of hidden resources",
    "huntertent_name": "Hunters camp",
    "huntertent_short_info": "Reduces food consumption of all soldiers stationed here",
    "hunter_name": "Hunting lodge",
    "keep_name": "The Keep",
    "keep_short_info": "Determines the building \nspeed in the castle",
    "keep_upgrade_info": "Increases building speed",
    "kingsstorage_name": "Royal storehouse",
    "kingsstorage_short_info": "Significantly increases the storage capacity for wood and stone",
    "lumbermill_name": "Sawmill",
    "lumbermill_short_info": "Increases the productivity of all woodcutters and forest lodges in the castle",
    "lumbermill_upgrade_info": "Increases the productivity bonus for all woodcutters and forest lodges",
    "maintent_name": "Main tent",
    "maintent_short_info": "The main tent in your camp.",
    "market_name": "Marketplace",
    "market_short_info": "Provides market barrows to transport resources",
    "market_upgrade_info": "Increases the maximum number of market barrows",
    "militarycamp_name": "Encampment",
    "militarycamp_short_info": "Determines the maximum number of commanders",
    "militarycamp_upgrade_info": "Increases the maximum number of commanders",
    "mill_name": "Flour mill",
    "mill_short_info": "Increases the productivity of all farmhouses and granaries in the castle",
    "mill_upgrade_info": "Increases the productivity bonus for all farmhouses and granaries",
    "palace_name": "Palace",
    "palace_short_info": "Enables the entire alliance to train very powerful units",
    "pdwelling_name": "Town house",
    "pdwelling_short_info": "Increases the population without significantly disturbing public order",
    "pdwelling_upgrade_info": "Increases population and tax revenue",
    "premium_moat_name": "Castle moat",
    "premium_moat_short_info": "Offers great protection against attackers",
    "punittent_name": "Large tents",
    "punittent_short_info": "Provides room for a large number of soldiers and lowers morale less than small tents",
    "quarry_name": "Stone quarry",
    "quarry_short_info": "Produces stone",
    "quarry_upgrade_info": "Increases stone production",
    "researchtower_name": "Research tower",
    "researchtower_short_info": "Unlocks research",
    "researchtower_upgrade_info": "Increases research speed",
    "rubble_name": "Rubble",
    "rubble_short_info": "The remains of a destroyed building",
    "stable_name": "Stables",
    "stable_short_info": "Unlocks horses to speed up the armys movement",
    "stable_upgrade_info": "Increases the speed of your horses",
    "stonemason_name": "Stonemason",
    "stonemason_short_info": "Increases the productivity of all stone quarries and stone works within the castle",
    "stonemason_upgrade_info": "Increases the productivity bonus for all stone quarries and stone works",
    "storage_name": "Supply storehouse",
    "storage_short_info": "Significantly increases the storage capacity for resources",
    "storehouse_name": "Storehouse",
    "storehouse_short_info": "Increases storage capacity",
    "storehouse_upgrade_info": "Increases storage capacity further",
    "tavern_name": "Tavern",
    "tavern_short_info": "Determines the maximum number of agents",
    "tavern_upgrade_info": "Unlocks new agents",
    "unittent_name": "Small tents",
    "unittent_short_info": "Provides room for more soldiers in your camp, but lowers morale",
    "village_name": "Name village",
    "watchtower_name": "Watchtower",
    "watchtower_short_info": "Alerts you of attacking armies earlier and more accurately",
    "watchtower_upgrade_info": "Improves the accuracy and range of incoming attack warnings",
    "woodcutter_name": "Woodcutter",
    "woodcutter_short_info": "Produces wood",
    "woodcutter_upgrade_info": "Increases wood production",
    "workshop_name": "Siege workshop",
    "workshop_short_info": "Siege tools are produced here",
    "workshop_upgrade_info": "Unlocks new siege tools",
    "expansion_complete": "Your castle is fully upgraded.",
    "defense_complete": "Your castles defense is fully upgraded.",
    "expansion_name": "Castle expansion",
    "expansion_short_info": "A castle expansion gives you more space and an extra tower base.",
    "builder_name": "Master builder",
    "builder_short_info": "Reduces the resources required for building and upgrading in your castle",
    "coalboost_name": "Dry storehouse",
    "coalboost_short_info": "Increases the productivity of all charcoal burners in the castle",
    "oilboost_name": "Olive press",
    "oilboost_short_info": "Increases the productivity of all olive groves in the castle",
    "glassboost_name": "Glass works",
    "glassboost_short_info": "Increases the productivity of all glass furnaces in the castle",
    "houseoffire_name": "Fire station",
    "houseoffire_short_info": "Reduces damage from fire during looting and sabotage",
    "factionhospital_name": "Field hospital",
    "factionhospital_short_info": "Ensures that a minimum number of defenders always survive a battle in the castle",
    "eventBuilding_Colossus": "Colossus",
    "deco_excalibur_name": "Kings sword",
    "hospital_name": "Military hospital",
    "expansion_buyPremium": "Premium expansion",
    "deco_park2_name": "Castle garden",
    "builder_upgrade_info": "Further reduces the resources required for building and upgrading in your castle",
    "coalboost_upgrade_info": "Increases the productivity bonus for all charcoal burners",
    "oilboost_upgrade_info": "Increases the productivity bonus for all olive groves",
    "glassboost_upgrade_info": "Increases the productivity bonus for all glass furnaces",
    "houseoffire_upgrade_info": "Further reduces damage from fire during looting and sabotage",
    "customdeco_colossus_name": "The Colossus",
    "eventBuilding_equipmentTrader": "Equipment trader",
    "eventBuilding_technicus": "The Technicus",
    "eventBuilding_PointEvent": "Nobility contest",
    "deco_kingsmaze_name": "Royal pleasure garden",
    "deco_kingsdinner_name": "Royal banquet",
    "crane_name": "Construction crane",
    "building_instant_complete_description": "You cannot commission any more buildings or upgrades. Do you want to complete the current construction process immediately for {0} rubies?",
    "building_instant_complete": "Complete",
    "hunter_upgrade_info": "Improves the ratio",
    "deco_triumphalarch1_name": "Triumph of honor",
    "deco_triumphalarch2_name": "Triumph of strength",
    "castlewall_upgrade_info": "Increases the defense of castle walls",
    "eventBuilding_lowLevelMerchant": "Thrifty merchant",
    "customdeco_colossusrider_name": "Horseman statue",
    "rubymine_name": "Ruby mine",
    "rubymine_short_info": "Periodically produces a load of rubies and increases public order",
    "rubymine_infotab_totalamount": "Total rubies",
    "rubymine_infotab_dailyamount": "Rubies per load",
    "coinmine_name": "Mint",
    "eventBuilding_coinmine": "Minters camp",
    "coinmine_short_info": "Periodically produces a load of coins",
    "coinmine_infotab_totalamount": "Total coins",
    "coinmine_infotab_dailyamount": "Coins per load",
    "eventBuilding_ResearchExpert": "Researcher",
    "coalmine_name": "Charcoal burner",
    "coalmine_short_info": "Produces charcoal",
    "coalmine_upgrade_info": "Increases production of charcoal",
    "olivepress_name": "Olive grove",
    "olivepress_short_info": "Produces olive oil",
    "olivepress_upgrade_info": "Increases production of olive oil",
    "glaziery_name": "Glass furnace",
    "glaziery_short_info": "Produces glass",
    "glaziery_upgrade_info": "Increases production of glass",
    "deco_seahorserider_name": "Knight of the Torrents",
    "deco_mermaidfore_name": "Bride of the Waves",
    "deco_museumofthesea_name": "Treasures from the Deep",
    "deco_seafight_name": "Seas of death",
    "deco_crusadereward_name": "Throne of the Necromancer",
    "deco_crusadesmall_name": "Maiden of the thorns",
    "deco_crusademedium_name": "Haunted tree",
    "deco_crusadelarge_name": "Rune stones",
    "mercenary_surroundings_name": "Mercenary post",
    "eventBuilding_luckyWheel": "Wheel of fortune",
    "emporium_name": "Emporium",
    "emporium_short_info": "Increases food production for all alliance members",
    "emporium_upgrade_info": "Increases food production for all alliance members",
    "metropolstorage_name": "Merchants storehouse",
    "metropolstorage_short_info": "Significantly increases the storage capacity for wood and stone",
    "metropolstorage_upgrade_info": "Increases the storage capacity for wood and stone",
    "building_info_emporium": "Food bonus for all alliance members",
    "deco_TerracottaSoldiers_name": "Terracotta soldiers",
    "deco_TortoiseTotem_name": "Nomad totem",
    "deco_SilverWinefountain_name": "Wine fountain",
    "deco_HorsetailFlag_name": "Horsetail banner",
    "eventBuilding_fameBoost": "Banner of glory",
    "demolish_instant_complete_description": "You cant commission any more buildings or upgrades. Do you want to complete the current demolition immediately for {0} rubies?",
    "deco_bearstatuebig_name": "Might of the Bear",
    "factionmarket_short_info": "Makes market barrows available for transporting resources and allows trade with other castle lords",
    "factionhuntertent_short_info": "Reduces food consumption of all the soldiers stationed here",
    "deco_lionstatuebig_name": "Pride of the Lion",
    "deco_lionagainstbear_name": "Legend of Berimond",
    "factionwatchtower_name": "Watchtower",
    "deco_freedomeagle_info": "Inspires joy and freedom in your citizens. Also increases public order.",
    "deco_freedomeagle_name": "Wings of liberty",
    "eventBuilding_UnitDealer": "Mercenary camp",
    "deco_dancingknight_name": "Brave farmer",
    "deco_thiefking_name": "Robber captain",
    "deco_vikingWarrior_name": "Honorable warrior",
    "deco_icechicken_name": "True friends",
    "deco_frozenBard_name": "Frozen bard",
    "deco_scorpionking_name": "Scorpion temple",
    "deco_whiteladystatue_name": "Guardian of Light",
    "deco_blackladystatue_name": "Guardian of Shadow",
    "unittent_upgrade_info": "Increases the space for soldiers in these tents and further reduces morale",
    "punittent_upgrade_info": "Provides room for a large number of soldiers and lowers morale less significantly than small tents",
    "huntertent_upgrade_info": "Further reduces food consumption of all the soldiers stationed here",
    "factionmaintent_name": "Main tent",
    "factionmaintent_short_info": "The main tent in your camp",
    "factionunittent_name": "Small tents",
    "factionunittent_short_info": "Provide room for more soldiers in your camp, but lower morale",
    "factionpunittent_name": "Large tents",
    "factionpunittent_short_info": "Provide space for a large number of soldiers, but lower morale by the same amount as small tents",
    "factionpunittent_upgrade_info": "Increase the space for soldiers in these tents, but lower morale",
    "factionstorage_name": "Supply storehouse",
    "factionstorage_short_info": "Greatly increases the storage capacity for resources",
    "factionmarket_name": "Marketplace",
    "factionhuntertent_name": "Hunters camp",
    "factionhuntertent_upgrade_info": "Further reduces food consumption of all the soldiers stationed here",
    "factionstable_name": "Stables",
    "factionstable_short_info": "Unlock horses to speed up the armys movement",
    "factionstable_upgrade_info": "Increase the speed of your horses",
    "factionguardpost_name": "Guardhouse",
    "factionguardpost_short_info": "Increases the number of city guards protecting the camp from spies",
    "factionguardpost_upgrade_info": "Increases the maximum number of city guards",
    "factionlookout_tower_name": "Tower",
    "factionlookout_tower_short_info": "Increases the number of soldiers that can be posted on the castle wall",
    "factionlookout_tower_upgrade_info": "Increases the number of soldiers that can be posted on the castle wall",
    "factionwatchtower_short_info": "Alerts you earlier and more accurately of attacking armies",
    "factionwatchtower_upgrade_info": "Upgrade the accuracy and scope of the early warning system",
    "factiondeco_factionflag_name": "War banner",
    "factiondeco_factionarmory_name": "Arsenal",
    "factiondeco_factiontrainingground_name": "Drill ground",
    "factiondeco_factionfieldkitchen_name": "Field kitchen",
    "factiongate_name": "Gate",
    "factiongate_short_info": "Determines your camps gate protection",
    "factiongate_upgrade_info": "Increases your camps gate protection",
    "factionmoat_moat_name": "Moat",
    "factionmoat_moat_short_info": "Provides extra protection against attackers",
    "factionpmoat_moat_name": "Castle moat",
    "factionpmoat_moat_short_info": "Offers great protection against attackers",
    "factionpalisade_name": "Palisades",
    "factionpalisade_short_info": "Protect your castle from attackers",
    "factionpalisade_upgrade_info": "Increase the defense of the palisades",
    "stronghold_name": "Stronghold",
    "stronghold_short_info": "Protects units from enemy attacks",
    "stronghold_upgrade_info": "Increases the capacity of the stronghold",
    "deco_victoryMemorial_name": "Defender of the realm",
    "deco_memorialTomb_name": "Savior of the empire",
    "deco_KingOfCommunity_name": "Throne of community",
    "deco_heroogerfight_name": "Hero of the Underworld",
    "deco_heroogerfight_desc": "Dedicated to the last great hero of the Underworld. He bore a certain resemblance to you...",
    "deco_crystalwaterfall_name": "Fountain of the forefathers",
    "legendWoodcutter_Name": "Forest lodge",
    "legendWoodcutter_short_info": "Produces lots of wood",
    "legendWoodcutter_upgrade_info": "Increases wood production",
    "legendQuarry_Name": "Stone works",
    "legendQuarry_short_info": "Produces lots of stone",
    "legendQuarry_upgrade_info": "Increases stone production",
    "legendFarm_name": "Granary",
    "legendFarm_short_info": "Produces lots of food",
    "legendFarm_upgrade_info": "Increases food production",
    "hospital_short_info": "Allows wounded soldiers to be healed after battle",
    "ironmine_name": "Iron mine",
    "ironmine_short_info": "Produces iron ore",
    "ironmine_upgrade_info": "Increases iron ore production",
    "smelter_name": "Iron works",
    "smelter_short_info": "Increases the productivity of all iron mines in the castle",
    "smelter_upgrade_info": "Increases the productivity bonus for all iron mines",
    "hospital_upgrade_info": "Increases the space for wounded units and raises the minimum number of defenders you can redeploy directly after battle",
    "hospital_info_capacity": "Space for wounded units",
    "hospital_info_defSurvivors": "Increase in the minimum percentage of units that can immediately be deployed again after a defensive battle",
    "deco_magnificentGarden_name": "Garden of splendor",
    "factionhospital_upgrade_info": "Increases the minimum percentage of defenders who survive a battle",
    "cargo_name": "Cargo ship",
    "cargo_short_info": "Secures aquamarine and increases your cargo points",
    "cargo_upgrade_info": "Increases your cargo points",
    "harbor_name": "Harbor",
    "harbor_short_info": "Unlocks quicker ships so your armies can travel faster",
    "harbor_upgrade_info": "Increases the speed of your ships",
    "deco_crystalPalace_name": "Mighty crystal palace",
    "deco_statuePond_name": "Pool of eternal beauty",
    "rubyWishingWell_name": "Wishing well",
    "deco_nomadhorsestatue_name": "Wrath of the nomads",
    "deco_wellOfDarkness_name": "Well of darkness",
    "factionunittent_upgrade_info": "Increase space for soldiers in these tents, but reduce morale even more",
    "deco_moaiheadofferings_name": "Ancestors of the Storm Islands",
    "deco_aquashop_short_info": "Increases public order and resource production.\nPlaced in your island castle.",
    "merchantItem_deco_130_desc": "A traditional nomad banner.",
    "merchantItem_deco_131_desc": "The finest wine flows in abundance from this fountain.",
    "merchantItem_deco_132_desc": "The sacred turtle of the nomads promises protection and prosperity.",
    "merchantItem_deco_133_desc": "These soldiers protect the Great Khan in the afterlife.",
    "merchantItem_deco_159_desc": "The first Sea Queens warriors are the heroes of countless legends.",
    "merchantItem_deco_160_desc": "This proud ship shattered on the rocks, but true beauty is everlasting.",
    "merchantItem_deco_161_desc": "Curiosities and trophies from the Sea Queens treasure chamber.",
    "merchantItem_deco_217_desc": "A work of art, created by the gentle spirit of an artist...and defaced by Obitus.",
    "merchantItem_deco_218_desc": "The unholy magic of the Necromancer is sapping the land and its inhabitants of their life force.",
    "merchantItem_deco_219_desc": "These defaced rocks allowed Obitus to spread his dark magic over the whole kingdom.",
    "merchantItem_deco_286_desc": "Many visitors to this fountain could have sworn they were being watched.",
    "merchantItem_deco_287_desc": "A beam of precious light shines from the heart of the mountain.",
    "merchantItem_deco_288_desc": "Dedicated to the brave warriors who once made the Underworld a safe place.",
    "merchantItem_deco_253_desc": "Increases public order and resource production.\nWill be placed in your island castle.",
    "merchantItem_deco_254_desc": "Increases public order and resource production.\nWill be placed in your island castle.",
    "merchantItem_deco_255_desc": "Increases public order and resource production.\nWill be placed in your island castle.",
    "merchantItem_deco_130_name": "Horsetail banner",
    "deco_toweronrocks_name": "Festival tower",
    "deco_samuraiFountain_name": "Fountain of inner peace",
    "deco_samuraitemple_name": "Temple of harmony",
    "buildslot_copy": "Construction slot",
    "moat_upgrade_info": "Increases your castles moat protection and improves its defense",
    "gloryMemorial_name": "Glory memorial",
    "gloryMemorial_short_info": "Grants a bonus on glory points earned during battles in this kingdom",
    "gloryMemorial_upgrade_info": "Increases the buildings glory bonus",
    "deco_gloryWarrior_name": "Glorious warrior",
    "deco_springdeco_name": "Shrine of the forest guardians",
    "deco_berimondTree_name": "Witness to the past",
    "deco_berimondPond_name": "Predator pond",
    "factionunitcamp_name": "Headquarters",
    "factionunitcamp_short_info": "Provides space for auxiliaries",
    "factionunitcamp_upgrade_info": "Increases space for auxiliaries",
    "factionunitcamp_info_capacity": "Space for auxiliaries",
    "factionbarracks_name": "Training grounds",
    "factionbarracks_short_info": "You can hire auxiliaries here",
    "factionbarracks_upgrade_info": "Lets you hire more auxiliaries per slot",
    "factionbarracks_info_slotCapacity": "Number of auxiliaries that can be hired per slot",
    "oakOfWisdom_name": "Willow of experience",
    "oakOfWisdom_short_info": "Grants a permanent bonus on all experience points earned",
    "oakOfWisdom_upgrade_info": "Increases the buildings experience points bonus",
    "oakOfWisdom_info_xp": "Bonus on all experience points earned",
    "deco_scorpionsanctuary_name": "Scorpion Sanctuary",
    "deco_championscup_name": "Champions Cup",
    "deco_masterscup_name": "Masters Cup",
    "deco_classicdovecote_name": "Classic dovecote",
    "deco_fruitpleasures_name": "Fruit of pleasures",
    "deco_reapersfountain_name": "Deaths fountain",
    "deco_goldenglobe_name": "Golden globe",
    "deco_eternalblossoms_name": "Tree of eternal blossoms",
    "deco_invadersglory_name": "Invaders glory",
    "deco_foreignhero_name": "Foreign hero",
    "deco_bearstatue_name": "Grimberts oath",
    "deco_lionstatue_name": "Leopolds gratitude",
    "eventBuilding_giftTrader": "Gift peddler",
    "deco_beerwagon_name": "Beer wagon",
    "deco_barrelofjoy_name": "Barrel of joy",
    "constructor_name": "Construction yard",
    "constructor_short_info": "Unlocks assortment of build items.",
    "deco_goldFountain_name": "Fountain of plenty",
    "deco_WinterIceYeti_name": "Terror of the north",
    "deco_thorneDancer_name": "Thorn dancer",
    "deco_turtleHut_name": "Turtle hut",
    "deco_loversFall_name": "Lovers fall",
    "deco_eternityGarden_name": "Eternity garden",
    "deco_onceAndFutureKings_name": "The Once and Future Kings",
    "deco_leprechaunshideout_name": "Leprechauns Hideout",
    "deco_rainbowsend_name": "Rainbows end",
    "deco_sovereignStone_name": "The Sovereign Stone",
    "deco_shrineOfEmpires_name": "Shrine of Empires",
    "deco_wickerBunny_name": "Wicker bunny",
    "deco_marchHaresHideout_name": "March hares hideout",
    "eventBuilding_Artifact_5": "The Kings Portrait",
    "eventBuilding_Artifact_1": "Traveling knights",
    "eventBuilding_Artifact_2": "Renegade spy",
    "eventBuilding_Artifact_3": "Renegade spy",
    "eventBuilding_Artifact_4": "Renegade spy",
    "deco_flightNomadPrincess_name": "Flight of the Nomad Princess",
    "deco_sagaTerrorBird_name": "Saga of the Terror Bird",
    "deco_chessQueensGarden_name": "Garden of the Ivory Queen",
    "deco_pagodaGarden_name": "Pagoda garden",
    "deco_hanamiTeahouse_name": "Hanami teahouse",
    "deco_tombOfTheThreeEyedKhan_name": "Tomb of the three-eyed Khan",
    "deco_skullFountain_name": "Skull fountain",
    "deco_poolOfKings_name": "Pool of the Berimond kings",
    "ci_blueprint_barracksCost": "Recruitment cost build item blueprint",
    "ci_blueprint_barracksStacks": "Troop recruitment build item blueprint",
    "ci_blueprint_bakeryStorage": "Food storage build item blueprint",
    "ci_blueprint_hospitalHealSpeed": "Treatment speed build item blueprint",
    "ci_blueprint_drillGroundRecruitSpeed": "Recruitment speed build item blueprint",
    "ci_blueprint_keepUnitWallCount": "Wall capacity build item blueprint",
    "ci_blueprint_unboostedFoodProduction": "Food production build item blueprint",
    "ci_blueprint_foodProduction": "Base food production build item blueprint",
    "ci_blueprint_unboostedWoodProduction": "Wood production build item blueprint",
    "ci_blueprint_woodProduction": "Base wood production build item blueprint",
    "ci_blueprint_unboostedStoneProduction": "Stone production build item blueprint",
    "ci_blueprint_stoneProduction": "Base stone production build item blueprint",
    "ci_blueprint_marketCarriages": "Market barrows build item blueprint",
    "ci_blueprint_feastCostReduction": "Feast costs build item blueprint",
    "ci_blueprint_ReduceOffensiveToolsCosts": "Siege tool cost build item blueprint",
    "ci_blueprint_ReduceDefensiveToolsCosts": "Defense tool cost build item blueprint",
    "ci_blueprint_WoodStorageCapacity": "Wood storage build item blueprint",
    "ci_blueprint_StoneStorageCapacity": "Stone storage build item blueprint",
    "ci_blueprint_defenderSurviveBoost": "Units lost build item blueprint",
    "ci_blueprint_ReduceOffensiveToolsTime": "Siege tool production speed build item blueprint",
    "ci_blueprint_ReduceDefensiveToolsTime": "Defense tool production speed build item blueprint",
    "ci_blueprint_EspionageSpeedBoost": "Espionage speed build item blueprint",
    "ci_blueprint_HospitalAdditionalSpace": "Hospital space build item blueprint",
    "ci_primary_barracksCost": "Recruitment cost build item",
    "ci_primary_barracksStacks": "Troop recruitment build item",
    "ci_primary_bakeryStorage": "Food storage build item",
    "ci_primary_hospitalHealSpeed": "Treatment speed build item",
    "ci_primary_drillGroundRecruitSpeed": "Recruitment speed build item",
    "ci_primary_keepUnitWallCount": "Wall capacity build item",
    "ci_primary_unboostedFoodProduction": "Food production build item",
    "ci_primary_foodProduction": "Base food production build item",
    "ci_primary_unboostedWoodProduction": "Wood production build item",
    "ci_primary_woodProduction": "Base wood production build item",
    "ci_primary_unboostedStoneProduction": "Stone production build item",
    "ci_primary_stoneProduction": "Base stone production build item",
    "ci_primary_marketCarriages": "Market barrows build item",
    "ci_primary_ReduceFeastCostsKingsFeast": "Feast costs build item",
    "ci_primary_ReduceOffensiveToolsCosts": "Siege tool cost build item",
    "ci_primary_ReduceDefensiveToolsCosts": "Defense tool cost build item",
    "ci_primary_WoodStorageCapacity": "Wood storage build item",
    "ci_primary_StoneStorageCapacity": "Stone storage build item",
    "ci_primary_defenderSurviveBoost": "Units lost build item",
    "ci_primary_ReduceOffensiveToolsTime": "Siege tool production speed build item",
    "ci_primary_ReduceDefensiveToolsTime": "Defense tool production speed build item",
    "ci_primary_EspionageSpeedBoost": "Espionage speed build item",
    "ci_primary_HospitalAdditionalSpace": "Hospital space build item",
    "ci_primary_reduceResearchResourceCosts": "Research tower build item",
    "ci_primary_xpBoostBuildBuildings": "Master builder build item",
    "ci_blueprint": "Build item blueprint",
    "eventBuilding_longPointEvent_halloween": "Nail-biter event",
    "university_name": "University",
    "university_short_info": "Increases the productivity of the research tower",
    "forge_name": "Forge",
    "forge_short_info": "Increases the productivity of the siege workshop and the defense workshop",
    "deco_zodiacScorpion_name": "The Scorpion",
    "deco_treeofthesummoning_name": "Tree of the summoning",
    "university_upgrade_info": "Increases research speed",
    "forge_upgrade_info": "Increases production speed of siege tools and defense tools",
    "deco_nobilityGarden_Name": "Nobility garden",
    "deco_ZodiacSagittarius_name": "The Archer",
    "deco_ZodiacCarpricorn_name": "The Mountain Sea-goat",
    "deco_ZodiacAquarius_name": "The Water-bearer",
    "deco_ZodiacPisces_name": "The Fish",
    "deco_ZodiacAries_name": "The Ram",
    "deco_ZodiacTaurus_name": "The Bull",
    "deco_ZodiacGemini_name": "The Great twins",
    "deco_ZodiacCancer_name": "The Crab",
    "deco_ZodiacLeo_name": "The Lion",
    "deco_ZodiacVirgo_name": "The Maiden",
    "deco_ZodiacLibra_name": "The Scales",
    "deco_spiritOfNature_name": "Spirit of nature",
    "deco_goddessOfNature_name": "Goddess of nature",
    "deco_holyTurtle_name": "Holy nomad hero turtle",
    "deco_yakPrincess_name": "Requiem for a yak princess",
    "dialog_primeday_primesale_buildingExists": "The discount is not available. Either you have already upgraded this building in all your castles, or the building level has not yet been unlocked.",
    "deco_pondOfTheNymph_name": "Pond of the Nymph",
    "deco_celebrationOfSpring_name": "Celebration of Spring",
    "deco_guardiansOfDeath_name": "Guardians of the reaper",
    "deco_theReapersThrone_name": "The reapers throne",
    "deco_crowsCrypt_name": "Crows crypt",
    "deco_bloodWell_name": "Blood well",
    "deco_zenGarden_name": "Zen garden",
    "deco_poolOfTranquility_name": "Pool of tranquility",
    "deco_furysTomb_name": "Furys tomb",
    "deco_stoneOfRisingFury_name": "The stone of rising fury",
    "deco_furysForge_name": "The fury forge",
    "deco_guardOfHonor_name": "Guard of honor",
    "deco_fieldOfGlory_name": "Field of glory",
    "deco_grailOfTheDefensiveRock_name": "Grail of the defensive rock",
    "deco_chaliceOfTheHattrickHero_name": "Chalice of the hattrick hero",
    "deco_theKingdomsCup_name": "The Kingdoms Cup",
    "deco_timelessKing_name": "Timeless king",
    "deco_knightOfTheRedSun_name": "Knight of the red sun",
    "deco_spiritElephantsFountain_name": "Spirit elephants fountain",
    "ci_appearance_natureResearchTower": "Tree village research tower",
    "ci_appearance_natureResearchTower_flavour": "The tree village research tower provides the ideal vantage point for the scientists of the Great Empire to explore their love of nature.",
    "ci_appearance_piratesWorkshop": "Pirates siege workshop",
    "ci_appearance_piratesWorkshop_flavour": "The pirates of the Blade Coast never let a sunken ship go to waste.",
    "deco_redAlienTree_name": "Bleeding tree",
    "deco_redAlienTower_name": "Crow tower",
    "eventBuilding_redAlienInvasion": "Herald of the Bloodcrow Empires",
    "deco_falconersOutpost_name": "Falconers outpost",
    "deco_crowBloodCavern_name": "Crows blood cavern",
    "deco_fusionMaze_name": "Fusion maze",
    "deco_fusionMaze_short_info": "A special source-only decoration that can be used in the fusion forge.",
    "deco_fusionMonument_name": "Fusion monument",
    "deco_fusionMonument_short_info": "A special source-only decoration that can be used in the fusion forge.",
    "deco_octopusGarden_name": "Octopuss garden",
    "deco_samuraidecofountain_name": "Fountain of inner peace",
    "deco_halloweenTree_name": "Rocky horror",
    "RelicFarm_name": "Relic greenhouse",
    "deco_jestersMask_name": "Jesters mask",
    "deco_source_short_info": "A special source-only decoration that can be used in the fusion forge.",
    "RelicWoodcutter_name": "Relic woodcutter",
    "deco_oinariMessenger_name": "Oinari messenger",
    "RelicQuarry_name": "Relic quarry",
    "RelicEnchanter_name": "Relicus",
    "RelicEnchanter_short_info": "Unlocks Relicus functions",
    "RelicEnchanter_upgrade_info": "Unlock new relicus functions",
    "Armory_name": "Armory",
    "Armory_short_info": "Stores equipment and gems",
    "Armory_upgrade_info": "Increases item and gem inventory capacity",
    "deco_BeerPool_name": "Beer pond",
    "ci_blueprint_bakeryStorage_secondary": "Relic food storage build item blueprint",
    "ci_blueprint_bakeryStorage_secondary_premium": "Premium relic food storage build item blueprint",
    "ci_blueprint_keepUnitWallCount_secondary": "Relic wall capacity build item blueprint",
    "ci_blueprint_keepUnitWallCount_secondary_premium": "Premium relic wall capacity build item blueprint",
    "ci_blueprint_unboostedFoodProduction_secondary": "Relic food production build item blueprint",
    "ci_blueprint_unboostedFoodProduction_secondary_premium": "Premium relic food production build item blueprint",
    "ci_secondary_bakeryStorage": "Relic food storage build item",
    "ci_secondary_bakeryStorage_premium": "Premium relic food storage build item",
    "ci_secondary_keepUnitWallCount": "Relic wall capacity build item",
    "ci_secondary_keepUnitWallCount_premium": "Premium relic wall capacity build item",
    "ci_secondary_unboostedFoodProduction": "Relic food production build item",
    "ci_secondary_unboostedFoodProduction_premium": "Premium relic food production build item",
    "BGBakery_name": "Relic bakery",
    "BGStorehouse_name": "Relic storehouse",
    "MayaEmporium_name": "Temple",
    "MayaEmporium_short_info": "Increases public order in your city state",
    "MayaEmporium_upgrade_info": "Increases public order",
    "MetropolisBooster_name": "Altar",
    "MetropolisBooster_short_info": "Reduces the occupation time needed to get influence from the city state",
    "MetropolisBooster_upgrade_info": "Reduces occupation time",
    "dialog_beyondTheHorizon_altar_occupation_time": "Reduce occupation time",
    "deco_HuntersRest_name": "Hunters rest",
    "deco_TamingOfTheWild_name": "Taming of the wild",
    "deco_ThroneOfCommunity2_name": "Throne of the blue house",
    "deco_ThroneOfCommunity3_name": "Throne of the black house",
    "deco_ThroneOfCommunity4_name": "Throne of the teal house",
    "RelicFarmGreen_name": "Relic conservatory",
    "MilitaryDistrict_name": "Relic military district",
    "MilitaryDistrict_short_info": "Creates space for military buildings",
    "MilitaryDistrict_upgrade_info": "Increases space for buildings inside the district",
    "deco_LoveWell_name": "Well of love",
    "ci_appearance_winterEstate": "Winter estate",
    "ci_appearance_winterEstate_flavour": "This icy estate offers a sanctuary for peaceful reflection during the biting winter season.",
    "ci_appearance_winterBakery": "Winter bakery",
    "ci_appearance_winterBakery_flavour": "The King ordered to keep the bread fresh by any means necessary and this is the result of his order.",
    "merchantItem_ci_20048_name": "Winter estate",
    "merchantItem_ci_20049_name": "Winter bakery",
    "ci_appearance_elvenKeep": "Old tree keep",
    "ci_appearance_elvenKeep_flavour": "This tree offers a strong foundation for the keep to stand for centuries to come.",
    "ci_appearance_elvenFarm": "Old tree farmhouse",
    "ci_appearance_elvenFarm_flavour": "The flavour of the food produced in this farmhouse is enriched by ancient spirits inside the tree.",
    "merchantItem_ci_20050_name": "Old tree keep",
    "merchantItem_ci_20051_name": "Old tree farmhouse",
    "ci_appearance_elvenStorage": "Old tree storehouse",
    "ci_appearance_elvenStorage_flavour": "Resources kept in the old tree storage are protected by nature itself.",
    "ci_appearance_elvenEstate": "Old tree estate",
    "ci_appearance_elvenEstate_flavour": "The old tree estate offers shelter for humans and animals alike.",
    "merchantItem_ci_20052_name": "Old tree storehouse",
    "merchantItem_ci_20053_name": "Old tree estate",
    "ci_blueprint_attackUnitAmountFront_secondary_premium": "Premium relic unit limit front attack build item blueprint",
    "ci_blueprint_attackUnitAmountFlank_secondary_premium": "Premium relic unit limit flanks attack build item blueprint",
    "ci_blueprint_offensiveMeleeBonus": "Premium relic melee unit attack strength build item blueprint",
    "ci_blueprint_offensiveRangeBonus": "Premium relic ranged unit attack strength build item blueprint",
    "ci_blueprint_attackBoostYard_secondary_premium": "Premium relic courtyard attack strength build item blueprint",
    "ci_secondary_attackUnitAmountFront": "Relic unit limit front attack build item",
    "ci_secondary_attackUnitAmountFlank": "Relic unit limit flanks attack build item",
    "ci_secondary_offensiveMeleeBonus": "Relic melee unit attack strength build item",
    "ci_secondary_offensiveRangeBonus": "Relic ranged unit attack strength build item",
    "ci_secondary_attackBoostYard": "Relic courtyard attack strength build item",
    "ci_effect_attackUnitAmountFront_blueprint": "Unit limit on front when attacking",
    "ci_effect_attackUnitAmountFlank_blueprint": "Unit limit on flanks when attacking",
    "ci_effect_offensiveMeleeBonus_blueprint": "Melee unit attack strength when attacking",
    "ci_effect_offensiveRangeBonus_blueprint": "Ranged unit attack strength when attacking",
    "ci_effect_attackBoostYard_blueprint": "Attack strength in courtyard when attacking",
    "deco_RedturtleHut_name": "Red turtle hut",
    "deco_GreenTurtleHut_name": "Green turtle hut",
    "deco_GoldTurtleHut_name": "Gold turtle hut",
    "RelicBeekeeper_name": "Relic apiary",
    "RelicBeekeeper_upgrade_info": "Increases honey production",
    "RelicBeekeeper_short_info": "Produces honey",
    "RelicBrewery_name": "Relic brewery",
    "RelicBrewery_short_info": "Produces mead from honey and food",
    "ci_appearance_pirateEstate": "Pirates estate",
    "ci_appearance_pirateEstate_flavour": "While not used frequently from pirates, their estates are filled with treasures.",
    "ci_appearance_pirateFarm": "Pirates farmhouse",
    "ci_appearance_pirateFarm_flavour": "No pirate would set sail without enough food and grog.",
    "merchantItem_ci_20054_name": "Pirates estate",
    "merchantItem_ci_20055_name": "Pirates farmhouse",
    "deco_elephantsFountain_name": "Elephants fountain",
    "deco_vitalisedElephantsFountain_name": "Vitalised elephants fountain",
    "deco_agedTimelessKing_name": "Aged timeless king",
    "deco_vitalisedTimelessKing_name": "Vitalised timeless king",
    "deco_VirgosPark_name": "Virgos park",
    "deco_VirgosNature_name": "Virgos nature",
    "keep_upgrade_LegendTemple_info": "Unlocks sovereign tiers",
    "TradeDistrict_name": "Relic trade district",
    "TradeDistrict_short_info": "Creates space for trade buildings",
    "TradeDistrict_upgrade_info": "Increases space inside the district",
    "deco_octopusGardenViolet_name": "Lord of the deep",
    "deco_octopusGardenBlack_name": "Spectre of the deep",
    "deco_TriumphalArchLoyal_name": "Triumph of loyalty",
    "deco_TriumphalArchPride_name": "Triumph of pride",
    "deco_TriumphalArchCourage_name": "Triumph of courage",
    "deco_TriumphalArchBrave_name": "Triumph of bravery",
    "HoneyGardens_upgrade_info": "Increases the productivity bonus for all apiaries in the castle",
    "HoneyGardens_short_info": "Increases the productivity of all apiaries in the castle",
    "MeadDistillery_short_info": "Reduces mead consumption of all soldiers stationed here",
    "MeadDistillery_upgrade_info": "Further reduces mead consumption of all soldiers stationed here",
    "meaddistillery_name": "Relic mead distillery",
    "BarrelWorkshop_short_info": "Increases the productivity of the castles brewery",
    "BarrelWorkshop_upgrade_info": "Increases the productivity bonus for the brewery in the castle",
    "barrelworkshop_name": "Relic barrel workshop",
    "honeygardens_name": "Relic honey gardens",
    "deco_scorpionPark_name": "Scorpios park",
    "deco_scorpionNature_name": "Scorpios nature",
    "ci_blueprint_meadProduction": "Base mead production build item blueprint",
    "ci_blueprint_unboostedHoneyProduction_secondary_premium": "Premium relic honey production build item blueprint",
    "ci_blueprint_unboostedMeadProduction": "Relic mead production build item blueprint",
    "ci_secondary_honeyProduction": "Honey production build item blueprint",
    "ci_blueprint_HoneyProductionIncrease": "Premium honey production build item blueprint",
    "ci_effect_MeadProductionincrease": "+{0} mead production bonus",
    "ci_effect_unboostedHoneyProduction_blueprint": "Honey production per hour",
    "ci_effect_unboostedMeadProduction_blueprint": "Mead production per hour",
    "ci_effect_HoneyProductionIncrease_blueprint": "Honey production bonus",
    "ci_effect_MeadProductionIncrease_blueprint": "Mead production bonus",
    "deco_beerPoolDay_name": "Sunshine beer pond",
    "deco_beerPoolNight_name": "Starlight beer pond",
    "deco_beerPool_name": "Beer pond",
    "deco_beerWagonDay_name": "Sunshine beer wagon",
    "deco_beerWagonNight_name": "Starlight beer wagon",
    "deco_headsmansLair_name": "Headsmans lair",
    "deco_necromancersCabinGreen_name": "Necromancers lair",
    "deco_necromancersCabinRed_name": "Necromancers despair",
    "deco_treeOfTheSummoningOrange_name": "Tree of the black widows",
    "deco_treeOfTheSummoningRed_name": "Tree of decay",
    "ci_blueprint_barrelWorkshop": "Mead storage build item blueprint",
    "ci_blueprint_barrelWorkshop_secondary": "Relic mead storage build item blueprint",
    "ci_blueprint_honeyGarden": "Honey storage build item blueprint",
    "ci_blueprint_honeyGarden_secondary": "Relic honey storage build item blueprint",
    "ci_effect_barrelWorkshop_blueprint": "Mead storage bonus",
    "ci_effect_honeyGarden_blueprint": "Honey storage bonus",
    "ci_primary_barrelWorkshop": "Mead storage build item",
    "ci_primary_honeyGarden": "Honey storage build item",
    "deco_singledayone_name": "Well of treachery",
    "deco_singledaytwo_name": "Well of solitude",
    "deco_fountaingold_name": "The Devils brewery",
    "deco_fountainblue_name": "The Reapers forge",
    "deco_christmastower_name": "Winter pyramid",
    "deco_gluhweinstand_name": "Mulled wine stall",
    "ci_appearance_winterWorkshop_flavour": "Massive snowfalls have forced the siege engineers to place the siege tools on skids.",
    "ci_appearance_winterWorkshop": "Winter siege workshop",
    "deco_stormIslandDoor_name": "Tide garden",
    "deco_stormIslandWhale_name": "Whale lagoon",
    "deco_stormIslandCrab_name": "Crab rock",
    "deco_stormIslandMask_name": "Sacrificial pond",
    "aquamarinerelic_upgrade_info": "Increases the number of hidden aquamarine",
    "aquamarinerelic_short_info": "Protects some of your aquamarine from being plundered by enemies",
    "aquamarinerelic_name": "Aquamarine hideout",
    "ci_appearance_winterResearchTower_flavour": "The cold and clear winter skies offer perfect conditions for the masters astronomical research.",
    "ci_appearance_winterResearchTower": "Winter research tower",
    "deco_wintericeyetiblue_name": "Ice-sealed terror",
    "deco_wintericeyetigold_name": "The frozen emperor",
    "deco_Anniversary10Year_name": "Empires defender - year 10",
    "deco_Anniversary11Year_name": "Empires defender - year 11",
    "deco_Anniversary12Year_name": "Empires defender - year 12",
    "deco_Anniversary1Year_name": "Empires defender - year 1",
    "deco_Anniversary2Year_name": "Empires defender - year 2",
    "deco_Anniversary3Year_name": "Empires defender - year 3",
    "deco_Anniversary4Year_name": "Empires defender - year 4",
    "deco_Anniversary5Year_name": "Empires defender - year 5",
    "deco_Anniversary6Year_name": "Empires defender - year 6",
    "deco_Anniversary7Year_name": "Empires defender - year 7",
    "deco_Anniversary8Year_name": "Empires defender - year 8",
    "deco_Anniversary9Year_name": "Empires defender - year 9",
    "InnerDistrict_name": "Relic inner district",
    "InnerDistrict_upgrade_info": "Increases space inside the district",
    "InnerDistrict_short_info": "Creates space for administrative and bonus buildings",
    "deco_lovepedestalpurple_name": "Pedestal of eternal love",
    "deco_lovepedestalred_name": "Pedestal of passionate love",
    "deco_LeprechaunFloat_name": "Merry leprechaun",
    "deco_RainbowLeprechaunFloat_name": "Rainbow leprechaun",
    "deco_springBonfire_name": "Spring bonfire",
    "deco_springSpiritPond_name": "Spring spirits pond",
    "ci_appearance_roseKeep_flavour": "Natures growth cannot be stopped by even the strongest stones.",
    "ci_appearance_roseKeep": "Rosewood keep",
    "ci_appearance_daffodilWorkshop_flavour": "This well hidden workshop produced siege tools for the green hills rebels.",
    "ci_appearance_daffodilWorkshop": "Daffodil siege workshop",
    "ci_appearance_rosewoodBarracks_flavour": "Roses may be pretty, but their thorns cut deep.",
    "ci_appearance_rosewoodBarracks": "Rosewood barracks",
    "ci_appearance_mistwoodBarracks_flavour": "Warriors trained in this building are as unyielding as oakwood.",
    "ci_appearance_mistwoodBarracks": "Mistwood barracks",
    "deco_tropicalSummerLavaSlide_name": "Pirate lava slide",
    "deco_tropicalSummerWaterSlide_name": "Pirate water slide",
    "ci_appearance_tropicalSummerMilitarycamp_flavour": "The many expeditions to the Storm Islands and Tangled Wilderness has left a mark on your commanders.",
    "ci_appearance_tropicalSummerMilitarycamp": "Jungle encampment",
    "ci_appearance_tropicalSummerDefensiveWorkshop_flavour": "Thick foilage hides the workshop from enemy spies.",
    "ci_appearance_tropicalSummerDefensiveWorkshop": "Jungle defense workshop",
    "deco_octopusCarouselCyan_name": "Octopus carousel",
    "deco_octopusCarouselRed_name": "Pirate merry-go-round",
    "refinery_name": "Refinery",
    "refinery_short_info": "Produces refined resources",
    "toolsmith_name": "Toolsmith",
    "toolsmith_short_info": "Produces crafting components",
    "ci_secondary_unboostedHoneyProduction_premium": "Premium relic honey production build item",
    "ci_secondary_honeyProduction_premium": "Premium relic base honey production build item",
    "ci_secondary_unboostedMeadProduction_premium": "Premium relic mead production build item",
    "ci_secondary_meadProduction_premium": "Premium relic base mead production build item",
    "ci_secondary_attackBoostYard_premium": "Premium relic courtyard attack strength build item",
    "ci_secondary_offensiveRangeBonus_premium": "Premium relic ranged unit attack strength build item",
    "ci_secondary_offensiveMeleeBonus_premium": "Premium relic melee unit attack strength build item",
    "ci_secondary_attackUnitAmountFlank_premium": "Premium relic unit limit flanks attack build item",
    "ci_secondary_attackUnitAmountFront_premium": "Premium relic unit limit front attack build item",
    "refinery_upgrade_info": "Increases wood &amp; stone storage capacity",
    "toolsmith_upgrade_info": "Increase storage capacity for kingdom resources",
    "ci_primary_honeyProduction_premium": "Premium honey production build item",
    "ci_primary_meadProduction_premium": "Premium mead production build item",
    "ci_primary_MeadProductionIncrease_premium": "Premium mead production build item",
    "ci_primary_honeyProductionIncrease_premium": "Premium honey production build item",
    "ci_appearance_anniversaryKeep": "Palace of the Grand Anniversary Party",
    "ci_appearance_anniversaryKeep_flavour": "A palace built for a party... a perfect setting to celebrate 10 years of the Great Empire.",
    "deco_AnniversaryMonument10_name": "The Enduring Emperor",
    "deco_AnniversaryMonument2_name": "The Legends of Berimond",
    "deco_AnniversaryMonument3_name": "The Dawning of Evil",
    "deco_AnniversaryMonument4_name": "Blood Tyrant of the Afterlife",
    "deco_AnniversaryMonument5_name": "Fountain of Samurai Honour",
    "deco_AnniversaryMonument6_name": "Blood Tyrant of the Skies",
    "deco_AnniversaryMonument7_name": "Rise of the Khan",
    "deco_AnniversaryMonument8_name": "Forging of Furys Blade",
    "deco_AnniversaryMonument9_name": "Artefacts from Beyond the Horizon",
    "deco_anniversaryMonument1_name": "The Founding Farmer",
    "deco_grandAnniversaryBanquet_name": "Grand Anniversary Banquet",
    "deco_OktoberfestForestPond_name": "Oktoberforest",
    "deco_grandpaNomNom_name": "Grandpa NomNom",
    "deco_halloween_name": "The Sleeper of Rlyeh",
    "deco_blackfriday_name": "Diorama of the Cataclysm",
    "questCondition_optinNewsletter": "Sign up to the newsletter",
    "questID_3495_info": "Keep up with all recent developments and special events by signing up to the Empire newsletter. Confirm the registration via e-mail to receive your reward.",
    "questSeriesID_5202": "Finger on the pulse",
    "ci_appearance_autumnBarracks": "Autumn barracks",
    "ci_appearance_autumnBarracks_flavour": "The drill master enjoys forcing the soldiers to train on cold and foggy fall mornings.",
    "deco_DragonBall_name": "Cherry blossom guardian",
    "deco_swingOfBetrayal_name": "Swing of betrayal",
    "deco_swingOfHonor_name": "Swing of honor",
    "deco_LordCthulhu_name": "The Sleeper of Rlyeh",
    "deco_MagmaStage_name": "Diorama of the Cataclysm",
    "ci_appearance_xmasDefensiveWorkshop": "Wintertide defense workshop",
    "ci_appearance_xmasDefensiveWorkshop_flavour": "The need for a strong defense never hibernates, as not even the cold winter will cool the ambitions of your enemies.",
    "ci_appearance_xmasWorkshop": "Wintertide siege workshop",
    "ci_appearance_xmasWorkshop_flavour": "Its often said that the best ways to keep your hands warm during the a winter is to keep them busy building siege tools!",
    "deco_xmasfruitcart_name": "Jubilee market",
    "ci_appearance_estateAlien": "The manor of dark manners",
    "ci_appearance_estateAlien_flavour": "This ghoulish estate provides surprisingly comfortable refuge for those willing to ignore its grotesques facade.",
    "deco_SleepingDragon_name": "Eternally slumbering tyrant",
    "deco_ThroneOfCommunity2_1_name": "Throne of the blue dynasty",
    "deco_ThroneOfCommunity3_1_name": "Throne of the black dynasty",
    "deco_ThroneOfCommunity4_1_name": "Throne of the teal dynasty",
    "ci_appearance_alienResearchTower_flavour": "The scholars residing in this monstrosity gaze at the unforgiving stars in search of forbidden knowledge.",
    "ci_appearance_alienResearchTower": "Unworldly research tower",
    "ci_appearance_alienStable_flavour": "The grotesque beasts houses in these stables smell of brimstone and decay, yet are swift as death itself.",
    "ci_appearance_alienStable": "Unworldly stables",
    "deco_chineseTiger_name": "Crouching tiger",
    "deco_loverParkour_name": "Love parkour",
    "ci_appearance_carnivalBarracks_flavour": "Houses the royal guardsmen of the Carnival Prince.",
    "ci_appearance_carnivalBarracks": "Carnival barracks",
    "ci_appearance_carnivalMill_flavour": "Placed directly over the canal to receive gondolas carrying grain.",
    "ci_appearance_carnivalMill": "Carnival mill",
    "deco_falconRecolour_name": "Demise of the sky despot",
    "deco_rialtoGondola_name": "Carnival canal",
    "deco_VikingTotems_name": "Totems of the ancestors",
    "ci_appearance_alienGuardhouse_flavour": "&quot;Abandon all hope all ye who enter this bastion of despair.&quot;\n - Dante",
    "ci_appearance_alienGuardhouse": "Unworldly guardhouse",
    "deco_EggTree_name": "Guardian of Nurture",
    "deco_SamuraiGoldfish_name": "Pool of Fortune",
    "deco_EasterTower_name": "Spring time tower",
    "ci_appearance_easternTavern_flavour": "Put a spring in your step and unwind in the Great Empires most eggselent tavern.",
    "ci_appearance_easternTavern": "The Broken Egg tavern",
    "deco_guardianOfTheEmpire_name": "Guardian of the Empire",
    "ci_primary_honeyGarden_premium": "Premium honey storage build item",
    "ci_secondary_honeyGarden_premium": "Premium relic honey storage build item",
    "deco_Beehive_name": "Beehive meadow",
    "deco_PurpleSpringTree_name": "Spring tree shrine",
    "ci_appearance_SpringGranary_flavour": "Life blooms after the slumber of winter. The time for this years spring planting has arrived.",
    "ci_appearance_SpringGranary": "Spring farmhouse",
    "ci_secondary_barrelWorkshop_premium": "Premium relic mead storage build item",
    "ci_primary_barrelWorkshop_premium": "Premium mead storage build item",
    "deco_recoloursummer_name": "Abyss exposition",
    "deco_LizardSlide_name": "Lizards cove",
    "ci_appearance_SummerTavern_flavour": "Serves chilled cider during muggy summer nights, to make tipsy peasant spill their lords secrets.",
    "ci_appearance_SummerTavern": "Tropical tavern",
    "deco_NewKingMazeGarden_name": "Lost kings hedge maze",
    "deco_NewKingTower_name": "Monument of the eternal empire",
    "deco_pavilionballroom_name": "Anniversary Pavilion",
    "deco_abyssblue_name": "Treasure of the sunken city",
    "deco_abyssgold_name": "Bounty of the seas",
    "ci_appearance_AnniversaryEstate_flavour": "Laughter and upbeat music surround this festive estate. Perfect timing, the celebration has just started.",
    "ci_appearance_AnniversaryEstate": "Anniversary Estate",
    "deco_WaterPavilion_name": "Sultans secret retreat",
    "deco_ElephantMonument_name": "Sacred elephant shrine",
    "deco_AnniversaryCrown_name": "Glorious crown court",
    "deco_AnniversaryTable_name": "Celebratory banquet",
    "deco_AnniversaryCake_name": "Sweet surprise cake",
    "ci_appearance_GenericAnniversaryKeep": "Majestic anniversary keep",
    "ci_appearance_GenericAnniversaryKeep_flavour": "The Great Empire celebrates its anniversary. No costs were held back to make this a memorable occasion.",
    "ci_appearance_AnniversaryDefensiveWorkshop": "Festive defensive workshop",
    "ci_appearance_AnniversaryDefensiveWorkshop_flavour": "The confetti cannons pack quite the punch. Friend and foe alike are invited to celebrate together.",
    "deco_beerbarrelwell_name": "Beer barrel well",
    "deco_BlackFriday22_name": "Royal pleasure nook",
    "deco_DarkRoomHalloween_name": "Haunted atelier",
    "deco_SinglesDay22_name": "Lovers battlefield",
    "ci_appearance_SpookyGuardhouse_flavour": "Ice-cold fog surrounds this guardhouse, and cries of pain and cruel laughter can be heard from miles away.",
    "ci_appearance_SpookyGuardhouse": "Spooky guardhouse",
    "deco_HalloweenWell_name": "Poisoned spider pond",
    "deco_DeathMask_name": "Ancestral calavera altar",
    "deco_HalloweenTreeTwo_name": "Forgotten forest spirit",
    "deco_Shipwreck_name": "Shipwreck bow",
    "deco_PumpkinPlaza_name": "Putrid pumpkin plaza",
    "deco_Shipwreck2_name": "Shipwreck stern",
    "deco_CyberMondday22_name": "Seers leisure nook",
    "deco_HoratioStatue_name": "Taming of the wolves",
    "ci_appearance_xmasBakery": "Wintertide Bakery",
    "ci_appearance_xmasBakery_flavour": "In the bakery, preparations for the holidays are in full swing. A scent of gingerbread and cinnamon lures hungry soldiers in from all over the castle.",
    "deco_SnowflakeLake_name": "Snowflake lake",
    "deco_xmasUnicorn_name": "Fabulous holidays",
    "deco_christmashut_name": "Enchanted wintertide hut",
    "deco_winterStoneSpider_name": "Frozen tarantula spring",
    "deco_xmasRollercoaster_name": "Wintertide sleigh coaster",
    "ci_appearance_newKingGuardhouse": "Imperial Guardhouse",
    "ci_appearance_newKingGuardhouse_flavour": "These guards proudly bear the colors of King Eric. Better stay out of trouble and not draw their attention.",
    "deco_newKingBridgeRed_name": "Autumnal crown monument",
    "deco_newKingBridgeGreen_name": "Vernal crown monument",
    "deco_xmasRollercoaster2_name": "Wintertide candy cane coaster",
    "deco_stPatricksWagon_name": "Shamrock wagon",
    "deco_valentinesLoveNest_name": "Honeymoon hideout",
    "deco_FallenGiantRed_name": "Downfall of the giants",
    "deco_FallenGiant_name": "Giants agony",
    "deco_StPatrickMagicCave_name": "Magical rainbow cave",
    "deco_StPatrickGoldCave_name": "Leprechauns gold stack",
    "ci_appearance_StPatrickStables_flavour": "Follow the rainbows to find those magical stables. Owners can consider themselves as lucky as they can wealthy.",
    "ci_appearance_StPatrickStables": "Emerald Stables",
    "deco_GoldenweekShrine_name": "Koi pond patio",
    "deco_SnakeThrone_name": "Cobra kings triumph",
    "deco_SpringTower2_name": "Swamp predators ruin",
    "deco_SpringTower_name": "Forest predators ruin",
    "ci_appearance_SpringStronghold_flavour": "When days get longer natures spirit awakes again, raising the spirits of the soldiers.",
    "ci_appearance_SpringStronghold": "Spring Stronghold",
    "ci_appearance_IndiaDrillground": "Lotus Drillground",
    "ci_appearance_IndiaDrillground_flavour": "This Drillground is the remark of the Lotus King dynasty, truly magnificent by showing their royal colors.",
    "deco_IndianWaterTempleWhite_name": "Ivory Mahabodhi fountain",
    "deco_IndianWaterTempleBrown_name": "Sacred Mahabodhi fountain",
    "deco_WaterfallHarp1_name": "Chords of Harmony",
    "deco_WaterfallHarp2_name": "Spring of Harmony",
    "deco_MayaRuinsBlue_name": "Shrine of Ometecuhtli",
    "deco_MayaRuinsRed_name": "Ometecuhtlis Treasure",
    "ci_appearance_MayaHunter_flavour": "Wildland Hunter Leo used this structure as a base camp when hunting prey in the Tangled Wilderness.",
    "ci_appearance_MayaHunter": "Wilderness Hunting Lodge",
    "deco_TikiVolcanoRed_name": "Tiki Volcano",
    "deco_TikiVolcano_name": "Tiki Shrine",
    "ci_appearance_MayaRelicBrewery_flavour": "Wilderness beer contains honey-soaked bark of the greenheart tree for extra sweet flavor.",
    "ci_appearance_MayaRelicBrewery": "Wilderness Brewery",
    "ci_appearance_MayaRelicBeekeeper_flavour": "Rebel Pirate Alyssa expected something different when she was seeking the liquid gold of the jungle.",
    "ci_appearance_MayaRelicBeekeeper": "Wilderness Apiary",
    "deco_shipwreckCove_name": "Shipwreck Cove",
    "deco_frozenShipwreckCove_name": "Frozen Cove",
    "ci_appearance_piratesMill_flavour": "Grain ships are always an easy target. Alyssas crew used this improvised mill to process their nourishing loot.",
    "ci_appearance_piratesMill": "Pirates Mill",
    "ci_appearance_partyGuardhouse_flavour": "Guards and prisoners alike have a good time celebrating the Empires anniversary.",
    "ci_appearance_partyGuardhouse": "Festive Guardhouse",
    "deco_anniversaryPartyEnd_name": "Anniversary after-party shambles",
    "deco_anniversaryParty_name": "Anniversary party celebration",
    "deco_tomsWorkshop_name": "Toms twin workshop",
    "deco_alicesWorkshop_name": "Alices twin workshop",
    "ci_effect_componentQueueBoost": "+{0}% bonus output for toolsmith components",
    "ci_effect_refinedResourceQueueBoost": "+{0}% bonus output for refinery resources",
    "ci_effect_toolsmithBoost_tt": "Toolsmith production bonus:",
    "ci_effect_refineryBoost_tt": "Refinery production bonus:",
    "ci_blueprint_refineryBoost": "Refinery production blueprint",
    "ci_blueprint_toolsmithBoost": "Toolsmith production blueprint",
    "ci_secondary_refineryBoost": "Relic refinery production build item",
    "ci_secondary_refineryBoost_premium": "Premium relic refinery production build item",
    "ci_secondary_toolsmithBoost": "Relic toolsmith production build item",
    "ci_secondary_toolsmithBoost_premium": "Premium relic toolsmith production build item",
    "deco_OktoberfestStrength_name": "Pretzel Power Pavilion",
    "deco_octoberfestPartyEnd_name": "Oktoberfest after-party shambles",
    "deco_octoberfestParty_name": "Oktoberfest beer garden",
    "ci_appearance_octoberfestTower_flavour": "Cheers to innovation! Here the kegs of knowledge ferment and ideas flow freely.",
    "ci_appearance_octoberfestTower": "Beer Tower",
    "ci_appearance_nomadTavern_flavour": "The nomads cherish the rules of hospitality. Guests feast on fermented mares milk and juicy yak roast.",
    "ci_appearance_nomadTavern": "Nomads tavern",
    "ci_appearance_nomadGuardhouse_flavour": "While the nomads treat defeated foes with honor, saboteurs, spies, and traitors should not expect any mercy.",
    "ci_appearance_nomadGuardhouse": "Nomads Guardhouse",
    "ci_appearance_samuraiTavern_flavour": "&quot;Lanterns soft glow - Samurais sake flows - Old tales of war.&quot;",
    "ci_appearance_samuraiTavern": "Samurai tavern",
    "ci_appearance_samuraiGuardhouse_flavour": "The Sunrise Kingdoms dreaded Rōshigumi guard force is known for its relentlessness and brutal efficency.",
    "ci_appearance_samuraiGuardhouse": "Samurai Guardhouse",
    "ci_effect_attackBoostUnitBloodcrows": "+{0}% combat strength when attacking Bloodcrow castles",
    "ci_effect_attackBoostUnitAliens": "+{0}% combat strength when attacking Foreign castles",
    "ci_blueprint_toolsmithBoost_secondary": "Relic toolsmith production blueprint",
    "ci_blueprint_refineryBoost_secondary": "Relic refinery production blueprint",
    "ci_effect_toolsmithBoost_blueprint": "Toolsmith production bonus",
    "ci_effect_refineryBoost_blueprint": "Refinery production bonus",
    "deco_InfernalTurtleHut_name": "Hut of the infernal shaman",
    "deco_corruptedgoddessOfNature_name": "Corrupted nature goddess",
    "deco_wellofmadness_name": "Well of madness",
    "ci_appearance_halloweenHunter_flavour": "Terrible beasts stalk through the foggy autumn forests... only the most courageous hunters dare to face them.",
    "ci_appearance_halloweenHunter": "Spooky Hunting Lodge",
    "deco_halloweenSludgeCrypt_name": "Defiled crypt",
    "deco_halloweenCrypt_name": "Spooky crypt",
    "ci_blueprint_toolsmithBoost_secondary_premium": "Premium relic toolsmith production blueprint",
    "ci_blueprint_refineryBoost_secondary_premium": "Premium relic refinery production blueprint",
    "ci_effect_relicRefineryBoost_blueprint": "Refinery production bonus",
    "ci_effect_relicToolsmithBoost_tt": "Toolsmith production bonus:",
    "ci_effect_relicRefineryBoost_tt": "Refinery production bonus:",
    "ci_effect_relicToolsmithBoost_blueprint": "Toolsmith production bonus",
    "deco_blueSalesFountain_name": "Spring of elation",
    "deco_goldenEggHut_name": "Autumn gobblers refuge",
    "ci_appearance_dragonriderHospital": "Dragon rider hospital",
    "ci_appearance_dragonriderHospital_flavour": "The healers are skilled in treating bite wounds, severe burns, and all kinds of fall damage.",
    "deco_dragonridercabin_name": "Fire Peaks cabin",
    "deco_dragonriderdragonnest_name": "Dragon hatchery",
    "MeadDistrict_name": "Relic mead district",
    "MeadDistrict_upgrade_info": "Increases space inside the district",
    "MeadDistrict_short_info": "Creates space for mead buildings",
    "ci_appearance_xmasStronghold": "Winter Stronghold",
    "ci_appearance_xmasStronghold_flavour": "When days get shorter, strong walls and hot drinks keep out the cold, raising the spirits of the soldiers.",
    "deco_christmasCarousel_name": "Winter carousel",
    "deco_christmasKiosqueFountain_name": "Winter fountain",
    "deco_xmasGluhweinStand_name": "Winter gifts stall",
    "deco_BeehiveMeadowHoneyMead_name": "Exalted beehive meadow",
    "deco_ChessEconomy_name": "Exalted chess garden",
    "deco_ChessHybrid_name": "Exalted chess garden",
    "deco_PoolOfTheBerimondKingsUnspecifiedTheme_name": "Exalted Berimond pool",
    "deco_RoyalBanquetFood_name": "Exalted banquet table",
    "deco_SlayerOfTheWolvesDefenseCombat_name": "Exalted wolf slayer",
    "deco_TimelessKingAttackCombat_name": "Exalted timeless king",
    "deco_DessertKingdomScorpionTomb_name": "Exalted scorpion temple",
    "deco_FireKingdomMoltenGiant_name": "Exalted giants agony",
    "deco_GreenKingdomGoddessOfNature_name": "Exalted goddess of nature",
    "deco_IceKingdomDragonBones_name": "Exalted dragon bones",
    "deco_Anniversary13Year_name": "Empires defender - year 13",
    "deco_Anniversary14Year_name": "Empires defender - year 14",
    "deco_Anniversary15Year_name": "Empires defender - year 15",
    "deco_DonationEventDecorationDay1_name": "Imperial Dawn Monument",
    "deco_DonationEventDecorationDay2_name": "Imperial Dawn Monument",
    "deco_DonationEventDecorationDay3_name": "Imperial Dawn Monument",
    "deco_DonationEventDecorationDay4_name": "Imperial Dawn Monument",
    "deco_DonationEventDecorationDay5_name": "Imperial Dawn Monument",
    "deco_DonationEventDecorationNight1_name": "Imperial Dusk Monument",
    "deco_DonationEventDecorationNight2_name": "Imperial Dusk Monument",
    "deco_DonationEventDecorationNight3_name": "Imperial Dusk Monument",
    "deco_DonationEventDecorationNight4_name": "Imperial Dusk Monument",
    "deco_DonationEventDecorationNight5_name": "Imperial Dusk Monument",
    "deco_easterdecowitheffect_name": "Exalted Spring time tower",
    "deco_StPatrickGoldCave_withEffects_name": "Exalted Leprechauns gold stack",
    "deco_stpatricksdecowitheffect_name": "Exalted Shamrock pub",
    "ci_appearance_dragonriderSiegeWorkshop": "Dragon rider siege workshop",
    "ci_appearance_dragonriderSiegeWorkshop_flavour": "Swift and strong in one! This is how best Dragonrider armor needs to be forged.",
    "ci_appearance_octoberfestMarket": "Oktoberfest Market",
    "ci_appearance_octoberfestMarket_flavour": "Lets trade beers and compliments between traditional dresses!",
    "deco_Pedestal_name": "Bunch of eggs",
    "deco_EasterGiantDeco_name": "Exalted Easter park",
    "deco_AnniversaryDecoWithEffect_name": "Exalted summer gazebo",
    "deco_CarnivalDecoWithEffect_name": "Exalted jesters mask",
    "deco_ChristmasDecoWithEffect_name": "Exalted present base",
    "deco_SpringDecoWithEffect_name": "Exalted Elemental knight",
    "deco_HalloweenDecoWithEffect_name": "Exalted Halloween altar",
    "deco_SummerDecoWithEffect_name": "Exalted pirate ship",
    "deco_WinterDecoWithEffect_name": "Exalted Viking statues",
    "dragonHoard_name": "Dragon hoard",
    "dragonHoard_short_info": "Craft strong and durable dragon materials",
    "dragonHoard_upgrade_info": "Increases crafting output",
    "ci_effect_CraftingQueueProductionBoost_1": "+{0}% bonus output for refinery resources",
    "ci_effect_CraftingQueueProductionBoost_2": "+{0}% bonus output for toolsmith components",
    "effect_desc_CraftingQueueProductionBoost_3": "+{0}% bonus output for dragon hoard components",
    "dialog_reinforcedvault_header": "Reinforced Vault",
    "help_reinforcedVault": "Welcome to the Reinforced Vault, where your treasures find sanctuary.\nThis stronghold not only safeguards your valuable equipment and gems but also accommodates additional allied troops, enhancing their defensive capabilities significantly.\nUpgrade the Reinforced Vault to amplify its capacities and augment alliance defense bonuses.\nHowever, tread carefully, for advancing the vaults capabilities may require scarce and exclusive resources.",
    "hud_button_reinforcedault": "Reinforced Vault",
    "panel_action_reinforcedVault": "Reinforced Vault",
    "reinforcedVault_name": "Reinforced Vault",
    "ringmenu_building_reinforcedVault": "Reinforced Vault",
    "effect_name_CraftingQueueProductionBoost_3": "Bonus to dragon hoard components output",
    "cattleFarm_name": "Relic cattle farm",
    "deco_Tentaclestatue_name": "Wrath of the kraken",
    "deco_ExaltedGreenLavaShrineofDuality_name": "Exalted Green Lava Shrine of Duality",
    "deco_ExaltedPurpleLavaShrineofDuality_name": "Exalted Purple Lava Shrine of Duality",
    "deco_ExaltedGreenWaterShrineofDuality_name": "Exalted Green Water Shrine of Duality",
    "deco_ExaltedPurpleWaterShrineofDuality_name": "Exalted Purple Water Shrine of Duality",
    "dragonBreathForge_name": "Dragon Breath Forge",
    "dragonBreathForge_short_info": "Craft further stronger dragon materials",
    "dragonBreathForge_upgrade_info": "Increases crafting output",
    "deco_SpiralStoneoftheSunlitShore_name": "Spiral Stone of the Sunlit Shore",
    "help_dragonbreathforge": "The dragon breath forge allows you to craft dragon glass, dragon steel, dragon charms, and dragon splinters into materials for dragon units. Upgrade the dragon breath forge to improve the crafting process. Beware that upgrading the dragon breath forge further might come at high costs of very exclusive materials. To begin crafting a component simply select the type of component you want to craft and then click the craft button. The crafting process will then begin immediately. Each crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available.",
    "deco_ExaltedRedLavaShrineofDuality_name": "Exalted Red Lava Shrine of Duality",
    "imperialCouncilHall_name": "Imperial Council Hall",
    "imperialCouncilHall_short_info": "Increases recruitment speed and tool production speed",
    "imperialCouncilHall_upgrade_info": "Further increases the bonuses",
    "ci_appearance_dragonscaleGranary": "Dragonscale Granary",
    "ci_appearance_dragonscaleGranary_flavour": "It doesnt require any explanation that the dragonscale material keeps rodents away from the stored goods.",
    "ci_appearance_dragonscaleToolsmith": "Dragonscale Toolsmith",
    "ci_appearance_dragonscaleToolsmith_flavour": "The toolsmith hammers loudly in this new, shiny building. The metalic sounds echo on the precious dragonscale roof.",
    "ci_primary_unboostedBeefProduction": "Beef production build item",
    "ci_secondary_unboostedBeefProduction": "Relic beef production build item",
    "deco_exaltedCursedSteerport": "Exalted cursed steerport",
    "deco_exaltedMysticalSteerport": "Exalted mystical steerport",
    "deco_exaltedSteerport": "Exalted steerport",
    "deco_exaltedShabbyLivestockHut_name": "Exalted Shabby Livestock Hut",
    "deco_exaltedLivestockHut_name": "Exalted Livestock Hut",
    "deco_exaltedSturdyLivestockHut_name": "Exalted Sturdy Livestock Hut",
    "deco_royaldeserttable_name": "Royal Desert Table",
    "ci_appearance_holGranary": "Dragonscale Granary",
    "ci_appearance_holGranary_flavour": "It doesnt require any explanation that the dragonscale material keeps rodents away from the stored goods.",
    "ci_appearance_holToolsmith": "Dragonscale Toolsmith",
    "ci_appearance_holToolsmith_flavour": "The toolsmith hammers loudly in this new, shiny building. The metalic sounds echo on the precious dragonscale roof.",
    "ci_blueprint_BeefProductionIncrease": "Premium beef production build item blueprint",
    "ci_secondary_unboostedBeefProduction_premium": "Premium relic beef production build item",
    "ci_primary_BeefProductionIncrease_premium": "Premium beef production build item",
    "ci_blueprint_unboostedBeefProduction_secondary_premium": "Premium relic beef production build item blueprint",
    "ci_effect_BeefProductionIncrease_tt": "Beef production bonus:",
    "ci_effect_BeefProductionIncrease_blueprint": "Beef production bonus",
    "ci_effect_unboostedBeefProduction_blueprint": "Beef production per hour",
    "DecoDistrict2x2_name": "The Fatal Flora Garden",
    "DecoDistrict2x2_upgrade_info": "Increases public order and space inside the district.",
    "ci_blueprint_BeefProduction": "Beef production build item blueprint",
    "ci_blueprint_HoneyProduction": "Honey production build item blueprint",
    "ci_blueprint_MeadProduction": "Mead production build item blueprint",
    "ci_primary_BeefProduction": "Beef production build item",
    "ci_primary_MeadProductionIncrease": "Mead production build item",
    "ci_primary_honeyProductionIncrease": "Honey production build item",
    "ci_primary_BeefProductionIncrease": "Beef production build item",
    "deco_OktoberfestFair_name": "Exalted Oktoberfest Fair",
    "deco_FatalTinyBiteBud_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
    "deco_FatalBiteweed_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
    "deco_FatalBloomingFang_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
    "deco_FatalDevouringBeautyGreen_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
    "deco_FatalDevouringBeautyPurple_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
    "deco_FatalDevouringBeautyRed_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
    "DecoDistrict2x2_short_info": "Stores special decorations and boosts might and public order with each new level.",
    "webshop_decoDistrictBuilding": "Stores special decorations and boosts might and public order with each new level. Starts at level {0}.",
    "webshop_decoSpecialCustomSize": "The Fatal Flora Garden decoration that can be placed into the Fatal Flora Garden. Increases public order inside your castle +{0}, Building size {1}x{2}.",
    "FoodDistrict_name": "Relic food district",
    "FoodDistrict_short_info": "Creates space for food buildings",
    "FoodDistrict_upgrade_info": "Increases space inside the district",
    "ci_appearance_octoberfestGuardhouse": "Oktoberfest Guardhouse",
    "ci_appearance_octoberfestGuardhouse_flavour": "Unfortunately, the guards dont get any beer during their watch. Seems water in beermugs does satisfy them.",
    "ci_appearance_octoberfestHunter": "Oktoberfest Hunter",
    "ci_appearance_octoberfestHunter_flavour": "Who cares if they still catch any game, these guys know how to dress traditionally.",
    "ci_blueprint_MeadProductionIncrease": "Premium mead production build item blueprint",
    "ci_blueprint_barrelWorkshop_premium": "Premium mead storage build item blueprint",
    "ci_blueprint_unboostedHoneyProduction_secondary": "Relic honey production build item blueprint",
    "ci_primary_unboostedHoneyProduction": "Honey production build item",
    "ci_blueprint_unboostedHoneyProduction": "Honey production build item blueprint",
    "ci_blueprint_unboostedBeefProduction": "Beef production build item blueprint",
    "ci_blueprint_attackUnitAmountFlank_secondary": "Relic unit limit flanks attack build item blueprint",
    "ci_blueprint_attackBoostYard_secondary": "Relic courtyard attack strength build item blueprint",
    "ci_blueprint_offensiveMeleeBonus_secondary": "Relic melee unit attack strength build item blueprint",
    "ci_blueprint_offensiveMeleeBonus_secondary_premium": "Premium relic melee unit attack strength build item blueprint",
    "ci_blueprint_offensiveRangeBonus_secondary": "Relic ranged unit attack strength build item blueprint",
    "ci_blueprint_offensiveRangeBonus_secondary_premium": "Premium relic ranged unit attack strength build item blueprint",
    "ci_blueprint_attackUnitAmountFront_secondary": "Relic unit limit front attack build item blueprint",
    "ci_blueprint_barrelWorkshop_secondary_premium": "Premium relic mead storage blueprint",
    "ci_blueprint_honeyGarden_secondary_premium": "Premium relic honey storage blueprint",
    "ci_blueprint_honeyGarden_premium": "Premium honey storage blueprint",
    "deco_ExaltedGreenOktoberfestGarden_name": "Exalted Green Oktoberfest Garden",
    "deco_ExaltedPurpleOktoberfestGarden_name": "Exalted Purple Oktoberfest Garden",
    "deco_ExaltedRedOktoberfestGarden_name": "Exalted Red Oktoberfest Garden",
    "ci_blueprint_unboostedHoneyProduction_premium": "Premium honey production build item blueprint",
    "ci_blueprint_BeefProductionIncrease_premium": "Premium beef production build item blueprint",
    "ci_blueprint_attackBoostYard": "Courtyard attack strength build item blueprint",
    "ci_blueprint_attackUnitAmountFlank": "Unit limit flanks attack build item blueprint",
    "ci_blueprint_attackUnitAmountFront": "Unit limit front attack build item blueprint",
    "ci_effect_CraftingQueueProductionBoost_3": "+{0}% bonus output for Dragon Hoard resources",
    "ci_effect_CraftingQueueProductionBoost_4": "+{0}% bonus output for Dragon Breath Forge resources",
    "ci_effect_auxiliaryCapacityBoost": "+{0} capacity boost for the auxiliary",
    "ci_effect_stationingTravelCostReduction": "-{0}% travel cost for stationing troops",
    "ci_effect_toolProductionSpeedBoostAll": "+{0}% bonus production speed for all tools",
    "ci_secondary_relicRefineryBoost_premium": "Premium relic refinery production build item",
    "ci_secondary_relicToolsmithBoost_premium": "Premium relic toolsmith production build item",
    "ci_blueprint_MeadProductionIncrease_premium": "Premium mead production build item blueprint",
    "ci_blueprint_HoneyProductionIncrease_premium": "Premium honey production build item blueprint",
    "ci_blueprint_relicToolsmithBoost_premium": "Premium relic toolsmith production blueprint",
    "ci_blueprint_relicRefineryBoost_premium": "Premium relic refinery production blueprint",
    "ci_blueprint_offensiveRangeBonus_premium": "Premium relic ranged unit attack strength build item blueprint",
    "ci_blueprint_offensiveMeleeBonus_premium": "Premium relic melee unit attack strength build item blueprint",
    "deco_FatalDevouringBeautyGreen_name": "Fatal Devouring Beauty",
    "deco_FatalBloomingFang_name": "Fatal Blooming Fang",
    "deco_FatalDevouringBeautyPurple_name": "Fatal Devouring Beauty",
    "deco_FatalDevouringBeautyRed_name": "Fatal Devouring Beauty",
    "deco_FatalTinyBiteBud_name": "Fatal Tiny Bite Bud",
    "deco_FatalBiteweed_name": "Fatal Biteweed",
    "deco_fataltinybitebud_name": "Fatal Tiny Bite Bud",
    "deco_ExaltedRedFrostFountain_name": "Exalted Red Frost Fountain",
    "deco_ExaltedGreenFrostFountain_name": "Exalted Green Frost Fountain",
    "deco_ExaltedPurpleFrostFountain_name": "Exalted Purple Frost Fountain",
    "deco_carnivorousPlantT1_name": "Fatal Flora Trap",
    "deco_ExaltedGreenChristmasFountain_name": "Exalted Green Christmas Fountain",
    "deco_ExaltedPurpleChristmasFountain_name": "Exalted Purple Christmas Fountain",
    "deco_ExaltedRedChristmasFountain_name": "Exalted Red Christmas Fountain",
    "ci_appearance_ChristmasDwelling": "Christmas Dwelling",
    "ci_appearance_ChristmasDwelling_flavour": "The warmth of crackling fires mingles with hushed laughter as guards share stories and ready festive decorations.",
    "ci_appearance_ChristmasGreenhouse": "Christmas Greenhouse",
    "ci_appearance_ChristmasGreenhouse_flavour": "Inside, soldiers bustle amid the rustle of fir branches and the clink of tools, preparing gifts and gathering trees.",
    "ci_appearance_ChristmasRelicWoodcutter": "Christmas Relic Woodcutter",
    "ci_appearance_ChristmasRelicWoodcutter_flavour": "Woodcutters shape timber into festive decorations and sturdy tools, their hands busy crafting wonders for the season.",
    "deco_ExaltedGreenChristmasPresentStash_name": "Exalted Green Christmas Present Stash",
    "deco_ExaltedPurpleChristmasPyramid_name": "Exalted Purple Christmas Pyramid",
    "deco_ExaltedRedChristmasStall_name": "Exalted Red Christmas Stall",
    "ci_appearance_christmasWoodcutter": "Christmas Relic Woodcutter",
    "ci_appearance_christmasWoodcutter_flavour": "Woodcutters shape timber into festive decorations and sturdy tools, their hands busy crafting wonders for the season.",
    "buildersQuarters_name": "Builders Quarters",
    "buildersQuarters_short_info": "Unlocks a construction slot.",
    "effect_name_simultaneousConstruction": "Extra construction slots in this castle",
    "effect_name_constructionQueue": "Extra queue slots in this castle",
    "deco_ExaltedPedestalOfEternalLove_name": "Exalted Pedestal of eternal love",
    "deco_ExaltedPedestalOfPassionateLove_name": "Exalted Pedestal of passionate love",
    "ci_appearance_CarnivalBarrelWorkshop": "Carnival Barrel Workshop",
    "ci_appearance_CarnivalBarrelWorkshop_flavour": "Artisans roll up their sleeves in the bustling workshop, crafting vibrant barrels adorned with colorful patterns, ready to store the sweetness and spirits of the carnival.",
    "ci_appearance_CarnivalHoneyGardens": "Carnival Honey Garden",
    "ci_appearance_CarnivalHoneyGardens_flavour": "Golden honeycombs glisten in the sun as buzzing bees dance between blooming flowers, while caretakers prepare sweet treats to delight carnival-goers.",
    "deco_ExaltedCarnivalGondola_name": "Exalted Carnival Gondola",
    "ci_appearance_BrokenEggDwellings": "Broken Egg Dwelling",
    "ci_appearance_BrokenEggDwellings_flavor": "The scent of fresh blossoms drifts through open windows as sunlight dances across painted eggs. Guards exchange good-natured jests, weaving garlands and preparing for the season’s joyful renewal",
    "ci_appearance_BrokenEggGreenhouse": "Broken Egg Greenhouse",
    "ci_appearance_BrokenEggGreenhouse_flavor": "Inside, soldiers move among the scent of fresh soil and budding flowers, carefully tending to new life as they prepare baskets brimming with vibrant blooms and painted eggs.",
    "ci_appearance_BrokenEggStorehouse": "Broken Egg Storehouse",
    "ci_appearance_BrokenEggStorehouse_flavor": "The storehouse brims with fresh harvests, sweet treats, and colorful eggs, ensuring no celebration goes without its festive bounty.",
    "deco_ExaltedGreenEasterHotspring_name": "Exalted Green Easter Hotspring",
    "deco_ExaltedGreenEasterRuins_name": "Exalted Green Easter Ruins",
    "deco_ExaltedGreenEggTree_name": "Exalted Green Guardian of Nurture",
    "deco_ExaltedGreenMarchHaresHideout_name": "Exalted Green March hares hideout",
    "deco_ExaltedPurpleEasterHotspring_name": "Exalted Purple Easter Hotspring",
    "deco_ExaltedPurpleEasterRuins_name": "Exalted Purple Easter Ruins",
    "deco_ExaltedPurpleEggTree_name": "Exalted Purple Guardian of Nurture",
    "deco_ExaltedPurpleMarchHaresHideout_name": "Exalted Purple March hares hideout",
    "deco_ExaltedRedEasterHotspring_name": "Exalted Red Easter Hotspring",
    "deco_ExaltedRedEasterRuins_name": "Exalted Red Easter Ruins",
    "deco_ExaltedRedEggTree_name": "Exalted Red Guardian of Nurture",
    "deco_ExaltedRedMarchHaresHideout_name": "Exalted Red March hares hideout",
    "deco_ExaltedGuardianOfNurtureGreen_name": "Exalted Green Guardian of Nurture",
    "deco_ExaltedGuardianOfNurturePurple_name": "Exalted Purple Guardian of Nurture",
    "deco_ExaltedGuardianOfNurtureRed_name": "Exalted Red Guardian of Nurture",
    "ci_appearance_theBrokenEggDwelling": "Broken Egg Dwelling",
    "ci_appearance_theBrokenEggDwelling_flavor": "The scent of fresh blossoms drifts through open windows as sunlight dances across painted eggs. Guards exchange good-natured jests, weaving garlands and preparing for the season’s joyful renewal",
    "ci_appearance_theBrokenEggGreenhouse": "Broken Egg Greenhouse",
    "ci_appearance_theBrokenEggGreenhouse_flavor": "Inside, soldiers move among the scent of fresh soil and budding flowers, carefully tending to new life as they prepare baskets brimming with vibrant blooms and painted eggs.",
    "ci_appearance_theBrokenEggStorehouse": "Broken Egg Storehouse",
    "ci_appearance_theBrokenEggStorehouse_flavor": "The storehouse brims with fresh harvests, sweet treats, and colorful eggs, ensuring no celebration goes without its festive bounty.",
    "ci_appearance_theBrokenEggTavern": "Broken Egg tavern",
    "ci_appearance_theBrokenEggTavern_flavor": "Put a spring in your step and unwind in the Great Empires most eggselent tavern.",
    "ci_appearance_theBrokenEggDwelling_flavour": "The scent of fresh blossoms drifts through open windows as sunlight dances across painted eggs. Guards exchange good-natured jests, weaving garlands and preparing for the season’s joyful renewal",
    "ci_appearance_theBrokenEggGreenhouse_flavour": "Inside, soldiers move among the scent of fresh soil and budding flowers, carefully tending to new life as they prepare baskets brimming with vibrant blooms and painted eggs.",
    "ci_appearance_theBrokenEggStorehouse_flavour": "The storehouse brims with fresh harvests, sweet treats, and colorful eggs, ensuring no celebration goes without its festive bounty.",
    "ci_appearance_theBrokenEggTavern_flavour": "Put a spring in your step and unwind in the Great Empires most eggselent tavern.",
    "deco_DawnHopliteMonument1_name": "Imperial Dawn Hoplite Monument",
    "deco_DawnHopliteMonument2_name": "Imperial Dawn Hoplite Monument",
    "deco_DawnHopliteMonument3_name": "Imperial Dawn Hoplite Monument",
    "deco_DawnHopliteMonument4_name": "Imperial Dawn Hoplite Monument",
    "deco_DawnHopliteMonument5_name": "Imperial Dawn Hoplite Monument",
    "deco_DuskHopliteMonument1_name": "Imperial Dusk Hoplite Monument",
    "deco_DuskHopliteMonument2_name": "Imperial Dusk Hoplite Monument",
    "deco_DuskHopliteMonument3_name": "Imperial Dusk Hoplite Monument",
    "deco_DuskHopliteMonument4_name": "Imperial Dusk Hoplite Monument",
    "deco_DuskHopliteMonument5_name": "Imperial Dusk Hoplite Monument",
    "ci_appearance_PiratesBrewery": "Pirates brewery",
    "ci_appearance_PiratesBrewery_flavour": "Built from shipwreck scraps, this brewery bubbles with sea-soaked brews and rogue spirit, as pirates toast to storms weathered and treasures won.",
    "ci_appearance_PiratesHoneyGarden": "Pirates honey garden",
    "ci_appearance_PiratesHoneyGarden_flavour": "Golden honey drips from barrels as parrots chatter and bees buzz through tangled vines. Peg-legged gardeners tend sweet blooms, brewing nectar fit for the rowdiest crew on the high seas.",
    "deco_ExaltedGreenLavaMountainOfWrath_name": "Exalted Green Lava Mountain of Wrath",
    "deco_ExaltedGreenLizardsCove_name": "Exalted Green Lizards Cove",
    "deco_ExaltedGreenPirateWaterSlide_name": "Exalted Green Pirate Water Slide",
    "deco_ExaltedGreenWaterMountainOfWrath_name": "Exalted Green Water Mountain of Wrath",
    "deco_ExaltedGreenWaterScorpionTemple_name": "Exalted Green Lava Scorpion Temple",
    "deco_ExaltedGreenWaterSpiderTemple_name": "Exalted Green Water Spider Temple",
    "deco_ExaltedPurpleLavaMountainOfWrath_name": "Exalted Purple Lava Mountain of Wrath",
    "deco_ExaltedPurplePirateWaterSlide_name": "Exalted Purple Pirate Water Slide",
    "deco_ExaltedPurpleWaterMountainOfWrath_name": "Exalted Purple Water Mountain of Wrath",
    "deco_ExaltedPurpleWaterScorpionTemple_name": "Exalted Purple Lava Scorpion Temple",
    "deco_ExaltedPurpleWaterSpiderTemple_name": "Exalted Purple Water Spider Temple",
    "deco_ExaltedRedLavaMountainOfWrath_name": "Exalted Red Lava Mountain of Wrath",
    "deco_ExaltedRedPirateWaterSlide_name": "Exalted Red Pirate Water Slide",
    "deco_ExaltedRedWaterMountainOfWrath_name": "Exalted Red Water Mountain of Wrath",
    "deco_ExaltedRedWaterScorpionTemple_name": "Exalted Red Lava Scorpion Temple",
    "deco_ExaltedRedWaterSpiderTemple_name": "Exalted Red Water Spider Temple",
    "deco_exaltedGreenLavaScorpionTemple_name": "Exalted Green Lava Scorpion Temple",
    "deco_exaltedPurpleLavaScorpionTemple_name": "Exalted Purple Lava Scorpion Temple",
    "deco_exaltedRedLavaScorpionTemple_name": "Exalted Red Lava Scorpion Temple",
    "ci_blueprint_BeefStorageIncrease": "Premium beef storage build item blueprint",
    "ci_blueprint_RelicBeefStorageIncrease": "Premium relic beef storage build item blueprint",
    "ci_blueprint_RelicBeefStorageIncrease_premium": "Premium relic beef storage build item",
    "ci_primary_BeefStorageIncrease_premium": "Premium beef storage build item",
    "butchershop_name": "Relic Butcher Shop",
    "butchershop_short_info": "Increases the productivity of all cattle farms in the castle",
    "butchershop_upgrade_info": "Increases the productivity bonus of all cattle farms in the castle",
    "ci_blueprint_BeefCapacityBonus_secondary_premium": "Premium relic beef storage blueprint",
    "ci_secondary_BeefCapacityBonus_premium": "Premium relic beef storage build item",
    "ci_appearance_AnniversaryBakery": "Anniversary Bakery",
    "ci_appearance_AnniversaryBakery_flavour": "In the bakery, preparations for the grand anniversary are well underway. The sweet aroma of vanilla and sugared fruit drifts through the corridors, drawing guests and revelers in with irresistible warmth.",
    "ci_appearance_AnniversaryBWorkshop": "Anniversary Barrel Workshop",
    "ci_appearance_AnniversaryBWorkshop_flavour": "Artisans roll up their sleeves in the lively workshop, crafting ornate barrels etched with golden filigree, ready to hold the finest wines and delights for the anniversary revels.",
    "ci_appearance_AnniversaryDefWorkshop": "Anniversary Defensive Workshop",
    "ci_appearance_AnniversaryDefWorkshop_flavour": "The celebration cannons burst with dazzling confetti and cheer, inviting all old friends and former rivals alike to join in the jubilee of unity and remembrance.",
    "ci_appearance_AnniversaryDwelling": "Anniversary Dwelling",
    "ci_appearance_AnniversaryDwelling_flavour": "Laughter rings through candlelit halls as golden streamers shimmer in the evening glow. Friends raise their glasses in cheer, exchanging warm embraces while music swells and memories are retold.",
    "ci_appearance_AnniversaryHoL2": "Anniversary Hall of Legends",
    "ci_appearance_AnniversaryHoL2_flavour": "What cherished memories and long-kept secrets might be uncovered within this commemorative hall…",
    "ci_appearance_AnniversaryOffWorkshop": "Anniversary Offensive Workshop",
    "ci_appearance_AnniversaryOffWorkshop_flavour": "In the workshop, sparks fly and hammers ring as craftspeople forge special-edition gear—polished, engraved, and full of anniversary spirit.",
    "ci_appearance_AnniversaryQuarry": "Anniversary Quarry",
    "ci_appearance_AnniversaryQuarry_flavour": "The elegant gilding on the stones not only enhances their brilliance, but also adds a touch of timeless charm befitting the grand occasion.",
    "ci_appearance_AnniversaryStorehouse": "Anniversary Storehouse",
    "ci_appearance_AnniversaryStorehouse_flavour": "The hall overflows with sparkling confections, flowing drinks, and gleaming gifts, ensuring every toast and tale is wrapped in the glow of joyful celebration.",
    "ci_blueprint_BeefCapacityIncrease_premium": "Premium beef storage build item blueprint",
    "ci_blueprint_RelicBeefCapacityIncrease_secondary_premium": "Premium relic beef storage blueprint",
    "ci_effect_beefCapacityBonus_blueprint": "Beef storage capacity increase",
    "ci_effect_beefCapacityBonus_premium": "+{0} beef storage capacity",
    "ci_primary_BeefCapacityBonus_premium": "Premium beef storage build item",
    "ci_primary_BeefCapacityIncrease_premium": "Premium beef storage build item",
    "ci_secondary_RelicBeefCapacityIncrease_premium": "Premium relic beef storage build item",
    "deco_ExaltedGreenAnniversaryBalloon_name": "Exalted Green Anniversary Balloon",
    "deco_ExaltedGreenAnniversaryCake_name": "Exalted Green Anniversary Cake",
    "deco_ExaltedRedSweetSurpriseCake_name": "Exalted Red Sweet Surprise Cake",
    "deco_ExaltedForgingOfFurysBlade_name": "Exalted Green Forging of Furys Blade",
    "deco_ExaltedGreenSweetSurpriseCake_name": "Exalted Green Sweet Surprise Cake",
    "deco_ExaltedPurpleAnniversaryBalloon_name": "Exalted Purple Anniversary Balloon",
    "deco_ExaltedPurpleAnniversaryCake_name": "Exalted Purple Anniversary Cake",
    "deco_ExaltedPurpleSweetSurpriseCake_name": "Exalted Purple Sweet Surprise Cake",
    "deco_ExaltedRedAnniversaryBalloon_name": "Exalted Red Anniversary Balloon",
    "deco_ExaltedRedAnniversaryCake_name": "Exalted Red Anniversary Cake",
    "dialog_legendTemple_sceat_71_name": "Relic Butcher Shop",
    "deco_exaltedgreenfuryblade_name": "Exalted Green Forging of Furys Blade",
    "deco_exaltedpurplefuryblade_name": "Exalted Purple Forging of Furys Blade",
    "deco_exaltedredfuryblade_name": "Exalted Red Forging of Furys Blade",
    "deco_exaltedGreenBeerBarrelWell_name": "Exalted Green Beer Barrel Well",
    "deco_exaltedGreenBeerPavilon_name": "Exalted Green Beer Pavilon",
    "deco_exaltedGreenKegForest_name": "Exalted Green Keg Forest",
    "deco_exaltedPurpleBeerPavilon_name": "Exalted Purple Beer Pavilon",
    "deco_exaltedPurpleKegForest_name": "Exalted Purple Keg Forest",
    "deco_exaltedRedBeerPavilon_name": "Exalted Red Beer Pavilon",
    "deco_exaltedRedKegForest_name": "Exalted Red Keg Forest",
    "deco_ameexaltedredblade_name": "Exalted Red Grand Tournament Blade",
    "deco_ameexaltedredtrainingground_name": "Exalted Red Grand Tournament Training Ground",
    "deco_ExaltedGreenSpookyCrypt_name": "Exalted Green Spooky Crypt",
    "deco_ExaltedPurpleSpookyCrypt_name": "Exalted Purple Spooky Crypt",
    "deco_ExaltedRedSpookyCrypt_name": "Exalted Red Spooky Crypt",
    "ci_appearance_PremiumHalloweenBakery": "Halloween Bakery",
    "ci_appearance_PremiumHalloweenEstate": "Halloween Estate",
    "ci_appearance_PremiumHalloweenFarmhouse": "Halloween Farmhouse",
    "ci_appearance_PremiumHalloweenGuardhouse": "Halloween Guardhouse",
    "ci_appearance_PremiumHalloweenHunter": "Halloween Hunting Lodge",
    "ci_appearance_PremiumHalloweenKeep": "Halloween Keep",
    "ci_appearance_PremiumHalloweenStables": "Halloween Stables",
    "ci_appearance_PremiumHalloweenStorage": "Halloween Storage",
    "ci_appearance_PremiumHalloweenBakery_flavour": "In the bakery, pumpkins roast and spice drifts on the purple mist, filling the air with a warm, mischievous sweetness that beckons all who wander near.",
    "ci_appearance_PremiumHalloweenKeep_flavour": "Keeps your treasures safe within, shrouded by swirling purple mists and the watchful veil of witch’s smoke.",
    "ci_appearance_PremiumHalloweenGuardhouse_flavour": "Purple fog drifts low as the guardhouse burns bright with the wicked smiles of countless pumpkins.",
    "ci_appearance_PremiumHalloweenFarmhouse_flavour": "Shrouded in violet haze, the farmhouse stands firm, sheltering life and echoing softly with clucks.",
    "ci_appearance_PremiumHalloweenHunter_flavour": "The lodge rises among twisted trees, adorned with skulls and snares, a base for those who brave the Halloween night.",
    "ci_appearance_PremiumHalloweenStables_flavour": "The wings of shadowed bats stir the purple mists as the stable waits, silent under the Halloween moon.",
    "ci_appearance_PremiumHalloweenEstate_flavour": "This skull-adorned estate stands solemn amidst swirling purple mists, a quiet place to ponder the mysteries of Halloween night.",
    "ci_appearance_PremiumHalloweenStorage_flavour": "Webs weave through every corner, guarding the stored treasures in their silent, eight-legged watch",
    "deco_ExaltedGreenHutOfTheInfernalShaman_name": "Exalted Green Hut of the Infernal Shaman",
    "deco_ExaltedGreenWellOfMaddness_name": "Exalted Green Well of Maddness",
    "deco_ExaltedRedHutOfTheInfernalShaman_name": "Exalted Red Hut of the Infernal Shaman",
    "deco_ExaltedRedWellOfMaddness_name": "Exalted Red Well of Maddness",
    "ci_blueprint_BeefCapacityBonus_premium": "Premium beef capacity bonus build item blueprint",
    "ci_effect_survivalBoost_blueprint": "Surviving Soldiers after Defense increase",
    "ci_effect_unitWallAbsoluteAmount_blueprint": "Unit limit on the wall increase",
    "ci_appearance_BlackFridayBakery": "Luxury Bakery",
    "ci_appearance_BlackFridayBakery_flavour": "Golden light dances across counters and shelves, where the scent of pastries and sweet confections lingers, tempting all who pass with a taste of luxury.",
    "ci_appearance_BlackFridayBarracks": "Luxury Barracks",
    "ci_appearance_BlackFridayBarracks_flavour": "Within these luxurious halls, the clash of steel resounds like music. Under a gilded glow, soldiers train with unwavering focus, their strength tempered into brilliance worthy of legend.",
    "ci_appearance_BlackFridayDwelling": "Luxury Dwelling",
    "ci_appearance_BlackFridayDwelling_flavour": "Golden beams gleam beneath a roof of midnight tiles, their glow flickering like embers in the dark. Laughter and chatter spill from within, where friends gather amid a glow of luxury, toasting to fortune beneath the golden light.",
    "ci_appearance_BlackFridayEstate": "Luxury Estate",
    "ci_appearance_BlackFridayEstate_flavour": "A lavish estate of refined design, where elegance shines in every corner and calm grandeur fills each room.",
    "ci_appearance_BlackFridayGreenhouse": "Luxury Greenhouse",
    "ci_appearance_BlackFridayGreenhouse_flavour": "Beneath a roof of midnight tiles and gilded beams, sunlight filters through glass to bathe the air in gentle warmth. Among the glow, life stirs, a sanctuary of calm where gold and green thrive in quiet harmony.",
    "ci_appearance_BlackFridayLegend": "Luxury Hall of Legends",
    "ci_appearance_BlackFridayLegend_flavour": "What echoes of glory and golden triumph linger beneath the shadowed arches of this radiant hall…",
    "ci_appearance_BlackFridayQuarry": "Luxury Quarry",
    "ci_appearance_BlackFridayQuarry_flavour": "A luxurious quarry where stone is shaped with precision, each block gleaming subtly under golden highlights, ready for grand construction.",
    "ci_appearance_BlackFridayStonemason": "Luxury Stonemason",
    "ci_appearance_BlackFridayStonemason_flavour": "Golden accents gleam across arches and counters, where masterful stonemasons craft their art, transforming raw stone into treasures that bear the mark of elegance and skill.",
    "ci_appearance_BlackFridayWindmill": "Luxury Windmill",
    "ci_appearance_BlackFridayWindmill_flavour": "Sunlight glints along polished beams as the windmill’s sails rotate, their measured motion a quiet symphony of craftsmanship and enduring elegance.",
    "deco_ExaltedGreenCeruleanGardenofAbundance_name": "Exalted Green Cerulean Garden of Abundance",
    "deco_ExaltedGreenLightMemorialFountain_name": "Exalted Green Light Memorial Fountain",
    "deco_ExaltedGreenRoyalpleasurenook_name": "Exalted Green Royal pleasure nook",
    "deco_ExaltedGreenRubyGardenofAbundance_name": "Exalted Green Ruby Garden of Abundance",
    "deco_ExaltedGreenShadowMemorialFountain_name": "Exalted Green Shadow Memorial Fountain",
    "deco_ExaltedGreenSpringofelation_name": "Exalted Green Spring of elation",
    "deco_ExaltedPurpleCeruleanGardenofAbundance_name": "Exalted Purple Cerulean Garden of Abundance",
    "deco_ExaltedPurpleLightMemorialFountain_name": "Exalted Purple Light Memorial Fountain",
    "deco_ExaltedPurpleRubyGardenofAbundance_name": "Exalted Purple Ruby Garden of Abundance",
    "deco_ExaltedPurpleShadowMemorialFountain_name": "Exalted Purple Shadow Memorial Fountain",
    "deco_ExaltedPurpleSpringofelation_name": "Exalted Purple Spring of elation",
    "deco_ExaltedRedCeruleanGardenofAbundance_name": "Exalted Red Cerulean Garden of Abundance",
    "deco_ExaltedRedLightMemorialFountain_name": "Exalted Red Light Memorial Fountain",
    "deco_ExaltedRedRubyGardenofAbundance_name": "Exalted Red Ruby Garden of Abundance",
    "deco_ExaltedRedShadowMemorialFountain_name": "Exalted Red Shadow Memorial Fountain",
    "deco_ExaltedRedSpringofelation_name": "Exalted Red Spring of elation",
    "deco_ExaltedRedCaveoftheWinterFox_name": "Exalted Red Cave of the Winter Fox",
    "deco_ExaltedGreenCaveoftheWinterFox_name": "Exalted Green Cave of the Winter Fox",
    "deco_ExaltedGreenCaveoftheWinterPolarBear_name": "Exalted Green Cave of the Winter Polar Bear",
    "deco_ExaltedGreenChristmasPyramidCandlePowered_name": "Exalted Green Christmas Pyramid Candle Powered",
    "deco_ExaltedGreenChristmasPyramidWatermillPowered_name": "Exalted Green Christmas Pyramid Watermill Powered",
    "deco_ExaltedGreenFrozentarantulaspring_name": "Exalted Green Frozen tarantula spring",
    "deco_ExaltedGreenTamingofthewild_name": "Exalted Green Taming of the wild",
    "deco_ExaltedPurpleCaveoftheWinterFox_name": "Exalted Purple Cave of the Winter Fox",
    "deco_ExaltedPurpleCaveoftheWinterPolarBear_name": "Exalted Purple Cave of the Winter Polar Bear",
    "deco_ExaltedPurpleChristmasPyramidCandlePowered_name": "Exalted Purple Christmas Pyramid Candle Powered",
    "deco_ExaltedPurpleChristmasPyramidWatermillPowered_name": "Exalted Purple Christmas Pyramid Watermill Powered",
    "deco_ExaltedPurpleTamingofthewild_name": "Exalted Purple Taming of the wild",
    "deco_ExaltedRedCaveoftheWinterPolarBear_name": "Exalted Red Cave of the Winter Polar Bear",
    "deco_ExaltedRedChristmasPyramidCandlePowered_name": "Exalted Red Christmas Pyramid Candle Powered",
    "deco_ExaltedRedChristmasPyramidWatermillPowered_name": "Exalted Red Christmas Pyramid Watermill Powered",
    "deco_ExaltedRedTamingofthewild_name": "Exalted Red Taming of the wild",
    "ci_appearance_CarnivalDwelling": "Carnival Dwelling",
    "ci_appearance_CarnivalDwelling_flavour": "Purrs and laughter spill through lantern-lit streets as ribboned masks sway in the warm night air. Revelers twirl beneath striped tents, clinking saucers in toast to a jaunty fiddle.",
    "ci_appearance_CarnivalGranary": "Carnival Granary",
    "ci_appearance_CarnivalGranary_flavour": "The granary’s shelves stay tidy and quiet. One curious whisker at the door, and even the boldest nibblers think better of it.",
    "ci_appearance_CarnivalHallofLegends": "Carnival Hall of Legends",
    "ci_appearance_CarnivalHallofLegends_flavour": "Trophies and banners line the walls, now trimmed with bright ribbons and swaying pennants. Laughter and music mingle with old tales as victories are cheered anew.",
    "ci_appearance_CarnivalKeep": "Carnival Keep",
    "ci_appearance_CarnivalKeep_flavour": "Behind the laughing lanterns and velvet streamers, your vault stays untouchable—guarded by masked sentries, roving spotlights, and the constant distraction of a carnival that never sleeps.",
    "deco_ExaltedGreenCarnivalCanal_name": "Exalted Green Carnival Canal",
    "deco_ExaltedGreenJestersMask_name": "Exalted Green Jesters Mask",
    "deco_ExaltedPurpleCarnivalCanal_name": "Exalted Purple Carnival Canal",
    "deco_ExaltedRedCarnivalCanal_name": "Exalted Red Carnival Canal",
    "ci_appearance_PremiumCarnivalDwelling": "Masquerade Dwelling",
    "ci_appearance_PremiumCarnivalDwelling_flavour": "Soft purrs and candlewarm laughter fill moonlit lanes. Jeweled masks sway as whiskered dancers toast in porcelain, silver strings weaving old tales anew.",
    "ci_appearance_PremiumCarnivalGranary": "Masquerade Granary",
    "ci_appearance_PremiumCarnivalGranary_flavour": "Immaculate, hushed storeroom, every shelf kept with exacting care. Let one curious whisker cross the line, and even bold nibblers flee its quiet rule.",
    "ci_appearance_PremiumCarnivalHallofLegends": "Masquerade Hall of Legends",
    "ci_appearance_PremiumCarnivalHallofLegends_flavour": "Laurels and banners gild the gallery in brocade and ribbons. Music drifts like perfume; each victory gleams anew, awaiting the next crowned name.",
    "ci_appearance_PremiumCarnivalHoneyGardens": "Masquerade Honey Gardens",
    "ci_appearance_PremiumCarnivalHoneyGardens_flavour": "Lantern-gold arbors and trellised walks: blossoms lean into night. Jewel-bright bees flit between petals and painted hives; sweet air hums with plenty.",
    "ci_appearance_PremiumCarnivalKeep": "Masquerade Keep",
    "ci_appearance_PremiumCarnivalKeep_flavour": "Beneath prismatic chandeliers and silk cascades, your vault stays untouchable, with velvet sentries, lantern-glow, and revelry that disarms every threat.",
    "ci_appearance_PremiumCarnivalBarrelWorkshop": "Masquarade Barel Workshop",
    "ci_appearance_PremiumCarnivalBarrelWorkshop_flavour": "Behind lacquered doors, staves are steamed and shaped, hoops sing into place, and every barrel is sealed so tight it keeps its secrets and its finest aromas.",
    "deco_ExaltedGreenGuardianOfNature_name": "Exalted Green Guardian of Nature",
    "deco_ExaltedGreenGuardianOfNurture_name": "Exalted Green Guardian of Nurture",
    "deco_ExaltedGreenGuardianOfPlenty_name": "Exalted Green Guardian of Plenty",
    "deco_ExaltedGreenGuardianOfRenewal_name": "Exalted Green Guardian of Renewal",
    "deco_ExaltedPurpleGuardianOfNature_name": "Exalted Purple Guardian of Nature",
    "deco_ExaltedPurpleGuardianOfRenewal_name": "Exalted Purple Guardian of Renewal",
    "deco_ExaltedRedGuardianOfNature_name": "Exalted Red Guardian of Nature",
    "deco_ExaltedRedGuardianOfPlenty_name": "Exalted Red Guardian of Plenty",
    "deco_ExaltedRedGuardianOfRenewal_name": "Exalted Red Guardian of Renewal",
    "deco_GuardianOfPlenty_name": "Guardian of Plenty",
    "deco_ExaltedPurpleGuardianOfPlenty_name": "Exalted Purple Guardian of Plenty",
    "ci_primary_MilitaryDistrict": "Food production build item",
    "ci_secondary_MilitaryDistrict": "Relic mead production build item",
    "ci_appearance_HoL8FoodDistrictDayTier1": "Smoking Dragon Scale Food District",
    "ci_appearance_HoL8FoodDistrictDayTier1_flavour": "Wisps of smoke curl from dragon-touched ovens.",
    "ci_appearance_HoL8FoodDistrictDayTier2": "Burning Dragon Scale Food District",
    "ci_appearance_HoL8FoodDistrictDayTier2_flavour": "Flames lick the forges where harvests are refined.",
    "ci_appearance_HoL8FoodDistrictDayTier3": "Blazing Dragon Scale Food District",
    "ci_appearance_HoL8FoodDistrictDayTier3_flavour": "A blazing inferno fuels endless feasts for your realm.",
    "ci_appearance_HoL8FoodDistrictNightTier1": "Moonlit Dragon Scale Food District",
    "ci_appearance_HoL8FoodDistrictNightTier1_flavour": "Moonlight bathes the granaries in a pale silver glow.",
    "ci_appearance_HoL8FoodDistrictNightTier2": "Ember-lit Dragon Scale Food District",
    "ci_appearance_HoL8FoodDistrictNightTier2_flavour": "Embers smoulder in the storehouses under starlit skies.",
    "ci_appearance_HoL8FoodDistrictNightTier3": "Infernal Dragon Scale Food District",
    "ci_appearance_HoL8FoodDistrictNightTier3_flavour": "Dragon fire roars through the night, none shall starve.",
    "ci_appearance_HoL8InnerDistrictDayTier1": "Smoking Dragon Scale Inner District",
    "ci_appearance_HoL8InnerDistrictDayTier1_flavour": "Thin smoke rises from ancient dragon-marked halls.",
    "ci_appearance_HoL8InnerDistrictDayTier2": "Burning Dragon Scale Inner District",
    "ci_appearance_HoL8InnerDistrictDayTier2_flavour": "Burning runes line the corridors of your stronghold.",
    "ci_appearance_HoL8InnerDistrictDayTier3": "Blazing Dragon Scale Inner District",
    "ci_appearance_HoL8InnerDistrictDayTier3_flavour": "Dragon flame consumes the heart of your empire.",
    "ci_appearance_HoL8InnerDistrictNightTier1": "Moonlit Dragon Scale Inner District",
    "ci_appearance_HoL8InnerDistrictNightTier1_flavour": "Moonbeams pierce the quiet halls of your keep.",
    "ci_appearance_HoL8InnerDistrictNightTier2": "Ember-lit Dragon Scale Inner District",
    "ci_appearance_HoL8InnerDistrictNightTier2_flavour": "Glowing embers pulse within your castle walls at night.",
    "ci_appearance_HoL8InnerDistrictNightTier3": "Infernal Dragon Scale Inner District",
    "ci_appearance_HoL8InnerDistrictNightTier3_flavour": "A firestorm blazes at the core under darkened skies.",
    "ci_appearance_HoL8MeadDistrictDayTier1": "Smoking Dragon Scale Mead District",
    "ci_appearance_HoL8MeadDistrictDayTier1_flavour": "Smoke-kissed barrels age beneath dragon warmth.",
    "ci_appearance_HoL8MeadDistrictDayTier2": "Burning Dragon Scale Mead District",
    "ci_appearance_HoL8MeadDistrictDayTier2_flavour": "Fiery breath hastens the brew within scorched vats.",
    "ci_appearance_HoL8MeadDistrictDayTier3": "Blazing Dragon Scale Mead District",
    "ci_appearance_HoL8MeadDistrictDayTier3_flavour": "Dragon-forged mead flows like liquid flame.",
    "ci_appearance_HoL8MeadDistrictNightTier1": "Moonlit Dragon Scale Mead District",
    "ci_appearance_HoL8MeadDistrictNightTier1_flavour": "Moonlight spills across the silent brewing halls.",
    "ci_appearance_HoL8MeadDistrictNightTier2": "Ember-lit Dragon Scale Mead District",
    "ci_appearance_HoL8MeadDistrictNightTier2_flavour": "Fiery casks glow amber beneath the night sky.",
    "ci_appearance_HoL8MeadDistrictNightTier3": "Infernal Dragon Scale Mead District",
    "ci_appearance_HoL8MeadDistrictNightTier3_flavour": "An inferno of flavour erupts under starlit vaults.",
    "ci_appearance_HoL8MilitaryDistrictDayTier1": "Smoking Dragon Scale Military District",
    "ci_appearance_HoL8MilitaryDistrictDayTier1_flavour": "Smoke drifts over the barracks of dragonsworn.",
    "ci_appearance_HoL8MilitaryDistrictDayTier2": "Burning Dragon Scale Military District",
    "ci_appearance_HoL8MilitaryDistrictDayTier2_flavour": "Burning banners mark the grounds of your legions.",
    "ci_appearance_HoL8MilitaryDistrictDayTier3": "Blazing Dragon Scale Military District",
    "ci_appearance_HoL8MilitaryDistrictDayTier3_flavour": "Dragon fire rages across your war forges.",
    "ci_appearance_HoL8MilitaryDistrictNightTier1": "Moonlit Dragon Scale Military District",
    "ci_appearance_HoL8MilitaryDistrictNightTier1_flavour": "Moonlit sentries stand watch over sleeping armies.",
    "ci_appearance_HoL8MilitaryDistrictNightTier2": "Ember-lit Dragon Scale Military District",
    "ci_appearance_HoL8MilitaryDistrictNightTier2_flavour": "War drums echo through ember-lit battlements.",
    "ci_appearance_HoL8MilitaryDistrictNightTier3": "Infernal Dragon Scale Military District",
    "ci_appearance_HoL8MilitaryDistrictNightTier3_flavour": "An inferno lights the night, steel and scale unite.",
    "ci_appearance_HoL8TradeDistrictDayTier1": "Smoking Dragon Scale Trade District",
    "ci_appearance_HoL8TradeDistrictDayTier1_flavour": "Smoke signals guide merchants to your stalls.",
    "ci_appearance_HoL8TradeDistrictDayTier2": "Burning Dragon Scale Trade District",
    "ci_appearance_HoL8TradeDistrictDayTier2_flavour": "Flames dance across bustling dragon-marked bazaars.",
    "ci_appearance_HoL8TradeDistrictDayTier3": "Blazing Dragon Scale Trade District",
    "ci_appearance_HoL8TradeDistrictDayTier3_flavour": "A dragons hoard of riches blazes through your markets.",
    "ci_appearance_HoL8TradeDistrictNightTier1": "Moonlit Dragon Scale Trade District",
    "ci_appearance_HoL8TradeDistrictNightTier1_flavour": "Moonlit lanterns guide traders through the night.",
    "ci_appearance_HoL8TradeDistrictNightTier2": "Ember-lit Dragon Scale Trade District",
    "ci_appearance_HoL8TradeDistrictNightTier2_flavour": "Ember-lit caravans arrive under a glowing horizon.",
    "ci_appearance_HoL8TradeDistrictNightTier3": "Infernal Dragon Scale Trade District",
    "ci_appearance_HoL8TradeDistrictNightTier3_flavour": "Molten gold flows freely in the inferno of the night."
  },
  "dialogs": {
    "dialog_festival_desc": "Use your food to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
    "premiummarket_waitForFestivalFinish": "A feast is already being celebrated.",
    "caravanGuy_copy_short": "Doubles the capacity of your market barrows.",
    "caravanGuy_title": "Hire merchant",
    "dialog_abandonOutpost_title": "Surrender outpost?",
    "dialog_addDoll_defenceInfo": "An espionage mission sees only one dummy per pile, and one will be destroyed in the event of an attack.",
    "dialog_addFriend_btnMail": "By email",
    "dialog_addFriend_btnNPC": "Rent sword brother",
    "dialog_addFriend_btnSearch": "Invite castle lord",
    "dialog_addFriend_title": "Add sword brother",
    "dialog_addUnit_all": "Use all",
    "dialog_addUnit_defenceInfo": "Only one defense tool is used from each slot for each wave of attack.",
    "dialog_addUnit_remove": "Remove",
    "dialog_alchemistFound_desc": "You got the ingredients! \nMake the alchemist brew potions from these ingredients to increase the effects of your buildings.",
    "dialog_alchemistFound_title": "Potion ingredients!",
    "dialog_alchemist_buyPackage": "Buy a pouch of herbs for {0} rubies",
    "dialog_alchemist_desc": "Defeat the robber baron castles to find ingredients for the alchemist. Once youve collected enough, get him to brew potions to increase the effects of your buildings.",
    "dialog_alchemist_effectDesc": "Use this vial to increase the main attributes of a building by {0}% for {1}.",
    "dialog_alchemist_inventory": "Inventory",
    "dialog_alchemist_notEnoughIngredients": "You dont have enough ingredients",
    "dialog_alchemist_speechBubble": "Would you like to significantly improve your subjects productivity?\nThen try some of my newest creations! Of course theyre completely harmless and wont cost a thing if you give me a few guinea pigs to try them on!",
    "dialog_alchemist_tip": "Tip: The higher the level of a robber baron castle, the more chances you have of finding ingredients.",
    "dialog_alchemist_usePotion": "Brew potion",
    "dialog_alliance_quitTournament_copy": "If you leave the alliance, youll be removed from the current tournament! Do you want to leave the alliance anyway?",
    "dialog_alliancetournament_copy": "The alliance that has collected the most glory points in total by the end of the tournament will be awarded great prizes for its alliance funds.",
    "dialog_alliancetournament_speachBubble": "The emperor has called for a great alliance tournament! Which alliance is the mightiest in all the kingdom? Prove your courage and your skills by joining together in glorious battle!",
    "dialog_alliance_changeAnouncement_new": "New announcement:",
    "dialog_alliance_changeRank": "Change member rank",
    "dialog_alliance_changeTo_war": "Declare war",
    "dialog_alliance_change_noAttack": "Change pact to non-aggression agreement",
    "dialog_alliance_chat": "Alliance chat",
    "dialog_alliance_chronic": "Chronicle",
    "dialog_alliance_chronic0": "A new member has joined the alliance",
    "dialog_alliance_chronic1": "A member has left our alliance",
    "dialog_alliance_chronic10": "A new announcement has been made",
    "dialog_alliance_chronic11": "The alliance description has changed",
    "dialog_alliance_chronic12_0": "The alliances membership limit has been increased",
    "dialog_alliance_chronic12_1": "{0} has been increased",
    "dialog_alliance_chronic13": "Diplomacy with {0} changed to: {1}",
    "dialog_alliance_chronic14": "Request from {0} for: {1}",
    "dialog_alliance_chronic15": "Request to {0} for: {1}",
    "dialog_alliance_chronic16": "{0} has refused your request for {1}",
    "dialog_alliance_chronic17": "The alliance has reached level {0}",
    "dialog_alliance_chronic18": "The alliance has fallen to level {0}",
    "dialog_alliance_chronic19": "The alliance has received {0} coins as a reward",
    "dialog_alliance_chronic2": "{0} has been thrown out of the alliance",
    "dialog_alliance_chronic20": "The alliance has received {0} rubies as a reward",
    "dialog_alliance_chronic21": "The alliance has received {0} resources as a reward",
    "dialog_alliance_chronic22": "The alliance has received {0} glory points",
    "dialog_alliance_chronic23": "{0} has conquered a capital",
    "dialog_alliance_chronic24": "The capital of {0} has fallen",
    "dialog_alliance_chronic25": "The capital of {0} is being occupied",
    "dialog_alliance_chronic26": "Alliance tournament prize: {0} coins and {1} rubies",
    "dialog_alliance_chronic27": "Your position in the alliance tournament: {0}",
    "dialog_alliance_chronic3": "The alliance has a new leader",
    "dialog_alliance_chronic4": "{0} has been demoted",
    "dialog_alliance_chronic5": "{0} has been promoted",
    "dialog_alliance_chronic6": "{0} coins have been donated to the alliance funds",
    "dialog_alliance_chronic7": "{0} rubies have been added to the alliance funds",
    "dialog_alliance_chronic8": "{0} resources have been donated to the alliance funds",
    "dialog_alliance_chronic9": "The alliance name has been changed to: {0}",
    "dialog_alliance_defenseBoost": "Support - travel speed",
    "dialog_alliance_depositBonus": "Donation bonus",
    "dialog_alliance_description": "Alliance description",
    "dialog_alliance_descriptionPreset": "Describe your alliance.",
    "dialog_alliance_description_copy": "Change the description",
    "dialog_alliance_description_new": "New description:",
    "dialog_alliance_diplomacy": "Diplomacy",
    "dialog_alliance_diplomacyCopy": "Heres a list of all alliances that you currently have diplomatic relations with.",
    "dialog_alliance_diplomacyQuestion_neutral": "Do you want to end all relations with this alliance?",
    "dialog_alliance_diplomacyQuestion_noAttack": "Do you want to agree to the non-aggression agreement?",
    "dialog_alliance_diplomacyQuestion_pact": "Do you want to accept the pact?",
    "dialog_alliance_donate": "Donate",
    "dialog_alliance_donatedC1": "Donate coins",
    "dialog_alliance_donatedC2": "Rubies donated",
    "dialog_alliance_donatedRes": "Resources donated",
    "dialog_alliance_donationInfoText": "Donate to the alliance funds so the leader can keep expanding the alliance. \nYou cant take back resources once theyre donated.",
    "dialog_alliance_editDescription": "Change alliance description",
    "dialog_alliance_editName": "Change alliance name",
    "dialog_alliance_editName_copy": "You can change your alliances name here.",
    "dialog_alliance_end_noAttack": "End non-aggression agreement",
    "dialog_alliance_end_pact": "End pact",
    "dialog_alliance_end_war": "Suggest ending the war.",
    "dialog_alliance_foundCost": "Founding cost",
    "dialog_alliance_getNewMember": "Search for new members",
    "dialog_alliance_ImSearching": "Indicate that you wish to join an alliance.",
    "dialog_alliance_info": "Alliance info",
    "dialog_alliance_infoInWar": "This alliance is at war with you!",
    "dialog_alliance_infoNeutral": "This alliance is neutral toward you.",
    "dialog_alliance_infoNoAttack": "You have a non-aggression agreement with this alliance.",
    "dialog_alliance_infoPact": "You have a pact with this alliance.",
    "dialog_alliance_invitationHeader": "Alliance invitation",
    "dialog_alliance_invitationQuestion": "This alliance is offering you membership. Would you like to join?",
    "dialog_alliance_invite": "Invite to alliance",
    "dialog_alliance_inWarList": "Alliances at war",
    "dialog_alliance_isntLookingForMembers": "This alliance isnt looking for new members right now.",
    "dialog_alliance_kickUser": "Throw out member",
    "dialog_alliance_kickUser_copy": "Do you really want to throw this member out of the alliance?",
    "dialog_alliance_kickUser_title": "Throw out member?",
    "dialog_alliance_leader": "Leader",
    "dialog_alliance_loginActivity": "Last login",
    "dialog_alliance_loginActivity_state0": "Online now",
    "dialog_alliance_loginActivity_state1": "online within the last 12 hours",
    "dialog_alliance_loginActivity_state2": "online within the last 48 hours",
    "dialog_alliance_loginActivity_state3": "not online for more than 2 days",
    "dialog_alliance_mailToAll": "Write mass message",
    "dialog_alliance_management": "Admin",
    "dialog_alliance_marauderBonus": "Wartime looting bonus",
    "dialog_alliance_marketBoost": "Market barrows - travel speed",
    "dialog_alliance_maxHardPacted": "This alliance already has the maximum number of pacts.",
    "dialog_alliance_maxSoftPacted": "This alliance already has the maximum number of non-aggression agreements.",
    "dialog_alliance_maxUpgradeLevel": "Maximum level reached",
    "dialog_alliance_member": "Members",
    "dialog_alliance_memberlist": "Members list",
    "dialog_alliance_memberSettings": "Member settings",
    "dialog_alliance_movementBoost": "Attack - travel speed",
    "dialog_alliance_name": "Alliance name",
    "dialog_alliance_newDiplomacyRequest": "View offer of diplomacy",
    "dialog_alliance_newLeader": "Appoint this member as the new leader of the alliance.",
    "dialog_alliance_noAttackList": "Non-aggression agreements",
    "dialog_alliance_noName": "Enter an alliance name",
    "dialog_alliance_noPayUser": "You need to have purchased rubies at least once or be at least level {0} to donate them here.",
    "dialog_alliance_online": "Online:",
    "dialog_alliance_openRequests": "Open requests",
    "dialog_alliance_overview": "Overview",
    "dialog_alliance_pactList": "Alliances with pacts",
    "dialog_alliance_quitAlliance": "Leave alliance",
    "dialog_alliance_quitAlliance_copy": "By leaving your alliance, you will lose all your alliance effect bonuses, access to alliance landmarks, and any progress you have made in ongoing alliance contests. You will lose and wont be able to regain access to the current alliance contest.\n\nAre you sure you want to leave your alliance?",
    "dialog_alliance_quitTournament": "Attention!",
    "dialog_alliance_raiseAttackBoost_desc": "Increases the speed of your armies attacking members of alliances youve declared war on.",
    "dialog_alliance_raiseDefenceBoost_desc": "Increases the travel speed of troops you send to support your alliance members.",
    "dialog_alliance_raiseDepositBonus_desc": "Awards a bonus for all resources donated to the alliance funds.",
    "dialog_alliance_raiseEffect": "Increase effect",
    "dialog_alliance_raiseMarauderBonus_desc": "Awards a bonus when looting members of alliances you have declared war on.",
    "dialog_alliance_raiseMarketBoost_desc": "Increases the travel speed of market barrows between alliance members castles.",
    "dialog_alliance_raiseMemberLimit": "Increase number of members",
    "dialog_alliance_raiseMemberLimit_desc": "Increases the number of possible members of this alliance.",
    "dialog_alliance_rank0": "Leader",
    "dialog_alliance_rank6": "General",
    "dialog_alliance_rank7": "Sergeant",
    "dialog_alliance_rank8": "Member",
    "dialog_alliance_rankinfo6": "Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, upgrade the alliance, and engage in alliance diplomacy.",
    "dialog_alliance_rankinfo8": "Basic member with no special administrative rights. Can send mass messages.",
    "dialog_alliance_rankToLow": "Your rank isnt high enough",
    "dialog_alliance_readApplicationInfo": "Do you want to invite this castle lord to join the alliance?",
    "dialog_alliance_requestDiplomacy_title": "Request for diplomacy",
    "dialog_alliance_requst_noAttack": "Offer this alliance a non-aggression agreement",
    "dialog_alliance_requst_noWar": "Propose ending war with this alliance",
    "dialog_alliance_requst_pact": "Offer a pact to this alliance",
    "dialog_alliance_searchAlliance": "Search for a suitable alliance",
    "dialog_alliance_searchMember": "Search for suitable players",
    "dialog_alliance_startDescription": "Alliances are formal pacts between castle lords.\nThey allow lords to support each other in military and economic matters and help each other become dominant world powers.",
    "dialog_alliance_startTitle": "Alliances",
    "dialog_alliance_title": "Found alliance",
    "dialog_alliance_treasury": "Alliance funds",
    "dialog_alliance_WeAreSearching": "Show that this alliance is looking for new members.",
    "dialog_alliance_yesNo_changeTo_war": "Do you want to declare war on this alliance?",
    "dialog_alliance_yesNo_change_noAttack": "Do you want to end the pact with this alliance and switch to a non-aggression agreement?",
    "dialog_alliance_yesNo_change_noWar": "Do you want to ask this alliance to end the war?",
    "dialog_alliance_yesNo_end_noAttack": "Do you want to end your non-aggression agreement with this alliance?",
    "dialog_alliance_yesNo_end_pact": "Do you want to end the pact with this alliance?",
    "dialog_alliance_yesNo_end_war": "Do you want to propose peace with this alliance?",
    "dialog_alliance_yesNo_requst_noAttack": "Do you want to propose a non-aggression agreement with this alliance?",
    "dialog_alliance_yesNo_requst_pact": "Do you want to form a pact with this alliance?",
    "dialog_armorerEvent_speechBubble": "I forge the mightiest siege tools in all the kingdom! \nBuy today and gain an edge in battle before Im gone.",
    "dialog_artifactBuyPieces_desc": "Instead of waiting to find a treasure fragment in robber baron castles, you can just buy them directly.",
    "dialog_artifactEvent_buyArtifactPiece": "Buy treasure fragment",
    "dialog_artifactEvent_desc": "Conquer robber baron castles to find the missing fragments. But hurry, the knights have very little time left!",
    "dialog_artifactEvent_desc_done": "Youve completed the treasure and finished your assignment, but other knights will certainly need your help again soon!",
    "dialog_artifactEvent_speechBubble": "Please help us look for the fragments of the precious treasure. \nOnce weve assembled all the fragments, our task will finally be complete and well join your army as a token of our thanks!",
    "dialog_artifactEvent_speechBubble_done": "Thank you noble lord!\nWith your help, we were finally able to complete our quest and fulfill our oath. My men are now free and have joined your army.",
    "dialog_artifactEvent_tip": "Tip: the higher the level of the robber baron castle, the higher the chance of finding a fragment there.",
    "dialog_artifactFoundPiece_desc": "You found a treasure fragment! When you have all the fragments, the traveling knights will join your army!",
    "dialog_artifactFoundPiece_title": "Treasure fragment found!",
    "dialog_artifactFoundTreasure_copy": "You have found all treasure fragments. The knights will now join the army in your main castle as a token of their thanks.",
    "dialog_artifactFoundTreasure_title": "Treasure completed!",
    "dialog_attackWithLowLevel": "You can only attack other castle lords from level {0}",
    "dialog_attackWithNoobProtection": "If you start an attack, youll also lose your attack protection. Do you still want to attack?",
    "dialog_attack_noSpyHelp": "First hire an agent to assess the strength of the troops in this castle.",
    "dialog_attack_noSpyinfos": "No espionage carried out",
    "dialog_attack_noUnits": "You cant send off an army without any soldiers in the attack waves!",
    "dialog_attack_onlyTools": "Support tools arent enough on their own. You have to deploy soldiers too!",
    "dialog_attack_onlyToolsInWave": "Youve only put tools in an attack wave. Youll also need troops to use them and to attack the target!",
    "dialog_attack_spyInfo": "Espionage",
    "dialog_attack_waveWithNextWave": "Wave of attack \nMore waves from level {0}",
    "dialog_battleLogDetail_attackerCount": "Number of attackers on this flank",
    "dialog_battleLogDetail_attackerLost": "Number of attackers lost in battle",
    "dialog_battleLogDetail_bonus": "If only one section of the castle wall is defeated, the attacker will receive a reduction in combat strength in the courtyard. If two sections are defeated, nothing will change. Youll be awarded a combat bonus if three sections are defeated.",
    "dialog_battleLogDetail_c2Reward": "You have a chance of looting rubies every time you defeat a robber baron castle of level 3 or higher.",
    "dialog_battleLogDetail_courtyard": "Courtyard",
    "dialog_battleLogDetail_defenderCount": "Number of defenders on this flank",
    "dialog_battleLogDetail_defenderLost": "Number of defenders lost in battle",
    "dialog_battleLogDetail_famePoints": "You receive glory points for fighting honorable battles. The larger the battle, the more points you receive!",
    "dialog_battleLogDetail_flank": "Flank",
    "dialog_battleLogDetail_frontal": "Frontal",
    "dialog_battleLogDetail_round1": "Round 1: overcome the castle wall",
    "dialog_battleLogDetail_round2": "Round 2: fight for the flanks",
    "dialog_battleLogDetail_round3": "Round 3: fight for the Keep",
    "dialog_battleLogDetail_summary": "Overview",
    "dialog_battleLogDetail_title": "Battle report details",
    "dialog_battleLogDetail_toolCount": "Number of tools used on this flank",
    "dialog_battleLogDetail_wave": "Wave of attack",
    "dialog_battleLogDetail_xpReward": "Experience points received\nDepends on battle size",
    "dialog_battleLogDetail_yardAttacker": "Attackers who made it to the Keep",
    "dialog_battleLogDetail_yardAttackersLost": "Attackers who fell at the Keep",
    "dialog_battleLogDetail_yardDefender": "Defenders at the Keep",
    "dialog_battleLogDetail_yardDefendersLost": "Defenders who fell at the Keep",
    "dialog_battleLog_attacker": "Attacker",
    "dialog_battleLog_boosterIsActive": "The {0} is hired at the moment. Duration: {1}",
    "dialog_battleLog_conquerDefeatAttackText": "Your castellan choked under pressure! This pitiful wretch has abused your trust and failed miserably in his task.\nWhat a heavy blow.",
    "dialog_battleLog_conquerDefeatDefenceText": "A despicable enemy has dared to overpower your outposts good-for-nothing defenders and is now trying to stake his claim there! You cant allow this!",
    "dialog_battleLog_conquerLost": "Capture: Failed",
    "dialog_battleLog_conquerVictimLost": "Capture: Lost",
    "dialog_battleLog_conquerVictimVictory": "Capture: Driven off",
    "dialog_battleLog_conquerVictory": "Capture: Victory",
    "dialog_battleLog_conquerVictoryAttackText": "Your castellan has conquered the enemy outpost and will now occupy it in your name so that it may henceforth be rightfully yours!",
    "dialog_battleLog_conquerVictoryDefenceText": "A sneaky enemy has actually tried to capture your outpost for himself! Of course the spears of your courageous defenders drove off this pathetic attempt.",
    "dialog_battleLog_defeat": "Defeat",
    "dialog_battleLog_defeatAttackText": "Your military genius has been betrayed by the incompetence of your treacherous troops!\nConsider it a blessing that none of those good-for-nothing fools are left.",
    "dialog_battleLog_defeatDefenceText": "Your dishonorable enemy has attacked you with vastly superior forces and defeated your hopeless defenders! \nThis outrage calls for revenge!",
    "dialog_battleLog_defence": "Defense",
    "dialog_battleLog_defender": "Defender",
    "dialog_battleLog_loot": "Loot",
    "dialog_battleLog_loss": "Losses",
    "dialog_battleLog_marauder": "Recruit a marauder to acquire more loot and glory points!",
    "dialog_battleLog_medicus": "Hire a physician to increase the survival rate of your soldiers!",
    "dialog_battleLog_noLoot": "Your soldiers werent able to plunder any resources. Remember that in every castle, some of the resources will be hidden in a safe storehouse.",
    "dialog_battleLog_raid": "Raid",
    "dialog_battleLog_result": "The battle of",
    "dialog_battleLog_victory": "Victory",
    "dialog_battleLog_victoryAttackText": "Youve smashed the shameless troops of your enemy with an iron fist!\nYour victorious warriors are cheering, even though the fame and glory of this victory are actually yours alone!",
    "dialog_battleLog_victoryDefenceText": "Your enemys troops were crushed at your impregnable walls!\nYour superior defense has quashed this pathetic attempt to defeat you!",
    "dialog_battleLog_villageDefeatAttackText": "Your attempt to conquer the enemys village has failed. Your incompetent troops have already received their just punishment.",
    "dialog_battleLog_villageDefeatDefenceText": "A sly enemy has dared to attack the village you acquired by lawful means. Your useless defenders have been driven off!",
    "dialog_battleLog_villageVictoryAttackText": "Youve freed the village from the enemys troops and proclaimed yourself its rightful owner!",
    "dialog_battleLog_villageVictoryDefenceText": "A crafty enemy has actually attempted to conquer the village you acquired by lawful means. Of course this pitiful attempt ended on the spears of your brave defenders!",
    "dialog_battleLog_wounded": "{0}% of the fallen defenders were merely wounded, and will be ready for battle when the next attack comes.",
    "dialog_battleLog_youBeenSieged": "Your outpost has been seized!\nThe conqueror will become the new owner if he can hold it for {0}.",
    "dialog_battleLog_youSiege24h": "You must now occupy this outpost for 24 hours to make it yours for good.",
    "dialog_BeggingKnights_Bubble": "Were looking for loot!\nGive up some resources, and Ill leave you some of my men in return. Thats a fair deal, aint it?",
    "dialog_BeggingKnights_Bubble_finished": "Woohoo, a big haul! \nHave fun with this group of rejects. Maybe you can make use of them.",
    "dialog_BeggingKnights_desc": "You can produce resources yourself, plunder them from other castle lords, or finish the task with rubies. Your reward will be soldiers who are especially good at plundering resources from enemy storehouses.",
    "dialog_beggingknights_payRessources_info": "This is where you can donate resources. Once you donate resources, you cant get them back, even if you fail to win anything in the event.\nYou can only donate resources in amounts which correspond to a plunder point.",
    "dialog_BeggingKnights_titel": "You can use resources to get marauders here!",
    "dialog_BeggingKnights_tooltipp": "Replace resources with {0} rubies",
    "dialog_booster_renew_generic": "Do you want to extend the duration of the {0}?",
    "dialog_bountyhunterWin_title": "Mission accomplished!",
    "dialog_bountyhunter_skipTooltip": "Assign new enemy for {0} rubies",
    "dialog_bountyhunter_tip": "Fulfill this task within the time limit and you can get even more objectives and rewards.",
    "dialog_bountyhunter_tipHeadine": "Defeat this main castle and receive a reward!",
    "dialog_bountyhunter_title": "The castle lord in these parts has been a thorn in my side for too long. Do you happen to know an experienced warrior willing to defend my honor? I might have a tempting reward for someone who knows to ask no questions.",
    "dialog_bountyhunter_title_won": "Impressive sight to see! Thatll teach that villain to mess with a lady like myself.\nYouve more than earned your reward.",
    "dialog_bribetaxcollector2_copy": "Would you like to bribe the tax collector again?\nThat will extend the time.",
    "dialog_bribetaxcollector_copy": "Would you like to bribe the tax collector?\nYoull then get extra coins as a bonus!",
    "dialog_bugreport_description": "Give us your suggestions on how we can improve Empire: Four Kingdoms!\nThis is only for feedback purposes. Please contact support in case of problems or questions.",
    "dialog_bugreport_title": "Your opinion",
    "dialog_bugreport_yourtext": "Your text...",
    "dialog_buildingInfo_xp": "Experience points after building",
    "dialog_buyArchitect_copy": "Do you want to hire an architect to reduce the resources used for constructing and upgrading buildings?",
    "dialog_buyArchitect_infoIcon": "Save resources when constructing and upgrading buildings",
    "dialog_buyAttackUnitInPeaceMode": "You cant produce attack units while protection mode is active!\nCancel protection mode now?",
    "dialog_buyCaravan_copy": "Would you like to hire the merchant to double the capacity of your market barrows?",
    "dialog_buyCaravan_infoIcon": "Double transport capacity",
    "dialog_buyFlag_copy": "Put the Kings Banner on the world map and put a chill into your enemies bones. Show everyone that you support the development of Empire: Four Kingdoms!",
    "dialog_buyGeneral_copy": "You have no commanders available right now. Would you like to hire an extra commander for this attack?",
    "dialog_buyInstructor_copy": "Do you want to hire a drill instructor to recruit troops more quickly?",
    "dialog_buyInstructor_infoIcon": "Recruiting speed is increased by {0}%",
    "dialog_buyMarauder_copy": "Marauders increase the amount of glory earned in battle and the amount of loot plundered from NPC targets.\n\nDo you want to hire a marauder?",
    "dialog_buyMarauder_infoIcon": "Increase plunder quantity by {0}%",
    "dialog_buyMarauder_marauderTime": "Duration of marauder",
    "dialog_buyMedicus_copy": "Do you want to hire a physician so that more of your defending soldiers survive a battle?",
    "dialog_buyMedicus_infoIcon": "Percentage who survive",
    "dialog_buyMedicus_mediTime": "Duration of physician",
    "dialog_buyResourceBoost2_copy": "Would you like to extend the supervision time?",
    "dialog_buyResourceBoost_boostAmount": "Production increased by {0}%",
    "dialog_buyResourceBoost_copy": "Would you like to hire an overseer to significantly increase your resource production?",
    "dialog_buyResourceBoost_overseeTime": "Supervision time",
    "dialog_buyslotUnit_copy": "Would you like to rent an additional slot for the recruitment line? Multiple slots enable you to recruit units consecutively.",
    "dialog_buyslot_copy": "Would you like to rent a construction slot? \nAdditional construction slots enable you to complete several buildings consecutively.",
    "dialog_castleListOverview_all": "All",
    "dialog_changeCrest_same": "You havent changed your coat of arms.",
    "dialog_changePassword_done": "Your password has been changed.",
    "dialog_changePassword_new": "New password",
    "dialog_changePassword_old": "Old password",
    "dialog_collectedtaxes_copy": "Your tax collection has been successful.",
    "dialog_collectedtaxes_title": "Taxes received",
    "dialog_collecttaxstatus_collectedCash": "Coins collected",
    "dialog_collecttaxstatus_decribeBribe": "Bribe the tax collector and your coins will no longer go missing!",
    "dialog_collecttaxstatus_get": "Collect",
    "dialog_collecttaxstatus_getInstant": "End collecting early",
    "dialog_collecttaxstatus_timeToGet": "Time to collect:",
    "dialog_collecttax_bribebonus": "Bribery bonus",
    "dialog_collecttax_bribetime": "Bribery time",
    "dialog_collecttax_btn_bribe": "Bribe",
    "dialog_collecttax_title": "Taxes",
    "dialog_comeback_copy": "Your citizens have a gift for you!",
    "dialog_comeback_title": "Welcome back!",
    "dialog_createAccount_changeCrest": "Change coat of arms",
    "dialog_createAccount_chooseName": "Choose name:",
    "dialog_createAccount_enterYourName": "Enter your name here:",
    "dialog_createAccount_random": "Random",
    "dialog_createAccount_title": "Create your own coat of arms",
    "dialog_defenceAddToolConsumption": "Consumed when used",
    "dialog_defenceAddUnit_remove": "Remove",
    "dialog_defenceUnitcomposition_title": "Unit distribution",
    "dialog_defence_attackButtons": "Melee / ranged soldiers ratio",
    "dialog_defence_defenceBonusGate": "The castle gate gives an extra defense bonus at the front",
    "dialog_defence_defenceBonusWall": "Defense bonus from the castle wall",
    "dialog_defence_gateplace": "Castle gate slot",
    "dialog_defence_keep": "All troops that could not be posted on the castle wall are at the Keep.",
    "dialog_defence_keepplace": "Space in the Keep",
    "dialog_defence_leftFlank": "Left flank",
    "dialog_defence_middleFlank": "Front",
    "dialog_defence_middleSlotTooLow": "Requires upgraded fortifications",
    "dialog_defence_moatBonus": "Defense bonus from moat",
    "dialog_defence_moatplace": "Moat slot",
    "dialog_defence_okButton": "Save defense settings",
    "dialog_defence_position": "Positioning the soldiers formation",
    "dialog_defence_rightFlank": "Right flank",
    "dialog_defence_unitsOnAllWalls": "Soldiers on the castle wall\nNumber depends on the towers in the castle",
    "dialog_defence_unitsOnWall": "Deployment of soldiers along the castle wall",
    "dialog_defence_unit_priority": "Unit priority",
    "dialog_defence_wallplace": "Castle wall slot",
    "dialog_defense_noUnitHelp": "There are no defenders located here right now.",
    "dialog_desertedTroops_copy": "You didnt have enough food at your castle, so some of your soldiers have been lost!\n\nMake sure you always have enough food available.",
    "dialog_desertedTroops_overseer": "An overseer can substantially increase your food production!",
    "dialog_desertedTroops_title": "Lost soldiers",
    "dialog_diplomacy_error_15": "You already have this diplomacy status with this alliance.",
    "dialog_diplomacy_error_93": "You must respond to this alliances outstanding requests before you can send a new one.",
    "dialog_dynamicOffer_desc": "As a thank you for being a loyal and active Empire player, we have an exclusive offer just for you: a {0}% discount on anything bought with rubies. Buy as much as you want!",
    "dialog_dynamicOffer_desc2": "(This does not include alliance purchases)",
    "dialog_dynamicOffer_hallo": "For\n{0}",
    "dialog_dynamicOffer_lowlevel_copy": "So much achieved in so little time. You show great potential!\nAs a reward for your hard work, Ill give you a discount on all items bought with rubies.",
    "dialog_dynamicOffer_lowlevel_title": "Hello, {0}!",
    "dialog_dynamicOffer_onlyForYou": "JUST FOR YOU:",
    "dialog_dynamicOffer_payuser_copy": "My old friend, youve always been faithful to me. To thank you for your services, Ill give you a discount on everything bought with rubies.",
    "dialog_dynamicOffer_question": "Would you like to accept this offer?",
    "dialog_dynamicOffer_tooltipp": "An offer just for you",
    "dialog_EGAevent_message_title": "Bonus rubies for everyone!",
    "dialog_EGAevent_message_won_title": "Empire wins the award!",
    "dialog_EGAevent_price1": "Reward for winning:",
    "dialog_EGAevent_price2": "Reward for winning with 50%:",
    "dialog_eventArchitekt_description": "Whenever the architect visits, you can upgrade certain buildings in all of your castles.\n\nThe architect never remains in one place for long, however.",
    "dialog_eventdungeonWin_title": "Mission accomplished!",
    "dialog_eventdungeon_tip": "You only have a certain amount of time to fulfill this task.",
    "dialog_eventdungeon_tipHeadline": "Defeat the robber baron fortress before a new king can rise.",
    "dialog_eventdungeon_title": "My lord, I bring troubling news. The robber barons in these parts have elected a new robber king. These warlords are attempting to unite all the felons in the kingdom and attack it from within! Only you can save it!",
    "dialog_eventdungeon_title_won": "You were victorious and have crushed the rebellion before it could begin. That should scatter the robber barons in these parts for a good while and let us have our peace for now.",
    "dialog_fame_fame": "Glory points",
    "dialog_fame_getfame": "You can earn glory points in this battle. Your total honor makes you eligible for a bonus on your glory points of +{0}%.",
    "dialog_fame_listNumber": "No.",
    "dialog_fame_lowerCashCost": "Lower coin costs",
    "dialog_fame_nextTitle": "Next title",
    "dialog_fame_nofame": "You cant earn any glory points in this battle.",
    "dialog_fame_rankTitle": "Title",
    "dialog_fame_reward": "Reward:",
    "dialog_fame_rewardBoost": "-{0}% coin costs for {1}",
    "dialog_fame_rewardC1": "Coins",
    "dialog_fame_rewardC2": "Rubies",
    "dialog_fame_rewardResources": "Resources",
    "dialog_fame_title": "Glory",
    "dialog_festival_bigEvent": "Kings feast",
    "dialog_festival_mediumEvent": "Knights feast",
    "dialog_festival_smallEvent": "Country feast",
    "dialog_fight_instantBuy": "Buy now",
    "dialog_forwardlog_help": "Here you can choose which alliance members should receive a copy of your report.",
    "dialog_forwardlog_message": "Fwd: {0}",
    "dialog_forwardlog_owner": "Forwarded by {0}",
    "dialog_forwardlog_title": "Forward log",
    "dialog_forwardlog_tootlipp": "Forward to alliance members",
    "dialog_forwardMessage_addAll": "Add all",
    "dialog_forwardMessage_addRecipient": "Add recipient",
    "dialog_forwardMessage_reciver": "Recipient",
    "dialog_forwardMessage_removeAll": "Remove all",
    "dialog_forwardMessage_removeRecipient": "Remove recipient",
    "dialog_helper_ingameHelpLink": "More information in the game help",
    "dialog_highscore_allianceSearch": "Search for alliance rank",
    "dialog_highscore_search": "By name / rank",
    "dialog_highscore_searchAlliance": "Alliance rankings",
    "dialog_highscore_searchMonthly": "Monthly rankings list",
    "dialog_highscore_searchOverall": "General rankings",
    "dialog_highscore_searchWeekly": "Weekly rankings",
    "dialog_inbox_date": "Date",
    "dialog_inbox_deleteMessage": "Delete message?",
    "dialog_inbox_ignore_player_confirm_copy": "Ignore player",
    "dialog_inbox_ignore_player_copy": "Once you ignore a player, they wont be able to send you messages anymore.",
    "dialog_inbox_ignore_player_tooltip": "Ignore this player",
    "dialog_inbox_sender": "Sender",
    "dialog_inbox_showAllMessages": "All messages",
    "dialog_inbox_showIgnoreList": "Ignored players",
    "dialog_inbox_showOutbox": "Sent messages",
    "dialog_inbox_showPlayerMessages": "Player messages",
    "dialog_inbox_showSpyMessages": "Espionage messages",
    "dialog_inbox_showSystemMessages": "System messages",
    "dialog_inbox_timeAgo": "{0} ago",
    "dialog_inbox_title": "Inbox",
    "dialog_inbox_topic": "Subject",
    "dialog_inbox_unignore_player_confirm_copy": "Do you want to stop ignoring this player?",
    "dialog_inbox_unignore_player_tooltip": "Cancel ignore",
    "dialog_inbox_writeNewMessage": "Compose message",
    "dialog_ingameHelp_forumText": "Take a look in the forum if you havent found the answer to your question!",
    "dialog_invitationSwordBrother_accept": "Invitation accepted",
    "dialog_invitationSwordBrother_acceptText": "The castle lord {0} has accepted your invitation to become sword brothers.",
    "dialog_invitationSwordBrother_copy": "This castle lord is offering you sword brotherhood.\nWould you like to accept?",
    "dialog_invitationSwordBrother_noSelfInvite": "You cant invite yourself.",
    "dialog_invitationSwordBrother_NPCcopy": "Do you want to recruit a sword brother?",
    "dialog_invitationSwordBrother_question": "Sword brother request",
    "dialog_invitationSwordBrother_searchPlayerCopy": "Search for a castle lord. Enter their name here.",
    "dialog_invitationSwordBrother_searchPlayerTitle": "Invite castle lord",
    "dialog_invitationSwordBrother_searchViaMailCopy": "Invite a new player to become your sword brother by entering their email address here.",
    "dialog_invitationSwordBrother_searchViaMailTitle": "Player email",
    "dialog_levelup_description": "Congratulations! Youve reached a new experience level!",
    "dialog_levelup_unlockInfo": "Youve unlocked new buildings in the build menu!",
    "dialog_listOverview_title": "Castle overview",
    "dialog_loginBonus_description": "You get a gift from your citizens every day!",
    "dialog_loginBonus_title": "Login bonus",
    "dialog_logout_copy": "You are now logged out.\nRemember: you can collect another gift tomorrow!",
    "dialog_mailGiftReminder_copy": "Collect your welcome gift now!",
    "dialog_mailGiftReminder_title": "Welcome gift!",
    "dialog_mailGift_copy": "Your welcome gift has just arrived at the castle!",
    "dialog_mailGift_title": "Treasure received!",
    "dialog_mailVerticationSend_copy1": "Email sent!",
    "dialog_mailVerticationSend_copy2": "Havent received an email yet? It may take a few minutes. If it still hasnt arrived, and you cant find it in your spam folder, our support team is always happy to help!",
    "dialog_mailVerticationSend_title": "Success!",
    "dialog_mailVertication_copy1": "A welcome gift is waiting for you!",
    "dialog_mailVertication_copy2": "Tap on the link in the \nemail!",
    "dialog_mailVertication_copy3": "We can send you the email again!",
    "dialog_mailVertication_title": "Welcome gift!",
    "dialog_management_abandonOutpost": "Surrender outpost?",
    "dialog_management_abandonOutpostRunning": "This outpost has already been surrendered!",
    "dialog_management_changeCrest": "Change coat of arms",
    "dialog_management_extendTime": "Extend time",
    "dialog_management_NoAbandonOutpost": "You cant surrender your main castle.",
    "dialog_management_openGateCancel": "Cancel open gate",
    "dialog_management_openGateCancelDescription": "Do you really want to cancel open gate mode?",
    "dialog_management_openGateNotInNoobProtection": "Prevented by beginners protection",
    "dialog_management_peaceModeCancel": "Cancel protection mode",
    "dialog_management_peaceModeCancelDescription": "Do you really want to cancel protection mode?",
    "dialog_management_reStartableIn": "Available again in:",
    "dialog_management_startIn": "Starts in:",
    "dialog_management_title": "Admin",
    "dialog_marketMovement_desc_hasGoods": "These market barrows are transporting resources to their destination.",
    "dialog_marketMovement_desc_hasNoGoods": "These market barrows are on their way back.",
    "dialog_marketMovement_title": "Market barrows",
    "dialog_merchantEventBuyMysteryBox_desc": "This box holds the most incredible surprises. From especially strong tools to decorative items, anything is possible.",
    "dialog_merchantEventBuy_desc": "The resources will be brought to the castle storehouse immediately.",
    "dialog_merchantEvent_speechBubble": "I offer the finest goods in all the kingdom!\nBut hurry! I never stay in the same place for long!",
    "dialog_messageHeader_abo_c1": "Delivery: gold rush",
    "dialog_messageHeader_abo_c2": "Delivery: heaps of rubies",
    "dialog_messageHeader_abo_food": "Delivery: abundant food",
    "dialog_messageHeader_abo_stone": "Delivery: abundant stone",
    "dialog_messageHeader_abo_wood": "Delivery: abundant wood",
    "dialog_messageHeader_noFight": "No battle",
    "dialog_messageHeader_outpostConquered": "Landmark captured!",
    "dialog_messageHeader_outpostLost": "Landmark lost!",
    "dialog_messageHeader_outpostNewConquering": "New occupying forces!",
    "dialog_messageHeader_siegeCancelledByPlayer": "Occupying forces driven off!",
    "dialog_messageHeader_tournamentOver": "Tournament over!",
    "dialog_messageHeader_villageConquered": "Village captured!",
    "dialog_messageHeader_villageLost": "Village lost!",
    "dialog_message_abo_copy": "The weekly delivery has arrived in your main castle!",
    "dialog_moveOverview_arival": "Arrival",
    "dialog_moveOverview_attack": "Attack",
    "dialog_moveOverview_catAlliance": "Alliance troops",
    "dialog_moveOverview_catAttack": "Incoming attacks",
    "dialog_moveOverview_catOwn": "Your own troops",
    "dialog_moveOverview_catSpy": "Agents",
    "dialog_moveOverview_catTrade": "Resource transport",
    "dialog_moveOverview_conquerAttack": "Capture attack",
    "dialog_moveOverview_destination": "Target",
    "dialog_moveOverview_details": "Details",
    "dialog_moveOverview_loaction": "Position",
    "dialog_moveOverview_retreat": "Retreat",
    "dialog_moveOverview_sendHome": "Withdraw troops",
    "dialog_moveOverview_shadowAttack": "Shadow attack",
    "dialog_moveOverview_siege": "Occupying forces",
    "dialog_moveOverview_spy": "Agents",
    "dialog_moveOverview_supporting": "Stationed",
    "dialog_moveOverview_title": "Movements",
    "dialog_moveOverview_trade": "Trade",
    "dialog_moveOverview_TreasureHuntAttack": "Adventure",
    "dialog_moveOverview_underAttack": "Incoming attack",
    "dialog_moveOverview_waitTime": "Duration",
    "dialog_moveOverview_wayHome": "Returning",
    "dialog_moveOverview_wayToSupport": "Support defense",
    "dialog_nameCastle_copy": "Your castle has come so far that it deserves a place on the world map.\nChoose a name for it!",
    "dialog_nameCapital_text": "Youve conquered a capital! What would you like to call your new castle?",
    "dialog_nameCastle_copy_outpost": "Youve captured an outpost!\nWhat would you like to call your new castle?",
    "dialog_nameCastle_copy_village": "Youve successfully captured a village! What do you want to call it?",
    "dialog_nameCastle_insertTitle": "Name of your castle:",
    "dialog_nameCastle_insertTitle_capital": "New name of this capital",
    "dialog_nameCastle_insertTitle_outpost": "New name of this outpost:",
    "dialog_nameCastle_insertTitle_village": "New name of this village:",
    "dialog_nameCastle_title": "Castle name",
    "dialog_newMessage_message": "Message",
    "dialog_newMessage_messageSent": "Message sent.",
    "dialog_newMessage_messageTo": "Message to:",
    "dialog_newMessage_missingText": "No text has been entered.",
    "dialog_newMessage_sendMessage": "Send message",
    "dialog_newMessage_yourText": "Your text:",
    "dialog_noFightMessage_copy": "Your troops didnt fight because the target is either no longer being held by its original owner, has relocated to a new location, or is under attack protection.",
    "dialog_noFightMessage_title": "No battle",
    "dialog_NoMoneyC1_copy": "You have no coins left!",
    "dialog_NoMoneyC1_goToCastle": "Return to your castle and send the tax collector out to collect more coins.",
    "dialog_NoMoneyC1_goToTax": "Send your tax collector out to collect more coins.",
    "dialog_NoMoneyC1_title": "No coins!",
    "dialog_no_money_c1_copy": "You dont have enough coins for this action.",
    "dialog_no_money_c2_copy": "You have no rubies left!\nGo get some more!",
    "dialog_no_money_title": "No rubies left?",
    "dialog_options_animations": "Animations",
    "dialog_options_animationsText": "Animations on",
    "dialog_options_quality": "Graphic quality",
    "dialog_options_qualityHigh": "High",
    "dialog_options_qualityLow": "Low",
    "dialog_options_qualityMedium": "Medium",
    "dialog_options_questnoteText": "&quot;Open objectives&quot; notification on",
    "dialog_options_title": "Settings",
    "dialog_paymentRewardOpen_desc": "Youve picked the lock! The units and tools are now at your main castle.\nWant even more? You can complete the event {0} more times today!",
    "dialog_paymentRewardOpen_desc_done": "Youve picked the lock! The units and tools are now at your main castle.",
    "dialog_paymentReward_desc": "Can you open the treasure chest and get your hands on those powerful units?\nAll the rubies that you buy during the event help you pick the lock! Opening the treasure chest will not use up the rubies you buy.",
    "dialog_paymentReward_rubiesToGo": "Another {0}",
    "dialog_paymentReward_title": "Prime Day",
    "dialog_playerInfo_alreadyFriend": "This castle lord is already your sword brother!",
    "dialog_playerInfo_alreadyToMuchFrinds": "You have too many sword brothers already.",
    "dialog_playerInfo_infoAchievements": "Achievement points received",
    "dialog_playerInfo_infoCastles": "Number of castles",
    "dialog_playerInfo_infoFriends": "Sword brothers",
    "dialog_postAttack_arrival": "Arrival",
    "dialog_postAttack_estimatedHonor": "Estimated honor for a victory",
    "dialog_postAttack_eventNotLongEnough": "There isnt enough time for your troops to reach their destination before the event ends.",
    "dialog_postAttack_fastTravel": "Make your troops move more quickly!",
    "dialog_postAttack_siegeTime": "Period of occupation",
    "dialog_postAttack_supportTime": "Duration of support",
    "dialog_postAttack_title": "Travel planning",
    "dialog_postSpy_fastTravel": "Make your agents travel more quickly!",
    "dialog_postSpy_title": "Travel planning",
    "dialog_premiumShop_changeCrest_desc": "Changes your coat of arms.",
    "dialog_questFinish_MissionComplete": "Quest completed",
    "dialog_questFinish_showQuestGoals": "Show quest objectives",
    "dialog_questInfo_Donate": "Donate",
    "dialog_read_messageFrom": "Message from:",
    "dialog_rebuyBoost_desc": "The rental period for {0} will expire soon!\nExtend it now and receive a discount on rubies.",
    "dialog_rebuyBoost_percentTooltip": "Ruby discount if you extend the effect!",
    "dialog_rebuyBoost_title": "Extend",
    "dialog_rebuy_mailHeader": "Expiring: {0}",
    "dialog_receiverNotFound": "This recipient does not exist.",
    "dialog_recruit_abort": "Cancel",
    "dialog_recruit_abort_confirm_soldier_copy": "Do you want to stop recruiting these units?\nYou will not be able to recover any coins, rubies or resources.",
    "dialog_recruit_abort_confirm_soldier_title": "Cancel recruitment",
    "dialog_recruit_abort_confirm_tool_copy": "Do you want to cancel the production of these tools?\nYou will not be able to recover any coins, rubies or resources.",
    "dialog_recruit_abort_confirm_tool_title": "Cancel production",
    "dialog_recruit_festival": "Hold a feast to increase speed of recruitment.",
    "dialog_recruit_peaceModeBlock": "Slower",
    "dialog_recuit_btn_boost": "shorten by {0}% for {1} rubies",
    "dialog_recuit_buildspeed": "Recruitment speed\nincreased by public order and upgrade level",
    "dialog_recuit_extendMarauder": "Extend duration of marauder",
    "dialog_recuit_extendMedicus": "Extend physician time",
    "dialog_recuit_foodwastage": "Current food consumption",
    "dialog_recuit_generals": "Commanders",
    "dialog_recuit_hireMarauder": "Hire marauder",
    "dialog_recuit_hireMedicus": "Hire physician",
    "dialog_recuit_inventory": "Units overview",
    "dialog_recuit_marauder": "Marauder",
    "dialog_recuit_marauderDescription": "The marauder increases the amount of loot you can seize from your enemies resource storehouses. Youll also receive more glory points.",
    "dialog_recuit_medicus": "Physician",
    "dialog_recuit_medicusDescription": "The physician makes sure that some of your fallen soldiers survive their injuries and are fit for combat again.",
    "dialog_recuit_prodspeed": "Production speed \nincreased by public order and upgrade level",
    "dialog_recuit_productionSlot": "Rent production slot",
    "dialog_recuit_recruitSlot": "Rent recruitment slot",
    "dialog_recuit_recruitSpeed": "Recruitment speed\nincreased by public order and upgrade level",
    "dialog_recuit_reeves": "Castellans",
    "dialog_recuit_title": "Recruit",
    "dialog_recuit_tools": "Tools",
    "dialog_recuit_toolsavailable": "Tools available",
    "dialog_recuit_units": "Soldiers",
    "dialog_recuit_unitsAvialable": "Units available",
    "dialog_relocateRuin_desc": "This castle location is occupied by a ruin. If the owner of this heap of rubble doesnt come back, the location will become free for use.",
    "dialog_relocateRuin_freeIn": "Expected to be free in:",
    "dialog_relocateRuin_remainingRuinTime": "Free location in {0}",
    "dialog_relocateRuin_reminder": "Send coordinates and time remaining by message",
    "dialog_relocate_desc": "Do you want to start the move to this location?\nOutposts will remain where they are. The move will take 24 hours. During this time you cant launch attacks from the castle or send resources. Once begun, a move cant be canceled.",
    "dialog_relocate_success": "The move is underway!\nThe location has been reserved and will be occupied by your main castle in 24 hours.",
    "dialog_renameCastle_description": "You can change the name of your castle here.",
    "dialog_renameCastle_sameName": "Enter a new castle name here.",
    "dialog_renameCastle_title": "Change castle name",
    "dialog_renegadeBuyPieces_desc": "You can either capture the pieces of the map by fighting, or acquire them in exchange for rubies.",
    "dialog_renegadeEvent_desc_sand": "Defeat desert towers to find the missing pieces of the map and discover the prison camp. But hurry, the imprisoned renegades dont have much time left!",
    "dialog_renegadeEvent_desc_done": "You completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_renegadeEvent_desc_ice": "Defeat the barbarian towers to find the missing pieces of the map and discover the prison camp. But hurry, the imprisoned renegades dont have much time left!",
    "dialog_renegadeEvent_desc_volcano": "Defeat the cultists towers to find the missing pieces of the map and discover the prison camp. But hurry, the imprisoned renegades dont have much time left!",
    "dialog_renegadeEvent_speechBubble": "An enemy group wanted to switch to our side but managed to get itself caught and imprisoned at the last minute. If you take the trouble to free them, they would be happy to join your army.",
    "dialog_renegadeEvent_speechBubble_done": "We were able to free the renegades. They have joined our army and want to wreak revenge on their former brothers in arms!",
    "dialog_renegadeEvent_tip_sand": "The higher the level of the desert tower, the greater your chances of finding a map piece.",
    "dialog_renegadeEvent_tip_ice": "The higher the level of the barbarian tower, the greater your chances of finding a map piece.",
    "dialog_renegadeEvent_tip_volcano": "The higher the level of the cultists tower, the greater your chances of finding a map piece.",
    "dialog_renegadeFoundMap_copy": "Youve completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_renegadeFoundMap_title": "Renegades freed!",
    "dialog_renegadeFoundPiece_desc": "Youve found a map piece. Once you have all the pieces, you can free the renegades.",
    "dialog_repairBridge_copy": "A destroyed bridge is blocking the way! If you want to get any further, repair it with resources or use rubies.",
    "dialog_repairBridge_payNormal": "Repair with resources",
    "dialog_repairBridge_payNormal_copy": "Use resources to repair this bridge.",
    "dialog_repairBridge_payPremium": "Use rubies",
    "dialog_repairBridge_repairByPremium_copy": "Do you want to use rubies to repair the bridge?",
    "dialog_repairBridge_title": "Destroyed bridge",
    "dialog_resourcesBoost_copy": "Hire an overseer to significantly increase the resources produced by your production buildings!",
    "dialog_resourcesBoost_extendOverseer": "Increase supervision time",
    "dialog_resourcesBoost_hireOverseer": "Hire overseer",
    "dialog_resourcesBoost_title": "Hire overseer",
    "dialog_resourceWait_description": "You dont have enough resources or currencies! Raid castles, join events, import from other kingdoms, or wait for your workers to produce more.",
    "dialog_resourceWait_timeTillAvalible": "Time until resources are available",
    "dialog_resourceWait_youNeed": "You are missing:",
    "dialog_ressourcexchangerEvent_speechBubble": "Have you got any surplus goods? You can trade your resources with me at a fair rate! \nDont hesitate for too long though, my offer only stands for a short time!",
    "dialog_retreatYesNo_copy": "Do you really want to call back your army?",
    "dialog_retreatYesNo_market_copy": "Do you really want to call back your market barrows?",
    "dialog_retreatYesNo_spy_copy": "Would you like to cancel this espionage mission?",
    "dialog_sabotageMessage_affected": "An enemy agent has slipped past your incompetent city guards and set fire to your castle!\nBuild more guardhouses so that the craven offender pays for this outrage next time.",
    "dialog_sabotageMessage_failed": "That good-for-nothing agent has failed in his mission!\nYour enemys city guards have caught him and traced him back to you!",
    "dialog_sabotageMessage_keptAway": "Alarm! The city guards have caught an enemy agent attempting sabotage!\nWeve already identified the enemy who was so bold as to attempt such a sneaky attack against you.",
    "dialog_sabotageMessage_success": "Your daring attempt at sabotage was successful. See how the buildings of your enemy blaze so brightly!",
    "dialog_sabotage_enemyLvlToLow": "You cant sabotage this castle lord yet.",
    "dialog_seasonEvent_2_Bridge": "Bridge",
    "dialog_seasonEvent_2_Camp": "Military camp",
    "dialog_seasonEvent_2_Dungeon": "Tower",
    "dialog_seasonEvent_2_DungeonOwner": "Undead",
    "dialog_seasonInventory_title": "Camp overview",
    "dialog_season_changeWorlds": "Travel",
    "dialog_season_loose_copy": "Sorry! The event time has run out.\nYour troops and resources will return to your main castle.\nNext time youll definitely make it!",
    "dialog_season_loose_titel": "Time has run out!",
    "dialog_season_payC2_copy": "You can use rubies to set out right away!",
    "dialog_season_payRessources_info": "You need materials for your campaign.\nNote: once you have donated resources, you cant get them back.",
    "dialog_season_payRessources_title": "Donate resources",
    "dialog_season_sendResources": "Send resources",
    "dialog_sendResource_copy_seasonEvent": "Send your resources to your camp. Note: you cant send the resources back until the event is over.",
    "dialog_sendResource_title": "Send resources",
    "dialog_season_sendTroops": "Send troops",
    "dialog_season_sendTroops_info": "Send your troops to your camp.\nNote: the troops cant return until the event is over.",
    "dialog_season_sendTroops_title": "Send troops",
    "dialog_season_skipTransfer": "Arrive immediately for {0} rubies",
    "dialog_season_start_desc": "Before you can set out, you must first gather enough materials for the campaign. You can either contribute resources or use rubies.",
    "dialog_season_start_payC2": "Use rubies",
    "dialog_season_start_payRessources": "Donate resources",
    "dialog_season_unitCapacityFull": "You have no free living quarters in your camp. Build more tents to create enough space for more soldiers.",
    "dialog_season_victory_copy": "Victory is yours! King Rudolf IV has presented you with a valuable decorative item as a token of his gratitude. You can now find it in the storehouse of your main castle.\nYou can leave the event world now, or stay here to complete all of the quests!",
    "dialog_season_victory_titel": "Event completed!",
    "dialog_sendGoods_avalibleCarriges": "available market barrows",
    "dialog_sendGoods_avalibleStorage": "available space for resources",
    "dialog_sendGoods_fastTravel": "Make your market barrows travel more quickly!",
    "dialog_sendGoods_noCarrige": "You have no free market barrows in this castle.",
    "dialog_sendGoods_noGoods": "You havent selected any resources.",
    "dialog_sendGoods_title": "Resource transport",
    "dialog_sendTroups_title": "Station troops",
    "dialog_shadowUnitEventBuy_desc": "Shadow mercenaries do not consume food. Their employer remains anonymous when they attack.",
    "dialog_shadowUnitEvent_speechBubble": "I heard you needed some ruthless blades?\nWell fight for you in return for appropriate payment. With total discretion, of course – no one will ever know who paid us!",
    "dialog_shadowUnitEvent_totalUnitCount": "Shows how many shadow units you own. The limit is determined by your level.",
    "dialog_shadowUnitEvent_unitPackage": "{0} {1}",
    "dialog_shareNews_copy": "Do you want to share your progress with your friends?",
    "dialog_shareNews_title": "Share progress?",
    "dialog_shortArmy_exactSize": "This is the exact composition of the marching army:",
    "dialog_shortArmy_guessedSize": "This is the estimated composition of the marching army:",
    "dialog_shortArmy_siegeMovement": "This is the exact composition of the capturing army:",
    "dialog_shortArmy_title": "Army",
    "dialog_siegeMessage_beenSiegedAgain": "{1} has defeated the occupier of your outpost, and is now claiming it for himself! He must now occupy it for {0}.",
    "dialog_siegeMessage_title": "Outpost lost!",
    "dialog_siegeMessage_yourOutpostWasConquered": "{0} managed to occupy your outpost for long enough to capture it! This calls for revenge!",
    "dialog_socialPlayerIsNoIngamePlayer_title": "Player not found",
    "dialog_specialIngameOffer_copy1": "Act now!!! \n{0}% discount on everything\nyou can buy with rubies. \nAs much as you want! \nOnly as long as the \ncountdown lasts!",
    "dialog_specialIngameOffer_copy2": "(This does not include alliance purchases)",
    "dialog_specialIngameOffer_DynamicOfferTooltip": "An exclusive loyalty reward, just for you!",
    "dialog_specialIngameOffer_ended": "TIME HAS RUN OUT!",
    "dialog_specialIngameOffer_endedText": "Sorry! The promotion is over.\nIts back to the old prices!",
    "dialog_specialIngameOffer_HappyHourTooltip": "Discount on the price of rubies!",
    "dialog_specialIngameOffer_title": "PRIME ACTION",
    "dialog_specialOffer_Bonus": "Bonus",
    "dialog_specialOffer_copy1": "Only for a short time!",
    "dialog_specialOffer_copy3": "E.g. buy {0} rubies and receive {1}!!!",
    "dialog_specialOffer_HappyHourTooltip": "Get the ruby bonus!",
    "dialog_specialOffer_paymentReward": "Open the treasure chest!",
    "dialog_specialOffer_title": "PRIME TIME",
    "dialog_spyInfo_description": "This agent is heading to his destination.",
    "dialog_spyLog_amountMilitary": "Number of military units",
    "dialog_spyLog_amountPesants": "Number of farmers",
    "dialog_spyLog_detailDescription": "The enemys assumed formation",
    "dialog_spyLog_failure": "Failed",
    "dialog_spyLog_flankSpy": "Flank espionage",
    "dialog_spyLog_frontSpy": "Front espionage",
    "dialog_spyLog_keepSpy": "Courtyard espionage",
    "dialog_spyLog_keptAway": "Driven off",
    "dialog_spyLog_result": "Result",
    "dialog_spyLog_resultFrom": "Espionage by",
    "dialog_spyLog_Sabotage_resultFrom": "Sabotaged",
    "dialog_spyLog_spyResultsEco": "Your well-planned economic espionage was a success! \nThe agent was able to look inside the enemy storehouses and write up a fairly accurate report.",
    "dialog_spyLog_spyResultsFailed": "Your useless agent got caught on his last mission!\nThis incompetent dolt has been captured and questioned. Now your enemy knows you were trying to spy on him!",
    "dialog_spyLog_spyResultsKept": "One of your awful enemies has actually tried to infiltrate our ranks with agents!\nObviously our vigilant city guards crushed this spineless plan.",
    "dialog_spyLog_spyResultsMilitary": "Your well-planned military espionage was a success!\nThe agent has spied on enemy troops at the destination and now has a rough idea of their strength.",
    "dialog_spyLog_success": "Successful",
    "dialog_spyLog_title": "Espionage results",
    "dialog_spy_affectedBySabotage": "Sabotage at the castle!",
    "dialog_spy_cannotBeSabotaged": "Only the castles and outposts of castle lords can be sabotaged.",
    "dialog_spy_economy": "Economic espionage",
    "dialog_spy_military": "Military espionage",
    "dialog_spy_sabotageCooldown": "Can be sabotaged again in: {0}",
    "dialog_spy_sabotage_enemy_peacemode": "The castle lord you selected is in protection mode.",
    "dialog_spy_sabotage_peacemode": "You are currently in protection mode and cant sabotage anyone.",
    "dialog_spy_title": "Espionage",
    "dialog_spy_titleSabotage": "Sabotage",
    "dialog_startAttack_availableBarons": "Available castellans",
    "dialog_startAttack_from": "Origin",
    "dialog_startAttack_shadowUnitInfo": "Shadow mercenary attacks come from a camp near your target, so the target will never know that youre the attacker! You cant collect any glory or honor points, however.\nThe shadow mercenaries will return to your castle if they are victorious.",
    "dialog_startAttack_title": "Start attack",
    "dialog_startAttack_to": "Target",
    "dialog_startOpenGate_decription": "By opening your castle gate, you will let your opponents loot your resources without fighting a battle - this includes the resources in the hideout and the Keep. Buildings cant be damaged and you wont lose any units. Nonetheless, your troops will starve if too much food is stolen, and your buildings are still prone to sabotage attacks.",
    "dialog_startOpenGate_decription_short": "Prevents damage to buildings and loss of troops.",
    "dialog_startOpenGate_title": "Open gate",
    "dialog_startPeaceMode_decription": "Protects all your castles and outposts against attacks and prevents them from falling to ruin. Keep in mind that while protection mode is active, you cant attack, recruitment of attack units takes longer, and you cant earn your weekly ranking list reward. These restrictions take effect immediately after your purchase! The protection mode has a lead time of {0} hours. You can deactivate protection mode at any time, but it cant be reactivated for {1} hours.",
    "dialog_startPeaceMode_title": "Protection mode",
    "dialog_sendResources_storageFull": "Your resource storehouse doesnt have enough space for this!",
    "dialog_supportDefence_title": "Support defense",
    "dialog_swordbrotherRemove_copy": "Do you want to end your sword brotherhood with this castle lord?",
    "dialog_swordbrotherRemove_title": "Remove sword brother",
    "dialog_swordbrothers_btnAddFriend": "Invite a new sword brother",
    "dialog_swordbrothers_btnAddGeneral_plural": "You need {0} more sword brothers to receive an extra commander.",
    "dialog_swordbrothers_btnAddGeneral_singular": "You need one more sword brother to receive an extra commander.",
    "dialog_swordbrothers_btnAddSpy_plural": "You need {0} more sword brothers to receive an extra agent.",
    "dialog_swordbrothers_btnDelete": "Remove sword brother",
    "dialog_swordbrothers_copy": "Invite enough active sword brothers to use as agents or commanders.",
    "dialog_swordbrothers_infoFriend": "Your sword brothers",
    "dialog_swordbrothers_infoGeneral": "Your commanders",
    "dialog_swordbrothers_infoOwnActiviy": "This is your own activity.\nConstruct buildings, collect taxes, and recruit units to be active.",
    "dialog_swordbrothers_infoSpy": "Your agents",
    "dialog_swordbrothers_maxGenerals": "Youve reached the maximum number of commanders",
    "dialog_swordbrothers_maxSpys": "Youve reached the maximum number of agents",
    "dialog_swordbrothers_npcName": "Sword brother",
    "dialog_swordbrothers_ownActiviti": "Your activity:",
    "dialog_swordbrothers_playerActiviti_activ": "This player is active",
    "dialog_swordbrothers_playerActiviti_inactiv": "This player is inactive",
    "dialog_swordbrothers_playerActiviti_middle": "This player is somewhat active",
    "dialog_swordbrothers_playerActiviti_notAvailable": "Inactive",
    "dialog_swordbrothers_title": "Sword brothers",
    "dialog_swordbrothers_upgradeGenerals": "Upgrade the encampment first.",
    "dialog_swordbrothers_upgradeSpys": "Upgrade the tavern or build another one first.",
    "dialog_tip_title": "Did you know...?",
    "dialog_titleUp_reachedNewTitle": "New title achieved!",
    "dialog_tournamentOver_noprize": "The tournament is over!\nUnfortunately your final position was too low to win a prize.",
    "dialog_tournament_boldText": "Gain glory by challenging other castle lords in honorable battles.",
    "dialog_tournament_boobyprice": "Participation prize",
    "dialog_tournament_boobypriceDescription": "If you gain at least {0} glory, youll win the participation prize.",
    "dialog_tournament_copy": "The castle lords who collect the most glory points by the end of the tournament will win awesome prizes.",
    "dialog_tournament_priceTop": "Prize for the top {0}:",
    "dialog_tournament_speachBubble": "The emperor has called for a Great Tournament!\nWho is the mightiest castle lord in all the kingdom? Prove your courage and your skills by going into glorious battle!",
    "dialog_tournament_yourCurrentRank": "Current standings",
    "dialog_tournament_yourRank": "Your ranking",
    "dialog_tradeMessage_description": "A market barrow has arrived in your castle and delivered resources to your storehouse.",
    "dialog_tradeMessage_resourcesSent": "Resources delivered:",
    "dialog_tradeMessage_title": "Resources received",
    "dialog_treasurechestOpen_desc": "You have opened a treasure chest!\nThe loot will be brought to your castle storehouse straight away.",
    "dialog_treasurechestOpen_title": "Found a treasure chest!",
    "dialog_treasurechest_desc": "Youve found a locked treasure chest. You can use rubies to open the lock and seize the treasure.\nAll of the resources will be placed in your storehouse, even if normally there wouldnt be any room left.",
    "dialog_treasurechest_title": "Locked treasure chest",
    "dialog_treasureMap_buyPieces": "Buy map piece",
    "dialog_treasureMap_buyPieces_copy": "Instead of waiting until you find a map piece in a robber baron castle, why dont you just buy one?",
    "dialog_treasureMap_CampTooltip": "Military camp",
    "dialog_treasureMap_DefeatedTooltipp": "Conquered",
    "dialog_treasureMap_DungeonOwner": "Bandits",
    "dialog_treasureMap_DungeonTooltip": "Highwaymen",
    "dialog_treasureMap_foundPiece_copy": "You have found another map piece! When you have assembled all the pieces, you can set off on the hunt for a precious treasure!",
    "dialog_treasureMap_foundPiece_title": "Map piece found!",
    "dialog_treasureMap_foundTreasure_copy": "Youve found the treasure! It has now been placed in the storehouse for decorative items at your main castle.",
    "dialog_treasureMap_foundTreasure_title": "Treasure found!",
    "dialog_treasureMap_LockedTooltipp": "Blocked",
    "dialog_treasureMap_mapComplete_copy": "Youve found all the pieces of the map, so enter the map to begin your adventure!",
    "dialog_treasureMap_mapComplete_title": "Map complete",
    "dialog_treasureMap_noMoreMaps": "There are no more treasures to be found at the moment, but that could change soon!",
    "dialog_treasureMap_PieceTooltip": "Conquer robber baron castles to acquire map pieces; the higher the level of the robber baron castle, the greater the chance of finding a map piece.",
    "dialog_treasureMap_TreasureTooltip": "Treasure castle",
    "dialog_welcome_back": "Back",
    "dialog_welcome_discussForum": "Discuss it in the forum!",
    "dialog_welcome_newsArchive": "News archive",
    "dialog_welcome_nextTeaser": "Coming soon:",
    "dialog_welcome_nowTeaser": "New!",
    "dialog_welcome_showAll": "Display all news",
    "dialog_winMysteryBox_copy": "Anything that you find in the surprise boxes will immediately appear in this castle. Youll discover something new every time you open a box.",
    "dialog_winMysteryBox_title": "Surprise box opened",
    "dialog_yesNo_leaveSeasonEventForever_copy": "Would you like to dismantle your camp and leave the event?\nYour soldiers and resources will then return home. But once you quit, you cant return to the event world!",
    "dialog_seasonEvent_leave_title": "Quit event?",
    "dialog_zeroGenerals_copy": "You dont have any commanders available to launch this attack.",
    "dialog_zeroGenerals_title": "No commanders available!",
    "dialog_zeroGenerals_toSwordBrotherdialog": "Invite sword brother",
    "diplomacy_max_noAttack_myAlliance": "Your alliance cant make any more non-aggression agreements.",
    "diplomacy_max_pact_myAlliance": "Your alliance cant make any more pacts.",
    "dialog_festival_description_short": "Increases the recruitment speed at all of your castles.",
    "hunter_cantHunt": "Your storehouse is full.",
    "hunter_copy": "Increase your food supply by sending out the hunter. The longer the hunter is out hunting, the more you receive.\nHowever, keep in mind that he must deliver the food to your main castle when he arrives.",
    "hunter_copy_short": "The hunter can gather food for your troops!",
    "hunter_remainungHuntingTime": "Hunting for: {0}",
    "hunter_return_copy": "Your hunter has returned from a successful hunt!",
    "hunter_return_title": "Juicy prey!",
    "hunter_title": "Send out hunter",
    "noAvailableOffer": "This offer is currently unavailable.",
    "panel_option_bugReport": "We value your opinion!",
    "panel_state_levelCap": "Maximum level reached",
    "reduceBuildingCosts": "Decrease resource costs",
    "relocate_attackprotection": "This main castle is being moved. Can be attacked again in: {0}",
    "relocate_freeWorldmapPosition_toolTip": "Free location",
    "saveLoot": "You use insurance to protect your resources.",
    "spy_dialog_guardCount": "Number of city guards",
    "spy_dialog_sabotageCosts": "Costs for sabotage",
    "spy_dialog_sabotageDamage": "Damage inflicted",
    "spy_dialog_sabotageMaxDamageReached": "You cant sabotage any more buildings.",
    "spy_dialog_sabotageTargetCount": "Number of buildings over which the damage is distributed",
    "spy_dialog_spyAccuracy": "Accuracy of espionage",
    "spy_dialog_spyCosts": "Costs of espionage",
    "spy_dialog_spyCount": "Number of agents",
    "spy_dialog_spyRisk": "The risk of being caught",
    "spy_dialog_travelTime": "Travel time",
    "dialog_playername_title": "Your name",
    "dialog_playername_copy": "Enter your name here.",
    "dialog_recuit_inventoryempty": "You dont have any units or tools available at the moment.",
    "dialog_highscore_search_title": "Search",
    "dialog_noresourcevillage": "You dont own any villages at the moment.",
    "dialog_mailbox_empty": "You have no new messages.",
    "dialog_mailbox_emptyingorelist": "You arent ignoring any other players right now.",
    "dialog_optionsSaveaccount_title": "Save account",
    "dialog_optionsSaveaccount_copy1": "Verify your email address before you can save your account.\nYoull get a reward for this!",
    "dialog_optionsChangeAccount_title": "Change account",
    "dialog_optionsChangeAccount_copy": "Enter your details to log in with an existing account.",
    "dialog_recuit_recruit_castleOccupied": "You cant recruit units during an occupation.",
    "dialog_recuit_tools_castleOccupied": "You cant produce tools during an occupation.",
    "dialog_buildshop_castleOccupied": "No building processes can be done in this castle while its being occupied.",
    "dialog_alliance_noAnnouncement": "Your alliance currently has no announcements.\nOnly leaders, generals, and sergeants can add announcements.",
    "dialog_castle_occupied_title": "Castle is being occupied",
    "dialog_castle_occupied_copy1": "Your castle is being occupied.\nTime remaining: {0}",
    "dialog_castle_occupied_copy2": "You cant build, upgrade, or move anything within your castle while its being occupied.\nIn addition, you cant recruit units or produce tools.\nSend units to smash this foreign occupation!",
    "dialog_castle_occupied_copy3": "Break the siege",
    "dialog_kingsmarket_active": "Activated: {0}",
    "dialog_tavern_amountAgents": "Agents in this tavern",
    "dialog_paymenthelp1_title": "How do I pay for rubies I buy here in the game?",
    "dialog_paymenthelp1_copy": "Payment is made through your iTunes account, like for all other purchases you make with your iPhone/iPad/iPod. Please contact Apple directly if you would like to know more about payment.",
    "dialog_paymenthelp2_title": "I bought rubies (and possibly resource packages), but they arent being displayed. What happened?",
    "dialog_paymenthelp2_copy": "You may need to leave the game and restart it so the rubies (and any resources) you bought are displayed correctly. If that doesnt work, the best thing is to turn off your device and restart it.",
    "dialog_paymenthelp3_title": "My storehouse is already full. If I buy rubies that include resources, will I still get the resources?",
    "dialog_paymenthelp3_copy": "Yes, when you get resource packages in addition to your rubies, your storehouse will be filled &quot;beyond capacity&quot; and no resources will be lost.",
    "dialog_paymenthelp4_title": "I bought rubies on my iPhone. Can I use them on my iPad as well (and vice versa)?",
    "dialog_paymenthelp4_copy": "Yes, as long as youre using the same account on both devices. To do this, save your account and use your player name and password to log into the game on the other device. Then start the game on the device you want to have your new items on.",
    "dialog_paymenthelp5_title": "My question wasnt answered. What do I do now?",
    "dialog_paymenthelp6_title": "What is the privacy policy?",
    "dialog_paymenthelp6_copy": "To see our privacy policy and terms and conditions, visit &lt;a href",
    "dialog_castle_occupiedWinner_copy1": "You are currently occupying this castle. Time remaining: {0}",
    "dialog_castle_occupiedWinner_copy2": "A castle lord can take back their castle during your occupation.\nSecure your defense to prevent this from happening.",
    "dialog_castle_occupiedWinner_copy3": "Secure defense",
    "hunter_cantHunt_short": "Your food storehouse is full.",
    "dialog_postAttack_tactic": "Select your strategy",
    "dialog_postAttack_tactic1": "At the ready!",
    "dialog_postAttack_tactic2": "Tons of loot!",
    "dialog_postAttack_tactic3": "A strong front!",
    "dialog_postAttack_tactic1_copy": "This strategy deploys units evenly across the entire front.",
    "dialog_postAttack_tactic2_copy": "This strategy deploys powerful units at the front and units with a high looting capacity at the rear.",
    "dialog_postAttack_tactic3_copy": "This strategy deploys all attack units at the front and all defense units at the rear.",
    "dialog_attack_fullSlots": "All slots are full!",
    "dialog_attack_toomanyTools_title": "Too many tools!",
    "dialog_attack_toomanyTools_copy": "You dont have enough soldiers to carry all these tools.\nDo you want to leave the extra tools back in the castle?",
    "dialog_inbox_deleteMessageAll": "Do you want to delete all messages?",
    "dialog_options_about": "Empire: Four Kingdoms {0}\nCopyright ® 2013 Goodgame Studios / Altigi GmbH. All rights reserved.\n\nAny use of this software is subject to the terms and conditions and privacy policy at goodgamestudios.com.",
    "dialog_fame_alreadyGranted": "Already received",
    "dialog_paymenthelp5_copy": "You can read the FAQ at &lt;a href",
    "dialog_paymentShop_processing": "Processing purchase",
    "dialog_paymentShop_loading": "Loading content",
    "dialog_paymentShop_confirmation": "Your purchase has been credited.",
    "dialog_ExplainLootressources_copy": "Attack enemy castle lords to plunder resources.",
    "dialog_ExplainInstantBuild_copy": "If you want to reduce building time, tap on a building that is under construction and choose &quot;Complete&quot;.",
    "dialog_ExplaincountDungeons_copy": "Select a robber baron castle on the map and launch an attack. When you attack a robber baron castle several times, the level of the castle increases.",
    "dialog_Explainoutposts_copy": "To occupy an outpost, select an unoccupied or occupied outpost and select &quot;Capture&quot;.",
    "dialog_ExplainSpycount_copy": "To perform espionage, select the castle of an enemy castle lord and choose &quot;Espionage.&quot;",
    "dialog_ExplainVillage_copy": "Select a village on the map and launch an attack. You can either capture an unoccupied village or a village occupied by an enemy.",
    "dialog_optionsChangeLanguage_copy": "Change language to {0}? \nThe game will restart.",
    "dialog_optionsChangeLanguage_title": "Change language",
    "dialog_attack_fullUnits": "Theres no room for any more units!\nReduce the number of existing units to make room for new ones.",
    "dialog_abandonOutpostSiege": "You cannot surrender your outpost while it is being captured.",
    "dialog_eventdungeon_notime": "Your troops wont reach this castle in time to fulfill the task.\nUse horses or choose another castle.",
    "dialog_ressourcexchangerEvent_nospace": "Your storehouse can only hold {0} more {1}.\nBy agreeing to this trade, you will lose {2} units.\nDo you want to complete the trade?",
    "dialog_tradeMessage_nospace": "Your storehouse is full! \nNo resources received.",
    "dialog_eventArchitekt_speechBubble": "I have with me some plans for the prototypes of new building levels!\nIf you let me experiment a little, Ill help you to upgrade your buildings. For free!\nBut decide now because I never stay in one place for long.",
    "dialog_endgame_copy": "Do you really want to quit the game?",
    "dialog_ressourcetraderEvent_nospace": "Your storehouse can only hold {0} more {1}.\nIf you confirm this purchase, you will lose {2} units.\nDo you want to complete the transaction?",
    "dialog_paymenthelp1_android_copy": "Payment is made through your Google Play account, like for all other purchases you make with your tablet/smartphone. Please contact Google directly if you would like to know more about payment.",
    "dialog_paymenthelp4_android_title": "I bought rubies on my smartphone. Can I use them on my tablet as well (and vice versa)?",
    "dialog_paymenthelp4_android_copy": "Yes, as long as youre using the same account on both devices. To do this, save your account and use your player name and password to log into the game on the other device. Then start the game on the device you want to have your new items on.",
    "dialog_paymenthelp5_android_copy": "If you have more questions about payment, please contact Google directly at &lt;a href",
    "dialog_build_title": "Build menu",
    "dialog_economy_title": "Economy",
    "dialog_recruit_title": "Recruit",
    "dialog_defence_title": "Defense",
    "dialog_collecttaxstatus_collectedCoin": "coin earned.",
    "dialog_forwardMessage_addsubject": "Enter subject",
    "dialog_forwardMessage_addmessage": "Enter your message here. But watch your language! Swear words arent tolerated.",
    "dialog_messages_notitle": "No subject",
    "dialog_alliance_requestsent": "Youve already sent a request to this alliance.",
    "dialog_ignore_player_copy": "Do you want to ignore this player?",
    "dialog_desertedTroops_info": "Time until you lose soldiers",
    "dialog_acceptPushs_title": "News on events in your castle",
    "dialog_acceptPushs_copy": "During times of war, its important to stay on top of events. Start receiving news about important events in your castle, and stay informed on events, attacks, and completed construction when youre not there.",
    "dialog_options_enablePN": "Youve deactivated notifications in your devices system settings. Please activate them in order to receive game notifications.",
    "dialog_tournamentOver_bigprize": "The tournament is over!\nThe prizes were awarded according to the final rankings.",
    "dialog_specialOfferDeco_title": "Special offer",
    "dialog_specialOfferDeco_copy": "Brave and noble lord, can I interest you in a unique collector’s item for your castle?\nThis special decorative item is a once-in-a-lifetime chance. If you buy rubies, youll receive it as a free gift – any amount will do! \nBuying rubies is easy and safe. And they give you lots of advantages over your enemies!",
    "dialog_specialOfferDeco_finished_title": "Gift received",
    "dialog_specialOfferDeco_finished_copy": "Im confident you will put these rubies to good use!\nPlease accept this decorative item as a token of my gratitude – you can find it in your storehouse for decorative items in the build menu.",
    "dialog_dynamicOffer_lowlevel_alt_copy": "So much achieved in so little time. You show great potential!\nAs a reward for your hard work, Ill give you a discount on all items bought with rubies.",
    "dialog_dynamicOffer_payuser_alt_copy": "My old friend, youve always been faithful to me. To thank you for your services, Ill give you a one time ruby bonus as a gift. My offer only stands for a short time!",
    "dialog_dynamicOffer_alt_desc": "Receive a special ruby bonus, just for you, as a thank you for being a loyal and active Empire player!",
    "dialog_tournamentOver_smallprize": "The tournament is over!\nThe prizes were awarded according to the final rankings.",
    "dialog_paymenthelp5_android_amazon_copy": "If you have further questions regarding payment, please contact Amazon directly via &lt;a href",
    "dialog_paymentReward_copy": "Get a free bonus on your rubies now!",
    "dialog_paymentReward_coins_desc": "Can you open the treasure chest and win a huge bonus on your tax revenue?\nAll the rubies that you buy during the event help you pick the lock. And you dont use up or lose any rubies in the process!",
    "dialog_paymentReward_coins_food": "Can you open the treasure chest and win a huge bonus on your food production?\nAll the rubies that you buy during the event help you pick the lock. And you dont use up or lose any rubies in the process!",
    "dialog_paymentReward_coins_stone": "Can you open the treasure chest and win a huge bonus on your stone production?\nAll the rubies that you buy during the event help you pick the lock. And you dont use up or lose any rubies in the process!",
    "dialog_paymentReward_coins_wood": "Can you open the treasure chest and win a huge bonus on your wood production?\nAll the rubies that you buy during the event help you pick the lock. And you dont use up or lose any rubies in the process!",
    "dialog_paymentReward_desc2": "Youve unlocked the bonus!\nIf you buy even more rubies, you can extend and even increase the bonus. Rubies are not used up or deducted for the bonus.",
    "dialog_paymentReward_bonus_title": "Prime Day Bonus",
    "dialog_paymentReward_bonus_coins_copy": "You receive a bonus on your tax revenue.",
    "dialog_paymentReward_bonus_food_copy": "You receive a bonus on your food production.",
    "dialog_paymentReward_bonus_stone_copy": "You receive a bonus on your stone production.",
    "dialog_paymentReward_bonus_wood_copy": "You receive a bonus on your wood production.",
    "dialog_BeggingKnights_desc_new": "Donate resources to receive marauders. These soldiers can pick up extra loot when attacking. Any donated resources wont be refunded, even if you dont complete the task before time is up. You can also use rubies to finish the task.",
    "dialog_confirm_purchase_title": "Confirm purchase",
    "dialog_confirm_purchase_text": "Do you want to confirm your purchase?",
    "dialog_eventColossus_copytext": "Help to build the great Colossus!\nUse your resources in this event to build a powerful decorative item for your castles. The more resources you put into it, the better your decorative item will be when the event ends.",
    "colossus_donateResource_copy": "The more resources you invest, the bigger and more beautiful your Colossus will be, and thus also the bonus for public order that you get from the decorative item you receive when the event ends. {0} wood and {1} stone each give you {2} points.",
    "colossus_donateResource_labelPoints": "Points:",
    "dialog_eventColossusFinished_titletext": "Colossus completed!",
    "dialog_eventColossusFinished_copytext": "Construction work on the Colossus has been completed.\nYouve scored {0} points and achieved a public order of {2}. Therefore you rank {1} among all castle lords in this competition.",
    "dialog_choose_castle_title": "Select castle",
    "dialog_choose_castle_text": "Select the castle where you would like to place the Colossus.",
    "dialog_primeday_resource_step_completed": "Youve successfully opened the treasure chest and won the following bonus:",
    "dialog_addUnit_AttackInfo": "Siege tools are used up in the attack.",
    "colossus_donate_minWoodStone": "Donate at least one unit of stone or wood.",
    "dialog_alliance_hideallianceChat": "Hide alliance chat",
    "dialog_postAttack_shareView": "Allow other members of your alliance to see this attack.",
    "dialog_attack_wave1": "Wave 1",
    "dialog_attack_wave2": "Wave 2",
    "dialog_attack_wave3": "Wave 3",
    "dialog_attack_wave4": "Wave 4",
    "colossus_donate_minPoints": "You need at least {0} points to begin building the Colossus.",
    "dialog_relocateRuin_waiting": "Waiting to be deleted",
    "dialog_attack_wave5": "Wave 5",
    "dialog_attack_wave6": "Wave 6",
    "dialog_relocateSpotTaken_error": "This castle location is already occupied. Please select a free castle location to move your main castle to.",
    "dialog_shadowToolEventBuy_desc": "Shadow tools are useful for helping shadow mercenaries with their attacks.",
    "dialog_relocateRuin_freeAt": "Expected to be free on:",
    "dialog_activityreward_collect": "Collect",
    "dialog_activityreward_copy": "Stay active in the game so you can keep picking up great rewards here!",
    "dialog_activityreward_title": "Activity gift",
    "dialog_optionsChangeServer_desc": "By selecting this option, youll create a new account on a different game server. Your progress in the game will be saved on this game server. You can return to this game server at a later date by selecting the option &quot;Change account&quot;. Youll need the login details for your existing account to do this.",
    "dialog_optionsChangeServer_title": "Change game server",
    "dialog_ChangeApp_desc": "Your castle will continue to thrive in the new app {0}!\nDownload the new app and log in with these details to continue playing:",
    "dialog_ChangeApp_AccountInfo": "Player name: {0}\nPassword: {1}",
    "Dialog_ChangeApp_redirect": "Download the new app!",
    "dialog_tutorial_skipButton": "Log into an account",
    "dialog_shadowUnit_travelTime": "Your shadow mercenaries are powerful but headstrong. As a result, you have no influence on their exact travel plans.",
    "dialog_options_gameSettings": "Game settings",
    "dialog_options_musicText": "Music on",
    "dialog_fame_rewardAllyFameBoost": "Double alliance glory points",
    "dialog_push_notification_explanation": "Here you can decide what areas youd like to hear about. The notifications make sure that you dont miss any important events while youre not playing the game.",
    "dialog_account_deleted_desc": "Data for the following account couldnt be found: {0}. It seems like you last logged into the account over 180 days ago. As a result, the account data have been deleted from the game server. What would you like to do next?",
    "dialog_festival_title": "Hold a feast",
    "dialog_highscore_league1": "Levels 1-19",
    "dialog_highscore_league2": "Levels 20-29",
    "dialog_highscore_league3": "Levels 30-39",
    "dialog_highscore_league4": "Levels 40-49",
    "dialog_highscore_league5": "Levels 50-70",
    "dialog_saveAccount_notification": "Save your account now",
    "dialog_saveAccount_text": "Protect your account now by verifying your email address. This will enable you you to play Empire: Four Kingdoms on other devices and recover your account details if you lose or damage your original device.\nSubscribe to the Goodgame newsletter when verifying your account and receive a valuable gift!\nDo you want to save your account now?",
    "dialog_saveAccount_email": "Email",
    "dialog_saveAccount_password": "Password",
    "dialog_options_movementsText": "Movements on the world map",
    "dialog_questWarning_inOutpost": "You can only complete these tasks in your main castle.",
    "dialog_desertedTroops_sufficientFood": "You are producing enough food for your soldiers.",
    "dialog_desertedTroops_insufficientFood": "Your food supplies are running out. You will lose your soldiers soon!",
    "dialog_festival_error": "Your level is too low to hold this feast.",
    "dialog_itemTraderEvent_confirmBuy_title": "Buy equipment pack",
    "dialog_equipmentTraderEvent_packageContent_description": "Youve opened the equipment pack.\nAll of the equipment is now in your inventory and can be assigned to your commanders and castellans.",
    "dialog_equipmentTraderEvent_start_description": "I always find the most amazing equipment on the battlefields in this region. It would be a shame if they were just left there to rust, wouldn’t it? Ill give you them secondhand for a fair price.",
    "dialog_equipmentTraderEvent_packageContent_title": "Equipment pack opened!",
    "dialog_saveDeclined_title": "Account not saved",
    "dialog_saveDeclined_text": "You havent saved your account. If you decide to save your account later, you can do so via the Settings menu.",
    "dialog_itemTrader_packageContent_title": "Equipment pack opened!",
    "dialog_equipmentTechnicusEvent__baronItems": "Castellans equipment",
    "dialog_equipmentTechnicusEvent_maxEnhanced": "This equipment item cant be improved any further.",
    "dialog_equipmentTechnicusEvent_fail_title": "Failed",
    "dialog_equipmentTechnicusEvent_noItemInList": "You dont have any equipment of this type at the moment.",
    "dialog_equipmentTechnicusEvent_payRubies_description": "Use {0} rubies to increase your chance of success to 100%?",
    "dialog_equipmentTechnicusEvent_success_title": "Success!",
    "dialog_equipmentTechnicusEvent_starter": "Give me a few coins and Ill significantly improve your equipment.\nThe higher a weapons quality, the more I can do with it. And never fear, you wont lose the weapon if I fail.",
    "dialog_hunter_description": "The hunting lodge lets you use your woodcutters and stonemasons to produce extra food. The productivity of your farmhouses will increase, but less stone and wood will be produced in return.",
    "dialog_hunter_exchangeRate": "Exchange rate",
    "dialog_hunter_productivity": "Productivity",
    "dialog_hunter_currentExchangeRate": "Current exchange rate",
    "dialog_constructionCrane_slotLocked": "Build a construction crane to queue up additional buildings!",
    "dialog_constructionCrane_description": "Build a construction crane in one of your castles to queue up additional buildings in it!",
    "dialog_craneteaser_copy1": "Build a construction crane in your castle.",
    "dialog_craneteaser_discount": "Build the construction crane before you reach level {0} and save {1}% on resource construction costs!",
    "dialog_constructionCrane_noSlotsAvailable": "You dont have a free construction slot to commission this building work. Complete the ongoing work now for {0} rubies to start the next construction process immediately.",
    "dialog_overview_currentBonus": "Current total bonus",
    "dialog_overview_battlesFought": "Battles fought: {0}",
    "dialog_overview_battlesLost": "Battles lost: {0}",
    "dialog_overview_battlesWon": "Battles won: {0}",
    "dialog_overview_stats": "Values:",
    "dialog_equipmentTechnicusEvent_noItemSelected": "Select an equipment item to improve its effects.",
    "dialog_equipmentTechnicusEvent_successChance": "Chance\nof success",
    "dialog_equipmentTechnicusEvent_enhancementStatus": "Improvement\nstatus",
    "dialog_paymenthelp1_android_amazon_copy": "Payment is made through your Amazon account, as with all other purchases you make with your device. Please contact Amazon directly if you have more questions regarding payment.",
    "dialog_marketBarrowUpgrade_title": "Increase transport capacity",
    "dialog_marketBarrowUpgrade_description": "Increase your market barrow capacity by {0} for your market barrows to transport more resources. The extra capacity will be permanent for all of your market barrows.",
    "dialog_marketBarrow_ressourceTransport": "Permanently increases the capacity of your market barrows to transport more resources.",
    "dialog_marketBarrow_ressourceTransport_limit": "Maximum capacity reached.",
    "dialog_marketBarrowUpgrade_current": "Capacity per market barrow",
    "dialog_marketBarrowUpgrade_next": "Resource capacity after purchase",
    "dialog_marketBarrowUpgrade_short": "Increases the capacity of all your market barrows",
    "dialog_equipment_title": "Equipment",
    "dialog_equipment_craftingSmithy": "Smithy",
    "dialog_equipment_baronEquipment": "Castellans equipment",
    "dialog_equipment_generalEquipment": "Commanders equipment",
    "dialog_itemTraderEvent_short": "You can get equipment packs from me in exchange for rubies.",
    "dialog_equipmentTraderEvent_packageBuy_title": "Buy equipment pack",
    "dialog_equipmentTechnicusEvent_payRubies_title": "Increase chance of success",
    "dialog_equipmentTechnicusEvent_fail_description": "Despite his best efforts, the Technicus could not improve this equipment item.",
    "dialog_equipmentTechnicusEvent_success_description": "The Technicus succeeded in improving your equipment item.",
    "dialog_equipmentTechnicusEvent_payCoins_title": "Pay with coins",
    "dialog_equipmentTechnicusEvent_payCoins_description": "Do you want to try to improve the selected equipment for {0} coins?",
    "dialog_battleLogDetail_robberGeneral": "Robber general",
    "dialog_battleLogDetail_robberBaron": "Robber captain",
    "dialog_equipment_itemCrafted_title": "Equipment forged",
    "dialog_equipment_itemCrafted_description": "Youve forged a new equipment item!",
    "dialog_equipment_itemLoot_title": "Equipment found",
    "dialog_equipment_itemLoot_description": "Youve found an equipment item!",
    "dialog_equipment_itemReward_title": "Equipment received",
    "dialog_equipment_itemReward_description": "Youve received an equipment item!",
    "dialog_battleLogDetail_shadowGeneral": "Shadow mercenary",
    "dialog_primeday_specialoffer_title": "One time only special offer",
    "dialog_primeday_specialoffer_banner": "Today only!",
    "dialog_primeday_specialoffer_bonus": "{0}% bonus",
    "dialog_primeday_specialoffer_charges": "You can use this offer {0} times before time runs out.",
    "dialog_primeday_specialoffer_description": "Buy at least {0} rubies and youll be given these rewards worth {1} rubies!",
    "dialog_primeday_specialoffer_endTimer": "The offer ends in {0}",
    "dialog_primeday_specialoffer_rewardtitle": "Reward received",
    "dialog_primeday_specialoffer_reward_copy": "Youve truly earned these rewards! You can find your rewards in your main castle.",
    "dialog_privatePrimeTime_limitedTime": "Only for a\nshort time!",
    "dialog_privatePrimeTime_copy": "Youve won a rare Prime Time loyalty bonus!\nBuy rubies now and receive an additional {0}% for free. E.g. If you buy {1} rubies, youll actually get {2}!",
    "dialog_privatePrimeTime_bonusValue": "+{0}% bonus",
    "dialog_privatePrimeTime_loyaltyBonus": "Loyalty bonus",
    "dialog_privatePrimeTime_offerEnds": "Offer ends in",
    "dialog_privatePrimeTime_onlyNowFor": "Exclusive to",
    "dialog_equipmentTechnicusEvent_description": "Here you can improve your equipment. Not every try will be successful, but rubies always make it work! Choose a slot to see your equipment.",
    "dialog_equipment_travelling_title": "Traveling",
    "dialog_equipment_travellingBaron_description": "You cant change any equipment items or heroes while your commander or castellan is traveling.",
    "dialog_overview_editName_description": "You can name your commander here.",
    "dialog_overview_editName_title": "Rename commander",
    "dialog_crafting_select": "Tap the select button to choose an equipment item for forging.",
    "dialog_paymenthelp1_android_title": "How do I pay for rubies I buy here in the game?",
    "dialog_paymenthelp2_android_copy": "You may need to leave the game and restart it so the rubies (and any resources) you bought are displayed correctly. If that doesnt work, the best thing is to turn off your device and restart it.",
    "dialog_paymenthelp2_android_title": "I bought rubies (and possibly resource packages), but they arent being displayed. What happened?",
    "dialog_paymenthelp3_android_copy": "Yes, when you get resource packages in addition to your rubies, your storehouse will be filled &quot;beyond capacity&quot; and no resources will be lost.",
    "dialog_paymenthelp3_android_title": "My storehouse is already full. If I buy rubies that include resources, will I still get the resources?",
    "dialog_paymenthelp5_android_title": "My question wasnt answered. What do I do now?",
    "dialog_paymenthelp6_android_copy": "To see our privacy policy and terms and conditions, visit &lt;a href",
    "dialog_paymenthelp6_android_title": "What is the privacy policy?",
    "dialog_equipment_itemPreview_description": "Youll receive this equipment item!",
    "dialog_equipment_itemPreview_title": "Reward",
    "dialog_attack_cannotAttackKeep": "You cant attack the Keep directly.",
    "dialog_recuit_castellans": "Castellans",
    "dialog_hunter_warning": "If you send out your hunter, production in the whole kingdom will be influenced.",
    "dialog_hunter_short_info": "Increases food production but decreases resource production",
    "dialog_hunter_startHunting": "Start hunting",
    "dialog_equipment_noEquipment": "You dont have any equipment items of this type at the moment.",
    "dialog_equipment_allAssigned": "All equipment items of this kind are being worn by your subordinates at the moment.",
    "dialog_kingdomteaser_copy1": "Travel to new kingdoms",
    "dialog_kingdomteaser_copy2": "Collect new resources",
    "dialog_kingdomteaser_copy3": "Recruit new fighters",
    "dialog_kingdomteaser_copy4": "Available from level 25!",
    "dialog_overview_assign": "Assign",
    "dialog_overview_select": "Select",
    "dialog_overview_assigned": "Assigned",
    "dialog_specialOffer_copy2": "Get {1}% more for {0}.",
    "dialog_pointEvent_eventcamp_message": "Honorable castle lord, the nobles desire a change from these never-ending wars in the empire. Would you be so kind as to complete these entertaining tasks for us? It will be worth your while!",
    "dialog_pointEvent_eventcamp_description": "Youre given a task that you can complete as many times as you want within the time limit. You can win valuable prizes with the points you earn. At the end of the event, the castle lords with the most points in their category also receive an exclusive reward. The points you collect expire at the end of the event.",
    "dialog_pointEvent_nobilityPoints": "Nobility points",
    "dialog_pointEvent_gotReward_title": "Noble reward received",
    "dialog_pointEvent_gotReward_copy": "Youve accumulated {0} season points and won a valuable reward for your efforts. Work your hardest and carry on collecting season points!",
    "dialog_pointEvent_gotTopxReward_title": "Nobility contest success",
    "dialog_pointEvent_gotTopXReward_copy": "What an achievement! You were in the top {0} best castle lords in the nobility contest and have earned a noble reward from King Ludwig the Round. You can rightly consider yourself a member of the empires elite now!",
    "dialog_luckyWheel_pointsEvent_gotRoyalReward_title": "Victory!",
    "dialog_pointEvent_gotRoyalReward_copy": "What a victory! Youve triumphed over the other castle lords in the nobility contest and won a royal reward from King Ludwig the Round. You can rightly consider yourself a member of the empires elite now!",
    "dialog_pointEvent_eventEnd_title": "Nobility contest over",
    "dialog_pointEvent_eventEnd_copy": "Time has run out and the nobility contest has finished. Youve won {0} nobility points in the contest and reached place {1} in the rankings. Work harder in the next contest and youll definitely win the royal reward!",
    "crane_short_info": "Allows you to queue up an additional building in this castle.",
    "dialog_ressources_productivity": "Productivity from hunting",
    "dialog_festival_fourthEvent": "Aristocratic banquet",
    "dialog_ExplainLootDungeon": "Attack enemy fortresses to plunder resources.",
    "crane_upgrade_info": "Allows you to queue up an additional building in this castle.",
    "dialog_equipmentSale_title": "Sell item?",
    "dialog_privateOffer_whaleChest_header": "One time only special offer",
    "dialog_tempDecoStorage_copy": "Youve received a decorative item. Choose which castle you would like to place it in. The decorative item will be in the storehouse for decorative items in the castle you have selected.",
    "dialog_tempDecoStorage_header": "Select castle",
    "dialog_privateOffer_whaleChest_descripton0": "What a terrific haul of loot!\nYou shouldnt miss this chance. For a few rubies, you can get this real bargain right now!",
    "dialog_privateOffer_whaleChest_descripton1": "I have impressive reinforcements for your army to offer!\nHow would you like to increase your power even more in exchange for just a few rubies?",
    "dialog_privateOffer_whaleChest_descripton2": "Come and take a look – I have truly outdone myself with my latest plans!\nWhat do you think about adorning your castle with this gem? I can build you this beauty right away for a special price!",
    "dialog_privateOffer_whaleChest_noise": "Super limited offer!",
    "dialog_privateOffer_whaleChest_rubySave": "Save {0} rubies!",
    "dialog_privateOffer_whaleChest_rewardGet_description": "This reward will become yours instantly.",
    "dialog_privateOffer_whaleChest_rewardAlreadyGet": "Reward already received",
    "dialog_privateOffer_whaleChest_rewardAlreadyGet_description": "Youve already received this reward.",
    "dialog_privateOffer_whaleChest_offerend": "Offer expired",
    "dialog_privateOffer_whaleChest_offerend_description": "You cant use this offer anymore. But dont despair! New opportunities will come along soon.",
    "dialog_alliance_teaser_header": "Join an alliance!",
    "dialog_alliance_teaser_bullet_1": "Chat with other castle lords!",
    "dialog_alliance_teaser_bullet_2": "Get military support!",
    "dialog_alliance_teaser_bullet_3": "Send one another resources!",
    "dialog_alliance_teaser_bullet_notUsed": "Dominate the kingdom together!",
    "dialog_alliance_teaser_joinAlliance": "Join an alliance",
    "dialog_alliance_teaser_createAlliance": "Create a new alliance",
    "dialog_alliance_joinAlliance_Button": "Join",
    "dialog_alliance_joinAlliance_copy": "Select an alliance you want to join.",
    "dialog_pointEvent_pointRanking": "Nobility points rankings",
    "dialog_pointsEvent_gotTopXReward": "Noble reward - youre one of the {0} castle lords with the most nobility points!",
    "dialog_pointEvent_gotRoyalReward": "Royal reward - you currently have the most nobility points!",
    "dialog_pointEvent_topXRewardCondition": "Noble reward - for the {0} castle lords with the most nobility points",
    "dialog_pointEvent_royalRewardCondition": "Royal reward - given to the castle lord with the most nobility points",
    "dialog_pointEvent_topXRewardCondition_short": "For the {0} castle lords with the most nobility points",
    "dialog_pointEvent_royalRewardCondition_short": "For the castle lord with the most nobility points",
    "dialog_KickedFromAlliance_header": "Expelled from alliance",
    "dialog_KickedFromAlliance_text": "Youve been thrown out of your alliance! But dont give up. Keep an eye out for a new alliance to get back at your former brothers in arms!",
    "dialog_KickedFromAlliance_line_nomember": "You are no longer a member of the following alliance: {0}",
    "dialog_InvitationDeclined_header": "Invitation declined",
    "dialog_InvitationDeclined_text": "This castle lord declined the invitation to join your alliance.",
    "dialog_RequestDeclined_header": "Alliance request denied",
    "dialog_RequestDeclined_line_declined": "Your request to join the following alliance has been denied:",
    "dialog_RequestDeclined_text": "Dont despair! You can still apply to join another alliance or found your own.",
    "dialog_NewMember_header_online": "New alliance member",
    "dialog_NewMember_header_offline": "Growth in your alliance",
    "dialog_NewMember_online_text": "A new member has joined your alliance:",
    "dialog_NewMember_offline_text": "Your alliance has grown during your absence:",
    "dialog_RankChange_header": "New alliance rank",
    "dialog_RankChange_text": "You have been awarded a new rank:",
    "dialog_alliance_toggle_openAlliance": "Open alliance",
    "dialog_alliance_toggle_newMembers": "Looking for new members",
    "dialog_alliance_toggle_searchAlliance": "Shows that youre looking for an alliance.\nOther players will be able to see this on the world map.",
    "dialog_pointsEvent_helpSilver": "The castle lords with the most nobility points win this reward at the end of the event.",
    "dialog_pointsEvent_helpGold": "The castle lord with the most nobility points in their category will win this reward at the end of the event.",
    "dialog_pointsEvent_helpQualify": "If the event ends and you see one or several of these symbols, you win the corresponding rewards!",
    "dialog_landmarkList_Header": "Centers of power",
    "dialog_messageHeader_capitalConquered": "Capital captured!",
    "dialog_siegeMessage_CapitalConquered": "Youve captured a capital! If there is a palace there, all alliance members can recruit special units in their castles within this kingdom.",
    "dialog_messageHeader_capitalLost": "Capital lost!",
    "dialog_siegeMessage_yourCapitalWasConquered": "Your capital has been conquered! If your alliance has no more capitals, their special units can no longer be recruited.",
    "dialog_keepCapital_title": "Keep capital?",
    "dialog_keepCapital_copy": "Do you want to stop the surrender of your capital and keep it instead?",
    "dialog_abandonCapital_title": "Surrender capital?",
    "dialog_abandonCapital_copy": "Do you really want to surrender this capital? All the buildings, troops, tools, and resources in it will be lost!\nThere will be a waiting time of {0} before the capital is surrendered. During the first {1} you can still change your mind and keep the capital.",
    "dialog_nameRoyalTower_text": "You have successfully captured a royal tower! What would you like to call your conquest?",
    "dialog_quitAlliance_kingstower": "If you leave the alliance, you will lose control of all your royal towers. They will all be conquered by robber barons.\nDo you really want to leave the alliance?",
    "dialog_nameMetropolis_text": "You have captured a trading metropolis! What would you like to call your conquest?",
    "dialog_alliance_chronic28": "{0} has captured a trading metropolis",
    "dialog_alliance_chronic30": "The trading metropolis of {0} is being occupied",
    "dialog_messageHeader_metropolConquered": "Trading metropolis captured!",
    "dialog_messageHeader_metropolLost": "Trading metropolis lost!",
    "dialog_siegeMessage_MetropolConquered_UNUSED": "Youve conquered a trading metropolis! All members of your alliance will receive a bonus on their food production from now on!",
    "dialog_siegeMessage_yourMetropolWasConquered": "Your trading metropolis has been conquered! Your alliance will no longer receive a bonus on its food production.",
    "dialog_keepMetropolis_title": "Keep trading metropolis?",
    "dialog_keepMetropolis_copy": "Do you want to stop the surrender of your trading metropolis and keep it instead?",
    "dialog_abandonMetropolis_title": "Surrender trading metropolis?",
    "dialog_abandonMetropolis_copy": "Do you really want to surrender this trading metropolis? All the buildings, troops, tools, and resources in it will be lost!\nThere will be a waiting time of {0} before the trading metropolis is surrendered. During the first {1} you can still change your mind and keep the trading metropolis.",
    "dialog_landmarkList_Text": "Here you can see a list of all the centers of power that are under your alliances control.",
    "dialog_landmarkList_LineOwner": "Owner: {0}",
    "dialog_landmarkList_desctextCapitals": "Capitals let every member of the alliance recruit special units.",
    "dialog_landmarkList_desctextMetropolises": "Every trading metropolis with an emporium gives alliance members a bonus on food production.",
    "dialog_landmarkList_desctextRoyalTowers_noMetro": "Each royal tower gives alliance members an attack bonus when attacking capitals.",
    "dialog_nameCapital_header": "Name capital",
    "dialog_nameCapital_line": "New capital name:",
    "dialog_nameRoyalTower_header": "Name the royal tower",
    "dialog_nameRoyalTower_line": "The new name for this royal tower:",
    "dialog_Commander_bonusKingstower_UNUSED": "+{0}% attack bonus from royal towers",
    "dialog_nameMetropolis_header": "Name metropolis",
    "dialog_nameMetropolis_line": "New name of this trading metropolis:",
    "dialog_alliance_chronic29": "The trading metropolis of {0} has fallen",
    "dialog_landmarkList_desctextRoyalTowers": "Each royal tower gives alliance members an attack bonus when attacking capitals and trading metropolises.",
    "dialog_MultipleOffers_header": "Offers",
    "dialog_MultipleOffers_text": "Here you can see all the offers that are currently available.",
    "dialog_privateOffer_whaleChest_buyFor": "Buy for:",
    "dialog_settings_googleLogin": "Log in with Google+",
    "dialog_loginBonus_Keys": "Keys",
    "dialog_loginBonus_NPCText2": "Youve used up all the keys. Tap on one of the pieces of treasure to buy new keys. \nWhen you return tomorrow, Ill have new treasure and another few keys for you.",
    "dialog_loginBonus_NPCText1": "Ive dug up some valuable treasure for you. You need a key for each treasure. Today Ill give you {0}.",
    "dialog_loginBonus_NPCText3": "Youve opened all the chests! What terrific loot! Come back tomorrow and Ill have some new treasure for you.",
    "dialog_loginBonus_KeyBuy_Text": "Buy a key to open this treasure!",
    "dialog_loginBonus_KeyNo": "No more keys!",
    "dialog_messages_system": "System",
    "dialog_dismissAlliance_multiple": "This member controls multiple centers of power. If you remove this member, your alliance will lose all the bonuses granted by these centers of power. Are you sure you want to remove this member?",
    "dialog_dismisAlliance_kingstower": "If you remove this member, your alliance will no longer have access to their royal tower and its bonuses. Are you sure you want to remove this member?",
    "dialog_newPlayerEvent_title_generic": "Registration successful!",
    "dialog_newPlayerEvent_desc_generic": "You registered through one of our partners. Your registration is now complete and youll receive your reward.",
    "dialog_newPlayerEvent_rewardGranted": "Your reward:",
    "dialog_lowLevelMerchant_speechBubble": "Do you need a few more resources to upgrade your castle? No problem! I can give you everything for a special price.",
    "dialog_keepOutpost_copy": "Do you want to stop the surrender of your outpost and keep it instead?",
    "dialog_keepOutpost_title": "Keep outpost?",
    "dialog_registerreward_collected": "Collected!",
    "dialog_registerreward_copy": "You can collect a gift each day for the first seven days after registering!",
    "dialog_registerreward_title": "Registration gift",
    "dialog_registerreward_day1": "1st day",
    "dialog_registerreward_day2": "2nd day",
    "dialog_registerreward_day3": "3rd day",
    "dialog_registerreward_day4": "4th day",
    "dialog_registerreward_day5": "5th day",
    "dialog_registerreward_day6": "6th day",
    "dialog_registerreward_day7": "7th day",
    "dialog_abandonOutpost_copy": "Do you really want to surrender this outpost? All the buildings, troops, tools, and resources in it will be lost!\nThere will be a waiting time of {0} before the outpost is surrendered. During the first {1} you can still change your mind and keep the oupost.",
    "dialog_eventColossusrider_copytext": "Help to build the colossal horseman statue! Use your resources in this event to build a mighty decorative item for your castles. The more resources you put into it, the better your decorative item will be when the event ends.",
    "dialog_alliance_rank9": "Novice",
    "dialog_alliance_rankinfo9": "A new alliance comrade who is still in their probationary period. No special administrative rights. Can send mass messages. A novice will be automatically removed from the alliance if their castle turns to ruins.",
    "dialog_alliance_chronic31": "The novice {0} has been removed from the alliance due to inactivity",
    "dialog_alliance_rankinfo7": "Can invite castle lords, expel members, promote novices to members, make announcements, and write mass messages.",
    "dialog_rubymine_mainDialog_header": "Get three times more rubies!",
    "dialog_rubymine_mainDialog_desc": "Build a ruby mine in your castle and collect a fixed amount of rubies every 24 hours. Youll receive three times as many rubies as the mine cost you. The ruby mine also increases your public order.",
    "dialog_coinmine_mainDialog_header": "Collect {0} coins!",
    "dialog_coinmine_mainDialog_desc": "Buy rubies and get a mint for your castle. Collect a fixed amount of coins every 24 hours and youll receive {0} coins in total. The mint also increases your public order.",
    "dialog_rubymine_desc": "Weve discovered a huge deposit of rubies underneath your castle! Well mine these rubies in return for a modest fee. This will make you tremendously wealthy in the long run. Such a handsome ruby mine will increase your public order as well!",
    "dialog_coinmine_desc": "If you buy a few rubies, Ill build you a mint as a token of my gratitude. You can collect lots of coins from the mint every day, plus it will give you a bonus on your public order – but be quick, my offer is only available for a short time!",
    "dialog_coinmine_mainDialog_buyRubies": "Buy rubies now!",
    "dialog_coinmine_mainDialog_buildMine": "Build now!",
    "dialog_alliance_joiningAlliance_failed_title": "Alliance founded",
    "dialog_alliance_joiningAlliance_failed_copy": "We cant find a suitable alliance, so we founded a new one for you. Youre now the leader of the alliance and soon youll get your first members!",
    "dialog_alliance_joiningAlliance_popup_title": "Youve joined!",
    "dialog_alliance_joiningAlliance_popup_copy": "Youve successfully joined the alliance {0}! Use the alliance chat to introduce yourself to your new companions. Familiarize yourself with the rules and the hierarchy and do your part to bring glory to this alliance!",
    "dialog_alliance_chat_newMember": "{0} just joined our alliance. Welcome!",
    "dialog_RankChange_line_newrank": "New rank:",
    "dialog_messageHeader_towerLost": "Royal tower lost!",
    "dialog_battleLog_villageVictoryShadow": "The shadow mercenaries you hired have freed the village from its occupiers. Since your identity as the shadow mercenaries employer remains secret, the village has become neutral and is now ready to swear loyalty to a new castle lord.",
    "dialog_BeggingKnights_copy": "Plundering isnt for the weak of heart! But if you cough up a few resources, Ill give you some equipment and a few of my men in return. Thats a fair deal, aint it?",
    "dialog_BeggingKnights_nobilityPoints": "Plunder points",
    "dialog_BeggingKnights_donateResources": "Donate resources",
    "dialog_BeggingKnights_gotRoyalReward_title": "Masterful marauder",
    "dialog_BeggingKnights_gotRoyalReward_copy": "What a triumph! Youve donated resources worth {0} plunder points to the marauder, more than every other castle lord in the empire. Youll receive a truly special reward in recognition of your deeds.",
    "dialog_BeggingKnights_gotMultiReward_title": "Magnificent marauder",
    "dialog_BeggingKnights_gotMultiReward_copy": "A magnificent achievement! Youre one of the {0} castle lords to donate the most resources to the marauder. In recognition of your deeds, he has given you a special reward.",
    "dialog_BeggingKnights_eventEnd_title": "The marauder has left",
    "dialog_BeggingKnights_description_copy": "Donate resources to collect plunder points. In return youll receive units and tools.\nWhen the marauder departs, the {0} most successful plunderers will be given extra rewards. A truly special prize is in store for the castle lord who ranks first place at the end.",
    "dialog_maraudersMain_top100": "For the top {0}:",
    "dialog_maraudersMain_1position": "For 1st place:",
    "dialog_BeggingKnights_gotReward_copy": "You donated enough resources to earn {0} plunder points. The marauder has shown his gratitude like he promised. A good trade indeed! Keep on donating resources to get even more rewards.",
    "dialog_BeggingKnights_eventEnd_copy": "Time has run out and the marauder has packed up his tent. You donated enough resources to earn {0} plunder points, putting you in place {1} in the rankings.",
    "dialog_maraudersMain_pointRanking": "Plunder rank",
    "dialog_RubyMine_rubiesToGo": "{0} rubies left",
    "dialog_GoldMine_coinsToGo": "{0} coins left",
    "dialog_merchantEvent_packageBanner_94": "Starter pack",
    "dialog_merchantEvent_packageBanner_94_desc": "You receive {1} wood, stone, and food each, as well as {0} coins. The resources will be immediately deposited in this castles storehouse.",
    "dialog_merchantEvent_packageBanner_58": "Fill storehouse",
    "dialog_merchantEvent_packageBanner_58_desc": "Fills this castles storehouse to capacity with wood, stone, and food. The packs price depends on how much space is available in your storehouse.",
    "dialog_merchantEvent_packageBanner_92": "Benefits pack",
    "dialog_merchantEvent_packageBanner_92_desc": "Contains {0} wood and stone each. The resources will be immediately deposited in this castles storehouse.",
    "dialog_resourcesOverview_overseer": "Overseer bonus",
    "dialog_architect_noOffers": "Unfortunately no buildings are available for this castle.",
    "dialog_villageMain_header": "Villagers",
    "dialog_ResearchExpert_researchButton_jumpTo": "Research overview",
    "needResearchEvent": "You can only research this during the researcher event.",
    "dialog_siegeMessage_beenSiegedAgain_capital": "{1} has defeated the occupier of your capital, and is now claiming it for himself! He must now occupy it for {0}.",
    "dialog_siegeMessage_siegeCancelled_capital": "{0} has defeated the occupier of your capital!\nIt is now liberated, and it is fully in your control once again!",
    "dialog_privateOffer_valueLong": "Rewards worth {1}{0}!",
    "dialog_privateOffer_valueShort": "Worth {1}{0}!",
    "dialog_paymenthelp5_wildTangent_copy": "If youd like to know more about payment, please contact WildTangent directly at &lt;a href",
    "dialog_paymenthelp1_wildTangent_copy": "Payment is made through your WildTangent account, as with all other purchases you make with your tablet/smartphone. Please contact WildTangent directly if you would like to know more about payment.",
    "dialog_dailyQuests_08_kingdomNeededIcecream": "The kingdom of Everwinter Glacier needs to be unlocked for this task.",
    "dialog_dailyQuests_09_kingdomNeededDessert": "The kingdom of Burning Sands needs to be unlocked for this task.",
    "dialog_dailyQuests_10_kingdomNeededVolcano": "The kingdom of Fire Peaks needs to be unlocked for this task.",
    "dialog_ResearchExpert_speechBubble": "I have been to all four corners of the world to gather the latest discoveries for you. Give me access to the research tower, and I will help you develop pioneering inventions. As soon as you have the necessary resources, we can get started!",
    "dialog_privateOffer_valueLong_rubies": "Rewards worth {0} rubies!",
    "dialog_privateOffer_valueShort_rubies": "Worth {0} rubies!",
    "dialog_dailyQuests_Copy_1": "Log in once a day!",
    "dialog_dailyQuests_Copy_10": "Defeat a Cultists tower in the kingdom of Fire Peaks.",
    "dialog_dailyQuests_Copy_11": "Earn {0} glory points!",
    "dialog_dailyQuests_Copy_13": "Make an equipment item in your smithy!",
    "dialog_dailyQuests_Copy_14": "Write a message in the alliance chat!",
    "dialog_dailyQuests_Copy_15": "Collect {0} resource donations from your citizens!",
    "dialog_dailyQuests_Copy_16": "Recruit units!",
    "dialog_dailyQuests_Copy_17": "Produce tools!",
    "dialog_dailyQuests_Copy_18": "Earn {0} glory points!",
    "dialog_dailyQuests_Copy_2": "Spend rubies!",
    "dialog_dailyQuests_Copy_3": "Collect at least {0} coins from taxes!",
    "dialog_dailyQuests_Copy_4": "Send resources to another castle lord!",
    "dialog_dailyQuests_Copy_5": "Spy on {0} targets!",
    "dialog_dailyQuests_Copy_6": "Perform a successful sabotage!",
    "dialog_dailyQuests_Copy_7": "Defeat a robber baron castle level {0} or higher!",
    "dialog_dailyQuests_Copy_8": "Defeat a barbarian tower in the kingdom of Everwinter Glacier!",
    "dialog_dailyQuests_Copy_9": "Defeat a desert tower in the kingdom of Burning Sands!",
    "dialog_dailyQuests_activityPoints": "Activity points: {0}",
    "help_dailyQuests": "Shows the activities you can fulfill each day. You will be credited activity points for each task you fulfill, which you can use to collect rewards.",
    "dialog_dailyQuests_desc": "Face the challenges and prove that youve earned every reward!",
    "dialog_dailyQuests_questsRunning": "Active tasks: {0}",
    "dialog_villageDonate_copy": "Donate resources and coins to repair the village. Once you donate goods, you cant get them back!",
    "dialog_villageDonate_header": "Donate resources",
    "dialog_villageDonate_text": "Donate resources and coins to repair the village. Once you donate goods, you cant get them back!",
    "dialog_messageLimit_textLength_Tooltip": "The text of the message cant go over {0} characters",
    "dialog_messageTip_body_10": "The defense of each castle is distributed across the front, the left and right flanks, and the courtyard. An attacker must defeat all the defenders on one section of the castle wall before he can advance to the courtyard. If the attacker also defeats the units in the courtyard, he wins the battle.\n\nWhen defending, every castle lord can decide how to distribute units across the front and the flanks of his castle. As a result, its always worth spying on an enemy castle before launching an attack – it may be that one section of the castle wall is protected only by a few units. You should then focus your forces on the area where the defense is weakest!",
    "dialog_messageTip_body_11": "Attack tools give you priceless advantages in attacks on enemy castles. Scaling ladders reduce the enemys wall protection and battering rams reduce gate protection.\n\nWhen attacking, you can use your attack tools and units on the front and on the flanks. Using enough of the right kind of tools will ultimately decide whether you emerge as the victor!\n\nYou need a siege workshop to produce attack tools.",
    "dialog_messageTip_body_12": "Every army that you dispatch needs a commander. You can unlock commanders by building an encampment. The higher the level of the encampment, the more commanders you have at your disposal.\n\nThe maximum number of commanders is limited however, so plan your attacks wisely.\n\nThe encampment can only be built in your main castle, but the commanders are available in all your castles in every kingdom.",
    "dialog_village_needlevel": "Requires village level {0}",
    "dialog_messageTip_body_2": "There is always a danger of an attack on your castle! Do the following to make sure you are well-defended:\n -Seek protection in an alliance! Alliance members can send each other support troops, thus providing easy defense, even against powerful players.\n -Remember to use defense tools to give your warriors a significant bonus on the castle walls.\n -When the attackers troops are near, you can see exactly how the enemys troops are arranged for the attack and adapt your defense accordingly. The best way to counter melee attackers is with melee defenders, the same goes for ranged attackers.\n -If you think youre not able to withstand the enemys troops, you can decide to send your men away temporarily, so that they escape the battle.",
    "dialog_village_unlock_copy_desert": "Please take pity on us and help us rebuild our village!\nWe only ask for a few resources to repair the worst of the damage.\nIn return, Ill teach you how to make our famous olive oil.",
    "dialog_village_unlock_copy_ice": "Our village has been attacked and plundered. Please help us to rebuild our huts so that we might have a roof over our heads to make it through the freezing nights. In return, Ill show you how we make our charcoal.",
    "dialog_messageTip_body_3": "Your agent has failed in his mission!\nThe more city guards your target has, the greater the risk that your agent gets caught. You should deploy more agents to reduce the risk, or reduce your targeted accuracy.",
    "dialog_village_unlock_copy_volcano": "What a catastrophe! Our beautiful village has been reduced to rubble.\nPlease give us some resources to help us rebuild it.\nIn return, Ill reveal to you the secret of our glass-making techniques.",
    "dialog_messageTip_body_4": "Your enemy has dared to sabotage a building at your castle!\nThe best way to protect yourself against enemy agents that sabotage or spy on your castle is to upgrade your guardhouses or build more of them.\nThe more city guards there are, the harder it will be for enemy agents to spy on you.",
    "dialog_village_copy_desert": "Interested in making a trade?\nAll of our olive groves have been destroyed, but we have other items we can offer you.",
    "dialog_village_copy_ice": "Since the day everything was taken from us, weve been trying to trade to survive. \nOffer us some of the charcoal you produce and well give you something in return.",
    "dialog_messageTip_body_5": "To make your start in the game easier, youll regularly be given useful tips to help you become an even wiser ruler. Read the messages carefully and remember the tips and advice.\n\nDo you have any more questions? You can find the game help under &quot;Settings&quot;.",
    "dialog_village_copy_volcano": "Now that you can produce glass yourself, wed like to offer our services as trade partners.\nWe know the free mercenaries in these lands and can definitely offer you some good bargains.",
    "dialog_village_level": "Village level {0}",
    "dialog_messageTip_body_6": "Collect coins by sending out your tax collector. The more dwellings you have, the more taxes you will collect. However, dont forget that every dwelling decreases the public order in your castle and therefore the productivity of your resource buildings.\n\nYou can also loot coins in attacks on robber baron castles or other castle lords. Youll find plenty of opponents on the world map!",
    "dialog_messageTip_body_7": "The red and green bar at the top of the screen below the resource display shows the public order in your castle. The higher the public order, the faster your resources are produced, your soldiers recruited, and your tools built.\n\nPublic order drops if your buildings are damaged by fire or if you increase your population by building or upgrading dwellings. Decorative items will increase the public order again.",
    "dialog_messageTip_body_9": "Your soldiers can be split up into attack and defense units as well as melee and ranged soldiers. You should organize your attacking armies and defensive forces accordingly. Attack units will help in defensive battles, but they cause considerably less damage.\n\nWhether you send melee or ranged soldiers into battle depends on the configuration of your enemys army. For instance, ranged attackers are most effective against a defensive force made up of lots of melee defenders. Your own defense, on the other hand, works best with an even balance of melee and ranged soldiers.\n\nBy tapping on its picture in the recruitment menu or the attack screen, you can see if a unit is better suited for attack or defense and if its more effective against melee or ranged soldiers.",
    "dialog_messageTip_title_1": "Attack tips",
    "dialog_messageTip_title_10": "Front and flanks",
    "dialog_messageTip_title_11": "The right tools",
    "dialog_messageTip_title_12": "Commanding armies",
    "dialog_messageTip_title_2": "Defense tips",
    "dialog_messageTip_title_3": "Espionage tips",
    "dialog_messageTip_title_4": "Sabotage tips",
    "dialog_messageTip_title_6": "How do I earn coins?",
    "dialog_messageTip_title_7": "Public order",
    "dialog_messageTip_title_8": "Production basics",
    "dialog_messageTip_title_9": "Attack and defense",
    "dialog_messageTip_body_1": "Want some tips for perfect marauding?\nKeep these steps in mind for a successful attack:\n- Spy on your target to see the formation of the enemy defenders.\n- Counter the defense of enemy units. For example, the best way to defeat melee defenders such as spearmen is with ranged attackers. On the other hand, the best way to defeat bowmen is with melee attackers.\n- Dont forget to use tools. The defenders walls and tools give them a strong combat bonus, but you can reduce it to 0% with the right tools!\n- Pick the parts of the wall with the weakest defense. Attacking only the flanks can often give you a strategic advantage.\n- Remember the combat bonus in the courtyard! All the soldiers you did not fight on the walls will be waiting for you outside the Keep.\n- If you only breach one section of the wall, you lose 30% combat strength for the fight in the courtyard. If you breach two sections of the wall, the fight is balanced. If you breach all three parts of the wall, you earn a 30% bonus for the fight!",
    "dialog_messageTip_body_8": "You should always build enough woodcutters and stone quarries to ensure you have enough building material.\nMake sure you also have enough farmhouses. If the food supply in one of your castles runs out, you will lose the soldiers you have there.\n\nBut watch out! Only a limited number of resource buildings can run at full workload in each castle. After the limit is reached, every subsequent building runs at a reduced workload.\nYou can see how many buildings can run at full workload in a castle by tapping on the resource bar and opening the &quot;Resources&quot; menu.\n\nBy tapping on a building, you can see more detailed information on its productivity. The information is displayed in the bottom left of your screen.",
    "eventBuilding_timeOffer": "A special challenge",
    "dialog_timeOffer_condition": "Reach level {0}!",
    "dialog_timeOffer_copy": "The knights in the surrounding countryside havent failed to notice your quick rise to power. If you can prove to them that youre truly a mighty castle lord, they will bring you gifts in your honor.",
    "dialog_timeOffer_done": "You showed the other knights how its done! Excellent work! All of these gifts are sure to help you gain more power.",
    "dialog_timeOffer_timer": "Complete by {1} on {0}",
    "dialog_npcName_20": "Queen Namia",
    "dialog_seasonEvent_4_camp_desc": "The villainous Captain Redbeard and his unwashed band of pirates have overrun my proud kingdom. Listen to the call of a queen and lend your support in my time of need! Your gallantry will not be for nothing. By defeating the pirates, you will plunder valuable pearls which I will give you rich rewards for.",
    "dialog_seasonEvent_4_camp_desc_detail": "Collect pearls by conquering the pirates towers and convoys!",
    "dialog_seaqueen_tip_title": "Not enough pearls",
    "dialog_season_unitCapacityFull_header": "Attention!",
    "dialog_ResearchExpert_exampleResearch": "My research is easy to recognize by its golden glow.",
    "dialog_merchantEvent_packageCount": "Packs:",
    "dialog_battleLog_Lost": "Losses",
    "dialog_battleLog_Remaining": "Survivors",
    "dialog_npcName_21": "Captain Redbeard",
    "dialog_upgradeShip_title": "Upgrade ship",
    "dialog_upgradeShip_copy": "Upgrade your fleet so it can sail further out to sea and navigate through the thick fog.\nYou can use either resources or rubies to upgrade.",
    "dialog_seasonEvent_4_victory_copy": "Victory is yours! Queen Namia has presented you with a valuable reward as a token of her gratitude. You can find it in the storehouse of your main castle.\nYou can leave the event world now, or stay here to complete all of the quests!",
    "dialog_seasonEvent_leave_22_copy": "Would you like to dismantle your camp and leave the event kingdom? Once you leave you cant return! Your soldiers and resources will be sent back to your castle. Youll keep the pearls youve collected until the next event.",
    "dialog_npcName_11": "King Rudolf IV",
    "dialog_unitDealerEvent_speechBubble": "Weve heard that you are looking for courageous men to help free this land. I gladly offer you the services of my warriors to defeat this darkness. Of course, it will only cost you a small amount!",
    "dialog_unitCapacityReached": "No room available in this camp.",
    "dialog_seasonEvent_2_camp_desc": "My home is overrun with the undead armies of the Necromancer! I beg of you, brave and noble lord, help me in my moment of need! If you support me in my struggle you can plunder valuable talismans which I will pay you handsomely for.",
    "dialog_seasonEvent_2_camp_desc_detail": "Collect talismans by freeing towers and villagers from the Necromancers control. You will keep the talismans you earn even after the end of the event.",
    "dialog_thornking_tip_title": "Not enough talismans",
    "dialog_thornking_tip_description": "You dont have enough talismans! Attack more towers and villages in the Thorn King kingdom to plunder more talismans.",
    "dialog_recruit_castlepicker_freeSlots": "{0}/{1} slots free",
    "dialog_relocate_desc_01": "Do you want to start the move to this location?\nOutposts will not move to the new location. The move will take {0}. During this time you cant launch attacks from the castle or send resources. Once begun, a move cant be canceled.",
    "dialog_loginBonus_boosterTime": "{0} h",
    "dialog_season_enterEvent": "Enter event",
    "dialog_season_starterDesc": "You can enter the event kingdom through the navigation menu.",
    "dialog_merchantEvent_packageBanner_93_desc": "Contains {0} wood and stone each. The resources will be immediately deposited in this castles storehouse.",
    "dialog_merchantEvent_packageBanner_93": "Benefits pack",
    "dialog_messageTip_title_5": "Welcome",
    "dialog_rankreward_title": "Rankings reward",
    "dialog_rankreward_collect_time": "Can be collected in:",
    "dialog_noobshield_header": "Attack protection",
    "dialog_noobshield_text": "While your attack protection is active, youll be safe from attacks from other castle lords. However, youll lose your protection if you attack another castle lord. Attacks on robber baron castles dont affect your attack protection though.",
    "dialog_resourceOverview_metropolBonus": "Metropolis bonus",
    "dialog_fame_rewardFameBoost": "+{0}% glory gained",
    "dialog_titleUp_goToGloryDialog": "Overview of all glory titles",
    "dialog_Commander_bonusGloryTitle": "+{0}% attack bonus from the glory title",
    "dialog_rankreward_noPoints": "Earn honor by winning battles against other castle lords! You can win different rewards according to your place in the honor rankings.",
    "dialog_dailyQuests_title": "List of daily tasks",
    "dialog_rankreward_copy": "You can collect a reward each week according to your place in the honor rankings!\nThe higher your rank, the bigger the reward will be. The best players can even get extra powerful units!",
    "dialog_rankreward_rankTemp": "Current rank",
    "dialog_rankreward_collectable_copy": "Your pursuit of honor is praiseworthy. Your weekly rankings reward is now ready for collection!",
    "dialog_rankreward_rank": "Your rank",
    "dialog_rankreward_reward": "Your reward",
    "dialog_paymenthelp1_360_copy": "Payment is made through your Qihoo 360 account as with all other purchases you make with your tablet/smartphone. Please contact Qihoo 360 directly if you would like to know more about payment.",
    "dialog_paymenthelp5_360_copy": "If you would like to know more about payment, please contact Qihoo 360 directly. Or you can go to: &lt;a href",
    "eventBuilding_NomadInvasion": "Herald of the Invasion",
    "dialog_nomadInvasion_desc": "The empire is under attack! Nomad armies are terrorizing our people and settling camps throughout our lands. Its time to strike back against these invaders and capture their precious Khan tablets!",
    "message_header_invasion_start": "Nomad invasion!",
    "dialog_nomadInvasion_desc_detail": "Defeat nomad camps to earn Khan tablets. Your looted Khan tablets will also earn you Khan points that count towards your individual score.",
    "dialog_nomadInvasion_tip_title": "Not enough Khan tablets",
    "dialog_nomadInvasion_nomadCamp_cooldown": "You cant attack this nomad camp at the moment.",
    "dialog_attackBonus_title": "Bonuses",
    "dialog_attackBonus_royalTowers": "Royal tower: +{0}% combat strength",
    "dialog_attackBonus_gloryTitle": "Glory title: +{0}% combat strength",
    "dialog_attackBonus_morale": "Morale: {0} combat strength",
    "dialog_noFightMessage_cooldown_copy": "Your troops couldnt fight because the target has currently blocked all attacks. You can attack once the block is lifted.",
    "dialog_skipCooldown_title": "Skip waiting time",
    "dialog_rankreward_message_title": "Rankings reward",
    "dialog_skipCooldown_desc": "Would you like to skip the waiting time and attack again?",
    "moraleDialog_copy": "The morale of your troops affects their combat strength. The more tents you have in your camp, the more morale goes down. Build plenty of decorative items to raise morale again!",
    "dialog_nomadHunter_desc": "So I hear youre having trouble with those wretched nomads? Fear not, brave lord! These tools were designed especially for attacking nomad camps and will bring even the mightiest horde to its knees!",
    "dialog_nomadHunter_desc_detail": "These tools will crush nomad camps. They cant be used against other castles, however.",
    "dialog_nomadHunter_title": "Nomad hunter",
    "dialog_nomadinvasion_message_1": "Nomads have invaded the empire!",
    "dialog_nomadinvasion_message_2": "Travelers from the Far East have established camps throughout the land and are threatening the entire empire!",
    "dialog_nomadinvasion_message_3": "Fight back the onslaught of nomads and attack their camps!",
    "dialog_nomadinvasion_message_4": "Defeat the camps to find khan tablets which you can trade with the herald.",
    "dialog_notEnoughRubies_title": "Too few rubies!",
    "dialog_notEnoughRubies_copy": "Unfortunately you dont have enough rubies. Do you want to buy some more?",
    "dialog_playerInfo_header": "Player info",
    "monthevents_expeditioncamp": "Campaign camp",
    "thornking_tower": "Tower",
    "thornking_finalboss": "Necromancers castle",
    "bladecoast_surrounding": "Pirate convoy",
    "countdown_fameTitle": "Next title awarded in:",
    "dialog_fame_reward_C1Bonus": "+{0}% coins for attacks against NPC targets",
    "dialog_alliance_rank1": "Deputy",
    "dialog_alliance_rank2": "War Marshal",
    "dialog_alliance_rank3": "Treasurer",
    "dialog_alliance_rank4": "Diplomat",
    "dialog_alliance_rank5": "Recruiter",
    "dialog_outpostTeaser_header": "Capture outposts!",
    "dialog_outpostTeaser_fact1": "Build new castles!",
    "dialog_outpostTeaser_fact2": "Expand your empire!",
    "dialog_outpostTeaser_fact4": "Available from level 13",
    "dialog_inbox_showplayerAndSystem": "Player and system messages",
    "dialog_inbox_showBattleSpyReports": "Battle and espionage reports",
    "dialog_inbox_showForwardedReports": "Forwarded battle and espionage reports",
    "dialog_inbox_showArchive": "Archive",
    "dialog_festival_rubyEvent": "Imperial banquet",
    "dialog_festival_desc_rubies": "Use food or rubies to hold a feast for your citizens! Soldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
    "dialog_outpostTeaser_fact3": "Get more resources!",
    "dialog_alliance_rankinfo2": "Alliance commander. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, upgrade the alliance, and engage in alliance diplomacy.",
    "dialog_alliance_rankinfo3": "Responsible for finances. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, upgrade the alliance, and engage in alliance diplomacy.",
    "dialog_alliance_rankinfo4": "Manages relations with other alliances. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, upgrade the alliance, and engage in alliance diplomacy.",
    "dialog_alliance_rankinfo5": "Recruits and trains new members. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, upgrade the alliance, and engage in alliance diplomacy.",
    "dialog_alliance_rankinfo1": "Right hand of the leader. Can award the rank of general, change the alliance description, assign ranks to members, invite castle lords, expel members, make announcements, write mass messages, upgrade the alliance, and engage in alliance diplomacy.",
    "dialog_alliance_rankinfo0": "Head of the alliance. Can appoint a new leader, award the rank of general, change the alliance description, assign ranks to members, invite castle lords, expel members, make announcements, write mass messages, upgrade the alliance, and engage in alliance diplomacy.",
    "dialog_assignRank_currentRank": "(current rank)",
    "dialog_assignRank_assignButton": "Assign rank",
    "dialog_relocate_success_01": "The move has begun!\nThe location has been reserved and will be occupied by your main castle in {0}.",
    "dialog_relocateCastle_minute": "{0} m",
    "dialog_fameBoost_eventcamp_description": "The banner of glory has been raised once more!\nThe emperor has issued a call to arms! All those hungry for glory should prepare themselves for battle.\nAll castle lords will receive {0}% more glory points for attacks in every kingdom.",
    "pointEvent_spinLuckyWheel_title": "Soldier of fortune",
    "pointEvent_spinLuckyWheel_info": "Spin the wheel of fortune! Youll receive more points for a spin in pro mode!",
    "pointEvent_spinLuckyWheel_1_condition": "Spin the wheel of fortune in normal mode",
    "pointEvent_spinLuckyWheel_10_condition": "Spin the wheel of fortune in pro mode",
    "help_seaqueen_eventshop": "In the Sea Queens camp, you can trade pearls for units, tools, decorative items, and equipment. Loot pearls by battling towers and pirate convoys. Youll keep the pearls even after the event is over.",
    "help_thornking_eventshop": "In the Thorn Kings camp, you can trade talismans for units, tools, decorative items, and equipment. Loot talismans by battling towers and the Necromancers villages. Youll keep the talismans even after the event is over.",
    "dialog_nameCastle_copy_factionCamp": "This camp is now under your control. What would you like to call it?",
    "dialog_nameCastle_insertTitle_factionCamp": "Name of this camp",
    "dialog_battleLog_youBeenSiegedCamp": "Your camp has been destroyed!\nThe opponent destroyed your camp in the Battle for Berimond. You arent participating in the event anymore.",
    "dialog_messageHeader_factionCampLost": "Camp lost!",
    "dialog_battleLog_youSiegeCamp": "You must now occupy this camp for 12 hours to make it yours for good.",
    "dialog_messageHeader_factionCampConquered": "Camp destroyed!",
    "dialog_factionhighscore_faction": "Faction",
    "dialog_upgradeShip_payNormal": "Upgrade with resources",
    "dialog_upgradeShip_payNormal_copy": "Use resources to upgrade the fleet.",
    "dialog_generalInfo_header": "Details",
    "dialog_locationInfo_header": "Location info",
    "helptext_locationInfo": "Here you can find a variety of information about the place youve selected. This includes general information about the type of place or what you can do there. You can also find facts specific to this place, like its level or its resources. The type of information shown depends on what kind of place it is.\n\nIn addition, here you can bookmark places that you can later access from your bookmarked places list.",
    "dialog_marketMovement_max": "Max. number of market barrows reached!",
    "dialog_campSelection_title": "Choose a camp",
    "dialog_welcome_dontShowAgain": "Dont show this again",
    "dialog_welcome_header": "Whats new!",
    "dialog_inbox_archiveFull": "Your message archive is full. Delete older messages to make space.",
    "dialog_primeday_primesale_description": "Today I have a special offer for you.\nThe building costs for this work of mine are significantly reduced!",
    "dialog_moveOverview_empty": "No one is going anywhere at the moment.",
    "dialog_nomadinvasion_message_button": "You can find nomad camps on the world map.",
    "dialog_primeSales_getNow": "Act now!",
    "dialog_privateOffer_showMe": "Show me!",
    "dialog_treasureMap_buyPieces_title": "Buy map piece",
    "dialog_treasureMap_intro_title": "Adventure",
    "dialog_repairSwamp_title": "Murky swamp",
    "dialog_repairSwamp_copy": "A misty swamp is blocking your path! To progress you will need to use coins or rubies to hire a guide who can show you a safe way through the swamp.",
    "dialog_repairIce_title": "Treacherous ice",
    "dialog_repairIce_copy": "A frozen lake is blocking your path. The ice is unstable and could crack under the weight of your troops. To progress you will need to use coins or rubies to hire a local guide who will lead you safely over the ice.",
    "dialog_repairSand_title": "Quicksand",
    "dialog_repairSand_copy": "The desert before you is scattered with patches of treacherous quicksand. If you want to advance, you will have to invest some coins or rubies into hiring a local who can guide you through these perils.",
    "dialog_dailyQuests_Copy_5_singular": "Spy on 1 target!",
    "dialog_seasonEvent_4_DungeonOwner": "Pirates",
    "dialog_seasonEvent_leave_21_copy": "Would you like to dismantle your camp and leave the event?\nYour soldiers and resources will then return home. But once you leave the event world, you cant come back!",
    "dialog_battleLog_conquerMetropolisNPC_UNUSED": "Youve captured a neutral trading metropolis!",
    "dialog_battleLog_conquerCapitalNPC": "Youve captured a neutral capital!",
    "dialog_siegeMessage_MetropolisConquered": "Youve captured a trading metropolis! If it has an emporium, every member of your alliance can benefit from an increase in food production.",
    "dialog_repairBridge_title_2": "Only one way across",
    "dialog_repairBridge_copy_2": "Use resources to repair the bridge.",
    "stronghold_autoFill_copy": "Fill with attack units",
    "stronghold_hint_copy": "Tip: units stationed in your stronghold can also be deployed for attacks.",
    "dialog_fameBoost_eventcamp_description_1": "The banner of glory has been raised once more! The emperor has issued a call to arms! All those hungry for glory should ready themselves for battle.",
    "dialog_fameBoost_eventcamp_description_2": "All castle lords will receive {0}% more glory points for attacks in all kingdoms.",
    "bladecoast_tower": "Tower",
    "underworld_tower": "Tower",
    "dialog_commanderName_0": "Foreign commander",
    "dialog_welcome_whatsnew_copy_4": "The battle for the crown of Berimond has begun! Join a side and lead it to victory!",
    "dialog_welcome_whatsnext_copy_3": "A new kingdom waits to be discovered! Join a side and fight for the crown!",
    "dialog_welcome_whatsnext_copy_4": "Become a legend! Keep leveling up and unlock powerful new skills!",
    "dialog_primeday_primesale_warningTitle": "Offer cannot be used",
    "dialog_primeday_primesale_warning": "Unfortunately this offer cant be used in this castle. Visit one of your other castles and try it there!",
    "dialog_recruit_btn_boost": "shorten by {0}% for {1} rubies",
    "dialog_recruit_buildspeed": "Recruitment speed\nincreased by public order and upgrade level",
    "dialog_recruit_castellans": "Castellans",
    "dialog_recruit_extendMarauder": "Extend duration of marauder",
    "dialog_recruit_extendMedicus": "Extend physician time",
    "dialog_recruit_foodwastage": "Current food consumption",
    "dialog_recruit_generals": "Commanders",
    "dialog_recruit_hireMarauder": "Hire marauder",
    "dialog_recruit_hireMedicus": "Hire physician",
    "dialog_recruit_inventory": "Units overview",
    "dialog_recruit_inventoryempty": "You dont have any units available at the moment.",
    "dialog_recruit_marauder": "Marauder",
    "dialog_recruit_marauderDescription": "The marauder increases the amount of loot you can seize from your enemies resource storehouses. Youll also receive more glory points.",
    "dialog_recruit_medicus": "Physician",
    "dialog_recruit_medicusDescription": "The physician makes sure that some of your fallen soldiers survive their injuries and are fit for combat again.",
    "dialog_recruit_prodspeed": "Production speed \nincreased by public order and upgrade level",
    "dialog_recruit_productionSlot": "Rent production slot",
    "dialog_recruit_recruitSlot": "Rent recruitment slot",
    "dialog_recruit_recruitSpeed": "Recruitment speed\nincreased by public order and upgrade level",
    "dialog_recruit_recruit_castleOccupied": "You cant recruit units during an occupation.",
    "dialog_recruit_reeves": "Castellans",
    "dialog_recruit_tools": "Tools",
    "dialog_recruit_toolsavailable": "Tools available",
    "dialog_recruit_tools_castleOccupied": "You cant produce tools during an occupation.",
    "dialog_recruit_units": "Soldiers",
    "dialog_recruit_unitsAvialable": "Units available",
    "dialog_paymenthelp5_android_copy_1": "Please contact Google directly with any other questions regarding payment: &lt;a href",
    "dialog_paymenthelp5_android_copy_2": "Or you can visit: &lt;a href",
    "dialog_paymenthelp5_copy_1": "You can read the FAQ at &lt;a href",
    "dialog_paymenthelp5_copy_2": "Or you can visit: &lt;a href",
    "dialog_treasureMap_teaser_title": "Treasure hunt!",
    "dialog_treasureMap_teaser_copy": "Set off to find the lost treasure!",
    "dialog_treasureMap_noMapsLeft": "There are no more treasure maps at the moment. Come back later!",
    "dialog_treasureMap_intro_copy": "Youve found a piece of the treasure map! Defeat robber baron castles to collect more pieces. Once youve got them all, you can start the treasure hunt! This will lead you on an exciting adventure to uncover a valuable decorative item for your castle.",
    "dialog_treasureMap_mapComplete_copy_1": "Amazing! Youve found all the pieces of the map.",
    "dialog_treasureMap_mapComplete_copy_2": "Open the adventure screen to complete the map and set off on the treasure hunt!",
    "dialog_treasureMap_goToMap": "Go to the map",
    "dialog_treasureMap_foundPiece_button_copy": "Open the adventure screen to complete the map or to buy more pieces.",
    "dialog_treasureMap_help_title": "Adventure",
    "dialog_treasureMap_help_copy": "You can collect pieces of the map by attacking robber baron castles or by using rubies. When the map is complete, you can start the treasure hunt. On your adventure, youll have to overcome a variety of obstacles and fight highwaymen. But it will all be worth it when you find the lost treasure at the end. You can use the treasure as a decorative item in your castle.",
    "dialog_treasureMap_buyOnePiece_title": "Buy map piece",
    "dialog_treasureMap_buyOnePiece_copy": "Do you want to buy this piece of the map?",
    "dialog_treasureMap_missingInfo_title": "Track down the map!",
    "dialog_treasureMap_missingInfo_copy": "Add more pieces of the treasure map to see your reward. You can find pieces by attacking robber barons or by buying them!",
    "dialog_adventureMap_treasureInfo_copy": "Youve found the spot where the treasure was hidden! Complete the map to start the treasure hunt.",
    "dialog_gemsLocked_tooltip": "Gems: available from level {0}",
    "dialog_gems_insertGems_title": "Embed gem?",
    "dialog_gems_insertGems_desc": "Are you sure you want to embed {0} in {1}? The gems effect will then be transferred to the equipment item. Gems that are embedded can be replaced by other ones, but the old gems and their effects will be lost.",
    "dialog_gems_replaceGems_title": "Replace gem?",
    "dialog_gems_replaceGems_desc": "Are you sure you want to embed {0} in {1}? The currently embedded {2} will then be removed from the equipment item and lost forever! The equipment item will then receive the effect of the new gem.",
    "allianceForge_gems_copy": "You can forge an equipment item or a gem in the alliance smithy once a day. The higher the level of the smithy, the better the items or gems you receive.",
    "allyforge_tooltip_inventoryFull_gems": "The inventory for gems is full. Sell gems or upgrade them in the smithy.",
    "allyforge_tooltip_inventoryFull_both": "The inventories for equipment items and gems are full. Make space by selling items and gems, by forging them in the smithy or by assigning them to your commanders and castellans.",
    "allyforge_alreadyCrafted_gems_tooltip": "You can only forge one equipment item or gem a day.",
    "dialog_gemMerchantEventBuy_title": "Buy gem pack",
    "dialog_gemMerchantEventIncoming_title": "Gem pack opened",
    "dialog_gemMerchantEventIncoming_desc": "You have opened the gem pack. All the gems are now in your inventory and can be embedded into your commanders and castellans equipment.",
    "dialog_gem_select_desc": "Select a gem and tap the equip button to embed it in an equipment item.",
    "dialog_gem_select_teaser": "Tap on a gem to see its effect or to embed it in an equipment item!",
    "dialog_equipment_select_insertGem": "Select the equipment item that you want to embed the gem in!",
    "dialog_equipment_gemSmithy": "Gem smithy",
    "dialog_equipment_gemSmithy_afterCrafting": "Effect after upgrade:",
    "dialog_gemCrafting_select": "Tap on a gem to see its effect or to place it in the smithy!",
    "dialog_craftingOptions_title": "Increase chance of success",
    "dialog_craftingOptions_copy": "Choose one of the two following options. But be sure to check the chances of success for your selection!",
    "dialog_craftingOptions_normalOption": "Normal",
    "dialog_craftingOptions_successRate": "Chance of success",
    "dialog_craftingOptions_guaranteedSuccess": "100%\nsuccess",
    "dialog_craftingOptions_needSelection": "Please choose an option!",
    "dialog_craftingOptions_confirmSelection": "Do you want to upgrade this gem?",
    "dialog_gemCraft_successful_title": "Gem upgraded",
    "dialog_gemCraft_failed_copy": "This gem could unfortunately not be upgraded. Try again!",
    "dialog_equipment_sell_title": "Sell equipment",
    "dialog_equipmentSale_copy": "Would you like to sell this item?",
    "dialog_gemCraft_successful_copy": "Congratulations! You have successfully upgraded this gem.",
    "dialog_primeday_primesale_buildingSkip_desc": "Ive been tinkering with a machine that can complete your construction processes instantly - and for a great price! Id be happy to leave it with you while Im in the area. It will save you both time and rubies!",
    "dialog_pickGift_title": "Your gift",
    "dialog_pickGift_desc": "Heres a little present from us!",
    "dialog_notEnoughAllianceRubies_desc": "Unfortunately you dont have enough rubies in your alliance funds. Would you like to buy more now and donate some from your private funds?",
    "dialog_recuitUnits_inventoryempty": "You dont have any units available at the moment.",
    "dialog_recuitTools_inventoryempty": "You dont have any tools available at the moment.",
    "dialog_attack_fullTools": "You dont have space for any more tools!\nReduce the number of existing tools to make room for new ones.",
    "dialog_primeSales_buildingSkip_subtitle": "Complete for less!",
    "dialog_primeSales_buildingSkip_buttonDesc": "Complete your current construction process now!",
    "dialog_primeSales_buildingSkip_buttonDesc_noProcess": "You have no construction processes running at the moment.",
    "dialog_primeSales_buildingSkip_buttonDesc_enterCastle": "Visit a castle to find a construction process!",
    "dialog_questbook_noquests": "You dont have any active quests at the moment.",
    "dialog_primeday_superPrimeDay_description": "Buy at least {0} rubies and get rewards worth {1} rubies!",
    "dialog_primeday_berimond_description": "Buy at least {0} rubies and get rewards worth {1} rubies!",
    "dialog_primeday_alienInvasion_description": "Buy at least {0} rubies and get rewards worth {1} rubies!",
    "dialog_primeday_attacker_description": "Buy at least {0} rubies and get rewards worth {1} rubies!",
    "dialog_primeday_defender_description": "Buy at least {0} rubies and get rewards worth {1} rubies!",
    "dialog_primeday_easter_description": "Buy at least {0} rubies and get rewards worth {1} rubies!",
    "eventBuilding_decoOffer": "Special offer",
    "dialog_primeday_superPrimeDay_title": "Super special offer",
    "dialog_primeday_independenceDay_banner": "Today only!",
    "dialog_primeday_berimond_title": "Berimond special offer",
    "dialog_primeday_berimond_banner": "Today only!",
    "dialog_primeday_alienInvasion_title": "Special offer for the War of the Realms",
    "dialog_primeday_alienInvasion_banner": "Today only!",
    "dialog_primeday_attacker_title": "Attacker special offer",
    "dialog_primeday_attacker_banner": "Today only!",
    "dialog_primeday_defender_title": "Defender special offer",
    "dialog_primeday_defender_banner": "Today only!",
    "dialog_primeday_easter_title": "Spring special offer",
    "dialog_primeday_easter_banner": "Today only!",
    "dialog_info_overseerWood": "The overseer will increase your wood production while he works for you.",
    "dialog_info_overseerStone": "The overseer will increase your stone production while he works for you.",
    "dialog_info_overseerFood": "The overseer will increase your food production while he works for you.",
    "dialog_info_taxCollectorBribeTime": "You will receive a bonus on the coins collected by the tax collector while the bribery time is active.",
    "dialog_info_ticket": "Use tickets to spin the wheel of fortune and win fantastic prizes!",
    "dialog_info_marauderBonus": "You will get more loot and earn more glory points during attacks while the marauder works for you.",
    "dialog_taxCollector_noPopulation": "You dont have any citizens to collect taxes from. Build dwellings or town houses to increase your population!",
    "dialog_collecttaxstatus_collectedAll": "Your tax collector is back. Collect the taxes and send him out again!",
    "dialog_collecttaxstatus_describeBribe": "Bribe the tax collector to get extra coins as a bonus!",
    "carepacket_title": "Reward pack earned",
    "dialog_campEconomy_noTroopsStationed": "There are no troops stationed here at the moment.",
    "dialog_luckyWheel_noInventorySpace": "Your equipment inventory is full! This means you cant store the equipment youve won. Make space in your equipment inventory so you wont lose any equipment in the future.",
    "dialog_info_VIPpoints_copy": "VIP points increase your VIP level, thus improving the bonuses you can get if you activate VIP mode.",
    "dialog_info_VIPtime_copy": "Use VIP time to start VIP mode and activate the bonuses available for your VIP level!",
    "dialog_dailyQuests_Copy_19": "Earn {0} glory points.",
    "dialog_dailyQuests_Copy_20": "Earn {0} glory points.",
    "dialog_confirm_buildSkip_text": "Complete",
    "dialog_confirm_buildSkip_title": "Do you want to complete this construction process instantly?",
    "message_header_underworld_start": "The Underworld",
    "dialog_underworld_message": "You look like a true adventurer to me! Im looking for a fearless castle lord to join me on a treacherous expedition into a long-lost underground kingdom. Ancient secrets and precious treasure lie in store. We will write history together!",
    "dialog_seasonEvent_64_victory_copy_2": "Youve captured the cave castle and freed the underworld! Now you can leave the event world and start the master level or stay here to complete all the quests.",
    "dialog_seasonEvent_64_victory_copy": "You have captured the cave castle and freed the underworld!\nNow you can either leave the event world or stay here to complete all the quests.",
    "dialog_seasonEvent_64_camp_desc": "On my many expeditions I have found myself in all manner of situations. Thats why I always make sure I have the right tools to hand. For a few runestones or some rune gold you can help yourself to my collection as you please.",
    "dialog_seasonEvent_64_camp_desc_detail": "Liberate towers and resource lairs to collect runestones. You can keep the runestones after the end of the event. At master level you collect rune gold instead.",
    "dialog_underworld_tip_title": "Purchase",
    "dialog_underworld_tip_description": "You need more runestones! Attack more towers and resource lairs to plunder more.",
    "dialog_underworld_tip2_description": "You need more rune gold! Attack more towers and resource lairs to plunder more.",
    "dialog_underworld_tip_gold_title": "Not enough rune gold",
    "underworldRelicts_Normal": "Runestone",
    "underworldRelicts_Hard": "Rune gold",
    "dialog_seasonEvent_64_DungeonOwner": "Fiends",
    "seasonVillageHasCooldown64": "You cannot attack this resource lair again yet. Time until the next attack is possible:\n{0}",
    "deco_dwarfstatue_name": "Tomb of the fallen",
    "deco_crystalfountain_name": "Light from the deep",
    "dialog_npcName_28": "Marco de Luca",
    "dialog_monument_upgradeMonument_title": "Manage monument",
    "dialog_nameCastle_insertTitle_monument": "Name your monument",
    "dialog_nameCastle_copy_monument": "You captured a monument! What would you like to name your conquest?",
    "dialog_monument_resetMessage_title": "Monuments reset",
    "dialog_monument_resetMessage_copy": "All the monuments have been moved to new places on the world map and stand under the control of robber barons once again. Troops and tools that were stationed there are now back in your home castle. Capture a new monument quickly if you want to receive a glory bonus again!",
    "dialog_quitAlliance_monument": "If you leave your alliance, youll lose control of all your monuments. Are you sure you want to leave the alliance?",
    "dialog_banFromAlliance_monument": "If you expel this member from your alliance, you will no longer receive a glory bonus from their monument. They will also lose control of the monument. Are you sure you want to expel this castle lord?",
    "monument_unitWarningQuestion": "You need at least one soldier stationed at this monument to keep control of it. \nDo you want to withdraw all the soldiers and surrender the monument?\nNote: All tools left at the monument will be lost.",
    "help_monument_resetMessage": "Every month all the monuments will be moved to new places on the world map and reset to their original level. Once they have been relocated, the monuments will be controlled by robber barons again.\nWhen a monument is reset, the troops stationed there will return to the castle which they originally came from. Market barrows which were on their way to the monument will automatically turn around once they reach the previous location of the monument.",
    "dialog_messageHeader_monumentLost": "Monument lost",
    "dialog_messageHeader_monumentConquered": "Monument captured",
    "dialog_message_retreatTroops_attacker_header": "Your armys retreat",
    "dialog_message_retreatTroops_attacker_copy": "The enemy troops proved superior! Your men retreated without a fight and suffered no losses. Make sure that the army you send has more combat strength than the enemy defenders.",
    "dialog_message_retreatTroops_defender_header": "Attackers have fled",
    "dialog_message_retreatTroops_defender_copy": "The attacking army took to their heels and fled before a battle could take place. Neither side had to bear any losses.\nKeep this up and make sure you always have enough defensive units and tools in your castles.",
    "dialog_messageLimit_charactersLeft": "{0} characters left",
    "dialog_options_attackAlert": "Show a red screen outline for incoming attacks",
    "dialog_levelup_description_legend": "Congratulations! Youve reached a new legendary level!",
    "dialog_questReward_tooltip_XP_legend": "You receive legendary experience points for this quest!",
    "dialog_ExplaincountDungeons_copy_fire": "Select a cultists tower on the map and launch an attack. When you repeatedly attack a cultists tower, the level of the tower increases.",
    "dialog_ExplaincountDungeons_copy_ice": "Select a barbarian tower on the map and launch an attack. When you repeatedly attack a barbarian tower, the level of the tower increases.",
    "dialog_ExplaincountDungeons_copy_desert": "Select a desert tower on the map and launch an attack. When you repeatedly attack a desert tower, the level of the tower increases.",
    "dialog_confirm_skip_text": "Would you like to use rubies to complete this process instantly?",
    "dialog_factionEvent_originOccupied": "Your camp is currently occupied by another castle lord. You cant launch an attack.",
    "dialog_nameCastle_copy_replacedfactionCamp": "The enemy has captured your last camp! But dont lose hope - youve already been assigned a new one. What do you want to call it?",
    "dialog_messageLimit_charactersLeft_single": "1 character left",
    "dialog_teamAttackSettings_header": "Choose attack settings",
    "dialog_teamAttackSettings_lowRank": "Your rank is too low to start a coordinated attack.",
    "dialog_alliance_bookmarks_attackCanceled_overview": "Alliance bookmarks overview",
    "dialog_attackBonus_monuments": "Monument: +{0}% glory bonus",
    "dialog_landmarkList_desctextMonuments": "Monuments grant every member of your alliance a glory bonus in attacks.",
    "dialog_AllianceLevel_landmarksMonuments": "Monuments: {0}",
    "dialog_monument_upgradeMonument_reset": "Monument will be reset and relocated in:",
    "dialog_monument_upgradeMonument_send": "Send wood or stone to this monument to upgrade it and increase your glory bonus.",
    "dialog_monument_upgradeMonument_max": "Congratulations! Youve upgraded this monument to its maximum level.",
    "dialog_nameCastle_monument_name": "Monument name",
    "dialog_Commander_bonusMonument": "+{0}% glory points bonus from monuments",
    "dialog_Commander_landmarkBonus": "Centers of power bonuses",
    "dialog_loc_monument_bonus": "Glory points bonus:",
    "dialog_loc_monument_reset": "Reset in:",
    "dialog_sendResource_monuments": "You can call back the resources youve sent at any time, as long as they havent reached the monument yet.",
    "dialog_message_retreatTroops_enemy": "Your enemy",
    "dialog_dismissUnit_title": "Discharge soldiers",
    "dialog_dismissUnit_description": "Would you like to permanently discharge the selected soldiers from your service?",
    "dialog_dismissUnits_info": "Once a soldier has been discharged, he is gone forever and cant be called back. You wont be credited any coins or rubies for discharged soldiers.",
    "dialog_hospital_category_all_title": "All wounded units",
    "dialog_hospital_category_melees_title": "Wounded melee soldiers",
    "dialog_hospital_category_ranges_title": "Wounded ranged soldiers",
    "dialog_hospital_category_eventUnits_title": "Wounded special units",
    "dialog_hospital_reviveAll_title": "Heal all instantly",
    "dialog_hospital_capacity_info": "Space for wounded units",
    "dialog_hospital_category_all_empty": "There are currently no wounded units in the military hospital.",
    "dialog_hospital_category_melees_empty": "There are currently no wounded melee soldiers in the military hospital.",
    "dialog_hospital_category_ranges_empty": "There are currently no wounded ranged soldiers in the military hospital.",
    "dialog_hospital_category_eventUnits_empty": "There are currently no wounded special units in the military hospital.",
    "dialog_hospital_cancelHealing_title": "Cancel treatment",
    "dialog_starvingTroops_title": "Food shortage",
    "dialog_messageTip_title_13": "Military hospital full",
    "dialog_messageTip_body_13": "Your military hospital is full! Your doctors now have to decide which of the wounded they will still admit.\n\nWhenever this happens, stronger units take priority. However, no distinction is made between ranged and melee soldiers or attackers and defenders. For example, spearmen and bowmen count as equal, but the more valuable two-handed swordsman takes priority over both of them. The same rule also applies for weaker units who are already in the military hospital. They will automatically be discharged and then succumb to their wounds if more valuable soldiers need to be admitted.\n\nTreat your wounded as fast as possible to prevent your doctors from having to discharge brave soldiers. As soon as the soldiers are in line for treatment, they no longer require space in the military hospital and therefore open up room for the wounded from the next battle. Wounded units in line for treatment are never discharged automatically: they dont leave until treatment is complete.\n\nLastly, dont forget to upgrade your military hospital! This lets you increase both how much space you have for the wounded and the number of slots available for soldiers in line for treatment.",
    "dialog_timeSkip_fullSkipDescription": "Complete instantly",
    "dialog_timeSkip_timeUntilFreeSkip": "{0} until you can complete for free",
    "dialog_timeSkip_freeSkipOverlay": "You can skip now for free",
    "dialog_timeSkip_attackCooldown_tooltip": "Waiting time between attacks",
    "dialog_timeSkip_fullSkipPrice_singular": "1 ruby",
    "dialog_timeSkip_freeSkipPrice": "Free!",
    "instantBuild_skipBuilding_text_v2": "You cant commission any more construction processes until a slot is available.\nUse a time skip to finish the ongoing process faster or complete it instantly for {0} rubies.",
    "dialog_morale_tents": "Tents",
    "dialog_resourceSending_preSelection_copy": "Choose which kind of resources you want to send!",
    "dialog_attackBonus_tip": "The bonuses listed here are already accounted for in the displays on the attack screen.",
    "dialog_ranking_legendFilter": "Legendary levels {0} - {1}",
    "dialog_messageTip_title_14": "Account safety",
    "dialog_messageTip_body_14": "We take the security of your account very seriously. Therefore we have a few tips and suggestions to help you protect your account even better:\n\n- Dont give your password to anyone else. They could use it to log on to your account without your knowledge.\n\n- Choose a password which is hard to guess to make it more difficult for someone else to access your account. For this reason, using your player name as your password is just as unadvisable as using &quot;123456&quot; or &quot;password&quot;.\n\n- If you feel at any time that your password is not secure, you can easily change it. First tap on &quot;Settings&quot; at the top right of the screen. Then tap on &quot;Options&quot; and finally the silver key.\n\n- If you visit a questionable website or download software of suspicious origin, programs which spy on your passwords are sometimes installed onto your computer without your knowledge. Therefore its best to avoid sketchy websites and offers claiming to give you cheats, hacks, and free rubies.",
    "bladecoast_finalboss": "Kraken",
    "dialog_hospital_category_remove": "Discharge soldiers",
    "dialog_hospital_reviveAll_copy": "Instantly heals your soldiers and strengthens your army.",
    "dialog_unlockslotHospital_title": "Upgrade needed",
    "dialog_unlockslotHospital_copy_1": "This slot is currently blocked. Upgrade the military hospital to level {0} to unlock it!",
    "dialog_unlockslotHospital_copy_2": "This slot is currently blocked. Reach player level {0} and upgrade the military hospital to level {1} to unlock it!",
    "dialog_unlockslotHospital_goToButton": "Go to upgrade",
    "dialog_hospital_removeSoldiers_title": "Discharge soldiers",
    "dialog_hospital_removeSoldiers_desc": "Would you like to permanently discharge the selected soldiers from the military hospital?",
    "dialog_hospital_removeSoldiers_info": "Once a soldier has been discharged, he is gone forever and cant be called back. You wont be credited any coins or rubies for discharged soldiers.",
    "dialog_healAll_desc": "Do you want to heal all soldiers instantly? Keep in mind that soldiers who can fight also need food!",
    "dialog_hospital_cancelHealing_desc": "Do you want to cancel the treatment of these soldiers?",
    "dialog_hospital_cancelHealing_info": "Your soldiers will be permanently lost. You wont get any coins or rubies back.",
    "dialog_hospital_hospitalSelection_title": "Select military hospital",
    "dialog_heal_castlepicker_freeSlots": "{0}/{1} healing slots free",
    "dialog_starvingTroops_copy": "You didnt have enough food at your castle, so some of your soldiers have been lost! Make sure you always have enough food available.",
    "dialog_starvingTroops_lostSoldiers": "Lost soldiers",
    "dialog_starvingTroops_hospital_title_1": "Go to military hospital",
    "dialog_starvingTroops_hospital_copy_1": "Heal your lost soldiers",
    "dialog_starvingTroops_hospital_title_2": "Build a military hospital",
    "dialog_starvingTroops_hospital_copy_2": "Save your lost soldiers",
    "dialog_updateReward_copy": "Thanks for always keeping your game up-to-date! May these brave units serve you loyally in battle.",
    "dialog_overseerExpire_title": "Bonus will run out soon!",
    "dialog_overseerExpire_copy1Food": "Your food bonus will run out soon! Would you like to extend it?",
    "dialog_overseerExpire_copy1Wood": "Your wood bonus will run out soon! Would you like to extend it?",
    "dialog_overseerExpire_copy1Stone": "Your stone bonus will run out soon! Would you like to extend it?",
    "dialog_overseerExpire_copy2": "Would you like to hire the overseer again?",
    "dialog_overseerExpire_copy2Food": "Your food bonus has run out!",
    "dialog_overseerExpire_copy2Wood": "Your wood bonus has run out!",
    "dialog_overseerExpire_copy2Stone": "Your stone bonus has run out!",
    "dialog_timeSkip_header": "Skip time",
    "dialog_timeSkip_inventoryEmpty": "You dont have any time skips at the moment. Attack robber barons, barbarians, or other lowlifes to plunder more time skips.",
    "dialog_timeSkip_help": "This is where you can skip time in the ongoing process or complete it instantly.\n\nSkipping time lets you significantly reduce the time required for construction processes, research projects, or other processes. Tap on the button under the hourglass symbol to skip time in a process. Look above the time skip in question to see how much time you will save on this process. You can skip time in a process as many times as you like!\n\nYou can plunder time skips from robber barons, barbarians, or other lowlifes.\n\nJust tap on the gray button in the upper part of the box if you want to complete a process instantly without skipping time. However, this will cost you rubies if there is no special free skip offer available at that time.",
    "dialog_timeSkip_constructionCooldown_tooltip": "Upgrade completed in:",
    "dialog_timeSkip_repairCooldown_tooltip": "Repairs completed in:",
    "dialog_timeSkip_demolishCooldown_tooltip": "Demolition completed in:",
    "dialog_timeSkip_researchCooldown_tooltip": "Research completed in:",
    "dialog_timeSkip_sendResourcesCooldown_tooltip": "Resources arrive in:",
    "dialog_timeSkip_sendUnitsCooldown_tooltip": "Troops arrive in:",
    "dialog_timeSkip_1Minute": "1 minute",
    "dialog_timeSkip_5Minutes": "5 minutes",
    "dialog_timeSkip_10Minute": "10 minutes",
    "dialog_timeSkip_30Minute": "30 minutes",
    "dialog_timeSkip_1Hour": "1 hour",
    "dialog_timeSkip_5Hours": "5 hours",
    "dialog_timeSkip_24Hours": "24 hours",
    "dialog_timeSkip_InfoHeader_1Minute": "Skip 1 minute",
    "dialog_timeSkip_InfoHeader_5Minutes": "Skip 5 minutes",
    "dialog_timeSkip_InfoHeader_10Minutes": "Skip 10 minutes",
    "dialog_timeSkip_InfoHeader_30Minutes": "Skip 30 minutes",
    "dialog_timeSkip_InfoHeader_1Hour": "Skip 1 hour",
    "dialog_timeSkip_InfoHeader_5Hours": "Skip 5 hours",
    "dialog_timeSkip_InfoHeader_24Hours": "Skip 24 hours",
    "dialog_timeSkip_Cooldown_1Minute": "Shortens the waiting time by 1 minute",
    "dialog_timeSkip_Cooldown_5Minutes": "Shortens the waiting time by 5 minutes",
    "dialog_timeSkip_Cooldown_10Minutes": "Shortens the waiting time by 10 minutes",
    "dialog_timeSkip_Cooldown_30Minutes": "Shortens the waiting time by 30 minutes",
    "dialog_timeSkip_Cooldown_1Hour": "Shortens the waiting time by 1 hour",
    "dialog_timeSkip_Cooldown_5Hours": "Shortens the waiting time by 5 hours",
    "dialog_timeSkip_Cooldown_24Hours": "Shortens the waiting time by 24 hours",
    "dialog_timeSkip_amountConsumablesCopy": "You currently have:",
    "dialog_timeSkip_amountConsumables": "{0}/{1}",
    "dialog_timeSkip_amountConsumablesOverstack": "Youve reached the maximum amount of this type of time skip.",
    "dialog_hospital_noUnlockedSlotLeft": "There are no more slots available. Upgrade your military hospital to unlock extra slots.",
    "dialog_welcome_whatsnew_copy_5": "Your future looks promising: now you can reach higher experience levels and construct new buildings!",
    "dialog_welcome_whatsnext_copy_5": "A mysterious kingdom has risen from the tempest. Get ready to set sail!",
    "dialog_welcome_whatsnew_copy_8": "Conquer the Storm Islands and increase your power - but make sure to secure all your treasure before the moon storm hits!",
    "dialog_welcome_whatsnew_copy_7": "New terrors are lurking in the depths. Step up and face the danger! Or are you scared of the dark?",
    "dialog_welcome_whatsnext_copy_6": "A mysterious kingdom has risen from the tempest. Get ready to set sail!",
    "dialog_welcome_whatsnext_copy_7": "A brave explorer has discovered something amazing in the caves beneath the kingdom...",
    "dialog_holdFeast_Food10": "Your level is too low - reach at least level 10.",
    "dialog_holdFeast_C2": "Your level is too low - reach at least level 10.",
    "dialog_holdFeast_Food18": "Your level is too low - reach at least level 18.",
    "dialog_holdFeast_Food33": "Your level is too low - reach at least level 33.",
    "dialog_holdFeast_Food45": "Your level is too low - reach at least level 45.",
    "dialog_battleLog_youBeenSieged_24": "Your outpost has been seized!\nThe conqueror will become the new owner if they can hold it for 24 hours.",
    "dialog_battleLog_youBeenSieged_12": "Your outpost has been seized!\nThe conqueror will become the new owner if they can hold it for 12 hours.",
    "dialog_battleLog_youSiege12h": "You must now occupy this outpost for 12 hours to make it yours for good.",
    "dialog_alliance_chronic46": "{0} has surrendered their capital",
    "dialog_supportDefence_alreadyThere": "Support troops at the location",
    "dialog_supportDefence_chooseToSend": "Select support troops to send",
    "dialog_battleLog_defeatNoLoot": "At least theres some good news: the enemy didnt loot any of your resources!",
    "dialog_messageHeader_islandLost": "Resource island lost!",
    "dialog_messageHeader_islandConquered": "Resource island occupied!",
    "dialog_allianceHelp_recruitment": "Recruitment",
    "dialog_allianceHelp_reparation": "Repair",
    "dialog_overseerExpire_copy1FoodBonus": "Your food bonus will run out soon. Save rubies by extending it now!",
    "dialog_overseerExpire_copy1WoodBonus": "Your wood bonus will run out soon! Save rubies by extending it now!",
    "dialog_overseerExpire_copy1StoneBonus": "Your stone bonus will run out soon. Save rubies by extending it now!",
    "dialog_overseerExpire_title2": "Bonus has run out",
    "dialog_overseerExpire_smallHeader": "Extension discount:",
    "dialog_buyExpansion_rubyCopy": "Do you want to buy this expansion for rubies?",
    "dialog_festival_descRubies": "Use your rubies to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
    "dialog_island_eventEnd_allianceLost": "The leader of the winning alliance has been named the new Storm Lord.",
    "dialog_islandMessage_reward_hail": "All hail the new Storm Lord!",
    "dialog_islandMessage_reward_fear": "Fear the new Storm Lord!",
    "dialog_welcome_whatsnew_copy_6": "Help the wounded! Now you can heal your soldiers in the military hospital and send them into battle again.",
    "hospital_info_slots": "Unlocked slots",
    "dialog_primeday_primesale_rubyPercentage": "Save rubies",
    "dialog_merchantEvent_packageBanner_328": "Main castles pack",
    "dialog_merchantEvent_packageBanner_328_desc": "Fills your main castles storehouses with wood, stone, and food. Valid in the four main kingdoms. Price depends on available storage space.",
    "dialog_primeday_primesale_allLevels": "All levels",
    "dialog_info_legendXP": "These are legendary experience points. Collect them from level 70 to rise up through the legendary levels!",
    "dialog_tip_titleNew": "Production overview",
    "dialog_tip_titleNewResourceTab": "Resources overview",
    "dialog_tip_titleNewPublicOrderTab": "Public order overview",
    "dialog_resourcesOverview_storage": "In the storehouse:",
    "dialog_resourcesOverview_production": "Production:",
    "dialog_resourcesOverview_baseProduction": "Basic production:",
    "dialog_resourcesOverview_baseProductionDesc": "This value comes from the basic production of the relevant production building.",
    "dialog_resourcesOverview_publicOrderBonus": "Public order bonus",
    "dialog_resourcesOverview_publicOrderBonusDesc": "Public order has an effect on the production buildings.",
    "dialog_resourcesOverview_overseerDesc": "Hire the overseer to receive a production bonus!",
    "dialog_resourcesOverview_hunter": "Hunting bonus",
    "dialog_resourcesOverview_hunterWood": "Send some of your woodcutters out to hunt for extra food. Lowers wood production!",
    "dialog_resourcesOverview_hunterLocked": "The hunting lodge is not available yet. Reach level 53!",
    "dialog_resourcesOverview_hunterConstruct": "You dont have a hunting lodge yet. Do you want to build one now?",
    "dialog_resourcesOverview_woodWorkload": "Up to {0} wood production buildings run at 100%. Every additional building will have a lower productivity.",
    "dialog_resourcesOverview_hunterStone": "Send some of your stonemasons out to hunt for extra food. Lowers stone production!",
    "dialog_resourcesOverview_stoneWorkload": "Up to {0} stone production buildings run at 100%. Every additional building will have a lower productivity.",
    "dialog_resourcesOverview_foodTroops": "Food for troops",
    "dialog_resourcesOverview_foodTroopsPositive": "Food production currently meets the demand of your troops.",
    "dialog_resourcesOverview_foodTroopsNegative": "Food production does not currently meet the demand of your troops. This means you will lose your soldiers soon!",
    "dialog_resourcesOverview_hunterFood": "Send hunters out in order to increase food production. Lowers the production of stone and wood!",
    "dialog_resourcesOverview_foodWorkload": "Up to {0} food production buildings run at 100%. Every additional building will have a lower productivity.",
    "dialog_resourcesOverview_ironWorkload": "Up to {0} iron ore production buildings run at 100%. Every additional building will have a lower productivity.",
    "dialog_resourcesOverview_coalWorkload": "Up to {0} charcoal production buildings run at 100%. Every additional building will have a lower productivity.",
    "dialog_resourcesOverview_oilWorkload": "Up to {0} olive oil production buildings run at 100%. Every additional building will have a lower productivity.",
    "dialog_resourcesOverview_glassWorkload": "Up to {0} glass production buildings run at 100%. Every additional building will have a lower productivity.",
    "dialog_resourcesOverview_kingdomResourceIce": "Only produced in the Everwinter Glacier",
    "dialog_resourcesOverview_kingdomResourceDesert": "Only produced in the Burning Sands kingdom",
    "dialog_resourcesOverview_kingdomResourceFire": "Only produced in the Fire Peaks kingdom",
    "dialog_resourcesOverview_kingdomResourceGreen": "Only produced in the Great Empire",
    "dialog_resourcesOverview_resourceProductionBoost": "Resource production bonus",
    "dialog_resourcesOverview_recruitBoost": "Recruitment time bonus",
    "dialog_resourcesOverview_healBoost": "Healing time bonus",
    "dialog_resourcesOverview_publicOrderDesc": "Public order influences resource production and the time it takes to recruit and heal your troops.",
    "dialog_resourcesOverview_deco": "Decorative items",
    "dialog_resourcesOverview_decoDesc": "Decorative items make your citizens happier and thus increase the public order.",
    "dialog_resourcesOverview_protection": "Castle protection",
    "dialog_resourcesOverview_protectionDesc": "Strong walls and towers offer your citizens safety and increase the public order.",
    "dialog_resourcesOverview_population": "Population",
    "dialog_resourcesOverview_populationDesc": "Residential buildings increase the population and thus decrease the public order.",
    "dialog_resourcesOverview_unrest": "Unrest",
    "dialog_resourcesOverview_unrestDesc": "Unrest and fire damage significantly decrease public order.",
    "dialog_resourcesOverview_publicOrderHelp": "Always keep public order as high as possible!\nThe happier your citizens are, the higher your public order. That makes your resource production buildings work more efficiently, and it has a positive impact on the time it takes to recruit and heal your troops. \nFire damage and a high population have the opposite effect.",
    "dialog_resourcesOverview_resourceProductionHelp": "Resource production is a cornerstone of your power. \nYou need wood and stone to build, upgrade, and repair buildings after an attack.\nYour food production is particularly important. Your troops need rations so that they can stay strong in battle, lead your attacks, and defend your castle. \nIf your food production no longer meets the demands of your troops, you will lose your troops, and you will be left unprotected against other castle lords.",
    "dialog_fameBoost_package_title": "Personalized banner of glory",
    "dialog_fameBoost_package_description": "Your banner waves proudly in the wind!\nYour men are ready to perform great deeds at your command - and for your glory!\nYou will now receive {0}% more glory points for battles in every kingdom.",
    "dialog_fameBoost_package_description_1": "Your banner waves proudly in the wind!\nYour men are ready to perform great deeds at your command - and for your glory!",
    "dialog_fameBoost_package_description_2": "In every kingdom you will now receive {0}% more glory points in battle.",
    "dialog_info_fame": "This is glory. You can win it in battle against other castle lords and it will increase your glory title.",
    "dialog_noticesDropdown_title": "Important information",
    "countdown_time_attackIncoming": "Incoming attack in:\n{0}",
    "alliance_attackOnMember_singluar": "{0} attack on an alliance member",
    "alliance_attackOnMember_plural": "{0} attacks on alliance members",
    "countdown_time_attackIncoming_alliance": "First incoming attack in:\n{0}",
    "fameBoost_package": "Personalized banner of glory",
    "openGate": "Open gate",
    "burningBuildings": "Burning buildings",
    "dialog_noticesDropdown_repairBuildings": "Repair burning buildings as fast as possible! They produce less and also lower public order.",
    "dialog_resourcesOverview_overseerActive": "The overseer is currently active!",
    "dialog_alliance_chronic34": "Glory in attacks has been temporarily increased",
    "dialog_alliance_chronic35": "Glory bonus for attacks has been extended",
    "dialog_alliance_chronic36": "Travel speed for support has been temporarily increased",
    "dialog_alliance_chronic38": "Combat strength for defense has been temporarily increased",
    "dialog_alliance_chronic39": "Combat strength bonus for defense has been extended",
    "dialog_alliance_chronic40": "Combat strength for attacks has been temporarily increased",
    "dialog_alliance_chronic41": "Combat strength bonus for attacks has been extended",
    "dialog_alliance_chronic42": "Travel speed bonus for support has been extended",
    "dialog_alliance_temporaryBoost_attackPower": "Combat strength bonus for attacks: +{0}%",
    "dialog_alliance_temporaryBoost_defencePower": "Combat strength bonus for defense: +{0}%",
    "dialog_alliance_temporaryBoost_glory": "Glory bonus for attacks: +{0}%",
    "dialog_alliance_temporaryBoost_supportTravel": "Bonus on travel speed for support: +{0}%",
    "dialog_alliance_temporaryBoost_glory_desc": "Increases the glory points you receive in attacks for {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_supportTravel_prolong_desc": "Extends the active bonus on travel speed for support by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_attackPower_desc": "Increases the combat strength for attacks for {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_defencePower_desc": "Increases the combat strength for defense for {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_glory_prolong_desc": "Extends the active glory bonus for attacks by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_attackPower_prolong_desc": "Extends the active combat strength bonus for attacks by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_defencePower_prolong_desc": "Extends the active combat strength bonus for defense by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_effect_notActive": "Effect not active",
    "dialog_alliance_activateEffect_header": "Activate temporary effect",
    "dialog_alliance_prolongEffect_header": "Extend temporary effect",
    "dialog_alliance_effectNotAvailable": "Not available yet! Your alliance needs to have space for at least {0} members!",
    "dialog_alliance_list_alli": "Alliances",
    "dialog_alliance_openChronic": "Open chronicle",
    "dialog_allianceFame_header": "Alliance level information",
    "dialog_allianceFame_prize": "Reward for reaching level {0}",
    "dialog_kingdom_start_2": "The kingdom of Everwinter Glacier is overrun with eternal ice and the axes of lawless barbarian warriors. But its also home to a rare and valuable resource - charcoal. If you dare to brave the frost and barbarians, you will enter a land of glory, honor, and riches. Don your armor and seize the chance!",
    "dialog_kingdom_start_1": "The kingdom of Burning Sands will put your skills to the test! The deadly heat and brutal desert warriors will fight you tooth and nail. But all the blood and sweat can be worth it in the end. Valuable olive oil and a name that will send your enemies running are yours to fight for in this sandy wasteland!",
    "dialog_kingdom_start_3": "The kingdom of Fire Peaks can instill fear in even the bravest of warriors. Volcanoes and evil dragon cultists will try to take your life at every chance. But if you summon all your courage, you can find glass, a rare and precious resource, and fight countless battles on your way to becoming a living legend!",
    "dialog_welcome_whatsnext_copy_8": "Stronger together! Invite your friends via Facebook and get great rewards!",
    "dialog_attackPlanning_autoFill_feedback_leftFlank": "Left flank",
    "dialog_attackPlanning_autoFill_feedback_rightFlank": "Right flank",
    "dialog_dailyQuests_head": "Daily tasks",
    "dialog_promotionOffer_forFree": "Free!",
    "dialog_mapBuyPieces_desc": "Instead of waiting to find a piece of the map in a robber baron castle, you can just buy one.",
    "dialog_mapBuyPieces_desc_ice": "Instead of waiting to find a piece of the map in a barbarian tower, you can just buy one.",
    "dialog_mapBuyPieces_desc_sand": "Instead of waiting to find a piece of the map in a desert tower, you can just buy one.",
    "dialog_mapBuyPieces_desc_volcano": "Instead of waiting to find a piece of the map in a cultists tower, you can just buy one.",
    "dialog_attack_keep_hint": "You cant attack the courtyard directly. Only soldiers who have overcome the defenders on the wall can fight here.",
    "dialog_attackPlanning_autoFill_fillFeedback_title": "Ready to attack!",
    "dialog_attackPlanning_autoFill_fillFeedback_copy": "My lord, your troops have been arranged as follows.",
    "dialog_attackScreen_espionage_hintNoTavern": "You have to build a tavern before you can send out agents.",
    "dialog_attackScreen_espionage_hintNoEspionage": "Send out your agents to get an early look at the arrangement of your opponents troops.",
    "dialog_attackScreen_espionage_hintInProgress": "Your agents are still on the move. Have some patience!",
    "dialog_attackscreen_espionage_header": "Military espionage",
    "dialog_merchantEvent_packageBanner_food_desc": "Contains {0} food that can be sent to your castles storehouse immediately",
    "dialog_merchantEvent_packageBanner_wood_desc": "Contains {0} wood that can be sent to your castles storehouse immediately",
    "dialog_merchantEvent_packageBanner_stone_desc": "Contains {0} stone that can be sent to your castles storehouse immediately",
    "dialog_merchantEvent_packageBanner_currency1_desc": "Contains {0} coins that can be sent to your castles storehouse immediately",
    "dialog_merchantEvent_storeCapacityFull": "Your castles storehouse is full!",
    "dialog_itemTraderEvent_inventoryCapacityFull": "Your equipment inventory is full! Make space by selling equipment items or forging them into something new in the smithy.",
    "dialog_villageMerchant_upgradeHint": "Help the villagers upgrade their village to level {0} to get your hands on this offer.",
    "dialog_unitDealers_unitsFull": "You cant recruit any more units at the moment. Upgrade your tents to make space for more troops.",
    "dialog_buyDialog_buyPack": "Purchase",
    "dialog_promotionOffer_mailHeader": "Your gift",
    "dialog_promotionOffer_title": "Your gift",
    "dialog_promotionOffer_timer": "Time to collect: {0}",
    "dialog_promotionOffer_descripton": "Word of your bravery has reached even the farthest corners of the four kingdoms. Accept these rewards in recognition of your heroic deeds:",
    "dialog_promotionOffer_collect": "Collect",
    "dialog_promotionOffer_expired_title": "Reward expired",
    "dialog_promotionOffer_expired_copy": "Unfortunately you waited too long and now your reward has expired. But dont lose hope! Keep your eyes open for more rewards.",
    "dialog_luckyWheel_text_second": "You can also earn points and win rewards if you top the rankings.",
    "dialog_luckyWheel_increaseClass": "Increase prize level",
    "dialog_luckyWheel_alwaysJackpot": "Guaranteed jackpot",
    "dialog_primeSales_buildingSkip_info_title": "Complete now discount",
    "dialog_primeSales_buildingSkip_info_copy": "Reduces the number of rubies needed to complete construction instantly",
    "panel_action_friends": "Friends",
    "dialog_attackBonus_khanTabletBoost": "Khan tablet bonus: +{0}% more Khan tablets",
    "nomadBooster_name": "Khan tablet bonus",
    "dialog_nomadInvasion_button_alliance": "Alliance\ncompetition",
    "dialog_nomadInvasion_button_singlePlayer": "Individual\ncompetition",
    "dialog_nomadInvasion_singleContest_title": "Individual competition",
    "dialog_nomadInvasion_singleContest_desc": "Defeat nomad camps to earn Khan tablets. Your looted Khan tablets will also earn you Khan points that count towards your individual score.",
    "dialog_nomadInvasion_singleRanking_button": "Individual score",
    "dialog_nomadInvasion_jumpButton": "Find a nomad camp",
    "dialog_nomadInvasion_help_alliance": "The nomad invasion is a time-limited event in which you and your alliance must fight against specific nomad camps on the world map. If you defeat them, you will loot Khan tablets and the camp will go up one level. You can use Khan tablets to buy special decorative items and equipment items from the Herald of the Invasion. You will also earn one Khan point per looted Khan tablet. This point counts toward both your individual score and alliance score. The more points you collect, the more valuable the rewards you can unlock. Even more prizes will come your way if you count among the most successful castle lords or alliances at the end of the event.\n\nYou can keep your Khan tablets after the end of the event, but your Khan points will expire.",
    "dialog_nomadInvasion_singleRanking_title": "Individual score",
    "dialog_nomadInvasion_alliContest_title": "Alliance competition",
    "dialog_nomadInvasion_alliContest_desc": "Defeat nomad camps to earn Khan tablets. Khan tablets grant Khan points for your alliance score.",
    "dialog_nomadInvasion_alliContest_button": "Alliance score",
    "dialog_nomadInvasion_rewardBest": "For the best alliance",
    "ranking_TopX_alliance": "For the top {0} alliances",
    "dialog_nomadInvasion_rewardPoints": "For {0} points:",
    "forAllianceFunds": "For the alliance funds",
    "forAllianceMembers": "For alliance members",
    "dialog_nomadInvasion_alliRanking_title": "Alliance rankings",
    "dialog_nomadInvasion_alliRanking_header": "Khan points",
    "dialog_nomadInvasion_single_reward_title": "Event rewards",
    "dialog_nomadInvasion_single_gotReward_copy": "Your bravery on the battlefield has helped drive back the nomad invaders!\nYou deserve this great reward for your efforts!",
    "dialog_nomadInvasion_single_gotTopXReward_copy": "Your bravery on the battlefield has helped drive back the nomad invaders and earned you a top position in the rankings!\nYou deserve this great reward for your efforts!",
    "dialog_nomadInvasion_single_gotRoyalReward_copy": "Your bravery on the battlefield has helped drive back the nomad invaders and earned you the top position in the rankings!\nYou deserve this great reward for your efforts!",
    "dialog_nomadInvasion_alliance_gotReward_copy": "Your alliance has shown tremendous bravery on the battlefield and helped drive back the nomad invaders!\nYou deserve this great reward for your efforts!",
    "dialog_nomadInvasion_alliance_gotTopXReward_copy": "Your alliances bravery on the battlefield has helped drive back the nomad invaders and earned you a top position in the alliance rankings!\nYou deserve this great reward for your efforts!",
    "dialog_nomadInvasion_alliance_gotRoyalReward_copy": "Your alliances bravery on the battlefield has helped drive back the nomad invaders and earned you the top position in the alliance rankings!\nYou deserve this great reward for your efforts!",
    "dialog_nomadInvasion_eventEnd_title": "End of the invasion",
    "dialog_info_nomadBooster": "Temporarily increases the number of Khan tablets looted",
    "dialog_collectedtaxes_noTaxes": "You collected the taxes too early! Your tax collector didnt even have the time to collect one coin!",
    "dialog_luckyWheel_pointsAll": "Contest",
    "dialog_inbox_archiveAlmostFull": "Your message archive can hold {0} more messages. Delete older messages to make space.",
    "dialog_welcome_whatsnew_copy_10": "Nomadic tribes from the south have invaded your land! Fight them and get rewards!",
    "dialog_welcome_whatsnext_copy_10": "The hall of legends will grant the bravest lords terrific new improvements! Get ready!",
    "dialog_googlePlayStorePromotion_copy": "Connect to Google Play Games to see your achievements, leaderboards, and other information!",
    "dialog_nomadInvasion_help_singlePlayer": "The nomad invasion is a time-limited event in which you must fight against nomad camps on the world map. If you defeat them, you will loot Khan tablets and the camp will go up one level. You can use Khan tablets to buy special decorative items and equipment items from the Herald of the Invasion. You will also earn one Khan point per looted Khan tablet. The more points you collect, the more valuable the rewards you can unlock. Even more prizes will come your way if you rank among the most successful castle lords at the end of the event.\n\nYou can keep your Khan tablets after the end of the event, but your Khan points will expire.",
    "dialog_paragonXP_title": "Legendary experience pack",
    "dialog_paragonXP_desc": "Grants you {0} legendary experience points that will be credited to you instantly.",
    "dialog_uniqueItem_eventHint": "You can only buy this unique item once during the event.",
    "dialog_uniqueItem_villageHint": "You can only buy this unique item once in this village.",
    "attackScreen_units_hideUnits": "Hide defense units",
    "attackScreen_unitsTools_clearSlot": "Empty selected slot",
    "dialog_marketReturnSpeed_title": "Buy maps",
    "dialog_marketReturnSpeed_desc": "Increases travel speed of all troops on the return journey.",
    "dialog_buyReturnSpeed_copy": "Buy maps to permanently increase the travel speed of your troops on the return journey.",
    "dialog_facebookPlayerAccountAlreadyLinked_desc": "Connection to Facebook failed! This player account is already connected to another Facebook account.",
    "dialog_facebookConnectSuccessful": "Your player account is now connected to Facebook. You can log in and play from any device. As a thank you, were giving you {0} rubies!",
    "dialog_inbox_deleteMessageSelected": "Do you want to delete all of the selected messages?",
    "dialog_paragonXP_package": "Legendary experience pack",
    "dialog_management_NoAbandonTower": "You cant surrender your royal tower.",
    "dialog_welcome_whatsnew_copy_9": "Connect to Facebook and invite new friends! Terrific rewards can be yours!",
    "dialog_welcome_whatsnext_copy_9": "The Children of the Steppes have been gathering along the Great Empires border. Equip yourself against the assault of the nomads!",
    "dialog_allianceSmithy_upgrade_title": "Upgrade alliance smithy",
    "dialog_allianceSmithy_copy": "Once a day, each alliance member can pay coins and create an equipment item or gem for their own use. The higher the alliance smithys level, the bigger the chance of receiving better quality items or gems. The cost will also increase accordingly.",
    "dialog_allianceSmithy_upgradeButton": "Upgrade alliance smithy",
    "dialog_allianceSmithy_upgrade_level": "Alliance smithy level: {0}",
    "dialog_allianceSmithy_upgrade_copy": "Members with the rank of general or higher can improve the smithy here. The costs for improvement will come out of the alliance funds.",
    "panel_action_dailyQuests": "Daily tasks",
    "dialog_alliance_temporaryBoost_supportTravel_desc": "Increases the travel speed for support for {0}. The costs are paid using the alliance funds.",
    "dialog_multiChest_mailHeader": "Special offer",
    "dialog_multiChest_offerHeader": "Special offer",
    "dialog_multiChest_descripton": "Youre spoiled for choice! Pick one of three great rewards packs. But dont wait too long or the offer will expire!",
    "dialog_multiChest_choosePack": "Choose your pack",
    "dialog_multiChest_bronzePack": "Bronze pack",
    "dialog_multiChest_silverPack": "Silver pack",
    "dialog_multiChest_goldPack": "Golden pack",
    "peaceMode": "Protection mode",
    "dialog_merchantEvent_packageBanner_iron_desc": "Contains {0} iron ore that will be sent to your castles storehouse immediately",
    "dialog_merchantEvent_packageBanner_coal_desc": "Contains {0} charcoal that will be sent to your castles storehouse immediately",
    "dialog_merchantEvent_packageBanner_glass_desc": "Contains {0} glass that will be sent to your castles storehouse immediately",
    "dialog_merchantEvent_packageBanner_oil_desc": "Contains {0} olive oil that will be sent to your castles storehouse immediately",
    "dialog_samsung_promotionGift_title": "A gift for you!",
    "dialog_samsung_promotionGift_timer": "For a limited time only",
    "dialog_samsung_promotionGift_descripton": "This special gift is exclusively yours as a user of the Samsung Galaxy App Store. Collect it now!",
    "dialog_samsung_promotionGift_gift": "Gift:",
    "dialog_samsung_promotionGift_forFree": "Free!",
    "dialog_samsung_promotionGift_collect": "Collect",
    "dialog_island_aquamarinShop_noAquamarin_description": "You dont have enough aquamarine! Stock up your supplies by capturing the islands of the Storm natives or by looting resource islands and other lords castles.",
    "dialog_siegeMessage_yourRoyalTowerWasConquered": "Your royal tower has been captured! Your alliance will no longer receive an attack bonus against capitals.",
    "dialog_allianceSmithy_subtitle": "Alliance smithy",
    "dialog_allianceSmithy_createButton": "Create item",
    "dialog_allianceSmithy_inactiveButton": "Come back tomorrow!",
    "dialog_allianceSmithy_upgrade_nextlevel": "Next level of the smithy: {0}",
    "dialog_attackBonus_alliBoosterAttack": "Alliance effect: +{0}% combat strength",
    "dialog_attackBonus_alliBoosterGlory": "Alliance effect: +{0}% glory bonus",
    "dialog_dailyQuests_Copy_12": "Create an equipment item or gem using the alliance smithy!",
    "ranking_best_alliance": "For the best alliance",
    "dialog_alienInvasion_alliance": "View alliance rewards",
    "dialog_alienInvasion_singlePlayer": "View player rewards",
    "joinAlliance": "Join an alliance!",
    "dialog_nomadinvasion_message_copy": "Nomads are invading the empire! Our spies have reported that travelers from the east have set up camps throughout the lands and are terrorizing our civilians!\n\nIts time to strike back against the invaders! Defeat the camps and loot Khan tablets that can be exchanged for valuable rewards by visiting the herald outside your castle.",
    "dialog_alienInvasionAlliance_gotRoyalReward_title": "Imperial reward",
    "dialog_alienInvasionAlliance_gotRoyalReward_copy": "Your alliance collected {0} glory points in the battle against the foreign empire. As a member of the alliance with the most glory points, youll receive a unique reward!",
    "dialog_alienInvasionAlliance_gotRoyalRewardAlliancebank_copy": "Your alliance collected {0} glory points in the battle against the foreign empire. As the alliance with the most glory points, youll receive a unique reward for the alliance funds!",
    "dialog_alienInvasionAlliance_gotTopxReward_title": "Glorious reward",
    "dialog_alienInvasionAlliance_gotTopxReward_copy": "Your alliance collected {0} glory points in the battle against the foreign empire. As a member of one of the {1} alliances with the most glory points, youll receive a valuable reward!",
    "dialog_alienInvasionAlliance_gotTopxRewardAlliancebank_copy": "Your alliance collected {0} glory points in the battle against the foreign empire. As one of the {1} alliances with the most glory, youll receive a valuable reward for the alliance funds!",
    "dialog_alienInvasionAlliance_gotReward_title": "Reward received",
    "dialog_alienInvasionAlliance_gotReward_copy": "Your alliance collected {0} glory points in the battle against the foreign empire. Youve proven your heroism and will receive a valuable reward!",
    "dialog_alienInvasionAlliance_gotRewardAlliancebank_copy": "Your alliance collected {0} glory points in the battle against the foreign empire. Youve proven your heroism and will receive a valuable reward for your alliance funds!",
    "dialog_alienInvasionAlliance_eventEnd_title": "Retreat of the foreigners",
    "dialog_alienInvasionAlliance_eventEnd_copy": "The foreign empire has been driven out of our world. Your alliance collected {0} glory points in battle!",
    "deco_alienStatuePond_name": "Pond of bizarre beauty",
    "dialog_alienInvasionAlliance_camp_points_copy": "The alliances that have collected the most glory points by the end of the event will be richly rewarded. Alliance rewards are also granted when reaching certain point thresholds.",
    "dialog_alienInvasionAlliance_camp_points_noAlliance_copy": "Join an alliance to collect glory points for the alliance score and earn extra rewards.",
    "dialog_alienInvasionAlliance_message_copy": "A grave danger is upon us! Dark powers all over the Great Empire have opened up gateways to other worlds! Castle lords from another empire are invading our realm! Gather your alliance and drive back the foreign empires forces!",
    "dialog_resourcesOverview_laboratory": "Laboratories bonus",
    "dialog_landmarkList_desctextLaboratories": "Laboratories give your alliance members bonuses on production of the resource in that kingdom.",
    "dialog_AllianceLevel_landmarksLaboratories": "Laboratories: {0}",
    "dialog_laboratory_upgradeLaboratory_title": "Manage laboratory",
    "dialog_laboratory_upgradeLaboratory_maxLevel": "Maximum level reached!",
    "dialog_laboratory_upgradeLaboratory_reset": "Laboratory will be reset and relocated in:",
    "dialog_laboratory_upgradeLaboratory_send": "Send wood or stone to this laboratory to upgrade it and increase your glory bonus.",
    "dialog_laboratory_upgradeLaboratory_max": "Congratulations! Youve upgraded this laboratory to its maximum level.",
    "dialog_nameCastle_insertTitle_laboratory": "Name your laboratory",
    "dialog_nameCastle_copy_laboratory": "Youve captured a laboratory! What would you like to call your conquest?",
    "dialog_nameCastle_laboratory_name": "Laboratory name",
    "dialog_laboratory_resetMessage_title": "Laboratories reset",
    "dialog_laboratory_resetMessage_copy": "An unfortunate experiment has destroyed all the laboratories! Luckily, the troops stationed there have returned home safely. New laboratories now controlled by robber barons and other lowlifes will be built on the world map. Hurry and capture one to gain a bonus on production again!",
    "dialog_quitAlliance_laboratory": "If you leave your alliance, youll lose control of all your laboratories. Are you sure you want to leave the alliance?",
    "dialog_banFromAlliance_laboratory": "If you expel this castle lord from your alliance, youll no longer receive a production bonus from their laboratory. They will also lose control of the laboratory. Are you sure you want to expel this castle lord?",
    "dialog_messageHeader_laboratoryLost": "Laboratory lost",
    "dialog_messageHeader_laboratoryConquered": "Laboratory captured",
    "dialog_loc_laboratory_bonus": "Resource production bonus:",
    "dialog_loc_laboratory_reset": "Reset in:",
    "dialog_sendResource_laboratories": "You can call back the resources youve sent at any time, as long as they havent reached the laboratory yet.",
    "dialog_attackBonus_princeOfWar": "Prince of War: +{0}% combat strength",
    "dialog_pointEvent_gotRoyalReward_title": "Victory!",
    "dialog_ranking_alliance_title": "Alliance rankings",
    "dialog_ranking_single_title": "Individual rankings",
    "dialog_attackBonus_morale_neg": "Morale: -{0}% combat strength",
    "dialog_attackBonus_morale_pos": "Morale: +{0}% combat strength",
    "dialog_unitDealers_shadowUnitsFull": "Youve reached the maximum number of shadow units for your level! You cant have more at this time.",
    "dialog_nomadInvasion_alliance_gotReward_funds": "Your alliance has defeated tons of nomad camps! Your alliance funds will therefore receive this useful reward.",
    "dialog_welcome_whatsnew_copy_12": "See your friends progress in the enhanced friends list and send them gifts.",
    "dialog_welcome_whatsnext_copy_12": "The hall of legends will grant the bravest lords terrific new improvements! Get ready!",
    "dialog_equipment_commanderNumber": "#{0}",
    "dialog_welcome_whatsnew_copy_11": "Fight with your alliance in the war of the worlds to get valuable treasures.",
    "dialog_kingdom_direction_copy": "Choose where your castle will be placed in the new kingdom.",
    "dialog_kingdom_direction_nothingSelectet": "First choose where to place your castle.\nYou can pick a direction yourself or leave it up to chance.",
    "dialog_kingdom_direction_title": "Choose location",
    "dialog_kingdom_payC2_copy": "Unlock this kingdom with rubies right now!",
    "dialog_kingdom_payRessources_info": "Here you can donate resources to make the journey to this kingdom. Once youve donated the resources, you cant get them back.",
    "dialog_sendResource_copy_kingdom": "Here you can send resources to this kingdom. Note that doing so will always use up a part of your resources for travel costs.",
    "dialog_kingdom_sendTroops_info": "Here you can send troops to this kingdom. Note that doing so will incur travel costs, payable with coins.",
    "dialog_kingdom_start_payRessources": "Before you can leave on a journey to this kingdom, you need to finance it. You do this by either donating resources or using rubies.",
    "dialog_nameCastle_copy_kingdomCastle": "Name your castle in this kingdom.",
    "dialog_villageListOverview_title": "Villages",
    "needResearchTower": "Requires research tower",
    "research": "Research",
    "researchSpeed": "Research speed",
    "researchTime": "Research time",
    "research_already": "Youre already researching something!",
    "research_need_one": "Requires {0} at level {1}",
    "research_need_two": "Requires {0} at level {1} and {2} at level {3}",
    "research_skip": "Complete instantly for {0} rubies.",
    "research_start": "Begin research",
    "needResearchTower_copy": "Build the research tower to unlock research projects.",
    "research_panel": "Research",
    "research_insufficientResources_1": "You need more {0} to start this research project.",
    "research_insufficientResources_2": "You need more {0} and {1} to start this research project.",
    "research_insufficientResources_general": "You dont have enough resources for this research project.",
    "research_requirementsMissing": "First you have to research {0} to level {1}.",
    "research_multiple": "You have to research {0} and {1} before you can start this research project.",
    "needResearchTowerUpgrade_copy": "Your research tower needs to be at least level {0} for this project.",
    "reachedResearchMax": "This technology is already at the highest level.",
    "skipCurrentResearch_title": "Complete research immediately?",
    "skipCurrentResearch_copy": "You cant commission any more research. Do you want to complete the current research process immediately for {0} rubies?",
    "dialog_research_researchTitle": "{0} {1}",
    "research_need_two_temp": "Unlock with {0} and {1}",
    "dialog_research_timerDays": "{0} days",
    "new_shadow_copy": "It is rumored that there are new warriors in the ranks of the mysterious shadow mercenaries who are far more powerful. Be on the lookout for one of their generals and see for yourself!",
    "new_shadow_title": "New shadow mercenaries!",
    "teaser_10_copy": "Abundant treasures await you! But first you must find all the pieces of the treasure map in various robber baron castles. Great adventure is in store for you, but remember... it wont be easy.\n\nDo you already have a large empire? Then you should protect it with the new castle moat. But you can only do this when you reach a high enough level!",
    "teaser_10_title": "Treasure maps and castle moats!",
    "teaser_11_copy": "Gather resources and coins from your citizens now! Simply watch the speech bubbles, and collect your due!\n\nThe economy rankings are here! You will receive points for buildings in your castle and your outposts. Who has the biggest empire?",
    "teaser_11_title": "Citizen donations!",
    "teaser_12_copy": "Attention! You can now change your coat of arms! \n\nIs your alliance under threat? Dont worry, because you now have up to 12 hours to rush to its support with your troops.",
    "teaser_12_title": "Change coat of arms",
    "teaser_13_copy": "A banished king is asking you for help!\nRush to the icy North to halt the invasion of the cruel Norsemen.\nBuild a camp in the snow and ice, fight against the barbaric hordes, free the land, and collect the treasure!\nBut beware: even greater dangers are lurking deep in the ice...",
    "teaser_13_title": "Winter Event 2011",
    "teaser_14_copy": "Build some stables and equip your armies with horses!\n\nYou can use these powerful warhorses to launch quick attacks on enemies even if theyre far away! \n\nBut beware! The villainous robber barons are again venturing out to attack any unsuspecting castle lords!",
    "teaser_14_title": "Horsepower!",
    "teaser_15_copy": "Fight honorable battles against other players to gain glory points.\nGlory points allow you to unlock more titles and rewards.",
    "teaser_15_title": "Glory and honor!",
    "teaser_1_title": "New update!",
    "teaser_2_copy": "Closed beta has ended!\nAll the castles have been reset, and well start seeing some real action!\n\nBut dont worry, we have credited you with all the rubies you previously purchased and there also is a bonus to thank all the brave beta testers.",
    "teaser_2_title": "Closed beta has ended!",
    "teaser_4_copy": "Protect your alliance friends by sending them your troops to assist them or send resources to other castle lords!\nAlliances can now compete in rankings and can sign diplomatic agreements.\n\nVisit the forum to see the many other new features!",
    "teaser_4_title": "Alliance Update!",
    "teaser_5_copy": "The citizen arrived!\nHave a look your busy peasants wandering in your castle.\n\nAlliance buffs!\nYour alliance can unlock new and mighty buffs.",
    "teaser_5_title": "Citizen Update",
    "teaser_6_copy": "The number of buildings that can be burned in a castle will now be determined by the players level.\nYou can also have honor points taken away if you attack players who are much weaker than you!\n\nYou can defend yourself against attacks and annihilation by activating protection mode or by opening your gates without putting up a fight!",
    "teaser_6_title": "Fair play for all!",
    "teaser_7_copy": "Deploy dummies to fool enemy spies!\n\nYou can now see incoming attacks on alliance members on the world map so you can quickly go and help them!",
    "teaser_7_title": "New tools!",
    "teaser_8_copy": "Build the estate and deploy castellans to capture outposts on the world map!\n\nBut beware: other players can also seize your outposts!",
    "teaser_8_title": "The outposts are here!",
    "teaser_9_copy": "You can now also plunder rubies in robber baron castles! From level 3 you can acquire rubies from their castles every time you conquer them; the treasure and the chance of success will increase with every additional level.\n\nRobber baron castles are also now generally easier to conquer.",
    "teaser_9_title": "Rubies in robber baron castles!",
    "teaser_announcement_20_text": "Traveling merchants, traveling knights, and devious knaves: prepare yourselves for the one-day events!",
    "teaser_announcement_21_text": "Is food growing scarce in your castle? Then send your hunter out to search for supplies!",
    "teaser_announcement_22_text": "Do you want to produce more resources? Have more powerful units? This is all possible through research!\n\nProblems getting started? Consult the new game help!",
    "teaser_announcement_23_text": "Enhance your kingdom with new building levels and achieve even higher levels!",
    "teaser_announcement_24_text": "Dont feel like quests? Soon you will be able to collect experience points by fighting and building!",
    "teaser_announcement_25_text": "Off to new kingdoms! \nConquer icy winter landscapes and scorching deserts!",
    "teaser_announcement_26_text": "Sabotage! Send out your agents to set ablaze production plants and dwellings at your foes castles!",
    "teaser_announcement_26_text_bak": "Off to new kingdoms! \nConquer icy winter landscapes and scorching deserts!",
    "teaser_announcement_27_text": "Sabotage! Send out your agents to set ablaze production plants and dwellings at your foes castles!",
    "teaser_announcement_28_text": "Shady characters, glorious battles and great rewards. All of that awaits you in the new daily events!",
    "teaser_announcement_29_text": "A new event awaits you. Help the banished king to reconquer his kingdom, and be handsomely rewarded!",
    "teaser_announcement_30_text": "A new event awaits you. Help the banished king to reconquer his kingdom, and be handsomely rewarded!",
    "teaser_announcement_31_text": "A new event awaits you. Help the banished king to reconquer his kingdom, and be handsomely rewarded!",
    "teaser_announcement_32_text": "Collect achievement points, pocket ruby rewards and compare your progress with other castle lords!",
    "teaser_announcement_33_text": "Hold a feast at your castle to recruit soldiers faster!",
    "teaser_announcement_34_text": "Capture a capital city together with your alliance, build a magnificent palace and unlock powerful elite units!",
    "teaser_announcement_35_text": "Berries, roots and brimstone! Help the alchemist to brew potions which improve the effect of your buildings.",
    "teaser_announcement_36_text": "Free the renegades in the kingdoms and command the new units!",
    "teaser_announcement_37_text": "Have you researched everything? The new research provides improvements to high-level players!",
    "teaser_announcement_38_text": "A new kingdom awaits you. Join a faction there and vie for the crown!",
    "teaser_news_20_text": "Now you can also earn glory for the alliance in order to level up and unlock rewards!\nYou can hire new characters at The Kings Market!",
    "teaser_news_20_title": "Bring glory to your alliance!",
    "teaser_news_21_text": "Keep a look out for traveling merchants, traveling knights and suspicious-looking scoundrels in front of your castle!",
    "teaser_news_21_title": "The daily events are here!",
    "teaser_news_22_text": "Is food becoming scarce in your castle? Then send your hunter out to gather supplies!\n\nAlliance pacts have gained in importance now that their numbers are limited!",
    "teaser_news_22_title": "Hunting season!",
    "teaser_news_23_text": "Produce more resources, send armies more quickly, and march to war with stronger units! \nExperienced players can build a research tower and rise to even greater heights.",
    "teaser_news_23_title": "Time to do research!",
    "teaser_news_24_text": "New building levels, decorative items and adventures! \nEnhance your kingdom and achieve even higher levels!",
    "teaser_news_24_title": "High aspirations",
    "teaser_news_25_text": "Dont feel like doing quests all the time? \nNow you can also collect experience points by fighting and building!",
    "teaser_news_25_title": "More experience points!",
    "teaser_news_26_text": "Respond to the emperors call, conquer icy winterlands, scorching deserts and fiery peaks!",
    "teaser_news_26_text_bak": "Send out your agents to set ablaze production plants and dwellings at your foes castles!",
    "teaser_news_26_title": "Off to new kingdoms!",
    "teaser_news_26_title_bak": "Sabotage!",
    "teaser_news_27_title": "Your vote counts!",
    "teaser_news_28_text": "Send out your agents to set ablaze production plants and dwellings at your foes castles!",
    "teaser_news_28_title": "Sabotage!",
    "teaser_news_29_text": "Shady characters, glorious battles and great rewards. All of that awaits you in the new daily events!",
    "teaser_news_29_title": "New one-day events!",
    "teaser_news_30_title": "Your vote counts!",
    "teaser_news_31_title": "Another nomination!",
    "teaser_news_32_text": "A new event awaits you. Help the banished king to reconquer his kingdom, and be handsomely rewarded!",
    "teaser_news_33_text": "Collect achievement points, pocket ruby rewards and compare your progress with other castle lords!",
    "teaser_news_33_title": "The achievement points are here!",
    "teaser_news_34_text": "Use food to hold a feast for your citizens! Recruitment speed will noticeably increase at all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
    "teaser_news_34_title": "Hold a feast",
    "teaser_news_35_text": "Capture a capital city together with your alliance, build a magnificent palace and unlock powerful elite units!",
    "teaser_news_35_title": "Conquer the capital!",
    "teaser_news_36_text": "Berries, roots and brimstone! Help the alchemist to brew potions which improve the effect of your buildings.",
    "teaser_news_36_title": "Alchemist event",
    "teaser_news_37_text": "Free the renegades in the kingdoms and command the new units!",
    "teaser_news_37_title": "New one-day events!",
    "teaser_news_38_text": "Have you researched everything? The new research provides improvements to high-level players!",
    "teaser_news_38_title": "New things to research!",
    "empiretogo_description": "Empire: Four Kingdoms\n\nPrepare for battle! Construct fortresses to last for eternity, capture outposts and establish a flourishing economy. Send out your armies to reduce the castles of enemy players to rubble. Build your mighty empire and compete with thousands of other players. Play now in the huge and visually unique world of Empire: Four Kingdoms!\n\nON YOUR SMARTPHONE OR TABLET!\n\nEMPIRE: FOUR KINGDOMS OFFERS:\n●\tEndless gaming fun for free\n●\tFantastic high-res graphics\n●\tCastle upgrades to make it an impregnable fortress\n●\tEconomy with different resources\n●\tDiplomacy and war to achieve your goals\n●\tAlliances with friends\n●\tStrategic battles with loads of units and weapons\n●\tExciting adventures to increase your wealth and glory\n●\tFour different kingdoms for exploring\n●\tRegular challenging events",
    "dialog_welcome_whatsnew_copy_3": "The worlds foundations will tremble and quake. Arm yourselves for the arrival of the foreign empire!",
    "dialog_welcome_whatsnext_copy_15": "Collect rare gems and improve your equipment items with powerful effects!",
    "teaser_facebook_header": "Facebook",
    "teaser_facebook_desc01": "Connect to Facebook now and join forces with your friends!",
    "teaser_facebook_desc02": "Connect to Facebook to invite your friends to the game. Youll be rewarded when they reach certain levels! The more friends you invite, the bigger the rewards you can expect!",
    "teaser_facebook_logIn": "Connect now!",
    "treasuremap_0_copy": "Conquer robber baron castles to find pieces of the map. When you have collected all the pieces, you can enter the map and set off on a hunt for lost treasure. \nAt the end of your journey, youll receive a valuable decorative item for your castle!",
    "treasuremap_0_title": "The Hunt for Lost Treasures",
    "treasuremap_1_copy": "Once upon a time, Prince Percival was to be the new king of the land. But he was arrogant and unpopular with the people. He mocked his citizens and said they should crown a pig instead of him so they would then be ruled by one of their own kind.\nTo the little princes great astonishment, the people took him at his word and soon afterwards, King Snout, the first of his name, was crowned the new king of the realm! He reigned over the people for six happy and peaceful years, and is still honored today in some circles as the greatest ruler of all time.",
    "treasuremap_1_title": "The Pig King",
    "treasuremap_2_copy": "Once upon a time, Sir Brunos life was spared when an arrow aimed at his heart landed and stuck in this noble knights waving banner. On that day, Sir Bruno announced that he no longer needed to squeeze into a metal suit because his luck alone would protect him! He threw out his armor and rode into battle armed only with his lucky banner. He became famed throughout the land for his extraordinary courage. \nEven though a well-aimed crossbow bolt soon brought an abrupt end to his run of luck, his banner has ever since remained a symbol for the fine line between bravery and stupidity.",
    "treasuremap_2_title": "The Banner of Sir Bruno the Lucky",
    "treasuremap_3_copy": "When the kingdom was first founded and wars plagued the land, King Richard I laid siege to Marktburg. When the moment finally came for the decisive assault on the castle, the good king took pity on the innocent citizens, and the women and children were allowed to leave the castle carrying whatever they could hold. \nBut when the women filed out of the castle the next morning, they carried neither supplies nor treasured possessions: instead, they bore their husbands on their backs. King Richard laughed, and kept his royal promise. Thus the siege of Marktburg ended with no blood being shed.",
    "treasuremap_3_title": "The Clever Wives of Marktburg",
    "treasuremap_4_copy": "Once a great king commissioned an artist to make him a valuable globe made from leather, gold, and jewels, and showing each of the three continents. The artist did as the king commanded, and filled the inside of the leather globe with water. Sadly, as it was being transported, the globe rolled off the coach and broke. The coachman, fearing punishment, decided to say nothing and deliver the globe in its new, flat shape. The king liked this flat earth so much that he quickly decreed that the whole kingdom should now see the world this way.",
    "treasuremap_4_title": "The Flat Earth",
    "treasuremap_5_title": "The Brave Farmer",
    "treasuremap_5_copy": "Back in the day, chivalrous tournaments always featured a farmer made to fight for the amusement of the king and nobles. The chosen farmer would be dressed up in armor and then given a thorough beating. At one tournament, however, a farmer named Ruppich could not be subdued. He slashed about so wildly that even the most renowned knights in the kingdom took to their heels. The king was impressed and asked to see this simple man. &quot;What is the secret of your fighting, good man?&quot; he asked. &quot;My king,&quot; the farmer answered, &quot;the secret of my fighting is a wasp under my armor.&quot;",
    "treasuremap_6_title": "Help in Need",
    "treasuremap_6_copy": "Felix, the famous bandit captain, once came upon a farm where he saw a farmers wife crying bitterly. &quot;What grieves you so, milady?&quot; he asked. Sobbing, she replied, &quot;I cannot pay my taxes, and the Count will soon be here to take away my farm!&quot; Felix slipped a pouch of gold into the womans hands and vanished. The Count was shocked that the farmers wife could now pay and the farm would remain hers! He left in a fury. His wrath only increased further when he was ambushed by bandits on his way home. And thats how the farmers wife kept her farm and the bandit kept his gold!",
    "treasuremap_7_title": "Heirloom of Winter",
    "treasuremap_7_copy": "Ancient secrets and precious artifacts are hidden in the endless ice of the North, simply waiting to be found by daring adventurers like you. Travel to the kingdom of Everwinter Glacier, defeat the barbarians towers, and loot pieces of their treasure maps! Once youve gathered all the pieces of a map, you can send your troops on a treasure hunt.",
    "treasuremap_8_title": "King of the Hunters",
    "treasuremap_8_copy": "Once upon a time, a hunter named Yolo tried to catch a snow panther. To entice the beast, he disguised himself as a glacier hen, but when he imitated the birds mating call, a love-struck rooster appeared and tried to force itself on him. The birds advances were so insistent that Yolo was forced to flee. As he ran he collided with a snow panther, who would have promptly devoured him but for the rooster, who came to Yolos rescue and pecked the panther into submission with its sharp beak. And thus began the story of Yolo and his loyal battle rooster Ono, who went on to have many an exciting adventure together.",
    "treasuremap_9_title": "Deep Freeze",
    "treasuremap_9_copy": "A group of villagers hiking over a glacier once found a man frozen in a crevice who seemed to have been there for many years. They carved him out of the ice and took him to their village, where he slowly thawed out. The man turned out to be a bard, and he sang them a song in gratitude. At first the villagers were flattered, but then the bard did not stop singing! For days he crooned one song after another. Eventually they became so tired of his voice that they threw him back into the crevice. To this day he is still there, waiting for someone to free him so he can finally sing again.",
    "treasuremap_10_title": "King of the Scorpions",
    "treasuremap_10_copy": "Once upon a time, a group of adventurers set out to find the legendary scorpion amulet. After weeks of searching, they discovered it in an abandoned temple. But when they picked it up, a horde of scorpions swarmed out of the ground and attacked them. Only one man made it out alive. Suddenly he came face to face with a band of robbers who had been waiting for him! It seemed like the mans sorry fate was sealed, yet as he clutched the amulet close to his chest, he saw the sand beneath his enemies feet transform into millions of poisonous scorpions. The robbers had no chance. This lonely warrior was known from that day on as the King of the Scorpions.",
    "tutorial_taxCollectorQuestStart_copy": "Unfortunately even a great lord cant live in his castle for free.\n\nAnd thats where I come in! I have certain ways of motivating your subjects to pay their taxes.",
    "tutorial_taxCollectorQuestStart_title": "Coins, mountains of coins!",
    "tutorial_welcome_copy": "Here you are at last. Welcome to my castle, old friend!\n\nThere is a great deal to be done before we can launch the massive attack!",
    "tutorial_welcome_ownCastle_copy": "Loyal friend, at last youve arrived. Your bravery has won you a knighthood and your very own castle. \nPlease allow me to act as your counsel during your first steps as a castle lord.",
    "tutorial_welcome_ownCastle_title": "The birth of an empire!",
    "tutorial_welcome_title": "Welcome",
    "tutotial_finishedTraserDialog_copy": "You won!\n\nYou have been made a knight for your brave actions, and have been named lord of your own castle.",
    "tutotial_finishedTraserDialog_title": "A glorious victory!",
    "tut_buildFirstBarracks_copy": "Select the building and place it in the castle.",
    "tut_buildFirstBarracks_title": "Place the building!",
    "tut_clickAttack_copy": "Launch the attack!",
    "tut_clickAttack_title": "Time for revenge!",
    "tut_clickCastle_copy": "The castle of the kings murderer is right in front of us.\n\nTap on the castle.",
    "tut_clickCastle_title": "Attack!",
    "tut_closeBuildMenu_copy": "Close the build menu.",
    "tut_closeBuildMenu_title": "Excellent!",
    "tut_defence_closeScreen_copy": "Your castle is now ready to defend itself against enemies!",
    "tut_defence_closeScreen_title": "Done!",
    "tut_defence_dragTools_copy": "Place the hurling rocks by tapping the slider and specifying the number.",
    "tut_defence_dragTools_title": "Tools",
    "tut_defence_info_copy": "Your soldiers will be deployed along three sides of the castle wall.",
    "tut_defence_info_title": "Defending the castle!",
    "tut_defence_okTools_copy": "The defense rocks will automatically be used in the event of an attack.",
    "tut_defence_okTools_title": "Ready for use",
    "tut_defence_openDefenceScreen_copy": "Now select your defense!",
    "tut_defence_openDefenceScreen_title": "Plan defenses",
    "tut_defence_openSubmenu_copy": "Now were ready to organize our defense.\n\nOpen the military menu!",
    "tut_defence_openSubmenu_title": "Plan defense",
    "tut_donateC1_copy": "Tap here to donate coins",
    "tut_donateC1_title": "Donate",
    "tut_dungeon_clickAttack_copy": "Start with the attack strategy.",
    "tut_dungeon_clickAttack_title": "Attack!",
    "tut_dungeon_onWorldMap_copy": "This is the robber baron castle. Select it to attack!",
    "tut_dungeon_onWorldMap_title": "Robber baron castle",
    "tut_dungeon_showMap_copy": "There are robber baron castles everywhere just waiting to be attacked!\nYou can also go to other players castles.",
    "tut_dungeon_showMap_title": "The world map",
    "tut_dungeon_winDungeon_copy": "The battle is over! Have a look at the battle report.",
    "tut_dungeon_winDungeon_title": "You won!",
    "tut_fightscreenallSoldiers_copy": "Send all into the battle!",
    "tut_fightscreenallSoldiers_title": "All or nothing!",
    "tut_fightscreenDragSoldier_copy": "Move your fighters to the frontal attack.",
    "tut_fightscreenDragSoldier_title": "Place troops",
    "tut_fightscreenFlankAnimation_copy": "Ill take the flanks.\nYou attack the front!",
    "tut_fightscreenFlankAnimation_title": "Tactics mean victory!",
    "tut_fightscreenOkSoldier_copy": "Confirm your selection!",
    "tut_fightscreenOkSoldier_title": "Done!",
    "tut_fightscreenStartFight_copy": "Let the battle commence!",
    "tut_fightscreenStartFight_title": "Command the attack!",
    "tut_fightscreenWelcome_copy": "Lets plan the attack.\n\nWe can attack the traitor from three sides!",
    "tut_fightscreenWelcome_title": "This is the enemys castle!",
    "tut_openBuildMenu_copy": "Our troops need barracks.\n\nOpen the build menu!",
    "tut_openBuildMenu_title": "Construct a building!",
    "tut_recruit_OpenRecruitmentScreen_copy": "Open the recruitment menu.",
    "tut_recruit_OpenRecruitmentScreen_title": "Train soldiers",
    "tut_recruit_OpenSubmenu_copy": "You can recruit soldiers in the barracks.\n\nOpen the military menu and select &quot;Recruit&quot; at the bottom.",
    "tut_recruit_OpenSubmenu_title": "You need soldiers!",
    "tut_recruit_SelectUnit_copy": "Train a spearman.\n\nSelect the soldier.",
    "tut_recruit_SelectUnit_title": "Your forces",
    "tut_recruit_start_copy": "Start the training.",
    "tut_recruit_start_title": "Off we go!",
    "tut_secondQuestBuildWoodcutter_copy": "Tap the woodcutter and place it in the castle.",
    "tut_secondQuestBuildWoodcutter_title": "Place the woodcutter",
    "tut_secondQuestOpenBuildMenu_copy": "You need wood and stone to construct buildings.\n\nCreate a woodcutter.",
    "tut_secondQuestOpenBuildMenu_title": "We need resources!",
    "tut_secondQuestselectCivil_copy": "You can find production buildings in the civil buildings tab.",
    "tut_secondQuestselectCivil_title": "Production building",
    "tut_secondQuestStart_copy": "It is now time to build your castle!\n\nI have some new assignments for you.",
    "tut_secondQuestStart_title": "Your own castle",
    "tut_sendTroups_copy": "Our forces are en route for the enemy.",
    "tut_sendTroups_title": "Forward!",
    "tut_showBattle_copy": "Our troops are crushing the enemy!",
    "tut_showBattle_title": "The battle!",
    "tut_tax_closeTaxStatus_copy": "Ill head off now and return in 30 minutes with the taxes Ive collected!",
    "tut_tax_closeTaxStatus_title": "Done!",
    "tut_tax_openTaxDialog_title": "Tax window",
    "tut_tax_selectTaxType_copy": "Send me out for 30 minutes.",
    "tut_tax_selectTaxType_title": "Collecting time",
    "tut_thirdQuestClickOnTower_copy": "Its time to take care of defending our castle.",
    "tut_thirdQuestClickOnTower_title": "We need protection!",
    "tut_thirdQuestClickUpgradeTower_copy": "Select upgrade in the menu.",
    "tut_thirdQuestClickUpgradeTower_title": "Upgrade",
    "tut_visitWorldMap_copy": "Now we are ready for the battle!\n\nTap on the globe and enter the world map.",
    "tut_visitWorldMap_title": "Visit the world map!",
    "tut_thirdQuestClickUpgradeTower_copy1": "Confirm the upgrade in this window.",
    "tut_dungeon_clickAttack_copy1": "Select the unit slot to deploy your soldiers!",
    "tut_dungeon_clickAttack_copy2": "Use the slider to determine the number of soldiers.",
    "tut_dungeon_clickAttack_copy3": "Your soldiers have been posted, now confirm their formation.",
    "tut_dungeon_clickAttack_copy4": "Here you can see your travel details. Now lets fight!",
    "tut_secondQuestMoveWoodcutter_copy": "Move the woodcutters hut.",
    "tut_secondQuestMove2Woodcutter_copy": "Move the woodcutter to the indicated position.",
    "tut_secondQuestBuildQuarry_copy": "Now build a stone quarry.\nTo do so, select the hammer and place the stone quarry in your castle.",
    "tut_secondQuestMoveQuarry_copy": "Move the stone quarry to a free position until the building area turns green.",
    "tut_thirdQuestClickOnTower_copy2": "Select this tower.",
    "tut_fourthQuestExpandCastle_copy": "Expand the castle wall to get more room for buildings and new tower bases too.\n\nThis option is in the build menu.",
    "tut_fourthQuestExpandCastle_title": "Expand your castle!",
    "tut_fourthQuestClickExpandCastle_copy": "Select the top expansion to enlarge your castle!",
    "tut_fifthQuestBuildBarracks_copy": "Select the barracks to place them in your castle!",
    "tut_recruit_running_copy": "Training soldiers takes time.\n\nWait until the recruitment has been completed, then return to your castle!",
    "tut_tax_selectTaxType_copy1": "You can pick up your taxes in 30 minutes!",
    "tut_addTools_copy": "Now youre ready to defend your castle against attacks.\n\nGo to the military menu and select the option to produce tools!",
    "tut_produceTools_copy": "Tap on the hammer button to start producing hurling rocks!",
    "tut_produceTools_copy2": "Production will take a while.\nYoull be able to use the rocks later when defending your castle.",
    "tut_defence_selectWall_copy": "Select the part of the wall where you want to put the defense!",
    "tut_setname_copy": "Soon your enemies will want to know who they are dealing with. \n\nYou should give yourself a name.",
    "tut_dungeon_onWorldMap_copy2": "Now select Attack from the menu to continue your planning.",
    "tutorial_openBuildshop_copy": "Open the build menu!",
    "tut_secondQuestConfirmPlacement_copy": "Now confirm the position.\n\nYou can relocate the building at any time.",
    "tutorial_shortcut_copy": "I know a good shortcut thatll get you to the purpose of your quests more quickly.\n\nJust tap on the task!",
    "tut_donatequest_copy": "Tap on the task to donate resources or coins.\nThat completes the task and immediately gives you your reward.",
    "tut_dungeon_returntocastle_copy": "Now return to your castle and tell your people of your victorious battle.",
    "tutorial_buildstonemason_copy": "Now let’s begin to quarry stone – you can find the stone quarry in the build menu.",
    "tutorial_buildwoodcutter_copy": "You need resources to upgrade your castle.\nStart by building a woodcutter to produce wood.",
    "tut_spaceshortagehint_copy": "No more space in your castle? Just open the &quot;Expansion&quot; tab in the build menu! Here you can easily expand the size of your castle.\n\nNot enough? You could also try rearranging your buildings.",
    "tut_dontwaithint_copy": "You can return to your castle while soldiers are being recruited.",
    "tut_tutorialend_copy": "You have laid the foundation for your castles growth, my lord. From now on, quests will be available in the quest book.",
    "tut_willhelmQuestExpandCastle_copy": "Expand the castle wall to get more room for buildings and new tower bases too.\n\nThis option is in the build menu.",
    "tut_willhelmQuestExpandCastle_title": "Expand your castle!",
    "tut_ulrichQuestClickExpandCastle_copy": "Select the top expansion to enlarge your castle.",
    "tut_willhelmQuestClickExpandCastle_copy": "Select the top expansion to enlarge your castle.",
    "message_primetimeError": "The {0}% ruby bonus for the last PRIME TIME was not credited for technical reasons.\nHowever, the missing rubies have been added to your account now.",
    "message_header_seaqueen_start": "The Blade Coast",
    "message_header_thornking_start": "The Thorn King",
    "message_autoWar_allianceDiplomacy": "Go to diplomacy menu",
    "message_autoWar_enemyInfo": "Information about the enemy alliance",
    "a_package_16_72_001_title": "2,500 rubies",
    "a_package_16_72_001_copy": "You will receive 2,500 rubies with this purchase.",
    "a_package_16_72_001_p20_title": "3,000 rubies",
    "a_package_16_72_001_p20_copy": "You will receive 3,000 rubies with this purchase.",
    "a_package_16_72_001_p50_title": "3,750 rubies",
    "a_package_16_72_001_p50_copy": "You will receive 3,750 rubies with this purchase.",
    "aa_package_16_72_001_p75_title": "4,375 rubies",
    "aa_package_16_72_001_p75_copy": "You will receive 4,375 rubies with this purchase.",
    "a_package_16_72_001_p100_title": "5,000 rubies",
    "a_package_16_72_001_p100_copy": "You will receive 5,000 rubies with this purchase.",
    "a_package_16_72_004_title": "32,000 rubies + bonus",
    "a_package_16_72_004_copy": "You will receive 32,000 rubies and extra resources with this purchase.",
    "a_package_16_72_004_p20_title": "38,400 rubies + bonus",
    "a_package_16_72_004_p20_copy": "You will receive 38,400 rubies and extra resources with this purchase.",
    "a_package_16_72_004_p50_title": "48,000 rubies + bonus",
    "a_package_16_72_004_p50_copy": "You will receive 48,000 rubies and extra resources with this purchase.",
    "a_package_16_72_004_p75_title": "56,000 rubies + bonus",
    "a_package_16_72_004_p75_copy": "You will receive 56,000 rubies and extra resources with this purchase.",
    "a_package_16_72_004_p100_title": "64,000 rubies + bonus",
    "a_package_16_72_004_p100_copy": "You will receive 64,000 rubies and extra resources with this purchase.",
    "a_package_16_72_005_p100_title": "100,000 rubies + bonus",
    "a_package_16_72_005_p100_copy": "You will receive 100,000 rubies and extra resources with this purchase.",
    "a_package_16_72_005_title": "50,000 rubies + bonus",
    "a_package_16_72_005_copy": "You will receive 50,000 rubies and extra resources with this purchase.",
    "a_package_16_72_005_p20_title": "60,000 rubies + bonus",
    "a_package_16_72_005_p20_copy": "You will receive 60,000 rubies and extra resources with this purchase.",
    "a_package_16_72_005_p50_title": "75,000 rubies + bonus",
    "a_package_16_72_005_p50_copy": "You will receive 75,000 rubies and extra resources with this purchase.",
    "a_package_16_72_005_p75_title": "87,500 rubies + bonus",
    "a_package_16_72_005_p75_copy": "You will receive 87,500 rubies and extra resources with this purchase.",
    "a_package_16_72_002_p75_title": "11,375 rubies",
    "a_package_16_72_002_p75_copy": "You will receive 11,375 rubies with this purchase.",
    "a_package_16_72_002_p100_title": "13,000 rubies",
    "a_package_16_72_002_p100_copy": "You will receive 13,000 rubies with this purchase.",
    "a_package_16_72_002_title": "6,500 rubies",
    "a_package_16_72_002_copy": "You will receive 6,500 rubies with this purchase.",
    "a_package_16_72_002_p20_title": "7,800 rubies",
    "a_package_16_72_002_p20_copy": "You will receive 7,800 rubies with this purchase.",
    "a_package_16_72_002_p50_title": "9,750 rubies",
    "a_package_16_72_002_p50_copy": "You will receive 9,750 rubies with this purchase.",
    "a_package_16_72_006_p20_title": "105,000 rubies + bonus",
    "a_package_16_72_006_p20_copy": "You will receive 105,000 rubies and extra resources with this purchase.",
    "a_package_16_72_006_p50_title": "131,250 rubies + bonus",
    "a_package_16_72_006_p50_copy": "You will receive 131,250 rubies and extra resources with this purchase.",
    "a_package_16_72_006_p75_title": "153,125 rubies + bonus",
    "a_package_16_72_006_p75_copy": "You will receive 153,125 rubies and extra resources with this purchase.",
    "a_package_16_72_006_p100_title": "175,000 rubies + bonus",
    "a_package_16_72_006_p100_copy": "You will receive 175,000 rubies and extra resources with this purchase.",
    "a_package_16_72_006_title": "87,500 rubies + bonus",
    "a_package_16_72_006_copy": "You will receive 87,500 rubies and extra resources with this purchase.",
    "a_package_16_72_011_title": "190,000 rubies + bonus",
    "a_package_16_72_011_copy": "You will receive 190,000 rubies and extra resources with this purchase.",
    "a_package_16_72_011_p20_title": "228,000 rubies + bonus",
    "a_package_16_72_011_p20_copy": "You will receive 228,000 rubies and extra resources with this purchase.",
    "a_package_16_72_011_p50_title": "285,000 rubies + bonus",
    "a_package_16_72_011_p50_copy": "You will receive 285,000 rubies and extra resources with this purchase.",
    "a_package_16_72_011_p75_title": "332,500 rubies + bonus",
    "a_package_16_72_011_p75_copy": "You will receive 332,500 rubies and extra resources with this purchase.",
    "a_package_16_72_011_p100_title": "380,000 rubies + bonus",
    "a_package_16_72_011_p100_copy": "You will receive 380,000 rubies and extra resources with this purchase.",
    "a_package_16_72_003_title": "15,000 rubies",
    "a_package_16_72_003_copy": "You will receive 15,000 rubies with this purchase.",
    "a_package_16_72_003_p20_title": "18,000 rubies",
    "a_package_16_72_003_p20_copy": "You will receive 18,000 rubies with this purchase.",
    "a_package_16_72_003_p50_title": "22,500 rubies",
    "a_package_16_72_003_p50_copy": "You will receive 22,500 rubies with this purchase.",
    "a_package_16_72_003_p75_title": "26,250 rubies",
    "a_package_16_72_003_p75_copy": "You will receive 26,250 rubies with this purchase.",
    "a_package_16_72_003_p100_title": "30,000 rubies",
    "a_package_16_72_003_p100_copy": "You will receive 30,000 rubies with this purchase.",
    "a_package_16_72_001_p200_title": "7,500 rubies",
    "a_package_16_72_001_p200_copy": "You will receive 7,500 rubies with this purchase.",
    "a_package_16_72_002_p200_title": "19,500 rubies",
    "a_package_16_72_002_p200_copy": "You will receive 19,500 rubies with this purchase.",
    "a_package_16_72_003_p200_title": "45,000 rubies",
    "a_package_16_72_003_p200_copy": "You will receive 45,000 rubies with this purchase.",
    "a_package_16_72_004_p200_title": "96,000 rubies + bonus",
    "a_package_16_72_004_p200_copy": "You will receive 96,000 rubies and extra resources with this purchase.",
    "a_package_16_72_005_p200_title": "150,000 rubies + bonus",
    "a_package_16_72_005_p200_copy": "You will receive 150,000 rubies and extra resources with this purchase.",
    "a_package_16_72_006_p200_title": "262,500 rubies + bonus",
    "a_package_16_72_006_p200_copy": "You will receive 262,500 rubies and extra resources with this purchase.",
    "a_package_16_72_011_p200_title": "570,000 rubies + bonus",
    "a_package_16_72_011_p200_copy": "You will receive 570,000 rubies and extra resources with this purchase.",
    "a_package_16_72_012_title": "380,000 rubies + bonus",
    "a_package_16_72_012_copy": "You will receive 380,000 rubies and extra resources with this purchase.",
    "a_package_16_72_012_p20_title": "456,000 rubies + bonus",
    "a_package_16_72_012_p20_copy": "You will receive 456,000 rubies and extra resources with this purchase.",
    "a_package_16_72_012_p50_title": "570,000 rubies + bonus",
    "a_package_16_72_012_p50_copy": "You will receive 570,000 rubies and extra resources with this purchase.",
    "a_package_16_72_012_p75_title": "665,000 rubies + bonus",
    "a_package_16_72_012_p75_copy": "You will receive 665,000 rubies and extra resources with this purchase.",
    "a_package_16_72_012_p100_title": "760,000 rubies + bonus",
    "a_package_16_72_012_p100_copy": "You will receive 760,000 rubies and extra resources with this purchase.",
    "a_package_16_72_012_p200_title": "1,140,000 rubies + bonus",
    "a_package_16_72_012_p200_copy": "You will receive 1,140,000 rubies and extra resources with this purchase.",
    "a_package_16_72_013_title": "1,200 rubies",
    "a_package_16_72_013_copy": "You will receive 1,200 rubies with this purchase.",
    "a_package_16_72_013_p20_title": "1,440 rubies",
    "a_package_16_72_013_p20_copy": "You will receive 1,440 rubies with this purchase.",
    "a_package_16_72_013_p50_title": "1,800 rubies",
    "a_package_16_72_013_p50_copy": "You will receive 1,800 rubies with this purchase.",
    "a_package_16_72_013_p75_title": "2,100 rubies",
    "a_package_16_72_013_p75_copy": "You will receive 2,100 rubies with this purchase.",
    "a_package_16_72_013_p100_title": "2,400 rubies",
    "a_package_16_72_013_p100_copy": "You will receive 2,400 rubies with this purchase.",
    "a_package_16_72_013_p200_title": "3,600 rubies",
    "a_package_16_72_013_p200_copy": "You will receive 3,600 rubies with this purchase.",
    "dialog_castellanName_0": "Main castle castellan",
    "dialog_castellanName_6": "Outpost castellan",
    "dialog_castellanName_8": "Outpost castellan",
    "dialog_castellanName_1": "Ice castellan",
    "dialog_castellanName_2": "Desert castellan",
    "dialog_castellanName_3": "Fire castellan",
    "dialog_castellanName_7": "Outpost castellan",
    "dialog_castellanName_4": "Castellan of the capital",
    "dialog_castellanName_10": "Castellan of the capital",
    "dialog_castellanName_11": "Castellan of the capital",
    "dialog_castellanName_12": "Castellan of the capital",
    "dialog_castellanName_9": "Metropolis castellan",
    "dialog_castellanName_5": "Berimond castellan",
    "dialog_castellanName_1001": "Foreign castellan",
    "dialog_castellanName_1002": "Robber baron castellan",
    "dialog_commanderName_VIP": "Extra commander",
    "pointEvent_collectTax_condition": "Collect {0} coins in taxes",
    "pointEvent_collectTax_info": "Collect a certain amount of coins! You dont have to collect them all at once.",
    "pointEvent_collectTax_title": "Coin collector",
    "pointEvent_collectFromCarriage_condition": "Collect bonus resources",
    "pointEvent_collectFromCarriage_info": "Collect bonus resources from the resource carts in front of your castle! You will receive nobility points for each load you collect.",
    "pointEvent_collectFromCarriage_title": "A modest offering",
    "pointEvent_collectFromCitizen_condition": "Collect resources from citizens",
    "pointEvent_collectFromCitizen_info": "Collect resources from the citizens in your castle! The resources appear in bubbles above their heads.",
    "pointEvent_collectFromCitizen_title": "Pack rat",
    "pointEvent_countDungeons_0_condition": "Defeat robber barons of at least level {0}",
    "pointEvent_countDungeons_0_info": "Defeat robber baron castles in the Great Empire! The higher the level of the robber barons, the more nobility points youll receive for defeating them.",
    "pointEvent_countDungeons_title": "Villains nemesis",
    "pointEvent_countDungeons_1_condition": "Defeat desert towers of at least level {0}",
    "pointEvent_countDungeons_1_info": "Defeat desert towers! The higher the level of the desert warriors, the more nobility points youll receive for defeating them.",
    "pointEvent_countDungeons_2_condition": "Defeat barbarian towers of at least level {0}",
    "pointEvent_countDungeons_2_info": "Defeat barbarian towers! The higher the level of the barbarians, the more nobility points youll receive for defeating them.",
    "pointEvent_countDungeons_3_condition": "Defeat cultists towers of at least level {0}",
    "pointEvent_countDungeons_3_info": "Defeat cultists towers! The higher the level of the cultists, the more nobility points youll receive for defeating them.",
    "pointEvent_doFireDamage_condition": "Start fire at castle of at least level {0}",
    "pointEvent_doFireDamage_title": "Fire starter",
    "pointEvent_honorInBattle_condition": "Win {0} honor points",
    "pointEvent_honorInBattle_info": "Win a certain number of honor points in a battle. Dont worry, youll keep your nobility points even if you lose honor.",
    "pointEvent_honorInBattle_title": "Honor where honor is due",
    "pointEvent_offMeleeUnits_condition": "Recruit melee units with minimum {0} melee attack power",
    "pointEvent_offMeleeUnits_info": "Use a barracks to recruit melee soldiers with a minimum amount of melee attack power!",
    "pointEvent_offMeleeUnits_title": "Raw steel",
    "pointEvent_offRangeUnits_condition": "Recruit ranged units with minimum {0} ranged attack power",
    "pointEvent_offRangeUnits_info": "Use a barracks to recruit ranged soldiers with a minimum amount of ranged attack power!",
    "pointEvent_offRangeUnits_title": "Marksmen",
    "pointEvent_countSabotage_condition": "Sabotage castle lord of at least level {0}",
    "pointEvent_countSabotage_info": "Successfully sabotage another castle lord! You will only receive nobility points for sabotages on worthy opponents, however.",
    "pointEvent_countSabotage_title": "Lord of the saboteurs",
    "pointEvent_resourceToPlayer_condition": "Deliver {0} resources to other castle lords",
    "pointEvent_resourceToPlayer_info": "Support other castle lords with generous supplies of resources! You dont have to deliver the required amount all at once.",
    "pointEvent_countSpy_condition": "Spy on castle lord of at least level {0}",
    "pointEvent_countSpy_info": "Successfully spy on other castle lords! You wont receive nobility points for spying on robber barons or other similar lowlifes, however.",
    "pointEvent_countSpy_title": "Master of espionage",
    "levelrange_placeholder": "Levels {0}-{1}",
    "pointEvent_doFireDamage_info": "Cause fire damage to your opponents with your attacks! Fires started with sabotage missions will not be taken into account.",
    "pointEvent_pointEventFame_0_condition": "{0} glory points earned while attacking",
    "pointEvent_pointEventFame_1_condition": "{0} glory points earned while defending",
    "pointEvent_pointEventFame_info": "Collect glory points in battles against other castle lords. The bigger the battle, the more glory points youll receive.",
    "pointEvent_pointEventFame_title": "Paths of glory",
    "pointEvent_resourceToPlayer_title": "True generosity",
    "dialog_pointEvent_forPoints_plural": "For {0} points:",
    "dialog_pointEvent_forPoints_singular": "For {0} point:",
    "pointEvent_recruitUnits_info": "Use the barracks to recruit units with a minimum amount of attack power! Units granted as rewards also count towards your points for this event.",
    "pointEvent_recruitUnits_title": "Forward, march!",
    "pointEvent_completeBountyHunter_title": "Dead or alive!",
    "pointEvent_completeBountyHunter_info": "Defeat as many castle lords as possible for the Shady Lady!",
    "pointEvent_completeBountyHunter_condition": "Targeted castle lord defeated",
    "dialog_allianceHelp_menuHeader": "Helping allies",
    "dialog_allianceHelp_menu_counterHelpers": "{0} / {1} helpers",
    "dialog_allianceHelp_helpConfirmation": "{0} has helped you!",
    "dialog_allianceHelp_menu_copy": "Alliance members can request help from one another. For the help request to succeed, only a few alliance members have to tap on the help button. Support your comrades wherever you can to make sure your alliance is always one step ahead!",
    "dialog_allianceHelp_helpText_requestHelp": "Tap on this button to ask your alliance for help with recruitment. Youll get an extra unit if enough members help you!",
    "dialog_allianceHelp_helpText_doubleRecruitment": "Tap on this button to double the number of units recruited. This will cost you rubies.",
    "dialog_allianceHelp_menu_helpAll": "Help all",
    "dialog_allianceHelp_menu_noAlliance": "Join an alliance to help you recruit units. You can then offer help to your allies as well.",
    "dialog_allianceHelp_menu_HelpButton": "Help",
    "ringmenu_allianceHelp": "Alliance repair",
    "ringmenu_allianceHelp_countdown": "Alliance repair - {0}",
    "ringmenu_allianceHelp_progress": "Alliance repair ({0}/{1})",
    "ringmenu_constructionHelp": "Construction help",
    "dialog_alliance_teaser_bullet_4": "Help each other build!",
    "dialog_mission_header": "Missions",
    "dialog_mission_empty": "No missions are currently available.",
    "dialog_mission_legendary": "Legendary mission",
    "dialog_mission_epic": "Epic mission",
    "dialog_mission_rare": "Rare mission",
    "dialog_mission_common": "Ordinary mission",
    "dialog_mission_free": "Free mission",
    "dialog_mission_running": "Mission is underway",
    "dialog_mission_swap": "Swap mission",
    "dialog_mission_swap_desc": "Are you sure you want to swap this mission?\n\nYoull then be given a new mission with a random rarity.",
    "dialog_mission_finish": "Completed",
    "dialog_mission_desc": "Use coins to hire mercenaries to go on missions and collect rewards for you. You can collect those rewards here.",
    "dialog_mission_time_desc": "New missions in:",
    "dialog_mission_running_desc": "You cant start any more missions because your mercenaries are still on their way. Do you want to complete the current mission for {0} rubies and start the next one right away?",
    "dialog_luckyWheel_text_first": "Welcome to the wheel of fortune! Your first try is on the house.\nWith every spin, you get closer to the next prize level and have a chance of winning even better jackpot prizes!",
    "dialog_luckyWheel_buyTickets": "Buy tickets",
    "dialog_luckyWheel_buyTickets_text": "You can buy tickets using rubies. \n\nIf you still have tickets left at the end of the event, Ill keep them for you until the next time I come by.",
    "dialog_luckyWheel_ticketsNumber": "{0} tickets",
    "dialog_luckyWheel_pro": "Pro mode",
    "dialog_luckyWheel_jackpotPro": "Pro jackpot prizes",
    "dialog_luckyWheel_freeSpin": "Free spin",
    "dialog_luckyWheel_jackpotTeaser": "Best jackpot prizes",
    "dialog_luckyWheel_regular": "Normal mode",
    "dialog_luckyWheel_yourTickets": "Your tickets",
    "dialog_luckyWheel_spin": "Spin",
    "dialog_luckyWheel_proDesc": "In pro mode, you can get better prizes and reach the next prize level faster.",
    "dialog_luckyWheel_noTickets": "You need {0} tickets for the next spin. Would you like to buy some more?",
    "dialog_luckyWheel_npuTitle": "Pro mode",
    "dialog_luckyWheel_npuDesc": "In pro mode, you can get even better prizes and reach the next prize level faster.",
    "dialog_luckyWheel_npuRuby": "Add rubies now to unlock pro mode!",
    "dialog_luckyWheel_jackpotAll": "Jackpot prizes",
    "dialog_luckyWheel_jackpotDesc": "Here is a selection of jackpot prizes from all prize levels.",
    "dialog_luckyWheel_jackpotWin": "Weve got a winner!",
    "dialog_luckyWheel_jackpotCoice": "Choose your prize!",
    "dialog_luckyWheel_jackpotResult": "Congratulations! Heres your prize!",
    "dialog_luckyWheel_jackpotTeaserPro": "Only in pro mode",
    "dialog_luckyWheel_noTicketsTitle": "Not enough tickets",
    "dialog_luckyWheel_jackpotTitle": "Jackpot prize",
    "dialog_luckyWheel_pointsEvent_gotReward_title": "Reward!",
    "dialog_luckyWheel_pointsEvent_gotTopxReward_title": "Success!",
    "dialog_luckyWheel_guaranteedJackpot_copy": "Use rubies and tickets to guarantee a jackpot prize from your next spin.",
    "dialog_luckyWheel_pointsEventTeaser_top1": "For 1st place:",
    "dialog_luckyWheel_pointsEventTeaser_topX": "For the top {0}:",
    "dialog_luckyWheel_pointsEventTeaser_winClass": "For prize level {0}:",
    "dialog_luckyWheel_pointsEvent_gotReward_desc": "Congratulations! Youve reached prize level {0} and won this valuable reward. Keep spinning the wheel of fortune to get more rewards!",
    "dialog_luckyWheel_pointsEvent_gotTopxReward_desc": "What a terrific performance! Your valiant spinning has earned you a place in prize level {0} and a spot among the {1} most successful castle lords. The fortune hunters reward is now most deservedly yours.",
    "dialog_luckyWheel_pointsEvent_gotRoyalReward_desc": "Victory is yours! None of your competitors managed to spin the wheel of fortune as much as you! This has earned you a place in prize level {0} and the highly coveted knight of fortune reward.",
    "dialog_luckyWheel_pointsEvent_eventEnd_desc": "Time has run out and the wheel of fortune contest has come to an end. Youve reached prize level {0}. Stay tuned for the next contest when lots more rewards will come your way!",
    "dialog_luckyWheel_increaseClass_title": "Increase prize level",
    "dialog_luckyWheel_increaseClass_copy": "Unlock the next prize level with rubies and play for the prizes displayed below. Youll get the rewards for reaching the prize level, but you wont move forward in the competition.",
    "dialog_luckyWheel_increaseClass_dontShow": "Dont show this dialog again.",
    "dialog_luckyWheel_guaranteedJackpot_title": "Jackpot spin",
    "dialog_luckyWheel_guaranteedJackpot_dontShow": "Dont show this dialog again.",
    "dialog_luckyWheel_pointsEvent_eventEnd_title": "Contest has ended",
    "dialog_luckyWheel_pointsEvent_topX": "Fortune hunters - given to the {0} castle lords who have spun the wheel of fortune the most times",
    "dialog_luckyWheel_pointsEvent_top1": "Knight of fortune - given to the castle lord who has spun the wheel of fortune the most times",
    "dialog_luckyWheel_pointsEvent_winClass": "Rewards - for reaching certain prize levels",
    "dialog_luckyWheel_pro_copy": "Pro mode",
    "dialog_VipScreen_vipTime": "VIP time",
    "dialog_VipScreen_premiumPoints": "VIP points",
    "dialog_VipScreen_vipTime_notActive": "not active",
    "dialog_VipScreen_activate": "Activate VIP mode",
    "dialog_VipScreen_prolong": "Extend VIP mode",
    "dialog_VipScreen_buy": "Buy VIP points",
    "dialog_VipScreen_vipPointsThreshold": "{0} more points until VIP level {1}",
    "dialog_VipScreen_vipPointsThreshold_singular": "1 more point until VIP level {0}",
    "dialog_VipBonus_message_header": "VIP level {0} unlocked!",
    "dialog_VipScreen_vipLevel": "VIP level {0}",
    "dialog_buyVipPoints_maxAmountTotal": "You cant currently purchase any VIP points because doing so would cause you to exceed the maximum limit of VIP points.",
    "dialog_buyVipTime_maxAmountTotal": "You cant buy any more VIP time because doing so would cause your VIP time balance to exceed the maximum limit.",
    "dialog_buyVipTime_maxAmount": "You cant buy this VIP time pack because doing so would cause your VIP time balance to exceed the maximum limit.",
    "dialog_buyVipPoints_maxAmount": "You cant purchase this VIP points pack because doing so would cause you to exceed the maximum limit of VIP points.",
    "dialog_buyVipTime_title": "Buy VIP time",
    "dialog_buyVipTime_copy": "You can use rubies to activate VIP mode or to make it active for longer.",
    "dialog_buyVipPoints_title": "Buy VIP points",
    "dialog_buyVipPoints_pointAmount": "{0} VIP points",
    "dialog_buyVipPoints_chooseAmount": "Each points pack contains {0} VIP points.",
    "dialog_VipBonus_message_copy": "Youve reached VIP level {0} and received 24 hours of VIP time as your reward!\nVIP mode gives you more powerful bonuses and extras. Keep collecting VIP points and extending your VIP time to get even more powerful bonuses!",
    "dialog_VipBonus_showVIP": "Show VIP mode",
    "dialog_VipBonus_boostWoodProduction_main": "+{0}% wood production in main castle",
    "dialog_VipBonus_boostStoneProduction_main": "+{0}% stone production in main castle",
    "dialog_VipBonus_boostFoodProduction_main": "+{0}% food production in main castle",
    "dialog_VipBonus_additionalLoginbonusKeys_singular": "+1 login bonus key daily",
    "dialog_VipBonus_boostAttackspeed": "+{0}% attack travel speed",
    "dialog_VipBonus_boostAttackFame": "+{0}% glory in attacks",
    "dialog_VipBonus_boostTaxCollector": "+{0}% more tax revenue",
    "dialog_VipBonus_freeProductionSlot_singular": "+1 production slot",
    "dialog_VipBonus_freeRecruitmentSlot_singular": "+1 free recruitment slot",
    "dialog_VipBonus_boostWoodProduction_AP": "+{0}% wood production in outposts",
    "dialog_VipBonus_boostStoneProduction_AP": "+{0}% stone production in outposts",
    "dialog_VipBonus_boostFoodProduction_AP": "+{0}% food production in outposts",
    "dialog_VipBonus_freePremiumGeneral_singular": "+1 extra commander each day",
    "dialog_VipBonus_magicFindBonus": "+{0}% chance of better equipment",
    "dialog_VipBonus_FreeTaxCollector_12h": "12h tax collection for coins",
    "dialog_VipBonus_boostWoodProduction_kingdoms": "+{0}% wood production in kingdoms",
    "dialog_VipBonus_boostStoneProduction_kingdoms": "+{0}% stone production in kingdoms",
    "dialog_VipBonus_boostFoodProduction_kingdoms": "+{0}% food production in kingdoms",
    "dialog_VipBonus_FreeTaxCollector_24h": "24h tax collection for coins",
    "dialog_VipBonus_additionalLoginbonusKeys_plural": "+{0} login bonus keys daily",
    "dialog_VipBonus_freeProductionSlot_plural": "+{0} production slots",
    "dialog_VipBonus_freeRecruitmentSlot_plural": "+{0} recruitment slots",
    "dialog_VipBonus_freePremiumGeneral_plural": "+{0} extra commanders each day",
    "dialog_VipBonus_premiumBanner": "VIP banner for your castles",
    "dialog_VipScreen_description_detail": "VIP mode lets you unlock powerful bonuses! The higher the level, the stronger the effect. To increase the level, you need VIP points, which you can buy or earn through the login bonus. To activate VIP mode, you need to acquire VIP time. If the mode isnt active, youll lose {0}% of your VIP points every day.",
    "dialog_buyVip_reminder": "If VIP mode is not active, you will lose {0}% of your VIP points every day.",
    "dialog_buyVipTime_days1": "1 day",
    "dialog_buyVipTime_days7": "7 days",
    "dialog_buyVipTime_days30": "30 days",
    "dialog_buyVipPoints_copy": "You can buy VIP points using rubies to get to higher levels of VIP mode and unlock better bonuses.",
    "dialog_VipScreen_description_copy": "Use VIP mode to unlock powerful bonuses! The higher your VIP level, the more powerful the effects. Buy VIP time to activate VIP mode!",
    "dialog_options_vipFlag": "Show VIP banner",
    "dialog_VipBonus_message_maxLevel": "Congratulations! Youve reached the highest VIP level and left your enemies in the dust!",
    "dialog_info_VIPtime": "{0} of VIP mode\n\nWhen VIP mode is active, you automatically get all bonuses available for your VIP level.",
    "Bookmarks_setBookmark_header": "Bookmark place",
    "Bookmarks_editBookmark_header": "Edit bookmark",
    "dialog_bookmarks_header": "Bookmarked places",
    "dialog_bookmarks_all_header": "All places",
    "dialog_bookmarks_hostile_header": "Places bookmarked as hostile",
    "dialog_bookmarks_friendly_header": "Places bookmarked as friendly",
    "popup_deleteBookmark_header": "Delete bookmark",
    "popup_deleteBookmark_text": "Are you sure you want to remove this bookmark from your list?",
    "Bookmarks_addBookmark_copy": "Use the list to return to bookmarked places at any time. You can choose what name to save each place under and whether it should be shown as friendly or hostile.",
    "Bookmarks_editBookmark_copy": "Here you can change the places name and set it as friendly or hostile.",
    "Bookmarks_addBookmark_friendly_text": "Friendly",
    "Bookmarks_addBookmark_enemy_text": "Hostile",
    "dialog_bookmarks_emptyList": "You dont have any places bookmarked at the moment.",
    "Bookmarks_addBookmark_alliance_copy": "You can see your alliance bookmarks at any time using the list in the alliance menu. Here you can give your target a name and specify whether it should be bookmarked as free to attack, in need of support, or for a coordinated attack.",
    "Bookmarks_addBookmark_alliance_sendConfirmation": "Notify castle lords",
    "Bookmarks_alliance_setParticipants_header": "Select attackers",
    "Bookmarks_addBookmark_allianceTab_tooltip": "Alliance bookmarks",
    "dialog_alliance_bookmarks_eraseBookmark_copy": "Do you really want to delete this bookmark?",
    "dialog_alliance_bookmarks_eraseBookmark_sendMessage_copy": "Notify the assigned attackers",
    "dialog_alliance_bookmarks_attackMessage_header": "Coordinated attack",
    "dialog_alliance_bookmarks_attackCanceled_header": "Attack canceled",
    "dialog_alliance_bookmarks_attackMessage_copy": "You have been assigned to a coordinated attack.",
    "dialog_alliance_bookmarks_attackCanceled_copy": "The coordinated attack which you were assigned to has been canceled.",
    "Bookmarks_addBookmark_alliance_markFreeTarget_tooltip": "Bookmarked for free attack",
    "Bookmarks_addBookmark_alliance_markPlannedTarget_tooltip": "Bookmarked for coordinated attack",
    "Bookmarks_addBookmark_alliance_supportTarget_tooltip": "Bookmarked for support",
    "Bookmarks_addBookmark_alliance_attack_desc": "Alliance members can attack this target.",
    "Bookmarks_addBookmark_alliance_support_desc": "Alliance members should send support to this place.",
    "Bookmarks_addBookmark_alliance_dateAndTime": "Date &amp; time",
    "Bookmarks_addBookmark_alliance_attackers": "Attackers",
    "Bookmarks_addBookmark_alliance_attackers_single": "{0} attacker selected",
    "Bookmarks_addBookmark_alliance_attackers_multiple": "{0} attackers selected",
    "Bookmarks_addBookmark_alliance_editSettings": "Change attack settings",
    "dialog_joinFactionBlue_header": "Fight for the faction of the Bear!",
    "dialog_joinFactionBlue_copy": "You are fighting under the banner of the House of Ursidae in the Battle for Berimond. The old warhorse Grimbert of Ursidae is a friend of the common people and known as the &quot;Bear of Berimond&quot; by his soldiers. They love him when he calls:",
    "dialog_choose_faction_copy_blue2": "&quot;When the Bear growls, the earth shudders!&quot;",
    "dialog_joinFactionRed_header": "Fight for the faction of the Lion!",
    "dialog_joinFactionRed_copy": "You are fighting under the banner of the House of Gerbrandt in the Battle for Berimond. Leopold III is a skilled commander and his citizens consider him a just and generous leader. His motto:",
    "dialog_choose_faction_copy_red2": "&quot;Follow the Lion into battle and there will be loot for all!&quot;",
    "faction_attackwarning_copy1": "This target is already being attacked by another castle lord!\nIf his troops arrive before yours and win the battle, your army will be forced to return empty-handed.",
    "faction_attackwarning_copy2": "Do you want to launch your attack anyway?",
    "carepacket_copy": "Supplies are being sent from your home as a token of gratitude for your loyal service in the Battle for Berimond.\nThe units are already waiting at your main camp in Berimond. Continue to fight bravely and more supplies will be sent your way.",
    "dialog_factionEventEnd_win_red_title": "Victory for the Lions!",
    "dialog_factionEventEnd_win_red_copy_1": "Your faction has won the battle for Berimond! King Leopold III has assumed the throne and will reward you royally for your loyal services. Long live the King!",
    "dialog_factionEventEnd_win_blue_title": "The Bear triumphs!",
    "dialog_factionEventEnd_win_blue_copy_1": "Your faction has won the battle for Berimond! King Grimbert of Ursidae has assumed the throne and will reward you royally for your loyal services. Long live the King!",
    "dialog_factionEventEnd_lostRed_title": "Defeat of the Lion",
    "dialog_factionEventEnd_lost_red_copy": "Your factions lost the Battle for Berimond, and Leopold III has been driven into exile! Do not give up hope, the day for revenge will come!",
    "dialog_factionEventEnd_lost_NoPoints_red_copy_1": "Your factions lost the Battle for Berimond, and Leopold III has been driven into exile! Unfortunately you didnt collect enough points and therefore didnt earn any rewards. Work a bit harder next time and you wont come away empty-handed!",
    "dialog_factionEventEnd_lostBlue_title": "Defeat of the Bear",
    "dialog_factionEventEnd_lost_blue_copy": "Your factions lost the Battle for Berimond, and Grimbert of Ursidae has been driven into exile! Do not give up hope, the day for revenge will come!",
    "dialog_factionEventEnd_lost_NoPoints_blue_copy_1": "Your factions lost the Battle for Berimond, and Grimbert of Ursidae has been driven into exile! Unfortunately you didnt collect enough points and therefore didnt earn any rewards. Work a bit harder next time and you wont come away empty-handed!",
    "dialog_faction_unitCapacityFull": "You have no free living quarters in your camp. Build more tents to create enough room for more soldiers!",
    "dialog_siegeMessage_factionOwn": "Your camp was captured! If the enemy has captured all of your camps, you will need to start over with a new camp.",
    "dialog_siegeMessage_factionEnemy": "Youve destroyed an enemy faction camp! The former camp owner isnt participating in the Battle for Berimond anymore.",
    "supportPackage_title": "Supplies for the front",
    "faction_statusTitle": "Faction overview",
    "faction_message_lostlastCamp_title": "Camp lost!",
    "faction_message_lostlastCamp_copy": "Youve lost your camp in the Battle for Berimond!\nNow its up to your brothers in arms to win this war.\nYou can continue to visit the kingdom and follow the battles progress, but you cant take part in it anymore.",
    "dialog_factionEventEnd_waiting_title": "End of the event",
    "dialog_factionEventEnd_waiting_copy": "The Battle for Berimond is coming to an end, and all participating castle lords are being evaluated on their performance. If you have troops deployed there, they will soon return to your main castle.",
    "factionProtection_title": "Protection of Berimond",
    "factionProtection_copy_short": "Protects your camp against attacks in the event kingdom",
    "factionProtection_copy": "Protects your camp from being attacked by the enemy in the kingdom of Berimond event.\nProtection mode has a lead time of {0} hours and cant be reactivated for {1} days after it has been used.",
    "factionHighscore_copy": "Win gallantry points by looting and capturing camps, capturing villages, destroying towers, and defeating the capital. Once the Battle for Berimond is over, the castle lords with the most points will receive valuable prizes. Earn only 200 gallantry points to be guaranteed a prize!",
    "dialog_factionEventEnd_win_NoPoints_red_copy_1": "Your factions won the Battle for Berimond! King Leopold III has ascended to the throne! Unfortunately you have not collected enough points to earn a reward. Show some more commitment next time and you wont come away empty-handed.",
    "dialog_factionEventEnd_win_NoPoints_blue_copy_1": "Your factions won the Battle for Berimond! King Grimbert of Ursidae has ascended to the throne! Unfortunately you have not collected enough points to earn a reward. Show some more commitment next time and you wont come away empty-handed.",
    "dialog_factionStatus_freeCaptital_own": "All of our towers have fallen. Defend our capital against the enemy faction!",
    "dialog_factionStatus_freeCaptital_enemy": "The path to the enemys capital is free. Give it your all to lead your house to victory!",
    "dialog_factionEvent_blockedByTower": "Attack not yet possible. Defeat the enemys watchtowers first.",
    "dialog_factionEvent_villageBlockedByTower": "Attack not yet possible. Defeat the watchtower protecting this target.",
    "supportPackage_copy": "Your enemies have driven you further and further back in the battle for Berimond! Unless you do something, all hope of victory is lost. Your faction is launching a final counter-attack. Gather your troops and force the enemy back!",
    "dialog_alienInvasion_camp_info": "Foreign castles are invaders from another realm. The castle lords of these invaders are known to be aggressive, so make sure your armies are prepared for the battles ahead. You will receive rewards for the glory you earn in battles against these foreign castle lords.",
    "dialog_alienInvasion_camp_points_copy": "You can receive glory points for honorable battles against foreign castle lords. If you collect a certain number of glory points, you will receive rewards either immediately or at the end of the event.",
    "dialog_alienInvasion_eventEnd_copy": "The foreign empire has been driven out of our world. You collected {0} glory points in battle.",
    "dialog_alienInvasion_eventEnd_title": "Retreat of the foreigners",
    "dialog_alienInvasion_gotReward_copy": "You collected {0} glory points in battle against the foreign empire. You will receive a valuable reward for your heroism!",
    "dialog_alienInvasion_gotReward_title": "Reward received",
    "dialog_alienInvasion_gotRoyalReward_copy": "You collected {0} glory points in battle against the foreign empire. You are the castle lord with the most glory points, and will receive a unique reward!",
    "dialog_alienInvasion_gotRoyalReward_title": "Imperial reward",
    "dialog_alienInvasion_gotTopxReward_copy": "You collected {0} glory points in battle against the foreign empire. You were among the {1} castle lords with the most glory, and will be richly rewarded!",
    "dialog_alienInvasion_gotTopxReward_title": "Glorious reward",
    "dialog_alienInvasion_jumpto_castleName": "Look for a foreign castle lord to attack",
    "dialog_alienInvasion_message_copy": "A grave danger is upon us! All over the Great Empire, sinister powers have opened up gateways to other worlds! Castle lords from another empire are invading our realm! Gather your armies and drive back the armies of the foreign empire!",
    "dialog_alienInvasion_message_header": "War of the Realms",
    "dialog_alienInvasion_nobilityPoints": "Glory points",
    "dialog_alienInvasion_opponents": "vs.",
    "dialog_fame_nohonor": "You cannot acquire any honor in this battle",
    "dialog_spyLog_spyResultsFailed_alienInvasion": "Your useless agent failed in his mission and couldnt spy on the target! At least the incompetent dolt managed to get away - your enemy doesnt know that you tried to spy on them.",
    "loc_kingdom_dungeon_castleName_0": "Robber baron castles are enemy sites on the world map. You can attack them to loot resources, equipment items, and rubies. The more often you defeat a robber baron castle, the higher its level gets, along with the amount of resources and the quality of the items you can loot. The levels increase only for you, not for other castle lords. From time to time, robber barons attack your castles as well.",
    "loc_outpost_owned": "Outposts are castles where you can construct buildings, recruit units, and collect resources. Unlike main castles, there are only two different resources in outposts.\n\nThis outpost currently belongs to someone, but you can capture it with a castellan. If the attack is successful, you will occupy the outpost for a certain time, but the owner can try to drive you out again. If you withstand their attacks, you become the new owner of the outpost.",
    "loc_outpost_free": "Outposts are castles where you can construct buildings, recruit units, and collect resources. Unlike main castles, there are only two different resources in outposts.\n\nThis outpost belongs to no one and can be captured with the help of a castellan. If you are successful, the outpost will be yours. But beware! Other castle lords can attack it and then take control of it if they occupy it for a certain time.",
    "loc_capital": "Capitals are special places on the world map that you can capture. Just like with other castles, they can be used to construct buildings, recruit units, and collect resources. Each castle lord can only own one capital.\n\nThe palace is a unique building that unlocks very powerful units in the barracks of every member of your alliance. These units are different depending on the kingdom.",
    "loc_metropol": "Trading metropolises are a special kind of place on the world map that you can capture. Like other castles, here you can construct buildings, recruit units, and collect resources. Each castle lord can only own one trading metropolis.\n\nThe emporium is a unique building that gives your alliance a food production bonus. The higher the level of the emporium, the bigger the production bonus for the alliance. This bonus only applies to the kingdom that the trading metropolis is in however.",
    "loc_kingstower": "Royal towers are a special kind of place on the world map that you can capture. Unlike castles, you can station units here, but you cant construct any buildings. Royal towers give your alliance a combat bonus when attacking capitals and trading metropolises.",
    "loc_ruin": "Ruins are castles that have been left behind by castle lords who havent been online for a long time. If the castle lord doesnt return to their castle in time to build up the ruins again, it will disappear completely from the world map.",
    "loc_shadowcamp": "Shadow camps are the shadow mercenaries quarters and can only be seen on the world map for a short time. Shadow attacks start here so that the attacked castle lord cant see who dispatched the soldiers.",
    "loc_kingdom_dungeon_castleName_2": "Barbarian towers are enemy sites on the world map. You can attack them to loot resources, equipment items, and rubies. The more often you defeat a barbarian tower, the higher its level gets, along with the amount of resources and the quality of the items you can loot. The levels increase only for you, not for other castle lords. Unlike the robber baron castles, barbarian towers wont attack you.",
    "loc_kingdom_dungeon_castleName_1": "Desert towers are enemy sites on the world map. You can attack them to loot resources, equipment items, and rubies. The more often you defeat a desert tower, the higher its level gets, along with the amount of resources and the quality of the items you can loot. The levels increase only for you, not for other castle lords. Unlike the robber baron castles, desert towers wont attack you.",
    "loc_kingdom_dungeon_castleName_3": "Cultists towers are enemy sites on the world map. You can attack them to loot resources, equipment items, and rubies. The more often you defeat a cultists tower, the higher its level gets, along with the amount of resources and the quality of the items you can loot. The levels increase only for you, not for other castle lords. Unlike the robber baron castles, cultists towers wont attack you.",
    "loc_fortress_robberbaron": "You can only see a robber baron fortress when the spy advises you to defeat the robber baron king. It disappears again once you attack it successfully or when the event time runs out.",
    "loc_kingdom_bossDungeon_castleName_2": "Barbarian fortresses are enemy sites on the worldmap. You can attack them to loot resources, equipment items, and rubies. Once a barbarian fortress is defeated, no castle lord may attack it again for a certain time. From time to time, the barbarians in the fortresses go on a raid themselves and attack you!",
    "loc_kingdom_bossDungeon_castleName_1": "Desert fortresses are enemy sites on the world map. You can attack them to loot resources, equipment items, and rubies. Once a desert fortress is defeated, no castle lord may attack it again for a certain time. From time to time, the desert warriors in the fortresses go on a raid themselves and attack you!",
    "loc_kingdom_bossDungeon_castleName_3": "Dragons are enemies on the world map. You can attack them to loot resources, equipment items, and rubies. Once a dragon is defeated, no castle lord may attack it again for a certain time. From time to time, the cultists who guard the dragons go on a raid themselves and attack you!",
    "loc_faction_tower": "In the Berimond kingdom, watchtowers block your path to the enemy capital and to the surrounding villages. They need to be attacked and defeated several times to be destroyed for good. A watchtower can only be attacked by one castle lord at a time.",
    "loc_faction_village": "Villages in the kingdom of Berimond give you a production bonus on all resources. But they cant be attacked until their watchtower has been destroyed. Once a village is captured, the new owners entire faction receives the production bonus from it. You cant construct buildings in a captured village, but you can support them with your units.",
    "loc_faction_capital": "Capitals are the centers of power for the two warring houses in the kingdom of Berimond. They cant be attacked until all towers belonging to the relevant faction are destroyed. If a houses capital falls, the camps of the castle lords of that house can be destroyed. Then the faction can be driven out of Berimond for good.",
    "loc_nomadcamp": "Nomad camps are enemy sites on the world map that appear during a nomad invasion. You can attack them to loot resources, equipment items, and khan tablets. For the duration of the event, you can go to the Herald of the Invasion in front of your castle to trade in your tablets for valuable rewards.",
    "loc_monthevents_expeditioncamp": "The campaign camp is your base in the event kingdom. Use it to recruit troops for battle and construct special kinds of buildings that cant be found in your castles.",
    "loc_thornking_tower": "Towers block your path through the land of the Thorn King. They need to be conquered before you can fight your way further through the kingdom. After a tower is defeated, you can plunder the villages surrounding it. Look at a towers level to see how heavily fortified it is.",
    "loc_thornking_surrounding": "When you attack villages in the realm of the Thorn King, youll get resources as loot. But you cant occupy them permanently. They also cant be attacked until you capture their tower. Once youve defeated a village, you have to wait awhile until you can attack it again. Look at a villages level to see how heavily fortified it is.",
    "loc_thornking_finalboss": "The Necromancers castle is the seat of Obitus the Necromancer. Capture the castle and drive out Obitus to free the Thorn Kings realm.",
    "loc_thornking_cowcamp": "These cows have had enough of dairy farming, so theyve rebelled against their owners and founded their own kingdom. Lately its been rumored that terrible atrocities take place behind their castle walls - its said that now the farmers must toil for their animals, feed them fresh grass all day long, and muck out their stalls. Stay far away from this place of madness or you might also end up with a shovel in your hand and manure at your feet!",
    "loc_bladecoast_tower": "Towers block your path through the Blade Coast. They need to be conquered before you can fight your way further through the kingdom. Once a tower is defeated, you can plunder the pirate convoys surrounding it. Look at a towers level to see how heavily fortified it is.",
    "loc_bladecoast_tower_Hidden": "Towers block your path through the Blade Coast. They need to be conquered before you can fight your way further through the kingdom. But the fog by this tower is too thick to risk an attack right now. To navigate further through the fog, go to your expedition camp and upgrade your ship to a higher level.",
    "loc_bladecoast_surrounding": "When you attack a pirate convoy on the Blade Coast, youll get resources as loot. But you cant attack them until you capture their tower. Once you defeat a pirate convoy, youll have to wait a certain time until you can plunder it again. You can see how well a pirate convoy is defended by looking at its level.",
    "loc_bladecoast_fog_Hidden": "Sinister shadows are moving through the cloudy mist. What kind of monstrous secret is Captain Redbeard hiding from your eyes?",
    "loc_dialog_underworld_tower": "Towers block your path through the Underworld. They need to be conquered before you can fight your way further through the kingdom. When a tower is defeated, you can plunder the resource lairs surrounding it. Look at a towers level to see how heavily fortified it is.",
    "loc_dialog_underworld_surrounding": "When you attack resource lairs in the Underworld, youll get resources as loot. But you cant attack them until you capture their tower. Once you defeat a resource lair, youll have to wait awhile until you can plunder it again. You can see how well a resource lair is defended by looking at its level.",
    "loc_castle": "A castle lords main castle is the center of their power. You can construct different kinds of buildings and upgrade them to higher levels here. You can attack and loot the main castles of your enemies, but you can never capture them. This means a castle lord can never lose control of their home.",
    "loc_village": "Villages give you a production bonus for a particular resource. They cant be found in the Great Empire, but they exist in the other kingdoms. You cant construct buildings in a captured village, but you can station your units there.",
    "loc_dialog_underworld_finalboss": "The cave castle was once the center of the Underworld and is now in the hands of the fiends. Capture the castle and drive out these villains to free the Underworld.",
    "dialog_locationInfo_bookmark": "Bookmark place",
    "dialog_locationInfo_alreadyBookmarked": "Place already bookmarked",
    "dialog_locationInfo_bookmarksFull": "List of bookmarked places is full",
    "dialog_locationInfo_owned": "Cant be bookmarked",
    "loc_faction_camp": "Camps are the bases for castle lords who fight in the Battle for Berimond. Special kinds of buildings that only exist in the event kingdom can be built here. Each castle lord has one camp. As long as the factions capital city still stands, the camp of a castle lord cannot be destroyed. If the castle lord loses their last camp and the capital city has already fallen, the castle lord has to leave Berimond.",
    "loc_foreigncastle": "Foreign castles appear on the world map during the War of the Realms and belong to castle lords from another dimension. You can spy on them and attack them, to gain glory and win rewards in the War of the Realms event. After the event started, you have to choose a difficulty level before attacking a foreign castle. During the event, you can use the dethrone function to exile a foreign castle lord or to fortify their castle.",
    "loc_bladecoast_finalboss": "The kraken is the beloved pet of Captain Redbeard and the terror of the seven seas. Set the Blade Coast free by defeating this monster and driving out the pirates!",
    "loc_outpost_playerOwned": "Outposts are castles where you can construct buildings, recruit units, and collect resources. Unlike main castles, there are only two different resources in outposts.\n\nYou currently own this outpost. But beware! The outpost can be captured by other castle lords if they can successfully occupy it for a certain period.",
    "loc_laboratory": "Laboratories are centers of power that can be captured. They give the owner and the owners alliance a bonus on the production of a certain resource. Laboratories can be upgraded and captured by other players.",
    "survey_welcome_copy": "Take part in our big player survey and help us make Empire: Four Kingdoms even better. Were going to raffle off 100,000 RUBIES among everyone who participates!",
    "survey_welcome_title": "Player survey!",
    "survey_question01_choice_2": "TV advertising",
    "survey_question01_choice_3": "Online advertising / banner",
    "survey_question01_choice_4": "Other",
    "survey_question02_choice_3": "Other",
    "survey_question03": "How old are you?",
    "survey_question03_choice_0": "Under 19",
    "survey_question03_choice_2": "30 to 39",
    "survey_question03_choice_3": "40 to 49",
    "survey_question03_choice_4": "50 to 59",
    "survey_question03_choice_5": "60 +",
    "survey_question03_choice_6": "Prefer not to say",
    "survey_question05_choice_0": "Yes",
    "survey_question05_choice_1": "No",
    "survey_question06": "What is your current level?",
    "survey_question06_choice_0": "0 to 9",
    "survey_question06_choice_1": "10 to 19",
    "survey_question06_choice_2": "20 to 29",
    "survey_question06_choice_3": "30 to 39",
    "survey_question06_choice_4": "40 to 49",
    "survey_question06_choice_5": "50 +",
    "survey_welcome_skip": "If youre not sure about an answer, you can tap on &quot;Continue&quot; to skip the question.",
    "survey_welcome_time": "The survey only takes 2 minutes.",
    "survey_question01_head": "Lets get started!",
    "survey_question01": "How did you find out about Empire: Four Kingdoms?",
    "survey_question01_choice_0": "On the app store",
    "survey_question01_choice_0_amazonmobile": "On the Amazon Appstore",
    "survey_question01_choice_0_googleplay": "On Google Play",
    "survey_question01_choice_0_itunes": "On the iOS App Store",
    "survey_question01_choice_0_threesixty": "On the Qihoo 360 App Store",
    "survey_question01_choice_1": "Family, friends, or acquaintances",
    "survey_question02_head": "Next question",
    "survey_question02": "How did you find Empire: Four Kingdoms on the app store?",
    "survey_question02_amazonmobile": "How did you find Empire: Four Kingdoms on the Amazon Appstore?",
    "survey_question02_googleplay": "How did you find Empire: Four Kingdoms on Google Play?",
    "survey_question02_itunes": "How did you find Empire: Four Kingdoms on the iOS App Store?",
    "survey_question02_threesixty": "How did you find Empire: Four Kingdoms on the Qihoo 360 App Store?",
    "survey_question02_choice_0": "Search function on the app store (e.g. game name, game genre)",
    "survey_question02_choice_0_amazonmobile": "Search function on the Amazon Appstore (e.g. game name, game genre)",
    "survey_question02_choice_0_googleplay": "Search on Google Play (e.g. game name, game genre)",
    "survey_question02_choice_0_itunes": "Search function on the iOS App Store (e.g. game name, game genre)",
    "survey_question02_choice_0_threesixty": "Search function on the Qihoo 360 App Store (e.g. game name, game genre)",
    "survey_question02_choice_1_amazonmobile": "Browsing the Amazon Appstore (e.g. charts, categories)",
    "survey_question02_choice_1_googleplay": "Browsing Google Play (e.g. charts, categories)",
    "survey_question02_choice_1_itunes": "Browsing the iOS App Store (e.g. charts, categories)",
    "survey_question02_choice_1_threesixty": "Browsing the Qihoo 360 App Store (e.g. charts, categories)",
    "survey_question02_choice_2": "Directly via an advertisement (e.g. banner)",
    "survey_question02_choice_1": "Browsing the app store (e.g. charts, categories)",
    "survey_question04_head": "Just a few more questions",
    "survey_question03_choice_1": "19 to 29",
    "survey_question04": "Please let us know your gender!",
    "survey_question04_choice_0": "Male",
    "survey_question04_choice_1": "Female",
    "survey_question04_choice_2": "Prefer not to say",
    "survey_question05_head": "Almost there",
    "survey_question05": "Have you seen advertising on TV for Empire: Four Kingdoms?",
    "survey_question06_head": "Last question!",
    "survey_end_head": "Done!",
    "survey_end_copy": "Finished! Your information has been sent, and youve been automatically entered into our BIG RUBY RAFFLE.",
    "survey_end_lottery": "Thank you very much for participating. We hope you have lots more fun playing Empire: Four Kingdoms!",
    "survey_questionCounter": "Question {0} of {1}",
    "survey_end_submit": "Submit",
    "survey_incomplete": "You havent answered all the questions yet!",
    "survey_question03_head": "Halfway there",
    "survey_question05_choice_2": "Dont know",
    "dialog_alliance_communication_forum": "Alliance notice board",
    "dialog_alliance_communication_fromPlayer": "from {0}",
    "dialog_alliance_communication_header_topic": "Thread",
    "dialog_alliance_communication_header_lastReply": "last post",
    "dialog_alliance_popup_maxTopics_header": "Alliance notice board full",
    "dialog_alliance_popup_maxTopics_text": "There is no more space on the alliance notice board. Delete old threads so you can create new ones!",
    "dialog_alliance_communication_newTopic_lineTitle": "Subject:",
    "dialog_alliance_communication_newTopic_lineText": "Text:",
    "dialog_alliance_communication_maxPosts_header": "Too many posts",
    "dialog_alliance_communication_maxPosts_text": "No new posts can be made on this thread. Delete old posts so you can write new ones!",
    "dialog_alliance_communication_eraseTopic_text": "The thread and all the posts will be permanently deleted!",
    "dialog_alliance_communication_eraseAnswer_header": "Delete post?",
    "dialog_alliance_communication_eraseAnswer_text": "Posts will be permanently deleted!",
    "dialog_alliance_communication_newPost_header": "New post",
    "dialog_alliance_forumError_topicTitle_tooLong_header": "Subject too long",
    "dialog_alliance_forumError_topicTitle_tooLong_text": "The subject for this thread is too long. It cant be longer than {0} characters.",
    "dialog_alliance_forumError_topicTitle_tooShort_header": "Subject too short",
    "dialog_alliance_forumError_topicTitle_tooShort_text": "The subject for this thread is too short. It needs to be at least {0} characters.",
    "dialog_alliance_forumError_topicText_tooShort_header": "Text too short",
    "dialog_alliance_forumError_topicText_tooShort_text": "You havent written enough text for this thread.",
    "dialog_alliance_forumError_postText_tooShort_header": "Post too short",
    "dialog_alliance_forumError_postText_tooShort_text": "Your post is too short. It needs to be at least {0} characters.",
    "dialog_alliance_forumError_topic_doesNotExist_header": "Thread not found",
    "dialog_alliance_forumError_topic_doesNotExist_text": "This thread no longer exists. It has probably been deleted.",
    "dialog_alliance_communication_newTopic_header": "New thread",
    "dialog_alliance_communication_goToAnswer_button": "Reply",
    "dialog_alliancePT_title": "ALLIANCE PRIME TIME",
    "dialog_alliancePT_copy1": "Earn bonus rubies for your alliance!",
    "dialog_alliancePT_copy3": "For example, buy {0} rubies and your alliance will get a bonus of {1}!",
    "dialog_allianceDiplomacyQuitNoAttack": "Would you like to end your non-aggression agreement with this alliance?",
    "dialog_allianceDiplomacyQuitPact": "Would you like to end the pact with this alliance?",
    "dialog_allianceDiplomacyQuitWar": "Do you want to ask this alliance for peace?",
    "dialog_allianceDiplomacyStartNoAttack": "Do you want to offer a non-aggression agreement to this alliance?",
    "dialog_allianceDiplomacyStartPact": "Do you want to offer a pact to this alliance?",
    "dialog_allianceDiplomacyStartWar": "Do you want to declare war on this alliance?",
    "dialog_allianceDiplomacy_changed_title": "Diplomacy status changed",
    "dialog_allianceDiplomacy_from_neutral_to_noAttack_changed": "This alliance has accepted your non-aggression agreement.",
    "dialog_allianceDiplomacy_from_neutral_to_noAttack_request": "Your offer of a non-aggression agreement has been sent.",
    "dialog_allianceDiplomacy_from_neutral_to_pact_changed": "This alliance has accepted your offer of a pact.",
    "dialog_allianceDiplomacy_from_neutral_to_pact_request": "Your offer of a pact has been sent.",
    "dialog_allianceDiplomacy_from_neutral_to_war_changed": "Youve declared war on this alliance!",
    "dialog_allianceDiplomacy_from_noAttack_to_neutral_changed": "The non-aggression agreement with this alliance has been lifted.",
    "dialog_allianceDiplomacy_from_noAttack_to_pact_changed": "The non-aggression agreement has been expanded into a pact.",
    "dialog_allianceDiplomacy_from_noAttack_to_pact_request": "Youve asked if the alliance will expand your non-aggression agreement into a pact.",
    "dialog_allianceDiplomacy_from_noAttack_to_war_changed": "Youve lifted the non-aggression agreement with this alliance and have declared war on it.",
    "dialog_allianceDiplomacy_from_pact_to_neutral_changed": "The pact with this alliance has been ended.",
    "dialog_allianceDiplomacy_from_pact_to_noAttack_changed": "The pact with this alliance has been changed to a non-aggression agreement.",
    "dialog_allianceDiplomacy_from_war_to_neutral_changed": "The war with this alliance has been ended.",
    "dialog_allianceDiplomacy_from_war_to_neutral_request": "Your peace offer has been sent.",
    "dialog_allianceDiplomacy_from_war_to_noAttack_request": "Your offer of a non-aggression agreement to end the war was sent.",
    "dialog_allianceDiplomacy_request_title": "Diplomacy request sent",
    "dialog_allianceDiplomacy_status0": "War",
    "dialog_allianceDiplomacy_status1": "Neutral",
    "dialog_allianceDiplomacy_status2": "Non-aggression agreement",
    "dialog_allianceDiplomacy_status3": "Pact",
    "dialog_allianceFame_awardForLevelUp": "Rewards for reaching the next level:",
    "dialog_allianceFame_copy": "Whenever an alliance member earns glory points, they are automatically given to the alliance. With enough glory, the alliance can level up, receiving rewards of resources, coins, and rubies that go directly to the alliance funds. However, the alliance will also lose {0}% of its glory points each day.",
    "dialog_allianceFame_level": "Alliance level:",
    "dialog_allianceFame_needFame": "Glory points required for the next level:",
    "dialog_allianceFame_needPoints": "Alliance glory points",
    "dialog_allianceFame_yourPoints": "Your glory points",
    "dialog_allianceInvitationSecurityAlert_desc": "Do you want to invite this castle lord to join the alliance?",
    "dialog_alliance_alliancenameTooShort": "The alliance name is too short. \nIt needs at least {0} characters.",
    "dialog_alliance_applicationHeader": "Membership request",
    "dialog_alliance_applyForMembership": "Request to join this alliance",
    "dialog_alliance_canAttackBuddy": "You cant attack anyone from your alliance.",
    "dialog_alliance_changeAnouncement": "Change announcement",
    "dialog_alliance_changeAnouncement_copy": "Change the announcement here!",
    "alliance_noAlliance_found": "You can found your own alliance.",
    "alliance_noAlliance_ranking": "Here you can search for a suitable alliance in the rankings.",
    "alliance_noAlliance_map": "You can find alliances near you on the world map.",
    "alliance_no_requests": "No membership requests at this time.",
    "dialog_alliance_canBeClosed": "Other castle lords can join the alliance at any time. However, you can also adjust the settings later on so that prospective members have to request to join the alliance first.",
    "dialog_alliance_applyAlliance_Button": "Apply",
    "dialog_AllianceLevel_landmarksCapitals": "Capitals: {0}",
    "dialog_AllianceLevel_landmarksMetropolises": "Trading metropolises: {0}",
    "dialog_AllianceLevel_landmarksRoyalTowers": "Royal towers: {0}",
    "dialog_allianceDiplomacy_from_war_to_noAttack_changed": "Your offer of a non-aggression agreement has been accepted and the war is now over.",
    "alliance_newLeader_copy": "You want to make {0} the new leader of your alliance. You will be demoted to the rank of a deputy. You will not be able to undo this yourself! Do you really want to give up leadership of the alliance?",
    "alliance_newLeader_title": "Give up alliance leadership",
    "dialog_alliance_createAlliance_Button": "Found alliance",
    "dialog_notEnoughAllianceRubies_title": "Not enough rubies!",
    "dialog_massMessage_targetAll": "All members",
    "dialog_landmarkList_bonusMetropolises": "Extra food production: +{0}",
    "dialog_landmarkList_bonusRoyalTowers": "Attack bonus : +{0}%",
    "dialog_landmarkList_bonusMonuments": "Glory bonus: +{0}%",
    "dialog_chronicOpt_desc": "Select what to display in your chronicle.",
    "dialog_chronicOpt_option_funds": "Changes in the alliance funds",
    "dialog_chronicOpt_option_hierarchy": "Changes in the alliance hierarchy",
    "dialog_chronicOpt_option_diplomacy": "Changes in diplomacy",
    "dialog_chronicOpt_option_general": "General changes",
    "dialog_chronicOpt_option_events": "Event information",
    "dialog_alliance_diplomacy_noPacts": "Your alliance doesnt have any pacts with other alliances.",
    "dialog_alliance_diplomacy_noAgreements": "Your alliance doesnt have any non-aggression agreements with other alliances.",
    "dialog_alliance_diplomacy_noWars": "Your alliance is not at war with any other alliances.",
    "alliance_currentRank": "Your current rank",
    "dialog_alliance_requestDiplomacy_exp": "This request will expire in:",
    "dialog_alliance_requestAccepted_header": "Request accepted",
    "dialog_alliance_requestAccepted_desc_pact": "The alliance {0} has accepted your offer of a pact.",
    "dialog_alliance_requestAccepted_desc_agreement": "The alliance {0} has accepted your offer of a non-aggression agreement.",
    "dialog_alliance_requestRejected_header": "Request refused",
    "dialog_alliance_requestRejected_desc_pact": "The alliance {0} has unfortunately refused your offer of a pact.",
    "dialog_alliance_requestRejected_desc_agreement": "The alliance {0} has unfortunately refused your offer of a non-aggression agreement.",
    "dialog_alliance_list_pacts": "Pacts ({0}/{1})",
    "dialog_alliance_list_agreements": "Non-aggression agreements ({0}/{1})",
    "dialog_alliance_list_wars": "Wars",
    "alert_maxDiplomacy_header": "Diplomacy not possible",
    "alert_maxDiplomacy_desc_pact": "Your alliance has reached the maximum number of pacts! Terminate one of these pacts if you would like to create a new one.",
    "alert_maxDiplomacy_desc_agreement": "Your alliance has reached the maximum number of non-aggression agreements! Terminate one of these agreements if you would like to create a new one.",
    "dialog_alliance_chronic12_6": "The alliance smithy has been upgraded to level {0}",
    "dialog_welcome_whatsnew_copy_1": "Here you can take another look at the exciting new things that have been happening lately!",
    "dialog_welcome_whatsnew_copy_2": "Capture trading metropolises with your alliance and increase your food production!",
    "dialog_welcome_whatsnext_copy_1": "",
    "dialog_welcome_whatsnext_copy_2": "Stay tuned! Lots of new and exciting things are coming your way soon!",
    "message_autoWar_subject": "War!",
    "message_autoWar_enemy_attack": "The alliance {0} has attacked a member of your alliance!\nWar now reigns between your alliances. Show no mercy!",
    "message_autoWar_enemy_sabotage": "The alliance {0} has tried to sabotage a member of your alliance!\nWar now reigns between your alliances. Show no mercy!",
    "message_autoWar_enemy_declare": "The alliance {0} has declared war on you! Prepare your counter-attack!",
    "message_autoWar_ownAlliance_declare": "{0} has declared war on the alliance {1}! Prepare for some mighty battles!",
    "message_autoWar_ownAlliance_attack": "A member of your alliance has attacked a castle lord in the {0} alliance!\nWar now reigns between your alliances. Show no mercy!",
    "message_autoWar_ownAlliance_sabotage": "A member of your alliance has tried to sabotage a member of alliance {0}! War now reigns between your alliances. Show no mercy!",
    "dialog_allianceDiplomacy_autoWar": "Automatic declaration of war",
    "dialog_allianceDiplomacy_offerPeace_title": "Propose peace",
    "dialog_allianceDiplomacy_peaceOffer_title": "Peace proposal",
    "dialog_allianceDiplomacy_peaceOffer_copy": "The alliance {0} has sent you a peace proposal. Accept it to end the war between your two alliances. The peace proposal will expire soon, however, so make up your mind fast!",
    "dialog_allianceDiplomacy_peaceOffer_rejectOffer": "Reject proposal",
    "dialog_allianceDiplomacy_peaceOffer_acceptOffer": "Accept the offer",
    "dialog_allianceDiplomacy_peaceOffer_deadline": "You have until {0} to accept this peace proposal.",
    "dialog_allianceDiplomacy_offerPeace_copy": "Send a peace proposal to the alliance {0}. If your opponents accept your offer, both sides will cease all attacks and an age of peace can begin.",
    "message_peace_title": "Peace!",
    "dialog_allianceDiplomacy_peaceOffer_timeLeft": "Time remaining:",
    "message_peace_copy": "The war with the alliance {0} has come to an end! Your warriors have laid down their arms and will now part ways in peace.",
    "message_peace_infoNeutralAlliance": "Information about this alliance",
    "dialog_declinedPeace_copy": "Youve decided to continue the war against the alliance {0} and bring your enemies to their knees!",
    "message_declinedPeace_copy": "Your peace proposal was refused! Now your warriors wont stop until the very last castle lord in the alliance {0} has been forced to surrender!",
    "dialog_allianceDiplomacy_peaceOffer_endWar": "Would you like to end the war with this alliance?",
    "dialog_legendTemple_offensive": "Legendary skills - Attack",
    "dialog_legendTemple_defensive": "Legendary skills - Defense",
    "dialog_legendTemple_overviewAttack": "Attack",
    "dialog_legendTemple_overviewDefense": "Defense",
    "dialog_legendTemple_1_desc": "Reduces the enemys castle gate protection by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_nextLevel": "At the next stage:",
    "dialog_legendTemple_skillCost": "Cost:",
    "dialog_legendTemple_reset": "Reset",
    "dialog_legendTemple_1_name": "Gate smasher",
    "dialog_legendTemple_2_name": "Five-finger discount",
    "dialog_legendTemple_3_name": "Honor and duty",
    "dialog_legendTemple_4_name": "Iron fist",
    "dialog_legendTemple_5_name": "Prying eyes",
    "dialog_legendTemple_6_name": "Impatient",
    "dialog_legendTemple_7_name": "Deadeye",
    "dialog_legendTemple_8_name": "Penny-pincher",
    "dialog_legendTemple_9_name": "Annihilator",
    "dialog_legendTemple_10_name": "Relentless",
    "dialog_legendTemple_11_name": "Ruthless",
    "dialog_legendTemple_12_name": "Ferocious",
    "dialog_legendTemple_13_name": "Rich in experience",
    "dialog_legendTemple_14_name": "Heart of steel",
    "dialog_legendTemple_15_name": "Wall stormer",
    "dialog_legendTemple_16_name": "Resolute",
    "dialog_legendTemple_17_name": "Fleet of foot",
    "dialog_legendTemple_18_name": "Glorious",
    "dialog_legendTemple_19_name": "No place like home",
    "dialog_legendTemple_20_name": "Sword brother",
    "dialog_legendTemple_21_name": "Insatiable",
    "dialog_legendTemple_22_name": "Always prepared",
    "dialog_legendTemple_23_name": "Sharpshooter",
    "dialog_legendTemple_24_name": "Battle-thirsty",
    "dialog_legendTemple_25_name": "Walking on water",
    "dialog_legendTemple_26_name": "Hard-hitting",
    "dialog_legendTemple_27_name": "Gatekeeper",
    "dialog_legendTemple_28_name": "Safekeeper",
    "dialog_legendTemple_29_name": "Contractor",
    "dialog_legendTemple_30_name": "Steadfast",
    "dialog_legendTemple_31_name": "Night watch",
    "dialog_legendTemple_32_name": "Experienced",
    "dialog_legendTemple_33_name": "Eagle eye",
    "dialog_legendTemple_34_name": "Supreme commander",
    "dialog_legendTemple_35_name": "Charisma",
    "dialog_legendTemple_36_name": "Nerves of steel",
    "dialog_legendTemple_37_name": "Shoulder to shoulder",
    "dialog_legendTemple_38_name": "Firefighter",
    "dialog_legendTemple_39_name": "Fearless",
    "dialog_legendTemple_40_name": "Remorseless",
    "dialog_legendTemple_41_name": "Shield wall",
    "dialog_legendTemple_42_name": "Hand-to-hand combat",
    "dialog_legendTemple_43_name": "Treasure hunter",
    "dialog_legendTemple_44_name": "Tenacious",
    "dialog_legendTemple_45_name": "Logistical genius",
    "dialog_legendTemple_46_name": "Stalwart",
    "dialog_legendTemple_47_name": "Hoarder",
    "dialog_legendTemple_48_name": "Technical innovator",
    "dialog_legendTemple_49_name": "True aim",
    "dialog_legendTemple_50_name": "Unbeatable",
    "dialog_legendTemple_51_name": "Bottomless depths",
    "dialog_legendTemple_52_name": "Strong-willed",
    "dialog_legendTemple_3_desc": "Increases honor points earned by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_4_desc": "Increases the combat strength of melee soldiers by {0} in attacks. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_5_desc": "Gives you {0} more agents. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_6_desc": "Reduces the waiting time until you can attack a castle lord again by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_7_desc": "Increases the combat strength of ranged soldiers by {0} in attacks. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_8_desc": "Reduces army travel costs by {0}.",
    "dialog_legendTemple_9_desc": "{0} chance of destroying the enemys buildings when looting. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_10_desc": "Gives you an extra wave of attack. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_11_desc": "Increases the soldier limit on the front by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_12_desc": "Increases the fire damage you cause by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_13_desc": "Increases the legendary experience points earned from attacks by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_14_desc": "Increases the combat strength of melee soldiers by {0} in attacks. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_15_desc": "Reduces the enemys wall protection by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_16_desc": "Increases the combat strength of attackers in the courtyard by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_17_desc": "Increases travel speed by {0} on the outbound journey. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_18_desc": "Increases the glory points earned from attacks by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_19_desc": "Increases travel speed on the return journey by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_20_desc": "Increases the soldier limit on the flanks by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_21_desc": "Increases the armys looting capacity by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_22_desc": "Increases the tool limit on the flanks by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_23_desc": "Increases the combat strength of ranged soldiers by {0} in attacks. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_24_desc": "Gives you an extra wave of attack. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_25_desc_short": "-{0}% enemy moat protection",
    "dialog_legendTemple_26_desc": "Increases combat strength by {0} in attacks - only applies against castle lords with a legendary level.",
    "dialog_legendTemple_27_desc": "Increases castle gate protection by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_28_desc": "Decreases the resources lost to looting by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_29_desc": "Increases the legendary experience points received when constructing and upgrading buildings by {0}.",
    "dialog_legendTemple_30_desc": "Increases the combat strength of melee soldiers by {0} in defense. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_31_desc": "Increases the number of city guards by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_32_desc": "Increases the legendary experience points received from all defensive battles by {0}.",
    "dialog_legendTemple_33_desc": "Increases the combat strength of ranged soldiers by {0} in defense. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_34_desc": "Increases travel speed by {0} when capturing / occupying - only applies against castle lords with a legendary level and NPC targets.",
    "dialog_legendTemple_35_desc": "Increases the number of armed citizens and militia in your castle by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_36_desc": "Increases the number of units on your castle wall by {0} - only applies against castle lords with a legendary level.",
    "dialog_legendTemple_37_desc": "Increases the number of units on your castle wall by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_38_desc": "Reduces the fire damage caused by enemy attacks by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_39_desc": "Increases legendary experience points earned from attacks on NPC targets by {0}.",
    "dialog_legendTemple_40_desc": "Increases the combat strength of melee soldiers by {0} in defense. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_41_desc": "Increases castle wall protection by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_42_desc": "Increases the combat strength of defenders in the courtyard by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_43_desc": "Increases the chance of finding better equipment by {0}.",
    "dialog_legendTemple_44_desc": "Increases the glory points earned from defense by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_45_desc": "Increases travel speed on the return journey by {0}. Only applies to battles against NPC targets.",
    "dialog_legendTemple_46_desc": "Increases the number of units on your castle wall by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_47_desc": "Increases the amount of resources protected from looting by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_48_desc": "Gives you {0} more castle wall slots for tools on the flanks. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_49_desc": "Increases the combat strength of ranged soldiers by {0} in defense. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_50_desc": "Increases the combat strength of defenders in the courtyard by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_51_desc": "Increases moat protection by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_legendTemple_52_desc": "Increases combat strength by {0} in defense - only applies against castle lords with a legendary level.",
    "dialog_legendTemple_tierLocked": "Allocate another {0} points to the previous level to unlock this legendary skill.",
    "dialog_legendTemple_prevTierLocked": "Unlock all of the previous levels first.",
    "dialog_legendTemple_superSkill": "Master skill",
    "dialog_legendCooldown_skipHeader": "Reset points",
    "dialog_legendTemple_skip": "Available again in:",
    "dialog_legendTemple_skip_text": "You have to wait before you can reset your legendary skills again.",
    "dialog_legendtemple_name": "Hall of legends",
    "dialog_legendtemple_shortInfo": "Unlocks legendary skills",
    "dialog_legendtemple_upgradeInfo": "Grants one extra legendary point per upgrade level",
    "dialog_legendTemple_espionageTrue": "This espionage report takes into account the legendary skills of the castle lord spied upon. For castle lords without a legendary level, these have no effect.",
    "dialog_legendTemple_espionageFalse": "This espionage report does not take into account the legendary skills of the castle lord spied upon. The castle lords legendary skills would have an effect on other castle lords with legendary levels, however.",
    "dialog_buildingInfo_xp_legend": "Legendary experience points after building",
    "dialog_legendTemple_1_desc_short": "-{0}% enemy gate protection",
    "dialog_legendTemple_2_desc_short": "+{0}% resources looted",
    "dialog_legendTemple_3_desc_short": "+{0}% honor",
    "dialog_legendTemple_4_desc_short": "+{0}% melee soldiers combat strength",
    "dialog_legendTemple_7_desc_short": "+{0}% ranged soldiers combat strength",
    "dialog_legendTemple_9_desc_short": "+{0}% chance of destroying buildings",
    "dialog_legendTemple_10_desc_short": "+{0} wave of attack",
    "dialog_legendTemple_11_desc_short": "+{0}% soldier limit on the front",
    "dialog_legendTemple_12_desc_short": "+{0}% building damage",
    "dialog_legendTemple_14_desc_short": "+{0}% melee soldiers combat strength",
    "dialog_legendTemple_15_desc_short": "-{0}% enemy wall protection",
    "dialog_legendTemple_17_desc_short": "+{0}% travel speed on the outbound journey",
    "dialog_legendTemple_18_desc_short": "+{0}% glory points",
    "dialog_legendTemple_20_desc_short": "+{0}% soldier limit on the flanks",
    "dialog_legendTemple_23_desc_short": "+{0}% ranged soldiers combat strength",
    "dialog_legendTemple_28_desc_short": "-{0}% loss to looting",
    "dialog_legendTemple_30_desc_short": "+{0}% melee soldiers combat strength",
    "dialog_legendTemple_33_desc_short": "+{0}% ranged soldiers combat strength",
    "dialog_legendTemple_34_desc_short": "+{0}% travel speed",
    "dialog_legendTemple_38_desc_short": "-{0}% damage from fire",
    "dialog_legendTemple_40_desc_short": "+{0}% melee soldiers combat strength",
    "dialog_legendTemple_41_desc_short": "+{0}% wall protection",
    "dialog_legendTemple_43_desc_short": "+{0}% chance of finding better equipment",
    "dialog_legendTemple_44_desc_short": "+{0}% glory points",
    "dialog_legendTemple_49_desc_short": "+{0}% ranged soldiers combat strength",
    "dialog_legendTemple_51_desc_short": "+{0}% moat protection",
    "dialog_legendTemple_52_desc_short": "+{0}% combat strength for all units",
    "dialog_battleLog_legendTemple_tooltip_header": "Legendary skills:",
    "dialog_legendTemple_titleOverview": "Overview",
    "dialog_legendTemple_remainingPoints": "Points remaining:",
    "dialog_legendTemple_info": "Use legendary points to increase the strength of your attack or defense. Unlock powerful master skills to always stay one step ahead of your enemies.",
    "dialog_legendTemple_superSkillCounter": "Master skills ({0}/{1}):",
    "dialog_legendTemple_infoAttack": "You can improve your attack skills here. Distribute points into the available levels to unlock more skills and master skills. Select a skill to see more information about it.",
    "dialog_legendTemple_infoDefense": "You can improve your defense skills here. Distribute points into the available levels to unlock more skills and master skills. Select a skill to see more information about it.",
    "dialog_legendTemple_lockedWord": "Blocked",
    "dialog_legendTemple_increaseSkill": "Improve",
    "dialog_legendTemple_spendPointsSingular": "Allocate 1 more point to the previous level to unlock this one.",
    "dialog_legendTemple_spendPointsPlural": "Allocate another {0} points to the previous level to unlock this one.",
    "dialog_legendTemple_tierLockedSingular": "Allocate 1 more point to the previous level to unlock this legendary skill.",
    "dialog_legendTemple_resetPointsText": "Do you really want to reset all your legendary points?",
    "dialog_legendTemple_skipText": "You have to wait before you can reset your legendary skills again. Skip waiting time?",
    "dialog_legendTemple_SkillPointSingular": "Legendary point",
    "dialog_legendTemple_SkillPointPlural": "Legendary points",
    "message_island_reset_header": "The Storm Islands",
    "message_island_firstTime_copy": "Well then, castle lord? Do you feel up to a real challenge? East of the empire are the Storm Islands, my home. This is the only place in the world where you can find aquamarine, a highly prized precious stone. The nobles will gladly reward the alliances that collect the most aquamarine before the moon storm lays waste to the islands. Travel to the Storms realm now and rise to the challenge!",
    "message_island_reset_copy": "Once again, the moon storm has swept through the Storm Islands with ferocious power and laid waste to the bases of all the castle lords!\nHowever, every disaster brings the possibility of a new beginning. Return to the Realm of the Storms with your alliance, plunder precious aquamarine, and become the new Storm Lord!",
    "dialog_kingdom_start_islandDescription": "You can find aquamarine on the Storm Islands. But beware! The moon storm regularly washes everything away. Build cargo ships in time to protect your aquamarine so you can give it to the nobles for rewards.",
    "dialog_kingdom_start_islandPoints": "Alliance cargo points:",
    "dialog_kingdom_start_overview": "Ranking and title:",
    "dialog_island_aquamarinShop_copy": "Well then, castle lord, did you get a big haul? I will happily trade you some valuable rewards for your aquamarine – with no waiting time and for a decent price of course!",
    "dialog_island_aquamarinShop_tooltip": "Lunas trade boat",
    "dialog_island_aquamarinShop_noAquamarin_header": "Not enough aquamarine!",
    "dialog_island_toolShop_copy": "Island warfare is fiendish, but my tools will give you the upper hand. They only cost a little.",
    "dialog_island_toolShop_tooltip": "Weapons traders camp",
    "dialog_nameCastle_copy_resourceIsland": "Youve successfully occupied a resource island! What would you like to call your new island?",
    "dialog_nameCastle_insertTitle_resourceisland": "New name of this resource island:",
    "dialog_alliance_chronic_island_01": "The alliance has achieved place {0} in aquamarine collection",
    "dialog_alliance_chronic_title_01": "{0} has been awarded the title of &quot;{1}&quot; by the Storm Lord",
    "dialog_alliance_chronic_wonWood": "The alliance has won {0} wood",
    "dialog_alliance_chronic_wonStone": "The alliance has won {0} stone",
    "dialog_alliance_chronic_wonCoin": "The alliance has won {0} coins",
    "dialog_alliance_chronic_wonRubies": "The alliance has won {0} rubies",
    "dialog_island_titleMessage_gainedGoodTitle_header": "Title received!",
    "dialog_island_titleMessage_gainedGoodTitle_copy": "What glorious news! Storm Lord {0} has given you the honorable title of &quot;{1}&quot;! This special title will be displayed instead of your customary one. The effect of your normal title will remain, however.",
    "dialog_island_titleMessage_gainedBadTitle_copy": "This calls for revenge! Storm Lord {0} has given you the dishonorable title of &quot;{1}&quot;! This disgraceful title will be displayed instead of your customary one. The effect of your normal title will remain, however.",
    "dialog_island_titleMessage_lostTitle_header": "Title lost!",
    "dialog_island_titleMessage_lostTitle_copy": "Storm Lord {0} has stripped you of the title of &quot;{1}&quot;. As a result, you lose all of its positive or negative effects.",
    "dialog_island_titleMessage_kingLeft_copy": "Storm Lord {0} has left your alliance and youve lost your title of &quot;{1}&quot; as a result. Only castle lords in the same alliance as the Storm Lord can bear honorable titles. This means youve also lost all the positive effects from the title.",
    "dialog_island_titleMessage_playerLeft_copy": "Since youre no longer a member of the same alliance as Storm Lord {0}, your honorable title of &quot;{1}&quot; has been revoked.",
    "dialog_island_titleMessage_newLeft": "New Storm Lord!",
    "dialog_island_allianceRanglist_header": "Cargo points rankings",
    "dialog_island_eventEnd_header": "The moon storm has raged",
    "dialog_island_forLeader_header": "For the alliance leader",
    "dialog_island_manual_page1_header": "Welcome to the Storm Islands! Adventures and treasures are coming your way!",
    "dialog_island_manual_page1_textbox1": "Collect aquamarine",
    "dialog_island_manual_page1_textbox2": "Collect treasures and rewards",
    "dialog_island_manual_page1_textbox3": "Become the Storm Lord, the King of the Storm Islands",
    "dialog_island_manual_page2_header": "Collect precious aquamarine",
    "dialog_island_manual_page2_textbox1": "Aquamarine can be collected by plundering resource islands, by attacking the fortresses of the Storm natives, or by battling other castle lords.",
    "dialog_island_manual_page7_textbox2": "The leader of the top alliance will be named Storm Lord, the new ruler of the Storm Islands.",
    "dialog_island_manual_page7_textbox3": "The Storm Lord can award special titles to other castle lords. The titles can have either positive or negative effects for the lords who bear them.",
    "dialog_island_pointReward_copy": "Reward for {0} points",
    "dialog_island_titleMenu_copy_forOther": "The Storm Lord can award special titles to other castle lords. These titles cannot be awarded to more than one castle lord at the same time. Furthermore, no castle lord can hold more than one title at the same time.",
    "dialog_island_titleMenu_error": "Invalid selection",
    "dialog_island_titleMenu_error_alliance": "This castle lord isnt in your alliance! Titles with positive effects can only be awarded to members of your own alliance.",
    "dialog_island_titleMenu_error_level": "The castle lord youve selected has too low a level to receive a title.",
    "dialog_island_titleMenu_error_name": "There is no castle lord with this name.",
    "dialog_island_titleMenu_error_same": "Youve already awarded a title to this castle lord.",
    "dialog_island_titleMenu_error_self": "You cant award a title to yourself.",
    "dialog_island_titleMenu_header": "Awarding titles",
    "dialog_island_titleMenu_kingName": "Current Storm Lord",
    "dialog_island_titleMenu_negative_title": "Dishonorable titles",
    "dialog_island_titleMenu_positive_title": "Honorable titles",
    "dialog_island_titleMenu_title_give": "Award this title to a castle lord",
    "dialog_island_titleMenu_title_give_header": "Award title",
    "dialog_island_titleMenu_title_take_header": "Revoke title",
    "dialog_island_titleMenu_title_text_give": "This awards the title of &quot;{0}&quot;. If the title has already been awarded, youll have to wait a while before you can award it again.",
    "dialog_island_titleMenu_title_text_giveAgain": "This awards the title of &quot;{0}&quot; to another castle lord. Castle lord {1} currently holds this title.",
    "dialog_island_titleMenu_title_unassigned": "Unawarded title",
    "dialog_island_titleMenu_title_wait": "This title can only be awarded to another castle lord in {0}.",
    "dialog_island_top1Reward_copy": "Top 1 reward",
    "dialog_island_topXReward_copy": "Top {0} reward",
    "dialog_islandListOverview_title": "Resource islands",
    "dialog_npcName_27": "Luna Stormrider",
    "dialog_rankreward_king_copy": "The victorious alliances leader earns the unique title of Storm Lord and earns the right to award other special titles.",
    "dialog_rankreward_reward_alliance": "Reward for the alliance:",
    "message_header_island_reward": "Your reward",
    "message_header_island_reward_alliance": "Best alliance",
    "message_header_island_reward_stormlord": "Appointed as Storm Lord!",
    "message_header_island_reward_topx": "Top {0} reward",
    "dialog_island_forTreasury_header": "For the alliance funds",
    "dialog_island_forMembers_header": "For alliance members",
    "kingdom_island_village_countdown_copy": "Occupation time:",
    "kingdom_island_village_desc": "Plunder resource islands to get your hands on a variety of resources. You can do this by occupying the islands for a certain time and defending them against enemies. If you hold the island until the end of the occupation time, the island will sink and you will receive all of the resources available there.",
    "island_dungeon_desc": "Storm forts are islands where the hostile Storm natives live. The storm forts protect valuable resources that you can loot. Keep in mind, however, that these islands will sink into the sea after a certain number of attacks, as they are constantly being buffeted by storms.",
    "dialog_alliance_stormIslands_header": "Storm Islands overview",
    "dialog_alliance_stormIslands_desc": "Travel to the Storm Islands and build cargo ships before the moon storm hits. This will earn you cargo points and win your alliance countless rewards.",
    "dialog_island_titleMessage_resetTitle_copy": "The moon storm has ravaged the Storm Islands once more! Among the alliances that collected aquamarine, the castle lord {0} has been named the new Storm Lord. The new Storm Lord will award all titles anew. You will therefore lose your current title and all its positive or negative effects.",
    "dialog_island_titleMessage_newLeft_copy": "The great moon storm has roared and raged and violent floods have swept through the Storm Islands. Unfortunately your alliance wasnt able to collect the most cargo points this time! Castle lord {0} from the alliance {1} has been named the new Storm Lord. As a result, youve lost your title and all the privileges associated with it.",
    "dialog_island_mail_reminder_title": "Theres a storm brewing",
    "dialog_islandRank_teaser": "Set sail to the kingdom and earn rewards for your alliance!",
    "dialog_island_header": "Storm Islands",
    "dialog_island_awardTitles": "Award titles",
    "dialog_island_yourAlliRank": "Your alliance rank",
    "dialog_island_currentRewards": "Currently attainable rewards",
    "dialog_island_overview_notJoined": "Join the event and receive these rewards!",
    "dialog_island_rewards_teaser": "Alliance members who travel to the Storm Islands can earn fantastic rewards!",
    "dialog_island_rewards_eligible": "Your alliance is currently eligible for these rewards",
    "dialog_island_rewards_otherRewards": "Collect more cargo points to earn these rewards",
    "dialog_island_forLeader_copy": "The alliance leader will be declared Storm Lord and can then award special titles to other castle lords.",
    "dialog_island_manual_page2_textbox2": "Keep in mind that storm forts will sink after a certain number of attacks and wont emerge again for a while.",
    "dialog_island_manual_page3_header": "Resource islands must be plundered",
    "dialog_island_manual_page3_textbox": "Resource islands have to be occupied and defended for a certain time. If the occupation is successful, you will receive all the wood, stone, or aquamarine available there and the island will sink.",
    "dialog_island_manual_page4_textbox": "Build cargo ships to protect your aquamarine from the moon storm. This will help your alliance to earn cargo points and move up in the monthly rankings.",
    "dialog_island_manual_page6_textbox1": "The more cargo points your alliance has collected by the time the moon storm hits, the better the rewards you will receive.\n\nCastle lords who are not in alliances wont receive any rewards after the storm, but they can profit from quests and Lunas trade boat.",
    "dialog_island_manual_page6_textbox2": "You can either collect aquamarine or swap it for useful items and tools on Luna Stormriders trade boat.",
    "dialog_island_titleMenu_title_selectPlayer": "Select player",
    "dialog_island_titleMenu_title_newPlayer": "Do you want to award the title to this player?",
    "dialog_island_titleMenu_title_alreadyAssigned": "Search for another player to award this title to. You can also revoke the title from its current holder.",
    "dialog_islandListOverview_emptyHeader": "You havent occupied any islands yet!",
    "dialog_islandListOverview_emptyDesc": "Successfully occupy islands for a certain time in order to receive resources. A list of all the islands you occupy will appear here.",
    "dialog_island_eventEnd_description_copy": "Powerful floods have swept through the Storm Islands, washing away the island castle and unsecured aquamarine. Your troops got out just in time, however, and are on their way home. Do you dare to try again?",
    "dialog_island_eventEnd_allianceWon_copy": "Victory! Your alliance has collected the most aquamarine and every member has been rewarded. Your leader has even been named Storm Lord and can now award titles with positive or negative effects.",
    "dialog_island_eventEnd_allianceKing_copy": "Victory! Your alliance has collected the most aquamarine. As the triumphant leader, you have been named the new Storm Lord and can now award titles with positive or negative effects. Honor or shame - the power lies in your hands.",
    "dialog_island_eventEnd_noAlliance_copy": "Unfortunately you wont receive any rewards for your cargo points. You need to belong to an alliance for this. You can trade your aquamarine with Luna Stormrider, however.",
    "dialog_islandMessage_reward": "Your alliance has collected {0} cargo points in the battle for the Storm Islands! Youll now receive generous rewards for your alliance and all its members.",
    "dialog_islandMessage_reward_topx": "Success! Your alliance has made it into the top {0} in the battle for the Storm Islands. Each member will now receive an exclusive reward.",
    "dialog_islandMessage_reward_alliance": "Your alliance has collected the most cargo points! Your leader will now be named the new Storm Lord. All hail the Storm Lord!",
    "dialog_islandMessage_reward_stormlord": "Your alliance has collected the most cargo points! You will now be named the new Storm Lord. All hail the Storm Lord!",
    "dialog_alliance_chronic_king": "Our leader {0} has been named the Storm Lord",
    "dialog_island_titleMenu_title_searchOtherPlayer": "Search for another player",
    "dialog_island_titleMenu_title_searchName": "By name",
    "dialog_castellanName_13": "Island castellan",
    "dialog_island_titleMenu_error_countdown": "You have to wait {0} before you can assign this title to another player.",
    "dialog_island_membersRanglist_header": "Your alliance",
    "kingdom_island_village_sinking_copy": "Island is being relocated",
    "optimization_factionhospital_upgrade_info": "Increases the space for wounded units and raises the minimum number of defenders you can redeploy directly after battle",
    "releaseUnknown_dialog_alliance_rankinfo0": "Head of the alliance. Can appoint a new leader, award the rank of general, change the alliance description, assign ranks to members, invite castle lords, expel members, make announcements, write mass messages, create alliance bookmarks, upgrade the alliance, and engage in alliance diplomacy.",
    "releaseUnknown_dialog_alliance_rankinfo1": "Right hand of the leader. Can award the rank of general, change the alliance description, assign ranks to members, invite castle lords, expel members, make announcements, write mass messages, create alliance bookmarks, upgrade the alliance, and engage in alliance diplomacy.",
    "releaseUnknown_dialog_alliance_rankinfo2": "Alliance commander. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, create alliance bookmarks, upgrade the alliance, and engage in alliance diplomacy.",
    "releaseUnknown_dialog_alliance_rankinfo3": "Responsible for finances. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, create alliance bookmarks, upgrade the alliance, and engage in alliance diplomacy.",
    "releaseUnknown_dialog_alliance_rankinfo4": "Manages relations with other alliances. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, create alliance bookmarks, upgrade the alliance, and engage in alliance diplomacy.",
    "releaseUnknown_dialog_alliance_rankinfo5": "Recruits and trains new members. Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, create alliance bookmarks, upgrade the alliance, and engage in alliance diplomacy.",
    "releaseUnknown_dialog_alliance_rankinfo6": "Can change the alliance description, assign the ranks sergeant and member, invite castle lords, expel members, make announcements, write mass messages, create alliance bookmarks, upgrade the alliance, and engage in alliance diplomacy.",
    "releaseUnknown_dialog_alliance_rankinfo7": "Can invite castle lords, expel members, promote novices to members, make announcements, write mass messages, and create alliance bookmarks.",
    "releaseUnknown_dialog_alliance_rankinfo8": "Basic member with no special administrative rights. Can send mass messages and create alliance bookmarks.",
    "releaseUnknown_dialog_alliance_rankinfo9": "A new alliance comrade who is still in their probationary period. No special administrative rights. Can send mass messages and create alliance bookmarks. A novice will be automatically removed from the alliance if their castle turns to ruins.",
    "dialog_friends_inviteButton": "Invite friends now!",
    "dialog_referFriend_inviteDialog_condition_levelFriends": "{0} friends at level {1}",
    "dialog_friends_header": "Invite friends",
    "dialog_friends_facebook_connect": "Connect",
    "dialog_friends_facebook_disconnect": "Disconnect",
    "dialog_friends_facebook_desc": "Invite your friends to Empire: Four Kingdoms. Youll get valuable rewards when they reach certain levels!",
    "dialog_friends_teaser": "Fight alongside your friends!",
    "dialog_friends_friendsListButton": "Friends list",
    "dialog_friends_rewards": "Rewards ({0}/{1})",
    "dialog_friends_rewardLevel": "If your friends reach level {0}:",
    "dialog_friends_rewardFriend_singular": "1 friend",
    "dialog_friends_rewardFriend_plural": "{0} friends",
    "dialog_friendsList_header": "Friends list",
    "dialog_friendsList_inviter": "You were invited by",
    "dialog_friendsList_invitees": "Invited by you",
    "dialog_friendsList_emptyList": "None of your friends have started playing yet",
    "dialog_friendJoined_messageHeader": "Your friend started playing!",
    "dialog_friendJoined_desc": "Your friend has just arrived in the kingdom! We let them know your player name and location on the world map. You should send them resources and a message, or invite them to your alliance!",
    "dialog_friendJoined_facebook": "{0} has started playing Empire: Four Kingdoms!",
    "dialog_inviteConfirmed_messageHeader": "Your friends details",
    "dialog_inviteConfirmed_desc": "You were invited by {0}. We let them know your player name and location on the world map.",
    "dialog_inviteConfirmed_find": "Find your friend on the world map!",
    "dialog_inviteConfirmed_mail": "Send your friend a message!",
    "dialog_inviteConfirmed_bookmark": "Bookmark your friends main castle!",
    "dialog_friendOtherServer_messageHeader": "A faraway friend",
    "dialog_friendOtherServer_desc": "Your friend started playing Empire: Four Kingdoms. Unfortunately they were sent to a land so far away that we cant find them.",
    "dialog_friendReward_messageHeader": "Friendship reward",
    "dialog_friendReward_desc": "Your friend {0} has reached level {1}. Since you invited them to play the game, you get a reward!",
    "dialog_friendReward_inviteFriends": "Invite friends",
    "dialog_referFriend_inviteDialog_condition_levelFriends_singular": "1 friend at level {0}",
    "friend_yourReward": "Your reward!",
    "friend_nextReward": "Next reward!",
    "friend_allRewards": "Youve collected all the rewards!",
    "friend_inviteFriends": "Invite more friends to get more rewards!",
    "facebook_login_header": "Welcome to Empire: Four Kingdoms!",
    "facebook_login_desc": "A friend has invited you to the game. Connect to Facebook so that we can send you to the same server and you can go into battle together!",
    "facebook_login_join": "Join your friend now!",
    "dialog_fbConnectNow_wall": "We wont post on your Facebook timeline!",
    "facebook_login_warning_desc": "Connect to Facebook now or you could end up on a different server from your friend! Then you wouldnt be able to contact each other and your friend wont receive any rewards for inviting you.",
    "facebook_login_warning_continue": "Continue without connecting?",
    "facebook_connectOption": "Connect to Facebook",
    "dialog_friendJoined_facebook_dummy": "Your friend has started playing Empire: Four Kingdoms!",
    "dialog_saveAccount_noFacebook": "You can also connect your player account to your Facebook profile.",
    "dialog_saveAccount_noEmail": "Save your player account using your email address!",
    "dialog_saveAccount_connectedEmail": "Your player account is connected to:",
    "dialog_saveAccount_connectedFacebook": "Your player account is now connected to Facebook!",
    "dialog_fbConnectNow_header": "Connect now!",
    "dialog_fbConnectNow_desc": "Connect to your Facebook profile now and gain lots of advantages, such as the ability to log in from any device or the chance to invite your friends and earn rewards for it.",
    "dialog_fbConnectNow_reward": "Connect to Facebook to earn great rewards!",
    "dialog_fbConnectNow_later": "Later",
    "dialog_fbAlreadyUsed_header": "Already connected",
    "dialog_fbAlreadyUsed_desc": "This Facebook profile is already connected to an Empire: Four Kingdoms player account! Do you want to log in to this account?",
    "dialog_fbConfirmTransfer_header": "Confirm transfer",
    "dialog_fbConfirmTransfer_desc_savedMail": "Do you want to log in to the other player account now? You will only be able to access this account using your email address and password from now on.",
    "dialog_fbConfirmTransfer_desc_notSaved": "Do you want to log in to the other player account now? Keep in mind that you will then be unable to access this account.",
    "facebook_login": "Log in with Facebook",
    "facebook_logout": "Log out of Facebook",
    "dialog_fbConfirmTransfer_desc_savedFacebook": "Do you want to log in to the other player account now? You can access your current account at any time through the Facebook profile connected to it.",
    "dialog_fbConfirmTransfer_desc_savedBoth": "Do you want to log in to the other player account now? You can access your current account at any time through the Facebook profile connected to it or by entering your saved email address and password.",
    "dialog_friendsList_desc_empty": "None of your friends have joined yet. Invite your friends via Facebook and play together!",
    "dialog_friendsList_desc_normal": "Here you can see an overview of your friends. Invite new friends via Facebook.",
    "dialog_friendsList_desc_normal_withGift": "Here you can see an overview of your friends and send them gifts. Invite new friends via Facebook.",
    "dialog_friendsList_filter_allFriends": "All",
    "dialog_friendsList_filter_invitedFriends": "Invited",
    "dialog_friendsList_friends_otherInstance": "Foreign world",
    "dialog_giftList_header": "Gifts",
    "dialog_giftList_desc_empty": "You currently have no gifts. Invite more friends to receive more gifts!",
    "dialog_giftList_desc_normal": "Each friend can only send you 1 gift at a time. Invite more friends to receive more gifts!",
    "dialog_giftsReceived_title": "Gift received",
    "dialog_giftsReceived_copy": "A gift from your friend: {0}.\nMaybe you would like to show your gratitude and send a gift of your own!",
    "dialog_friendsList_desc_noConnection": "Connect to Facebook to access your friends list!",
    "dialog_friendsList_waitingTime": "Waiting time:",
    "dialog_attackPlanning_autofill_fillFlanks": "Autofill",
    "dialog_attackPlanning_autofill_allWaves": "All waves",
    "dialog_attackPlanning_autofill_selectedWaves": "Selected waves",
    "dialog_attackPlanning_autofill_title": "Select waves",
    "dialog_attackPlanning_autofill_copy1": "Automatically fills the front and both flanks of the attack wave youve selected. It always creates the strongest attack formation possible.",
    "dialog_attackPlanning_autofill_copy2": "Fill waves?",
    "dialog_attackPlanning_autofill_wave1": "Wave 1",
    "dialog_attackPlanning_autofill_wave2": "Wave 2",
    "dialog_attackPlanning_autofill_wave3": "Wave 3",
    "dialog_attackPlanning_autofill_wave4": "Wave 4",
    "dialog_attackPlanning_autofill_wave5": "Wave 5",
    "dialog_attackPlanning_autofill_wave6": "Wave 6",
    "dialog_attackPlanning_comEffect_alert": "By changing your general, you have lowered the maximum number of soldiers you can select. Reduce your troop size in order to attack.",
    "tut_tax_openTaxDialog_copy": "Tap the money bag to open the tax window.",
    "tut_tapOnFreeSkip_copy_OLD": "Powerful castle lords have no time for waiting! Tap the highlighted button to skip construction time for free.",
    "tut_tapOnBuilding_copy_OLD": "Select the building.",
    "tut_tapOnUpgrade1_copy_OLD": "Tap &quot;Upgrade&quot; in the ring menu.",
    "tut_tapOnUpgrade2_copy_OLD": "Now upgrade the building!",
    "tut_tax_waitForTax_copy_OLD": "Ill go collect the taxes and return in 10 minutes.",
    "tut_addSiegeTools_copy": "Lets now build some siege weapons!\n\nOpen the Military menu and click on &quot;Produce tools&quot;.",
    "tut_produceSiegeTools_copy": "Tap the highlighted button to start building new scaling ladders!",
    "tut_produceSiegeTools_copy2": "Production will take a while.\nAs soon as your siege tools are ready, you can deploy them in an attack.",
    "tut_autoFillAll_copy": "Tap &quot;Autofill&quot; and leave everything else up to me.",
    "tutorial_openBuildshop_copy_duplicate_OLD": "Open the build menu!",
    "tut_tax_openTaxDialog_copy_duplicate_OLD": "Tap the money bag to open the tax window.",
    "tut_tax_selectTaxType_copy_duplicate_OLD": "Send me out for 10 minutes!",
    "tut_recruit_OpenSubmenu_copy_duplicate": "You can recruit soldiers in the barracks.\n\nOpen the military menu and tap &quot;Recruit&quot; at the bottom.",
    "tut_recruit_SelectUnit_copy_duplicate": "Now tap the spearman to start recruiting.",
    "tut_recruit_running_copy_duplicate": "Training soldiers takes time.\n\nWait until the recruitment has been completed, then return to your castle!",
    "tut_dungeon_onWorldMap_copy_duplicate": "This is the robber baron castle. Tap it to attack!",
    "tut_dungeon_onWorldMap_copy2_duplicate": "Now tap Attack from the menu to continue your planning.",
    "tut_clickAttack_copy_duplicate": "Launch the attack!",
    "tut_dungeon_winDungeon_copy_duplicate": "Victory! I have prepared a battle report for you.",
    "tut_dungeon_returntocastle_copy_duplicate": "Now return to your castle and tell your people of your victorious battle!",
    "tut_addTools_copy_duplicate": "Now youre ready to defend your castle against attacks.\n\nGo to the military menu and produce some defense tools!",
    "tut_produceTools_copy_duplicate": "Tap the highlighted button to start building new hurling rocks!",
    "tut_produceTools_copy2_duplicate": "Production will take a while.\nYoull be able to use the rocks later when defending your castle.",
    "tut_defence_openDefenceScreen_copy_duplicate": "Now select your defense!",
    "tut_defence_selectWall_copy_duplicate": "Tap the section of the wall where you want to set-up your defenses!",
    "tut_defence_dragTools_copy_duplicate": "Place the hurling rocks by tapping the slider and specifying the number.",
    "tut_donateC1_copy_duplicate": "Tap here to donate coins",
    "dialog_rubyWishingWell_header": "Wishing well",
    "dialog_rubyWishingWell_desc_general": "Throw {0} rubies and a lucky penny into the well, and soon your rubies will magically double.",
    "dialog_rubyWishingWell_desc_working": "The wishing wells magical powers are already hard at work doubling your rubies.",
    "dialog_rubyWishingWell_desc_done": "It worked! The magical powers of the wishing well have doubled your rubies.",
    "rubyWishingWell_short_info": "Double your rubies! Every upgrade reduces the waiting time until your wishes come true.",
    "help_rubyWishingWell": "The wishing well lets you double your rubies! You need a certain number of rubies and a lucky penny to start the process. Once youve put the doubling process into motion, you will have to wait a short while until you can collect your new rubies.\n\nHowever, you can also collect your rubies before the waiting time has ended by using rubies to complete the process instantly. Nonetheless, you will never pay more rubies than you receive at the end. This means you will never have to worry about losing rubies by using this well.\n\nYou will also be able to upgrade the wishing well to shorten the waiting time further.\n\nIf you run out of lucky pennies, you can buy more during certain special offers.",
    "rubyWishingWell_Coin_plural": "Lucky penny",
    "dialog_notEnoughResources_header": "Not enough resources",
    "dialog_notEnoughResources_required": "You need the following:",
    "dialog_noPennies_offerAvailable": "Buy more lucky pennies now!",
    "dialog_noPennies_offerUnavailable": "There are currently no offers for buying lucky pennies!",
    "rubyWishingWell_Coin_desc": "You can use this to double your rubies in the wishing well.",
    "merchantItem_resources_129_desc": "Exchange Khan tablets for coins.\nYou get: {0} coins.",
    "merchantItem_resources_225_desc": "Exchanges your talismans for coins",
    "merchantItem_resources_289_desc": "Exchanges your rune gold for runestones",
    "merchantItem_resources_292_desc": "Exchanges your runestones for coins",
    "merchantItem_resources_177_desc": "Swap aquamarine for coins.",
    "dialog_primeday_specialoffer_charges_singular": "You can use this offer only once before time runs out.",
    "dialog_welcome_whatsnew_copy_13": "The kingdom needs new heroes! Their skills could swing entire battles in your favor.",
    "dialog_kingdom_earlyUnlock_map": "Unlock early",
    "dialog_kingdom_payin_resources_title": "Unlock with resources",
    "dialog_kingdom_payin_resources_lock": "Available from level {0}",
    "dialog_kingdom_payin_rubies_title": "Unlock instantly with rubies",
    "dialog_kingdom_payin_rubies_save": "Save {0}%!",
    "dialog_kingdomteaser_copy4_new": "Available from level {0}",
    "dialog_chooseHero_choose": "Choose",
    "dialog_chooseHero_desc": "Three heroes have gathered in front of your castle with the hope of leading your armies into battle. Choose which one you want to fight for you!",
    "dialog_welcome_whatsnext_copy_11": "See your friends progress in the enhanced friends list and send them gifts.",
    "pointEvent_reviveDefUnitsWithMinStrength_title": "Get well soon!",
    "pointEvent_reviveDefUnitsWithMinStrength_info": "Heal units in the military hospital!",
    "pointEvent_reviveAttUnitsWithMinStrength_condition": "Heal attack unit with at least {0} attack power",
    "pointEvent_reviveDefUnitsWithMinStrength_condition": "Heal defense unit with at least {0} defense power",
    "pointEvent_lootResourcesPointEvent_title": "What you can carry",
    "pointEvent_lootResourcesPointEvent_info": "Loot resources in battle! Resources include wood, stone, food, aquamarine, kingdom resources, honey, and mead.",
    "pointEvent_lootResourcesPointEvent_condition": "Loot {0} resources",
    "pointEvent_getDefToolsPointEvent_title": "Tool collector",
    "pointEvent_getDefToolsPointEvent_info": "Collect attack and defense tools! You can produce them, buy them, or get them as gifts or rewards.",
    "pointEvent_getDefToolsPointEvent_condition": "Collect 1 defense tool",
    "pointEvent_getAttToolsPointEvent_condition": "Collect 1 attack tool",
    "package_000": "Bunch of rubies",
    "package_001": "Handful of rubies",
    "package_002": "Pouch of rubies",
    "package_003": "Bag of rubies",
    "package_004": "Small crate of rubies",
    "package_005": "Big crate of rubies + bonus",
    "package_006": "Huge crate of rubies + bonus",
    "package_007": "Small chest of rubies + bonus",
    "package_008": "Big chest of rubies + bonus",
    "package_010": "Mountain of rubies + bonus",
    "alert_facebookInvitationFailed": "Sorry! Your invitations couldnt be sent. Please try again later.",
    "alert_facebookInvitationEmpty": "You havent chosen anyone to invite.",
    "facebook_gameRequest_giftSending_title": "Gift!",
    "facebook_gameRequest_giftSending_desc": "Heres a gift for you! Enjoy!",
    "pointEvent_collectMarauderPoints_title": "Marauders camp",
    "pointEvent_collectMarauderPoints_info": "Collect plunder points during the marauder event!",
    "pointEvent_collectMarauderPoints_condition": "Collect 1 plunder point",
    "dialog_alliance_chronic45": "The alliance has been founded",
    "rubyWishingWell_build_info": "Build wishing well",
    "rubyWishingWell_upgrade_info": "Reduces the waiting time until your rubies have doubled",
    "dialog_inbox_archiveAlmostFull_singular": "Your message archive can hold 1 more message. Delete older messages to make space.",
    "dialog_rubyWishingWell_coinAmount": "Your lucky pennies:",
    "dialog_rubyWishingWell_spend": "Use",
    "dialog_rubyWishingWell_get": "Collect",
    "dialog_hospital_rubyHeal_title": "Confirm heal",
    "dialog_hospital_rubyHeal_copy": "Do you want to heal using rubies?",
    "dialog_rubyWishingWell_inProgress": "Ready in",
    "dialog_legendTemple_19_desc_short": "+{0}% travel speed on the return journey",
    "dialog_legendTemple_21_desc_short": "+{0} looting capacity",
    "dialog_legendTemple_22_desc_short": "Space for {0} more tools on the flanks",
    "dialog_legendTemple_24_desc_short": "+{0} wave of attack",
    "dialog_legendTemple_26_desc_short": "+{0}% combat strength for all units",
    "dialog_legendTemple_32_desc_short": "+{0}% legendary experience points",
    "dialog_legendTemple_35_desc_short": "+{0}% armed citizens and militia",
    "dialog_legendTemple_36_desc_short": "+{0}% soldier limit on the walls",
    "dialog_legendTemple_37_desc_short": "+{0}% soldier limit on the walls",
    "dialog_legendTemple_39_desc_short": "+{0}% legendary experience points",
    "dialog_legendTemple_27_desc_short": "+{0}% gate protection",
    "dialog_legendTemple_13_desc_short": "+{0}% legendary experience points",
    "dialog_legendTemple_16_desc_short": "+{0}% combat strength for all units in the courtyard",
    "dialog_legendTemple_42_desc_short": "+{0}% combat strength for all units in the courtyard",
    "dialog_legendTemple_45_desc_short": "+{0}% travel speed on the return journey",
    "dialog_legendTemple_46_desc_short": "+{0}% soldier limit on the walls",
    "dialog_legendTemple_47_desc_short": "+{0} protected resources",
    "dialog_legendTemple_48_desc_short": "+{0} more slots for tools on the flanks",
    "dialog_legendTemple_50_desc_short": "+{0}% combat strength for all units in the courtyard",
    "ingameMessage_ios9_followUp_fixGGS": "Dear players,\n\nWe thoroughly looked into the problems that some of you have recently experienced with Empire: Four Kingdoms after updating your devices to iOS 9. Today we have some really great news for you! Our technicians came up with a solution that allows you to update without trouble now. Hopefully this hasnt caused too much inconvenience. However, we will do our best to avoid future issues of this kind.\n\nYour Empire: Four Kingdoms Team",
    "ingameMessage_ios9_followUp_fixApple": "Dear players,\n\nWe asked the technicians at Apple to thoroughly look into the problems that some of you have recently experienced with Empire: Four Kingdoms after updating your devices to iOS 9. \nToday we have some really great news for you! These guys came up with a solution that allows you to update without trouble now. Hopefully this hasnt caused too much inconvenience. However, Apple assured us that they will do their best to avoid future issues of this kind.\n\nYour Empire: Four Kingdoms Team",
    "dialog_promotionOffer_halloween_desc": "Your reputation is so terrifying that the remains of your defeated enemies still shiver in their graves. This deserves respect! Accept this reward:",
    "dialog_fame_rewardMovementBoost": "{0}% faster travel speed",
    "dialog_fame_rewardAttackBoostPvp": "+{0}% attack bonus against castle lords",
    "dialog_giftList_desc_noConnection": "Connect to Facebook so you can get gifts from your friends!",
    "push_2047_content": "Quick! Come and get your FREE RUBIES! Keep order again!",
    "dialog_legendTemple_overview_paragonBonus": "Legendary bonuses",
    "dialog_legendTemple_25_desc": "Reduces the enemys moat protection by {0}. Only applies in relation to castle lords with a legendary level.",
    "dialog_attack_wave7": "Wave 7",
    "dialog_attack_wave8": "Wave 8",
    "dialog_welcome_whatsnext_copy_13": "The hall of legends will grant the bravest lords terrific new improvements! Get ready!",
    "dialog_alienInvasion_rewardPoints": "For {0} points:",
    "dialog_hero_title": "Heroes",
    "dialog_hero_itemReward_title": "Heroes received",
    "dialog_promotionOffer_christmas_desc": "Fluttering snowflakes have transformed the kingdom into a winter wonderland. But the gifts waiting for you here arent a dream. Collect them now!",
    "ingameMessage_ios9_followUp_final": "Dear players,\n\nWe have thoroughly looked into the problems that some of you have been experiencing in Empire: Four Kingdoms for the past few weeks after you updated your devices to iOS 9. Today we have really great news for you! Our technicians worked with Adobe and Apple to come up with a solution that should significantly improve your gaming experience on iOS 9. \nWe apologize for any inconvenience this has caused, and we will do our best to avoid any future issues of this kind.\n\nYour Empire: Four Kingdoms Team",
    "dialog_battleLog_capitalHeader": "Capital conquered",
    "dialog_battleLog_royalTowerHeader": "Royal tower captured",
    "dialog_siegeMessage_RoyalTowerConquered": "Youve captured a royal tower! Each royal tower gives you and your alliance an attack bonus when attacking capitals and trading metropolises.",
    "dialog_battleLog_metropolisHeader": "Metropolis conquered",
    "dialog_battleLog_villageHeader": "Resource village captured",
    "dialog_siegeMessage_villageConquered": "Resource villages give you a production bonus on a particular resource. You cant construct buildings in a captured resource village, but you can station your units there.",
    "dialog_battleLog_resourceIslandHeader": "Resource island captured",
    "dialog_siegeMessage_resourceIslandConquered": "Resource islands have to be occupied and defended for a certain time. If the occupation is successful, you will receive all the wood, stone, or aquamarine available there and the island will sink.",
    "loc_samuraicamp": "Samurai camps are enemy targets on the world map that appear during a samurai invasion. You can attack samurai camps to loot resources, equipment items, and samurai tokens. For the duration of the event, samurai tokens can be exchanged for rewards by visiting the shoguns camp in front of your castle.",
    "dialog_samuraiInvasion_title": "Samurai invasion",
    "dialog_samuraiInvasion_message_desc": "Ive come with a terrible warning! General Akechi intends to conquer your empire.\nBoldly attack the camps of his despicable samurais and send them running! You will be richly rewarded for your victories over Akechi.\nThe emperor is relying on your help, valiant warrior!",
    "dialog_samuraiInvasion_jumpToEnemy": "Find a samurai camp to attack",
    "dialog_samuraiInvasion_starter_desc": "Ive brought news from the east, my lord. General Akechi and his despicable samurai want to conquer your territories. The emperor has called all brave warriors to arms to put a stop to this invasion. Set out now to win glory and rewards!",
    "dialog_samuraiInvasion_1position": "For 1st place:",
    "dialog_samuraiInvasion_top100": "For the top {0}:",
    "dialog_samuraiInvasion_main_single_desc": "You can receive glory points for battles against General Akechis samurai camps. If you collect a certain number of glory points, you will receive rewards either instantly or at the end of the event.",
    "dialog_samuraiInvasion_gloryPoints": "Glory points",
    "dialog_samuraiInvasion_alliance": "View alliance rewards",
    "dialog_samuraiInvasion_main_alliance_desc": "The alliances that have collected the most glory points by the end of the event will be richly rewarded. Furthermore, your alliance will win valuable prizes just by reaching certain point thresholds.",
    "dialog_samuraiInvasion_main_alliance_noAlli_desc": "Join an alliance to collect glory points for the alliance score and earn extra rewards.",
    "dialog_samuraiInvasion_rewardPoints": "For {0} points:",
    "dialog_samuraiInvasion_single": "View player rewards",
    "dialog_samuraiInvasion_gotPointsReward_title": "Reward received",
    "dialog_samuraiInvasion_gotPointsReward_copy": "Your alliance has collected {0} glory points in the battle against the samurai. Youve proven your heroism and will receive a valuable reward!",
    "dialog_samuraiInvasion_gotPointsRewardAlliancebank_copy": "Your alliance has collected {0} glory points in the battle against the samurai. Youve proven your heroism and will receive a valuable reward for your alliance funds!",
    "dialog_samuraiInvasion_gotTop1Reward_title": "Imperial reward",
    "dialog_samuraiInvasion_gotTop1Reward_copy": "Your alliance collected {0} glory points in the battle against the samurai. As a member of the alliance with the most glory points, youll receive a unique reward!",
    "dialog_samuraiInvasion_gotTop1RewardAlliancebank_copy": "Your alliance collected {0} glory points in the battle against the samurai. As the alliance with the most glory points, youll receive a unique reward for the alliance funds!",
    "dialog_samuraiInvasion_gotTopXReward_title": "Glorious reward",
    "dialog_samuraiInvasion_gotTopXReward_copy": "Your alliance collected {0} glory points in the battle against the samurai. As a member of one of the {1} alliances with the most glory points, youll receive a valuable reward!",
    "dialog_samuraiInvasion_gotTopXRewardAlliancebank_copy": "Your alliance collected {0} glory points in the battle against the samurai. As one of the {1} alliances with the most glory, youll receive a valuable reward for the alliance funds!",
    "dialog_samuraiInvasion_eventEnd_title": "Retreat of the samurai",
    "dialog_message_blackFriday_header": "Surprise packs",
    "dialog_message_blackFriday_copy": "Dont miss out!\n\nFrom Friday to Monday, you can get all sorts of surprise packs - for especially great prices. At the same time, you can also collect valuable gifts and even participate in events. Come and check it out - dont waste any time!",
    "dialog_specialOfferCrane_copy": "Brave and noble lord, can I interest you in a construction crane for your castle?\nA construction crane gives you an extra construction slot in this castle. If you buy rubies, youll receive it as a free gift – any amount will do!\nBuying rubies is easy and safe. And they give you lots of great advantages over your enemies!",
    "dialog_specialOfferCrane_finished_copy": "These rubies will certainly serve you well. Take this construction crane as a token of my gratitude. Dont wait - use it now to gain a great advantage!",
    "dialog_welcome_whatsnew_copy_14": "The hall of legends will grant the bravest lords terrific new improvements! Get ready!",
    "dialog_welcome_whatsnext_copy_14": "Capture a monument to increase your alliances glory. Upgrade it to become even more powerful.",
    "dialog_attackPlanning_autofill_wave7": "Wave 7",
    "dialog_attackPlanning_autofill_wave8": "Wave 8",
    "dialog_buildingLoc_desc": "Here you can see all the places where you can still construct or upgrade a building and where you have already fully upgraded one. You can use the buttons to jump directly to the respective locations.",
    "dialog_buildingLoc_savePer": "Save\n{0}%!",
    "dialog_buildingLoc_normal": "Level {0}/{1}",
    "dialog_buildingLoc_notBuild": "Can be built",
    "dialog_buildingLoc_upgrading": "Upgrading to level {0}",
    "dialog_buyslotTool_copy": "Would you like to rent an additional slot for the production line? Multiple slots let you produce more tools in a row.",
    "dialog_promotionOffer_thanksForFacebook_desc": "Success! Thank you very much to you and all the other castle lords who have joined our Facebook community. Accept this gift as a sign of our gratitude.",
    "dialog_samuraiInvasion_single_gotPointsReward_copy": "The battle against the samurai has earned you {0} glory points. Youve proven your heroism and will receive a valuable reward!",
    "dialog_samuraiInvasion_single_gotTopXReward_copy": "Your bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you a top position in the rankings! You deserve this great reward for returning honor to your lands!",
    "dialog_samuraiInvasion_single_gotTop1Reward_copy": "You collected {0} glory points in the battle against the samurai. As the castle lord with the most glory points, youll receive a unique reward!",
    "dialog_samuraiInvasion_eventEndAlliance_copy": "The samurai have been driven from our world. Your alliance collected {0} glory points in battle and therefore achieved place {1} in the rankings.",
    "dialog_alliance_chronic47": "{0} has surrendered their trading metropolis",
    "dialog_battleLog_youSiegeOutpost": "Youve captured an outpost. If it was previously occupied by another castle lord, you must occupy it for {0} hours before it belongs to you.",
    "countdown_restTime": "Remaining time: {0}",
    "dialog_missingResources_desc1": "To do this, you still need the following resources:",
    "dialog_missingResources_desc2": "Would you like to purchase the missing resources to start instantly?",
    "dialog_optionsPrivacyPolice_title": "Privacy policy",
    "alert_bluebox_desc2": "You are using a network with certain limitations. It is therefore not possible to complete this action at this time.",
    "countdown_restTime_2": "Time remaining:",
    "not_possible_in_monument": "You cant do that in a monument.",
    "dialog_management_NoAbandonMonument": "You cant surrender your monument.",
    "dialog_specialOfferCrane_finished_title": "Your gift",
    "dialog_siegeMessage_yourMonumentWasConquered": "Your monument has been captured! Your alliance wont receive a glory bonus anymore if they dont occupy any other monuments.",
    "dialog_siegeMessage_monumentConquered": "You captured a monument! You and your alliance will receive a glory bonus from the monument with the highest glory bonus in the alliance.",
    "dialog_specialOfferCrane_slots": "More construction slots",
    "dialog_specialOfferCrane_goToButton_copy": "To the build menu",
    "help_upgradeMonument": "Captured monuments grant the owners entire alliance a glory bonus in all of their attacks. In addition, this bonus can be boosted by increasing the level of your monument.\n\nAll alliance members can donate wood and stone to increase a monuments level. The resources are transported from the alliances castles and outposts using market barrows. Resources cant be reclaimed once they reach the monument.\n\nThe monuments level increases automatically when the required number of resources has been reached. A monument keeps its current level when its captured by another castle lord, but the progress made towards the next level will be lost.\n\nThere are both large and small monuments. Large monuments can reach a higher level than their smaller counterparts.\n\nLegendary skills are effective against monuments even if their owners have not yet achieved legendary status.",
    "dialog_overseerExpired_mailHeader": "Expired: {0}",
    "dialog_welcome_whatsnew_copy_15": "Capture a monument to increase your alliances glory. Upgrade it to become even more powerful.",
    "fameBoost_copy_short": "Glory bonus: +{0}%",
    "xpBooster_name": "Experience points bonus",
    "dialog_xpBooster_boost_tt": "+{0}% experience points",
    "xpBooster_short_info": "Grants a bonus on the total experience points that you collect within a certain time.",
    "dialog_alliance_chronic48": "The alliance has been founded",
    "dialog_equipment_select_filter_gem_all": "All gems",
    "dialog_equipment_select_filter_gem_general": "Commanders gems",
    "dialog_equipment_select_filter_gem_baron": "Castellans gems",
    "dialog_equipment_select_filter_item_all": "All equipment items",
    "dialog_equipment_select_filter_item_baron": "Castellans equipment",
    "dialog_equipment_select_filter_item_general": "Commanders equipment",
    "dialog_overseerExpireSoon_copyGen": "The following bonus will run out soon: {0}\nWould you like to extend it?",
    "dialog_overseerExpired_copyGen": "The following bonus has run out: {0}",
    "dialog_overseerExpired_copyBold": "Would you like to renew it now?",
    "dialog_primeday_specialoffer_buysLeft": "{0} purchases remaining",
    "dialog_primeday_specialoffer_reward": "Buy another {0} rubies and get the reward!",
    "dialog_primeday_specialoffer_smallHint": "If you buy a big ruby pack, you can get the reward more than once!",
    "pointsEvent_spendC2PointEvent_title": "The richest lord in the world",
    "pointsEvent_spendC2PointEvent_info": "Spend rubies! You will earn points for every ruby you spend.",
    "pointsEvent_spendC2PointEvent_condition": "Spend {0} ruby",
    "dialog_equipment_sell_desc": "Select an equipment item or gem to see its properties and sale price.",
    "dialog_primeday_tiers_description": "Buy rubies to fill the progress bar and receive the packs.",
    "dialog_primeday_tiers_buysLeft": "Purchases remaining: {0}",
    "dialog_primeday_tiers_packageValue": "Pack value: {0} rubies",
    "dialog_primeday_tiers_packageTitle": "Buy {0} rubies for this reward:",
    "dialog_primeday_tiers_rubyCounter": "{0}/{1} rubies\nto complete the offer",
    "dialog_welcome_whatsnew_copy_16": "Collect rare gems and improve your equipment items with powerful effects!",
    "dialog_welcome_whatsnext_copy_16": "The Battle for Berimond is raging once again! Equip yourself for victory with new units and tools.",
    "dialog_gemCraft_failed_title": "Gem not upgraded",
    "might_reward_info": "Congratulations! You receive:",
    "might_reward_final": "Amazing! Youve unlocked all the rewards!",
    "might_reward_next": "Youll get your next reward when you reach {0} might points!",
    "dialog_merchant_highlight": "Best seller",
    "dialog_welcome_whatsnew_copy_17": "How great is your power in the four kingdoms? Find out! Collect might points and receive valuable rewards!",
    "dialog_gems_insertGemDone_title": "Success!",
    "dialog_gems_insertGemDone_desc": "The gem has been successfully embedded in the equipment!",
    "dialog_gems_insertGemDone_gotoequip": "Go to equipment",
    "dialog_specialOffer_valentineDesc": "Love is in the air! Everywhere you look, someone is giving terrific gifts to their partner on this special day. I bet that even you have a secret admirer, my lord. Just look what I can give you!",
    "dialog_welcome_whatsnext_copy_17": "The Battle for Berimond is raging once again! Equip yourself for victory with new units and tools.",
    "dialog_fame_rewardUnlockUnit": "{0} can be recruited",
    "dialog_fame_desc": "Fight honorably against other castle lords to gain glory and receive titles.\nThe larger the battle, the more points youll receive, even if you were defeated. Glory titles also increase your might points\n\nHowever, every day you will lose {0}% of your glory points.",
    "dialog_taxCollector_buyCoins": "Buy required coins with rubies",
    "dialog_primeday_primesale_vipPackage_desc": "I have a special offer for you today.\nFor a limited time, you can buy VIP time and VIP points for a special price!",
    "dialog_primeday_primesale_vipTime_desc": "I have a special offer for you today.\nFor a limited time, you can buy VIP time for a special price!",
    "dialog_primeday_primesale_vipPoints_desc": "I have a special offer for you today.\nFor a limited time, you can buy VIP points for a special price!",
    "dialog_primeday_primesale_vipPackage_name": "VIP time &amp; points",
    "reviveAll": "Heal all instantly",
    "dialog_primeday_primesale_healAll_desc": "Our new medicinal herbs will heal all of your wounded soldiers at a lower cost. We should use them before they spoil!",
    "dialog_primeday_primesale_healAll_alert": "You need to have a military hospital in your castle to take advantage of this offer.",
    "dialog_primeday_primesale_booster_desc": "Empty resource storehouse? Market barrows too slow? Ive got just the man or tool you need!",
    "maps": "Maps",
    "dialog_primeday_primesale_luckyWheel_desc": "Tickets everywhere! I have no idea what to do with them. Could you take a few off my hands? Ill give you a good deal!",
    "dialog_primeday_primesale_armorer_desc": "Your enemies are heavily armed, so Ill offer you my tools for a very special price. Seize this opportunity before I move on!",
    "dialog_primeday_primesale_resourceTrader_desc": "My cart is overflowing! Would you like to buy some of my resources? Ill even make you a special deal.",
    "dialog_attackBonus_gloryBoost": "Glory bonus: +{0}%",
    "might_reward_title": "Might reward",
    "might_reward_desc": "You managed to earn {0} might points, so you get this reward:",
    "dialog_loginBonus_rewards": "Daily rewards",
    "dialog_loginBonus_alliance": "Alliance bonus",
    "dialog_loginBonus_vip": "VIP bonus",
    "dialog_loginBonus_copy": "Once a day you can choose one of three rewards! Log in every day to unlock even better login bonuses. If you are in an alliance or have VIP mode activated, there are extra bonuses in store for you!",
    "help_loginBonus": "Every day you can choose from three login bonuses here. You can receive an additional reward for being a member of an alliance, and another one if you have VIP mode activated.\n\nLog in every day to unlock more valuable rewards. If you dont log in for one day, your progress will be reset to day 1. Rewards that werent collected the previous day will expire and can no longer be collected.",
    "dialog_loginBonus_cannotCollectReward": "These rewards have expired and can no longer be collected.",
    "dialog_loginBonus_collectedReward": "You have already collected these rewards.",
    "dialog_loginBonus_pickReward": "Collect your rewards today because they will expire by tomorrow!",
    "dialog_loginBonus_futureReward_tooltip": "You cant collect this reward until the corresponding day.",
    "dialog_gift_bodyBronzeE4K": "Together you have managed to collect over 880 million glory points in the Battle of Empires! This has earned you a special reward. Collect even more points to receive the silver pack.",
    "dialog_gift_bodySilverE4K": "Together you have managed to collect over 1.08 billion glory points in the Battle of Empires! This has earned you a special reward. Collect even more points to receive the golden pack.",
    "dialog_gift_bodyGoldE4K": "Together you have managed to collect over 1.5 billion glory points in the Battle of Empires! This has earned you a special reward.",
    "dialog_gift_titleBronze": "Bronze reward pack",
    "dialog_gift_titleSilver": "Silver reward pack",
    "dialog_gift_titleGold": "Golden reward pack",
    "dialog_allianceTournament_starter_desc": "The emperor has called for a great alliance tournament! Which alliance is the mightiest in all the kingdom? Prove your courage and your skills by joining together in glorious battle!",
    "dialog_allianceTournament_title": "Alliance tournament",
    "dialog_dailyQuests_showMe": "Show me!",
    "dialog_dailyQuests_completed": "Completed!",
    "dialog_dailyQuests_Copy_21": "Ask your alliance for help {0} times!",
    "dialog_dailyQuests_Copy_22": "Complete one mission at the mercenary post!",
    "dialog_dailyQuests_name_1": "Show your face!",
    "dialog_dailyQuests_name_2": "Deep pockets",
    "dialog_dailyQuests_name_3": "Glittering gold",
    "dialog_dailyQuests_name_14": "Articulate",
    "dialog_dailyQuests_name_4": "Good neighbors",
    "dialog_dailyQuests_name_5": "Behind closed doors",
    "dialog_dailyQuests_name_6": "Twisted firestarter",
    "dialog_dailyQuests_name_7": "Law and order",
    "dialog_dailyQuests_name_8": "Ice and snow",
    "dialog_dailyQuests_name_9": "Dust and sand",
    "dialog_dailyQuests_name_10": "Fire and brimstone",
    "dialog_dailyQuests_name_12": "Craftsmanship",
    "dialog_dailyQuests_name_13": "Hammer and anvil",
    "dialog_dailyQuests_name_15": "Small gifts",
    "dialog_dailyQuests_name_16": "Recruit troops",
    "dialog_dailyQuests_name_17": "Tools of war",
    "dialog_dailyQuests_name_21": "You scratch my back...",
    "dialog_dailyQuests_name_22": "Take what you can get!",
    "dialog_allianceTournament_jumpToTarget": "Find enemies to attack for glory",
    "ranking_rewardPoints_alliance": "For {0} points",
    "dialog_allianceTournament_gotReward_title": "Reward received",
    "dialog_allianceTournament_gotTopXReward_title": "Glorious reward",
    "dialog_allianceTournament_gotRoyalReward_title": "Imperial reward",
    "dominionPoints": "Command points",
    "mightPoints": "Might points",
    "dialog_rankreward_peaceMode": "Protection mode ends in {0}",
    "dialog_dailyQuests_descMain": "Complete daily tasks to get rewards. The more tasks you complete, the more valuable your rewards!",
    "dialog_dailyQuests_noTaskSelected": "Select a daily task to get more information about it.",
    "dialog_luckyWheel_text_second_new": "You can also earn points and then win rewards if you top the rankings. Rubies let you unlock the next prize level or guarantee you jackpot prizes. Unlocking a prize level wont earn you any points, however.",
    "dialog_attackBonus_xpBoost": "Experience points bonus: +{0}%",
    "dialog_primeday_tiers_rewardReceived": "Reward already received",
    "dialog_welcome_whatsnext_copy_18": "The Battle for Berimond is raging once again! Equip yourself for victory with new units and tools.",
    "dialog_welcome_whatsnew_copy_18": "Try out the new daily login bonus and get extra rewards as an alliance member or VIP player!",
    "dialog_factionJoin_chooseCamp": "Choose your starting camp",
    "dialog_factionJoin_specialOffer": "Best offer",
    "dialog_factionJoin_Camp1_name": "Simple camp",
    "dialog_factionJoin_Camp2_name": "Veterans camp",
    "dialog_factionJoin_Camp3_name": "Warlords camp",
    "dialog_factionJoin_Camp1_copy": "Fully equipped camp\nTroop capacity: {0}\nCapacity for auxiliaries: {1}",
    "dialog_factionJoin_Camp2_copy": "Fully equipped camp\nTroop capacity: {0}\nCapacity for auxiliaries: {1}",
    "dialog_factionJoin_Camp3_copy": "Fully equipped camp\nTroop capacity: {0}\nCapacity for auxiliaries: {1}",
    "dialog_factionJoin_lastManStanding_header": "Last Man Standing battle",
    "dialog_factionJoin_lastManStanding_copy": "One of the two capitals has fallen! This means that you can no longer join the Battle for Berimond. Wait until the event starts again and you can fight for the throne once more!",
    "dialog_factionJoin_chooseCampButton": "Choose camp",
    "dialog_factionJoin_BerimondInfo": "About Berimond",
    "dialog_Berimond_nextTitle": "Next title",
    "dialog_Berimond_nextReward": "Next reward",
    "countdown_BerimondTitle": "Awarded in:",
    "dialog_Berimond_gotAllRewards": "Youve already received all gallantry rewards",
    "dialog_Berimond_sendTroops": "Send over troops",
    "dialog_Berimond_attackTowers": "Attack enemy towers",
    "dialog_Berimond_attackCamps": "Attack enemy camps",
    "dialog_Berimond_travelBerimond": "Travel to Berimond",
    "dialog_battleLogDetail_versus": "vs.",
    "dialog_faction_tutorial_topic2_copy1": "You will regularly receive resources that you can use to upgrade your camp. The amount of resources you get depends on the balance of power between the two factions. You cant send resources from other kingdoms to Berimond.",
    "dialog_faction_tutorial_topic2_copy2": "Other castle lords can attack your camp, steal your resources, wipe out your troops, and damage your buildings.",
    "dialog_faction_tutorial_topic3_copy1": "Auxiliaries can be hired at the training grounds in Berimond. They dont need food, and the number of units you can have depends on your auxiliaries headquarters. They wont be available after the end of the event.",
    "dialog_faction_tutorial_topic3_copy2": "You can send troops from other kingdoms to Berimond to strengthen your army.",
    "dialog_faction_tutorial_topic4_copy1": "Destroy connected towers to free the way to the enemy capital. If the opponents capital has fallen, you can destroy enemy camps once and for all and drive their owners from Berimond for good. Towers also block access to resource villages that you can capture to obtain more resources.",
    "dialog_faction_tutorial_topic5_copy1": "After a capital has fallen, the Last Man Standing battle begins. The camps of the faction that no longer has a capital can now be destroyed permanently.",
    "dialog_faction_tutorial_topic5_copy2": "You can neither win nor lose honor during battles in Berimond.",
    "dialog_faction_tutorial_topic1_title": "Getting to know Berimond",
    "dialog_faction_tutorial_topic1_copy1": "Welcome to Berimond! Fight for your faction and earn great rewards.",
    "dialog_faction_tutorial_topic1_copy2": "Help your faction to win",
    "dialog_faction_tutorial_topic1_copy3": "Destroy the enemy capital",
    "dialog_faction_tutorial_topic1_copy4": "Earn great rewards",
    "dialog_faction_tutorial_topic2_title": "Resource management",
    "dialog_faction_tutorial_topic3_title": "Troops in Berimond",
    "dialog_faction_tutorial_topic4_title": "Defeat your enemy faction",
    "dialog_faction_tutorial_topic5_title": "Special rules in Berimond",
    "dialog_faction_tutorial_dialogTitle": "Introduction",
    "dialog_nobility_rewardAttackIncreaseYard": "{0}% higher attack power in enemy courtyards",
    "dialog_nobility_rewardAuxiliaryCapacity": "{0}% more space for auxiliaries",
    "dialog_nobility_rewardFoodBoostKingdoms": "{0}% higher food production in the kingdoms",
    "dialog_nobility_rewardFoodBoostMainKingdom": "{0}% higher food production in the Great Empire",
    "dialog_nobility_rewardMoralBoost": "{0}% higher morale in Berimond",
    "dialog_nobility_rewardMovementBoost": "{0}% faster travel speed in Berimond",
    "dialog_nobility_rewardNobilityBoost": "{0}% more gallantry points",
    "dialog_nobility_rewardRecruitementSpeedBoost": "{0}% faster recruitment of: {1}",
    "dialog_nobility_rewardUnitAmountIncreaseFlank": "{0}% more soldiers on your flanks for attacks",
    "dialog_nobility_rewardUnitAmountIncreaseFront": "{0}% more soldiers on your front for attacks",
    "dialog_nobility_rewardUnlockUnit": "{0} can be recruited",
    "dialog_factionTitles_header": "Gallantry titles",
    "dialog_factionTitles_noDecay_info": "Collect gallantry points to release new titles and rewards. The points youve collected will remain after the end of the Battle for Berimond, but they will decrease over time.",
    "dialog_titles_displayedTitle": "Displayed title",
    "dialog_Berimond_reward": "Reward:",
    "dialog_Berimond_rankTitle": "Title",
    "dialog_composition_choose": "Choose",
    "dialog_titleSelection_description": "Select which title you want displayed in your player info. You dont need to select a title to benefit from its effects!",
    "countdown_gallantryTitle": "Next title awarded in:",
    "dialog_titles_selectTitle": "Select title",
    "dialog_titles_prefix": "Title prefix",
    "dialog_titles_suffix": "Title suffix",
    "dialog_berimondInvasion_rankings_blue_header": "Ursidae rankings",
    "dialog_berimondInvasion_rankings_red_header": "Gerbrandt rankings",
    "dialog_highscroe_levelLow": "Level 30-69",
    "dialog_highscroe_levelHigh": "Level 70",
    "dialog_highscore_name": "Name",
    "dialog_highscore_gallantryTitle": "Gallantry title",
    "dialog_BerimondPointsEvent_title": "Gallantry rewards",
    "dialog_BerimondPointsEvent_rank": "Your rank",
    "dialog_BerimondPointsEvent_points": "Gallantry points",
    "dialog_BerimondReward_Top1": "Top 1 reward",
    "dialog_BerimondReward_TopX": "Top {0} reward",
    "dialog_BerimondReward_Activity": "For {0} gallantry points:",
    "dialog_factionRecruit_title": "Training grounds",
    "dialog_factionRecruit_tab_hire": "Hire",
    "dialog_factionRecruit_copy": "Auxiliaries need an auxiliaries headquarters instead of tents. Their wounded wont be taken to the military hospital, and they are only available while the event is running.",
    "dialog_BerimondReward_copy": "You just got a gallantry reward!\nFor earning {0} gallantry points, you received this reward:",
    "dialog_BerimondReward_top1Copy": "You just got the 1st place gallantry reward!\nFor earning the most gallantry points in your rankings bracket, you received this great reward:",
    "dialog_BerimondReward_topXCopy": "You just got a gallantry reward for placing among the top {0}!\nFor earning a terrific amount of gallantry points in your rankings bracket, you received this reward:",
    "dialog_factionRecruit_cancelHire_title": "Cancel hiring",
    "dialog_factionRecruit_cancelHire_copy": "Do you want to stop hiring these auxiliaries?\nYou wont be able to recover any coins, rubies, or resources.",
    "dialog_factionRecruit_tab_overview": "Overview",
    "dialog_titleUp_goToGallantryDialog": "Go to Berimond gallantry title overview",
    "dialog_attackBonus_gallantryBoost": "Gallantry points bonus: +{0}%",
    "errorCode_154": "You cant buy this pack since your storehouses are already filled to the brim!",
    "dialog_titleUp_gallantry": "You just received a new gallantry title!",
    "dialog_timeSkip_timeLeft": "Time left until progress is complete:",
    "ingame_server_outage_mail": "Dear Lords and Ladies of the Four Kingdoms,\n\nDue to server issues, we had a long downtime. Please accept this gift as an apology. Once the gift becomes available, you can claim it within the following 24 hours. We are aware of the issue, and everyone will get some new troops and food. Please check out the free troops in the gift before writing a support ticket. \n\nYour Empire: Four Kingdoms Team",
    "ingame_server_outage_title": "A gift for you",
    "ringmenu_spyLevelToLow": "Targets level too low",
    "ringmenu_spyLevelToHigh": "Targets level too high",
    "dialog_welcome_whatsnew_copy_19": "The Battle for Berimond is raging once again! Equip yourself for victory with new units and tools.",
    "dialog_welcome_whatsnext_copy_19": "The gift peddler is coming to the four kingdoms! Surprise your friends and send them special gifts.",
    "dialog_shadow_header": "Shadow army",
    "dialog_shadow_armyCopy": "All shadow units and tools you currently own are displayed here.",
    "dialog_shadow_shadowUnits": "Shadow units",
    "dialog_shadow_shadowTools": "Shadow tools",
    "dialog_shadow_shadowGeneralLevel": "Shadow general level: {0}",
    "dialog_shadow_shadowGeneralCopy": "You can level the general up by reaching a higher player level. Every 10 player levels, your general will also get a level up.",
    "dialog_shadow_shadowGeneral": "Shadow general",
    "dialog_longPointsEvent_hardModeBadge_tooltip": "Tournament Master - you have earned all of the original rewards in the tournament",
    "dialog_longPointsEvent_hardMode_header": "All rewards earned",
    "dialog_longPointsEvent_hardMode_info": "Congratulations! You have earned all the rewards in the grand nobility prize event. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the grand nobility prize event.",
    "dialog_longPointsEvent_hardMode_info_halloween": "Congratulations! You have earned all the rewards in the nail-biter event. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the nail-biter event.",
    "dialog_longPointsEvent_hardMode_info_winter": "Congratulations! You have earned all the rewards in the ice championship. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the ice championship.",
    "dialog_longPointsEvent_hardMode_info_spring": "Congratulations! You have earned all the rewards in the spring nights festival. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festival.",
    "dialog_promotionOffer_ramadan_desc": "Sometimes you have to abstain from certain things to focus on whats important. We would like to help you during this time! Please accept this gift:",
    "package_009": "Huge chest of rubies + bonus",
    "ingame_message_accDataChange": "Dear Lords and Ladies of the Four Kingdoms,\nIn the next update, we will change and improve the way we save data on your device.\nIf you have not saved your account yet, please be aware that your data could be lost after the update.\n \nPlease save your account before you update to the next version! \n\nYour Empire: Four Kingdoms Team",
    "dialog_FactionToolVendor_hint": "These tools can only be used in the Battle for Berimond, but you wont lose them if the event ends.",
    "faction_campOverview_villages": "Resource villages:",
    "dialog_primeday_primesale_shadow_desc": "You can get our ruthless blades for a special price today! We wont tell you why because we can never betray our benefactors.",
    "dialog_primeSales_technicusSuccess": "Chance of success: 100%",
    "dialog_primeday_primesale_descriptionTechnicus": "Today I have a special offer for you. \nUpgrade your equipment and save rubies. Get a discount on my offer thats 100% guaranteed to succeed!",
    "errorCode_378": "The inventory for this reward is full, so you cant accept the reward. Please create space in the necessary inventory. You can then collect your daily reward again, but the reward may be different since its chosen at random.",
    "dialog_VipBonus_additionalLoginbonus_box": "+1 VIP login bonus every day",
    "dialog_attackBonus_personalGloryBoost": "Glory booster bonus: +{0}%",
    "dialog_primeSaleMerchant_title": "Choose location",
    "dialog_primeSaleMerchant_copy": "Choose where you would like to receive a special discount. Here you can see where you can find the merchant who makes this special offer.",
    "dialog_primeSaleMerchant_green": "Visit the merchant in the Great Empire.",
    "dialog_primeSaleMerchant_ice": "Visit the merchant in the Everwinter Glacier.",
    "dialog_primeSaleMerchant_fire": "Visit the merchant in the Fire Peaks.",
    "dialog_primeSaleMerchant_seaqueen": "Visit the merchant on the Blade Coast.",
    "dialog_primeSaleMerchant_berimond": "Visit the merchant in the Battle for Berimond.",
    "dialog_primeSaleMerchant_island": "Visit the merchant on the Storm Islands.",
    "dialog_dailyLogin_7plus": "7+",
    "dialog_combinedRewards_title": "Rewards received!",
    "dialog_combinedRewards_copy": "You earned some event rewards while you were offline. Alliance rewards have been credited to the alliance funds.",
    "dialog_combinedRewards_rankDisplay": "Rank: {0}",
    "dialog_combinedRewards_pointDisplay": "Points: {0}",
    "dialog_combinedRewards_claim": "Claim all:",
    "dialog_combinedRewards_eventEnded": "{0}: event has ended",
    "dialog_combinedRewards_eventSingular": "{0} - 1 day left",
    "dialog_combinedRewards_eventPlural": "{0} - {1} days left",
    "dialog_combinedRewards_rewardTitleTopAlliance": "For the top {0} alliances:",
    "dialog_combinedRewards_rewardTitleTopX": "For the top {0}:",
    "dialog_combinedRewards_rewardTitleTop1": "For 1st place:",
    "dialog_combinedRewards_rewardTitlePoints": "For {0} points:",
    "dialog_combinedRewards_rewardTitleAlliance": "Alliance reward:",
    "dialog_shoppingCartPrimeDay_desc": "Pick the items you want from each category. When you purchase {0} more rubies in the shop, you will also receive the items youve selected!",
    "dialog_shoppingCartPrimeDay_timer": "For a limited time only",
    "dialog_shoppingCartPrimeDay_buysLeft": "{0} purchases remaining",
    "dialog_shoppingCartPrimeDay_title": "Choose your offer!",
    "dialog_shoppingCartPrimeDay_category1": "Category 1",
    "dialog_shoppingCartPrimeDay_category2": "Category 2",
    "dialog_shoppingCartPrimeDay_category3": "Category 3",
    "dialog_welcome_whatsnew_copy_20": "Tired of waiting for construction times and cooldowns to pass? Try out the new time skips!",
    "dialog_welcome_whatsnext_copy_20": "Fill up your alliance funds and prepare for battle - alliance cities are coming soon!",
    "dialog_primeSaleMerchant_desert": "Visit the merchant in the Burning Sands.",
    "dialog_architect_noOffers_new": "Unfortunately no buildings are available",
    "dialog_titleUp_glory": "You just received a new glory title!",
    "dialog_buildingLoc_architect": "Level {0}/{1} (architect)",
    "dialog_buildingLoc_offer": "Level {0}/{1} (offer)",
    "moraleBonus": "Morale bonus",
    "update_39_general_Ziro": "BERIMOND 2.0\nHead back into battle and fight for your chosen sovereign! The completely redesigned event brings new mechanics, rewards, and units! Choose your starter camp, construct new buildings, and recruit new auxiliary units. Fight for gallantry points to gain new titles and increase your power! \n\nTHE WILLOW OF EXPERIENCE\nCatch up to your friends with this new premium building! Construct it in the Great Empire and it will grant you a bonus on ALL experience gained!",
    "dialog_giftTrader_desc": "Help other castle lords prosper by sending gift packages containing valuable tools, items and resources. I offer a wide variety of packages in different sizes.",
    "dialog_giftTrader_infoGraphic": "You can send gifts via a players main castle ring menu or via their player info dialog.",
    "dialog_sendGift_header": "Send gift",
    "dialog_sendGift_tools_singular": "Send this gift to {0}? You will send one tool",
    "dialog_sendGift_tools_plural": "Send this gift to {0}? You will send {1} tools",
    "dialog_sendGift_units_singular": "Send this gift to {0}? You will send one unit",
    "dialog_sendGift_units_plural": "Send this gift to {0}? You will send {1} units",
    "dialog_sendGift_coins_singular": "Send this gift to {0}? You will send one coin",
    "dialog_sendGift_coins_plural": "Send this gift to {0}? You will send {1} coins",
    "dialog_sendGift_resources_singular": "Send this gift to {0}? You will send one resource",
    "dialog_sendGift_resources_plural": "Send this gift to {0}? You will send {1} resources",
    "dialog_sendGift_gems_singular": "Send this gift to {0}? You will send one gem",
    "dialog_sendGift_gems_plural": "Send this gift to {0}? You will send {1} gems",
    "dialog_sendGift_equipment_singular": "Send this gift to {0}? You will send one piece of equipment",
    "dialog_sendGift_equipment_plural": "Send this gift to {0}? You will send {1} pieces of equipment",
    "dialog_sendGift_hero_singular": "Send this gift to {0}? You will send one hero",
    "dialog_sendGift_hero_plural": "Send this gift to {0}? You will send {1} heroes",
    "dialog_giftSent_header": "Gift sent",
    "dialog_giftSent_desc": "You have successfully sent this gift to {0}",
    "message_giftReceived_header": "Gift received",
    "message_giftReceived_desc": "{0}, your brother-in-arms, has sent you a gift! It has been delivered to your main castle.",
    "levelXToY": "Level {0} to {1}",
    "dialog_buildingLoc_repair": "Repairing",
    "dialog_buildingLoc_demolish": "Demolishing",
    "system_shopUpdate_title": "In-game shop update",
    "system_shopUpdate_desc": "Dear Lords and Ladies of the Four Kingdoms,\nWe updated our shop with some new graphics and renamed the packs. Please be aware of the following changes:\n\nThe small box of rubies pack is now called: Small crate of rubies\nThe big box of rubies pack is now called: Big crate of rubies\nThe large chest of rubies pack is now called: Huge crate of rubies\nThe huge crate of rubies pack is now called: Small chest of rubies\nThe big barrel of rubies pack is now called: Big chest of rubies\nThe mountain of rubies pack is now called: Huge chest of rubies (only available for Android)\nThe gigantic mass of rubies pack is now called: Mountain of rubies (only available for Android)\n\nYour Empire: Four Kingdoms Team",
    "system_andriodVersion4_title": "Your Android version",
    "system_androidVersion4_desc": "Due to technical reasons, we are no longer able to support the game on devices that run on a system version below Android 4. If you are not sure which Android version you have installed on your mobile device, you can check the devices settings. \nA small tip: save your account so your data cant be lost. You can save your account by connecting it to Facebook or by verifying it with your email address, for example.\n\nYour Empire: Four Kingdoms Team",
    "dialog_allianceCrestInfo_header": "Noble house coat of arms",
    "dialog_alliance_allianceCrest_copy": "Your noble house coat of arms is how your alliance represents itself to the world. Your personal coat of arms as a castle lord will not be replaced and will be displayed as always.",
    "dialog_alliance_allianceCrest_forFree": "Creating your coat of arms is free! Subsequent changes will cost rubies.",
    "dialog_alliance_allianceCrest_costs": "Cost: {0}",
    "dialog_alliance_allianceCrest_saveChanges": "Would you like to save the changes to the noble house coat of arms? This will cost {0} rubies from the alliance funds.",
    "dialog_alliance_allianceCrest_notEnoughRubies_tooltip": "Not enough rubies in the alliance funds",
    "dialog_alliance_changeAllianceCrest": "Change the alliance coat of arms",
    "dialog_alliance_nobleHouse_req_title": "Requirements",
    "dialog_alliance_nobleHouse_req_1": "Alliance level: {0}",
    "dialog_alliance_nobleHouse_req_2": "Alliance might points: {0}",
    "dialog_alliance_nobleHouse_reqMet": "Found a noble house",
    "dialog_alliance_allianceCrest_donate": "Before you can found a noble house and create a coat of arms, you need to pay in resources from the alliance funds.",
    "dialog_alliance_allianceCrest_background": "Background",
    "dialog_alliance_allianceCrest_backgroundColor": "Background color",
    "dialog_alliance_allianceCrest_symbolOrder": "Symbol order",
    "dialog_alliance_allianceCrest_symbol": "Symbols",
    "dialog_alliance_allianceCrest_Color": "Symbol colors",
    "dialog_notEnoughResources_allianceCopy": "There are not enough resouces in the alliance funds.",
    "dialog_welcome_whatsnew_copy_21": "The gift peddler has arrived in the four kingdoms! Surprise your friends by sending them special gifts.",
    "dialog_welcome_whatsnext_copy_21": "Improve your buildings further! Construction items are coming soon.",
    "dialog_kingdomPayin_choose": "Choose your starting castle:",
    "dialog_kingdomPayin_castle1": "Simple castle",
    "dialog_kingdomPayin_castle2": "Knightly castle",
    "dialog_kingdomPayin_castle3": "Lordly castle",
    "dialog_kingdomPayin_payment": "Unlock with resources or use some rubies to get a special discount",
    "dialog_kingdomPayin_payment_premium": "Unlock with some rubies and get a special discount",
    "dialog_kingdomPayin_locked": "Unlocked at level {0}",
    "dialog_kingdomPayin_ice_desc": "The Everwinter Glacier is cold and harsh, but it is also the home of a valuable resource - charcoal!",
    "dialog_kingdomPayin_desert_desc": "Valuable olive oil can be found in the challenging kingdom of Burning Sands!",
    "dialog_kingdomPayin_volcano_desc": "Venture into the legendary kingdom of Fire Peaks to find glass, a rare and precious resource!",
    "dialog_kingdomPayin_confirm_header": "Confirm purchase",
    "dialog_kingdomPayin_confirm_desc": "Enter the kingdom with the selected castle? The necessary resources will be taken from your main castle in the Great Empire!",
    "dialog_kingdomPayin_confirm_desc_premium": "Enter the kingdom with the selected castle?",
    "dialog_kingdomPayin_list_header": "Castle details",
    "dialog_kingdomPayin_list_desc": "This castle will contain the following:",
    "dialog_kingdomPayin_list_element": "- {0}x {1} Level {2}",
    "red_faction_short": "House Gerbrandt",
    "blue_faction_short": "House Ursidae",
    "dialog_ingameBlog_Title": "The Royal Post",
    "dialog_ingameBlog_contentUnavailable": "The content cant be loaded at the moment, please try again later!",
    "dialog_robberBaron_protection_UNUSED": "This item grants you temporary protection against robber baron attacks",
    "dialog_announcement_title": "System Message",
    "dialog_announcement_copy": "Dear Lords and Ladies of the Four Kingdoms, we have an announcement to make:",
    "dialog_kingdomPayin_payment_noDiscount": "Unlock with resources or use some rubies",
    "dialog_kingdomPayin_payment_premium_noDiscount": "Unlock with some rubies",
    "dialog_researchTowerCompletePopup_header": "Research completed!",
    "dialog_researchTowerCompletePopup_copy": "Your research is complete! Visit the research tower to start another one.",
    "dialog_researchTowerCompletePopup_buttonCopy": "Go to research tower",
    "dialog_welcome_whatsnew_copy_22": "Build items have arrived! Now you can further improve your buildings and advance beyond your enemies.",
    "dialog_halloweenOffer_desc": "No one knows what lurks within the spooky darkness outside. Prepare yourself by hiring skeleton soldiers and decorating your castle with Deaths fountain.",
    "dialog_oktoberfestOffer_desc": "Drink, eat and be merry for Oktoberfest has arrived! In celebration of this joyous event, a special offer has been prepared to help you further enjoy the festivities.",
    "dialog_fairplayMessage_copy": "One of our top priorities is to provide our players with a safe and fair playing environment. We have stepped up our campaign against the use of 3rd party software, otherwise known as bots or mods. The use of these programs by a small number of players has already had an adverse effect on performance and player experience. To combat this issue, we will be introducing new features that will eliminate most of the functions that these programs are being used for, and have outlined a punishment system for users that continue to use these bots. \n\nWe will now begin using our very own detection software to identify players using bots, and issue an initial 1 hour ban to all flagged accounts. Continued use will subject your account to escalating punishment, ending in a permanent ban. In addition we have taken legal action against the creators of these programs, and will continue to do so. You can find additional information in the Royal Post or the Empire: Four Kingdoms forum.",
    "dialog_fairplayMessage_header": "Play fair!",
    "dialog_primeday_primesale_giftTrader_description": "I have a special offer for you today.\nPurchase this gift for any of your friends at a discount price!",
    "dialog_sellDeco_title": "Sell item",
    "dialog_sellDeco_copy": "Do you really want to sell this item? You wont be able to get it back afterwards.",
    "dialog_sellDeco_coins": "Sell price:",
    "dialog_dailyQuests_Copy_21_singular": "Ask your alliance for help 1 time!",
    "shop_limitedPackage_singular": "Only 1 left",
    "shop_limitedPackage_plural": "Only {0} left",
    "dialog_ci_inventoryFull": "Your build item inventory is full. Assign build items to your buildings to make space for more.",
    "dialog_promotionOffer_samsung_title": "Samsung Galaxy Special",
    "dialog_promotionOffer_samsung_desc": "Word of your bravery has reached even the farthest corners of the four kingdoms.\nAccept this Samsung Galaxy S7 Special for your heroic deeds.",
    "dialog_cancelLoop_units_desc2_loop": "Canceling recruitment while looping will cancel the recruitment of all units in this castle. You wont be able to recover any coins, rubies, or resources. Are you sure you want to cancel?",
    "dialog_cancelLoop_tools_desc2": "Canceling production while looping will cancel the production of all tools in this castle. You wont be able to recover any coins, rubies, or resources. Are you sure you want to cancel?",
    "dialog_doubleUnit_desc": "Do you want to double the number of units in this slot? You will recruit a total of {0}x {1}. The recruitment time will remain the same.",
    "dialog_doubleTool_desc": "Do you want to double the number of tools in this slot? You will produce a total of {0}x {1}. The production time will remain the same.",
    "dialog_purchaseLoop_loops": "Purchase loops",
    "dialog_purchaseLoop_costs_looping": "Looping fee:",
    "dialog_copyQueue_units_header": "Copy recruitment line",
    "dialog_copyQueue_units_desc": "Select the castles where youd like to copy your line to:",
    "dialog_copyQueue_foodProductionFinal": "Estimated food per hour after recruitment",
    "dialog_copyQueue_recruitTime": "Estimated time for recruitment",
    "dialog_copyQueue_starvationFinal": "Estimated time to starvation after recruitment",
    "dialog_copyQueue_attack": "Amount of attack units in the castle",
    "dialog_copyQueue_defense": "Amount of defense units in the castle",
    "help_copyQueue_units": "Here you can copy your current recruitment line to another castle. Instead of going to each castle and starting recruitment, you can simply set up a line in one castle, and copy it to the others.\nYou only have to pay for the costs of recruiting these units, as well as any &quot;doubling&quot; costs you had in the original line.",
    "dialog_copyQueue_disabled_recruiting": "This castle is already recruiting units",
    "dialog_copyQueue_disabled_unitsUnavailable": "This castles barracks doesnt allow the recruitment of some of the units in your line",
    "dialog_copyQueue_units_eventEnd": "The selected castle is in an event that will end before these units are recruited.",
    "dialog_copyQueue_tools_header": "Copy production line",
    "dialog_copyQueue_tools_desc": "Select the castles where youd like to copy your line to:",
    "help_copyQueue_tools": "Here you can copy your current tool production line to another castle. Instead of going to each castle and starting production, you can set up a line in one castle, and copy it to the others.\nYou only have to pay for the costs of producing these tools, as well as any &quot;doubling&quot; costs you had in the original line.",
    "dialog_copyQueue_disabled_producing": "This castle is already producing tools",
    "dialog_copyQueue_disabled_resources": "This castle doesnt have the necessary resources to produce these tools",
    "dialog_copyQueue_disabled_toolsUnavailable": "This castle doesnt have the necessary workshop levels to produce some of the tools in your line",
    "dialog_copyQueue_tools_eventEnd": "The selected castle is in an event that will end before these tools are produced",
    "dialog_copyQueue_tools_resourcesGone": "It appears at least one of the castles you selected no longer has the required wood and stone to produce the tools.",
    "dialog_copyQueue_units_slotsNeeded": "To copy your recruitment line, you will need to rent the necessary amount of recruitment slots. Would you like to rent them now?",
    "dialog_copyQueue_slots_amount": "{0} slots",
    "dialog_copyQueue_tools_slotsNeeded": "To copy your production line, you will need to rent the necessary amount of production slots. Would you like to rent them now?",
    "dialog_purchaseLoop_units_slotsNeeded": "To purchase more loops of this line, you will need to rent some recruitment slots again. Would you like to rent them now?",
    "dialog_purchaseLoop_tools_slotsNeeded": "To purchase more loops of this line, you will need to rent some production slots again. Would you like to rent them now?",
    "dialog_recruit_remainingLoops_tooltip": "{0} loops remaining",
    "help_recuit_tools_loop": "You can produce tools for attack and defense here. Simply select a tool and enter the amount you want. Now production can begin! \nRemember: Each tool can only be used once!\n\nYou can save precious time by looping an existing production line and copying it to your other castles!",
    "dialog_cancelLoop_units_desc1": "Cancel recruitment",
    "dialog_cancelLoop_tools_desc1": "Cancel production",
    "dialog_purchaseLoop_units_desc": "Use loops to automatically start recruiting the units in your current line again after the line ends. Set up a recruitment line and loop it until you have the units you need.",
    "dialog_purchaseLoop_tools_desc": "Use loops to automatically start producing the tools in your current line again after the line ends. Set up a production line and loop it until you have the tools you need.",
    "dialog_purchaseLoop_costs_units": "Unit costs:",
    "dialog_purchaseLoop_costs_doubling": "Unit doubling costs:",
    "help_purchaseLoop_units": "When purchasing a loop, you must pay upfront for all the units in the line for each loop.\nIf you purchase many loops, you may have to pay an additional small fee.\nIf you have doubled the amount of units in a slot, you will also have to pay to double them in each of the loops you purchase.\nNote: When you purchase loops, you can no longer cancel the recruitment of individual units. You can only cancel the whole line at once.\nRecruitment speed will be calculated at the beginning of each loop, so make sure your feasts last long enough!",
    "help_purchaseLoop_tools": "When purchasing a loop, you must pay upfront for all the tools in the line for each loop.\nIf you purchase many loops, you may have to pay an additional small fee.\nIf you have doubled the amount of tools in a slot, you will also have to pay to double them in each of the loops you purchase.\nNote: When you purchase loops, you can no longer cancel the production of individual tools. You can only cancel the whole line at once.\nProduction speed will be calculated at the beginning of each loop.",
    "dialog_copyQueue_slots": "Amount of slots",
    "castle_selection_dialog_constructor_required": "Construction yard required",
    "castle_selection_dialog_description": "Tap the blue button to go to a castle and open its construction yard dialog.",
    "castle_selection_dialog_descriptionConstructor": "Tap the blue button to go to a castle and open its construction yard dialog. \n\nSome of your castles do not have a construction yard yet.",
    "dialog_ci_title": "Build items",
    "dialog_ci_tab_craft": "Craft build items",
    "dialog_ci_assign_header": "Assign build items",
    "dialog_ci_section_ci_header": "Build items",
    "dialog_ci_section_ci_desc": "Select a build item to assign to a building.",
    "dialog_ci_category_ci_all": "All items",
    "dialog_ci_category_ci_valid": "Compatible items",
    "dialog_ci_category_ci_primary": "Primary build items",
    "dialog_ci_category_ci_appearance": "Appearance build items",
    "dialog_ci_section_ci_instructions": "Tap on a build item to see its effect or to assign it to a building.",
    "dialog_ci_section_buildings_header": "Buildings",
    "dialog_ci_section_buildings_desc": "Select a building to assign a build item to, or remove items that are already assigned.",
    "dialog_ci_category_buildings_all": "All buildings",
    "dialog_ci_category_buildings_valid": "Compatible buildings",
    "dialog_ci_category_buildings_civil": "Civil",
    "dialog_ci_category_buildings_military": "Military",
    "dialog_ci_section_buildings_instructions": "Select a building to assign or remove build items.",
    "dialog_ci_section_buildings_locked": "You must build a construction yard in the selected castle before you can assign build items.",
    "dialog_ci_assign_info_effects": "Effects",
    "dialog_ci_assign_ci_noValid": "You dont have any build items for the selected building type.",
    "dialog_ci_assign_ci_emptyCategory": "You dont have any build items of this type.",
    "dialog_ci_assign_ci_empty": "You dont have any build items.",
    "dialog_ci_assign_buildings_noValid": "You currently have no buildings in this castle for the selected build item.",
    "dialog_ci_assign_buildings_emptyCategory": "You currently have no buildings of the selected type in this castle.",
    "dialog_ci_assign_maxLimit": "Maximum limit reached for this type of item in this castle",
    "dialog_ciAssign_header": "Assign build item",
    "dialog_ciAssign_info": "Do you really want to assign the level {1} {0} to this building? You can remove or replace assigned build items at any time. Build items that have been removed will be placed back in your inventory.",
    "dialog_ciOverwrite_header": "Replace build item",
    "dialog_ciOverwrite_info01": "Are you sure you want to replace {0} level {1} with {2} level {3}? The new items effect will be applied to the building.",
    "dialog_ciOverwrite_info02": "Spend coins to remove the old item before you replace it with the new one.",
    "dialog_ciOverwrite_info03": "Are you sure you want to assign this item without removing the other item first? You will lose the old item!",
    "dialog_invalidCISelection_header": "Invalid selection",
    "dialog_invalidCISelection_desc": "The selected build item and building are incompatible.",
    "dialog_invalidCISelection_newBuilding": "If you select this building, the build item will be deselected. Continue?",
    "dialog_invalidCISelection_newItem": "If you select this build item, the building will be deselected. Continue?",
    "dialog_ciExtract_header": "Remove build item",
    "dialog_ciExtract_info": "Do you really want to remove the level {1} {0}? The building will no longer benefit from the build items effect, and the build item will be put back in your inventory.",
    "dialog_ci_crafting_process": "Crafting: {0} (Level {1})",
    "dialog_ci_crafting_tab_all": "All blueprints",
    "dialog_ci_crafting_tab_primary": "Primary item blueprints",
    "dialog_ci_crafting_tab_appearance": "Appearance item blueprints",
    "dialog_ci_crafting_requirements": "Requirements:",
    "dialog_ci_crafting_craft": "Craft!",
    "dialog_ci_craft_blueprintUnlocked": "Blueprint unlocked!",
    "dialog_ci_craft_researchRequired": "Research required: {0}",
    "dialog_ci_crafting_noMaterial": "You are missing some materials",
    "dialog_ci_crafting_noItemAndMaterial": "You are missing some materials and the required build item",
    "dialog_ci_crafting_noItem": "You are missing the required build item",
    "dialog_ci_inventory_title": "Inventory",
    "dialog_ciCraftingComplete_header": "Crafting complete",
    "dialog_ciCraftingComplete_desc1": "{0} (Level {1}) has been successfully crafted.",
    "dialog_ciCraftingComplete_desc2": "Go to the build item menu to assign the item to one of your buildings:",
    "dialog_ci_bagOpening_header": "Material sack opened",
    "dialog_ci_bagOpening_desc": "You opened a material sack and found the following crafting materials inside:",
    "dialog_ciDisassembled_header": "Build item disassembled",
    "dialog_ci_disassemble_header": "Disassemble item",
    "dialog_ci_disassemble_desc1": "You will obtain the following:",
    "research_ciBlueprints_copy": "Unlocks crafting up to level {0} of this blueprint",
    "ciblueprint_tooltip_firstLevel": "First level ({0}):",
    "ciblueprint_tooltip_maxLevel": "Max. level ({0}):",
    "ciMaterial_commonFinesand": "Fine sand",
    "ciMaterial_commonBricks": "Bricks",
    "ciMaterial_commonPurifiedwater": "Purified water",
    "ciMaterial_commonClay": "Clay",
    "ciMaterial_rareFlint": "Flint",
    "ciMaterial_rareFarmingtools": "Farming tools",
    "ciMaterial_rarePaint": "Paint",
    "ciMaterial_rareRope": "Rope",
    "ciMaterial_epicResin": "Resin",
    "ciMaterial_epicPreciousmetals": "Precious metals",
    "ciMaterial_legendarySoulstone": "Soul stone",
    "ciMaterial_legendaryMagmastone": "Magma stone",
    "ciMaterialSack_short_info": "Contains a certain amount of materials to craft new build items",
    "ciMaterialSack_small_common": "Small common material sack",
    "ciMaterialSack_medium_common": "Regular common material sack",
    "ciMaterialSack_large_common": "Large common material sack",
    "ciMaterialSack_huge_common": "Huge common material sack",
    "ciMaterialSack_small_rare": "Small rare material sack",
    "ciMaterialSack_medium_rare": "Regular rare material sack",
    "ciMaterialSack_large_rare": "Large rare material sack",
    "ciMaterialSack_huge_rare": "Huge rare material sack",
    "ciMaterialSack_small_epic": "Small epic material sack",
    "ciMaterialSack_medium_epic": "Regular epic material sack",
    "ciMaterialSack_large_epic": "Large epic material sack",
    "ciMaterialSack_huge_epic": "Huge epic material sack",
    "ciMaterialSack_small_legendary": "Small legendary material sack",
    "ciMaterialSack_medium_legendary": "Regular legendary material sack",
    "ciMaterialSack_large_legendary": "Large legendary material sack",
    "ciMaterialSack_huge_legendary": "Huge legendary material sack",
    "ciMaterialSack_small_focused": "Small {0} material sack",
    "ciMaterialSack_medium_focused": "Regular {0} material sack",
    "ciMaterialSack_large_focused": "Large {0} material sack",
    "ciMaterialSack_huge_focused": "Huge {0} material sack",
    "ciMaterialSack_tooltip_minimum": "Contains at least {0} materials",
    "ciMaterialSack_tooltip_guaranteed": "Guaranteed content",
    "ciMaterialSack_tooltip_possible": "Possible content",
    "ciMaterialSack_tooltip_focused": "({0}-{1}) {2}",
    "ci_appearance_alienKeep": "Keep of the foreign invaders",
    "ci_appearance_alienKeep_flavour": "Inspired by the legend of the colossus Basaran.",
    "ci_appearance_wofBakery": "Bakery of fortune",
    "ci_appearance_wofBakery_flavour": "This baker lost a bet with the wheel of fortune harlequin.",
    "ci_appearance_natureHospital": "Military hospital of goodwill",
    "ci_appearance_natureHospital_flavour": "The military hospital has discovered the traditional herb elixirs and healing crystals of the ancient druids.",
    "ci_appearance_nomadDrillGround": "Nomad drill ground",
    "ci_appearance_nomadDrillGround_flavour": "To defeat the nomads, you must understand how the nomads fight.",
    "ci_appearance_berimondBarracks": "Berimond barracks",
    "ci_appearance_berimondBarracks_flavour": "The pride of Berimond will inspire brave men to join your noble cause.",
    "ci_appearance_clifftopFarmhouse": "Clifftop farmhouse",
    "ci_appearance_clifftopFarmhouse_flavour": "Goat cheese has recently become very popular. This style of farmhouse may attract more goats!",
    "dialog_maximumLimitCISelection_header": "Maximum limit reached",
    "dialog_maximumLimitCISelection_desc": "You cannot select this item",
    "ci_appearance_towerFarmhouse_flavour": "Goat cheese has recently become very popular. This style of farmhouse may attract more goats!",
    "dialog_attackBonus_gloryMemorial": "Glory Memorial: +{0}% glory bonus",
    "ci_appearance_towerFarmhouse": "Clifftop farmhouse",
    "dialog_attackBonus_clawKing": "Claw King: +{0}% combat strength",
    "merchantItem_ci_478_name": "Hospital of goodwill",
    "merchantItem_ci_479_name": "Treatment speed",
    "merchantItem_ci_484_name": "Treatment speed",
    "merchantItem_ci_485_name": "Treatment speed",
    "merchantItem_ci_486_name": "Base food production",
    "merchantItem_ci_487_name": "Base food production",
    "merchantItem_ci_488_name": "Base wood production",
    "merchantItem_ci_489_name": "Base wood production",
    "merchantItem_ci_511_name": "Base stone production",
    "merchantItem_ci_512_name": "Base stone production",
    "merchantItem_ci_513_name": "Base wood production",
    "merchantItem_ci_514_name": "Base wood production",
    "merchantItem_ci_515_name": "Base stone production",
    "merchantItem_ci_516_name": "Base stone production",
    "merchantItem_ci_517_name": "Recruitment speed",
    "merchantItem_ci_518_name": "Recruitment speed",
    "merchantItem_ci_519_name": "Base food production",
    "merchantItem_ci_521_name": "Recruitment costs",
    "merchantItem_ci_523_name": "Recruitment costs",
    "merchantItem_ci_524_name": "Clifftop farmhouse",
    "dialog_promotionOffer_telekom_desc": "Word of your bravery has reached even the farthest corners of the four kingdoms.\nAs a Telekom customer, please accept these special rewards in recognition of your heroic deeds.",
    "dialog_welcome_whatsnext_copy_22": "Unique gems greatly improve your equipment items. Combine gem sets for even greater bonuses.",
    "errorCode_377": "Your build item inventory is full. Assign build items to your buildings to make space for more.",
    "dialog_pointsEvent_nobilityPoints": "Season Points",
    "dialog_longPointsEvent_allRewards": "All point rewards received!",
    "dialog_longPointsEvent_comingSoon": "This event will start soon!",
    "dialog_longPointsEvent_eventcamp_desc": "Complete tasks in various events and collect season points for the grand nobility prize. The more points you collect, the more valuable your rewards will be!",
    "dialog_longPointsEvent_eventcamp_header": "Grand nobility prize",
    "dialog_longPointsEvent_eventcamp_message": "Noble castle lord, the nobles have devised an amusing competition to provide us all with a bit of diversion. Join the entertainment and participate in the events listed here. It will certainly get exciting, and of course you can win valuable prizes as well!",
    "dialog_longPointsEvent_tab_alien": "War of the Realms",
    "dialog_longPointsEvent_tab_nomad": "Nomad invasion",
    "dialog_longPointsEvent_tab_samurai": "Samurai invasion",
    "eventBuilding_longPointEvent": "Grand nobility prize",
    "help_LongTermPointEvent": "This is a time-limited event! You can earn points by participating in events that are currently active in Empire. Complete tasks to gain points for your long-term event scoring. After reaching certain amounts of points you will be rewarded a special currency, which you can spend at the master blacksmith. Theres no currency compensation so claim your prizes!",
    "help_longPointsEvent_rewardsList": "This is the list of rewards that the nobles will give to the castle lords who have achieved a certain number of season points. Complete tasks for the nobles to collect all the rewards before the competition ends!",
    "pointsEvent_longPointsEvent_alienInvasion_condition01": "Earn at least 1 glory point by defeating a foreign castle",
    "pointsEvent_longPointsEvent_alienInvasion_condition02": "Earn at least {0} glory points by defeating a foreign castle",
    "pointsEvent_longPointsEvent_nomadInvasion_condition01": "Collect at least 1 Khan point by defeating a nomad or Khan camp",
    "pointsEvent_longPointsEvent_nomadInvasion_condition02": "Collect at least {0} Khan points by defeating nomad or Khan camps",
    "pointsEvent_longPointsEvent_alienInvasion_condition03": "Earn at least {0} glory points by defeating a foreign castle",
    "dialog_longPointsEvent_rewards": "Rewards ({0}/{1})",
    "dialog_longPointsEvent_nextReward": "Next Reward: {0} points",
    "gotoEvent": "Go to event",
    "dialog_longPointsEvent_tasks": "Tasks",
    "dialog_longPointsEvent_eventEnd_title": "Grand nobility prize ended",
    "dialog_longPointsEvent_eventEnd": "The celebrations for the Grand nobility prize are over. Youve won {0} season points in the contest and have only reached place {1} in the rankings. Dont despair, the next contest will take place soon!",
    "dialog_longPointsEvent_eventEnd_singular": "The celebrations for the Grand nobility prize are over. Youve won 1 season point in the contest and have only reached place {1} in the rankings. Dont despair, the next contest will take place soon!",
    "dialog_longPointsEvent_progress_header": "Progress",
    "dialog_longPointsEvent_message_header": "Grand nobility prize",
    "dialog_longPointsEvent_specialTasks": "Special tasks",
    "dialog_longPointsEvent_normalTasks": "Normal tasks",
    "dialog_longPointsEvent_progress_pointRewards": "Point rewards",
    "dialog_longPointsEvent_progress_overall": "Overall progress",
    "longPointsEventBooster_name": "Season points booster",
    "longPointsEventBooster_short_info": "Grants you more season points in every grand nobility prize competition.",
    "dialog_longPointsEventBooster_nobilityBoost": "Season points bonus: +{0}%",
    "dialog_nobility_rewardToolProductionSpeedBoost": "+{0}% production speed of battering ram, scaling ladder, mantlet",
    "dialog_longPointsEvent_eventcamp_header_midas": "Festival of Gold",
    "dialog_longPointsEvent_eventcamp_message_midas": "The celebrations for the Festival of Gold are taking place this month, and the nobles need to be entertained! Could you complete these tasks for us? It will be worth your while!",
    "eventBuilding_longPointEvent_midas": "Festival of Gold",
    "dialog_longPointsEvent_gotTopxReward_copy_midas": "What an achievement! Youve earned {0} season points for the Festival of Gold, making you one of the top {1} castle lords in the contest. Youve earned a noble reward from King Ludwig for your efforts.",
    "dialog_longPointsEvent_gotRoyalReward_copy_midas": "You truly have the Midas touch! Youve earned {0} season points for the Festival of Gold and triumphed over the other castle lords. King Ludwig the Round has given you a very royal reward!",
    "dialog_longPointsEvent_eventEnd_title_midas": "Festival of Gold ended",
    "dialog_longPointsEvent_eventEnd_midas": "The celebrations for the Festival of Gold are over. Youve won {0} season points in the contest and have only reached place {1} in the rankings. Dont despair - the next contest will take place soon!",
    "dialog_longPointsEvent_eventEnd_midas_singular": "The celebrations for the Festival of Gold are over. Youve won 1 season point in the contest and have only reached place {1} in the rankings. Dont despair - the next contest will take place soon!",
    "dialog_longPointsEvent_hardMode_info_midas": "Congratulations! You have earned all the rewards in the current Festival of Gold event, but dont stop now! More rewards are available if you are up for the challenge. Remember that the best players will gain rewards at the end of the event!",
    "dialog_longPointsEvent_message_copy": "Fearless castle lord, the nobles of the empire have devised a thrilling event for our entertainment. Join in the fun and participate in the events listed below. Its sure to be exciting, and valuable prizes are available to win as well!",
    "dialog_longPointsEvent_message_header_midas": "Festival of Gold",
    "dialog_longPointsEvent_message_copy_midas": "Mighty castle lord, King Midas himself has announced that the celebrations of the Festival of Gold shall commence this month. Prizes worth their weight in gold are yours to claim, so be sure to join in the fun and participate in the exciting events listed below!",
    "dialog_longPointsEvent_gotTopxReward_copy": "What an achievement! Youve earned {0} season points in the nobility contest, making you one of the top {1} best castle lords in the nobility contest. Youve earned a noble reward from King Ludwig the Round for your efforts.",
    "dialog_rateEmpire_header": "Rate Empire",
    "dialog_longPointsEvent_gotTopxReward_title": "Glorious reward",
    "dialog_longPointsEvent_gotRoyalReward_copy": "What a victory! Youve earned {0} season points in the nobility contest and triumphed over the other castle lords. King Ludwig the Round has given you a very royal reward! Now you can definitely consider yourself a member of the empires elite!",
    "dialog_longPointsEvent_gotRoyalReward_title": "Victory!",
    "dialog_recruit_inventoryempty_attackUnits": "You dont have any attack units available at the moment, only defensive units.",
    "dialog_welcome_whatsnew_copy_23": "The legendary King Midas honors the empire with a royal visit and the promise of precious gifts.",
    "dialog_welcome_whatsnext_copy_23": "A call to arms resonates throughout the empire! Be prepared for new ways to raise your armies!",
    "dialog_samsung_s7promotion_timer": "For a limited time only",
    "dialog_samsung_s7promotion_gift": "Gift:",
    "dialog_samsung_s7promotion_forFree": "Free!",
    "dialog_samsung_s7promotion_collect": "Collect",
    "dialog_samsung_s7promotion_title": "Samsung S7 free gift",
    "message_samsung_s7promotion_header": "Samsung free gift",
    "message_samsung_s7promotion_title": "Free gift for Samsung S7",
    "message_samsung_s7promotion_text": "Exclusive free gift for all Samsung S7 users. Available for a limited time only, collect it now!",
    "dialog_samsung_s7promotion_descripton": "Word of your bravery has reached even the farthest corners of the four kingdoms.\nAccept this special Samsung Galaxy S7 offer for your heroic deeds.",
    "dialog_primeday_blackFridayPrimeDay_title": "Black Friday Offer",
    "dialog_primeday_cyberMondayPrimeDay_title": "Cyber Monday Offer",
    "dialog_primeday_autumnPrimeDay_title": "Autumn Feast Offer",
    "dialog_primeday_midasPrimeDay_title": "King Midas Offer",
    "fameBoost_package_hours_plural": "+{0}% glory bonus for {1} hours",
    "fameBoost_package_hours_singular": "Bonus on glory points gained by attacks during the timeframe",
    "fameBoost_package_minutes_plural": "+{0}% glory bonus for {1} minutes",
    "dialog_info_gloryBooster": "Temporarily increases the amount of glory points gained by a fixed percentage",
    "survey_0006_question_1": "How important is the following element to you? FAIRNESS - Each player has the same opportunities in the game.",
    "survey_0006_question_2": "How important is the following element to you? PRESENTATION - The game has an appealing visual style, attractive graphics and good sound.",
    "survey_0006_question_2_answer_1": "Not important",
    "survey_0006_question_2_answer_2": "Slightly important",
    "survey_0006_question_2_answer_3": "Somewhat important",
    "survey_0006_question_2_answer_4": "Important",
    "survey_0006_question_3": "How important is the following element to you? USABILITY - The game is easy to navigate.",
    "survey_0006_question_3_answer_1": "Not important",
    "survey_0006_question_3_answer_2": "Slightly important",
    "survey_0006_question_3_answer_3": "Somewhat important",
    "survey_0006_question_3_answer_4": "Important",
    "survey_0006_question_4": "How important is the following element to you? PROGRESS - With every session, goals are closer to being reached and are more attainable.",
    "survey_0006_question_4_answer_1": "Not important",
    "survey_0006_question_4_answer_2": "Slightly important",
    "survey_0006_question_4_answer_3": "Somewhat important",
    "survey_0006_question_4_answer_4": "Important",
    "survey_0006_question_5": "How important is the following element to you? SOCIAL - You can play this game with or against friends or other players.",
    "survey_0006_question_5_answer_1": "Not important",
    "survey_0006_question_5_answer_2": "Slightly important",
    "survey_0006_question_5_answer_3": "Somewhat important",
    "survey_0006_question_5_answer_4": "Important",
    "survey_0006_question_6": "How important is the following element to you? STABILITY - The game runs smoothly and doesnt crash.",
    "survey_0006_question_6_answer_1": "Not important",
    "survey_0006_question_6_answer_2": "Slightly important",
    "survey_0006_question_6_answer_3": "Somewhat important",
    "survey_0006_question_6_answer_4": "Important",
    "survey_0006_question_7": "How important is the following element to you? BUGS - The game has few or no bugs.",
    "survey_0006_question_7_answer_1": "Not important",
    "survey_0006_question_7_answer_2": "Slightly important",
    "survey_0006_question_7_answer_3": "Somewhat important",
    "survey_0006_question_7_answer_4": "Important",
    "survey_0006_question_8": "How important is the following element to you? FUN - The game mechanics are engaging and motivating.",
    "survey_0006_question_8_answer_1": "Not important",
    "survey_0006_question_8_answer_2": "Slightly important",
    "survey_0006_question_8_answer_3": "Somewhat important",
    "survey_0006_question_8_answer_4": "Important",
    "survey_0006_question_9": "How important is the following element to you? FAIR PRICING - Things that can be bought within the game for real money have an acceptable price-value ratio.",
    "survey_0006_question_9_answer_1": "Not important",
    "survey_0006_question_10": "How important is the following element to you? RELIABLE DEVELOPMENT - The development team listens to the players and continuously improves the game.",
    "survey_0006_question_11": "How important is the following element to you? UNDERSTANDING - The game is easy to understand.",
    "survey_0006_question_12": "How important is the following element to you? CHALLENGE - The game challenges me to come up with strategies to be better than other players.",
    "survey_0006_question_13": "How important is the following element to you? VARIETY - There are a lot of things to do and explore in the game.",
    "survey_0006_question_14": "How satisfied are you with the following element in the game? FAIRNESS - Each player has the same opportunities in the game.",
    "survey_0006_question_15": "How satisfied are you with the following element in the game? PRESENTATION - The game has an appealing visual style, attractive graphics, and good sound.",
    "survey_0006_question_16": "How satisfied are you with the following element in the game? USABILITY - The game is easy to navigate.",
    "survey_0006_question_17": "How satisfied are you with the following element in the game? PROGRESS - With every session, goals are closer to being reached and are more attainable.",
    "survey_0006_question_18": "How satisfied are you with the following element in the game? SOCIAL - You can play this game with or against friends or other players.",
    "survey_0006_question_19": "How satisfied are you with the following element in the game? STABILITY - The game runs smoothly and doesnt crash.",
    "survey_0006_question_20": "How satisfied are you with the following element in the game? BUGS - The game has few or no bugs.",
    "survey_0006_question_21": "How satisfied are you with the following element in the game? FUN - The game mechanics are engaging and motivating.",
    "survey_0006_question_22": "How satisfied are you with the following element in the game? FAIR PRICING - Things that can be bought within the game for real money have an acceptable price-value ratio.",
    "survey_0006_question_23": "How satisfied are you with the following element in the game? RELIABLE DEVELOPMENT - The development team listens to the players and continuously improves the game.",
    "survey_0006_question_24": "How satisfied are you with the following element in the game? UNDERSTANDING - The game is easy to understand.",
    "survey_0006_question_24_answer_3": "Neutral",
    "survey_0006_question_24_answer_4": "Happy",
    "survey_0006_question_24_answer_5": "Very happy",
    "survey_0006_question_25": "How satisfied are you with the following element in the game? CHALLENGE - The game challenges me to come up with strategies to be better than other players.",
    "survey_0006_question_25_answer_1": "Very unhappy",
    "survey_0006_question_25_answer_2": "Unhappy",
    "survey_0006_question_25_answer_3": "Neutral",
    "survey_0006_question_25_answer_4": "Happy",
    "survey_0006_question_25_answer_5": "Very happy",
    "survey_0006_question_26": "How satisfied are you with the following element in the game? VARIETY - There are a lot of things to do and explore in the game.",
    "survey_0006_question_26_answer_1": "Very unhappy",
    "survey_0006_question_26_answer_2": "Unhappy",
    "survey_0006_question_26_answer_3": "Neutral",
    "survey_0006_question_26_answer_4": "Happy",
    "survey_0006_question_26_answer_5": "Very happy",
    "survey_0006_question_27_answer_1": 1,
    "survey_0006_question_27_answer_2": 2,
    "survey_0006_question_27_answer_3": 3,
    "survey_0006_question_27_answer_4": 4,
    "survey_0006_question_27_answer_5": 5,
    "survey_0006_question_27_answer_6": 6,
    "survey_0006_question_27_answer_7": 7,
    "survey_0006_question_27_answer_8": 8,
    "survey_0006_question_27_answer_9": 9,
    "survey_0006_question_27_answer_10": 10,
    "survey_0006_question_28_answer_1": 1,
    "survey_0006_question_28_answer_2": 2,
    "survey_0006_question_28_answer_3": 3,
    "survey_0006_question_28_answer_4": 4,
    "survey_0006_question_28_answer_5": 5,
    "survey_0006_question_28_answer_6": 6,
    "survey_0006_question_28_answer_7": 7,
    "survey_0006_question_28_answer_8": 8,
    "survey_0006_question_28_answer_9": 9,
    "survey_0006_question_28_answer_10": 10,
    "survey_0006_question_30": "How old are you?",
    "survey_0006_question_30_answer_1": "younger than 18",
    "survey_0006_question_30_answer_2": "18-29",
    "survey_0006_question_30_answer_3": "30-39",
    "survey_0006_question_30_answer_4": "40-49",
    "survey_0006_question_30_answer_5": "50-59",
    "survey_0006_question_30_answer_6": "60+",
    "survey_0006_question_31": "What gender are you?",
    "survey_0006_question_31_answer_1": "Male",
    "survey_0006_question_31_answer_2": "Female",
    "survey_0006_question_31_answer_3": "Other",
    "survey_0006_question_31_answer_4": "Prefer not to say",
    "survey_0006_title": "Satisfaction Survey",
    "survey_0006_description": "We would like to know what is important to you in order to enjoy a game most. Some things might impact your experience, fun, and motivation more than others.",
    "survey_0006_question_1_answer_1": "Not important",
    "survey_0006_question_1_answer_2": "Slightly important",
    "survey_0006_question_1_answer_3": "Somewhat important",
    "survey_0006_question_1_answer_4": "Important",
    "survey_0006_question_1_answer_5": "Very important",
    "survey_0006_question_2_answer_5": "Very important",
    "survey_0006_question_3_answer_5": "Very important",
    "survey_0006_question_4_answer_5": "Very important",
    "survey_0006_question_5_answer_5": "Very important",
    "survey_0006_question_6_answer_5": "Very important",
    "survey_0006_question_7_answer_5": "Very important",
    "survey_0006_question_8_answer_5": "Very important",
    "survey_0006_question_9_answer_2": "Slightly important",
    "survey_0006_question_9_answer_3": "Somewhat important",
    "survey_0006_question_9_answer_4": "Important",
    "survey_0006_question_9_answer_5": "Very important",
    "survey_0006_question_10_answer_1": "Not important",
    "survey_0006_question_10_answer_2": "Slightly important",
    "survey_0006_question_10_answer_3": "Somewhat important",
    "survey_0006_question_10_answer_4": "Important",
    "survey_0006_question_10_answer_5": "Very important",
    "survey_0006_question_11_answer_1": "Not important",
    "survey_0006_question_11_answer_2": "Slightly important",
    "survey_0006_question_11_answer_3": "Somewhat important",
    "survey_0006_question_11_answer_4": "Important",
    "survey_0006_question_11_answer_5": "Very important",
    "survey_0006_question_12_answer_1": "Not important",
    "survey_0006_question_12_answer_2": "Slightly important",
    "survey_0006_question_12_answer_3": "Somewhat important",
    "survey_0006_question_12_answer_4": "Important",
    "survey_0006_question_12_answer_5": "Very important",
    "survey_0006_question_13_answer_1": "Not important",
    "survey_0006_question_13_answer_2": "Slightly important",
    "survey_0006_question_13_answer_3": "Somewhat important",
    "survey_0006_question_13_answer_4": "Important",
    "survey_0006_question_13_answer_5": "Very important",
    "survey_0006_question_14_answer_1": "Very unhappy",
    "survey_0006_question_14_answer_2": "Unhappy",
    "survey_0006_question_14_answer_3": "Neutral",
    "survey_0006_question_14_answer_4": "Happy",
    "survey_0006_question_14_answer_5": "Very happy",
    "survey_0006_question_15_answer_1": "Very unhappy",
    "survey_0006_question_15_answer_2": "Unhappy",
    "survey_0006_question_15_answer_3": "Neutral",
    "survey_0006_question_15_answer_4": "Happy",
    "survey_0006_question_15_answer_5": "Very happy",
    "survey_0006_question_16_answer_1": "Very unhappy",
    "survey_0006_question_16_answer_2": "Unhappy",
    "survey_0006_question_16_answer_3": "Neutral",
    "survey_0006_question_16_answer_4": "Happy",
    "survey_0006_question_16_answer_5": "Very happy",
    "survey_0006_question_17_answer_1": "Very unhappy",
    "survey_0006_question_17_answer_2": "Unhappy",
    "survey_0006_question_17_answer_3": "Neutral",
    "survey_0006_question_17_answer_4": "Happy",
    "survey_0006_question_17_answer_5": "Very happy",
    "survey_0006_question_18_answer_1": "Very unhappy",
    "survey_0006_question_18_answer_2": "Unhappy",
    "survey_0006_question_18_answer_3": "Neutral",
    "survey_0006_question_18_answer_4": "Happy",
    "survey_0006_question_18_answer_5": "Very happy",
    "survey_0006_question_19_answer_1": "Very unhappy",
    "survey_0006_question_19_answer_2": "Unhappy",
    "survey_0006_question_19_answer_3": "Neutral",
    "survey_0006_question_19_answer_4": "Happy",
    "survey_0006_question_19_answer_5": "Very happy",
    "survey_0006_question_20_answer_1": "Very unhappy",
    "survey_0006_question_20_answer_2": "Unhappy",
    "survey_0006_question_20_answer_3": "Neutral",
    "survey_0006_question_20_answer_4": "Happy",
    "survey_0006_question_20_answer_5": "Very happy",
    "survey_0006_question_21_answer_1": "Very unhappy",
    "survey_0006_question_21_answer_2": "Unhappy",
    "survey_0006_question_21_answer_3": "Neutral",
    "survey_0006_question_21_answer_4": "Happy",
    "survey_0006_question_21_answer_5": "Very happy",
    "survey_0006_question_22_answer_1": "Very unhappy",
    "survey_0006_question_22_answer_2": "Unhappy",
    "survey_0006_question_22_answer_3": "Neutral",
    "survey_0006_question_22_answer_4": "Happy",
    "survey_0006_question_22_answer_5": "Very happy",
    "survey_0006_question_23_answer_1": "Very unhappy",
    "survey_0006_question_23_answer_2": "Unhappy",
    "survey_0006_question_23_answer_3": "Neutral",
    "survey_0006_question_23_answer_4": "Happy",
    "survey_0006_question_23_answer_5": "Very happy",
    "survey_0006_question_24_answer_1": "Very unhappy",
    "survey_0006_question_24_answer_2": "Unhappy",
    "survey_0006_question_27": "How well does Empire: Four Kingdoms fulfill your expectations on a scale of 1 (not at all) to 5 (completely)?",
    "survey_0006_question_28": "How likely is it that you would recommend Empire: Four Kingdoms to a friend or colleague on a scale of 1 (very unlikely) to 5 (would totally recommend)?",
    "survey_0006_question_29_answer_1": 1,
    "survey_0006_question_29_answer_2": 2,
    "survey_0006_question_29_answer_3": 3,
    "survey_0006_question_29_answer_4": 4,
    "survey_0006_question_29_answer_5": 5,
    "survey_0006_question_29": "How important were recommendations from friends or colleagues for you to start playing Empire: Four Kingdoms on a scale from 1 (not important) to 5 (very important)?",
    "dialog_messageHeader_survey": "Satisfaction Survey",
    "dialog_promotionOffer_newYear_desc": "Happy New Year! To celebrate the passage into the new year, we have prepared a special gift for you. We look forward to spending many more years together!",
    "dialog_longPointsEvent_eventcamp_header_winter": "Ice championship",
    "dialog_longPointsEvent_eventcamp_message_winter": "As you know, the ice championship is taking place this month... so nows the time to complete some special tasks in the events listed here.",
    "eventBuilding_longPointEvent_winter": "Ice championship",
    "dialog_longPointsEvent_gotTopxReward_copy_winter": "What an achievement! Youve earned {0} season points in the ice championship, making you one of the top {1} castle lords in the event. Youve earned a noble reward from King Ludwig the Round for your efforts.",
    "dialog_longPointsEvent_gotRoyalReward_copy_winter": "What a triumph! Youve earned {0} season points in the ice championship and dominated the other castle lords. King Ludwig the Round has given you a very royal reward! Now you can rightfully call yourself the ice master!",
    "dialog_longPointsEvent_eventEnd_title_winter": "End of the ice championship",
    "dialog_longPointsEvent_eventEnd_winter": "The days of ice cold rivalry have come to an end! You achieved {0} season points in the competition, but this was only enough to reach position {1} in the rankings. Dont give up hope - the next event will start soon!",
    "dialog_longPointsEvent_eventEnd_winter_singular": "The days of ice cold rivalry have come to an end! You achieved {0} season point in the competition, but this was only enough to reach position {1} in the rankings. Dont give up hope - the next event will start soon!",
    "dialog_longPointsEvent_message_header_winter": "Ice championship",
    "dialog_welcome_whatsnew_copy_24": "Celebrate the arrival of winter. Wondrous and precious gifts await the most courageous lords!",
    "dialog_welcome_whatsnext_copy_24": "A call to arms resonates throughout the empire! Be prepared for new ways to raise your armies!",
    "ingame_server_outage_mail_upgradeMode": "Dear Lords and Ladies of the four kingdoms,\n\nIt is now much simpler to upgrade your buildings! With the new upgrade mode, you can easily see which of your buildings can be upgraded right now. To activate upgrade mode, simply go to game settings and press on the &quot;upgrade mode&quot; check box. To switch off, just tap on the check box again. \n\nYour Empire: Four Kingdoms Team",
    "dialog_options_gameSettings_upgradeMode": "Upgrade mode",
    "dialog_longPointsEvent_message_copy_winter": "Mighty castle lord, winter is coming and with it the beginning of the Ice Championship! An array of valuable rewards are yours to claim should you successfully complete the tasks provided by the nobles of the empire.",
    "dialog_alliance_chronic37": "The moon storm has raged",
    "errorCode_376": "Your build item inventory is full.",
    "dialog_cancelLoop_units_desc2": "Canceling recruitment will stop the recruitment of all units in this slot. You wont be able to recover any coins, rubies, or resources. Are you sure you want to cancel?",
    "dialog_recruit_allianceHelp_belowLimit": "You can only request alliance help for additional units for slots that currently contain at least five units. None of your unit slots are currently above the required limit.",
    "eventKing_name": "The Kings Portrait",
    "dialog_doubleUnit_title": "Double units",
    "dialog_doubleTool_title": "Double tools",
    "dialog_copyQueue_units_cost_title": "Estimated cost",
    "dialog_copyQueue_units_overview_title": "Units overview",
    "dialog_copyQueue_tools_cost_title": "Estimated cost",
    "dialog_copyQueue_tools_overview_title": "Tools overview",
    "dialog_recruit_helpText_cancelRecruitment": "Tap this button to cancel recruitment in the selected slot. Coins, rubies, or resources will not be refunded.",
    "dialog_recruit_helpText_recruitmentMode": "Tap this button to change the recruitment mode. You can either recruit all units from the first slot until it is empty, or recruit a stack of units from each slot until all slots are empty.",
    "dialog_recruit_helpText_cancelProduction": "Tap this button to cancel the production in the selected slot. Coins, rubies, or resources will not be refunded.",
    "dialog_recruit_helpText_productionModeTools": "Tap this button to change the production mode. You can either produce all tools from the first slot until it is empty, or produce a stack of tools from each slot until all slots are empty.",
    "tutorial_autoRecruitment_chatBubble": "You can add up to 75 units per slot, but lets recruit only 1 soldier for now.",
    "tutorial_siegeRecruitment_chatBubble": "You can add up to 75 tools per slot, but lets build only 1 ladder for now.",
    "tutorial_defensRecruitment_chatBubble": "You can add up to 75 defense tools per slot, but lets build only 1 hurling rock for now.",
    "dialog_eventKing_speechBubble": "Noble lord, I need your help!\nThose scoundrel robber barons have stolen my family portrait and ripped it to shreds! I know a great artist who can restore the painting, but I need your help in finding all the pieces first.\nThis portrait means a great deal to me and you will be richly rewarded for your efforts!",
    "dialog_eventKing_desc": "Conquer robber baron castles to find the missing pieces. But hurry, before the portrait is lost forever!",
    "portraitPiece_name": "Portrait piece",
    "portraitPiece_copy": "Buy additional portrait pieces to finish the event",
    "dialog_eventKing_desc_done": "Youve found all the missing pieces of King Erics family portrait! The king is delighted with your efforts and has granted you valuable rewards for your bravery.",
    "dialog_eventKing_speechBubble_done": "Thank you, noble lord!\nThanks to your bravery, my family portrait has been returned to its rightful home. Please accept these rewards for your loyal service!",
    "dialog_rewardEventKing_copy": "You found all the missing pieces of King Erics family portrait. He has granted you the following reward:",
    "dialog_eventKing_foundPiece_copy": "You have found another piece of King Erics family portrait! When you have collected all the pieces, you will be granted with an amazing reward.",
    "dialog_eventKing_eventEnded_header": "Event ended",
    "dialog_eventKing_speechBubbleEventNotFinished": "All hope is lost!\nI fear the missing pieces of the portrait have been completely destroyed! Your efforts are greatly appreciated, but unfortunately we were not able to restore the portrait.",
    "dialog_newKingOffer_desc": "I have heard many tales of your powerful leadership, noble lord. Such bravery should not go unrewarded, so I have created this special offer for you to enjoy!",
    "custom_offer_messageHeader_newKing": "Royal Offer",
    "dialog_welcome_whatsnew_copy_25": "A call to arms resonates throughout the empire! Be prepared for new ways to raise your armies!",
    "dialog_welcome_whatsnext_copy_25": "The royal beacons of the empire have been lit, which can only mean one thing. Prepare your castle for the arrival of a new king!",
    "custom_offer_messageHeader_valentine": "Valentines day offer",
    "custom_gift_messageHeader_valentine": "Valentines day gift",
    "xuniqueItem": "{0}",
    "xamountOfItem": "{0}x {1}",
    "xamountOfItemTime": "{0} hours of {1} time",
    "xamountBoost": "{0} hours of {1}",
    "dialog_primeday_bonusDesc": "Additionally, you will receive the following bonuses for your purchase:",
    "eventBuilding_longPointEvent_newKing": "King Erics Challenge",
    "dialog_longPointsEvent_eventcamp_message_newKing": "Dear friend, I have returned to the kingdom and require your assistance... nows the time to prove your loyalty by completing the special tasks listed here! Accomplish them and I will grant you royal rewards!",
    "dialog_kingdomIceEarlyUnlock_info": "This castle is not yet available. Reach level 25 to unlock this castle package.",
    "dialog_welcome_whatsnew_copy_26": "A royal competition has been announced to celebrate the arrival of the valiant King Eric!",
    "dialog_welcome_whatsnext_copy_26": "Robber barons have stolen the new kings family portrait! Heres your chance to prove your loyalty, so prepare your army for war!",
    "dialog_newKingOfferFree_desc": "The good citizens of the empire speak highly of your governance, noble lord. Here, accept this gift as a token of my respect for your leadership skills!",
    "custom_offer_messageHeader_newKingFree": "Royal Gift",
    "dialog_management_inprogress_tt": "Move still requires: {0}",
    "dialog_longPointsEvent_message_header_newking": "King Erics Challenge",
    "dialog_longPointsEvent_message_copy_newking": "Noble castle lord, King Eric just announced the beginning of a great tournament! An array of valuable rewards are yours to claim should you successfully complete the tasks provided by the King himself.",
    "dialog_longPointsEvent_hardMode_info_newking": "Congratulations! Youve earned all the activity rewards in King Erics Challenge. But dont stop now! More rewards are still available if youre up for the challenge, and remember that the best players will gain rewards at the end of the season!",
    "dialog_longPointsEvent_gotTopxReward_copy_newking": "What an achievement! Youve earned {0} season points in King Erics Challenge, making you one of the top {1} castle lords in the event. Youve earned a noble reward from the king himself for your efforts.",
    "dialog_longPointsEvent_gotRoyalReward_copy_newking": "What a triumph! Youve earned {0} season points in King Erics Challenge and dominated the other castle lords. The king has presented you with a very royal reward and recognizes you as a lord of great valor.",
    "dialog_longPointsEvent_eventEnd_title_newking": "End of King Erics Challenge",
    "dialog_longPointsEvent_eventEnd_newking": "King Erics Challenge has come to an end and the king himself commends you for your efforts. You achieved {0} season points during the event, but this was only enough to reach position {1} in the rankings. Dont give up hope - the next event will start soon!",
    "dialog_longPointsEvent_eventEnd_newking_singular": "The celebrations for King Erics Challenge are over. You won 1 season point in the contest and only reached place {1} in the rankings. Dont despair, the next contest will take place soon!",
    "dialog_uniqueItem_onceHint": "You can only buy this unique item once.",
    "dialog_npcName_35": "King Eric the Artisan",
    "dialog_pointEvent_gotReward_kingEric_copy": "Youve accumulated {0} season points and won a valuable noble reward from King Eric the Artisan. Work your hardest and carry on collecting season points!",
    "eventBuilding_longPointEvent_spring": "Spring nights festival",
    "dialog_longPointsEvent_eventcamp_message_spring": "Winter has come and gone, and the exuberant young citizens of your castle are now celebrating the rebirth of nature at the spring nights festival! If you complete the tasks of certain events during the festivities, bountiful rewards will rain down upon you!",
    "dialog_longPointsEvent_gotTopxReward_copy_spring": "What an achievement! Youve earned {0} season points in the spring nights festival, making you one of the top {1} castle lords in the event. Youve earned a noble reward from King Ludwig the Round for your efforts.",
    "dialog_longPointsEvent_gotRoyalReward_copy_spring": "What a triumph! Youve earned {0} season points in the spring nights festival and dominated the other castle lords. King Ludwig the Round has given you a very royal reward! Now you can rightfully call yourself the King of the Festival!",
    "dialog_longPointsEvent_eventEnd_title_spring": "End of the spring nights festival",
    "dialog_longPointsEvent_eventEnd_spring": "The balmy spring nights have unfortunately come to an end! You achieved {0} season points in the competition, but this was only enough to reach position {1} in the rankings. Dont give up hope - the next event will start soon!",
    "dialog_longPointsEvent_eventEnd_spring_singular": "The balmy spring nights have unfortunately come to an end! You achieved {0} season point in the competition, but this was only enough to reach position {1} in the rankings. Dont give up hope - the next event will start soon!",
    "dialog_promotionOffer_springEvent_descripton": "The gentle breezes of spring can truly warm the spirit.\nAccept this gift, and lets enjoy the festivities together!",
    "dialog_primeday_springBunny_title": "Spring dream special offer",
    "dialog_primeday_springBunny_banner": "Limited time!",
    "dialog_primeday_springBunny_description": "Celebrate the rebirth of nature with us! Buy at least {0} rubies right now and get these rewards worth {1} rubies!",
    "dialog_longPointsEvent_eventcamp_header_spring": "Spring nights festival",
    "dialog_longPointsEvent_eventcamp_desc_spring": "Complete tasks in various events and collect season points for the spring nights festival. The more points you collect, the more valuable your rewards will be!",
    "dialog_longPointsEvent_message_header_spring": "Spring nights festival",
    "dialog_longPointsEvent_message_copy_spring": "Winter has come and gone, and the exuberant young citizens of your castle are now celebrating the rebirth of nature at the spring nights festival! If you complete the tasks of certain events during the festivities, bountiful rewards will rain down upon you!",
    "dialog_eventdungeon_patricksday_tip": "You only have a short time to fulfill this task.",
    "dialog_eventdungeon_patricksday_win_title": "Mission accomplished!",
    "dialog_movements_showAll": "Show all movements on world map",
    "dialog_movements_showOwn": "Show movements of your troops",
    "dialog_movements_showAttacks": "Show incoming attacks",
    "dialog_movements_showSpy": "Show espionage movements",
    "dialog_movements_showAlly": "Show alliance movements",
    "dialog_movements_showResource": "Show resource transports",
    "deco_royalgallery_name": "Royal Gallery",
    "dialog_welcome_whatsnew_copy_27": "Robber barons have stolen King Erics family portrait! Help the king find the portrait and earn a royal reward.",
    "dialog_welcome_whatsnew_copy_00": "Over the past weeks, weve fixed a lot of bugs and tackled several performance issues to improve the game experience.",
    "dialog_welcome_whatsnext_copy_00": "We are currently fixing a lot of bugs and solving a number of performance issues, which will go live in the next update.",
    "dialog_pointEvent_gotReward_kingEric_copy_singular": "Youve accumulated 1 season point and won a valuable noble reward from King Eric the Artisan. Work your hardest and carry on collecting season points!",
    "dialog_longPointsEvent_gotRoyalReward_copy_newKing_singular": "What a triumph! Youve earned 1 season point in King Erics Challenge. The king has presented you with a very royal reward and recognizes you as a lord of great valor. Keep up the good work!",
    "dialog_specialOffer_easterDesc": "Winter has finally gone and the birds are beginning to sing, my lord! Let us celebrate by decorating the castle.",
    "dialog_artifact_1_starter_title": "Traveling knights",
    "dialog_artifact_1_starter_desc": "Please help us look for the fragments of the precious treasure. \nOnce weve assembled all the fragments, our task will finally be complete and well join your army as a token of our thanks!",
    "dialog_artifact_2_starter_title": "Renegade spy",
    "dialog_artifact_3_starter_title": "Renegade spy",
    "dialog_artifact_4_starter_title": "Renegade spy",
    "dialog_artifact_2_starter_desc": "An enemy group wanted to switch to our side but managed to get itself caught and imprisoned at the last minute. If you take the trouble to free them, they would be happy to join your army.",
    "dialog_artifact_3_starter_desc": "An enemy group wanted to switch to our side but managed to get itself caught and imprisoned at the last minute. If you take the trouble to free them, they would be happy to join your army.",
    "dialog_artifact_4_starter_desc": "An enemy group wanted to switch to our side but managed to get itself caught and imprisoned at the last minute. If you take the trouble to free them, they would be happy to join your army.",
    "dialog_artifact_5_starter_title": "The Kings Portrait",
    "dialog_artifact_5_starter_desc": "Noble lord, I need your help!\nThose scoundrel robber barons have stolen my family portrait and ripped it to shreds! I know a great artist who can restore the painting, but I need your help in finding all the pieces first.\nThis portrait means a great deal to me and you will be richly rewarded for your efforts!",
    "dialog_artifact_1_main_title": "Traveling knights",
    "dialog_artifact_1_main_desc1": "Conquer robber baron castles to find the missing fragments. But hurry, the knights have very little time left!",
    "dialog_artifact_1_main_desc1_done": "Youve completed the treasure and finished your assignment, but other knights will certainly need your help again soon!",
    "dialog_artifact_1_main_desc2": "Tip: the higher the level of the robber baron castle, the higher the chance of finding a fragment there.",
    "dialog_artifact_2_main_title": "Renegade spy",
    "dialog_artifact_3_main_title": "Renegade spy",
    "dialog_artifact_4_main_title": "Renegade spy",
    "dialog_artifact_2_main_desc1": "Defeat the barbarian towers to find the missing pieces of the map and discover the prison camp. But hurry, the imprisoned renegades dont have much time left!",
    "dialog_artifact_2_main_desc1_done": "You completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_artifact_3_main_desc1_done": "You completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_artifact_4_main_desc1_done": "You completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_artifact_2_main_desc2": "The higher the level of the barbarian tower, the greater your chances of finding a map piece.",
    "dialog_artifact_3_main_desc1": "Defeat desert towers to find the missing pieces of the map and discover the prison camp. But hurry, the imprisoned renegades dont have much time left!",
    "dialog_artifact_3_main_desc2": "The higher the level of the desert tower, the greater your chances of finding a map piece.",
    "dialog_artifact_4_main_desc1": "Defeat the cultists towers to find the missing pieces of the map and discover the prison camp. But hurry, the imprisoned renegades dont have much time left!",
    "dialog_artifact_4_main_desc2": "The higher the level of the cultists tower, the greater your chances of finding a map piece.",
    "dialog_artifact_5_main_title": "The Kings Portrait",
    "dialog_artifact_5_main_desc1": "Those scoundrel robber barons have stolen my family portrait and ripped it to shreds! I know a great artist who can restore the painting, but I need your help in finding all the pieces first.",
    "dialog_artifact_5_main_desc1_done": "Thank you, noble lord!\nThanks to your bravery, my family portrait has been returned to its rightful home. Please accept these rewards for your loyal service!",
    "dialog_artifact_5_main_desc2": "Conquer robber baron castles to find the missing pieces. But hurry, before the portrait is lost forever!",
    "dialog_artifact_1_buy_title": "Buy",
    "dialog_artifact_2_buy_title": "Buy",
    "dialog_artifact_3_buy_title": "Buy",
    "dialog_artifact_4_buy_title": "Buy",
    "dialog_artifact_5_buy_title": "Buy",
    "dialog_artifact_2_buy_desc2": "You can either capture the pieces of the map by fighting, or acquire them in exchange for rubies.",
    "dialog_artifact_3_buy_desc2": "You can either capture the pieces of the map by fighting, or acquire them in exchange for rubies.",
    "dialog_artifact_4_buy_desc2": "You can either capture the pieces of the map by fighting, or acquire them in exchange for rubies.",
    "dialog_artifact_5_buy_desc2": "Tired of waiting to find a portrait piece in robber baron castles? Receive a piece instantly by bribing the thieves with rubies!",
    "dialog_artifact_1_buy_desc2": "Instead of waiting to find a treasure fragment in robber baron castles, you can just buy them directly.",
    "dialog_artifact_1_buy_desc1": "Treasure fragment",
    "dialog_artifact_2_buy_desc1": "Map piece",
    "dialog_artifact_3_buy_desc1": "Map piece",
    "dialog_artifact_4_buy_desc1": "Map piece",
    "dialog_artifact_5_buy_desc1": "Portrait piece",
    "dialog_artifact_1_found_title": "Treasure fragment found!",
    "dialog_artifact_1_found_desc": "You found a treasure fragment! When you have all the fragments, the traveling knights will join your army!",
    "dialog_artifact_2_found_title": "Map piece found!",
    "dialog_artifact_3_found_title": "Map piece found!",
    "dialog_artifact_4_found_title": "Map piece found!",
    "dialog_artifact_2_found_desc": "Youve found a map piece. Once you have all the pieces, you can free the renegades.",
    "dialog_artifact_3_found_desc": "Youve found a map piece. Once you have all the pieces, you can free the renegades.",
    "dialog_artifact_4_found_desc": "Youve found a map piece. Once you have all the pieces, you can free the renegades.",
    "dialog_artifact_5_found_title": "Portrait piece found",
    "dialog_artifact_5_found_desc": "You have found another piece of King Erics family portrait! When you have collected all the pieces, you will be granted with an amazing reward.",
    "dialog_artifact_1_complete_title": "Treasure completed!",
    "dialog_artifact_1_complete_desc": "You have found all treasure fragments. The knights will now join the army in your main castle as a token of their thanks.",
    "dialog_artifact_2_complete_title": "Renegades freed!",
    "dialog_artifact_3_complete_title": "Renegades freed!",
    "dialog_artifact_4_complete_title": "Renegades freed!",
    "dialog_artifact_2_complete_desc": "Youve completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_artifact_3_complete_desc": "Youve completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_artifact_4_complete_desc": "Youve completed the map and were able to free the renegades! They have joined your army in gratitude.",
    "dialog_artifact_5_complete_title": "Portrait completed!",
    "dialog_artifact_5_complete_desc": "Youve found all the portrait pieces. King Eric will grant you great rewards for your noble service.",
    "dialog_longPointsEvent_gotTopxReward_title_spring": "Glorious reward",
    "dialog_longPointsEvent_gotTopxReward_title_midas": "Glorious reward",
    "dialog_longPointsEvent_gotTopxReward_title_winter": "Glorious reward",
    "dialog_longPointsEvent_gotTopxReward_title_newking": "Glorious reward",
    "dialog_longPointsEvent_gotRoyalReward_title_midas": "Victory!",
    "dialog_longPointsEvent_gotRoyalReward_title_newking": "Victory!",
    "dialog_longPointsEvent_gotRoyalReward_title_spring": "Victory!",
    "dialog_longPointsEvent_gotRoyalReward_title_winter": "Victory!",
    "dialog_welcome_whatsnext_copy_27": "We are currently fixing a lot of bugs and solving a number of performance issues, which will go live in the next update.",
    "dialog_welcome_whatsnext_copy_28": "We are currently fixing a lot of bugs and solving a number of performance issues, which will go live in the next update.",
    "dialog_subscription_name": "Subscription",
    "dialog_subscriptionTeaser_subscribeNow": "Subscribe now!",
    "dialog_subscriptionTeaser_subscriptionShopDesc": "Subscribe now and claim bonuses for you and your alliance!",
    "dialog_subscriptionTeaser_moreInfo": "More info",
    "dialog_subscriptionTeaser_hudSubWelcome": "Welcome page",
    "dialog_subscriptionTeaser_desc": "Subscribe to a package today and unlock powerful bonuses for you and each member of your alliance.",
    "dialog_subscriptionTeaser_infoLow": "Longer free skip times\nLower building costs\nResource production boosts\n...and more!",
    "dialog_subscriptionTeaser_infoMid": "Larger recruitment slots\nLarger hospital healing slots\nMore glory from attacks\n...and more!",
    "dialog_subscriptionTeaser_infoHigh": "Slower glory decay\nAdditional honor bonus\nMore coins looted from nomads\n...and more!",
    "dialog_subscriptionOverview_hudSubOverview": "Subscription overview",
    "dialog_subscriptionOverview_charBubble": "Subscribe to a package today and unlock powerful bonuses for yourself and every member of your alliance.",
    "dialog_subscriptionStatus_notActive": "You are not currently subscribed to this package.",
    "dialog_subscriptionStatus_activeEnds": "This subscription will expire in {0} days",
    "dialog_subscriptionStatus_activeRenew": "You are currently subscribed to this package.",
    "dialog_subscriptionOverview_singleSub": "Player subscription",
    "dialog_alliance_subHeaderAlliance": "Alliance subscription",
    "dialog_subscriptionOverview_singleInfo": "These bonuses are available for all player subscriptions. \nSubscription bonuses are granted as soon as you subscribe.",
    "dialog_subscriptionOverview_priceInfo": "Subscribe to this package now for {0} per month",
    "dialog_subscriptionOverview_allianceInfoSingular": "1 member of your alliance has an active subscription.\nYour alliance currently benefits from the following bonuses:",
    "dialog_subscriptionOverview_allianceInfo": "{0} members of your alliance have active subscriptions.\nYour alliance currently benefits from the following bonuses:",
    "dialog_subscriptionOverview_allianceInfoNoSub": "No member of your alliance has an active subscription.\nSubscribe now to receive the following bonuses:",
    "dialog_subscriptionOverview_noAllianceInfo": "You are not currently in an alliance. \nSubscribing to an alliance subscription will grant you the bonuses for one alliance member.",
    "dialog_subscriptionOverview_expirePlural": "Your subscription is valid for {0} days.",
    "dialog_subscriptionOverview_expireSingular": "Your subscription is valid for 1 day.",
    "subscription_effect_description_baseRecruitmentTimeBoost": "Recruitment time: -{0}%",
    "subscription_effect_description_recruitmentSlotsBonus": "Recruitment slot capacity: +{0}",
    "subscription_effect_description_buildingCostsBoost": "Resource construction costs: -{0}%",
    "subscription_effect_description_gloryDecayBoost": "Glory decrease rate: -{0}%",
    "subscription_effect_description_foodProductionBoost": "Food production: +{0}%",
    "subscription_effect_description_woodProductionBoost": "Wood production: +{0}%",
    "subscription_effect_description_stoneProductionBoost": "Stone production: +{0}%",
    "subscription_effect_description_marketCarriageCapacityBoost": "Market barrow capacity: +{0}%",
    "subscription_effect_description_hospitalSlotBonus": "Military hospital slot capacity: +{0}",
    "subscription_effect_description_healingSpeedIncreaseBoostPremium": "Healing speed for ruby units: +{0}%",
    "subscription_effect_description_healingSpeedIncreaseBoostNonPremium": "Healing speed for coin units: +{0}%",
    "subscription_effect_description_transportTaxDecreaseBoostGreen": "Resource transport costs: Great Empire: -{0}%",
    "subscription_effect_description_magicFindBonus": "Chance of finding better equipment: +{0}%",
    "subscription_effect_description_cooldownReductionNomad": "Attack cooldown against nomad camps: -{0}%",
    "subscription_effect_description_battleXPBoost": "XP earned in battle: +{0}%",
    "subscription_effect_description_freeSkipBonus": "Construction time skip: +{0}min",
    "subscription_effect_description_researchCostsBoost": "Research costs: -{0}%",
    "subscription_effect_description_researchBoost": "Research speed: +{0}%",
    "subscription_effect_description_transportTaxDecreaseBoostIce": "Resource transport costs: Everwinter Glacier: -{0}%",
    "subscription_effect_description_transportTaxDecreaseBoostSand": "Resource transport costs: Burning Sands: -{0}%",
    "subscription_effect_description_transportTaxDecreaseBoostVulcano": "Resource transport costs: Fire Peaks: -{0}%",
    "subscription_effect_description_transportTaxDecreaseBoostIsland": "Resource transport costs: Storm Islands: -{0}%",
    "subscription_effect_description_fameOffenseBonus": "Glory earned when attacking: +{0}%",
    "subscription_effect_description_fameDefenseBonus": "Glory earned when defending: +{0}%",
    "subscription_effect_description_honorBonus": "Honor earned in battle: +{0}%",
    "subscription_effect_description_coinLootBoostNomad": "Coins looted from nomads: +{0}%",
    "subscription_effect_description_allianceTravelSupportBoost": "Alliance support travel time: -{0}%",
    "subscription_effect_description_allianceTravelMarketBoost": "Alliance resource transport time: -{0}%",
    "subscription_effect_description_publicOrderBoost": "Public order in main castle (Great Empire): +{0}",
    "subscription_effect_description_ReturnTravelBoost": "Army return travel speed: +{0}%",
    "subscription_effect_description_allianceFameBoost": "Alliance glory earned in battle: +{0}%",
    "dialog_subscription_subHeaderHelp": "Subscription help",
    "dialog_subscriptionHelp_Cancel": "General subscription information",
    "dialog_subscriptionHelp_Cancel_text_1": "Your subscription will be charged to your {0} account upon confirmation of purchase and automatically renewed every month unless you cancel the auto-renewal at least 24 hours before the end of the current period.\n\n{1}\n\nIf you have both subscription types (player and alliance), you need to cancel each one separately. Subscription bonuses apply on the server account on which the subscription was purchased.\n\nAfter canceling your subscription, you will still keep your active bonuses until the date when the automatic renewal is due to occur. After this date, all active subscription bonuses will expire.\n\n&lt;a href",
    "dialog_subscriptionHelp_OwnBoth": "Can I own both subscriptions?",
    "dialog_subscriptionHelp_OwnBoth_text_1": "Yes, you can subscribe to both player and alliance subscriptions at the same time.",
    "dialog_subscriptionHelp_NoAlliance": "Can I subscribe to an alliance subscription without being in an alliance?",
    "dialog_subscriptionHelp_NoAlliance_text_1": "If you own an alliance subscription without being a member of an alliance, you will be granted the bonuses for one alliance member with an alliance subscription.",
    "dialog_subscriptionHelp_Account": "Can I have several subscriptions with my {0} account?",
    "dialog_subscriptionHelp_Account_text_1": "No, you can only subscribe with one Empire: Four Kingdoms account per {0} account.",
    "dialog_subscriptionHelp_AllianceBonus": "Do I get bonuses from an alliance subscription of another alliance member without being a subscriber?",
    "dialog_subscriptionHelp_AllianceBonus_text_1": "If at least one member of your alliance has an alliance subscription, every member of the alliance will get the bonuses. The more members of your alliance that have an alliance subscription, the more bonuses you will receive!",
    "dialog_alliance_currentSub": "Current subscribers: {0}/{1}",
    "dialog_alliance_allBonuses": "Subscription bonuses",
    "dialog_alliance_subEffects": "Alliance subscription bonuses",
    "dialog_alliance_activeEffects": "Active bonuses",
    "dialog_alliance_stageMax": "Maximum reached: {0}/{1}",
    "dialog_alliance_stageBonusMaximum": "Maximum bonus reached",
    "dialog_alliance_stageBonusPlus": "Next level bonus: +{0}%",
    "dialog_alliance_stageBonusMinus": "Next level bonus: -{0}%",
    "dialog_alliance_stageBonusAmount": "Next level bonus: +{0}",
    "dialog_alliance_subCounter": "Alliance subscribers: {0}/{1}",
    "subscription_effect_description_short_freeSkipBonus": "Construction time skip: +{0}min",
    "subscription_effect_description_short_researchCostsBoost": "Research costs: -{0}%",
    "subscription_effect_description_short_researchBoost": "Research speed: +{0}%",
    "subscription_effect_description_short_transportTaxDecreaseBoostIce": "Resource transport costs: -{0}%",
    "subscription_effect_description_short_transportTaxDecreaseBoostSand": "Resource transport costs: -{0}%",
    "subscription_effect_description_short_transportTaxDecreaseBoostVulcano": "Resource transport costs: -{0}%",
    "subscription_effect_description_short_transportTaxDecreaseBoostIsland": "Resource transport costs: -{0}%",
    "subscription_effect_description_short_fameOffenseBonus": "Glory earned when attacking: +{0}%",
    "subscription_effect_description_short_fameDefenseBonus": "Glory earned when defending: +{0}%",
    "subscription_effect_description_short_honorBonus": "Honor earned in battle: +{0}%",
    "subscription_effect_description_short_coinLootBoostNomad": "Coins looted from nomads: +{0}%",
    "subscription_effect_description_short_allianceTravelSupportBoost": "Alliance support travel time: -{0}%",
    "subscription_effect_description_short_allianceTravelMarketBoost": "Alliance resource transport time: -{0}%",
    "subscription_effect_description_short_publicOrderBoost": "Public order: Great Empire: +{0}",
    "subscription_effect_description_short_ReturnTravelBoost": "Army return travel speed: +{0}%",
    "subscription_effect_description_short_allianceFameBoost": "Alliance glory earned in battle: +{0}%",
    "dialog_allianceEffectdialog_header": "Alliance bonuses",
    "dialog_allianceEffectdialog_desc": "The more members of your alliance that have an alliance subscription, the more bonuses you will receive!",
    "dialog_allianceEffectdialog_allEffects": "All bonuses",
    "dialog_allianceEffectdialog_memberSingular": "1 alliance subscriber",
    "dialog_allianceEffectdialog_member": "{0} alliance subscribers",
    "dialog_allianceEffect_freeSkipBonus": "Construction time skip",
    "dialog_allianceEffect_researchCostsBoost": "Research costs",
    "dialog_allianceEffect_researchBoost": "Research speed",
    "dialog_allianceEffect_transportTaxDecreaseBoostIce": "Resource transport cost: Everwinter Glacier",
    "dialog_allianceEffect_transportTaxDecreaseBoostSand": "Resource transport cost: Burning Sands",
    "dialog_allianceEffect_transportTaxDecreaseBoostVulcano": "Resource transport cost: Fire Peaks",
    "dialog_allianceEffect_transportTaxDecreaseBoostIsland": "Resource transport cost: Storm Islands",
    "dialog_allianceEffect_fameOffenseBonus": "Attack glory bonus",
    "dialog_allianceEffect_fameDefenseBonus": "Defense glory bonus",
    "dialog_allianceEffect_honorBonus": "Honor bonus",
    "dialog_allianceEffect_coinLootBoostNomad": "Coins looted from nomads",
    "dialog_allianceEffect_allianceTravelSupportBoost": "Alliance support travel time",
    "dialog_allianceEffect_publicOrderBoost": "Public order: Great Empire",
    "dialog_allianceEffect_ReturnTravelBoost": "Army return travel speed",
    "dialog_allianceEffect_allianceFameBoost": "Alliance glory bonus",
    "dialog_allianceEffect_placeholderPlus": "+{0}%",
    "dialog_allianceEffect_placeholderMinus": "-{0}%",
    "dialog_allianceEffect_placeholderAmount": "+{0}",
    "alert_subscription_success": "You have successfully subscribed to this package! Your subscription will be automatically renewed every month. \nTo cancel the subscription, go to your {0} account settings.",
    "alert_subscription_autoRenew": "Your subscription has been automatically renewed.",
    "dialog_fame_descSub": "Fight against other castle lords to gain glory and earn honor titles.\nThe larger the battle, the more points youll receive. Glory titles also increase your might points and can be earned even in defeat.\n\nAs a subscriber, you will lose only {0}% of your glory points every day.",
    "alert_subscription_iCloudLinked": "To ensure that your subscriptions are linked to your game account and renewed correctly every month, please ensure that you are always logged in to iCloud and that iCloud is enabled for Empire: Four Kingdoms.",
    "dialog_subscriptionOverview_noProvider": "You need a valid Google Play or iTunes account to subscribe.",
    "dialog_alliance_stageBonus_next_fameOffenseBonus": "Next level bonus: +{0}%",
    "dialog_alliance_stageBonus_next_fameDefenseBonus": "Next level bonus: +{0}%",
    "dialog_alliance_stageBonus_next_honorBonus": "Next level bonus: +{0}%",
    "dialog_alliance_stageBonus_next_coinLootBoostNomad": "Next level bonus: +{0}%",
    "dialog_alliance_stageBonus_next_publicOrderBoost": "Next level bonus: +{0}",
    "dialog_alliance_stageBonus_next_allianceFameBoost": "Next level bonus: +{0}%",
    "dialog_alliance_stageBonus_next_researchBoost": "Next level bonus: +{0}%",
    "dialog_alliance_stageBonus_next_researchCostsBoost": "Next level bonus: -{0}%",
    "dialog_alliance_stageBonus_next_transportTaxDecreaseBoostIce": "Next level bonus: -{0}%",
    "dialog_alliance_stageBonus_next_transportTaxDecreaseBoostSand": "Next level bonus: -{0}%",
    "dialog_alliance_stageBonus_next_transportTaxDecreaseBoostVulcano": "Next level bonus: -{0}%",
    "dialog_alliance_stageBonus_next_transportTaxDecreaseBoostIsland": "Next level bonus: -{0}%",
    "dialog_alliance_stageBonus_next_allianceTravelSupportBoost": "Next level bonus: -{0}%",
    "dialog_alliance_stageBonus_next_allianceTravelMarketBoost": "Next level bonus: -{0}%",
    "dialog_allianceEffect_allianceTravelMarketBoost": "Alliance resource transport time",
    "dialog_subscriptionOverview_allianceBonuses": "Alliance bonus information",
    "dialog_VipBonus_message_topLevel_copy": "Youve reached VIP level 10 and received 24 hours of VIP time as your reward!\nVIP mode gives you more powerful bonuses and extras. Keep collecting VIP points and extending your VIP time in order to keep hold of your bonuses!",
    "dialog_subscriptionHelp_oneMonth": "What happens to my subscription if I dont log in for a certain amount of time?",
    "dialog_subscriptionHelp_oneMonth_text_1": "If you have not logged in to your Empire: Four Kingdoms account at least once a month from the device connected to your {0} account, your subscription bonuses will become inactive until you log back in. The reason for this is that the renewal confirmation cannot reach our servers if you have not logged in during the last month.\n\nPlease note that in this case the monthly subscription fee will still be deducted from your account by {1}.",
    "subscription_effect_description_publicOrderBonusMain": "Public order: Great Empire: +{0}",
    "subscription_effect_description_short_publicOrderBonusMain": "Public order: Great Empire: +{0}",
    "dialog_alliance_stageBonus_next_publicOrderBonusMain": "Next level bonus: +{0}",
    "dialog_allianceEffect_publicOrderBonusMain": "Public order: Great Empire",
    "dialog_subscriptionOverview_expireMins_plural": "Your subscription is valid for {0} minutes.",
    "dialog_subscriptionOverview_expireMins_singular": "Your subscription is valid for 1 minute.",
    "dialog_subscriptionOverview_expireHours_plural": "Your subscription is valid for {0} hours.",
    "dialog_subscriptionOverview_expireHours_singular": "Your subscription is valid for 1 hour.",
    "dialog_subscriptionOverview_subscribe": "Subscribe",
    "dialog_fame_descSub_1": "Fight against other castle lords to gain glory and earn honor titles.\nThe larger the battle, the more points youll receive. Glory titles also increase your might points and can be earned even in defeat.",
    "dialog_fame_descSub_2": "As a subscriber, you will lose only {0}% of your glory points every day.",
    "dialog_resourcesOverview_bonus": "Bonus",
    "dialog_npcName_36": "Rhukan the Flayer",
    "dialog_alliance_stageBonus_next_ReturnTravelBoost": "Next level bonus: +{0}%",
    "dialog_welcome_whatsnew_copy_28": "Over the past weeks, weve fixed a lot of bugs and tackled several performance issues to improve the game experience.",
    "eventBuilding_longPointEvent_india": "Festival of the Lotus King",
    "dialog_longPointsEvent_eventcamp_header_india": "Festival of the Lotus King",
    "dialog_longPointsEvent_eventcamp_message_india": "The sultans of the Spice Islands have returned to the empire to celebrate the coronation of the new Lotus King. A grand festival will be held to honor their visit, with rewards of rare value granted to those who participate!",
    "dialog_longPointsEvent_gotTopxReward_title_india": "Glorious reward",
    "dialog_longPointsEvent_gotTopxReward_copy_india": "What an achievement! You earned {0} season points from the Festival of the Lotus King, making you one of the top {1} castle lords in the contest. Youve earned a noble reward from King Ludwig for your efforts.",
    "dialog_longPointsEvent_gotRoyalReward_title_india": "Victory!",
    "dialog_longPointsEvent_gotRoyalReward_copy_india": "What a victory! You earned {0} points during the Festival of the Lotus King and triumphed over the other castle lords. King Ludwig the Round has given you a very royal reward! Theyre calling you the &quot;Summer Sultan&quot;!",
    "dialog_longPointsEvent_eventEnd_title_india": "Festival has ended",
    "dialog_longPointsEvent_eventEnd_india": "The Festival of the Lotus King is over. You won {0} season points during the contest and only reached place {1} in the rankings. Dont despair - a new contest will take place soon!",
    "dialog_longPointsEvent_eventEnd_india_singular": "The Festival of the Lotus King is over. You won 1 season point in the contest and only reached place {1} in the rankings. Dont despair - a new contest will take place soon!",
    "dialog_longPointsEvent_hardMode_info_india": "Congratulations! You have earned all the activity rewards in the Festival of the Lotus King event, but dont stop now! More rewards are still available if you are up for the challenge. Remember that the best players will gain rewards at the end of the season!",
    "dialog_longPointsEvent_message_header_india": "Festival of the Lotus King",
    "dialog_longPointsEvent_message_copy_india": "Mighty castle lord, the Sultans of the Spice Islands have announced that the prestigious Festival of the Lotus King shall take place throughout the summer! Prizes of rare value are yours to claim, so be sure to join in the fun and participate in the exciting events listed below!",
    "deco_gardenOfMeditation_name": "Garden of meditation",
    "deco_lotusPond_name": "Lotus pond",
    "equipment_set_50": "Artifacts of the Lotus King",
    "hero_unique_425": "Guardian of the Lotus King",
    "hero_unique_425_desc": "A loyal defender of the sacred order of the Lotus.",
    "gem_unique_70": "Fire lotus",
    "gem_unique_70_desc": "Sourced from the grand volcano of the Spice Islands.",
    "gem_unique_71": "Emerald lotus",
    "gem_unique_71_desc": "Found only deep within the dense jungles of the Spice Islands.",
    "gem_unique_72": "Ice lotus",
    "gem_unique_72_desc": "Chiseled from the frozen peaks of the Spice Island mountains.",
    "gem_unique_80": "Amethyst lotus",
    "gem_unique_80_desc": "A rare blossom mined from within the caves of the Spice Islands.",
    "deco_tamingOfTheWolves_name": "Tamer of the wolves",
    "deco_slayingOfTheWolves_name": "Slayer of the wolves",
    "dialog_info_message_title_8": "A new threat!",
    "dialog_info_message_description_8": "Your spies have gathered some information about a mysterious robber baron from the outer realms. They call him Rhukan the Flayer and word in the taverns is that he is recruiting a mercenary army of foreign warriors to invade our lands and kill King Eric!\n\nOur information suggests that they plan to attack during the Festival of the Lotus King. Heres your chance to win valuable rewards by defeating each of the invading armies! A special decoration will also be awarded to all players who help drive the invaders from the empire. Additionally, players on the server where the top participants have earned the highest cumulative score at the end of the event will also be rewarded with a unique statue to commemorate their triumph.",
    "dialog_info_message_help_8": "Discuss it in the forum",
    "dialog_info_message_title_9": "It begins!",
    "dialog_info_message_description_9": "The Flayers armies have arrived! Nomads, samurai, and foreign invaders all march under the banner of this vicious robber baron king. Fight them off and earn as many points as possible during the Festival of the Lotus King! We will reward you with gifts of rare value once the invaders have been driven out.",
    "dialog_info_message_help_9": "Discuss it in the forum",
    "dialog_info_message_title_10": "The battle is over!",
    "dialog_info_message_description_10": "The Flayers armies have been driven out of our Kingdom. King Eric is eternally grateful for your loyalty and will soon grant rewards to all those who fought to defend him!",
    "dialog_info_message_help_10": "Discuss it in the forum",
    "dialog_info_message_title_11": "Congratulations!",
    "dialog_info_message_description_11": "The Flayers armies have been defeated! You have received the &quot;Tamer of the Wolves&quot; decoration for your brave efforts on the battlefield.",
    "dialog_info_message_help_11": "Discuss it in the forum",
    "dialog_info_message_title_12": "Great success!",
    "dialog_info_message_description_12": "The champions of your realm gained more points during the Festival of the Lotus King than any other realm You have received a very exclusive &quot;Slayer of the Wolves&quot; decoration, for your relentless efforts to fend off the Flayers armies during the event. Your name shall be known throughout the realms of Goodgame Empire!",
    "dialog_info_message_help_12": "Discuss it in the forum",
    "dialog_info_message_title_13": "Bronze reward",
    "dialog_info_message_description_13": "You and your fellow lords have defeated an invading army! Together you have achieved the bronze ranking in the last event! For this, you will receive a special reward. You can find it in the blue gift box.",
    "dialog_info_message_help_13": "Discuss it in the forum",
    "dialog_info_message_title_14": "Silver reward",
    "dialog_info_message_description_14": "You and your fellow lords have defeated an invading army! Together you have achieved the silver ranking in the last event! For this, you will receive a special reward. You can find it in the blue gift box.",
    "dialog_info_message_help_14": "Discuss it in the forum",
    "dialog_info_message_title_15": "Gold reward",
    "dialog_info_message_description_15": "You and your fellow lords have defeated an invading army! Together you have achieved the gold ranking in the last event! For this, you will receive a special reward. You can find it in the blue gift box.",
    "dialog_info_message_help_15": "Discuss it in the forum",
    "dialog_messageTip_title_16": "Tools returned",
    "dialog_messageTip_body_16": "In this latest update, we have introduced a new mechanic to help you manage your tools. Now when an enemy player captures one of your outposts, villages, or monuments, you will no longer lose your unassigned tools. All unused tools will return to the main castle in the kingdom in which the battle took place.\n\nReturned tools will go straight into your castle’s tool storage after your outpost, village, or monument falls into enemy hands. From there, they can be assigned to your castle defenses or sent to any of your remaining outposts, villages, or monuments.",
    "dialog_toolsReturned_title": "Tools returned",
    "dialog_toolsReturned_outpost_body": "All remaining tools from your captured landmark have been returned to your castle. Any decorations, relic buildings, and districts have been placed in your buildings storehouse.",
    "dialog_toolsReturned_village_body": "All remaining tools from your captured village have been returned to your castle.",
    "dialog_toolsReturned_monument_body": "All remaining tools from your captured monument have been returned to your castle.",
    "dialog_welcome_whatsnew_copy_29": "Over the past weeks, weve fixed a lot of bugs and tackled several performance issues to improve the game experience.",
    "dialog_welcome_whatsnext_copy_29": "We are currently fixing a lot of bugs and solving a number of performance issues, which will go live in the next update.",
    "dialog_toolsReturned_capital_body": "All remaining tools from your captured capital have been returned to your castle. Decorations &amp; relic buildings have been placed in your buildings storehouse.",
    "dialog_toolsReturned_laboratory_body": "All remaining tools from your captured laboratory have been returned to your castle.",
    "dialog_toolsReturned_tradingMetropolis_body": "All remaining tools from your captured trading metropolis have been returned to your castle. Decorations &amp; relic buildings have been placed in your buildings storehouse.",
    "dialog_toolsReturned_royalTower_body": "All remaining tools from your captured royal tower have been returned to your castle.",
    "dialog_toolsReturned_resourceIsland_body": "All remaining tools from your captured resource island have been returned to your castle.",
    "eventBuilding_wishCoinTrader": "Apprentice coin maker",
    "dialog_wishCoinTrader_desc": "I travel from kingdom to kingdom to perfect my minting skills. Please take a look at my offers, I will make you a special deal.",
    "apprenticePennies_notEnough_tooltip": "Not enough lucky pennies!",
    "bossDungeon_attackAble_in": "Can be attacked in: {0}",
    "dialog_nomadInvasion_tip_description": "You dont have enough Khan tablets! Attack more nomad camps to capture more tablets. You can find the camps on the empires world map.",
    "help_nomadInvasion_singlePlayer": "The nomad invasion is a time-limited event during which you must fight against nomad camps on the world map. If you defeat these camps, you will gain Khan tablets as loot. You can use these to buy special items from the Khan tablet trader.\n\nYoull also earn 1 Khan point for every Khan tablet you loot. The more Khan points you collect, the better the rewards you can unlock. If you are one of the castle lords with the most Khan points at the end of the event, youll win even more valuable prizes!\n\nYou can keep your Khan tablets after the end of the event, but your Khan points will expire.",
    "help_nomadInvasionAlliance": "The nomad invasion is a time-limited event in which you and your alliance must fight against nomad camps on the world map. If you defeat the nomads, you will gain Khan tablets as loot. You can use these to buy special decorative items and equipment items from the Herald of the Invasion.\n\nEvery Khan tablet you loot will also earn you a Khan point. This point counts towards your individual ranking as well as your alliance ranking. The better you do, the more valuable the rewards you can unlock. If you are one of the castle lords or part of the alliance with the most Khan points at the end of the event, you can win even more prizes!\n\nYou can keep your Khan tablets after the end of the event, but your Khan points will expire.",
    "dialog_nomadinvasion_message_copy_khan": "Gather your allies and prepare for the invasion! Nomad armies from the east have waged war on our empire and are setting up military camps throughout our lands. Spies have even reported sightings of dreaded Khan camps! \n\nPowerful alliances throughout the kingdom have been called to arms to defend our lands against the invaders and capture their precious Khan tablets and medals!",
    "dialog_nomadinvasion_message_jumpButton": "Go to event",
    "dialog_nomadInvasion_desc_khansRevenge": "The nomads are coming! Our spies have reported that an invading nomad army has crossed our borders and are setting up military camps throughout our lands. There have even been sightings of dreaded Khan camps! \n\nMighty alliances across the realm have been called to arms to drive the invaders back and loot their precious Khan tablets and medals!",
    "dialog_nomadInvasion_header": "Nomad invasion",
    "dialog_nomadInvasion_subheaderOverview": "Event overview",
    "dialog_nomadInvasion_desc1": "Attack and defeat nomad camps to earn Khan tablets that can be exchanged for valuable rewards.",
    "dialog_nomadInvasion_desc2": "Attacking Khan camps enrages their armies and increases the camps rage level. Once the rage level is full, you can taunt the camp to trigger an attack on your castle. Defend your castle successfully to earn Khan medals that can be exchanged for valuable rewards.",
    "dialog_nomadInvasion_unlockLevel": "Unlocked from level {0}",
    "dialog_nomadInvasion_jumpButtonKhan": "Find Khan camp",
    "dialog_nomadInvasion_subheaderSingleplayer": "Individual contest",
    "dialog_nomadInvasion_subheaderAlliance": "Alliance contest",
    "help_nomadInvasion_Alliance": "The nomad invasion is a time-limited event during which you and your alliance must fight against nomad camps on the world map. If you defeat these camps, you will gain Khan tablets as loot. You can use these to buy special items from the Khan tablet trader.\n\nYoull also earn a Khan point for every Khan tablet you loot. The more Khan points you and your alliance collect, the better the rewards you can unlock. If you are a member of the alliance with the most Khan points at the end of the event, you and your alliance can win even more valuable prizes! You need to gain a minimum of points to qualify for receiving alliance contest rewards.\n\nYou can keep your Khan tablets after the end of the event, but your Khan points will expire.",
    "dialog_nomadInvasion_subheaderKhan": "Khans revenge",
    "dialog_nomadInvasion_khanContest_desc": "Successfully defend your castle against Khan attacks to earn Khan medals and unlock special alliance rewards.",
    "dialog_nomadInvasion_rageLevel": "Rage level",
    "dialog_nomadInvasion_khanContest_forParticipants": "For participants only",
    "help_nomadInvasion_khanContest": "Attack the Khan camp to earn Khan tablets and increase the camps rage level. After each attack the Khan camp will have a cooldown period which can be skipped by using rubies or time skip consumables. The length of the cooldown period increases with each attack.\n\nOnce a camps rage level is full, you will be able to taunt the Khan and trigger an attack on your castle. If you successfully defend your castle against the attack, you will receive coins, Khan tablets and Khan medals as loot. You can exchange these for special reward items from the Herald of the Invasion. Youll also earn a Khan point for every medal and tablet you loot.\n\nDon’t fear the Khan! Even if a khan attack breaches your defenses, no loot will be taken and no buildings will be damaged!\n\nThe rage points collected by every legendary level member of your alliance contributes towards increasing the camps rage level. A higher camp level means stronger defenses and more powerful attacks, but also more loot. Additionally, the higher the level of the Khan camp, the better the rewards you will receive at the end of the event!",
    "dialog_nomadInvasion_subheaderKhanTabletShop": "Khan tablet trader",
    "khanTablets_singular": "Khan tablet",
    "help_nomadInvasion_khanTabletShop": "Khan tablets can be looted by attacking and defeating nomad camps on the world map. \n\nThese tablets can be exchanged for valuable rewards by visiting the Khan tablet trader, who can be accessed via the herald of the invasion outside your castle. \n\nYou can keep your Khan tablets after the end of the event and spend them during the next nomad invasion.",
    "dialog_nomadInvasion_subheaderKhanMedalShop": "Khan medal merchant",
    "dialog_nomadInvasion_khanMedals": "Khan medals",
    "dialog_nomadInvasion_khanMedals_singular": "Khan medal",
    "help_nomadInvasion_khanMedalShop": "Khan medals can be looted by successfully defending your castle against Khan camp attacks during the Khans Revenge event.\n\nThese medals can be exchanged for valuable rewards by visiting the Khan medal merchant, who can be accessed via the herald of the invasion outside your castle. \n\nThe Khan medal merchant will still be available for a short time after the Khans revenge event has ended. You can also keep hold of your Khan medals and spend them during the next Khans revenge event.",
    "dialog_notEnoughCurrency_title": "Not enough currency",
    "dialog_notEnoughCurrency_desc_khanTablets": "You dont have enough Khan tablets! Attack more nomad camps to loot more tablets. You can find the camps on the world map.",
    "dialog_notEnoughCurrency_khanMedals_copy": "You dont have enough Khan medals! Successfully defend your castle against Khan attacks to loot more medals. You can trigger attacks by taunting Khan camps when their rage level is full.",
    "khancamp": "Khan camp",
    "dialog_nomadInvasion_khanLevelUp": "{0} rage to level {1}",
    "dialog_attackKhan_header": "Taunt the Khan",
    "dialog_attackKhan_noRage": "You can only taunt the Khan when the camps rage level is full. You can increase the rage level by attacking the Khan camp on the world map.",
    "dialog_attackKhan_desc": "The Khan camp is fully enraged! Taunt the Khan to trigger an attack. Successfully defending your castle will earn you valuable rewards.",
    "dialog_attackKhan_confirmation": "Do you want to taunt the Khan and trigger an attack?",
    "dialog_nomadInvasion_khan_gotKhanReward_copy": "Your alliance has enraged the Khan army so much they have called for reinforcements and upgraded their camp to level {0}. \nFor this you will receive the following reward:",
    "dialog_nomadInvasion_khan_gotKhanReward_jumpShopButton": "Visit the Khan medal merchant",
    "dialog_noFightMessage_khanCampLevelUp": "You were unable to attack this camp because it leveled up. Your troops will return to your castle.",
    "errorCode_395": "You do not have enough rage points to trigger an attack on your castle. This might be due to an increase of the Khan camps level. Enrage the Khan further by attacking his camp!",
    "khanMedals": "Khan medals",
    "khanMedals_short_info": "Can be traded for rewards from the Herald of the Invasion",
    "loc_khancamp": "Khan camps are enemy sites on the world map that appear during a nomad invasion. You can attack them to loot resources, khan tablets, and khan medals. For the duration of the event, you can go to the Herald of the Invasion in front of your castle to trade in your tablets and medals for valuable rewards.",
    "dialog_nomadInvasion_rewardX": "For the top {0} alliances:",
    "dialog_attackKhan_shareAttack": "Allow other members of your alliance to see this attack.",
    "dialog_whatsNew1_NomadsJune2017": "The Khan is seeking his revenge against the castle lords of the Great Empire! Work alongside your alliance to drive his armies out of our lands! But beware: The Khan is easily enraged and is now prepared to strike back against your castle!",
    "dialog_whatsNew2_NomadsJune2017": "Spectacular rewards of rare value are ready to be claimed by castle lords brave enough to drive the invaders from the lands. Gather your armies and prepare for war!",
    "ringmenu_taunt": "Taunt",
    "dialog_legendTemple_2_desc": "Lets you loot {0} more resources. Only applies in relation to NPC targets.",
    "dialog_nobility_rewardLootBoost": "{0}% more loot from Great Empire targets",
    "dialog_alliance_permanentBoost_lootCapacity": "Army loot capacity bonus",
    "dialog_attackBonus_rageBoost": "Rage bonus: +{0}% rage points",
    "dialog_khanCamp_cooldown": "You have to wait before you can attack the Khan camp again.",
    "errorCode_396": "Your castle is currently being relocated to a new position on the world map. The Khans army will not arrive before the relocation is complete. Wait until your castle has been relocated before you taunt the Khan.",
    "dialog_alliance_chronic57": "Capital-owner {0} has joined the alliance",
    "dialog_marauderHire_copy": "Marauders increase the glory earned in battle and the loot gained from NPC targets.",
    "dialog_battleLog_marauderIsInactive_pvp": "Hire marauders to earn more glory from battles and loot from NPC targets.",
    "dialog_battleLog_marauderIsActive_pvp": "Marauders increase the glory earned in battle. Duration: {0}",
    "dialog_alliance_chronic58": "Metropolis-owner {0} has joined the alliance",
    "dialog_specialOffer_starterPackage": "STARTER\nPACKAGE",
    "dialog_specialOffer_progressPackage": "PROGRESS\nPACKAGE",
    "dialog_specialOffer_title_1": "Special offer!",
    "dialog_specialOffer_bonus_1": "+{0}% Bonus",
    "dialog_specialOffer_limitedTime": "LIMITED TIME!",
    "dialog_specialOffer_desc_1": "Build a mighty castle even quicker!",
    "dialog_specialOffer_oneTimeOnly": "ONE TIME ONLY!",
    "dialog_specialOffer_mostPopular": "MOST POPULAR!",
    "dialog_specialOffer_desc_2": "Double your power! Get faster and stronger now!",
    "dialog_specialOffer_bonus_0": "{0}",
    "dialog_whatsNew1_ResearchJuly2017": "The research tower has been given a makeover to help the academics of the empire in their pursuit of groundbreaking scientific discovery!",
    "dialog_whatsNew2_ResearchJuly2017": "In addition to fixing a number of bugs, we have created a new research interface to provide castle lords with a clearer overview of the technologies they have already developed and the progress they are yet to make.",
    "dialog_ci_blueprints_title": "Blueprints",
    "dialog_ci_blueprints_filter01_all": "All categories",
    "dialog_ci_blueprints_filter01_civil": "Civil",
    "dialog_ci_blueprints_filter01_military": "Military",
    "dialog_ci_blueprints_filter02_all": "All buildings",
    "dialog_ci_blueprints_craftingLevel": "Crafting: level {0}",
    "dialog_ci_crafting_title": "Crafting",
    "dialog_ci_disassemble_desc2": "The item will be destroyed and in exchange you will receive the crafting materials listed above.\n\nAre you sure you want to disassemble this item?",
    "dialog_ci_bagOpening_goToCrafting": "Craft a build item",
    "dialog_completed_title": "Completed!",
    "dialog_info_message_title_58": "The Nations Cup!",
    "dialog_info_message_description_58": "Hear ye, hear ye! King Eric the Artisan has declared that a special tournament shall soon take place in celebration of the empires recent victory against the mercenary armies of the Flayer. This special tournament will be known as the Nations Cup!\n\nHeres your chance to win valuable rewards by working together with the castle lords of your realm to defeat enemy camps that threaten the empire! The Nations Cup will pit servers against each other in a grand tournament, starting with a group phase and then progressing to head-to-head knock-out rounds. Progressing through each round will secure gifts and rewards for each member of your server, while top ranking players will also receive individual rewards for their efforts. \n\nEach servers success will be determined by the total number of points earned by its castle lords during each event, so gather your armies and prepare for battle! \n\nYou can follow the progress of the Nations cup, learn more about the tournament format, and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_58": "Discuss it in the forum",
    "dialog_info_message_title_59": "Let battle commence!",
    "dialog_info_message_description_59": "The first wave of invading armies has reached our lands, and the prestigious Nations Cup has begun! Defeat the invaders and earn as many points as possible to secure your realms passage into the next round of the cup! Your efforts on the battlefield will be greatly rewarded should you drive the enemies out of the kingdom and progress to the next round. Good luck!\n\nRemember: The two servers with the most points in each group shall progress to the knockout rounds, so be sure to defeat as many invader camps as possible!\n\nYou can follow the progress of the Nations Cup and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_59": "Discuss it in the forum",
    "dialog_info_message_title_60": "Congratulations!",
    "dialog_info_message_description_60": "The tenacity shown by you and your comrades on the battlefield has secured your place in the next round of the Nations Cup. King Eric is greatly impressed by your progress and has prepared an array of valuable gifts to reward your efforts. Additional rewards will also be granted to castle lords who place in the top 250 in the server rankings.\n\nYou can follow the progress of the Nations Cup and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_60": "Discuss it in the forum",
    "dialog_info_message_title_61": "Defeat!",
    "dialog_info_message_description_61": "You and your countrymen have fought valiantly but unfortunately you have not secured enough points to reach the next round of the Nations Cup. Do not be disheartened - your bravery on the battlefield is still greatly appreciated and shall be sung about in the taverns of the empire for years to come.\n\nYou can follow the progress of the Nations Cup and get an overview of the individual and server results and rankings by visiting the forum.",
    "dialog_info_message_help_61": "Discuss it in the forum",
    "dialog_info_message_title_62": "The grand final",
    "dialog_info_message_description_62": "The efforts of you and your countrymen in the Nations Cup have secured your place in the prestigious grand final! The nobles of the empire are mightily impressed by your efforts so far and have prepared a selection of valuable rewards for your progress.\n\nSharpen your blades and prepare to lead your armies into battle one last time!",
    "dialog_info_message_help_62": "Discuss it in the forum",
    "dialog_info_message_title_63": "Winners!",
    "dialog_info_message_description_63": "Congratulations! The champions of your kingdom have proved themselves to be the mightiest warriors in the world. Your bravery on the battlefield has impressed King Eric, and your relentless efforts will be handsomely rewarded. Your remarkable achievement will be the talk of the taverns for many years to come!",
    "dialog_info_message_help_63": "Discuss it in the forum",
    "dialog_info_message_title_64": "Defeat!",
    "dialog_info_message_description_64": "You and your countrymen fought valiantly throughout the Nations Cup. Although you werent able to win this prestigious event, your bravery on the battlefield is still greatly appreciated and shall be sung about in the taverns of the empire for years to come.",
    "dialog_info_message_help_64": "Discuss it in the forum",
    "dialog_info_message_title_65": "The battle is over!",
    "dialog_info_message_description_65": "The invading hordes have been driven from the lands, and the Nations Cup has reached its exciting conclusion. King Eric has nothing but gratitude for the brave lords who helped protect the kingdom during the tournament, but on this occasion there can only be one winner. \n\nMany congratulations to the winner of this summers Nations Cup!\n\nYou can find out the final results and rankings in the forum.",
    "dialog_info_message_help_65": "Discuss it in the forum",
    "dialog_attack_primeSale": "Discount: {0}%",
    "dialog_specialOffer_bigSale": "BIG\nSALE",
    "dialog_specialOffer_actNow": "ACT NOW!",
    "panel_option_restoreSub": "Restore subscriptions",
    "dialog_ci_disassemble_title": "Disassemble",
    "dialog_ci_disassemble_desc": "Select a build item that you want to disassemble.\nThe item will be destroyed and in exchange you will receive crafting materials.",
    "help_ci_disassemble": "If you have duplicates of certain build items that you no longer need, or if your build item storage is full, you can disassemble build items.\nThis will destroy the item permanently, but you will receive crafting materials in exchange.",
    "dialog_ci_blueprint_title": "Blueprint",
    "dialog_whatsNew1_ResearchAugust2017": "Unlock the true potential of your castle! With the new crafting system, you can use materials to produce a range of build items to enhance the efficiency of your castle! You can use these items to improve your resource production, decrease recruitment times, boost your defenses, and much more!",
    "dialog_whatsNew2_ResearchAugust2017": "Based on feedback from our community, we have optimized the looting of Khan medals during the Khans Revenge event. The amount of medals earned from battle should now satisfy most players expectations!",
    "dialog_ci_crafting_research": "Research",
    "ci_blueprint_reduceResearchResourceCosts": "Research tower build item blueprint",
    "ci_blueprint_xpBoostBuildBuildings": "Master builder build item blueprint",
    "dialog_ci_disassemble_appearance": "Appearance build items will not grant you crafting materials after disassembling.",
    "dialog_paymentdoubler_title": "Ruby doubler",
    "dialog_paymentdoubler_copy": "Next time you buy rubies, youll get double the amount you pay for (not active during Prime Times)!\nOnly valid for one purchase. For more information please visit our forum.",
    "dialog_specialOffer_bonus_2": "-{0}%",
    "dialog_specialOffer_desc_3": "Gain the advantage over your enemies with these huge discounts!",
    "dialog_info_message_title_66": "Oktoberfest Contest",
    "dialog_info_message_description_66": "The time has come to raise a glass in celebration of the Four Kingdoms most beloved holiday: Oktoberfest! To mark the occasion, King Eric has invited lords and ladies throughout the Great Empire to enjoy a magnificent feast of sausages, sample the most refreshing brews in the tavern, and take part in a special Oktoberfest contest!\n\nThe Oktoberfest contest will take place between September 18 and October 5. During the event, castle lords across all servers can compete against each other by obtaining points in the Festival of the Lotus King. At the end of the contest, rewards will be awarded to each server’s top players. All top 1000 players will receive the special beer wagon. Additionally, a special reward package will be awarded to the top 200 players above level 70, as well as the top 200 players below level 70! \n\nSo, grab yourself a pretzel and get ready to outsmart your competitors! \n\nYou can find more information about the Oktoberfest contest by visiting the forum.",
    "dialog_info_message_help_66": "Discuss it in the forum",
    "dialog_info_message_title_67": "Oktoberfest has ended",
    "dialog_info_message_description_67": "The kegs are empty and the last pretzel has been devoured. This can only mean that the Oktoberfest has come to an end! King Eric has been delighted by the festivities and has already ordered the delivery of themed rewards for the most successful lords and ladies in this years Oktoberfest contest. \n\nAlthough the Oktoberfest might be over for this year, theres no need to despair! The next celebration and festivities will follow soon!",
    "dialog_info_message_help_67": "Discuss it in the forum",
    "dialog_longPointsEvent_eventcamp_header_newKing": "King Erics Challenge",
    "dialog_longPointsEvent_eventcamp_message_halloween": "As you know, the nail-biter event is taking place this month ... so nows the time to complete some special tasks in the events listed here. Accomplish them and see how it pays off!",
    "dialog_longPointsEvent_eventcamp_header_halloween": "Nail-biter event",
    "dialog_longPointsEvent_gotTopxReward_copy_halloween": "What an achievement! Youve earned {0} season points in the nail-biter event, making you one of the top {1} castle lords in the event. Youve earned a noble reward from King Ludwig the Round for your efforts.",
    "dialog_longPointsEvent_gotTopxReward_title_halloween": "Glorious reward",
    "dialog_longPointsEvent_gotRoyalReward_title_halloween": "Victory!",
    "dialog_longPointsEvent_gotRoyalReward_copy_halloween": "What a victory! Youve earned {0} season points in the nail-biter event and triumphed over the other castle lords. King Ludwig the Round has given you a very royal reward! Now you can rightfully call yourself master of the nail-biter event!",
    "equipment_set_57": "Apparatus of the headsman summoning",
    "hero_unique_463": "The headsman",
    "hero_unique_463_desc": "An executioner summoned by the cultists of the Fire Peaks.",
    "gem_unique_161": "Eye of newt",
    "gem_unique_161_desc": "No witches brew would be complete with at least one eye of newt.",
    "gem_unique_162": "Toxic pumpkin",
    "gem_unique_162_desc": "A key ingredient in the headsmans summoning potion.",
    "gem_unique_170": "Wool of bat",
    "gem_unique_170_desc": "Its technically fur, but it does the job.",
    "gem_unique_171": "Ectoplasm",
    "gem_unique_171_desc": "Handle with care. Ectoplasm is notoriously easy to get your hands on.",
    "equipment_set_58": "Tools of the woodland rangers",
    "hero_unique_468": "Scar",
    "hero_unique_468_desc": "A wise and powerful ranger charged with protecting the woodlands.",
    "grimsram_name": "Grims ram",
    "grimsram_short_info": "Reduces gate protection of defenders",
    "grimsladder_name": "Grims ladder",
    "grimsladder_short_info": "Reduces wall protection of defenders",
    "grimscrossing_name": "Grims crossing",
    "grimscrossing_short_info": "Reduces moat protection of defenders",
    "grimsshield_name": "Grims shield",
    "grimsshield_short_info": "Reduces the strength of ranged defenders",
    "deco_headsmanslair_name": "Headsmans lair",
    "skeletalscytheman_name": "Skeletal scytheman",
    "skeletalscytheman_short_info": "Powerful in defense. Ideal against melee attackers.",
    "skeletalhunter_name": "Skeletal hunter",
    "skeletalhunter_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "bonerattler_name": "Bone rattler",
    "firewitch_short_info": "Powerful in attack. Ideal against melee defenders.",
    "firewitch_name": "Fire witch",
    "bonerattler_short_info": "Powerful in attack. Ideal against ranged defenders.",
    "dialog_longPointsEvent_message_header_halloween": "Nail-biter event",
    "dialog_longPointsEvent_message_copy_halloween": "Brave castle lord, a maelstrom of darkness has swept through our lands, bringing with it a witches’ brew of unspeakable horrors! An array of events have been arranged to help drive back the terrors, with rewards of ghoulish value ready to be claimed!",
    "dialog_longPointsEvent_eventEnd_title_halloween": "End of the nail-biter event",
    "dialog_longPointsEvent_eventEnd_halloween": "These spooky days have unfortunately come to an end! You achieved {0} season points in the competition, but this was only enough to reach position {1} in the rankings. Dont give up hope - the next event will start soon!",
    "dialog_longPointsEvent_eventEnd_halloween_singular": "These spooky days have unfortunately come to an end! You achieved {0} season point in the competition, but this was only enough to reach position {1} in the rankings. Dont give up hope - the next event will start soon!",
    "khanMedalBooster_short_info": "Increases the amount of Khan medals earned when attacking Khan camps",
    "dialog_attackBonus_khanMedalBoost": "Khan medals: +{0}% Khan medals",
    "custom_offer_messageHeader_oktoberfest2": "Oktoberfest gift",
    "dialog_whatsNew1_HalloweenSeptember2017": "Ghosts return from their graves, witches perform dark rituals, and King Ludwig the Round invites all lords and ladies to his spooky Halloween contest. Be prepared for a new round of challenges and new rewards.",
    "dialog_whatsNew2_NewBuildingsSeptember2017": "The master builder has been busy designing two new booster buildings for your castle. The university increases your research speed and the forge grants a bonus on a castles tool production.",
    "dialog_questbook_categoryChain_header_5000": "The Queens defense",
    "dialog_questbook_categoryChain_header_5001": "The King of Shadows",
    "event_title_3": "Battle for Berimond",
    "event_title_102": "Storm Islands",
    "event_title_72": "Nomad Invasion",
    "event_title_71": "War of the Realms",
    "event_title_103": "Bloodcrow invasion",
    "event_title_42": "Traveling merchant: event",
    "event_title_49": "Nomad Hunter",
    "event_title_94": "Nomad invasion vendor",
    "event_title_14": "Mercenary: Storm Islands",
    "event_title_17": "Mercenary: Underworld",
    "event_title_58": "Mercenary: Blade Coast",
    "event_title_43": "Mercenary: Thorn King",
    "event_title_40": "Architect",
    "event_title_27": "Armorer",
    "event_title_85": "Berimond Invasion",
    "event_title_81": "Samurai armorer",
    "event_title_16": "Banner of Glory",
    "event_title_13": "Gift box",
    "event_title_66": "Gift Peddler",
    "event_title_60": "Nobility Contest",
    "event_title_50": "Researcher",
    "event_title_21": "Shadow Mercenaries",
    "event_title_25": "Shady Lady",
    "event_title_22": "Traveling merchant",
    "event_title_15": "Wheel of Fortune",
    "event_title_12": "Prime Day",
    "event_title_23": "Traveling Knights",
    "event_title_29": "Traveling Knights",
    "event_title_67": "Traveling Knights",
    "event_title_30": "Traveling Knights",
    "event_title_19": "Traveling Knights",
    "event_title_37": "Renegade spy: Everwinter Glacier",
    "event_title_38": "Renegade spy: Burning Sands",
    "event_title_39": "Renegade spy: Fire Peaks",
    "event_title_62": "Marauders contest",
    "event_title_24": "Tournament",
    "event_title_36": "Alliance tournament",
    "event_title_26": "King of the robber barons",
    "event_title_44": "Colossus",
    "event_title_57": "Colossus",
    "event_title_69": "Gold Colossus",
    "event_title_46": "Technicus",
    "event_title_101": "Equipment Trader",
    "event_title_55": "Alliance prime day",
    "event_title_68": "Prime sale",
    "event_title_90": "Shopping cart prime day",
    "event_title_75": "Prime sale for boosters",
    "event_title_6": "Prime Day",
    "event_title_82": "Tiered prime day",
    "event_title_70": "Hospital prime sale",
    "event_title_79": "Prime day special offer",
    "event_title_83": "Grand Nobility Prize",
    "event_title_87": "Prime sale technicus",
    "event_title_41": "Plague Doctors",
    "event_title_97": "Attack of the shapeshifters",
    "thornking_cowTower": "Cow field",
    "dialog_questbook_categoryEvents": "Event quests",
    "dialog_questbook_categoryTimeLimitedCampaign": "Royal quests",
    "dialog_questbook_categoryChain": "Adventure quests",
    "dialog_questbook_TimeLimitedCampaign": "Royal quests",
    "dialog_questbook_campaignQuestName": "Royal quest: {0}/{1}",
    "dialog_questbook_royalQuest_complete": "You have completed this quest.",
    "dialog_questbook_questStartInfo": "Quest begins:",
    "dialog_questbook_royalQuest_in_progress": "If you cant finish this quest in time, you can complete it instantly with rubies.",
    "dialog_questbook_royalQuest_locked": "This quest will start soon!",
    "dialog_questbook_royalQuest_failed": "You were unable to finish this quest in time. You can still complete the quest and collect the rewards with rubies.",
    "dialog_buyProgress_header": "Buy quest progress",
    "dialog_buyProgress_desc": "Complete the failed quest tasks instantly and receive the quest rewards!",
    "dialog_buyProgress_confirmation": "Do you want to complete the quest progress with rubies?",
    "dialog_buyEndReward_desc": "Not all castle lords have time for adventure. Dont worry, you can still claim the rewards instantly without having to complete any quests.",
    "dialog_buyEndReward_confirmation": "Do you want to buy the rewards with rubies?",
    "QUEST_ID_NOT_FOUND_400": "This quest is no longer available.",
    "REWARD_ID_NOT_FOUND_401": "This quest has ended and the reward is no longer available.",
    "ALREADY_COLLECTED_402": "You have already collected this reward.",
    "dialog_questFinish_TimeLimitedCampaignComplete": "Royal quests completed",
    "dialog_questFinish_TimeLimitedCampaignComplete_description": "You have completed every royal quest and been rewarded with these valuable treasures for your effort.",
    "dialog_questbook_header": "Quest book",
    "dialog_whatsNew1_1_46": "The archivist has been busy dusting off and updating the quest book! The new look quest dialog now provides castle lords with a clearer overview of all the quests and rewards that are up for grabs throughout the entire empire!",
    "dialog_whatsNew2_1_46": "New, regularly updated royal quests have also been introduced to the quest book, with heroic castle lords now able to claim even more rewards by proving themselves on the battlefield during these time-limited challenges.",
    "questCondition_collectKhanMedals": "Collect Khan medals",
    "questCondition_collectRage": "Collect rage points",
    "questCondition_defeatKhanCamps": "Defeat the Khan camp",
    "questCondition_defeatNomads": "Defeat nomad camps",
    "questCondition_defeatSamurais": "Defeat samurai camps",
    "questCondition_defendKhanAttacks": "Taunt the Khan and defend your castle",
    "questCondition_recruitedAttackUnitsWithMinStrength": "Recruit attackers with minimum {0} attack power",
    "questCondition_recruitedDefenderUnitsWithMinStrength": "Recruit defenders with minimum {0} defense power",
    "dialog_questbook_categoryCampaignRewardTeaser": "Final rewards",
    "dialog_questbook_royalQuest_finalReward_title": "Royal quests",
    "dialog_questbook_royalQuest_finalReward_desc": "Congratulations, you have claimed the royal quest rewards. Put these valuable treasures to good use and help your kingdom prosper.",
    "dialog_buyEndReward_header": "Buy quest rewards",
    "dialog_questbook_questActiveInfo": "Time remaining:",
    "dialog_questbook_help_classic": "Here you can see a list of all the quests currently available in the Great Empire. \n\nFulfill all the conditions of a quest to complete it and receive rewards for your castle. Many quests will grant you experience points, which allow you to increase your player level.\n\nThere are no time limits to fulfill these quests. Completing a quest will unlock further quests.\n\nSelect a particular quest to learn more about it.",
    "dialog_questbook_help_ice": "Here you can see a list of all the quests currently available in the Everwinter Glacier. \n\nFulfill all the conditions of a quest to complete it and receive rewards for your castle. Many quests will grant you experience points, which allow you to increase your player level.\n\nThere are no time limits to fulfill these quests. Completing a quest will unlock further quests.\n\nSelect a particular quest to learn more about it.",
    "dialog_questbook_help_desert": "Here you can see a list of all the quests currently available in the Burning Sands. \n\nFulfill all the conditions of a quest to complete it and receive rewards for your castle. Many quests will grant you experience points, which allow you to increase your player level.\n\nThere are no time limits to fulfill these quests. Completing a quest will unlock further quests.\n\nSelect a particular quest to learn more about it.",
    "dialog_questbook_help_volcano": "Here you can see a list of all the quests currently available in the Fire Peaks. \n\nFulfill all the conditions of a quest to complete it and receive rewards for your castle. Many quests will grant you experience points, which allow you to increase your player level.\n\nThere are no time limits to fulfill these quests. Completing a quest will unlock further quests.\n\nSelect a particular quest to learn more about it.",
    "dialog_questbook_help_events": "Here you can see a list of all the event quests that are currently available. \n\nThe conditions of these quests relate to a particular event and are only available while that event is active. Event quests must be completed before the event ends or no rewards will be received. \n\nCheck the event quest tab when a new event starts to discover what new quests are available. \n\nFulfill all the conditions of a quest to complete it and receive rewards for your castle. Event quests will grant you special event points that are used to determine both your event ranking and which rewards youll receive.\n\nSelect a particular quest to learn more about it.",
    "dialog_questbook_help_campaign": "Here you can see a list of all the royal quests that are currently available.\n\nThese assignments all belong to a quest series with a predefined time limit. Each individual quest also has its own time limit in which players must complete all the quest conditions in order to receive the quest rewards. \n\nIf you fail to complete the quest within the time limit, you can still purchase the rewards with rubies. The price for completing the quest is dependent on how many quest conditions have been completed.\n\nWhether you complete or fail a quest, once the quests time limit has expired, the next quest in the series will be unlocked. Completing all quests in the royal quest series before the series time limit expires will earn you a lucrative final reward. \n\nYou can also purchase the final reward at any time using rubies. The price for purchasing the final rewards is dependent on how many quests in the series have been completed. Even after purchasing the final reward, you can still complete the remaining royal quests and earn their individual quest rewards.\n\nSelect a particular quest to learn more about it.",
    "dialog_questbook_help_epic": "Here you can see a list of all the adventure quests that are currently available.\n\nAdventure quests are a series of particularly challenging quests that span across multiple kingdoms and events. \n\nAdventure quests must be completed in the correct order. Completing a quest will unlock the next quest in the series. \n\nThe rewards for completing an adventure quest series are extremely valuable, however, you will have to show a high level of skill and commitment to complete the entire series.\n\nAlthough there is no time limit for completing adventure quests, some individual quests are related to events and therefore can only be completed while that event is active. \n\nSelect a particular quest to learn more about it.",
    "errorCode_402": "Target has already been attacked.",
    "errorCode_403": "Target will be busy at the time of arrival. Please wait and try again later.",
    "eventBuilding_shapeshifter": "Attack of the shapeshifters",
    "dialog_shapeshifter_timer": "Time remaining",
    "dialog_shapeshifter_start_header": "Attack of the shapeshifters",
    "dialog_shapeshifter_start_camps_title": "Attack shapeshifter totems",
    "dialog_shapeshifter_start_camps_desc": "• Shapeshifters imitate the actions of real players on the world map\n• Each totem can be attacked once per day using attack runes\n• Alliances cant assist during the attack of the shapeshifters event",
    "dialog_shapeshifter_start_points_title": "Complete point series",
    "dialog_shapeshifter_start_points_desc": "• Attacking shapeshifter totems will earn you points\n• Carry out five attacks to complete a point series\n• Enable hardcore mode to earn more points at a greater risk",
    "dialog_shapeshifter_start_rewards_title": "Collect rewards",
    "dialog_shapeshifter_start_rewards_desc": "• Compete for daily shapeshifter insignias with your best point series\n• Earn shapeshifter charms based on your points per attack\n• Spend your rewards in the event shop",
    "dialog_shapeshifter_start_openHelpInfo": "Open the help dialog for further information",
    "dialog_shapeshifter_main_lore_title": "Attack of the shapeshifters",
    "dialog_shapeshifter_main_lore_desc": "The summoner cult of the shapeshifters has crossed the borders of the Great Empire in search of blood needed to perform their dark rituals. The shapeshifters are cunning strategists and have taken the form of castle lords across the land with the intention of triggering a bloody war. We must fight back against these nefarious cultists before it is too late – who knows what terrible beasts they may summon to our lands.",
    "dialog_shapeshifter_main_camps": "Shapeshifter totem overview",
    "dialog_shapeshifter_main_points_title": "Point series",
    "dialog_shapeshifter_main_points_empty": "-",
    "dialog_shapeshifter_main_points_gained": "{0}",
    "dialog_shapeshifter_main_points_multiplier": "x{0}",
    "dialog_shapeshifter_main_points_attack1": "1st attack",
    "dialog_shapeshifter_main_points_attack2": "2nd attack",
    "dialog_shapeshifter_main_points_attack3": "3rd attack",
    "dialog_shapeshifter_main_points_attack4": "4th attack",
    "dialog_shapeshifter_main_points_attack5": "5th attack",
    "dialog_shapeshifter_main_points_current": "Current series",
    "dialog_shapeshifter_main_points_best": "Best series",
    "dialog_shapeshifter_main_points_hardcoreModeButton": "Hardcore mode",
    "dialog_shapeshifter_hardcoreMode_title": "Hardcore mode",
    "dialog_shapeshifter_hardcoreMode_desc": "Hardcore mode allows you to earn more points when attacking shapeshifter totems, but at a greater risk. When attacking in hardcore mode, all points earned from attacks on a shapeshifter totem will receive a point multiplier depending on the negative effects that have been enabled. Remember that when hardcore mode is enabled, you run the risk of losing troops during attacks on enemy totems.",
    "dialog_shapeshifter_hardcoreMode_state": "State:",
    "dialog_shapeshifter_hardcoreMode_state_disabled": "Disabled",
    "dialog_shapeshifter_hardcoreMode_state_enabled": "Enabled",
    "dialog_shapeshifter_hardcoreMode_tableHeader_checkboxes": "On/Off",
    "dialog_shapeshifter_hardcoreMode_tableHeader_effectnames": "Effect",
    "dialog_shapeshifter_hardcoreMode_tableHeader_pointMultipliers": "Point multiplier",
    "dialog_shapeshifter_hardcoreMode_pointMultiplier": "+{0}",
    "dialog_shapeshifter_hardcoreMode_totalPointMultiplier": "Point multiplier:",
    "dialog_shapeshifter_ranking_activityCurrency": "Shapeshifter charms",
    "dialog_shapeshifter_ranking_activityTable_head": "Per attack",
    "dialog_shapeshifter_ranking_activityTable_points_title": "Points earned",
    "dialog_shapeshifter_ranking_activityTable_reward_title": "Rewards",
    "dialog_shapeshifter_ranking_activityTable_points_range": "{0} - {1}",
    "dialog_shapeshifter_ranking_activityTable_points_open": "{0}+",
    "dialog_shapeshifter_ranking_activityTable_reward": "{0}",
    "dialog_shapeshifter_ranking_rankingCurrency": "Shapeshifter insignias",
    "dialog_shapeshifter_ranking_rankingTable_rank": "Rank",
    "dialog_shapeshifter_ranking_rankingTable_name": "Name",
    "dialog_shapeshifter_ranking_rankingTable_alliance": "Alliance",
    "dialog_shapeshifter_ranking_rankingTable_unranked": "-",
    "dialog_shapeshifter_ranking_rankingCurrency_payout": "Next shapeshifter insignia payout: {0}",
    "dialog_shapeshifter_ranking_rankingCurrency_payoutsDone": "All shapeshifter insignia payouts finished",
    "dialog_shapeshifter_rankingShop_info": "You can save any remaining shapeshifter insignias and spend them during the next attack of the shapeshifters event.",
    "dialog_shapeshifter_activityShop_info": "You can save any remaining shapeshifter charms and spend them during the next attack of the shapeshifters event.",
    "dialog_defence_shapeshifterView": "Shapeshifter view",
    "dialog_shapeshifterDaily_mailHeader": "Daily shapeshifter report!",
    "dialog_shapeshifterDaily_header": "Shapeshifter rewards",
    "dialog_shapeshifterDaily_subheader": "Daily reward",
    "dialog_shapeshifterDaily_content": "The shapeshifters have taken on new enemy forms and can be attacked once again. Prepare your armies for battle!\n\nAny troops that were marching towards a shapeshifter totem have returned home, while all unused attack runes have been lost. \n\nYou have been granted 5 free attack runes to help you resume hostilities with the enemy!\n\nIn the last payout period, you achieved rank #{0} in the shapeshifter rankings and have won the following rewards:",
    "dialog_shapeshifterDaily_content_noRanking": "The shapeshifters have taken on new enemy forms and can be attacked once again. Prepare your armies for battle!\n\nAny troops that were marching towards a shapeshifter totem have returned home, while all unused attack runes have been lost. \n\nYou have been granted 5 free attack runes to help you resume hostilities with the enemy!\n\nComplete a point series to achieve a ranking position and gain shapeshifter insignias the next day!",
    "dialog_shapeshifterDaily_collect": "OK",
    "dialog_shapeshifterDaily_collected": "Already collected",
    "equipment_set_63": "Apparatus of the Summoners Apprentice",
    "gem_unique_338": "Earth stone",
    "gem_unique_338_desc": "Discovered deep within the ancient mines of the Great Empire.",
    "gem_unique_339": "Ice stone",
    "gem_unique_339_desc": "Chiseled from the tallest mountain of the Everwinter Glacier.",
    "gem_unique_340": "Fire stone",
    "gem_unique_340_desc": "Crafted from stone quarried from the Fire Peaks most furious volcano.",
    "gem_unique_341": "Desert stone",
    "gem_unique_341_desc": "Formed by the blistering heat of the Burning Sands.",
    "equipment_set_64": "Materials of the Master Summoner",
    "gem_unique_342": "Earth rune",
    "gem_unique_342_desc": "A rune of power and vitality.",
    "gem_unique_343": "Ice rune",
    "gem_unique_343_desc": "A rune of strength and craft.",
    "gem_unique_344": "Fire rune",
    "gem_unique_344_desc": "A rune of flame and fury.",
    "gem_unique_345": "Desert rune",
    "deco_celestialPool_name": "Celestial pool",
    "deco_poolOfTheSummoning_name": "Pool of the summoning",
    "message_header_shapeshifter_start": "Attack of the shapeshifters",
    "shapeshifter_castleName": "Shapeshifter totem",
    "shapeshifter_castleName_0": "Demeter",
    "shapeshifter_castleName_1": "Hedley",
    "shapeshifter_castleName_2": "Arawn",
    "shapeshifter_castleName_3": "Tessa",
    "shapeshifter_castleName_4": "Mave",
    "shapeshifter_castleName_5": "Kaya",
    "shapeshifter_playerName": "Shapeshifter",
    "help_shapeshifter": "The attack of the shapeshifters is a time limited event in which you can anonymously fight and compete against other castle lords on the world map. At the start of the event, shapeshifter totems will appear in front of your castle in the Great Empire. Each totem represents a real player on the world map and will imitate that players actions. \n\nNew totems will appear outside your castle each day during the event, but you can only attack each totem once!\n\nEach attack on a shapeshifter totem will cost you one attack rune. Each castle lord is granted five free attack runes each day, while a maximum of five additional runes can be purchased daily. Additional attack runes can only be purchased once you have used all your current runes.\n\nImportant: Attack runes must be used on the same day on which they were purchased or they will be lost with the daily event reset.\n\nWhen attacking shapeshifter totems, you will only lose tools that have been used during the attack, while all your troops will return to your castle without any loss, even in defeat. Troops will be lost when attacking in hardcore mode, however, the rewards for these attacks will be greater. Beware: The shapeshifters are a cunning bunch and often hide information about themselves in battle reports. \n\nAttacking shapeshifter totems will earn you shapeshifter charms and event points depending how well you plan and execute your attacks. Once youve collected points on five different occassions, you will complete a point series. The highest point series you achieve during the event will be saved and used in the event rankings. Your ranking position will earn you shapeshifter insignias, which can be spent in the event shop. \n\nYou can increase the number of points each attack earns by purchasing point boosters from the event shop. Please note that these point boosters can only be used during certain shapeshifter events.\n\nEnemies can also launch attacks on your castle, but theres no need to worry, since you wont sustain any damage to your buildings or units. However, it is always worth keeping your defenses strong to reduce the amount of event points your enemy attackers receive. You can access a special shapeshifter view in your defense overview to help you get a better picture of your defenses against shapeshifter attacks.\n\nThe attack of the shapeshifters is a single player event, so you are unable to call upon your alliance for assistance, though you can always turn to them for advice on how to best defend your castle.",
    "shapeshiftermeleejoker_name": "Shapeshifter legionnaire",
    "shapeshiftermeleejoker_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "shapeshifterrangedjoker_name": "Shapeshifter sharpshooter",
    "shapeshifterrangedjoker_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "hero_unique_545": "Apprentice summoner",
    "hero_unique_545_desc": "Every summoning master needs a fiercely loyal apprentice.",
    "hero_unique_550": "Master summoner",
    "hero_unique_550_desc": "Very few cultists have the summoning power to be considered masters.",
    "gem_unique_345_desc": "A rune of intelligence and endurance.",
    "shapeshifterCharms": "Shapeshifter charms",
    "shapeshifterCharms_short_info": "Can be used to purchase rewards during the Attack of the Shapeshifters event. Earned by attacking shapeshifter totems.",
    "shapeshifterInsignias": "Shapeshifter insignias",
    "shapeshifterInsignias_short_info": "Can be used to purchase rewards of great value during the Attack of the Shapeshifters event. Earned by achieving a ranking position during the event.",
    "dialog_subscriptionHelp_Cancel_text_1_googlePlay": "For Google Play: You can cancel your subscription from the subscriptions section in your Google Play account settings.",
    "dialog_subscriptionHelp_Cancel_text_1_iTunes": "For iTunes: You can manage your subscription and/or turn off auto-renewal by visiting your iTunes account settings after purchase.",
    "dialog_whatsNew1_1_47": "Winter has come... finally! While animals and peasants alike hibernate until spring, King Ludwig has once again invited the lords and ladies of the Great Empire to enjoy The Merry Moon Festivities.",
    "dialog_whatsNew2_1_47": "The cold season shall not be an excuse for a lack of merriment as King Ludwig offers a new series of challenges and rewards befitting of the season. Take part and transform your castle into a winter wonderland.",
    "giftPackage_917": "Gift package with {0} Khan chests",
    "giftPackage_917_desc": "This package contains {0} Khan chests and can be gifted to a friend.",
    "giftPackage_918": "Gift package with {0} rage banners",
    "giftPackage_918_desc": "This package contains {0} rage banners and can be gifted to a friend.",
    "giftPackage_919": "Gift package with {0} plunderers chests",
    "giftPackage_919_desc": "This package contains {0} plunderers chests and can be gifted to a friend.",
    "giftPackage_922": "Gift package with {0} splendor of Berimond",
    "giftPackage_922_desc": "This package contains {0} splendor of Berimond tools and can be gifted to a friend.",
    "giftPackage_923": "Gift package with {0} treasure of Berimond",
    "giftPackage_923_desc": "This package contains {0} treasure of Berimond tools and can be gifted to a friend.",
    "giftPackage_924": "Gift package with {0} horsetail standards",
    "giftPackage_924_desc": "This package contains {0} horsetail standards and can be gifted to a friend.",
    "giftPackage_935": "Gift package with {0} Khan chests",
    "giftPackage_935_desc": "This package contains {0} Khan chests and can be gifted to a friend.",
    "giftPackage_936": "Gift package with {0} rage banners",
    "giftPackage_936_desc": "This package contains {0} rage banners and can be gifted to a friend.",
    "giftPackage_937": "Gift package with {0} plunderers chests",
    "giftPackage_937_desc": "This package contains {0} plunderers chests and can be gifted to a friend.",
    "giftPackage_940": "Gift package with {0} splendor of Berimond",
    "giftPackage_940_desc": "This package contains {0} splendor of Berimond tools and can be gifted to a friend.",
    "giftPackage_941": "Gift package with {0} treasure of Berimond",
    "giftPackage_941_desc": "This package contains {0} treasure of Berimond tools and can be gifted to a friend.",
    "giftPackage_942": "Gift package with {0} horsetail standards",
    "giftPackage_942_desc": "This package contains {0} horsetail standards and can be gifted to a friend.",
    "giftPackage_881": "Gift package with {0} yule shields",
    "giftPackage_881_desc": "This package contains {0} yule shields and can be gifted to a friend.",
    "giftPackage_882": "Gift package with {0} candy cane ladders",
    "giftPackage_882_desc": "This package contains {0} candy cane ladders and can be gifted to a friend.",
    "giftPackage_883": "Gift package with {0} yule shields",
    "giftPackage_883_desc": "This package contains {0} yule shields and can be gifted to a friend.",
    "giftPackage_884": "Gift package with {0} candy cane ladders",
    "giftPackage_884_desc": "This package contains {0} candy cane ladders and can be gifted to a friend.",
    "giftPackage_885": "Gift package with {0} yule shields",
    "giftPackage_885_desc": "This package contains {0} yule shields and can be gifted to a friend.",
    "giftPackage_886": "Gift package with {0} candy cane ladders",
    "giftPackage_886_desc": "This package contains {0} candy cane ladders and can be gifted to a friend.",
    "dialog_retreatYesNo_occupation_copy": "By performing this action your occupation of the enemy castle will be canceled. All defensive tools you placed on the walls will be returned to you.\nDo you really want to call back your army?",
    "eventBuilding_longPointEvent_winter_christmas": "Merry Moon Festivities",
    "dialog_longPointsEvent_message_header_christmas": "Merry Moon Festivities",
    "dialog_longPointsEvent_message_copy_christmasLTPE": "Mighty castle lord, as the long nights approach its time to drink hardy and prepare for the Merry Moon Festivities! During this season of good-cheer, an array of valuable rewards are up for grabs should you successfully complete the tasks provided by the jolly nobles of the empire.",
    "dialog_longPointsEvent_eventcamp_header_christmas": "Merry Moon Festivities",
    "dialog_longPointsEvent_eventcamp_message_christmas": "As you know, the Merry Moon Festivities are taking place this month... so eat hardy, drink merry and be sure to complete the special tasks in the events listed here.",
    "dialog_longPointsEvent_gotTopxReward_title_christmas": "Jolly reward",
    "dialog_longPointsEvent_gotTopxReward_copy_christmas": "What an achievement! Youve earned {0} season points in the Merry Moon Festivites, making you one of the top {1} castle lords in the event. Youve earned a noble reward from the ever-jolly King Ludwig the Round for your efforts.",
    "dialog_longPointsEvent_gotRoyalReward_title_winter_christmas": "Victory!",
    "dialog_longPointsEvent_gotRoyalReward_copy_winter_christmas": "What a triumph! Youve earned {0} season points in the Merry Moon Festivities and dominated the other castle lords. King Ludwig the Round has given you a very royal reward! Now you can rightfully call yourself the winter king!",
    "dialog_longPointsEvent_eventEnd_title_christmas": "End of the festivities",
    "dialog_longPointsEvent_eventEnd_christmas": "The plates are licked clean, the wine has run dry... that can only mean the celebrations for the Merry Moon Festivities are over. Youve won {0} seasonal points in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_eventEnd_christmas_singular": "The celebrations for the Merry Moon festivities are over. Youve won {0} seasonal point in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_hardMode_info_winter_christmas": "Congratulations! You have earned all the rewards in the Merry Moon Festivities. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festivites.",
    "dialog_whatsNew1_1_48": "Weve made a number of optimizations to improve the playing experience for castle lords throughout the lands. These include adjustments to royal quests, level 81 robber barons, gem package prizes, and much more!",
    "dialog_whatsNew2_1_48": "As the days of festive merriment draw near, we would like to extend our warmest gratitude and season greetings to every lord and lady throughout the Great Empire. We look forward to seeing you all in the new year!",
    "dialog_shapeshifter_hardcoreMode_warning_desc": "You currently have hardcore mode activated. Do you want to continue?",
    "dialog_shapeshifter_hardcoreMode_warning_title": "Hardcore mode active",
    "dialog_googlePlaySpecial_copy": "Google Play Special: Best Prime Time! Time limited! Only once!",
    "dialog_fame_desc_1": "Fight honorably against other castle lords to gain glory and receive titles.\nThe larger the battle, the more points youll receive, even if you were defeated. Glory titles also increase your might points.",
    "dialog_fame_desc_2": "However, every day you will lose {0}% of your glory points.",
    "dialog_buyRubies_title": "Buy rubies!",
    "custom_offer_messageHeader_2713": "Collect gift!",
    "custom_offer_messageHeader_2714": "Collect gift!",
    "custom_offer_messageHeader_2715": "Collect gift!",
    "custom_offer_messageHeader_2716": "Collect gift!",
    "dialog_whatsNew1_2_1": "Our spies have reported sightings of masked cultists approaching our borders in search of blood for their dark rituals. We still have time before they arrive, but ready your armies – The Attack of the Shapeshifters is coming!",
    "dialog_whatsNew2_2_1": "Over the past weeks, weve fixed a lot of bugs and tackled several performance issues to improve the game experience.",
    "equip_effect_description_offensiveRangeBonusPVP": "+{0}% combat strength for ranged units when attacking enemy castle lords",
    "equip_effect_description_offensiveMeleeBonusPVP": "+{0}% combat strength for melee units when attacking enemy castle lords",
    "loc_shapeshifter_playername": "The attack of the shapeshifters is a time limited event in which you can anonymously fight and compete against other castle lords on the world map. At the start of the event, shapeshifter totems will appear in front of your castle in the Great Empire. Each totem represents a real player on the world map and will imitate that players actions.",
    "equipmentPackageDesc_892": "Discovered deep within the ancient mines of the Great Empire.",
    "equipmentPackageDesc_893": "Chiseled from the tallest mountain of the Everwinter Glacier.",
    "equipmentPackageDesc_894": "Crafted from stone quarried from the Fire Peaks most furious volcano.",
    "equipmentPackageDesc_895": "Formed by the blistering heat of the Burning Sands.",
    "equipmentPackageDesc_907": "A rune of power and vitality.",
    "equipmentPackageDesc_908": "A rune of strength and craft.",
    "equipmentPackageDesc_909": "A rune of flame and fury.",
    "equipmentPackageDesc_910": "A rune of intelligence and endurance.",
    "dialog_shapeshifter_ranking_activityTable_bestSeries_tooltip": "Best series",
    "dialog_whatsNew1_2_2_old_R": "King Eric has declared that a special event shall soon take place to warm the blood of your armies during the frigid winter. This prestigious event will pit servers against each other in a grand tournament called the Winter Assault!",
    "dialog_whatsNew2_2_2_old_R": "Weve made a number of optimizations to improve the playing experience of castle lords throughout the lands. These include the addition of new achievement titles for hard working kings, as well as the ability to buy farming tools from the armorer!",
    "dialog_promotionOffer_shapeshifter_desc": "The Attack of the Shapeshifters has begun! Claim this free package to prepare your castle for the battle ahead!",
    "achievementDesc_123": "Successfully occupy {0} resource islands in the Storm Islands",
    "dialog_info_message_title_68": "The Winter Assault",
    "dialog_info_message_description_68": "Hear ye, hear ye! King Eric the Artisan has declared that a special tournament shall soon take place to warm the blood of your armies during the frigid winter. Prepare for the Winter Assault!\n\nHeres your chance to win valuable rewards by working together with the castle lords of your realm to defeat enemy camps that threaten the empire! \n\nThe Winter Assault will pit servers against each other in a grand tournament in which those with the sharpest blades and the most ruthless strategies will win rewards of great value. Each servers success will be determined by the total number of points earned by its castle lords during the Ice Championship so gather your armies and prepare for battle! \n\nYou can follow the progress of the Winter Assault, learn more about the tournament format, and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_68": "Discuss it in the forum",
    "dialog_info_message_title_69": "Let battle commence!",
    "dialog_info_message_description_69": "The first wave of invading armies have reached our lands, and the prestigious Winter Assault has begun! Defeat the invaders and earn as many points as possible to secure your realms success in this prestigious tournament! Your efforts on the battlefield will be greatly rewarded once the invaders have been driven from the land. \n\nYou can follow the progress of the Winter Assault, and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_69": "Discuss it in the forum",
    "dialog_info_message_title_70": "The battle is over!",
    "dialog_info_message_description_70": "The tenacity shown by you and your comrades laid waste to the invading armies. King Eric is greatly impressed by your military might and has prepared an array of valuable gifts to reward your efforts. \n\nYou can follow the progress of the Winter Assault, and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_70": "Discuss it in the forum",
    "dialog_info_message_title_71": "Congratulations!",
    "dialog_info_message_description_71": "The invading armies have been defeated! You have received a special reward decoration for your brave efforts on the battlefield.",
    "dialog_info_message_help_71": "Discuss it in the forum",
    "dialog_info_message_title_72": "Victory!",
    "dialog_info_message_description_72": "The champions of your realm have performed beyond expectation in the battle against the invading armies. You have received a very exclusive reward for your relentless efforts to fend off these villainous menaces during the event. Enjoy your victory in the knowledge that your name shall be sung about in the taverns of the empire for years to come!",
    "dialog_info_message_help_72": "Discuss it in the forum",
    "dialog_info_message_title_73": "Bronze reward!",
    "dialog_info_message_description_73": "Congratulations! The invading hordes have been driven from the lands once again. Together you and your fellow castle lords have achieved the bronze ranking in the last event! For this, you will receive a special reward. \n\nKing Eric has nothing but gratitude for your efforts on the battlefield.",
    "dialog_info_message_help_73": "Discuss it in the forum",
    "dialog_info_message_title_74": "Silver reward!",
    "dialog_info_message_description_74": "Congratulations! The invading hordes have been driven from the lands once again. Together you and your fellow castle lords have achieved the silver ranking in the last event! For this, you will receive a special reward. \n\nKing Eric has nothing but gratitude for your efforts on the battlefield.",
    "dialog_info_message_help_74": "Discuss it in the forum",
    "dialog_info_message_title_75": "Gold reward!",
    "dialog_info_message_description_75": "The invading hordes have been driven from the lands once again. Together you and your fellow castle lords have achieved the gold ranking in the last event! For this, you will receive a special reward. \n\nKing Eric has nothing but gratitude for your efforts on the battlefield.",
    "dialog_whatsNew1_2_2": "The time has come to gather your allies, sharpen your swords and prepare for the return of the alliance tournament! New and exciting rewards are available for champions of the battlefield, so rally the troops and stand alongside your brothers in arms.",
    "dialog_whatsNew2_2_2": "Heroes of the Great Empire can look forward to the addition of 300 legendary levels! Now is your chance to put your mettle to the test and ensure your kingship will go down in legend.",
    "eventBuilding_longPointEvent_stPatrick": "The Emerald Trial",
    "dialog_longPointsEvent_message_header_stPatrick": "The Emerald Trial",
    "dialog_longPointsEvent_message_copy_stPatrick": "Top of the morning to you! Spring has finally sprung and the nobles of the empire are readying themselves for the start of the Emerald Trial. Heres your chance to celebrate the season in style by completing exciting tasks and claiming valuable rewards for your castle.",
    "dialog_longPointsEvent_eventcamp_header_stPatrick": "The Emerald Trial",
    "dialog_longPointsEvent_eventcamp_message_stPatrick": "The celebrations for the Emerald Trial are taking place this month, and the Shamrock nobles have promised to share their pots of gold with castle lords brave enough to join in the festivites!",
    "dialog_longPointsEvent_gotTopxReward_title_stPatrick": "Great craic!",
    "dialog_longPointsEvent_gotTopxReward_copy_stPatrick": "What an achievement! Youve earned {0} season points in the Emerald Trial, making you one of the top {1} castle lords in the event. Youve earned a noble reward from the gold-loving Shamrock nobles for your efforts.",
    "dialog_longPointsEvent_gotRoyalReward_title_stPatrick": "Great craic!",
    "dialog_longPointsEvent_gotRoyalReward_copy_stPatrick": "What a triumph! Youve earned {0} season points in the Emerald Trial and dominated the other castle lords. The Shamrock nobles have given you a very royal reward! Youve more than earned your pot of gold!",
    "dialog_longPointsEvent_eventEnd_title_stPatrick": "End of the Emerald Trial",
    "dialog_longPointsEvent_eventEnd_stPatrick": "The pots of gold are empty and the barrels have run dry... that can only mean the celebrations for the Emerald Trial are over. You won {0} seasonal points in the contest and only reached place {1} in the rankings. But dont despair, new events are on the way!",
    "dialog_longPointsEvent_eventEnd_stPatrick_singular": "The celebrations for the Emerald Trial are over. You won {0} seasonal point in the contest and have only reached place {1} in the rankings. But dont despair, new events are on the way!",
    "dialog_longPointsEvent_hardMode_info_stPatrick": "Congratulations! You have earned all the rewards in the Emerald Trial. But dont stop now! More rewards await you if you dare to face another challenge. In addition, you will receive special rewards if you are one of the best castle lords in the festivities.",
    "dialog_allianceTournament_points": "Season points",
    "dialog_allianceTournament_main_desc": "The alliances that have collected the most season points by the end of the event will be richly rewarded. Furthermore, your alliance will win valuable prizes just by reaching certain point thresholds.",
    "dialog_allianceTournament_gotReward_copy": "Your alliance has already collected {0} season points. Youve proven your heroism and will receive a valuable reward!",
    "dialog_allianceTournament_gotRewardAlliancebank_copy": "Your alliance collected {0} season points. Youve proven your heroism and will receive a valuable reward for your alliance funds!",
    "dialog_allianceTournament_gotTopXReward_copy": "Your alliance collected {0} season points. As a member of one of the {1} alliances with the most season points, youll receive a valuable reward!",
    "message_compensationNotification_header": "Compensation gift",
    "message_compensationNotification_copy": "We have prepared a special gift to thank you for your patience while we fixed some technical issues relating to the game. A blue gift package containing valuable rewards should be visible on your screen. You can learn more about the gifts you have received in the Goodgame Empire forum.",
    "message_compensationNotification_buttonForum": "Visit the forum",
    "dialog_allianceTournament_gotTopXAlliancebank_copy": "Your alliance collected {0} season points. As a member of one of the {1} alliances with the most season points, youll receive a valuable reward for your alliance funds!",
    "dialog_allianceTournament_gotRoyalReward_copy": "Your alliance collected {0} season points. As a member of the alliance with the most season points, youll receive a unique reward!",
    "dialog_allianceTournament_gotNoReward_copy": "The alliance tournament has ended. Your alliance collected {0} season points.",
    "dialog_allianceTournament_jumpButton": "Go to event",
    "ingameMessage_update_desc": "A new version of Empire: Four Kingdoms is now available in the App Store. If you are unable to find the update in the store, tap the button below for information on how to update now.",
    "errorCode_405": "You have no more attack runes available to launch an attack.",
    "errorCode_406": "You have already purchased the maximum number of attack runes for today. You can buy more attack runes tomorrow.",
    "error_shapeshifterEquipment_insufficientTime": "At least one piece of the selected commanders shapeshifter equipment will expire before the army arrives at the target. Do you want to proceed with the attack anyway?",
    "shapeshifter_castleName_6": "Tiresias",
    "shapeshifter_castleName_7": "Rupert",
    "shapeshifter_castleName_8": "Phyllis",
    "shapeshifter_castleName_9": "Gunnhild",
    "shapeshifter_castleName_10": "Alberich",
    "shapeshifterAttackRunes": "Shapeshifter attack runes",
    "shapeshifterAttackRunes_short_info": "Required to attack shapeshifter totems during the Attack of the Shapeshifters event. Players are granted 5 free runes per day, while up to 5 more can be purchased with rubies.",
    "shapeshifterCharmBooster": "Charm booster",
    "shapeshifterCharmBooster_short_info": "Charm boosters increase the amount of shapeshifter charms earned when attacking shapeshifter totems.",
    "dialog_shapeshifter_Buy_CharmBooster_header": "Buy charm booster",
    "dialog_shapeshifter_Buy_CharmBooster_name": "Charm booster",
    "dialog_shapeshifter_Buy_CharmBooster_content": "Charm boosters increase the amount of shapeshifter charms earned when attacking shapeshifter totems. You can use multiple charm boosters per attack.",
    "dialog_shapeshifter_Buy_AttackRunes_header": "Buy attack runes",
    "dialog_shapeshifter_Buy_AttackRunes_name": "Attack runes",
    "dialog_shapeshifter_Buy_AttackRunes_content": "Attack runes are required to attack shapeshifter totems. Important: Attack runes must be used on the same day on which they were purchased or they will be lost with the daily event reset.",
    "dialog_shapeshifter_Booster_header": "Select booster",
    "dialog_shapeshifter_Booster_content": "The maximum amount of boosters that you can use per attack increases when hardcore mode is activated.",
    "dialog_shapeshifter_Booster_CharmBooster_title": "Charm booster:",
    "dialog_shapeshifter_Booster_CharmBooster_value": "+{0}%",
    "dialoge_shapeshifter_Travel_title": "Costs:",
    "dialog_whatsNew1_2_3": "The nefarious shapeshifters continue to wreak havoc throughout the Great Empire, though the introduction of attack runes means castle lords are now able to launch twice as many attacks per day against these bloodthirsty villains. Get ready for battle!",
    "dialog_whatsNew2_2_3": "Spring is just around the corner and the nobles of the empire are readying themselves for the start of the Emerald Trial. Heres your chance to celebrate the season in style by proving your mettle on the battlefield and claiming rewards worth their weight in pots of gold!",
    "dialog_forgotpassword_email": "Email address",
    "btn_send": "Send",
    "btn_play": "Play",
    "btn_connectToFacebook": "Connect to Facebook",
    "btn_login": "Login",
    "dialog_login_title": "Login",
    "dialog_info_message_title_77": "The Spring Showdown",
    "dialog_info_message_description_77": "As the spring sun threatens to bring an end to the cold and brutal winter, rumors of war and revenge sweep through the lands. It seems your deeds on the battlefield have angered our enemies and our borders are under threat once again! Its time to brief your generals, equip your armies and prepare for the Spring Showdown! \n\nHeres your chance to win valuable rewards by working together with the castle lords of your realm to defeat enemy camps that threaten the empire! \n\nThe Spring Showdown will pit servers against each other in a grand tournament in which those with the sharpest blades and the most ruthless strategies will win rewards of great value. Each servers success will be determined by the total number of points earned by its castle lords during the Spring nights festival, so gather your armies and prepare for battle! \n\nYou can follow the progress of the Spring Showdown, learn more about the tournament format, and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_77": "Discuss it in the forum",
    "dialog_info_message_title_78": "Let battle commence!",
    "dialog_info_message_description_78": "The first wave of invading armies has reached our lands, and the Spring Showdown has sprung into action! Defeat the invaders and earn as many points as possible to secure your realms success in this prestigious tournament! Your efforts on the battlefield will be greatly rewarded once the invaders have been driven from the land. \n\nYou can follow the progress of the Spring Showdown and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_78": "Discuss it in the forum",
    "dialog_info_message_title_79": "The battle is over!",
    "dialog_info_message_description_79": "You and your comrades have dealt with the invading armies with ruthless efficiency. The nobles of the land are greatly impressed by your military might and have prepared an array of valuable gifts to reward your efforts. \n\nYou can follow the progress of the Spring Showdown and get an overview of the individual and server rankings by visiting the forum.",
    "dialog_info_message_help_79": "Discuss it in the forum",
    "dialog_info_message_title_80": "Congratulations!",
    "dialog_info_message_description_80": "The invading armies have been defeated! You have received a special reward for your brave efforts on the battlefield.",
    "dialog_info_message_help_80": "Discuss it in the forum",
    "dialog_info_message_title_81": "Victory!",
    "dialog_info_message_description_81": "The champions of your realm have performed beyond expectation in the fight against the invading armies. You have received a very exclusive reward for your relentless efforts on the battlefield. Enjoy your victory in the knowledge that your name shall be sung about in the taverns of the empire for years to come!",
    "dialog_info_message_help_81": "Discuss it in the forum",
    "dialog_info_message_title_82": "Bronze reward!",
    "dialog_info_message_description_82": "Congratulations! The invading hordes have been driven from the lands once again. Together you and your fellow castle lords achieved the bronze ranking in the last event! For this you will receive a special reward. \n\nThe citizens of your castle have nothing but gratitude for your brave and powerful leadership.",
    "dialog_info_message_help_82": "Discuss it in the forum",
    "dialog_info_message_title_83": "Silver reward!",
    "dialog_info_message_description_83": "Congratulations! The invading hordes have been driven from the lands once again. Together you and your fellow castle lords achieved the silver ranking in the last event! For this you will receive a special reward. \n\nThe citizens of your castle have nothing but gratitude for your brave and powerful leadership.",
    "dialog_info_message_help_83": "Discuss it in the forum",
    "dialog_info_message_title_84": "Gold reward!",
    "dialog_info_message_description_84": "The invading hordes have been driven from the lands once again. Together you and your fellow castle lords achieved the gold ranking in the last event! For this you will receive a special reward. \n\nThe citizens of your castle have nothing but gratitude for your brave and powerful leadership.",
    "dialog_offersHub_title": "Special offers",
    "dialog_offersHub_tab_offers": "Offers",
    "dialog_offersHub_label_primetime_bonus": "+{0}% Bonus",
    "dialog_primeDayPO_desc_01": "Build a mighty castle even quicker!",
    "dialog_primeDayPO_desc_02": "Double your power! Get faster and stronger now!",
    "dialog_primeDayShoppingCart_categories_1": "Category 1",
    "dialog_primeDayShoppingCart_categories_2": "Category 2",
    "dialog_primeDayShoppingCart_categories_3": "Category 3",
    "dialog_rewardsReceived_title": "Rewards",
    "dialog_tempEquipment_troopCapacityWarning_dialog": "Some of the selected commanders equipment has expired. This might affect your plan of attack. Check your attack setup to ensure your commander is fully equipped.",
    "custom_offer_messageHeader_furysBladeOffer": "Furys Blade Offer",
    "dialog_furysBladeOffer_desc": "The battle for the coveted Furys Blade is soon to begin! As castle lords throughout the empire prepare for the hostilities ahead, I have arranged a special offer to help give your troops an extra boost on the battlefield.",
    "custom_offer_messageHeader_furysBladeOfferFree": "Furys Blade Gift",
    "dialog_furysBladeOfferFree_desc": "There are rumors spreading throughout the lands that the legendary Furys Blade has been discovered. In celebration of this exciting news, the people of your castle have brought forth an exciting reward package! You can learn more about Furys Blade in the forum.",
    "dialog_whatsNew1_2_4": "King Ludwigs seasonal contest has caught the attention of the Emperor! A new-look alliance tournament will run alongside the nobility contest and allow alliances to fight together for season points and fantastic rewards.",
    "dialog_whatsNew2_2_4": "Put on your spirit masks and frolic over the moon-lit forest glades, for King Ludwig the Round has once again invited all lords and ladies to his annual Spring Nights Festival!",
    "reward_activityreward_title": "Activity gift",
    "reward_activityreward_desc": "Stay active in the game so you can keep picking up great rewards here!",
    "dialog_removeGem_title": "Remove gem?",
    "dialog_removeGem_desc": "Do you really want to remove the gem? If you do, the equipment item will lose the gems effect. After you remove the gem, you can embed it in another equipment item. You can also put a new gem in the first equipment item.",
    "dialog_removeSuccess_gotoequip": "Go to equipment",
    "starSystem_rarity": "Power rarity: {0}",
    "starSystem_level": "Power level: {0}",
    "starSystem_rarity_ordinary": "Ordinary",
    "starSystem_rarity_rare": "Rare",
    "starSystem_rarity_epic": "Epic",
    "starSystem_rarity_legendary": "Legendary",
    "starSystem_rarity_unique": "Unique",
    "ingameHelp_category_18_text_1": "You can improve your commanders and castellans by equipping them with items.\nThe bonuses of all equipment items used will strengthen the armies controlled by the commanders or the castellans.\n\nYou can acquire equipment by defeating &lt;14kingdom NPCs&lt; and taking part in events.\nYou can also forge unwanted equipment into new items in the smithy. Combining three items of the same quality will result in a new item of the same level, while you can create an item of superior quality by combining 6 items of the same quality.\n\nMany equipment items, heroes and gems also have different power levels and power rarities that influence the items stats. When applying equipment and gem sets to your commanders, all items need to be of the same power level and power rarity in order to activate the set bonuses.\n\nIn addition, you can embed gems in equipment items to make them even more powerful. One equipment item can only hold one gem at a time. If you want to embed another gem, the old one will be destroyed.",
    "dialog_tempEquipment_expireWarning_header": "Equipment expiring!",
    "dialog_tempEquipment_expireWarning_desc_commander": "At least one piece of the selected commanders temporary equipment will expire before the army arrives at the target. Do you want to proceed with the attack anyway?",
    "dialog_tempEquipment_expireWarning_desc_castellan": "At least one piece of the selected castellans temporary equipment will expire before the army arrives at the target. Do you want to proceed with the attack anyway?",
    "dialog_tempEquipment_expireWarning_equipList_header": "Expiring equipment",
    "dialog_tempEquipment_expireWarning_equipList_expired": "Expired!",
    "dialog_tempEquipment_expireWarning_lostEffects_header": "Effects lost",
    "dialog_tempEquipment_expireWarning_changeEquip_button": "Re-equip",
    "dialog_tempEquipment_expireWarning_attackAnyway_button": "Attack!",
    "dialog_tempEquipment_expireWarning_warning_additionalExpiration": "Additional equipment will expire before the battle takes place. Do you still want to attack?",
    "help_tempEquipment_expireWarning": "This commander has been equipped with temporary equipment. One or more of these items will expire before the commanders army reaches your attack target and the bonus effects they provide will be lost. \n\nConsider replacing the commanders equipment or acquiring new equipment with a sufficiently long count down to maximize your effect bonuses on the battlefield!",
    "dialog_tempEquipment_equipExpired_header": "Equipment has expired",
    "dialog_tempEquipment_equipExpired_desc_singular": "A commander or castellan was equipped with temporary equipment that has expired! The bonus effects provided by the expired equipment have been lost!",
    "dialog_tempEquipment_equipExpired_desc_plural": "{0} commanders or castellans were equipped with temporary equipment that has expired! The bonus effects provided by the expired equipment have been lost!",
    "dialog_tempEquipment_equipExpired_equipList_header": "{0}: Expired equipment",
    "dialog_tempEquipment_equipExpired_equipList_desc": "Additional equipment items may also have expired. Check the equipment overview to see if more items have expired.",
    "dialog_tempEquipment_equipExpired_equipList_lostEffect": "Effects lost",
    "dialog_tempEquipment_equipExpired_ehangeEquip_button": "Re-equip",
    "help_tempEquipment_equipExpired": "Here you can find an overview of all the commanders and castellans who have lost temporary equipment. You can see which equipment items have expired and which bonus effects have been lost for each commander and castellan.\n\nPlease note that additional equipment items may also have expired. The equipment expiration check is only performed while a player is offline. Check the equipment overview to see the status of your commanders and castellans equipment items in detail!",
    "dialog_bundlePackage_purchase_header": "Purchase bundles",
    "dialog_bundlePackage_purchase_stockCounter_single": "1 bundle left",
    "dialog_bundlePackage_purchase_stockCounter_multi": "{0} bundles left",
    "dialog_bundlePackage_purchase_stockCounter_uniqueStock": "Can only be purchased once!",
    "dialog_bundlePackage_purchase_contentAmountName": "{0}x {1}",
    "bundlePackage_short_info": "Purchase a bundle and gain its entire contents!",
    "dialog_bundlePackage_purchase_warning_inventoryFull": "Your inventory does not contain enough space for all the merchandise in this bundle.",
    "hero_unique_605": "Guardian of the Khan",
    "hero_unique_605_desc": "Once one of the Khans personal bodyguards, his loyalties now lie with you.",
    "equipmentPackageDesc_117": "The ultimate one size fits all garment.",
    "equipmentPackageDesc_122": "Born in flame and matured in battle.",
    "equipmentPackageDesc_515": "Adorned with the infinity rune promising protection on the battlefield.",
    "equipmentPackageDesc_516": "Each rune guard carries an orb containing the blood of their first sacrifice.",
    "equipmentPackageDesc_517": "Runes of such great power need the most skilled warriors to protect them.",
    "equipmentPackageDesc_991": "Protected Dorgo from every danger - except for an old womans revenge.",
    "equipmentPackageDesc_992": "With this sword, Dorgo sealed the fate of the previous Khan.",
    "equipmentPackageDesc_993": "Prevented the unworthy from gazing upon the mightiness of Dorgos face.",
    "equipmentPackageDesc_994": "Designated its carrier as a messenger sent by Dorgo himself.",
    "equipmentPackageDesc_995": "Once one of the Khans personal bodyguards, his loyalties now lie with you.",
    "equipmentPackageDesc_997": "A relic of the worlds bloody history.",
    "equipmentPackageDesc_998": "Neither subtle nor elegant, but deadly.",
    "equipmentPackageDesc_999": "Hides the owners bloodthirsty visage.",
    "equipmentPackageDesc_1000": "Firmly grasps the destiny of its owner.",
    "equipmentPackageDesc_1023": "She travels restlessly for all eternity.",
    "equipmentPackageDesc_1024": "Cursed by the sins of past generations.",
    "equipmentPackageDesc_1025": "Promises its bearer a great destiny - at a price.",
    "equipmentPackageDesc_1026": "Red wings, red words, red death.",
    "equipmentPackageDesc_1027": "A treasure from the Bloodcrows sinister empire.",
    "equipmentPackageDesc_1029": "These sharp prongs were always sure to leave a scar.",
    "equipmentPackageDesc_1030": "An evil power flows through this artifact.",
    "equipmentPackageDesc_1031": "Evidence of the invaders twisted concept of beauty.",
    "equipmentPackageDesc_1032": "Gave the foreign warlord the power to break into our world.",
    "equipmentPackageDesc_1033": "A ruthless warrior from another world.",
    "equipmentPackageDesc_1034": "Armor worn by the followers of the traitorous Kiruga Yoshiro.",
    "equipmentPackageDesc_1035": "The same blades used by Yoshiro to betray the ancient samurai order.",
    "equipmentPackageDesc_1036": "Adorned with the Yoshiro family maedate.",
    "equipmentPackageDesc_1037": "Hidden behind the face of the Okami, Yoshiro was able to evade his hunters.",
    "equipmentPackageDesc_1038": "The brother of Kiruga has vowed to return honor to his family name.",
    "equipmentPackageDesc_1039": "To be cast in the volcanoes of the Fire Peaks when the betrayer has fallen.",
    "equipmentPackageDesc_1040": "A symbol of hope for the samurai order.",
    "equipmentPackageDesc_1041": "A token of honor for those who devote themselves to hunting the wicked.",
    "equipmentPackageDesc_1042": "The fire bird shall rest in ice until honor can be restored.",
    "equipmentPackageDesc_1044": "According to legend, the wearer of this armor can defy death itself.",
    "equipmentPackageDesc_1045": "A silent end draws near.",
    "equipmentPackageDesc_1046": "The first man to wear this helmet was never defeated in 200 years.",
    "equipmentPackageDesc_1047": "Elegant, yet also handy for distracting attackers.",
    "equipmentPackageDesc_1048": "She wields her sword with grace and deadly precision.",
    "merchantItem_packageBundle_990_name": "Khan Dorgos equipment bundle",
    "merchantItem_packageBundle_990_desc": "This bundle contains temporary equipment items from Khan Dorgos equipment set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_996_name": "Bloodcrow treasures bundle",
    "merchantItem_packageBundle_996_desc": "This bundle contains equipment items and gems from the Bloodcrow treasures set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1028_name": "Armor of the foreign warlord bundle",
    "merchantItem_packageBundle_1028_desc": "This bundle contains equipment items from the Armor of the foreign warlord set. Each equipment item in this set has been improved by the technicus.",
    "dialog_offersHub_noOffers": "Currently no offers available.",
    "dialog_offersHub_noRewards": "Currently no rewards to collect.",
    "dialog_primeDayPO_title_01": "Starter pack",
    "dialog_primeDayPO_title_02": "Progress pack",
    "dialog_primeDayPO_title_03": "Commander pack",
    "dialog_primeDayPO_title_04": "XP pack",
    "dialog_primeDayPO_title_05": "Level up pack",
    "dialog_primeDayPO_desc_03": "Dominate the battlefield and crush your enemies!",
    "dialog_primeDayPO_desc_04": "Become the mightly ruler your people need!",
    "dialog_primeDayPO_desc_05": "Lead your kingdom to victory!",
    "dialog_primeDayShoppingCart_title_01": "Royal market",
    "dialog_primeDayShoppingCart_title_02": "Invaders market",
    "dialog_primeDayShoppingCart_title_03": "Warriors market",
    "dialog_primeDayShoppingCart_title_04": "Guards market",
    "dialog_primeDayShoppingCart_title_05": "Timekeepers market",
    "dialog_primeDayShoppingCart_desc": "Select rewards from the three categories and buy rubies to receive them!",
    "dialog_primeDayTiered_title_01": "Tiered offer",
    "dialog_primeDayTiered_title_02": "Invasion tiered offer",
    "dialog_primeDayTiered_title_03": "Samurai tiered offer",
    "dialog_primeDayTiered_title_04": "Nomad tiered offer",
    "dialog_primeDayTiered_title_05": "Berimond tiered offer",
    "dialog_primeDayTiered_title_06": "Legendary tiered offer",
    "dialog_primeDayTiered_title_07": "King Ludwigs tiered offer",
    "dialog_primeDayTiered_title_08": "Furys Blade tiered offer",
    "dialog_primeDayTiered_tierValue": "Value until this tier: {0} rubies",
    "dialog_primeDayEvent_title_01": "Premium deal",
    "dialog_primeDayEvent_title_02": "Super premium deal",
    "dialog_primeDayEvent_title_03": "Foreign invasion deal",
    "dialog_primeDayEvent_title_04": "Samurai invasion deal",
    "dialog_primeDayEvent_title_05": "Nomad invasion deal",
    "dialog_primeDayEvent_title_06": "Khan invasion deal",
    "dialog_primeDayEvent_title_07": "Wheel of fortune deal",
    "dialog_primeDayEvent_title_08": "King Ludwigs deal",
    "dialog_primeDayEvent_title_09": "Star spangled deal",
    "dialog_primeDayEvent_title_10": "Legendary deal",
    "dialog_primeDayEvent_title_11": "Furys Blade deal",
    "dialog_globalPrimeTime_title": "Prime time",
    "dialog_globalPrimeTime_title_super": "Super prime time",
    "dialog_globalPrimeTime_desc": "Buy rubies now and receive an additional {0}% rubies!",
    "dialog_privatePrimeTime_exclusive_lineBreak": "Exclusive for: \n{0}",
    "dialog_privatePrimeTime_desc": "Buy rubies now and receive an additional {0}% rubies!",
    "dialog_alliancePrimeTime_title": "Alliance prime time",
    "dialog_alliancePrimeTime_desc": "Buy rubies now and your alliance will get additional {0}% rubies!",
    "dialog_primeSalePackages_title": "Royal sale",
    "dialog_primeSalePackages_desc": "Dominate your enemies with these huge discounts!",
    "dialog_primeSaleBooster_title": "Taskmaster sale",
    "dialog_primeSaleBooster_desc": "Give your empire a boost with these huge discounts!",
    "dialog_primeSaleBuildings_title": "City planner sale",
    "dialog_primeSaleBuildings_desc": "Rise above your enemies with these huge discounts!",
    "dialog_primeSaleTechnikus_title": "High-tech sale",
    "dialog_primeSaleTechnikus_desc": "Prepare your commanders for war with these huge discounts!",
    "dialog_primeSaleRevive_title": "Back from the bed sale",
    "dialog_primeSaleRevive_desc": "Heal your fallen warriors with these huge discounts!",
    "dialog_chestOffer_title_01": "Treasure hunters chest",
    "dialog_chestOffer_desc_01": "A chest filled with riches beyond measure!",
    "dialog_chestOffer_title_02": "Sculptors chest",
    "dialog_chestOffer_desc_02": "A chest containing decorative charms!",
    "dialog_chestOffer_title_03": "Lords chest",
    "dialog_chestOffer_desc_03": "A chest befitting the empires mightiest king!",
    "dialog_chestOffer_title_04": "Architects chest",
    "dialog_chestOffer_desc_04": "A chest containing the required tools for a castle makeover!",
    "dialog_chestOffer_title_05": "Adventurers chest",
    "dialog_chestOffer_desc_05": "A chest packed with the treasures of your enemies!",
    "dialog_chestOffer_title_06": "Jesters chest",
    "dialog_chestOffer_desc_06": "A chest filled to the brim with riches and fortune!",
    "dialog_chestOffer_title_07": "Legends chest",
    "dialog_chestOffer_desc_07": "A chest overflowing with legendary treasures!",
    "dialog_multiRewardOffer_title_01": "Kings chest",
    "dialog_multiRewardOffer_title_02": "Glory chest",
    "dialog_multiRewardOffer_title_03": "Workers chest",
    "dialog_multiRewardOffer_title_04": "Pilgrims chest",
    "dialog_multiRewardOffer_title_05": "Bakers chest",
    "dialog_multiRewardOffer_title_06": "Woodcutters chest",
    "dialog_multiRewardOffer_title_07": "Stonemasons chest",
    "dialog_multiRewardOffer_title_08": "Heros chest",
    "dialog_multiRewardOffer_title_09": "Guardsmans chest",
    "dialog_multiRewardOffer_desc": "Choose your chest:",
    "dialog_multiRewardOffer_chest_gold": "Gold chest",
    "dialog_multiRewardOffer_chest_silver": "Silver chest",
    "dialog_multiRewardOffer_chest_bronze": "Bronze chest",
    "dialog_multiRewardOffer_chest_all": "All chests",
    "dialog_rewardsReceived_purchasedTotal": "Purchased in total: {0}x",
    "dialog_rewardsReceived_purchasedTiers": "Purchased tiers:",
    "dialog_rewardsReceived_desc": "Congratulations! You can find your rewards in your main castle.",
    "dialog_whatsNew1_2_5": "Sharpen your swords and prepare for war as the Battle for Furys Blade is about to begin! This prestigious event will pit castle lords and servers against one another as they fight to claim the mightiest blade in the empire!",
    "dialog_whatsNew2_2_5": "Not an event for the faint hearted, the Battle for Furys Blade will require castle lords to slay invaders during the Spring Nights Festival, crush their rivals in the Battle for Berimond, and vanquish evil shapeshifters who threaten the Great Empire!",
    "dialog_furysBladePromotionOffer_desc": "The Battle for Furys Blade is about to begin and the castle lords of the Great Empire are preparing for war! Here, accept this gift to help you dominate the battlefield!",
    "dialog_furysBladePromotionOffer_title": "Anniversary offer",
    "dialog_furysBladeFlow_title": "Battle for Furys Blade",
    "dialog_furysBladeFlow_top1_title": "Top 1",
    "dialog_furysBladeFlow_top1_desc": "Furys Blade",
    "dialog_furysBladeFlow_top2_title": "Top 2",
    "dialog_furysBladeFlow_top2_desc": "Furys Shield",
    "dialog_furysBladeFlow_top3_title": "Top 3",
    "dialog_furysBladeFlow_top3_desc": "Signed artwork",
    "dialog_furysBladeFlow_stage1_title": "Stage 1",
    "dialog_furysBladeFlow_stage1_date": "May 7th - 22nd (CET)",
    "dialog_furysBladeFlow_stage1_players": "All players can participate!",
    "dialog_furysBladeFlow_stage1_desc": "- Collect season points during the Spring nights festival\n- Participating players receive intermediate rewards",
    "dialog_furysBladeFlow_stage2_title": "Stage 2",
    "dialog_furysBladeFlow_stage2_date": "May 22nd - 25th (CET)",
    "dialog_furysBladeFlow_stage2_players": "Top 1000 players (Empire &amp; E4K)",
    "dialog_furysBladeFlow_stage2_desc": "- Collect gallantry points during the Battle for Berimond\n- Top 1000 players across both games receive intermediate rewards",
    "dialog_furysBladeFlow_stage3_title": "Stage 3",
    "dialog_furysBladeFlow_stage3_date": "May 25th - 30th (CET)",
    "dialog_furysBladeFlow_stage3_players": "Top 50 players (Empire &amp; E4K)",
    "dialog_furysBladeFlow_stage3_desc": "- Collect event points during the Attack of the Shapeshifter\n- Top 3 servers receive high-level decorations\n- Top 3 players across both games receive Furys rewards",
    "dialog_info_message_title_85": "The Battle for Furys Blade",
    "dialog_info_message_description_85": "The last guardian of the Metalsmith Knights has declared that a grand tournament shall soon take place to establish which castle lord is the most worthy to claim and protect the Great Empires mightiest sword: Furys Blade. \n\nHeres your chance to win valuable rewards, including the legendary Furys Blade, which will be claimed by the top ranking player at the end of the event! The Battle for Furys Blade is about to begin!\n\nThe Battle for Furys Blade will pit servers against each other in a grand tournament in which those with the sharpest blades and the most ruthless strategies will win rewards of great value. Each castle lords and servers success will be determined by the total number of points earned during the Spring Nights Festival, the Battle for Berimond, and the Attack of the Shapeshifters events. \n\nCastle lords from Empire and Empire: Four Kingdoms can participate in the event, with the server and player rankings including players from both games. \n\nYou can follow the progress of the Battle for Furys Blade, learn more about the tournament format, and get an overview of the individual and server rankings by visiting the community hub.",
    "dialog_info_message_help_85": "Visit the community hub",
    "dialog_info_message_title_86": "Let battle commence!",
    "dialog_info_message_description_86": "The first wave of invading armies has reached our lands. The Battle for Furys Blade has begun! Defeat the invaders and earn as many season points as possible to secure your success in this prestigious tournament! Your efforts on the battlefield will be greatly rewarded once the invaders have been driven from the land. \n\nFor this stage of the event, the top 1000 ranked castle lords will progress to the next stage of the battle! Dont be disheartened if you dont progress — you can still win valuable rewards for yourself and your server by taking part in the ongoing battle of nations events!\n\nYou can follow the progress of the Battle for Furys Blade and get an overview of the individual and server rankings by visiting the community hub.",
    "dialog_info_message_help_86": "Visit the community hub",
    "dialog_info_message_title_87": "Battle update",
    "dialog_info_message_description_87": "Congratulations! The first wave of invaders has been driven from our lands, but this is no time for celebration: More enemies have been spotted beyond the horizon!\n\nThe last guardian of the Metalsmith Knights has been hugely impressed by your efforts, and has compiled a list of the contests mightiest warriors and servers so far.",
    "dialog_info_message_help_87": "Visit the community hub",
    "dialog_info_message_title_88": "Battle update",
    "dialog_info_message_description_88": "The tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. But dont celebrate just yet ... another wave of invaders is approaching! \n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_88": "Visit the community hub",
    "dialog_info_message_title_89": "Battle update",
    "dialog_info_message_description_89": "Congratulations! The last wave of invaders has been driven from our lands! \n\nThe first stage of the Battle for Furys Blade is almost over, but there are still many battles yet to be fought! \n\nThe last guardian of the Metalsmith Knights has been hugely impressed by your efforts, and has compiled a list of the contests mightiest warriors and servers so far. Check out the community hub over the weekend for the latest updates regarding the Battle for Furys Blade!",
    "dialog_info_message_help_89": "Visit the community hub",
    "dialog_info_message_title_90": "Battle update",
    "dialog_info_message_description_90": "There are just 3 days left to go before the first stage of the Battle of Furys Blade is over, but there are still many battles yet to be fought! \n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. \n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_90": "Visit the community hub",
    "dialog_info_message_title_91": "Battle update",
    "dialog_info_message_description_91": "There are just 2 days left to go before the first stage of the Battle of Furys Blade is over, but there are still many battles yet to be fought! \n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. \n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_91": "Visit the community hub",
    "dialog_info_message_title_92": "Battle update",
    "dialog_info_message_description_92": "There is just 1 day left to go before the first stage of the Battle of Furys Blade is over, but there are still many battles yet to be fought! \n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. \n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_92": "Visit the community hub",
    "dialog_info_communityMessage_title_top1000": "Victory!",
    "dialog_info_communityMessage_desc_top1000": "Congratulations! The invading hordes have been driven from the lands once again! \n\nAs one of the top 1000 ranked players in the last event, you have progressed to the next stage of the Battle for Furys Blade!\n\nIts now time to turn your attentions to the next stage of the battle and prepare your troops for the Battle for Berimond! \n\nFor this next stage of the event, the top 50 ranked castle lords will win decorations of rare value and progress to the final stage of the battle! Dont be disheartened if you dont progress — you can still win valuable rewards for yourself and your server by taking part in the ongoing battle of nations events!",
    "dialog_info_communityMessage_help_top1000": "Visit the community hub",
    "dialog_info_message_title_93": "Back to the battlefield!",
    "dialog_info_message_description_93": "Our spies have reported the return of hostilities in the kingdom of Berimond! The second stage of Battle for Furys Blade is about to begin! \n\nDefeat enemy camps and earn as many points as possible to secure your success in the ongoing Battle for Furys Blade! \n\nYou can follow the progress of the Battle for Furys Blade, and get an overview of the individual and server rankings by visiting the community hub.",
    "dialog_info_message_help_93": "Visit the community hub",
    "dialog_info_message_title_94": "Silver reward!",
    "dialog_info_message_description_94": "Congratulations! The last wave of invaders has been driven from our lands and the first stage of the Battle for Furys Blade is over!\n\nYou and your fellow castle lords have fought valiantly and achieved the silver ranking in the latest event. For this, you will receive a special reward. \n\nIts now time to rally your troops once more and lead your armies to victory in the Battle for Berimond!\n\nThe last guardian of the Metalsmith Knights has been hugely impressed by your efforts, and has compiled a list of the contests mightiest warriors and servers so far.",
    "dialog_info_message_help_94": "Visit the community hub",
    "dialog_info_message_title_95": "Gold reward!",
    "dialog_info_message_description_95": "Congratulations! The last wave of invaders has been driven from our lands and the first stage of the Battle for Furys Blade is over!\n\nYou and your fellow castle lords have fought valiantly and achieved the gold ranking in the latest event. For this, you will receive a special reward. \n\nIts now time to rally your troops once more and lead your armies to victory in the Battle for Berimond!\n\nThe last guardian of the Metalsmith Knights has been hugely impressed by your efforts, and has compiled a list of the contests mightiest warriors and servers so far.",
    "dialog_info_message_help_95": "Visit the community hub",
    "dialog_info_message_title_96": "Battle update",
    "dialog_info_message_description_96": "There are just 2 days left to go before the second stage of the Battle of Furys Blade is over, but there are still many battles yet to be fought! \n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. \n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_96": "Visit the community hub",
    "dialog_info_message_title_97": "Battle update",
    "dialog_info_message_description_97": "There is just 1 day left to go before the second stage of the Battle of Furys Blade is over, but there are still many battles yet to be fought! \n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. \n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_97": "Visit the community hub",
    "dialog_info_communityMessage_title_top50": "Victory!",
    "dialog_info_communityMessage_desc_top50": "Congratulations! You have dominated the battlefields of Berimond and helped bring an end to the feuding. \n\nAs one of the top 50 ranked players in the last event, you have progressed to the final stage of the Battle for Furys Blade!\n\nIts now time to turn your attentions to the next stage of the battle and prepare your troops for the Attack of the Shapeshifters!\n\nThe highest ranking player of this final stage will be named as champion and win the legendary Furys Blade!",
    "dialog_info_communityMessage_help_top50": "Visit the community hub",
    "dialog_info_message_title_98": "Once more unto the breach...",
    "dialog_info_message_description_98": "The nefarious shapeshifters have entered our kingdom! The final stage of Battle for Furys Blade is about to begin! \n\nDefeat enemy camps and earn as many points as possible to secure your success in the ongoing Battle for Furys Blade! \n\nYou can follow the progress of the Battle for Furys Blade and get an overview of the individual and server rankings by visiting the community hub.",
    "dialog_info_message_help_98": "Visit the community hub",
    "dialog_info_message_title_99": "Silver reward!",
    "dialog_info_message_description_99": "Congratulations! Your bravery on the battlefield has brought the Battle for Berimond to an end!\n\nYou and your fellow castle lords have fought valiantly and achieved the silver ranking in the latest event. For this, you will receive a special reward. \n\nIts now time to rally your troops once more and lead your armies to victory during the Attack of the Shapeshifters!\n\nThe last guardian of the Metalsmith Knights has been hugely impressed by your efforts and has compiled a list of the contests mightiest warriors and servers so far.",
    "dialog_info_message_help_99": "Visit the community hub",
    "dialog_info_message_title_100": "Gold reward!",
    "dialog_info_message_description_100": "Congratulations! Your bravery on the battlefield has brought the Battle for Berimond to an end!\n\nYou and your fellow castle lords have fought valiantly and achieved the gold ranking in the latest event. For this, you will receive a special reward. \n\nIts now time to rally your troops once more and lead your armies to victory during the Attack of the Shapeshifters!\n\nThe last guardian of the Metalsmith Knights has been hugely impressed by your efforts and has compiled a list of the contests mightiest warriors and servers so far.",
    "dialog_info_message_help_100": "Visit the community hub",
    "dialog_info_message_title_101": "Battle update",
    "dialog_info_message_description_101": "There are just 4 days left to go before the final Battle for Furys Blade is over!\n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. But dont celebrate just yet ... there are still shapeshifters to be defeated!\n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_101": "Visit the community hub",
    "dialog_info_message_title_102": "Battle update",
    "dialog_info_message_description_102": "There are just 3 days left to go before the final Battle for Furys Blade is over!\n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. But dont celebrate just yet ... there are still shapeshifters to be defeated!\n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_102": "Visit the community hub",
    "dialog_info_message_title_103": "Battle update",
    "dialog_info_message_description_103": "There are just 2 days left to go before the final Battle for Furys Blade is over!\n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. But dont celebrate just yet ... there are still shapeshifters to be defeated!\n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_103": "Visit the community hub",
    "dialog_info_message_title_104": "Battle update",
    "dialog_info_message_description_104": "There is just 1 day left to go before the final Battle for Furys Blade is over!\n\nThe tenacity shown by you and your comrades has laid waste to the invading armies and greatly impressed the last guardian of the Metalsmith Knights. But dont celebrate just yet ... there are still shapeshifters to be defeated!\n\nThe latest individual and server rankings have been compiled and can be found in the community hub now!",
    "dialog_info_message_help_104": "Visit the community hub",
    "dialog_info_message_title_105": "The Battle for Furys Blade is over!",
    "dialog_info_message_description_105": "The villainous shapeshifter armies have been driven from the lands and the last guardian of the Metalsmith Knights has at last found a champion worthy to wield the legendary Furys Blade!\n\nThe remarkable efforts of you and your comrades wont soon be forgotten, and below you can find the final rankings of the brave warriors and servers who participated in the Battle of Furys Blade.",
    "dialog_info_message_help_105": "Visit the community hub",
    "dialog_privateOffer_welcomeBack_desc": "Thank you for playing Empire again!",
    "equipment_set_77": "Khan Dorgos equipment",
    "dialog_privatePrimeTime_title": "Prime time",
    "merchantItem_packageBundle_988_name": "Armor of the rune guards bundle",
    "merchantItem_packageBundle_988_desc": "This bundle contains temporary equipment items from the Armor of the rune guards set. Each equipment item in this set has been improved by the technicus.",
    "dialog_saveAccount_dialogHeader": "Save account",
    "dialog_saveAccount_emailPassword_copy": "Save account using email address and password:",
    "dialog_saveAccount_accountEmailConnected_copy": "Your player account is connected to:",
    "dialog_accountInfo_newsletterSubHeader_copy": "Newsletter",
    "dialog_accountInfo_newsletterSubscriptionReward_copy": "Yes, I would like to subscribe to the newsletter and receive regular news and update messages via email. In addition, I agree to the personalized analysis of the newsletter for purposes of optimization. A reward of 500 rubies will be granted after confirming your first subscription!",
    "dialog_accountInfo_newsletterSubscriptionNoReward_copy": "Yes, I would like to subscribe to the newsletter and receive news and messages via email. I also agree to the personalized analysis of the newsletter for purposes of optimization.",
    "dialog_mailVertication_newsletterterms_copy1": "You can unsubscribe from the newsletter at any time. An unsubscribe link can be found in every newsletter. &lt;a href",
    "dialog_saveAccount_save_button": "Save",
    "dialog_saveAccount_subscribeNewsletter_button": "Subscribe",
    "dialog_saveAccount_connectFacebook_header": "Connect account to Facebook",
    "dialog_saveAccount_connectFacebook_button": "Connect to Facebook",
    "dialog_saveAccount_connectedToFacebook_copy": "Your account is linked to Facebook",
    "dialog_saveAccount_confirmation_header": "Saving the account",
    "dialog_saveAccount_confirmation_sendWithNewsletter_copy": "The email has been sent!\nClick on the link in the email to confirm your registration.\nYou will receive your newsletter and sign-up gift after your subscription has been confirmed.",
    "dialog_saveAccount_confirmation_sendWithoutNewsletter_copy": "Email has been sent.\nClick on the link in the email to confirm your registration.\nYou can still subscribe to the newsletter via the options menu.",
    "dialog_saveAccount_newsletterSubscription_header": "Newsletter subscription",
    "dialog_saveAccount_newsletterSubscription_gotReward_copy": "You have successfully subscribed to the newsletter and received a sign-up gift!",
    "dialog_saveAccount_newsletterSubscription_noReward_copy": "You have successfully subscribed to the newsletter.",
    "dialog_GDPR_confirmationDialog_header": "Updated privacy policy",
    "dialog_GDPR_confirmationDialog_copy1": "I accept the &lt;a href",
    "dialog_GDPR_confirmationDialog_copy2": "I agree that my personal data may be used as [url",
    "dialog_GDPR_confirmationDialog_copy3": "I agree to the aforementioned points by selecting the confirm button in this window.",
    "dialog_GDPR_confirmationDialog_button": "Confirm",
    "generic_player": "Player:",
    "generic_server": "Server:",
    "dialog_primeday_furysblade_title": "Furys Blade deal",
    "dialog_primeday_furysblade_description": "Buy at least {0} rubies and get rewards worth {1} rubies!",
    "dialog_primeday_worldcup_title": "World Cup Bonanza",
    "dialog_primeday_worldcup_description": "Become a world champion! Buy at least {0} rubies right now to get rewards worth {1} rubies!",
    "dialog_emailConfirm_header": "Email confirmed",
    "dialog_emailConfirm_copy": "Your email address has been successfully linked to your account. \nYou can still sign up to the newsletter and receive a reward in the options menu.",
    "bundlePackage_type_equipmentBundle": "Equipment bundle",
    "dialog_mailVerticationSend_header_copy1": "Success",
    "dialog_mailVerticationSend_verification_copy1": "The email has been sent!\nClick on the link in the email to confirm your subscription.",
    "currency_description_SkullRelic": "Talismans can be traded for rewards at the Thorn Kings camp. You can collect talismans by defeating towers and villages during the Thorn King event.",
    "currency_description_PearlRelic": "Pearls can be traded for rewards at Queen Namias camp. You can collect pearls by defeating towers and convoys during the Blade Coast event.",
    "currency_description_SilverRune": "Runestones can be traded for rewards at the Underworld event camp. You can collect runestones by defeating towers and resource lairs during the Underworld event.",
    "currency_description_GoldRune": "Runestones can be traded for rewards at the Underworld event camp. You can collect runestones by defeating towers and resource lairs during the Underworld event while in hard mode.",
    "currency_description_GreenSkullRelic": "Talismans can be traded for rewards at the Thorn Kings camp. You can collect talismans by defeating towers and villages during the Thorn King event while in hard mode.",
    "currency_description_RoyalCapitalCoin": "Royal coins can be traded for rewards at the royal merchants camp. You can collect royal coins by defeating alliance cities.",
    "currency_description_WishingWellCoin": "Lucky pennies can be used to double your rubies at the wishing well. You can only get lucky pennies via certain special offers.",
    "currency_description_1MinSkip": "Time skips can be used to skip building and attack cooldown times. You can get time skips by defeating kingdom NPCs, during events, or from certain special offers.",
    "currency_description_5MinSkip": "Time skips can be used to skip building and attack cooldown times. You can get time skips by defeating kingdom NPCs, during events, or from certain special offers.",
    "currency_description_10MinSkip": "Time skips can be used to skip building and attack cooldown times. You can get time skips by defeating kingdom NPCs, during events, or from certain special offers.",
    "currency_description_30MinSkip": "Time skips can be used to skip building and attack cooldown times. You can get time skips by defeating kingdom NPCs, during events, or from certain special offers.",
    "currency_description_60MinSkip": "Time skips can be used to skip building and attack cooldown times. You can get time skips by defeating kingdom NPCs, during events, or from certain special offers.",
    "currency_description_5HourSkip": "Time skips can be used to skip building and attack cooldown times. You can get time skips by defeating kingdom NPCs, during events, or from certain special offers.",
    "currency_description_24HourSkip": "Time skips can be used to skip building and attack cooldown times. You can get time skips by defeating kingdom NPCs, during events, or from certain special offers.",
    "custom_offer_messageHeader_WorldCupFree": "Kingdoms Cup Fever",
    "dialog_WorldCupFree_desc": "Kingdoms Cup fever has hit the Great Empire, and the time has come for honorable kings to lace up their boots, strengthen their defenses, and prepare their attackers! To celebrate the arrival of this grand tournament, we have prepared a mighty gift for your castle!",
    "dialog_info_message_title_106": "The Kingdoms Cup",
    "dialog_info_message_description_106": "Summer has arrived and with it the most anticipated tournament the world has known: The Kingdoms Cup. Prepare the troops as the hostilities are soon to begin!\n\nThe Kingdoms Cup will pit alliances against each other in a grand tournament encompassing both Goodgame Empire and Empire: Four Kingdoms! \n\nAfter the initial qualification stage, competitors will battle their way through a series of knockout rounds in a bid to establish themselves as the mightiest alliance in the whole of Empire: Four Kingdoms! The victors will then have the chance to put their bravery to the test in the ultimate grand final against their Empire rivals!\n\nDont despair if your alliance fails to qualify. The Kingdoms Cup will run alongside a regular battle of nations tournament, so even if your alliance misses out on the later rounds of the competition, you still have the chance to claim valuable rewards by leading your server to victory! \n\nYou can follow the progress of the Kingdoms Cup, learn more about the tournament format, and get an overview of the alliance and server rankings by visiting the community hub.",
    "dialog_info_message_title_107": "Kick off!",
    "dialog_info_message_description_107": "The whistle of war has been blown and the qualification stage of the Kingdoms Cup is underway! \n\nDefeat the invading armies that have entered the empire and earn as many points as possible to secure your realms progression in this prestigious tournament! \n\nOnly alliances competing on one of the top 10 ranked servers will have the chance to qualify for the group stage of the Kingdoms Cup, so do all you can to lead your realm to victory!\n\nYour efforts on the battlefield will be greatly rewarded once the invaders have been driven from the land.\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the alliance and server rankings by visiting the community hub.",
    "dialog_info_message_title_108": "Glorious victory!",
    "dialog_info_message_description_108": "Congratulations! The heroes of your realm have left the invaders defenses in ruins and claimed a glorious victory! \n\nNot only has your realm progressed to the next round of the battle of nations tournament, but your server achieved a top 10 ranking! This means that during the next round of hostilities, the top four ranked alliances from your server will qualify for the group stage of the Kingdoms Cup.\n\nThe fanatic nobles of the empire are greatly impressed by your tactical genius and have prepared an array of valuable gifts in celebration.\n\nThe next battle is soon to begin, so make sure your allies are ready for war!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_109": "Victory!",
    "dialog_info_message_description_109": "A battle well fought! Your attackers have run circles around the invaders defenses and driven them from the lands. \n\nAlthough your server has made progress in the battle of nations, your heroism on the battlefield was not enough to secure a gold ranking. \n\nDont despair! Although you can no longer secure victory for your alliance in the Kingdoms Cup, you can still lead your realm to victory in the on going battle of nations!\n\nThe nobles of the empire are greatly impressed by your exploits on the battlefield and have prepared an array of valuable gifts to commend your bravery.\n\nThe next battle is soon to begin, so make sure your allies are ready for war!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_110": "Golden victory!",
    "dialog_info_message_description_110": "What a victory! The heroes of your realm have obliterated the invaders defenses and secured a gold ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable rewards for your heroism.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before the battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_111": "Silver victory!",
    "dialog_info_message_description_111": "A battle well fought! The heroes of your realm have left the invaders defenses in tatters and secured a silver ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable gifts in celebration.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_112": "Alliance victory!",
    "dialog_info_message_description_112": "The fields of war are littered with the remains of your enemies and your alliance marches into the group stage of the Kingdoms Cup!\n\nAlthough you have every reason to celebrate, many foes and challenges still lie in wait! So keep your blades sharp and prepare for battle!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_113": "Alliance defeat!",
    "dialog_info_message_description_113": "Your alliance has fought valiantly, but unfortunately it wasnt enough to secure passage into the group stage of the Kingdoms Cup. Even in defeat, the courage you have shown is worthy of recognition and your bravery shall be well rewarded.\n\nDont despair! Although your alliance has been defeated, you can still lead your realm to victory in the ongoing battle of nations. So rally the troops and prepare for war!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_114": "Golden victory!",
    "dialog_info_message_description_114": "What a victory! The heroes of your realm have obliterated the invaders defenses and secured a gold ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable rewards for your heroism.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before the battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_115": "Silver victory!",
    "dialog_info_message_description_115": "A battle well fought! The heroes of your realm have left the invaders defenses in tatters and secured a silver ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable gifts in celebration.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_116": "Alliance victory!",
    "dialog_info_message_description_116": "The fields of war are littered with the remains of your enemies and your alliance marches into the knockout rounds of the Kingdoms Cup!\n\nAlthough you have every reason to celebrate, many foes and challenges still lie in wait! So keep your blades sharp and prepare for battle!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_117": "Alliance defeat!",
    "dialog_info_message_description_117": "Your alliance has fought valiantly, but unfortunately it wasnt enough to secure passage into the knockout rounds of the Kingdoms Cup. Even in defeat, the courage you have shown is worthy of recognition and your bravery shall be well rewarded.\n\nDont despair! Although your alliance has been defeated, you can still lead your realm to victory in the ongoing battle of nations. So rally the troops and prepare for war!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_118": "Golden victory!",
    "dialog_info_message_description_118": "What a victory! The heroes of your realm have obliterated the invaders defenses and secured a gold ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable rewards for your heroism.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before the battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_119": "Silver victory!",
    "dialog_info_message_description_119": "A battle well fought! The heroes of your realm have left the invaders defenses in tatters and secured a silver ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable gifts in celebration.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_120": "Alliance victory!",
    "dialog_info_message_description_120": "The fields of war are littered with the remains of your enemies and your alliance marches into the next round of the Kingdoms Cup!\n\nAlthough you have every reason to celebrate, many foes and challenges still lie in wait! So keep your blades sharp and prepare for battle!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_121": "Alliance defeat!",
    "dialog_info_message_description_121": "Your alliance has fought valiantly, but unfortunately it wasnt enough to secure passage into the next round of the Kingdoms Cup. Even in defeat, the courage you have shown is worthy of recognition your bravery shall be well rewarded.\n\nDont despair! Although your alliance has been defeated, you can still lead your realm to victory in the ongoing battle of nations. So rally the troops and prepare for war!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_122": "Golden victory!",
    "dialog_info_message_description_122": "What a victory! The heroes of your realm have obliterated the invaders defenses and secured a gold ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable rewards for your heroism.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before the battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_123": "Silver victory!",
    "dialog_info_message_description_123": "A battle well fought! The heroes of your realm have left the invaders defenses in tatters and secured a silver ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable gifts in celebration.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_124": "Alliance victory!",
    "dialog_info_message_description_124": "The fields of war are littered with the remains of your enemies and your alliance marches into the quarter-finals of the Kingdoms Cup!\n\nAlthough you have every reason to celebrate, many foes and challenges still lie in wait! So keep your blades sharp and prepare for battle!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_125": "Alliance defeat!",
    "dialog_info_message_description_125": "Your alliance has fought valiantly, but unfortunately it wasnt enough to secure passage into the quarter-finals of the Kingdoms Cup. Even in defeat, the courage you have shown is worthy of recognition your bravery shall be well rewarded.\n\nDont despair! Although your alliance has been defeated, you can still lead your realm to victory in the ongoing battle of nations. So rally the troops and prepare for war!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_126": "Golden victory!",
    "dialog_info_message_description_126": "What a victory! The heroes of your realm have obliterated the invaders defenses and secured a gold ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable rewards for your heroism.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before the battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_127": "Silver victory!",
    "dialog_info_message_description_127": "A battle well fought! The heroes of your realm have left the invaders defenses in tatters and secured a silver ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable gifts in celebration.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_128": "Alliance victory!",
    "dialog_info_message_description_128": "The fields of war are littered with the remains of your enemies and your alliance marches into the semi-finals of the Kingdoms Cup!\n\nAlthough you have every reason to celebrate, many foes and challenges still lie in wait! So keep your blades sharp and prepare for battle!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_129": "Alliance defeat!",
    "dialog_info_message_description_129": "Your alliance has fought valiantly, but unfortunately it wasnt enough to secure passage into the semi-finals of the Kingdoms Cup. Even in defeat, the courage you have shown is worthy of recognition your bravery shall be well rewarded.\n\nDont despair! Although your alliance has been defeated, you can still lead your realm to victory in the ongoing battle of nations. So rally the troops and prepare for war!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_130": "Golden victory!",
    "dialog_info_message_description_130": "What a victory! The heroes of your realm have obliterated the invaders defenses and secured a gold ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable rewards for your heroism.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before the battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_131": "Silver victory!",
    "dialog_info_message_description_131": "A battle well fought! The heroes of your realm have left the invaders defenses in tatters and secured a silver ranking for this stage of the Kingdoms Cup! The fanatic nobles of the land are greatly impressed by your tactical genius and have prepared an array of valuable gifts in celebration.\n\nDont let your armies celebrate too much! There are still battles to be fought and points to be won before battle of nations reaches its conclusion!\n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_132": "Finalists!",
    "dialog_info_message_description_132": "Congratulations! You and your alliance have proven yourselves to be the masters of the Four Kingdoms and reached the grand final of the Kingdoms Cup! \n\nNow is your chance to see if you have what it takes to defeat the mightiest alliance of Empire.\n\nIn appreciation of your bravery on the battlefield, the nobles of the land have prepared an array of valuable rewards. \n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_133": "Alliance defeat!",
    "dialog_info_message_description_133": "Your alliance has fought valiantly, but unfortunately it wasnt enough to secure your passage into the grand final of the Kingdoms Cup.\n\nDont despair! Although you can no longer secure victory for your alliance, you can still lead your realm to victory in the on going battle of nations.\n\nThe nobles of the empire appreciate all of your efforts on the battlefield and have prepared a special reward to celebrate your bravery. \n\nYou can follow the progress of the Kingdoms Cup and get an overview of the server and alliance rankings by visiting the community hub.",
    "dialog_info_message_title_134": "Full-time!",
    "dialog_info_message_description_134": "The champions of your realm have performed beyond expectation in the fight against the invading armies!\n\nAs a member of one of the top three ranking servers, you have received a very exclusive reward for your relentless efforts on the battlefield. \n\nNow the Kingdoms Cup has reached its exciting conclusion, you and your countrymen can enjoy your glorious victory in the knowledge that your name shall be sung about in the taverns of the empire for years to come! \n\nYou can find the final rankings and news regarding the Kingdoms Cup in the community hub.",
    "dialog_info_message_title_135": "Full-time!",
    "dialog_info_message_description_135": "The invading hordes have been driven from the lands as the Kingdoms Cup reaches its exciting conclusion. \n\nYou and your fellow castle lords have fought valiantly and together achieved the silver ranking in this most prestigious of competitions! For this, you will receive a special reward.\n \nYou can find the final rankings and news regarding the battle of nations and Kingdoms Cup in the community hub.",
    "dialog_info_message_title_136": "Champions!",
    "dialog_info_message_description_136": "Your alliance has won the illustrious Kingdoms Cup! As your alliance leader holds aloft the empires most coveted trophy, you and your allies can reflect on your incredible heroism on the battlefields.\n\nThis is truly a victory to celebrate, and the nobles of the empire have prepared an array of rewards befitting of a team of true champions! Well done!\n\nYou can find the final alliance and server rankings of the Kingdoms Cup by visiting the community hub.",
    "dialog_info_message_title_137": "Runners-up!",
    "dialog_info_message_description_137": "Its been an tough journey, and your alliance has fought with the ferocity of 1000 armies, but unfortunately it wasnt enough to claim this years Kingdoms Cup.\n\nThere is no shame in this loss, and you can hold your head high knowing that even in defeat, your valiant efforts have ensured the safety of your lands. \n\nIn appreciation for your heroic feats, the empires nobles have prepared an array of prestigious rewards.\n\nYou find the final alliance and server rankings of the Kingdoms Cup by visiting the community hub.",
    "searchDeco_name": "Name",
    "dialog_buildingsStorehouse_empty_desc": "No buildings stored!",
    "dialog_buildingsStorehouse_empty_tip": "Problems finding a stored building? \nCheck your filter options to help find what you are looking for.",
    "help_construction_inventory_event": "You can store decorations that you dont need in the buildings storehouse.\nAll decorations stored in the buildings storehouse are sorted by public order. You can choose between an ascending or descending sorting order.\nYou can also filter the displayed decorations by their size or name.\n\nDecorations stored in the buildings storehouse can be placed in the following locations:\n\n- The Event Kingdom: main castle.",
    "gridSize": "Building size",
    "filter_gridSize_all": "All",
    "filter_gridSize_custom": "{0}x{1}",
    "searchDeco_search": "Search",
    "dialog_info_message_title_138": "Special offer!",
    "dialog_info_message_description_138": "Attention lords and ladies of the Great Empire! \n\nDuring the World Cup Bonanza tiered prime day, you will be able to purchase special event boosters to aid your success in the upcoming summer events. \n\nAll three tiers will contain boosters: The higher the tier, the more powerful the booster! \n\nPlease note: A higher percentage booster replaces a lower percentage boosters value and runtime. You can only increase the runtime of a boosters effect by combining boosters of the same bonus percentage.",
    "dialog_primeday_summer_title": "Summer time dream",
    "dialog_primeday_summer_description": "The rays of the summer sun will vitalize your realm! Buy at least {0} rubies right now to get rewards worth {1} rubies!",
    "dialog_primeday_bloodcrow_title": "Bloodcrows deal",
    "dialog_primeday_bloodcrow_description": "Set an end to the perfidious Bloodcrowss treachery! Buy at least {0} rubies right now to get rewards worth {1} rubies!",
    "dialog_primeday_christmas_title": "Happy holidays!",
    "dialog_primeday_christmas_description": "Treat yourself to some of the finest gifts the empire has to offer! Buy at least {0} rubies right now to get rewards worth {1} rubies!",
    "dialog_whatsNew1_2_8": "Kingdoms Cup fever has hit the Great Empire and the time has come for honorable kings to lace up their boots, strengthen their defenses, and prepare their attackers!",
    "dialog_whatsNew2_2_8": "Alliances will be pitted against each other in a grand tournament encompassing both Goodgame Empire and Empire: Four Kingdoms! Visit the community hub to learn more about this exciting tournament",
    "merchantItem_packageBundle_1073_name": "Armor of the Executioner bundle",
    "merchantItem_packageBundle_1073_desc": "This bundle contains equipment items from the Armor of the Executioner set plus an additional appearance skin.",
    "merchantItem_packageBundle_1074_name": "Armor of the Radiant bundle",
    "merchantItem_packageBundle_1074_desc": "This bundle contains equipment items from the Armor of the Radiant set plus an additional appearance skin.",
    "merchantItem_packageBundle_1075_name": "Legends of the Highlands bundle",
    "merchantItem_packageBundle_1075_desc": "This bundle contains equipment items from the Legends of the Highlands set plus an additional appearance skin.",
    "merchantItem_packageBundle_1076_name": "Equipment of the Winged Knight bundle",
    "merchantItem_packageBundle_1076_desc": "This bundle contains equipment items from the Equipment of the Winged Knight set plus an additional appearance skin.",
    "merchantItem_packageBundle_1077_name": "Power of the Elements bundle",
    "merchantItem_packageBundle_1077_desc": "This bundle contains equipment items and gems from the Power of the Elements set.",
    "merchantItem_packageBundle_1078_name": "Legacy of the Eagle Demon bundle",
    "merchantItem_packageBundle_1078_desc": "This bundle contains equipment items and gems from the Legacy of the Eagle Demon set.",
    "merchantItem_packageBundle_1079_name": "Kalas Mysteries bundle",
    "merchantItem_packageBundle_1079_desc": "This bundle contains equipment items and gems from the Kalas Mysteries set.",
    "merchantItem_packageBundle_1081_name": "Legacy of the Goat Cult bundle",
    "merchantItem_packageBundle_1081_desc": "This bundle contains equipment items from the Legacy of Goat Cult set.",
    "merchantItem_packageBundle_1082_name": "Heritage of the North bundle",
    "merchantItem_packageBundle_1082_desc": "This bundle contains equipment items from the Heritage of the North set.",
    "merchantItem_packageBundle_1083_name": "Secrets of the Forest Spirits bundle",
    "merchantItem_packageBundle_1083_desc": "This bundle contains equipment items from the Secrets of the Forest Spirits set.",
    "merchantItem_packageBundle_1084_name": "Relics of the Druid Warriors bundle",
    "merchantItem_packageBundle_1084_desc": "This bundle contains equipment items from the Relics of the Druid Warriors set.",
    "merchantItem_packageBundle_989_name": "Armor of Kiruga Yoshiro bundle",
    "merchantItem_packageBundle_989_desc": "This bundle contains equipment items and gems from the Armor of Kiruga Yoshiro set.",
    "merchantItem_packageBundle_1043_name": "Equipment of the Immortal bundle",
    "merchantItem_packageBundle_1043_desc": "This bundle contains equipment items from the Equipment of the Immortal set.",
    "merchantItem_packageBundle_1086_name": "Armor of the Eastern Raiders bundle",
    "merchantItem_packageBundle_1086_desc": "This bundle contains equipment items and gems from the Armor of the Eastern Raiders set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1061_name": "The Bears Strength bundle",
    "merchantItem_packageBundle_1061_desc": "This bundle contains temporary equipment items from the Bears Strength set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1067_name": "Armor of the Foreign Warlord bundle",
    "merchantItem_packageBundle_1067_desc": "This bundle contains temporary equipment items from the Armor of the Foreign Warlord set. Each equipment item in this set has been improved by the technicus.",
    "dialog_whatsNew1_2_7": "Over the past weeks, weve fixed a lot of bugs and tackled several performance issues to improve the game experience.",
    "dialog_whatsNew2_2_7": "We are currently fixing a lot of bugs and solving a number of performance issues, which will go live in the next update.",
    "dialog_primeDayTiered_title_09": "World Cup tiered offer",
    "dialog_primeDayEvent_title_12": "World Cup deal",
    "dialog_primeDayTiered_title_10": "Summer tiered offer",
    "dialog_primeDayTiered_title_11": "Winter tiered offer",
    "dialog_primeDayTiered_title_15": "Holidays tiered offer",
    "dialog_primeDayTiered_title_13": "Black Friday tiered offer",
    "dialog_primeDayTiered_title_14": "Halloween tiered offer",
    "dialog_primeDayTiered_title_12": "Bloodcrows tiered offer",
    "dialog_primeDayEvent_title_13": "Summer deal",
    "dialog_primeDayEvent_title_14": "Winter deal",
    "dialog_primeDayEvent_title_15": "Holidays deal",
    "dialog_primeDayEvent_title_16": "Black Friday deal",
    "dialog_primeDayEvent_title_17": "Halloween deal",
    "dialog_primeDayEvent_title_18": "Bloodcrows deal",
    "dialog_primeDayEvent_title_19": "Berimond deal",
    "merchantItem_packageBundle_1085_desc": "This bundle contains equipment items from the Legacies of the Golden Hand set.",
    "merchantItem_packageBundle_1085_name": "The Golden Hand bundle",
    "ci_appearance_piratesStorehouse": "Pirates storehouse",
    "ci_appearance_piratesStorehouse_flavour": "A lack of lumber forces the pirates of the Blade Coast to turn ship wrecks into buildings.",
    "ci_appearance_graniteRockQuarry": "Granite rock quarry",
    "ci_appearance_graniteRockQuarry_flavour": "Some masons prefer to be forever close to the living rock of the mountains.",
    "ci_appearance_giantsForestWoodcutter": "Giants forest woodcutter",
    "ci_appearance_giantsForestWoodcutter_flavour": "Woodmen of the western shores carved their homes directly into the giant tree trunks.",
    "ci_appearance_giantsForestlumbermill": "Giants forest sawmill",
    "ci_appearance_giantsForestlumbermill_flavour": "The trunks of the western shores giant trees are large enough to house entire workshops.",
    "ci_appearance_clockworkMill": "Clockwork flour mill",
    "ci_appearance_clockworkMill_flavour": "An artistic miller loved to tinker with gears and cogs. This unique mill is the result of his work.",
    "ci_appearance_treeVillageMarket": "Tree village marketplace",
    "ci_appearance_treeVillageMarket_flavour": "The people of the enchanted woods live and trade among the trees.",
    "ci_appearance_graniteRockStonemason": "Granite rock stonemason",
    "ci_appearance_graniteRockStonemason_flavour": "This is no mere cave. It is both a workshop, a home and the unyielding proof of a master masons skills.",
    "merchantItem_ci_20007_name": "Pirates storehouse",
    "merchantItem_ci_20008_name": "Granite rock quarry",
    "merchantItem_ci_20011_name": "Giants forest woodcutter",
    "merchantItem_ci_20009_name": "Giants forest sawmill",
    "merchantItem_ci_20010_name": "Clockwork flour mill",
    "merchantItem_ci_20012_name": "Tree village marketplace",
    "merchantItem_ci_20013_name": "Granite rock stonemason",
    "merchantItem_packageBundle_1090_name": "Phoenix bundle (Rare | 1)",
    "merchantItem_packageBundle_1090_desc": "Contains equipment (technicus-improved) and gems from the Phoenix Knight set (power rarity: rare; power level: 1).",
    "merchantItem_packageBundle_1100_name": "Phoenix bundle (Epic | 1)",
    "merchantItem_packageBundle_1100_desc": "Contains equipment (technicus-improved) and gems from the Phoenix Knight set (power rarity: epic; power level: 1).",
    "merchantItem_packageBundle_1110_name": "Phoenix bundle (Epic | 5)",
    "merchantItem_packageBundle_1110_desc": "Contains equipment (technicus-improved) and gems from the Phoenix Knight set (power rarity: epic; power level: 5).",
    "equipmentPackageDesc_1096": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "equipmentPackageDesc_1097": "Branded by the last known dragon of the Fire Peaks.",
    "equipmentPackageDesc_1098": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "equipmentPackageDesc_1099": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipmentPackageDesc_1106": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "equipmentPackageDesc_1107": "Branded by the last known dragon of the Fire Peaks.",
    "equipmentPackageDesc_1108": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "equipmentPackageDesc_1109": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipmentPackageDesc_1116": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "equipmentPackageDesc_1117": "Branded by the last known dragon of the Fire Peaks.",
    "equipmentPackageDesc_1118": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "equipmentPackageDesc_1119": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "merchantitem_resources_1123_name": "Superior wood package",
    "merchantitem_resources_1123_desc": "Contains {0} wood that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "merchantitem_resources_1124_name": "Superior stone package",
    "merchantitem_resources_1124_desc": "Contains {0} stone that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "merchantitem_resources_1125_name": "Superior food package",
    "merchantitem_resources_1125_desc": "Contains {0} food that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "merchantitem_resources_1126_name": "Superior charcoal package",
    "merchantitem_resources_1126_desc": "Contains {0} charcoal that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "merchantitem_resources_1127_name": "Superior olive oil package",
    "merchantitem_resources_1127_desc": "Contains {0} olive oil that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "merchantitem_resources_1128_name": "Superior glass package",
    "merchantitem_resources_1128_desc": "Contains {0} glass that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "merchantitem_resources_1129_name": "Superior iron package",
    "merchantitem_resources_1129_desc": "Contains {0} iron that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "ci_appearance_blackLeagueKeep": "Sword Brothers keep",
    "ci_appearance_blackLeagueKeep_flavour": "In ancient time the sword bothers mighty bastion kept all invaders from entering the great Empire.",
    "ci_effect_blackLeagueKeep": "+{0} public order",
    "ci_appearance_blackLeagueBarracks": "Sword Brothers barracks",
    "ci_appearance_blackLeagueBarracks_flavour": "The ancient order of the Sword Brothers trained both brutal warriors and skilled assassins.",
    "ci_effect_blackLeagueBarracks": "+{0} public order",
    "merchantItem_ci_20015_name": "Sword Brothers keep",
    "merchantItem_ci_20014_name": "Sword Brothers barracks",
    "dialog_shapeshifter_Booster_CharmBooster_discount": "A discount on charm booster purchases is active!",
    "dialog_whatsNew1_2_10": "Kingdoms Cup fever has hit the Great Empire and the time has come for honorable kings to lace up their boots, strengthen their defenses, and prepare their attackers!",
    "dialog_whatsNew2_2_10": "Alliances will be pitted against each other in a grand tournament encompassing both Goodgame Empire and Empire: Four Kingdoms! Visit the community hub to learn more about this exciting tournament",
    "dialog_primeDayEvent_title_20": "Dragon deal",
    "dialog_primeDayEvent_title_21": "Anniversary deal",
    "dialog_primeDayTiered_title_16": "Dragon tiered offer",
    "dialog_primeDayTiered_title_17": "Anniversary tiered offer",
    "dialog_specialOffer_powerPackage": "POWER\nPACKAGE",
    "equipmentPackageName_20016": "Tree village research tower",
    "equipmentPackageDesc_20016": "The tree village research tower provides the ideal vantage point for the scientists of the Great Empire to explore their love of nature.",
    "equipmentPackageName_20017": "Pirates siege workshop",
    "equipmentPackageDesc_20017": "The pirates of the Blade Coast never let a sunken ship go to waste.",
    "merchantItem_ci_20016_name": "Tree village research tower",
    "merchantItem_ci_20017_name": "Pirates siege workshop",
    "custom_offer_messageHeader_empireAnniversary": "Anniversary Offer",
    "dialog_empireAnniversary_desc": "Today we celebrate the founding of the Great Empire! Let us fondly remember the epic feats and great acts of valor that took place in these lands. To commemorate this special day we have prepared a special decoration for your castle.",
    "custom_offer_messageHeader_empireAnniversaryFree": "Anniversary gift",
    "dialog_empireAnniversaryFree_desc": "Today we celebrate the founding of the Great Empire! We are honored to have you take part in this epic saga. To commemorate this special day we have prepared a special gift for you.",
    "dialog_whatsNew1_2_11": "As the giddy citizens of your castle roll out the birthday bunting, bloodthirsty invaders from the outer lands set their sights on the lands of the Great Empire. Its time to prepare for the Creation Day Conflict!",
    "dialog_whatsNew2_2_11": "To celebrate the Empire familys birthday, brave knights and fierce warrior princesses are invited to take part in a birthday themed battle of the nations! The Creation Day Conflict is coming - are your armies ready?",
    "currency_name_currency1": "Coins",
    "dialog_info_message_title_139": "The Creation Day Conflict",
    "dialog_info_message_description_139": "As the anniversary of the founding of the Great Empire approaches, its time to roll out the birthday bunting, raise a glass to the king, and prepare your warriors for bloodshed. The Creation Day Conflict is coming.\n\nThe Creation Day Conflict will pit servers against one another in a bid to claim prestigious rewards for the castle lords of their realm. \n\nDuring the event, each server will be divided into 3 level brackets with players from each bracket competing against their counterparts from a rival server in each round. \n\nPlayers can help guide their server to victory by actively participating in a variety of tasks such as defeating invading armies, battling against other castle lords, and overpowering villainous robber barons. \n\nAfter each round, the servers with the most victorious level brackets will earn 3 ranking points, while defeated servers will earn 0. Points At the end of the event rewards will be distributed to servers according to their final ranking. Special rewards for certain top performing alliances are also up for grabs, so grab your swords and get ready for battle!\n\nYou can learn more about the Creation Day Conflict, and get an overview of each rounds tasks, and keep yourself up to date with the events rankings by visiting the community hub.",
    "dialog_info_message_title_140": "Let battle commence!",
    "dialog_info_message_description_140": "The final candle on the birthday cake has been lit and that can only mean one thing: The Creation Day Conflict is underway!\n\nFind out how you can help guide your server to victory by visiting the community hub!",
    "dialog_info_message_title_141": "Victory!",
    "dialog_info_message_description_141": "The champions of your realm have shown no mercy in the fight against the villainous enemy armies. Not only have your warriors driven the invaders from the land, but you have claimed victory over your bitter rivals. \n\nThe nobles of the Great Empire are mightly impressed by your bloodthirsty exploits and have awarded your realm 3 points in the Creation Day Conflict. Congratulations!\n\nNow is not the time for celebration however, as more enemies lie in wait. Prepare to set foot into the breach once again!\n\nYou can learn more about the Creation Day Conflict, and get an overview of each rounds tasks, and keep yourself up to date with the events rankings by visiting the community hub.",
    "dialog_info_message_title_142": "Defeat!",
    "dialog_info_message_description_142": "The champions of your realm have fought bravely against the villainous enemie armies, but it was not enough to secure victory over your bitter rivals. \n\nUnfortunately, you have failed to claim any points during this round of the Creation Day Conflict.\n\nNow is not the time to feel downhearted however, as more enemies lie in wait. Prepare to set foot into the breach once again!\n\nYou can learn more about the Creation Day Conflict, and get an overview of each rounds tasks, and keep yourself up to date with the events rankings by visiting the community hub.",
    "dialog_info_message_title_143": "Victory!",
    "dialog_info_message_description_143": "The champions of your realm have shown no mercy in the fight against the villainous enemy armies. Not only have your warriors driven the invaders from the land, but you have claimed victory over your bitter rivals. \n\nThe nobles of the Great Empire are mightly impressed by your bloodthirsty exploits and have awarded your realm 3 points in the Creation Day Conflict. Congratulations!\n\nNow is not the time for celebration however, as one final battle awaits. Prepare to set foot into the breach one last time!\n\nYou can learn more about the Creation Day Conflict, and get an overview of each rounds tasks, and keep yourself up to date with the events rankings by visiting the community hub.",
    "dialog_info_message_title_144": "Defeat!",
    "dialog_info_message_description_144": "The champions of your realm have fought bravely against the villainous enemy armies, but it was not enough to secure victory over your bitter rivals. \n\nUnfortunately, you have failed to claim any points during this round of the Creation Day Conflict.\n\nNow is not the time to feel downhearted however, as one final battle awaits. Prepare to set foot into the breach one last time!\n\nYou can learn more about the Creation Day Conflict, and get an overview of each rounds tasks, and keep yourself up to date with the events rankings by visiting the community hub.",
    "dialog_info_message_title_145": "The battle is over!",
    "dialog_info_message_description_145": "The last wave of invaders have been mercilessly driven from the lands and the Creation Day Conflict has come to an end.\n\nThe celebrations have have been pleasingly bloodthristy, but there can only be one winner of this prestigious event.\n\nVisit the community hub to find out your servers final ranking and what exciting rewards are coming your way!",
    "equipmentPackageDesc_1135": "A stone of mystic powers",
    "equipmentPackageDesc_1136": "A sorcerers shadow spikes should always be handled with care.",
    "equipmentPackageDesc_1137": "Precious to the eye, lethal to the touch.",
    "equipmentPackageDesc_1138": "Said to have contained the souls of shapeshifter sacrifices ... until they escaped.",
    "ci_effect_piratesWorkshop": "+{0} public order",
    "ci_effect_natureResearchTower": "+{0} public order",
    "help_construction_inventory_regular": "You can store decorations that you dont need in the buildings storehouse.\nAll decorations stored in the buildings storehouse are sorted by public order. You can also filter the displayed decorations by their size or name.\n\nNon-decoration buildings purchased from merchants or won in events can be found in the buildings storehouse as well, and can be placed in a castle. Keep in mind that non-deco buildings placed in a castle cannot be moved back to the buildings storehouse.\n\nBuildings stored in this buildings storehouse can be placed in the following locations:\n\n- The Great Empire: Main castle, outposts, metropolises and capitals.\n- The Everwinter Glacier: Main castle and capitals.\n- The Burning Sands: Main castle and capitals.\n- The Fire Peaks: Main castle and capitals.\n- The Storm Islands: Main castle.\n\nDecorations that have been fused or come from the colossus events are classed as unique. \nYou can only store a certain amount of unique decorations in your buildings storehouse.",
    "decorationType": "Decoration type",
    "filter_decoType_all": "All",
    "filter_decoType_targets": "Targets",
    "filter_decoType_sources": "Sources",
    "filter_decoType_others": "Other buildings",
    "dialog_autoSellSettings_title": "Auto selling",
    "dialog_autoSellSettings_desc": "Select the equipment, heroes, and gems that you wish to be sold automatically and then save your selection.",
    "dialog_autoSellSettings_help": "Equipment, heroes, and gems that you select will be sold as soon as you receive them from the following sources:\n\n- Loot from battles\n- Event rewards\n- Daily login bonuses\n- Daily tasks\n\nBe aware that rewards received from special offers will also be sold automatically if they match your selection!",
    "help_gemColor_1": "Light blue gem effects:\n- Increased army return travel speed",
    "help_gemColor_2": "Dark blue gem effects:\n- Increased army loot capacity",
    "help_gemColor_3": "Green gem effects:\n- Increased unit limit on the wall",
    "help_gemColor_4": "Light green gem effects:\n- Increased unit limit on the flanks\n- Increased combat strength of courtyard defenders",
    "help_gemColor_5": "Dark green gem effects:\n- Increased unit limit on the front",
    "help_gemColor_6": "Red gem effects:\n- Increased fire damage inflicted when attacking\n- Decreased fire damage when defending",
    "help_gemColor_7": "Pink gem effects:\n- Increased combat strength when attacking enemy courtyards",
    "help_gemColor_8": "Yellow gem effects:\n- Increased secure storage capacity",
    "help_gemColor_9": "Orange gem effects:\n- Increased chance of finding powerful equipment",
    "dialog_autoSell_title": "Sold automatically",
    "dialog_fusionHub_title": "Fusion forge",
    "dialog_fusionHub_fusionForges_title": "Fusion forges",
    "dialog_fusionHub_fusionForges_1": "Decorations",
    "dialog_fusionHub_fusionForges_2": "Equipment",
    "dialog_fusionHub_fusionForges_help": "The fusion hub lists all available fusion forges and their current energy state. \n\nAdditional information about the forges level, the amount of dust the forge has, and how many forge level-ups that dust can provide is also available. \n\nEnergy and dust are not shared among different fusion forges.",
    "forgeLevel": "Forge level:",
    "forgeLevel_available": "Available level-ups: {0}",
    "dialog_fusionHub_catalystOverview_title": "Catalyst overview",
    "dialog_fusionHub_catalystOverview_1": "Decoration catalysts",
    "dialog_fusionHub_catalystOverview_2": "Equipment catalysts",
    "dialog_fusionHub_catalystOverview_help": "The fusion hub provides an overview of all available catalysts for each fusion forge. \n\nCatalysts are required and consumed in the fusion process and are categorized in catalyst tiers. Each catalyst tier allows you to fuse up to a certain fusion level. The higher the catalyst tier, the higher the fusion level. \n\nDust can be converted into catalysts, while catalysts can be converted into dust. Both of these processes require fusion energy.\n\nCatalysts are not shared among different fusion forges.",
    "dialog_fusionHub_FCShop_desc": "You can purchase fusion materials using fusion coins.",
    "dialog_fusionHub_FCShop_help": "You can purchase fusion materials from the fusion coin market using fusion coins.",
    "dialog_decoForge_main_title": "Decoration forge",
    "fusionEnergy_refillTime": "+{0} in: {1}",
    "dialog_decoForge_main_desc1": "Select the target you want to use for the fusion.",
    "dialog_decoForge_main_desc2": "Select the source and catalyst you want to use for the fusion.",
    "fusionNormal": "Standard fusion",
    "fusionPremium": "Premium fusion",
    "dialog_decoForge_main_help": "The decoration fusion forge is used to level up decorations. Increasing the fusion level of a decoration will increase its public order.\n\nTo begin the fusion process, you must first select the decoration you want to level up. This is called the fusion target. All decorations with a target icon can be selected as a fusion target. \n\nNext, select a second decoration you want to use for the fusion process. This is called the fusion source. All decorations with a source icon that are stored in the buildings storehouse can be selected as a fusion source. \n\nFinally, select a catalyst. \n\nNote: Fusion sources and catalysts are consumed during the fusion process.\n\nIn addition to standard fusions, the decoration fusion forge also offers the option of premium fusions that provide a 100% boost on the bonus fusion XP. The fusion energy cost of standard and premium fusions is the same and determined by the selected fusion target. However, while standard fusions cost fusion coins and kingdom resources, premium fusions only cost rubies. \n\nKingdom resources are deducted from the stock in the main castle of the Great Empire.\n\nOnce a decoration has been fused for the first time it is classed as unique and will be marked with a special icon. Unique decorations are not stackable and require their own capacity slot when stored in the buildings storehouse. If a non-unique decoration is stored in the buildings storehouse and there is no capacity space left for unique decorations, you cannot level it up until you place it in one of your castles.",
    "dialog_decoForge_complete_title": "Fusion complete",
    "dialog_decoForge_selectTarget_title": "Target selection",
    "dialog_decoForge_selectTarget_desc": "Select the decoration you want to level up.",
    "dialog_decoForge_selectTarget_empty_desc": "No target selected.",
    "dialog_decoForge_selectTarget_empty_hint": "Problems locating a stored decoration? \nCheck your filter options to help find what youre looking for.",
    "dialog_decoForge_selectTarget_help": "Here you select the decoration that you want to level up.\nThis decoration is called &quot;the target&quot;.",
    "dialog_filter_decoLocation_title": "Locations",
    "dialog_filter_decoLocation_all": "All decorations",
    "dialog_filter_decoLocation_stored": "Stored",
    "dialog_filter_decoLocation_buildIn": "Built in: {0}",
    "dialog_decoForge_sourceCatalyst_title": "Source and catalyst",
    "dialog_decoForge_sourceCatalyst_source_title_1": "Select source",
    "dialog_decoForge_sourceCatalyst_source_title_2": "(stored only)",
    "dialog_decoForge_sourceCatalyst_catalyst_title": "Select catalyst",
    "dialog_decoForge_sourceCatalyst_hint": "Source and catalyst will be lost during the fusion. Requires minimum catalyst tier {0}.",
    "select": "Select",
    "dialog_decoForge_upgradeForge_title": "Forge level upgrade",
    "forgeLevel_value": "Forge level: {0}",
    "fusionEnergyCap": "Fusion energy capacity",
    "fusionEnergyCharge": "Fusion energy recharge",
    "bonusFusionXP": "Bonus fusion XP",
    "levelUp": "Level up",
    "dialog_decoForge_catalystConversion_title": "Catalyst conversion",
    "fusionDisassemble": "Disassemble",
    "fusionAssemble": "Assemble",
    "dialog_decoForge_catalystConversion_help": "Catalysts can be disassembled and converted to dust, while dust can be assembled into new catalysts. Both disassembling and assembling requires fusion energy.\n\nSome catalysts cannot be assembled. The limitation of which catalysts can and cannot be assembled is determined by the availability of higher catalyst tiers.",
    "dialog_decoForge_rechargeEnergy_title": "Recharge energy",
    "dialog_decoForge_rechargeEnergy_subtitle": "Recharge options:",
    "dialog_decoForge_rechargeEnergy_premium_title": "Premium",
    "dialog_decoForge_rechargeEnergy_premium_subtitle": "Unlimited!",
    "dialog_decoForge_rechargeEnergy_premium_result": "+{0}% (max. 200%)",
    "dialog_decoForge_insufficientEnergyAlert_subtitle": "Insufficient fusion energy!",
    "dialog_decoForge_insufficientEnergyAlert_recharge": "Recharge fusion energy:",
    "recharge": "Recharge",
    "fusionXP": "Fusion XP",
    "bonusFusionXPChance": "Bonus fusion XP chance",
    "bonusFusionXPChance_chance": "Chance to receive bonus fusion XP",
    "bonusFusionXPChance_boost": "Bonus fusion XP boost",
    "fusionXPTotal": "Total fusion XP",
    "fusionLevelNew": "New fusion level",
    "dialog_decoForge_fusionBreakdown_desc": "Fusion XP is influenced by the source level and its relation to the target level. Bonus fusion XP chance is influenced by source and catalyst. Bonus fusion XP is influenced by the forge level, the target level, and the bonus fusion XP boost.",
    "or": "or",
    "dialog_whatsNew1_2_13": "The most brilliant minds of the kingdom have united to design, build, and unleash the greatest technological achievement the Great Empire has ever seen. Behold, the brand new decoration fusion forge!",
    "dialog_whatsNew2_2_13": "By clever manipulation of the newly available fusion materials, the decoration fusion forge gives castle lords the power to level up and improve the quality of the decorations in their castles. The future is truly fusion.",
    "dialog_mailVerticationWaiting_header": "Waiting for server",
    "dialog_mailVerticationWaiting_copy1": "Your email address has been sent to our mail system. Please wait a moment for confirmation.",
    "dialog_mailVerticationRejected_header": "Email address rejected",
    "dialog_mailVerticationRejected_copy1": "Something went wrong. Your email address could not be processed by the server. \nPlease try again or enter a different email address. Please contact the Goodgame Studios support team if the problem persists.",
    "currency_name_ShapeShifterBloodpointBoosterKey": "Point booster",
    "currency_description_ShapeShifterBloodpointBoosterKey": "Point boosters increase the amount of points earned when attacking shapeshifter totems by {0}%. You can buy point boosters with rubies during shapeshifter invasions.",
    "dialog_shapeshifter_Buy_bloodpointBooster_header": "Buy point booster",
    "dialog_shapeshifter_Buy_bloodpointBooster_name": "Point booster",
    "dialog_shapeshifter_Buy_bloodpointBooster_content": "Point boosters increase the amount of points earned when attacking shapeshifter totems by {0}%. You can use multiple point boosters per attack.",
    "dialog_shapeshifter_Booster_bloodpointBooster_title": "Point booster:",
    "dialog_shapeshifter_Booster_bloodpointBooster_value": "+{0}%",
    "shapeshifterBloodpointBooster": "Point booster",
    "infoArea_tt": "Fusion XP overview",
    "dialog_luckyWheel_prizeLevelRewards": "Prize level rewards",
    "dialog_luckyWheel_spinJackpotRewards": "Spin and jackpot rewards",
    "dialog_luckyWheel_jackpotDialog_normalRewards_header": "Normal mode rewards",
    "dialog_luckyWheel_jackpotDialog_proRewards_header": "Pro mode rewards",
    "dialog_luckyWheel_jackpotDialog_normalRewards_description": "Normal mode rewards \n\nWhen spinning the wheel in normal mode, you will receive one of the rewards listed below. If you roll a jackpot, a reward will be drawn from the level {0} jackpot reward pool. Each reward, including all jackpot rewards, has a fixed draw chance.",
    "dialog_luckyWheel_jackpotDialog_proRewards_description": "Pro mode rewards \n\nWhen spinning the wheel in pro mode, you will receive one of the rewards listed below. If you roll a jackpot, a reward will be drawn from the level {0} jackpot reward pool. Each reward, including all jackpot rewards, has a fixed draw chance.",
    "dialog_luckyWheel_jackpotDialog_normalModeSpin": "Normal mode",
    "dialog_luckyWheel_jackpotDialog_proModeSpin": "Pro mode",
    "dialog_luckyWheel_jackpotDialog_normalMode_jackpotLevel": "Normal mode - Jackpot level {0}",
    "dialog_luckyWheel_jackpotDialog_proMode_jackpotLevel": "Pro mode - Jackpot level {0}",
    "dialog_luckyWheel_jackpotDialog_reward": "Reward",
    "dialog_luckyWheel_jackpotDialog_drawChance": "Draw chance",
    "dialog_luckyWheel_jackpotDialog_jackpotField_header": "Jackpot",
    "dialog_luckyWheel_jackpotDialog_jackpotField_description": "Draw rewards from jackpot level {0}",
    "currency_name_DecoCatalyst": "Decoration catalyst",
    "currency_description_DecoCatalyst": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets. This catalyst can be used for fusion processes with targets of a maximum fusion level of {0}.",
    "questID_3488_info": "The blacksmiths of fusion are forging a prosperous future for the Great Empire.",
    "questSeriesID_500": "The future is fusion",
    "questCondition_fusionDone": "Complete a fusion process in the fusion forge",
    "dialog_buildingsStorehouse_capacityFull_tooltip": "Inventory is full!",
    "dialog_decoForge_sourceCatalyst_catalyst_empty": "No suitable catalyst available.",
    "dialog_decoForge_sourceCatalyst_source_empty": "No decorations stored!",
    "capacity_1": "Capacity:",
    "dialog_decoForge_sourceCatalyst_help": "The fusion process requires a fusion source and a catalyst to be selected. The fusion level of the target dictates the minimum required catalyst tier that can be used.\n\nThe selected fusion source determines the amount of fusion XP that will be gained from the fusion. That amount of fusion XP includes a modifier based on the relation of the targets and sources fusion levels. While a source with a higher fusion level than the target will increase the modifier, the reverse will decrease it.\n\nThe selected fusion source also determines the bonus fusion XP chance. Similar to the fusion XP, the bonus fusion XP chance is subject to the same source to target fusion level relation modifier. The bonus fusion XP chances can be further increased by the selected catalyst. If the selected catalyst tier is higher than the minimum required catalyst tier for the fusion level of the selected fusion target, then the catalyst will grant an additional bonus fusion XP chance.\n\nThe bonus fusion XP chance increases the likelihood of earning additional bonus fusion XP. Bonus fusion XP is determined by the level of the decoration fusion forge and the fusion level of the target. The bonus fusion XP chance can exceed 100%, with any percent above providing a boost to the bonus fusion XP.\n\nFusion XP and potential bonus fusion XP are added to the current XP value of the selected fusion target. If enough fusion XP is gained then the fusion level of the selected fusion target increases.",
    "dialog_decoForge_sourceCatalyst_catalyst_title_2": "(minimum tier: {0})",
    "dialog_decoForge_sourceCatalyst_hint_short": "Note: Source and catalyst will be lost during the fusion.",
    "spylog_autoSpy_ringMenu": "Spy report",
    "dialog_spyLog_detailDescription_autoSpy_copy": "Your spies performed a perfect reconnaissance. This is the detailed report of the targets defense setup.",
    "help_autoSpyDialog": "Automatic spying allows players to automatically gather spy reports on NPC targets on the world map. \n\nWhen automatic spying is activated, you no longer need to send spies to gather intelligence on NPC targets, but instead can instantly view perfect reports of the enemys defenses.\n\nPlease note that this doesnt apply to all NPC targets. Enemies for which automatic spying applies are marked with a blue star icon, which can be found next to the target or in the targets ring menu.\n\nThis feature is only available via subscription.",
    "alert_functionNotEnabled": "This feature is currently not enabled.",
    "isUnique": "Unique",
    "dialog_decoForge_catalystConversion_subTitle_outcomeDifference": "Outcome (difference)",
    "dialog_decoForge_catalystConversion_subTitle_outcome": "Outcome",
    "dialog_subscriptionOverview_singleSub_1": "Player subscription #1",
    "dialog_subscriptionOverview_singleSub_2": "Player subscription #2",
    "dialog_subscriptionOverview_singleInfo_new": "These bonuses are available for this subscription. \nSubscription bonuses are granted as soon as you subscribe.",
    "subscription_convenience_description_autoSpy": "Automatically spy on NPC targets to avoid waiting times before attacks.",
    "subscription_convenience_description_autoSell": "Select which equipment, heroes and gems you want to automatically sell when you receive them.",
    "subscription_effect_description_foodStorage": "Food storage capacity: +{0}%",
    "dialog_subscriptionHelp_OwnAll": "Can I own multiple subscriptions?",
    "dialog_subscriptionHelp_OwnAll_text_1": "Yes, you can subscribe to all player and alliance subscriptions at the same time.",
    "dialog_conveniencePreview_title": "Details",
    "convenienceFeature_autoSpy_desc": "These enemy targets are automatically spied on:\n \n - Robber baron castles/fortresses \n - Barbarian towers/fortresses\n - Desert towers/fortresses\n - Cultists towers &amp; dragon\n - Storm forts\n - Nomad/Khan camps\n - Foreign invader castles\n - Samurai camps\n \n You will not receive any messages regarding the spying of these targets.",
    "convenienceFeature_autoSellEquip_desc": "Select which equipment, heroes and gems you want to automatically sell when you receive them.",
    "ci_appearance_transylvanianStables": "Transylvanian stables",
    "ci_appearance_transylvanianStables_flavour": "The blood red eyes of the Counts stable horses pierce the dark of the Halloween night.",
    "ci_effect_transylvanianStables": "+{0} public order",
    "merchantItem_ci_20018_name": "Transylvanian stables",
    "dialog_whatsNew1_2_14": "Its time for busy castle lords to rejoice! A new player subscription is now available, providing two new time-saving features that allows overworked kings to focus their attentions on more important matters, such as counting their coins and vanquishing their enemies.",
    "dialog_whatsNew2_2_14": "While active, the new player subscription gives castle lords the opportunity to instantly view accurate espionage reports on NPC enemies without having to send out their spies, as well as automatically sell heroes, gems, and equipment items won as rewards.",
    "temp_server_name": "Outer Realms",
    "temp_server_loading": "Traveling to the Outer Realms...",
    "dialog_tempServer_participationReward_desc": "Participation reward",
    "rank_value": "Rank {0}",
    "value_multiplied": "x{0}",
    "dialog_tempServer_joinTempServer_desc": "Enter Outer Realms",
    "dialog_tempServer_returnMainCastle_desc": "Return to main castle",
    "dialog_tempServer_dailyRanking_title": "Daily ranking",
    "dialog_tempServer_moreInfo_button": "More info",
    "dialog_tempServer_dailyRanking_info_title": "More info",
    "dialog_tempServer_timeUntilPoints_desc": "Points collected in:",
    "dialog_tempServer_findMe_button": "Find me",
    "dialog_tempServer_overallRanking_title": "Overall ranking",
    "dialog_tempServer_overallRanking_info_title": "More info",
    "dialog_tempServer_overallRanking_desc": "The daily ranking points you collect during the Outer Realms event are used to determine your overall score and ranking. \n\nAt the end of the event, all ranking and participation rewards will be transferred to your main server account within 10 days. Please note: You only receive the reward of your specific rank, and not the rewards from each of the lower ranks.",
    "dialog_tempServer_returnDialog_desc": "Do you want to return to your main castle?",
    "dialog_tempServer_accept_button": "Yes",
    "dialog_tempServer_decline_button": "No",
    "world_is_full": "The server is full",
    "dialog_info_message_title_146": "Outer Realms event live test",
    "dialog_info_message_description_146": "Welcome to the live test of the Outer Realms event on the new temporary event server. \n\nDuring this live test, you will be able to play and interact with all the features of the Outer Realms event on the new temporary event server. However, as this is a live testing environment, you may experience occasional performance or unannounced downtime issues. \n\nPlease also be aware that there will be no event rewards given for any progress made during the live test, though any unspent rubies you have purchased within the event server will be transferred to your main account within 10 days of the live test ending. \n\nYou can learn more about the Outer Realms event by visiting the community hub.",
    "dialog_info_message_help_146": "Visit the community hub",
    "dialog_info_message_title_147": "Welcome to the Outer Realms",
    "dialog_info_message_description_147": "You have bravely navigated the passage through the mountains and reached the Outer Realms!\n\nOnce you have completed the short tutorial, you will be to start constructing buildings and collecting the might points needed to claim the valuable rewards on offer. \n\nDuring the Outer Realms event, daily ranking points will be calculated at the same time each day based on the total might points of the buildings and decorations in your new castle. The might points of buildings and decorations that are on fire or still under construction at the time the daily ranking points are calculated will not be included. \n\nYou can learn more about the Outer Realms event by visiting the community hub.",
    "dialog_info_message_help_147": "Visit the community hub",
    "dialog_info_message_title_148": "Outer Realms event ends next week!",
    "dialog_info_message_description_148": "Geologists of the Great Empire report that the passage to the Outer Realms is close to collapsing, meaning the lands beyond the mountains will soon be inaccessible. \n\nAccess to the Outer Realms will still be available for another seven days, however, so there is still plenty of time for you to make one last push for the valuable rewards on offer!\n\nRemember, once the Outer Realms event ends, the buildings and resources in your event castle will disappear, though all rewards and unspent rubies purchased inside the event server will be transferred to your main server account within 10 days.\n\nYou can learn more about the Outer Realms event by visiting the community hub.",
    "dialog_info_message_help_148": "Visit the community hub",
    "dialog_info_message_title_149": "Outer Realms event ends tomorrow!",
    "dialog_info_message_description_149": "As of tomorrow, the passage to the lands beyond the mountains will no longer accessible and the Outer Realms event will come to end. \n\nYou still have 24 hours to gather as many might points as possible and claim the valuable rewards on offer, so put your builders to work!\n\nRemember, once the Outer Realms event ends, the buildings and resources in your event castle will disappear, though all rewards and unspent rubies purchased inside the event server will be transferred to your main server account within 10 days.\n\nYou can learn more about the Outer Realms event by visiting the community hub.",
    "dialog_info_message_help_149": "Visit the community hub",
    "ci_appearance_estateOfCowardlySpirits": "Estate of cowardly spirits",
    "ci_appearance_estateOfCowardlySpirits_flavour": "The lost souls of the Great Empires gutles castle lords must spend eternity in the rotting estate of restless spirits.",
    "ci_effect_estateOfCowardlySpirits": "+{0} public order",
    "merchantItem_ci_20019_name": "Estate of cowardly spirits",
    "dialog_info_featureUnavailable_desc": "This feature is not available on the temporary event server.",
    "dialog_tempServer_returnDialog_title": "Return to castle",
    "dialog_whatsNew1_2_15": "We are currently fixing a lot of bugs and solving a number of performance issues, which will be resolved in the next update.",
    "dialog_whatsNew2_2_15": "Over the past weeks weve fixed a lot of bugs and tackled several performance issues to improve the game experience.",
    "merchantItem_packageBundle_1174_name": "Apparatus of the Summoners Apprentice",
    "merchantItem_packageBundle_1174_desc": "This bundle contains equipment items and gems from the Apparatus of the Summoners Apprentice set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1184_name": "Armor of the Woodland Nymphs",
    "merchantItem_packageBundle_1184_desc": "This bundle contains equipment items and gems from the Armor of the Woodland Nymphs set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1194_name": "Artifacts of the New Bloom",
    "merchantItem_packageBundle_1194_desc": "This bundle contains equipment items and gems from the Artifacts of the New Bloom set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1204_name": "Kalas Mysteries",
    "merchantItem_packageBundle_1204_desc": "This bundle contains equipment items and gems from the Kalas Mysteries set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1214_name": "Legacy of the Goat Cult",
    "merchantItem_packageBundle_1214_desc": "This bundle contains equipment items from the Legacy of the Goat Cult set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1220_name": "Heritage of the North",
    "merchantItem_packageBundle_1220_desc": "This bundle contains equipment items from the Heritage of the North set. Each equipment item in this set has been improved by the technicus.",
    "dialog_info_message_title_150": "Outer Realms event live test end",
    "dialog_info_message_description_150": "The live test of the Outer Realms event on the new temporary event server will end tomorrow.\n\nWe appreciate the time and effort you have spent helping us test the new temporary event server. During the live test and have gathered some very useful information that we will use to try and provide the best playing experience possible during the event. We look forward to welcoming you to the real event very soon!\n\nPlease also be aware that there will be no event rewards given for any progress made during the live test, though any unspent rubies you have purchased within the event server will be transferred to your main account within 10 days of the live test ending. \n\nYou can learn more about the Outer Realms event by visiting the community hub.",
    "dialog_info_message_help_150": "Visit the community hub",
    "dialog_decoForge_quickGuide_title": "Decoration forge: quick guide",
    "dialog_decoForge_quickGuide_intro1_title": "The future is fusion!",
    "dialog_decoForge_quickGuide_intro1_desc": "• Upgrade your favorite decorations\n• Increase your public order\n• Improve the productivity of your castle",
    "dialog_decoForge_quickGuide_intro2_title": "Use the forge!",
    "dialog_decoForge_quickGuide_intro2_desc": "• Select a valid decoration to upgrade\n• Select a valid source decoration \n• Select a valid catalyst",
    "dialog_decoForge_quickGuide_target_title": "Target",
    "dialog_decoForge_quickGuide_source_title": "Source",
    "dialog_decoForge_quickGuide_dust_title": "Dust",
    "dialog_decoForge_quickGuide_catalyst_title": "Catalyst",
    "dialog_decoForge_quickGuide_energy_title": "Energy",
    "dialog_decoForge_quickGuide_forge_title": "Forge",
    "dialog_decoForge_quickGuide_moreInfo_desc": "Open the help dialog for further information",
    "dialog_decoForge_quickGuide_catalyst_desc": "Decoration catalysts are fusion materials required for upgrading decorations. Each catalysts tier determines the maximum fusion level it can be used for. Catalysts can be assembled from dust, earned as event rewards or purchased from the forge markets.",
    "dialog_decoForge_quickGuide_dust_desc": "Decoration dust is a fusion material required for upgrading the decoration forge and assembling catalysts. Dust can be disassembled from catalysts, earned as event rewards or purchased from the forge markets with fusion coins or rubies.",
    "dialog_decoForge_quickGuide_energy_desc": "Fusion energy is required for all fusion processes, including the assembly and disassembly of catalysts and dust. Fusion energy recharges automatically at a rate determined by your fusion forge level. You can also recharge your energy instantly using rubies.",
    "dialog_decoForge_quickGuide_forge_desc": "The decoration fusion forge is used to upgrade decorations. The level of your forge determines its fusion energy capacity and recharge rate as well as the bonus XP gained from fusions. You can upgrade the decoration fusion forge with dust.",
    "dialog_decoForge_quickGuide_source_desc": "Sources are decorations that can be sacrificed to upgrade targets in the decoration fusion forge. All decorations with a source icon can be used as a source. There are special source-only decorations that cant be used as targets. These can be earned as event rewards, or purchased from the forge markets with rubies.",
    "dialog_decoForge_quickGuide_target_desc": "Targets are decorations that can be upgraded in the decoration fusion forge. All decorations with a target icon can be upgraded. Upgrading a target decoration requires catalysts, source decorations, energy, and fusion coins.",
    "dialog_decoForge_quickGuide_button": "Quick guide",
    "dialog_decoForge_quickGuide_noValidCatalyst_desc": "No valid catalyst available",
    "deco_fusionGardenSplendor_name": "Fusion garden of splendor",
    "deco_fusionGardenSplendor_short_info": "A special source-only decoration that can be used in the fusion forge.",
    "deco_fusionGarden_name": "Fusion garden",
    "deco_fusionGarden_short_info": "A special source-only decoration that can be used in the fusion forge.",
    "deco_fusionPark_name": "Fusion park",
    "deco_fusionPark_short_info": "A special source-only decoration that can be used in the fusion forge.",
    "dialog_decoForge_quickGuide_help": "The decoration forge: quick guide provides a brief overview of the new decoration fusion forge. \n\nHere you can learn more about the benefits of using the decoration forge, how the forge works, and where to collect and use the new fusion materials. \n\nMore detailed information about every aspect of the decoration forge can also be found in the help dialog of each section of the forge.",
    "dialog_info_message_title_151": "Outer Realms event server closing",
    "dialog_info_message_description_151": "The Outer Realms event server will be soon closing. We apologize for the inconvenience. Please visit the community hub for more details.",
    "dialog_info_message_title_152": "Outer Realms event server closing",
    "dialog_info_message_description_152": "Due to technical issues, the Outer Realms event will end earlier than originally planned. We apologize for the inconvenience. Please visit the community hub for more details.",
    "dialog_info_message_title_153": "Outer Realms event server closing",
    "dialog_info_message_description_153": "Due to a lack of activity, the Outer Realms event will end earlier than originally planned. We apologize for the inconvenience. Please visit the community hub for more details.",
    "dialog_info_message_title_154": "Outer Realms event server closing",
    "dialog_info_message_description_154": "The Outer Realms event server will soon be temporarily unavailable while we fix some technical issues. All your progress will be saved and you will be notified when the server can be accessed again.\nWe apologize for the inconvenience. Please visit the community hub for more details.",
    "dialog_info_message_title_155": "Outer Realms re-opened",
    "dialog_info_message_description_155": "After fixing a number of technical issues, we are pleased to announce that the Outer Realms event server has re-opened. You can now access the server and continue playing the Outer Realms event. Please visit the community hub for more details.",
    "dialog_samuraiInvasion_message_copy": "Ive come with a grave warning! My arch rival, General Akechi, has sent an army of samurai warriors to conquer the Great Empire.\n\nBring honor to your people and drive the Generals despicable army from the lands! Defeating samurai camps on the world map will earn you valuable samurai tokens that can be exchanged for rewards at my camp outside your castle.",
    "eventBuilding_samuraiInvasion": "The shoguns camp",
    "dialog_samuraiInvasion_desc": "I bring concerning news from the east, my lord. General Akechi and his despicable samurai warriors intend to conquer your territories. For the honor of your people, you must bring an end to this terrible invasion.\n\nStrike back against the samurai warriors and capture their precious samurai tokens - your efforts will be well rewarded.",
    "dialog_samuraiInvasion_subheaderOverview": "Event overview",
    "dialog_samuraiInvasion_desc1": "Attack and defeat samurai camps to earn samurai tokens that can be exchanged for valuable rewards.",
    "dialog_samuraiInvasion_jumpButton": "Find a samurai camp",
    "dialog_samuraiInvasion_unlockLevel": "Unlocked with level {0}",
    "dialog_samuraiInvasion_subheaderSingleplayer": "Individual contest",
    "dialog_samuraiInvasion_desc_detail": "Defeat samurai camps to earn samurai tokens. Your looted samurai tokens will also earn you Bushido points that count towards your individual score.",
    "dialog_samuraiInvasion_singleRanking_title": "Individual score",
    "dialog_samuraiInvasion_rewardTitleTop1": "For 1st place:",
    "dialog_samuraiInvasion_rewardTitleTopX": "For the top {0}:",
    "help_samuraiInvasion_singlePlayer": "The samurai invasion is a time-limited event during which you must fight against samurai camps on the world map. \n\nSamurai camps can be spied upon or attacked. The strength of the samurai camps depends on the difficulty level chosen after the event started.\n\nDefeating these camps will earn you samurai tokens that can be exchanged for special items at the shoguns camp outside your castle. \nYoull also earn 1 Bushido point for every samurai token you loot. The more Bushido points you collect, the better the rewards you can unlock. If you are one of the castle lords with the most Bushido points at the end of the event, youll win even more valuable prizes!\n\nYou can keep your unspent samurai tokens after the end of the event, but your Bushido points will expire.",
    "dialog_samuraiInvasion_subheaderAlliance": "Alliance contest",
    "dialog_samuraiInvasion_alliContest_desc": "Defeat samurai camps to earn samurai tokens. Samurai tokens grant Bushido points for your alliance score.",
    "dialog_samuraiInvasion_alliContest_button": "Alliance score",
    "dialog_samuraiInvasion_rewardBest": "For the best alliance",
    "dialog_samuraiInvasion_rewardX": "For the top {0} alliances:",
    "dialog_samuraiInvasion_alliRanking_title": "Alliance rankings",
    "dialog_samuraiInvasion_alliRanking_header": "Bushido points",
    "help_samuraiInvasion_Alliance": "The samurai invasion is a time-limited event during which you and your alliance must fight against samurai camps on the world map. \n\nSamurai camps can be spied upon or attacked. The strength of the samurai camps depends on the difficulty level chosen after the event started.\n\nDefeating these camps will earn you samurai tokens that can be exchanged for special items at the shoguns camp outside your castle. \nYoull also earn 1 Bushido point for every samurai token you loot. The more Bushido points your alliance collects, the better the rewards you can unlock. If you are one of the castle lords with the most Bushido points at the end of the event, you and your alliance will win even more valuable prizes!\n\nYou can keep your unspent samurai tokens after the end of the event, but your Bushido points will expire.",
    "dialog_samuraiInvasion_subheaderSamuraiTokensShop": "Samurai token trader",
    "currency_name_SamuraiTokens": "Samurai tokens",
    "samuraiTokens": "Samurai tokens",
    "samuraiTokens_singular": "Samurai token",
    "help_samuraiInvasion_samuraiTokensShop": "Samurai tokens can be looted by attacking and defeating samurai camps on the world map. \n\nThese tokens can be exchanged for valuable rewards by visiting the samurai token trader, who can be accessed via the shoguns camp outside your castle. \n\nYou can keep your unspent samurai tokens after the end of the event and spend them during the next samurai invasion.",
    "alert_notEnoughCurrency_samuraiTokens_copy": "You dont have enough samurai tokens! Loot more tokens by defeating samurai camps on the world map.",
    "dialog_samuraiInvasion_single_reward_title": "Event rewards",
    "dialog_samuraiInvasion_single_gotReward_copy": "Your bravery on the battlefield has helped drive the samurai invaders from the Great Empire!\nYou deserve this great reward for returning honor to your lands!",
    "dialog_samuraiInvasion_single_gotRoyalReward_copy": "Your bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you the top position in the rankings!\nYou deserve this great reward for returning honor to your lands!",
    "dialog_samuraiInvasion_alliance_gotReward_copy": "Your alliance has shown tremendous bravery on the battlefield and helped drive the samurai invaders from the Great Empire!\nYou deserve this great reward for returning honor to your lands!",
    "dialog_samuraiInvasion_alliance_gotTopXReward_copy": "Your alliances bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you a top position in the alliance rankings!\nYou deserve this great reward for returning honor to your lands!",
    "dialog_samuraiInvasion_alliance_gotRoyalReward_copy": "Your alliances bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you the top position in the alliance rankings!\n You deserve this great reward for returning honor to your lands!",
    "currency_name_SamuraiToken": "Samurai tokens",
    "currency_description_SamuraiToken": "Looted during attacks on samurai camps. Can be exchanged for valuable rewards in the shoguns camp.",
    "eventBuilding_samuraiToolVendor": "Samurai armorer",
    "dialog_samuraiToolVendor_desc": "You seem to be having some trouble with these samurai warriors... but youre in luck! I have some very special tools on offer that you can use to defeat these dishonorable invaders.",
    "dialog_samuraiToolVendor_desc_detail": "These tools have been specially crafted to crush samurai camps! They cant be used against other camps or castles, however.",
    "dialog_info_samuraiBooster": "Temporarily increases the number of samurai tokens looted",
    "dialog_attackBonus_samuraiTokenBoost": "Samurai token bonus: +{0}% more samurai tokens",
    "dialog_redAlienInvasion_message_header": "War of the Bloodcrows",
    "dialog_redAlienInvasion_message_copy": "A grave danger is upon us! All over the Great Empire dark powers have  revealed the presence of ominous scarlet castles! The sinister Bloodcrow Lords are invading our realm! Gather your armies and drive back the invaders!",
    "dialog_redAlienInvasion_jumpto_castleName": "Find a Bloodcrow castle",
    "dialog_redAlienInvasion_camp_points_copy": "You can receive glory points for honorable battles against Bloodcrow Lords. If you collect a certain number of glory points, you will receive rewards either instantly or at the end of the event.",
    "dialog_redAlienInvasion_camp_info": "Bloodcrow castles are invaders threatening our realm. The castle lords of these invaders are known to be aggressive, so make sure your armies are prepared for the battles ahead. You will receive rewards for the glory you win in battles against Bloodcrow Lords.",
    "dialog_redAlienInvasion_eventEnd_title": "Retreat of the Bloodcrows",
    "dialog_redAlienInvasion_eventEnd_copy": "The Bloodcrow Lords has been driven out of our realm. You collected {0} glory points in battle!",
    "dialog_redAlienInvasion_gotTopxReward_copy": "You collected {0} glory points in the battle against the Bloodcrow Lords. As one of the {1} castle lords with the most glory, youll be richly rewarded!",
    "dialog_redAlienInvasion_gotRoyalReward_copy": "You collected {0} glory points in battle against the Bloodcrow Lords. As the castle lord with the most glory points, youll receive a unique reward!",
    "dialog_redAlienInvasionAlliance_gotRoyalReward_copy": "Your alliance collected {0} glory points in the battle against the Bloodcrow Lords. As a member of the alliance with the most glory points, youll receive a unique reward!",
    "dialog_redAlienInvasionAlliance_gotRoyalRewardAlliancebank_copy": "Your alliance collected {0} glory points in the battle against the Bloodcrow Lords. As the alliance with the most glory points, youll receive a unique reward for the alliance funds!",
    "dialog_redAlienInvasionAlliance_gotTopxReward_copy": "Your alliance collected {0} glory points in the battle against the Bloodcrow Lords. As a member of one of the {1} alliances with the most glory points, youll receive a valuable reward!",
    "dialog_redAlienInvasionAlliance_gotTopxRewardAlliancebank_copy": "Your alliance collected {0} glory points in the battle against the Bloodcrow Lords. As one of the {1} alliances with the most glory, youll receive a valuable reward for the alliance funds!",
    "dialog_redAlienInvasionAlliance_gotReward_copy": "Your alliance has already collected {0} glory points in the battle against the Bloodcrow Lords. Youve proven your heroism and will receive a valuable reward!",
    "dialog_redAlienInvasionAlliance_gotRewardAlliancebank_copy": "Your alliance has already collected {0} glory points in the battle against the Bloodcrow Lords. Youve proven your heroism and will receive a valuable reward for your alliance funds!",
    "dialog_redAlienInvasionAlliance_eventEnd_title": "Retreat of the Bloodcrows",
    "dialog_redAlienInvasionAlliance_eventEnd_copy": "The Bloodcrow Lords have been driven out of our world. Your alliance collected {0} glory points in battle!",
    "dialog_redAlienInvasionAlliance_camp_points_copy": "The alliances that have collected the most glory points by the end of the event will be richly rewarded. Your alliance will win a participation prize when it reaches {0} points.",
    "dialog_redAlienInvasionAlliance_camp_points_noAlliance_copy": "Join an alliance to collect glory points for the alliance score and earn extra rewards.",
    "dialog_redAlienInvasionAlliance_message_copy": "A grave danger is upon us! Sinister forces all over the Great Empire have revealed the presence of ominous scarlet castles! The merciless Bloodcrow Lords are invading our realm! Gather your alliance and drive back these dark forces!",
    "shapeshifterBloodpointBooster_short_info": "Point boosters increase the amount of points earned when attacking shapeshifter totems by {0}%. You can use multiple point boosters per attack.",
    "dialog_shapeshifter_selectBoosters_desc": "Here you can select the boosters you want to use for each attack on a shapeshifter totem. Charm boosters will increase the amount of shapeshifter charms you will earn from each attack, while point boosters will increase the amount of points earned. The maximum amount of boosters that you can use per attack increases when hardcore mode is activated.",
    "dialog_info_message_title_156": "Temporary Server FAQs",
    "dialog_info_message_description_156": "We have received a lot of questions regarding the new temporary server event in recent weeks and would like to take this opportunity to address the three most discussed issues. \n\n- Why do players have to start at level 1?\nFor this first run of the Outer Realms event, we wanted to gauge initial player reactions before deciding where to take the event in the future. Therefore, we decided to use the simplest technical implementations rather than spend many months of production on an event that may be poorly received. It is for this reason that all players start at level 1. \n\nIf the event is a success in terms of player enjoyment and participation, we will look into the possibility of implementing more complex features including different starting levels during future events. \n\n- Why are some servers excluded from the event?\nAgain, this decision was made due to technical limitations, specifically those that relate to displaying localized text within the new temporary server. Although it was our initial intention to make the event available to all players, we found that the user interface struggled to properly display certain languages resulting in a poor user experience. \n\n- Why do we focus on PvP?\nWe based many of the elements featured in the new event on feedback we have received from our community. As many players regularly request more PvP events in the game, we decided to place the main focus of the Outer Realms event on PvP.",
    "dialog_info_message_help_156": "Visit the community hub",
    "dialog_spy_sabotage_wrongLevel": "Sabotage is not available due to the level of the target.\n\nYou can only perform sabotage on a target with a minimum level of {0} and a maximum of level {1}.",
    "dialog_collector_Halloween_title": "The Reapers Wrath",
    "dialog_collector_overview_header_Halloween": "The Reapers Wrath",
    "dialog_collector_overview_daily_header_Halloween": "Daily soul gain",
    "today": "Today",
    "tomorrow": "Tomorrow",
    "currency_Halloween": "Souls:",
    "dialog_collector_overview_help_desc_Halloween": "The Reapers Wrath is a Halloween event that allows players to earn special rewards by collecting souls from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to claim souls from their enemies. The amount of souls that can be claimed during each attack can be increased by equipping commanders with special equipment items or by using soul snatcher boosters, all of which can be purchased from the event shop with rubies.\n\nAt the start of the event, players will receive a supply of souls as well as one special equipment item. Players will also receive additional souls on each day of the event according to the amount of souls already in their possession. \n\nTheres no need to fear the reaper during the event, as all attacks on your enemies will be anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of souls you still have in your possession at the end of the event will determine the rewards you receive - so keep your defenses strong to prevent your souls being claimed by your enemies! Souls are deleted at the end of the event.",
    "dialog_collector_shop_info_Halloween": "Here you can use rubies to purchase soul snatchers and appearance items during the Reapers Wrath event. This event shop will also be available for a short period after the events runtime.",
    "dialog_collector_booster_header_Halloween": "Select soul snatchers",
    "dialog_collector_booster_desc_Halloween": "Soul snatchers increase the amount of souls you will collect from successful attacks on your fiendish enemies. You can choose how many soul snatchers you want to take with you into battle.",
    "dialog_collector_booster_Halloween": "Soul Boost:",
    "dialog_collector_booster_value_Halloween": "+{0}%",
    "dialog_collector_booster_outcome_Halloween": "Collected souls:",
    "dialog_collector_booster_enemy_Halloween": "Enemy Souls:",
    "dialog_collector_Buy_booster_header_Halloween": "Buy soul snatcher",
    "dialog_collector_Buy_booster_name_Halloween": "Soul snatcher",
    "dialog_collector_Buy_booster_content_Halloween": "Soul snatchers increase the amount of souls you will collect from successful attacks on your fiendish enemies.",
    "dialog_collector_battlelog_attackerName_0_Halloween": "Death Knight",
    "currency_name_Souls": "Souls",
    "currency_description_Souls": "Souls are used to determine the rewards you will receive at the end of the Reapers Wrath event. You can earn souls by attacking enemies during the Reapers Wrath event. Souls are deleted at the end of each event.",
    "currency_name_SoulSuckerBoosterKey": "Soul snatcher",
    "currency_description_SoulSuckerBoosterKey": "Soul snatchers increase the amount of souls you will collect from successful attacks during the Reapers Wrath event. You can buy soul snatchers with rubies from the Reapers Wrath event shop",
    "collector_attack_restriction_tooltip": "Your level is too high to attack this target",
    "dialog_collector_eventEnd_title_Halloween": "Event ended",
    "dialog_collector_eventReward_copy_Halloween": "The Reapers debt has been paid and you have managed to claim {0} souls. Your ferocity in battle has impressed Death himself and he has granted you the following reward.",
    "dialog_collector_eventNoReward_copy_Halloween": "The Reapers debt has been paid and you have managed to claim {0} souls. Though your ferocity in battle has impressed Death himself, it was not enough to earn you any event rewards.",
    "ci_appearance_winterKeep": "Winter keep",
    "ci_appearance_winterKeep_flavour": "Staunch protection against the bitter bite of the empires long winters.",
    "ci_effect_winterKeep": "+{0} public order",
    "ci_appearance_winterStorehouse": "Winter storehouse",
    "ci_appearance_winterStorehouse_flavour": "Keeps your hard earned resources protected against the merciless chill of winter.",
    "ci_effect_winterStorehouse": "+{0} public order",
    "merchantItem_ci_20020_name": "Winter keep",
    "merchantItem_ci_20021_name": "Winter storehouse",
    "dialog_giftTrader_coins_placeholder": "coins",
    "collector_event_camp_Halloween": "The Death Knights Crypt",
    "dialog_primeDayPO_title_06": "Decoration pack",
    "dialog_primeDayPO_desc_06": "Boost productivity! Bring order to your people!",
    "dialog_attack_autofill_waves": "Autofill waves",
    "dialog_attack_autofill_all": "All",
    "dialog_attack_autofill_selected": "Selected",
    "dialog_attack_autofill_settings": "Settings",
    "dialog_autofill_title": "Autofill",
    "dialog_autofill_frontAndFlanks_desc": "Front &amp; flank distribution for autofill:",
    "leftFlank": "Left flank",
    "front": "Front",
    "rightFlank": "Right flank",
    "loc_redAlienInvasion": "Bloodcrow castles appear on the world map during the War of the Bloodcrows. You can spy on them and attack them, to gain glory and win rewards in the War of the Bloodcrows event. After the event started, you have to choose a difficulty level before attacking a Bloodcrow castle. During the event, you can use the dethrone function to exile a Bloodcrow castle lord or to fortify their castle.",
    "dialog_coinsMissing_header": "Not enough coins",
    "dialog_coinsMissing_traderActive_copy": "You do not have enough coins to make this purchase. Send out the tax collector to collect coins, or buy additional coins or coin packages from the resource trader.",
    "dialog_coinsMissing_traderInactive_copy": "You do not have enough coins for this purchase.",
    "dialog_coinsMissing_missingCoins_copy": "Missing coins:",
    "dialog_coinsMissing_directPurchase_copy": "Purchase the missing coins for rubies.",
    "dialog_whatsNew1_2_16": "Death has come to claim a debt... Its time to reap the souls of your enemies! The new Reapers Wrath event gives players the chance to earn special Halloween rewards by collecting the souls of enemy castle lords.",
    "dialog_whatsNew1_2_17": "A new threat approaches our borders. Samurai warriors and Bloodcrow armies have developed new invasion strategies and set their sights on the Great Empire - prepare your castle for battle! As always, precious rewards await the empires bravest castle lords.",
    "pointsEvent_longPointsEvent_redAlienInvasion_condition01": "Earn at least 1 glory point by defeating a Bloodcrow castle",
    "pointsEvent_longPointsEvent_redAlienInvasion_condition02": "Earn at least {0} glory points by defeating a Bloodcrow castle",
    "pointsEvent_longPointsEvent_redAlienInvasion_condition03": "Earn at least {0} glory points by defeating a Bloodcrow castle",
    "dialog_longPointsEvent_tab_redAlien": "Bloodcrow invasion",
    "dialog_whatsNew2_2_16": "During the event, players can launch special, anonymous attacks on their enemies and claim their souls for rewards. There is no need to fear the reaper as attackers and defenders wont lose any tools, troops or resources during these special attacks - so dont be afraid to wreak havoc on the battlefield!",
    "dialog_nomadInvasionAlliance_eventEnd_copy": "Your alliance has collected {0} Khan points and reached place {1} in the rankings. The nobles of the land are truly grateful for your efforts, but unfortunately you didnt manage to earn an extra prize.",
    "dialog_nomadInvasion_eventEnd_copy": "You managed to collect {0} Khan points and reach place {1} in the rankings, which has certainly made the nobles of the land grateful. Unfortunately it wasnt enough to earn a reward, however.",
    "dialog_samuraiInvasion_eventEnd_copy": "Youve collected {0} Bushido points and reached place {1} in the rankings. The shogun is truly grateful for your efforts, but unfortunately you didnt manage to earn an extra prize.",
    "dialog_samuraiInvasionAlliance_eventEnd_copy": "Your alliance has collected {0} Bushido points and reached place {1} in the rankings. The shogun is truly grateful for your efforts, but unfortunately you didnt manage to earn an extra prize.",
    "dialog_nomadInvasionAlliance_eventEnd_title": "End of the invasion",
    "dialog_samuraiInvasionAlliance_eventEnd_title": "Retreat of the samurai",
    "event_title_80": "Samurai Invasion",
    "equipmentPackageDesc_394": "Significantly reduces gate protection. Can only be used against samurai camps.",
    "equipmentPackageDesc_395": "Significantly reduces castle wall protection. Can only be used against samurai camps.",
    "equipmentPackageDesc_396": "Significantly reduces the strength of ranged defenders. Can only be used against samurai camps.",
    "equipmentPackageDesc_397": "Increases the combat strength of melee attackers. Can only be used against samurai camps.",
    "equipmentPackageDesc_398": "Increases the combat strength of ranged attackers. Can only be used against samurai camps.",
    "equipmentPackageDesc_399": "Increases the number of samurai tokens looted",
    "equipmentPackageDesc_400": "Increases the number of samurai tokens looted",
    "dialog_villageShop_title": "Village shop",
    "dialog_buyVillage_title": "Buy village",
    "dialog_removeResourceVillage_desc": "By removing this resource village you will lose the production bonus it provides. Are you sure you want to remove this village?",
    "dialog_upgradeResourceVillage_title": "Upgrade village",
    "dialog_upgradeResourceVillage_desc": "Do you really want to upgrade this resource village?",
    "dialog_buyVillage_desc": "Do you really want to buy: {0}?",
    "dialog_removeResourceVillage_title": "Remove village",
    "dialog_collector_christmas_title": "The Winters Prey",
    "dialog_collector_overview_header_christmas": "The Winters Prey",
    "dialog_collector_overview_daily_header_Christmas": "Daily pelt gain",
    "currency_christmas": "Pelts:",
    "dialog_collector_overview_help_desc_christmas": "The Winters Prey is an event that allows players to earn special rewards by collecting pelts from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to loot pelts from their enemies. The amount of pelts that can be claimed during each attack can be increased by equipping commanders with special equipment items, or by using special hunting boosters, all of which can be purchased with rubies from the event shop.\n\nAt the start of the event, players will receive a supply of pelts as well as one special equipment item. Players will also receive additional pelts each day of the event according to the amount of pelts already in their possession. \n\nTheres no need to fear the vengeance of your enemies during the event, as all attacks are anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of pelts you still have in your possession at the end of the event will determine the rewards you receive - so keep your defenses strong to prevent your pelts being claimed by your enemies!\n\nPlease note that any excess pelts you have in your possession after the event has ended will be lost.",
    "dialog_collector_shop_info_christmas": "Here you can use rubies to purchase hunting boosters and appearance items during the Winters Prey event. This event shop will also be available for a short period once the event has ended.",
    "dialog_collector_booster_header_christmas": "Select hunting booster",
    "dialog_collector_booster_desc_christmas": "Hunting boosters increase the amount of pelts you will loot from successful attacks on your enemies. You can choose how many hunting boosters you want to take with you into battle.",
    "dialog_collector_booster_christmas": "Pelt boost:",
    "dialog_collector_booster_value_christmas": "+{0}%",
    "dialog_collector_booster_outcome_christmas": "Looted pelts:",
    "dialog_collector_booster_enemy_Christmas": "Enemy pelts:",
    "dialog_collector_Buy_booster_header_christmas": "Buy hunting booster",
    "dialog_collector_Buy_booster_name_christmas": "Hunting booster",
    "dialog_collector_Buy_booster_content_christmas": "Hunting boosters increase the amount of pelts you will loot from successful attacks on your enemies.",
    "dialog_collector_battlelog_attackerName_0_christmas": "Winter huntsman",
    "collector_event_camp_Christmas": "Huntsmans cabin",
    "currency_name_Furs": "Pelts",
    "currency_description_Furs": "Pelts are used to determine the rewards you will receive at the end of the Ice Stalkers event. You can loot pelts by attacking enemies during the event. Any pelts you still have in your possession after the event has ended will be lost.",
    "currency_name_FurSkinnerBoosterKey": "Hunting booster",
    "currency_description_FurSkinnerBoosterKey": "Hunting boosters increase the amount of pelts you will loot from successful attacks during the Ice Stalkers event. You can buy hunting boosters with rubies from the event shop.",
    "dialog_collector_eventEnd_title_christmas": "Event ended",
    "dialog_collector_eventReward_copy_christmas": "The hunt is over and you have managed to claim {0} pelts. Your tracking and hunting skills have impressed the great huntsman himself and he has granted you the following reward.",
    "dialog_collector_eventNoReward_copy_christmas": "The hunt is over and you have managed to claim {0} pelts. Though your hunting skills have impressed the great huntsman himself, it was not enough to earn you any event rewards.",
    "dialog_whatsNew2_2_17": "Over the past weeks weve fixed a lot of bugs and tackled several performance issues to improve the game experience.",
    "pointsEvent_longPointsEvent_samuraiInvasion_condition01": "Earn at least 1 samurai token by defeating a samurai camp",
    "pointsEvent_longPointsEvent_samuraiInvasion_condition02": "Earn at least {0} samurai tokens by defeating a samurai camp",
    "pointsEvent_longPointsEvent_samuraiInvasion_condition03": "Spend {0} samurai tokens at once",
    "currency_description_currency1": "Contains {0} coins that can be sent to your castles storehouse immediately",
    "dialog_primeSaleKingdomLeagueSeasonPass_title": "Season pass sale",
    "dialog_primeSaleKingdomLeagueSeasonPass_desc": "Earn more Kingdoms League rewards with this huge discount!",
    "panel_action_seasonLeague": "Kingdoms League",
    "message_header_seasonLeague_start": "Kingdoms League",
    "dialog_seasonLeague_starterMessage_header": "New Kingdoms League season",
    "dialog_seasonLeague_starterMessage_infoSectionOne_header": "Conquer your enemies!",
    "dialog_seasonLeague_starterMessage_infoSectionOne_copy": "• Collect points by defeating foreign invaders\n• Compete against other players in your division\n• Gain daily medals based on your division ranking",
    "dialog_seasonLeague_starterMessage_infoSectionTwo_header": "Earn kingdom titles!",
    "dialog_seasonLeague_starterMessage_infoSectionTwo_copy": "• Improve your kingdom title with the medals you earn\n• Rise above your enemies in the league season rankings \n• Receive valuable season rewards for your bravery",
    "dialog_seasonLeague_starterMessage_statusSection_header": "Current league status",
    "dialog_seasonLeague_starterMessage_statusSection_currentLeague_copy": "A Kingdoms League season is in progress. Current league event: {0}.\nYou have been placed in a divison.",
    "dialog_seasonLeague_starterMessage_statusSection_matchmaking_copy": "A Kingdoms League season is in progress. Current league event: {0}.\nYou will be placed in a division as soon as the matchmaking process is complete.",
    "dialog_seasonLeague_starterMessage_statusSection_noEvent_copy": "A Kingdoms League season is in progress. There is currently no league event active.",
    "dialog_seasonLeague_playersInDivision_text": "Players in your division",
    "dialog_seasonLeague_yourCurrentRank_text": "Your title",
    "dialog_seasonLeague_starterMessage_moreInfo_copy": "Open the help dialog for further information",
    "dialog_seasonLeague_starterMessage_goLeague_text": "Go to league",
    "help_seasonLeague_starterMessage": "The Kingdoms League is a long-term event in which players can compete for rewards based on their combined progress during four league events: Nomad Invasion, Samurai Invasion, War of the Realms, and Bloodcrow Invasion. \n\nDuring each league season, you will be placed into a division with other players where you can improve your ranking by collecting points during the active league event. Each day you will receive a medal depending on your division ranking.\n\nMedals are needed to earn kingdom title promotions, with each promotion earning you rewards and improving the pool of rewards available to you at the end of each league event.\n\nYour kingdom title is also used to calculate your overall league season ranking, which in turn determines the rewards you will receive when the Kingdoms League event ends. Players with the same kingdom title are sorted according to the total number of gold medals they have collected, then silver medals, then bronze medals.",
    "dialog_seasonLeague_matchmakingDialog_header": "New matchmaking",
    "dialog_seasonLeague_matchmakingDialog_copy": "A new league event has started: {0}. \n\nThe matchmaking has taken place and you have been placed in a new division.",
    "dialog_seasonLeague_matchmakingDialog_status_header": "Current status",
    "dialog_seasonLeague_header": "Kingdoms League",
    "dialog_seasonLeague_seasonTimeremaining_copy": "Season time remaining",
    "help_seasonLeague_divisionRanking": "Collect points during league events to increase your division ranking. Medals will be paid out once a day according to your current ranking - the better your ranking, the better the medal.\n\nThe medals you earn contribute towards kingdom title promotions and are used to sort players with the same kingdom title in the final league season ranking. \n\nDivision rankings are reset at the start of each individual league event during the Kingdoms League League season.",
    "help_seasonLeague_promotionRanks": "Your kingdom title defines your progress during the Kingdoms League season and determines the value of the rewards you will receive during the event.\n\nYou can earn new kingdom titles by collecting medals during the division ranking. The higher the value of a medal, the more it will contribute towards your next promotion. Once you have collected enough medals for each promotion threshold, you will earn a new kingdom title.",
    "help_seasonLeague_seasonRanking": "The season rankings measures your success over the course of an entire Kingdoms League season. This ranking contains players from all divisions, sorted according to their kingdom title. Players with the same title are sorted according to the total number of gold medals they have collected, then silver medals, then bronze medals.\n\nOnly players who have earned at least one gold medal from their division ranking will qualify for a season ranking reward.",
    "help_seasonLeague_infoSection": "The Kingdoms League guide provides an overview of the Kingdoms League event. \n\nFor further information regarding a specific Kingdoms League topic, simply select a topic from the list on the left side of the screen for a detailed guide.\n\nThe Kingdoms League guide also provides information about the medals you have collected, and the current status of your reward passes.",
    "generic_playerName": "Name",
    "dialog_seasonLeague_divisionRanking_noEvent_text": "No event active",
    "dialog_seasonLeague_divisionRanking_matchmaking_text": "A new league event has started.\nYou will be placed in a division as soon as the matchmaking process is complete. You can start collecting points from the league event while matchmaking is taking place.",
    "dialog_seasonLeague_divisionRanking_nextRank_text": "Next title:",
    "dialog_seasonLeague_divisionRanking_maxRank_text": "Highest title achieved",
    "dialog_seasonLeague_divisionRanking_nextMedal_text": "Next medal:",
    "dialog_seasonLeague_divisionRanking_medalsoverviewButton_text": "Medals",
    "dialog_seasonLeague_medalsOverviewDialog_header": "Medals",
    "dialog_seasonLeague_medalsOverviewDialog_copy": "Collect points during invasion events to improve the division ranking. Once a day a medal will be awarded according to the current ranking.",
    "rankingRange_single": "Rank: {0}",
    "rankingRange_multi": "Rank: {0} - {1}",
    "rankingRange_plus": "Rank: {0}+",
    "help_seasonLeague_medalsOverviewDialog": "Collect points during invasion events to increase the division ranking position. Medals will be paid out once a day according to the current ranking - the better your ranking, the better the medal. \n\nThe medals earned contribute towards increasing your personal event reputation and are used to sort players of the same reputation in the final league season ranking and alliances in the final alliance league season ranking. \n\nDivision for players and alliances rankings are reset at the start of each individual invasion event within the Kingdoms League season.",
    "dialog_seasonLeague_medalPayout_header": "Daily medal payout",
    "dialog_seasonLeague_medalPayout_copy": "You have been awarded your daily medal for the league event: {0}.\nYou achieved ranking position: {1}.",
    "dialog_seasonLeague_promotionRanks_header": "Kingdom title overview",
    "dialog_seasonLeague_promotionRanks_currentRank_text": "(Current title)",
    "dialog_seasonLeague_promotionRanks_nextRank_text": "(Next title)",
    "dialog_seasonLeague_promotionRanks_futureRank_text": "(Future title)",
    "dialog_seasonLeague_promotionRanks_previousRank_text": "(Previous title)",
    "dialog_seasonLeague_promotionRanks_currentRank_text2": "Current title",
    "dialog_seasonLeague_promotionRanks_nextRank_text2": "Next title",
    "dialog_seasonLeague_promotionRanks_futureRank_text2": "Future title",
    "dialog_seasonLeague_promotionRanks_previousRank_text2": "Previous title",
    "dialog_seasonLeague_promotionRanks_promotionReward_text": "Rewards for next kingdom title",
    "dialog_seasonLeague_promotionRanks_promotionRewardFinal_text": "Final kingdom title rewards",
    "dialog_seasonLeague_promotionRanks_evenEndReward_text": "Event end rewards",
    "dialog_seasonLeague_rewardInfo_header": "Reward info",
    "dialog_seasonLeague_rewardInfo_currentRank": "Selected kingdom title: {0}\nKingdom title status: {1}\nNew rewards are unlocked with each kingdom title promotion.",
    "dialog_seasonLeague_rewardInfo_promotionReward": "Kingdom title promotion rewards. \nAwarded each time you receive a new kingdom title. \nThe rewards you have already earned are check marked.",
    "dialog_seasonLeague_rewardInfo_evenEndReward": "Event end rewards. \nAwarded at the end of each league event.\nYou will only receive rewards if you have earned points during the event.",
    "dialog_seasonLeague_rewardInfo_seasonPass": "Season pass: Unlocks additional rewards\nSeason pass status: {0}\nLocked rewards are marked with a lock icon.",
    "status_active": "Active",
    "status_inactive": "Inactive",
    "dialog_seasonLeague_seasonPass_purchase_copy": "Unlocks promotion and event rewards for the entire league season. Price decreases during the season runtime. Remaining event days: {0}",
    "dialog_seasonLeague_seasonPass_passGained_header": "Pass activated",
    "dialog_seasonLeague_seasonPass_passGained_copy": "Season pass purchased!\n You will now receive additional event and promotion rewards. Locked rewards from previous events and promotions have been added to your inventory.",
    "dialog_seasonLeague_promotionGained_header": "Promotion",
    "dialog_seasonLeague_promotionGained_copy": "Your hard work has earned you a well-deserved kingdom title promotion! To reward your accomplishments, you have been awarded these valuable rewards.",
    "dialog_seasonLeague_promotionGained_yourRewards_copy": "Kingdom title rewards",
    "dialog_seasonLeague_promotionRanks_promotionReward_tooltip": "Reputation promotion rewards. \nAwarded each time you receive a new reputation title. \nThe rewards you have already earned are marked.\n\nSeason pass: {0}\nPromotion pass: {1}",
    "dialog_seasonLeague_seasonRanking_nobodyQualified_copy": "Nobody has qualified for a place in the league season rankings yet. Players need to earn at least one gold medal to qualify for a place in the season rankings.",
    "dialog_seasonLeague_seasonRanking_currentRewards_copy": "Current rewards for season ranking: {0}",
    "dialog_seasonLeague_seasonRanking_currentMedals_copy": "Current medals:",
    "dialog_seasonLeague_seasonRanking_seasonReward_notQualified_copy": "You have not yet qualified for the season rankings.",
    "dialog_seasonLeague_seasonRewardDialog_header": "Season rewards",
    "dialog_seasonLeague_seasonRewardDialog_copy": "Season rewards are awarded at the end of each league season. The rewards you receive are based on your final season ranking, so be sure to keep improving your kingdom title and collecting daily medals.",
    "help_seasonLeague_seasonRewardDialog": "Season ranking rewards are awarded at the end of the Kingdoms League season according to your final season ranking.\n\nThe season rankings measures your success over the course of an entire Kingdoms League season. This ranking contains players from all divisions, sorted according to their kingdom title. Players with the same title are sorted according to the total number of gold medals they have collected, then silver medals, then bronze medals.\n\nOnly players who have earned at least one gold medal from their division ranking will qualify for a season ranking reward.",
    "dialog_seasonLeague_infoSection_seasonPass_header": "Season pass",
    "dialog_seasonLeague_infoSection_seasonPassActive_text": "Season pass active",
    "dialog_seasonLeague_infoSection_seasonPassInactive_text": "Season pass inactive",
    "dialog_seasonLeague_infoSection_medalOverview_header": "Medals overview",
    "dialog_seasonLeague_infoSection_medalOverview_text_1": "Medals are awarded once a day according to your division ranking. A better ranking will earn you a better medal, so dont show your enemies any mercy!",
    "dialog_seasonLeague_infoSection_introduction_header": "What is the Kingdoms League?",
    "dialog_seasonLeague_infoSection_introduction_text_1_OLD": "The Kingdoms League is a long-term event in which players can compete for rewards based on their combined progress during four league events: Nomad Invasion, Samurai Invasion,War of the Realms, and Bloodcrow Invasion. \n\nThe Kingdoms League consists of three major components:\n\n- Division rankings, in which you compete against a limited number of players based on points earned from league events.\n- Kingdom titles, which determine the rewards you will receive during the event and your final season ranking.\n- Season rankings, which measure the progress each player has made during the entire Kingdoms League season. \n\nDetailed information regarding each of these components can be found in the league guide.\n\nAll players above level 10 can take part in the Kingdoms League. Participation is automatic and comes at no cost. \n\nEach season of the Kingdoms League lasts for a pre-determined number of event days. Each day a league event is active, a day is deducted from the league’s season runtime. \n\nPlease note that the Kingdoms League is completely independent from King Ludwig’s seasonal contests.",
    "dialog_seasonLeague_infoSection_connectedEvents_header": "Kingdoms League events",
    "dialog_seasonLeague_infoSection_connectedEvents_text_1": "Players can earn points for the division rankings by participating in the following events: \n\n- Nomad Invasion\n- Samurai Invasion\n- War of the Realms\n- Bloodcrow Invasion\n- Battle of Berimond\n\nIf two of these events are active at the same time, only one of them will provide points for the Kingdoms League.\n\nThe event providing points contains a button in its event overview that directly links to the Kingdoms League overview. \n\nA season of the Kingdoms League can include several events of the same type, but a new round of matchmaking for the division rankings will take place for each individual event.",
    "dialog_seasonLeague_infoSection_divisionRanking_header": "Division ranking",
    "dialog_seasonLeague_infoSection_divisionRanking_text_1": "The division ranking is a contest within the Kingdoms League in which you compete against a limited number of competitors of a similar skill level, chosen by the matchmaking mechanism.\n\nThe points you earn during the active league event are used to determine your position in the division ranking. The more points you gain, the higher your ranking position.\n\nFor each of the events, you will receive a medal according to your current position in the division ranking. The higher your position, the better the medal. You can find details regarding medals in the medal overview.\n\nThe medals you earn during the Kingdoms League season contribute towards kingdom title promotions and are used to sort players of the same title in the final league season ranking.",
    "dialog_seasonLeague_infoSection_reputationPromotions_header": "Kingdom titles",
    "dialog_seasonLeague_infoSection_reputationPromotions_text_1": "Your reputation title defines your progress during the Kingdoms League season and determines the value of the rewards you will receive during the event.\n\nThere are 21 reputation titles in the Kingdoms League, with all participating players starting each league season with the lowest. \n\nYou can earn reputation promotions and receive new titles by collecting medals during the division ranking. The higher the value of a medal, the more it will contribute towards your next promotion. Once you have collected enough medals for each promotion threshold, you will earn a new title. \n\nYou can only be promoted to a higher reputation, you will never get demoted to a lower title.\n\nThere are two types of rewards connected to each reputation title:\n\n- Promotion rewards: Awarded once you earn a new reputation title\n- Event end rewards: Awarded at the end of each individual event. The value of event rewards is determined by your current reputation title.\n\nSome rewards are locked and are only available with an active season or promotion pass.",
    "dialog_seasonLeague_infoSection_seasonRanking_header": "Season ranking",
    "dialog_seasonLeague_infoSection_seasonRanking_text_1": "The season ranking measures the progress of the best players of a each league season. All players who have earned at least one gold medal from their division ranking qualifies for the season ranking, regardless of their player level or division.\n\nPlayers are placed in the season ranking according their kingdom title. Players with the same title are sorted according to the total number of gold medals they have collected, then silver medals, then bronze medals. \n\nYour position in the season ranking determines which rewards you will receive at the end of the Kingdoms League season. Players who did not qualify for the season ranking will not receive a season reward.",
    "dialog_seasonLeague_infoSection_invasionLeagueRewards_header": "Kingdoms League Rewards",
    "dialog_seasonLeague_infoSection_invasionLeagueRewards_text_1": "The following rewards are available during a season of the Kingdoms League:\n\n- Medals: Awarded once a day according to your current division ranking. Medals are required to earn reputation promotions and improve your season ranking.\n\n- Promotion rewards: Awarded when promoted to a new reputation title. Additional promotion rewards can be unlocked by purchasing a season pass or a promotion pass.\n\n- Event end rewards: Awarded at the end of an invasion event according to your reputation title. Additional event end rewards can be unlocked by purchasing a season pass or an event pass.\n\n- Season end rewards. Awarded at the end of the Kingdoms League season according to your final season ranking. Only players who have qualified for the season ranking can receive a season end reward.",
    "dialog_seasonLeague_infoSection_leagueEventEnd_header": "League event ends",
    "dialog_seasonLeague_infoSection_leagueEventEnd_text_1": "When a league event ends:\n\n- All divisions and division rankings are reset\n- Players will receive an event end reward according to their current kingdom title \n- Only players who have earned points during the event will receive a reward\n- When the next league event starts, players will be matched into a new division",
    "dialog_seasonLeague_infoSection_leagueSeasonEnd_header": "League season end",
    "dialog_seasonLeague_infoSection_leagueSeasonEnd_text_1": "At the end of a Kingdoms League season:\n\n- Season rewards will be awarded to qualifying players.\n- Purchased passes will expire.\n- Reputation titles will be reset for the next season.\n- The season ranking is reset.\n- A new season of the Kingdoms League will start soon after.",
    "dialog_seasonLeague_infoSection_seasonPassDetails_header": "Season pass details",
    "dialog_seasonLeague_infoSection_seasonPass_text_1": "Season passes unlock additional Kingdoms League rewards and can be purchased once per league season. \n\nActive season passes unlock the following rewards:\n• Reputation promotion rewards \n• Event end rewards for each reputation title\nPreviously locked rewards from promotions achieved and events that have ended before the pass was purchased will also be awarded.\n\nOnce purchased, season passes remain active for the remainder of the current Kingdoms League season. The price of the season pass decreases during a season depending on already purchased reward passes.",
    "dialog_seasonLeague_eventEnd_nomad_header": "Event end",
    "dialog_seasonLeague_eventEnd_alien_header": "Event end",
    "dialog_seasonLeague_eventEnd_samurai_header": "Event end",
    "dialog_seasonLeague_eventEnd_bloodcrow_header": "Event end",
    "dialog_seasonLeague_eventEnd_nomad_copy": "The villainous nomad hordes have been driven from the lands, bringing an end to their invasion. Invasion end rewards have been awarded to castle lords who showed courage on the battlefield.",
    "dialog_seasonLeague_eventEnd_alien_copy": "The foreign Invaders who brought war to our lands have been defeated. Invasion end rewards have been awarded to castle lords who showed courage on the battlefield.",
    "dialog_seasonLeague_eventEnd_samurai_copy": "The dishonorable samurai warriors have finally been banished from the lands. Invasion end rewards have been awarded to castle lords who showed courage on the battlefield.",
    "dialog_seasonLeague_eventEnd_bloodcrow_copy": "The brutal Bloodcrow armies have been beaten back and the empire is safe once again. Invasion end rewards have been awarded to castle lords who showed courage on the battlefield.",
    "dialog_seasonLeague_eventEnd_rewards_tab": "Rewards",
    "dialog_seasonLeague_eventEnd_medals_tab": "Current medals",
    "help_seasonLeague_eventEnd": "Invasion end rewards. \nAwarded at the end of each league event.",
    "dialog_seasonLeague_seasonEnd_header": "League Season end",
    "dialog_seasonLeague_seasonEnd_copy": "The latest Kingdoms League season has ended! You have commanded your army admirably and achieved great things on the battlefield! A new season will start soon, so prepare yourself to lead the charge once again!",
    "dialog_seasonLeague_seasonEnd_rewards_tab": "Season rewards",
    "dialog_seasonLeague_seasonEnd_medals_tab": "Season medals",
    "dialog_seasonLeague_seasonEnd_rewards_notQualified_text": "Unfortunately, you have not qualified for a season end reward. Only players who have earned at least one gold medal during the season qualify for rewards. Dont worry! A new season of the Kingdoms League will start soon, with many more rewards up for grabs.",
    "help_seasonLeague_seasonEnd": "Season-end rewards. \nAwarded at the end of the Kingdoms League season according to your final season ranking.",
    "seasonLeague_goldMedal_name": "Gold medal",
    "seasonLeague_silverMedal_name": "Silver medal",
    "seasonLeague_bronzeMedal_name": "Bronze medal",
    "seasonLeague_glasMedal_name": "Glass medal",
    "seasonLeague_copperMedal_name": "Copper medal",
    "seasonLeague_stoneMedal_name": "Stone medal",
    "seasonLeague_woodMedal_name": "Wood medal",
    "seasonLeague_goldMedal_short_info": "Gold medals are earned in the Kingdoms League division ranking. Awarded to the top-ranked player in each division in the daily medal payout.",
    "seasonLeague_silverMedal_short_info": "Silver medals are earned in the Kingdoms League division ranking. Awarded to the second-ranked player in each division in the daily medal payout.",
    "seasonLeague_bronzeMedal_short_info": "Bronze medals are earned in the Kingdoms League division ranking. Awarded to the third-ranked player in each division in daily the medal payout.",
    "seasonLeague_glasMedal_short_info": "Glass medals are earned in the Kingdoms League division ranking. Awarded to high-ranked players in each division in the daily medal payout.",
    "seasonLeague_copperMedal_short_info": "Copper medals are earned in the Kingdoms League division ranking. Awarded to mid-ranked players in each division in the daily medal payout.",
    "seasonLeague_stoneMedal_short_info": "Stone medals are earned in the Kingdoms League division ranking. Awarded to low-ranked players in each division in the daily medal payout.",
    "seasonLeague_woodMedal_short_info": "Wooden medals are earned in the Kingdoms League division ranking. Awarded to the lowest-ranked players of each division in the daily medal payout.",
    "seasonLeague_rank_1": "Brawler",
    "seasonLeague_rank_2": "Wild brawler",
    "seasonLeague_rank_3": "Adept brawler",
    "seasonLeague_rank_4": "Skilled brawler",
    "seasonLeague_rank_5": "Hunter",
    "seasonLeague_rank_6": "Bounty hunter",
    "seasonLeague_rank_7": "Expert hunter",
    "seasonLeague_rank_8": "Master hunter",
    "seasonLeague_rank_9": "Guard",
    "seasonLeague_rank_10": "Castle guardian",
    "seasonLeague_rank_11": "Noble guardian",
    "seasonLeague_rank_12": "Throne guardian",
    "seasonLeague_rank_13": "Warrior",
    "seasonLeague_rank_14": "Gallant warrior",
    "seasonLeague_rank_15": "Veteran warrior",
    "seasonLeague_rank_16": "Heroic warrior",
    "seasonLeague_rank_17": "Warlord",
    "seasonLeague_rank_18": "Great warlord",
    "seasonLeague_rank_19": "Supreme warlord",
    "seasonLeague_rank_20": "Ultimate warlord",
    "seasonLeague_rank_21": "Annihilator",
    "seasonLeague_seasonPass_name": "Season pass",
    "seasonLeague_seasonPass_short_info": "Unlocks additional kingdom title and league event rewards during the Kingdoms League season.",
    "RelicFarm_short_info": "Produces food and increases food storage capacity",
    "RelicFarm_upgrade_info": "Increases food production and storage capacity",
    "foodStorage_capacityBonus_tt": "Food storage capacity bonus",
    "panel_deco_specialCurrency_counter": "{0} / \n{1}",
    "currency_name_LegendaryToken": "Construction token",
    "currency_description_LegendaryToken": "Can be used to construct relic buildings. Earned as rewards from certain events.",
    "currency_name_LegendaryMaterial": "Upgrade token",
    "currency_description_LegendaryMaterial": "Can be used to upgrade relic buildings. Earned as rewards from certain events.",
    "alert_notEnoughCurrencyResourcesGeneric_copy": "You dont have enough resources or currency for this action.",
    "alert_notEnoughResources_legendaryToken_copy": "You dont have enough construction tokens for this action. You can get construction tokens as event rewards or private offers.",
    "alert_notEnoughResources_legendaryMaterial_copy": "You dont have enough upgrade tokens for this action. You can get upgrade tokens as event rewards or private offers.",
    "dialog_invasion_camp_dethrone_copy": "Use the dethrone option in your targets ring menu to exile them from the empire or force them to fortify their defenses.",
    "dialog_dethrone_title": "Dethrone",
    "dialog_dethrone_desc": "Exile and replace the current invading lord to change the castles defense configuration. Or force him to fortify his castle, the defenses will be reinforced by additional defenders.",
    "dialog_dethrone_option_exile": "Exile",
    "dialog_dethrone_option_fortify": "Fortify",
    "value_addRange": "+ {0}–{1}",
    "dialog_dethrone_chances_title": "Chances",
    "dialog_dethrone_chances_subtitle": "Defensive reinforcement chances:",
    "dialog_feedback_exile_title": "Success",
    "dialog_feedback_exile_desc": "The enemy castle lord was exiled and a new invader has taken their place!",
    "dialog_feedback_fortify_title": "Success",
    "dialog_feedback_fortify_desc": "The enemy lord has fortified their castle with defensive reinforcements!",
    "dialog_supportReplacementWarning_desc": "This enemy lord has already fortified their castle.\n\nBy forcing them to fortify again, the previous defensive reinforcements will be replaced.\n\nBe aware that the new reinforcements may contain the same or even less soldiers.\n\nDo you want to proceed?",
    "dialog_supportReplacementWarning_notShow": "Dont show again during this play session.",
    "dialog_seasonLeague_Buy_seasonPass_header": "Buy season pass",
    "dialog_seasonLeague_eventDaysremaining_copy": "Event days remaining",
    "dialog_whatsNew1_2_18": "A new dethrone feature has been introduced to the Great Empire, allowing players to fortify or exile the castle lords of Foreign and Bloodcrow castles - after all, the greater challenge, the greater the rewards!",
    "dialog_whatsNew2_2_18": "As the chill winds blow and red-eyed beasts are seen in the wildlands, it’s time to prepare for the Winter’s Prey event. Following on from the Reaper’s Wrath, this collector event requires you to hunt for pelts by launching anonymous attacks on your enemies. The prey is deadly, but the rewards are great.",
    "merchantItem_ci_1277_name": "Base food production",
    "message_header_outerrealms_start": "Outer Realms",
    "dialog_tempServer_dailyRanking_multiplier": "Point multiplier:",
    "currency_description_LegendarySoulStone": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_CommonFineSand": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_CommonBricks": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_RareFlint": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_EpicResin": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_commonPurifiedwater": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_commonClay": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_rareFarmingtools": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_rarePaint": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_rareRope": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_epicPreciousmetals": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_legendaryMagmastone": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "dialog_tempServer_joinTempServer_button": "Enter Outer Realms",
    "dialog_tempServer_returnMainCastle_button": "Return to main castle",
    "equipmentFilter_empty": "No items matching your search settings",
    "dialog_seasonLeague_eventEnd_medalsProgress": "Medals progress\nTotal medals won so far during the current Kingdoms League season.",
    "dialog_seasonLeague_seasonEnd_medalsProgress": "Medals progress\nTotal medals won during the Kingdoms league season.",
    "dialog_tempServer_overview_desc": "The Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server. \n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy and strength to increase their position in the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes with each edition of the event, so be sure to check out the scoring overview at the start of each event. \n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
    "dialog_tempServer_forPoints": "For {0} points",
    "dialog_tempServer_dailyRanking_desc": "Daily ranking points are calculated at the same time each day based on the total might points of the buildings and decorations in your castle. The might points of buildings and decorations that are on fire or still under construction at the time the daily ranking points are calculated will not be included.\n \n A server wide daily ranking point multiplier will also be active during the event to further aid your progress. The strength of the multiplier will increase as the event progresses, so be sure to keep working hard on your castle!\n \n The daily ranking points you collect will be used to determine your overall score and ranking.",
    "dialog_tempServer_buildingCastle_desc": "Please wait while we create your castle...",
    "message_header_tempServer_start": "Outer Realms",
    "dialog_tempServer_start_header": "Enter the Outer Realms",
    "dialog_tempServer_start_desc1_title": "A realm of opportunities!",
    "dialog_tempServer_start_desc1_desc": "• Compete with players from around the world on a new event server\n• Collect daily ranking points to earn valuable rewards\n• Bring flames to your enemies and prosperity to your people",
    "dialog_tempServer_start_desc2_title": "Free of all restraints!",
    "dialog_tempServer_start_desc2_desc": "• Fight against and alongside new neighbors on the world map\n• Form new alliances and trade opportunities\n• Rule your castle in a land free of diplomatic binds",
    "dialog_tempServer_start_desc3_title": "To the victor goes the spoils!",
    "dialog_tempServer_start_desc3_desc": "• Actions taken in the event wont affect life in your main server\n• Earn precious rewards by defeating your rival castle lords\n• Return your spoils to your main castle at the end of the event",
    "dialog_tempServer_start_openHelpInfo": "- Journey to the Outer Realms! -",
    "dialog_tempServer_welcomePopup_header": "Welcome to the Outer Realms",
    "dialog_tempServer_welcomePopup_pageHeader_1": "Intro &amp; basics {0}",
    "dialog_tempServer_welcomePopup_pageHeader_2": "Rules &amp; rewards {0}",
    "dialog_tempServer_welcomePopup_pageCounter": "({0}/{1})",
    "dialog_tempServer_welcomePopup_startButton": "Start",
    "dialog_tempServer_welcomePopup_content_1_1": "The Outer Realms is a special event in which you can compete with castle lords from around the world on a new temporary event server. Use your skill, strategy and strength to collect daily ranking points and dominate these uncharted lands.",
    "dialog_tempServer_welcomePopup_content_1_2": "The progress you make during the Outer Realms event will have no impact on your main castles or their economy. You wont lose any troops, resources or rubies from your main server during the event, nor will you be bound by the diplomatic ties and alliances of your regular game.",
    "dialog_tempServer_welcomePopup_content_1_3": "You can switch between your main server and the Outer Realms server at any time during the events runtime. This can be achieved by tapping the event icon found near the kingdom selection button.",
    "dialog_tempServer_welcomePopup_content_2_1": "The Outer Realms is a time-limited event, so dont hesitate when raising powerful armies and constructing mighty buildings for your castle. However, be aware that at the end of the event, your event castle and all the troops, resources and buildings within it will be lost.",
    "dialog_tempServer_welcomePopup_content_2_2": "It is not possible to transfer troops or resources between your main server castle and your Outer Realms event castle. Therefore, the economy, might and military power of your event castle will be entirely dependent on your event progress.",
    "dialog_tempServer_welcomePopup_content_2_4": "While playing the Outer Realms event, you are not bound by the alliances and diplomatic ties of your main server. You can, however, forge new alliances within the server to aid your progress during the event. After all, it never hurts to have trustworthy friends in these uncharted lands.",
    "dialog_tempServer_welcomePopup_content_2_3": "Although you cant transfer resources from your main castle to your Outer Realms castle, you can purchase rubies within the temporary server. Any unspent rubies you have left over at the end of the event will be transferred to your main castle with your event rewards.",
    "dialog_tempServer_welcomePopup_content_2_5": "Hard work during the Outer Realms event will be rewarded with valuable treasures and rewards. The ranking and participation rewards that you earn during event will be transferred to your main server account within 10 days of the event ending.",
    "dialog_multiplierInfo_desc": "A new points multiplier for the Outer Realms is now active!\n\nGet your bonus points now.",
    "ci_appearance_winterFarm": "Winter farm",
    "ci_appearance_winterFarm_flavour": "Produces food for your people during the brutal cold of winter.",
    "ci_effect_winterFarm": "+{0} public order",
    "merchantItem_ci_20022_name": "Winter farm",
    "merchantitem_currency_569_desc": "Contains 1 village token. Village tokens can be used to buy and upgrade private resource villages.",
    "merchantitem_currency_570_desc": "Contains 1 village token. Village tokens can be used to buy and upgrade private resource villages.",
    "merchantitem_currency_571_desc": "Contains 1 village token. Village tokens can be used to buy and upgrade private resource villages.",
    "merchantitem_currency_572_desc": "Contains 1 village token. Village tokens can be used to buy and upgrade private resource villages.",
    "merchantitem_currency_573_desc": "Contains 1 village token. Village tokens can be used to buy and upgrade private resource villages.",
    "dialog_whatsNew1_2_19": "New private resource villages have been discovered on the world map. These communities can be purchased and upgraded using village tokens, and provide production boosts for your resources. Private resource villages cant be conquered or attacked by your enemies.",
    "dialog_whatsNew2_2_19": "A new point multiplier is available in the Outer Realms temporary event server, giving castle lords more incentive to raise a mighty castle and bring destruction to their enemies. Players are now provided with a pre-built castle when entering the Outer Realms and no longer need to play through a tutorial.",
    "dialog_seasonLeague_seasonPass_passGainedNoRewards_copy": "Season pass purchased!\nYou will now receive additional rewards with each new kingdom title.",
    "dialog_equipment_noGems": "You dont have any gems of this type at the moment.",
    "dialog_seasonLeague_divisionRanking_tab_tooltip": "Division ranking",
    "dialog_seasonLeague_promotionRanks_tab_tooltip": "Kingdom title",
    "dialog_seasonLeague_seasonRanking_tab_tooltip": "Season ranking",
    "dialog_seasonLeague_infoSection_tab_tooltip": "League guide",
    "dialog_autofill_toolType_desc": "Enabled tool types:",
    "push_1043_title": "War of the Bloodcrows!",
    "ci_appearance_winterStonemason": "Winter stonemason",
    "ci_appearance_winterStonemason_flavour": "A stonemasons work is never done, not even when the lands are engulfed by ice.",
    "ci_effect_winterStonemason": "+{0} public order",
    "ci_appearance_winterMill": "Winter flour mill",
    "ci_appearance_winterMill_flavour": "The winter may be harsh, but that doesnt mean your people should go hungry.",
    "ci_effect_winterMill": "+{0} public order",
    "ci_appearance_natureDefensiveWorkshop": "Tree village defense workshop",
    "ci_appearance_natureDefensiveWorkshop_flavour": "The tree village defense workshop provides a tranquil setting for the empires blacksmiths to craft their tools of war.",
    "ci_effect_natureDefensiveWorkshop": "+{0} public order",
    "ci_appearance_goatTavern": "Mountain goat tavern",
    "ci_appearance_goatTavern_flavour": "Nothing more satisfying than a refreshing drink after a day of scaling the empires majestic mountains.",
    "ci_effect_goatTavern": "+{0} public order",
    "merchantItem_ci_20023_name": "Winter stonemason",
    "merchantItem_ci_20024_name": "Winter flour mill",
    "merchantItem_ci_20025_name": "Tree village defense workshop",
    "merchantItem_ci_20026_name": "Mountain goat tavern",
    "dialog_gems_attachLayout": "Embed gem",
    "dialog_gems_removeLayout": "Remove gem",
    "dialog_gems_removeLayout_selectEQ_desc": "Select the equipment from which you want to remove the gem.",
    "dialog_gems_removeLayout_selectEQ_teaser": "Tap on an equipment to see its effect or to select it for the gem removal!",
    "dialog_removeSuccess_desc": "The gem has been successfully removed from the equipment!",
    "equipmentFilter_setPieces_old": "Shows equipment items belonging to sets you have equipped",
    "dialog_collector_carnival_title": "Carnival of the Phoenix",
    "dialog_collector_overview_header_carnival": "Carnival of the Phoenix",
    "dialog_collector_overview_daily_header_carnival": "Daily bead gain",
    "currency_carnival": "Beads:",
    "dialog_collector_overview_help_desc_carnival": "The Carnival of the Phoenix is an event that allows players to earn special rewards by collecting beads from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to loot beads from their enemies. The amount of beads that can be claimed during each attack can be increased by equipping commanders with special equipment items, or by using special bead boosters, all of which can be purchased with rubies from the event shop.\n\nAt the start of the event, players will receive a supply of beads as well as one special equipment item. Players will also receive additional beads each day of the event according to the amount of beads already in their possession. \n\nTheres no need to fear the vengeance of your enemies during the event as all attacks are anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of beads you still have in your possession at the end of the event will determine the rewards you receive - so keep your defenses strong to prevent your beads being claimed by your enemies!\n\nPlease note that any excess beads you have in your possession after the event has ended will be lost.",
    "dialog_collector_shop_info_carnival": "Here you can use rubies to purchase bead boosters and appearance items during the Carnival of the Phoenix event. This event shop will also be available for a short period after the events runtime.",
    "dialog_collector_booster_header_carnival": "Select bead booster",
    "dialog_collector_booster_desc_carnival": "Bead boosters increase the amount of beads you will loot from successful attacks on your enemies. You can choose how many bead boosters you want to take with you into battle.",
    "dialog_collector_booster_carnival": "Bead boost:",
    "dialog_collector_booster_value_carnival": "+{0}%",
    "dialog_collector_booster_outcome_carnival": "Looted beads:",
    "dialog_collector_booster_enemy_carnival": "Enemy beads:",
    "dialog_collector_Buy_booster_header_carnival": "Buy bead booster",
    "dialog_collector_Buy_booster_name_carnival": "Bead booster",
    "dialog_collector_Buy_booster_content_carnival": "Bead boosters increase the amount of beads you will loot from successful attacks on your enemies.",
    "dialog_collector_battlelog_attackerName_0_carnival": "Phoenix Queen",
    "collector_event_camp_carnival": "Maison de Carnival",
    "currency_name_Beads": "Beads",
    "currency_description_Beads": "Beads are used to determine the rewards you will receive at the end of the Carnival of the Phoenix event. You can loot beads by attacking enemies during the event. Any beads you still have in your possession after the event has ended will be lost.",
    "currency_name_BeadBowlBoosterKey": "Bead booster",
    "currency_description_BeadBowlBoosterKey": "Bead boosters increase the amount of beads you will loot from successful attacks during the Carnival of the Phoenix event. You can buy bead boosters with rubies from the Carnival of the Phoenix event shop.",
    "dialog_collector_eventEnd_title_carnival": "Event ended",
    "dialog_collector_eventReward_copy_carnival": "The carnival is over and you have managed to claim {0} beads. Your devotion to the Phoenix Queens has not gone unnoticed and you have been gifted the following reward.",
    "dialog_collector_eventNoReward_copy_carnival": "The carnival is over and you have managed to claim {0} beads. Though your devotion to the Phoenix Queens has been hugely appreciated, it was not enough to earn you any event rewards.",
    "dialog_tempServer_scoring_title": "Scoring overview",
    "dialog_tempServer_scoring_header_might": "Masters of might",
    "dialog_tempServer_scoring_header_collector": "Heritage hunter",
    "dialog_tempServer_scoring_desc_might": "Collect daily ranking points by constructing mighty buildings and decorations in your new event castle and earn treasures of rare value for your people. The might points of any buildings in your castle that are burning will not be considered when the daily points are calculated, so keep those defenses up!",
    "dialog_tempServer_scoring_desc_collector": "Collect daily ranking points by launching attacks on the main castle of your enemies in the Great Empire and looting their heritage. The amount of heritage that can be claimed during each attack can be increased by using special heritage boosters, which can be purchased with rubies from the event shop.",
    "dialog_tempServer_scoring_dailyRankingPoints": "Daily ranking points",
    "dialog_tempServer_scoring_overallRankingPoints": "Overall Ranking points",
    "dialog_tempServer_main_points_gained": "{0}",
    "dialog_tempServer_scoring_might": "Might points:",
    "dialog_tempServer_scoring_collector": "Heritage points:",
    "dialog_tempServer_scoring_mainServer": "Please switch to the Outer Realms server to view your event progress.",
    "dialog_tempServer_booster_header": "Select heritage booster",
    "dialog_tempServer_booster_desc": "+{0}% Heritage earned from successful attacks on your enemies. You can choose how many heritage boosters you want to take with you into battle.",
    "dialog_tempServer_booster": "Heritage boost:",
    "dialog_tempServer_booster_value": "+{0}%",
    "dialog_tempServer_booster_outcome": "Looted heritage:",
    "dialog_tempServer_booster_enemy": "Enemy heritage:",
    "dialog_tempServer_dailyRanking_desc_might": "Daily ranking points are calculated at the same time each day and one final time at the end of the event based on the total might points of the buildings and decorations in your castle. The might points of buildings and decorations that are on fire or still under construction at the time the daily ranking points are calculated will not be included.\n\nDuring the event, a server-wide points multiplier will also be active to increase your daily points yield.\n\nThe daily ranking points you collect during the event will be used to determine your overall score and ranking.",
    "dialog_tempServer_dailyRanking_desc_collector": "Daily ranking points are calculated at the same time each day based on the amount of heritage you have in your possession.\n\nDuring the event, a server-wide points multiplier will also be active to increase your daily points yield.\n\nThe daily ranking points you collect during the event will be used to determine your overall score and ranking.",
    "help_tempServer_start": "The Outer Realms is a special event in which you can compete with castle lords from around the world on a new temporary event server. With prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy and strength to collect daily ranking points and dominate these uncharted lands.\n\nThe progress you make during the Outer Realms event will have no impact on your main castles or their economy. You wont lose any troops, resources or rubies from your main server during the event, nor will you be bound by the diplomatic ties and alliances of your regular game.\n\nYou can switch between your main server and the event server at any time during the events runtime.",
    "dialog_tempServer_preBuiltCastle_castle_31": "Pioneers Outpost",
    "dialog_tempServer_preBuiltCastle_castle_32": "Royal Keep",
    "dialog_tempServer_preBuiltCastle_desc_header": "Castle information",
    "dialog_tempServer_preBuiltCastle_desc_castle31": "The Pioneers Outpost is a level 11 castle that contains the following starting resources:\n\n- 2,000 coins \n- 2,000 food\n- 3,000 stone \n- 3,000 wood",
    "dialog_tempServer_preBuiltCastle_desc_castle32": "The Royal Keep is a level 11 castle that contains the following starting resources:\n\n- 2,000 coins \n- 3,000 food\n- 4,000 stone \n- 4,000 wood",
    "dialog_tempServer_preBuiltCastle_returnConfirmation_desc": "Do you want to travel to your main castle?",
    "dialog_tempServer_preBuiltCastle_buyConfirmationPremium_desc": "Do you want to purchase this castle for the Outer Realms event?",
    "dialog_tempServer_preBuiltCastle_buyConfirmationFree_desc": "Do you want to use this castle for the Outer Realms event?",
    "dialog_tempServer_preBuiltCastle_help": "When first entering a new Outer Realms event, you can choose a castle you would like to start the event with. The castle you choose will determine your starting level, as well as the quality and quantity of your starting buildings and resources. \n\nSome castles will be free to use, while others will cost rubies.",
    "ci_appearance_elvenStonemason": "Tree village stonemason",
    "ci_effect_elvenStonemason": "+{0} public order",
    "ci_appearance_elvenMarketplace": "Hollow tree market",
    "ci_effect_elvenMarketplace": "+{0} public order",
    "ci_appearance_elvenQuarry": "Tree village quarry",
    "ci_effect_elvenQuarry": "+{0} public order",
    "dialog_globalEffects_header": "Effects",
    "dialog_globalEffects_help": "Global effects are active for every player on the whole server. These effects can change certain aspects of an event or the whole game. Which part of the game is influenced by a global effect can be viewed in the detailed view of the specific effect.\n\nGlobal effects will only run for a certain amount of time and can occur in different strengths and combinations depending on player level.",
    "dialog_globalEffects_more_info": "More info",
    "dialog_globalEffects_globalEffects": "Active global effects",
    "dialog_globalEffects_LevelBracket": "Level bracket:",
    "dialog_globalEffects_LevelBracket_values": "{0} - {0}",
    "dialog_globalEffects_desc": "Active in",
    "dialog_globalEffects_Kingdoms": "Kingdoms:",
    "dialog_globalEffects_Events": "Events:",
    "dialog_globalEffects_moreInfo_header": "More info",
    "dialog_globalEffects_moreInfo_desc": "The coats of arms in the detailed effect view describe a specific event or kingdom. The following list explains which coats of arms belongs to which kingdom or event.",
    "dialog_tempServer_preBuiltCastle_list_element": "{0}x {1} Level {2}",
    "relicAxe_name": "Relic axeman",
    "relicShortBow_name": "Relic shortbowman",
    "dialog_tempServer_preBuiltCastle_castle_33": "Royal Keep",
    "dialog_tempServer_preBuiltCastle_desc_castle33": "The Royal Keep is a level 11 castle that contains the following starting resources:\n\n- 2,000 coins \n- 3,000 food\n- 4,000 stone \n- 4,000 wood",
    "currency_name_HeritageBoosterKey": "Heritage booster",
    "currency_description_HeritageBoosterKey": "+{0}% Heritage earned from successful attacks on your enemies during the Outer Realms event.",
    "dialog_tempServer_Buy_booster_header": "Buy heritage booster",
    "merchantItem_ci_20027_name": "Tree village stonemason",
    "merchantItem_ci_20028_name": "Hollow tree market",
    "merchantItem_ci_20031_name": "Tree village quarry",
    "ci_appearance_elvenStonemason_flavour": "Thanks to the wire rope in the old tree, the work got much more comfortable for everybody.",
    "ci_appearance_elvenMarketplace_flavour": "The tree might seems dry, but the wares are fresh.",
    "ci_appearance_elvenQuarry_flavour": "Using stones to store stones seemed like a waste, so the building was made out of wood.",
    "ci_appearance_elvenBarrack": "Tree village barracks",
    "ci_appearance_elvenBarrack_flavour": "Molded by the old tree, only the strongest warriors emerge from these barracks.",
    "ci_effect_elvenBarrack": "+{0} public order",
    "ci_appearance_elvenHospital": "Tree village hospital",
    "ci_appearance_elvenHospital_flavour": "Even the most injured warriors can find a tranquil place inside the tree village hospital.",
    "ci_effect_elvenHospital": "+{0} public order",
    "merchantItem_ci_20029_name": "Tree village barracks",
    "merchantItem_ci_20030_name": "Tree village hospital",
    "dialog_seasonLeague_divisionRanking_qualifyForMedal_text": "Collect points to gain a medal",
    "dialog_tempServer_preBuiltCastle_buyCastle_Button": "Select castle",
    "currency_name_Heritage": "Heritage",
    "currency_description_Heritage": "Heritage is used to determine your daily ranking in the Outer Realms. It can be collected by successfully attacking other castle lords during the Outer Realms event.",
    "dialog_collector_Spring_title": "Herald of Spring",
    "dialog_collector_overview_header_Spring": "Herald of Spring",
    "dialog_collector_overview_daily_header_Spring": "Daily bee gain",
    "currency_Spring": "Bees:",
    "dialog_collector_overview_help_desc_Spring": "The Herald of Spring is an event that allows players to earn special rewards by collecting bees from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to loot bees from their enemies. The amount of bees that can be claimed during each attack can be increased by equipping commanders with special equipment items, or by using special busy bee boosters, all of which can be purchased with rubies from the event shop.\n\nAt the start of the event, players will receive a supply of bees as well as one special equipment item. Players will also receive additional bees each day of the event according to the amount of bees already in their possession. \n\nTheres no need to fear the vengeance of your enemies during the event as all attacks are anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of bees you still have in your possession at the end of the event will determine the rewards you receive - so keep your defenses strong to prevent your bees being claimed by your enemies!\n\nPlease note that any excess bees you have in your possession after the event has ended will be lost.",
    "dialog_collector_shop_info_Spring": "Here you can use rubies to purchase busy bees and appearance items during the Herald of Spring event. This event shop will also be available for a short period after the events runtime.",
    "dialog_collector_booster_header_Spring": "Select busy bees",
    "dialog_collector_booster_desc_Spring": "Busy bees increase the amount of bees you will loot from successful attacks on your enemies. You can choose how many busy bees you want to take with you into battle.",
    "dialog_collector_booster_Spring": "Busy bees:",
    "dialog_collector_booster_value_Spring": "+{0}%",
    "dialog_collector_booster_outcome_Spring": "Looted bees:",
    "dialog_collector_booster_enemy_Spring": "Enemy bees:",
    "dialog_collector_Buy_booster_header_Spring": "Buy busy bees",
    "dialog_collector_Buy_booster_name_Spring": "Busy bees",
    "dialog_collector_Buy_booster_content_Spring": "Busy bees increase the amount of bees you will loot from successful attacks on your enemies.",
    "dialog_collector_battlelog_attackerName_0_Spring": "Apiculturist",
    "collector_event_camp_Spring": "Bee swarm",
    "currency_name_Bees": "Bees",
    "currency_description_Bees": "Bees are used to determine the rewards you will receive at the end of the Herald of Spring event. You can loot bees by attacking enemies during the event. Any bees you still have in your possession after the event has ended will be lost.",
    "currency_name_BusyBeesBoosterKey": "Busy bees",
    "currency_description_BusyBeesBoosterKey": "Busy bees increase the amount of bees you will loot from successful attacks during the Herald of Spring event. You can buy busy bees with rubies from the Herald of Spring event shop.",
    "dialog_collector_eventEnd_title_Spring": "Event ended",
    "dialog_collector_eventReward_copy_Spring": "The gathering is over and you have managed to claim {0} bees. The size of your swarm has impressed the Herald of Spring and she granted you the following reward.",
    "dialog_collector_eventNoReward_copy_Spring": "The gatherin is over and you have managed to claim {0} bees. Though the site of your swarm has impressed the Herald of Spring, it was not enough to earn you any event rewards.",
    "equip_effect_description_collectorBoostBeads": "+{0}% beads when attacking enemy castle lords during the Carnival of the Phoenix event",
    "equip_effect_description_short_collectorBoostBeads": "+{0}% beads when attacking enemy castle lords",
    "equip_effect_description_collectorBoostBees": "+{0}% bees when attacking enemy castle lords during the Herald of Spring event",
    "equip_effect_description_short_collectorBoostBees": "+{0}% bees when attacking enemy castle lords",
    "relicHammer_name": "Relic hammerman",
    "relicLongBow_name": "Relic longbowman",
    "dialog_shop_soldOut": "Sold out",
    "dialog_alliance_tab_forge": "Alliance smithy",
    "relicequip_dialog_category_relic": "Relic",
    "relicequip_dialog_category_relicArmor": "Relic armor",
    "relicequip_dialog_category_relicWeapon": "Relic weapon",
    "relicequip_dialog_category_relicHelmet": "Relic helmet",
    "relicequip_dialog_category_relicArtifact": "Relic artifact",
    "relicequip_dialog_category_relicHero": "Relic hero",
    "relicequip_dialog_category_relicGem": "Relic gem",
    "relicequip_dialog_category_relicPVE": "NPC targets",
    "relicequip_dialog_category_relicPVP": "Castle lords",
    "relicequip_dialog_category_relicNomad": "Nomad targets",
    "relicequip_dialog_category_relicSamurai": "Samurai targets",
    "relicequip_dialog_category_relicAlien": "Glory invasion targets",
    "relicequip_dialog_category_relicBerimond": "Berimond targets",
    "relicequip_dialog_sellValue_name": "{0} Sell value",
    "currency_name_relicFragment": "Relic splinters",
    "currency_description_relicFragment": "Relic splinters are used to remove relic gems from relic equipment. Relic splinters can be obtained by selling relic equipment.",
    "relicequip_dialog_primaryEffects_title": "Primary effects",
    "relicequip_dialog_effect_name": "Effect",
    "relicequip_dialog_rating_name": "Rating",
    "relicequip_dialog_heroEffects_title": "Hero effects",
    "relicequip_dialog_unitToolEffects_title": "Unit &amp; tool effects",
    "relicequip_dialog_economyEffects_title": "Economy effects",
    "relicequip_dialog_ArmorGeneral_desc": "Relic armor for commanders",
    "relicequip_dialog_WeaponGeneral_desc": "Relic weapon for commanders",
    "relicequip_dialog_HelmetGeneral_desc": "Relic helmet for commanders",
    "relicequip_dialog_ArtifactGeneral_desc": "Relic artifact for commanders",
    "relicequip_dialog_HeroGeneral_desc": "Relic hero for commanders",
    "relicequip_dialog_GemGeneral_desc": "Relic gem for commanders",
    "relicequip_dialog_ArmorBaron_desc": "Relic armor for castellans",
    "relicequip_dialog_WeaponBaron_desc": "Relic weapon for castellans",
    "relicequip_dialog_HelmetBaron_desc": "Relic helmet for castellans",
    "relicequip_dialog_ArtifactBaron_desc": "Relic artifact for castellans",
    "relicequip_dialog_HeroBaron_desc": "Relic hero for castellans",
    "relicequip_dialog_GemBaron_desc": "Relic gem for castellans",
    "relicequip_dialog_undefinedItem_desc": "Undefined equipment. Values will be defined when receiving the item.",
    "relicequip_dialog_relicIncrease_value": "+{0}% to {1}%",
    "relicequip_dialog_relicDecrease_value": "-{0}% to {1}%",
    "relicequip_dialog_relicIncreaseInt_value": "+{0} to {1}",
    "relicequip_dialog_predefinedEffect_title": "Predefined effects:",
    "relicequip_dialog_valueRange_name": "Value range: {0}",
    "relicequip_dialog_randomizedEffect_title": "Randomized effects:",
    "relicequip_dialog_randomizedEffectOne_desc": "1 randomly chosen effect",
    "relicequip_dialog_randomizedEffectMultiple_desc": "{0} randomly chosen effects",
    "relicequip_dialog_emptyGemSocket_name": "Empty gem slot",
    "relicequip_dialog_undefinedGem_name": "Undefined gem",
    "relicequip_dialog_undefinedHero_name": "Undefined hero",
    "relicequip_dialog_randomizedSpecialEffectOne_desc": "1 randomly chosen special effect",
    "relicequip_dialog_randomizedSpecialEffectMultiple_desc": "{0} randomly chosen special effects",
    "relicequip_dialog_undefinedArmorGeneral_desc": "Undefined relic armor for commanders",
    "relicequip_dialog_undefinedWeaponGeneral_desc": "Undefined relic weapon for commanders",
    "relicequip_dialog_undefinedHelmetGeneral_desc": "Undefined relic helmet for commanders",
    "relicequip_dialog_undefinedArtifactGeneral_desc": "Undefined relic Artifact for commanders",
    "relicequip_dialog_undefinedHeroGeneral_desc": "Undefined relic hero for commander",
    "relicequip_dialog_undefinedGemGeneral_desc": "Undefined relic gem for commanders",
    "relicequip_dialog_undefinedArmorBaron_desc": "Undefined relic armor for castellans",
    "relicequip_dialog_undefinedWeaponBaron_desc": "Undefined relic weapon for castellans",
    "relicequip_dialog_undefinedHelmetBaron_desc": "Undefined relic helmet for castellans",
    "relicequip_dialog_undefinedArtifactBaron_desc": "Undefined relic Artifact for castellans",
    "relicequip_dialog_undefinedHeroBaron_desc": "Undefined relic castellan",
    "relicequip_dialog_undefinedGemBaron_desc": "Undefined relic gem for castellans",
    "relicequip_dialog_relicAllianceSmithy_desc": "Spend currencies to gain relic equipment. Alliance smithy costs will reset daily.",
    "relicequip_dialog_relicAllianceSmithyDropChance_header": "Relic draw chances",
    "relicequip_dialog_relicAllianceSmithyDropChance_title": "Relic item generation",
    "relicequip_dialog_relicAllianceSmithyDropChance_desc": "In the alliance smithy, each alliance member can craft relic equipment. This equipment will be granted to the individual alliance member.\nThe price increases with each usage. Different currencies can be used to operate the smithy, so try different combinations for the best cost-benefit. Each type of currency grants relic equipment of a defined strength range. Prices will reset on a daily basis.",
    "relicequip_effect_category_relic": "Relic",
    "relicequip_dialog_relicAllianceSmithyDrawChance_name": "Draw chance",
    "relicequip_dialog_gemEffects_title": "Gem effects",
    "dialog_videoAd_title": "Advertisement",
    "dialog_videoAd_desc": "Watch a video and receive:",
    "videoAd_play": "Watch video",
    "videoAd_next": "Next: {0}",
    "videoAd_available": "Available videos:",
    "dialog_videoAd_reward_desc": "Congratulations! You will receive the reward above. It may take some time before it is credited to your account.",
    "videoAd_personalized_title": "Personalized advertisement",
    "videoAd_personalized_desc": "If disabled, you will still get ads, only they will be less interesting to you.",
    "dialog_merchantHub_title": "Traders Market",
    "dialog_merchantHub_help": "All traders which are in front of your castle are listed in the Traders Market. Here you can access the traders directly. Additional you have an overview about the remaining time and the location where the trader is delivering to.",
    "dialog_merchantHub_empty": "All traders left. Please visit again later.",
    "merchants_filter_empty": "No offers match your filter settings, or your level is too low for them.",
    "relicequip_dialog_tempRelic_desc": "Temporary equipment",
    "relicequip_dialog_tempRelic_timer_desc": "Expires in: {0}",
    "relicequip_dialog_randomRelic_name": "Undefined equipment",
    "relicequip_dialog_randomRelic_equipmentMystery": "Relic equipment",
    "relicequip_dialog_randomRelic_itemType": "Commander/Castellan",
    "relicequip_dialog_randomRelic_effectRandom": "Random effects",
    "relicequip_dialog_randomRelic_sellValue": "Sell value undefined",
    "relicequip_dialog_randomRelic_desc": "Values get defined when receiving the equipment",
    "dialog_equipment_relic_nonRelic_blocked_general": "The commander carries relic equipment &amp; cannot be equipped with non-relic equipment.",
    "dialog_equipment_relic_nonRelic_blocked_baron": "The castellan carries relic equipment &amp; cannot be equipped with non-relic equipment.",
    "dialog_equipment_nonRelic_relic_blocked_general": "The commander carries non-relic equipment &amp; cannot be equipped with relic equipment.",
    "dialog_equipment_nonRelic_relic_blocked_baron": "The castellan carries non-relic equipment &amp; cannot be equipped with relic equipment.",
    "dialog_equipment_relic_appearance_equip_general": "A commander can carry relic equipment &amp; an appearance item.",
    "dialog_equipment_relic_appearance_equip_baron": "A castellan can carry relic equipment &amp; an appearance item.",
    "dialog_equipment_relicGem_nonRelicItem_blocked": "A relic gem cannot be embedded into non-relic item.",
    "dialog_equipment_nonRelicGem_relicItem_blocked": "A non-relic gem cannot be embedded into a relic item.",
    "dialog_equipment_relicAppearanceGem_nonAppearanceItem_blocked": "Relic appearance gems can only be placed in appearance items.",
    "dialog_equipment_nonRelicAppearanceGem_appearanceItem_blocked": "Non-relic appearance gems cannot be placed in appearance items.",
    "help_equipment_inventory_relics": "Relic equipment is the strongest type of equipment, offering the highest effect bonus values. Relic equipment cannot be combined with equipment of a lower rarity level; a commander or castellan can be equipped with either relic or non-relic equipment. Likewise, relic gems can only be placed into relic equipment. Only appearance items can be equipped to a commander or castellan who is wearing relic equipment.\nBefore the player receives a relic equipment most of its effects and values are random. Only when the player receives the equipment are the values finalized and set.",
    "help_relicAllianceSmithy": "In the alliance smithy, alliance members can craft relic equipment. This equipment will be granted to the individual alliance member.\nThe price increases with each usage. Different currencies can be used to operate the smithy, so try different combinations for the best cost-benefit. Each type of currency grants relic equipment of a defined strength range. Prices will reset on a daily basis.",
    "relicequip_dialog_sellValue_range_name": "{0} to {1} Sell value",
    "relicHammer_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "relicLongBow_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "collector_spring_panel": "Hive mind",
    "RelicWoodcutter_short_info": "Produces &amp; stores wood",
    "RelicWoodcutter_upgrade_info": "Increases wood production and storage capacity",
    "woodStorage_capacityBonus_tt": "Wood storage capacity bonus",
    "ci_appearance_elvenBakery": "Tree village bakery",
    "ci_appearance_elvenBakery_flavour": "This bakery uses the old tradition of baking in a wooden oven to create exquisite food.",
    "ci_appearance_elvenResearchtower": "Old tree research tower",
    "ci_appearance_elvenResearchtower_flavour": "This old tree contains ancient wisdom waiting to be discovered.",
    "merchantItem_ci_20032_name": "Tree village bakery",
    "merchantItem_ci_20033_name": "Old tree research tower",
    "dialog_tempServer_scoring_header_rankSwap": "Snappy swap",
    "dialog_tempServer_scoring_desc_rankSwap_old": "Collect daily ranking points by launching attacks on the main castle of your enemies in the Great Empire and swap places with them. Only players in the same reward bracket or one bracket above are eligible for swapping places.",
    "dialog_tempServer_scoring_rankSwap": "Possible swapping range:",
    "dialog_tempServer_scoring_rankSwap_range": "{0} - {1}",
    "dialog_tempServer_dailyRanking_desc_rankSwap": "Daily ranking points are calculated at the same time each day based on your rank at that time. The rank swap column shows which targets are available to swap.\n\nDuring the event, a server-wide points multiplier will also be active to increase your daily points yield.\n\nThe daily ranking points you collect during the event will be used to determine your overall score and ranking.",
    "dialog_lostAndFound_time": "Time left",
    "dialog_lostAndFound_title": "Lost and found",
    "dialog_lostAndFound_desc": "Claim your rewards before they are lost forever. Either collect or swap them for an alternative reward.",
    "dialog_lostAndFound_empty": "No rewards.",
    "dialog_lostAndFound_received": "Received",
    "dialog_expansionLoc_desc": "Here you can see all the places where you can still construct an expansion and where you have already fully expanded. You can use the buttons to jump directly to the respective locations.",
    "ci_effect_elvenBakery": "+{0} public order",
    "ci_effect_elvenResearchtower": "+{0} public order",
    "dialog_subscriptionHelp_loyaltyGift_desc": "Your loyalty gift adds bonus rubies to any ruby-only package you buy, excluding daily bundles. The bonus amount grows with your subscription length and applies to the base rubies purchased.",
    "subscription_effect_loyaltyGift": "Receive up to +{0}% more rubies on buying packages containing exclusively rubies.",
    "dialog_loyaltyGift_title": "Loyalty gift",
    "dialog_loyaltyGift_desc": "You received rubies as a gift for your loyalty. \nThe rubies have been sent directly to your inventory.",
    "OfficersSchool_name": "Military academy",
    "OfficersSchool_short_info": "Enables training programs",
    "OfficersSchool_upgrade_info": "Unlocks new units for training programs",
    "dialog_trainingProgram_header": "Training programs",
    "dialog_trainingProgram_currentlyActive_header": "Currently active program",
    "dialog_trainingProgram_noProgram_desc": "No training program currently active",
    "dialog_trainingProgram_effect_attackBonusUnitNomad": "+{0} combat strength when attacking nomad and Khan camps",
    "dialog_trainingProgram_effect_attackBonusUnitSamurai": "+{0} combat strength when attacking samurai targets",
    "dialog_trainingProgram_effect_attackBonusUnitAlien": "+{0} combat strength when attacking Foreign castles",
    "dialog_trainingProgram_effect_attackBonusUnitBloodcrows": "+{0} combat strength when attacking Bloodcrow castles",
    "dialog_trainingProgram_prolongEffect_button": "Prolong program",
    "dialog_trainingProgram_selectableEffect_header": "Selectable programs",
    "dialog_trainingProgram_reroll_button": "Reroll",
    "dialog_trainingProgram_help_header": "Help",
    "dialog_trainingProgram_help_desc": "The military academy increases the strength of your units against specific targets by activating training programs.\n\nWhen visiting the military academy, you can choose from three training programs that will increase the strength of your units when battling against certain targets. Each program will be differently priced and offer different boosts. \n\nIf you dont like the selection available, you can reroll your choice of programs a certain number of times per day for free. After all the free rerolls have been used, you can continue to reroll the training programs for a randomly chosen event currency which will change daily. \n\nThe premium reroll will always create a training program that applies to a currently available target. You can also choose to lock a training program so that it isnt lost when rerolling. \n\nUpgrading the military academy will unlock additional units that can benefit from training programs. The selectable training programs will only apply to units that have been unlocked in the military academy.\n\nYou prolong the runtime of each training program for rubies, but each runtime increase will also increase the price until you select a new training program.",
    "dialog_trainingProgram_reroll_header": "Reroll",
    "dialog_trainingProgram_reroll_desc": "Reroll the training programs for free or with an event currency. Use the premium roll to create programs that apply to current targets.",
    "dialog_trainingProgram_overlay_freeRoll_Button": "Reroll",
    "dialog_trainingProgram_overlay_premiumRoll_Button": "Premium roll",
    "dialog_trainingProgram_premiumReroll_header": "Premium roll",
    "dialog_trainingProgram_premiumReroll_desc": "The selectable training programs that are not locked will be rerolled to create programs that apply to current targets. If no event is running, random programs will be created. Are you sure you want to reroll the training programs?",
    "dialog_trainingProgram_activateProgram_header": "Activate program",
    "dialog_trainingProgram_activateProgram_desc": "Are you sure you want to activate this training program for 2 hours? An active training program will be replaced by this new program.",
    "dialog_trainingProgram_prolongProgram_header": "Prolong program",
    "dialog_trainingProgram_prolongProgram_desc": "Are you sure you want to prolong the currently active program by {0} hours?",
    "dialog_trainingProgram_unitUnlock_header": "Unlocked units",
    "dialog_trainingProgram_unitUnlock_desc": "Only unlocked units can benefit from active training programs. Level up the military academy to unlock additional units.",
    "dialog_trainingProgram_unitUnlock_lock": "Locked",
    "dialog_trainingProgram_unitUnlock_unlock": "Unlocked",
    "dialog_trainingProgram_unlock_header": "Unlock requirements",
    "dialog_trainingProgram_unlock_desc": "Upgrade the military academy to level {0} to unlock this unit",
    "ci_appearance_piratesWoodcutter": "Pirates woodcutter",
    "ci_appearance_piratesWoodcutter_flavour": "The woods used to craft a pirates ship have long been destined for a life at sea.",
    "ci_appearance_piratesSawmill": "Pirates sawmill",
    "ci_appearance_piratesSawmill_flavour": "The wood processed in this shipwreck is infused with the soul of the sea.",
    "merchantItem_ci_20034_name": "Pirates sawmill",
    "merchantItem_ci_20035_name": "Pirates woodcutter",
    "dialog_trainingProgram_activateEffect_button": "Activate",
    "dialog_info_message_title_157": "A unique opportunity: 200% Prime Time!",
    "dialog_info_message_description_157": "Good news! King Eric has successfully managed to fix a couple of issues that had been plaguing the Great Empire. To celebrate his endeavors and reward your patience, we are proud to announce that there will be a special 200% Prime Time starting today at 19:00 and ending at 19:30 (CEST). On top of this, we are preparing some special gifts and extra chests that will be available throughout the day. This is a unique opportunity to seriously improve the prestige, productivity and prosperity of your castle - Don’t miss out!",
    "dialog_trainingProgram_rerollReroll_header": "Reroll",
    "dialog_trainingProgram_rerollReroll_desc": "The selectable training programs that are not locked will be rerolled. Are you sure you want to reroll the training programs?",
    "dialog_taunt_title": "Taunt",
    "condition_score": "Earn shogun points: {0}",
    "dialog_contractComplete_desc": "Your alliance has completed a contract: \n{0}",
    "dialog_alliance_temporaryBoost_allianceRageBoost": "Rage bonus for attacking Khan camps",
    "dialog_alliance_temporaryBoost_allianceCooldownReductionNomad": "Attack cooldown for nomad camps",
    "dialog_alliance_temporaryBoost_allianceCooldownReductionKhan": "Attack cooldown for Khan camps",
    "dialog_trainingProgram_prolongProgram_desc_singular": "Are you sure you want to prolong the currently active program by {0} hour?",
    "dialog_attackPresets_clearWave": "Clear selected wave",
    "dialog_attackPresets_applyWave": "Apply preset to wave",
    "dialog_attackPresets_applyAll": "Apply preset to all waves",
    "dialog_renamePreset_desc1": "You can rename your preset here.",
    "dialog_unlockPreset_desc": "Would you like to unlock a new preset slot?\nMultiple slots let you create and save more presets.",
    "dialog_confirmSavingPreset_desc": "You will overwrite an existing preset! Do you wish to proceed?",
    "dialog_attackPresets_title": "Presets",
    "dialog_attackPresets_noPresetApplied": "No preset applied",
    "dialog_attackPresets_buyMoreXY": "Buy more presets ({0}/{1})",
    "dialog_attackPresets_save": "Save selected wave to preset",
    "rename": "Rename",
    "unlock": "Unlock",
    "presets_feedback_waveCleared": "Wave cleared!",
    "presets_feedback_presetSaved": "Preset saved!",
    "presets_feedback_presetAppliedWave": "Preset applied to wave!",
    "presets_feedback_presetAppliedAll": "Preset applied to all waves!",
    "dialog_renamePreset_desc2": "Enter preset name",
    "legionOfTheDaimyo_desc": "The shogun has sent his Daimyos to threaten the citizens of the land.\nA mighty alliance is needed to defend the townships and defeat the Daimyo Castles. The alliances providing the greatest effort in this war will be richly rewarded!",
    "dialog_moreInfoPopup_section1_title": "Attack Daimyo castles",
    "dialog_moreInfoPopup_section1_desc": "Daimyo castles appear on the world map of the Great Empire and need to be attacked. \nRewards come in the form of loot, samurai medals and shogun points.",
    "dialog_moreInfoPopup_section2_title": "Defend townships",
    "dialog_moreInfoPopup_section2_desc": "Townships appear on the world map of the Great Empire and can be supported with units and tools in order to defend them against Daimyo attacks. Rewards come in the form of loot, samurai medals and shogun points.",
    "dialog_moreInfoPopup_section3_title": "Alliance ranking and rewards",
    "dialog_moreInfoPopup_section3_desc": "Shogun points are needed to complete alliance contracts and earn war effort points. All alliances are ranked and rewarded depending on the war effort points they accumulate during the event.",
    "dialog_allianceContracts_title": "Alliance contracts",
    "dialog_allianceContracts_daimyoCastles": "Attack Daimyo castles",
    "dialog_allianceContracts_townships": "Defend townships",
    "dialog_allianceRewards_title": "Alliance rewards",
    "dialog_allianceRewards_desc": "Rewards are awarded at the end of the event.",
    "dialog_selectBooster_daimyo_desc": "Here you can select the boosters you want to use for the upcoming battle. Medal boosters will increase the amount of samurai medals earned, while point boosters will increase the amount of shogun points earned.",
    "dialog_taunt_desc": "Taunt the Daimyo to attack the township. Successfully defending the township will earn you valuable rewards.\n\nDo you want to taunt the attack?",
    "dialog_contractComplete_title": "Contract completed",
    "dialog_samuraiInvasionEnd_title": "Samurai defeated",
    "dialog_samuraiInvasionEnd_desc": "The samurai have been driven back for now.\nHere is an overview of all rewards you received for freeing our lands.",
    "dialog_alliance_temporaryBoost_activate_title": "Activate effect",
    "dialog_alliance_temporaryBoost_allianceRageBoost_desc": "Increases the amount of rage points for attacks on Khan camps. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceCooldownReductionNomad_desc": "Reduces the cooldown time of nomad camps. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceCooldownReductionKhan_desc": "Reduces the cooldown time of Khan camps. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceRageBoost_percentage": "Rage bonus for attacking Khan camps: +{0}%",
    "dialog_alliance_temporaryBoost_allianceCooldownReductionNomad_percentage": "Attack cooldown for nomad camps: -{0}%",
    "dialog_alliance_temporaryBoost_allianceCooldownReductionKhan_percentage": "Attack cooldown for for Khan camps: -{0}%",
    "dialog_alliance_chronic59": "The alliance has received {0} coins as a reward",
    "dialog_alliance_chronic60": "The alliance has received {0} rubies as a reward",
    "dialog_specialOffer_title_3": "Free Gift!",
    "forFree": "For free",
    "dialog_specialOffer_forFree": "FOR FREE!",
    "dialog_specialOffer_desc_4": "You have been honored with a magnificent gift!",
    "dialog_primeDayPO_title_07": "Summer Sale",
    "dialog_primeDayTiered_title_19": "Summer Sale",
    "dialog_primeDayEvent_title_23": "Summer Sale",
    "dialog_chestOffer_title_08": "Summer chest",
    "dialog_chestOffer_desc_08": "A chest filled to the brim with sunshine!",
    "dialog_multiRewardOffer_title_10": "Summer chest",
    "ci_appearance_piratesDrillground": "Pirates drillground",
    "ci_appearance_piratesDrillground_flavour": "Without the waves rocking the ship, training has become much easier for the pirates.",
    "ci_appearance_piratesKeep": "Pirates keep",
    "ci_appearance_piratesKeep_flavour": "The captain never leaves his ship even if it is grounded.",
    "merchantItem_ci_20036_name": "Pirates keep",
    "merchantItem_ci_20037_name": "Pirates drillground",
    "dialog_tempServer_ranking_title": "Ranking",
    "dialog_tempServer_dailyTask_header": "Daily duty",
    "dialog_tempServer_dailyTask_desc": "Complete daily duties to collect duty points. The amount of duty points collected at the end of the Outer Realms will unlock rewards for your main server. The duties will reset daily.",
    "currency_name_DailyDutyPoints": "Duty points:",
    "currency_description_DailyDutyPoints": "Collect duty points by completing daily duties in the Outer Realms to unlock additional rewards.",
    "dialog_tempServer_dailyTask_RewardStep": "Reward level:",
    "dialog_tempServer_dailyTask_CurrentReward": "Current rewards:",
    "dialog_tempServer_dailyTask_noCurrentReward": "No rewards unlocked yet. Continue collecting duty points to unlock rewards.",
    "dialog_tempServer_dailyTask_rewards_header": "Rewards",
    "dialog_tempServer_dailyTask_rewards_desc": "Collect duty points by completing daily duties in the Outer Realms and unlock rewards for your main server account. You will get rewards from your current reward step and all previous steps.",
    "dialog_tempServer_dailyTask_rewards_points": "For {0} duty points",
    "dialog_tempServer_dailyTask_rewards_help": "Completing duties in the Outer Realms will earn you duty points. The amount of duty points you earn will determine the reward level and rewards you receive at the end of the Outer Realms event. These rewards will be sent to your main server account. You will receive the rewards of the current reward threshold and of all previous reward thresholds.",
    "help_tempServer": "The Outer Realms is a special event that allows castle lords to compete for unique rewards with players from around the world on a temporary event server. \n\nWhen playing the Outer Realms event, you will be taken to a temporary event server in which you can build a new castle and collect daily ranking points in a bid to win valuable rewards. \n\nHow you collect the daily ranking points changes with each edition of the event, so be sure to check out the &quot;scoring overview&quot; at the start of each event. \n\nThe daily ranking points you collect are added to your overall score, which will be used to determine the final rankings and rewards at the end of the event. Participation rewards will also be granted based on the ranking points you collect during the event. \n\nWhen first entering a new Outer Realms event, you can choose a castle you would like to start the event with. The castle you choose will determine the quality and quantity of your starting buildings and resources. \n\nThe Outer Realms also offer specific daily duties that will reward the player with daily duty points. These points will unlock additional rewards at the end of the Outer Realms event for the players main server account.\n\nDuring the event, players can form alliances and trade with other castle lords within the event server. These alliances are completely separate from the alliances in each players main server. \n\nIt is not possible to transfer troops, resources, currencies or subscription and VIP bonuses from main server castles to event castle, and vice versa. It is, however, possible to purchase rubies and activate VIP bonuses inside the temporary server. \n\nAt the end of the Outer Realms event all buildings and resources will disappear, though all event rewards and unspent rubies purchased inside the event server will be transferred to each players main server account within 10 days. Players will only receive the reward of their specific rank, and not the rewards from each of the lower ranks.",
    "help_samuraiInvasionDaimyo_allianceReward": "These are the final rewards for your alliances efforts in the Legion of the Daimyos. Throughout the event, your alliance will be ranked according to the war effort points collected. Once the event has ended, rewards will be paid out according to your alliances position in the final rankings. Any alliance boosters (i.e. Time Doubloons) will be added directly to the alliance treasury after the event.",
    "dialog_dailyQuests_Copy_24": "Defeat a robber baron castle level {0} or higher!",
    "dialog_seasonLeague_divisionRanking_playerRanking_text": "Player rankings",
    "dialog_seasonLeague_divisionRanking_allianceRanking_text": "Alliance rankings",
    "currentEvent": "Current event:",
    "allianceName": "Alliance name",
    "dialog_seasonLeague_divisionRankingAlliance_playerPointContribution_text": "Rankings are determined by event contribution points collected by alliance members",
    "dialog_seasonLeague_divisionRankingAlliance_matchmaking_text": "A new invasion event has started.\nYour alliance will be placed in a division as soon as the matchmaking process is complete. You can already start collecting points from the invasion event while the matchmaking is taking place.",
    "dialog_seasonLeague_divisionRankingAlliance_noAlliance_copy": "You are not member of an alliance. This alliance ranking compares the performances of competing alliances during the current league season.",
    "help_seasonLeague_divisionRankingAlliance": "Alliances whose players qualifiy for participation in the Kingdoms League are sorted into divisions at the start of each invasion event. \n\nMembers of each competing alliance can collect contribution points for their alliance by participating in the ongoing events. The sum of all contribution points collected by alliance members decides the alliances position in the alliance division ranking. Medals will be paid out once per day according to each alliances current ranking - the better the ranking, the better the medal! Division rankings are reset at the start of each individual invasion event within the Kingdoms League season.\n\nAt the end of the Kingdoms League season, alliances are sorted by the total number of gold medals they have collected throughout the season.",
    "forYou": "For you",
    "forYourAlliance": "For your alliance",
    "dialog_seasonLeague_medalPayoutAlliance_copy": "Daily medals have been awarded for the invasion event: {0}.\nYou achieved ranking position: {1}.\nYour alliance achieved ranking position: {2}.",
    "dialog_seasonLeague_seasonRanking_playerRanking_text": "Player rankings",
    "dialog_seasonLeague_seasonRanking_allianceRanking_text": "Alliance rankings",
    "dialog_seasonLeague_seasonRankingAlliance_notQualified_copy": "No alliance has yet qualified for the season ranking. Alliances are ranked by the total number of gold medals collected during the season.",
    "dialog_seasonLeague_seasonRankingAlliance_noAlliance_copy": "You are not member of an alliance. This alliance ranking compares the performances of competing alliances during the current league season. Join an alliance to participate in this contest and earn valuable rewards.",
    "dialog_seasonLeague_seasonRankingAlliance_qualifiedAlliance_copy": "Alliances are ranked according to their gold medals",
    "help_seasonLeague_seasonRankingAlliance": "The season alliance rankings measures your alliances success over the course of an entire Kingdoms League season. \n\nThis ranking contains alliances from all divisions, sorted according to the total number of gold medals they have earned. Alliances with the same amount of gold medals are sorted according to the total number of silver medals they have collected, then bronze medals.\n\nOnly alliances who have earned at least one gold medal will qualify for a season ranking position.",
    "dialog_seasonLeague_eventEnd_medalsPlayer_tab": "Player medals",
    "dialog_seasonLeague_eventEnd_medalsAlliance_tab": "Alliance medals",
    "dialog_seasonLeague_seasonEnd_medalsPlayer_tab": "Player medals",
    "dialog_seasonLeague_seasonEnd_medalsAlliance_tab": "Alliance medals",
    "dialog_seasonLeague_infoSection_divisionRanking_alliance_header": "Alliance division ranking",
    "dialog_seasonLeague_infoSection_divisionRanking_alliance_text_1": "The alliance division ranking is a contest within the Kingdoms League in which you compete against a limited number of competitors of a similar skill level, chosen by the matchmaking mechanism.\n\nThe total number of points alliance members collect during the active league event are used to determine each alliances position in the division ranking. The more points you and your allies gain, the higher your alliance ranking position.\n\nEach day, your alliance will receive a medal according to their current position in the division ranking. The higher your alliances position, the better the medal.\n\nThe medals your alliance earns during the Kingdoms League season contribute towards your alliances final league season ranking.",
    "dialog_seasonLeague_infoSection_seasonRanking_alliance_header": "Alliance season ranking",
    "dialog_seasonLeague_infoSection_seasonRanking_alliance_text_1": "The season ranking measures the progress of the best alliances during each league season. All alliancess who have earned at least one gold medal from their division ranking qualifies for the season ranking.\n\nAlliances are placed in the season ranking according to the medals they have collected from each invasion event. Alliances are sorted according to the total number of gold medals they have collected, then silver medals, then bronze medals.",
    "dialog_info_message_title_158": "Time to go berserk! 190% Prime Time!",
    "dialog_info_message_description_158": "Bloodied blades and chests of gold approach your castle gates – it seems the horizon brings good fortune! The Berserker Knights of the Outer Realms have been on the rampage and brought forth treasures pillaged from the affluent nobles of the land. As a show of respect, these valuable wares are being offered to worthy Kings at riotous prices! \n\nGet ready for a 190% Prime Time starting today at 20:00 and ending at 20:30 (CEST). This is a rare opportunity to take your affluence to the next level – don’t miss out!",
    "dialog_samuraiInvasion_subheaderDaimyo": "Legion of the Daimyos",
    "merchantItem_tool_1619_name": "Boulders",
    "merchantItem_tool_1619_desc": "Significantly reduces moat protection of defenders",
    "merchantItem_tool_1620_name": "Breaching tower",
    "merchantItem_tool_1620_desc": "Significantly reduces wall protection of defenders",
    "merchantItem_tool_1621_name": "Heavy ram",
    "merchantItem_tool_1621_desc": "Significantly reduces the castle gate protection of defenders",
    "merchantItem_tool_1622_name": "Shield wall",
    "merchantItem_tool_1622_desc": "Significantly reduces the strength of ranged defenders",
    "merchantItem_tool_1623_name": "Heros banner",
    "merchantItem_tool_1623_desc": "Significantly increases the glory points received from battle",
    "merchantItem_tool_1624_name": "The splendor of Berimond",
    "merchantItem_tool_1625_name": "Case of samurai tokens",
    "merchantItem_tool_1625_desc": "Increases the number of samurai tokens looted",
    "merchantItem_tool_1626_name": "Khan chest",
    "merchantItem_tool_1626_desc": "Increases the amount of Khan tablets looted",
    "merchantItem_unit_1627_name": "Demon horror",
    "merchantItem_unit_1627_desc": "Extremely powerful melee attacker",
    "merchantItem_unit_1628_name": "Deathly horror",
    "merchantItem_unit_1628_desc": "Extremely powerful ranged attacker",
    "merchantItem_unit_1629_name": "Knight of the Elite Guard",
    "merchantItem_unit_1629_desc": "Very powerful in attack. Ideal against ranged defenders.",
    "merchantItem_unit_1630_name": "Crossbowman of the Elite Guard",
    "merchantItem_unit_1630_desc": "Very powerful in attack. Ideal against melee defenders.",
    "merchantItem_unit_1631_name": "Composite bowman",
    "merchantItem_unit_1631_desc": "Very powerful in defense against ranged soldiers",
    "merchantItem_unit_1632_name": "Flame bearer",
    "merchantItem_unit_1632_desc": "Very powerful in defense against melee soldiers",
    "merchantItem_currency_1633_name": "Decoration dust",
    "merchantItem_currency_1634_name": "Fusion coins",
    "merchantItem_deco_1635_name": "Fusion park",
    "merchantItem_currency_1636_name": "Decoration catalyst",
    "merchantItem_vip_1637_name": "VIP time",
    "merchantItem_vip_1637_desc": "Extends the duration of an active VIP mode.",
    "merchantItem_deco_1635_desc": "A special source-only decoration that can be used in the fusion forge.",
    "dialog_multiRewardOffer_title_11": "Anniversary chest",
    "dialog_chestOffer_title_09": "Anniversary chest",
    "dialog_chestOffer_desc_09": "A chest packed with ancient treasures!",
    "merchantItem_currency_1633_desc": "Decoration dust is a fusion material required for upgrading the decoration forge and assembling catalysts.",
    "merchantItem_currency_1639_desc": "Decoration dust is a fusion material required for upgrading the decoration forge and assembling catalysts.",
    "ci_appearance_piratesTavern": "Pirates tavern",
    "ci_appearance_piratesTavern_flavour": "Come all you young sailor men, listen to me,\nIll sing you a song of the fish in the sea.",
    "ci_appearance_piratesDefensiveWorkshop": "Pirates defense workshop",
    "ci_appearance_piratesDefensiveWorkshop_flavour": "Even the roughest of seas cant weaken the hulls, masts and sails produced in this workshop.",
    "merchantItem_ci_20038_name": "Pirates defense workshop",
    "merchantItem_ci_20039_name": "Pirates tavern",
    "RelicQuarry_short_info": "Produces &amp; stores stone",
    "RelicQuarry_upgrade_info": "Increases stone production and storage capacity",
    "stoneStorage_capacityBonus_tt": "Stone storage capacity bonus",
    "dialog_faction_seasonLeague_factionNotContributing": "Berimond is not active for this Kingdoms League season and does not grant division ranking points.",
    "dialog_faction_seasonLeague_leagueInactive": "The Kingdoms League is currently not active.",
    "dialog_seasonLeague_eventEnd_berimond_header": "Berimond end",
    "dialog_seasonLeague_eventEnd_berimond_copy": "The feuding Kings have called for a brief end to hostilities and the Battle for Berimond is over... for now! Event end rewards have been awarded to brave lords who proved their mettle on the battlefield.",
    "dialog_collector_overview_header_Anniversary": "Elemental Knights",
    "dialog_collector_overview_dailyIncrease": "Daily Increase",
    "currency_Anniversary": "Essences:",
    "Reward_single_value_Anniversary": "1 Essence",
    "Reward_plural_value_Anniversary": "{0} Essences",
    "dialog_collector_overview_help_desc_Anniversary": "The Elemental Knights is an event that allows players to earn special rewards by collecting essences from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to loot essences from their enemies. The amount of essences that can be claimed during each attack can be increased by equipping commanders with special equipment items or by using special essence boosters, all of which can be purchased from the event shop with rubies.\n\nAt the start of the event, players will receive a supply of essences as well as one special equipment item. Players will also receive additional essences each day of the event according to the amount of essences already in their possesion.\n\nTheres no need to fear the vengeance of your enemies during the event, as all attacks are anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of essences you still have in your possesion at the end of the event will determine the rewards you receive - so keep your defences strong to prevent your essences being claimed by your enemies!\n\nPlease note that any excess essences you have in your possession after the event has ended will be lost.",
    "dialog_collector_shop_info_Anniversary": "Here you can use rubies to purchase essence boosters and appearances items during the Elemental Knights event. This event shop will also be available for a short period after the event finishes.",
    "dialog_collector_booster_header_Anniversary": "Select essence booster",
    "dialog_collector_booster_desc_Anniversary": "Essence booster increase the amount of essences you will loot from successful attacks on your enemies. You can choose how many essence booster you want to take with you into battle.",
    "dialog_collector_booster_Anniversary": "Essence booster:",
    "dialog_collector_booster_value_Anniversary": "+{0}%",
    "dialog_collector_booster_outcome_Anniversary": "Looted essences:",
    "dialog_collector_booster_enemy_Anniversary": "Enemy essences:",
    "dialog_collector_Buy_booster_header_Anniversary": "Buy essence booster",
    "dialog_collector_Buy_booster_name_Anniversary": "Essence booster",
    "dialog_collector_Buy_booster_content_Anniversary": "Essence boosters increase the amount of essences you will loot from successful attacks on your enemies.",
    "dialog_collector_battlelog_attackerName_0_Anniversary": "Spirit",
    "collector_event_camp_Anniversary": "Elemental Mountain",
    "currency_name_Essence": "Essences",
    "currency_description_Essence": "Essences are used to determine the rewards you receive at the end of the Elemental Knights event. You can loot essences by attacking enemies during the event. Any essences you still have in your possession after the event has ended will be lost.",
    "currency_name_EssenceBoosterKey": "Essence booster",
    "currency_description_EssenceBoosterKey": "Essence boosters increase the amount of essences you loot from successful attacks during the Elemental Knights event. You can buy essence boosters with rubies from the Elemental Knights event shop.",
    "equip_effect_description_collectorBoostEssence": "+{0}% essences when attacking enemy castle lords during the Elemental Knights event",
    "equip_effect_description_short_collectorBoostEssence": "+{0}% essences when attacking enemy castle lords",
    "dialog_collector_eventEnd_title_Anniversary": "Event ended",
    "dialog_collector_eventReward_copy_Anniversary": "The Elemental Swordsmen are leaving the Kingdom and you have managed to claim {0} essences. The Elemental Swordsmen are pleased with your essences and grant you the following reward.",
    "dialog_collector_eventNoReward_copy_Anniversary": "The Elemental Swordsmen are leaving the Kingdom and you have managed to claim {0} essences. Although the Elemental Swordsmen are pleased with your essences, it was not enough to earn you any event rewards.",
    "Reward_single_value_Spring": "1 Bee",
    "Reward_plural_value_Spring": "{0} Bees",
    "Reward_single_value_carnival": "1 Bead",
    "Reward_plural_value_carnival": "{0} Beads",
    "Reward_single_value_christmas": "1 Pelt",
    "Reward_plural_value_christmas": "{0} Pelts",
    "Reward_single_value_Halloween": "1 Soul",
    "Reward_plural_value_Halloween": "{0} Souls",
    "relicFragmentBoost_short_info": "Relic splinter bonus",
    "dialog_relicEnchanter_relicEnchanterUpgrade_header": "Relicus enchantment",
    "dialog_relicEnchanter_relicInventory_empty": "You dont have any relic equipment",
    "dialog_relicEnchanter_info_upgradeSelected": "Upgrade equipment",
    "dialog_relicEnchanter_info_selectEquipment": "Select equipment:",
    "dialog_relicEnchanter_info_equipmentLevel": "Equipment level:",
    "dialog_primeSaleRelicEnchanter_title": "High-tech sale",
    "dialog_primeSaleRelicEnchanter_desc": "Enchant your relic equipment with these huge discounts!",
    "dialog_relicEnchanter_stats_nothingSelected": "Tap an equipment to select it",
    "dialog_relicEnchanter_stats_nothingSelected_short": "No Equipment selected",
    "equipmentStorage_capacityBonus_tt": "Equipment inventory capacity bonus",
    "gemStorage_capacityBonus_tt": "Gem inventory capacity bonus",
    "dialog_alliance_chronic44_12": "Rage bonus for attacking Khan camps temporarily increased",
    "dialog_alliance_chronic44_13": "Attack cooldown for Khan camps temporarily decreased",
    "dialog_alliance_chronic44_14": "Attack cooldown for nomad camps temporarily decreased",
    "dialog_relicEnchanter_inventoryFilter_equipment": "Relic equipment",
    "dialog_relicEnchanter_inventoryFilter_lordType": "General type",
    "dialog_relicEnchanter_inventoryFilter_forGeneral": "For commander",
    "dialog_relicEnchanter_inventoryFilter_forBaron": "For castellan",
    "dialog_relicEnchanter_inventoryFilter_equipmentType": "Equipment type",
    "dialog_relicEnchanter_inventoryFilter_helmet": "Helmet",
    "dialog_relicEnchanter_inventoryFilter_armor": "Armor",
    "dialog_relicEnchanter_inventoryFilter_weapon": "Weapon",
    "dialog_relicEnchanter_inventoryFilter_artifact": "Artifact",
    "dialog_relicEnchanter_inventoryFilter_heroes": "Heroes",
    "dialog_relicEnchanter_inventoryFilter_statusEquipment": "Equipment status",
    "dialog_relicEnchanter_inventoryFilter_equipmentInInventory": "In inventory",
    "dialog_relicEnchanter_inventoryFilter_OnGeneral": "Equipped: Commander",
    "dialog_relicEnchanter_inventoryFilter_OnBaron": "Equipped: Castellan",
    "dialog_relicEnchanter_inventoryFilter_containsGems": "Contains gem",
    "dialog_relicEnchanter_inventoryFilter_equipmentEnchanted": "Enchanted equipment",
    "dialog_relicEnchanter_inventoryFilter_slottedGemEnchanted": "Enchanted embedded gems",
    "dialog_relicEnchanter_inventoryFilter_gem": "Relic gem",
    "dialog_relicEnchanter_inventoryFilter_statusGem": "Gem status",
    "dialog_relicEnchanter_inventoryFilter_gemEnchanted": "Enchanted gems",
    "merchantItem_tool_1624_desc": "Carried by only the bravest warriors. Can only be used in Berimond.",
    "event_title_92": "Master Blacksmith",
    "dialog_seasonLeague_divisionRanking_insufficientLevel_text": "Your experience level is insufficient to participate in the current event. Once you have gained the required experience level, the event will become available.",
    "dialog_settings_signInWithApple": "Sign in with Apple",
    "dialog_saveAccount_apple_continue": "Continue with Apple",
    "dialog_saveAccount_apple_signedIn": "You are signed in with Apple",
    "ci_appearance_piratesStable": "Pirates stable",
    "ci_appearance_piratesStable_flavour": "Peg legs arent ideal for long distance treks, which is why pirates favor horse back.",
    "dialog_ci_category_ci_secondary": "Relic build items",
    "ciMaterial_commonTimber": "Timber",
    "ciMaterial_commonStraw": "Straw",
    "ciMaterial_rareNails": "Nails",
    "ciMaterial_rareGlue": "Glue",
    "ciMaterial_epicCobblestone": "Cobblestone",
    "ciMaterial_legendaryFabric": "Fabric",
    "merchantItem_ci_1937_name": "Purified water package",
    "merchantItem_ci_1937_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1938_name": "Clay package",
    "merchantItem_ci_1938_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1939_name": "Paint package",
    "merchantItem_ci_1939_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1940_name": "Rope package",
    "merchantItem_ci_1940_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1941_name": "Precious metals package",
    "merchantItem_ci_1941_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1942_name": "Magma stone package",
    "merchantItem_ci_1942_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1943_name": "Purified water package",
    "merchantItem_ci_1943_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1944_name": "Clay package",
    "merchantItem_ci_1944_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1945_name": "Paint package",
    "merchantItem_ci_1945_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1946_name": "Rope package",
    "merchantItem_ci_1946_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1947_name": "Precious metals package",
    "merchantItem_ci_1947_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "merchantItem_ci_1948_name": "Magma stone package",
    "merchantItem_ci_1948_desc": "Crafting materials are required to craft build items which can be used to improve your castle buildings.",
    "currency_description_commonTimber": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_commonStraw": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_rareNails": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_rareGlue": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_epicCobblestone": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "currency_description_legendaryFabric": "Crafting materials are required to craft build items which can be used to improve your castle buildings. Materials can be purchased or earned as rewards.",
    "dialog_ciAssign_appearance_info": "Do you really want to assign the appearance build item {0} to this building? You can remove or replace assigned build items at any time. Build items that have been removed will be placed back in your inventory.",
    "dialog_island_manual_page5_textbox": "The moon storm regularly lays waste to the islands. All troops in your island castle will then return to your main castle and your progress in the castle will be wiped clean. The alliances that have diligently collected aquamarine will be royally rewarded.\n\nYou can start the kingdom again immediately after the moon storm.",
    "dialog_island_mail_reminder_desc": "The wind is beginning to blow on the Storm Islands. Soon a new moon storm will cause all the islands to sink. Only troops in your island castle will return home when the time comes. You should also send as many of your resources to the other kingdoms as you can, as they will otherside be lost.",
    "relicequip_dialog_relicIncrease_value_single": "+{0}%",
    "relicequip_dialog_relicDecrease_value_single": "-{0}%",
    "relicequip_dialog_relicIncreaseInt_value_single": "+{0}",
    "dialog_info_message_title_159": "Empire: Age of Knights",
    "dialog_info_message_description_159": "Lords and Ladies! \n\nThe great kingdom of your favorite medieval strategy game has expanded and were pleased to present to you a brand new Empire game - Empire: Age of Knights.\n\nThis little brother of Empire: Four Kingdoms adds a more casual approach to the Empire formula: Fight off the orc invasion, collect strong heroes and strengthen your trading skills. Choose your destiny and decide how you want to grow your empire: cooperative and peaceful or competitive with an iron fist. \n\nEmpire: Age of Knights is now available in your &lt;a href",
    "relicAllianceSmithy_ratingGuide_header": "Relic equipment rating",
    "relicAllianceSmithy_ratingGuide_desc": "The star rating represents a relic equipments relative effect strength. A high star rating guarantees stronger effects for defined relic equipment.",
    "relicAllianceSmithy_ratingGuide_standardRating": "Standard ratings",
    "relicAllianceSmithy_ratingGuide_premiumRating": "Premium ratings",
    "relicAllianceSmithy_ratingGuide_ratingLvl1": "Rating level 1",
    "relicAllianceSmithy_ratingGuide_ratingLvl2": "Rating level 2",
    "relicAllianceSmithy_ratingGuide_ratingLvl3": "Rating level 3",
    "relicAllianceSmithy_ratingGuide_ratingLvl4": "Rating level 4",
    "relicAllianceSmithy_ratingGuide_ratingLvl5": "Rating level 5",
    "relicAllianceSmithy_ratingGuide_ratingLvl6": "Rating level 6",
    "relicAllianceSmithy_ratingGuide_ratingLvl7": "Rating level 7",
    "relicequip_dialog_relicAllianceSmithyDropChance_standard_title": "Standard relic item generation",
    "relicequip_dialog_relicAllianceSmithyDropChance_premium_title": "Premium relic item generation",
    "ci_appearance_witchesManor": "Witches manor",
    "ci_appearance_witchesManor_flavour": "Many people enter the manor, never to be seen again.",
    "ci_appearance_spiderStorage": "Spider storage",
    "ci_appearance_spiderStorage_flavour": "For reasons unknown, people are using the storage less frequently since the spiders started to help out.",
    "merchantItem_ci_20041_name": "Witches manor",
    "merchantItem_ci_20042_name": "Spider storage",
    "dialog_equipmentSale_itemAndGem_copy": "Would you like to sell this item and the embedded gem?",
    "dialog_appleIDAlreadyUsed_title": "Already connected",
    "dialog_appleIDAlreadyUsed_desc": "Your Apple ID is already connected to an Empire: Four Kingdoms player account! Do you want to log in to this account?",
    "dialog_primeDayPO_title_08": "Attacker of the realm",
    "dialog_primeDayPO_title_09": "Invader of the realm",
    "dialog_primeDayPO_title_10": "Guardian of the castle",
    "dialog_primeDayPO_title_11": "Guardian of the kingdom",
    "dialog_primeDayPO_title_12": "World domination",
    "attackScreen_unitsTools_waveFlank": "Wave {0} - {1}",
    "attackScreen_unitsTools_selectedTools": "Selected tools: {0}/{1}",
    "attackScreen_unitsTools_selectedUnits": "Selected soldiers: {0}/{1}",
    "relicequip_dialog_category_placeholder_2": "{0} - {1}",
    "relicequip_dialog_category_placeholder_3": "{0} - {1} - {2}",
    "relicequip_dialog_category_placeholder_4": "{0} - {1} - {2} - {3}",
    "alreadyConquerMetropolMovement_Maya": "There is already a conquering army on its way to a city state.",
    "not_possible_in_metropolis_Maya": "This action is not possible in a city state.",
    "dialog_abandonMetropolis_copy_Maya": "Do you really want to surrender this city state? All the buildings, troops, tools, and resources in it will be lost!\nThere will be a waiting time of {0} before the city state is surrendered. During the first {1}, you can still change your mind and keep the city state.",
    "dialog_abandonMetropolis_title_Maya": "Surrender city state?",
    "dialog_alliance_chronic28_Maya": "{0} has captured a city state",
    "dialog_alliance_chronic29_Maya": "{0}s city state has fallen",
    "dialog_alliance_chronic30_Maya": "{0}s city state is being occupied",
    "dialog_alliance_chronic47_Maya": "{0} has surrendered their city state",
    "dialog_keepMetropolis_copy_Maya": "Do you want to stop the surrender of your city state and keep it instead?",
    "dialog_keepMetropolis_title_Maya": "Keep city state?",
    "dialog_messageHeader_metropolConquered_Maya": "City state captured!",
    "dialog_messageHeader_metropolLost_Maya": "City state lost!",
    "dialog_nameMetropolis_line_Maya": "New name of this city state:",
    "dialog_nameMetropolis_text_Maya": "Youve captured a city state! What would you like to call your conquest?",
    "dialog_toolsReturned_tradingMetropolis_body_Maya": "All remaining tools from your captured city state have been returned to your castle. Decorations &amp; relic buildings have been placed in your buildings storehouse.",
    "dialog_nameRoyalTower_header_Maya": "Name the observation tower",
    "dialog_nameRoyalTower_text_Maya": "Youve successfully captured an observation tower! What would you like to call your conquest?",
    "dialog_nameRoyalTower_line_Maya": "New name of this observation tower:",
    "dialog_siegeMessage_RoyalTowerConquered_Maya": "Youve captured an observation tower! Each tower gives you and your alliance an attack bonus when attacking capitals and city states.",
    "dialog_attackBonus_royalTowers_Maya": "Observation tower: +{0}% combat strength",
    "dialog_battleLog_royalTowerHeader_Maya": "Observation tower captured",
    "dialog_management_NoAbandonTower_Maya": "You cant surrender your observation tower.",
    "dialog_messageHeader_towerLost_Maya": "Observation tower lost!",
    "dialog_siegeMessage_yourRoyalTowerWasConquered_Maya": "Your observation tower has been captured! Your alliance will no longer receive an attack bonus against capitals.",
    "dialog_toolsReturned_royalTower_body_Maya": "All remaining tools from your captured observation tower have been returned to your castle.",
    "kingstower_unitWarningQuestion_Maya": "You need at least one soldier stationed in this observation tower to keep control of it.\nDo you want to withdraw all soldiers and surrender the tower?\nNote: All tools left in the tower will be lost.",
    "not_possible_in_kingstower_Maya": "This is not possible in a observation tower.",
    "dialog_nameMetropolis_header_Maya": "Name city state",
    "merchantItem_ci_20043_name": "Winter farm",
    "dialog_chooseCastle_preBuiltCastle_31": "Pioneers Outpost",
    "dialog_chooseCastle_preBuiltCastle_32": "Royal Keep",
    "dialog_chooseCastle_preBuiltCastle_33": "Royal Keep",
    "BGBakery_short_info": "Reduces food consumption of all soldiers stationed here",
    "BGBakery_upgrade_info": "Further reduces food consumption of all soldiers stationed here",
    "BGStorehouse_short_info": "Increases storage capacity",
    "BGStorehouse_upgrade_info": "Further increases storage capacity",
    "dialog_siegeMessage_MetropolisConquered_Maya": "Youve captured a city state!",
    "dialog_siegeMessage_yourMetropolWasConquered_Maya": "Your city state has been conquered!",
    "dialog_noobshield_text_Maya": "While your attack protection is active, youll be safe from attacks by other castle lords. However, youll lose your protection if you attack another castle lord. Attacks on cultist shrines will not affect your attack protection.",
    "dialog_timeSkip_help_Maya": "This is where you can skip time in an ongoing process or complete it instantly.\n \nSkipping time lets you significantly reduce the time required for construction processes, research projects, or other processes. Tap on the button under the hourglass symbol to skip time in a process. Look above the time skip in question to see how much time you will save on this process. You can skip time in a process as many times as you like!\n \nYou can plunder time skips from cultist shrines.\n \nJust tap on the gray button in the upper part of the box if you want to complete a process instantly without skipping time. However, this will cost you rubies if there is no special free skip offer available at that time.",
    "dialog_timeSkip_inventoryEmpty_Maya": "You dont have any time skips at the moment. Attack cultist shrines to plunder more time skips.",
    "dialog_ExplaincountDungeons_copy_Maya": "Select a cultist shrine on the map and launch an attack. When you attack a cultist shrine several times, the level of the shrine increases.",
    "subscription_effect_monthlyGift": "Receive a monthly gift of {0} lucky pennies",
    "dialog_subscriptionHelp_monthlyGift_desc": "The monthly gift grants you a defined amount of lucky pennies every month. You can use lucky pennies in the wishing well to double a certain amount of rubies.\nThe gift is added to your account on the same day the payment for your subscription takes place.",
    "dialog_subscription_monthlyGift_title": "Subscription gift",
    "dialog_subscription_monthlyGift_singleSubscription_desc": "You are subscribed to: {0}\nThe monthly subscription gift has been added to your inventory.",
    "dialog_subscription_monthlyGift_multiSubscription_desc": "You have active subscriptions granting subscription gifts.\nYour monthly subscription gift has been added to your inventory.",
    "dialog_samuraiInvasion_alliance_gotReward_funds": "Your alliance has defeated tons of samurai camps! Your alliance funds will therefore receive this useful reward.",
    "dialog_chooseCastle_preBuiltCastle_34": "Pioneers Outpost",
    "dialog_chooseCastle_preBuiltCastle_35": "Battalions keep",
    "dialog_chooseCastle_preBuiltCastle_36": "Resource keep",
    "dialog_beyondTheHorizon_main_allianceRankings_title": "Alliance rankings",
    "dialog_beyondTheHorizon_inboxMessage_desc": "Aye! Captain Redbeard Drake at your service mlord.\nMy brave crew and I found a sea passage that led us to a new world. The natives call it &quot;Tangled Wilderness&quot;. Fits if you ask me. Trees as far as the eye can see. A mysterious and dangerous place - but also full of undiscovered treasures.\nI can show it to you. Interested?",
    "dialog_beyondTheHorizon_introduction_section1_title": "A new world",
    "dialog_beyondTheHorizon_introduction_section1_desc": "A new world has been discovered. Follow captain Redbeard Drake on a glorious adventure. Explore the deep jungles of the &quot;Tangled Wilderness&quot; with your alliance.",
    "dialog_beyondTheHorizon_introduction_section2_title": "Gain influence",
    "dialog_beyondTheHorizon_introduction_section2_desc": "Increase your influence by conquering city states and attacking enemy castles or capitals. But be careful, as enemy castle lords can also decrease your influence by attacking you!",
    "dialog_beyondTheHorizon_introduction_section3_title": "Alliance influence",
    "dialog_beyondTheHorizon_introduction_section3_desc": "At the end of the day, the influence you get is converted into alliance influence and stored in your capital. Your alliance influence defines your alliance rank in the event, so you need to defend it at all costs.",
    "dialog_beyondTheHorizon_introduction_line": "Join the exploration!",
    "dialog_beyondTheHorizon_main_overview_title": "Overview",
    "dialog_beyondTheHorizon_main_overview_desc": "Aye!\nCaptain Redbeard Drake at your service mlord.\nMy brave crew and I found a sea passage that led us to a new world.\nThe natives call it &quot;Tangled Wilderness&quot;. A mysterious and dangerous place - but also full of undiscovered treasures.\nOther castle lords from all over the world are on their way to claim the lands for themselves.\nDo you want to join the exploration?",
    "dialog_beyondTheHorizon_main_journey_AllianceCollector_title": "Journey progress",
    "dialog_beyondTheHorizon_main_journey_subtitle_AllianceCollector": "Tangled Wilderness",
    "dialog_beyondTheHorizon_main_journey_AllianceCollector_desc": "The &quot;Tangled Wilderness&quot; is a dense jungle where you and your alliance fight against other alliances from all over the world.\n\nThe goal of your alliance is to achieve more alliance influence in the kingdom than the other alliances.\n\nIncrease your individual influence by conquering city states and attacking enemy castles or capitals. \nBut be careful, as enemy castle lords can also decrease your influence by attacking you!\n\nAt the end of the day, the influence you get is converted into alliance influence and stored in your capital. \nEnemy players can decrease your alliance influence by successfully attacking your capital.\n\nYour alliance influence defines your alliance rank in the event, so you need to defend it at all costs.",
    "dialog_beyondTheHorizon_preEnter_desc": "All alliances are split into smaller teams for the event.\nBelow you can see in which alliance team you will participate and your rank in the alliance.",
    "dialog_chooseCastle_title": "Choose your castle",
    "dialog_chooseCastleConfirm_desc": "Do you want to choose the selected castle?",
    "dialog_selectBooster_influence_desc": "Here you can select the boosters you want to use for the upcoming battle. The influence booster will increase the amount of influence earned.",
    "dialog_depletionInfo_title": "Occupation time",
    "dialog_depletionInfo_desc": "The city state increases your influence once the occupation time ends.\nYou will only gain the influence if you control the area when the time ends.\nAfterwards, the city state vanishes into the jungle and your troops return to your main castle.\n\nInfluence that you will get: {0}",
    "dialog_beyondTheHorizon_end_title": "Beyond the Horizon",
    "dialog_beyondTheHorizon_end_desc": "You fought bravely on the battlefield alongside your allies, but now it is time to return home. \nEven though this journey has come to an end, new challenges await you.",
    "dialog_beyondTheHorizon_end_allianceContest": "Alliance contest",
    "dialog_alliance_temporaryBoost_allianceAttackBoostAliens": "Combat strength bonus against Foreign and Bloodcrow castles",
    "dialog_alliance_temporaryBoost_allianceAttackBoostAliens_percentage": "Combat strength bonus against Foreign and Bloodcrow castles: +{0}%",
    "dialog_alliance_temporaryBoost_allianceAttackBoostDaimyo": "Combat strength bonus against Daimyo castles",
    "dialog_alliance_temporaryBoost_allianceAttackBoostDaimyo_percentage": "Combat strength bonus against Daimyo castles: +{0}%",
    "dialog_alliance_temporaryBoost_allianceDefenseBoostDaimyo": "Defense strength bonus against Daimyo attacks",
    "dialog_alliance_temporaryBoost_allianceDefenseBoostDaimyo_percentage": "Defense strength bonus against Daimyo attacks: +{0}%",
    "dialog_alliance_temporaryBoost_allianceDefenseBoostKhan": "Defense strength bonus against Khan attacks",
    "dialog_alliance_temporaryBoost_allianceDefenseBoostKhan_percentage": "Defense strength bonus against Khan attacks: +{0}%",
    "dialog_alliance_chronic44_16": "Temporary combat strength bonus against Foreigners &amp; Bloodcrows",
    "dialog_alliance_chronic44_17": "Combat strength bonus against Daimyo castles temporarily increased",
    "dialog_alliance_chronic44_18": "Defense strength bonus against Khan attacks temporarily increased",
    "dialog_alliance_temporaryBoost_allianceAttackBoostAliens_desc": "Increases combat strength bonus against foreign and Bloodcrow castles. The costs are paid using alliance funds.",
    "dialog_alliance_temporaryBoost_allianceAttackBoostDaimyo_desc": "Increases combat strength bonus against Daimyo castles. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceDefenseBoostDaimyo_desc": "Increases defense strength bonus against Daimyo attacks. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceDefenseBoostKhan_desc": "Increases defense strength bonus against Khan attacks. The costs are paid using the alliance funds.",
    "forAllianceFundsAndMembers": "Alliance funds &amp; members",
    "dialog_beyondTheHorizon_gainInfluence_title": "Influence",
    "dialog_beyondTheHorizon_gainInfluence_desc": "You will receive {0}% of the enemy influence.",
    "questSeriesID_300": "The birth of an empire!",
    "questID_3191_info": "Welcome, my Lord!\nMy name is Diana, warrior of the Wildland Rebels and protector of the Great Empire.\n\nIn dark times like these it takes more than a victory on the battlefield to free the citizens of the realm. They need a ruler who can bring ruin to the dark forces across the land, and prosperity to the innocent. You are our only hope!\n\nI will aid you in developing this humble pile of wood and stone into a vibrant castle!\n\nBut first we need to do some groundwork.\nCome, let me show you around.",
    "questSeriesID_301": "Resources build empires!",
    "questID_3192_info": "Your castle requires an abundance of resources in order to thrive. Let us begin by building a woodcutter.",
    "questID_3192_tip": "You can find new buildings in the build menu.",
    "tutorial_openBuildshop_copy_duplicate": "Open the build menu!",
    "tut_secondQuestBuildWoodcutter_copy_duplicate": "Tap the woodcutter and place it in the castle!",
    "tut_secondQuestConfirmPlacement_copy_duplicate": "Now confirm the position.\n\nYou can relocate the building at any time.",
    "tut_tapOnFreeSkip_copy": "Powerful castle lords have no time to wait around! Tap the highlighted button to skip construction time for free.",
    "questSeriesID_302": "Even more wood!",
    "questID_3194_info": "Good, you have built your first woodcutter. Now, lets increase its productivity!",
    "questID_3195_info": "Wood is an important building material. Upgrade your woodcutter to increase wood production in your castle.",
    "questID_3195_tip": "You need lots of wood to construct and upgrade buildings in your castle, so remember to upgrade your woodcutters regularly.",
    "questID_3195_finish": "Excellent! Now you are producing enough wood to construct more buildings.",
    "tut_tapOnQuests_copy": "Open the quest book.",
    "tut_selectQuest_copy": "Select the new quest.",
    "tut_tapOnQuestCond_copy": "Use the shortcut to finish your task faster.",
    "tut_tapOnBuilding_copy": "Select the building.",
    "tut_tapOnUpgrade1_copy": "Tap &quot;Upgrade&quot; in the ring menu.",
    "tut_tapOnUpgrade2_copy": "Now upgrade the building!",
    "questSeriesID_303": "Expand your castle!",
    "questID_3196_info": "Expand your castle walls to create more space for new buildings.",
    "questID_3197_info": "Expanding your castle walls will increase the building space inside your castle.\n\nThis option can be found in the build menu.",
    "questID_3197_tip": "Open the build menu and select where you want to expand.",
    "questID_3197_finish": "Each time you expand your castle walls, you will create more space for building. You will also create another tower base that can be upgraded to improve your defences.",
    "tut_fourthQuestClickExpandCastle_copy_duplicate": "Select the top expansion to enlarge your castle!",
    "questSeriesID_304": "Thriving economy",
    "questID_3198_info": "Building an empire does not just cost resources, it also costs coins.\n\nCollect taxes from your citizens to increase your war chest.",
    "tut_tax_openTaxDialog_copy_duplicate": "Tap the money bag to open the tax window.",
    "tut_tax_selectTaxType_copy_duplicate": "Select 10 minutes of tax collection.",
    "tut_tax_waitForTax_copy": "The tax collector will return in 10 minutes.",
    "questID_3199_finish": "Success! Youve collected your taxes.",
    "questSeriesID_305": "Good luck!",
    "questID_3200_info": "Your castle is starting to look worthy of a true king! I have other battlefields to conquer now. In my absence, I shall leave you in the hands of my most trusted lieutenants. Remember to regularly consult the quest book for advice on how to make your castle prosper. The fate of the Empire is in your hands!",
    "dialog_message_resetKingstower_title_Maya": "Observation tower lost",
    "dialog_message_resetKingstower_desc_Maya": "The observation tower has lost its benefit and disappeared into the Wilderness. Capture a new observation tower to regain your benefits.",
    "dialog_landmarkList_desctextRoyalTowers_noMetro_Maya": "Total bonus for observation towers: each tower awards alliance members an attack bonus when attacking capitals and city states.",
    "dialog_seasonLeague_infoSection_introduction_text_1": "The Kingdoms League is a long-term event in which players can compete for rewards based on their combined progress during four league events: Nomad Invasion, Samurai Invasion,War of the Realms, and Bloodcrow Invasion. \n\nThe Kingdoms League consists of three major components:\n\n- Division rankings, in which you compete against a limited number of players based on points earned from league events.\n- Kingdom titles, which determine the rewards you will receive during the event and your final season ranking.\n- Season rankings, which measure the progress each player has made during the entire Kingdoms League season. \n\nDetailed information regarding each of these components can be found in the league guide.\n\nAll players above level {0} can take part in the Kingdoms League. Participation is automatic and comes at no cost. \n\nEach season of the Kingdoms League lasts for a pre-determined number of event days. Each day a league event is active, a day is deducted from the league’s season runtime. \n\nPlease note that the Kingdoms League is completely independent from King Ludwig’s seasonal contests.",
    "dialog_info_message_description_160": "&lt;p&gt;Tomorrow we will be offering you the chance to test our new event: BEYOND THE HORIZON&lt;/p&gt;\n&lt;p&gt;&lt;img src",
    "dialog_info_message_title_160": "Beyond the Horizon",
    "dialog_beyondTheHorizon_main_rankings_title": "Rankings",
    "dialog_beyondTheHorizon_end_overview": "Exploration results",
    "dialog_beyondTheHorizon_end_individualContest": "Individual contest",
    "dialog_beyondTheHorizon_main_performance_title": "Performance",
    "dialog_alliance_temporaryBoost_healingSpeedIncreaseBoostPremium_desc": "Increases healing speed bonus for ruby &amp; coin units. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_healingSpeedIncreaseBoostPremium_percentage": "Healing speed bonus for ruby &amp; coin units: +{0}%",
    "dialog_alliance_chronic44_19": "Healing speed bonus for ruby &amp; coin units temporarily increased",
    "dialog_tempServer_scoring_desc_rankSwap": "Collect daily ranking points by launching attacks on the main castle of your enemies in the Great Empire and swap ranking positions with them. Eligible players are marked in the daily ranking list.",
    "dialog_primeDayPO_desc_07": "Bask in the shimmering riches of summer!",
    "dialog_primeDayPO_desc_08": "Introduce your enemies to a world of pain!",
    "dialog_primeDayPO_desc_09": "Unleash the wrath of kings on your enemies!",
    "dialog_primeDayPO_desc_10": "Keep the wolves from the door!",
    "dialog_primeDayPO_desc_11": "Fortify against the siege of villainy!",
    "dialog_primeDayPO_desc_12": "Take what you can, give nothing back!",
    "dialog_luckyWheel_saleDays_jackpotDialog_normalRewards_header": "Wheel of Unimaginable Affluence",
    "dialog_luckyWheel_saleDays_jackpotDialog_normalRewards_description": "Spin for rewards\n\nWhen spinning the Wheel of Unimaginable Affluence, you will receive one of the rewards listed below. If you roll a jackpot, a reward will be drawn from the level {0} jackpot reward pool. Each reward, including all jackpot rewards, has a fixed draw chance.",
    "dialog_luckyWheel_saleDays_jackpotDialog_normalModeSpin": "Spin rewards",
    "dialog_luckyWheel_saleDays_jackpotDialog_normalMode_jackpotLevel": "Jackpot rewards - level {0}",
    "eventBuilding_luckyWheel_saleDays": "Wheel of Unimaginable Affluence",
    "dialog_luckyWheel_saleDays_text_first": "Welcome to the Wheel of Unimaginable Affluence! Try your luck and win fantastic prizes!\nWith every spin, you take a step closer to the next prize level and have a chance of winning even better jackpot prizes!",
    "dialog_luckyWheel_saleDays_text_second": "You can also earn points and win rewards if you top the rankings.",
    "dialog_info_SaleDaysLuckyWheelTicket": "Use affluence tickets to spin the Wheel of Unimaginable Affluence and win fantastic prizes!",
    "SaleDaysLuckyWheelTicket_name": "Affluence tickets",
    "currency_name_SaleDaysLuckyWheelTicket": "Affluence tickets",
    "currency_description_SaleDaysLuckyWheelTicket": "Affluence tickets can be used to spin the Wheel of Unimaginable Affluence outside your castle.",
    "dialog_luckyWheel_saleDays_yourTickets": "Your affluence tickets",
    "dialog_luckyWheel_saleDays_text_help": "There are a variety of prizes to be won by spinning the Wheel of Unimaginable Affluence! In order to spin the wheel you need affluence tickets. These can be purchased in certain special offers.\n\nThe Wheel of Unimaginable Affluence is completely independent from the classic Wheel of Fortune event.\n\nEach spin takes you one step closer to the next prize level, where even more valuable prizes lie in wait. If the wheel lands on a jackpot, you will win one of three jackpot prizes for your current prize level. \n\nOnce the event is over, the castle lords who have spun the Wheel of Unimaginable Affluence the most will receive extra rewards of unimaginable value.\n\nRemaining affluence tickets dont expire and can be used again during the next event. You will start again from the lowest prize level, however.",
    "dialog_luckyWheel_saleDays_pointsEvent_topX": "Affluence hunters - given to the {0} castle lords who have spun the Wheel of Unimaginable Affluence the most times",
    "dialog_luckyWheel_saleDays_pointsEvent_top1": "Knight of affluence - given to the castle lord who has spun the Wheel of Unimaginable Affluence the most times",
    "dialog_luckyWheel_SaleDay_noTicketsTitle": "Not enough tickets",
    "dialog_luckyWheel_SaleDay_noTickets": "You need {0} affluence ticket for the next spin.",
    "dialog_luckyWheel_saleDays_pointsEvent_gotTopxReward_title": "Success!",
    "dialog_luckyWheell_saleDays_pointsEvent_gotTopxReward_desc": "What a terrific performance! Your valiant spinning has earned you a place in prize level {0} and a spot among the {1} most successful castle lords. The affluence hunters reward is now most deservedly yours.",
    "dialog_luckyWheell_saleDays_pointsEvent_gotRoyalReward_title": "Victory!",
    "dialog_luckyWheel_saleDays_pointsEvent_gotRoyalReward_desc": "Victory is yours! None of your competitors managed to spin the Wheel of Unimaginable Affluence as often as you! This has earned you a place in prize level {0} and the highly coveted knight of affluence reward.",
    "dialog_luckyWheel_saleDays_pointsEvent_eventEnd_title": "Contest has ended",
    "dialog_luckyWheel_saleDays_pointsEvent_eventEnd_desc": "Time has run out and the Wheel of Unimaginable Affluence contest has come to an end. Youve reached prize level {0}. Stay tuned for the next contest when lots more rewards will come your way!",
    "ci_appearance_winterHospital": "Winter hospital",
    "ci_appearance_winterHospital_flavour": "Doctor Bonebreakers special spicy hot cocoa helps patients to fully recover in the cold season.",
    "ci_appearance_winterMarket": "Winter market",
    "ci_appearance_winterMarket_flavour": "Guards are on the lookout for a band of green-clad elves and a jolly bearded man hiding gift boxes in the market stalls.",
    "RelicFarmGreen_short_info": "Produces &amp; stores food",
    "RelicFarmGreen_upgrade_info": "Increases food production and storage capacity",
    "dialog_chooseCastle_preBuiltCastle_39": "Emperors Palace",
    "dialog_specialOffer_winterDeal": "WINTER\nDEAL",
    "dialog_chestOffer_title_10": "Winter chest",
    "dialog_chestOffer_desc_10": "A chest overflowing with seasonal delight!",
    "dialog_multiRewardOffer_title_12": "Winter chest",
    "ci_appearance_winterBarracks": "Winter barracks",
    "ci_appearance_winterBarracks_flavour": "Soldiers who train in the icy barracks are able to withstand the harshest conditions.",
    "ci_appearance_winterQuarry": "Winter quarry",
    "ci_appearance_winterQuarry_flavour": "The additional ice layer on the stones not only increases their durability, but also provides an exquisite glaze.",
    "merchantItem_ci_20046_name": "Winter barracks",
    "merchantItem_ci_20047_name": "Winter quarry",
    "eventBuilding_FortuneTeller": "Fortune teller",
    "divination_main_title": "Fortune teller",
    "divination_main_topreward": "Top reward:",
    "divination_main_chances": "Divinations: {0}/{1}",
    "divination_main_next": "Next divination in: {0}",
    "divination_info_title": "Fortune teller",
    "divination_info_desc": "Pay the fortune teller for a divination and reveal valuable rewards.",
    "dialog_seasonEvent_22_victory_copy": "Victory is yours! Queen Namia has presented you with a valuable reward as a token of her gratitude.\nNow you can leave the event world and start the master level or stay here to complete all the quests.",
    "dialog_seasonEvent_27_victory_copy": "Victory is yours! Queen Namia has presented you with a valuable reward as a token of her gratitude.\nNow you can leave the event world and start a higher master level or stay here to complete all the quests.",
    "dialog_seasonEvent_28_victory_copy": "Victory is yours! Queen Namia has presented you with a valuable reward as a token of her gratitude.\nYou have completed the highest master level. Leave the event world or stay here to complete all the quests.",
    "dialog_seasonEvent_22_leave_copy": "Dismantle your camp and leave the event kingdom? You can restart the event in the master level! Soldiers and resources will be sent back to your castle. Youll keep the pearls youve collected until the next event.",
    "dialog_seasonEvent_27_leave_copy": "Dismantle your camp and leave the event kingdom? You can restart the event in a higher master level! Soldiers and resources will be sent back to your castle. Youll keep the pearls youve collected until the next event.",
    "dialog_seasonEvent_28_leave_copy": "Dismantle your camp and leave the event kingdom? No higher master level is available! Soldiers and resources will be sent back to your castle. Youll keep the pearls youve collected until the next event.",
    "dialog_attack_wave9": "Wave 9",
    "dialog_attack_wave10": "Wave 10",
    "dialog_attack_wave11": "Wave 11",
    "dialog_attack_wave12": "Wave 12",
    "dialog_attack_wave13": "Wave 13",
    "dialog_attackPlanning_autofill_wave9": "Wave 9",
    "dialog_attackPlanning_autofill_wave10": "Wave 10",
    "dialog_attackPlanning_autofill_wave11": "Wave 11",
    "dialog_attackPlanning_autofill_wave12": "Wave 12",
    "dialog_attackPlanning_autofill_wave13": "Wave 13",
    "dialog_eventHub_title": "Events Overview",
    "dialog_eventHub_empty": "There are currently no active events.\n\nPlease come back later!",
    "dialog_buildingInfo_districtSlots": "Space in the district",
    "dialog_district_military_title": "Military district",
    "dialog_district_overview": "District overview:",
    "dialog_district_buildingList_title": "Buildings",
    "dialog_district_buildingList_desc": "The following buildings can be placed inside the district:\n\n{0}",
    "dialog_alliance_centersOfPower_title": "Centers of power",
    "dialog_inbox_showSpecialOffers": "Special offers",
    "dialog_inbox_ignore_player_title": "Ignored players",
    "dialog_overview_extraGeneral_free_counter": "Free extra commanders remaining: {0} out of {1}",
    "dialog_overview_extraGeneral_purchase": "Purchasable extra commander",
    "dialog_buyGeneral_extra_copy": "Would you like to hire an extra commander for this movement?",
    "dialog_season_chooseCamp_27": "Master level 1",
    "dialog_season_chooseCamp_28": "Master level 2",
    "dialog_season_chooseCamp_22": "Choose your starting castle:",
    "dialog_tempServer_scoring_header_charge": "Rise of the Shapeshifters",
    "dialog_tempServer_scoring_desc_charge": "Successful decontamination attacks against the main castle of any enemy of the same attack tier or higher will increase your own attack tier, while failing to successfully defend against a decontamination attack will reduce your attack tier. \n\nCollecting tonics will allow you to launch attacks against lower tier targets, or provide a boost for attacks against enemies of the same tier or higher.\n\nPlayers with an attack tier of 1 cant be attacked, but will also not receive any end rewards.",
    "dialog_tempServer_scoring_rank_charge": "Overall rank:",
    "dialog_tempServer_scoring_tier_charge": "Attack tier:",
    "dialog_tempServer_scoring_charge": "Tonics:",
    "dialog_tempServer_booster_header_charge": "Select tonic booster",
    "dialog_tempServer_booster_desc_charge": "+{0} Tonics earned from successful attacks on Monoliths of Corruption.",
    "dialog_tempServer_booster_charge": "Tonic boost:",
    "dialog_tempServer_Buy_booster_header_charge": "Buy tonic booster",
    "currency_name_TonicBooster": "Tonic booster",
    "currency_description_TonicBooster": "+{0} Tonics earned from successful attacks on Monoliths of Corruption during the Outer Realms event.",
    "currency_name_Tonic": "Tonic",
    "currency_description_Tonic": "Tonics can be used to gain additional bonuses when launching decontamination attacks in the Outer Realms. They can be collected by successfully attacking Monoliths of Corruption during the event.",
    "dialog_tempServer_mutation_title": "Corruption",
    "dialog_tempServer_mutation_current_header": "Current corruption:",
    "dialog_tempServer_mutation_new_header": "Rerolled corruption:",
    "dialog_tempServer_mutation_new_reroll": "Reroll for a new corruption",
    "dialog_tempServer_effect_wallBonusCharge": "+{0}% enemy wall protection",
    "dialog_tempServer_effect_gateBonusCharge": "+{0}% enemy gate protection",
    "dialog_tempServer_effect_defenseUnitAmountWallCharge": "+{0} enemy wall unit limit",
    "dialog_tempServer_effect_meleeBonusCharge": "+{0}% enemy melee unit strength",
    "dialog_tempServer_effect_rangeBonusCharge": "+{0}% enemy range unit strength",
    "dialog_tempServer_effect_defenseBonusCharge": "+{0}% enemy unit strength",
    "dialog_tempServer_effect_defenseBoostYardCharge": "+{0}% enemy strength in courtyard",
    "dialog_tempServer_effect_offensiveMeleeBonusCharge": "+{0}% melee unit strength when attacking a Monolith of Corruption",
    "dialog_tempServer_effect_offensiveRangeBonusCharge": "+{0}% range unit strength when attacking a Monolith of Corruption",
    "dialog_tempServer_effect_wallReductionCharge": "-{0}% wall protection of a Monolith of Corruption",
    "equip_effect_description_gateReductionCharge": "-{0}% gate protection of a Monolith of Corruption",
    "equip_effect_description_attackBoostYardCharge": "+{0}% strength in courtyard of a Monolith of Corruption",
    "merchantItem_gem_2038_desc": "This bundle contains equipment items from the Treasures of the elephant cult set.",
    "hero_unique_786": "Warrior of the elephant cult",
    "hero_unique_786_desc": "Once enraged, nothing can stand in the way of her attacks.",
    "dialoge_rankup_title": "Attack Tier Promotion!",
    "dialoge_noRankup_title": "Decontamination failed",
    "dialoge_noRankup_desc": "The corrupted enemy hordes proved to be too strong for your army, though you were at least able to salvage some tonics from the attack. Collect more and seek your revenge, or chose a different target to decontaminate.",
    "dialoge_Battlereport_tier": "{0} -&gt; {1}",
    "dialoge_Battlereport_tonic": "{0} -&gt; {1}",
    "dialog_tempServer_boost_title": "Attack boost",
    "dialog_tempServer_effect_attackBonusCharge": "+{0}% combat strength when attacking",
    "dialog_tempServer_overallRanking_desc_charge": "Your attack tier plus the amount of tonics you have remaining are used to determine your final event ranking.\n\nAt the end of the event, all ranking and participation rewards will be transferred to your main server account within 10 days. Please note: You only receive the reward of your specific rank, and not the rewards from each of the lower ranks.",
    "ringmenu_military_menu_notEnoughCharge": "Not enough tonics",
    "ringmenu_military_menu_enemyRankLow": "Enemy tier too low",
    "loc_kingdom_charge_castleName": "Monoliths of Corruption are enemy sites on the world map. You can attack them to loot resources and tonics. The level of the Monoliths of Corruption is equal to your attack tier and with every level the amount of resources you can loot will increase. The levels increase only for you, not for other castle lords.",
    "help_tempServer_charge": "The Outer Realms is a special event that allows castle lords to compete for unique rewards with players from around the world on a temporary event server. \n\nWhen playing the Outer Realms event, you will be taken to a temporary event server in which you can build a new castle and collect points in a bid to win valuable rewards. \n\nWhen first entering the Outer Realms, you can choose a castle you would like to start the event with. The castle you choose will determine the quality and quantity of your starting buildings and resources. \n\nThe Outer Realms also offers daily duties, the completion of which will earn you daily duty points. These points will unlock additional rewards that can be used in your main castle at the end of the event.\n\nDuring the event, you can form alliances and trade with other castle lords within the event server. These alliances are completely separate from the alliances in your main server. \n\nIt is not possible to transfer troops, resources, currencies or subscription and VIP bonuses from your main server castles to event castle, and vice versa. It is, however, possible to purchase rubies and activate VIP bonuses inside the temporary server. \n\nAt the end of the Outer Realms event, all buildings and resources will disappear, though all event rewards and unspent rubies purchased inside the event server will be transferred to your main server account within 10 days. You will only receive the reward of their specific rank, and not the rewards from each of the lower ranks.",
    "equip_effect_description_wallReductionCharge": "-{0}% wall protection of a Monolith of Corruption",
    "equip_effect_description_offensiveMeleeBonusCharge": "+{0}% melee unit strength when attacking a Monolith of Corruption",
    "equip_effect_description_offensiveRangeBonusCharge": "+{0}% range unit strength when attacking a Monolith of Corruption",
    "message_header_registerreward_title": "Registration gift",
    "message_header_loginBonus_title": "Login bonus",
    "message_header_timeOffer_title": "A special challenge",
    "message_header_timeOfferRewards_title": "Special challenge completed",
    "message_header_fbConnectNow_title": "Connect now!",
    "dialoge_noRankup_notonic_desc": "The corrupted enemy hordes proved to be too strong for your army. Collect tonics and seek your revenge, or chose a different target to decontaminate.",
    "dialog_multiRewardOffer_title_13": "Spring chest",
    "dialog_beyondTheHorizon_inboxMessage_desc_AllianceCollector": "Aye! Captain Redbeard Drake at your service, mlord.\nMy brave crew and I have found an uncharted sea passage which has led us to a new world far beyond the horizon. The natives call it the &quot;Tangled Wilderness&quot;. A more fitting name I have never heard. Jungle as far as the eye can see and adventure lurking around every corner. \nId be willing to provide you with safe passage, if you are interested...",
    "dialog_beyondTheHorizon_inboxMessage_desc_AllianceTower": "Aye! Captain Redbeard Drake at your service, mlord.\nI bring tidings from the shores of a world beyond our horizon. A brutal conflict wages deep in the jungles of the Tangled Wilderness and the native nobility seek the aid of adventurous allies in the War of the Toucan Gods. Exotic rewards await alliances courageous enough to enter the fray.\nDo you have what it takes, mlord?",
    "dialog_beyondTheHorizon_introduction_section1_title_AllianceCollector": "Secret Cities",
    "dialog_beyondTheHorizon_introduction_section1_desc_AllianceCollector": "A new adventure lies in wait beyond the horizon. Gather your allies and fight alongside the natives in their quest for influence deep in the jungles of the Tangled Wilderness.",
    "dialog_beyondTheHorizon_introduction_section2_title_AllianceCollector": "Gain influence",
    "dialog_beyondTheHorizon_introduction_section2_desc_AllianceCollector": "Increase your influence by conquering city states and attacking enemy castles and capitals. But be careful, as your enemies can also decrease your influence by attacking you!",
    "dialog_beyondTheHorizon_introduction_section3_title_AllianceCollector": "Alliance influence",
    "dialog_beyondTheHorizon_introduction_section3_desc_AllianceCollector": "The influence you collect during the event is converted into alliance influence and stored in your capital at the end of each event day. Your alliance influence determines your alliance ranking, so be sure to defend it at all costs.",
    "dialog_beyondTheHorizon_introduction_section1_desc_AllianceTower": "Hoist the mainsail and set a course for a new adventure in the new world! In the War of the Toucan Gods, you will need the support of your entire alliance to defend sacred shrines and collect valuable statuettes.",
    "dialog_beyondTheHorizon_introduction_section2_title_AllianceTower": "Defend your jungle shrines",
    "dialog_beyondTheHorizon_introduction_section2_desc_AllianceTower": "During the war, you and four members of your alliance will be connected to a jungle shrine and tasked with defending it against enemy attacks. Shrines contain sacred statuettes which can be looted by your enemies if one or more of your defending castles is breached.",
    "dialog_beyondTheHorizon_introduction_section3_title_AllianceTower": "Attack enemy jungle shrines",
    "dialog_beyondTheHorizon_introduction_section3_desc_AllianceTower": "Each time a castle connected to a jungle shrine has been defeated, the number of statuettes that can be looted from the shrine increases. Defeat the defending castles first, and then attack the connected shrine to gain statuettes and improve your alliances event ranking.",
    "dialog_beyondTheHorizon_main_overview_desc_AllianceCollector": "Secret Cities, ahoy!\nCaptain Redbeard Drake to your service mlord.\nMy brave crew and I have found an uncharted sea passage which has led us to a new world far beyond the horizon. The natives call it the &quot;Tangled Wilderness&quot; and within the dense jungle we have discovered a collection of Secret Cities that are sure to offer us bountiful treasures. Are you up for some adventure?",
    "dialog_beyondTheHorizon_main_overview_desc_AllianceTower": "The War of the Toucan Gods is upon us! \nCaptain Redbeard Drake to your service mlord. \nI bring tidings from the shores of the new world. A brutal conflict wages deep in the jungles of the Tangled Wilderness as local warlords call for the aid of adventurous allies in the War of the Toucan Gods. Exotic rewards await alliances courageous enough to enter the fray. Are you up for some adventure?",
    "dialog_beyondTheHorizon_main_eventParticipationBlocker_join": "Remaining time for entering the event:",
    "dialog_beyondTheHorizon_main_eventParticipationBlocker_blocked": "Time for entering the event has passed!",
    "dialog_beyondTheHorizon_main_overview_eventParticipationBlocker_desc_AllianceTower": "Avast mlord, what a disaster! You have missed the departure time and can only watch from the docks as the ship slowly disappears beyond the horizon... Be sure that next time you join the expedition before the time limit has passed!",
    "dialog_beyondTheHorizon_eventParticipationBlocker_infoDialog_header": "Event participation",
    "dialog_beyondTheHorizon_eventParticipationBlocker_infoDialog_timer": "Time remaining to join the event:",
    "dialog_beyondTheHorizon_eventParticipationBlocker_infoDialog_desc": "There is only a limited time window for travelling to the tangled wilderness. Once the time limit has passed the ship will depart without you. Members of your alliance who have already traveled beyond the horizon will be on their own!\nMake sure to enter the event soon, contribute to your alliances success, and earn fantastic rewards!",
    "dialog_beyondTheHorizon_main_journey_title_AllianceCollector": "Journey progress",
    "dialog_beyondTheHorizon_main_journey_title_AllianceTower": "Journey progress",
    "dialog_beyondTheHorizon_main_journey_desc_AllianceCollector": "The Secret Cities is an alliance event that takes place in the &quot;Tangled Wilderness&quot; - a dense jungle situated in a land beyond the horizon, where alliances from all over the world can compete against one another in pursuit of valuable rewards.\n\nIn the Secret cities event, your alliance is tasked with collecting influence by conquering city states and attacking enemy castles and capitals. \n\nAt the end of each event day, the influence you have collected is converted into alliance influence and stored in your capital. \n\nCollect more influence than your rivals to earn valuable rewards for your alliance, but beware as enemy castle lords can decrease your influence by successfully attacking your capital!\n\nYour alliance influence defines your alliances event ranking, so the resolve of your defenses must be as powerful as your attacks!",
    "dialog_beyondTheHorizon_main_journey_subtitle_AllianceTower": "War of the Toucan Gods",
    "dialog_beyondTheHorizon_main_journey_desc_AllianceTower": "The War of the Toucan Gods is an alliance event that takes place in the &quot;Tangled Wilderness&quot; - a dense jungle situated in a land beyond the horizon, where alliances from all over the world can compete against one another in pursuit of valuable rewards.\n\nIn the War of the Toucan Gods event, your alliance is tasked with collecting statuettes by defeating jungle shrines connected to your enemies. \n\nOnce per day, all the statuettes collected by the individual members of each alliance are added up to determine the alliances event ranking.\n\nDuring the event, up to five members of each alliance are connected to a jungle shrine and tasked with defending it against enemy attacks. The number of statuettes that can be looted from each shrine is increased by breaching castles that are connected to it. The more castles you breach, the more statuettes you will earn. Breached castles are refortified every few hours. \n\nThe number of statuettes contained within each shrine also increases with a shrines level, which increases once the players connected to it have attacked a predefined number of enemy shrines. \n\nAll alliance members can support the defense of a jungle shrine. The defense setup for every shrine is predefined, and only a limited number of troops can be stationed there. Each alliance member can also upgrade effects and activate boosts to improve the defenses of shrines belonging to their alliance.\n\nEvery shrine your alliance fails to successfully defend will increase your alliances statuette penalty, which decreases the amount of statuettes that are counted towards your alliances ranking points each day - so be sure to keep your defences up!\n\nEvery two event days, all alliance members are reassigned to defend another jungle shrine belonging to your alliance.",
    "dialog_beyondTheHorizon_main_AllianceTower_overview_title": "Jungle shrines",
    "dialog_beyondTheHorizon_AllianceTower_towerDetails_header": "Jungle shrine details",
    "dialog_beyondTheHorizon_AllianceTower_buffStatus_inactive": "Jungle shrine boost inactive",
    "dialog_beyondTheHorizon_AllianceTower_buffStatus_active_timer": "Jungle shrine boost active: {0}",
    "dialog_beyondTheHorizon_AllianceTower_connectedPlayers_header": "Connected lords",
    "dialog_beyondTheHorizon_preEnter_desc_AllianceCollector": "All alliances are split into smaller teams for the event.\nBelow you can see in which alliance you will participate and your rank, and also your rank within the alliance.",
    "dialog_beyondTheHorizon_preEnter_desc_AllianceTower": "Your entire alliance stays as one team for the event.\nBelow you can see the number of alliance members who have already joined, and also your event rank within the alliance.",
    "dialog_selectBooster_statuette_desc": "Here you can select the boosters you want to use for the upcoming battle. Statuette boosters increase the number of statuettes you will earn for a successful attack.",
    "dialog_StatuetteMalusInfo_title": "Statuette penalty",
    "dialog_StatuetteMalusInfo_desc": "Your alliances statuette penalty influences the number of statuettes that are counted towards your alliances ranking points each day. The penalty increases each time a jungle shrine belonging to your alliance is defeated. Once a day the statuette count is reduced by the penalty value, and the penalty value is reset.",
    "dialog_alliance_allianceTowers": "Jungle shrines",
    "dialog_alliance_AllianceTower_towerDetails": "List of enemy shrines",
    "dialog_beyondTheHorizon_AllianceTower_statusForTower_copy": "Jungle shrine status:",
    "dialog_attack_AllianceTower_effects_header": "Shrine boost",
    "dialog_beyondTheHorizon_AllianceTower_buffStatus_active": "Shrine boost active",
    "dialog_beyondTheHorizon_AllianceTower_noBuff": "No active effects for this shrine",
    "dialog_beyondTheHorizon_AllianceTower_activeBuff": "Current effects",
    "dialog_beyondTheHorizon_AllianceTower_boostedBuff": "Upgraded effects",
    "dialog_beyondTheHorizon_AllianceTower_defense_buffStatus_increaseBuff_button": "Upgrade",
    "dialog_beyondTheHorizon_AllianceTower_defense_buffStatus_activateBuff_button": "Activate",
    "dialog_beyondTheHorizon_AllianceTower_defense_buffStatus_inactive": "Shrine boost inactive",
    "dialog_beyondTheHorizon_AllianceTower_defense_buffStatus_active": "Shrine boost active: {0}",
    "dialog_beyondTheHorizon_AllianceTower_defense_buffStatus_notUpgraded": "No effects have been upgraded",
    "dialog_beyondTheHorizon_AllianceTower_IncreaseBuff_header": "Effect upgrades",
    "dialog_beyondTheHorizon_AllianceTower_IncreaseBuff_copy": "Upgrade effects for the jungle shrines defense boost. Purchased effect upgrades are valid until the end of the event. You have currently selected {0} upgrade levels in total.",
    "dialog_beyondTheHorizon_AllianceTower_buffDetails_header": "Boost details",
    "dialog_beyondTheHorizon_AllianceTower_buffActivation_header": "Activate boost",
    "dialog_beyondTheHorizon_AllianceTower_buffActivation_copy": "Activate the defense boost for this jungle shrine? The defense boost will be active until the next refortification of breached castles.",
    "dialog_beyondTheHorizon_AllianceTower_sendSupport_copy": "Send troops to the jungle shrine",
    "dialog_beyondTheHorizon_AllianceTower_supportOverview_header": "Troop overview",
    "dialog_beyondTheHorizon_AllianceTower_supportOverview_YourTroops_header": "Your troops",
    "dialog_beyondTheHorizon_AllianceTower_castleRevive_header": "Refortify castle",
    "dialog_beyondTheHorizon_AllianceTower_castleRevive_copy": "The refortification period has passed and all breached castles have now been refortified. Rally your troops and prepare to repel enemy attacks!",
    "dialog_beyondTheHorizon_AllianceTower_towerReshuffle_header": "Castle reassignment",
    "dialog_beyondTheHorizon_AllianceTower_towerReshuffle_copy": "All castles have been reassigned to another jungle shrine. The maximum defender limit for all jungle shrines has been increased.",
    "dialog_alliance_chronic61_Maya": "Your alliances {0} has been defeated",
    "dialog_alliance_chronic62_Maya": "Statuette penalty increased by {0}%",
    "dialog_alliance_chronic63": "The alliance gained {0} statuettes",
    "dialog_alliance_chronic64_Maya": "Statuette penalty has been reset",
    "loc_allianceTower_Maya": "Jungle shrines appear on the worldmap of the Tangled Wilderness during the War of the Toucan Gods event. Each shrine is controlled by a specific alliance, and connected to up to five castles belonging to members of that alliance. Every two days new castles are assigned to the jungles shrine.\n\nShrines store statuettes, the amount of which increases each time a castle to the shrine is breached by a successful attack from an enemy player. Defeat shrines belonging to enemy alliances to plunder its statuettes. Jungle shrines with a higher level contain more statuettes!",
    "dialog_battleLog_allianceTowerHeader_Maya": "Jungle shrine defeated",
    "allianceTower_cooldown_waitingPvp_desc": "You have to breach one more connected castle before you can attack this jungle shrine.",
    "allianceTower_cooldown_drained_desc": "The jungle shrine has been depleted. Please wait for all connected castles to be refortified.",
    "dialog_beyondTheHorizon_AllianceTower_wallBonusTower_name": "Shrine wall boost",
    "dialog_beyondTheHorizon_AllianceTower_wallBonusTower_desc": "When activated, increases the wall protection value of the jungle shrine.",
    "dialog_beyondTheHorizon_AllianceTower_gateBonusTower_name": "Shrine gate boost",
    "dialog_beyondTheHorizon_AllianceTower_gateBonusTower_desc": "When activated, increases the gate protection value of the jungle shrine.",
    "dialog_beyondTheHorizon_AllianceTower_defenseBoostYardTower_name": "Shrine courtyard boost",
    "dialog_beyondTheHorizon_AllianceTower_defenseBoostYardTower_desc": "When activated, increases the combat strength of all troops defending the jungle shrines courtyard.",
    "dialog_beyondTheHorizon_AllianceTower_meleeBonusTower_name": "Melee defenders boost",
    "dialog_beyondTheHorizon_AllianceTower_meleeBonusTower_desc": "When activated, increases the combat strength of all melee defenders when defending the jungle shrine",
    "dialog_beyondTheHorizon_AllianceTower_rangeBonusTower_name": "Ranged defenders boost",
    "dialog_beyondTheHorizon_AllianceTower_rangeBonusTower_desc": "When activated, increases the combat strength of all ranged defenders when defending the jungle shrines courtyard.",
    "loc_resourceTower_Maya": "Treasure Obelisks are enemy sites in the Tangled Wilderness. You or your allies can attack them to loot resources. The more often you and your alliance defeat a treasure obelisk, the higher its level gets, along with the amount of resources you can loot. The levels increase for you and your allies. An obelisks cooldown period only applies to individual players who have attacked the obelisk.",
    "dialog_collector_overview_header_Summer": "Summer tea party",
    "dialog_collector_overview_daily_header_Summer": "Daily teapot gain",
    "currency_Summer": "Teapots:",
    "Reward_single_value_Summer": "1 teapot",
    "Reward_plural_value_Summer": "{0} teapots",
    "dialog_collector_overview_help_desc_Summer": "The Summer tea party is an event that allows players to earn special rewards by collecting tea from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to loot tea from their enemies. The amount of tea that can be claimed during each attack can be increased by equipping commanders with special equipment items, or by using special tea time boosters, all of which can be purchased with rubies from the event shop.\n\nAt the start of the event, players will receive a supply of tea as well as one special equipment item. Players will also receive additional tea each day of the event according to the amount of tea already in their possession. \n\nTheres no need to fear the vengeance of your enemies during the event as all attacks are anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of tea you still have in your possession at the end of the event will determine the rewards you receive - so keep your defenses strong to prevent your tea being claimed by your enemies!\n\nPlease note that any excess tea you have in your possession after the event has ended will be lost.",
    "dialog_collector_shop_info_Summer": "Here you can use rubies to purchase tea times and appearance items during the Summer tea party event. This event shop will also be available for a short period after the events runtime.",
    "dialog_collector_booster_header_Summer": "Select boosters",
    "dialog_collector_booster_desc_Summer": "Tea time boosters increase the amount of teapots you will loot from successful attacks on your enemies. You can choose how many tea time boosters you want to take with you into battle.",
    "dialog_collector_booster_Summer": "Tea time boosters:",
    "dialog_collector_booster_value_Summer": "+{0}%",
    "dialog_collector_booster_outcome_Summer": "Looted teapots:",
    "dialog_collector_booster_enemy_Summer": "Enemy teapots:",
    "dialog_collector_Buy_booster_header_Summer": "Buy tea time boosters",
    "dialog_collector_Buy_booster_name_Summer": "Tea time boosters",
    "dialog_collector_Buy_booster_content_Summer": "Tea time boosters increase the amount of teapots you will loot from successful attacks on your enemies.",
    "dialog_collector_battlelog_attackerName_0_Summer": "Tea pirate",
    "collector_event_camp_Summer": "Tea depot",
    "currency_name_Tea": "Teapots",
    "currency_description_Tea": "Tea is used to determine the rewards you will receive at the end of the Summer tea party event. You can loot tea by attacking enemies during the event. Any tea you still have in your possession after the event has ended will be lost.",
    "currency_name_TeaTimeBoosterKey": "Tea time boosters",
    "currency_description_TeaTimeBoosterKey": "Tea times increase the amount of tea you will loot from successful attacks during the Summer tea party event. You can buy tea times with rubies from the Summer tea party event shop.",
    "equip_effect_description_collectorBoostTea": "+{0}% tea when attacking enemy castle lords during the Summer tea party event",
    "equip_effect_description_short_collectorBoostTea": "+{0}% teapots when attacking enemy castle lords",
    "dialog_collector_eventEnd_title_Summer": "Event ended",
    "dialog_collector_eventReward_copy_Summer": "The tea party is over and you have managed to claim {0} tea. The size of your collection has impressed the tea hostess and she granted you the following reward.",
    "dialog_collector_eventNoReward_copy_Summer": "The tea party is over and you have managed to claim {0} tea. Though the size of your collection has impressed the tea hostess, it was not enough to earn you any event rewards.",
    "ci_effect_attackUnitAmountFront_tt": "Unit limit on front when attacking:",
    "ci_effect_attackUnitAmountFlank_tt": "Unit limit on flanks when attacking:",
    "ci_effect_offensiveMeleeBonus_tt": "Melee unit attack strength when attacking:",
    "ci_effect_offensiveRangeBonus_tt": "Ranged unit attack strength when attacking:",
    "ci_effect_attackBoostYard_tt": "Attack strength in courtyard when attacking:",
    "dialog_tempServer_preBuiltCastle_desc_castle39": "The Emperors Palace is a level 15 castle that contains the following starting resources:\n\n- 100,000 coins\n- 50,000 food\n- 80,000 stone\n- 80,000 wood",
    "dialog_tempServer_preBuiltCastle_castle_39": "Emperors Palace",
    "dialog_message_offerSystem": "Offers",
    "dialog_relicEnchanter_inventoryFilter_isEquipped": "Is equipped",
    "dialog_globalEffect_boostBuy": "Do you want to boost the global effect?\nThe boost will increase the value of the effect for as long as the effect remains active.",
    "dialog_globalEffect_boostBuy_title": "Effect boost",
    "dialog_chestOffer_title_11": "Sovereign chest",
    "dialog_chestOffer_desc_11": "A chest filled with sovereign treasures!",
    "needSkillLevel": "Skill required: {0}",
    "dialog_buildingInfo_honeyproduction": "Honey production",
    "honeyLimitInBrewery": "Honey limit set in brewery",
    "RelicBrewery_upgrade_info": "Increases maximum mead production",
    "dialog_buildingInfo_foodMeadConversion": "Food to mead conversion rate",
    "dialog_buildingInfo_honeyMeadConversion": "Honey to mead conversion rate",
    "dialog_desertedTroops_insufficientMead": "Your mead supplies are running low. You will lose your soldiers soon!",
    "dialog_desertedTroops_sufficientMead": "You are producing enough mead for your soldiers.",
    "dialog_relicBrewery_header": "Brewery",
    "relicBrewery_help": "The brewery uses food and honey produced in your castle to produce mead at an hourly rate. Upgrading the brewery will improve the resource conversion and mead production rate.\n\nYou can determine the production rate by using the slider in the brewerys overview. You can produce at maximum capacity, decrease the capacity, or even halt the mead production. You can also improve the resource conversion and mead production rate by upgrading the brewery.\n\nFood and honey are automatically taken from the castles storage to produce mead. To ensure that your castle does not run out of critical resources, use the stock limit slider to set a production limit. Once this limit has been reached, the mead production will stop.\nYou can also decide whether food consumption priority is given to the brewery. If you activate that option, food from the castles storage will be used first to maintain mead production, before being used to supply food-consuming troops.\n\nRemember to use the save changes button to save any changes you made to the brewery settings.\n\nIf the mead storage of a castle is at full capacity, the castles brewery does not lower or pause its mead production. Food and honey are still consumed for the mead production, unless production rates are manually lowered.",
    "dialog_relicBrewery_brewingSettings_subHeader": "Mead production",
    "dialog_relicBrewery_status_productionOngoing_copy": "Production ongoing",
    "dialog_relicBrewery_status_honeyDepleted_copy": "Production suspended: Honey stocks depleted",
    "dialog_relicBrewery_status_honeyStockLimit_copy": "Production suspended: Honey stocks limit reached",
    "dialog_relicBrewery_status_foodDepleted_copy": "Production suspended: Food stocks depleted",
    "dialog_relicBrewery_status_foodStockLimit_copy": "Production suspended: Food stocks limit reached",
    "dialog_relicBrewery_status_meadStorageFull_copy": "Production suspended: Mead stocks capacity reached",
    "dialog_relicBrewery_status_productionPaused_copy": "Mead production paused",
    "dialog_relicBrewery_resourceStockLimit_subHeader": "Stock limits",
    "dialog_relicBrewery_resourceStockLimit_copy": "Set stock limits for automatic production suspension",
    "dialog_button_saveChanges": "Save changes",
    "dialog_relicBrewery_insufficientResources_header": "Brewery shortage",
    "dialog_relicBrewery_insufficientResources_copy": "Mead production was suspended in castle {0}. Gather the required resources or modify the brewery stock limits to restart mead production.",
    "currentStock_01": "Current stock:",
    "dialog_resourceWait_toTraderButton": "Merchant",
    "dialog_relicBrewery_insufficientResources_toBreweryButton": "Brewery",
    "dialog_desertedTroops_meadUnits_title": "Mead depleted",
    "dialog_desertedTroops_meadUnits_copy": "Your castle ran out of mead! Soldiers being supplied with mead from this castle had to reduce their rations, resulting in the loss of some troops! Keep an eye on your mead supplies to ensure you always have enough to keep your soldiers happy and healthy!",
    "dialog_desertedTroops_meadUnits_tooltip": "Lost units",
    "dialog_hospital_category_meadUnits_title": "Wounded mead soldiers",
    "dialog_hospital_category_ruby_title": "Wounded ruby soldiers",
    "dialog_legendTemple_5_desc_short": "+{0} more spies",
    "dialog_legendTemple_6_desc_short": "-{0}% attack cooldown time after defeating castle lords",
    "dialog_legendTemple_29_desc_short": "+{0} legendary experience points when constructing and upgrading buildings",
    "dialog_legendTemple_31_desc_short": "+{0} city guards",
    "dialog_legendTemple_counter": "Legendary points remaining: {0}",
    "dialog_legendTemple_setSkills": "Allocate legendary points",
    "dialog_legendTemple_usedPoints": "Legendary points allocated:",
    "dialog_legendTemple_sovereign_title": "Hall of Legends - sovereign skills",
    "dialog_legendTemple_sovereign_desc": "Use sceats and Imperial ducats to unlock new and powerful buildings and units.",
    "dialog_legendTemple_sovereign_currency": "Sceat:",
    "dialog_legendTemple_sovereign_keepLevel": "Keep level {0} of {1}",
    "dialog_legendTemple_sovereign_skillStats": "Skill stats",
    "dialog_legendTemple_sovereign_currentTier": "Current tier",
    "dialog_legendTemple_sovereign_completedKeepLevels": "Completed keep levels",
    "dialog_legendTemple_sovereign_availableSkillsNumber": "Total available skills",
    "dialog_legendTemple_sovereign_unlockedSkillsNumber": "Unlocked skills",
    "dialog_legendTemple_building": "Sovereign skills: Buildings",
    "dialog_legendTemple_units": "Sovereign skills: Units",
    "dialog_legendTemple_title_keepSkill_locked": "Keep level {0}: Locked",
    "dialog_legendTemple_title_keepSkill_new": "Keep level {0}: New",
    "dialog_legendTemple_title_keepSkill_done": "Keep level {0}: Done",
    "dialog_legendTemple_unlockTier": "Unlock all skills in the previous tier first",
    "dialog_legendTemple_unlockSkill_header": "Unlock skill",
    "dialog_legendTemple_sceat_1_name": "New heights",
    "dialog_legendTemple_sceat_1_desc": "Unlocks the keep level 6",
    "dialog_legendTemple_sceat_2_name": "Master brewer",
    "dialog_legendTemple_sceat_2_desc": "Unlocks the brewery",
    "dialog_legendTemple_sceat_3_name": "Beekeeper",
    "dialog_legendTemple_sceat_3_desc": "Unlocks the apiary",
    "dialog_legendTemple_sceat_4_name": "Mead depot",
    "dialog_legendTemple_sceat_4_desc": "Unlocks the storehouse level 8",
    "dialog_legendTemple_sceat_5_name": "Mead hall",
    "dialog_legendTemple_sceat_5_desc": "Unlocks the barracks level 14",
    "dialog_legendTemple_sceat_6_name": "Sober up",
    "dialog_legendTemple_sceat_6_desc": "Unlocks the hospital level 11",
    "dialog_legendTemple_sceat_11_name": "Shield-maiden training",
    "dialog_legendTemple_sceat_11_desc": "Increases the attributes of the shield-maiden",
    "dialog_legendTemple_sceat_12_name": "Valkyrie ranger training",
    "dialog_legendTemple_sceat_12_desc": "Increases the attributes of the valkyrie ranger",
    "dialog_hospital_category_meadUnits_empty": "There are currently no wounded mead or beef soldiers in the military hospital.",
    "dialog_hospital_category_ruby_empty": "There are currently no wounded ruby soldiers in the military hospital.",
    "dialog_relicBrewery_status_productionFreeze_copy": "Production suspended: Server-wide production freeze",
    "dialog_relicBrewery_productionRate_tooltip": "Production rate",
    "dialog_legendTemple_unlockLegendLevel": "Legendary level {0} required",
    "dialog_legendTemple_legendary_title": "Hall of Legends - legendary skills",
    "dialog_legendTemple_sovereign_unlockSkill_skip_title": "Skip unlock time",
    "dialog_legendTemple_sovereign_unlockSkill_skip_description": "Would you like to skip the waiting time and unlock the skill instantly?",
    "dialog_legendTemple_sovereign_currentKeepLevel": "Current keep tier level",
    "dialog_options_mapMarketBarrows": "Hide incoming market barrows",
    "dialog_options_mapPVPAttacks": "Hide incoming player attacks with fewer than 196 units",
    "dialog_options_mapPVPAttacksAlliance": "Hide incoming player attacks on alliance members with fewer than 196 units",
    "meadStorage_capacityBonus_tt": "Mead storage capacity bonus",
    "honeyStorage_capacityBonus_tt": "Honey storage capacity bonus",
    "dialog_legendTemple_title_keepSkill": "Keep level {0}: {1}",
    "help_legendTemple": "The Hall of Legends allows you to unlock powerful legendary skills for both attacking and defending. To do this, youll need legendary points, which are earnt by upgrading your Hall of Legends. Your legendary level determines the highest upgrade level available to you.\n\nLegendary skills are divided into several levels, but only the lowest will be available to you in the beginning. Once youve allocated a certain number of legendary points to one level, the next level will be automatically unlocked for you. Furthermore, after levels two and five, powerful master skills will be activated for free.\n\nYou also have the option to reset all of your legendary skills and redistribute your points. You will not lose any points by doing this, and the upgrade level of your Hall of Legends wont change. The first reset of a reset period is free, but each consecutive reset will cost rubies. The rubies required increases with each reset. After a set amount of days has passed the fee is reset to zero.\n\nMost legendary skills are only effective against castle lords with a legendary level. However, they are always effective against centers of command even if the owner of the center of command has not yet achieved legendary status.\n\nThe Hall of Legends also provides access to new forms of power the sovereign system. By collecting sceats from various events you can unlock powerful buildings and units. Those upgrades are not connected to your Hall of Legends level, but directly to your legendary level and can be used against any type of enemy. \n\nYou must progress through all the tier levels of an upgrade to unlock the following one. You also have to upgrade the keep in your main castle of the Great Empire to unlock additional tiers. Upgrading keeps in outposts or other castles does NOT unlock sovereign skill tiers. Some skills also have additional requirements, such having certain buildings on a defined level in your main castle. All conditions for unlocking a skill have to be met in the main castle, NOT in outposts or castles in other kingdoms!\n\nUnlike the legendary skill system, you will not be able to reset your points in the sovereign system.",
    "dialog_siegeMessage_outpostConqueredDistrict": "Youve captured another landmark! The district within the landmark has been returned to its previous owner, while the district buildings are now stored in the inventory.",
    "dialog_crestSymbol_Effect_header": "Symbol effect",
    "dialog_crestSymbol_noEffect": "You currently have no symbols with effects on your coat of arms. You can unlock symbols with effects by completing achievements.",
    "dialog_crestSymbol_Effect": "{0}",
    "dialog_crest_saveChanges_header": "Save changes",
    "dialog_crest_saveChanges_desc": "You changed your coat of arms without saving the changes. Do you want to save your coat of arms now?",
    "dialog_crest_purchaseSymbol_header": "Purchase symbol",
    "dialog_crest_purchaseSymbol_desc": "{0}\n\nDo you want to purchase this symbol now?",
    "dialog_crest_unlockCondition_header": "Symbol locked",
    "dialog_crest_unlockCondition_desc": "This is special symbol with an effect attached to it and it is currently locked. To unlock it, collect more achievement points by completing various tasks in the game.",
    "crestSymbol_fameAttackBoost": "Increases glory in attacks by {0}%",
    "crestSymbol_woodProductionBoost": "Increases wood production in all castles by {0}%",
    "crestSymbol_stoneProductionBoost": "Increases stone production in all castles by {0}%",
    "crestSymbol_foodProductionBoost": "Increases food production in all castles by {0}%",
    "crestSymbol_fameOffenseBonus": "Increases glory in attacks by {0}%",
    "dialog_relicBrewery_detailsOverview_header": "Production details",
    "dialog_relicBrewery_detailsOverview_desc": "A list of all boosters and effects influencing the mead production in the current castle.",
    "ci_appearance_pirateMill": "Pirates mill",
    "ci_appearance_pirateMill_flavour": "Since naysayers claim that grog alone is insufficient nourishment...",
    "ci_appearance_pirateBakery": "Pirates bakery",
    "ci_appearance_pirateBakery_flavour": "Bakes sturdy hardtack suitable for long ocean journeys.",
    "dialog_siegeMessage_outpostConqueredDistrict_header": "Outpost with district captured",
    "dialog_legendTemple_unlockBuilding_conditionmultipleBuildings": "Requires in The Great Empire any of these: {0}",
    "merchantitem_resources_2104_name": "Superior honey package",
    "merchantitem_resources_2104_desc": "Contains {0} honey that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "merchantitem_resources_2105_name": "Superior mead package",
    "merchantitem_resources_2105_desc": "Contains {0} mead that will be sent to your castles storehouse immediately. The storehouses storage limit will be ignored.",
    "dialog_legendTemple_sceat_9_name": "Stone shell",
    "dialog_legendTemple_sceat_9_desc": "Unlocks the higher levels of the castle wall",
    "dialog_legendTemple_sceat_8_name": "Sturdy barrier",
    "dialog_legendTemple_sceat_8_desc": "Unlocks the higher levels of the castle gate",
    "dialog_legendTemple_sceat_10_name": "Water obstacle",
    "dialog_legendTemple_sceat_10_desc": "Unlocks higher levels of the moat and castle moat",
    "dialog_legendTemple_sceat_7_name": "High ground",
    "dialog_legendTemple_sceat_7_desc": "Unlocks higher levels of the castle tower",
    "crestSymbol_magicFindBonus": "Increases the chance of finding better equipment by {0}%",
    "dialog_merchantEvent_packageBanner_mead_desc": "Contains {0} mead that will be sent to your castles storehouse immediately.",
    "dialog_merchantEvent_packageBanner_honey_desc": "Contains {0} honey that will be sent to your castles storehouse immediately.",
    "webshop_affluenceTickets_VIP_name": "VIP\nChest of affluence",
    "webshop_affluenceTickets_extraLarge_name": "Extra large\nChest of affluence",
    "webshop_affluenceTickets_giant_name": "Giant\nChest of affluence",
    "webshop_affluenceTickets_huge_name": "Huge\nChest of affluence",
    "webshop_affluenceTickets_large_name": "Large\nChest of affluence",
    "webshop_affluenceTickets_medium_name": "Medium\nChest of affluence",
    "webshop_affluenceTickets_small_name": "Small\nChest of affluence",
    "webshop_alienInvasion_VIP_name": "VIP\nInvasion armory",
    "webshop_alienInvasion_extraLarge_name": "Extra large\nInvasion armory",
    "webshop_alienInvasion_giant_name": "Giant\nInvasion armory",
    "webshop_alienInvasion_huge_name": "Huge\nInvasion armory",
    "webshop_alienInvasion_large_name": "Large\nInvasion armory",
    "webshop_alienInvasion_medium_name": "Medium\nInvasion armory",
    "webshop_alienInvasion_small_name": "Small\nInvasion armory",
    "webshop_autumn_VIP_name": "VIP\nAutumn assault bundle",
    "webshop_autumn_extraLarge_name": "Extra large\nAutumn assault bundle",
    "webshop_autumn_giant_name": "Giant\nAutumn assault bundle",
    "webshop_autumn_huge_name": "Huge\nAutumn assault bundle",
    "webshop_autumn_large_name": "Large\nAutumn assault bundle",
    "webshop_autumn_medium_name": "Medium\nAutumn assault bundle",
    "webshop_autumn_small_name": "Small\nAutumn assault bundle",
    "webshop_banner_ad1_desc_1": "MAKE A SHOP PURCHASE",
    "webshop_banner_ad1_desc_2": "Play without ads for 30 days!",
    "webshop_banner_ad1_desc_3": "MAKE A SHOP PURCHASE *",
    "webshop_banner_ad1_title": "DEFEAT THOSE ADS!",
    "webshop_banner_exceptionGrowthFund": "* except Growth Fund",
    "webshop_berimondInvasion_VIP_name": "VIP\nBerimond invasion armory",
    "webshop_berimondInvasion_extraLarge_name": "Extra large\n Berimond invasion armory",
    "webshop_berimondInvasion_giant_name": "Giant\nBerimond invasion armory",
    "webshop_berimondInvasion_huge_name": "Huge\nBerimond invasion armory",
    "webshop_berimondInvasion_large_name": "Large\nBerimond invasion armory",
    "webshop_berimondInvasion_medium_name": "Medium\nBerimond invasion armory",
    "webshop_berimondInvasion_small_name": "Small\nBerimond invasion armory",
    "webshop_berimond_VIP_name": "VIP\nBerimond armory",
    "webshop_berimond_extraLarge_name": "Extra large\nBerimond armory",
    "webshop_berimond_giant_name": "Giant\nBerimond armory",
    "webshop_berimond_huge_name": "Huge\nBerimond armory",
    "webshop_berimond_large_name": "Large\nBerimond armory",
    "webshop_berimond_medium_name": "Medium\nBerimond armory",
    "webshop_berimond_small_name": "Small\nBerimond armory",
    "webshop_blackFriday_VIP_name": "VIP\nFriday frenzy basket",
    "webshop_blackFriday_extraLarge_name": "Extra large\nFriday frenzy basket",
    "webshop_blackFriday_giant_name": "Giant\nFriday frenzy basket",
    "webshop_blackFriday_huge_name": "Huge\nFriday frenzy basket",
    "webshop_blackFriday_large_name": "Large\nFriday frenzy basket",
    "webshop_blackFriday_medium_name": "Medium\nFriday frenzy basket",
    "webshop_blackFriday_small_name": "Small\nFriday frenzy basket",
    "webshop_bloodcrowInvasion_VIP_name": "VIP\nBloodcrow armory",
    "webshop_bloodcrowInvasion_extraLarge_name": "Extra large\nBloodcrow armory",
    "webshop_bloodcrowInvasion_giant_name": "Giant\nBloodcrow armory",
    "webshop_bloodcrowInvasion_huge_name": "Huge\nBloodcrow armory",
    "webshop_bloodcrowInvasion_large_name": "Large\nBloodcrow armory",
    "webshop_bloodcrowInvasion_medium_name": "Medium\nBloodcrow armory",
    "webshop_bloodcrowInvasion_small_name": "Small\nBloodcrow armory",
    "webshop_christmas_VIP_name": "VIP\nFestive sack",
    "webshop_christmas_extraLarge_name": "Extra large\nFestive sack",
    "webshop_christmas_giant_name": "Giant\nFestive sack",
    "webshop_christmas_huge_name": "Huge\nFestive sack",
    "webshop_christmas_large_name": "Large\nFestive sack",
    "webshop_christmas_medium_name": "Medium\nFestive sack",
    "webshop_christmas_small_name": "Small\nFestive sack",
    "webshop_closeTab": "You can close this tab",
    "webshop_constructionItems_VIP_name": "VIP\nConstruction toolbox",
    "webshop_constructionItems_extraLarge_name": "Extra large\nConstruction toolbox",
    "webshop_constructionItems_giant_name": "Giant\nConstruction toolbox",
    "webshop_constructionItems_huge_name": "Huge\nConstruction toolbox",
    "webshop_constructionItems_large_name": "Large\nConstruction toolbox",
    "webshop_constructionItems_medium_name": "Medium\nConstruction toolbox",
    "webshop_constructionItems_small_name": "Small\nConstruction toolbox",
    "webshop_cyberMonday_VIP_name": "VIP\nMonday mayhem basket",
    "webshop_cyberMonday_extraLarge_name": "Extra large\nMonday mayhem basket",
    "webshop_cyberMonday_giant_name": "Giant\nMonday mayhem basket",
    "webshop_cyberMonday_huge_name": "Huge\nMonday mayhem basket",
    "webshop_cyberMonday_large_name": "Large\nMonday mayhem basket",
    "webshop_cyberMonday_medium_name": "Medium\nMonday mayhem basket",
    "webshop_cyberMonday_small_name": "Small\nMonday mayhem basket",
    "webshop_decoFusion_VIP_name": "VIP\nAge of fusion",
    "webshop_decoFusion_extraLarge_name": "Extra large\nAge of fusion",
    "webshop_decoFusion_giant_name": "Giant\nAge of fusion",
    "webshop_decoFusion_huge_name": "Huge\nAge of fusion",
    "webshop_decoFusion_large_name": "Large\nAge of fusion",
    "webshop_decoFusion_medium_name": "Medium\nAge of fusion",
    "webshop_decoFusion_small_name": "Small\nAge of fusion",
    "webshop_decorations_VIP_name": "VIP\nArchitectural wonders",
    "webshop_decorations_extraLarge_name": "Extra large\nArchitectural wonders",
    "webshop_decorations_giant_name": "Giant\nArchitectural wonders",
    "webshop_decorations_huge_name": "Huge\nArchitectural wonders",
    "webshop_decorations_large_name": "Large\nArchitectural wonders",
    "webshop_decorations_medium_name": "Medium\nArchitectural wonders",
    "webshop_decorations_small_name": "Small\nArchitectural wonders",
    "webshop_defensiveTroops_VIP_name": "VIP\nDefender of the realm",
    "webshop_defensiveTroops_extraLarge_name": "Extra large\nDefender of the realm",
    "webshop_defensiveTroops_giant_name": "Giant\nDefender of the realm",
    "webshop_defensiveTroops_huge_name": "Huge\nDefender of the realm",
    "webshop_defensiveTroops_large_name": "Large\nDefender of the realm",
    "webshop_defensiveTroops_medium_name": "Medium\nDefender of the realm",
    "webshop_defensiveTroops_small_name": "Small\nDefender of the realm",
    "webshop_easter_VIP_name": "VIP\nEgg hunters trove",
    "webshop_easter_extraLarge_name": "Extra large\nEgg hunters trove",
    "webshop_easter_giant_name": "Giant\nEgg hunters trove",
    "webshop_easter_huge_name": "Huge\nEgg hunters trove",
    "webshop_easter_large_name": "Large\nEgg hunters trove",
    "webshop_easter_medium_name": "Medium\nEgg hunters trove",
    "webshop_easter_small_name": "Small\nEgg hunters trove",
    "webshop_equipment_VIP_name": "VIP\nArmorers wares",
    "webshop_equipment_extraLarge_name": "Extra large\nArmorers wares",
    "webshop_equipment_giant_name": "Giant\nArmorers wares",
    "webshop_equipment_huge_name": "Huge\nArmorers wares",
    "webshop_equipment_large_name": "Large\nArmorers wares",
    "webshop_equipment_medium_name": "Medium\nArmorers wares",
    "webshop_equipment_small_name": "Small\nArmorers wares",
    "webshop_eventName_alienInvasion_name": "Foreign Invasion",
    "webshop_eventName_alienInvasion_placeholder": "Foreign Invasion {0}",
    "webshop_eventName_berimond_name": "Battle for Berimond",
    "webshop_eventName_berimond_placeholder": "Battle for Berimond {0}",
    "webshop_eventName_longPointsEvent_name": "Seasonal Nobility Contest",
    "webshop_eventName_longPointsEvent_placeholder": "Seasonal Nobility Contest {0}",
    "webshop_eventName_nomadInvasion_name": "Nomad Invasion",
    "webshop_eventName_nomadInvasion_placeholder": "Nomad Invasion {0}",
    "webshop_eventName_redAlienInvasion_name": "Bloodcrow Invasion",
    "webshop_eventName_redAlienInvasion_placeholder": "Bloodcrow Invasion {0}",
    "webshop_eventName_samuraiInvasion_name": "Samurai Invasion",
    "webshop_eventName_samuraiInvasion_placeholder": "Samurai Invasion {0}",
    "webshop_halloween_VIP_name": "VIP\nTricks and treats",
    "webshop_halloween_extraLarge_name": "Extra large\nTricks and treats",
    "webshop_halloween_giant_name": "Giant\nTricks and treats",
    "webshop_halloween_huge_name": "Huge\nTricks and treats",
    "webshop_halloween_large_name": "Large\nTricks and treats",
    "webshop_halloween_medium_name": "Medium\nTricks and treats",
    "webshop_halloween_small_name": "Small\nTricks and treats",
    "webshop_ltpe_VIP_name": "VIP\nNobility armory",
    "webshop_ltpe_extraLarge_name": "Extra large\nNobility armory",
    "webshop_ltpe_giant_name": "Giant\nNobility armory",
    "webshop_ltpe_huge_name": "Huge\nNobility armory",
    "webshop_ltpe_large_name": "Large\nNobility armory",
    "webshop_ltpe_medium_name": "Medium\nNobility armory",
    "webshop_ltpe_small_name": "Small\nNobility armory",
    "webshop_luckyWheelTickets_VIP_name": "VIP\nChest of fortune",
    "webshop_luckyWheelTickets_extraLarge_name": "Extra large\nChest of fortune",
    "webshop_luckyWheelTickets_giant_name": "Giant\nChest of fortune",
    "webshop_luckyWheelTickets_huge_name": "Huge\nChest of fortune",
    "webshop_luckyWheelTickets_large_name": "Large\nChest of fortune",
    "webshop_luckyWheelTickets_medium_name": "Medium\nChest of fortune",
    "webshop_luckyWheelTickets_small_name": "Small\nChest of fortune",
    "webshop_minuteSkip_VIP_name": "VIP\nTime in a bottle",
    "webshop_minuteSkip_extraLarge_name": "Extra large\nTime in a bottle",
    "webshop_minuteSkip_giant_name": "Giant\nTime in a bottle",
    "webshop_minuteSkip_huge_name": "Huge\nTime in a bottle",
    "webshop_minuteSkip_large_name": "Large\nTime in a bottle",
    "webshop_minuteSkip_medium_name": "Medium\nTime in a bottle",
    "webshop_minuteSkip_small_name": "Small\nTime in a bottle",
    "webshop_nomadInvasion_VIP_name": "VIP\nNomad armory",
    "webshop_nomadInvasion_extraLarge_name": "Extra large\nNomad armory",
    "webshop_nomadInvasion_giant_name": "Giant\nNomad armory",
    "webshop_nomadInvasion_huge_name": "Huge\nNomad armory",
    "webshop_nomadInvasion_large_name": "Large\nNomad armory",
    "webshop_nomadInvasion_medium_name": "Medium\nNomad armory",
    "webshop_nomadInvasion_small_name": "Small\nNomad armory",
    "webshop_octoberfest_VIP_name": "VIP\nKeg of treasures",
    "webshop_octoberfest_extraLarge_name": "Extra large\nKeg of treasures",
    "webshop_octoberfest_giant_name": "Giant\nKeg of treasures",
    "webshop_octoberfest_huge_name": "Huge\nKeg of treasures",
    "webshop_octoberfest_large_name": "Large\nKeg of treasures",
    "webshop_octoberfest_medium_name": "Medium\nKeg of treasures",
    "webshop_octoberfest_small_name": "Small\nKeg of treasures",
    "webshop_offensiveTroops_VIP_name": "VIP\nWarlords legions",
    "webshop_offensiveTroops_extraLarge_name": "Extra large\nWarlords legions",
    "webshop_offensiveTroops_giant_name": "Giant\nWarlords legions",
    "webshop_offensiveTroops_huge_name": "Huge\nWarlords legions",
    "webshop_offensiveTroops_large_name": "Large\nWarlords legions",
    "webshop_offensiveTroops_medium_name": "Medium\nWarlords legions",
    "webshop_offensiveTroops_small_name": "Small\nWarlords legions",
    "webshop_offer_dailyBundlePackage_name_1": "Daily bundle",
    "webshop_offer_dailyBundle_alreadyPurchased": "Already purchased",
    "webshop_offer_dailyBundle_desc": "Buy bundles multiple days in a row to increase your ruby bonus.",
    "webshop_offer_dailyBundle_title": "Your daily bundle!",
    "webshop_offer_dailyBundle_yourOrderSummary": "{0} rubies + {1} rubies ({2}% bonus)",
    "webshop_offer_growthpackage_claimNow": "Claim now!",
    "webshop_offer_growthpackage_currentFundStatus": "Current fund status",
    "webshop_offer_growthpackage_goldFund": "Coin fund",
    "webshop_offer_growthpackage_growthFund": "Growth fund",
    "webshop_offer_growthpackage_levelAchieved": "Level {0} achieved!",
    "webshop_offer_growthpackage_levelRedeemed": "Level {0} redeemed!",
    "webshop_offer_growthpackage_rubiesFund": "Ruby fund",
    "webshop_offer_hardCurrencyBundles_benefits_desc": "These benefits below!",
    "webshop_offer_hardCurrencyBundles_currency_rubies": "Rubies",
    "webshop_offer_hardCurrencyBundles_inclusiveCurrency_desc": "Plus these currency bundles:",
    "webshop_offer_hardCurrencyBundles_specialBundles_Header": "Special Bundles",
    "webshop_offer_purchased": "Purchased",
    "webshop_offer_voucher_EnterCode_desc": "Enter a valid voucher code into the field below to receive your rewards!",
    "webshop_offer_voucher_alreadyRedeemed": "You have already redeemed the voucher code for this offer and received the rewards. Keep your eyes open for future voucher packages.",
    "webshop_offer_voucher_correctCode": "Correct code entered",
    "webshop_offer_voucher_desc": "Enter your voucher code:",
    "webshop_offer_voucher_expired": "Unfortunately the voucher code you entered has expired. Keep your eyes open for future voucher packages.",
    "webshop_offer_voucher_incorrectCode": "Incorrect code entered",
    "webshop_offer_voucher_invalid": "Unfortunately the voucher code you entered is invalid. Maybe there is a typo?",
    "webshop_offer_voucher_invalid_desc": "The voucher code you entered is invalid.",
    "webshop_offer_voucher_invalid_title": "Invalid code",
    "webshop_offer_voucher_lucky_desc": "You got a voucher code, lucky one! Enter your code here to redeem your reward!",
    "webshop_offer_voucher_placeholder": "Voucher code",
    "webshop_offer_voucher_redeemed": "Voucher redeemed",
    "webshop_offer_voucher_rewards": "Rewards",
    "webshop_offer_voucher_title": "Voucher",
    "webshop_purchase_amount": "Amount",
    "webshop_purchase_checkout": "Checkout",
    "webshop_purchase_dailyBundle_desc": "By clicking Checkout, you agree that the content will be delivered once payment is approved. This agreement results in a waiver of the right of withdrawal.\nThis offer is limited to one Ruby bonus per day and any additional daily bundles purchased on the same day will only contain the basis content.",
    "webshop_purchase_desc": "By clicking Checkout, you agree that the content will be delivered once payment is approved. This agreement results in a waiver of the right of withdrawal.",
    "webshop_purchase_disclaimer1": "Copyright",
    "webshop_purchase_disclaimer2": "Goodgame Studios",
    "webshop_purchase_disclaimer3": "All rights reserved",
    "webshop_purchase_disclaimer4": "Theodorstraße 42-90, Haus 9, 22761 Hamburg",
    "webshop_purchase_disclaimer5": "This shop is located in Germany.",
    "webshop_purchase_gloryAwaits_desc": "Glory awaits!",
    "webshop_purchase_growthpackage_payment_header": "Long live the king!",
    "webshop_purchase_longLiveTheKing_desc": "Long live the king!",
    "webshop_purchase_paymentMethod": "Choose payment method",
    "webshop_purchase_privacyPolicy": "Privacy Policy",
    "webshop_purchase_termsConditions": "Terms and conditions",
    "webshop_purchase_usCitizen": "Depending on your state, Sales Tax may be applied.",
    "webshop_purchase_vatIncluded": "All prices include VAT where applicable.",
    "webshop_purchase_withdrawal": "Withdrawal",
    "webshop_purchase_yourOrder": "Your order",
    "webshop_resources_VIP_name": "VIP\nCastle provisions",
    "webshop_resources_extraLarge_name": "Extra large\nCastle provisions",
    "webshop_resources_giant_name": "Giant\nCastle provisions",
    "webshop_resources_huge_name": "Huge\nCastle provisions",
    "webshop_resources_large_name": "Large\nCastle provisions",
    "webshop_resources_medium_name": "Medium\nCastle provisions",
    "webshop_resources_small_name": "Small\nCastle provisions",
    "webshop_rubyPackage_VIP_name": "VIP\nRuby rush",
    "webshop_rubyPackage_extraLarge_name": "Extra large\nRuby rush",
    "webshop_rubyPackage_giant_name": "Giant\nRuby rush",
    "webshop_rubyPackage_huge_name": "Huge\nRuby rush",
    "webshop_rubyPackage_large_name": "Large\nRuby rush",
    "webshop_rubyPackage_medium_name": "Medium\nRuby rush",
    "webshop_rubyPackage_small_name": "Small\nRuby rush",
    "webshop_salesDay_bigAdvantages": "BIG ADVANTAGES",
    "webshop_salesDay_royalDiscounts": "Royal Discounts",
    "webshop_salesDay_salesDay_Header": "Super Sale!",
    "webshop_salesDay_slashed": "SLASHED",
    "webshop_salesDay_smallPrice": "SMALL PRICE",
    "webshop_samuraiInvasion_VIP_name": "VIP\nSamurai armory",
    "webshop_samuraiInvasion_extraLarge_name": "Extra large\nSamurai armory",
    "webshop_samuraiInvasion_giant_name": "Giant\nSamurai armory",
    "webshop_samuraiInvasion_huge_name": "Huge\nSamurai armory",
    "webshop_samuraiInvasion_large_name": "Large\nSamurai armory",
    "webshop_samuraiInvasion_medium_name": "Medium\nSamurai armory",
    "webshop_samuraiInvasion_small_name": "Small\nSamurai armory",
    "webshop_spring_VIP_name": "VIP\nSpring action bundle",
    "webshop_spring_extraLarge_name": "Extra large\nSpring action bundle",
    "webshop_spring_giant_name": "Giant\nSpring action bundle",
    "webshop_spring_huge_name": "Huge\nSpring action bundle",
    "webshop_spring_large_name": "Large\nSpring action bundle",
    "webshop_spring_medium_name": "Medium\nSpring action bundle",
    "webshop_spring_small_name": "Small\nSpring action bundle",
    "webshop_stPatricks_VIP_name": "VIP\nPot o gold",
    "webshop_stPatricks_extraLarge_name": "Extra large\nPot o gold",
    "webshop_stPatricks_giant_name": "Giant\nPot o gold",
    "webshop_stPatricks_huge_name": "Huge\nPot o gold",
    "webshop_stPatricks_large_name": "Large\nPot o gold",
    "webshop_stPatricks_medium_name": "Medium\nPot o gold",
    "webshop_stPatricks_small_name": "Small\nPot o gold",
    "webshop_summer_VIP_name": "VIP\nBlazing summer bundle",
    "webshop_summer_extraLarge_name": "Extra large\nBlazing summer bundle",
    "webshop_summer_giant_name": "Giant\nBlazing summer bundle",
    "webshop_summer_huge_name": "Huge\nBlazing summer bundle",
    "webshop_summer_large_name": "Large\nBlazing summer bundle",
    "webshop_summer_medium_name": "Medium\nBlazing summer bundle",
    "webshop_summer_small_name": "Small\nBlazing summer bundle",
    "webshop_valentines_VIP_name": "VIP\nCupids tribute",
    "webshop_valentines_extraLarge_name": "Extra large\nCupids tribute",
    "webshop_valentines_giant_name": "Giant\nCupids tribute",
    "webshop_valentines_huge_name": "Huge\nCupids tribute",
    "webshop_valentines_large_name": "Large\nCupids tribute",
    "webshop_valentines_medium_name": "Medium\nCupids tribute",
    "webshop_valentines_small_name": "Small\nCupids tribute",
    "webshop_winter_VIP_name": "VIP\nWinter rampage bundle",
    "webshop_winter_extraLarge_name": "Extra large\nWinter rampage bundle",
    "webshop_winter_giant_name": "Giant\nWinter rampage bundle",
    "webshop_winter_huge_name": "Huge\nWinter rampage bundle",
    "webshop_winter_large_name": "Large\nWinter rampage bundle",
    "webshop_winter_medium_name": "Medium\nWinter rampage bundle",
    "webshop_winter_small_name": "Small\nWinter rampage bundle",
    "dialog_info_message_title_161": "The Age of Knights beckons!",
    "dialog_info_message_description_161": "Have you tried Empire: Age of Knights? It is time to sharpen your swords, muster your army and prepare yourself for the battle of your life!\n\nGather your allies, support each others offense to capture valuable regions and buildings. You will need to be a canny general to defeat your rivals in this ultimate test of strategy.\n\nDo you have what it takes to crush them all? Prove it:\n\n&lt;a href",
    "dialog_accountInfo_newsletterSubscriptionReward_copy2": "Yes, I would like to subscribe to the newsletter and receive news and messages via email. I also agree to the personalized analysis of the newsletter for purposes of optimization. Youll receive your reward after confirming your subscription.",
    "dialog_offersHub_tab_HcOut": "Spend rubies",
    "dialog_offersHub_tab_HcIn": "Gain rubies",
    "dialog_offersHub_tab_directPayment": "Direct payment",
    "dialog_accountInfo_newsletterSubscription_playerIsSubscribed_copy": "You are subscribed to the newsletter\n\nYou can unsubscribe from the newsletter at any time. An unsubscribe link can be found in every newsletter. \n\n&lt;a href",
    "dialog_legendTemple_sceat_15_desc": "Unlocks the mead distillery level 1",
    "dialog_legendTemple_sceat_15_name": "Nordic spirit",
    "dialog_legendTemple_sceat_14_desc": "Unlocks the barrel workshop level 1",
    "dialog_legendTemple_sceat_14_name": "Barrel roll",
    "dialog_legendTemple_sceat_13_desc": "Unlocks the honey gardens level 1",
    "dialog_legendTemple_sceat_13_name": "Bee preserve",
    "dialog_privateBestsellerShop_button": "Show all offers",
    "dialog_privateBestsellerShop_bestsellerItem": "Bestseller: {0}",
    "dialog_privateBestsellerShop_desc": "Purchase useful items for low prices!",
    "dialog_privateBestsellerShop_title": "Bestseller Shop",
    "crestSymbol_meadProductionBoost": "Increases mead production in all castles by {0}%",
    "crestSymbol_honeyProductionBoost": "Increases honey production in all castles by {0}%",
    "ci_appearance_pirateMarket_flavour": "Black market goods from all seventeen seas are sold here.",
    "ci_appearance_pirateMarket": "Pirates market",
    "merchantItem_ci_20058_name": "Pirates market",
    "ci_effect_honeyProduction_tt": "Honey production bonus:",
    "ci_effect_meadProduction_tt": "Mead production bonus:",
    "ci_effect_unboostedHoneyProduction_tt": "Honey production per hour:",
    "ci_effect_unboostedMeadProduction_tt": "Mead production per hour:",
    "ci_effect_HoneyProductionincrease_tt": "Honey production bonus:",
    "ci_effect_MeadProductionincrease_tt": "Mead production bonus:",
    "dialog_legendTemple_building_desc": "Use Sceats and Imperial ducats to unlock new and powerful units. Each skill has certain conditions you need to fulfill before the skill can be unlocked.",
    "dialog_legendTemple_units_desc": "Use Sceats and Imperial ducats to unlock new and powerful buildings. Each skill has certain conditions you need to fulfill before the skill can be unlocked.",
    "dialog_crestSymbol_doubleEffect": "Using the same symbol twice doubles the effect",
    "dialog_crestSymbol_largeEffect": "A large symbol, or using the same one multiple times, doubles the effect.",
    "dialog_info_message_description_162": "Will you accept the challenge and ready your army? The new world map is not only home to other Lords and Ladies, the Orcs have invaded. These foul brutes threaten everyones Kingdom.\n\nWill you ride to this new challenge?\n\n&lt;a href",
    "dialog_info_message_title_162": "Victory beckons in Age of Knights!",
    "dialog_inventoryFull_equipment_desc": "Insufficient inventory space available for the selected equipment. Remove content from your equipment inventory. Select the equipment menus back button to return to the equipment purchase.",
    "dialog_inventoryFull_gem_desc": "Insufficient inventory space available for the selected gem. Remove content from your gem inventory. Select the equipment menus back button to return to the gem.",
    "confirmSelection": "Confirm selection",
    "currency_description_CastlePassageToken": "Can be used to transfer a misty copy of your main castle to the Outer Realms.",
    "currency_name_CastlePassageToken": "Castle passage token",
    "dialog_tempServer_castleTransport_buyConfirmation_desc": "Do you want to enter the Outer Realms? You will start the event with a copy of your main castle from the Great Empire.",
    "dialog_tempServer_castleTransport_desc": "Transfer a copy of your main castle from the Great Empire to the Outer Realms. This misty castle contains all the buildings from your main castle.",
    "dialog_tempServer_castleTransport_header": "Misty castle",
    "dialog_tempServer_castleTransport_startingLevel": "{0} - XP starting level",
    "dialog_tempServer_end_desc": "The path to the Outer Realms has been closed off. You return home from your struggle in these faraway lands, ready for new adventures in the Great Empire.",
    "dialog_tempServer_end_overview": "Adventure results",
    "dialog_tempServer_end_title": "Outer Realms",
    "dialog_tempServer_overview_castleTransport_desc": "The Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server.\n\nIn this round of the Outer Realms, you will start with a copy of your main castle. Show the other castle lords that your castle is the mightiest in all the lands! The castle in the Outer Realms will be completely independent from your original main server castle.\n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy and strength to collect daily ranking points and dominate these uncharted lands.\n\nHow you collect the daily ranking points changes with each edition of the event, so be sure to check out the &quot;scoring overview&quot; at the start of each event. \n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited, so be sure to enter before it becomes fully populated!",
    "dialog_tempServer_welcomePopup_content_1_castleTransport_1": "In the misty castle event mode, a copy of your Great Empire main castle is transferred to the Outer Realms. Your misty castle in the Outer Realms contains the same buildings, defenses, and decorations as your main castle, but not the troops, tools, resources, items, or equipment.",
    "dialog_tempServer_welcomePopup_content_1_castleTransport_2": "During the Outer Realms event, you can use your misty castle just like your regular castle: collect resources, construct buildings, recruit troops, and defend it against other castle lords. The misty castle is completely independent from your main castle and does not affect it in any way.",
    "dialog_tempServer_welcomePopup_content_1_castleTransport_3": "When the Outer Realms event has ended, your misty castle will be dissolved. No progress made in the misty castle will be transferred to your main castle, be it constructed buildings, collected items or resources, or recruited troops. Rubies are the only exception.",
    "dialog_legendTemple_sceat_17_desc": "Increases the stats of the Valkyrie sniper",
    "dialog_legendTemple_sceat_17_name": "Valkyrie sniper training",
    "dialog_legendTemple_sceat_16_desc": "Increases the stats of the protector of the north",
    "dialog_legendTemple_sceat_16_name": "Northern protector training",
    "dialog_inventorySpace_gem_insufficient_desc": "Remove {0} gems to make space in the inventory!",
    "dialog_inventorySpace_equipment_insufficient_desc": "Remove {0} items to make space in the equipment inventory!",
    "ci_effect_barrelWorkshop_tt": "Mead storage bonus:",
    "ci_effect_honeyGarden_tt": "Honey storage bonus:",
    "dialog_inventorySpace_gem_sufficient_desc": "The gem inventory has sufficient space available.",
    "dialog_inventorySpace_equipment_sufficient_desc": "The equipment inventory has sufficient space available.",
    "dialog_bundlePackage_inventoryFull_desc": "Insufficient inventory space available for the bundles content. Remove content from your equipment or gem inventories. Select the equipment menus back button to return to the bundle.",
    "dialog_bundlePackage_inventoryFull_header": "Inventory full",
    "dialog_pointsEvent_rewardsList_allianceContest_alienInvasion_qualified_desc": "You have gained enough points during the current Foreign Invasion to qualify for alliance rewards! You will immediately receive the rewards already unlocked by your alliance.",
    "dialog_pointsEvent_rewardsList_allianceContest_nomadInvasion_qualified_desc": "You have gained enough points during the current Nomad Invasion to qualify for alliance rewards! You will immediately receive the rewards already unlocked by your alliance.",
    "dialog_pointsEvent_rewardsList_allianceContest_qualified_header": "Rewards received",
    "dialog_pointsEvent_rewardsList_allianceContest_redAlienInvasion_qualified_desc": "You have gained enough points during the current Bloodcrow Invasion to qualify for alliance rewards! You will immediately receive the rewards already unlocked by your alliance.",
    "dialog_pointsEvent_rewardsList_allianceContest_samuraiInvasion_qualified_desc": "You have gained enough points during the current Samurai Invasion to qualify for alliance rewards! You will immediately receive the rewards already unlocked by your alliance.",
    "dialog_pointsEvent_scoreBar_allianceContest_notQualified": "Minimum points required to qualify for alliance rewards.",
    "merchantItem_packageBundle_2385_desc": "This bundle contains equipment items and gems from the Artifacts of the New Bloom set.",
    "merchantItem_packageBundle_2385_name": "Artifacts of the New Bloom",
    "merchantItem_packageBundle_2395_desc": "This bundle contains equipment items from the Garments of the shadow sorcerer set.",
    "merchantItem_packageBundle_2395_name": "Garments of the Shadow Sorcerer",
    "merchantItem_packageBundle_2400_desc": "Contains equipment items (technicus-improved) from the Garments of the Shadow Sorcerer set.",
    "merchantItem_packageBundle_2400_name": "Enchanted garments of the Shadow Sorcerer",
    "merchantItem_packageBundle_2410_desc": "This bundle contains equipment items from the Apparatus of the Summoners Apprentice set.",
    "merchantItem_packageBundle_2410_name": "Apparatus of the Summoners Apprentice",
    "merchantItem_packageBundle_2420_desc": "This bundle contains equipment items from the Materials of the Master Summoner set.",
    "merchantItem_packageBundle_2420_name": "Materials of the Master Summoner",
    "merchantItem_packageBundle_2425_desc": "Contains equipment items (technicus-improved) from the Materials of the Master Summoner set.",
    "merchantItem_packageBundle_2425_name": "Enchanted materials of the Master Summoner",
    "merchantItem_packageBundle_2430_desc": "This bundle contains equipment items from the Treasures of the summer queen set.",
    "merchantItem_packageBundle_2430_name": "Treasures of the summer queen",
    "dialog_inventorySpace_gem_insufficient_desc_singular": "Remove {0} gem to make space in the inventory!",
    "dialog_inventorySpace_equipment_insufficient_desc_singular": "Remove {0} item to make space in the equipment inventory!",
    "dialog_allLanguages_desc": "All languages",
    "dialog_allianceLanguage_name": "Alliance language",
    "dialog_allianceSearch_title": "Alliance search",
    "dialog_alliance_editLanguage": "Change alliance language",
    "dialog_language_name": "Language",
    "dialog_newDescription_desc": "New description",
    "dialog_newName_desc": "New name",
    "dialog_allianceSearch_noAlliance_desc": "There are no alliances matching your preferred language. Select another language, or found a new alliance.",
    "dialog_noAllianceFound_desc": "We were unable to find any alliances matching your preferred language. Would you like to create one?",
    "dialog_seasonLeague_bonusRewards_desc": "Bonus rewards",
    "dialog_seasonLeague_standardRewards_desc": "Standard rewards",
    "dialog_seasonLeague_rewardPassHub_seasonPass_rewards_desc": "Hundreds of construction and upgrade tokens!",
    "seasonLeague_promotionPass_short_info": "Unlocks all promotion rewards for your next upcoming reputation title.",
    "seasonLeague_promotionPass_name": "Promotion pass",
    "seasonLeague_eventPass_short_info": "Unlocks all event end rewards from the latest Kingdoms League event.",
    "seasonLeague_eventPass_name": "Event pass",
    "dialog_seasonLeague_infoSection_promotionPass_text_1": "Promotion passes unlock additional Kingdoms League title promotion rewards.\n\nActive promotion passes unlock the following rewards:\n- All promotion rewards for your latest reputation title.\n\nOnce purchased, rewards unlocked with the promotion pass are sent directly to your inventory.",
    "dialog_seasonLeague_infoSection_promotionPass_header": "Promotion pass",
    "dialog_seasonLeague_infoSection_eventPass_text_1": "Event passes unlock additional Kingdoms League event rewards.\n\nActive event passes unlock the following rewards:\n- All event end rewards from the latest Kingdoms League event.\n\nOnce purchased, rewards unlocked with the event pass are sent directly to your inventory.",
    "dialog_seasonLeague_infoSection_eventPass_header": "Event pass",
    "dialog_seasonLeague_infoSection_promotionPassInactive_text": "Promotion pass inactive",
    "dialog_seasonLeague_infoSection_promotionPassActive_text": "Promotion pass active",
    "dialog_seasonLeague_infoSection_eventPassInactive_text": "Event pass inactive",
    "dialog_seasonLeague_infoSection_eventPassActive_text": "Event pass active",
    "dialog_seasonLeague_promotionPass_passGained_copy": "Promotion pass purchased! \nYou will now receive all the available promotion rewards for your latest reputation title.",
    "dialog_seasonLeague_eventPass_passGained_copy": "Event pass purchased! \nYou will now receive all the available event rewards from the latest Kingdoms League event.",
    "dialog_noAllianceFound_title": "No alliance found",
    "dialog_openAlliance_name": "Open alliance",
    "dialog_seasonLeague_promotionPass_purchase_copy": "The Kingdoms League promotion pass unlocks all reputation title rewards for a single past or upcoming promotion.",
    "eventEnd_colon": "Event ends:",
    "rewardPass_condition_durationSeasonEnd_desc": "Valid until season end",
    "rewardPass_condition_toNextPromotion_desc": "Valid until next promotion",
    "rewardPass_condition_topPromotion_desc": "Highest title achieved",
    "dialog_seasonLeague_promotionPass_purchase_header": "Buy promotion pass",
    "dialog_seasonLeague_eventPass_purchase_copy": "The Kingdoms League event pass unlocks all event end rewards from the latest Kingdoms League event.",
    "dialog_seasonLeague_eventPass_purchase_header": "Buy event pass",
    "help_seasonLeague_rewardPassHub": "Reward passes can be purchased at any time during a Kingdoms League season to unlock previously unclaimed rewards from the current league season.\n\nThere are three types of reward passes available: Season passes, event passes and promotion passes.\n\nActive season passes unlock the following rewards:\n- Promotion rewards (including previously locked rewards from reputation titles achieved before the pass was purchased).\n- Event end rewards (including previously locked rewards from events that have ended before the pass was purchased).\n\nActive event passes unlock the following rewards:\n- Event end rewards from the latest Kingdoms League event.\n\nActive promotion passes unlock the following rewards:\n- Promotion rewards for your latest reputation title.\n\nEvent and promotion passes can be purchased at a discounted price if purchased before a league event has ended or a promotion has been achieved, while the cost of a season pass decreases as the season progresses.",
    "dialog_seasonLeague_rewardPassHub_header": "Reward Passes",
    "dialog_seasonLeague_rewardInfo_promotionPass": "Promotion pass: Unlocks additional title promotion rewards\nPromotion pass status: {0}\nLocked rewards are marked with a lock icon.",
    "dialog_seasonLeague_rewardInfo_eventPass": "Event pass: Unlocks additional event end rewards\nEvent pass status: {0}\nLocked rewards are marked with a lock icon.",
    "help_tempServer_castleTransport_main": "The Outer Realms is a special event that allows castle lords to compete for unique rewards with players from around the world on a temporary event server. \n\nWhen playing the Outer Realms event, you will be taken to a temporary event server in which you can build a new castle and collect daily ranking points in a bid to win valuable rewards. \n\nHow you collect the daily ranking points changes with each edition of the event, so be sure to check out the &quot;scoring overview&quot; at the start of each event. \n\nThe daily ranking points you collect are added to your overall score, which will be used to determine the final rankings and rewards at the end of the event. Participation rewards will also be granted based on the ranking points you collect during the event. \n\nIn the current outer realms event, you can enter the event with a copy of your main castle. This copy will contain all buildings and decorations, but not troops, tools, resources, or currencies. \n\nDuring the event, players can form alliances and trade with other castle lords within the event server. These alliances are completely separate from the alliances in each players main server. \n\nIt is not possible to transfer troops, resources, currencies or subscription and VIP bonuses from main server castles to event castle, and vice versa. It is, however, possible to purchase rubies and activate VIP bonuses inside the temporary server. \n\nAt the end of the Outer Realms event all buildings and resources will disappear, though all event rewards and unspent rubies purchased inside the event server will be transferred to each players main server account within 10 days. Players will only receive the reward of their specific rank, and not the rewards from each of the lower ranks.",
    "dialog_seasonLeague_passGained_pastRewardsCopy": "Rewards from past events and promotions",
    "dialog_seasonLeague_promotionRanks_promotionReward_postSeason_tooltip": "Reputation promotion rewards. \nAwarded each time you receive a new reputation title. \nThe rewards you have already earned are marked.\n\nPromotion pass: {0}",
    "dialog_seasonLeague_rewardInfo_promotionPassMultiple": "Promotion pass: Unlocks additional title promotion rewards\nPromotion pass status: {0} passes active\nLocked rewards are marked with a lock icon.",
    "dialog_seasonLeague_infoSection_promotionPassActiveMultiple_text": "{0} promotion passes active",
    "dialog_hospital_rubyUnitsFilter_desc": "Admit wounded ruby units to the hospital",
    "dialog_cooldownskip_videoAd_desc": "Watch a video to skip the cooldown",
    "videoAd_availableNextVideo": "Cooldown until the next video:",
    "dialog_collector_shop_info_winter": "Here you can use rubies to purchase hunting boosters and appearance items during the Ice Stalkers event. This event shop will also be available for a short period once the event has ended.",
    "dialog_collector_overview_help_desc_winter": "The Ice Stalkers is an event that allows players to earn special rewards by collecting pelts from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to loot pelts from their enemies. The amount of pelts that can be claimed during each attack can be increased by equipping commanders with special equipment items, or by using special hunting boosters, all of which can be purchased with rubies from the event shop.\n\nAt the start of the event, players will receive a supply of pelts as well as one special equipment item. Players will also receive additional pelts each day of the event according to the amount of pelts already in their possession. \n\nTheres no need to fear the vengeance of your enemies during the event, as all attacks are anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of pelts you still have in your possession at the end of the event will determine the rewards you receive - so keep your defenses strong to prevent your pelts being claimed by your enemies!\n\nPlease note that any excess pelts you have in your possession after the event has ended will be lost.",
    "dialog_collector_overview_header_winter": "The Ice Stalkers",
    "dialog_collector_eventReward_copy_winter": "The hunt is over and you have managed to claim {0} pelts. Your tracking and beast slaying skills have impressed the mysterious Ice Stalkers themselves and they have granted you the following reward.",
    "dialog_collector_eventNoReward_copy_winter": "The hunt is over and you have managed to claim {0} pelts. Though your beast slaying skills have impressed the mysterious Ice Stalkers themselves, it was not enough to earn you any event rewards.",
    "dialog_collector_winter_title": "The Ice Stalkers",
    "dialog_collector_battlelog_attackerName_0_winter": "Ice Stalker",
    "Reward_plural_value_winter": "{0} Pelts",
    "Reward_single_value_winter": "1 Pelt",
    "currency_winter": "Pelts:",
    "dialog_collector_Buy_booster_content_winter": "Hunting boosters increase the amount of pelts you will loot from successful attacks on your enemies.",
    "dialog_collector_Buy_booster_header_winter": "Buy hunting booster",
    "dialog_collector_Buy_booster_name_winter": "Hunting booster",
    "dialog_collector_booster_desc_winter": "Hunting boosters increase the amount of pelts you will loot from successful attacks on your enemies. You can choose how many hunting boosters you want to take with you into battle.",
    "dialog_collector_booster_enemy_winter": "Enemy pelts:",
    "dialog_collector_booster_header_winter": "Select hunting booster",
    "dialog_collector_booster_outcome_winter": "Looted pelts:",
    "dialog_collector_booster_value_winter": "+{0}%",
    "dialog_collector_booster_winter": "Pelt boost:",
    "dialog_collector_eventEnd_title_winter": "Event ended",
    "dialog_collector_overview_daily_header_winter": "Daily pelt gain",
    "dialog_tempServer_dailyTask_rewards_steps": "Reward step {0}\n- for {1} duty points",
    "subscription_activeDuration_lessOneMonth": "Subscription active for less than 1 month",
    "subscription_activeDuration_oneMonth": "Subscription active for 1 month",
    "subscription_activeDuration_valueMonth": "Subscription active for {0} months",
    "subscription_cta_package_info": "Info",
    "subscription_cta_signup": "Sign up!",
    "subscription_followedBy_priceValueMonthly": "Followed by {0} monthly",
    "subscription_ok": "OK",
    "subscription_package_overview_title": "Package overview",
    "subscription_package_status_active": "Active",
    "subscription_package_status_inactive": "Subscription not activated",
    "subscription_package_status_title": "Package status",
    "subscription_perk_featureAutoSell": "Automatic equipment sale",
    "subscription_perk_featureAutoSpy": "Automatic spy report",
    "subscription_perk_featureLoyaltyGift": "Loyalty ruby gift",
    "subscription_perk_featureMonthlyGift": "Monthly gift package",
    "subscription_section_billing_title": "Billing information",
    "subscription_section_convenience_features": "Convenience features",
    "subscription_trial_duration": "{0} days",
    "subscription_trial_durationAndTitle": "{0} days free trial",
    "subscription_trial_title": "Free trial",
    "dialog_island_main_stormTitles_notQualified_noAlliance_desc": "You are not a member of any alliance!",
    "Btn_island_travel": "Enter Storm Islands",
    "dialog_chooseCastle_island_desc": "Available until next moon storm",
    "dialog_chooseCastle_preBuiltCastle_16": "Tide Outpost",
    "dialog_chooseCastle_preBuiltCastle_17": "Ocean Keep",
    "dialog_chooseCastle_preBuiltCastle_18": "Storm Bastion",
    "dialog_island_end_cargoPointsContestRanking": "Alliance cargo points results",
    "dialog_island_end_cargoPointsContestRanking_noRewards_desc": "Your alliance did not gain any rewards from the cargo contest.",
    "dialog_island_end_desc": "The moon storm has laid waste to the Storm Islands and all island castles! Alliance cargo ships loaded with precious aquamarine have returned to the Great Empire.",
    "dialog_island_end_internalAllianceRanking": "Personal cargo points results",
    "dialog_island_end_internalAllianceRanking_desc": "Alliance rewards are listed in the cargo contest section.",
    "dialog_island_end_notAllianceMember": "Non-alliance results",
    "dialog_island_end_notAllianceMember_desc": "You were not a member of an alliance.",
    "dialog_island_end_stormTitleAwarded": "Storm title gained",
    "dialog_island_end_stormTitle_desc": "Your alliance collected the most cargo points! You have been awarded a storm title!",
    "dialog_island_end_stormTitle_effectsList_desc": "Effects granted by this title:",
    "dialog_island_end_stormTitle_effectsList_title": "Title effects",
    "dialog_island_end_title": "The moon storm has raged",
    "dialog_island_introduction_joinButton": "Go to Storm Islands",
    "dialog_island_introduction_section1_desc": "The time has come to prepare your crew and set sail! The Storm Islands beckon with their siren call of power and wealth! Rally your alliance and follow Luna Stormrider on incredible adventures in the endless blue seas!",
    "dialog_island_introduction_section1_title": "An ocean of adventure",
    "dialog_island_introduction_section2_desc": "Aquamarine is a precious jewel that is exclusively found in the Storm Islands. Loot aquamarine from the Storm natives and enemy castle lords, then load it onto cargo ships for transport to the Great Empire.",
    "dialog_island_introduction_section2_title": "Heart of the sea",
    "dialog_island_introduction_section3_desc": "The moon storm is a great flood sweeping the Storm Islands, forcing all castle lords to evacuate back to the Great Empire. Back home, your alliances aquamarine cargo will be appraised and exchanged for incredible rewards.",
    "dialog_island_introduction_section3_title": "The great flood",
    "dialog_island_main_cargoPointsContestRanking_desc": "Alliance Ranking",
    "dialog_island_main_cargoPointsContestRanking_noParticipants": "No alliance is currently participating in the cargo points contest.",
    "dialog_island_main_cargoPointsContestRanking_title": "Cargo points contest",
    "dialog_island_main_internalAllianceRanking_noMemberjoined_desc": "No member of your alliance is currently active in the Storm Islands.",
    "dialog_island_main_internalAllianceRanking_notAllianceMember_desc": "You are not a member of an alliance.\n\nJoin an alliance to compete in the Storm Islands cargo point contest.",
    "dialog_island_main_internalAllianceRanking_title": "Alliance performance",
    "dialog_island_main_overview_desc": "Well then, castle lord? Do you feel up to a real challenge? East of the empire are the Storm Islands, my home. This is the only place in the world where you can find aquamarine, a highly prized precious stone. Both alliances and lords who ships large quantities of aquamarine back to the empire will be richly rewarded by the emperor. Travel to the Realm of the Storms now and rise to the challenge!",
    "dialog_island_main_overview_eventControls": "Event controls",
    "dialog_island_main_overview_noAlliance_desc": "Well then, castle lord, you think you have what it takes to tame the Storm Islands all on your own? If I cared about your survival, Id recommend fighting alongside an alliance as the natives here arent as merciful as the armies you are used to dealing with in your precious Great Empire. But if you are up for the challenge, go forth and try to get that aquamarine. You can ship it to the Empire for your personal reward. Otherwise Ill happily trade some of my merchandise for your aquamarine.",
    "dialog_island_main_overview_title": "Overview",
    "dialog_island_main_resourceIslandList_noIsland_desc": "No resource island is currently occupied by your troops.",
    "dialog_island_main_resourceIslandList_title": "Resource islands list",
    "dialog_island_main_stormTitles_desc": "Storm titles are granted to members of the alliance which have collected the most cargo points. Each member receives a title according to their alliance cargo point ranking.",
    "dialog_island_main_stormTitles_notQualified_desc": "Your alliance does not qualify to receive storm titles.",
    "dialog_island_main_stormTitles_notQualified_titleLossPlayer_desc": "Your cargo points score is too low to receive a title!",
    "dialog_island_main_stormTitles_notQualified_titleLoss_desc": "Your storm title will be lost after the next moon storm!",
    "dialog_island_stormTitle_titleLost_desc": "Your alliance did not achieve the top ranking in the Storm Islands cargo points contest!\n\nThe Emperor is disappointed by your lack of dedication and has stripped your alliances members of all storm titles and their effects. Dont worry; you can try and claim them back before the next storm!",
    "dialog_island_stormTitle_titleLost_header": "Title revoked!",
    "dialog_island_stormTitle_titleLost_titleLossPlayer_desc": "Your alliance has once again achieved the top ranking in the Storm Islands cargo points contest!\n\nAlthough your alliance was successful, unfortunately this time you did not contribute enough cargo points to qualify for a storm title. The emperor is very disappointed in your personal performance and hopes you will return to the Storm Islands to redouble your efforts before the next storm!",
    "dialog_island_stormTitles_header": "Storm Island Titles",
    "dialog_island_welcomePopup_content_1_1": "In the Storm Islands, precious aquamarine can be found. The Emperor has tasked all alliances to go forth and retrieve as much aquamarine as possible.",
    "dialog_island_welcomePopup_content_1_2": "You will start with an island castle containing some buildings. Troops and resources can be transferred from other kingdoms to your island castle.",
    "dialog_island_welcomePopup_content_1_3": "To collect aquamarine: Attack storm forts of Storm natives; occupy resource islands for a certain amount of time; or attack enemy lords island castles.",
    "dialog_island_welcomePopup_content_1_4": "Resource islands contain a specific resource. Occupy an island successfully to receive the islands resources (plus cargo points from aquamarine islands).",
    "dialog_island_welcomePopup_content_2_1": "Use aquamarine to construct and upgrade cargo ships in your island castle. Each cargo ship level grants you and your alliance cargo points.",
    "dialog_island_welcomePopup_content_2_2": "Moon storms regularly sweep through the islands to reset all event progress. All troops in your castle return to the Empire and all resources are lost.",
    "dialog_island_welcomePopup_content_2_3": "After the moon storm, alliances are ranked and rewarded according to their final score. Players receive rewards according to their final score.",
    "dialog_island_welcomePopup_content_2_4": "Storm titles are awarded to the top-ranking alliance. Alliance members receive a title based on their position in the internal alliance cargo ranking.",
    "dialog_island_welcomePopup_header": "The Storm Islands",
    "dialog_island_welcomePopup_pageHeader_1": "Introduction &amp; basics {0}",
    "dialog_island_welcomePopup_pageHeader_2": "Cargo contest &amp; moon storm {0}",
    "dialog_prebuiltCastle16_info": "Basic amount of production buildings and weak defenses.",
    "dialog_prebuiltCastle17_info": "Moderate amount of production buildings and standard defenses.",
    "dialog_prebuiltCastle18_info": "Premium offer for true lords! High production levels, strong defenses, and lots of special buildings!",
    "dialog_sendingResource_title": "Sending resources",
    "dialog_sendingTroops_title": "Sending troops",
    "kingdom_islandResetTimer_2": "Time until moon storm:",
    "dialog_island_end_overview": "Expedition results",
    "dialog_nomadBooster_name": "Khan tablet bonus",
    "equipmentFilter_favorites": "Favorite equipment",
    "dialog_ciAssign_tempCI_info": "Do you want to assign the temporary build item {0} to this building? Doing so will change the buildings appearance. Once assigned, the items expiration countdown will start immediately. The item cannot be removed manually, but can be replaced by another appearance build item.",
    "dialog_ciOverwrite_tempCI_info_01": "Are you sure you want to replace {1} {0} with {3} {2}? The new items effect will be applied to the building and the existing build item will be destroyed.",
    "dialog_ciOverwrite_tempCI_info_02": "Runtime of {0}: {1}. The expiration countdown of the new build item will commence immediately upon insertion. Remaining time of {2}: {3}.",
    "dialog_ci_assign_tempCi_boostOverlay_header": "Boost temporary build item",
    "dialog_ci_category_buildings_tempCIExpired": "Expired build items",
    "dialog_ci_disassemble_tempCi_boosters_desc1": "The item will be destroyed and you will receive one of the boosters listed above.",
    "dialog_ci_disassemble_tempCi_currency_desc1": "The item will be destroyed and you will receive the currency listed above.",
    "dialog_ci_disassemble_tempCi_desc1": "You will have a chance to obtain one of the following boosters:",
    "dialog_ci_tempCiExpired_desc": "Temporary build items have expired in the following castles:",
    "dialog_ci_tempCiExpired_header": "Build item expired",
    "dialog_ci_tempCiExpired_noTempCiExpired": "There are no expired build items in this castle. Check your other castles.",
    "subscription_monthPlus": "Month {0}+",
    "subscription_rubies": "Rubies",
    "subscription_duration": "Duration",
    "subscription_notePerMonth": "per month",
    "dialog_ci_assign_buildings_noTempCiExpired": "There are no buildings containing expired temporary build items in this castle.",
    "subscription_month": "Month {0}",
    "dialog_relicEnchanter_inventoryFilter_equipmentIsFavorite": "Is favorite item",
    "dialog_relicEnchanter_inventoryFilter_gemIsFavorite": "Is favorite gem",
    "ci_effect_recruitCostReduction_tt": "Recruitment costs:",
    "ci_effect_stackSize_tt": "Troops per recruitment queue slot:",
    "ci_effect_foodStorage_tt": "Food storage capacity:",
    "ci_effect_healSpeed_tt": "Treatment speed:",
    "ci_effect_recruitSpeedBoost_tt": "Recruitment speed:",
    "ci_effect_unitWallCount_tt": "Unit limit on the wall:",
    "ci_effect_feastCostsReduction_tt": "Feast costs:",
    "ci_effect_hospitalCapacity_tt": "Hospital space:",
    "ci_effect_meadStorage_tt": "Mead storage bonus:",
    "dialog_ciOverwrite_tempCI_info_04": "This will replace a temporary build item with a permanent build item. \nRemaining time of the inserted build item {0}: {1}.",
    "dialog_ciOverwrite_tempCI_info_03": "Runtime of new item {0}: {1}.",
    "dialog_ci_tempCiExpired_noTempCiExpired_buildingCategory": "In the selected building category no build item has expired. Change the building category or select another castle.",
    "webshop_offer_growthpackage_cond_2": "Reach legendary level\n{0}",
    "webshop_offer_growthpackage_legendaryLevelAchieved": "Legendary level {0} achieved!",
    "webshop_offer_growthpackage_legendaryLevelRedeemed": "Legendary level {0} redeemed!",
    "equipmentFilter_setPieces": "Show set items",
    "merchantItem_building_2471_desc": "Creates space for trade buildings. You can only have one trade district per castle.",
    "merchantItem_building_2110_desc": "Creates space for military buildings. You can only have one military district per castle.",
    "merchantItem_deco_2529_desc": "Increases storage capacity in a castle. Limited to one building per castle.",
    "merchantItem_deco_2528_desc": "Reduces food consumption of soldiers stationed in a castle. Limited to one building per castle.",
    "dialog_seasonLeague_seasonPass_info_copy": "Purchase a season pass to unlock all extra rewards for this Kingdoms League season.",
    "dialog_faction_camps_header": "Enemy camps",
    "dialog_island_welcomePopup_content_1_3_1": "In the Storm Islands, battles against enemy castle lords have no impact on the honor system, but will have diplomatic consequences in ALL kingdoms.",
    "dialog_island_welcomePopup_content_1_4_1": "Upgrade the storage to increase the aquamarine storage capacity. Aquamarine gained from resource islands or PvP battles ignores the capacity limit.",
    "dialog_rewardHub_manageAll_desc": "A summary of all your pending rewards. Use the buttons below the list to manage all your pending rewards.",
    "dialog_rewardHub_manageAll_header": "Manage all",
    "dialog_rewardHub_paidOut_header": "Reward notifications",
    "dialog_rewardHub_paidOut_noNotifications_desc": "There are currently no reward notifications",
    "dialog_rewardHub_pending_header": "Pending rewards",
    "dialog_rewardHub_pending_noNotifications_desc": "There are currently no pending rewards",
    "dialog_rewardHub_pickUpAll_allExtra_desc": "Do you want to collect all pending rewards?\n\nAll additional rewards have been unlocked and will be added to your inventory.",
    "dialog_rewardHub_pickUpAll_header": "Collect all",
    "dialog_rewardHub_pickUpAll_notAllExtra_desc": "Do you want to collect all pending rewards?\n\nSome additional rewards have not yet been unlocked. These rewards will be lost and can neither be unlocked nor collected after you have collected the pending rewards.",
    "dialog_rewardHub_showAtGameStart_desc": "Show reward hub on login if rewards are available",
    "dialog_rewardHub_triggerAll_button": "Trigger all",
    "dialog_rewardHub_unlockAll_rewardPasses_desc": "Unlocks all pending additional rewards at once. The unlocked rewards can be collected together with the guaranteed rewards.",
    "dialog_seasonLeague_eventEndReward": "Event end reward",
    "dialog_seasonLeague_promotionReward": "Promotion reward",
    "dialog_seasonLeague_seasonEndReward": "Season end reward",
    "hud_rewardHub_title": "Reward hub",
    "pointsEvent_producedTools_info": "Produce, obtain, or purchase attack tools or defense tools.",
    "pointsEvent_producedTools_title": "Cogs of war",
    "pointsEvent_recruitedUnits_info": "Recruit, obtain, or purchase offensive units or defensive units.",
    "pointsEvent_recruitedUnits_title": "Band of warriors",
    "pointEvent_producedTools_condition": "Produce attack or defense tools",
    "pointEvent_recruitedUnits_condition": "Recruit attack or defense units",
    "dialog_unlockAllExtraTierRewards_name": "Rewards unlock",
    "dialog_eventdungeon_3_tip": "You only have a short time to fulfill this task.",
    "dialog_eventdungeon_3_tipHeadline": "Defeat the Shamrock fortress before its too late!",
    "dialog_eventdungeon_3_missionAccomplished_title": "Mission accomplished!",
    "dialog_eventdungeon_3_title_won": "The shamrock fortress has fallen! Your victory has crushed the warrior king’s ambitions of destroying our empire. Perhaps hell think twice before sending his armies to threaten our lands again.",
    "dialog_eventdungeon_3_title": "My lord, a warrior king from a distant land has sent his forces to pillage the cities of our kingdom! These green armored menaces plan to use their looted gold to build an army big enough to destroy our empire!",
    "loc_fortress_shamrock": "You can only see a Shamrock fortress when the spy advises you to defeat the shamrock king. It disappears again once you attack it successfully or when the event time runs out.",
    "dialog_eventdungeon_1_missionAccomplished_title": "Mission accomplished!",
    "dialog_eventdungeon_1_title": "My lord, I bring troubling news. The robber barons in these parts have elected a new robber king. These warlords are attempting to unite all the felons in the kingdom and attack it from within! Only you can save it!",
    "dialog_eventdungeon_1_tipHeadline": "Defeat the robber baron fortress before a new king can rise.",
    "dialog_eventdungeon_1_tip": "You only have a certain amount of time to fulfill this task.",
    "dialog_eventdungeon_1_title_won": "You were victorious and have crushed the rebellion before it could begin. That should scatter the robber barons in these parts for a good while and let us have our peace for now.",
    "dialog_videoAd_cooldown_desc": "No video available at this time.",
    "videoAd_freeLuckyWheelSpin_confirmation": "Watch a video to get a free spin of the wheel of fortune?",
    "videoAd_recruitmentTime_confirmation": "Watch a video to speed up the recruitment?",
    "dialog_rewardHub_error_pickupBlocked_copy": "Some rewards could not be collected. Resolve the issues listed below and then try again.",
    "dialog_castellanName_9_Maya": "City state castellan",
    "dialog_seasonLeague_promotionRanksextraRewards": "Bonus rewards",
    "dialog_seasonLeague_promotionRanks_guranteedRewards": "Standard rewards",
    "dialog_relicBrewery_foodPrioritization_desc": "Allocate food to brewery before supplying troops",
    "dialog_options_rippleEffect_worldMapObject": "Display ripple effect when selecting a world map object",
    "hud_rewardHub_offerDropdown_counter": "Reward hub ({0})",
    "dialog_subscriptionOverview_allianceSub_1_desc": "The alliance subscription unlocks bonuses for yourself and each member of your alliance on this main server. The amount and power of unlocked bonuses increases with the number of alliance members who subscribe.",
    "dialog_subscriptionOverview_singleSub_2_desc": "Player subscription #2 unlocks convenience features and bonuses. Each of these bonuses applies to all of your castles and in all kingdoms on your main server account unless otherwise stated. This subscription can be combined with any other subscription.",
    "dialog_subscriptionOverview_singleSub_1_desc": "Player subscription #1 unlocks a variety of bonuses and a monthly gift of lucky pennies.These bonuses apply to all of your castles and in all kingdoms on your main server account unless otherwise stated. This subscription can be combined with any other subscription.",
    "webshop_sidepanel_subscriptions": "Subscriptions",
    "dialog_info_message_description_163": "King Eric is expanding the great Empire! From now on youll be able to access Empire: Four Kingdoms in the &lt;b&gt;Huawei AppGallery&lt;/b&gt;. If you sign up via the App Gallery youll receive a &lt;b&gt;free starter package&lt;/b&gt; to give your fledgling Kingdom a real boost. Last but not least there is a special cashback offer on any purchases you make. Youll receive &lt;b&gt;40&amp;percnt; cashback&lt;/b&gt; for your first purchase and 20&amp;percnt; cashback for subsequent purchases, this is valid for three weeks after launch.\n\nSo sign up and sign in to make sure you dont miss out!\n\n&lt;p&gt;&lt;a href",
    "dialog_info_message_title_163": "Huawei AppGallery",
    "dialog_paymenthelp5_huawei_copy": "If you have more questions about payment, please contact Huawei directly at &lt;a href",
    "ci_appearance_tropicalSummerKiwiBarracks_flavour": "Sweet kiwis motivate your soldiers to train even harder.",
    "ci_appearance_tropicalSummerKiwiBarracks": "Kiwi king barracks",
    "ci_appearance_tropicalSummerMelonBarracks_flavour": "Juicy watermelons keep your warriors well hydrated during long training sessions.",
    "ci_appearance_tropicalSummerMelonBarracks": "Melon lord barracks",
    "dialog_attackBonus_crest": "Coat of arms: +{0}% glory bonus",
    "dialog_island_end_cargoPointsContestRanking_playerNoRewards_desc": "You did not gain any rewards from the cargo contest.",
    "dialog_island_end_cargoPointsContestRanking_noRewardsPlayerAlliance_desc": "Neither alliance rewards nor player rewards were gained.",
    "dialog_crafting_cancel_queueSlot_desc": "Do you want to clear the selected slot and cancel the queued items? The slot will be emptied and you will lose any resources and currencies spend on the slots items.",
    "dialog_crafting_cancel_productionSlot_desc": "Do you want to clear the selected slot and cancel its crafting process? The slots crafting progress in the selected slot will be lost and you will lose any resources and currencies spend on the slots content.",
    "help_refinery": "The refinery converts the wood and stone in your main castle storage into refined resources, which can then be used by the toolsmith to craft components for powerful tools. \n\nTo begin crafting a refined resource simply select the type of resource you want to craft and then tap the craft button. The crafting process will then begin immediately. \n\nCrafting manuals are required for each crafting process. These are automatically available with the construction of the refinery and modify the resource output as well as crafting times of each process. \n\nEach crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available. \n\nAdditional crafting and queue slots can be purchased with coins. Once rented, these slots will be available for a limited amount of time, allowing you to craft and queue more components simultaneously.\n\nThe refinery can only be constructed in your main castle.",
    "help_toolsmith": "The toolsmith allows you to craft components that themselves can be used to craft powerful tools in the siege and defense workshops. \n\nThe crafting of components requires a combination of three core ingredients: kingdom resources, refined resources and crafting manuals. \n\n- Kingdom resources are the unique resources produced in the kingdoms beyond the Great Empire and can be transported to your main castle to be crafted.\n\n- Refined resources are produced in the refinery of your main castle.\n\n- Crafting manuals are automatically available with the construction of the toolsmith and modify the resource output as well as crafting times of each process. \n\nTo begin crafting a component simply select the type of component you want to craft and then click the craft button. The crafting process will then begin immediately. \n\nEach crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available. \n\nAdditional crafting and queue slots can be purchased with coins. Once rented, these slots will be available for a limited amount of time, allowing you to craft and queue more components simultaneously. \n\nThe toolsmith can only be constructed in your main castle.",
    "currency_name_component1": "Screws",
    "currency_name_component2": "Black powder",
    "currency_name_component3": "Saw",
    "currency_name_component4": "Drill",
    "currency_name_component5": "Crowbar",
    "currency_name_component6": "Leather strips",
    "currency_name_component7": "Chains",
    "currency_name_component8": "Metal plates",
    "crafting_recipe_placeholder_1": "Manual {0}",
    "crafting_recipe_placeholder_2": "{0} manual {1}",
    "dialog_crafting_cancel_header": "Cancel refining",
    "dialog_crafting_learnRecipe": "Study manual",
    "dialog_crafting_recipeRequired": "You have not researched this manual yet",
    "dialog_crafting_skipCrafting_desc": "Do you want to instantly finish crafting the selected items? The full content of the crafting slot will immediately be added to your inventory and the slot will be available again.",
    "dialog_crafting_skipCrafting_header": "Instantly complete crafting",
    "dialog_crafting_unlock_TempSlot_header": "Temporary Slot",
    "dialog_crafting_unlock_tempProductionSlot_desc": "Renting a temporary crafting slot will allow you to temporarily work on more crafting processes simultaneously.",
    "dialog_crafting_unlock_tempQueueSlot_desc": "Renting a temporary queue slot will allow you to temporarily queue more crafting processes.",
    "dialog_refinedResources_insufficient_desc": "You do not have enough refined resources to start this crafting process. Acquire more refined resources by crafting them in the refinery, or purchase refined resource packages from a trader.",
    "dialog_refinedResources_insufficient_header": "Insufficient refined resources",
    "dialog_refinery_header": "Refinery",
    "dialog_toolsmith_header": "Toolsmith",
    "refinedLumber": "Refined wood",
    "refinedStone": "Refined stone",
    "dialog_needLegendTemple_skill_desc": "Need to unlock the skill:\n{0}",
    "dialog_needLegendTemple_skill_header": "Skill required",
    "crafting_recipe_long_placeholder_01": "Long manual: {0}",
    "crafting_recipe_ruby_placeholder_01": "Ruby manual: {0}",
    "crafting_recipe_short_placeholder_01": "Short manual: {0}",
    "currency_description_component1": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_component2": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_component3": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_component4": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_component5": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_component6": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_component7": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_component8": "A tool component crafted in the toolsmith. Used to produce advanced tools.",
    "currency_description_refinedLumber": "A refined material crafted in the refinery. Used to produce tool components.",
    "currency_description_refinedStone": "A refined material crafted in the refinery. Used to produce tool components.",
    "dialog_legendTemple_sceat_20_desc": "Unlocks the marketplace level 9",
    "dialog_legendTemple_sceat_18_desc": "Unlocks the keep level 7",
    "dialog_legendTemple_sceat_18_name": "Onwards and upwards",
    "dialog_legendTemple_sceat_19_desc": "Unlocks the refinery level 1",
    "dialog_legendTemple_sceat_19_name": "Refined way of life",
    "dialog_legendTemple_sceat_20_name": "Market forces",
    "dialog_legendTemple_sceat_21_desc": "Unlocks the toolsmith level 1",
    "dialog_legendTemple_sceat_21_name": "Tools of mass destruction",
    "dialog_legendTemple_sceat_22_desc": "Unlocks the siege workshop level 4",
    "dialog_legendTemple_sceat_22_name": "Scourge of the battlefield",
    "dialog_legendTemple_sceat_23_desc": "Unlocks the defense workshop level 4",
    "dialog_legendTemple_sceat_23_name": "The last line of defense",
    "dialog_legendTemple_sceat_24_name": "The future now",
    "dialog_legendTemple_sceat_25_desc": "Unlocks an additional castle expansion level",
    "dialog_legendTemple_sceat_25_name": "Onwards and outwards",
    "currency_name_refinedStone": "Refined stone",
    "currency_name_refinedLumber": "Refined wood",
    "ironStorage_capacityBonus_tt": "Iron ore storage capacity bonus",
    "glassStorage_capacityBonus_tt": "Glass storage capacity bonus",
    "oilStorage_capacityBonus_tt": "Olive oil storage capacity bonus",
    "coalStorage_capacityBonus_tt": "Charcoal storage capacity bonus",
    "ci_appearance_tropicalSummerKiwiEstate_flavour": "Hidden from prying eyes, your castellans survey the battlefield.",
    "ci_appearance_tropicalSummerKiwiEstate": "Jungle estate",
    "ci_appearance_tropicalSummerBananaLegendtemple_flavour": "What forgotten wisdoms may await in this hidden temple...",
    "ci_appearance_tropicalSummerBananaLegendtemple": "Jungle hall of legends",
    "dialog_crafting_unlock_tempQueueSlotNumber_desc": "Do you want to rent queue slot {0}? This will allow you to temporarily queue more crafting processes.",
    "dialog_crafting_unlock_tempQueueSlotMultiple_desc": "You need to unlock multiple queue slots to add this crafting order to the queue. Listed below is the total price for all required queue slots.",
    "dialog_crafting_unlock_tempProductionSlotMultiple_desc": "You need to unlock multiple production slots to add this crafting order to the ongoing production. Listed below is the total price for all required production slots.",
    "dialog_crafting_unlock_tempProductionSlotNumber_desc": "Do you want to rent production slot {0}? This will allow you to temporarily work on more crafting processes simultaneously.",
    "expansion_blocked_legendTemple": "Further castle expansions require a skill from the Hall of Legends",
    "dialog_defence_toolTriggerLimit_copy": "If the number of units in an attacking army is lower than the set trigger value, defensive tools will not be used while defending the castle.",
    "dialog_defence_toolTriggerLimit_header": "Tool use trigger",
    "dialog_defence_toolTriggerLimit_counter": "Tool trigger limit: {0}/{1}",
    "dialog_longPointsEvent_eventEnd_anniversaryLTPE": "The gifts have been opened, the cakes devoured. The Grand Anniversary Party has come to an end. Youve won {0} seasonal points in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_eventEnd_anniversaryLTPE_singular": "The celebrations for the Grand Anniversary Party are over. Youve won {0} seasonal point in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_eventEnd_title_anniversaryLTPE": "End of the party",
    "dialog_longPointsEvent_eventcamp_header_anniversaryLTPE": "The Grand Anniversary Party",
    "dialog_longPointsEvent_eventcamp_message_anniversaryLTPE": "Our noble Empire is celebrating its anniversary! King Ludwig has organized a grand party to celebrate this special occasion! Win exclusive rewards by completing tasks in the events listed here.",
    "dialog_longPointsEvent_gotRoyalReward_copy_anniversaryLTPE": "What a triumph! You have earned {0} season points in the Grand Anniversary Party! King Ludwig the Party King has given you a special royal reward to commenerate this special anniversary!",
    "dialog_longPointsEvent_gotRoyalReward_title_anniversaryLTPE": "Victory!",
    "dialog_longPointsEvent_gotTopxReward_copy_anniversaryLTPE": "Raise the cups! Youve earned {0} season points in the Grand Anniversary Party, making you one of the top {1} castle lords in the event. Youve earned a noble reward from the Party King for your efforts.",
    "dialog_longPointsEvent_gotTopxReward_title_anniversaryLTPE": "Anniversary reward",
    "dialog_longPointsEvent_hardMode_info_anniversaryLTPE": "Congratulations! You have earned all the rewards in the Grand Anniversary Party. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festivites.",
    "dialog_longPointsEvent_message_copy_anniversaryLTPE": "Raise the cups and let loose a cheer! Our noble Empire is celebrating its anniversary! Joing the party and commemorate this grand occasion by completing exciting tasks and claiming valuable rewards for your castle.",
    "dialog_longPointsEvent_message_header_anniversaryLTPE": "The Grand Anniversary Party",
    "eventBuilding_longPointEvent_anniversaryLTPE": "Grand Anniversary Party",
    "Reward_plural_value_tenthAnniversary": "{0} party balloons",
    "Reward_single_value_tenthAnniversary": "1 party balloon",
    "collector_event_camp_tenthAnniversary": "Party Pavilion",
    "currency_description_balloons": "Party balloons are used to determine the rewards you will receive at the end of the Anniversary Party Raid event. You can loot party balloons by attacking enemies during the event. Any balloons you still have in your possession after the event has ended will be lost.",
    "currency_description_balloonsBoosterKey": "Balloon boosters increase the amount of party balloons you will loot from successful attacks during the Anniversary Party Raid event. You can buy balloon boosters with rubies from the Empire Anniversary Party event shop.",
    "currency_name_balloons": "Party Balloons",
    "currency_name_balloonsBoosterKey": "Balloon booster",
    "currency_tenthAnniversary": "Party balloons:",
    "dialog_collector_Buy_booster_content_tenthAnniversary": "Balloon booster increase the amount of party balloons you will loot from successful attacks on your enemies.",
    "dialog_collector_Buy_booster_header_tenthAnniversary": "Buy balloon boosters",
    "dialog_collector_Buy_booster_name_tenthAnniversary": "Balloon booster",
    "dialog_collector_battlelog_attackerName_0_tenthAnniversary": "Prince of Parties",
    "dialog_collector_booster_desc_tenthAnniversary": "Balloon boosters increase the amount of party balloons you will loot from successful attacks on your enemies. You can choose how many balloon boosters you want to take with you into battle.",
    "dialog_collector_booster_enemy_tenthAnniversary": "Enemy balloons:",
    "dialog_collector_booster_header_tenthAnniversary": "Select balloon booster",
    "dialog_collector_booster_outcome_tenthAnniversary": "Looted balloons:",
    "dialog_collector_booster_tenthAnniversary": "Balloon booster:",
    "dialog_collector_booster_value_tenthAnniversary": 0,
    "dialog_collector_eventEnd_title_tenthAnniversary": "Event ended",
    "dialog_collector_eventNoReward_copy_tenthAnniversary": "The Prince of Parties is leaving the Kingdom and you have managed to claim {0} party balloons. Though the Prince is pleased with your partying, it was not enough to earn you any event rewards.",
    "dialog_collector_eventReward_copy_tenthAnniversary": "The Prince of Parties is leaving the Kingdom and you have managed to claim {0} party balloons. The Prince is pleased with your partying and grants you the following reward.",
    "dialog_collector_overview_header_tenthAnniversary": "The Anniversary Party Raid",
    "dialog_collector_overview_help_desc_tenthAnniversary": "The Anniversary Party Raid is an event that allows players to earn special rewards by collecting party balloons from enemy players.\n\nDuring the event, players can launch special attacks that will allow them to loot party balloons from their enemies. The amount of balloons that can be claimed during each attack can be increased by equipping commanders with special equipment items, or by using special balloon boosters, all of which can be purchased with rubies from the event shop.\n\nAt the start of the event, players will receive a supply of party balloons as well as one special equipment item. Players will also receive additional party balloons each day of the event according to the amount of balloons already in their possession. \n\nTheres no need to fear the vengeance of your enemies during the party as all attacks are anonymous. Additionally, attackers and defenders wont lose any tools, troops or resources from battles, nor will their buildings suffer any fire damage.\n\nThe amount of party balloons you still have in your possession at the end of the event will determine the rewards you receive - so keep your defences strong to prevent your balloons being claimed by your enemies!\n\nPlease note that any excess party balloons you have in your possession after the event has ended will be lost.",
    "dialog_collector_overview_help_header_tenthAnniversary": "Anniversary Party Raid help",
    "dialog_collector_shop_info_tenthAnniversary": "Here you can use rubies to purchase balloon boosters and appearance items during the Anniversary Party Raid event. This event shop will also be available for a short period after the events runtime.",
    "equip_effect_description_CollectorBoostPartyAnimal": "+{0}% party balloons when attacking enemy castle lords during the Anniversary Party Raid event",
    "equip_effect_description_short_collectorBoostBalloons": "+{0}% party balloons when attacking enemy castle lords",
    "help_luckyWheel_pointsEvent_prizeCategories": "Spin the wheel and improve your prize level to gain rewards. You will receive your rewards as soon as you reached a prize level.\n\nKnight of fortune - given to the castle lord who has spun the wheel of fortune the most times.\n\nFortune hunters - given to the 10 castle lords who have spun the wheel of fortune the most times.",
    "value_multiplied_range": "{0}x - {1}x",
    "ci_appearance_autumnWorkshopChestnut_flavour": "Giant chestnuts turned out to be an inadequate substitute for catapult ammunition.",
    "ci_appearance_autumnWorkshopChestnut": "Autumn workshop",
    "ci_appearance_autumnKeepChestnut_flavour": "The leaves and foliage makes your castle shine in the golden autumn sun.",
    "ci_appearance_autumnKeepChestnut": "Autumn keep",
    "dialog_longPointsEvent_eventEnd_oktoberfestLTPE": "The casks have run dry and the white-and-blue decoations taken down. Youve won {0} seasonal points in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_eventEnd_oktoberfestLTPE_singular": "The casks have run dry and the white-and-blue decoations taken down. Youve won {0} seasonal point in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_eventEnd_title_oktoberfestLTPE": "End of the Oktoberfest",
    "dialog_longPointsEvent_eventcamp_header_oktoberfestLTPE": "The Oktoberfest Celebration",
    "dialog_longPointsEvent_eventcamp_message_oktoberfestLTPE": "Welcome to our Oktoberfest tent! Grab a tankard and enjoy an alpine feast fit for an emperor! Win exclusive rewards by completing tasks in the events listed here.",
    "dialog_longPointsEvent_gotRoyalReward_copy_oktoberfestLTPE": "What a triumph! You have earned {0} season points in the Oktoberfest Celebration! You have received a special royal reward to commemorate your accomplishment!",
    "dialog_longPointsEvent_gotRoyalReward_title_oktoberfestLTPE": "Victory!",
    "dialog_longPointsEvent_gotTopxReward_copy_oktoberfestLTPE": "Raise the tankards! Youve earned {0} season points in the Oktoberfest celebration, making you one of the top {1} castle lords in the event. Youve earned a noble reward for your efforts.",
    "dialog_longPointsEvent_gotTopxReward_title_oktoberfestLTPE": "Oktoberfest reward",
    "dialog_longPointsEvent_hardMode_info_oktoberfestLTPE": "Congratulations! You have earned all the rewards in the Oktoberfest celebration. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festivites.",
    "dialog_longPointsEvent_message_copy_oktoberfestLTPE": "Raise the tankard and grab some hearty food! Oktoberfest has come to the Great Empire! Commemorate this grand occasion by completing exciting tasks and claiming valuable rewards for your castle.",
    "dialog_longPointsEvent_message_header_oktoberfestLTPE": "The Oktoberfest Celebration",
    "eventBuilding_longPointEvent_oktoberfestLTPE": "Oktoberfest celebration",
    "dialog_attack_attackSupportTools": "Attack Support Tools",
    "dialog_defence_needsSupportTools_slot": "Required: Defensive workshop level 4",
    "building_level_undecided": "Difficulty level not yet selected",
    "dialog_achievements_step_desc": "Level {0} completed!",
    "dialog_achievements_step_title": "Level {0}",
    "dialog_difficultyScaling_achievementsLink_desc": "Achievements",
    "dialog_difficultyScaling_allianceRanking_desc": "Alliance",
    "dialog_difficultyScaling_chooseDifficulty_desc": "Select a difficulty level for this event. The harder the challenge the more lucrative the rewards!",
    "dialog_difficultyScaling_chooseDifficulty_title": "Choose difficulty",
    "dialog_difficultyScaling_classicModeLink_desc": "Classic mode",
    "dialog_difficultyScaling_classicMode_desc": "You can also participate in this event in classic mode.",
    "dialog_difficultyScaling_confirmClassic_desc": "Are you sure you want to participate in this event using classic mode? You will also not be able to change the difficulty level during the event.\nYou have the opportunity to win the following rewards:",
    "dialog_difficultyScaling_confirmClassic_title": "Classic mode",
    "dialog_difficultyScaling_confirmDifficulty_button": "Confirm difficulty",
    "dialog_difficultyScaling_confirmDifficulty_desc": "Are you sure you want to participate in this event using the selected difficulty level? \nYou will not be able to change the difficulty level during the event.",
    "dialog_difficultyScaling_confirmDifficulty_title": "Confirm difficulty",
    "dialog_difficultyScaling_difficultyUnlockInfo_desc": "Requires: {0} level {1}. Can be temporarily unlocked.",
    "dialog_difficultyScaling_easy": "Easy",
    "dialog_difficultyScaling_easyPlus": "Easy+",
    "dialog_difficultyScaling_eventRankingRewards_desc": "These are the rewards you can win by participating in this event. \nIncreasing the difficulty level will make the event more challenging, but also make the rewards more lucrative.",
    "dialog_difficultyScaling_expert": "Expert",
    "dialog_difficultyScaling_expertPlus": "Expert+",
    "dialog_difficultyScaling_extraRewards_desc": "Extra rewards",
    "dialog_difficultyScaling_hard": "Hard",
    "dialog_difficultyScaling_hardPlus": "Hard+",
    "dialog_difficultyScaling_intermediate": "Intermediate",
    "dialog_difficultyScaling_intermediatePlus": "Intermediate+",
    "dialog_difficultyScaling_loading_desc": "Loading...",
    "dialog_difficultyScaling_master": "Master",
    "dialog_difficultyScaling_masterPlus": "Master+",
    "dialog_difficultyScaling_playerRanking_title": "Player",
    "dialog_difficultyScaling_possibleRewards_desc": "Possible rewards",
    "dialog_difficultyScaling_rewardOverview_title": "Event Rewards",
    "dialog_difficultyScaling_troopBonus_desc": "Troop amount: {0}%",
    "ci_appearance_transylvanianBakery_flavour": "Fearful whispers say that the bread baked here contains the ashes of the dead.",
    "ci_appearance_transylvanianBakery": "Transylvanian bakery",
    "ci_appearance_transylvanianFarmhouse_flavour": "There is no hope beneath the pale sun; only a sinister harvest.",
    "ci_appearance_transylvanianFarmhouse": "Transylvanian farmhouse",
    "dialog_difficultyScaling_classicMode": "Classic mode",
    "dialog_luckyWheel_pointsEvent_prizeCategories_desc": "Spin the wheel and improve your prize level to gain rewards. You will receive your rewards as soon as you reached a prize level",
    "alert_notEnoughResources_legendaryTokenAndMaterial_copy": "You dont have enough construction or upgrade tokens for this action. You can get construction and upgrade tokens as event rewards or private offers.",
    "dialog_difficultyScaling_confirmDifficultyUnlock_title": "Confirm difficulty unlock",
    "dialog_difficultyScaling_confirmDifficultyUnlock_desc": "Are you sure you want to temporarily unlock the selected difficulty level with rubies? \n\nPlease note that this level will be unlocked for the duration of the current event only. You will also not be able to change the difficulty level during the event.",
    "filters_subfilter_88": "Honey",
    "filters_subfilter_89": "Mead",
    "dialog_difficultyScaling_rewardInfo_desc": "Plus all rewards from easier difficulty levels.",
    "generic_points_lineBreak": "{0}\nPoints",
    "ci_appearance_encampmentAlien_flavour": "Its said that it is better to die on the battlefield than report a defeat to the commanders who occupy this bastion of brutality.",
    "ci_appearance_encampmentAlien": "Encampment of brutality",
    "webshop_mit_landline_cost_per_minute": "%COST_PER_MINUTE% per minute for calls from a landline. Mobile charges may vary.",
    "dialog_insufficientCurrency_anniversaryToken_desc": "You do not have enough anniversary tablets to purchase the selected merchandise. Try to collect more of the required currency by participating in the Grand Anniversary Party.",
    "dialog_insufficientCurrency_silverToken_desc": "You do not have enough silver pieces to purchase the selected merchandise. Try to collect more of the required currency by participating in events.",
    "dialog_insufficientCurrency_goldToken_desc": "You do not have enough gold pieces to purchase the selected merchandise. Try to collect more of the required currency by participating in events.",
    "dialog_insufficientCurrency_generic_desc": "Your funds are too low to purchase the selected merchandise. Try to collect more of the required currency by participating in events or purchasing it from other merchants.",
    "webshop_itemtemporary_desc_814": "Commander item. +5 additional attack waves. Active for 7 days.",
    "webshop_itemtemporary_desc_813": "Commander item. +4 additional attack waves. Active for 7 days.",
    "webshop_itemtemporary_desc_812": "Commander item. +3 additional attack waves. Active for 7 days.",
    "webshop_itemtemporary_desc_879": "Commander item. +5 additional attack waves. Active for 30 days.",
    "webshop_itemtemporary_desc_878": "Commander item. +4 additional attack waves. Active for 30 days.",
    "webshop_itemtemporary_desc_877": "Commander item. +3 additional attack waves. Active for 30 days.",
    "webshop_itemtemporary_desc_894": "Castellan item. +40% defense strength in courtyard; +20% unit limit on the wall. Active for 30 days.",
    "webshop_itemtemporary_desc_893": "Castellan item. +35% defense strength in courtyard; +16% unit limit on the wall. Active for 30 days.",
    "webshop_itemtemporary_desc_889": "Commander item. +40% attack strength in courtyard. Active for 30 days.",
    "webshop_itemtemporary_desc_888": "Commander item. +35% attack strength in courtyard. Active for 30 days.",
    "webshop_itemtemporary_desc_884": "Commander item. +3 additional attack waves; +30% unit limit on the flanks; +30% unit limit on the front. Active for 30 days.",
    "webshop_itemtemporary_desc_883": "Commander item. +2 additional attack waves; +25% unit limit on the flanks; +25% unit limit on the front. Active for 30 days.",
    "webshop_itemtemporary_desc_882": "Commander item. +2 additional attack waves; +20% unit limit on the flanks; +20% unit limit on the front. Active for 30 days.",
    "webshop_availableOnlyToday_name": "Available\nonly today!",
    "webshop_goldenWeek_small_name": "Small \nGolden week bundle",
    "webshop_goldenWeek_medium_name": "Medium \nGolden week bundle",
    "webshop_goldenWeek_large_name": "Large \nGolden week bundle",
    "webshop_goldenWeek_extraLarge_name": "Extra large \nGolden week bundle",
    "webshop_goldenWeek_huge_name": "Huge \nGolden week bundle",
    "webshop_goldenWeek_giant_name": "Giant \nGolden week bundle",
    "webshop_epAnniversary_small_name": "Small \nAnniversary package",
    "webshop_epAnniversary_medium_name": "Medium \nAnniversary package",
    "webshop_epAnniversary_large_name": "Large \nAnniversary package",
    "webshop_epAnniversary_extraLarge_name": "Extra large \nAnniversary package",
    "webshop_epAnniversary_huge_name": "Huge \nAnniversary package",
    "webshop_epAnniversary_giant_name": "Giant \nAnniversary package",
    "webshop_singlesDay_small_name": "Small \nSingles day package",
    "webshop_singlesDay_medium_name": "Medium \nSingles day package",
    "webshop_singlesDay_large_name": "Large \nSingles day package",
    "webshop_genericSaleDays_small_name": "Small \nSale days bundle",
    "webshop_genericSaleDays_medium_name": "Medium \nSale days bundle",
    "webshop_genericSaleDays_large_name": "Large \nSale days bundle",
    "webshop_genericSaleDays_extraLarge_name": "Extra large \nSale days bundle",
    "webshop_genericSaleDays_huge_name": "Huge \nSale days bundle",
    "webshop_genericSaleDays_giant_name": "Giant \nSale days bundle",
    "webshop_dayOfTheDead_small_name": "Small \nDay of the dead bundle",
    "webshop_dayOfTheDead_medium_name": "Medium \nDay of the dead bundle",
    "webshop_dayOfTheDead_large_name": "Large \nDay of the dead bundle",
    "webshop_timeLimitedOffer_name": "Time-limited\noffer",
    "dialog_longPointEvent_message_copy_christmasLTPE": "Deck the halls with the tears of your enemies; its time for the Wintertide Jubilee! Join in the seasonal celebrations and earn rewards of rare value by participating in the exciting, Wintertide events.",
    "dialog_longPointsEvent_eventEnd_christmasLTPE": "The halls are no longer decked and wine has run dry. The WIntertide Jubilee has come to an end. Youve won {0} seasonal points in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_eventEnd_christmasLTPE_singular": "The halls are no longer decked and wine has run dry. The WIntertide Jubilee has come to an end. Youve won {0} seasonal point in the contest and have only reached place {1} in the rankings. Dont despair as new events are on the way!",
    "dialog_longPointsEvent_eventcamp_header_christmasLTPE": "The Wintertide Jubilee",
    "dialog_longPointsEvent_eventcamp_message_christmasLTPE": "Deck the halls with the tears of your enemies; its time for the Wintertide Jubilee! Join in the seasonal celebrations and earn rewards of rare value by participating in the events listed here.",
    "dialog_longPointsEvent_gotRoyalReward_copy_christmasLTPE": "What a triumph! Youve earned {0} season points in the Wintertide Jubilee and dominated the other castle lords. The jubilant winter kings have given you a very festive reward! Youve more than earned your spiced wine!",
    "dialog_longPointsEvent_gotRoyalReward_title_christmasLTPE": "Victory!",
    "dialog_longPointsEvent_gotTopxReward_copy_christmasLTPE": "Deck the halls! Youve earned {0} season points in the Wintertide Jubilee celebration, making you one of the top {1} castle lords in the event. Youve earned a noble reward for your efforts.",
    "dialog_longPointsEvent_gotTopxReward_title_christmasLTPE": "Jubilee reward",
    "dialog_longPointsEvent_hardMode_info_christmasLTPE": "Congratulations! You have earned all the rewards in the Wintertide Jubilee. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festivites.",
    "dialog_longPointsEvent_message_header_christmasLTPE": "The Wintertide Jubilee",
    "eventBuilding_longPointEvent_christmasLTPE": "Wintertide Jubilee",
    "loc_level_difficultyLevel_desc": "Level: {0}\n\nSelected difficulty level: {1}",
    "buyRubies": "Buy Rubies",
    "watchAdvertisement": "Watch Ad",
    "freeRubies": "Free Rubies",
    "notEnoughRubies_exclamation": "Not enough rubies!",
    "webshop_discountedPrice": "Discounted price",
    "webshop_mobileBrowserCheckout_payment_goodgameDirectPayment_button": "Opens in browser. Secure payment.",
    "webshop_regularPrice": "Regular price",
    "webshop_mobileBrowserCheckout_payment_appleAppStore_button": "Processed through the AppStore.",
    "webshop_mobileBrowserCheckout_paymentChoice_desc": "Choose a payment option",
    "collector_event_camp_Winter": "Huntsmans cabin",
    "dialog_difficultyScaling_defensive_title": "Defensive",
    "dialog_difficultyScaling_offensive_title": "Offensive",
    "dialog_difficultyScaling_eventRankingRewards_classicMode_desc": "These are the rewards you can win by playing this event in classic mode.",
    "equipmentPackageDesc_1595": "Increases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond",
    "equipmentPackageDesc_1598": "Temporarily increases the amount of glory points gained from battles",
    "equipmentPackageName_1591": "Samurai medal booster",
    "equipmentPackageName_1592": "Shogun points booster",
    "equipmentPackageDesc_1592": "Increases the amount of shogun points earned when attacking Daimyo castles or defending townships.",
    "equipmentPackageDesc_1591": "Increases the amount of samurai medals earned when attacking Daimyo castles or defending townships.",
    "equipmentPackageName_1595": "Gallantry points bonus",
    "equipmentPackageDesc_1607": "Use these to pay for racehorses or racing ships to increase the travel speed of your armies.",
    "equipmentPackageName_1607": "Fast travel feathers",
    "equipmentPackageName_1656": "Food production bonus",
    "equipmentPackageName_1657": "Food production bonus",
    "equipmentPackageName_1658": "Food production bonus",
    "equipmentPackageName_1659": "Food production bonus",
    "equipmentPackageName_1660": "Food production bonus",
    "equipmentPackageName_1661": "Food production bonus",
    "equipmentPackageName_1601": "Flame bearer",
    "equipmentPackageDesc_1601": "Very powerful in defense against melee soldiers",
    "equipmentPackageDesc_1604": "Very powerful in defense against ranged soldiers",
    "equipmentPackageName_1604": "Veteran composite bowman",
    "equipmentPackageName_1598": "Glory bonus",
    "equipmentPackageDesc_1656": "Increases food production",
    "equipmentPackageDesc_1657": "Increases food production",
    "equipmentPackageDesc_1658": "Increases food production",
    "equipmentPackageDesc_1659": "Increases food production",
    "equipmentPackageDesc_1660": "Increases food production",
    "equipmentPackageDesc_1661": "Increases food production",
    "dialog_sendGift_timeSkip_plural": "Send this gift to {0}? You will send {1} time skips",
    "dialog_sendGift_timeSkip_singular": "Send this gift to {0}? You will send one time skip",
    "equipmentPackageDesc_1653": "Increases food storage capacity",
    "equipmentPackageDesc_1654": "Increases food storage capacity",
    "equipmentPackageDesc_1655": "Increases food storage capacity",
    "equipmentPackageDesc_1386": "Increase the wall capacity for defenders",
    "equipmentPackageDesc_1651": "Increase the wall capacity for defenders",
    "equipmentPackageDesc_1652": "Increase the wall capacity for defenders",
    "equipmentPackageName_1386": "Wall unit limit when defending",
    "equipmentPackageName_1651": "Wall unit limit when defending",
    "equipmentPackageName_1652": "Wall unit limit when defending",
    "equipmentPackageDesc_1640": "Can be used to construct relic buildings. Earned as rewards from certain events.",
    "equipmentPackageDesc_1641": "Can be used to upgrade relic buildings. Earned as rewards from certain events.",
    "equipmentPackageName_1640": "Construction token",
    "equipmentPackageName_1641": "Upgrade token",
    "equipmentPackageName_1653": "Food storage capacity bonus",
    "equipmentPackageName_1654": "Food storage capacity bonus",
    "equipmentPackageName_1655": "Food storage capacity bonus",
    "equipmentPackageName_1638": "Fusion coins",
    "equipmentPackageDesc_1638": "Fusion coins can be used to purchase fusion materials and begin standard fusion processes. You can earn fusion coins as event rewards, or purchase them from the ruby market.",
    "equipmentPackageName_1639": "Decoration dust",
    "equipmentPackageName_2617": "Decoration catalyst",
    "equipmentPackageDesc_2617": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2618": "Decoration catalyst",
    "equipmentPackageDesc_2618": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2619": "Decoration catalyst",
    "equipmentPackageDesc_2619": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2620": "Decoration catalyst",
    "equipmentPackageDesc_2620": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2621": "Decoration catalyst",
    "equipmentPackageDesc_2621": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2622": "Decoration catalyst",
    "equipmentPackageDesc_2622": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2623": "Decoration catalyst",
    "equipmentPackageDesc_2623": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2624": "Decoration catalyst",
    "equipmentPackageDesc_2624": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2625": "Decoration catalyst",
    "equipmentPackageDesc_2625": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageName_2626": "Decoration catalyst",
    "equipmentPackageDesc_2626": "Decoration catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as event rewards, or purchased from the forge markets.",
    "equipmentPackageDesc_1639": "Decoration dust is a fusion material required for upgrading the decoration forge and assembling catalysts. Dust can be disassembled from catalysts, earned as event rewards, or purchased from the forge markets with fusion coins or rubies.",
    "dialog_purchaseConfirmation_confirmPurchase_title": "Confirm purchase",
    "dialog_purchaseConfirmation_confirmPurchase_desc": "The ruby purchase exceeds the confirmation request limit of {0} rubies. Are you sure you wish to continue with this ruby purchase?",
    "dialog_purchaseConfirmation_dontAskAgain_desc2": "Dont show this message again. Closing this pop-up saves your selection.",
    "dialog_options_accountManagement_deleteAccount_desc": "Empire account:",
    "dialog_options_accountManagement_deleteAccount_playerName_desc": "Player name: {0}",
    "dialog_options_accountManagement_email_desc": "Email:",
    "dialog_options_accountManagement_gameServer_desc": "Game Server:",
    "dialog_options_accountManagement_password_desc": "Password:",
    "dialog_options_accountManagement_playerName_desc": "Player name:",
    "dialog_options_accountManagement_saveAccount_desc": "Save Account:",
    "dialog_options_accountManagement_saveAccount_notSaved_desc": "Account not saved",
    "dialog_options_accountManagement_saveAccount_saved_desc": "Account saved",
    "dialog_options_accountManagement_server_desc": "Server: {0}",
    "dialog_options_accountManagement_title": "Account Management",
    "dialog_options_rubyConfirmation_desc_1": "You can receive confirmation requests for all ruby purchases exceeding the amount set in the field below.",
    "dialog_options_rubyConfirmation_desc_2": "Receive ruby purchase confirmation requests",
    "dialog_options_rubyConfirmation_title": "Ruby confirmation",
    "generic_delete_button": "Delete",
    "generic_edit_button": "Edit",
    "generic_hiddenPassword": "**********",
    "generic_placeHolder": "{0}",
    "generic_save_button": "Save",
    "dialog_options_accountManagement_changeAccount_desc": "Change account:",
    "dialog_options_accountManagement_forgotPassword_desc": "Forgot Password?",
    "dialog_options_accountManagement_requestPassword_desc": "Request password",
    "dialog_options_accountManagement_language_desc": "Language:",
    "dialog_options_deleteAccount_desc": "Delete Account",
    "dialog_alliance_chronic66": "Completed township contract rank {0} level ({1}/{2})",
    "dialog_alliance_chronic65": "Completed daimyo castle contract rank {0} level ({1}/{2})",
    "webshop_ciTemporary_desc_30503": "Legendary temporary build item. Grants +45% melee power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30513": "Legendary temporary build item. Grants +170000 mead storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30523": "Legendary temporary build item. Grants +2250 mead production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30533": "Legendary temporary build item. Grants +45% melee unit strength when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30543": "Legendary temporary build item. Grants +250 units to the wall capacity limit in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30553": "Legendary temporary build item. Grants +54% strength in courtyard battles when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30563": "Legendary temporary build item. Grants +65% to the flank unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30573": "Legendary temporary build item. Grants +45% range power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30583": "Legendary temporary build item. Grants +65% to the front unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30593": "Legendary temporary build item. Grants +54% strength in courtyard battles when defending for a duration of 4 days.",
    "webshop_ciTemporary_desc_30603": "Legendary temporary build item. Grants +115000 food storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30613": "Legendary temporary build item. Grants +17500 food production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30623": "Legendary temporary build item. Grants +45% ranged unit strength when attacking for a duration of 4 days.",
    "dialog_options_error_enterValidName_desc": "Please enter a valid player name",
    "dialog_options_error_nameAlreadyInUse_desc": "This player name is already in use.",
    "dialog_options_newName_desc": "You can change your in-game name by entering a new name in the field below. The first name change is free, but all subsequent changes will cost rubies.",
    "dialog_options_newName_newName_desc": "New player name:",
    "dialog_options_newName_title": "Change player name",
    "dialog_options_newName_success_desc": "Your player name has been changed!",
    "webshop_ciTemporary_desc_30500": "Ordinary temporary build item. Grants +15% melee power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30501": "Rare temporary build item. Grants +25% melee power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30502": "Epic temporary build item. Grants +35% melee power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30510": "Ordinary temporary build item. Grants +110,000 mead storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30511": "Rare temporary build item. Grants +130,000 mead storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30512": "Epic temporary build item. Grants +150,000 mead storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30520": "Ordinary temporary build item. Grants +750 mead production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30521": "Rare temporary build item. Grants +1,250 mead production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30522": "Epic temporary build item. Grants +1,750 mead production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30530": "Ordinary temporary build item. Grants +15% melee unit strength when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30531": "Rare temporary build item. Grants +25% melee unit strength when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30532": "Epic temporary build item. Grants +35% melee unit strength when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30540": "Ordinary temporary build item. Grants +100 units to the wall capacity limit in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30541": "Rare temporary build item. Grants +150 units to the wall capacity limit in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30542": "Epic temporary build item. Grants +200 units to the wall capacity limit in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30550": "Ordinary temporary build item. Grants +18% strength in courtyard battles when defending for a duration of 4 days.",
    "webshop_ciTemporary_desc_30551": "Rare temporary build item. Grants +30% strength in courtyard battles when defending for a duration of 4 days.",
    "webshop_ciTemporary_desc_30552": "Epic temporary build item. Grants +42% strength in courtyard battles when defending for a duration of 4 days.",
    "webshop_ciTemporary_desc_30560": "Ordinary temporary build item. Grants +35% to the flank unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30561": "Rare temporary build item. Grants +45% to the flank unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30562": "Epic temporary build item. Grants +55% to the flank unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30570": "Ordinary temporary build item. Grants +15% range power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30571": "Rare temporary build item. Grants +25% range power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30572": "Epic temporary build item. Grants +35% range power to units for a duration of 4 days.",
    "webshop_ciTemporary_desc_30580": "Ordinary temporary build item. Grants +35% to the front unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30581": "Rare temporary build item. Grants +45% to the front unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30582": "Epic temporary build item. Grants +55% to the front unit limit when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30590": "Ordinary temporary build item. Grants +18% strength in courtyard battles when defending for a duration of 4 days.",
    "webshop_ciTemporary_desc_30591": "Rare temporary build item. Grants +30% strength in courtyard battles when defending for a duration of 4 days.",
    "webshop_ciTemporary_desc_30592": "Epic temporary build item. Grants +42% strength in courtyard battles when defending for a duration of 4 days.",
    "webshop_ciTemporary_desc_30600": "Ordinary temporary build item. Grants +25,000 food storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30601": "Rare temporary build item. Grants +55,000 food storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30602": "Epic temporary build item. Grants +85,000 food storage capacity in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30610": "Ordinary temporary build item. Grants +2,500 food production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30611": "Rare temporary build item. Grants +7,500 food production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30612": "Epic temporary build item. Grants +12,500 food production per hour in a castle for a duration of 4 days.",
    "webshop_ciTemporary_desc_30620": "Ordinary temporary build item. Grants +15% ranged unit strength when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30621": "Rare temporary build item. Grants +25% ranged unit strength when attacking for a duration of 4 days.",
    "webshop_ciTemporary_desc_30622": "Epic temporary build item. Grants +35% ranged unit strength when attacking for a duration of 4 days.",
    "dialog_saveAccount_confirmation_registration_desc": "Your email address has been successfully linked to your account.",
    "dialog_saveAccount_confirmation_subscription1_desc": "You have successfully subscribed to the newsletter and received a sign-up gift!",
    "dialog_saveAccount_confirmation_subscription2_desc": "You have successfully subscribed to the newsletter.",
    "dialog_saveAccount_emailSent_registration_desc": "The email has been sent. Click on the link in the email to confirm the registration.",
    "dialog_saveAccount_emailSent_subscription_desc": "The email has been sent. Click on the link in the email to confirm the process.",
    "dialog_saveAccount_emailSent_title": "Email sent!",
    "dialog_saveAccount_success_title": "Success!",
    "dialog_options_newName_currentName_desc": "Current player name:",
    "dialog_options_newName_error_desc": "You can only change your player name once every 12 hours.",
    "dialog_emailAdress_title": "Email address",
    "dialog_saveAccount_connectedToApple_copy": "Your account is connected to Apple",
    "dialog_options_newName_HCrequired_desc": "You can change your in-game name by entering a new name in the field below. Each name change will cost rubies.",
    "dialog_options_newName_initialName_desc": "Select your in-game name by entering a new name in the field below. Later on you have the option to change your name in the settings menu.",
    "dialog_options_newName_initialName_title": "Choose player name",
    "webshop_ok": "OK",
    "webshop_subscription_cancel_confirmation_desc": "All package benefits will be discontinued.",
    "webshop_subscription_cancel_confirmation_header": "Sorry to see you go!",
    "webshop_keepBenefits": "Keep my benefits!",
    "webshop_cancelNow": "Cancel subscription",
    "webshop_subscription_cancel_request_desc": "By cancelling your package all of its benefits will be will be discontinued at the end of the ongoing subscription period.",
    "webshop_subscription_cancel_request_header": "Are you sure you want to cancel your subscription?",
    "webshop_subscription_cancelSubscription_button": "Cancel subscription",
    "dialog_deleteAccount_cancelDeletion_popup_desc": "You have canceled the account deletion process. All your data and access to the game will remain fully functional. Thank you for staying with Goodgame Empire. We wish you a lot of fun with our game.",
    "dialog_deleteAccount_cancelDeletion_popup_title": "Deletion canceled",
    "dialog_deleteAccount_confirmation_popup_description": "Selecting the “Delete Account” option will start the process of deleting your Empire: Four Kingdoms user account. The deletion will be initialised 14 days after confirming, during which time you can still access your account and cancel the deletion request. Once this period has passed, you will no longer be able to log into the game.\nThis will delete all of your Empire: Four Kingdoms data, including log-in information, game progress and purchases, and your complete personal data. All data deletion is handled according to the GDPR regulations. It can take a few days until all your data has been completely deleted.\nSelect &quot;Delete Account&quot; if you have read and understood the above conditions, and want to initiate the deletion process.",
    "dialog_deleteAccount_confirmation_popup_title": "Delete account",
    "dialog_deleteAccount_initiated_popup_description": "The deletion process for your Goodgame Empire user account has been initiated! You will no longer have access to your account or the Empire community!\nAccount deletion will result in a complete deletion of all your Goodgame Empire data, including log-in information, all game progress and purchases, as well as your complete personal data. All data deletion is handled in accordance with the GDPR regulations.\nAny active Goodgame Empire subscriptions will continue unless actively canceled by yourself! Deleting your account does NOT automatically cancel the subscription payments! Goodgame Studios will not hold any liability for cost incurred by ongoing subscriptions.\n\nAccount deletion will commence on {0} UTC. To keep your account you can cancel the deletion progress before this date has passed. Please contact the Goodgame support if you have any further questions\n\nSelect &quot;Abort&quot; to cancel the deletion process and keep your account.",
    "dialog_deleteAccount_initiated_popup_title": "Account deletion!",
    "dialog_deleteAccount_secondConfirmation_popup_desc": "You have initiated the account deletion process. The account will be deleted on {0}. You can cancel the deletion process in the settings menu at any time before the deadline has passed. Please ensure that any active Goodgame Empire subscription has been canceled before account deletion takes place.",
    "dialog_deleteAccount_secondConfirmation_popup_title": "Account deletion",
    "dialog_options_deleteAccount_countdown": "Account deletion on {0}",
    "generic_cancel_button": "Cancel",
    "dialog_options_newEmail_currentEmail_desc": "Current email address:",
    "dialog_options_newEmail_desc": "You can change the email registered to this account by entering a new one in the field below.",
    "dialog_options_newEmail_newEmail_desc": "New email address:",
    "dialog_options_newEmail_success_desc": "Your email has been successfully changed. \nYou can use your new credentials to log in to the game.",
    "dialog_options_newEmail_title": "Change email address",
    "dialog_options_newEmail_verificationPending_desc": "{0} (Awaiting verification)",
    "dialog_options_newEmail_verificationSent_desc": "A verification email has been sent to your old email address. Select the link in the email to continue the process. If you do not cancel the process, after {0} a mail will be sent to your new email address.",
    "dialog_multiRewardOffer_title_14": "Easter chest",
    "dialog_multiRewardOffer_title_15": "Golden Chest",
    "dialog_chestOffer_title_12": "Spring Chest",
    "dialog_chestOffer_title_13": "Golden Chest",
    "dialog_chestOffer_desc_12": "A chest bursting with springtime delights!",
    "dialog_chestOffer_desc_13": "A chest bursting with treasures of rare value!",
    "webshop_badge_new": "New",
    "webshop_itemtemporary_desc_830": "Castellan item. +40% defense strength in courtyard; +20% unit limit on the wall. Active for 7 days.",
    "webshop_itemtemporary_desc_829": "Castellan item. +20% defense strength in courtyard; +10% unit limit on the wall. Active for 7 days.",
    "webshop_itemtemporary_desc_828": "Castellan item. +10% defense strength in courtyard; +5% unit limit on the wall. Active for 7 days.",
    "equipment_unique_987_desc": "Transforms your castle into a busy hive.",
    "equipment_unique_986": "Frozen honey blossom",
    "equipment_unique_986_desc": "Transforms your army into a bee chariot and increases the bees claimed from successful attacks on your enemies, how can this bee?",
    "equipment_unique_987": "Honeycomb",
    "percentage_range_plusPlus_desc": "+{0} - +{1}%",
    "percentage_range_minusPlus_desc": "-{0} - +{1}%",
    "percentage_range_minusMinus_desc": "-{0} - -{1}%",
    "package_011": "Big chest of rubies + bonus",
    "package_012": "Huge chest of rubies + bonus",
    "package_015": "Mountain of rubies + bonus",
    "percentage_range_neutral_desc": "{0}% to {1}%",
    "dialog_festival_rubyLevel2Event": "Hearty imperial banquet",
    "dialog_festival_fourthLevel2Event": "Hearty aristocratic banquet",
    "dialog_festival_bigLevel2Event": "Hearty kings feast",
    "dialog_festival_mediumLevel2Event": "Hearty knights feast",
    "dialog_festival_smallLevel2Event": "Hearty country feast",
    "dialog_googlePlayStore_updateAvailable_visitStore_copy": "Update available! \n\nIf your app doesnt update automatically, please visit the Google Play Store, search for the game manually and use the &quot;update all&quot; feature.",
    "dialog_alliance_chronic45_16": "Combat strength against foreign castles increased",
    "dialog_options_newEmail_desc2": "Your request to change the registered email is in progress. A verification link is sent to your current email. If no action is taken for 3 days, another confirmation will automatically be sent to your new email.",
    "generic_success": "Success",
    "dialog_difficultyScaling_archmaster": "Archmaster",
    "dialog_difficultyScaling_archmasterPlus": "Archmaster+",
    "dialog_options_error_emailOnlyNumbers_desc": "The email you have entered contains only numbers.",
    "dialog_options_error_emailSpaces_desc": "The email you have entered contains invalid blank spaces.",
    "dialog_welcomeBack_category_currencies_desc": "Currencies",
    "dialog_welcomeBack_category_decorations_desc": "Decorations",
    "dialog_welcomeBack_category_skins_desc": "Castle skins",
    "dialog_welcomeBack_category_tools_desc": "Tools",
    "dialog_welcomeBack_category_units_desc": "Units",
    "dialog_welcomeBack_rewards_desc": "Rewards",
    "dialog_welcomeBack_welcomeBack_button": "Go to the hub",
    "dialog_welcomeBack_welcomeBack_desc1_alt2": "Welcome back to your Kingdom, your highness! There have been many changes in your absence, but your trusted advisors have planned a glorious quest to help you refamiliarize yourself with your journey. Not only that, but noblemen from across the Empire have brought forth valuable gifts to celebrate your return to the throne. You can learn more by visiting the Return of the King camp outside of your castle.",
    "dialog_welcomeBack_welcomeBack_desc2": "Continue your reign &lt;b&gt;now&lt;/b&gt;!",
    "dialog_welcomeBack_welcomeBack_title": "Return of the King!",
    "dialog_welcomeBack_welcomeBack_button_alt": "Claim your gifts!",
    "dialog_welcomeBack_welcomeBack_desc1": "Welcome back to your Kingdom, your highness! In celebration of your return to your castle, the nobles of the Great Empire have brought forth a collection of valuable gifts to help bolster your economy and dominate the battlefield.",
    "stronghold_placeUnits_desc": "Place units in the stronghold to protect them against attacks.",
    "dialog_options_accountManagement_accountID_title": "Account ID:",
    "largekhantabletchest_name": "Large Nomad tablet chest",
    "hugekhantabletchest_name": "Huge Nomad tablet chest",
    "largesamuraitokenchest_name": "Large Samurai token chest",
    "hugesamuraitokenchest_name": "Huge Samurai token chest",
    "dialog_festival_extend_desc": "You can extend your active feast. Current remaining time until the active feast ends: \n{0}",
    "dialog_festival_extend_recruitmentBonus": "Recruitment bonus",
    "dialog_festival_extend_invalid_desc": "This feast can no longer be extended.",
    "dialog_festival_description_extend_short": "{0} is in progress.",
    "dialog_festival_extend_header": "Extend the feast",
    "dialog_options_accountManagement_accountID_missingEmail_desc": "Email address required",
    "dialog_spy_plague_protectionActive": "This target is currently protected from further plague infections",
    "dialog_spy_sabotage_protectionActive": "This target is currently protected from further sabotage",
    "subscription_package_status_cancelled": "Cancelled",
    "subscription_package_status_cancelled_desc": "Benefits will be lost at the end of the subscription period.",
    "subscription_alert_errorOccured": "An error has occurred, please try again in a few minutes.",
    "webShop_howToFindId_desc": "You can find and copy your personal ID in your player profile.",
    "webShop_howToFindId_link": "Where do I find my personal ID?",
    "webShop_login": "Log in",
    "webshop_offer_voucher_codeIsIncorrect": "Code is incorrect",
    "webshop_offer_voucher_enterCode": "Enter code",
    "webshop_offer_voucher_enterYourCode": "Enter your personal ID",
    "dialog_info_message_description_164": "Lords and Ladies!\nAre you bored in the office, got five minutes spare while on your computer at home?\n\nAs ever, the engineers of the Great Empire have been hard at work and they’ve a big change coming for you! You’ll now be able to play Empire: Four Kingdoms on your favourite browser on your desktop or mobile device. The fun is only starting there however as you’ll also be able to save an average of &lt;b&gt;10&amp;percnt;&lt;/b&gt; on any purchases you make.\n\nYou can access this offer and E4K on your desktop on our new partners platform: &lt;a href",
    "dialog_info_message_title_164": "SAVE 10&amp;percnt; on purchases",
    "webshop_applicationStartupFailed_desc": "Application startup failed: invalid or missing token",
    "webShop_unexpectedError_desc": "An unexpected error occurred, please try again later.",
    "webShop_accountBanned_desc": "Account banned!",
    "alert_accountdeleted_noAccountDataFound_description_copy": "If you changed your accounts email address, please log in with your new email. If you do not have an Empire: Four Kingdoms account, you can create a new account. If either case applies, select &quot;Login/Create new Account&quot;.",
    "alert_accountdeleted_noAccountDataFound_proceed_copy": "How would you like to proceed?",
    "alert_accountdeleted_noAccountDataFound_noDate_copy": "Unable to find data for the following account:",
    "alert_OverwriteOldAccount_details_copy": "If you already have an Empire: Four Kingdoms account and recently changed your email address: \n- Select the option “login”.\n- Enter your new email address or username, and your account password.\n\n\nIf you do not yet have an Empire: Four Kingdoms account\n- Select the option: “play”.\n- Keep in mind that when creating a new account, your current data on this device will be overwritten! You can recover an old account by entering the respective username/email and password.",
    "alert_account_deleted_goLoginScreen": "Go to login screen",
    "alert_accountdeleted_noAccountDataFound_copy": "Unable to find data for the following account:↵↵{0}↵↵ If you changed your accounts email address, please log in with your new email. If you do not have an Empire: Four Kingdoms account, you can create a new account. \nHow would you like to proceed?",
    "alert_accountdeleted_login_createNewAccount_copy": "Login/Create new account",
    "dialog_mysteryBoxSystem_boxDraws_counter": "{0} box draws",
    "dialog_mysteryBoxSystem_keyDraws_drawChances_chances": "{0}% draw chance",
    "dialog_mysteryBoxSystem_keyDraws_drawChances_header": "Key draw chance",
    "dialog_mysteryBoxSystem_mysteryBoxHUB_confirm": "Confirm",
    "dialog_mysteryBoxSystem_mysteryBoxHUB_empty": "You dont have any mystery boxes",
    "dialog_mysteryBoxSystem_mysteryBoxHUB_header": "Mystery boxes",
    "dialog_mysteryBoxSystem_mysteryBoxHUB_openAnotherBox": "Open another",
    "dialog_mysteryBoxSystem_mysteryBoxHUB_openAnotherBox_noMoreBoxes": "No more boxes of the selected type",
    "dialog_mysteryBoxSystem_mysteryBoxHUB_openAnotherBox_noMoreKeys": "No more keys of the selected type",
    "dialog_mysteryBoxSystem_mysteryBoxInfo_drawChances": "Chance: {0}%",
    "dialog_mysteryBoxSystem_mysteryBoxInfo_header": "Mystery Box Info",
    "dialog_attackPresets_feedback_normalAttack_specialUnits": "This preset contains event-specific tools which cannot be used against the current attack target.",
    "mysteryBox_package_info_desc": "Open a mystery box to receive valuable rewards. Mystery box keys increase the chance to draw high tier rewards.",
    "webshop_purchase_termsConditions_links": "Our [url",
    "webshop_support_1": "Support",
    "webshop_termsConditions_1": "Terms &amp; Conditions",
    "webshop_legal_1": "Legal",
    "dialog_difficultyScaling_difficultyUnlockInfo_rubiesOnly_desc": "Can be temporarily unlocked with rubies.",
    "equipmentPackageDesc_decoFusionCatalysts": "Catalysts can be used during fusion processes, or disassembled into dust. Catalysts can be assembled from dust, earned as rewards, or purchased from vendors.",
    "dialog_mysteryBoxSystem_warning_lostAndFound_full": "The lost and found is almost at full capacity. If you open mystery boxes, older rewards in the lost and found might be lost. Go to the lost and found to pick up your rewards.",
    "dialog_travelPlanning_buyMoreTime_C2": "Prolong for rubies.",
    "dialog_tip_title_short": "Game tips",
    "dialog_options_newEmail_verificationSentAgain_desc": "Another verification email has been sent to your email address. Please select the link to continue the verification process.",
    "dialog_mysteryBoxSystem_keyDraws_drawLimit_desc": "Use a key to only draw from reward tiers equal or higher than the selected keys rarity. Keep in mind that the key will only apply to a single draw from the box. All subsequent draws are taken from the complete reward pool again.",
    "webShop_tokenExpired_desc": "Your token has expired.",
    "webshop_generic_errorOccured": "An error has occurred, please try again in a few minutes.",
    "dialog_defence_courtyard": "Courtyard",
    "dialog_attack_attackSupportTools_empty": "Attack support tools - empty",
    "dialog_attack_rework2022_attackPlanning_header": "Attack planning",
    "dialog_attack_waveNumbered_placeholder": "{0}. Wave",
    "dialog_attack_waveNumbered_placeholder_empty": "{0}. Wave - empty",
    "dialog_spyLog_flankSpy_left": "Left flank espionage",
    "dialog_spyLog_flankSpy_right": "Right flank espionage",
    "finalWave_empty": "Courtyard assault - empty",
    "dialog_battleLogDetail_finalWave": "Courtyard assault",
    "dialog_battleLog_generalXP_levelProgress_desc": "+{0} Level",
    "dialog_battleLog_generalXP_gained_desc": "+{0} XP",
    "dialog_battleLogDetails_generalsAbilities_header": "Generals abilities",
    "dialog_battleLog_activeGeneralEffects_header": "Active abilities:",
    "help_defence_unitcomposition_courtyard": "Here you can determine the ratio of ranged and melee soldiers placed in the courtyard",
    "dialog_longPointsEvent_eventcamp_shopbutton": "To the shop:",
    "finalWave": "Courtyard assault",
    "webshop_offer_notAvailable": "This package isn’t available anymore.",
    "webshop_offer_oneTimePackage": "Special one time package!",
    "webshop_sidepanel_promoPackages": "Promotion packages",
    "webshop_logout": "Log out",
    "dialog_generals_overview_abilities_button": "Abilities list",
    "dialog_generals_overview_skills_button": "Skill tree",
    "dialog_generals_overview_generalAbilities_header": "Selected abilities",
    "ringmenu_building_generals_inn": "Generals inn",
    "dialog_generals_inn_character_drunkKnight": "Sir Ulrich",
    "dialog_generals_inn_character_gamblingPrincess": "Princess Beatrice",
    "currency_description_fatKingToken": "Exchange with King Ludwig in the Generals Inn to draw rewards.",
    "currency_description_knightToken": "Exchange with Sir Ulrich in the Generals Inn to draw rewards.",
    "currency_description_princessToken": "Exchange with Princess Beatrice in the Generals Inn to draw rewards.",
    "currency_name_fatKingToken": "Offering to Ludwig",
    "currency_name_knightToken": "Offering to Ulrich",
    "currency_name_princessToken": "Offering to Beatrice",
    "dialog_generals_abilities": "Generals abilities:",
    "dialog_generals_attack": "Attack",
    "dialog_generals_criticalHit": "Crit rate",
    "dialog_generals_defense": "Defense",
    "dialog_generals_generalName_placeholder": "General {0}",
    "dialog_generals_inn_character_fatKing": "King Ludwig",
    "dialog_generals_inn_drawChances_desc": "Reward draw chances",
    "dialog_generals_inn_drawChances_header": "Offering rewards",
    "dialog_generals_inn_draw_button": "Free draw",
    "dialog_generals_inn_freeDrawAvailable_tooltip": "Free draw available:",
    "dialog_generals_inn_freeDrawCountdown_tooltip": "Next free draw in:",
    "dialog_generals_inn_gachaPayout_drawAgain_button": "Draw again",
    "dialog_generals_inn_gachaPayout_freeDraw_button": "Free draw",
    "dialog_generals_inn_offering_button": "Offering",
    "dialog_generals_kills": "Kills",
    "dialog_generals_level_current_max": "Level {0}/{1}",
    "dialog_generals_overview_battlesLost_desc": "Defeats",
    "dialog_generals_overview_battlesWon_desc": "Victories",
    "dialog_generals_overview_experience_desc": "Experience",
    "dialog_generals_overview_header": "Generals overview",
    "dialog_generals_overview_might_desc": "Might",
    "dialog_generals_overview_rarity_desc": "Rarity",
    "dialog_generals_overview_selectGeneral_header": "Select a general:",
    "dialog_generals_overview_selectGeneral_notOwned": "Not yet recruited",
    "dialog_generals_overview_selectGeneral_owned": "Your generals",
    "dialog_generals_overview_selectGeneral_unknown": "Upcoming generals",
    "dialog_generals_overview_starLevel_desc": "Star rating",
    "dialog_generals_overview_story_header": "Background story",
    "dialog_generals_overview_upgradeMaterials": "Upgrade materials",
    "dialog_generals_speed": "Speed",
    "dialog_generals_supportingCommander": "Supporting commander:",
    "dialog_generals_troopCapacity": "Troop capacity",
    "help_generals_inn_01": "The inn is the gathering place for the greatest generals in the realm.\n\nTalk to the patrons of the tavern to get to know the generals and rally them to your cause. \nEach patron requires a specific offering to introduce you to the generals. There are also time-limited special offerings that can be given to Princess Beatrice; these special offerings can be used to gain shards for the most recent general added to the game.\nIn regular time intervals you can also interact with the patrons for free, requiring no offerings.\n\nEach time you interact with the patrons you participate in a tombola draw. Each draw grants you four rewards. The greatest rewards of all are the generals shards. These valuable tokens can be used to unlock generals, as well as improve their star rating. Go to the generals overview to use these shards to recruit new generals and boost your own generals. Each general requires their own unique type of shard to be recruited.",
    "statistics": "Statistics",
    "currency_description_GenXP1000": "Boost a generals experience by 1,000 points. Can be used in the generals overview.",
    "currency_description_GenXP10000": "Boost a generals experience by 10,000 points. Can be used in the generals overview.",
    "currency_description_GenXP2500": "Boost a generals experience by 2,500 points. Can be used in the generals overview.",
    "currency_description_GenXP500": "Boost a generals experience by 500 points. Can be used in the generals overview.",
    "currency_description_GenXP5000": "Boost a generals experience by 5,000 points. Can be used in the generals overview.",
    "currency_description_GeneralsSkillsResetToken": "Can be used in a generals skill tree to reset the skills and regain the spent skill points",
    "currency_name_GenXP1000": "1,000 generals XP",
    "currency_name_GenXP10000": "10,000 generals XP",
    "currency_name_GenXP2500": "2,500 generals XP",
    "currency_name_GenXP500": "500 generals XP",
    "currency_name_GenXP5000": "5,000 generals XP",
    "currency_name_GeneralsSkillsResetToken": "Generals skill reset token",
    "dialog_battleLog_generalXP_levelProgress_plural_desc": "+{0} Levels",
    "dialog_equipment_generals_baron_travelling": "General and castellan are traveling",
    "dialog_equipment_generals_general_travelling": "General and commander are traveling",
    "dialog_generals_abilityDialog_AbilityName": "{0} {1}",
    "dialog_generals_abilityDialog_header": "Select {0}s abilities",
    "dialog_generals_abilityDialog_noAbilityselected": "No ability selected",
    "dialog_generals_abilityDialog_noEffects": "No effects",
    "dialog_generals_abilityDialog_slotLocked": "Ability slot locked",
    "dialog_generals_levelUpDialog_boostLevel_desc": "Use {0} x {1} to reach XP-level {2}",
    "dialog_generals_levelUpDialog_boostLevel_insufficientBoosters_tooltip": "Insufficient {0} to reach next XP level",
    "dialog_generals_levelUpDialog_boostStar_insufficientShards_tooltip": "Insufficient shards to reach next star rating",
    "dialog_generals_levelUpDialog_boostStar_tooltip": "Use {0} of the selected type of shards to upgrade the generals star rating",
    "dialog_generals_levelUpDialog_generalMaxLevel_tooltip": "{0} is at maximum level",
    "dialog_generals_levelUpDialog_generalMaxStarRating_tooltip": "{0} has reached their maximum star rating",
    "dialog_generals_levelUpDialog_levelUpRequired_desc": "Increase the generals experience level to {0}!",
    "dialog_generals_levelUpDialog_noBoosters_desc": "No experience boosters for your generals",
    "dialog_generals_levelUpDialog_noBoosters_tooltip": "No {0} in your inventory",
    "dialog_generals_levelUpDialog_noShards_desc": "There are no shards in your inventory",
    "dialog_generals_levelUpDialog_noShards_tooltip": "There are no shards in your inventory",
    "dialog_generals_levelUpDialog_starRatingIncrease": "+1 Star",
    "dialog_generals_levelUpDialog_starRatingNeeded_tooltip": "{0}s star rating needs to be increased",
    "dialog_generals_levelUpDialog_starRatingRequired_desc": "Increase the generals star rating!",
    "dialog_generals_levelUp_link_button": "XP upgrade",
    "dialog_generals_skillTree_comingSoon_desc": "Coming soon: More tiers and skills!",
    "dialog_generals_skillTree_generalTravelling_popup": "This general is currently traveling with an army. Skills cannot be changed or reset while a general is traveling.",
    "dialog_generals_skillTree_header": "Generals skill tree",
    "dialog_generals_skillTree_pointsAvailable": "Skill points available: {0}",
    "dialog_generals_skillTree_pointsSpend": "Skill points spent: {0}",
    "dialog_generals_skillTree_resetDialog_desc": "Do you want to reset the skill tree for General {0}?\n \n All assigned skill points will be reset and removed from the skills, all skills become inactive, and all skill tiers are reset. All abilities equipped to this general become inactive and are unequipped. \n \n You keep your total amount of skill points and can use them again to activate skills. Remember to equip abilities again once you activate the respective skills!",
    "dialog_generals_skillTree_resetDialog_header": "Reset skill tree",
    "dialog_generals_skillTree_resetSkills_button": "Reset skills",
    "dialog_generals_skillTree_unlockRequirement_desc": "Spend {0} skill points in previous tier to unlock!",
    "dialog_generals_starRating_link_button": "Star upgrade",
    "help_generals_skillTree": "This is your generals skill tree. Activate skills to gain new abilities and increase your generals strength.\n\nAn additional skill point becomes available with each experience level your general gains. Spend the skill points to activate a skill. Each skill requires a certain number of points. Once a skill is active, its effect will be activated for the general. If the skill unlocks an ability, you can equip it in the generals ability menu. \n\nYou will never have enough skill points to unlock all of a generals skills, so choose wisely. If you want to use different skills, reset the skill tree to regain all spent skill points and deactivate all of the generals skills and abilities. You can then use your skill points again to activate skills. Each reset requires a skill reset token.",
    "panel_action_generals_overview": "Generals overview",
    "panel_action_equipping": "Equipping",
    "panel_action_generals_inn": "Generals inn",
    "ringmenu_building_generals_overview": "Generals overview",
    "dialog_generals_supportingCastellan": "Supporting castellan:",
    "dialog_generals_overview_generalAbilities_defense_header": "Defensive abilities",
    "dialog_generals_overview_generalAbilities_attack_header": "Offensive abilities",
    "merchantItem_currency_DecoCatalyst_desc": "Can be used during fusion processes, or disassembled into dust. Can be used for fusion process with targets of a maximum fusion level of {0}.",
    "dialog_attackPlanning_finalWave_title": "Fill the courtyard assault",
    "dialog_attackPlanning_autofill_header": "Wave autofill",
    "unitType_melee": "Melee",
    "dialog_autofill_unitType_desc": "Enabled unit types:",
    "unitType_ranged": "Range",
    "dialog_spyLog_rightFlank_timeAgo": "Right flank espionage - {0} ago",
    "dialog_spyLog_middleFlank_timeAgo": "Front espionage - {0} ago",
    "dialog_spyLog_leftFlank_timeAgo": "Left flank espionage - {0} ago",
    "dialog_spyLog_courtyard_timeAgo": "Courtyard espionage - {0} ago",
    "webshop_paymentShop_primeTime_title": "Prime Time - Get {0}% extra",
    "webshop_paymentShop_primeTime_timer": "Remaining time: {0}",
    "webshop_paymentShop_paymentDoubler_title": "Payment Doubler!",
    "webshop_paymentShop_paymentDoubler_copy": "Get &lt;strong&gt;DOUBLE&lt;/strong&gt; the rubies on your next purchase!",
    "webshop_paymentShop_payByGiftCard": "Paygarden",
    "webshop_paymentShop_payByGiftCard_copy": "Exchange any gift card directly for rubies",
    "webshop_paymentShop_payByGiftCard_btn": "Exchange for rubies",
    "webshop_paymentShop_payBySms": "Pay by SMS",
    "webshop_paymentShop_payByCall": "Pay by call",
    "webshop_paymentShop_packageBonus": "+ Resources",
    "webshop_sidepanel_paymentShop": "Rubies",
    "dialog_battleLogDetails_generalsAbilities_noAbilities_desc": "No abilities were used",
    "currency_description_ShardAlyssa": "A symbol of Alyssas cunning. Can be used to unlock or upgrade the star rating of General Alyssa.",
    "currency_description_ShardDiana": "A symbol of Dianas courage. Can be used to unlock or upgrade the star rating of General Diana.",
    "currency_description_ShardHoratio": "A symbol of Horatios righteousness. Can be used to unlock or upgrade the star rating of General Horatio.",
    "currency_description_ShardLeo": "A symbol of Leos daring. Can be used to unlock or upgrade the star rating of General Leo.",
    "currency_description_ShardSasaki": "A symbol of Sasakis dedication. Can be used to unlock or upgrade the star rating of General Sasaki.",
    "currency_description_ShardToril": "A symbol of Torils prowess. Can be used to unlock or upgrade the star rating of General Toril.",
    "currency_description_ShardUniversal": "A symbol of universal imperial authority. Can be used to upgrade the star rating of any general.",
    "currency_name_ShardAlyssa": "Alyssas general shard",
    "currency_name_ShardDiana": "Dianas general shard",
    "currency_name_ShardHoratio": "Horatios general shard",
    "currency_name_ShardLeo": "Leos general shard",
    "currency_name_ShardSasaki": "Sasakis general shard",
    "currency_name_ShardToril": "Torils general shard",
    "currency_name_ShardUniversal": "Universal general shard",
    "dialog_generals_abilityDialog_attack_header": "Attack abilities",
    "dialog_generals_abilityDialog_defense_header": "Defense abilities",
    "dialog_generals_quickSelection_generalPassiveEffects_header": "Generals effects",
    "dialog_generals_quickSelection_generalPassiveEffects_noEffects_desc": "This general currently has no effect. You can activate skills in the generals skill tree to increase effectiveness.",
    "dialog_generals_quickSelection_header": "Select a general",
    "dialog_generals_quickSelection_noGeneral_desc": "No general assigned",
    "dialog_generals_skillTree_highestLevel": "At maximum level",
    "dialog_generals_skillTree_nextLevel": "On next level",
    "dialog_generals_skillTree_pointsunlockCost": "Unlock cost: {0} skill points",
    "dialog_generals_skillTree_skillMaxLevel": "Skill is at maximum level",
    "help_generals_quickSelection_01": "Here you can assign a general to participate in an attack or a defense. \n\nThe general will be assigned to fight alongside the commander or castellan you selected in the previous menu.\n\nIf you do not wish to assign a general to the commander or castellan, select the &quot;no general icon&quot; at the end of the list.\n\nSelect the confirm button to save your changes to the general assignment.",
    "generals_abilities_desc_attack_1001": "Offense: +{0}% combat strength for attack units during a single attack wave. Activates every {1} waves.",
    "generals_abilities_desc_attack_1002": "Offense: Increase attack units combat strength by {0}% of the power difference between attackers and defenders in each wall section. Activates every {1} waves.",
    "generals_abilities_desc_attack_1005": "Offense: Decrease combat strength of defending units, based on power superiority of remaining attackers compared to remaining wall defenders. Activates every {1} waves.",
    "generals_abilities_desc_attack_1006": "Offense: +{0}% attack units combat strength for each 100 attackers in the wave. Activates every {1} waves.",
    "generals_abilities_desc_attack_1007": "Offense: +{0}% attack units combat strength for each 100 enemy units on the walls during the wave. Activates every {1} waves.",
    "generals_abilities_desc_attack_1008": "Offense: Increase combat strength for attack units based on number of defenders surpassing number of attackers. Activates every {1} waves.",
    "generals_abilities_desc_attack_1013": "Offense: Reduces combat effects of defenders tools on the walls by -{0}%. Activates every {1} waves.",
    "generals_abilities_desc_attack_1015": "Offense: -{0}% combat strength for ranged defenders when calculating attacker casualties. Activates every {1} waves.",
    "generals_abilities_desc_attack_1018": "None",
    "generals_abilities_desc_attack_1020": "Offense: Reduce combat strength of defense units. Scales {0}% for every 1% difference between average combat strength of the attackers and defenders. Activates every {1} waves.",
    "generals_abilities_desc_attack_1023": "Offense: Set minimum ranged combat strength for attackers to +{0}% and gain +{1}% bonus ranged attack power. Activates every {2} waves.",
    "generals_abilities_desc_attack_1025": "Offense: -{0}% to all of the defenders effects which reduce the attack units ranged combat strength. Activates every {1} waves.",
    "generals_abilities_desc_attack_1026": "Offense: Gain temporary pirate units multiplied with {0} for the courtyard attack, based on number of flanks breached and total glory of enemy units killed. Cap: 2,500 units",
    "generals_abilities_desc_attack_1027": "Offense: Increase combat strength for attack units in a wave by {0}% of their average loot capacity. Activates every {1} waves. Capped at 30%.",
    "generals_abilities_desc_attack_1030": "Offense: +{0}% attack units combat strength in the courtyard battle for every 100 attack units lost during the wall fight. Capped at 30%.",
    "generals_abilities_desc_attack_1034": "Offense: Kill {0}% of all melee defenders on the wall during a wave, if your army has more units than the enemy wall. Activates every {1} waves.",
    "generals_abilities_desc_attack_1035": "Offense: -{0}% melee defense power  and -{1}% ranged defense power for enemy defenders. Activates every {2} waves.",
    "generals_abilities_desc_defense_1001": "Defense: +{0}% combat strength for defense units during a single attack wave. Activates every {1} waves.",
    "generals_abilities_desc_defense_1002": "Defense: Increase defense units defense power by {0}% of the power difference between attackers and defenders in each wall section. Activates every {1} waves.",
    "generals_abilities_desc_defense_1005": "Defense: Decrease combat strength of attacking units, based on power superiority of remaining wall defenders compared to remaining attackers. Activates every {1} waves.",
    "generals_abilities_desc_defense_1006": "Defense: +{0}% defense unit combat strength for each 100 defenders on the walls during the wave. Activates every {1} waves.",
    "generals_abilities_desc_defense_1007": "Defense: +{0}% defense unit combat strength for each 100 attacking units in the wave. Activates every {1} waves.",
    "generals_abilities_desc_defense_1008": "Defense: Increase combat strength for defense units based on amount of attackers surpassing amount of defenders. Activates every {1} waves.",
    "generals_abilities_desc_defense_1013": "Defense: Reduces combat effects of attackers tools used against the walls by -{0}%. Activates every {1} waves.",
    "generals_abilities_desc_defense_1015": "Defense: -{0}% combat strength for ranged attackers when calculating defender casualties. Activates every {1} waves.",
    "generals_abilities_desc_defense_1018": "Defense: Increase combat strength for defense units on the flanks. The fewer units on the flanks, the greater the bonus. Activates every {1} waves. Cap: 50%",
    "generals_abilities_desc_defense_1020": "Defense: Reduce combat strength of attack units. Scales {0}% for every 1% difference between average combat strength of the defenders and attackers.  Activates every {1} waves.",
    "generals_abilities_desc_defense_1023": "Defense: Set minimum ranged defense strength for defenders to +{0}% and gain +{1}% bonus ranged attack power. Activates every {2} waves.",
    "generals_abilities_desc_defense_1025": "Defense: -{0}% to all of the attackers effects which reduce the defense units ranged combat strength. Activates every {1} waves.",
    "generals_abilities_desc_defense_1026": "Defense: Gain temporary pirate units multiplied with {0} for the courtyard defense, based on number of flanks breached and total glory of enemy units killed. Cap: 2,500 units",
    "generals_abilities_desc_defense_1027": "Defense: Increase combat strength for defense units in a wave by {0}% of their average loot capacity. Activates every {1} waves. Capped at 30%.",
    "generals_abilities_desc_defense_1030": "Defense: +{0}% defense units combat strength in the courtyard battle for every 100 defense units lost during the wall fight. Capped at 30%.",
    "generals_abilities_desc_defense_1034": "Defense: Kills {0}% of all melee attackers on the front and both flanks of a wave. Activates every {1} waves.",
    "generals_abilities_desc_defense_1035": "Defense: -{0}% melee attack power  and -{1}% ranged attack power for enemy attackers. Activates every {2} waves.",
    "generals_abilities_desc_short_attack_1001": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1002": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1005": "Decreased combat strength of defending units",
    "generals_abilities_desc_short_attack_1006": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1007": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1008": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1013": "Decreased combat effects of defenders tools",
    "generals_abilities_desc_short_attack_1015": "Decreased combat strength for ranged defenders",
    "generals_abilities_desc_short_attack_1018": "No offensive effect",
    "generals_abilities_desc_short_attack_1020": "Decreased combat strength for defense units",
    "generals_abilities_desc_short_attack_1023": "Stabilized &amp; boosted ranged combat strength for attack units",
    "generals_abilities_desc_short_attack_1025": "Decreases defenders range-reducing effects",
    "generals_abilities_desc_short_attack_1026": "Pirate units added to the courtyard attack",
    "generals_abilities_desc_short_attack_1027": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1030": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1034": "Kills a percentage of the melee defenders in this wave",
    "generals_abilities_desc_short_attack_1035": "Decreased defenders melee and ranged defense powers",
    "generals_abilities_desc_short_defense_1001": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1002": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1005": "Decreased combat strength of attacking units",
    "generals_abilities_desc_short_defense_1006": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1007": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1008": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1013": "Decreased combat effects of attackers tools",
    "generals_abilities_desc_short_defense_1015": "Decreased combat strength for ranged attackers",
    "generals_abilities_desc_short_defense_1018": "Increased combat strength for defense units on this flank",
    "generals_abilities_desc_short_defense_1020": "Decreased combat strength for attack units",
    "generals_abilities_desc_short_defense_1023": "Stabilized &amp; boosted ranged combat strength for defense units",
    "generals_abilities_desc_short_defense_1025": "Decreases attackers range-reducing effects",
    "generals_abilities_desc_short_defense_1026": "Pirate units added to the courtyard defense",
    "generals_abilities_desc_short_defense_1027": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1030": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1034": "Kills a percentage of the melee attackers in this wave",
    "generals_abilities_desc_short_defense_1035": "Decreased attackers melee and ranged attack powers",
    "generals_abilities_name_1001": "Power Surge",
    "generals_abilities_name_1002": "Rise To The Task",
    "generals_abilities_name_1005": "Intimidate",
    "generals_abilities_name_1006": "Strenght In Numbers",
    "generals_abilities_name_1007": "Hordebreaker",
    "generals_abilities_name_1008": "Many Foes, Much Honor",
    "generals_abilities_name_1013": "Tool Foul Up",
    "generals_abilities_name_1015": "Towering Shield",
    "generals_abilities_name_1018": "Heroic Defense",
    "generals_abilities_name_1020": "Aspect Of The Dragon",
    "generals_abilities_name_1023": "Longbows",
    "generals_abilities_name_1025": "Reinforced Arrows",
    "generals_abilities_name_1026": "Battlefield Plunder",
    "generals_abilities_name_1027": "Your Cut",
    "generals_abilities_name_1030": "Vengeance",
    "generals_abilities_name_1034": "Tailwhip",
    "generals_abilities_name_1035": "Dragonscale Armor",
    "generals_skill_desc_BonusPowerYardLegendary": "+{0}% combat strength when attacking enemy courtyards",
    "generals_skill_desc_CourtyardSizeEpic": "+{0} to troop capacity in courtyard defense",
    "generals_skill_desc_CourtyardSizeRare": "+{0} to troop capacity in courtyard defense",
    "generals_skill_desc_ReinforcementWaveEpic": "+{0} to troop capacity for final assault",
    "generals_skill_desc_ReinforcementWaveLegendary": "+{0} to troop capacity for final assault",
    "generals_skill_desc_ReinforcementWaveRare": "+{0} to troop capacity for final assault",
    "generals_skill_desc_UnitAmountFlankLegendary": "+{0}% unit limit on the flanks when attacking",
    "generals_skill_desc_UnitAmountFlankRare": "+{0}% unit limit on the flanks when attacking",
    "generals_skill_desc_UnitAmountFrontEpic": "+{0}% front unit limit when attacking",
    "generals_skill_desc_UnitAmountWallEpic": "+{0}% unit limit on the castle wall",
    "generals_skill_desc_UnitAmountWallRare": "+{0}% unit limit on the castle wall",
    "generals_skill_desc_defenseBoostYardRare": "+{0}% combat strength when defending the courtyard",
    "generals_skill_name_BonusPowerYardLegendary": "Breaking The Barricades - Legendary",
    "generals_skill_name_CourtyardSizeEpic": "Final Rally Cry - Epic",
    "generals_skill_name_CourtyardSizeLegendary": "Final Rally Cry - Legendary",
    "generals_skill_name_CourtyardSizeRare": "Final Rally Cry - Rare",
    "generals_skill_name_ReinforcementWaveEpic": "Sending The Reserves - Epic",
    "generals_skill_name_ReinforcementWaveLegendary": "Sending The Reserves - Legendary",
    "generals_skill_name_ReinforcementWaveRare": "Sending The Reserves - Rare",
    "generals_skill_name_UnitAmountFlankLegendary": "Sneaky Attack - Legendary",
    "generals_skill_name_UnitAmountFlankRare": "Sneaky Attack - Rare",
    "generals_skill_name_UnitAmountFrontEpic": "Leading The Charge - Epic",
    "generals_skill_name_UnitAmountWallEpic": "Steadfast Sentry - Epic",
    "generals_skill_name_UnitAmountWallRare": "Steadfast Sentry - Rare",
    "generals_skill_name_defenseBoostYardRare": "Manning The Barricades - Rare",
    "generals_skill_desc_CourtyardSizeLegendary": "+{0} to troop capacity in courtyard defense",
    "dialog_equipment_generalEquipment_header": "Commanders equipment",
    "dialog_generals_quickSelection_noGeneral_selectGeneral_desc": "A general will strengthen the commanders army.",
    "dialog_equipment_generals_noGeneral_general_travelling": "Commander is traveling",
    "dialog_equipment_generals_noGeneral_baron_travelling": "Castellan is traveling",
    "dialog_generals_quickSelection_noGeneral_selectBaron_desc": "A general will strengthen the castellans defense.",
    "generals_characters_104_name": "Lord Horatio",
    "generals_characters_101_name": "Toril",
    "generals_characters_103_name": "Alyssa",
    "generals_characters_102_name": "Leo the Hunter",
    "dialog_equipment_baronEquipment_header": "Castellans equipment",
    "generals_characters_104_summary": "Strong defender even against superior numbers.",
    "generals_characters_102_summary": "Skilled and cunning defender",
    "generals_characters_103_summary": "Strong attacker. Boosted by loot capacity.",
    "generals_characters_101_summary": "Unrivaled in attack and strong in defense.",
    "generals_abilities_desc_short_value_attack_1001": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1002": "+{0} combat strength for attack units across all wall sections",
    "generals_abilities_desc_short_value_attack_1005": "-{0}% combat strength for defending units",
    "generals_abilities_desc_short_value_attack_1006": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1007": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1008": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1013": "-{0}% combat effects on defenders tools",
    "generals_abilities_desc_short_value_attack_1015": "-{0}% combat strength on ranged defenders",
    "generals_abilities_desc_short_value_attack_1018": "No offensive effect",
    "generals_abilities_desc_short_value_attack_1020": "-{0}% combat strength on defense units",
    "generals_abilities_desc_short_value_attack_1023": "{0}% base ranged attack power; +{1}% bonus to ranged attack",
    "generals_abilities_desc_short_value_attack_1025": "-{0}% on defenders range-reducing effects",
    "generals_abilities_desc_short_value_attack_1026": "+{0} pirate units added to the courtyard attack",
    "generals_abilities_desc_short_value_attack_1027": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1030": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1034": "{0}% of all melee defenders in this wave killed",
    "generals_abilities_desc_short_value_attack_1035": "-{0}% melee and -{1}% ranged defense power for defense units",
    "generals_abilities_desc_short_value_defense_1001": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1002": "+{0} combat strength for defense units across all wall sections",
    "generals_abilities_desc_short_value_defense_1005": "-{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_defense_1006": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1007": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1008": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1013": "-{0}% combat effects on attackers tools",
    "generals_abilities_desc_short_value_defense_1015": "-{0}% combat strength on ranged attackers",
    "generals_abilities_desc_short_value_defense_1018": "+{0}% combat strength for defense units on this flank",
    "generals_abilities_desc_short_value_defense_1020": "-{0}% combat strength on attack units",
    "generals_abilities_desc_short_value_defense_1023": "{0}% base ranged defense strength; +{1}% bonus to ranged defense",
    "generals_abilities_desc_short_value_defense_1025": "-{0}% on attackers range-reducing effects",
    "generals_abilities_desc_short_value_defense_1026": "+{0} pirate units added to the courtyard defense",
    "generals_abilities_desc_short_value_defense_1027": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1030": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1034": "{0}% of all melee attackers in this wave killed",
    "generals_abilities_desc_short_value_defense_1035": "-{0}% melee and -{1}% ranged attack power for attack units",
    "dialog_generals_quickSelection_noGeneral_locked_desc": "No generals available",
    "generals_rarity_1": "Common",
    "currency_description_GenXP12500": "Boost a generals experience by 12,500 points. Can be used in the generals overview.",
    "currency_description_GenXP15000": "Boost a generals experience by 15,000 points. Can be used in the generals overview.",
    "currency_description_GenXP250": "Boost a generals experience by 250 points. Can be used in the generals overview.",
    "currency_description_GenXP7500": "Boost a generals experience by 7,500 points. Can be used in the generals overview.",
    "currency_name_GenXP12500": "12,500 generals XP",
    "currency_name_GenXP15000": "15,000 generals XP",
    "currency_name_GenXP250": "250 generals XP",
    "currency_name_GenXP7500": "7,500 generals XP",
    "dialog_generals_inn_cinematics_header_desc": "Story library",
    "dialog_generals_quickSelection_noGeneralSelected_baron_desc": "No general assigned to the castellan",
    "dialog_generals_quickSelection_noGeneralSelected_general_desc": "No general assigned to the commander",
    "dialog_generals_quickSelection_travellingGeneral_desc": "General is traveling and cannot be selected",
    "generals_rarity_2": "Rare",
    "generals_rarity_3": "Epic",
    "generals_rarity_4": "Legendary",
    "help_generals_inn_cinematics_header_desc": "Here you can watch various videos and cut-scenes from your past adventures. Any story video you encounter during your progress and adventures will be added to this video library. Select a video to start playback.",
    "webshop_global_discount_notice": "Up to {0}% discount on all packages!",
    "dialog_generals_skillTree_spend_points_button": "Allocate points",
    "dialog_generals_overview_story_newGeneral": "A mysterious general",
    "dialog_generals_overview_story_newGeneral_desc": "This general will soon step forward from the shadows to enter your service. They will add new abilities and strengths to your cause, increase the combat power of your armies and enable you to have more of your armies and castles led by a general.\n\nKeep your eyes open for upcoming announcements concerning the generals!",
    "generals_introduction_cinematic01_desc": "General Horatios peace in the northern marches is shattered when an old enemy returns from exile....",
    "generals_introduction_cinematic01_name": "The wolfs return",
    "generals_introduction_cinematic02_desc": "Wolfgards defeat warrants a celebration, yet Horatio cannot enjoy this victory...",
    "generals_introduction_cinematic02_name": "The victorious feast",
    "generals_introduction_guidance_01": "Wolfgard the Flayer has defeated me... and now he seeks to plunder your lands! Let us fight together to ensure a victory. Consult the quest book if you need help with this task.",
    "generals_introduction_guidance_02": "They are close ... I can already hear the vicious war cry of his soldiers! We need to hurry, set up the defense!",
    "generals_introduction_guidance_03": "Select the generals icon to assign me to your castles defense.",
    "generals_introduction_guidance_04": "We are ready! Select the enemy castle and taunt Wolfgard and his ruffians! Give them a piece of your mind!",
    "generals_introduction_guidance_05": "Huzzah, look at them run away! This victory is ours! Now prepare the counter attack against Wolfgard! Take his castle and drive him from the Empire!",
    "generals_introduction_guidance_06": "Assign me to your army by selecting the assign general button.",
    "generals_introduction_guidance_07": "I am ready to lead your army. Select troops and tools, then launch the attack!",
    "generals_introduction_guidance_08": "Dear friend, are you looking for the other generals? Mayhaps us patrons of this fine establishment can assist you...\nTalk to us regularly, as we will provide you the means to recruit the generals, and find other valuable treasures. And if you gift us an offering, we will have something splendid to reward your generosity.",
    "generals_introduction_popup_description1": "Wolfgard the Flayer has returned, more vicious than ever! He is threatening to burn down the whole Empire!\nTo counter this threat, the Emperor has called forth the mighty generals to serve you as loyal warriors.",
    "generals_introduction_popup_description2": "You can assign a general to your attack or defense setups. Their mighty skills and abilities can change the outcome of any battle, no matter the enemy!",
    "generals_introduction_popup_description3": "Fight battles to strengthen the skills and abilities of your generals. You can also gather more generals, to strengthen your armies even further, by completing different tasks throughout the great empire.",
    "generals_introduction_popup_header": "The Generals",
    "generals_introduction_popup_questbutton": "To the generals",
    "generals_introduction_popup_questreminder": "Select the generals quest to get started",
    "generals_introduction_popup_subHeader1": "Defenders of the Empire",
    "generals_introduction_popup_subHeader2": "Lords of War",
    "generals_introduction_popup_subHeader3": "Band of Heroes",
    "loc_kingdom_dungeon_castleName_wolfgard": "Wolfgards lair is a temporary enemy site on the world map. The vile Wolfgard threatens your lands from his stronghold. You can taunt Wolfgard to provoke an attack on your castle if Horatio has been assigned to the castle defense. Once Wolfgards assault has been beaten back, you need to assign Horatio to an army and attack Wolfgards lair. This will end Wolfgards threat to the realm ... for now.",
    "dialog_generals_inn_SkipIntroduction_Skip_button": "Skip introduction",
    "dialog_generals_inn_SkipIntroduction_desc": "Would you like to skip the introduction to the generals system?\n\nAll functions for the generals system will be activated, and you will receive the rewards from the quests linked to the generals introduction.",
    "dialog_generals_inn_SkipIntroduction_dontSkip_button": "Dont skip",
    "dialog_generals_inn_SkipIntroduction_header": "Skip introduction",
    "dialog_generals_inn_introduction_skip_button": "Skip introduction",
    "dialog_generals_inn_introduction_worldMap_button": "Go to world map",
    "generals_skill_desc_attackUnitAmountFlank": "+{0}% unit limit on the flanks",
    "generals_skill_desc_attackUnitAmountReinforcementBonus": "+{0} to troop capacity for final assault",
    "generals_skill_desc_defenseUnitAmountYardBonus": "+{0}% unit limit in the courtyard defense",
    "generals_skill_desc_defenseUnitAmountWall": "+{0}% unit limit on the walls",
    "dialog_generals_quickSelection_unassignGeneral_baron_desc": "Unassign the general from the castellan",
    "dialog_generals_quickSelection_unassignGeneral_general_desc": "Unassign the general from the commander",
    "generals_characters_102_narrative": "Wildland Hunter Leo\n\n“It’s the circle of life that keeps us alive, not what big leaders say. Trust your gut and your surroundings more than mere words.”\n\nDuring uncertain times, even the noblest ruler requires people with special talents to accomplish tasks unsuitable for knights or warriors. When stealth and discretion are required, the noble lords of the Empire can turn to Leo and his loyal falcon Ayala.\n\nA true son of the forest, Leo is a hunter and gatherer of food and intelligence. Leo trusts his instincts more than any person. His skills dont stop there though! Leo is also a master of close range weapons, especially a dagger. Rumor even has it, that the dagger he owns was a gift from the Emperor for a successful hunt.\n\nFew details are known about Leos early life, but he has been known to tell stories over a tankard of ale, of how he earned his skills in the great cool rain forests of the western coast lands. Among the giant trees, Leo learned how to watch his prey while remaining unseen, how to stalk and track and hunt beasts big and small, and how to read the land, the sky, and the behavior of animals and humans alike. Few things escape his keen gaze, and for anything hidden from his view, his faithful feathered friend is willing to provide aerial support.\n\nLeo has wandered through all the lands of the continent, selling his skills to those in need. Yet he follows his own personal code of honor, and would never take a task that would make the weak and powerless suffer. Leo likes to keep a low profile and avoids getting too caught up in the politics of the Great Empire. Instead he focuses on honest trade, those people dear to him, and being at one with nature.",
    "generals_characters_103_narrative": "Rebel Pirate Alyssa\n\n“Don’t tell me your life story! Tell me for how much gold you’d sell your boots, and I’ll know everything there is to know about you!”\n\nThere are many words you could use to describe Alyssa. Adventurous, courageous, ruthless, greedy … but the most suitable word would be &quot;clever&quot; … maybe sometimes even too clever for her own good.\n\nA daughter of the mighty Storm Islands warriors, she was given the birth name Atami, which means &quot;clever&quot; in their native language. \nEven at a young age, it was clear the girl was born to sail the length of the seventeen seas on the ocean breeze. Reading the wind and the sky when the sun was high, and at night she knew every star.\n\nYoung Atami was cunning and always out for a profit. Trading with - and occasionally cheating - the locals, she found her calling when the first traders and adventurers from the Great Empire arrived on the Storm Islands. \nOne of those foreigners was the nefarious pirate king known as Redbeard. Sensing a fool who needed to part with his possessions, Atami signed up as a crew member and local guide for Redbeard. Under her guidance, Redbeard pirates plundered trade ships throughout the Storm Islands.  \nOf course, Atami’s supposed loyalty to Redbeard was just an elaborate ploy, and she was waiting for the right moment to rob him blind.  Exploiting his greed for precious aquamarine, she lured Redbeard and his most loyal crew to a deserted atoll. Atami and her followers quickly took control of Redbeard’s flagship, set sail, and left the raging pirate king behind. \nKnowing that Redbeard would eventually be rescued by other ships in his fleet, Atami decided to sail to friendlier waters and took on the name Alyssa. This name would soon become infamous across the seventeen seas.\nOver the following years, Alyssa and her Stormcloud pirates would sail, trade, fight and feast all over the world, from the Sunrise Realm to the rainy shores of Berimond. Her navigation skills got the crew through every storm. Her merciless blade and sharp wit saw the Stormcloud pirates beat every foe who stood against them. And Alyssa’s sense of profit brought them lots of lucrative trade deals and mercenary work. Their ships hold filled up with loot and wealth, and Alyssa’s love of treasure would become legendary at every port and island. \nYet Alyssa followed her own code of honor, showing mercy to defeated foes, never taking from the poor, and helping sailors in need who were at the mercy of the ocean. \n\nYears later, Alyssa and her crew arrived in the Tangled Wilderness. Seeking treasure in the jungle, she and her crew instead stumbled upon Leo the Wildland Hunter. While the plucky pirate and the stoic ranger made quite the contrast, they got along surprisingly well. Leo insisted that he was not lost, but merely needed a passage back to the Empire. Alyssa was happy to give her new friend a hand and to have a new victim to play dice games with. Her crew knew better than to gamble with Alyssa.\n\nBack in the Empire, Leo introduced her to some of his contacts among the nobility. Alyssa now offers her services to those who need it … for a generous compensation, of course.",
    "generals_characters_101_narrative": "Dragon Cultist Toril, the Lone Lancer\n\n“My name? They call me Toril. I lost part of my name way back when my old self was killed... No, it’s not Victoria.”\n\nA deadly warrior raised by her parents in the arts of the dragon cult, with the goal of making Toril the next Lady of the Flames. The inhuman training and dark nature of the dragon cult scarred her body and mind, but also made her a master of the glaive, an unrivaled dragon rider, and awoke a strategic mindset and unyielding bravery within her. But most importantly, and despite all the hardship, she never lost her heart. \n\nTorils skills always ensured her victory in every battle against the enemies of the dragon cult, fighting side by side with her cousin Yigris. But the true dangers came from her fellow cultists: rivalries, murder, backstabbing. Blades in the night, quick hands wielding poison, accusations, lies, and betrayal, and worst of all ... dark, forbidden magic. \nFinally fed up with the cruelty and cutthroat nature of her home, Toril decided to gain her freedom. Planning her escape from the dragon cults lair, she decided to take her beloved cousin Yigris along. But when the day of their escape came, Yigris, in an act of ultimate betrayal, stabbed Toril in the back with a poisonous blade! Despite the terrible wound, Toril was able to fight off Yigris and made her escape from the Fire Peaks. Yigris meanwhile, having gotten rid of her greatest rival and hated cousin, soon assumed the mantle of Lady of the Flames.\n\nDespite her wounds, Toril made her way to the Great Empire, where she recovered and entered the service of the Emperor.  Due to her wounds and cousins betrayal, she is now covered from head to toe in the Empire’s royal armor.\n\nShe once fought alongside Veteran General Lord Horatio to reach a common goal, protecting the weak from being overpowered by the strong. And ever since, she has been known to have a lance of steel but a heart of gold in the Great Empire.",
    "generals_characters_104_narrative": "Veteran General Lord Horatio Bannington\n\n“I might have seen much in my lifetime, but there is just as much that I have yet to lay my eyes upon.”\n\nWhat can be said about Horatio Bannington ... a man whose deeds have made him a living legend among the people of the Great Empire?\n\nOne might listen to the stories of how Horatio is the most decorated general across all kingdoms, the leader of countless battles? Or perhaps talk about his legendary campaign against the diabolical robber king, Wolfgard the Flayer?  Or maybe let the bards sing about young Horatios earliest accomplishments, when he was a loyal companion to the great Emperor during his days as an adventurous prince? Songs of adventure and great deeds, and about how the two supposedly left a trail of broken hearts behind them in every town and village...\n\nAs always, the truth is less colorful than the tales. Horatio is a loyal vassal and personal friend of the Emperor. A bulwark of strength insurmountable for most enemies of the Empire. \nHis skill with the shield is rivaled by none, his blade swift and just, and his leadership and strategic skills are legendary. For decades, Horatio has fought in many successful battles, several of them alongside the greatest warriors and generals of the Empire, such as his brother in arms King Eric, Toril the Lone Lancer, and many more. \n\nIn later years, Horatios heart was drawn to the north of the Empire, where he now commands his own bastion. By his word and blade, the northern marches have experienced an era of peace and prosperity.\n\nHe is known across the continent not just as a talented fighter, but also for the extravagant feasts he loves to celebrate!\n\nThere are two things in life that Horatio cannot stand: a bad bard playing terrible music during one of his feasts, and Wolfgard the Flayer.",
    "dialog_generals_abilityDialog_noActiveAbilities": "No active abilities",
    "dialog_spy_hasBeenSent": "Agents sent.",
    "generals_skill_desc_attackUnitAmountFront": "+{0}% unit limit on the front",
    "generals_skill_name_attackUnitAmountFront": "Frontal assault",
    "generals_skill_name_attackUnitAmountFlank": "Outflanking",
    "generals_skill_name_attackUnitAmountReinforcementBonus": "Final push",
    "generals_skill_name_defenseUnitAmountYardBonus": "Last Stand",
    "generals_skill_name_defenseUnitAmountWall": "Motivated sentries",
    "dialog_generals_inn_drawChances_gamblingPrincess_princessToken": "These are the draw chances for this patrons reward categories. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\n    Draw Chance        Reward Categories\n\n    12,50%                  - Generals shards\n\n    00,50%                  - Offering to Princess Beatrice\n\n    02,00%                  - Skill reset tokens\n\n    01,75%                  - Equipment\n\n    24,00%                  - Siege &amp; defense tools\n\n    08,50%                  - Time Skips\n\n    20,45%                  - Generals XP boosters\n\n    05,00%                  - Fast travel feathers\n\n    00,50%                  - Build items\n\n    14,00%                  - Resources\n\n    00,30%                  - Rubies\n\n    10,00%                  - Military units\n\n    00,50%                  - Decorations",
    "dialog_npcName_38": "Lord Horatio",
    "dialog_generals_inn_buyOffering_button": "Buy offering",
    "dialog_generals_levelUpDialog_starRating_header": "Generals star rating",
    "dialog_generals_levelUpDialog_header": "Level up general",
    "dialog_generals_abilityDialog_generalTravelling_popup": "This general is current travelling with an army. Abilities cannot be changed or reset while a general is travelling.",
    "dialog_generals_overview_noAbilityUnlocked": "No ability active. Unlock abilities in the skill tree or select them in the list of abilities.",
    "unitsInCourtyard_limit_support": "Courtyard support capacity",
    "generic_timeSkips_inventoryFull_warning_desc": "Your inventory for the selected type of time skips is full. Any additional time skips will be lost. Proceed anyway?",
    "pointsEvent_longPointsEvent_nomadInvasion_condition03": "Spend Khan tablets. Earn points for every {0} tokens used in a purchase",
    "pointsEvent_longPointsEvent_samuraiInvasion_condition03_new": "Spend Samurai tokens. Earn points for every {0} tokens used in a purchase",
    "allianceDefenseUnitAmount": "Alliance support troop capacity",
    "equip_effect_description_allianceDefenseUnitAmountYardBonus": "+{0} to alliance support troop capacity",
    "dialog_stronghold_capacity": "Unit capacity",
    "dialog_stronghold_header": "Units shelter",
    "stronghold_modifyUnits_desc": "Add or remove selected units from the stronghold",
    "inStronghold": "In stronghold",
    "videoAd_button": "Video ads rewards",
    "dialog_offersDropdown_mbs_button": "Information hub",
    "dialog_support_noUnits": "You cant send off an army without any soldiers!",
    "dialog_support_warning_generalAssigned_desc": "General {0} is assigned to the selected commander. The general will be unassigned when starting the support movement. Please confirm to proceed.",
    "mbs_access_error_tryAgain_desc": "An unexpected error occurred, please try again.",
    "mbs_access_findAccountID_desc": "Where do I find my account ID?",
    "mbs_access_error_enterAccountID_desc": "An unexpected error occurred, please enter your personal account ID again.",
    "mbs_access_error_sessionExpired_desc": "Your session has expired. Please enter your account ID manually.",
    "mbs_access_enterAccountID_desc": "Enter your account ID",
    "mbs_access_welcome_desc": "Welcome, {0}",
    "merchantItem_currency_FusionCurrency_desc": "Can be used to purchase fusion materials and begin standard fusion processes.",
    "merchantItem_currency_DecoDust_desc": "A fusion material required for upgrading the decoration forge and assembling catalysts.",
    "dialog_chestOffer_desc_15": "A chest bursting with noble anniversary gifts!",
    "dialog_chestOffer_title_15": "Celebration chest",
    "dialog_chestOffer_desc_14": "A chest filled with rare imperial treasures!",
    "dialog_chestOffer_title_14": "Anniversary chest",
    "generals_characters_105_summary": "Unrelenting attacker and inspiring leader",
    "generals_characters_105_narrative": "Ronin Warrior Sasaki\n \n&quot;A masterless blade\nLike a sakura in wind\nWill wander the world.”\n \nFar to the east, at the edges of the known world, lie the Sunrise Kingdoms. Few travelers from the Great Empire have made the journey to those realms, but those who return tell tall tales of an exotic land of a thousand islands. Eternally blooming cherry trees, tall towering mountains crowned by mighty castles, and a people whose very heart and soul is rooted in the philosophy of Bushido, the way of the Samurai warrior.  \n \nSasaki has been walking the path of the warrior since her earliest childhood. In the Sunrise Kingdoms, a child is presented with three items on their third birthday: a tool, a coin, and a blade. Which item the child chooses will guide its destiny. On that day, under the blooming Sakura trees, young Sasaki chose the blade without a hint of hesitation. Consequently, she was soon sent to the castle of Shôgun Takemura to begin her training as a samurai. Takemura and his warriors taught Sasaki the art of the blade and the ways of the warrior, and thus the young woman soon became a master of the Katana. Likewise, her mind was sharpened by the lessons and cunning of Takemura’s aunt, the honorable Obâ-san.\n \nMastery of weapons and warfare, martial arts, valor in battle, honor, and especially loyalty … the essence of the warrior, tenets that would sound familiar and aspirational to any knight from the Great Empire. Yet, like so often in life … under the wrong circumstances, noble ideas can be twisted into something sinister … into a tool of infamy and malice.\n \nA blade that is not drawn becomes dull. A tool forgotten in a shed will start to rust. And rules of honor and courtesy turn into shackles when they no longer have meaning. What is the purpose of a warrior when the realm knows peace, of a blade that is never drawn from its sheath? The sunrise kingdoms had known internal peace for a long time … too long a time for some Samurai. If honor could not be gained at home, the warriors of Bushido would find it abroad. This ushered in the start of the dreaded Samurai Invasions.\n \nLed by the nefarious Shogun Akechi, armies of fanatical samurai made for the lands upon the shores of the Stormy Ocean. Sasaki, who had entered Akechi’s service after completing her training, took part in many battles. She fought in the bloody conquest of the Spice Islands. Skirmished in the tangled Wilderness where she faced off against both the natives and Wildland Hunter Leo.  She even crossed blades with Alyssa, when the rebel pirate’s fleet ambushed Akechi’s invasion force in the Storm Islands.\nBut with each battle fought, with each foe slain, each stronghold plundered and burned to the ground, Sasaki’s heart grew heavier. She wondered what the purpose of all the bloodshed could possibly be. The samurai were not fighting to protect their homes and hearths. They had traveled to foreign shores to fight people who had never held any ill intention towards the Sunrise Kingdoms. With horror, Sasaki began to realize that too many of her fellow warriors had forgotten the core tenets of Bushido. Striving for martial prowess and gaining honor in battle had become motives of their own, and were no longer a noble tool used to protect the weak and defenseless. And she herself had stained her blade and her honor with the blood of the innocent.\n \nWhen Akechi launched his infamous invasion of the Great Empire, Sasaki knew she had to act and challenged the rogue Shogun to a duel of honor. Akechi’s strikes were cruel and strong as a winter storm, but speed and swordsmanship were with Sasaki, and with a single swift strike, she shattered Akechi’s blade! But before she could strike down the mad warlord, his henchmen set upon Sasaki with bows and lances, turning a duel of honor into a farce! Outnumbered but not outfought, Sasaki broke through the enemy ranks and made her escape, first from Akechi’s castle and then from the Sunrise Kingdoms!\n \nArriving in the Great Empire, Sasaki vowed that she would never dishonor her blade again, nor follow any false lord. Taking up the mantle of a Ronin, a masterless samurai, she would from now on fight to protect those wronged by her former countrymen.\nFor the time being, she will stay in the Great Empire and offer her services to the lords and ladies of the realm. The customs of the land might be strange, the food not to her liking, and Lord Horatio’s feasts too rowdy … but the battles will be glorious and just. Sasaki knows that she will finally be able to follow the true way of Bushido.",
    "generals_characters_105_name": "Sasaki",
    "dialog_generals_levelUpDialog_levelThresholdWarning_desc": "Using this skip will bring the generals XP level to a level threshold. {0} XP from the selected booster will be lost. Consider using a smaller booster, then increase the generals star rating. \nDo you want to proceed anyway?",
    "dialog_generals_levelUpDialog_levelCapXpLoss_desc": "Using this booster will bring the general to a level cap. {0} generals XP will be lost. Proceed anyway?",
    "generals_abilities_desc_attack_1003": "Offense: Gain a bonus to the attacker courtyard combat strength equal to {0}% of the defending units total courtyard combat strength. Cap: 3 times of attackers strength.",
    "generals_abilities_desc_attack_1014": "Offense: Increase combat strength for attacking units, equal to {0}% of base combat strength of attackers killed in previous wave. Activates every {1} waves.",
    "generals_abilities_desc_attack_1021": "Offense: Void all abilities of the enemy general that would have taken effect pre-combat{0}.",
    "generals_abilities_desc_attack_1022": "Offense: If total number of wall attackers outnumber wall defenders, kill {0}% of wall defenders. Casualties are not replenished from the courtyard.",
    "generals_abilities_desc_attack_1028": "Offense: Increase the loot of NPC-targets by {0}%, and increase the loot capacity of your units by {1}%.",
    "generals_abilities_desc_attack_1033": "Offense: -{0}% ranged defense power for enemy defenders and +{1}% ranged attack power for your attack units. Activates every {2} waves.",
    "generals_abilities_desc_attack_1038": "Offense: Bonus combat strength for attack units in the courtyard, based on +{0}% of the amount of enemy units killed on the walls. Capped at 15%.",
    "generals_abilities_desc_attack_1039": "Offense: Reduces enemy power by -{0}% in the following 2 waves. Activates every {1} waves.",
    "generals_abilities_desc_defense_1003": "Defense: Gain a bonus to the defender courtyard combat strength equal to {0}% of the attacking units total courtyard combat strength. Cap: 3 times of defenders strength.",
    "generals_abilities_desc_defense_1014": "Defense: Increase combat strength for defending units, equal to {0}% of base combat strength of defenders killed in previous wave. Activates every {1} waves.",
    "generals_abilities_desc_defense_1016": "Defense: +{0}% wall capacity during a defense. The additonal units are taken from the castles courtyard. Activates before the battle.",
    "generals_abilities_desc_defense_1021": "Defense: Void all abilities of the enemy general that would have taken effect pre-combat{0}.",
    "generals_abilities_desc_defense_1022": "Defense: Kills {0}% of attacking units each wave from the attacking army before they reach your castle walls.",
    "generals_abilities_desc_defense_1028": "Defense: Reduce amount of resources lost after being looted by {0}%.",
    "generals_abilities_desc_defense_1033": "Defense: -{0}% ranged attack power for enemy attackers and +{1}% ranged defense power for your defense units. Activates every {2} waves.",
    "generals_abilities_desc_defense_1038": "Defense: Bonus combat strength for defense units in the courtyard, based on +{0}%  of the amount of enemy units killed on the walls. Capped at 15%.",
    "generals_abilities_desc_defense_1039": "Defense: Reduces enemy power by -{0}% in the following 2 waves. Activates every {1} waves.",
    "generals_abilities_desc_short_attack_1003": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1014": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1022": "Killed defending units on the wall",
    "generals_abilities_desc_short_attack_1028": "Increased NPC-targets loot and your units loot capacity",
    "generals_abilities_desc_short_attack_1033": "Decreased ranged defense power &amp; increased ranged attack power",
    "generals_abilities_desc_short_attack_1038": "Increased combat strength for attack units in courtyard",
    "generals_abilities_desc_short_attack_1039": "Reduced enemy power in the following 2 waves",
    "generals_abilities_desc_short_defense_1003": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1014": "Increased combat strength for defense units",
    "generals_abilities_desc_short_defense_1016": "Increased wall capacity",
    "generals_abilities_desc_short_defense_1022": "Killed attacking units before they reached your castle",
    "generals_abilities_desc_short_defense_1028": "Reduced resources lost after being looted",
    "generals_abilities_desc_short_defense_1033": "Decreased ranged attack power &amp; increased ranged defense power",
    "generals_abilities_desc_short_defense_1038": "Increased combat strength for defense units in courtyard",
    "generals_abilities_desc_short_defense_1039": "Reduced enemy power in the following 2 waves",
    "generals_abilities_desc_short_value_attack_1003": "+{0} combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1014": "+{0} combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1022": "{0} defending wall units killed",
    "generals_abilities_desc_short_value_attack_1028": "+{0}% increased NPC loot and +{1}% unit loot capacity",
    "generals_abilities_desc_short_value_attack_1033": "-{0}% ranged defense power &amp; +{1}% ranged attack power",
    "generals_abilities_desc_short_value_attack_1038": "+{0}% bonus combat strength for courtyard attack units",
    "generals_abilities_desc_short_value_attack_1039": "-{0}% enemy power",
    "generals_abilities_desc_short_value_defense_1003": "+{0} combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1014": "+{0} combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1016": "+{0}% wall capacity",
    "generals_abilities_desc_short_value_defense_1022": "{0} attacking units killed",
    "generals_abilities_desc_short_value_defense_1028": "Lost {0}% fewer resources after being looted",
    "generals_abilities_desc_short_value_defense_1033": "-{0}% ranged attack power &amp; +{1}% ranged defense power",
    "generals_abilities_desc_short_value_defense_1038": "+{0}% bonus combat strength for courtyard defense units",
    "generals_abilities_desc_short_value_defense_1039": "-{0}% enemy power",
    "generals_abilities_name_1003": "Giant Slayer",
    "generals_abilities_name_1014": "Heart Of A Warrior",
    "generals_abilities_name_1016": "Wall Amount",
    "generals_abilities_name_1021": "Ayala",
    "generals_abilities_name_1022": "Ambush",
    "generals_abilities_name_1028": "Hidden Treasures",
    "generals_abilities_name_1033": "Wings Whirlwind",
    "generals_abilities_name_1038": "Exalted",
    "generals_abilities_name_1039": "Lasting Wounds",
    "generals_abilities_desc_short_value_attack_1016": "No offensive effect",
    "generals_abilities_desc_attack_1016": "None",
    "generals_abilities_desc_short_attack_1016": "No offensive effect",
    "generals_abilities_desc_upgrade_placeholder_1021": "and up to wave {0}",
    "generals_abilities_desc_short_leveling_defense_1027": "Increase combat strength based on {0}% of loot capacity",
    "generals_abilities_desc_short_leveling_attack_1027": "Increase combat strength based on {0}% of loot capacity",
    "dialog_generals_skillTree_nextLevel_header": "Next level:",
    "dialog_generals_skillTree_slotInfo": "Slot: {0}",
    "generals_abilities_desc_short_leveling_defense_1033": "-{0}% ranged attack power &amp; +{1}% ranged defense power",
    "generals_abilities_desc_short_leveling_attack_1033": "-{0}% ranged defense power &amp; +{1}% ranged attack power",
    "generals_abilities_desc_short_leveling_attack_1002": "Increase combat strength by {0}% of the power difference",
    "generals_abilities_desc_short_leveling_attack_1003": "Flat bonus equal to {0}% of the total courtyard combat strength",
    "generals_abilities_desc_short_leveling_attack_1005": "Your power superiority has a bigger effect on enemy units",
    "generals_abilities_desc_short_leveling_attack_1008": "Enemy unit superiority has a bigger effect on own units",
    "generals_abilities_desc_short_leveling_attack_1014": "Increase equal to {0}% of own killed units base combat strength",
    "generals_abilities_desc_short_leveling_attack_1020": "Reduction effect scales by {0}% for each 1% difference",
    "generals_abilities_desc_short_leveling_attack_1021": "Voids abilities pre-combat{0}.",
    "generals_abilities_desc_short_leveling_attack_1022": "Kill {0}% of all wall units",
    "generals_abilities_desc_short_leveling_attack_1023": "Minimum ranged strength +{0}%; +{1}% bonus ranged power",
    "generals_abilities_desc_short_leveling_attack_1026": "Gain pirate units multiplied with {0} for the courtyard",
    "generals_abilities_desc_short_leveling_attack_1028": "Increase loot by {0}%; increase loot capacity by {1}%",
    "generals_abilities_desc_short_leveling_attack_1034": "Kill {0}% of all melee defenders on the wall",
    "generals_abilities_desc_short_leveling_attack_1035": "-{0}% melee &amp; -{1}% ranged enemy defense powers",
    "generals_abilities_desc_short_leveling_attack_1039": "Reduces enemy power by -{0}%",
    "generals_abilities_desc_short_leveling_defense_1002": "Increase defense power by {0}% of the power difference",
    "generals_abilities_desc_short_leveling_defense_1003": "Flat bonus equal to {0}% of the total courtyard combat combat strength",
    "generals_abilities_desc_short_leveling_defense_1005": "Your power superiority has a bigger effect on enemy units",
    "generals_abilities_desc_short_leveling_defense_1008": "Enemy unit superiority has a bigger effect on own units",
    "generals_abilities_desc_short_leveling_defense_1014": "Increase equal to {0}% of own killed units base combat strength",
    "generals_abilities_desc_short_leveling_defense_1016": "+{0}% wall capacity",
    "generals_abilities_desc_short_leveling_defense_1018": "Fewer units have a bigger effect on combat strength",
    "generals_abilities_desc_short_leveling_defense_1020": "Reduction effect scales by {0}% for each 1% difference",
    "generals_abilities_desc_short_leveling_defense_1021": "Voids abilities pre-combat{0}.",
    "generals_abilities_desc_short_leveling_defense_1022": "Kill {0}% of each wave",
    "generals_abilities_desc_short_leveling_defense_1023": "Minimum ranged strength +{0}%; +{1}% bonus ranged power",
    "generals_abilities_desc_short_leveling_defense_1026": "Gain pirate units multiplied with {0} for the courtyard",
    "generals_abilities_desc_short_leveling_defense_1028": "Reduce amount of resources lost when looted by {0}%",
    "generals_abilities_desc_short_leveling_defense_1034": "Kill {0}% of all melee attackers on all sides",
    "generals_abilities_desc_short_leveling_defense_1035": "-{0}% melee &amp; -{1}% ranged enemy defense powers",
    "generals_abilities_desc_short_leveling_defense_1039": "Reduces enemy power by -{0}%",
    "generals_abilities_desc_short_leveling_attack_1038": "+{0}% bonus combat strength for courtyard attack units",
    "generals_abilities_desc_short_leveling_attack_1001": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_leveling_defense_1001": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_leveling_attack_1006": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_leveling_attack_1007": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_leveling_defense_1007": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_leveling_attack_1025": "-{0}% on defenders range-reducing effects",
    "generals_abilities_desc_short_leveling_defense_1025": "-{0}% on attackers range-reducing effects",
    "generals_abilities_desc_short_leveling_attack_1013": "-{0}% combat effects on defenders tools",
    "generals_abilities_desc_short_leveling_defense_1013": "-{0}% combat effects on attackers tools",
    "generals_abilities_desc_short_leveling_attack_1015": "-{0}% combat strength on ranged defenders",
    "generals_abilities_desc_short_leveling_defense_1015": "-{0}% combat strength on ranged attackers",
    "generals_abilities_desc_short_leveling_attack_1018": "No offensive effect",
    "generals_abilities_desc_short_leveling_attack_1016": "No offensive effect",
    "generals_abilities_desc_short_leveling_defense_1030": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_leveling_attack_1030": "+{0}% combat strength for attack units",
    "dialog_battleLogDailog_castleArea_header": "Castle area:",
    "dialog_battleLogDailog_selectType": "Select type:",
    "dialog_battleLogDailog_waveSelection_header": "Selected wave:",
    "dialog_battleLogDetails_vsDialog_noToolsUsed": "No tools used",
    "dialog_battleLogDetails_vsDialog_noUnitsUsed": "No units used",
    "dialog_battleLogDetails_waveSelection_header": "Select Wave",
    "dialog_battleLogDetails_waveSelection_postBattle": "Post battle",
    "dialog_battleLogDetails_waveSelection_preBattle": "Pre battle",
    "dialog_battleLogDetails_waveSelection_support": "Support wave",
    "dialog_battleLogDetails_waveSelection_wave": "Attack wave",
    "dialog_battleLogDetails_vsDialog_tools": "Tools:",
    "dialog_battleLogDetails_vsDialog_units": "Units:",
    "generals_skill_desc_additionalWaves": "+{0} wave when attacking",
    "generals_skill_desc_attackBoostFlankCommon": "+{0}% combat strength on the flanks when attacking",
    "generals_skill_desc_attackBoostFlankEpic": "+{0}% combat strength on the flanks when attacking",
    "generals_skill_desc_attackBoostFlankLegendary": "+{0}% combat strength on the flanks when attacking",
    "generals_skill_desc_attackBoostFlankRare": "+{0}% combat strength on the flanks when attacking",
    "generals_skill_desc_attackBoostFrontCommon": "+{0}% combat strength on the front when attacking",
    "generals_skill_desc_attackBoostFrontEpic": "+{0}% combat strength on the front when attacking",
    "generals_skill_desc_attackBoostFrontLegendary": "+{0}% combat strength on the front when attacking",
    "generals_skill_desc_attackBoostFrontRare": "+{0}% combat strength on the front when attacking",
    "generals_skill_desc_defenseBoostFlankCommon": "+{0}% combat strength on the flanks when defending",
    "generals_skill_desc_defenseBoostFlankEpic": "+{0}% combat strength on the flanks when defending",
    "generals_skill_desc_defenseBoostFlankLegendary": "+{0}% combat strength on the flanks when defending",
    "generals_skill_desc_defenseBoostFlankRare": "+{0}% combat strength on the flanks when defending",
    "generals_skill_desc_defenseBoostFrontCommon": "+{0}% combat strength on the front when defending",
    "generals_skill_desc_defenseBoostFrontEpic": "+{0}% combat strength on the front when defending",
    "generals_skill_desc_defenseBoostFrontLegendary": "+{0}% combat strength on the front when defending",
    "generals_skill_desc_defenseBoostFrontRare": "+{0}% combat strength on the front when defending",
    "generals_skill_name_additionalWaves": "Unrelenting Attack",
    "generals_skill_name_attackBoostFlankCommon": "Pincer Attack - Common",
    "generals_skill_name_attackBoostFlankEpic": "Pincer Attack - Epic",
    "generals_skill_name_attackBoostFlankLegendary": "Pincer Attack - Legendary",
    "generals_skill_name_attackBoostFlankRare": "Pincer Attack - Rare",
    "generals_skill_name_attackBoostFrontCommon": "Head-On Charge - Common",
    "generals_skill_name_attackBoostFrontEpic": "Head-On Charge - Epic",
    "generals_skill_name_attackBoostFrontLegendary": "Head-On Charge - Legendary",
    "generals_skill_name_attackBoostFrontRare": "Head-On Charge - Rare",
    "generals_skill_name_bonusPowerYardCommon": "Breaking The Barricades - Common",
    "generals_skill_name_bonusPowerYardEpic": "Breaking The Barricades - Epic",
    "generals_skill_name_bonusPowerYardRare": "Breaking The Barricades - Rare",
    "generals_skill_name_courtyardSizeCommon": "Final Rally Cry - Common",
    "generals_skill_name_defenseBoostFlankCommon": "Shielded Ramparts - Common",
    "generals_skill_name_defenseBoostFlankEpic": "Shielded Ramparts - Epic",
    "generals_skill_name_defenseBoostFlankLegendary": "Shielded Ramparts - Legendary",
    "generals_skill_name_defenseBoostFlankRare": "Shielded Ramparts - Rare",
    "generals_skill_name_defenseBoostFrontCommon": "Unwavering Front - Common",
    "generals_skill_name_defenseBoostFrontEpic": "Unwavering Front - Epic",
    "generals_skill_name_defenseBoostFrontLegendary": "Unwavering Front - Legendary",
    "generals_skill_name_defenseBoostFrontRare": "Unwavering Front - Rare",
    "generals_skill_name_defenseBoostYardCommon": "Manning The Barricades - Common",
    "generals_skill_name_defenseBoostYardEpic": "Manning The Barricades - Epic",
    "generals_skill_name_defenseBoostYardLegendary": "Manning The Barricades - Legendary",
    "generals_skill_name_reinforcementWaveCommon": "Sending The Reserves - Common",
    "generals_skill_name_unitAmountFlankCommon": "Sneaky Attack - Common",
    "generals_skill_name_unitAmountFlankEpic": "Sneaky Attack - Epic",
    "generals_skill_name_unitAmountFrontCommon": "Leading The Charge - Common",
    "generals_skill_name_unitAmountFrontLegendary": "Leading The Charge - Legendary",
    "generals_skill_name_unitAmountFrontRare": "Leading The Charge - Rare",
    "generals_skill_name_unitAmountWallCommon": "Steadfast Sentry - Common",
    "generals_skill_name_unitAmountWallLegendary": "Steadfast Sentry - Legendary",
    "dialog_generals_skillTree_unlockRequirement_allTiers_singular_desc": "Spend {0} skill point in previous tiers to access!",
    "dialog_generals_skillTree_unlockRequirement_allTiers_desc": "Spend {0} skill points in previous tiers to access!",
    "dialog_generals_skillTree_pointsSpend_noPlaceholder": "Skill points spend:",
    "dialog_generals_skillTree_pointsAvailable_noPlaceholder": "Skill points available:",
    "generals_skill_desc_bonusPowerYardCommon": "+{0}% combat strength when attacking enemy courtyards",
    "generals_skill_desc_bonusPowerYardRare": "+{0}% combat strength when attacking enemy courtyards",
    "generals_skill_desc_bonusPowerYardEpic": "+{0}% combat strength when attacking enemy courtyards",
    "generals_skill_desc_courtyardSizeCommon": "+{0} to troop capacity in courtyard defense",
    "generals_skill_desc_reinforcementWaveCommon": "+{0} to troop capacity for final assault",
    "generals_skill_desc_unitAmountWallCommon": "+{0}% unit limit on the castle wall",
    "generals_skill_desc_unitAmountFlankCommon": "+{0}% unit limit on the flanks when attacking",
    "generals_skill_desc_unitAmountFlankEpic": "+{0}% unit limit on the flanks when attacking",
    "generals_skill_desc_defenseBoostYardCommon": "+{0}% combat strength when defending the courtyard",
    "generals_skill_desc_defenseBoostYardEpic": "+{0}% combat strength when defending the courtyard",
    "generals_skill_desc_defenseBoostYardLegendary": "+{0}% combat strength when defending the courtyard",
    "generals_skill_desc_unitAmountFrontCommon": "+{0}% front unit limit when attacking",
    "generals_skill_desc_unitAmountFrontRare": "+{0}% front unit limit when attacking",
    "generals_skill_desc_unitAmountFrontLegendary": "+{0}% front unit limit when attacking",
    "dialog_battleLogDetails_vsDialog_header": "Battle details",
    "dialog_generals_skillTree_starRatingNeeded_desc": "Advance to star rating {0} to access!",
    "webshop_badge_exclusive": "Exclusive",
    "cancelChange": "Cancel change",
    "dialog_options_accountManagement_email_changed_desc": "Email (changed):",
    "dialog_options_newEmail_changeCancelConfirmation_desc": "Your email address change to {0} is pending.\nChanging your email address will result in receiving mails and recovering your password with the new email address.\nIf you do not cancel this progress or confirm the email before {1}, the process will automatically continue with a confirmation email to your newly requested email address.",
    "dialog_options_newEmail_changeCancelConfirmation_title": "Email Change",
    "dialog_options_newEmail_changeCancelConfirmed_desc": "You have canceled the email change process. You will keep the previously verified email address connected to your account. You can check which email address is currently assigned to your account or change it in the account settings.\nIf you did not initiate this email change process and need further assistance with your account, please contact the Goodgame support team.",
    "dialog_options_newEmail_changeCancelConfirmed_title": "Change Aborted",
    "dialog_options_newEmail_changeInProgress_desc": "An email address change is pending. You have received a confirmation email, sent to your old email address. If you do not cancel this progress or confirm the email before {0}, the process will automatically continue with a confirmation email to your newly requested email address.",
    "dialog_options_newEmail_changeInProgress_newEmail_desc": "New email address",
    "dialog_options_newEmail_changeInProgress_previousEmail_desc": "Your current email address",
    "dialog_options_newEmail_changeInProgress_title": "Email Change",
    "generals_abilities_desc_attack_1011": "Offense: Increase attackers melee combat strength on that section by {0}% if the defenders base melee strength surpasses their base ranged strength in a wall section.",
    "generals_abilities_desc_attack_1010": "Offense: Increase combat strength for attack units by an additional {0}% with each attack wave.",
    "generals_abilities_desc_attack_1012": "Offense: Decrease the effect of the defending generals abilities targeting the attacking army by {0}%. Activates every wave.",
    "generals_abilities_desc_attack_1019": "Offense: Decrease combat strength of attack units by {1}% in odd numbered waves, and then increase it by {0}% in even numbered waves. Active in every attack wave.",
    "generals_abilities_desc_attack_1029": "Offense: Increase attack units combat strength by {0}% if the amount of units and tools in a wave match the previous wave exactly.",
    "generals_abilities_desc_defense_1010": "Defense: Increase combat strength for defense units by an additional {0}% with each attack wave.",
    "generals_abilities_desc_defense_1011": "Defense: Increase defenders melee combat strength on that section by {0}% if the attackers base melee strength surpasses their base ranged strength in a wall section.",
    "generals_abilities_desc_defense_1012": "Defense: Decrease the effect of the attacking generals abilities targeting the defending army by {0}%. Activates every wave.",
    "generals_abilities_desc_defense_1019": "No defensive effect",
    "generals_abilities_desc_defense_1029": "Defense: Increase defense units combat strength by {0}% if the defending unit type in a wave matches the previous wave exactly.",
    "generals_abilities_desc_short_attack_1010": "Increased combat strength of attack units",
    "generals_abilities_desc_short_attack_1011": "Increased melee combat strength for attack units",
    "generals_abilities_desc_short_attack_1012": "Decreased defending generals abilities against attackers",
    "generals_abilities_desc_short_attack_1019": "Alternatingly decreased and increased attacker combat strength in waves.",
    "generals_abilities_desc_short_attack_1029": "Increased combat strength of attack units",
    "generals_abilities_desc_short_defense_1010": "Increased combat strength of defense units",
    "generals_abilities_desc_short_defense_1011": "Increased melee combat strength for defense units",
    "generals_abilities_desc_short_defense_1012": "Decreased attacking generals abilities against defenders",
    "generals_abilities_desc_short_defense_1019": "No defensive effect",
    "generals_abilities_desc_short_defense_1029": "Increased combat strength of defense units",
    "generals_abilities_desc_short_leveling_attack_1010": "+{0}% additional combat strength for attack units",
    "generals_abilities_desc_short_leveling_attack_1011": "+{0}% melee combat strength for attack units",
    "generals_abilities_desc_short_leveling_attack_1012": "-{0}% to defending generals abilities against attacker",
    "generals_abilities_desc_short_leveling_attack_1019": "{1}% and then {0}% combat strength for attack units",
    "generals_abilities_desc_short_leveling_attack_1029": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_leveling_defense_1010": "+{0}% additional combat strength for defense units",
    "generals_abilities_desc_short_leveling_defense_1011": "+{0}% melee combat strength for defense units",
    "generals_abilities_desc_short_leveling_defense_1012": "-{0}% to attacking generals abilities against defender",
    "generals_abilities_desc_short_leveling_defense_1019": "No defensive effect",
    "generals_abilities_desc_short_leveling_defense_1029": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_attack_1010": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1011": "+{0}% melee combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1012": "-{0}% defending general abilites effect against attackers",
    "generals_abilities_desc_short_value_attack_1019": "{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_attack_1029": "+{0}% combat strength for attack units",
    "generals_abilities_desc_short_value_defense_1010": "+{0}% combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1011": "+{0}% melee combat strength for defense units",
    "generals_abilities_desc_short_value_defense_1012": "-{0}% attacking general abilites effect against defenders",
    "generals_abilities_desc_short_value_defense_1019": "No defensive effect",
    "generals_abilities_desc_short_value_defense_1029": "+{0}% combat strength for defense units",
    "generals_abilities_name_1010": "Endless Practice",
    "generals_abilities_name_1011": "Way Of The Sword",
    "generals_abilities_name_1012": "Iron Will",
    "generals_abilities_name_1019": "Calm Before The Storm",
    "generals_abilities_name_1029": "Way Of Perfection",
    "generals_abilities_desc_short_leveling_defense_1038": "+{0}% bonus combat strength for courtyard defense units",
    "dialog_longPointsEvent_message_copy_maya": "Praise the sun and join us in celebrating the summer solstice, a holiday most dear in the Tangled Wilderness. Participate in the events listed here and be rewarded with magnificent goods from the lands beyond the horizon.",
    "dialog_longPointsEvent_eventEnd_maya": "The days are getting shorter, and the celebrations have died down. The Summer Solstice Fiesta has come to an end. Youve won {0} seasonal points in the contest and have only reached place {1} in the rankings. Dont despair, new events are on the way!",
    "dialog_longPointsEvent_eventEnd_maya_singular": "The days are getting shorter, and the celebrations have died down. The Summer Solstice Fiesta has come to an end. Youve won {0} seasonal point in the contest and have only reached place {1} in the rankings. Dont despair, new events are on the way!",
    "dialog_longPointsEvent_eventEnd_title_maya": "End of Summer Solstice!",
    "dialog_longPointsEvent_eventcamp_header_maya": "The Summer Solstice Fiesta",
    "dialog_longPointsEvent_eventcamp_message_maya": "Praise the sun and join us in celebrating the summer solstice, a holiday most dear in the Tangled Wilderness. Be rewarded with magnificent goods from the lands beyond the horizon by participating in the events listed here.",
    "dialog_longPointsEvent_gotRoyalReward_copy_maya": "Praise the sun! You have earned {0} season points in the Summer Solstice Fiesta! You have received a special royal reward to commenerate your accomplishment!",
    "dialog_longPointsEvent_gotRoyalReward_title_maya": "Victory!",
    "dialog_longPointsEvent_gotTopxReward_copy_maya": "Praise the sun! Youve earned {0} season points in the Summer Solstice Fiesta, making you one of the top {1} castle lords in the event. Youve earned a noble reward for your efforts.",
    "dialog_longPointsEvent_gotTopxReward_title_maya": "Summer Solstice reward",
    "dialog_longPointsEvent_hardMode_info_maya": "Praise the sun! You have earned all the rewards in the Summer Solstice Fiesta. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festivites.",
    "dialog_longPointsEvent_message_header_maya": "The Summer Solstice Fiesta",
    "eventBuilding_longPointEvent_maya": "Summer Solstice Fiesta",
    "generals_abilities_desc_short_value_defense_1021": "Voided all abilities of the enemy general in {0}",
    "generals_abilities_desc_short_value_attack_1021": "Voided all abilities of the enemy general in {0}",
    "generals_abilities_desc_short_defense_1021": "Voided all abilities of enemy general in pre-combat{0}",
    "generals_abilities_desc_short_attack_1021": "Voided all abilities of enemy general in pre-combat{0}",
    "currency_description_SasakiToken": "Exchange with Princess Beatrice in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Sasaki. Exchanging Sasakis offering can only be done for a limited time!",
    "currency_name_SasakiToken": "Sasaki Offering to Beatrice",
    "dialog_generals_inn_drawChances_offeringsRewardsList_subHeader": "{0} rewards list",
    "dialog_generals_inn_noFreeDraw": "- No free draws available\n- Offers better rewards",
    "dialog_generals_inn_drawChances_gamblingPrincess_SasakiToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\n\nDraw Chance        Reward Categories\n\n09.00%                  - Sasaki shards\n\n00.50%                  - Saskis Offering to Beatrice\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                  - Siege &amp; defense tools\n\n10.00%                  - Time Skips\n\n07.00%                  - Fast travel feathers\n\n08.00%                  - Build items\n\n05.00%                  - Wheel of Fortune tickets\n\n12.00%                  - Military units\n\n05.10%                  - Decorations",
    "dialog_longPointsEvent_eventEnd_pirates": "The tides are receding, and the merriment has subsided. The Jolly Roger Jamboree has drawn to a close. Youve won {0} season points in the contest and reached place {1} in the rankings. Fear not sailor, new adventures await!",
    "dialog_longPointsEvent_eventEnd_pirates_singular": "The tides are receding, and the merriment has subsided. The Jolly Roger Jamboree has drawn to a close. Youve won {0} season point in the contest and reached place {1} in the rankings. Fear not sailor, new adventures await!",
    "dialog_longPointsEvent_eventEnd_title_pirates": "Jamborees End!",
    "dialog_longPointsEvent_eventcamp_header_pirates": "Jolly Roger Jamboree",
    "dialog_longPointsEvent_eventcamp_message_pirates": "Ahoy, me hearties! Welcome aboard the Jolly Roger Jamboree, a celebration most treasured on the high seas! If ye brave the tasks of certain events during these merry festivities, ye will be bestowed with bountiful booty!",
    "dialog_longPointsEvent_gotRoyalReward_copy_pirates": "Shiver me timbers! Ye have earned {0} season points in the Jolly Roger Jamboree! Ye have received a special pirates prize to commemorate your exploits!",
    "dialog_longPointsEvent_gotRoyalReward_title_pirates": "Victory!",
    "dialog_longPointsEvent_gotTopxReward_copy_pirates": "Avast ye! Youve amassed {0} season points in the Jolly Roger Jamboree, placing you among the top {1} lords in the event. Youve earned a hearty pirates bounty for your efforts.",
    "dialog_longPointsEvent_gotTopxReward_title_pirates": "Jolly Roger reward",
    "dialog_longPointsEvent_hardMode_info_pirates": "Blimey, you did it! Youve earned all the rewards in the Jolly Roger Jamboree. But dont you be resting on your laurels! More loot awaits ye if youre brave enough to face another challenge. Moreover, special treasures will be yours if ye prove to be one of the finest lords in the festivities.",
    "dialog_longPointsEvent_message_copy_pirates": "Ahoy, me hearties! Welcome aboard the Jolly Roger Jamboree, a celebration most treasured on the high seas! If ye brave the tasks of certain events during these merry festivities, ye will be bestowed with bountiful booty!",
    "dialog_longPointsEvent_message_header_pirates": "Jolly Roger Jamboree",
    "eventBuilding_longPointEvent_pirates": "Jolly Roger Jamboree",
    "generals_characters_117_summary": "The Barbarian King",
    "generals_characters_117_narrative": "&quot;Where the weak cower, the strong take. I am the strongest.&quot;\n \nNorth of the Great Empire, where the biting winds of the Everwinter Glacier howl through frozen fjords and icy mountains, rules a king as harsh and unyielding as the land he commands: Olafsson the Barbarian King.\n \nA boisterous bruiser and a warlord of unyielding cruelty, Olafson’s philosophy is simple: the strength of ones arm and the edge of ones blade determine ones worth. With a booming laugh that rings across the icy tundra, he leads his Northmen in thunderous charges and lightning-quick raids. His axe, a fearsome weapon as cold and merciless as the northern winds, has cleaved many a foe in two. The villages in his territory bear the brunt of his harsh rule, reduced to destitution under his oppressive regime.\n \nHowever, not all northmen bow to Olafsson. Warriors such as Barin reject his reign, standing tall against his tyranny. Barin, considering himself the true embodiment of northman strength, refuses to bow to Olafsson and his rule. This conflict within the northmen ranks further fuels the fires of Olafssons wrath, his icy glare forever fixed on his defiant subjects.\n \nOlafssons foes are not confined to his frost-bitten realm. On the high seas, his longships clash with the pirate fleet led by the elusive Alyssa, the fierce naval battles lighting up the frosty northern seas. In the snowy wilderness, Olafsson must also contend with Leo the Hunter, a master of guile and sabotage, who has thwarted Olafssons campaigns time and again.\n \nHis greatest adversary, however, lies at the heart of the Great Empire. Veteran General Lord Horatio, the stalwart protector of the Empires northern marches, has repeatedly rebuffed Olafssons attempts to raid the Empire. Their bitter enmity is as relentless as the frost, their conflicts echoing in the winds that sweep across the icy tundra.\nYet, in the unforgiving cold of the Everwinter Glacier, Olafsson remains undeterred. His axe, as biting and cruel as the winter winds, is always ready to carve a path through friend and foe alike. After all, in the harsh north, only the strong can truly rule.",
    "generals_characters_116_summary": "Despot of the Burning Sands",
    "generals_characters_116_narrative": "&quot;Every grain of sand in this desert knows my name. Soon, you will too.&quot;\n \nIn the sun-drenched kingdom of the Burning Sands, beyond the Great Empires southern border, one man rules with an iron fist and a heart as cold as the desert night. That man is Sultan al-Killah.\n \nThis cruel and vain sultan holds the Burning Sands in a tight grip of fear. He takes what he desires without hesitation, his greed only matched by his arrogance. The jewel of his eye, his treasured emerald collection, is a glaring testament to his vanity. But for a long time, a most precious gem has eluded his collection: the fair Princess Fiorella, a maiden from the Great Empire.\n \nAs an adversary, Sultan al-Killah is not a foe to be underestimated. A skilled tactician, he thrives on cunning strategies, employing hidden traps, deceptive ambushes, and the treacherous terrain of the desert to confound and weaken his enemies. The towers and fortresses under his rule are formidable, their sturdy walls reflecting his unyielding determination. Meanwhile, his forces, ruthless desert warriors, are as unpredictable as a sandstorm, launching sudden and devastating assaults.\n \nThe sultans refusal to bow before any emperor speaks volumes about his audacious nature. He views the authority of the Emperor as nothing more than a fading mirage in his desert kingdom. The independent trading cities of the Burning Sands, under the Emperor’s protection and refusing to submit to the sultan’s reign, are a thorn in al-Killahs side, fueling his disdain and ire. Yet, his ambitions towards the free cities are constantly thwarted by a formidable adversary: Hassan the Engineer, a loyal servant of the Empire. The architect behind many of the defenses protecting the free desert cities, Hassans architectural brilliance is a constant hindrance to Sultan al-Killahs ambitions.\n \nIn the scorching heat of the Burning Sands, a daunting adversary awaits. To cross swords with him is to court death, but then again, isnt that what makes the game of power all the more thrilling? For in the desert, as the sultan himself knows too well, even the smallest grain of sand can tip the scale of fate.",
    "autoCooldownSkip": "Auto skip",
    "convenienceFeature_featureAutoSkipCooldown_desc": "The automatic cooldown skip convenience feature allows an army to directly skip a nomad or samurai camp or a robber baron castle cooldown. Upon arrival at the target, time skips are taken directly from your stocks and used to skip the cooldown! Attacking your enemies has never been more convenient! The feature is available while you have an active subscription #2.",
    "dialog_armyDialog_autoCooldownSkip_active": "Auto skip active",
    "dialog_armyDialog_autoCooldownSkip_active_timeSkips_desc": "This army has auto skip for time-skips active. Time-skips will automatically be used to skip the target cooldown.",
    "dialog_armyDialog_autoCooldownSkip_inactive": "Auto skip inactive",
    "dialog_battleLog_autoSkipNotPaid_desc": "Auto skip not paid",
    "dialog_battleLog_autoSkipPaid_desc": "Auto skip paid",
    "dialog_battleLog_autoSkipPaid_popup_desc": "Auto skip was active for the targets cooldown. Below you can see the currencies automatically spent (shown with a minus) and any compensation received (shown with a plus). Compensation only occurs when a larger skip was used than needed.",
    "dialog_cooldownSkip_unlockPreview_desc": "Auto skip feature: Get subscription #2 to activate!",
    "dialog_noFightMessage_autoCooldownSkip": "You did not have enough currency in your stocks to skip the cooldown.",
    "dialog_travelPlanning_autoCooldownSkip_active_radioButton_noSkip": "No Autoskip",
    "dialog_travelPlanning_autoCooldownSkip_active_radioButton_timeSkip": "Autoskip with time skips",
    "dialog_travelPlanning_autoCooldownSkip_preview_help_desc": "The automatic cooldown skip convenience feature allows an army to directly skip a targets cooldown. Upon arrival at the target, time skips are taken directly from your stocks and used to skip the cooldown!  Attacking your enemies has never been more convenient! More details in the shop.",
    "dialog_travelPlanning_autoCooldownSkip_preview_help_header": "Automatic cooldown skip",
    "dialog_travelPlanning_autoCooldownSkip_preview_unlock_desc": "Automatic cooldown skip:\nUnlock with subscription #2",
    "dialog_travelPlanning_autoCooldownSkip_warning_desc": "You have selected auto skip for this movement. The subscription enabling auto skip will run out before the army reaches the intended target. That means auto skip cannot be used to skip the cooldown. Do you want to start the movement anyway?",
    "subscription_effect_description_featureAutoSkipCooldown": "Enable automatic cooldown skip option for robber baron castles, nomad and Samurai camps",
    "dialog_armyDialog_autoCooldownSkip_inactive_timeSkips_desc": "This army has does not auto skip for time-skips active. Target cooldown will not be automatically skipped.",
    "convenienceFeature_AutoCooldownSkip_desc": "The automatic cooldown skip convenience feature allows an army to directly skip a target locations cooldown. \n\nTo use the feature, select the auto skip option in the travel planning interface. When your army arrives at the target and the target is in a cooldown phase, time skips are automatically taken from your stocks and used to skip the cooldown! Any excess time will be paid back in form of an appropriate amount of time skips.\nThe convenience feature is available for:\n- Nomad Camps\n- Samurai Camps\n-Robber Baron Castles\n\nThe automatic cooldown skip is active as long as you own the corresponding subscription. After unsubscribing, the travel planning interface will return to its default state.",
    "subscription_perk_featureAutoCooldownSkip": "Automatic cooldown skip",
    "shopPackage_specialOffer_101": "Special offer A",
    "shopPackage_specialOffer_102": "Special offer B",
    "shopPackage_specialOffer_103": "Special offer C",
    "shopPackage_specialOffer_104": "Special offer D",
    "shopPackage_specialOffer_105": "Special offer E",
    "shopPackage_specialOffer_106": "Special offer F",
    "shopPackage_specialOffer_111": "Special offer G",
    "shopPackage_006": "Small chest of rubies + bonus",
    "shopPackage_011": "Big chest of rubies + bonus",
    "shopPackage_012": "Huge chest of rubies + bonus",
    "shopPackage_013": "Handful of rubies",
    "shopPackage_001": "Pouch of rubies",
    "shopPackage_002": "Bag of rubies",
    "shopPackage_003": "Small crate of rubies",
    "shopPackage_004": "Big crate of rubies + bonus",
    "shopPackage_005": "Huge crate of rubies + bonus",
    "shopPackage_015": "Mountain of rubies + bonus",
    "dialog_friend_sendRequest_dailyLimit_desc": "You reached the daily limit for sending friend requests",
    "dialog_newMessage_daily_messageLimit_desc": "Daily limit",
    "panel_option_communityHub": "Community hub",
    "btn_writeNewMessage_blocked_lowLevel": "Available at level 16",
    "btn_writeNewMessage_blocked_dailyLimit": "Daily limit reached",
    "webshop_moatmine_desc": "Gain water mine level {0} defense tools.",
    "webshop_trebuchet_desc": "Gain trebuchet level {0} defense tools.",
    "webshop_firebomb_desc": "Gain thunder crash bomb level {0} defense tools.",
    "webshop_spikedcrusher_desc": "Gain spike board level {0} defense tools.",
    "webshop_fieldcannon_desc": "Gain field cannon level {0} defense tools.",
    "dialog_deleteAccount_confirmation_popup_activeSubscription_description": "Selecting the “Delete Account” option will start the process of deleting your Empire: Four Kingdoms user account. The deletion will be initialised 14 days after confirming, during which time you can still access your account and cancel the deletion request. Once this period has passed, you will no longer be able to log into the game.\nThis will delete all of your Empire: Four Kingdoms data, including log-in information, game progress and purchases, and your complete personal data. All data deletion is handled according to the GDPR regulations. It can take a few days until all your data has been completely deleted.\nPlease make sure you also cancel any active Goodgame Empire subscriptions. Deleting your account does NOT automatically cancel the subscription payments! Goodgame Studios will not hold any liability for cost incurred by ongoing subscriptions.\nSelect &quot;Delete Account&quot; if you have read and understood the above conditions, and want to initiate the deletion process.",
    "dialog_tempServer_overview_crossServerTest_desc": "This version of the Outer Realms is a test run. We are trying to test the Empire and Empire: Four Kingdoms cross-server event, where players from both games compete on  a single server. Technical issues might occur during this test.\n\nThe Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server.\n\n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy, and strength to climb the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes each time the event runs, so be sure to check out the scoring overview at the start of each event.\n\n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
    "event_title_116": "Master Blacksmith",
    "maintenance_discord_desc": "Click the button below to join the Empire Discord server for the latest news and updates.",
    "maintenance_freeze_desc": "We have temporarily frozen food, mead and beef consumption, as well as any remaining time on active boosters, for all players.",
    "dialog_tempServer_overview_crossServerLive_desc": "This version of the Outer Realms is an Empire Web and Empire: Four Kingdoms cross-server event. You will face off against players from both versions of the game. Certain game features may be disabled to allow cross-server gameplay.\n\nThe Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server.\n\n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy, and strength to climb the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes each time the event runs, so be sure to check out the scoring overview at the start of each event.\n\n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
    "alert_writeNewMessage_blocked_lowLevel": "You can send messages to other players once you reach level 16. Please increase your experience level",
    "alert_writeNewMessage_blocked_dailyLimit": "You have reached the daily limit. You cannot send any more messages today. Please try again tomorrow.",
    "ci_effect_Meadreduction_tt": "Mead consumption per hour:",
    "panel_collector_HUDButton_Anniversary": "Elemental \nKnights",
    "research_need_three": "Requires: {0} at level {1}, {2} at level {3}, and {4} at level {5}",
    "dialog_alliance_temporaryBoost_allianceDaimyoCooldownReduction_desc": "Reduces the cooldown time of Daimyo castles. The costs are paid using alliance funds.",
    "dialog_alliance_temporaryBoost_allianceSamuraiCooldownReduction_desc": "Reduces the cooldown time of samurai camps. The costs are paid using alliance funds.",
    "dialog_alliance_chronic44_21": "Attack cooldown for Daimyo castles temporarily decreased",
    "dialog_alliance_chronic44_20": "Attack cooldown for Samurai camps temporarily decreased",
    "dialog_alliance_temporaryBoost_allianceDaimyoCooldownReduction_percentage": "Attack cooldown for Daimyo castles: -{0}%",
    "dialog_alliance_temporaryBoost_allianceDaimyoCooldownReduction": "Attack cooldown for Daimyo castles",
    "dialog_alliance_temporaryBoost_allianceSamuraiCooldownReduction_percentage": "Attack cooldown for samurai camps: -{0}%",
    "dialog_alliance_temporaryBoost_allianceSamuraiCooldownReduction": "Attack cooldown for samurai camps",
    "dialog_generals_overview_selectPvEGeneral_tab": "Enemy generals",
    "dialog_generals_overview_selectGeneral_tab": "Your generals",
    "effect_description_attackBoostUnitBloodcrowsCI": "+{0}% combat strength when attacking Bloodcrow castles (build item effect)",
    "effect_description_attackBoostUnitAliensCI": "+{0}% combat strength when attacking Foreign castles (build item effect)",
    "ci_effect_attackBoostUnitBloodcrows_tt": "Combat strength when attacking Bloodcrow castles:",
    "ci_effect_attackBoostUnitAliens_tt": "Combat strength when attacking foreign castles:",
    "dialog_listOverview_castleBurning_desc": "Damaged buildings in this castle",
    "dialog_repairAll_confirmationPopup_desc": "Repair all damage in your main castle instantly! All existing damage to your buildings caused by attacks, sabotage, and plague doctors will be fixed immediately! Production and public order will be fully restored! Only applies to the selected castle.",
    "dialog_repairAll_confirmationPopup_subHeader": "Fix damage immediately!",
    "dialog_repairAll_confirmation_header": "Repair all buildings",
    "dialog_repairAll_costReduction_countdown_desc": "Cost reduction in:",
    "dialog_repairAll_desc": "Your castle has been attacked or sabotaged, and some of the buildings are burning! Burning buildings have a lower output and also decrease public order! Repair them as fast as possible!",
    "dialog_repairAll_finalPrice_desc": "Final price!",
    "dialog_repairAll_header": "Repair damage",
    "dialog_repairAll_repairCoins_countdown_desc": "Switch cost to coins in:",
    "dialog_repairAll_subHeader_openGate": "Buy Open Gate",
    "dialog_repairAll_subHeader_peaceProtection": "Buy protection mode",
    "dialog_repairAll_subHeader_repairAll_gold": "Repair all for coins",
    "dialog_repairAll_subHeader_repairAll_rubies": "Repair all for rubies",
    "peaceProtection_active": "Protection mode active:",
    "webshop_fortifiedram_desc": "Gain fortified ram level {0} siege tools.",
    "webshop_hookshotcannon_desc": "Gain hookshot cannon level {0} siege tools.",
    "webshop_hwacha_desc": "Gain hwacha level {0} siege tools.",
    "webshop_glorytower_desc": "Gain glory tower level {0} siege tools.",
    "webshop_siegemortar_desc": "Gain siege mortar level {0} siege tools.",
    "ci_blueprint_relicToolsmithBoost": "Premium relic toolsmith production blueprint",
    "ci_blueprint_relicRefineryBoost": "Premium relic refinery production blueprint",
    "dialog_longPointsEvent_eventEnd_dragonrider": "As the dragon flames dim and the festivities wane, the Majestic Dragon Mingle comes to its conclusion. Youve earned {0} season points in the contest and secured place {1} in the rankings. But fret not, more majestic adventures are on the horizon!",
    "dialog_longPointsEvent_eventEnd_dragonrider_singular": "As the last dragon roars fade, the Majestic Dragon Mingle draws to a close. Youve obtained {0} season point and secured place {1} in the rankings. Keep your spirits high, for new legendary quests await!",
    "dialog_longPointsEvent_eventEnd_title_dragonrider": "Mingles End!",
    "dialog_longPointsEvent_eventcamp_header_dragonrider": "Majestic Dragon Mingle",
    "dialog_longPointsEvent_eventcamp_message_dragonrider": "Welcome to the Majestic Dragon Mingle, the grandest assembly of dragon riders in all the realms! If you undertake the challenges of specific events during this fiery occasion, youll be graced with treasures fit for a dragons hoard!",
    "dialog_longPointsEvent_gotRoyalReward_copy_dragonrider": "Marvelous! You have amassed {0} season points in the Majestic Dragon Mingle! To commemorate your achievement, a royal dragon treasure is now yours!",
    "dialog_longPointsEvent_gotRoyalReward_title_dragonrider": "Victory!",
    "dialog_longPointsEvent_gotTopxReward_title_dragonrider": "Dragon Rider Reward",
    "dialog_longPointsEvent_gotTopxReward_copy_dragonrider": "Splendid! Youve gathered {0} season points in the Majestic Dragon Mingle, placing you among the top {1} lords in the event. A glorious treasure befitting your efforts awaits!",
    "dialog_longPointsEvent_hardMode_info_dragonrider": "Bravo, esteemed lord! Youve secured all the Majestic Dragon Mingles rewards. But the adventure isnt over! More treasures await, and exceptional prizes are reserved for the festivities top lords.",
    "dialog_longPointsEvent_message_copy_dragonrider": "Welcome to the Majestic Dragon Mingle, the grandest assembly of dragon riders in all the realms! If you undertake the challenges of specific events during this fiery occasion, youll be graced with treasures fit for a dragons hoard!",
    "dialog_longPointsEvent_message_header_dragonrider": "Majestic Dragon Mingle",
    "eventBuilding_longPointEvent_dragonrider": "Majestic Dragon Mingle",
    "dialog_options_newEmail_changePending_desc": "{0} (Change in progress)",
    "dialog_options_newEmail_changeInProgress_newMailStep_desc": "An email address change is pending. A mail has been sent to your new email address. The process has to be confirmed until {0}. You can cancel this change any time before the process is complete.",
    "dialog_options_newEmail_changeInProgress_oldMailStep_desc": "An email address change is pending. A mail has been sent to your old email address. The process has to be confirmed until {0}. You can cancel this change any time before the process is complete.",
    "dialog_alliance_temporaryBoost_allianceFameBoost_percentage": "Glory bonus for attacks: +{0}%",
    "dialog_alliance_temporaryBoost_allianceTravelSupportBoost_percentage": "Bonus on travel speed for support: +{0}%",
    "dialog_alliance_temporaryBoost_allianceKhanCooldownReduction": "Attack cooldown for Khan camps",
    "dialog_alliance_temporaryBoost_allianceKhanCooldownReduction_desc": "Reduces the cooldown time of Khan camps. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceKhanCooldownReduction_percentage": "Attack cooldown for for Khan camps: -{0}%",
    "dialog_alliance_temporaryBoost_allianceNomadCooldownReduction": "Attack cooldown for nomad camps",
    "dialog_alliance_temporaryBoost_allianceNomadCooldownReduction_desc": "Reduces the cooldown time of nomad camps. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceNomadCooldownReduction_percentage": "Attack cooldown for nomad camps: -{0}%",
    "dialog_alliance_permanentBoost_allianceTravelMarketBoost_desc": "Increases the travel speed of market barrows between alliance members castles.",
    "dialog_alliance_permanentBoost_allianceTravelSupportBoost": "Support - travel speed",
    "dialog_alliance_permanentBoost_allianceTravelMarketBoost": "Market barrows - travel speed",
    "dialog_alliance_permanentBoost_travelWarAttackBoost": "Attack - travel speed",
    "dialog_alliance_temporaryBoost_allianceTravelSupportBoost_prolong_desc": "Extends the active bonus on travel speed for support by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceTravelSupportBoost_desc": "Increases the travel speed for support for {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_permanentBoost_allianceTravelSupportBoost_desc": "Increases the travel speed of troops you send to support your alliance members.",
    "dialog_alliance_permanentBoost_lootCapacityBoost": "Army loot capacity bonus",
    "dialog_alliance_temporaryBoost_allianceAttackBoost_desc": "Increases the combat strength for attacks for {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceAttackBoost_prolong_desc": "Extends the active combat strength bonus for attacks by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceDefenseBoost_desc": "Increases the combat strength for defense for {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceDefenseBoost_prolong_desc": "Extends the active combat strength bonus for defense by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceFameBoost_desc": "Increases the glory points you receive in attacks for {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceFameBoost_prolong_desc": "Extends the active glory bonus for attacks by {0}. The costs are paid using the alliance funds.",
    "dialog_alliance_permanentBoost_resourceDepositBoost_desc": "Awards a bonus for all resources donated to the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceAttackBoost_percentage": "Combat strength bonus for attacks: +{0}%",
    "dialog_alliance_temporaryBoost_allianceDefenseBoost_percentage": "Combat strength bonus for defense: +{0}%",
    "dialog_alliance_permanentBoost_memberCount": "Members",
    "dialog_alliance_permanentBoost_resourceDepositBoost": "Donation bonus",
    "dialog_alliance_permanentBoost_memberCount_desc": "Increases the number of possible members of this alliance.",
    "dialog_alliance_permanentBoost_lootCapacityBoost_desc": "Awards a bonus when looting members of alliances you have declared war on.",
    "dialog_alliance_permanentBoost_travelWarAttackBoost_desc": "Increases the speed of your armies attacking members of alliances youve declared war on.",
    "dialog_alliance_temporaryBoost_allianceUnitHealingBoost_desc": "Increases healing speed bonus for ruby &amp; coin units. The costs are paid using the alliance funds.",
    "dialog_alliance_temporaryBoost_allianceUnitHealingBoost_percentage": "Healing speed bonus for ruby &amp; coin units: +{0}%",
    "button_communityHub_short": "Save more",
    "dialog_alliance_temporaryBoost_allianceUnitHealingBoost": "Healing speed bonus for ruby &amp; coin units",
    "dialog_specialOffer_copy2_3": "Get {0}% more rubies!",
    "dialog_specialOffer_limitedTime_lineBreak": "LIMITED \nTIME!",
    "dialog_saveAccount_emailSent_changedBeforeRegistration_desc": "Your email address has been changed. A verification email has been sent to your new email address. Click on the link in the email to confirm the registration.",
    "dialog_privatePrimeTime_exclusive": "Exclusive for: {0}",
    "deco_effectBuildings_info": "Increases public order and grants effects to the castle",
    "dialog_effectBuildings_effectBuildingIcon_tooltip": "Effect building",
    "dialog_effectBuildings_effectDecoIcon_tooltip": "Effect decoration",
    "dialog_offer_adventDoor_title": "Whats behind the calendar door?",
    "dialog_offer_advent_title": "Advent Calendar Offer",
    "dialog_offer_christmas_title": "Holiday Special!",
    "dialog_offer_december_title": "DECEMBER SALES",
    "dialog_offer_february_title": "FEBRUARY SALES",
    "dialog_offer_january_title": "JANUARY SALES",
    "dialog_offer_newyear_title": "New Years Deals!",
    "dialog_offer_santaClaus_title": "Santa Claus Special",
    "dialog_promotionOffer_advent": "Advent Gift",
    "dialog_promotionOffer_christmas": "Christmas Gift",
    "dialog_promotionOffer_newYear": "New Years Gift",
    "dialog_promotionOffer_nicholasDay": "Happy Saint Nicholas Day",
    "dialog_promotionOffer_santaClaus": "Ho,Ho, Ho!↵Santa Claus has a Gift for You",
    "filter_decoType_onlyWithEffects": "Effect buildings",
    "levelOverview": "Level Overview",
    "minigameFeat_lostGame": "Defeat",
    "webshop_attackUnitAmountFlankTCI_2008_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour flank troop quantity bonus while attacking (+15%).",
    "webshop_attackUnitAmountFlankTCI_2009_desc": "A Temporary Construction Item for the Granary. Grants a 24 Hour flank troop quantity bonus while attacking (+15%).",
    "webshop_attackUnitAmountFlankTCI_2010_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour flank troop quantity bonus while attacking (+20%).",
    "webshop_attackUnitAmountFlankTCI_2011_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour flank troop quantity bonus while attacking (+30%).",
    "webshop_attackUnitAmountFrontTCI_2012_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour frontal troop quantity bonus while attacking (+15%).",
    "webshop_attackUnitAmountFrontTCI_2013_desc": "A Temporary Construction Item for the Granary. Grants a 24 Hour frontal troop quantity bonus while attacking (+15%).",
    "webshop_attackUnitAmountFrontTCI_2014_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour frontal troop quantity bonus while attacking (+20%).",
    "webshop_attackUnitAmountFrontTCI_2015_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour frontal troop quantity bonus while attacking (+30%).",
    "webshop_defenceCourtyardCountTCI_2024_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour bonus to courtyard troop quantity (+20000).",
    "webshop_defenceCourtyardCountTCI_2025_desc": "A Temporary Construction Item for the Granary. Grants a 24 Hour bonus to courtyard troop quantity (+20000).",
    "webshop_defenceCourtyardCountTCI_2026_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour bonus to courtyard troop quantity (+25000).",
    "webshop_defenceCourtyardCountTCI_2027_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour bonus to courtyard troop quantity (+25000).",
    "webshop_defenceWallCountBonusTCI_2020_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour bonus to wall troop quantity (+500).",
    "webshop_defenceWallCountBonusTCI_2021_desc": "A Temporary Construction Item for the Granary. Grants a 24 Hour bonus to wall troop quantity (+500).",
    "webshop_defenceWallCountBonusTCI_2022_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour bonus to wall troop quantity (+1000).",
    "webshop_defenceWallCountBonusTCI_2023_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour bonus to wall troop quantity (+1500).",
    "webshop_defenceYardBonusTCI_2016_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour yard defense boost (+20%).",
    "webshop_defenceYardBonusTCI_2017_desc": "A Temporary Construction Item for the Granary. Grants a 24 Hour yard defense boost (+20%).",
    "webshop_defenceYardBonusTCI_2018_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour yard defense boost (+25%).",
    "webshop_defenceYardBonusTCI_2019_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour yard defense boost (+30%)",
    "webshop_offensiveMeleeBonusTCI_2004_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour melee troop attack bonus (+30%).",
    "webshop_offensiveMeleeBonusTCI_2005_desc": "A Temporary Construction Item for the Granary. Grants a 24 Hour melee troop attack bonus (+30%).",
    "webshop_offensiveMeleeBonusTCI_2006_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour melee troop attack bonus (+40%).",
    "webshop_offensiveMeleeBonusTCI_2007_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour melee troop attack bonus (+50%).",
    "webshop_offensiveRangeBonusTCI_2000_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour ranged troop attack bonus (+30%).",
    "webshop_offensiveRangeBonusTCI_2001_desc": "A Temporary Construction Item for the Granary. Grants a 24 Hour ranged troop attack bonus (+30%).",
    "webshop_offensiveRangeBonusTCI_2002_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour ranged troop attack bonus (+40%).",
    "webshop_offensiveRangeBonusTCI_2003_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour ranged troop attack bonus (+50%).",
    "webshop_offer_advent_1": "Advent Calendar Special↵Day 1",
    "webshop_offer_advent_10": "Advent Calendar Special↵Day 10",
    "webshop_offer_advent_11": "Advent Calendar Special↵Day 11",
    "webshop_offer_advent_12": "Advent Calendar Special↵Day 12",
    "webshop_offer_advent_13": "Advent Calendar Special↵Day 13",
    "webshop_offer_advent_14": "Advent Calendar Special↵Day 14",
    "webshop_offer_advent_15": "Advent Calendar Special↵Day 15",
    "webshop_offer_advent_16": "Advent Calendar Special↵Day 16",
    "webshop_offer_advent_17": "Advent Calendar Special↵Day 17",
    "webshop_offer_advent_18": "Advent Calendar Special↵Day 18",
    "webshop_offer_advent_19": "Advent Calendar Special↵Day 19",
    "webshop_offer_advent_2": "Advent Calendar Special↵Day 2",
    "webshop_offer_advent_20": "Advent Calendar Special↵Day 20",
    "webshop_offer_advent_21": "Advent Calendar Special↵Day 21",
    "webshop_offer_advent_22": "Advent Calendar Special↵Day 22",
    "webshop_offer_advent_23": "Advent Calendar Special↵Day 23",
    "webshop_offer_advent_24": "Advent Calendar Special↵Day 24",
    "webshop_offer_advent_3": "Advent Calendar Special↵Day 3",
    "webshop_offer_advent_4": "Advent Calendar Special↵Day 4",
    "webshop_offer_advent_5": "Advent Calendar Special↵Day 5",
    "webshop_offer_advent_6": "Advent Calendar Special↵Day 6",
    "webshop_offer_advent_7": "Advent Calendar Special↵Day 7",
    "webshop_offer_advent_8": "Advent Calendar Special↵Day 8",
    "webshop_offer_advent_9": "Advent Calendar Special↵Day 9",
    "webshop_offer_dailyBundle_christmasHoliday_desc": "Christmas Holiday Special + {0}% higher bonus!",
    "webshop_offer_dailyBundle_blackFriday_desc": "Black Friday Special + {0}% more!",
    "webshop_offer_dailyBundle_blackFridayBonus_desc": "Black Friday Special + {0}% higher bonus!",
    "minigameFeat_winGame": "Victory",
    "webshop_decoWithEffects_defenderStrength_desc": "Increases the order inside your castle↵{0}% bonus to strength in courtyard when defending (max +120%)↵Maximum {2} per area",
    "webshop_decoWithEffects_food_desc": "Increases the order inside your castle↵+{0} food production↵+{1} food storage capacity↵Maximum {2} per area",
    "webshop_decoWithEffects_marketBarrows_desc": "Increases the order inside your castle↵+{0} market barrows capacity↵+{1}% market barrows travel speed↵Maximum {2} per area",
    "webshop_decoWithEffects_recruitmentCost_desc": "Increases the order inside your castle↵Decreases cost for all troops by {0}%↵Maximum {2} per area",
    "webshop_decoWithEffects_recruitmentSpeed_desc": "Increases the order inside your castle\nImproves speed of all unit productions by {0}%\nMaximum {2} per area",
    "webshop_decoWithEffects_toolProduction_desc": "Increases the order inside your castle↵+{0}% speed of all tool productions↵Maximum {2} per area",
    "effect_name_allianceDefenseUnitAmountYardBonus": "Bonus to alliance support troop capacity",
    "effect_name_attackUnitAmountFlank": "Bonus to unit limit on the flanks when attacking",
    "minigameFeat_intro_closing": "Tap anywhere to close.",
    "minigameFeat_intro_description": "1. Tap and hold anywhere on the screen.\n2. Move your finger to adjust the angle.\n3. Release to shoot. Enjoy the game!",
    "minigameFeat_intro_header": "Introduction",
    "minigameFeat_leave_description": "Your progress will be lost when you leave the mini game.",
    "minigameFeat_leave_header": "Are you sure?",
    "minigameFeat_win_again": "Start again",
    "minigameFeat_win_next": "Continue",
    "webshop_offerExpires": "This offer ends in {0}",
    "dialog_tempServer_start_desc1_desc_crossplay": "• Compete with players from around the world on web or mobile on a new event server\n• Collect daily ranking points to earn valuable rewards\n• Bring flames to your enemies and prosperity to your people",
    "dialog_tempServer_start_desc2_desc_crossplay": "• Fight against and alongside new neighbours you might never have seen before\n• Form new alliances and trade opportunities\n• Rule your castle in a land free of diplomatic binds",
    "webshop_TCIbarracks_recruitment500": "A Temporary Construction Item for the Barracks. Grants a 6 hour bonus to recruitment speed (500%)",
    "webshop_TCIbarracks_recruitment750": "A Temporary Construction Item for the Barracks. Grants a 6 hour bonus to recruitment speed (750%)",
    "webshop_gloryBooster11_desc": "Increases glory points recieved from battle (11%)",
    "webshop_gloryBooster12_desc": "Increases glory points recieved from battle (12%)",
    "webshop_gloryBooster13_desc": "Increases glory points recieved from battle (13%)",
    "webshop_gloryTCI_30688": "A Temporary Construction Item for the Encampment. Grants a 5 day combat strength in the courtyard while attacking (48%)",
    "webshop_nomadTCI_30303": "A Temporary Construction Item for the Tavern. Grants a 4 day combat strength bonus while attacking Nomad targets (+40%).",
    "webshop_nomadTCI_30307": "A Temporary Construction Item for the Guardhouse. Grants a 4 day combat strength bonus while attacking Nomad targets (+40%).",
    "webshop_nomadTabletBooster11_desc": "Increases the number of Khan Tablets looted (11%)",
    "webshop_nomadTabletBooster12_desc": "Increases the number of Khan Tablets looted (12%)",
    "webshop_nomadTabletBooster13_desc": "Increases the number of Khan Tablets looted (13%)",
    "webshop_samuraiTCI_30311": "A Temporary Construction Item for the Tavern. Grants a 4 day combat strength bonus while attacking Samurai targets (+40%).",
    "webshop_samuraiTCI_30315": "A Temporary Construction Item for the Guardhouse. Grants a 4 day combat strength bonus while attacking Samurai targets (+40%).",
    "webshop_samuraiTokenBooster10_desc": "Increases the number of Samurai tokens looted (10%)",
    "webshop_samuraiTokenBooster11_desc": "Increases the number of Samurai tokens looted (11%)",
    "webshop_samuraiTokenBooster9_desc": "Increases the number of Samurai tokens looted (9%)",
    "generals_characters_106_narrative": "&quot;Every fortress has a weakness. Every defense a crack. The wolf waits and watches, and then strikes without mercy.&quot;\n\nYears ago, he was just a whisper, a cautionary tale from the Great Empires turbulent past. Wolfgard the Flayer: a cruel and cunning man, a traitor who once stood among the highest-ranking generals of the Empire, only to turn his back on his duty for the sake of ruthless ambition.\n\nWolfgards eyes gleam with an unnerving, predatory intelligence. His wolf-like grin and sharp features are a chilling testament to his brutal nature. With a broadsword in one hand and a dagger in the other, he strikes with a ferocity that has earned him his fearsome moniker.\n\nIn the Empires bygone days, Wolfgard was a scourge that spread fear throughout the land. His brutalities were infamous, as was his cadre of bandits and villains. The Weasel, his loyal henchman, and others like him razed villages, spread chaos across the green lands of the Empire, and even kidnapped noble maidens. But Wolfgards ambition led to his downfall: after a defiant stand against his tyranny, his forces were scattered, and Wolfgard was exiled from the Empire he sought to bring down.\n\nBut nightmares do not die; they simply lay low between dawn and dusk… From the depths of his exile at the fringes of the Empire, Wolfgard watched and waited, plotting his return. Gathering a motley army of bandits and disloyal soldiers, the nefarious warlord prepared to unleash an onslaught that would shatter the Empire.\n\nHis return from exile sent shockwaves throughout the Empire. Wolfgards brutal assault on General Horatios fortress forced its loyal guardians into retreat. Yet, the cunning wolf would not reign victorious for long. Horatio regrouped and led the armies of the Empires mighty lords and ladies against the bandit army, forcing the wolfish traitor to retreat once more. But even in defeat, Wolfgards threats hung heavy in the air: &quot;Dont cherish your victory, Horatio! You have not seen the last of me! You and your rotten Empire will be ground down to dust!&quot;\n\nThe Empire celebrated the wolfs defeat, yet amidst the cheers and jubilation, Horatio and the lords and ladies of the realm remained wary. Wolfgards ominous threats still echoed in their ears. The Empire must remain vigilant and united against this relentless predator.\n\nFor the cunning wolf bides his time until his victim shows signs of weakness… and then pounces!",
    "generals_characters_106_summary": "The Flayer",
    "generals_characters_109_narrative": "“Hide in your fortresses, cower behind your walls. But know this, you are merely a small creature atop a high tree, trembling as the tide sweeps away all beneath. We are that flood, and like water, no force can hold us back!”\n\nFrom the mysterious lands beyond the Fire Peaks, from plains unseen and untamed, comes the formidable figure of Ushkal. The loyal general of the Great Khan leads the nomadic hordes through the continent, their horses hooves like thunder, their determination as unyielding as the mountains themselves.\n\nThe nomads under Ushkals command are as restless as the winds that sweep across their unseen homeland. They recognize no borders, no confines of kingdoms and empires, only the endless expanse of the world that stretches before them. They are creatures of freedom and fierce independence, taking what they need and going where they please. Their paths are drawn not by the lines of maps, but by the allure of the horizon and the beckoning of the unknown.\n\nA titan among warriors, the  formidable nomad general is a sight to behold. His favored weapons, a swift scimitar and sturdy round shield, are handled with strength and grace, relentless and unstoppable like a stampeding herd. Yet, Ushkal is no mere brute. His strength is matched by a sharp strategic mind, skilled in the arts of both offense and defense. His warriors are experts of the charge and the flanking attack, striking with the ferocity of a sandstorm. The camps they establish are akin to fortresses, heavily defended and fiercely protected, a testament to Ushkals understanding of a well-rounded defense.\nFor all his martial prowess, Ushkal is also a man of honor. Diplomats are treated with respect, and guests are greeted like kings, welcomed to partake in the nomads feasts with bowls of fermented mares milk and plates of juicy yak roast. His adversaries, including Lord Horatio, have found no fault in his hospitality, nor in his honor, even amid the trials of conflict. In fact, it is said that some of the Empires finest pieces of art have been inspired by the nomads intricate craftsmanship, their creations admired and prized throughout the land. And what stone-hearted knight or lady would not be moved to tears by the tragic and epic throat-singer ballad, “Flight of the nomad princess”.\n\nBut make no mistake, behind the honor and the feasts, the nomads are warriors to their core. They traverse kingdoms as they please, taking what they want. Any opposition is met with the thundering charge of the horde, trampling all resistance under their might. The steppes are free, and so are they. And anyone attempting to curtail their freedom will feel the full fury of Ushkal, the Thunder of the Steppes.",
    "generals_characters_109_summary": "Thunder of the Steppes",
    "generals_characters_110_narrative": "&quot;Warriors path winds,\nBeneath cherry blossoms shade,\nHonors face is masked.&quot;\n\nFrom the heart of the Sunrise Kingdoms, where cherry blossoms dance in the wind and the warrior code of Bushido is law, emerges a formidable figure: Akechi, the Iron Shogun. \nA man of sharp contrast, he appreciates the tranquility of bonsai trees and the artful expression of kabuki theater. Akechi appears refined, his words are elegant and subtly cruel, insults and mockery carefully veiled behind the veneer of politeness. Yet, behind this façade of cultured sophistication, resides an ambitious warlord whose understanding of Bushido has been twisted by a lust for power. To Akechi, the path of the warrior is one of ceaseless battle and conquest. His distorted beliefs have spurred on brutal Samurai invasions of neighbouring realms, justified by a deluded sense of honor and duty.\n\nAkechis presence is formidable, his tall frame radiating a potent mix of strength and speed. His strikes, like his words, are swift and powerful, the calculated precision of a man who claims to be honorable. Yet, when threatened, he is known to cast aside his principles, unafraid to resort to dishonorable acts if they serve his agenda or preserve his life.\nHis rivalry with the moderate General Takemura has been long-standing, a game of strategic maneuvering and power plays for the future and soul of the Sunrise Kingdoms. Less well-known but just as fierce are his games of Hanafuda with the honorable Oba-san. Despite all strategy and cunning, Akechi has yet to best the elder matriarch in this battle of wits and will.\nYet, it is Sasaki, the Ronin Warrior, who poses the greatest affront to him. Her decision to abandon the Sunrise Kingdoms in defiance of his rule is a wound to his pride that has yet to heal. Her victory over him in combat is a scar on his honor that stings with every remembered blow. Akechi is prepared to repay Sasaki tenfold. Harakiri will be too easy a death for the honorless traitor.\nHis aggression has not gone unanswered. His clashes with Toril and Horatio of the Great Empire were fierce, and his attempts to invade the Storm Islands were thwarted by the tenacious Alyssa. Despite his setbacks, Akechi is relentless, fueled by a grudge that runs deep and a determination thats frighteningly resilient.\n\nBehind the curtain of politeness, in the silence of his bonsai garden, Akechi plots his next move. For him, the world is a stage, and he is both the actor and the director. Those who cross him best beware, for the Shoguns revenge is a play written in the ink of blood and tears. For Sasaki, his former protégé, he dreams of a fittingly tragic finale. For himself, he dreams that his name becomes a whisper of dread that lingers long after his armies have retreated.\n\n&quot;An autumn leaf falls,\nIn the silence, steel whispers,\nBetrayals cost paid.&quot;",
    "generals_characters_110_summary": "The Iron Shogun",
    "generals_characters_111_narrative": "&quot;Fair turns foul, and foul turns fair / the foolish remain unaware / Soon, our nemesis despair / our rule they shant forbear!”\n\nAmidst the nobility of the Empire, a corrupt cabal casts a long, dark shadow. This is the sinister world of the Bloodcrows, led by the Twisted Matriarch, Baba Varjúka. A distorted reflection of the Empire’s nobility, she is a perverse parody of the grandeur and honor they embody, replacing these virtues with deceit and treachery.\nBaba Varjúka may hold the appearance of a noblewoman, but the cruel glint in her eyes and the venom in her words reveal a nature far from honorable. She moves among her enemies with the grace of a highborn lady, her words dripping with veiled threats and hollow courtesies.She embodies deceit where others bear honor, treachery where others engage in noble combat. Every utterance from her lips carries the potential for betrayal, every seemingly innocent gesture a precursor to a lethal strike from the dagger hidden behind her back.\nHer followers, the Bloodcrows, are the shadows within the Empires nobility, a grim specter of its corruption and decadence. They are cunning predators lurking in the darkest forests and untamed mountains, emerging from the shadows whenever weakness is detected. They draw power from forbidden rituals and dark magic, twisting the essence of life itself to extend their influence and reach. The Bloodcrows are the bloodied talons that clutch at the Empires heart, drawing strength from its lifeforce.\nThe rumors whisper of Baba Varjúkas blood magic, providing her with a semblance of eternal youth, though her countenance betrays the terrible cost of such sorcery. In battle, she is a cunning predator, preferring to flank her enemies, lay traps, and employ deceit over face-to-face combat. Only a foolish general would underestimate the cunning crow and her fanatical followers.\nOld tales suggest that Baba Varjúka once had a hand in the upbringing of the young prince who would become the Emperor. Yet, Horatio, ever the protector even as a young squire, managed to sway the prince from her toxic influence and banished her from court. Since that day, Baba Varjúka has harbored a deep enmity for Horatio. Her animosity also extends to Leo, who has persistently hunted her followers through forests and mountains, and to Valenta, a priestess of the sun order who has led the charge against the spreading influence of the Bloodcrows.\nDespite the terror she instills, and the dark power she wields, Baba Varjúka serves as a grim reminder. She symbolizes the price of unchecked ambition and the cost of dark desires. Her twisted visage, despite her claims of eternal youth, bears the scars of her vile magic. Yet she remains, a dark specter in the Empires core, a reminder that even in the heart of civilization, the siren song of ambition can lead to darkness.",
    "generals_characters_111_summary": "The Dread Matriarch",
    "generals_characters_112_narrative": "From a dimension far removed from our comprehension, a formless shadow emerges beyond the veil of reality. Bathed in a pulsating purple light, a manifestation of an otherworldly threat materializes. These are the Strangers, mirror images of us, yet corrupted and disquieting. Their existence is a paradox. Leading these entities from a realm beyond the reach of our understanding is Nukhraia, the Otherworldly Marauder.\n\nNukhraia is a grotesque inversion of a general, a chilling corruption of the human form that disturbs as much as it frightens. Their presence causes the bravest of hearts to quiver, as though reality itself buckles and shivers under their cold, calculating gaze. The barbed weapon they swing, a warped echo of earthly arms, slices the air with a precision that’s bone-chillingly mechanical. Each swing is a harbinger of terror and despair. Survivors of encounters with Nukhraia whisper tales of a being as cold as the deepest winter and as merciless as the decay of time. No sound escapes from the Stranger’s General, no emotion betrays their mask-like face. Silent and impassive, they command their swarm with an unspoken will that’s as absolute as it is terrifying.\n\nCold, efficient, relentless – the Strangers under Nukhraias command know no reason or negotiation. Their attacks on the Empire are executed with ruthless precision that’s soullessly mechanical. Borders of kingdoms, pleas of diplomats – all are meaningless in their icy gaze that sees only opportunities to dominate and to spread the insidious taint of the Otherworld. Their castles, suffused with an ominous purple light, stand not as testaments to grandeur, but as harbingers of a dread that taints the land. Every tower, every wall, is a macabre echo of human architecture, radiating an unnerving blend of familiarity and alienness.\n\nYet, despite the relentless horror that the Strangers represent, hope is not extinguished. The inexorable passage of time, an unyielding force in our realm, appears to be their sole adversary. After an onslaught, the Strangers are banished back to their enigmatic dimension, their sinister castles dissipating as if they were mere illusions. But the cold certainty of their return looms like a persistent nightmare. As long as Nukhraia exists, peace is but a fleeting dream, a moments respite in a reality forever stalked by the Otherworldly Marauder. Their objectives remain an enigma, their desires unknowable. Nukhraia does not divulge their thoughts to mere mortals. And if they did… perhaps the truth might be more terrible than ignorance.",
    "generals_characters_112_summary": "Otherworldly Marauder",
    "generals_characters_113_narrative": "“Let the roar of House Gerbrandt echo through the heart of Berimond!&quot;\n\nIn the war-torn realm of Berimond, a figure of regal bearing and unyielding resolve stands firm - Leopold III of House Gerbrandt. The sigil of the lion, etched in vibrant red, speaks of his fierce courage and the royal lineage he fervently claims to uphold. Whispers among his men speak of a savage lions attack, its mark on Leopold’s face  a constant reminder of his battle-hardened past. His feline features and regal bearing mask a mind of both calculating ambition and finely controlled rage.\n\nMasterful in his approach to warfare, Leopold exercises a lions patience, preferring strategic maneuvers to brute force. Yet, when stirred to anger, he strikes with the ferocity of his houses sigil, leaving foes quivering in the wake of his wrath. The battlefield reverberates with Leopolds maxim, &quot;In the heart of a lion, patience fuels the fire. We bide our time, yet when we strike, our roar echoes and our power is felt.&quot;\n\nLeopold’s disdain for his rival, Grimbert of Ursidae, runs as deep as the history of Berimond itself. He views Grimbert as nothing more than an uncouth upstart, a blemish on the noble face of Berimond, as well as a personal annoyance. Citizens and nobles alike report having seen the rivals brawl and duel, even in the streets of the imperial capital. Yet rumors persist of the two kings occasionally being spotted together at a tavern’s most hidden table, covered in bruises yet sharing a drink like old comrades. One might wonder to what degree our rivalries inspire us … Of course, both kings proclaim these rumors as mere vile slander.\n\n Yet, Leopolds commitment to tradition and his unyielding belief in his birthright fuels his fiery resolve to preserve Berimonds past glory against Grimberts ambition for change. Leopold III stands as a beacon of the old world, a staunch defender of his kingdoms proud lineage. The Lion of Berimond waits, watches, and when the moment comes, he strikes with the full fury of his namesake.\n\nP.S.: &quot;If Grimbert put as much time and effort into ruling as he does to seeing the bottom of a beer barrel, perhaps Berimond wouldnt be in such disarray!&quot;",
    "generals_characters_113_summary": "Rightful king of Berimond",
    "generals_characters_114_narrative": "&quot;Let the strength of Ursidae surge through the veins of Berimond!&quot;\n\nAmid the strife and chaos of Berimond, a warrior of raw power and unparalleled vigor stands against the tides of war - Grimbert of House Ursidae. The sigil of the bear, rendered in striking blue, encapsulates his indomitable strength and the daring nobility he earned through blood and valor. Grimbert, with his burly form, flaming red hair and rough features, is often mistaken as a mere brute, yet beneath this facade lies a cunning mind capable of surprising the most adept of tacticians.\n\nRenowned for his direct and relentless approach to warfare, Grimbert believes in a show of power to crush his enemys will. His thundering charge on the battlefield is likened to a bears ferocious attack, eliciting both dread and respect from allies and adversaries alike. Grimberts war doctrine resonates across the battlefields of Berimond, &quot;In the heart of a bear, strength and valor make their home. We do not wait - we act. Our roar resounds and our strength is undeniable.&quot;\n\nHis rivalry with Leopold III of House Gerbrandt is legendary. Grimbert perceives Leopold as a snobbish and over-refined aristocrat, whose claim of rulership only stems from the name of his ancestors instead of his own deeds. Berimond needs direct and decisive rulership, not flowery words and empty pomp! Tales of their clashes resonate across the realm, their bitter disputes often unfolding in the most unexpected of places - from the heart of Berimond’s battlefield to the green meadows of the Great Empire, and even to the cobbled streets of the imperial capital itself! Yet whispers also speak of rare nights where the two kings, battered and bruised, share a drink in the dim light of a secluded tavern like old comrades. One might wonder to what degree our rivalries inspire us … Of course, both kings proclaim these rumors as nothing more than vile slander.\n\n\nUnbound by the chains of tradition, Grimbert carries an unyielding belief in the potential of Berimond. He envisions a kingdom reborn in the glory of the present, discarding the shackles of the past.\n\nThe Bear of Berimond charges ahead, unyielding, and when the moment is right, he seizes victory with a might akin to his namesake.\n\nP.S.: &quot;Perhaps if Leopold spent less time grooming his mane and more on the battlefield, he might pose a real challenge!&quot;",
    "generals_characters_114_summary": "Rightful king of Berimond",
    "generals_characters_115_narrative": "&quot;Many names, many faces, but one dark purpose – greed knows no bounds.&quot;\n\nAs one navigates through the rugged landscapes of the Great Empire, scattered castles and towers dot the terrain, their menacing silhouettes stark against the skyline. Not the bastions of justice, but fortresses of fear, these are the domains of the Robber Barons.\nWhether cloaked in the darkness of the woods, nestled in mountain crags, or lurking in the foggy marshes, the Robber Barons command from their ill-gotten keeps, their eyes always hungry for the wealth and lands of others.\n\nNames like Bolko, Gamareth, and Karasek have been whispered among the subjects of the Empire, each name bringing with it a chill of dread. But the name matters not, for the purpose is singular: to plunder, to seize, to dominate.\n\nMany of these opportunistic warlords flocked to Wolfgard the Flayers banner during his reign of terror, finding in him a kindred spirit of ruthless ambition. And even after Wolfgards fall, the remnants of his dark legion continue their vile deeds, now under the banner of the Robber Baron General.\n\nThe Robber Barons remain a constant, unyielding threat to the prosperity of the Great Empire. Yet, the Empires loyal subjects and brave lords and ladies stand firm. They refuse to bow to the lawless plunderers. Their courage and valor serve as a beacon of hope against the endless tide of the Robber Barons. For they know that unity is their strength, and determination their shield.\n\nThe Robber Barons may represent the cruel and relentless force of the Barons, but the Great Empire holds stalwart heroes of its own, ever ready to meet the challenge, ever willing to protect their realm.",
    "generals_characters_115_summary": "Scourge of the Empire",
    "generals_characters_118_narrative": "&quot;They call this place a wasteland, but its merely the crucible from which the future will be forged.&quot;\nTo the east of the Great Empire, the landscape drastically transforms. Mighty volcanoes dominate the horizon, their fiery hearts spewing grey ash and streams of lava. Dominating this harsh landscape are the mighty towers and fortresses of the dragon cult, guarded by the fiery beasts themselves, their dark and forbidding magic controlling these dreadful creatures of legend. Amidst these volatile lands, one woman rules with ruthless certainty: Yigris, Lady of the Flames.\nAs lean as the dagger she wields with deadly precision, Yigriss quick wit and biting mockery can sting as much as her poisons. Her razor-sharp grin is a constant reminder of her capacity for cruelty, a testament to her unwavering commitment to uphold the cults ruthless rule. She is a woman of great ambition, not content to dominate only her volcanic realm. Yigris has grander plans. She seeks to undermine the Great Empire, to rot it from within, to bring it to its knees.\nA bitter betrayal marked Yigris rise to power. She and her cousin Toril were raised to be the cults leaders. But where Toril chose to escape the cruelties of the cult, Yigris betrayed her cousin and stabbed her with a poisoned blade. While Toril escaped with her life intact, Yigris rose to rule the cult unopposed.\nA lean woman with short hair and a face as sharp as a razor blade, Yigris rules with a wicked grin and a dagger as quick as her tongue. Her barbed humor is as lethal as the poisons she expertly crafts. Unafraid to employ dark and forbidden magics, she wields her power with deadly precision, aiming to undermine the Empire and corrode its foundations.\nDespite her power and the terror she spreads, Yigris has made enemies of her own. Her cousin Toril, now a fierce warrior of the Empire, seeks vengeance for Yigriss betrayal and strives to end the cruel reign of fire. Their conflict is personal, a clash of blood turned bitter. The ronin warrior Sasaki, ambushed by the cultists during her journey from the Sunrise Kingdoms to the Great Empire, remains another potent adversary.\n\nIn the desolate reaches of the Fire Peaks, under the brooding gaze of dragons and the watchful eyes of her cult, Yigris plots. She will stop at nothing to ensure the fall of the Empire, to watch it crumble and burn, just like the lands she so proudly commands. As the Lady of the Flames, Yigris is a force to be reckoned with. Those who dare to challenge her better learn from Toril’s mistake… and watch their back…",
    "generals_characters_118_summary": "Lady of the Flames",
    "generals_characters_106_name": "Wolfgard the Flayer",
    "generals_characters_116_name": "Sultan al-Killah",
    "generals_characters_117_name": "Olafsson",
    "generals_characters_118_name": "Yigris",
    "generals_characters_109_name": "Ushkal",
    "generals_characters_110_name": "Akechi",
    "generals_characters_112_name": "Nukhraia",
    "generals_characters_115_name": "The Robber Barons",
    "generals_characters_111_name": "Baba Varjúka",
    "generals_characters_113_name": "Leopold III",
    "generals_characters_114_name": "Grimbert of Ursidae",
    "minigameFeat_hud_desc": "Play our small minigames and help Diana.",
    "minigameFeat_hud_header": "Archers Challenge",
    "dialog_event_announcement_description_106": "A new Crossplay event is calling for you!\nJoin other Queens and Kings from Goodgame Empire AND Empire: Four Kingdoms fighting once again for the throne. Your people are waiting for your order on how to build and fight. Can you manage this new challenge? Win new and unique rewards in your fight for the crown. Join now!",
    "tut_secondQuestConfirmPlacement_minigame_copy": "Confirm the buildings position. You can relocate it later.\n\nBe prepared, enemies will try to stop the construction! Just give the word, me and my trusty bow will fight them off!",
    "dialog_chestOffer_desc_16": "A chest overflowing with imperial treasure!",
    "dialog_chestOffer_title_16": "Imperial chest",
    "webshop_decoWithEffects_foodProductionFire_desc": "Increases public order inside your castle +{0},\n+{1}% bonus to food production in your Fire Peaks castle,\nMaximum {2} per area.",
    "webshop_decoWithEffects_foodProductionIce_desc": "Increases public order inside your castle +{0},\n+{1}% bonus to food production in your Everwinter Glacier castle,\nMaximum {2} per area.",
    "webshop_decoWithEffects_foodProductionSand_desc": "Increases public order inside your castle +{0},\n+{1}% bonus to food production in your Burning Sands castle,\nMaximum {2} per area.",
    "webshop_offer_dailyBundle_easter_desc": "Easter Special + {0}% higher bonus!",
    "webshop_offer_dailyBundle_efAnniversary_desc": "Empire Anniversary Special + {0}% higher bonus!",
    "webshop_offer_dailyBundle_goldenWeek_desc": "Golden Week Special + {0}% higher bonus!",
    "webshop_offer_dailyBundle_stPatricks_desc": "St. Patrick’s Special + {0}% higher bonus!",
    "webshop_offer_dailyBundle_summerHoliday_desc": "Summer Holiday Special + {0}% higher bonus!",
    "webshop_offer_dailyBundle_valentines_desc": "Valentine’s Special + {0}% higher bonus!",
    "webshop_TCI_foodProductionGeneric_desc": "Temporary build item. Grants +{0} food production per hour in a castle for a duration of {1} days.",
    "webshop_ciTemporary_desc_30117": "Legendary temporary build item. Grants +15000 food production per hour in a castle for a duration of 28 days.",
    "webshop_offer_dailyBundle_oktoberfest_desc": "Oktoberfest special + {0}% higher bonus!",
    "webshop_decoWithEffects_foodProductionGeneric_desc": "Increases public order inside your castle +{0},\n+{1}% bonus to food production.\nMaximum {2} per area.",
    "dialog_startDonationEvent_subtitle4": "Imperial Patronage Charter",
    "dialog_startDonationEvent_title": "Imperial Patronage Start",
    "dialog_tenthAnniversary_timer": "Event Time {0}",
    "eventBuilding_DonationEvent": "Imperial patronage construction site",
    "dialog_eventEndDonationEvent_title": "Event End",
    "dialog_eventEndDonationEvent_desc": "The Imperial Patronage has ended. The Emperor is pleased to see the realm being empowered with these new monuments.",
    "dialog_eventEndDonationEvent_EventType1": "Builder points reward",
    "dialog_eventEndDonationEvent_EventType2": "Architect points reward",
    "dialog_eventEndDonationEvent_EventType3": "Mason points reward",
    "dialog_eventEndDonationEvent_Reached": "Reached:",
    "dialog_eventEndDonationEvent_Level": "{0}",
    "dialog_event_announcement_description_123": "The architect has been tasked by the Emperor to construct a monument of Imperial glory. All the Lords and Ladies of the Empire are tasked to provide excess resources and assist in this great architectual endeavor.",
    "dialog_event_announcement_header_123": "Imperial Patronage Announcement",
    "dialog_currencyInfoPopUp_ResetInfo": "This currency will be reset at the end of the event.",
    "dialog_currencyInfoPopUp_desc": "This currency is just temporary and will be reset.",
    "dialog_currencyInfoPopUp_title": "Currency reset",
    "dialog_currency_reset_tooltip": "This currency will reset when the Donation event ends!",
    "dialog_donationEvent_exceedingWarning": "The set amounts are more than necessary to get the highest reward. Proceed anyway?",
    "dialog_donationEvent_maxWarning": "You have added {0} points to this event type. Do you want to continue without donating them? Your progress will be lost if you confirm.",
    "dialog_highscore_noRankings": "No rankings found!",
    "dialog_highscore_totalPoints": "Total\nPoints",
    "dialog_mainDonationEvent_DonationLimit": "Donation Limit",
    "dialog_mainDonationEvent_architect": "Finally, I am finished with the Emperors task. Now I can assist you to use your resources in excess to construct Imperial monuments with amazing effects. The more resources you provide me, the more amazing and effective the monument.",
    "dialog_mainDonationEvent_eventType_help": "These are the donation options, the current and next reward, and the points you have and need.",
    "help_DonationEvent": "Gain points in each category you like to participate by donation according to the given options. Each donation option has a different ratio of how many points you get and a limit of how much you can donate.\nEach category provides you with one individual reward depending on your points at the end of the event.\nThe reward is provided at the end. Then points are being reset.",
    "dialog_mainDonationEvent_maxLevel": "Max Level",
    "dialog_mainDonationEvent_nextLevelPoints": "Points for next Level:",
    "dialog_mainDonationEvent_reward_CurrentLevel": "Current Level",
    "dialog_mainDonationEvent_reward_InfoPopup": "Imperial Monument",
    "dialog_mainDonationEvent_reward_NextLevel": "Next Level",
    "dialog_mainDonationEvent_reward_firstLevel": "First Level",
    "dialog_mainDonationEvent_reward_maxLevelDesc": "Reached the max level. Reward is given at event end.\nYou can still donate to raise up in ranking.",
    "dialog_mainDonationEvent_reward_tier": "{0}",
    "dialog_mainDonationEvent_sliders_ResetCurrencyIcon": "This currency &lt;b&gt;resets&lt;/b&gt; at the end of this event!",
    "dialog_mainDonationEvent_sliders_limitTooltip": "This is the maximum amount you can donate of this resource or currency.",
    "dialog_mainDonationEvent_sliders_maxLimitReached": "Max donation limit reached!",
    "dialog_mainDonationEvent_sliders_ratio": "{0} for 1 Point.",
    "dialog_mainDonationEvent_title": "Imperial Patronage",
    "dialog_mainDonationEvent_title_architect": "Architect points",
    "dialog_mainDonationEvent_title_builder": "Builder points",
    "dialog_mainDonationEvent_title_mason": "Mason points",
    "dialog_mainDonationEvent_tooltip_architect": "Builder",
    "dialog_mainDonationEvent_tooltip_builder": "Architect",
    "dialog_mainDonationEvent_tooltip_mason": "Mason",
    "dialog_mainDonationEvent_tooltip_option": "Donate these to get according points.",
    "dialog_startDonationEvent_desc2": "Tasked by the Emperor, the architect came up with plans for unique, adaptable buildings. Every building is to start small to be affortable, but can be constructed bigger and better given more material.",
    "dialog_startDonationEvent_join": "- Take the chance and join the Imperial Patronage Event! -",
    "dialog_startDonationEvent_subtitle2": "The architects plans",
    "dialog_startDonationEvent_subtitle3": "Increase reward",
    "dialog_specialOffer_copy4": "For example, buy 50k rubies and youll receive {0}!",
    "dialog_privateBestsellerShop_easter1": "Special Easter Deal",
    "dialog_privateBestsellerShop_easter2": "Supreme Easter Deal",
    "dialog_zipCode_desc": "In order to comply with the Sales Tax regulation in most US states, we are required to request our players to confirm their ZIP Codes. This information shall be used for compliance reasons and not shared with third parties.",
    "dialog_zipCode_invalid": "The ZIP Code is invalid",
    "dialog_zipCode_option1": "I am a resident of the United States",
    "dialog_zipCode_option1_title": "Enter your ZIP Code",
    "dialog_zipCode_option2": "I hereby declare that Im not a US resident and cannot provide a ZIP Code",
    "dialog_zipCode_privacyPolicy": "&lt;a href",
    "dialog_zipCode_title": "Thank you for your purchase.",
    "lord_effectlist_battleEffects_title": "Active battle effects",
    "dialog_chestOffer_desc_17": "An Easter offer you can’t miss.",
    "dialog_chestOffer_desc_18": "A bountiful Easter opportunity!",
    "dialog_chestOffer_title_17": "Easter chest",
    "dialog_chestOffer_title_18": "Hidden egg chest",
    "nk_saveYourAccount_title": "Save your account",
    "webshop_EasterMeadBow_desc": "Outstandingly powerful festive ranged defender with a defense strength of {0}",
    "webshop_EasterMeadMace_desc": "Outstandingly powerful festive melee defender with a defense strength of {0}",
    "webshop_EasterMeadRanger_desc": "Outstandingly powerful festive ranged attacker with an attack strength of {0}",
    "webshop_EasterMeadShieldMaiden_desc": "Outstandingly powerful festive melee attacker with an attack strength of {0}",
    "webshop_decoWithEffects_HoneyFoodMeadProductionGeneric_desc": "Increases public order inside your castle +{0},\n+{1} bonus to honey production,\n+{2} bonus to food production,\n+{3} bonus to mead production,\nBuilding size {4}x{5}.",
    "webshop_decoWithEffects_RecrutSpeedRecrutCostGeneric_desc": "Increases public order inside your castle +{0},\n+{1}% bonus to recruitment speed,\n+{2}% reduction of recruitment coin cost.",
    "minigameFeat_leave_desc": "If you havent added your credentials, you might lose you account!",
    "nk_saveYourAccount_desc": "Dear {0},\n\nPlease save your account by filling in the required fields.\n\nBecause our current login systems will shut down, we need you to transfer your account into our main login system.\nYou wont be able to login in and play via Facebook anymore.\nThe new password is only viable for your Empire: Four Kingdoms player profile.",
    "nk_savedAccount_desc": "Thank you for successfully transferring your account.\nAfter &lt;b&gt;{0}&lt;/b&gt; you wont be able to play via the previous method anymore.\n\nPlease contact our support in case the new method wont work.",
    "nk_saveYourAccount_loginName": "Player Name:",
    "nk_saveYourAccount_choosePW": "Enter password",
    "nk_savedAccount_title": "Saved successfully",
    "dialog_options_saveAccount_enterEmail_desc": "Enter email address",
    "webshop_decoCustomSize": "Increases public order inside your castle +{0},\nBuilding size {1}x{2}.",
    "webshop_itemtemporary_desc_WaveUnitLimitDaysGeneric": "Commander item. +{0} additional attack wave(s), +{1}% unit limit on the flanks, +{2}% unit limit on the front. Active for {3} days.",
    "webshop_itemtemporary_desc_WaveUnitLimitHoursGeneric": "Commander item. +{0} additional attack wave(s), +{1}% unit limit on the flanks, +{2}% unit limit on the front. Active for {3} hours.",
    "webshop_itemtemporary_desc_771": "Commander item. +5 additional attack waves. Active for 24 hours.",
    "webshop_attackUnitAmountFlankTCIcap_2008_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour flank troop quantity bonus while attacking (+15%). Effect capped.",
    "webshop_attackUnitAmountFlankTCIcap_2010_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour flank troop quantity bonus while attacking (+20%). Effect capped.",
    "webshop_attackUnitAmountFlankTCIcap_2011_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour flank troop quantity bonus while attacking (+30%). Effect capped.",
    "webshop_attackUnitAmountFrontTCIcap_2004_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour melee troop attack bonus (+30%). Effect capped.",
    "webshop_attackUnitAmountFrontTCIcap_2012_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour frontal troop quantity bonus while attacking (+15%). Effect capped.",
    "webshop_attackUnitAmountFrontTCIcap_2014_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour frontal troop quantity bonus while attacking (+20%). Effect capped.",
    "webshop_attackUnitAmountFrontTCIcap_2015_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour frontal troop quantity bonus while attacking (+30%). Effect capped.",
    "webshop_offensiveMeleeBonusTCIcap_2006_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour melee troop attack bonus (+40%). Effect capped.",
    "webshop_offensiveMeleeBonusTCIcap_2007_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour melee troop attack bonus (+50%). Effect capped.",
    "webshop_offensiveRangeBonusTCIcap_2000_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour ranged troop attack bonus (+30%). Effect capped.",
    "webshop_offensiveRangeBonusTCIcap_2002_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour ranged troop attack bonus (+40%). Effect capped.",
    "webshop_offensiveRangeBonusTCIcap_2003_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour ranged troop attack bonus (+50%). Effect capped.",
    "webshop_warwagon_desc": "Gain war wagon level {0} siege tools.",
    "dialog_setPassword_password": "Password (at least {0} characters):",
    "dialog_crafting_dragonScaleTileInventory_tooltip": "Dragon scale tiles in your inventory",
    "dialog_crafting_goldTokenInventory_tooltip": "Gold tokens in your inventory",
    "dialog_crafting_khanTabletInventory_tooltip": "Khan tablets in your inventory",
    "dialog_crafting_legendaryMaterialInventory_tooltip": "Legendary material in your inventory",
    "dialog_crafting_legendaryTokenInventory_tooltip": "Legendary token in your inventory",
    "dialog_crafting_sceatTokenInventory_tooltip": "Sceat tokens in your inventory",
    "dialog_researchTower_manualsCategory11_title": "Dragon Scale tiles manuals",
    "dialog_legendTemple_imperialDucat_ImperialDucatLimit_tooltip": "You can never hoard more than {0} Imperial ducats.",
    "dialog_legendTemple_imperialDucat_currency": "Imperial Ducat:",
    "dialog_legendTemple_sceat_47_desc": "Unlocks the keep level 8",
    "dialog_legendTemple_sceat_47_name": "Taking wing",
    "dialog_legendTemple_sceat_48_desc": "Unlocks the dragon hoard level {0}",
    "dialog_legendTemple_sceat_48_name": "Dragons tribute",
    "dialog_legendTemple_sceat_49_desc": "Unlocks the research tower level 6",
    "dialog_legendTemple_sceat_49_name": "Era of mind",
    "dialog_legendTemple_sceat_50_desc": "Unlocks the tavern level 8",
    "dialog_legendTemple_sceat_50_name": "Finer vintage",
    "dialog_legendTemple_sceat_51_desc": "Unlocks the flour mill level 7",
    "dialog_legendTemple_sceat_51_name": "Millstone",
    "dialog_legendTemple_sceat_52_desc": "Unlocks the honey gardens level 7",
    "dialog_legendTemple_sceat_52_name": "Hive haven",
    "dialog_legendTemple_sceat_53_desc": "Unlocks the barrel workshop level 7",
    "dialog_legendTemple_sceat_53_name": "Stave smithy",
    "dialog_legendTemple_sceat_54_desc": "Unlocks the refinery for the other kingdoms",
    "dialog_legendTemple_sceat_54_name": "Refined way of life for all",
    "dialog_legendTemple_sceat_55_desc": "Unlocks the toolsmith for the other kingdoms",
    "dialog_legendTemple_sceat_55_name": "Tools of mass destruction for all",
    "dialog_legendTemple_sceat_56_desc": "Unlocks the encampment level 13",
    "dialog_legendTemple_sceat_56_name": "Exalted commanders",
    "dialog_legendTemple_sceat_57_desc": "Unlocks the imperial council hall level {0}",
    "dialog_legendTemple_sceat_57_name": "Council orders",
    "dialog_legendTemple_sceat_58_desc": "Unlocks the Reinforced vault level {0}",
    "dialog_legendTemple_sceat_58_name": "Safekeeping",
    "dialog_legendTemple_sceat_59_desc": "Unlocks the storehouse level 9",
    "dialog_legendTemple_sceat_59_name": "Smoke house",
    "dialog_legendTemple_sceat_60_desc": "Unlocks the refinery level 5 for all kingdoms",
    "dialog_legendTemple_sceat_60_name": "Alchemy",
    "dialog_legendTemple_sceat_61_desc": "Unlocks the Dragon breath forge level {0}",
    "dialog_legendTemple_sceat_61_name": "Fire and steel",
    "dialog_legendTemple_sceat_62_desc": "Unlocks the cattle farm level {0}",
    "dialog_legendTemple_sceat_62_name": "Moo manor",
    "dialog_legendTemple_sceat_63_desc": "Unlocks the barracks level {0}",
    "dialog_legendTemple_sceat_63_name": "Era of might",
    "dialog_legendTemple_sceat_64_desc": "Unlocks the glasswing archer level {0}. Unit attributes are increased.",
    "dialog_legendTemple_sceat_64_name": "Crystalmark archery",
    "dialog_legendTemple_sceat_65_desc": "Unlocks the flamebreath berserker level {0}. Unit attributes are increased.",
    "dialog_legendTemple_sceat_65_name": "Pyro rampage",
    "dialog_legendTemple_sceat_66_desc": "Unlocks the scalebound guardian level {0}. Unit attributes are increased.",
    "dialog_legendTemple_sceat_66_name": "Wyrm warding",
    "dialog_legendTemple_sceat_67_desc": "Unlocks the scaleshard marksman level {0}. Unit attributes are increased.",
    "dialog_legendTemple_sceat_67_name": "Dragons eye shooting",
    "dialog_legendTemple_sceat_preview_buildings": "New buildings coming soon!",
    "dialog_legendTemple_sceat_preview_tools": "New tools coming soon!",
    "dialog_legendTemple_sceat_preview_units": "New units coming soon!",
    "dialog_legendTemple_title_keepSkill_7": "Keep level 8: {0}",
    "dialog_legendTemple_title_keepSkill_8": "Keep level 8: {0}",
    "dialog_legendTemple_imperialDucatCosts": "{0} Imperial Ducat",
    "reinforcedVault_short_info": "Additional equipment and gem capacity, courtyard troops capacity, and alliance defense bonuses",
    "reinforcedVault_upgrade_info": "Improve capacities, courtyard capacity, alliance defense bonuses",
    "mysteryBoxHoL8_package_info_desc": "Open a mystery box to receive rewards for the Hall of Legends Keep level 8. Mystery box keys increase the chance to draw high tier rewards.",
    "webshop_decoWithEffects_attackCombat_desc": "Increases the order inside your castle by {0}\n+{1}% final melee attack strength of units\n+{2}% final ranged attack strength of units\nMaximum {3} per area",
    "dialog_legendTemple_sceat_24_desc": "Unlocks the research tower level 5",
    "beefwastage": "Beef consumption",
    "beefwastage_value": "{0} beef consumption",
    "dialog_hospital_filterMeleeMeadUnits_empty": "There are currently no wounded melee mead or beef soldiers in the military hospital.",
    "dialog_hospital_filterMeleeMeadUnits_tooltip": "Wounded melee mead and beef soldiers",
    "dialog_hospital_filterRangedMeadUnits_empty": "There are currently no wounded ranged mead or beef soldiers in the military hospital.",
    "dialog_hospital_filterRangedMeadUnits_tooltip": "Wounded ranged mead and beef soldiers",
    "meleeMeadUnits": "Melee mead and beef soldiers",
    "rangedMeadUnits": "Ranged mead and beef soldiers",
    "beefProductionPerHour": "Beef production per hour",
    "beefProductionPerHour_freeze": "Beef production per hour (frozen)",
    "beefResource": "Beef resources",
    "beef_frozen": "Beef (frozen)",
    "cattleFarm_short_info": "Produces lots of beef",
    "cattleFarm_upgrade_info": "Increases beef production",
    "dialog_cattleFarm_header": "Cattle farm",
    "dialog_crafting_kingdomToolsmithNotConstructed_tooltip": "Toolsmith - building not yet constructed",
    "dialog_crafting_kingdomToolsmith_header": "Kingdom Toolsmith",
    "dialog_desertedTroops_beefUnits_copy": "Your castle ran out of beef!\nSoldiers being supplied with beef from this castle had to reduce their rations, resulting in the loss of some troops! Keep an eye on your beef supplies to ensure you always have enough to keep your soldiers happy and healthy!",
    "dialog_desertedTroops_beefUnits_title": "Beef depleted",
    "dialog_desertedTroops_beefUnits_tooltip": "Lost units",
    "help_crafting_kingdomToolsmith": "The toolsmith allows you to craft components that themselves can be used to craft powerful tools in the siege and defense workshops.\n\nThe crafting of components requires a combination of three core ingredients: kingdom resources, refined resources and crafting manuals.\n\n- Kingdom resources are the unique resources produced in the kingdoms beyond the Great Empire and can be transported to your main castle to be crafted.\n\n- Refined resources are produced in the refinery of your main castle.\n\n- Crafting manuals are automatically available with the construction of the toolsmith and modify the resource output as well as crafting times of each process. \n\nTo begin crafting a component simply select the type of component you want to craft and then click the craft button. The crafting process will then begin immediately. \n\nEach crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available. \n\nAdditional crafting and queue slots can be purchased with coins. Once rented, these slots will be available for a limited amount of time, allowing you to craft and queue more components simultaneously. \n\nThe toolsmith can only be constructed in your main castle.",
    "hud_button_cattleFarm": "Cattle farm",
    "hud_button_kingdomToolsmith": "Kingdom Toolsmith",
    "kingdomToolsmith_name": "Kingdom Toolsmith",
    "kingdomToolsmith_short_info": "Produces crafting components",
    "kingdomToolsmith_upgrade_info": "Increase storage capacity for kingdom resources",
    "meadBeefUnits": "Mead and Beef units",
    "message_header_desertedTroops_beefUnits_title": "Beef depleted",
    "overseer_beef_copy_short": "Increases beef production in all your castles and outposts.",
    "panel_action_cattleFarm": "Cattle farm",
    "panel_action_reinforcedVaultkingdomToolsmith": "Kingdom Toolsmith",
    "ringmenu_building_cattleFarm": "Cattle farm",
    "ringmenu_building_kingdomToolsmith": "Kingdom Toolsmith",
    "unitType_beef": "Beef units",
    "webshop_FlameBreathBerserker_desc": "Outstandingly powerful dragonbound melee attacker with a offensive strength of {0}",
    "webshop_GlassWingArcher_desc": "Outstandingly powerful dragonbound ranged attacker with a offensive strength of {0}",
    "dialog_building_missing_in_selected_kingdom": "This castle doesnt have this building in this kingdom. You can start construction in the build menu.",
    "dialog_research_missing_for_construction": "You are missing the required research to build this building. Go to the hall of legends and start the research.",
    "webshop_offer_dailyBundle_springSpecial_desc": "Spring Special +{0}% higher bonus!",
    "dialog_globalEffects_header_castellans": "Castellan",
    "dialog_globalEffects_header_commander": "Commander",
    "beefwastage_freeze": "Beef consumption (frozen)",
    "beefwastage_freeze_value": "{0} beef consumption (frozen)",
    "dialog_desertedtroops_insufficientBeef": "Your beef supplies are running low. You will lose your soldiers soon!",
    "dialog_desertedtroops_sufficientBeef": "You are producing enough beef for your soldiers.",
    "dialog_desertedTroops_fUnits_title": "Food shortage",
    "dialog_desertedTroops_fUnits_copy": "You didnt have enough food at your castle, so some of your soldiers have been lost! Make sure you always have enough food available.",
    "dialog_desertedTroops_overseer_beef": "Increases beef production",
    "dialog_desertedTroops_overseer_f": "Increases food production",
    "dialog_desertedTroops_overseer_mead": "Increases mead production",
    "dialog_researchTower_manualsCategory12_title": "Dragon charms manuals",
    "dialog_researchTower_manualsCategory13_title": "Steel manuals",
    "dialog_researchTower_manualsCategory14_title": "Dragon glass manuals",
    "dialog_researchTower_manualsCategory15_title": "Twin flame axes manuals",
    "dialog_researchTower_manualsCategory16_title": "Dragon glass arrows manuals",
    "dialog_researchTower_manualsCategory17_title": "Dragon scale armor manuals",
    "dialog_researchTower_manualsCategory18_title": "Dragon scale arrows manuals",
    "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "Effect cap shared across decorations, Public Order +{0}, +{1} bonus to food production per hour (max +55k), +{2} bonus to honey production per hour (max +55k), +{3} bonus to mead production per hour (max +550k), Building size {4}x{5}.",
    "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "Effect cap shared across decorations, Public Order +{0}, +{1}% increased XP obtained from fighting, +{2}% increased XP obtained from building, +{3}% bonus to market barrows capacity, Building size {4}x{5}.",
    "webshop_FruitPirate_desc": "Outstandingly powerful summertime melee attacker with an attack strength of {0}",
    "webshop_SummerHuntress_desc": "Outstandingly powerful summertime ranged attacker with an attack strength of {0}",
    "webshop_FruitBreaker_desc": "Outstandingly powerful summertime melee defender with a defense strength of {0}",
    "webshop_SummerMarksman_desc": "Outstandingly powerful summertime ranged defender with a defense strength of {0}",
    "webshop_summerDecoE_Resources": "Blazing summer deco deal resources",
    "webshop_summerDecoE_XP": "Blazing summer deco deal experience",
    "webshop_itemtemporary_desc_CommStrTroopMRDaysGeneric": "Commander item. +{0} additional attack wave(s), +{1}% combat strength for melee units, +{2}% combat strength for ranged units. Active for {3} days.",
    "ebshop_summer2_medium_name": "Medium↵Scorching summer bundle",
    "webshop_itemtemporary_desc_CastStrDefYardWallLimitDaysGeneric": "Castellan item. +{0}% combat strength when defending the courtyard, +{1}% unit limit on the castle wall. Active for {3} days.",
    "webshop_itemtemporary_desc_CastStrDefYardWallLimitHoursGeneric": "Castellan item. +{0}% combat strength when defending the courtyard, +{1}% unit limit on the castle wall. Active for {3} hours.",
    "webshop_itemtemporary_desc_CommStrTroopMRHoursGeneric": "Commander item. +{0} additional attack wave(s), +{1}% combat strength for melee units, +{2}% combat strength for ranged units. Active for {3} hours.",
    "webshop_summer2_VIP_name": "VIP↵Scorching summer bundle",
    "webshop_summer2_extraLarge_name": "Extra large↵Scorching summer bundle",
    "webshop_summer2_giant_name": "Giant↵Scorching summer bundle",
    "webshop_summer2_huge_name": "Huge↵Scorching summer bundle",
    "webshop_summer2_large_name": "Large↵Scorching summer bundle",
    "webshop_summer2_small_name": "Small↵Scorching summer bundle",
    "webshop_summerDecoE_Combat": "Blazing summer deco deal combat",
    "dialog_crafting_recipe_buildingRequired": "This recipe requires the following building to be unlocked:\n{0}",
    "merchantitem_resources_3569_name": "Superior beef package",
    "webshop_beeftoolsmithdays_desc": "A Temporary Construction Item for the Toolsmith. Grants +{0} beef production per hour for {1} days.",
    "webshop_beefgrannarydays_desc": "A Temporary Construction Item for the Granary. Grants +{0} beef production per hour for {1} days.",
    "webshop_decoWithEffects_BeefProductionGeneric_desc": "Increases public order inside your castle +{0}, +{1} bonus to beef production (max +60000).",
    "webshop_permacastellan_desc": "Permanent Castellan look item.",
    "webshop_BeefProduction_VIP_name": "VIP Prime Cut",
    "webshop_BeefProduction_extraLarge_name": "Extra large Prime Cut",
    "webshop_BeefProduction_giant_name": "Giant Prime Cut",
    "webshop_BeefProduction_huge_name": "Huge Prime Cut",
    "webshop_BeefProduction_large_name": "Large Prime Cut",
    "webshop_BeefProduction_medium_name": "Medium Prime Cut",
    "webshop_BeefProduction_small_name": "Small Prime Cut",
    "webshop_AnniversaryEstateTCI_220_desc": "A Temporary Construction Item for the Estate. Grants -15% research resource costs for 7 days.",
    "mightValue_combined": "Combined Might Points",
    "decoPoints_combined": "Combined Public Order",
    "dialog_DecoDistrict1_header": "The Fatal Flora Garden",
    "webshop_FoodStorageBakery_725_desc": "A Permanent Construction Item for the Bakery. Grants +{0}k food storage capacity.",
    "webshop_WallUnitLimitKeep_740_desc": "A Permanent Construction Item for the Keep. Grants +{0} unit limit on the wall.",
    "webshop_WallUnitLimitKeep_763_desc": "A Permanent Construction Item for the Farmhouse, Granary, Greenhouse, Conservatory. Grants +{0} food production bonus.",
    "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0} to alliance support troop capacity",
    "ringmenu_store_districtNotEmpty": "The district is not empty.",
    "webshop_FatalFlora_Complete_name": "Fatal Flora Garden Complete Package",
    "webshop_FatalFlora_Deluxe_name": "Fatal Flora Garden Deluxe Package",
    "webshop_floragarden_VIP_name": "VIP Overgrowth Madness",
    "webshop_floragarden_extraLarge_name": "Extra Large Overgrowth Madness",
    "webshop_floragarden_giant_name": "Giant Overgrowth Madness",
    "webshop_floragarden_huge_name": "Huge Overgrowth Madness",
    "webshop_floragarden_large_name": "Large Overgrowth Madness",
    "webshop_floragarden_medium_name": "Medium Overgrowth Madness",
    "webshop_floragarden_small_name": "Small Overgrowth Madness",
    "webshop_flytrap_VIP_name": "VIP Flytrap Bundle",
    "webshop_flytrap_extraLarge_name": "Extra Large Flytrap Bundle",
    "webshop_flytrap_giant_name": "Giant Flytrap Bundle",
    "webshop_flytrap_huge_name": "Huge Flytrap Bundle",
    "webshop_flytrap_large_name": "Large Flytrap Bundle",
    "webshop_flytrap_medium_name": "Medium Flytrap Bundle",
    "webshop_flytrap_small_name": "Small Flytrap Bundle",
    "dialog_chestOffer_desc_oktoberfest": "A festive chest containing pieces of Oktoberfest celebration!",
    "dialog_chestOffer_title_oktoberfest": "Oktoberfest Offer",
    "webshop_decoWithEffects_FoodProdFoodStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to Food Production per hour (max +40k), +{2} bonus to castles Food Storage capacity (max +50k), Effect cap shared across decorations.",
    "webshop_decoWithEffects_HoneyProdHoneyStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to Honey Production per hour (max +40k), +{2} bonus to castles Honey Storage capacity in castle (max +15k), Effect cap shared across decorations.",
    "webshop_XPBundle_medium_name": "Medium Experience Bundle",
    "webshop_XPBundle_small_name": "Small Experience Bundle",
    "webshop_OktoberMeadBow_desc": "Outstandingly powerful Oktoberfest ranged defender with a defense strength of {0}",
    "webshop_OktoberMeadMace_desc": "Outstandingly powerful Oktoberfest melee defender with a defense strength of {0}",
    "webshop_OktoberMeadRanger_desc": "Outstandingly powerful Oktoberfest ranged attacker with an attack strength of {0}",
    "webshop_OktoberMeadShieldMaiden_desc": "Outstandingly powerful Oktoberfest melee attacker with an attack strength of {0}",
    "webshop_itemtemporary_desc_CastStrDefYardFoodProdDaysGeneric": "Castellan item. +{0}% combat strength when defending the courtyard, +{1} food production in the castle where the equipped castellan is stationed, Active for {2} days.",
    "webshop_itemtemporary_desc_CastUnitLimitWallDaysGeneric": "Castellan item. +{0}% unit limit on the castle wall, Active for {1} days.",
    "webshop_itemtemporary_desc_WaveCombatStrDaysGeneric": "Commander item. +{0} additional attack wave(s), +{1}% combat strength when attacking an enemy courtyard, Active for {2} days.",
    "webshop_oktoberfest_VIP_name": "VIP Barrel Tap",
    "webshop_oktoberfest_apppackage_name": "Oktoberfest Appearance Package",
    "webshop_oktoberfest_extraLarge_name": "Extra Large Barrel Tap",
    "webshop_oktoberfest_giant_name": "Giant Barrel Tap",
    "webshop_oktoberfest_huge_name": "Huge Barrel Tap",
    "webshop_oktoberfest_large_name": "Large Barrel Tap",
    "webshop_oktoberfest_medium_name": "Medium Barrel Tap",
    "webshop_oktoberfest_small_name": "Small Barrel Tap",
    "webshop_permacommander_desc": "Permanent Commander look item.",
    "ci_effect_elvenFarm": "+{0} public order",
    "ci_effect_AnniversaryEstate": "+{0} public order",
    "dialog_legendTemple_sceat_68_desc": "Unlocks a higher level of the castle wall",
    "dialog_legendTemple_sceat_68_name": "Dragon Bastion",
    "dialog_legendTemple_sceat_69_desc": "Unlocks a higher level of the castle gate",
    "dialog_legendTemple_sceat_69_name": "Dragon Maw",
    "dialog_legendTemple_sceat_70_desc": "Unlocks a higher level of the castle tower",
    "dialog_legendTemple_sceat_70_name": "Dragon Roost",
    "webshop_decoWithEffects_MeadProdMeadStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to mead production in castle (max +100k), +{2} bonus to mead storage capacity in castle (max +100k), Effect cap shared across decorations.",
    "dialog_barracks_slotCapacity": "Unit capacity per recruitment slot",
    "dialog_ci_filter_rarities_0": "Unique",
    "dialog_ci_filter_rarities_1": "Common",
    "dialog_ci_filter_rarities_2": "Rare",
    "dialog_ci_filter_rarities_3": "Epic",
    "dialog_ci_filter_rarities_4": "Legendary",
    "errorCode_90": "You need to wait at least 4 seconds between attacks.",
    "webshop_oktoberfest_largeCom_name": "Large Barrel Tap - Combat",
    "webshop_oktoberfest_largeEco_name": "Large Barrel Tap - Economy",
    "webshop_tokenbundle_VIP_name": "VIP Token Bundle",
    "webshop_tokenbundle_extraLarge_name": "Extra Large Token Bundle",
    "webshop_tokenbundle_giant_name": "Giant Token Bundle",
    "webshop_tokenbundle_huge_name": "Huge Token Bundle",
    "webshop_tokenbundle_large_name": "Large Token Bundle",
    "webshop_tokenbundle_medium_name": "Medium Token Bundle",
    "webshop_tokenbundle_small_name": "Small Token Bundle",
    "event_end_header_GachaDeco2x2": "Fatal Flora Trap End",
    "event_announcement_header_126": "Fatal Flora Trap",
    "helpPopup_GachaDeco2x2": "A massive carnivorous plant has taken root in front of the &lt;b&gt;Fatal Flora Garden&lt;/b&gt;, and it seems to have developed a taste for your soldiers! But fear not—your resourceful townspeople have created a snack that the plant simply can’t resist. By feeding it &lt;b&gt;Soldier Biscuits&lt;/b&gt;, you’ll be generously rewarded.\n\n&lt;b&gt;Feeding the Plant:&lt;/b&gt;\nEach feeding will grant you rewards - the highly coveted Fatal Flora Decorations. Not only do these decorations have ample Public Order value for their size, but they can also grant additional effects to your kingdom! Fatal Flora Decorations can be placed in the Fatal Flora Garden Decoration District, boosting both the PO and might value of the district itself.\n&lt;b&gt;Ranking and Levels:&lt;/b&gt;\nA ranking system will track your progress, offering achievement rewards based on your rank. The event also includes a system with multiple levels. As you progress through the levels, the chance of getting the best Fatal Flora Decoration improves.",
    "tooltip_gachaName_GachaDeco2x2": "Fatal Flora Trap",
    "event_announcement_description_126": "A massive carnivorous plant has sprouted at the Fatal Flora Garden with an appetite for your soldiers! Thankfully, your townspeople have made Soldier Biscuits to lure it. In the Fatal Flora Trap event, feed the plant to earn rewards like Fatal Flora Decorations that boost Public Order and add effects in your Decoration District. Compete with others for ranking rewards—join in and enjoy the spoils!",
    "event_end_description_GachaDeco2x2": "The massive carnivorous plant has finally had its fill, and the Fatal Flora Trap event has come to an end. Your brave efforts in feeding it Soldier Biscuits have not gone unnoticed, and the rewards youve earned will soon be yours.",
    "gachaPull_milestone_GachaDeco2x2": "Feeds",
    "gachaPull_milestone_tooltip_amount_GachaDeco2x2": "{0}/{1} Feeds",
    "gachaPull_milestone_tooltip_amountLeft_GachaDeco2x2": "({0} feeds left)",
    "ranking_description_GachaDeco2x2": "Feed the plant Soldier Biscuits and you’ll be generously rewarded. The ranking system will track your progress, offering achievement rewards based on your rank.",
    "effect_group_7_20_active": "+{0}% mead production",
    "effect_group_7_20_passive": "Mead production increase",
    "effect_group_7_21_active": "+{0} mead production",
    "effect_group_7_21_passive": "Mead production boost",
    "effect_group_7_22_active": "+{0}% honey production",
    "effect_group_7_22_passive": "Honey production increase",
    "effect_group_7_23_active": "+{0} beef production",
    "effect_group_7_23_passive": "Beef production boost",
    "effect_group_7_24_active": "+{0}% food production",
    "effect_group_7_24_passive": "Food production bonus",
    "effect_group_7_25_active": "+{0}% food production",
    "effect_group_7_25_passive": "Food production boost",
    "effect_group_7_26_active": "+{0}% wood production",
    "effect_group_7_26_passive": "Wood production boost",
    "effect_group_7_27_active": "+{0}% stone production",
    "effect_group_7_27_passive": "Stone production boost",
    "effect_group_7_28_active": "+{0}% stone production",
    "effect_group_7_28_passive": "Stone production bonus",
    "effect_group_7_29_active": "{0}% decreased resource construction costs",
    "effect_group_7_29_passive": "Resource construction costs boost",
    "effect_group_7_2_active": "+{0}% Base resource production",
    "effect_group_7_2_passive": "Base resource production bonus",
    "effect_group_7_30_active": "+{0}% coal production",
    "effect_group_7_30_passive": "Coal production boost",
    "effect_group_7_31_active": "+{0}% beef production",
    "effect_group_7_31_passive": "Beef production increase",
    "effect_group_7_3_active": "+{0} public order",
    "effect_group_7_3_passive": "Public order bonus",
    "effect_group_7_4_active": "+{0}% construction speed",
    "effect_group_7_4_passive": "Construction speed bonus",
    "effect_group_7_5_active": "+{0}% market barrows capacity",
    "effect_group_7_5_passive": "Market barrows capacity bonus",
    "effect_group_7_6_active": "+{0}% hospital space",
    "effect_group_7_6_passive": "Hospital space bonus",
    "effect_group_7_7_active": "+{0}% recruitment speed",
    "effect_group_7_7_passive": "Recruitment speed boost",
    "effect_group_7_8_active": "+{0}% research speed",
    "effect_group_7_8_passive": "Research speed boost",
    "effect_group_7_9_active": "+{0}% beef and mead production",
    "effect_group_7_9_passive": "Beef and mead production boost",
    "effect_group_8_15_passive": "Tablets from Nomads boost",
    "effect_group_8_1_active": "+{0} attacking melee or ranged units killed in the courtyard",
    "effect_group_8_1_passive": "Attacking melee or ranged units killed in the courtyard",
    "effect_group_8_2_active": "+{0} defending melee or ranged units or attacking units killed in the courtyard",
    "effect_group_8_2_passive": "Defending melee or ranged units or attacking units killed in the courtyard",
    "effect_group_8_3_active": "+{0} reinforcements for attacking units",
    "effect_group_8_3_passive": "Reinforcements for attacking units",
    "effect_group_8_4_passive": "Units amount bonus or boost in the courtyard when defending",
    "effect_group_8_5_passive": "Higher alliance unit limit in the courtyard when defending",
    "effect_group_9_10_active": "+{0}% tax revenue",
    "effect_group_9_10_passive": "Tax revenue bonus",
    "effect_group_9_11_active": "+{0}% market barrows capacity",
    "effect_group_9_11_passive": "Market barrows capacity boost",
    "effect_group_9_12_active": "+{0}% recruitment time reduction",
    "effect_group_9_12_passive": "Recruitment time reduction bonus",
    "effect_group_9_13_active": "+{0}% tool production speed for all tools",
    "effect_group_9_13_passive": "Tool production speed boost for all tools",
    "effect_group_9_14_active": "+{0}% healing speed for premium units",
    "effect_group_9_14_passive": "Healing boost for premium units",
    "effect_group_9_15_active": "+{0}% healing speed for non-premium units",
    "effect_group_9_15_passive": "Healing boost for non-premium units",
    "effect_group_9_16_active": "+{0}% transport reduction",
    "effect_group_9_16_passive": "Transport cost reduction boost",
    "effect_group_9_17_active": "+{0}% recruitment cost reduction for all units",
    "effect_group_9_17_passive": "Recruitment cost reduction for all units",
    "effect_group_9_18_active": "+{0}% tax revenue",
    "effect_group_9_18_passive": "Tax revenue boost",
    "effect_group_9_19_active": "+{0} spies",
    "effect_group_9_19_passive": "Spy amount bonus",
    "effect_group_9_1_active": "+{0} spies",
    "effect_group_9_1_passive": "Spy amount boost",
    "effect_group_9_20_active": "+{0} peasants",
    "effect_group_9_20_passive": "Peasant amount boost",
    "effect_group_9_21_active": "+{0} population",
    "effect_group_9_21_passive": "Population bonus",
    "effect_group_9_22_active": "+{0}% market barrows speed in the kingdoms",
    "effect_group_9_22_passive": "Market barrows speed Boost in the kingdoms",
    "effect_group_9_23_active": "+{0} hospital slots",
    "effect_group_9_23_passive": "Hospital bonus slots",
    "effect_group_9_24_active": "+{0}% research",
    "effect_group_9_24_passive": "Research bonus",
    "effect_group_9_25_active": "+{0}% research cost reduction",
    "effect_group_9_25_passive": "Research cost reduction boost",
    "effect_group_9_26_active": "+{0}% recruitment time reduction",
    "effect_group_9_26_passive": "Recruitment time reduction boost",
    "effect_group_9_27_active": "+{0} recruitment slots",
    "effect_group_9_27_passive": "Recruitment slot bonus",
    "effect_group_9_28_active": "+{0}% glory decay reduction",
    "effect_group_9_28_passive": "Glory decay reduction boost",
    "effect_group_9_2_active": "+{0} city guards",
    "effect_group_9_2_passive": "City guards boost",
    "effect_group_9_3_active": "+{0}% market barrows speed",
    "effect_group_9_3_passive": "Market barrows speed bonus",
    "effect_group_9_4_active": "+{0}% food consumption reduction",
    "effect_group_9_4_passive": "Food consumption reduction boost",
    "effect_group_9_5_active": "+{0}% recruitment speed",
    "effect_group_9_5_passive": "Recruitment speed boost",
    "effect_group_9_6_active": "+{0}% tool production speed",
    "effect_group_9_6_passive": "Tool production speed boost",
    "effect_group_9_7_active": "+{0}% tool production time reduction",
    "effect_group_9_7_passive": "Tool production time reduction bonus",
    "effect_group_9_8_active": "+{0}% recruitment cost reduction",
    "effect_group_9_8_passive": "Recruitment cost reduction",
    "effect_group_9_9_active": "+{0}% building XP",
    "effect_group_9_9_passive": "Building XP boost",
    "effect_group_1_10_active": "+{0}% combat strength for the front when defending",
    "effect_group_1_10_passive": "Combat strength bonus for the front when defending",
    "effect_group_1_11_active": "+{0}% combat strength for the flank when defending",
    "effect_group_1_11_passive": "Combat strength bonus for the flank when defending",
    "effect_group_1_12_active": "+{0}% combat strength when defending against NPCs",
    "effect_group_1_12_passive": "Combat strength bonus when defending against NPCs",
    "effect_group_1_4_active": "+{0}% combat strength for the front when attacking",
    "effect_group_1_4_passive": "Combat strength bonus for the front when attacking",
    "effect_group_1_5_active": "+{0}% combat strength for the flank when attacking",
    "effect_group_1_5_passive": "Combat strength bonus for the flank when attacking",
    "effect_group_3_5_active": "+{0}% unit combat strength when attacking",
    "effect_group_3_5_passive": "Unit combat strength bonus when attacking",
    "effect_group_5_12_active": "+{0}% unit speed bonus",
    "effect_group_5_12_passive": "Unit speed bonus",
    "effect_group_5_13_active": "+{0}% speed bonus in the Berimond Kingdom",
    "effect_group_5_13_passive": "Speed bonus in the Berimond Kingdom",
    "effect_group_6_15_active": "+{0}% tablets from Nomads",
    "effect_group_6_16_active": "+{0}% reputation",
    "effect_group_6_16_passive": "Reputation boost",
    "effect_group_6_17_active": "+{0}% Samurai tokens",
    "effect_group_6_17_passive": "Samurai tokens boost",
    "effect_group_6_19_active": "+{0}% faction points",
    "effect_group_6_19_passive": "Faction points boost",
    "effect_group_6_20_active": "+{0}% coints from loot boost",
    "effect_group_6_21_active": "+{0}% loot capacity",
    "effect_group_6_21_passive": "Loot capacity boost",
    "effect_group_6_22_active": "+{0}% loot capacity per unit",
    "effect_group_6_22_passive": "More loot capacity per unit",
    "effect_group_6_23_active": "+{0}% currency from loot",
    "effect_group_6_23_passive": "Currency from loot boost",
    "effect_group_6_24_active": "+{0}% time-limited currencies in the collector event",
    "effect_group_6_24_passive": "Time-limited currencies boost in the collector event",
    "effect_group_6_25_active": "+{0}% time-limited currencies in the collector event on temp servers",
    "effect_group_6_25_passive": "Time-limited currencies boost in the collector event on temp-servers",
    "effect_group_6_26_active": "+{0}% loot against other players",
    "effect_group_6_26_passive": "Loot boost against other players",
    "effect_group_6_27_active": "+{0}% battle XP",
    "effect_group_6_27_passive": "Battle XP bonus",
    "effect_group_6_28_active": "+{0}% burning chance",
    "effect_group_6_28_passive": "Burning chance bonus",
    "effect_group_6_29_active": "+{0}% alliance fame",
    "effect_group_6_29_passive": "Alliance fame bonus",
    "effect_group_7_10_active": "+{0}% honey production",
    "effect_group_7_10_passive": "Honey production boost",
    "effect_group_7_11_active": "+{0}% mead or beef storage capacity production",
    "effect_group_7_11_passive": "Mead or beef storage capacity bonus",
    "effect_group_7_12_active": "+{0}% honey storage capacity production",
    "effect_group_7_12_passive": "Honey storage capacity bonus",
    "effect_group_7_13_active": "+{0}% oil production",
    "effect_group_7_13_passive": "Oil production boost",
    "effect_group_7_14_active": "+{0}% glass production",
    "effect_group_7_14_passive": "Glass production boost",
    "effect_group_7_15_active": "+{0}% iron production",
    "effect_group_7_15_passive": "Iron production boost",
    "effect_group_7_16_active": "+{0} honey production",
    "effect_group_7_16_passive": "Honey production boost",
    "effect_group_7_17_active": "+{0} public order",
    "effect_group_7_17_passive": "Public order boost",
    "effect_group_7_18_active": "+{0} population",
    "effect_group_7_18_passive": "Population boost",
    "effect_group_7_19_active": "+{0}% wood production",
    "effect_group_7_19_passive": "Wood production bonus",
    "effect_group_7_1_active": "+{0}% Kingdom resource production",
    "effect_group_7_1_passive": "Kingdom resource production bonus",
    "event_rewards_header": "Event Ranking Rewards",
    "milestone_reward": "Milestone completed! You will receive the following rewards:",
    "capReachedRanking_DonationEvent": "Donations now solely raise your Ranking.",
    "dialog_startDonationEvent_desc3": "Buildings come in different categories with their own rewards. Level up each reward from each category independently. The more points, the better the rewards.↵Points and the Imperial Patronage Charter are reset at the end of the event.",
    "rankingGlobal": "Global Ranking",
    "filter_decoType_onlyRelics": "Relic Buildings",
    "DecorationStorehouse_name": "Decoration Storehouse",
    "filter_decoType_onlyLocals": "Local Buildings",
    "ranking_description_DonationEvent": "Contribute to earn rewards! The global ranking tracks your progress—the faster you score, the higher you’ll rank. Claim rewards in the Reward Hub when the event ends.",
    "DecoDistrict2x2_notbuilt": "The Fatal Flora Garden is not built yet.",
    "dialog_privateBestsellerShop_advent_tooltip": "Advent Offers",
    "dialog_chestOffer_desc_advent": "Unwrap holiday treasures with the Advent Chest!",
    "dialog_chestOffer_title_advent": "Advent Chest",
    "dialog_finish": "Completed",
    "dialog_startDonationEvent_desc4": "The Emperor introduced the Imperial Patronage Charter, tasking the architect to process the materials you have in abudnance. At the end of the event, all of the Imperial Patronage Charter will be reset.",
    "rewardReceived": "Reward received!",
    "dialog_event_announcement_description_126": "A massive carnivorous plant has sprouted at the Fatal Flora Garden with an appetite for your soldiers! Thankfully, your townspeople have made Soldier Biscuits to lure it. In the Fatal Flora Trap event, feed the plant to earn rewards like Fatal Flora Decorations that boost Public Order and add effects in your Decoration District. Compete with others for ranking rewards—join in and enjoy the spoils!",
    "dialog_event_announcement_header_126": "Fatal Flora Trap",
    "dialog_title_gachadeco2x2": "Fatal Flora Trap",
    "help_deco_gacha": "A massive carnivorous plant has taken root in front of the &lt;b&gt;Fatal Flora Garden&lt;/b&gt;, and it seems to have developed a taste for your soldiers! But fear not—your resourceful townspeople have created a snack that the plant simply can’t resist. By feeding it &lt;b&gt;Soldier Biscuits&lt;/b&gt;, you’ll be generously rewarded.\n\n&lt;b&gt;Feeding the Plant:&lt;/b&gt;\nEach feeding will grant you rewards - the highly coveted Fatal Flora Decorations. Not only do these decorations have ample Public Order value for their size, but they can also grant additional effects to your kingdom! Fatal Flora Decorations can be placed in the Fatal Flora Garden Decoration District, boosting both the PO and might value of the district itself.\n&lt;b&gt;Ranking and Levels:&lt;/b&gt;\nA ranking system will track your progress, offering achievement rewards based on your rank. The event also includes a system with multiple levels. As you progress through the levels, the chance of getting the best Fatal Flora Decoration improves.",
    "webshop_GlacialMeadBow_desc": "Outstandingly powerful glacial ranged defender with a defense strength of {0}",
    "webshop_GlacialMeadMace_desc": "Outstandingly powerful glacial melee defender with a defense strength of {0}",
    "webshop_GlacialMeadRanger_desc": "Outstandingly powerful glacial ranged attacker with an attack strength of {0}",
    "webshop_GlacialMeadShieldMaiden_desc": "Outstandingly powerful glacial melee attacker with an attack strength of {0}",
    "webshop_blackfriday_VIP_name": "VIP Black Friday Deal",
    "webshop_blackfriday_combat_name": "Black Friday Deal - Combat",
    "webshop_blackfriday_economy_name": "Black Friday Deal - Economy",
    "webshop_blackfriday_experience_name": "Black Friday Deal - Experience",
    "webshop_blackfriday_extraLarge_name": "Extra Large Black Friday Deal",
    "webshop_blackfriday_giant_name": "Giant Black Friday Deal",
    "webshop_blackfriday_huge_name": "Huge Black Friday Deal",
    "webshop_blackfriday_large_name": "Large Black Friday Deal",
    "webshop_blackfriday_medium_name": "Medium Black Friday Deal",
    "webshop_blackfriday_small_name": "Small Black Friday Deal",
    "dialog_chestOffer_desc_christmas": "Unwrap festive surprises with the Christmas Chest!",
    "dialog_chestOffer_title_christmas": "Christmas Chest",
    "dialog_attack_wave14": "Wave 14",
    "dialog_attack_wave15": "Wave 15",
    "dialog_attack_wave16": "Wave 16",
    "dialog_attack_wave17": "Wave 17",
    "dialog_attack_wave18": "Wave 18",
    "dialog_attack_wave19": "Wave 19",
    "dialog_attack_wave20": "Wave 20",
    "dialog_attack_wave21": "Wave 21",
    "dialog_attack_wave22": "Wave 22",
    "dialog_attack_wave23": "Wave 23",
    "dialog_attack_wave24": "Wave 24",
    "dialog_attack_wave25": "Wave 25",
    "dialog_attack_wave26": "Wave 26",
    "dialog_attack_wave27": "Wave 27",
    "dialog_attack_wave28": "Wave 28",
    "dialog_attack_wave29": "Wave 29",
    "dialog_attack_wave30": "Wave 30",
    "dialog_legendTemple_unlockTier_locked": "All skills in this tier are locked.",
    "dialog_messageHeader_kingstowerLost_title": "Royal tower lost",
    "webshop_DragonHoardResProductionSpdTools_862_desc": "A Temporary Construction Item for the Keep. Grants +{0}% bonus output for Dragon Hoard Resources and +{1}% bonus production speed for all tools for {2} days.",
    "webshop_RecruitSpeedProductionSpdTools_864_desc": "A Temporary Construction Item for the Guardhouse. Grants +{0}% recruitment speed and +{1}% bonus production speed for all tools for {2} days.",
    "webshop_RefineryResourcesProductionSpdTools_384_desc": "A Temporary Construction Item for the Guardhouse. Grants +{0}% bonus output for refinery resources and +{1}% bonus production speed for all tools for {2} days.",
    "webshop_ToolsmithProductionSpdTools_385_desc": "A Temporary Construction Item for the Guardhouse. Grants +{0}% bonus output for toolsmith components and +{1}% bonus production speed for all tools for {2} days.",
    "dialog_chestOffer_desc_blackfriday": "Smoking hot exclusive Black Friday deal!",
    "dialog_chestOffer_title_blackfriday": "Black Friday Deal Chest",
    "dialog_startDonationEvent_desc1": "The new Global Ranking unites players across all servers, testing ultimate power. Compete in the Architect Track to claim rewards based on your rank - the faster you contribute, the higher you’ll climb!",
    "dialog_event_announcement_description_127": "As winter’s chill descends on the Empire, a mysterious snowman appears beneath the frozen bridge, clutching an Enchanted Snowglobe filled with treasures. To unlock these rewards, he demands Frozen Carrots, which restore his magical vitality. Offer him carrots to claim winter treasures and compete with others for ranking rewards. Don’t miss your chance to join the fun!",
    "dialog_event_announcement_header_127": "The Enchanted Snowglobe",
    "event_end_description_ChristmasGacha": "As the frost begins to thaw, the mysterious snowman bids farewell, taking his Enchanted Snowglobe and its treasures with him. He thanks you for braving the cold and sharing in the magic! Until next winter…",
    "event_end_header_ChristmasGacha": "The Enchanted Snowglobe End",
    "gachaPull_milestone_ChristmasGacha": "Offering",
    "gachaPull_milestone_tooltip_amountLeft_ChristmasGacha": "({0} Offerings left)",
    "gachaPull_milestone_tooltip_amount_ChristmasGacha": "{0}/{1} Offerings",
    "helpPopup_ChristmasGacha": "As winter’s chill settles across the Empire, a mysterious snowman emerges beneath the frozen bridge, brought to life by ancient magic. Clutching an Enchanted Snowglobe filled with treasures, he presents a daring task. To unlock the snowglobe’s gifts, he requires Frozen Carrots—magical items that restore his vitality and sustain his powers. Offer him these carrots, and he’ll reveal the treasures within.\nA ranking system tracks your progress, rewarding you based on your position. Additionally, the event features multiple levels—advance through them to increase your chances of securing the most prized rewards!",
    "ranking_description_ChristmasGacha": "Offer the Snowman Frozen Carrots, and he’ll unlock the treasures hidden within the Enchanted Snowglobe! The ranking system will track your progress, offering achievement rewards based on your rank.",
    "event_title_127": "The Enchanted Snowglobe",
    "effect_group_8_5_active": "+{0} Alliance unit limit in the courtyard when defending",
    "title_christmasgacha": "The Enchanted Snowglobe",
    "webshop_XmasMeadShieldMaiden_desc": "Outstandingly powerful jolly melee attacker with an attack strength of {0}",
    "webshop_WintertideBakeryTCI_870_desc": "A Temporary Construction Item for the Bakery. Grants -{0}% research resource costs for {1} days.",
    "webshop_XmasMeadBow_desc": "Outstandingly powerful jolly ranged defender with a defense strength of {0}",
    "webshop_XmasMeadMace_desc": "Outstandingly powerful jolly melee defender with a defense strength of {0}",
    "webshop_XmasMeadRanger_desc": "Outstandingly powerful jolly ranged attacker with an attack strength of {0}",
    "webshop_christmas_economy_name": "Medium \nFestive sack - Economy",
    "webshop_christmas_experience_name": "Small\nFestive sack - Experience",
    "webshop_christmas_combat_name": "Medium \nFestive sack - Combat",
    "webshop_decoWithEffects_CourtDefCourtCap_desc": "Effect cap shared across decorations, Public Order +{0} +{1}% bonus to strength in courtyard when defending (max +120%), +{2} bonus to courtyard defense troops capacity (max +100k), Building size {3}x{4}.",
    "webshop_fatalflorabiscuits_VIP_name": "VIP Fatal Flora Provisions",
    "webshop_fatalflorabiscuits_extraLarge_name": "Extra Large Fatal Flora Provisions",
    "webshop_fatalflorabiscuits_giant_name": "Giant Fatal Flora Provisions",
    "webshop_fatalflorabiscuits_huge_name": "Huge Fatal Flora Provisions",
    "webshop_fatalflorabiscuits_large_name": "Large Fatal Flora Provisions",
    "webshop_fatalflorabiscuits_medium_name": "Medium Fatal Flora Provisions",
    "webshop_fatalflorabiscuits_small_name": "Small Fatal Flora Provisions",
    "webshop_snowglobecarrots_VIP_name": "VIP Snowglobe Provisions",
    "webshop_snowglobecarrots_extraLarge_name": "Extra Large Snowglobe Provisions",
    "webshop_snowglobecarrots_giant_name": "Giant Snowglobe Provisions",
    "webshop_snowglobecarrots_huge_name": "Huge Snowglobe Provisions",
    "webshop_snowglobecarrots_large_name": "Large Snowglobe Provisions",
    "webshop_snowglobecarrots_medium_name": "Medium Snowglobe Provisions",
    "webshop_snowglobecarrots_small_name": "Small Snowglobe Provisions",
    "sorting_buildingLevel_ascending_tooltip": "Sort by: Building level ascending",
    "sorting_buildingLevel_descending_tooltip": "Sort by: Building level descending",
    "siegeMessage_outpostcaptured_buildingstatus": "No buildings are moved back to the player!",
    "siegeMessage_outpostlost_buildingstatus": "No buildings are moved to the storehouse!",
    "eventend_rewards_generic": "Your dedication has not gone unnoticed, and success is now yours!\nYou have received well-earned rewards for your remarkable achievements.\n\nMay this triumph inspire your journey to even greater heights!",
    "webshop_offer_dailyBundle_wintertime_desc": "Winter Time Special + {0}% higher bonus!",
    "event_title_123": "Imperial Patronage",
    "dialog_eventEndLTPE_desc": "Your dedication has not gone unnoticed, and success is now yours! You can collect your well-earned rewards in the Reward Hub.",
    "ranking_description_LongTermPointEvent": "Earn points by participating in events! The global ranking system tracks your progress, offering achievement rewards based on your rank. Once the event ends, claim your rewards in the Reward Hub.",
    "dialog_combinedReward_header": "Rewards received",
    "filter_decoType_effect": "Effect decorations",
    "filter_decoType_unique": "Unique decorations",
    "filter_decoType_othersDeco": "Other decorations",
    "kingsBanner_info": "Increases the glory points received from battle",
    "buildingType": "Building type",
    "filter_decoType_districts": "Districts",
    "dialog_siegeMessage_outpostConquered": "Youve captured a new landmark! It will now come under your control and further strengthen your power.",
    "ranking_calculating": "In progress",
    "rewardHubRankingInfo": "Your ranking is being calculated. Check the Reward Hub later to see if you have earned a reward.",
    "dialog_startDonationEvent_subtitle1": "Global Ranking",
    "capReachedRanking_title": "Donation information",
    "ranking_server": "Server",
    "dialog_chestOffer_desc_carnival": "Unlock exciting rewards with the Carnival Chest!",
    "dialog_chestOffer_title_carnival": "Carnival Chest",
    "tooltip_rankingGlobal_combined": "The ranking will display the alliance you were part of when you last increased your score, with points earned from the Architect Track.",
    "currency_description_ShardAlice": "A symbol of Alices ingenuity. Can be used to unlock or upgrade the star rating of General Alice.",
    "currency_description_ShardTizi": "A symbol of Tizis strength. Can be used to unlock or upgrade the star rating of General Tizi.",
    "currency_description_ShardTom": "A symbol of Toms determination. Can be used to unlock or upgrade the star rating of General Tom.",
    "currency_description_TiziToken": "Exchange with Sir Ulrich in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Tizi. Exchanging Tizis offering can only be done for a limited time!",
    "currency_name_TiziToken": "Tizis Offering to Ulrich",
    "currency_name_ShardAlice": "Alices general shard",
    "currency_name_ShardTizi": "Tizis general shard",
    "currency_name_ShardTom": "Toms general shard",
    "currency_description_TomAliceToken": "Exchange with King Ludwig in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Tom or Alice. Exchanging Toms and Alices offering can only be done for a limited time!",
    "currency_name_TomAliceToken": "Toms and Alices Offering to Ludwig",
    "generals_characters_107_name": "Tom",
    "generals_characters_107_narrative": "Twin General Tom\n\n&quot;A soldier’s worth is not measured by the strength of his sword, but by the size of his heart.&quot;\n\nIn the shadow of legends, every great warrior begins as a humble squire. For young Tom, that shadow is cast by none other than the mighty Horatio, the protector of the North and a figure of renown throughout the Empire. But where others might falter under such a towering presence, Tom thrives—an eager, optimistic squire determined to forge his own destiny.\n\nFor years, Tom has been a steadfast assistant to Horatio, sharpening his swords, polishing his armor, and ensuring the veteran general is ready for every battle. Though his duties often seem mundane, Tom performs them with tireless dedication and an unwavering smile. On the battlefield, he’s not the loudest voice nor the strongest arm, but he’s always there—carrying supplies, delivering messages, and lending a hand wherever it’s needed.\n\nTom’s skills may not yet rival those of seasoned generals, but his dreams burn as brightly as the banners of the Empire. He envisions a day when he will stand shoulder to shoulder with Horatio, not as a squire but as an equal. His optimism, humility, and relentless determination inspire those around him, reminding even the most hardened warriors of the ideals they fight for.\n\nWhile his combat prowess remains a work in progress, what Tom lacks in strength, he more than makes up for with heart. His cheerful disposition and willingness to embrace even the smallest tasks make him a trusted ally. Whether cleaning mud from Horatios boots or carrying critical orders through enemy fire, Tom proves time and again that no role is too small in the grand theater of war.\n\nTom’s journey is only beginning, but those who fight alongside him know this: greatness isn’t born—it’s earned. And with each passing day, Tom inches closer to stepping out of Horatio’s shadow and carving his own name into the annals of the Empire’s history.",
    "generals_characters_107_summary": "Steadfast defender and loyal protector.",
    "generals_characters_108_name": "Alice",
    "generals_characters_108_narrative": "Twin General Alice\n\n&quot;A clever mind is the sharpest weapon on the battlefield.&quot;\n\nIn the quiet hours when most rest their weary heads, Alice’s workshop buzzes with life, a symphony of gears turning, sparks flying, and ideas taking shape. The twin sister of Tom, Alice is as brilliant and inventive as her brother is determined and steadfast. Yet their paths couldn’t be more different. While Tom polishes swords and dreams of knighthood, Alice wields wrenches and blueprints, carving her own destiny as a master of innovation.\n\nAs the apprentice to the renowned engineer Hasan, Alice learned that wars are not won by strength alone, but by strategy, creativity, and a dash of ingenuity. She thrives in the world of gadgets and contraptions, crafting tools that turn the tide of battle. Where others see obstacles, Alice sees puzzles waiting to be solved. Her traps snare the most vigilant foes, and her ingenious devices inspire her allies to press forward, no matter the odds.\n\nClever, mischievous, and endlessly curious, Alice enjoys proving that brains can outwit brawn. Her playful rivalry with Tom often spills into friendly banter on the battlefield, where she delights in reminding him that a single well-placed invention can achieve what a thousand swords cannot. Yet, beneath the teasing lies an unshakable sibling bond. Despite their differences, Alice and Tom share a mutual respect, each secretly cheering the other on as they forge their unique paths.\n\nThough she lacks her brother’s physical strength, Alice’s mind is a weapon on its own. Her knack for invention and strategic thinking makes her a force to be reckoned with. From the shadows of her workshop to the chaos of the battlefield, Alice’s brilliance shines like a beacon of innovation, proving that victory belongs not just to the strong, but to the clever.",
    "generals_characters_108_summary": "Inventive attacker and strategic disruptor.",
    "generals_characters_119_name": "Tizi",
    "generals_characters_119_narrative": "Queen of the Tangled Wilderness\n\n&quot;Strength defines a queen, and no one is stronger than I.&quot;\n\nDeep within the untamed wilderness lies the Tangled Wilderness, a realm shrouded in mystery and fiercely protected by its exalted queen, Tizi. Born into a tribe of fearless warriors, Tizi’s destiny as a leader was clear from an early age. Brave, cunning, and unyielding, she quickly rose above her peers, earning her place as the strongest of her people. Under the guidance of her father, the tribe’s ruler, she mastered the ways of combat, strategy, and leadership, preparing to defend her homeland against all threats.\n\nWhen her father passed, Tizi ascended to the throne, becoming the shield of her people. The castle lords of the Great Empire, drawn by the treasures hidden in her wild lands, often tried to invade, but time and again Tizi and her warriors drove them back. Through her strength and resolve, she transformed her realm into an unassailable bastion, feared by all who sought to conquer it.\n\nBut not all her enemies hail from the Empire. Among her fiercest rivals is the rebel pirate Alyssa, whose raids from the Storm Islands have sparked a relentless feud. Where others are cowed by Tizi’s might, Alyssa sees a challenge, and their battles have become legendary tales of wit and ferocity, echoing across kingdoms.\n\nTo her people, Tizi is more than a ruler—she is their protector and the embodiment of their unyielding will. Her warriors, trained under her fierce gaze, stand as an unbreakable shield against any who would dare trespass. While outsiders may call her barbaric, her people know her as a fair and just leader who places their prosperity above all else.\n\nUnder Tizi’s reign, her kingdom thrives. Its treasures remain untouched, its wild lands untamed. Her legacy is one of fearless leadership, relentless strength, and boundless loyalty to her people. To her foes, she is an unstoppable force of nature; to her subjects, she is the heart and soul of the wilderness they call home.",
    "generals_characters_119_summary": "Fierce attacker and fearless leader.",
    "dialog_highscore_name_alliance_search": "Search by name / alliance",
    "dialog_generals_inn_drawChances_drunkKnight_TiziToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Tizi shards\n\n00.50%                  - Tizis Offering to Ulrich\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                 - Siege &amp; defense tools\n\n10.00%                 - Time Skips\n\n07.00%                 - Fast travel feathers\n\n08.00%                 - Build items\n\n05.00%                 - Wheel of Fortune tickets\n\n12.00%                 - Military units\n\n05.10%                 - Decorations",
    "generic_cooldown": "Collection is not available right now. Please wait for the cooldown to finish.",
    "generic_title_wait": "Please wait",
    "webshop_tizibase_VIP_name": "VIP Crown of the Tangled Wilderness",
    "webshop_tizibase_extraLarge_name": "Extra Large Crown of the Tangled Wilderness",
    "webshop_tizibase_giant_name": "Giant Crown of the Tangled Wilderness",
    "webshop_tizibase_huge_name": "Huge Crown of the Tangled Wilderness",
    "webshop_tizibase_large_name": "Large Crown of the Tangled Wilderness",
    "webshop_tizibase_medium_name": "Medium Crown of the Tangled Wilderness",
    "webshop_tizibase_small_name": "Small Crown of the Tangled Wilderness",
    "webshop_offer_dailyBundle_Carnival_desc": "Carnival Special + {0}% higher bonus!",
    "dialog_generals_inn_drawChances_fatKing_TomAliceToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n04.50%                  - Tom shards\n\n04.50%                  - Alice shards\n\n00.50%                  - Tom &amp; Alices Offering to King Ludwig\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                  - Siege &amp; defense tools\n\n10.00%                  - Time Skips\n\n07.00%                  - Fast travel feathers\n\n08.00%                  - Build items\n\n05.00%                  - Wheel of Fortune tickets\n\n12.00%                  - Military units\n\n05.10%                  - Decorations",
    "tooltip_rankingGlobal": "The ranking will display the alliance you were part of when you last increased your score.",
    "longPointsEvent_pointRanking_tooltip": "Season points rankings",
    "webshop_carnivaloffer_VIP_name": "VIP Carnival Extravaganza",
    "webshop_carnivaloffer_extraLarge_name": "Extra Large Carnival Extravaganza",
    "webshop_carnivaloffer_giant_name": "Giant Carnival Extravaganza",
    "webshop_carnivaloffer_huge_name": "Huge Carnival Extravaganza",
    "webshop_carnivaloffer_large_name": "Large Carnival Extravaganza",
    "webshop_carnivaloffer_medium_name": "Medium Carnival Extravaganza",
    "webshop_carnivaloffer_small_name": "Small Carnival Extravaganza",
    "currency_description_HasanToken": "Exchange with King Ludwig in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Hasan. Exchanging Hasans offering can only be done for a limited time!",
    "currency_description_ShardHasan": "A symbol of Hasans tactical brilliance. Can be used to unlock or upgrade the star rating of General Hasan.",
    "currency_name_HasanToken": "Hasans Offering to Ludwig",
    "currency_name_ShardHasan": "Hasans general shard",
    "dialog_generals_inn_drawChances_fatKing_HasanToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Hasan shards\n\n00.50%                  - Hasans Offering to Ludwig\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                 - Siege &amp; defense tools\n\n10.00%                 - Time Skips\n\n07.00%                 - Fast travel feathers\n\n08.00%                 - Build items\n\n05.00%                 - Wheel of Fortune tickets\n\n12.00%                 - Military units\n\n05.10%                 - Decorations",
    "generals_characters_120_summary": "Masterful tactician and relentless siege specialist.",
    "generals_characters_120_name": "Hasan",
    "generals_characters_120_narrative": "Master Engineer Hasan\n\n&quot;A siege is not a test of strength, it is a test of patience, precision, and inevitability.&quot;\n\nLong before Alice’s hands first grasped a wrench, before her mind began shaping the inventions that would turn the tides of war, there was Hasan, the master tactician whose very name could send defenders into a panic. The Great Empire’s most revered siege strategist, he has shattered more walls and outlasted more strongholds than history dares to count. A man of quiet wisdom and unshakable patience, Hasan does not rush to battle. He waits, he watches, and when the time is right, he strikes swift and decisive, like a blade cutting through silk.\n\nWhere others see an impenetrable fortress, Hasan sees a puzzle with a thousand solutions. Every battle is won long before the first arrow flies, every victory etched into the lines of his battle maps before the enemy even knows they are doomed. His mind, honed through years of tireless refinement, is a war engine in itself turning, calculating, and dismantling defenses piece by piece. To Hasan, a siege is not about brute force. It is about inevitability. The slow tightening of a noose, the pressure mounting with every passing hour, the whisper of surrender growing louder in the minds of those who thought themselves untouchable.\n\nYet, for all his tactical brilliance, Hasan is no stranger to the chaos of battle. Though he prefers the measured pace of strategy, he does not hesitate to meet his foes face-to-face when the moment demands it. His scimitar, kept polished but often untouched, is not for intimidation, it is a final lesson for those who mistake patience for weakness. He fights as he commands, with precision and purpose, cutting through enemy ranks as effortlessly as he dismantles their defenses. No barricade is unbreakable, no stronghold beyond his reach, and when he deems the moment right, there is nothing that will stand in his way.\n\nTo Alice, he was more than a teacher. He was proof that ingenuity and patience can break even the strongest of foes. Just as she crafts weapons of innovation, he crafts victories from the shadows of his tent, pipe smoke curling above the battlefield like the final omen of a fortress doomed to fall.\n\nWith a gaze as sharp as his blade and a mind sharper still, Hasan does not need to storm the gates. He simply waits. Because in the end, the walls will crumble, the enemy will falter, and as always he will win.",
    "dialog_event_announcement_description_128": "As the Festival of Rebirth begins, the enigmatic Summoner of the Hollow Moon emerges, leaving behind eerie golden eggs filled with ancient magic. These Hollow Moon Eggs hold rare treasures, powerful equipment, and valuable resources. Offer them to the Summoner, unlock rewards, and climb the ranks for exclusive prizes. Will fortune favor you, or will the Hollow Moon cast its shadow?",
    "dialog_event_announcement_header_128": "Summoning of the Hollow Moon",
    "event_end_description_EasterGacha": "As the festival fades and the mist recedes, the Summoner of the Hollow Moon vanishes, taking his enchanted eggs and their secrets with him. Thank you for embracing the mystery and testing your fate. Until the next eclipse…",
    "event_end_header_EasterGacha": "Summoning of the Hollow Moon End",
    "event_title_128": "Summoning of the Hollow Moon",
    "gachaPull_button_EasterGacha": "Give",
    "gachaPull_milestone_EasterGacha": "Offering",
    "gachaPull_milestone_tooltip_amountLeft_EasterGacha": "({0} Offerings left)",
    "gachaPull_milestone_tooltip_amount_EasterGacha": "{0}/{1} Offerings",
    "helpPopup_EasterGacha": "As the Festival of Rebirth nears, a mysterious figure emerges from the mist-laden woods, the Summoner of the Hollow Moon. Cloaked in violet robes and masked with a relic of the First Spring, he leaves behind eerie golden eggs, pulsing with forgotten magic. These Hollow Moon Eggs hold treasures both wondrous and ominous. Crack them open to uncover valuable rewards, rare treasures, powerful equipment, and coveted resources. The Summoner watches, seeking those worthy of his gifts.\nA ranking system tracks your progress, rewarding you based on your position. Additionally, the event features multiple levels, advance through them to increase your chances of securing the most prized rewards!",
    "ranking_description_EasterGacha": "Offer the Summoner Hollow Moon Eggs, and he’ll reveal the mysterious treasures sealed within! The ranking system will track your progress, offering achievement rewards based on your rank.",
    "webshop_hasanbase_VIP_name": "VIP Medallion of the Siege Engineer",
    "webshop_hasanbase_extraLarge_name": "Extra Large Medallion of the Siege Engineer",
    "webshop_hasanbase_giant_name": "Giant Medallion of the Siege Engineer",
    "webshop_hasanbase_huge_name": "Huge Medallion of the Siege Engineer",
    "webshop_hasanbase_large_name": "Large Medallion of the Siege Engineer",
    "webshop_hasanbase_medium_name": "Medium Medallion of the Siege Engineer",
    "webshop_hasanbase_small_name": "Small Medallion of the Siege Engineer",
    "advisor_AttackCancelAll": "Are you sure you want to cancel all Advisor attacks? All ongoing attacks will be recalled, and any resources spent will be lost.",
    "advisor_AttackCancel": "Are you sure you want to cancel the Advisor attack? Any resources spent will be lost.",
    "advisor_AttackNumber": "Advisor Attack: {0}/{1}",
    "advisor_AttackSummary_defeat": "{0} Attacks - defeat",
    "advisor_AttackSummary_pending": "{0} Attacks - pending",
    "advisor_AttackSummary_stopped": "{0} Attacks - failed to send / not arrived",
    "advisor_AttackSummary_victory": "{0} Attacks - victory",
    "attack_advisor": "Advisor Attack",
    "advisor_attackInfo": "Each attack is paid for when it begins, with the same cost applied to every attack.",
    "attackProgress": "Attacks in progress:",
    "attack_standard": "Standard Attack",
    "attack_amount": "Amount of Attacks:",
    "attack_setUp": "Set up your attacks!",
    "button_SelectCamp_nomad": "Select Nomad Camp",
    "button_activateAdvisor": "Activate Advisor",
    "button_attackAdvisor": "Advisor Attack",
    "button_buyToken": "Buy Token",
    "button_cancelAdvisor": "Cancel Attack",
    "button_cancelAdvisorAll": "Cancel All Attacks",
    "button_freeToken": "Get Free Token",
    "commander": "Commanders:",
    "generic_currentCost": "Current Costs:",
    "generic_currentLosses": "Curent Battle Losses:",
    "generic_timer": "Event time remaining:",
    "generic_totalCost": "Total Costs:",
    "generic_totalLosses": "Total Battle Losses:",
    "lootCurrent": "Current Loot:",
    "lootTotal": "Total Loot:",
    "title_advisorInformation": "Advisor Functionality",
    "title_advisor_AttackCancel": "Cancel Attack?",
    "title_advisor_AttackCancelAll": "Cancel all Advisor Attacks?",
    "title_advisor_AttackFailed": "Advisor Attack has failed!",
    "title_advisor_AttackOverview": "Advisor Attack Overview",
    "title_advisor_AttackSummary": "Advisor Attack Report",
    "title_advisor_activate": "Activate Advisor",
    "title_advisor_buyToken": "Buy Advisor Token",
    "title_advisor_freeToken": "Get Advisor Token",
    "title_advisor_nomad": "Nomad Advisor",
    "TITLE_EASTERGACHA": "Summoning of the Hollow Moon",
    "intro_advisor_nomad_short": "During the Nomad Invasion, launch consecutive attacks on Nomad Camps with no downtime.",
    "advisor_attack": "Advisor Attack",
    "dialog_privateOffer_conversion_1": "Master Builder’s Kickstart",
    "dialog_privateOffer_conversion_2": "Architect’s Advantage Pack",
    "dialog_privateOffer_conversion_3": "Empire Blueprint Bundle",
    "webshop_conversion_large_name": "Empire Blueprint Bundle",
    "webshop_conversion_medium_name": "Architect’s Advantage Pack",
    "webshop_conversion_small_name": "Master Builder’s Kickstart",
    "webshop_decoWithEffects_RecSpeedToolProdRecCostCap_desc": "Effect cap shared across decorations, Public Order +{0}, +{1}% bonus to recruitment speed (max +4,5k%), +{2}% bonus to tool production speed (max 450%), +{3}% reduction of recruitment coin cost (max 20%), Building size {4}x{5}.",
    "webshop_decoWithEffects_WallDefCourtDefCourtAllCap_desc": "Max count {0}, effect cap shared across decorations, Public Order +{1}, +{2}% bonus to wall defence troops capacity (max 150%), +{3}% bonus to strength in courtyard when defending (max +120%), +{4} bonus to courtyard defense troops capacity (max +150k), Building size {5}x{6}.",
    "webshop_summoningcircle_VIP_name": "VIP Summoning Circle",
    "webshop_summoningcircle_extralarge_name": "Extra Large Summoning Circle",
    "webshop_summoningcircle_giant_name": "Giant Summoning Circle",
    "webshop_summoningcircle_huge_name": "Huge Summoning Circle",
    "webshop_summoningcircle_large_name": "Large Summoning Circle",
    "webshop_summoningcircle_medium_name": "Medium Summoning Circle",
    "webshop_summoningcircle_small_name": "Small Summoning Circle",
    "webshop_decoWithEffects_WallDefCourtDefCourtCapNoLimit_desc": "Effect cap shared across decorations, Public Order +{0}, +{1}% bonus to wall defence troops capacity (max 160%), +{2}% bonus to strength in courtyard when defending (max +130%), +{3} bonus to courtyard defense troops capacity (max +175k), Building size {4}x{5}.",
    "dialog_ci_disassemble_multiple_desc2": "The item will be destroyed and in exchange you will receive the crafting materials listed above per disassembled item.\nAre you sure you want to disassemble this item?",
    "webshop_buildersQuarters_description": "Unlocks a construction slot.\n\nBuilding level: {0}\nExtra construction slots per castle: {1}\nLimit per castle: {2}",
    "webshop_crane_description": "Allows you to queue up an additional building in this castle.\n\nBuilding level: {0}\nExtra queue slots per castle: {1}\nLimit per castle: {2}",
    "dialog_chestOffer_desc_conversion": "Unlock exciting rewards with the Architect’s Bundle!",
    "dialog_privateBestsellerShop_buildingResourceBundle_tooltip": "Architect’s Resource Bundle",
    "webshop_nomadadvisor_token": "Advisors Token",
    "button_advisorCancelAll": "Cancel all Advisor Attacks",
    "currency_description_DianaToken": "Exchange with Sir Ulrich in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Diana. Exchanging Dianas offering can only be done for a limited time!",
    "currency_name_DianaToken": "Dianas Offering to Ulrich",
    "dialog_generals_inn_drawChances_drunkKnight_DianaToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Diana shards\n\n00.50%                  - Dianas Offering to Ulrich\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                 - Siege &amp; defense tools\n\n10.00%                 - Time Skips\n\n07.00%                 - Fast travel feathers\n\n08.00%                 - Build items\n\n05.00%                 - Wheel of Fortune tickets\n\n12.00%                 - Military units\n\n05.10%                 - Decorations",
    "generals_characters_121_name": "Diana",
    "generals_characters_121_narrative": "Leader of the Wildland Raiders\n\n&quot;The crown means nothing to me. But the people? I’d burn down empires to keep them safe.&quot;\n\nIn the wind-swept expanse of the Wildlands, where forests give way to jagged cliffs and open plains, the name Diana echoes like a war cry and a warning. Once an outsider to the continents endless conflicts, Diana lived free among the untamed wilds, leading her band of rugged warriors known as the Wildland Raiders. Their creed was simple: live by your own law and never let the strong prey upon the weak.\n\nBut when war came too close, when she saw entire villages razed and innocents caught in the crossfire, Diana made a choice. Though she despised crowns and courts, she allied with Emperor Eric, not out of loyalty, but out of justice. She would not sit idle while tyrants cloaked in nobility tore the land apart. From the shadowed edges of empire, she struck, her raiders moving like smoke and fire, appearing from nowhere, vanishing without a trace, and leaving chaos in their wake.\n\nHer tactics were the bane of generals and kings. Ambushes that shattered columns before a battle had even begun. Wounds that lingered, with strategic strikes against supply lines and morale that bled armies dry long before they reached the front. Yet when the call came to stand and shield the helpless, Diana never faltered. Whether fending off raiders at a border village or facing down a towering warlord, she stood unshaken. Her blade moved with the fury of one fighting not for power but for people.\n\nWith fiery red hair, a frame honed by survival, and the marks of her tribe inked into her skin, Diana is instantly recognizable and unmistakably defiant. Her presence is that of a leader who inspires loyalty not through titles but through action. The Wildland Raiders follow her not because she demands it, but because she bleeds beside them.\n\nSome call her a thief, a rebel, even a traitor to the Empire. But to those who suffer in silence, she is something else entirely, a champion of the forgotten, a shield for the voiceless, and when the moment demands it, a slayer of giants.",
    "generals_characters_121_summary": "Cunning raider and relentless protector.",
    "webshop_dianabase_VIP_name": "VIP Emblem of the Wildland Raider",
    "webshop_dianabase_extraLarge_name": "Extra Large Emblem of the Wildland Raider",
    "webshop_dianabase_giant_name": "Giant Emblem of the Wildland Raider",
    "webshop_dianabase_huge_name": "Huge Emblem of the Wildland Raider",
    "webshop_dianabase_large_name": "Large Emblem of the Wildland Raider",
    "webshop_dianabase_medium_name": "Medium Emblem of the Wildland Raider",
    "webshop_dianabase_small_name": "Small Emblem of the Wildland Raider",
    "dialog_CoA_CustomizationRight": "Only alliance leaders and deputies have the right to customize the Alliance Coat.",
    "dialog_CoA_title": "Alliance Coat of Arms",
    "dialog_CoA_tooltip_Save": "Save the Alliance Coat of Arms",
    "dialog_CoA_tooltip_SaveDenied": "Only alliance leaders and deputies have the right to customize the Alliance Coat.",
    "dialog_CoA_tooltip_randomize": "Randomize alliance coat design",
    "dialog_CoA_tooltip_reset": "Reset changes",
    "dialog_CoAcustomization_title": "Customize Alliance Coat of Arms",
    "dialog_EntryPointCoA": "Change Alliance Coat of Arms",
    "dialog_CoALayoutDuration_desc": "Emblem can be active for up to {0}",
    "dialog_CoALayoutObtainable_desc": "Emblem obtainable in this event: {0}",
    "dialog_CoA_tooltip_LayoutLocked": "Emblem not unlocked yet",
    "dialog_ciDisassembled_desc": "You have disassembled the {0} and obtained the following materials:",
    "dialog_ciDisassembled_tempCI_booster_desc": "You have disassembled the {0} and obtained the following build item boosters:",
    "dialog_ciDisassembled_tempCI_currency_desc": "You have disassembled the {0} and obtained the following currency:",
    "dialog_CoA_eventInactive": "The event is not available at the moment",
    "currency_name_Orange": "Wishing Orange",
    "dialog_event_announcement_description_130": "As summer’s heat settles over the land, a mysterious sandcastle rises from the shimmering dunes, clutching a glowing Watermelon of Wonders brimming with hidden treasures. To unlock its magic, it seeks Wishing Oranges, sun-blessed fruits that restore its fading enchantment. Offer your oranges to awaken the castle’s power, earn dazzling summer rewards, and climb the rankings to claim exclusive prizes. Don’t miss your chance to join the celebration!",
    "dialog_event_announcement_header_130": "Sands of Fortune",
    "event_end_description_SummerGacha": "As the summer sun begins to fade, the mysterious sandcastle slowly sinks back into the golden dunes, taking the Watermelon of Wonders and its secrets with it. It offers a silent thanks for your Wishing Oranges and your part in the magic. Until next summer…",
    "event_end_header_SummerGacha": "Sands of Fortune End",
    "event_title_130": "Sands of Fortune",
    "gachaPull_button_SummerGacha": "Give",
    "gachaPull_milestone_SummerGacha": "Offering",
    "gachaPull_milestone_tooltip_amountLeft_SummerGacha": "({0} Offerings left)",
    "gachaPull_milestone_tooltip_amount_SummerGacha": "{0}/{1} Offerings",
    "helpPopup_SummerGacha": "As the summer sun blazes over the golden coastline, an ancient marvel stirs beneath the dunes. A living sandcastle, sculpted by forgotten tides and bound by seaside magic, rises with quiet majesty. It clutches a glowing watermelon in its sandy arms. An artifact pulsing with mysterious energy, known as the Watermelon of Wonders.\nBut the castle will not yield its treasures for free. It hungers for Wishing Oranges. Sun-kissed fruits infused with hope and delight, said to grant luck to those who offer them. Some already adorn the castle’s towers, gleaming like tiny suns. But more are needed to keep its magic alive.\nPresent your Wishing Oranges, and the sandcastle will stir. It will allow you to draw from the watermelon’s depths. Each pull is a chance to uncover rare summer relics, enchanted trinkets, and sparkling surprises buried by time and tide.\nA ranking board tracks your generosity. It rewards those who give the most. Progress through multiple event levels to increase your chances of earning the rarest treasures. Will you earn the sandcastle’s favor. Or let the summer magic slip through your fingers?",
    "ranking_description_SummerGacha": "Offer the Sandcastle Wishing Oranges, and it will unlock the treasures hidden within the Watermelon of Wonders! The ranking system will track your progress, granting achievement rewards based on your final standing.",
    "title_SummerGacha": "Sands of Fortune",
    "dialog_CoA_unsavedChanges": "You have unsaved changes, do you want to close anyway?",
    "dialog_alliance_chronic50": "The noble house coat of arms has been changed",
    "dialog_legendTemple_sceat_71": "Relic Butcher Shop",
    "dialog_legendTemple_sceat_71_desc": "Unlocks the Relic Butcher Shop",
    "webshop_fruitbasket_VIP_name": "VIP Fruit Basket",
    "webshop_fruitbasket_extralarge_name": "Extra Fruit Basket",
    "webshop_fruitbasket_giant_name": "Giant Fruit Basket",
    "webshop_fruitbasket_huge_name": "Huge Fruit Basket",
    "webshop_fruitbasket_large_name": "Large Fruit Basket",
    "webshop_fruitbasket_medium_name": "Medium Fruit Basket",
    "webshop_fruitbasket_small_name": "Small Fruit Basket",
    "webshop_giftsummer_name": "Summer Party Starter",
    "ci_effect_beefCapacityBonus_tt": "Beef storage bonus:",
    "dialog_merchantEvent_packageBanner_beef_desc": "Contains {0} beef that will be sent to your castles storehouse immediately.",
    "ame_rewardFromAlliance_subTitle": "Alliance rewards from the Grand Tournament",
    "ame_title": "Grand Tournament",
    "button_ame_quest_accept": "Accept",
    "button_ame_quest_available": "+{0}",
    "button_ame_quest_completed": "Completed!",
    "button_ame_quest_rerrol": "Reroll",
    "button_ame_quest_skip_cooldown": "Skip Cooldown",
    "button_ame_ranking_contribution": "Contribution",
    "button_ame_ranking_division": "Division",
    "button_ame_ranking_rewards": "Rewards",
    "button_ame_ranking_subdivision": "Subdivision",
    "button_ame_rewards_level": "GT Level Rewards",
    "button_ame_rewards_ranking": "Ranking Rewards",
    "button_ame_rules_mode_current_text": "Current Mode",
    "button_ame_rules_mode_title_adjustment": "Adjustment",
    "button_ame_rules_mode_title_normal": "Ranking",
    "button_ame_rules_mode_title_qualification": "Distribution",
    "dialog_ame_start_desc1_desc": "Join forces with your alliance in the Grand Tournament! Complete quests to rise through the ranks together! Earn glory, riches, and exclusive rewards in your alliance! Strengthen your bonds and lead your alliance to victory!",
    "dialog_ame_start_desc1_title": "Quests",
    "dialog_ame_start_desc2_desc": "Climb the ranks or fall behind in the competitive Grand Tournament! Your alliance’s performance determines your division standing. Complete quests to rise to higher tiers and unlock greater rewards! Only the strongest will reach the top, will your alliance be among them?",
    "dialog_ame_start_desc2_title": "Ranking",
    "dialog_ame_start_desc3_desc": "Outscore rival alliances in the Grand Tournament! Complete quests to earn points and unlock rewards. The higher you rank, the greater the prizes for you and your alliance, claim exclusive emblems and more!",
    "dialog_ame_start_desc3_title": "Rewards",
    "dialog_ame_start_header": "Welcome to the Grand Tournament!",
    "dialog_ame_start_openHelpInfo": "Take the chance and join the Grand Tournament!",
    "dialogue_ame_questboard_alliance_points": "Alliance Points:",
    "dialogue_ame_questboard_participants": "Participants:",
    "dialogue_ame_ranking_rewards_tooltip": "Eligible for rewards when {0} Grand Tournament Points have been contributed.",
    "dialogue_ame_rules_button_title": "Rules",
    "dialogue_ame_rules_text_division": "1.The Grand Tournament is divided into 5 divisions: copper, glass, bronze, silver, and gold.\n2. There are 3 rule sets that can be active. (check the rule mode below to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Seeding Phase\n1. The seeding phase only occurs during the very first grand tournament.\n2. Every alliance starts in the bronze division.\n3. All eligible alliances compete in one big subdivision.\n4. At the end of the event, your alliance is assigned a division for the next grand tournament based on its performance.\n5. The next event will start with either the “Ranking” rule mode or the “Adjustment” rule mode (see below).\n\nRule Mode: Ranking\n1. This is the standard rule mode.\n2. If you participate in the grand tournament for the first time, you start in the copper division.\n3. Your alliance is placed in a subdivision with other alliances from the same division.\n4. Each alliance is ranked based on its grand tournament score at the end of the event.\n5. Depending on your final standing in the subdivision, your alliance may rank up, rank down, or stay in the same division.\n\nDivision Promotions/Demotions:\nCopper: top {0} rank up to Glass\nGlass: top {0} rank up to Bronze; bottom {0} rank down to Copper\nBronze: top {0} rank up to Silver; bottom {0} rank down to Glass\nSilver: top {0} rank up to Gold; bottom {0} rank down to Bronze\nGold: bottom {0} rank down to Silver\n\nRule Mode: Adjustment\n1. This rule mode is active if the player distribution between divisions needs to be adjusted.\n2. All eligible alliances compete in one big subdivision.\n3. At the end of the event, your alliance is assigned a division for the next grand tournament based on its performance.\n4. The next event will start with either the “ranking” rule mode or the “adjustment” rule mode",
    "dialogue_ame_rules_text_gameplay": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 25 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. if the time runs out, the quest fails. any quests you completed but didn’t claim by the end of the  event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. you can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. you start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies. (purchased Quest Tickets do not carry over  to the next Grand Tournament!) failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. after reaching certain point thresholds, your alliance level increases,  granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
    "dialogue_ame_rules_text_participation": "1. To participate in the Grand Tournament, your alliance must have at least 5 members of at least level 20. (You yourself also have to be at least level 20 to participate)\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
    "dialogue_ame_rules_text_rewards": "You can earn two types of rewards: level rewards and ranking rewards.\n\nLevel Rewards\n\n1. Level rewards are earned each time your alliance reaches a new Grand Tournament level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. You can claim level rewards immediately in the reward hub upon leveling up.\n\nRanking Rewards\n\n1. Ranking rewards are given to the top players in their subdivision.\n2. If you leave your alliance during the event, you will not receive any ranking rewards.\n3. To be eligible for any rewards, you must participate in the event and contribute at least {0} grand tournament points to your alliance.",
    "dialogue_ame_rules_text_topic_division": "Division Rules",
    "dialogue_ame_rules_text_topic_gameplay": "Gameplay Rules",
    "dialogue_ame_rules_text_topic_participation": "Participation Requirements",
    "dialogue_ame_rules_text_topic_rewards": "Rewards",
    "dialogue_ame_title": "Grand Tournament",
    "message_header_ame_start": "Grand Tournament!",
    "popup_ame_activate_currency_description": "Donate to the alliance funds so the leader can continue to expand the alliance! You cant take back resources once theyre donated.",
    "popup_ame_activate_title": "Donate",
    "popup_ame_endWithoutReward_desc": "Sadly you or your alliance did not contribute enough to the event to get any rewards. Better luck next time!",
    "popup_ame_endWithoutReward_title": "Low Finish",
    "popup_ame_gotFirstReward_desc": "Youve collected {0} Grand Tournament points - more than any other alliance in your subdivision! You have been granted the Grand Tournament Trophy reward in honor of your diligence!",
    "popup_ame_gotFirstReward_title": "Grand Tournament Winner!",
    "popup_ame_gotReward_desc": "Your alliance has already reached Grand Tournament Level {0}! Your contribution has not gone unnoticed, and you have been granted the following rewards in honor of your deeds:",
    "popup_ame_gotReward_title": "Alliance Reward received",
    "popup_ame_gotTopXReward_desc": "Your alliance has collected {0} Grand Tournament Points and beaten several competing alliances! As one of the {1} most successful alliances, you have certainly earned this honorable reward!",
    "popup_ame_gotTopXReward_title": "Podium Finish!",
    "popup_ame_level_row_title": "Level {0}",
    "popup_ame_purchase_quest_attempt": "Extra Quest Ticket",
    "popup_ame_purchase_quest_attempt_item_info_text": "Quest Tickets are needed to accept Grand Tournament quests. You can buy 1 extra per event. Bought tickets don’t carry over to future Grand Tournaments!",
    "popup_ame_purchase_quest_attempt_name": "Buy Quest Ticket",
    "popup_ame_quest_requirement_1": "Spend 1.000.000 Coins",
    "popup_ame_quest_requirement_10": "Spend 250.000 Olive Oil",
    "popup_ame_quest_requirement_11": "Spend 250.000 Iron Ore",
    "popup_ame_quest_requirement_12": "Obtain 30.000 Aquamarine",
    "popup_ame_quest_requirement_13": "Obtain 50 Warwagons of (Lv.3)",
    "popup_ame_quest_requirement_14": "Obtain 50 Wall Spike Traps (Lv.10)",
    "popup_ame_quest_requirement_15": "Defeat 30 Robber Baron Castles (min.Lv.40)",
    "popup_ame_quest_requirement_16": "Defeat 30 Barbarian Towers (min.Lv.45)",
    "popup_ame_quest_requirement_17": "Defeat 30 Desert Towers (min.Lv.55)",
    "popup_ame_quest_requirement_18": "Defeat 30 Cultists Towers (min.Lv.65)",
    "popup_ame_quest_requirement_19": "Spend 100 5h Time Skips",
    "popup_ame_quest_requirement_2": "Defeat 10 Robber Baron Castles (min.Lv.10)",
    "popup_ame_quest_requirement_20": "Spend 100 24h Time Skips",
    "popup_ame_quest_requirement_21": "Spend 500 Soldier Biscuits",
    "popup_ame_quest_requirement_22": "Obtain 100.000 Aquamarine",
    "popup_ame_quest_requirement_23": "Spend 500 Sceats",
    "popup_ame_quest_requirement_24": "Obtain 30.000 Units with min. 310 Ranged Defense",
    "popup_ame_quest_requirement_25": "Obtain 30.000 Units with min. 320 Melee Defense",
    "popup_ame_quest_requirement_26": "Obtain 30.000 Units with min. 310 Ranged Attack",
    "popup_ame_quest_requirement_27": "Obtain 30.000 Units with min. 325 Melee Attack",
    "popup_ame_quest_requirement_28": "Obtain 6.500 Rubies",
    "popup_ame_quest_requirement_29": "Spend 150.000 Relic Splinters",
    "popup_ame_quest_requirement_3": "Defeat 10 Barbarian Towers (min.Lv.20)",
    "popup_ame_quest_requirement_30": "Defeat 60 Robber Baron Castles (min.Lv.80)",
    "popup_ame_quest_requirement_31": "Defeat 60 Barbarian Towers (min.Lv.50)",
    "popup_ame_quest_requirement_32": "Defeat 60 Desert Towers (min.Lv.60)",
    "popup_ame_quest_requirement_33": "Defeat 60 Cultists Towers (min.Lv.70)",
    "popup_ame_quest_requirement_34": "Spend 10 2.500 Generals XP Token",
    "popup_ame_quest_requirement_35": "Spend 8 5.000 Generals XP Token",
    "popup_ame_quest_requirement_36": "Spend 5 10.000 Generals XP Token",
    "popup_ame_quest_requirement_37": "Spend 10 Offerings to Beatrice (free draws in the Generals Inn dont count).",
    "popup_ame_quest_requirement_38": "Spend 15 Offerings to Ulrich (free draws in the Generals Inn dont count).",
    "popup_ame_quest_requirement_39": "Spend 30 Offerings to Ludwig (free draws in the Generals Inn dont count).",
    "popup_ame_quest_requirement_4": "Defeat 10 Desert Towers (min.Lv.35)",
    "popup_ame_quest_requirement_40": "Spend 500 Plaster",
    "popup_ame_quest_requirement_41": "Spend 10 Alliance Coins",
    "popup_ame_quest_requirement_42": "Spend 750 Construction Token",
    "popup_ame_quest_requirement_43": "Spend 1.500 Upgrade Token",
    "popup_ame_quest_requirement_44": "Spend 225 Imperial Ducats",
    "popup_ame_quest_requirement_45": "Spend 350 Affluence Tickets",
    "popup_ame_quest_requirement_46": "Obtain 225 Affluence Tickets",
    "popup_ame_quest_requirement_47": "Spend 15 5.000 Generals XP Token",
    "popup_ame_quest_requirement_48": "Spend 10 10.000 Generals XP Token",
    "popup_ame_quest_requirement_49": "Obtain 25.000 Units with min. 357 Ranged Defense",
    "popup_ame_quest_requirement_5": "Defeat 10 Cultists Towers (min.Lv.45)",
    "popup_ame_quest_requirement_50": "Obtain 25.000 Units with min. 368 Melee Defense",
    "popup_ame_quest_requirement_51": "Obtain 25.000 Units with min. 372 Ranged Attack",
    "popup_ame_quest_requirement_52": "Obtain 25.000 Units with min. 390 Melee Attack",
    "popup_ame_quest_requirement_53": "Spend 5 Diana Offerings to Ulrich",
    "popup_ame_quest_requirement_54": "Spend 5 Hasan Offerings to Ludwig",
    "popup_ame_quest_requirement_55": "Spend 5 Tizi Offerings to Ulrich",
    "popup_ame_quest_requirement_56": "Obtain 1.000 Soldier Biscuits",
    "popup_ame_quest_requirement_57": "Obtain 15.000 Rubies",
    "popup_ame_quest_requirement_58": "Buy 1 Alliance Coin in the webshop",
    "popup_ame_quest_requirement_59": "Obtain 35.000 Rubies",
    "popup_ame_quest_requirement_6": "Spend 20 5h Time Skips",
    "popup_ame_quest_requirement_60": "Buy 3 Alliance Coins in the webshop",
    "popup_ame_quest_requirement_61": "Obtain 75.000 Rubies",
    "popup_ame_quest_requirement_62": "Buy 25.000 Units with min. 310 Ranged Defense in the webshop",
    "popup_ame_quest_requirement_63": "Buy 25.000 Units with min. 320 Melee Defense in the webshop",
    "popup_ame_quest_requirement_64": "Buy 25.000 Units with min. 310 Ranged Attack in the webshop",
    "popup_ame_quest_requirement_65": "Buy 25.000 Units with min. 325 Melee Attack in the webshop",
    "popup_ame_quest_requirement_66": "Buy 7 Alliance Coins in the webshop",
    "popup_ame_quest_requirement_7": "Spend 20 24h Time Skips",
    "popup_ame_quest_requirement_8": "Spend 250.000 Glass",
    "popup_ame_quest_requirement_9": "Spend 250.000 Charcoal",
    "popup_ame_quest_requirement_title": "Quest Requirement",
    "popup_ame_quest_reward": "Grand Tournament Points",
    "popup_ame_quest_ticket_counter": "Quest Tickets",
    "popup_ame_quest_ticket_counter_limit_tooltip": "Purchase limit reached.",
    "errorCode_456": "Buy a Quest Ticket to accept the quest.",
    "popup_ame_quest_title_1": "Coin Spender",
    "popup_ame_quest_title_10": "Oil Spender",
    "popup_ame_quest_title_11": "Iron Spender",
    "popup_ame_quest_title_12": "Aquamarine Collector",
    "popup_ame_quest_title_13": "Warwagon Collector",
    "popup_ame_quest_title_14": "Wall Spikes Collector",
    "popup_ame_quest_title_15": "Robber Baron Clash",
    "popup_ame_quest_title_16": "Barbarian Clash",
    "popup_ame_quest_title_17": "Desert Clash",
    "popup_ame_quest_title_18": "Cultist Clash",
    "popup_ame_quest_title_19": "5h Time Skip Spender +",
    "popup_ame_quest_title_2": "Robber Baron Battle",
    "popup_ame_quest_title_20": "24h Time Skip Spender +",
    "popup_ame_quest_title_21": "Soldier Biscuit Spender",
    "popup_ame_quest_title_22": "Aquamarine Collector +",
    "popup_ame_quest_title_23": "Sceat Spender",
    "popup_ame_quest_title_24": "Def Range Armament",
    "popup_ame_quest_title_25": "Def Melee Armament",
    "popup_ame_quest_title_26": "Off Range Armament",
    "popup_ame_quest_title_27": "Off Melee Armament",
    "popup_ame_quest_title_28": "Ruby Collector",
    "popup_ame_quest_title_29": "Relic Splinter Spender",
    "popup_ame_quest_title_3": "Barbarian Battle",
    "popup_ame_quest_title_30": "Robber Baron War",
    "popup_ame_quest_title_31": "Barbarian War",
    "popup_ame_quest_title_32": "Desert War",
    "popup_ame_quest_title_33": "Cultist War",
    "popup_ame_quest_title_34": "2.500 Generals XP Spender",
    "popup_ame_quest_title_35": "5.000 Generals XP Spender",
    "popup_ame_quest_title_36": "10.000 Generals XP Spender",
    "popup_ame_quest_title_37": "Princess Offering Spender",
    "popup_ame_quest_title_38": "Knight Offering Spender",
    "popup_ame_quest_title_39": "King Offering Spender",
    "popup_ame_quest_title_4": "Desert Battle",
    "popup_ame_quest_title_40": "Plaster Spender",
    "popup_ame_quest_title_41": "Alliance Coin Spender",
    "popup_ame_quest_title_42": "Construction Token Spender",
    "popup_ame_quest_title_43": "Upgrade Token Spender",
    "popup_ame_quest_title_44": "Imperial Ducat Spender",
    "popup_ame_quest_title_45": "Affluence Ticket Spender",
    "popup_ame_quest_title_46": "Affluence Ticket Collector",
    "popup_ame_quest_title_47": "5.000 Generals XP Spender +",
    "popup_ame_quest_title_48": "10.000 Generals XP Spender +",
    "popup_ame_quest_title_49": "Def Range Armament +",
    "popup_ame_quest_title_5": "Cultist Battle",
    "popup_ame_quest_title_50": "Def Melee Armament +",
    "popup_ame_quest_title_51": "Off Range Armament +",
    "popup_ame_quest_title_52": "Off Melee Armament +",
    "popup_ame_quest_title_53": "Diana Offering Spender",
    "popup_ame_quest_title_54": "Hasan Offering Spender",
    "popup_ame_quest_title_55": "Tizi Offering Spender",
    "popup_ame_quest_title_56": "Soldier Biscuit Collector",
    "popup_ame_quest_title_57": "Ruby Collector +",
    "popup_ame_quest_title_58": "Alliance Coin Shopper",
    "popup_ame_quest_title_59": "Ruby Collector ++",
    "popup_ame_quest_title_6": "5h Time Skip Spender",
    "popup_ame_quest_title_60": "Alliance Coin Shopper +",
    "popup_ame_quest_title_61": "Ruby Collector +++",
    "popup_ame_quest_title_62": "Def Range Shopper",
    "popup_ame_quest_title_63": "Def Melee Shopper",
    "popup_ame_quest_title_64": "Off Range Shopper",
    "popup_ame_quest_title_65": "Off Melee Shopper",
    "popup_ame_quest_title_66": "Alliance Coin Shopper ++",
    "popup_ame_quest_title_7": "24h Time Skip Spender",
    "popup_ame_quest_title_8": "Glass Spender",
    "popup_ame_quest_title_9": "Coal Spender",
    "popup_ame_ranking_row_title": "Rank {0}",
    "popup_ame_rewardsUnlocked_desc": "Your alliance has already reached Grand Tournament Level {0}! Your contribution has not gone unnoticed, and you have been granted the following rewards for your alliance funds in recognition of your deeds:",
    "popup_ame_rewardsUnlocked_title": "Alliance reward received",
    "popup_ame_rewards_division_name_3": "Bronze",
    "popup_ame_rewards_division_name_1": "Copper",
    "popup_ame_rewards_division_name_2": "Glass",
    "popup_ame_rewards_division_name_5": "Gold",
    "popup_ame_rewards_division_name_4": "Silver",
    "popup_ame_rewards_level_info_text_3": "Unlocks after your alliance reaches the Bronze Division.",
    "popup_ame_rewards_level_info_text_2": "Unlocks after your alliance reaches the Glass Division.",
    "popup_ame_rewards_level_info_text_5": "Unlocks after your alliance reaches the Gold Division.",
    "popup_ame_rewards_level_info_text_4": "Unlocks after your alliance reaches the Silver Division.",
    "popup_ame_rewards_ranking_info_text_3": "Unlocks after your alliance reaches the Bronze Division.",
    "popup_ame_rewards_ranking_info_text_2": "Unlocks after your alliance reaches the Glass Division.",
    "popup_ame_rewards_ranking_info_text_5": "Unlocks after your alliance reaches the Gold Division.",
    "popup_ame_rewards_ranking_info_text_4": "Unlocks after your alliance reaches the Silver Division.",
    "popup_ame_rewards_title": "Rewards",
    "equip_effect_description_allianceFameGainBoost": "+{0}% glory points earned when attacking",
    "webshop_eventAME_VIP_name": "VIP Grand Tournament Chest",
    "webshop_eventAME_extraLarge_name": "Extra Large Grand Tournament Chest",
    "webshop_eventAME_giant_name": "Giant Grand Tournament Chest",
    "webshop_eventAME_huge_name": "Huge Grand Tournament Chest",
    "webshop_eventAME_large_name": "Large Grand Tournament Chest",
    "webshop_eventAME_medium_name": "Medium Grand Tournament Chest",
    "webshop_eventAME_small_name": "Small Grand Tournament Chest",
    "webshop_kaelrithbase_VIP_name": "VIP Seal of the Ember Legion",
    "webshop_kaelrithbase_extraLarge_name": "Extra Large Seal of the Ember Legion",
    "webshop_kaelrithbase_giant_name": "Giant Seal of the Ember Legion",
    "webshop_kaelrithbase_huge_name": "Huge Seal of the Ember Legion",
    "webshop_kaelrithbase_large_name": "Large Seal of the Ember Legion",
    "webshop_kaelrithbase_medium_name": "Medium Seal of the Ember Legion",
    "webshop_kaelrithbase_small_name": "Small Seal of the Ember Legion",
    "currency_description_KaelrithToken": "Exchange with Princess Beatrice in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Kaelrith. Exchanging Kaelriths offering can only be done for a limited time!",
    "currency_description_ShardKaelrith": "A symbol of Kaelrith’s draconic might. Use it to unlock or enhance the star rating of General Kaelrith.",
    "currency_name_KaelrithToken": "Kaelriths Offering to Beatrice",
    "currency_name_ShardKaelrith": "Kaelriths general shard",
    "dialog_generals_inn_drawChances_gamblingPrincess_KaelrithToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Kaelrith shards\n\n00.50%                  - Kaelriths Offering to Beatrice\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                 - Siege &amp; defense tools\n\n10.00%                 - Time Skips\n\n07.00%                 - Fast travel feathers\n\n08.00%                 - Build items\n\n05.00%                 - Wheel of Fortune tickets\n\n12.00%                 - Military units\n\n05.10%                 - Decorations",
    "generals_characters_125_name": "Kaelrith",
    "generals_characters_125_narrative": "The Dragonborn Warlord\nFrom the molten heart of a fallen kingdom, forged in fire and fury, strides Kaelrith, the Dragonborn Warlord. Cloaked in obsidian scaled armor and bearing the smoldering greatsword Emberfang, he is the living echo of a forgotten draconic age one where flame reigned, and the weak were turned to ash.\n\nWhispers claim Kaelrith was born amidst a pyre, his cries matched only by the roar of winged beasts circling above. Whether legend or truth, the battlefield knows only one reality: his presence is cataclysm. With each step, the ground trembles. With each strike, shields melt and courage falters. His war cry rises like a dragon’s roar, and those who hear it often fall before they even see the blade.\n\nKaelrith is no mindless destroyer he is a seasoned warrior whose mastery was honed through endless practice and blood earned victory. He sizes up titans and slays giants with brutal efficiency, his every move calculated to crush morale before the first sword is drawn. Enemies who lock eyes with him speak of overwhelming dread, a weight pressing down like unseen wings from the sky above.\n\nBut beyond his strength lies something far older, far deeper. A presence. A flame. An echo of the dragons of old. When Kaelrith charges, embers spiral in his wake. His strikes call forth gales like flapping wings. Some swear they see a silhouette of something vast and scaled rising behind him in battle a phantom of the past or a hint of a truth too terrible to name.\n\nHe does not conquer for glory, nor rule for riches. Kaelrith fights to reignite the spirit of the ancient world to unleash its fire upon a realm grown cold and weak. For him, war is sacred. Fire is purity. And the dragons, whether myth or memory, are not yet finished with this world.\n\nTo his foes, he is a nightmare given form. To his warriors, he is the will of fire made manifest. And to the world?\n\nKaelrith is the storm of flame on the horizon the last breath of the dragon’s age, roaring back to life.",
    "generals_characters_125_summary": "Fierce warlord and blazing avatar of dragonfire",
    "dialog_gameCenterAlreadyUsed_desc": "Another Empire: Four Kingdoms player account is already connected to your Game Center ID. Do you want to log in to this account?",
    "currency_name_LuckySlice": "Lucky Slice",
    "dialog_event_announcement_description_131": "As the kingdom bursts into celebration, King Ludwig hosts a grand anniversary banquet, his Royal Gift Chest gleaming with untold treasures. To unlock its magic, he seeks Lucky Slices, enchanted pieces of cake baked with joy and fortune. Offer your slices to earn his favor, uncover dazzling royal rewards, and rise through the banquet ranks to claim exclusive prizes. Don’t miss your chance to join the festivities!",
    "dialog_event_announcement_header_131": "Kings Banquet",
    "event_end_description_AnniversaryGacha": "As the last notes fade and the hall falls quiet, King Ludwig smiles from his throne. The Royal Gift Chest shuts with a shimmer, its secrets sealed. Thank you for your generous Lucky Slices. Until next year’s feast…",
    "event_end_header_AnniversaryGacha": "Kings Banquet End",
    "event_title_131": "Kings Banquet",
    "gachaPull_button_AnniversaryGacha": "Give",
    "gachaPull_milestone_AnniversaryGacha": "Offering",
    "gachaPull_milestone_tooltip_amountLeft_AnniversaryGacha": "({0} Offerings left)",
    "gachaPull_milestone_tooltip_amount_AnniversaryGacha": "{0}/{1} Offerings",
    "helpPopup_AnniversaryGacha": "As twilight settles over the marble spires of the kingdom, golden lanterns flicker to life in the Great Hall of Everfest. King Ludwig, benevolent and eccentric, prepares a grand banquet to mark the anniversary of his reign; a celebration whispered about in both taverns and towers.\nAt the heart of this jubilant feast stands the King himself, cloaked in royal velvet and mischief. In his gloved hands rests a towering Cake of Splendor, its tiers shimmering with stardust frosting and candied roses that hum with enchantment. From this divine dessert, slices are carved with precision, each one a Lucky Slice, infused with joy, fortune, and a touch of royal magic.\nBut King Ludwig’s gifts are not given lightly. He seeks merrymakers who will contribute Lucky Slices to fuel the revelry. These precious portions, baked with love and laced with luck, are the key to unlocking the Kings treasure vault.\nSome Lucky Slices already rest at his feet, glowing faintly like embers of celebration past. Yet more are needed to keep the banquet’s enchantment alive. Offer your slices, and the King will grant you the right to draw from his Royal Gift Chest; a trove brimming with rare keepsakes, gleaming heirlooms, and enchanted curiosities from across the realm.\nA regal scoreboard chronicles each guest’s generosity. Those who bring the most slices ascend through banquet ranks, earning greater honors and ever-grander rewards. Rise to the occasion, and King Ludwig may even whisper your name into legend.\nWill you delight the King with your offerings? Or let this once-in-a-lifetime banquet pass you by?",
    "ranking_description_AnniversaryGacha": "Offer King Ludwig your Lucky Slices, and he will unlock the treasures hidden within the Royal Gift Chest! The ranking system will track your progress, granting achievement rewards based on your final standing.",
    "title_AnniversaryGacha": "Kings Banquet",
    "dialogue_ame_rules_text_division_normal": "1.The Grand Tournament is divided into 5 divisions: Copper, Glass, Bronze, Silver, and Gold.\n2. There are 3 rule modes that can be active. (check the rule mode to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Ranking\n1. This is the standard rule mode.\n2. If your alliance participates in the grand tournament for the first time, you start in the Copper division.\n3. If your alliance participated in the previous Grand Tournament, you compete in the respective division you had qualified for.\n4. Every alliance is placed in a subdivision with some other alliances from the same division and ranked in their subdivision leaderboard based on their Grand Tournament score.\n5. At the end of the event, each alliance in a subdivision may rank up, rank down, or stay in the same division.\n6.The next event will start with either the Ranking rule mode or the Adjustment rule mode (see below).\n\nDivision Promotions/Demotions:\nGold: bottom 3 rank down to Silver\nSilver: top 3 rank up to Gold; bottom 9 rank down to Bronze\nBronze: top 3 rank up to Silver; bottom 8 rank down to Glass\nGlass: top 4 rank up to Bronze; bottom 12 rank down to Copper\nCopper: top 6 rank up to Glass",
    "dialogue_ame_rules_text_division_qualification": "1.The Grand Tournament is divided into 5 divisions: Copper, Glass, Bronze, Silver, and Gold.\n2. There are 3 rule modes that can be active. (check the rule mode to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Distribution Phase\n1. The Distribution rule mode only occurs during the very first Grand Tournament.\n2. Every alliance starts in the Copper division and competes in one big division leaderboard for promotions to the higher divisions, based on their Grand Tournament score.\n3. At the end of the event, each alliance is assigned a division for the next Grand Tournament based on their performance.\n4. Every alliance is additionally placed in a subdivision with other random alliances and competes for ranking rewards only against these alliances, based on their Grand Tournament score.\n5. The next event will start with the “Ranking” rule mode (see below).\n\nDivision Promotions:\nCopper:\nPlace 1 to place 36 rank up to Gold\nPlace 37 to place 96 rank up to Silver\nPlace 97 to place 456 rank up to Bronze\nPlace 457 to place 1356 rank up to Glass",
    "dialogue_ame_rules_text_gameplay_adjustment": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 25 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. If the time runs out, the quest fails. Any quests you completed but didn’t claim by the end of the event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. You can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. You start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies (purchased Quest Tickets do not carry over to the next Grand Tournament!). Failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. After reaching certain point thresholds, your Grand Tournament Level increases, granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
    "dialogue_ame_rules_text_gameplay_normal": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 25 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. If the time runs out, the quest fails. Any quests you completed but didn’t claim by the end of the event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. You can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. You start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies (purchased Quest Tickets do not carry over to the next Grand Tournament!). Failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. After reaching certain point thresholds, your Grand Tournament Level increases, granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
    "dialogue_ame_rules_text_gameplay_qualification": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 25 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. If the time runs out, the quest fails. Any quests you completed but didn’t claim by the end of the event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. You can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. You start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies (purchased Quest Tickets do not carry over to the next Grand Tournament!). Failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. After reaching certain point thresholds, your Grand Tournament Level increases, granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
    "dialogue_ame_rules_text_participation_adjustment": "1. To participate in the Grand Tournament, you must be at least level 30.\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
    "dialogue_ame_rules_text_participation_normal": "1. To participate in the Grand Tournament, you must be at least level 30.\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
    "dialogue_ame_rules_text_participation_qualification": "1. To participate in the Grand Tournament, you must be at least level 30.\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
    "dialogue_ame_rules_text_rewards_adjustment": "You can earn two types of rewards: Grand Tournament Level Rewards and Ranking Rewards.\n To be eligible for any rewards, you must participate in the event and contribute at least 250 grand tournament points to your alliance, you can check the contributions tab to see how many points you gathered.\n\nGrand Tournament Level Rewards\n\n1. Grant Tournament Level Rewards are earned each time your alliance reaches a new Grand Tournament Level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. Grand Tournament Level Rewards will be given out automatically on level up\n\nRanking Rewards\n\n1. Ranking Rewards are given to the top alliances in each individual subdivision.\n2. If you leave your alliance during the event, you will not receive any Ranking Rewards.",
    "dialogue_ame_rules_text_rewards_normal": "You can earn two types of rewards: Grand Tournament Level Rewards and Ranking Rewards.\n To be eligible for any rewards, you must participate in the event and contribute at least 250 grand tournament points to your alliance, you can check the contributions tab to see how many points you gathered.\n\nGrand Tournament Level Rewards\n\n1. Grant Tournament Level Rewards are earned each time your alliance reaches a new Grand Tournament Level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. Grand Tournament Level Rewards will be given out automatically on level up\n\nRanking Rewards\n\n1. Ranking Rewards are given to the top alliances in each individual subdivision.\n2. If you leave your alliance during the event, you will not receive any Ranking Rewards.",
    "dialogue_ame_rules_text_rewards_qualification": "You can earn two types of rewards: Grand Tournament Level Rewards and Ranking Rewards.\n To be eligible for any rewards, you must participate in the event and contribute at least 250 grand tournament points to your alliance, you can check the contributions tab to see how many points you gathered.\n\nGrand Tournament Level Rewards\n\n1. Grant Tournament Level Rewards are earned each time your alliance reaches a new Grand Tournament Level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. Grand Tournament Level Rewards will be given out automatically on level up\n\nRanking Rewards\n\n1. Ranking Rewards are given to the top alliances in each individual subdivision.\n2. If you leave your alliance during the event, you will not receive any Ranking Rewards.",
    "dialogue_ame_rules_text_topic_division_adjustment": "Division Rules",
    "dialogue_ame_rules_text_topic_division_normal": "Division Rules",
    "dialogue_ame_rules_text_topic_division_qualification": "Division Rules",
    "dialogue_ame_rules_text_topic_gameplay_adjustment": "Gameplay Rules",
    "dialogue_ame_rules_text_topic_gameplay_normal": "Gameplay Rules",
    "dialogue_ame_rules_text_topic_gameplay_qualification": "Gameplay Rules",
    "dialogue_ame_rules_text_topic_participation_adjustment": "Participation Requirements",
    "dialogue_ame_rules_text_topic_participation_normal": "Participation Requirements",
    "dialogue_ame_rules_text_topic_participation_qualification": "Participation Requirements",
    "dialogue_ame_rules_text_topic_rewards_adjustment": "Rewards",
    "dialogue_ame_rules_text_topic_rewards_normal": "Rewards",
    "dialogue_ame_rules_text_topic_rewards_qualification": "Rewards",
    "dialogue_ame_rules_text_division_adjustment": "1. The Grand Tournament is divided into 5 divisions: Copper, Glass, Bronze, Silver, and Gold.\n2. There are 3 rule modes that can be active. (check the rule mode below to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Adjustment\n1. The Adjustment rule mode applies if the distribution of alliances between divisions needs to be optimized.\n2. If your alliance participates in the Grand Tournament for the first time, you start in the Copper division.\n3. Every alliance starts in the their respective division and competes in their division leaderboard for promotions and demotions to the other divisions, based on their Grand Tournament score.\n4. At the end of the event, each alliance is assigned a division for the next Grand Tournament based on their performance.\n5. Every alliance is only placed in a subdivision with some other alliances from the same division and ranked in their subdivision leaderboard based on their Grand Tournament score.\n6. The next event will start with the Ranking Rule Mode (see below).\n\nThe exact Distribution of Alliances between the divisions will be shown when Adjustment Mode is active.",
    "currency_description_BarinToken": "Exchange with Sir Ulrich in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Barin. Exchanging Barins offering can only be done for a limited time!",
    "currency_description_ShardBarin": "A symbol of Barin’s savage fury. Can be used to unlock or upgrade the star rating of General Barin.",
    "currency_name_BarinToken": "Barins Offering to Ulrich",
    "currency_name_ShardBarin": "Barins general shard",
    "dialog_generals_inn_drawChances_drunkKnight_BarinToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Barin shards\n\n00.50%                  - Barins Offering to Ulrich\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                  - Siege &amp; defense tools\n\n10.00%                  - Time Skips\n\n07.00%                  - Fast travel feathers\n\n08.00%                  - Build items\n\n05.00%                  - Wheel of Fortune tickets\n\n12.00%                  - Military units\n\n05.10%                  - Decorations)",
    "generals_characters_127_name": "Barin",
    "generals_characters_127_narrative": "The Laughing Butcher\n\n&quot;Glory doesn’t wait for kings or crowns—it rides with those bold enough to take it by force.&quot;\n\nAmong the smoldering remains of conquered outposts and broken watchtowers, tales spread of a warrior who needs no banner nor blessing, only a blood-soaked path and a battleaxe in hand. His name is Barin, the Skull-Bearer, raider of borderlands, scourge of patrols, and the merciless grin in the storm of steel.\n\nRaised among the brutal clans of the northern highlands, Barin’s childhood was a crucible of raids, ambushes, and endless blood-feuds. He learned early to strike hard, take fast, and leave only fire behind. Every raid honed his instincts, teaching him where to find gold hidden beneath floorboards, which walls crumble fastest to flame, and which soldiers break first in battle. He needed no crown, no command—just the thrill of the charge and the spoils it brought.\n\nBarin wears little armor, a choice born not of recklessness, but contempt. He moves fast, fights faster, and dares his enemies to strike before he buries his axe in their gut. His body is inked with the victories of his past, his beard thick with ash and blood, and his belt lined with grim trophies from every battle won. In the chaos of war, his will never wavers, and no matter how many foes stand in his way, his axe finds them all. Whole ranks crumble beneath his fury, and giants fall like trees before the storm.\n\nHe leads not with speeches, but with the thunder of boots behind him and the echo of warhorns in his wake. His warriors follow because they know Barin never flees, never falters, and always shares what’s taken. He is the first to charge, the last to leave, and the one who always comes back with treasure in hand and laughter in his throat.\n\nTo nobles, he is a menace. To foes, a nightmare. To his kin, a living legend.\n\nBarin, the Skull-Bearer, is the hammer of the raid, the laughter in the slaughter, and the promise that if you hear war drums in the hills, it is already too late.",
    "generals_characters_127_summary": "Relentless berserker and loyal defender of the Empire.",
    "currency_description_EdricToken": "Exchange with King Ludwig in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Edric. Exchanging Edrics offering can only be done for a limited time!",
    "currency_description_ShardEdric": "A symbol of Edrics steadfast loyalty to his crew. Can be used to unlock or upgrade the star rating of General Edric.",
    "currency_name_EdricToken": "Edrics Offering to Ludwig",
    "currency_name_ShardEdric": "Edrics general shard",
    "dialog_generals_inn_drawChances_fatKing_EdricToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance         Reward Categories\n\n09.00%                   - Edric shards\n\n00.50%                   - Edrics Offering to Ludwig\n\n03.00%                   - Offering to Princess Beatrice\n\n05.00%                   - Offering to Sir Ulrich\n\n08.00%                   - Offering to King Ludwig\n\n02.00%                   - Skill reset tokens\n\n03.40%                   - Equipment\n\n22.00%                   - Siege &amp; defense tools\n\n10.00%                   - Time Skips\n\n07.00%                   - Fast travel feathers\n\n08.00%                   - Build items\n\n05.00%                   - Wheel of Fortune tickets\n\n12.00%                   - Military units\n\n05.10%                   - Decorations",
    "generals_characters_126_name": "Edric",
    "generals_characters_126_narrative": "The Tidebound Sentinel\n\n“A ship’s hull and a fortress wall share one truth—both need a strong hand to keep them standing.”\n\nBeneath storm-wracked skies and atop creaking decks slick with salt and blood, one man stands firm when all others falter. Edric, known to friend and foe alike as the Iron Tide, is no ordinary pirate. Where others lust for gold and glory, he is the rock to which his crew anchors, a bulwark of resolve against the chaos of battle.\n\nBorn to no name but the sea’s own whisper, Edric’s journey began as a lowly deckhand in a fleet of cutthroats and scavengers. But hardship tempered him like iron, and fire forged his purpose. He rose not through ambition, but through grit and steadfastness, proving again and again that when danger strikes, it is better to have a shield that will not yield than a sword that boasts.\n\nClad in sea-worn armor and wielding a heavy plank shield carved from the hull of a wrecked warship, Edric is a fortress in motion. He wades into boarding skirmishes with unshakable determination, his axe biting into foes that threaten his crew. His very presence draws allies to his side like waves drawn to the shore, rallying behind his quiet strength when hope seems lost.\n\nHe does not speak often, but when he does, his voice cuts through the storm with the certainty of a captain’s command. He watches the tides, feels the rhythm of the sea, and stands fast when others would flee. Enemies crash against him like breakers on stone, only to be repelled with crushing force.\n\nEdric does not chase fame, he does not hunger for plunder. His prize is survival, his treasure is trust. And those who sail with him know, with unspoken certainty, that so long as Edric stands, they are not alone.\n\nTo the Empire, he is a threat. To his enemies, a wall of steel and salt. But to his crew, he is everything. Edric, the Iron Tide, is the last line of defense and the quiet promise that no storm lasts forever.",
    "generals_characters_126_summary": "Unshakable guardian and unwavering shield of the seas.",
    "currency_description_LuckySlice": "Lucky Slices, brimming with noble sweetness, are cherished by the Royal Court. Offer them during the Kings Banquet to earn majestic rewards!",
    "webshop_FestiveArcher_desc": "Outstandingly powerful anniversary ranged attacker with an attack strength of {0}",
    "webshop_FestiveGuardian_desc": "Outstandingly powerful summertime melee defender with a defense strength of {0}",
    "webshop_FestiveHuntress_desc": "Outstandingly powerful summertime ranged defender with a defense strength of {0}",
    "webshop_FestiveWarrior_desc": "Outstandingly powerful anniversary melee attacker with an attack strength of {0}",
    "webshop_cakeanniversary_VIP_name": "VIP Anniversary Cake Platter",
    "webshop_cakeanniversary_extralarge_name": "Extra Anniversary Cake Platter",
    "webshop_cakeanniversary_giant_name": "Giant Anniversary Cake Platter",
    "webshop_cakeanniversary_huge_name": "Huge Anniversary Cake Platter",
    "webshop_cakeanniversary_large_name": "Large Anniversary Cake Platter",
    "webshop_cakeanniversary_medium_name": "Medium Anniversary Cake Platter",
    "webshop_cakeanniversary_small_name": "Small Anniversary Cake Platter",
    "webshop_giftanniversary_name": "Anniversary Celebration Starter",
    "popup_ame_rewards_level_info_text": "Unlocks after your alliance reaches the {0} Division",
    "webshop_anniversarybundledef_giant_name": "Giant Anniversary Bundle Defensive",
    "webshop_anniversarybundledef_huge_name": "Huge Anniversary Bundle Defensive",
    "webshop_anniversarybundleoff_giant_name": "Giant Anniversary Bundle Offensive",
    "webshop_anniversarybundleoff_huge_name": "Huge Anniversary Bundle Offensive",
    "popup_ame_quest_header": "Quest",
    "webshop_barinbase_VIP_name": "VIP Emblem of the Battleaxe",
    "webshop_barinbase_extraLarge_name": "Extra Large Emblem of the Battleaxe",
    "webshop_barinbase_giant_name": "Giant Emblem of the Battleaxe",
    "webshop_barinbase_huge_name": "Huge Emblem of the Battleaxe",
    "webshop_barinbase_large_name": "Large Emblem of the Battleaxe",
    "webshop_barinbase_medium_name": "Medium Emblem of the Battleaxe",
    "webshop_barinbase_small_name": "Small Emblem of the Battleaxe",
    "webshop_piratesWoodcutterTCI_desc": "A Temporary Construction Item for the Woodcutter. Grants bonus food production for 4 days.",
    "event_title_129": "Grand Tournament",
    "popup_ame_quest_claim_notification": "Previous quest has to be claimed first.",
    "dialog_alliance_treasury_version2": "Alliance funds:",
    "advisor_speechBubble_samurai": "Tradition bound their hands. I broke the chains. On the battlefield, adaptability is the sharpest weapon. Fight with me, and we’ll overwhelm them before they even understand what’s happening.",
    "button_SelectCamp_samurai": "Select Samurai Camp",
    "currency_description_SamuraiAdvisorToken": "A token of Senzan-sama Daichi command, granting access to his strategic mastery. Use it to activate the Samurai Advisor and unleash relentless consecutive attacks on Samurai Camps.",
    "currency_name_SamuraiAdvisorToken": "Daichis Seal",
    "description_advisorInformation_samurai": "Senzan-sama Daichi walks a path few dare to tread — one of calculated chaos and unshakable conviction. Once a prodigy among the disciplined ranks of the Sunrise Kingdom, Daichi defied the old ways, favoring adaptability over blind obedience. Now, during the Samurai Invasion, Daichi lends his sharpened mind and unmatched offensive strategy to your command. With him at your side, your forces will strike with precision and fury, dismantling samurai camps in preemptive, coordinated waves. Call upon your advisor, plan bulk assaults, and dominate the battlefield.\n\nActivate the Samurai Advisor using an Advisor Contract or the Daichi’s Seal, then use Advisor Attack to unleash a series of coordinated strikes with the selected formation and commander. Auto-skip for cooldowns is applied, ensuring seamless execution. However, the assault will cease if the commander is defeated or if any of the following conditions are met:\n\nInsufficient Gold – Attack cannot be sent due to a lack of Gold. Other commanders may also fail to launch their attacks.\nInsufficient Rubies or Feathers – Attack cannot be sent due to a lack of Rubies or Feathers. Other commanders may also fail to launch their attacks.\nInsufficient Units and/or Tools – Attack cannot be sent due to a lack of required units or tools. Other commanders may also fail to launch their attacks.\nInsufficient Time Skips – Attacks cannot be completed due to a lack of Time Skips. Future cooldowns may not be skipped, forcing commanders to retreat.\n\nPremium and VIP Commanders cannot be used for the Advisor Attacks.\nStrike and maintain momentum, let the Daichis doctrine carry you to victory",
    "intro_advisor_samurai": "Senzan-sama Daichi brings his expertise to your cause. During the Samurai Invasion, launch consecutive attacks on Samurai Camps by skipping any downtime.",
    "intro_advisor_samurai_short": "During the Samurai Invasion, launch consecutive attacks on Samurai Camps with no downtime.",
    "title_advisor_samurai": "Samurai Advisor",
    "currency_description_QuestTicket": "Quest Tickets are needed to accept Grand Tournament quests. You can buy 1 extra per event. Bought tickets don’t carry over to future Grand Tournaments!",
    "popup_ame_quest_reward_title": "Reward",
    "popup_ame_end_generic": "The Grand Tournament has ended, if your alliance was eligible for ranking rewards, check the reward hub!",
    "popup_ame_end_generic_title": "Event End",
    "dialogue_are_eventended_description": "Despite your efforts, the enemy still stands. The boss was not defeated within the allotted time, and its strength remains unbroken.\nYour warriors fought bravely, but the foe proved too great. The opportunity is lost—for now.\nSteel yourself, Commander. Another chance will come, and with it, the call to strike again.",
    "dialogue_are_ringmenu_enter": "Enter event",
    "dialogue_are_title": "Rift Raid",
    "dialog_are_start_desc1_desc": "Before facing the enemy’s true power, your alliance must first breach its defenses! Work together to take down the walls guarding the boss. Each time the walls regenerate, they’ll be reinforced with new troops.",
    "dialog_are_start_desc1_title": "Take down walls",
    "dialog_are_start_desc2_desc": "Once the walls fall, the real battle begins! Every attack you launch reduces the boss’s reserve forces, bringing your alliance one step closer to victory. Coordinate your strikes and push, when the reserve drops to zero, the boss is defeated and your alliance triumphs!",
    "dialog_are_start_desc2_title": "Fight the boss",
    "dialog_are_start_desc3_desc": "Glory and treasure await the victorious! Earn Activity Rewards based on your personal performance and contribution to the raid. Then, when the boss is finally defeated, all active alliance members will share in the Boss Defeat Rewards.",
    "dialog_are_start_desc3_title": "Collect rewards",
    "dialog_are_start_header": "Welcome to the Rift Raid",
    "dialog_are_start_openHelpInfo": "Take the chance and join Rift Raid",
    "currency_name_SweetTreat": "Sweet Treat",
    "dialog_event_announcement_description_132": "As the moonlight bathes the kingdom in shades of violet, King Ludwig hosts his grand Halloween Banquet, cradling the Bewitched Pumpkin that glows with eerie delight. To awaken its magic, he seeks Sweet Treats, offerings brimming with festive charm and enchantment. Share your treats to earn his favor, unveil mystical rewards, and climb the banquet ranks for exclusive prizes. Don’t miss your chance to join the spooky celebration!",
    "dialog_event_announcement_header_132": "Halloween Banquet",
    "event_end_description_HalloweenGacha": "As the final echoes of laughter fade beneath the violet chandeliers, King Ludwig smiles from his throne. The Bewitched Pumpkin flickers one last time before its glow fades to embers. Thank you for your generous Sweet Treats. Until next Halloween…",
    "event_end_header_HalloweenGacha": "Halloween Banquet End",
    "event_title_132": "Halloween Banquet",
    "gachaPull_button_HalloweenGacha": "Give",
    "gachaPull_milestone_HalloweenGacha": "Offering",
    "gachaPull_milestone_tooltip_amountLeft_HalloweenGacha": "({0} Offerings left)",
    "gachaPull_milestone_tooltip_amount_HalloweenGacha": "{0}/{1} Offerings",
    "helpPopup_HalloweenGacha": "As dusk settles over the violet towers of the kingdom, a haze of lilac mist drapes the streets, and pale lanterns flicker to life like whispers of forgotten spells. Inside the Grand Hall, bathed in twilight and amethyst flame, King Ludwig prepares his most curious celebration yet, the Halloween Banquet.\nAt the heart of the hall stands the King himself, cloaked in velvet and mischief. In his gloved hands he cradles a Bewitched Pumpkin, its carved face alight with a pulse of living magic. It hums softly, its grin widening as though it can already sense the sweetness to come.\nThis night, the King does not ask for gold or glory. He seeks Sweet Treats, offerings of delight and devotion to awaken the pumpkin’s slumbering power. With every treat bestowed, the pumpkin glows brighter, its laughter echoing through the hall, and from within it spill rewards of wonder, treasures touched by Halloween’s playful sorcery.Yet the banquet is more than a feast. A royal scoreboard gleams beside the throne, chronicling each guest’s generosity. Those who bring the most Sweet Treats ascend through the banquet ranks, earning rarer gifts and the King’s gleaming favor.\nAt the foot of the dais, faint traces of past offerings shimmer like the last embers of long-faded revels. Still, the Bewitched Pumpkin hungers for more, its eyes glinting with promise.\nWill you feed its magic and earn the King’s favor, or let this moonlit feast fade without your name among the legends of the night?",
    "ranking_description_HalloweenGacha": "Offer King Ludwig your Sweet Treats, and he will awaken the magic within the Bewitched Pumpkin! The royal scoreboard will record your offerings, granting achievement rewards based on your final rank.",
    "title_HalloweenGacha": "Halloween Banquet",
    "message_header_are_start": "Rift Raid",
    "event_title_133": "Rift Raid",
    "currency_description_SweetTreat": "Sweet Treats, dripping with spectral delight, are celebrated by the Moonlit Court. Offer them at the Halloween Banquet to earn enchanting rewards!",
    "dialog_are_activityreward_popup_description": "Your dedication and achievements have not gone unnoticed. You have received new Activity Reward through your outstanding efforts!",
    "dialog_are_activityreward_popup_title": "Treshold reached",
    "dialog_highscore_alliance_search": "Search by alliance",
    "webshop_tempEqWithEffects_AdditionalWaves_CombatStrength_desc": "Temporary equipment item.\n\n+{0} additional waves\n+{1}% combat strength when attacking enemy courtyards\n\nDuration: {2} day(s)",
    "webshop_tempEqWithEffects_AdditionalWaves_UnitLimitFront_UnitLimitFlank_desc": "Temporary equipment item.\n\n+{0} additional waves\n+{1}% unit limit on the front\n+{2}% unit limit on the flanks\nDuration: {3} day(s)",
    "loc_dialogue_are_title": "The rifts to another world are opening, leading dangerous monsters into the Empire!\nThese unstable gateways unleash terrifying bosses that threaten the balance of the realm. \n\nDefeat them to earn rare treasures and valuable resources.\n\nThe rifts remain open only for a short time.",
    "dialogue_are_activityreward_popup_description": "Your dedication and achievements have not gone unnoticed. You have received new Activity Reward through your outstanding efforts!",
    "dialogue_are_activityreward_popup_title": "Treshold reached",
    "dialog_options_mapRaidMovements": "Show movement arrows on the world map for Rift Raid event",
    "webshop_mobileBrowserCheckout_payment_googlePlayStore_button": "Processed through the Play Store.",
    "webshop_offer_dailyBundle_halloween_desc": "Halloween Special + {0}% higher bonus!",
    "webshop_ForlornRanger_desc": "Outstandingly powerful halloween ranged attacker with an attack strength of {0}",
    "webshop_ForsakenMaiden_desc": "Outstandingly powerful halloween melee attacker with an attack strength of {0}",
    "currency_description_RiftCoin": "Rift Coins can be traded for valuable rewards at the Master Blacksmith during the Rift Raid event. You can earn Rift Coins through attacks and rewards by playing in the event.",
    "currency_name_RiftCoin": "Rift Coin",
    "dialog_are_boss_defeated_no_rewards_desc": "No rewards",
    "dialog_are_boss_defeated_rewards": "Rewards",
    "dialog_are_boss_defeated_rewards_description": "Boss defeated",
    "dialog_are_boss_effect_category1": "Highlighted effects",
    "dialog_are_boss_effect_category2": "Pre-battle effects",
    "dialog_are_boss_effect_category3": "Unit effects",
    "dialog_are_boss_effect_category4": "Health stage effects",
    "dialog_are_boss_effect_category5": "Post-battle effects",
    "dialog_are_boss_effect_title": "BOSS EFFECTS",
    "dialog_are_boss_narrativ_short_desc_Necromancer": "The Mistress of Decay turns your lost soldiers into her zombies. Her regenerating walls refuse defeat, and she can suppress melee or ranged attacks.",
    "dialog_are_boss_narrativ_short_title": "BOSS DESCRIPTION",
    "dialog_are_bossdefeatreward_description": "Reach Activity Points treshold and defeat the boss to collect the Boss Defeat reward",
    "dialog_are_bossdefeatreward_eligibility": "Eligibility treshold",
    "dialog_are_bossdefeatreward_title": "Boss defeat reward",
    "dialog_are_btn_attack_boss": "Attack",
    "dialog_are_btn_jump_to_map": "Jump to portal",
    "dialog_are_currentAttacks_empty_desc": "No ongoing attacks",
    "dialog_are_currentAttacks_title": "CURRENT ATTACKS",
    "dialog_are_final_boss_defeated_desc": "Your alliance has slain the final level {0} boss. Congratulations, warriors!",
    "dialog_are_final_boss_defeated_header": "Final boss defeated",
    "dialog_are_gates_status_title": "WALL STATUS",
    "dialog_are_regulareffect_title1": "{0}% of range units attack strength",
    "dialog_are_regulareffect_title2": "{0}% of melee units attack strength",
    "dialog_are_regulareffect_title3": "{0}% of zombie infection rate for melee units attacking on wall",
    "dialog_are_regulareffect_title4": "{0}% of zombie infection rate for melee units attacking on courtyard",
    "dialog_are_regulareffect_title5": "{0}% of zombie infection rate for ranged units attacking on wall",
    "dialog_are_regulareffect_title6": "{0}% of zombie nfection rate for ranged units attacking on courtyard",
    "dialog_reward_hub_are_boss_defeated": "Rift Raid",
    "dialog_reward_hub_are_reward_type": "Boss defeat reward",
    "are_boss_name_Necromancer": "Mistress of Decay",
    "dialog_are_activityRewards_allRewardsEarned": "All rewards collected",
    "dialog_are_activityRewards_title": "ACTIVITY REWARD",
    "dialog_are_activityreward_allrewardsreached": "All rewards reached",
    "dialog_are_activityreward_description": "Collect activity points by destroying enemy troops and earn special rewards!",
    "dialog_are_activityreward_nextreward": "Next reward",
    "dialog_are_activityreward_nexttreshold": "Next treshold in:",
    "dialog_are_activityreward_points": "Collect {0} points",
    "dialog_are_activityreward_title": "Activity rewards",
    "dialog_are_activityreward_tooltip": "Points can be earned by sending attacks within the Rift Raid event. The amount depends on the proportion of enemy troops you defeat in the targeted area.\nEach area applies its own score multiplier: \n- Wall area: ×{0} \n- Courtyard area: ×{1}\n\nRewards are granted immediately upon reaching each tier’s point threshold.",
    "dialog_are_boss_defeated_desc": "The devotion of your alliance brought victory against the level {0} boss. The next challenge rises!\nAll rewards can be collected in the Reward Hub",
    "dialog_are_boss_defeated_header": "Boss Defeated",
    "dialog_are_boss_defeated_level": "Level: {0}",
    "currency_description_MerchantsKey": "Merchant’s Keys, adorned with gilded markings, are coveted by the Midnight Market Merchant. Offer them at his chest to unveil treasures few have ever seen!",
    "currency_name_MerchantsKey": "Merchants Key",
    "dialog_event_announcement_description_134": "As night falls, the Midnight Market awakens with golden lanterns and secret deals. At its center, the Midnight Market Merchant guards a chest of distant treasures. Unlock its secrets with rare Merchant’s Keys to earn his favor, claim dazzling rewards, and rise through the ranks for exclusive prizes. Don’t let this night of fortune slip away!",
    "dialog_event_announcement_header_134": "Midnight Market",
    "event_end_description_BlackFridayGacha": "As the lanterns dim and the market falls silent, the Midnight Market Merchant closes his grand chest with a knowing smile. Its treasures now rest once more in shadow. Thank you for your prized Merchant’s Keys. Until next year’s market…",
    "event_end_header_BlackFridayGacha": "Midnight Market End",
    "event_title_134": "Midnight Market",
    "gachaPull_button_BlackFridayGacha": "Give",
    "gachaPull_milestone_BlackFridayGacha": "Offering",
    "gachaPull_milestone_tooltip_amountLeft_BlackFridayGacha": "({0} Offerings left)",
    "gachaPull_milestone_tooltip_amount_BlackFridayGacha": "{0}/{1} Offerings",
    "helpPopup_BlackFridayGacha": "As dusk deepens over the cobbled streets of the kingdom, the night stirs with quiet anticipation. Golden lanterns sway above crowded stalls, their light glinting off jewels, silks, and coin alike. Beneath the velvet canopy of the Midnight Market, whispers of fortune weave through the air, all centering on one figure.\nAt the heart of the bazaar stands the Midnight Market Merchant, draped in fine fabrics that shimmer like oil and gold. His eyes gleam with knowing amusement as he tends to his grand chest, a vault said to hold treasures from every corner of the realm: rare relics, lost heirlooms, and curiosities beyond price.\nIn his gloved hand, he turns a single Merchant’s Key, its surface etched with runes of promise and greed. These keys, coveted by nobles and adventurers alike, are the only means of unlocking the riches within his fabled chest.\nBut fortune is never free. The Merchant accepts only Merchant’s Keys, each offered in the spirit of ambition and chance. Present yours to him beneath the lanternlight, and he will grant you a draw from his trove, perhaps a trinket, perhaps a legend.\nAll around, coins clink, parchment rustles, and the scent of spice and polish fills the air. A scoreboard gleams nearby, recording each trader’s daring. Those who offer the most keys rise in rank and favor, their names whispered through the market’s golden haze.\nSo step forward, bold buyer. The Merchant’s smile beckons, and his chest awaits.\nWill luck favor your hand tonight, or will the market claim your fortune for itself?",
    "ranking_description_BlackFridayGacha": "Offer the Midnight Market Merchant your Merchant’s Keys, and he will unlock the treasures sealed within his grand chest! The ranking system will record your offerings, rewarding your standing with exclusive prizes of prestige and fortune.",
    "title_BlackFridayGacha": "Midnight Market",
    "dialog_are_highlightedeffect_description_infectionRateBaseBonus": "During battle, a percentage of defeated attacker units are converted into zombies under the control of Mistress of Decay, bolstering her ranks and also recovering some of her health. That units share is depicted with a green color on the health bar.\n\nThe base infection rate determines the proportion of losses converted and can be increased per unit type and battle position (Melee, Ranged, Courtyard, Wall). Detailed infection statistics are available in the Post-Battle Effects section.\n\nSpecial event equipment can be obtained to reduce infection rates across specific unit types and battle positions. A strong Decay Antidote support tool can be used on attacks to reduce the infection rate.",
    "dialog_are_highlightedeffect_description_raidBossWallRegeneration": "At the start of this health stage, all wall segments are instantly regenerated.\nThis effect works in addition to the regular, time-based wall regeneration system.\n\nWhen a wall segment is breached, it triggers a {0}-minute cooldown period during which the Courtyard remains vulnerable through that opening.\nAfter the cooldown expires, the wall segment is fully restored by being resupplied with defending troops.\n\nThe troops used for this restoration are not taken from the reserves and therefore do not affect the boss’s health percentage.",
    "dialog_are_highlightedeffect_name_infectionRateBaseBonus": "Zombie infection",
    "dialog_are_highlightedeffect_name_raidBossWallRegeneration": "Wall regeneration",
    "equip_effect_description_infectionRateBaseBonus": "+{0}% of zombie infection rate",
    "equip_effect_description_infectionRateBaseMalus": "-{0}% of zombie infection rate",
    "equip_effect_description_infectionRateCourtyardBonus": "+{0}% of zombie infection rate on courtyard area",
    "equip_effect_description_infectionRateCourtyardMalus": "-{0}% of zombie infection rate on courtyard area",
    "equip_effect_description_infectionRateMeleeBonus": "+{0}% of zombie infection rate for melee units",
    "equip_effect_description_infectionRateMeleeMalus": "-{0}% of zombie infection rate for melee units",
    "equip_effect_description_infectionRateRangeBonus": "+{0}% of zombie infection rate for ranged units",
    "equip_effect_description_infectionRateRangeMalus": "-{0}% of zombie infection rate for ranged units",
    "equip_effect_description_infectionRateWallBonus": "+{0}% of zombie infection rate on wall area",
    "equip_effect_description_infectionRateWallMalus": "-{0}% of zombie infection rate on wall area",
    "equip_effect_description_offensiveMeleeMalus": "-{0}% of melee units attack strength",
    "equip_effect_description_offensiveRangeMalus": "-{0}% of ranged units attack strength",
    "equip_effect_description_raidBossWallRegeneration": "All wall segments are instantly regenerated at the start of this health stage once",
    "help_allianceRaidbossEvent": "In the Rift Raid event, your Alliance works together to defeat a powerful Boss.\nEach Boss features unique effects that change how you fight.\n\nBoss Effects\nEach Boss has several Health Stages, represented by segments on its Health Bar.\nAt each Health Stage, the Boss gains or changes special effects that alter combat behavior.\nYou can review these effects in the Boss Effects section on the left side of the UI.\n\nBoss Health and Reserves\nThe Boss’s total Health depends on its Reserve - a pool of troops used to defend the Courtyard.\nEach time your Alliance successfully defeats Courtyard troops, they are resupplied from the Reserve.\nThis reduces the Reserve count, and the Boss’s Health Bar decreases accordingly.\n\nExample:\nIf the Boss starts with Courtyard that holds 100 troops and the Reserve containing 900 more, defeating all Courtyard troops triggers the resupply from the Reserve and decrease it to 800 and lowers the Boss’s Health to 90%.\n\nWalls and Breaching\nBefore attacking the Courtyard, the Wall must be breached.\nThe Wall’s Health is also represented by defending troops, but these troops are regenerated, not resupplied from the Reserve.\n\nWhen a Wall segment is destroyed:\n- It becomes breached, allowing attacks to pass through directly into the Courtyard.\n- After a cooldown time the Wall regenerates with new troops.\n\nWall regeneration does not affect the Boss’s Health or Reserve. Because Wall troops respawn indefinitely, it’s important for your Alliance to coordinate attacks and make the most of every breach.\n\nThe current Wall status can be viewed in the Wall Status section at the bottom right of the UI.\n\nActivity Points and Rewards\nDefeating enemy troops in both the Courtyard and Walls grants Activity Points.\n- Activity Points are earned individually.\n- Activity Rewards unlock automatically once you reach each threshold.\n\nWhen your Alliance defeats the Boss on any of the 10 difficulty levels, you earn an additional Boss Defeat Reward if you meet the eligibility treshold.\n\nSummary Tips\n- Focus coordinated attacks during Wall breaches.\n- Check Boss Effects before each Health Stage.\n- Track your Activity Points for automatic rewards.\n- Work together to defeat all 10 Boss levels.",
    "dialog_are_popup_finalbossdefeated_desc": "Youve defeated the boss already. Come back during the next event.",
    "dialog_are_popup_finalbossdefeated_title": "Final boss defeated",
    "webshop_blackfridaybundledef_major_name": "Major Black Friday Bundle Defensive",
    "webshop_blackfridaybundledef_minor_name": "Minor Black Friday Bundle Defensive",
    "webshop_blackfridaybundleoff_major_name": "Major Black Friday Bundle Offensive",
    "webshop_blackfridaybundleoff_minor_name": "Minor Black Friday Bundle Offensive",
    "webshop_blackfridaykey_VIP_name": "VIP Merchant’s Cache",
    "webshop_blackfridaykey_extralarge_name": "Extra Merchant’s Cache",
    "webshop_blackfridaykey_giant_name": "Giant Merchant’s Cache",
    "webshop_blackfridaykey_huge_name": "Huge Merchant’s Cache",
    "webshop_blackfridaykey_large_name": "Large Merchant’s Cache",
    "webshop_blackfridaykey_medium_name": "Medium Merchant’s Cache",
    "webshop_blackfridaykey_small_name": "Small Merchant’s Cache",
    "currency_description_LegendaryRiftCoin": "Legendary Rift Coins can be traded for valuable rewards at the Master Blacksmith during the Rift Raid event. You can purchase Legendary Rift Coins in Event Bundles in the webshop.",
    "currency_name_LegendaryRiftCoin": "Legendary Rift Coin",
    "popup_ame_quest_requirement_67": "Spend 5 Kaelrith Offerings to Beatrice",
    "popup_ame_quest_requirement_68": "Spend 5 Barin Offerings to Ulrich",
    "popup_ame_quest_title_67": "Kaelrith Offering Spender",
    "popup_ame_quest_title_68": "Barin Offering Spender",
    "webshop_decoWithEffects_meleendrangedstr_desc": "Effect cap shared across decorations, Public Order +{0}, +{1}% bonus to melee units attack strength, +{2}% bonus to ranged units attack strength.",
    "webshop_eventARE_VIP_name": "VIP Rift Raid Chest",
    "webshop_eventARE_extraLarge_name": "Extra Large Rift Raid Chest",
    "webshop_eventARE_giant_name": "Giant Rift Raid Chest",
    "webshop_eventARE_huge_name": "Huge Rift Raid Chest",
    "webshop_eventARE_large_name": "Large Rift Raid Chest",
    "webshop_eventARE_medium_name": "Medium Rift Raid Chest",
    "webshop_eventARE_small_name": "Small Rift Raid Chest",
    "ame_demotion_popup_new_title": "New division",
    "ame_demotion_popup_text": "Your alliance fought with courage, but the odds were unforgiving.\nDespite a valiant effort, your alliance ended at rank {0} with {1} points.\nThis result falls behind the other alliances, leading to demotion.\nYouve missed {2} points to remain in division.",
    "ame_demotion_popup_title": "Your Alliance Falls Back",
    "ame_maintain_popup_new_title": "Your division",
    "ame_maintain_popup_text": "Your alliance stood firm against all challengers.\nYour alliance finished in rank {0}, earning {1} points.\nYou held your ground and remain in your current division.\nTo reach the promotion zone, {2} more points were required.",
    "ame_maintain_popup_title": "Your Position Holds",
    "ame_promotion_popup_new_title": "New division",
    "ame_promotion_popup_text": "Your banners flew high across the battlefield!\nYour alliance secured rank {0} with {1} points.\nThis strong performance carried you into the promotion ranks.\nYouve surpassed the promotion zone treshold by {2} points!",
    "ame_promotion_popup_title": "Your Alliance Rises!",
    "webshop_ARE_GateDebuffPremium_desc": "-{0}% enemy gate protection↵\nCan only be used in the Rift Raid Event.",
    "webshop_ARE_WallDebuffPremium_desc": "-{0}% enemy wall protection↵\nCan only be used in the Rift Raid Event.",
    "webshop_ARE_infectionRateBaseMalus_desc": "-{0}% of zombie infection rate. Can only be used in the Mistress of Decay Rift Raid Event.",
    "effect_description_infectionRateBaseMalus": "Zombie infection rate decrease",
    "division_demotion_popup_text": "Your alliance fought with courage, but the odds were unforgiving.\nDespite a valiant effort, your alliance ended at rank {0} with {1} points.\nThis result falls behind the other alliances, leading to demotion.\nYouve missed {2} points to remain in division.",
    "division_demotion_popup_title": "Your Alliance Falls Back",
    "division_maintain_popup_text": "Your alliance faced the challengers bravely.\nYour alliance finished in rank {0}, with {1} points.\nYou will remain in your current division.",
    "division_maintain_popup_title": "Your Position Holds",
    "division_newdivision_popup_title": "New division",
    "division_promotion_popup_text": "Your banners flew high across the battlefield!\nYour alliance secured rank {0} with {1} points.\nThis strong performance carried you into the promotion ranks.\nYouve surpassed the promotion zone treshold by {2} points!",
    "division_promotion_popup_title": "Your Alliance Rises!",
    "button_ame_quest_cancel": "Cancel quest",
    "shop_popup_agecheck_desc": "This purchase can’t be completed because you don’t meet the age requirements in your region.",
    "shop_popup_agecheck_text_1": "You must be at least 16 years old to proceed with this purchase.",
    "shop_popup_agecheck_text_2": "To enable purchases on this account, please add parental consent in your Apple App Store or Google Play account, as required by regional regulations.",
    "shop_popup_agecheck_title": "Purchase Unavailable",
    "webshop_decoWithEffects_courtyardstr_desc": "Effect cap shared across decorations and temporary construction items, Public Order +{0}, +{1}% bonus to courtyard attack combat strength, Building size {2}x{3}.",
    "webshop_decoWithEffects_meleendrangedstr_courtyardstr_desc": "Effect cap shared across decorations, Public Order +{0}, +{1}% bonus to melee units attack strength, +{2}% bonus to ranged units attack strength, +{3}% bonus to courtyard attack combat strength, Building size {4}x{5}.",
    "webshop_xmasbundleoff_major_name": "Major Winter Rampage Bundle Offensive",
    "webshop_xmasfridaybundledef_major_name": "Major Winter Rampage Bundle Defensive",
    "webshop_xmasfridaybundledef_minor_name": "Minor Winter Rampage Bundle Defensive",
    "webshop_xmasfridaybundleoff_minor_name": "Minor Winter Rampage Bundle Offensive",
    "dialog_cooldown_timer": "Cool down timer:",
    "webshop_giftExploitFix_desc": "Collect the gift to claim the items listed below!",
    "webshop_giftExploitFix_name": "Heres a gift from us!",
    "dialog_event_announcement_description_135": "As Carnival sweeps through the Empire, masked revellers flood the streets with colour, music, and laughter. Offer Festival Tokens to impress the masked hosts, unlock dazzling rewards, and rise through the carnival ranks. Do not miss the celebration!",
    "dialog_event_announcement_header_135": "Carnival of Masks",
    "event_end_description_CarnivalGacha": "As the final music fades and the masks are lifted, the Carnival of Masks comes to a close. And its treasures vanish with the revellers. Thank you for celebrating. Until the next Carnival!",
    "event_end_header_CarnivalGacha": "Carnival of Masks End",
    "dialog_ame_limited_time_event_specific_quest": "{0} quest",
    "dialog_ame_specific_event_timer": "Related event ends in",
    "gachaPull_milestone_tooltip_amountCarnivalMask": "{0}/{1} Offerings",
    "gachaPull_milestone_tooltip_amountLeft_CarnivalGacha": "({0} Offerings left)",
    "gachaPull_milestone_tooltip_amount_CarnivalGacha": "{0}/{1} Offerings",
    "are_boss_name_FungalSwarm": "Mycelial Sovereign",
    "dialog_are_boss_narrativ_short_desc_FungalSwarm": "Fungal walls regenerate fast, slow them down using the support tool. Each regeneration spawns spores, more phases - harder final stage.",
    "gachaPull_milestone_CarnivalGacha": "Offering",
    "webshop_carnivalmask_VIP_name": "VIP Masquerade Arrangements",
    "webshop_carnivalmask_extralarge_name": "Extra Masquerade Arrangements",
    "webshop_carnivalmask_giant_name": "Giant Masquerade Arrangements",
    "webshop_carnivalmask_huge_name": "Huge Masquerade Arrangements",
    "webshop_carnivalmask_large_name": "Large Masquerade Arrangements",
    "webshop_carnivalmask_medium_name": "Medium Masquerade Arrangements",
    "webshop_carnivalmask_small_name": "Small Masquerade Arrangements",
    "webshop_carnivalsale_gift": "Carnival Gift for you!",
    "dialog_are_highlightedeffect_description_AREspawnReserveUnit": "During battle, wall regeneration spawns dormant Spores into the reserve. In the final health stage, these Spores mutate into active units under the boss’s control. The mutated Spore share is shown as a turquoise segment on the boss health bar.↵↵Detailed Spore information is available in the Health Stage Effects section.↵↵Special event equipment and a dedicated support tool can be used on attacks to reduce the growth of Spore reserve.",
    "dialog_are_highlightedeffect_name_AREspawnReserveUnit": "Spawn dormant spores",
    "dialog_attack_cannotAttackReserve": "You cant attack the Reserve directly.",
    "dialog_defence_reserve": "Reserve",
    "dialog_spyLog_reserveSpy": "Reserve espionage",
    "equip_effect_description_AREreserveUnitKill": "Instantly kills {0} {1} units from the enemy reserve.",
    "equip_effect_description_AREspawnReserveUnit": "{0} dormant Spores are added to reserve at each wall regeneration.",
    "dialog_are_infoBoss_healthBar_tooltip_e4k_FungalSwarm": "The turquoise bar shows the number of Spore units created when the walls regenerate. Use the available support tools to manage this threat and prevent Spores accumulation.\n\nBoss effects change during the event at specific Health Stages, marked with numbers on the boss’s Health Bar.\n\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once.\n\n&amp;lt;font color",
    "dialog_are_infoBoss_healthBar_tooltip_e4k_Necromancer": "Green bar indicates zombie units created from your fallen troops. Use the dedicated tool to reduce this effect.\n\nApplied boss effects change throughout the event at specific Health Stages of the boss’s Health Bar, marked with numbers.\n\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once.",
    "webshop_decoWithEffects_MeadprodHoneystorageCap_desc": "Increases the public order inside your castle +{0}, +{1} Bonus to mead production per hour (Max 500k), +{2} Bonus to mead storage capacity (Max 100k). Effect cap shared across decorations.",
    "webshop_decoWithEffects_strincourtyardeffectcap_desc": "Increases the public order inside your castle +{0}, +{1}% Strength in courtyard when defending (Max 120%). Effect cap shared across decorations.",
    "webshop_decoWithEffects_toolprodbonuscap_desc": "Increases the public order inside your castle +{0}, +{1}% Bonus to tool production speed (Max 400%). Effect cap shared across decorations.",
    "webshop_decoWithEffects_MeleeattackRangedattackCap_desc": "Increases the public order inside your castle +{0}, +{1}% Bonus to melee units attack strength (Max 90%), +{2}% Bonus to ranged units attack strength (Max 90%). Effect cap shared across decorations.",
    "webshop_decoWithEffects_MeleeattackRangedattackCourtyardattackCap_desc": "Increases the public order inside your castle +{0}, +{1}% Bonus to melee units attack strength (Max 90%), +{2}% Bonus to ranged units attack strength (Max 90%), +{3}% Bonus to courtyard attack combat strength (Max 100%). Effect cap shared across decorations.",
    "webshop_ARE_SporeAllFlanksRegenerationTools_desc": "Raid Event tool. +{0} seconds to all flanks regeneration cooldown after breaching Mycelial Sovereign. Can only be used in the Mycelial Sovereign Rift Raid Event.",
    "webshop_ARE_SporeGateRegenerationTools_desc": "Raid Event tool. +{0} seconds to gate regeneration cooldown after breaching Mycelial Sovereign. Can only be used in the Mycelial Sovereign Rift Raid Event.",
    "webshop_ARE_SporeLeftWallRegenerationTools_desc": "Raid Event tool. +{0} seconds to left wall regeneration cooldown after breaching Mycelial Sovereign. Can only be used in the Mycelial Sovereign Rift Raid Event.",
    "webshop_ARE_SporeRightWallRegenerationTools_desc": "Raid Event tool. +{0} seconds to right wall regeneration cooldown after breaching Mycelial Sovereign. Can only be used in the Mycelial Sovereign Rift Raid Event.",
    "webshop_easterbundle_def_giant_name": "Giant Easter Guardian Bundle (Defensive)",
    "webshop_easterbundle_def_huge_name": "Huge Easter Guardian Bundle (Defensive)",
    "webshop_easterbundle_off_giant_name": "Giant Easter Guardian Bundle (Offensive)",
    "webshop_easterbundle_off_huge_name": "Huge Easter Guardian Bundle (Offensive)",
    "webshop_permCIbase_militarydistrict_POFoodProd_desc": "A permanent Base Construction Item for Military district, +{0} Public Order, +{1} food production per hour. You can have a maximum of 15 relic or non-relic build items of this effect per castle.",
    "webshop_permCIrelic_militarydistrict_POMeadProd_desc": "A permanent Relic Construction Item for Military district, +{0} Public Order, +{1} mead production per hour. You can have a maximum of 10 relic or non-relic build items of this effect per castle.",
    "currency_description_RiftShard": "Rift Shards can be traded for valuable Equipment at the Master Blacksmith during the Rift Raid event. You can earn Rift Shards through selling unwanted Rift Raid equipment.",
    "currency_name_RiftShard": "Rift Shard",
    "webshop_permCIspring_stronghold_POUnitLimitWall_desc": "A permanent Appearance Construction Item for Stronghold, +{0} Public Order, +{1} unit limit on the wall. You can have a maximum of 100 relic or non-relic build items of this effect per castle.",
    "are_boss_name_LegendaryDragon": "Ashen Tyrant",
    "dialog_are_boss_narrativ_short_desc_LegendaryDragon": "One of the mightiest beast in the Rift. Vast clutches of Dormant Rift-Eggs hatch with each wall regeneration. Cull the brood quickly before they overwhelm your forces.",
    "dialog_are_infoBoss_healthBar_tooltip_e4k_LegendaryDragon": "The orange bar shows the number of dormants units created when the walls regenerate. Use the available support tools to manage this threat and prevent eggs and wyrmlings accumulation.\n\nBoss effects change during the event at specific Health Stages, marked with numbers on the boss’s Health Bar.\n\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once.\n\n&lt;font color",
    "dialog_are_highlightedeffect_name_mutateReserveUnitLegendaryDragon": "Transform units",
    "currency_description_OfferingShard": "Offering Shards can be traded for valuable items at the Master Blacksmith during the Gacha events. You can earn Offering Shards through selling unwanted Gacha items.",
    "advisor_Berimond_Gallantry_Points_Collected": "Gallantry points collected:",
    "advisor_Berimond_JoinFirst": "Join the Berimond Kingdom event before activating the Advisor.",
    "advisor_speechBubble_berimond": "I serve neither the Lion nor the Bear, only the truth of the map. Every tower has a weakness, every wall a story. Fight beside me, and well turn this contested ground into your battlefield, no matter which colours you wear.",
    "button_SelectCamp_berimond": "Select Tower",
    "currency_description_BerimondAdvisorToken": "A token from the Berimond Academy, sealed for those who fight for both Lions and Bears. Use it to activate the Berimond Advisor and chain consecutive attacks on enemy watchtowers, while a powerful morale bonus strengthens every troop in your camp.",
    "currency_name_BerimondAdvisorToken": "Chroniclers Token",
    "description_advisorInformation_berimond": "Eira the Chronicler walks the contested fields of Berimond with a scholars eye and a soldiers instinct. Long before the Lions and Bears drew their banners, she mapped these valleys, charted every watchtower, and recorded every breach. She owes loyalty to neither House of Gerbrandt nor House of Ursidae, only to the knowledge of war itself. Now, during the Battle for Berimond, she lends her unrivalled understanding of the battlefield to your camp, guiding your forces through coordinated waves of attacks and lifting their spirits with a powerful morale bonus that strengthens every troop you command.\n\nActivate the Berimond Advisor using an Advisor Contract or the Berimond Advisor Token, then use Advisor Attack to unleash a series of coordinated strikes on enemy watchtowers with the selected formation and commander. Auto-skip for cooldowns is applied, ensuring seamless execution. While the Advisor is active, your Berimond camp gains a flat morale bonus, increasing the strength of all troops launched from it. However, the assault will cease if the commander is defeated or if any of the following conditions are met:\n- Insufficient Gold . Attack cannot be sent due to a lack of Gold. Other commanders may also fail to launch their attacks.\n- Insufficient Rubies or Feathers. Attack cannot be sent due to a lack of Rubies or Feathers. Other commanders may also fail to launch their attacks.\n- Insufficient Units and/or Tools. Attack cannot be sent due to a lack of required units or tools. Other commanders may also fail to launch their attacks.\n\nPremium and VIP Commanders cannot be used for the Advisor Attacks.\nStrike with precision, hold your morale, and let the Chroniclers knowledge carry you to victory.",
    "intro_advisor_berimond": "Eira the Chronicler brings her battlefield knowledge to your cause. During the Battle for Berimond, launch consecutive attacks on enemy watchtowers and apply a powerful morale bonus to your camp.",
    "intro_advisor_berimond_short": "During the Battle for Berimond, chain attacks on enemy watchtowers and boost your camp morale.",
    "title_advisor_berimond": "Berimond Advisor",
    "webshop_ARE_ObsidianFlanksRegenCDTools_desc": "Raid Event tool. +{0} seconds to all flanks regeneration cooldown after breaching Volcanic Anointed. Can only be used against Volcanic Anointed Rift Raid Event Boss.",
    "webshop_ARE_ObsidianMeleeDefenseSTRTools_desc": "Raid Event tool. -{0}% defense strength for melee defense units in the assigned wave against the Volcanic Anointed. Can only be used against Volcanic Anointed Rift Raid Event Boss.",
    "webshop_ARE_ObsidianRangedDefenseSTRTools_desc": "Raid Event tool. -{0}% defense strength for ranged defense units in the assigned wave against the Volcanic Anointed. Can only be used against Volcanic Anointed Rift Raid Event Boss."
  },
  "effects": {
    "dialog_fame_rewardAttackBoost": "+{0}% unit combat strength when attacking",
    "equip_effect_description_conquerSpeedBonus": "+{0}% army travel speed during conquests",
    "equip_effect_description_cooldownReduction": "-{0}% attack cooldown after victory",
    "equip_effect_description_fameDefenseBonus": "+{0}% glory points earned when defending",
    "equip_effect_description_fameOffenseBonus": "+{0}% glory points earned when attacking",
    "equip_effect_description_fireBoost": "+{0}% fire damage inflicted when attacking",
    "equip_effect_description_fireBrigadeBoost": "-{0}% fire damage suffered when defending",
    "equip_effect_description_gateBonus": "+{0}% gate protection",
    "equip_effect_description_gateReduction": "-{0}% enemy gate protection",
    "equip_effect_description_honorBonus": "+{0}% honor points earned in battle",
    "equip_effect_description_lootBonus": "+{0}% resources plundered when looting",
    "equip_effect_description_lootReduction": "-{0}% resources lost after being looted",
    "equip_effect_description_magicFindBonus": "+{0}% chance of finding more powerful equipment",
    "equip_effect_description_meleeBonus": "+{0}% combat strength for melee units when defending",
    "equip_effect_description_moatBonus": "+{0}% moat protection",
    "equip_effect_description_moatReduction": "-{0}% enemy moat protection",
    "equip_effect_description_npcDefenseBonus": "+{0}% combat strength when defending against NPC attacks",
    "equip_effect_description_occupationTimeReduction": "-{0}% required occupation time during conquests",
    "equip_effect_description_offensiveMeleeBonus": "+{0}% combat strength for melee units",
    "equip_effect_description_perceptionBonus": "+{0}% earlier attack warning",
    "equip_effect_description_offensiveRangeBonus": "+{0}% combat strength for ranged units",
    "equip_effect_description_rangeBonus": "+{0}% combat strength for ranged units when defending",
    "equip_effect_description_short_conquerSpeedBonus": "+{0}% army travel speed",
    "equip_effect_description_short_cooldownReduction": "-{0}% attack cooldown",
    "equip_effect_description_short_fameDefenseBonus": "+{0}% glory earned when defending",
    "equip_effect_description_short_fameOffenseBonus": "+{0}% glory earned when attacking",
    "equip_effect_description_short_fireBoost": "+{0}% fire damage inflicted",
    "equip_effect_description_short_fireBrigadeBoost": "-{0}% fire damage suffered",
    "equip_effect_description_short_gateBonus": "+{0}% gate protection",
    "equip_effect_description_short_gateReduction": "-{0}% enemy gate protection",
    "equip_effect_description_short_honorBonus": "+{0}% honor earned in battle",
    "equip_effect_description_short_lootBonus": "+{0}% resources looted",
    "equip_effect_description_short_lootReduction": "-{0}% resources lost after being looted",
    "equip_effect_description_short_magicFindBonus": "+{0}% chance of finding better equipment",
    "equip_effect_description_short_meleeBonus": "+{0}% combat strength for melee units when defending",
    "equip_effect_description_short_moatBonus": "+{0}% moat protection",
    "equip_effect_description_short_moatReduction": "-{0}% enemy moat protection",
    "equip_effect_description_short_occupationTimeReduction": "-{0}% required occupation time",
    "equip_effect_description_short_offensiveMeleeBonus": "+{0}% combat strength for melee units",
    "equip_effect_description_short_offensiveRangeBonus": "+{0}% combat strength for ranged units",
    "equip_effect_description_short_perceptionBonus": "+{0}% earlier attack warning",
    "equip_effect_description_short_rangeBonus": "+{0}% combat strength for ranged units when defending",
    "equip_effect_description_short_smashChance": "+{0}% chance of destroying enemy buildings",
    "equip_effect_description_short_speedBonus": "+{0}% army travel speed",
    "equip_effect_description_short_stealthBonus": "+{0}% later army detection",
    "equip_effect_description_short_travelCostReduction": "-{0}% army travel costs",
    "equip_effect_description_short_wallBonus": "+{0}% wall protection",
    "equip_effect_description_short_wallReduction": "-{0}% enemy wall protection",
    "equip_effect_description_smashChance": "+{0}% chance of destroying enemy buildings when attacking",
    "equip_effect_description_speedBonus": "+{0}% army travel speed",
    "equip_effect_description_stealthBonus": "+{0}% later army detection",
    "equip_effect_description_travelCostReduction": "-{0}% army travel costs",
    "equip_effect_description_wallBonus": "+{0}% wall protection",
    "equip_effect_description_wallReduction": "-{0}% enemy wall protection",
    "equip_effect_no_effect": "No effect bonus",
    "equip_name_effect_conquerSpeedBonus": "the Invader",
    "equip_name_effect_fameDefenseBonus": "the Defender",
    "equip_name_effect_fameOffenseBonus": "the Hero",
    "equip_name_effect_fireBoost": "the Fervent",
    "equip_name_effect_fireBrigadeBoost": "the Firefighter",
    "equip_name_effect_gateBonus": "the Unbroken",
    "equip_name_effect_gateReduction": "the Breaker",
    "equip_name_effect_honorBonus": "the Just",
    "equip_name_effect_lootBonus": "the Marauder",
    "equip_name_effect_lootReduction": "the Concealed",
    "equip_name_effect_magicFindBonus": "the Treasure Hunter",
    "equip_name_effect_meleeBonus": "the Shield Wall",
    "equip_name_effect_moatBonus": "the Entrenched",
    "equip_name_effect_moatReduction": "the Unstoppable",
    "equip_name_effect_occupationTimeReduction": "the Conqueror",
    "equip_name_effect_offensiveMeleeBonus": "the Combatant",
    "equip_name_effect_offensiveRangeBonus": "the Bowman",
    "equip_name_effect_perceptionBonus": "the Scout",
    "equip_name_effect_rangeBonus": "Iron Rain",
    "equip_name_effect_smashChance": "the Destroyer",
    "equip_name_effect_speedBonus": "the Attacker",
    "equip_name_effect_stealthBonus": "the Deceitful",
    "equip_name_effect_travelCostReduction": "the Miser",
    "equip_name_effect_wallBonus": "the Steadfast",
    "equip_name_effect_wallReduction": "the Besieger",
    "lord_effectlist_title": "Equipment effects:",
    "equip_effect_description_flankTroops": "+{0}% unit limit on the flanks",
    "equip_effect_description_short_flankTroops": "+{0}% unit limit on the flanks",
    "equip_effect_description_frontTroops": "+{0}% unit limit on the front",
    "equip_effect_description_short_frontTroops": "+{0}% unit limit on the front",
    "equip_effect_description_short_attackUnitAmountFlank": "+{0}% unit limit on the flanks",
    "equip_effect_description_short_defenseUnitAmountWall": "+{0}% unit limit on the castle wall",
    "equip_effect_description_short_defenseUnitAmountWallNotMainCastle": "+{0}% unit limit on the wall",
    "equip_effect_description_short_defenseUnitAmountwallMalusBaron": "-{0}% unit limit on the wall",
    "equip_effect_description_short_defenseUnitAmountWallPVP": "+{0}% unit limit on the wall",
    "equip_effect_description_defenseBonusMainCastle": "+{0}% combat strength for all units stationed in main castles and townships",
    "equip_effect_description_defenseUnitAmountWallMainCastle": "+{0}% unit limit on the wall of the kingdoms main castles and townships",
    "equip_effect_description_defenseBonusNotMainCastle": "+{0}% combat strength for all units stationed in outposts, capitals, and trading metropolises",
    "equip_effect_description_defenseUnitAmountWallNotMainCastle": "+{0}% unit limit on the walls of outposts, capitals, and trading metropolises",
    "equip_effect_description_attackBonusMainCastle": "+{0}% combat strength when attacking main castles, kingdom castles, and foreign castles",
    "equip_effect_description_attackBonusNotMainCastle": "+{0}% combat strength when attacking outposts, capitals, and trading metropolises",
    "equip_effect_description_stealthBonusGeneral": "+{0}% later army detection",
    "equip_effect_description_attackBoostYardPVP": "+{0}% combat strength when attacking the courtyard of enemy castle lords",
    "equip_effect_description_wallReductionPVP": "-{0}% wall protection of enemy castle lords",
    "equip_effect_description_gateReductionPVP": "-{0}% gate protection of enemy castle lords",
    "equip_effect_description_moatReductionPVP": "-{0}% moat protection of enemy castle lords",
    "equip_effect_description_attackUnitAmountFrontPVP": "+{0}% unit limit on the front when attacking enemy castle lords",
    "equip_effect_description_attackUnitAmountFlankPVP": "+{0}% unit limit on the flanks when attacking enemy castle lords",
    "equip_effect_description_fameOffenseBonusGeneral": "+{0}% glory points earned when attacking enemy castle lords",
    "equip_effect_description_honorBonusGeneral": "+{0}% honor points earned when attacking enemy castle lords",
    "equip_effect_description_lootCapacityPVP": "+{0} army loot capacity when attacking enemy castle lords",
    "equip_effect_description_returnTravelBoostPVP": "+{0}% army return travel speed after attacking enemy castle lords",
    "equip_effect_description_speedBonusPVP": "+{0}% army travel speed when attacking enemy castle lords",
    "equip_effect_description_travelCostReductionPVP": "-{0}% army travel costs when attacking enemy castle lords",
    "equip_effect_description_smashChanceGeneral": "+{0}% chance of destroying enemy buildings when attacking",
    "equip_effect_description_fireBoostGeneral": "+{0}% fire damage inflicted when attacking",
    "equip_effect_description_cooldownReductionPVP": "-{0}% attack cooldown after defeating an enemy castle lord",
    "equip_effect_description_wallIncreasePVP": "+{0}% wall protection of enemy castle lords",
    "equip_effect_description_stealthMalusGeneral": "+{0}% earlier detection time",
    "equip_effect_description_gateIncreasePVP": "+{0}% gate protection of enemy castle lords",
    "equip_effect_description_attackMalusPVP": "-{0}% combat strength when attacking enemy castle lords",
    "equip_effect_description_attackUnitAmountFrontMalusPVP": "-{0}% unit limit on the front when attacking enemy castle lords",
    "equip_effect_description_attackUnitAmountFlankMalusPVP": "-{0}% unit limit on the flanks when attacking enemy castle lords",
    "equip_effect_description_fameMalusGeneral": "-{0}% glory points earned in battle",
    "equip_effect_description_offensiveMeleeMalusPVP": "-{0}% combat strength for melee units when attacking enemy castle lords",
    "equip_effect_description_offensiveRangeMalusPVP": "-{0}% combat strength for ranged units when attacking enemy castle lords",
    "equip_effect_description_moatIncreasePVP": "+{0}% moat protection of enemy castle lords",
    "equip_effect_description_offensiveMeleeBonusPVE": "+{0}% combat strength for melee units when attacking NPC targets",
    "equip_effect_description_offensiveRangeBonusPVE": "+{0}% combat strength for ranged units when attacking NPC targets",
    "equip_effect_description_speedBonusPVE": "+{0}% army travel speed when attacking NPC targets",
    "equip_effect_description_attackBoostYardPVE": "+{0}% combat strength when attacking the courtyard of NPC targets",
    "equip_effect_description_wallReductionPVE": "-{0}% wall protection of NPC targets",
    "equip_effect_description_gateReductionPVE": "-{0}% gate protection of NPC targets",
    "equip_effect_description_attackUnitAmountFrontPVE": "+{0}% unit limit on the front when attacking NPC targets",
    "equip_effect_description_attackUnitAmountFlankPVE": "+{0}% unit limit on the flanks when attacking NPC targets",
    "equip_effect_description_cooldownReductionPVE": "-{0}% attack cooldown after defeating a kingdom NPC target",
    "equip_effect_description_magicFindBonusGeneral": "+{0}% chance of finding more powerful equipment",
    "equip_effect_description_lootBonusPVE": "+{0}% resources plundered when looting NPC targets",
    "equip_effect_description_lootCapacityPVE": "+{0} army loot capacity when attacking NPC targets",
    "equip_effect_description_returnTravelBoostPVE": "+{0}% army return travel speed after attacking NPC targets",
    "equip_effect_description_travelCostReductionPVE": "-{0}% army travel costs when attacking NPC targets",
    "equip_effect_description_wallIncreasePVE": "+{0}% wall protection of NPC targets",
    "equip_effect_description_gateIncreasePVE": "+{0}% gate protection of NPC targets",
    "equip_effect_description_attackMalusPVE": "-{0}% combat strength when attacking NPC targets",
    "equip_effect_description_attackUnitAmountFrontMalusPVE": "-{0}% unit limit on the front when attacking NPC targets",
    "equip_effect_description_offensiveMeleeMalusPVE": "-{0}% combat strength for melee units when attacking NPC targets",
    "equip_effect_description_offensiveRangeBonusConquerGeneral": "+{0}% combat strength for ranged units during capture attacks",
    "equip_effect_description_stealthBonusConquerGeneral": "+{0}% later army detection during capture attacks",
    "equip_effect_description_attackBoostYardConquerGeneral": "+{0}% combat strength when attacking the enemys courtyard during capture attacks",
    "equip_effect_description_wallReductionConquerGeneral": "-{0}% enemy wall protection during capture attacks",
    "equip_effect_description_attackUnitAmountFrontConquerGeneral": "+{0}% unit limit on the front during capture attacks",
    "equip_effect_description_attackUnitAmountFlankConquerGeneral": "+{0}% unit limit on the flanks during capture attacks",
    "equip_effect_description_fameDefenseMalusBaron": "-{0}% glory points earned when defending",
    "equip_effect_description_gateMalusBaron": "-{0}% gate protection",
    "equip_effect_description_wallMalusBaron": "-{0}% wall protection",
    "equip_effect_description_lootIncreaseBaron": "+{0}% resources lost after being looted",
    "equip_effect_description_perceptionMalusBaron": "+{0}% later attack warning",
    "equip_effect_description_moatMalusBaron": "-{0}% moat protection",
    "equip_effect_description_attackMalusConquerBaron": "-{0}% combat strength during conquests",
    "equip_effect_description_fireBrigadeMalusBaron": "+{0}% fire damage suffered when defending",
    "equip_effect_description_defenseMalusBaron": "-{0}% combat strength for all units when defending",
    "equip_effect_description_speedMalusGeneral": "-{0}% army travel speed",
    "equip_effect_description_defenseUnitAmountwallMalusBaron": "-{0}% unit limit on the wall",
    "equip_effect_description_lootDecreaseGeneral": "-{0}% resources plundered when looting",
    "equip_effect_description_occupationTimeIncreaseBaron": "+{0}% occupation time as captor",
    "equip_effect_description_returnTravelMalusGeneral": "-{0}% army return travel speed",
    "equip_effect_description_travelCostIncreaseGeneral": "+{0}% army travel costs",
    "equip_effect_description_wallBonusBaron": "+{0}% wall protection",
    "equip_effect_description_gateBonusBaron": "+{0}% gate protection",
    "equip_effect_description_moatBonusBaron": "+{0}% moat protection",
    "equip_effect_description_defenseBoostYardBaron": "+{0}% combat strength when defending the courtyard",
    "equip_effect_description_occupationTimeReductionBaron": "-{0}% occupation time during conquests",
    "equip_effect_description_offensiveMeleeBonusConquerBaron": "+{0}% combat strength for melee units during conquests",
    "equip_effect_description_offensiveRangeBonusConquerBaron": "+{0}% combat strength for ranged units during conquests",
    "equip_effect_description_speedBonusConquerBaron": "+{0}% army travel speed during conquests",
    "equip_effect_description_stealthBonusConquerBaron": "+{0}% later army detection during conquests",
    "equip_effect_description_attackBoostYardConquerBaron": "+{0}% combat strength when attacking the enemys courtyard during conquests",
    "equip_effect_description_wallReductionConquerBaron": "-{0}% enemy wall protection during conquests",
    "equip_effect_description_attackUnitAmountFrontConquerBaron": "+{0}% unit limit on the front during conquests",
    "equip_effect_description_attackUnitAmountFlankConquerBaron": "+{0}% unit limit on the flanks during conquests",
    "equip_effect_description_fameDefenseBonusBaron": "+{0}% glory points earned when defending",
    "equip_effect_description_fireBrigadeBoostBaron": "-{0}% fire damage suffered when defending",
    "equip_effect_description_hideoutCapacityBaron": "+{0} secure storage capacity",
    "equip_effect_description_lootReductionBaron": "-{0}% resources lost after being looted",
    "equip_effect_description_perceptionBonusBaron": "+{0}% earlier attack warning",
    "equip_effect_description_supportSpeedBonus": "+{0}% army travel speed when sending support",
    "equip_effect_description_stationingSpeedBonus": "+{0}% army travel speed when stationing units",
    "equip_effect_description_supportTravelCostReduction": "-{0}% army travel costs when sending support",
    "equip_effect_description_stationingTravelCostReduction": "-{0}% army travel costs when stationing units",
    "equip_effect_castellan_description_defenseUnitAmountWall": "+{0}% unit limit on the castle wall",
    "equip_effect_description_defenseUnitAmountWallPVP": "+{0}% unit limit on the castle wall when defending against enemy castle lords",
    "equip_effect_description_short_npcDefenseBonus": "+{0}% combat strength for defense units",
    "gem_effect_name_gemRandom": "Random gem level: {0}",
    "equip_effect_description_short_attackUnitAmountFlankPVP": "+{0}% unit limit on the flanks",
    "equip_effect_description_short_fameOffenseBonusGeneral": "+{0}% glory earned when attacking",
    "equip_effect_description_short_honorBonusGeneral": "+{0}% honor earned in battle",
    "equip_effect_description_short_lootCapacityPVP": "+{0} army loot capacity",
    "equip_effect_description_short_smashChanceGeneral": "+{0}% chance of destroying enemy buildings",
    "equip_effect_description_short_fireBoostGeneral": "+{0}% fire damage inflicted",
    "equip_effect_description_short_cooldownReductionPVP": "-{0}% attack cooldown against enemy castle lords",
    "equip_effect_description_short_defenseUnitAmountWallMainCastle": "+{0}% unit limit on the wall",
    "equip_effect_description_short_gateReductionPVP": "-{0}% enemy gate protection",
    "equip_effect_description_short_attackBoostYardPVP": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_short_attackBonusMainCastle": "+{0}% combat strength for attack units",
    "equip_effect_description_short_attackBonusNotMainCastle": "+{0}% combat strength for attack units",
    "equip_effect_description_short_offensiveMeleeBonusPVE": "+{0}% combat strength for melee units",
    "equip_effect_description_short_offensiveRangeBonusPVE": "+{0}% combat strength for ranged units",
    "equip_effect_description_short_attackBoostYardPVE": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_short_gateReductionPVE": "-{0}% enemy gate protection",
    "equip_effect_description_short_cooldownReductionPVE": "-{0}% attack cooldown against kingdom NPC targets",
    "equip_effect_description_short_magicFindBonusGeneral": "+{0}% chance of finding better equipment",
    "equip_effect_description_short_lootBonusPVE": "+{0}% resources looted from NPC targets",
    "equip_effect_description_short_lootCapacityPVE": "+{0} army loot capacity",
    "equip_effect_description_short_returnTravelBoostPVE": "+{0}% army return travel speed",
    "equip_effect_description_short_offensiveMeleeBonusConquerGeneral": "+{0}% combat strength for melee units",
    "equip_effect_description_short_offensiveRangeBonusConquerGeneral": "+{0}% combat strength for ranged units",
    "equip_effect_description_short_defenseBonusMainCastle": "+{0}% combat strength for defense units",
    "equip_effect_description_short_defenseBonusNotMainCastle": "+{0}% combat strength for defense units",
    "equip_effect_description_short_moatReductionPVP": "-{0}% enemy moat protection",
    "equip_effect_description_short_attackUnitAmountFrontPVP": "+{0}% unit limit on the front",
    "equip_effect_description_short_gateIncreasePVP": "+{0}% enemy gate protection",
    "equip_effect_description_short_attackMalusPVP": "-{0}% combat strength for attack units",
    "equip_effect_description_short_attackUnitAmountFrontMalusPVP": "-{0}% unit limit on the front",
    "equip_effect_description_short_attackUnitAmountFlankMalusPVP": "-{0}% unit limit on the flanks",
    "equip_effect_description_short_fameMalusGeneral": "-{0}% glory earned in battle",
    "equip_effect_description_short_offensiveMeleeMalusPVP": "-{0}% combat strength for melee units",
    "equip_effect_description_short_offensiveRangeMalusPVP": "-{0}% combat strength for ranged units",
    "equip_effect_description_short_moatIncreasePVP": "+{0}% enemy moat protection",
    "equip_effect_description_short_attackUnitAmountFrontPVE": "+{0}% unit limit on the front",
    "equip_effect_description_short_attackUnitAmountFlankPVE": "+{0}% unit limit on the flanks",
    "equip_effect_description_short_gateIncreasePVE": "+{0}% enemy gate protection",
    "equip_effect_description_short_attackMalusPVE": "+{0}% combat strength for attack units",
    "equip_effect_description_short_attackUnitAmountFrontMalusPVE": "-{0}% unit limit on the front",
    "equip_effect_description_short_attackUnitAmountFlankMalusPVE": "-{0}% unit limit on the flanks",
    "equip_effect_description_short_offensiveMeleeMalusPVE": "-{0}% combat strength for melee units",
    "equip_effect_description_short_offensiveRangeMalusPVE": "-{0}% combat strength for ranged units",
    "equip_effect_description_short_attackUnitAmountFrontConquerGeneral": "+{0}% unit limit on the front",
    "equip_effect_description_short_attackUnitAmountFlankConquerGeneral": "+{0}% unit limit on the flanks",
    "equip_effect_description_short_fameDefenseMalusBaron": "-{0}% glory earned when defending",
    "equip_effect_description_short_gateMalusBaron": "-{0}% gate protection",
    "equip_effect_description_short_lootIncreaseBaron": "+{0}% resources lost after being looted",
    "equip_effect_description_short_perceptionMalusBaron": "+{0}% later attack warning",
    "equip_effect_description_short_moatMalusBaron": "-{0}% moat protection",
    "equip_effect_description_short_attackMalusConquerBaron": "-{0}% combat strength for attack units",
    "equip_effect_description_short_fireBrigadeMalusBaron": "+{0}% fire damage suffered",
    "equip_effect_description_short_defenseMalusBaron": "-{0}% combat strength for defense units",
    "equip_effect_description_short_lootDecreaseGeneral": "-{0}% resources looted",
    "equip_effect_description_short_occupationTimeIncreaseBaron": "+{0}% occupation time",
    "equip_effect_description_short_returnTravelMalusGeneral": "-{0}% army return travel speed",
    "equip_effect_description_short_gateBonusBaron": "+{0}% gate protection",
    "equip_effect_description_short_moatBonusBaron": "+{0}% moat protection",
    "equip_effect_description_short_occupationTimeReductionBaron": "-{0}% occupation time",
    "equip_effect_description_short_offensiveMeleeBonusConquerBaron": "+{0}% combat strength for melee units",
    "equip_effect_description_short_offensiveRangeBonusConquerBaron": "+{0}% combat strength for ranged units",
    "equip_effect_description_short_attackUnitAmountFlankConquerBaron": "+{0}% unit limit on the flanks",
    "equip_effect_description_short_fameDefenseBonusBaron": "+{0}% glory earned when defending",
    "equip_effect_description_short_fireBrigadeBoostBaron": "-{0}% fire damage suffered",
    "equip_effect_description_short_lootReductionBaron": "-{0}% resources lost after being looted",
    "equip_effect_description_short_perceptionBonusBaron": "+{0}% earlier attack warning",
    "equip_effect_description_short_defenseBoostYardBaron": "+{0}% combat strength when defending the courtyard",
    "equip_effect_description_short_attackBoostYardConquerBaron": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_short_attackUnitAmountFrontConquerBaron": "+{0}% unit limit on the front",
    "equip_effect_description_short_hideoutCapacityBaron": "+{0} secure storage capacity",
    "equip_effect_description_short_returnTravelBoostPVP": "+{0}% army return travel speed",
    "equip_effect_description_short_attackBoostYardConquerGeneral": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_short_speedBonusPVP": "+{0}% army travel speed",
    "equip_effect_description_short_travelCostReductionPVP": "-{0}% army travel costs",
    "equip_effect_description_short_stealthBonusGeneral": "+{0}% later army detection",
    "equip_effect_description_short_wallReductionPVP": "-{0}% enemy wall protection",
    "equip_effect_description_short_speedBonusPVE": "+{0}% army travel speed",
    "equip_effect_description_short_wallReductionPVE": "-{0}% enemy wall protection",
    "equip_effect_description_short_travelCostReductionPVE": "-{0}% army travel costs",
    "equip_effect_description_short_speedBonusConquerGeneral": "+{0}% army travel speed",
    "equip_effect_description_short_stealthBonusConquerGeneral": "+{0}% later army detection",
    "equip_effect_description_short_wallReductionConquerGeneral": "-{0}% enemy wall protection",
    "equip_effect_description_short_wallIncreasePVP": "+{0}% enemy wall protection",
    "equip_effect_description_short_stealthMalusGeneral": "+{0}% earlier detection time",
    "equip_effect_description_short_wallIncreasePVE": "+{0}% enemy wall protection",
    "equip_effect_description_short_wallMalusBaron": "-{0}% wall protection",
    "equip_effect_description_short_speedMalusGeneral": "-{0}% army travel speed",
    "equip_effect_description_short_travelCostIncreaseGeneral": "+{0}% army travel costs",
    "equip_effect_description_short_wallBonusBaron": "+{0}% wall protection",
    "equip_effect_description_short_speedBonusConquerBaron": "+{0}% army travel speed",
    "equip_effect_description_short_stealthBonusConquerBaron": "+{0}% later army detection",
    "equip_effect_description_short_wallReductionConquerBaron": "-{0}% enemy wall protection",
    "equip_effect_description_short_supportSpeedBonus": "+{0}% army travel speed when sending support",
    "equip_effect_description_short_supportTravelCostReduction": "-{0}% army travel costs when sending support",
    "equip_effect_description_short_stationingTravelCostReduction": "-{0}% army travel costs when stationing units",
    "equip_effect_description_short_stationingSpeedBonus": "+{0}% army travel speed when stationing units",
    "equip_effect_description_attackUnitAmountFlank": "+{0}% unit limit on the flanks",
    "equip_effect_description_boostEffects": "+{0}% commander effect boost",
    "equip_effect_description_defenseUnitAmountWall": "+{0}% unit limit on the castle wall",
    "equip_effect_description_largerWall": "+{0}% unit limit on the castle wall",
    "equip_effect_description_largerWaves": "+{0} unit limit in attack waves",
    "equip_effect_description_sell": "+{0}% sale price of equipment items",
    "equip_effect_description_travelSpeedReturn": "+{0}% army return travel speed",
    "equip_effect_description_speedBonusConquerGeneral": "+{0}% army travel speed during capture attacks",
    "equip_effect_description_offensiveMeleeBonusConquerGeneral": "+{0}% combat strength for melee units during capture attacks",
    "equip_effect_description_attackUnitAmountFlankMalusPVE": "-{0}% unit limit on the flanks when attacking NPC targets",
    "equip_effect_description_offensiveRangeMalusPVE": "-{0}% combat strength for ranged units when attacking NPC targets",
    "dialog_battleLogDetail_gemEffekt_gemAttackFameBoost": "{0}% bonus on glory points earned in attacks",
    "dialog_battleLogDetail_gemEffekt_gemAttackLootBoost": "{0}% bonus on the amount of loot plundered",
    "dialog_battleLogDetail_gemEffekt_gemDefenseBoostFlank": "Combat strength of defenders on the flanks was increased by {0}%",
    "gem_effect_name_magicFindBonus_100": "Gem of the finder: {0}",
    "gem_effect_name_attackUnitAmountFlank_100": "Gem of the stormed flank: {0}",
    "gem_effect_name_attackUnitAmountFront_100": "Gem of the frontal charge: {0}",
    "gem_effect_name_defenseUnitAmountWall_100": "Gem of the rampart: {0}",
    "gem_effect_name_lootCapacity_100": "Gem of the plunderer: {0}",
    "gem_effect_name_hideoutCapacity_100": "Gem of the hoarder: {0}",
    "gem_effect_name_attackBoostYard_100": "Gem of the battle cry: {0}",
    "gem_effect_name_defenseBoostYard_100": "Gem of the rebellion: {0}",
    "gem_effect_name_fireBoost_100": "Gem of the firestorm: {0}",
    "gem_effect_name_fireBrigadeBoost_100": "Gem of fire protection: {0}",
    "gem_effect_name_returnTravelBoost_100": "Gem of the homecomer: {0}",
    "gem_effect_name_random": "Random gem level: {0}",
    "ci_effect_cisAppearanceSkin": "Changes the buildings appearance",
    "equip_effect_description_attackBoostYard": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_defenseBoostYard": "+{0}% combat strength when defending the courtyard",
    "equip_name_effect_attackBoostYard": "the Charger",
    "equip_name_effect_defenseBoostYard": "the Bulwark",
    "equip_effect_description_hideoutCapacity": "+{0} secure storage capacity",
    "equip_effect_description_attackUnitAmountFront": "+{0}% unit limit on the front",
    "equip_effect_description_lootCapacity": "+{0} army loot capacity",
    "equip_effect_description_returnTravelBoost": "+{0}% army return travel speed",
    "subscription_effect_description_toolProductionSpeedBoost": "Tool production speed: +100%",
    "dialog_alliance_stageBonus_next_freeSkipBonus": "Next level bonus: +{0}min",
    "ci_effect_barracksCost": "-{0}% recruitment costs",
    "ci_effect_barracksStacks": "+{0} troops per recruitment slot",
    "ci_effect_bakeryStorage": "+{0} food storage capacity",
    "ci_effect_hospitalHealSpeed": "+{0}% treatment speed",
    "ci_effect_drillGroundRecruitSpeed": "+{0}% recruitment speed",
    "ci_effect_keepUnitWallCount": "+{0} unit limit on the wall",
    "ci_effect_decoPoints": "+{0} public order",
    "ci_effect_unboostedFoodProduction": "+{0} food production per hour",
    "ci_effect_foodProduction": "+{0} food production bonus",
    "ci_effect_unboostedWoodProduction": "+{0} wood production per hour",
    "ci_effect_woodProduction": "+{0} wood production bonus",
    "ci_effect_unboostedStoneProduction": "+{0} stone production per hour",
    "ci_effect_stoneProduction": "+{0} stone production bonus",
    "ci_effect_marketCarriages": "+{0} market barrows",
    "ci_effect_ReduceFeastCostsKingsFeast": "-{0}% feast costs",
    "ci_effect_ReduceOffensiveToolsCosts": "-{0}% siege tool resource costs",
    "ci_effect_ReduceDefensiveToolsCosts": "-{0}% defense tool resource costs",
    "ci_effect_WoodStorageCapacity": "+{0} wood storage capacity",
    "ci_effect_StoneStorageCapacity": "+{0} stone storage capacity",
    "ci_effect_defenderSurviveBoost": "-{0}% units lost after an attack on your castle",
    "ci_effect_ReduceOffensiveToolsTime": "+{0}% siege tool production speed",
    "ci_effect_ReduceDefensiveToolsTime": "+{0}% defense tool production speed",
    "ci_effect_EspionageSpeedBoost": "+{0}% espionage speed",
    "ci_effect_HospitalAdditionalSpace": "+{0} hospital space",
    "ci_effect_ReduceResearchResourceCosts": "-{0}% research resource costs",
    "ci_effect_XPBoostBuildBuildings": "+{0}% XP earned by constructing buildings",
    "ci_effect_barracksCost_tt": "Recruitment costs:",
    "ci_effect_barracksStacks_tt": "Troops per recruitment slot:",
    "ci_effect_bakeryStorage_tt": "Food storage capacity:",
    "ci_effect_hospitalHealSpeed_tt": "Treatment speed:",
    "ci_effect_drillGroundRecruitSpeed_tt": "Recruitment speed:",
    "ci_effect_keepUnitWallCount_tt": "Unit limit on the wall:",
    "ci_effect_cisAppearanceSkin_tt": "Changes the buildings appearance",
    "ci_effect_decoPoints_tt": "Public order:",
    "ci_effect_unboostedFoodProduction_tt": "Food production per hour:",
    "ci_effect_foodProduction_tt": "Food production bonus:",
    "ci_effect_unboostedWoodProduction_tt": "Wood production per hour:",
    "ci_effect_woodProduction_tt": "Wood production bonus:",
    "ci_effect_unboostedStoneProduction_tt": "Stone production per hour:",
    "ci_effect_stoneProduction_tt": "Stone production bonus:",
    "ci_effect_marketCarriages_tt": "Market barrows:",
    "ci_effect_ReduceFeastCostsKingsFeast_tt": "Feast costs:",
    "ci_effect_ReduceOffensiveToolsCosts_tt": "Siege tool resource costs:",
    "ci_effect_ReduceDefensiveToolsCosts_tt": "Defense tool resource costs:",
    "ci_effect_WoodStorageCapacity_tt": "Wood storage capacity:",
    "ci_effect_StoneStorageCapacity_tt": "Stone storage capacity:",
    "ci_effect_defenderSurviveBoost_tt": "Units lost after an attack on your castle:",
    "ci_effect_ReduceOffensiveToolsTime_tt": "Siege tool production speed:",
    "ci_effect_ReduceDefensiveToolsTime_tt": "Defense tool production speed:",
    "ci_effect_EspionageSpeedBoost_tt": "Espionage speed:",
    "ci_effect_HospitalAdditionalSpace_tt": "Hospital space:",
    "ci_effect_ReduceResearchResourceCosts_tt": "Research resource costs:",
    "ci_effect_XPBoostBuildBuildings_tt": "XP earned by constructing buildings:",
    "ci_effect_berimondBarracks": "+{0} public order",
    "ci_effect_berimondBarracks_tt": "Public order:",
    "ci_effect_wofBakery": "+{0} public order",
    "ci_effect_wofBakery_tt": "Public order:",
    "ci_effect_natureHospital": "+{0} public order",
    "ci_effect_natureHospital_tt": "Public order:",
    "ci_effect_nomadDrillGround": "+{0} public order",
    "ci_effect_nomadDrillGround_tt": "Public order:",
    "ci_effect_alienKeep": "+{0} public order",
    "ci_effect_alienKeep_tt": "Public order:",
    "ci_effect_towerFarmhouse": "+{0} public order",
    "ci_effect_towerFarmhouse_tt": "Public order:",
    "ci_effect_EspionageSpeedBoost_blueprint": "Espionage speed",
    "ci_effect_HospitalAdditionalSpace_blueprint": "Hospital space",
    "ci_effect_ReduceDefensiveToolsCosts_blueprint": "Defense tool resource costs",
    "ci_effect_ReduceDefensiveToolsTime_blueprint": "Defense tool production speed",
    "ci_effect_ReduceFeastCostsKingsFeast_blueprint": "Feast costs",
    "ci_effect_ReduceOffensiveToolsCosts_blueprint": "Siege tool resource costs",
    "ci_effect_ReduceOffensiveToolsTime_blueprint": "Siege tool production speed",
    "ci_effect_ReduceResearchResourceCosts_blueprint": "Research resource costs",
    "ci_effect_StoneStorageCapacity_blueprint": "Stone storage capacity",
    "ci_effect_WoodStorageCapacity_blueprint": "Wood storage capacity",
    "ci_effect_XPBoostBuildBuildings_blueprint": "XP earned by constructing buildings",
    "ci_effect_alienKeep_blueprint": "Public order",
    "ci_effect_bakeryStorage_blueprint": "Food storage capacity",
    "ci_effect_barracksCost_blueprint": "Recruitment costs",
    "ci_effect_barracksStacks_blueprint": "Troops per recruitment slot",
    "ci_effect_berimondBarracks_blueprint": "Public order",
    "ci_effect_cisAppearanceSkin_blueprint": "Changes the buildings appearance",
    "ci_effect_decoPoints_blueprint": "Public order",
    "ci_effect_defenderSurviveBoost_blueprint": "Units lost after an attack on your castle",
    "ci_effect_drillGroundRecruitSpeed_blueprint": "Recruitment speed",
    "ci_effect_foodProduction_blueprint": "Food production bonus",
    "ci_effect_hospitalHealSpeed_blueprint": "Treatment speed",
    "ci_effect_keepUnitWallCount_blueprint": "Unit limit on the wall",
    "ci_effect_marketCarriages_blueprint": "Market barrows",
    "ci_effect_natureHospital_blueprint": "Public order",
    "ci_effect_nomadDrillGround_blueprint": "Public order",
    "ci_effect_stoneProduction_blueprint": "Stone production bonus",
    "ci_effect_towerFarmhouse_blueprint": "Public order",
    "ci_effect_unboostedFoodProduction_blueprint": "Food production per hour",
    "ci_effect_unboostedStoneProduction_blueprint": "Stone production per hour",
    "ci_effect_unboostedWoodProduction_blueprint": "Wood production per hour",
    "ci_effect_wofBakery_blueprint": "Public order",
    "ci_effect_woodProduction_blueprint": "Wood production bonus",
    "equip_effect_description_short_nomadTabletBoost": "+{0}% Khan tablets earned when attacking nomad camps",
    "equip_effect_description_nomadTabletBoost": "+{0}% Khan tablets earned when attacking nomad and Khan camps",
    "equip_effect_description_short_reputationPointGainBoost": "+{0}% reputation when attacking Berimond invasion camps",
    "equip_effect_description_reputationPointGainBoost": "+{0}% reputation points earned when attacking Berimond camps during Berimond invasions",
    "equip_effect_description_short_samuraiTokenBoost": "+{0}% samurai tokens earned when attacking samurai camps",
    "equip_effect_description_samuraiTokenBoost": "+{0}% samurai tokens earned when attacking samurai camps",
    "equip_effect_description_short_khanMedalBoost": "+{0}% Khan medals earned when defending against Khan attacks",
    "equip_effect_description_khanMedalBoost": "+{0}% Khan medals earned when defending against Khan attacks",
    "equip_effect_description_short_ragePointGainBoost": "+{0}% rage points earned when battling against Khan camps",
    "equip_effect_description_ragePointGainBoost": "+{0}% rage points earned when battling againts Khan camps",
    "equip_effect_description_short_attackBoostYardNomad": "+{0}% combat strength when attacking the courtyard of nomad camps",
    "equip_effect_description_attackBoostYardNomad": "+{0}% combat strength when attacking the courtyard of nomad and Khan camps",
    "equip_effect_description_short_wallReductionNomad": "-{0}% wall protection of nomad camps",
    "equip_effect_description_wallReductionNomad": "-{0}% wall protection of nomad and Khan camps",
    "equip_effect_description_short_attackUnitAmountFlankNomad": "+{0}% unit limit on the flanks when attacking nomad camps",
    "equip_effect_description_attackUnitAmountFlankNomad": "+{0}% unit limit on the flanks when attacking nomad and Khan camps",
    "equip_effect_description_short_gateReductionNomad": "-{0}% gate protection of nomad camps",
    "equip_effect_description_gateReductionNomad": "-{0}% gate protection of nomad and Khan camps",
    "equip_effect_description_short_offensiveRangeBonusNomad": "+{0}% combat strength for ranged units when attacking nomad camps",
    "equip_effect_description_offensiveRangeBonusNomad": "+{0}% combat strength for ranged units when attacking nomad and Khan camps",
    "equip_effect_description_attackBoostYardBerimondKingdom": "+{0}% combat strength when attacking the courtyard of any target during the Battle for Berimond",
    "equip_effect_description_short_attackBoostYardBerimondKingdom": "+{0}% combat strength when attacking the courtyard of Berimond camps and towers",
    "equip_effect_description_factionPointGainBoostBerimondKingdom": "+{0}% gallantry points when attacking any target during the Battle for Berimond",
    "equip_effect_description_short_factionPointGainBoostBerimondKingdom": "+{0}% gallantry points when attacking Berimond camps and towers",
    "equip_effect_description_attackUnitAmountFlankBerimondKingdom": "+{0}% unit limit on the flanks when attacking any target during the Battle for Berimond",
    "equip_effect_description_short_attackUnitAmountFlankBerimondKingdom": "+{0}% unit limit on the flanks when attacking Berimond camps and towers",
    "equip_effect_description_offensiveMeleeBonusBerimondKingdom": "+{0}% combat strength for melee units when attacking any target during the Battle for Berimond",
    "equip_effect_description_short_offensiveMeleeBonusBerimondKingdom": "+{0}% combat strength for melee units when attacking Berimond camps and towers",
    "equip_effect_description_offensiveRangeBonusBerimondKingdom": "+{0}% combat strength for ranged units when attacking any target during the Battle for Berimond",
    "equip_effect_description_short_offensiveRangeBonusBerimondKingdom": "+{0}% combat strength for ranged units when attacking Berimond camps and towers",
    "equip_effect_description_attackBoostYardAlien": "+{0}% combat strength when attacking the courtyard of foreign and Bloodcrow castles",
    "equip_effect_description_short_attackBoostYardAlien": "+{0}% combat strength when attacking the courtyard of foreign and Bloodcrow castles",
    "equip_effect_description_moatReductionAlien": "-{0}% moat protection of foreign and Bloodcrow castles",
    "equip_effect_description_short_moatReductionAlien": "-{0}% moat protection of foreign and Bloodcrow castles",
    "equip_effect_description_attackUnitAmountFlankAlien": "+{0}% unit limit on the flanks when attacking foreign and Bloodcrow castles",
    "equip_effect_description_short_attackUnitAmountFlankAlien": "+{0}% unit limit on the flanks when attacking foreign and Bloodcrow castles",
    "equip_effect_description_offensiveMeleeBonusAlien": "+{0}% combat strength for melee units when attacking foreign and Bloodcrow castles",
    "equip_effect_description_short_offensiveMeleeBonusAlien": "+{0}% combat strength for melee units when attacking foreign and Bloodcrow castles",
    "equip_effect_description_offensiveRangeBonusAlien": "+{0}% combat strength for ranged units when attacking foreign and Bloodcrow castles",
    "equip_effect_description_short_offensiveRangeBonusAlien": "+{0}% combat strength for ranged units when attacking foreign and Bloodcrow castles",
    "equip_effect_description_fameOffenseBonusAlien": "+{0}% glory points earned when attacking foreign and Bloodcrow castles",
    "equip_effect_description_short_fameOffenseBonusAlien": "+{0}% glory points earned when attacking foreign and Bloodcrow castles",
    "equip_effect_description_meleeBonusPVP": "+{0}% combat strength for melee units when defending against enemy castle lords",
    "equip_effect_description_short_meleeBonusPVP": "+{0}% combat strength for melee units when defending against enemy castle lords",
    "equip_effect_description_rangeBonusPVP": "+{0}% combat strength for ranged units when defending against enemy castle lords",
    "equip_effect_description_short_rangeBonusPVP": "+{0}% combat strength for ranged units when defending against enemy castle lords",
    "equip_effect_description_defenseBoostYardPvP": "+{0}% combat strength when defending the courtyard against enemy castle lords",
    "equip_effect_description_short_defenseBoostYardPvP": "+{0}% combat strength when defending the courtyard against enemy castle lords",
    "equip_effect_description_gateReductionSamurai": "-{0}% gate protection of samurai targets",
    "equip_effect_description_short_gateReductionSamurai": "-{0}% gate protection of samurai targets",
    "equip_effect_description_wallReductionSamurai": "-{0}% wall protection of samurai targets",
    "equip_effect_description_short_wallReductionSamurai": "-{0}% wall protection of samurai targets",
    "equip_effect_description_offensiveRangeBonusSamurai": "+{0}% combat strength for ranged units when attacking samurai targets",
    "equip_effect_description_short_offensiveRangeBonusSamurai": "+{0}% combat strength for ranged units when attacking samurai targets",
    "equip_effect_description_attackBoostYardSamurai": "+{0}% combat strength when attacking the courtyard of samurai targets",
    "equip_effect_description_short_attackBoostYardSamurai": "+{0}% combat strength when attacking the courtyard of samurai targets",
    "equip_effect_description_attackUnitAmountFlankSamurai": "+{0}% unit limit on the flanks when attacking samurai targets",
    "equip_effect_description_short_attackUnitAmountFlankSamurai": "+{0}% unit limit on the flanks when attacking samurai targets",
    "equip_effect_description_factionPointGainBoostBerimondInvasion": "+{0}% gallantry points when attacking Berimond camps during the Berimond invasions",
    "equip_effect_description_short_factionPointGainBoostBerimondInvasion": "+{0}% gallantry points when attacking Berimond invasion camps",
    "equip_effect_description_attackBoostYardBerimondInvasion": "+{0}% combat strength when attacking the courtyard of Berimond camps during the Berimond invasions",
    "equip_effect_description_short_attackBoostYardBerimondInvasion": "+{0}% combat strength when attacking courtyards of Berimond invasion camps",
    "equip_effect_description_attackUnitAmountFlankBerimondInvasion": "+{0}% unit limit on the flanks when attacking Berimond camps during the Berimond invasions",
    "equip_effect_description_short_attackUnitAmountFlankBerimondInvasion": "+{0}% unit limit on the flanks when attacking Berimond invasion camps",
    "equip_effect_description_offensiveRangeBonusBerimondInvasion": "+{0}% combat strength for ranged units when attacking Berimond camps during the Berimond invasions",
    "equip_effect_description_short_offensiveRangeBonusBerimondInvasion": "+{0}% combat strength for ranged units when attacking Berimond invasion camps",
    "ci_effect_giantsForestWoodcutter": "+{0} public order",
    "ci_effect_graniteRockQuarry": "+{0} public order",
    "ci_effect_piratesStorehouse": "+{0} public order",
    "ci_effect_giantsForestlumbermill": "+{0} public order",
    "ci_effect_clockworkMill": "+{0} public order",
    "ci_effect_treeVillageMarket": "+{0} public order",
    "ci_effect_graniteRockStonemason": "+{0} public order",
    "equip_effect_description_short_collectorBoostSouls": "+{0}% souls when attacking enemy castle lords",
    "equip_effect_description_collectorBoostSouls": "+{0}% souls when attacking enemy castle lords during the Reapers Wrath event",
    "subscription_effect_description_foodCapacityBonusGreen": "Food storage capacity: Great Empire main castle: +{0}",
    "equip_effect_description_collectorBoostFurs": "+{0}% pelts when attacking enemy castle lords",
    "equip_effect_description_short_collectorBoostFurs": "+{0}% pelts when attacking enemy castle lords",
    "merchantItem_ci_1316_name": "Wall capacity build item",
    "subscription_effect_description_foodCapacityBonusGreen_short": "Food storage capacity: Great Empire main castle: +{0}",
    "globaleffect_name_CooldownReductionRBC": "Relentless robber hunting",
    "globaleffect_desc_CooldownReductionRBC": "Attack cooldown against kingdom NPC targets: -{0}%",
    "globaleffect_name_SpeedBoost": "Accelerated movement",
    "globaleffect_desc_SpeedBoost": "Military, espionage and trade travel speed: +{0}%",
    "globaleffect_name_CollectorTempServerBoost": "Masses of heritage",
    "globaleffect_desc_CollectorTempServerBoost": "Heritage when attacking enemy castle lords: +{0}%",
    "relicequip_effect_description_relicSpeedBonus_undefined": "Army travel speed",
    "relicequip_effect_description_relicLootBonus_undefined": "Resources plundered when looting",
    "relicequip_effect_description_relicWallReduction_undefined": "Wall protection",
    "relicequip_effect_description_relicGateReduction_undefined": "Gate protection",
    "relicequip_effect_description_relicMoatReduction_undefined": "Moat protection",
    "relicequip_effect_description_relicOffensiveMeleeBonus_undefined": "Melee unit strength when attacking",
    "relicequip_effect_description_relicOffensiveRangeBonus_undefined": "Range unit strength when attacking",
    "relicequip_effect_description_relicLootReduction_undefined": "Resources lost after being looted",
    "relicequip_effect_description_relicWallBonus_undefined": "Wall protection",
    "relicequip_effect_description_relicGateBonus_undefined": "Gate protection",
    "relicequip_effect_description_relicMoatBonus_undefined": "Moat protection",
    "relicequip_effect_description_relicMeleeBonus_undefined": "Melee unit strength when defending",
    "relicequip_effect_description_relicRangeBonus_undefined": "Range unit strength when defending",
    "relicequip_effect_description_relicSpeedBonus": "+{0}% army travel speed",
    "relicequip_effect_description_relicLootBonus": "+{0}% resources plundered when looting",
    "relicequip_effect_description_relicWallReduction": "-{0}% wall protection",
    "relicequip_effect_description_relicGateReduction": "-{0}% gate protection",
    "relicequip_effect_description_relicMoatReduction": "-{0}% moat protection",
    "relicequip_effect_description_relicOffensiveMeleeBonus": "+{0}% melee unit strength when attacking",
    "relicequip_effect_description_relicOffensiveRangeBonus": "+{0}% range unit strength when attacking",
    "relicequip_effect_description_relicLootReduction": "-{0}% resources lost after being looted",
    "relicequip_effect_description_relicWallBonus": "+{0}% wall protection",
    "relicequip_effect_description_relicGateBonus": "+{0}% gate protection",
    "relicequip_effect_description_relicMoatBonus": "+{0}% moat protection",
    "relicequip_effect_description_relicMeleeBonus": "+{0}% melee unit strength when defending",
    "relicequip_effect_description_relicRangeBonus": "+{0}% range unit strength when defending",
    "relicequip_effect_description_relicBaseSpeedBonus_undefined": "Army travel speed",
    "relicequip_effect_description_relicBaseLootBonus_undefined": "Resources plundered when looting",
    "relicequip_effect_description_relicBaseWallReduction_undefined": "Wall protection",
    "relicequip_effect_description_relicBaseGateReduction_undefined": "Gate protection",
    "relicequip_effect_description_relicBaseMoatReduction_undefined": "Moat protection",
    "relicequip_effect_description_relicBaseOffensiveMeleeBonus_undefined": "Melee unit strength when attacking",
    "relicequip_effect_description_relicBaseOffensiveRangeBonus_undefined": "Range unit strength when attacking",
    "relicequip_effect_description_relicBaseLootReduction_undefined": "Resources lost after being looted",
    "relicequip_effect_description_relicBaseWallBonus_undefined": "Wall protection",
    "relicequip_effect_description_relicBasegateBonus_undefined": "Gate protection",
    "relicequip_effect_description_relicBaseMoatBonus_undefined": "Moat protection",
    "relicequip_effect_description_relicBaseMeleeBonus_undefined": "Melee unit strength when defending",
    "relicequip_effect_description_relicBaseRangeBonus_undefined": "Range unit strength when defending",
    "relicequip_effect_description_relicBaseSpeedBonus": "+{0}% army travel speed",
    "relicequip_effect_description_relicBaseLootBonus": "+{0}% resources plundered when looting",
    "relicequip_effect_description_relicBaseWallReduction": "-{0}% wall protection",
    "relicequip_effect_description_relicBaseGateReduction": "-{0}% gate protection",
    "relicequip_effect_description_relicBaseMoatReduction": "-{0}% moat protection",
    "relicequip_effect_description_relicBaseOffensiveMeleeBonus": "+{0}% melee unit strength when attacking",
    "relicequip_effect_description_relicBaseOffensiveRangeBonus": "+{0}% range unit strength when attacking",
    "relicequip_effect_description_relicBaseLootReduction": "-{0}% resources lost after being looted",
    "relicequip_effect_description_relicBaseWallBonus": "+{0}% wall protection",
    "relicequip_effect_description_relicBasegateBonus": "+{0}% gate protection",
    "relicequip_effect_description_relicBaseMoatBonus": "+{0}% moat protection",
    "relicequip_effect_description_relicBaseMeleeBonus": "+{0}% melee unit strength when defending",
    "relicequip_effect_description_relicBaseRangeBonus": "+{0}% range unit strength when defending",
    "relicequip_effect_description_relicAttackUnitAmountFlank_undefined": "Flank unit limit when attacking",
    "relicequip_effect_description_relicAttackBoostYard_undefined": "Strength in courtyard when attacking",
    "relicequip_effect_description_relicDefenseUnitAmountWall_undefined": "Wall unit limit when defending",
    "relicequip_effect_description_relicDefenseBoostYard_undefined": "Strength in courtyard when defending",
    "relicequip_effect_description_relicWallReductionPVE_undefined": "Wall protection of NPC targets",
    "relicequip_effect_description_relicGateReductionPVE_undefined": "Gate protection of NPC targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusPVE_undefined": "Melee unit strength when attacking NPC targets",
    "relicequip_effect_description_relicOffensiveRangeBonusPVE_undefined": "Range unit strength when attacking NPC targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankPVE_undefined": "Flank unit limit when attacking NPC targets",
    "relicequip_effect_description_relicAttackBoostYardPVE_undefined": "Strength in courtyard of NPC targets",
    "relicequip_effect_description_relicWallBonusCapAPVE_undefined": "Wall protection when defending against NPC targets",
    "relicequip_effect_description_relicWallBonusCapBPVE_undefined": "Wall protection when defending against NPC targets",
    "relicequip_effect_description_relicGateBonusCapAPVE_undefined": "Gate protection when defending against NPC targets",
    "relicequip_effect_description_relicGateBonusCapBPVE_undefined": "Gate protection when defending against NPC targets",
    "relicequip_effect_description_relicMoatBonusPVE_undefined": "Moat protection when defending against NPC targets",
    "relicequip_effect_description_relicMeleeBonusPVE_undefined": "Melee unit strength when defending against NPC targets",
    "relicequip_effect_description_relicRangeBonusPVE_undefined": "Range unit strength when defending against NPC targets",
    "relicequip_effect_description_relicDefenseUnitAmountWallPVE_undefined": "Wall unit limit when defending against NPC targets",
    "relicequip_effect_description_relicDefenseBoostYardPVE_undefined": "Strength in courtyard when defending against NPC targets",
    "relicequip_effect_description_relicDefenseBonusMainCastleCapA_undefined": "Strength when defending main castle and townships",
    "relicequip_effect_description_relicDefenseBonusNotMainCastleCapA_undefined": "Strength for units stationed in outposts &amp; landmarks",
    "relicequip_effect_description_relicAttackUnitAmountFlank": "+{0}% flank unit limit when attacking",
    "relicequip_effect_description_relicAttackBoostYard": "+{0}% strength in courtyard when attacking",
    "relicequip_effect_description_relicDefenseUnitAmountWall": "+{0}% wall unit limit when defending",
    "relicequip_effect_description_relicDefenseBoostYard": "+{0}% strength in courtyard when defending",
    "relicequip_effect_description_relicWallReductionPVE": "-{0}% wall protection of NPC targets",
    "relicequip_effect_description_relicGateReductionPVE": "-{0}% gate protection of NPC targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusPVE": "+{0}% melee unit strength when attacking NPC targets",
    "relicequip_effect_description_relicOffensiveRangeBonusPVE": "+{0}% range unit strength when attacking NPC targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankPVE": "+{0}% flank unit limit when attacking NPC targets",
    "relicequip_effect_description_relicAttackBoostYardPVE": "+{0}% strength in courtyard of NPC targets",
    "relicequip_effect_description_relicWallBonusCapAPVE": "+{0}% wall protection when defending against NPC targets",
    "relicequip_effect_description_relicWallBonusCapBPVE": "+{0}% wall protection when defending against NPC targets",
    "relicequip_effect_description_relicGateBonusCapAPVE": "+{0}% gate protection when defending against NPC targets",
    "relicequip_effect_description_relicGateBonusCapBPVE": "+{0}% gate protection when defending against NPC targets",
    "relicequip_effect_description_relicMoatBonusPVE": "+{0}% moat protection when defending against NPC targets",
    "relicequip_effect_description_relicMeleeBonusPVE": "+{0}% melee unit strength when defending against NPC targets",
    "relicequip_effect_description_relicRangeBonusPVE": "+{0}% range unit strength when defending against NPC targets",
    "relicequip_effect_description_relicDefenseUnitAmountWallPVE": "+{0}% wall unit limit when defending against NPC targets",
    "relicequip_effect_description_relicDefenseBoostYardPVE": "+{0}% strength in courtyard when defending against NPC targets",
    "relicequip_effect_description_relicDefenseBonusMainCastleCapA": "+{0}% strength when defending main castle and townships",
    "relicequip_effect_description_relicDefenseBonusNotMainCastleCapA": "+{0}% strength for units stationed in outposts &amp; landmarks",
    "relicequip_effect_description_relicStealthBonusPVP_undefined": "Later army detection when attacking castle lords",
    "relicequip_effect_description_relicWallReductionPVP_undefined": "Wall protection of castle lords",
    "relicequip_effect_description_relicWallReductionCapBPVP_undefined": "Wall protection of castle lords",
    "relicequip_effect_description_relicGateReductionPVP_undefined": "Gate protection of castle lords",
    "relicequip_effect_description_relicGateReductionCapBPVP_undefined": "Gate protection of castle lords",
    "relicequip_effect_description_relicMoatReductionPVP_undefined": "Moat protection of castle lords",
    "relicequip_effect_description_relicOffensiveMeleeBonusPVP_undefined": "Melee unit strength when attacking castle lords",
    "relicequip_effect_description_relicOffensiveRangeBonusPVP_undefined": "Range unit strength when attacking castle lords",
    "relicequip_effect_description_relicAttackUnitAmountFlankPVP_undefined": "Flank unit limit when attacking castle lords",
    "relicequip_effect_description_relicAttackBoostYardPVP_undefined": "Strength in courtyard of castle lords",
    "relicequip_effect_description_relicAttackBoostYardCapBPVP_undefined": "Strength in courtyard of castle lords",
    "relicequip_effect_description_relicWallBonusCapAPVP_undefined": "Wall protection against castle lords",
    "relicequip_effect_description_relicWallBonusCapBPVP_undefined": "Wall protection against castle lords",
    "relicequip_effect_description_relicGateBonusCapAPVP_undefined": "Gate protection against castle lords",
    "relicequip_effect_description_relicGateBonusCapBPVP_undefined": "Gate protection against castle lords",
    "relicequip_effect_description_relicMoatBonusPVP_undefined": "Moat protection against castle lords",
    "relicequip_effect_description_relicMeleeBonusPVP_undefined": "Melee unit strength when defending against castle lords",
    "relicequip_effect_description_relicRangeBonusPVP_undefined": "Range unit strength when defending against castle lords",
    "relicequip_effect_description_relicDefenseUnitAmountWallPVP_undefined": "Wall unit limit when defending against castle lords",
    "relicequip_effect_description_relicDefenseBoostYardPVP_undefined": "Strength in courtyard when defending against castle lords",
    "relicequip_effect_description_relicPerceptionBonusPVP_undefined": "Earlier attack warning when defending against castle lords",
    "relicequip_effect_description_relicDefenseBonusMainCastleCapB_undefined": "Strength when defending main castle",
    "relicequip_effect_description_relicDefenseBonusNotMainCastleCapB_undefined": "Strength for units stationed in outposts &amp; landmarks",
    "relicequip_effect_description_relicStealthBonusPVP": "+{0}% later army detection when attacking castle lords",
    "relicequip_effect_description_relicWallReductionPVP": "-{0}% wall protection of castle lords",
    "relicequip_effect_description_relicWallReductionCapBPVP": "-{0}% wall protection of castle lords",
    "relicequip_effect_description_relicGateReductionPVP": "-{0}% gate protection of castle lords",
    "relicequip_effect_description_relicGateReductionCapBPVP": "-{0}% gate protection of castle lords",
    "relicequip_effect_description_relicMoatReductionPVP": "-{0}% moat protection of castle lords",
    "relicequip_effect_description_relicOffensiveMeleeBonusPVP": "+{0}% melee unit strength when attacking castle lords",
    "relicequip_effect_description_relicOffensiveRangeBonusPVP": "+{0}% range unit strength when attacking castle lords",
    "relicequip_effect_description_relicAttackUnitAmountFlankPVP": "+{0}% flank unit limit when attacking castle lords",
    "relicequip_effect_description_relicAttackBoostYardPVP": "+{0}% strength in courtyard of castle lords",
    "relicequip_effect_description_relicAttackBoostYardCapBPVP": "+{0}% strength in courtyard of castle lords",
    "relicequip_effect_description_relicWallBonusCapAPVP": "+{0}% wall protection against castle lords",
    "relicequip_effect_description_relicWallBonusCapBPVP": "+{0}% wall protection against castle lords",
    "relicequip_effect_description_relicGateBonusCapAPVP": "+{0}% gate protection against castle lords",
    "relicequip_effect_description_relicGateBonusCapBPVP": "+{0}% gate protection against castle lords",
    "relicequip_effect_description_relicMoatBonusPVP": "+{0}% moat protection against castle lords",
    "relicequip_effect_description_relicMeleeBonusPVP": "+{0}% melee unit strength when defending against castle lords",
    "relicequip_effect_description_relicRangeBonusPVP": "+{0}% range unit strength when defending against castle lords",
    "relicequip_effect_description_relicDefenseUnitAmountWallPVP": "+{0}% wall unit limit when defending against castle lords",
    "relicequip_effect_description_relicDefenseBoostYardPVP": "+{0}% strength in courtyard when defending against castle lords",
    "relicequip_effect_description_relicPerceptionBonusPVP": "+{0}% earlier attack warning when defending against castle lords",
    "relicequip_effect_description_relicDefenseBonusMainCastleCapB": "+{0}% strength when defending main castle",
    "relicequip_effect_description_relicDefenseBonusNotMainCastleCapB": "+{0}% strength for units stationed in outposts &amp; landmarks",
    "relicequip_effect_description_relicWallReductionNomad_undefined": "Wall protection of nomad targets",
    "relicequip_effect_description_relicGateReductionNomad_undefined": "Gate protection of nomad targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusNomad_undefined": "Melee unit strength when attacking nomad targets",
    "relicequip_effect_description_relicOffensiveRangeBonusNomad_undefined": "Range unit strength when attacking nomad targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankNomad_undefined": "Flank unit limit when attacking nomad targets",
    "relicequip_effect_description_relicAttackBoostYardNomad_undefined": "Strength in courtyard of nomad targets",
    "relicequip_effect_description_relicWallReductionNomad": "-{0}% wall protection of nomad targets",
    "relicequip_effect_description_relicGateReductionNomad": "-{0}% gate protection of nomad targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusNomad": "+{0}% melee unit strength when attacking nomad targets",
    "relicequip_effect_description_relicOffensiveRangeBonusNomad": "+{0}% range unit strength when attacking nomad targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankNomad": "+{0}% flank unit limit when attacking nomad targets",
    "relicequip_effect_description_relicAttackBoostYardNomad": "+{0}% strength in courtyard of nomad targets",
    "relicequip_effect_description_relicWallReductionSamurai_undefined": "Wall protection of samurai targets",
    "relicequip_effect_description_relicGateReductionSamurai_undefined": "Gate protection of samurai targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusSamurai_undefined": "Melee unit strength when attacking samurai targets",
    "relicequip_effect_description_relicOffensiveRangeBonusSamurai_undefined": "Range unit strength when attacking samurai targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankSamurai_undefined": "Flank unit limit when attacking samurai targets",
    "relicequip_effect_description_relicAttackBoostYardSamurai_undefined": "Strength in courtyard of samurai targets",
    "relicequip_effect_description_relicWallReductionSamurai": "-{0}% wall protection of samurai targets",
    "relicequip_effect_description_relicGateReductionSamurai": "-{0}% gate protection of samurai targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusSamurai": "+{0}% melee unit strength when attacking samurai targets",
    "relicequip_effect_description_relicOffensiveRangeBonusSamurai": "+{0}% range unit strength when attacking samurai targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankSamurai": "+{0}% flank unit limit when attacking samurai targets",
    "relicequip_effect_description_relicAttackBoostYardSamurai": "+{0}% strength in courtyard of samurai targets",
    "relicequip_effect_description_relicFameOffenseBonusAlien_undefined": "Glory earned when attacking glory invasion targets",
    "relicequip_effect_description_relicWallReductionAlien_undefined": "Wall protection of glory invasion targets",
    "relicequip_effect_description_relicGateReductionAlien_undefined": "Gate protection of glory invasion targets",
    "relicequip_effect_description_relicMoatReductionAlien_undefined": "Moat protection of glory invasion targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusAlien_undefined": "Melee unit strength when attacking glory invasion targets",
    "relicequip_effect_description_relicOffensiveRangeBonusAlien_undefined": "Range unit strength when attacking glory invasion targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankAlien_undefined": "Flank unit limit when attacking glory invasion targets",
    "relicequip_effect_description_relicAttackBoostYardAlien_undefined": "Strength in courtyard of glory invasion targets",
    "relicequip_effect_description_relicFameOffenseBonusAlien": "+{0}% glory earned when attacking glory invasion targets",
    "relicequip_effect_description_relicWallReductionAlien": "-{0}% wall protection of glory invasion targets",
    "relicequip_effect_description_relicGateReductionAlien": "-{0}% gate protection of glory invasion targets",
    "relicequip_effect_description_relicMoatReductionAlien": "-{0}% moat protection of glory invasion targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusAlien": "+{0}% melee unit strength when attacking glory Invasion targets",
    "relicequip_effect_description_relicOffensiveRangeBonusAlien": "+{0}% range unit strength when attacking glory Invasion targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankAlien": "+{0}% flank unit limit when attacking glory Invasion targets",
    "relicequip_effect_description_relicAttackBoostYardAlien": "+{0}% strength in courtyard of glory Invasion targets",
    "relicequip_effect_description_relicWallReductionBerimond_undefined": "Wall protection of Berimond targets",
    "relicequip_effect_description_relicGateReductionBerimond_undefined": "Gate protection of Berimond targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusBerimond_undefined": "Melee unit strength when attacking Berimond targets",
    "relicequip_effect_description_relicOffensiveRangeBonusBerimond_undefined": "Range unit strength when attacking Berimond targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankBerimond_undefined": "Flanks unit limit when attacking Berimond targets",
    "relicequip_effect_description_relicAttackBoostYardBerimond_undefined": "Strength in courtyard of Berimond targets",
    "relicequip_effect_description_relicWallReductionBerimond": "-{0}% wall protection of Berimond targets",
    "relicequip_effect_description_relicGateReductionBerimond": "-{0}% gate protection of Berimond targets",
    "relicequip_effect_description_relicOffensiveMeleeBonusBerimond": "+{0}% melee unit strength when attacking Berimond targets",
    "relicequip_effect_description_relicOffensiveRangeBonusBerimond": "+{0}% range unit strength when attacking Berimond targets",
    "relicequip_effect_description_relicAttackUnitAmountFlankBerimond": "+{0}% flank unit amount when attacking Berimond targets",
    "relicequip_effect_description_relicAttackBoostYardBerimond": "+{0}% strength in courtyard of Berimond targets",
    "relicequip_effect_description_relicAttackBonusUnitKingsguardAttacker_undefined": "Royal &amp; elite units strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitRankrewardAttacker_undefined": "Horror units strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitBerimondAttacker_undefined": "Imperial strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitValkyrieAttacker_undefined": "Berserker &amp; spear woman strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitRelicBarracksAttacker_undefined": "Relic unit strength when attacking",
    "relicequip_effect_description_relicSpeedBoostUnitShields_undefined": "Mantlet travel speed when attacking",
    "relicequip_effect_description_relicLootCapacityBoostUnitKingsguardAttacker_undefined": "Royal &amp; elite units loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitRankrewardAttacker_undefined": "Horror loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitBerimondAttacker_undefined": "Imperial loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitValkyrieAttacker_undefined": "Berserker &amp; spear woman loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitRelicBarracksAttacker_undefined": "Relic unit loot capacity",
    "relicequip_effect_description_relicAttackBonusUnitKingsguardAttacker": "+{0} royal &amp; elite units strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitRankrewardAttacker": "+{0} horror units strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitBerimondAttacker": "+{0} imperial strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitValkyrieAttacker": "+{0} berserker &amp; spear woman strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitRelicBarracksAttacker": "+{0} relic unit strength when attacking",
    "relicequip_effect_description_relicSpeedBoostUnitShields": "+{0}% mantlet travel speed when attacking",
    "relicequip_effect_description_relicLootCapacityBoostUnitKingsguardAttacker": "+{0}% royal &amp; elite units loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitRankrewardAttacker": "+{0}% horror loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitBerimondAttacker": "+{0}% imperial loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitValkyrieAttacker": "+{0}% berserker &amp; spear woman loot capacity",
    "relicequip_effect_description_relicLootCapacityBoostUnitRelicBarracksAttacker": "+{0}% relic unit loot capacity",
    "relicequip_effect_description_relicRecuitmentSpeedBoostAll_undefined": "Recruitment speed",
    "relicequip_effect_description_relicHospitalCapacityBonus_undefined": "Hospital space",
    "relicequip_effect_description_relicBuildSpeedBoost_undefined": "Construction speed",
    "relicequip_effect_description_relicClassicResourceProductionBonus_undefined": "Base resources production bonus",
    "relicequip_effect_description_relicKingdomResourceProductionBonus_undefined": "Base kingdom resources production bonus",
    "relicequip_effect_description_relicPublicOrderBonus_undefined": "Public order bonus",
    "relicequip_effect_description_relicResearchBoost_undefined": "Research boost",
    "relicequip_effect_description_relicMarketCarriageCapacityBonus_undefined": "Resource transport capacity",
    "relicequip_effect_description_relicRecuitmentSpeedBoostAll": "+{0}% recruitment speed",
    "relicequip_effect_description_relicHospitalCapacityBonus": "+{0} hospital space",
    "relicequip_effect_description_relicBuildSpeedBoost": "+{0}% construction speed",
    "relicequip_effect_description_relicClassicResourceProductionBonus": "+{0} base resources production bonus",
    "relicequip_effect_description_relicKingdomResourceProductionBonus": "+{0} base kingdom resources production bonus",
    "relicequip_effect_description_relicPublicOrderBonus": "+{0} public order bonus",
    "relicequip_effect_description_relicResearchBoost": "+{0}% research boost",
    "relicequip_effect_description_relicMarketCarriageCapacityBonus": "+{0} resource transport capacity",
    "globaleffect_name_foodConsumptionBoost": "Soldiers diet",
    "globaleffect_desc_foodConsumptionBoost": "Food consumption reduction of all units: {0}",
    "globaleffect_name_attackBoostSpeermanBowman": "Basic attack I",
    "globaleffect_desc_attackBoostSpeermanBowman": "Spearman and bowman strength: +{0}",
    "globaleffect_name_attackBoostMaceCrossbowman": "Basic attack II",
    "globaleffect_desc_attackBoostMaceCrossbowman": "Maceman and crossbowman strength: +{0}",
    "globaleffect_name_attackBoostValkyrieMeleeValkyrieRange": "Valkyrie attack I",
    "globaleffect_desc_attackBoostValkyrieMeleeValkyrieRange": "Berserker and spear woman strength: +{0}",
    "globaleffect_name_attackBoostMasterSwordsmanMasterArcher": "Master attack I",
    "globaleffect_desc_attackBoostMasterSwordsmanMasterArcher": "Master swordsman and master archer strength: +{0}",
    "globaleffect_name_attackBoostEliteRankrewardMeleeEliteRankrewardRange": "Horror attack II",
    "globaleffect_desc_attackBoostEliteRankrewardMeleeEliteRankrewardRange": "Veteran demon horror and veteran deathly horror strength: +{0}",
    "globaleffect_name_recuitmentSpeedBoostAll": "Fast enlistment",
    "globaleffect_desc_recuitmentSpeedBoostAll": "Recruitment speed of all units: +{0}%",
    "relicequip_effect_description_relicWallReductionCapAPVP": "-{0}% wall protection of castle lords",
    "relicequip_effect_description_relicWallReductionCapAPVP_undefined": "Wall protection of castle lords",
    "relicequip_effect_description_relicGateReductionCapAPVP": "-{0}% gate protection of castle lords",
    "relicequip_effect_description_relicGateReductionCapAPVP_undefined": "Gate protection of castle lords",
    "relicequip_effect_description_relicAttackBoostYardCapAPVP": "+{0}% strength in courtyard of castle lords",
    "relicequip_effect_description_relicAttackBoostYardCapAPVP_undefined": "Strength in courtyard of castle lords",
    "globaleffect_name_fameBonusUnitAlienBCKingsspeerman": "Sentinel Kingsguard glory bonus I",
    "globaleffect_desc_fameBonusUnitAlienBCKingsspeerman": "Glory for defeating Sentinels of the Kingsguard in glory invasion event castles: +{0}%",
    "globaleffect_name_fameBonusUnitAlienBCKingsbowman": "Scout of the Kingsguard glory bonus I",
    "globaleffect_desc_fameBonusUnitAlienBCKingsbowman": "Glory for defeating Scouts of the Kingsguard in glory invasion event castles: +{0}%",
    "globaleffect_name_fameBonusUnitAlienBCFlamethrower": "Flame bearer glory bonus I",
    "globaleffect_desc_fameBonusUnitAlienBCFlamethrower": "Glory for defeating Flame bearers in glory invasion event castles: +{0}%",
    "globaleffect_name_fameBonusUnitAlienBCArrowthrower": "Composite bowman glory bonus I",
    "globaleffect_desc_fameBonusUnitAlienBCArrowthrower": "Glory for defeating Composite bowmen in glory invasion event castles: +{0}%",
    "globaleffect_name_fameBonusUnitAlienBCEliteFlamethrower": "Veteran flame bearer glory bonus I",
    "globaleffect_desc_fameBonusUnitAlienBCEliteFlamethrower": "Glory for defeating Veteran flame beares in glory invasion event castles: +{0}%",
    "globaleffect_name_fameBonusUnitAlienBCEliteArrowthrower": "Veteran composite bowman glory bonus I",
    "globaleffect_desc_fameBonusUnitAlienBCEliteArrowthrower": "Glory for defeating Veteran composite bowmen in glory invasion event castles: +{0}%",
    "equip_effect_description_attackBonusNotMainCastle_Maya": "+{0}% combat strength when attacking outposts, capitals, and city states",
    "equip_effect_description_defenseBonusNotMainCastle_Maya": "+{0}% combat strength for all units stationed in outposts, capitals, and city states",
    "equip_effect_description_defenseUnitAmountWallNotMainCastle_Maya": "+{0}% unit limit on the walls of outposts, capitals, and city states",
    "equip_effect_description_attackBoostFront2": "+{0}% unit limit on the front",
    "equip_effect_description_attackBoostFlank2": "+{0}% flank unit limit when attacking",
    "globaleffect_name_burningChanceBonus": "Smothered flames",
    "globaleffect_desc_burningChanceBonus": "Chance of buildings catching fire after defense defeat or sabotage: {0}%",
    "equip_effect_description_wallBonusTower": "+{0}% wall protection when defending the jungle shrine",
    "equip_effect_description_gateBonusTower": "+{0}% gate protection when defending the jungle shrine",
    "equip_effect_description_defenseBoostYardTower": "+{0}% combat strength when defending the jungle shrines courtyard",
    "equip_effect_description_meleeBonusTower": "+{0}% combat strength for melee defenders when defending the jungle shrine",
    "equip_effect_description_rangeBonusTower": "+{0}% combat strength for ranged defenders when defending the jungle shrine",
    "ci_effect_attackUnitAmountFront": "+{0}% front unit limit when attacking",
    "effect_description_attackUnitAmountFrontCI": "+{0}% front unit limit when attacking (build item effect)",
    "ci_effect_attackUnitAmountFlank": "+{0}% flank unit limit when attacking",
    "effect_description_attackUnitAmountFlankCI": "+{0}% flank unit limit when attacking (build item effect)",
    "ci_effect_offensiveMeleeBonus": "+{0}% melee unit strength when attacking",
    "effect_description_offensiveMeleeBonusCI": "+{0}% melee unit strength when attacking (build item effect)",
    "ci_effect_offensiveRangeBonus": "+{0}% range unit strength when attacking",
    "effect_description_offensiveRangeBonusCI": "+{0}% range unit strength when attacking (build item effect)",
    "ci_effect_attackBoostYard": "+{0}% strength in courtyard when attacking",
    "effect_description_attackBoostYardCI": "+{0}% strength in courtyard when attacking (build item effect)",
    "ci_effect_honeyProduction": "+{0} honey production bonus",
    "ci_effect_meadProduction": "+{0} mead production bonus",
    "ci_effect_unboostedHoneyProduction": "+{0} honey production per hour",
    "ci_effect_unboostedMeadProduction": "+{0} mead production per hour",
    "ci_secondary_meadProduction": "Relic base mead production build item",
    "ci_secondary_unboostedHoneyProduction": "Relic honey production build item",
    "ci_secondary_unboostedMeadProduction": "Relic mead production build item",
    "ci_effect_HoneyProductionincrease": "+{0} honey production bonus",
    "ci_effect_barrelWorkshop": "+{0} mead storage capacity",
    "ci_effect_honeyGarden": "+{0} honey storage capacity",
    "ci_secondary_barrelWorkshop": "Relic mead storage build item",
    "ci_secondary_honeyGarden": "Relic honey storage build item",
    "globaleffect_desc_attackBoostYardPVP": "Combat strength in courtyard battles against castle lords: +{0}%",
    "globaleffect_name_attackBoostYardPVP": "Final push",
    "equip_effect_description_MeadProductionIncrease": "+{0} mead production in the castle where the equipped castellan is stationed",
    "equip_effect_description_currencyLootBoostBaronEconomy": "+{0}% {1} earned when attacking event targets",
    "equip_effect_description_foodCapacityBonusBaronEconomy": "+{0} food storage capacity in the castle where the equipped castellan is stationed",
    "equip_effect_description_foodProductionBonusBaronEconomy": "+{0} food production in the castle where the equipped castellan is stationed",
    "equip_effect_description_foodProductionBoostBaronEconomy": "+{0}% food production in the castle where the equipped castellan is stationed",
    "equip_effect_description_meadCapacityBonusBaronEconomy": "+{0} mead storage capacity in the castle where the equipped castellan is stationed",
    "equip_effect_description_meadProductionBoost": "+{0}% mead production in the castle where the equipped castellan is stationed",
    "equip_effect_description_short_MeadProductionIncrease": "+{0} additional mead production in castle",
    "equip_effect_description_short_currencyLootBoostBaronEconomy": "+{0}% bonus on looted {1}",
    "equip_effect_description_short_foodCapacityBonusBaronEconomy": "+{0} food storage capacity in castle",
    "equip_effect_description_short_foodProductionBonusBaronEconomy": "+{0} food production bonus in castle",
    "equip_effect_description_short_foodProductionBoostBaronEconomy": "+{0}% food production in castle",
    "equip_effect_description_short_meadCapacityBonusBaronEconomy": "+{0} mead storage capacity in castle",
    "equip_effect_description_short_meadProductionBoost": "+{0}% mead production increase in castle",
    "effect_description_attackBonus": "+{0}% combat strength when attacking",
    "effect_description_foodProductionBoost": "+{0}% food production increase in all castles",
    "effect_description_honeyProductionBoost": "+{0}% honey production increase in all castles",
    "effect_description_meadProductionBoost": "+{0}% mead production increase in all castles",
    "effect_description_recruitmentSpeedBoostAll": "+{0}% recruitment speed",
    "effect_description_spyCountBoost": "+{0}% more spies",
    "ci_effect_recruitCostReduction": "-{0}% recruitment costs",
    "ci_effect_stackSize": "+{0} troops per recruitment queue slot",
    "ci_effect_foodStorage": "+{0} food storage capacity",
    "ci_effect_healSpeed": "+{0}% treatment speed",
    "ci_effect_recruitSpeedBoost": "+{0}% recruitment speed",
    "ci_effect_unitWallCount": "+{0} unit limit on the wall",
    "ci_effect_feastCostsReduction": "-{0}% feast costs",
    "ci_effect_hospitalCapacity": "+{0} hospital space",
    "ci_effect_meadStorage": "+{0} mead storage capacity",
    "equip_effect_description_attackBonus": "+{0}% combat strength when attacking",
    "ci_effect_defensiveToolsCostsReduction": "-{0}% defense tool resource costs",
    "ci_effect_honeyStorage": "+{0} honey storage capacity",
    "ci_effect_espionageTravelBoost": "+{0}% espionage speed",
    "ci_effect_woodStorage": "+{0} wood storage capacity",
    "ci_effect_offensiveToolsCostsReduction": "-{0}% siege tool resource costs",
    "ci_effect_surviveBoost": "-{0}% units lost after an attack on your castle",
    "ci_effect_stoneStorage": "+{0} stone storage capacity",
    "effect_description_offensiveMeleeBonusTCI": "+{0}% melee unit strength when attacking",
    "ci_effect_offensiveRangeBonusTCI": "+{0}% ranged unit strength when attacking",
    "webshop_subscription_effect_description_ReturnTravelBoost": "Army return travel speed:",
    "webshop_subscription_effect_description_ReturnTravelBoost_short": "Army return travel speed:",
    "webshop_subscription_effect_description_allianceFameBoost_short": "Alliance glory earned in battle:",
    "webshop_subscription_effect_description_allianceTravelMarketBoost_short": "Alliance resource transport time:",
    "webshop_subscription_effect_description_allianceTravelSupportBoost_short": "Alliance support travel time:",
    "webshop_subscription_effect_description_coinLootBoostNomad": "Coins looted from nomads:",
    "webshop_subscription_effect_description_coinLootBoostNomad_short": "Coins looted from nomads:",
    "webshop_subscription_effect_description_coinLootBoostSamurai": "Coins looted from samurai:",
    "webshop_subscription_effect_description_coinLootBoostSamurai_short": "Coins looted from samurai:",
    "webshop_subscription_effect_description_cooldownReductionKhan_short": "Attack cooldown against Khan camps:",
    "webshop_subscription_effect_description_fameDefenseBonus_short": "Glory earned when defending:",
    "webshop_subscription_effect_description_fameOffenseBonus_short": "Glory earned when attacking:",
    "webshop_subscription_effect_description_freeSkipBonus_short": "Construction time skip:",
    "webshop_subscription_effect_description_honorBonus_short": "Honor earned in battle:",
    "webshop_subscription_effect_description_publicOrderBonusMain_short": "Public order in main castle (Great Empire):",
    "webshop_subscription_effect_description_researchBoost_short": "Research speed:",
    "webshop_subscription_effect_description_researchCostsBoost_short": "Research costs:",
    "webshop_subscription_effect_description_transportTaxDecreaseBoostIce_short": "Resource transport costs: Everwinter Glacier:",
    "webshop_subscription_effect_description_transportTaxDecreaseBoostIsland_short": "Resource transport costs: Storm Islands:",
    "webshop_subscription_effect_description_transportTaxDecreaseBoostSand_short": "Resource transport costs: Burning Sands:",
    "webshop_subscription_effect_description_transportTaxDecreaseBoostVulcano": "Resource transport costs: Fire Peaks:",
    "webshop_subscription_effect_description_transportTaxDecreaseBoostVulcano_short": "Resource transport costs: Fire Peaks:",
    "equip_effect_description_offensiveRangeBonusTCI": "+{0}% ranged unit strength when attacking",
    "ci_effect_offensiveMeleeBonusTCI": "+{0}% melee unit strength when attacking",
    "equip_effect_description_offensiveMeleeBonusTCI": "+{0}% melee unit strength when attacking",
    "equip_effect_description_short_defenseBoostYardBaronTCI": "+{0}% combat strength when defending the courtyard",
    "effect_description_offensiveRangeBonusTCI": "+{0}% ranged unit strength when attacking",
    "effect_description_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
    "equip_effect_description_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
    "ci_effect_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
    "ci_effect_defenseBoostYard": "+{0}% combat strength when defending the courtyard",
    "equip_effect_description_short_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
    "effect_description_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
    "ci_effect_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
    "effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
    "effect_description_meadStorageTCI": "+{0} mead storage capacity",
    "equip_effect_description_meadStorageTCI": "+{0} mead storage capacity",
    "ci_effect_meadStorageTCI": "+{0} mead storage capacity",
    "effect_description_meadProductionTCI": "+{0} mead production per hour",
    "equip_effect_description_meadProductionTCI": "+{0} mead production per hour",
    "ci_effect_meadProductionTCI": "+{0} mead production per hour",
    "effect_description_attackUnitAmountFlankTCI": "+{0}% flank unit limit when attacking",
    "equip_effect_description_attackUnitAmountFlankTCI": "+{0}% flank unit limit when attacking",
    "ci_effect_attackUnitAmountFlankTCI": "+{0}% flank unit limit when attacking",
    "effect_description_attackUnitAmountFrontTCI": "+{0}% front unit limit when attacking",
    "equip_effect_description_attackUnitAmountFrontTCI": "+{0}% front unit limit when attacking",
    "ci_effect_attackUnitAmountFrontTCI": "+{0}% front unit limit when attacking",
    "ci_effect_defensiveToolsSpeedBoost": "+{0}% defense tool production speed",
    "ci_effect_offensiveToolsSpeedBoost": "+{0}% siege tool production speed",
    "effect_description_unboostedFoodProductionTCI": "+{0} food production per hour",
    "equip_effect_description_unboostedFoodProductionTCI": "+{0} food production per hour",
    "ci_effect_unboostedFoodProductionTCI": "+{0} food production per hour",
    "effect_description_foodStorageTCI": "+{0} food storage capacity",
    "equip_effect_description_foodStorageTCI": "+{0} food storage capacity",
    "ci_effect_foodStorageTCI": "+{0} food storage capacity",
    "effect_description_unitWallCountTCI": "+{0} unit limit on the wall",
    "equip_effect_description_unitWallCountTCI": "+{0} unit limit on the wall",
    "ci_effect_unitWallCountTCI": "+{0} unit limit on the wall",
    "effect_description_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
    "ci_effect_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
    "ci_effect_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
    "effect_name_difficultyScalingDefenseUnitAmountWall": "Wall unit limit when defending",
    "effect_name_difficultyScalingRangeBonus": "Ranged defenders boost",
    "effect_name_difficultyScalingMeleeBonus": "Melee defenders boost",
    "effect_name_difficultyScalingMoatBonus": "Moat protection",
    "effect_name_difficultyScalingGateBonus": "Gate protection",
    "effect_name_difficultyScalingWallBonus": "Wall protection",
    "effect_name_difficultyScalingDefenseBonus": "Defenders combat strength boost",
    "effect_name_difficultyScalingDefenseBoostYard": "Strength in courtyard when defending",
    "equip_effect_description_difficultyScalingRangeBonus": "+{0}% combat strength for ranged units",
    "equip_effect_description_difficultyScalingMeleeBonus": "+{0}% combat strength for melee units",
    "equip_effect_description_difficultyScalingDefenseBoostYard": "+{0}% combat strength when defending the courtyard",
    "equip_effect_description_difficultyScalingWallBonus": "+{0}% wall protection",
    "equip_effect_description_difficultyScalingGateBonus": "+{0}% gate protection",
    "equip_effect_description_difficultyScalingMoatBonus": "+{0}% moat protection",
    "equip_effect_description_difficultyScalingDefenseUnitAmountWall": "+{0}% unit limit on the wall",
    "equip_effect_description_difficultyScalingDefenseBonus": "+{0}% combat strength for defense units",
    "effect_name_difficultyScalingWallReduction": "Wall reduction",
    "effect_name_difficultyScalingGateReduction": "Gate reduction",
    "effect_name_difficultyScalingMoatReduction": "Moat reduction",
    "effect_name_difficultyScalingOffensiveMeleeBonus": "Melee attackers boost",
    "effect_name_difficultyScalingOffensiveRangedBonus": "Ranged attackers boost",
    "effect_name_difficultyScalingAttackBoostYard": "Courtyard attack strength",
    "effect_name_difficultyScalingAttackBoostFront": "Front unit attack strength",
    "effect_name_difficultyScalingAttackBoostFlank": "Flank unit attack strength",
    "equip_effect_description_difficultyScalingWallReduction": "-{0}% enemy wall protection",
    "equip_effect_description_difficultyScalingOffensiveRangedBonus": "+{0}% ranged unit strength when attacking",
    "equip_effect_description_difficultyScalingOffensiveMeleeBonus": "+{0}% melee unit strength when attacking",
    "equip_effect_description_difficultyScalingMoatReduction": "-{0}% enemy moat protection",
    "equip_effect_description_difficultyScalingGateReduction": "-{0}% enemy gate protection",
    "equip_effect_description_difficultyScalingAttackBoostYard": "+{0}% combat strength when attacking enemy courtyards",
    "equip_effect_description_difficultyScalingAttackBoostFront": "+{0}% combat strength of units when attacking the front",
    "equip_effect_description_difficultyScalingAttackBoostFlank": "+{0}% combat strength of units when attacking flanks",
    "effect_description_killDefendingMeleeTroopsYard": "Kills a number of melee defenders in the courtyard",
    "effect_description_killDefendingRangedTroopsYard": "Kills a number of ranged defenders in the courtyard",
    "effect_description_killDefendingAnyTroopsYard": "Kills a number of defenders in the courtyard",
    "effect_description_attackBoostYard": "Increase unit attack strength in the courtyard",
    "effect_description_additionalWaves": "+{0} additional wave(s)",
    "SceatSuppAttackWaves_name": "Warwagon",
    "ci_effect_rangeBonus": "+{0}% combat strength for ranged units when defending",
    "relicequip_effect_description_relicFactionPointGainBoostBerimond": "+{0}% gallantry when attacking Berimond-type targets",
    "relicequip_effect_description_relicFactionPointGainBoostBerimond_undefined": "Gallantry gained when attacking Berimond-type targets",
    "relicequip_effect_description_relicAdditionalWaves": "+{0} additional wave(s)",
    "relicequip_effect_description_relicAdditionalWaves_undefined": "Additional wave(s)",
    "relicequip_effect_description_relicAttackBonus": "+{0}% combat strength when attacking",
    "relicequip_effect_description_relicAttackBonusUnitMeadAttacker": "+{0} attack strength for mead units when attacking",
    "relicequip_effect_description_relicAttackBonusUnitMeadAttacker_undefined": "Attack strength for mead units when attacking",
    "relicequip_effect_description_relicAttackBonus_undefined": "Combat strength when attacking",
    "relicequip_effect_description_relicAttackBoostFlank": "+{0}% combat strength of units when attacking flanks",
    "relicequip_effect_description_relicAttackBoostFlank_undefined": "Combat strength of units when attacking flanks",
    "relicequip_effect_description_relicAttackBoostFront": "+{0}% combat strength of units when attacking the front",
    "relicequip_effect_description_relicAttackBoostFront_undefined": "Combat strength of units when attacking the front",
    "relicequip_effect_description_relicAttackSupportUnits": "Get supported by {0} {1} in courtyard attack",
    "relicequip_effect_description_relicAttackSupportUnits_undefined": "Support by {0} in courtyard attack",
    "relicequip_effect_description_relicAttackUnitAmountFront": "+{0}% unit limit on the front",
    "relicequip_effect_description_relicAttackUnitAmountFrontAlien": "+{0}% unit limit on the front when attacking glory invasion targets",
    "relicequip_effect_description_relicAttackUnitAmountFrontAlien_undefined": "Unit limit on the front when attacking glory invasion targets",
    "relicequip_effect_description_relicAttackUnitAmountFrontBerimond": "+{0}% unit limit on front when attacking Berimond invasion camps",
    "relicequip_effect_description_relicAttackUnitAmountFrontBerimond_undefined": "Unit limit on the front when attacking Berimond invasion camps",
    "relicequip_effect_description_relicAttackUnitAmountFrontNomad": "+{0}% unit limit on the front when attacking nomad camps",
    "relicequip_effect_description_relicAttackUnitAmountFrontNomad_undefined": "Unit limit on the front when attacking nomad camps",
    "relicequip_effect_description_relicAttackUnitAmountFrontPVE": "+{0}% unit limit on the front when attacking NPC targets",
    "relicequip_effect_description_relicAttackUnitAmountFrontPVE_undefined": "Unit limit on the front when attacking NPC targets",
    "relicequip_effect_description_relicAttackUnitAmountFrontPVP": "+{0}% unit limit on the front when attacking enemy castle lords",
    "relicequip_effect_description_relicAttackUnitAmountFrontPVP_undefined": "Unit limit on the front when attacking enemy castle lords",
    "relicequip_effect_description_relicAttackUnitAmountFrontSamurai": "+{0}% unit limit on the front when attacking samurai camps",
    "relicequip_effect_description_relicAttackUnitAmountFrontSamurai_undefined": "Unit limit on the front when attacking samurai camps",
    "relicequip_effect_description_relicAttackUnitAmountFront_undefined": "Unit limit on the front",
    "relicequip_effect_description_relicCoinLootBoostPVE": "+{0}% coins looted from NPC targets",
    "relicequip_effect_description_relicCoinLootBoostPVE_undefined": "Coins looted from NPC targets",
    "relicequip_effect_description_relicCooldownReduction": "-{0}% attack cooldown after victory",
    "relicequip_effect_description_relicCooldownReduction_undefined": "Attack cooldown after victory",
    "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad_undefined": "Khan medals looted",
    "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad_undefined": "Khan tablets looted",
    "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai_undefined": "Samurai medal looted",
    "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai_undefined": "Samurai tokens looted",
    "relicequip_effect_description_relicDefenseBonus": "+{0}% combat strength for defense units",
    "relicequip_effect_description_relicDefenseBonus_undefined": "Combat strength for defense units",
    "relicequip_effect_description_relicDefenseBoostFlank": "+{0}% combat strength for defense units of the flanks",
    "relicequip_effect_description_relicDefenseBoostFlank_undefined": "Combat strength for defense units of the flanks",
    "relicequip_effect_description_relicDefenseBoostFront": "+{0}% combat strength for defense units of the front",
    "relicequip_effect_description_relicDefenseBoostFront_undefined": "Combat strength for defense units of the front",
    "relicequip_effect_description_relicDefenseSupportUnits": "Get supported by {0} {1} in courtyard defense",
    "relicequip_effect_description_relicDefenseSupportUnits_undefined": "Support by {0} in courtyard defense",
    "relicequip_effect_description_relicFameDefenseBonusPVP": "+{0}% glory when defending against enemy castle lords",
    "relicequip_effect_description_relicFameDefenseBonusPVP_undefined": "Glory gained when defending against enemy castle lords",
    "relicequip_effect_description_relicFameOffenseBonusPVP": "+{0}% glory earned when attacking enemy castle lords",
    "relicequip_effect_description_relicFameOffenseBonusPVP_undefined": "Glory earned when attacking enemy castle lords",
    "relicequip_effect_description_relicFireBoostPVP": "+{0}% fire damage inflicted when attacking enemy castle lords",
    "relicequip_effect_description_relicFireBoostPVP_undefined": "Fire damage inflicted when attacking enemy castle lords",
    "relicequip_effect_description_relicFireBrigadeBoostPVP": "-{0}% fire damage after attack from enemy castle lords",
    "relicequip_effect_description_relicFireBrigadeBoostPVP_undefined": "Fire damage after attack from enemy castle lords",
    "relicequip_effect_description_relicHoneyCapacityBonus": "+{0} honey storage capacity in castle",
    "relicequip_effect_description_relicHoneyCapacityBonus_undefined": "Honey storage capacity in castle",
    "relicequip_effect_description_relicHoneyProductionBoost": "+{0}% honey production increase in castle",
    "relicequip_effect_description_relicHoneyProductionBoost_undefined": "Honey production increase in castle",
    "relicequip_effect_description_relicMeadCapacityBonus": "+{0} mead storage capacity in castle",
    "relicequip_effect_description_relicMeadCapacityBonus_undefined": "Mead storage capacity in castle",
    "relicequip_effect_description_relicMeadProductionBoost": "+{0}% mead production increase in castle",
    "relicequip_effect_description_relicMeadProductionBoost_undefined": "Mead production increase in castle",
    "relicequip_effect_description_relicMoatReductionBerimond": "-{0}% enemy moat protection when attacking Berimond invasion camps",
    "relicequip_effect_description_relicMoatReductionBerimond_undefined": "Enemy moat protection when attacking Berimond invasion camps",
    "relicequip_effect_description_relicMoatReductionNomad": "-{0}% enemy moat protection when attacking nomad camps",
    "relicequip_effect_description_relicMoatReductionNomad_undefined": "Enemy moat protection when attacking nomad camps",
    "relicequip_effect_description_relicMoatReductionPVE": "-{0}% enemy moat protection when attacking NPC targets",
    "relicequip_effect_description_relicMoatReductionPVE_undefined": "Enemy moat protection when attacking NPC targets",
    "relicequip_effect_description_relicMoatReductionSamurai": "-{0}% enemy moat protection when attacking samurai camps",
    "relicequip_effect_description_relicMoatReductionSamurai_undefined": "Enemy moat protection when attacking samurai camps",
    "relicequip_effect_description_relicNomadTabletBoostNomad": "+{0}% Khan tablets earned when attacking nomad camps",
    "relicequip_effect_description_relicNomadTabletBoostNomad_undefined": "Khan tablets earned when attacking nomad camps",
    "relicequip_effect_description_relicReturnTravelBoost": "+{0}% army return travel speed",
    "relicequip_effect_description_relicReturnTravelBoost_undefined": "Army return travel speed",
    "relicequip_effect_description_relicSamuraiTokenBoostSamurai": "+{0}% samurai tokens earned when attacking samurai camps",
    "relicequip_effect_description_relicSamuraiTokenBoostSamurai_undefined": "Samurai tokens earned when attacking samurai camps",
    "equip_effect_description_defenseUnitAmountYardBonus": "+{0} to troop capacity in courtyard defense",
    "equip_effect_description_attackUnitAmountReinforcementBonus": "+{0} to troop capacity for final assault",
    "ci_effect_defenseUnitAmountYardMinorBoost": "+{0}% to troop capacity in courtyard defense",
    "ci_effect_defenseUnitAmountYardBonus": "+{0} to troop capacity in courtyard defense",
    "ci_effect_attackUnitAmountReinforcementBonus": "+{0} to troop capacity for final assault",
    "ci_effect_attackUnitAmountReinforcementBoost": "+{0}% to troop capacity for final assault",
    "effect_description_defenseUnitAmountYardBonus": "+{0} to troop capacity for final assault",
    "effect_description_allianceDefenseUnitAmountYardBonus": "+{0} to alliance support troop capacity",
    "effect_description_hiddenSoldiersSpace": "Units shelter capacity",
    "subscription_convenience_description_AutoCooldownSkip": "Enable option to automatically use time skips to skip attack cooldown of certain NPC targets.",
    "ci_effect_Meadreduction": "-{0}% mead consumption per hour",
    "equip_effect_description_attackUnitAmountReinforcementBoost": "+{0}% to troop capacity for final assault",
    "ci_effect_attackBoostUnitBerimondKingdom": "+{0}% combat strength when attacking Berimond kingdom targets",
    "ci_effect_attackBoostUnitBerimondKingdom_tt": "Combat strength when attacking Berimond kingdom targets:",
    "ci_effect_attackBoostUnitNomad": "+{0}% combat strength when attacking nomad camps",
    "ci_effect_attackBoostUnitNomad_tt": "Combat strength when attacking nomad camps:",
    "effect_description_attackBoostUnitBerimondKingdomCI": "+{0}% combat strength when attacking Berimond kingdom targets (build item effect)",
    "effect_description_attackBoostUnitNomadCI": "+{0}% combat strength when attacking nomad camps (build item effect)",
    "equip_effect_description_attackBoostUnitAliens": "+{0}% combat strength when attacking Foreign castles (build item effect)",
    "equip_effect_description_attackBoostUnitNomad": "+{0}% combat strength when attacking nomad camps (build item effect)",
    "equip_effect_description_attackBoostUnitBloodcrows": "+{0}% combat strength when attacking Bloodcrow castles (build item effect)",
    "effect_name_attackBoostYard": "Bonus to courtyard attack combat strength",
    "effect_name_attackUnitAmountFront": "Bonus to front attack troop capacity",
    "effect_name_defenseBoostYard": "Bonus to courtyard defense combat strength",
    "effect_name_defenseUnitAmountWall": "Bonus to wall defense troop capacity",
    "effect_name_defenseUnitAmountYardBonus": "Bonus to courtyard defense troop capacity",
    "effect_name_foodCapacityBonusBaronEconomy": "Bonus to castles food storage capacity",
    "effect_name_foodProductionBonusBaronEconomy": "Bonus to food production in castle",
    "effect_name_honeyCapacityBonusBaronEconomy": "Bonus to castles honey storage capacity",
    "effect_name_marketCarriageCapacityBoost": "Bonus to market barrows capacity",
    "effect_name_meadProductionBoost": "Bonus to mead production in castle",
    "effect_name_offensiveMeleeBonus": "Bonus to melee units attack strength",
    "effect_name_offensiveRangeBonus": "Bonus to ranged units attack strength",
    "effect_name_recruitmentCostDecreaseAll": "Reduction of recruitment coin cost",
    "effect_name_recruitmentSpeedBoostAll": "Bonus to recruitment speed",
    "effect_name_toolProductionSpeedBoostAll": "Bonus to tool production speed",
    "effect_name_unboostedHoneyProduction": "Bonus to honey production per hour",
    "effect_name_battleXPBoost": "Bonus to XP earned in battle",
    "effect_name_marketSpeedOwnBoost": "Bonus to market barrows speed between your own castles and landmarks",
    "effect_name_buildingXPBoost": "Bonus to XP earned by buildings construction",
    "effect_name_ironProductionBoost": "Bonus to iron production in castle",
    "effect_name_stoneProductionBoost": "Bonus to stone production in castle",
    "effect_name_foodProductionBoost": "Bonus to food production in castle",
    "effect_name_coalProductionBoost": "Bonus to coal production in castle",
    "effect_name_foodProductionBoostDesert": "Bonus to food production in a Burning Sand castle",
    "effect_name_foodProductionBoostFire": "Bonus to food production in a Fire Peaks castle",
    "effect_name_foodProductionBoostIce": "Bonus to food production in an Everwinter Glacier castle",
    "effect_name_foodProductionBoostMain": "Bonus to food production in a Great Empire castle",
    "effect_name_glassProductionBoost": "Bonus to glass production in castle",
    "effect_name_meadCapacityBonusBaronEconomy": "Bonus to mead storage capacity in castle",
    "effect_name_oilProductionBoost": "Bonus to olive oil production in castle",
    "effect_name_stoneProductionBoostDesert": "Bonus to stone production in a Burning Sand castle",
    "effect_name_stoneProductionBoostFire": "Bonus to stone production in a Fire Peaks castle",
    "effect_name_stoneProductionBoostIce": "Bonus to stone production in an Everwinter Glacier castle",
    "effect_name_stoneProductionBoostMain": "Bonus to stone production in a Great Empire castle",
    "effect_name_unboostedMeadProduction": "Bonus to mead production in castle",
    "effect_name_woodProductionBoostDesert": "Bonus to wood production in a Burning Sand castle",
    "effect_name_woodProductionBoostFire": "Bonus to wood production in a Fire Peaks castle",
    "effect_name_woodProductionBoostIce": "Bonus to wood production in an Everwinter Glacier castle",
    "effect_name_woodProductionBoostMain": "Bonus to wood production in a Great Empire castle",
    "effect_name_woodProductionBoost": "Bonus to wood production in castle",
    "effect_name_foodProductionBoostBaronEconomy": "Bonus to food production in castle",
    "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% courtyard attack combat strength",
    "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% melee units attack strength",
    "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% ranged units attack strength",
    "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% recruitment coin cost",
    "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed",
    "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed",
    "effect_name_offensiveMeleeBonusDecoCapped": "Bonus to melee units attack strength",
    "effect_name_offensiveRangeBonusDecoCapped": "Bonus to ranged units attack strength",
    "effect_name_AttackBoostYardDecoCapped": "Bonus to courtyard attack combat strength",
    "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% mead production per hour",
    "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% food production per hour",
    "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% honey production per hour",
    "effect_name_decoUnboostedMeadProductionCapped": "Bonus to mead production per hour",
    "effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "Bonus to food production per hour",
    "effect_name_decosUnboostedHoneyProductionCapped": "Bonus to honey production per hour",
    "effect_name_recruitmentCostDecreaseAllCapped": "Reduction of recruitment coin cost",
    "effect_name_recruitmentSpeedBoostAllCapped": "Bonus to recruitment speed",
    "effect_name_toolProductionSpeedBoostAllCapped": "Bonus to tool production speed",
    "effect_category_2": "Defense structure effects",
    "effect_category_commonEffectCap": "Common effect group cap: max {0}%",
    "effect_effectsTooltip_header_castellan": "Castellan of {0}: Active effects",
    "effect_group_2_5_passive": "Wall reduction bonus",
    "effect_group_2_6_passive": "Gate reduction bonus",
    "effect_group_2_7_passive": "Moat reduction bonus",
    "effect_group_2_5_active": "-{0}% enemy wall protection",
    "effect_group_2_6_active": "-{0}% enemy gate protection",
    "effect_group_2_7_active": "-{0}% enemy moat protection",
    "effect_group_2_5_active_malus": "+{0}% enemy wall protection",
    "effect_group_2_6_active_malus": "+{0}% enemy gate protection",
    "effect_group_2_7_active_malus": "+{0}% enemy moat protection",
    "effect_group_2_1_active_malus": "-{0}% wall protection",
    "effect_group_2_2_active_malus": "-{0}% gate protection",
    "effect_group_2_3_active_malus": "-{0}% moat protection",
    "effect_group_2_4_active_malus": "-{0}% secure storage capacity",
    "effect_group_2_4_active": "+{0}% secure storage capacity",
    "effect_group_2_1_active": "+{0}% wall protection",
    "effect_group_2_2_active": "+{0}% gate protection",
    "effect_group_2_3_active": "+{0}% moat protection",
    "effect_group_2_1_passive": "Wall protection bonus",
    "effect_group_2_2_passive": "Gate protection bonus",
    "effect_group_2_3_passive": "Moat protection bonus",
    "effect_group_2_4_passive": "Castles secure storage capacity bonus",
    "ci_effect_attackUnitAmountFrontCapped": "+{0}% unit limit on the front",
    "ci_effect_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking",
    "ci_effect_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard",
    "ci_effect_defenseUnitAmountWallCapped": "+{0}% to troop capacity on wall defense",
    "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense",
    "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength",
    "ci_effect_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength",
    "effect_name_attackUnitAmountFlankCapped": "Increase flank unit limit when attacking",
    "effect_name_attackUnitAmountFrontCapped": "Bonus to front attack troop capacity",
    "effect_name_defenseBoostYardCapped": "Strength in courtyard when defending",
    "effect_name_defenseUnitAmountWallCapped": "Bonus to wall defense troop capacity",
    "effect_name_defenseUnitAmountYardBonusCapped": "Bonus to courtyard defense troop capacity",
    "effect_name_offensiveMeleeBonusTCICapped": "Bonus to melee units attack strength",
    "effect_name_offensiveRangeBonusTCICapped": "Bonus to ranged units attack strength",
    "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking",
    "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% unit limit on the front",
    "equip_effect_description_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard",
    "equip_effect_description_defenseUnitAmountWallCapped": "+{0}% to troop capacity on wall defense",
    "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense",
    "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength",
    "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength",
    "effect_desc_CraftingQueueProductionBoost_4": "{0}% bonus output for dragon hoard components",
    "effect_name_CraftingQueueProductionBoost_4": "Bonus to dragon breath forge components output",
    "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "Max count {0}, effect cap shared across decorations, Public Order +{1}, +{2}% bonus to wall defence troops capacity, +{3}% bonus to strength in courtyard when defending (max +120%), +{4} bonus to courtyard defense troops capacity (max +100k), Building size {5}x{6}.",
    "ci_effect_lootBonusPVE": "+{0}% resources looted from NPC targets",
    "ci_effect_defenseBonusNotMainCastle": "+{0}% strength for units stationed in outposts &amp; landmarks",
    "ci_effect_unboostedBeefProduction": "+{0} beef production per hour",
    "effect_name_unboostedBeefProduction": "Bonus to beef production per hour",
    "effect_name_unboostedBeefProductionCapped": "Bonus to beef production per hour",
    "ci_effect_unboostedBeefProduction_tt": "Beef production per hour:",
    "ci_effect_BeefProductionIncrease": "+{0} beef production bonus",
    "effect_name_allianceDefenseUnitAmountYardBonusCapped": "Bonus to alliance support troop capacity",
    "effect_name_attackBoostYardCapped": "Bonus to courtyard attack combat strength",
    "effect_name_battleXPBoostCapped": "Bonus to XP earned in battle",
    "effect_name_buildingXPBoostCapped": "Bonus to XP earned by buildings construction",
    "effect_name_coalProductionBoostCapped": "Bonus to coal production in castle",
    "effect_name_foodCapacityBonusBaronEconomyCapped": "Bonus to castles food storage capacity",
    "effect_name_foodProductionBoostBaronEconomyCapped": "Bonus to food production in castle",
    "effect_name_glassProductionBoostCapped": "Bonus to glass production in castle",
    "effect_name_honeyCapacityBonusBaronEconomyCapped": "Bonus to castles honey storage capacity",
    "effect_name_ironProductionBoostCapped": "Bonus to iron production in castle",
    "effect_name_marketCarriageCapacityBoostCapped": "Bonus to market barrows capacity",
    "effect_name_marketSpeedOwnBoostCapped": "Bonus to barrows speed between your own castles",
    "effect_name_meadCapacityBonusBaronEconomyCapped": "Bonus to mead storage capacity in castle",
    "effect_name_meadProductionBoostCapped": "Bonus to mead production in castle",
    "effect_name_oilProductionBoostCapped": "Bonus to olive oil production in castle",
    "effect_name_stoneProductionBoostDesertCapped": "Bonus to stone production in a Burning Sand castle",
    "effect_name_stoneProductionBoostFireCapped": "Bonus to stone production in a Fire Peaks castle",
    "effect_name_stoneProductionBoostIceCapped": "Bonus to stone production in an Everwinter Glacier castle",
    "effect_name_stoneProductionBoostMainCapped": "Bonus to stone production in a Great Empire castle",
    "effect_name_unboostedMeadProductionCapped": "Bonus to mead production in castle",
    "effect_name_woodProductionBoostDesertCapped": "Bonus to wood production in a Burning Sand castle",
    "effect_name_woodProductionBoostFireCapped": "Bonus to wood production in a Fire Peaks castle",
    "effect_name_woodProductionBoostIceCapped": "Bonus to wood production in an Everwinter Glacier castle",
    "effect_name_woodProductionBoostMainCapped": "Bonus to wood production in a Great Empire castle",
    "effect_name_foodProductionBoostDesertCapped": "Bonus to food production in a Burning Sand castle",
    "effect_name_foodProductionBoostFireCapped": "Bonus to food production in a Fire Peaks castle",
    "effect_name_foodProductionBoostIceCapped": "Bonus to food production in an Everwinter Glacier castle",
    "equip_effect_description_attackBoostYardCapped": "+{0}% combat strength when attacking enemy courtyards",
    "effect_category_1": "Unit effects",
    "effect_category_3": "Attack effects",
    "effect_category_4": "Defense unit effects",
    "effect_category_5": "Pre-battle effects",
    "effect_category_6": "Post-battle effects",
    "effect_category_7": "Economy effects",
    "effect_category_8": "Courtyard battle effects",
    "effect_group_1_13_active": "+{0}% combat strength for defense units",
    "effect_group_1_13_active_malus": "-{0}% combat strength for defense units",
    "effect_group_1_13_passive": "Combat strength bonus: All Defenders",
    "effect_group_1_1_active": "+{0}% combat strength for all units",
    "effect_group_1_1_active_malus": "-{0}% combat strength for all units",
    "effect_group_1_1_passive": "Combat strength bonus: All units",
    "effect_group_1_2_active": "+{0}% combat strength for melee units",
    "effect_group_1_2_active_malus": "-{0}% combat strength for melee units",
    "effect_group_1_2_passive": "Combat strength bonus: Melee units",
    "effect_group_1_3_active": "+{0}% combat strength for ranged units",
    "effect_group_1_3_active_malus": "-{0}% combat strength for ranged units",
    "effect_group_1_3_passive": "Combat strength bonus: Ranged units",
    "effect_group_1_6_active": "+{0}% combat strength when attacking enemy courtyards",
    "effect_group_1_6_active_malus": "-{0}% combat strength when attacking enemy courtyards",
    "effect_group_1_6_passive": "Combat strength bonus: Attackers in courtyard",
    "effect_group_1_7_active": "Total combat strength bonus for defensive melee units: {0}%",
    "effect_group_1_7_passive": "Combat strength bonus: Defensive melee units",
    "effect_group_1_8_active": "Total combat strength bonus for defensive ranged units: {0}%",
    "effect_group_1_9_active": "+{0}% combat strength when defending the courtyard",
    "effect_group_1_9_active_malus": "-{0}% combat strength when defending the courtyard",
    "effect_group_1_9_passive": "Combat strength bonus: Defenders in courtyard",
    "effect_group_3_1_active": "+{0}% unit limit on the front",
    "effect_group_3_1_active_malus": "-{0}% unit limit on the front",
    "effect_group_3_1_passive": "Soldier amount bonus: Front",
    "effect_group_3_2_active": "+{0}% unit limit on the flanks",
    "effect_group_3_2_active_malus": "-{0}% unit limit on the flanks",
    "effect_group_3_2_passive": "Soldier amount bonus: Flanks",
    "effect_group_3_3_active": "Current chances of receiving support in courtyard when attacking",
    "effect_group_3_3_passive": "Chance of support in courtyard when attacking",
    "effect_group_4_1_active": "+{0}% unit limit on the wall",
    "effect_group_4_1_active_malus": "-{0}% unit limit on the wall",
    "effect_group_4_1_passive": "Soldier amount bonus: Wall",
    "effect_group_4_2_active": "Current chances of receiving support in courtyard when defending",
    "effect_group_4_2_passive": "Chance of support in courtyard when defending",
    "effect_group_5_11_active": "+{0}% chance of 20% more combat strength on flanks",
    "effect_group_5_1_active": "-{0}% army travel costs",
    "effect_group_5_1_active_malus": "+{0}% army travel costs",
    "effect_group_5_1_passive": "Travel cost reduction",
    "effect_group_5_2_active": "+{0}% army travel speed",
    "effect_group_5_2_active_malus": "-{0}% army travel speed",
    "effect_group_5_2_passive": "Travel speed bonus: To location",
    "effect_group_5_3_active": "+{0}% later army detection",
    "effect_group_5_3_active_malus": "-{0}% later army detection",
    "effect_group_5_3_passive": "Chance of your army avoiding detection",
    "effect_group_5_4_active": "+{0}% earlier attack warning",
    "effect_group_5_4_active_malus": "-{0}% earlier attack warning",
    "effect_group_5_4_passive": "Chance of detecting incoming attacks",
    "effect_group_5_5_active": "+{0}% speed bonus",
    "effect_group_5_5_active_malus": "-{0}% speed bonus",
    "effect_group_5_5_passive": "Unit speed bonus",
    "effect_group_5_6_active": "+{0} additional waves",
    "effect_group_5_6_active_malus": "-{0} additional waves",
    "effect_group_5_6_passive": "Additional waves for attack",
    "effect_group_5_8_passive": "Combat strength bonus: Defensive ranged units",
    "effect_group_6_10_active": "-{0}% fire damage suffered when defending",
    "effect_group_6_10_active_malus": "+{0}% fire damage suffered when defending",
    "effect_group_6_10_passive": "Reduction of fire damage caused by looting",
    "effect_group_6_11_active": "+{0}% fire damage inflicted when attacking",
    "effect_group_6_11_active_malus": "-{0}% fire damage inflicted when attacking",
    "effect_group_6_11_passive": "Fire damage caused by looting bonus",
    "effect_group_6_12_active": "+{0}% chance of destroying enemy buildings when attacking",
    "effect_group_6_12_active_malus": "-{0}% chance of destroying enemy buildings when attacking",
    "effect_group_6_12_passive": "Chance of destroying buildings bonus",
    "effect_group_6_14_active": "Total Khan tablets earned when defeating nomad or Khan camps bonus: {0}%",
    "effect_group_6_14_passive": "Khan tablets earned when defeating nomad or Khan camps bonus",
    "effect_group_6_18_active": "Total rage points earned when defeating a Khan camp bonus: {0}%",
    "effect_group_6_18_passive": "Rage points earned when defeating a Khan camp bonus",
    "effect_group_6_1_active": "+{0}% army return travel speed",
    "effect_group_6_1_active_malus": "-{0}% army return travel speed",
    "effect_group_6_1_passive": "Travel speed bonus: Return journey",
    "effect_group_6_2_active": "-{0}% required occupation time",
    "effect_group_6_2_active_malus": "+{0}% required occupation time",
    "effect_group_6_2_passive": "Occupation time reduction",
    "effect_group_6_3_active": "-{0}% attack cooldown",
    "effect_group_6_3_active_malus": "+{0}% attack cooldown",
    "effect_group_6_3_passive": "Cooldown time after a victory reduction",
    "effect_group_6_4_active": "+{0} army loot capacity",
    "effect_group_6_4_active_malus": "-{0} army loot capacity",
    "effect_group_6_4_passive": "Army loot capacity bonus",
    "effect_group_6_5_active": "+{0}% resources plundered when looting",
    "effect_group_6_5_active_malus": "-{0}% resources plundered when looting",
    "effect_group_6_5_passive": "Looted resources bonus",
    "effect_group_6_6_active": "-{0}% resources lost after being looted",
    "effect_group_6_6_active_malus": "+{0}% resources lost after being looted",
    "effect_group_6_6_passive": "Reduction of resources lost to looting",
    "effect_group_6_7_active": "+{0}% chance of finding more powerful equipment",
    "effect_group_6_7_active_malus": "-{0}% chance of finding more powerful equipment",
    "effect_group_6_7_passive": "Chance of finding better equipment bonus",
    "effect_group_6_8_active": "+{0}% honor points earned in battle",
    "effect_group_6_8_active_malus": "-{0}% honor points earned in battle",
    "effect_group_6_8_passive": "Honor earned in battle bonus",
    "effect_group_6_9_active": "+{0}% glory points earned in battle",
    "effect_group_6_9_active_malus": "-{0}% glory points earned in battle",
    "effect_group_6_9_passive": "Glory points earned in battle bonus",
    "effect_group_8_4_active": "+{0} troop capacity when defending the courtyard",
    "ci_effect_defenseUnitAmountWall": "+{0}% to troop capacity on wall defense",
    "ci_effect_recruitmentSpeedBoostAll": "+{0}% recruitment speed",
    "ci_effect_craftingQueueProductionBoost_2_tt": "Toolsmith production bonus:",
    "ci_effect_craftingQueueProductionBoost_1_blueprint": "Refinery production bonus",
    "ci_effect_craftingQueueProductionBoost_2_blueprint": "Toolsmith production bonus",
    "ci_effect_craftingQueueProductionBoost_1_tt": "Refinery production bonus:",
    "ci_effect_offensiveMeleeBonusTCI_blueprint": "Melee unit attack strength when attacking",
    "ci_effect_offensiveMeleeBonusTCI_tt": "Melee unit attack strength when attacking:",
    "ci_effect_offensiveRangeBonusTCI_blueprint": "Ranged unit attack strength when attacking",
    "ci_effect_offensiveRangeBonusTCI_tt": "Ranged unit attack strength when attacking:",
    "effect_group_6_13_active": "This effect seems to have run out... (Legacy)",
    "effect_group_6_13_passive": "This effect seems to have run out... (Legacy)",
    "webshop_RamoftheShogunValue_desc": "Reduces gate protection by -{0}% and increases looted Samurai Tokens by {1}%. Can only be used against samurai camps",
    "webshop_ShieldoftheShogunValue_desc": "Reduces the strength of ranged defenders by -{0} and increases looted Samurai Tokens by {1}%. Can only be used against samurai camps",
    "webshop_SupremeMonarchsBannerValue_desc": "Increases Glory Points received by {0}%",
    "webshop_WolverineRamValue_desc": "Reduces the castle gate protection by -{0}% and increases Glory Points received by {1}%",
    "webshop_rageBoostervalue_desc": "Increases the amount of rage points earned when attacking Khan camps by {0}%",
    "webshop_ColossalSamuraiTokenChestValue_desc": "Increases Samurai Tokens looted by +{0}%",
    "webshop_EliteNomadComboLadderValue_desc": "Reduces camps wall protection by -{0}% and increases looted Khan Tablets by {1}%. Can only be used against nomad camps",
    "webshop_EliteNomadRamValue_desc": "Reduces gate protection by -{0}% and increases looted Khan Tablets by {1}%. Can only be used against nomad camps",
    "webshop_EliteNomadShieldValue_desc": "Reduces the strength of ranged defenders by -{0} and increases looted Khan Tablets by {1}%. Can only be used against nomad camps",
    "webshop_EliteTonnelonValue_desc": "Reduces castle wall protection by -{0}% and increases Glory Points received by {1}%",
    "webshop_InvaderMaskValue_desc": "Reduces the strength of ranged defenders by -{0} and increases Glory Points received by {1}%. Can only be used against foreign lords or Bloodcrows",
    "webshop_LadderoftheShogunValue_desc": "Reduces camps wall protection by -{0}% and increases looted Samurai Tokens by {1}%. Can only be used against samurai camps",
    "webshop_NomadTokenChestValue_desc": "Increases the amount of Khan Tablets looted by {0}%",
    "effect_description_honorBonus": "+{0}% honor points earned in battle",
    "effect_description_publicOrderBonusMain": "Increases public order inside your main castle by +{0}",
    "effect_description_toolProductionSpeedBoostAll": "+{0}% tool production speed for all tools",
    "effect_description_transportTaxDecreaseBoostGreen": "-{0}% Resource transport costs: Great Empire",
    "effect_description_transportTaxDecreaseBoostIce": "-{0}% Resource transport costs: Everwinter Glacier",
    "effect_description_transportTaxDecreaseBoostIsland": "-{0}% Resource transport costs: Storm Islands",
    "effect_description_transportTaxDecreaseBoostSand": "-{0}% Resource transport costs: Burning Sands",
    "effect_description_transportTaxDecreaseBoostVulcano": "-{0}% Resource transport costs: Fire Peaks",
    "effect_group_1_8_passive": "Combat strength bonus for defensive ranged units",
    "effect_description_attackUnitAmountReinforcementBonus": "+{0} to troop capacity for final assault",
    "ci_effect_Coalproduction": "+{0} coal production per hour",
    "ci_effect_Glassproduction": "+{0} glass production per hour",
    "ci_effect_Oilproduction": "+{0} oil production per hour",
    "ci_effect_coalStorage": "+{0} coal storage capacity",
    "ci_effect_glassStorage": "+{0} glass storage capacity",
    "ci_effect_ironStorage": "+{0} iron storage capacity",
    "ci_effect_oilStorage": "+{0} oil storage capacity",
    "ci_effect_Ironproduction": "+{0} iron production per hour",
    "ci_effect_foodCapacityBonusBaronEconomy": "+{0} food storage capacity",
    "ci_effect_foodProductionBonusBaronEconomy": "+{0} food production per hour",
    "ci_effect_honeyCapacityBonusBaronEconomy": "+{0} honey storage capacity",
    "ci_effect_meadCapacityBonusBaronEconomy": "+{0} mead storage capacity",
    "effect_unitWallAbsoluteAmount": "+{0} unit limit on the wall",
    "ci_effect_unitWallAbsoluteAmount_tt": "Unit limit on the wall:",
    "ci_effect_unitWallAbsoluteAmount": "+{0} unit limit on the wall",
    "ci_effect_unitWallAbsoluteAmountTCI": "+{0} unit limit on the wall",
    "equip_effect_description_unitWallAbsoluteAmount": "+{0} unit limit on the wall",
    "equip_effect_description_allianceFameBoost": "+{0}% glory points earned when attacking",
    "equip_effect_description_allianceTravelSupportBoost": "Alliance support travel time: -{0}%",
    "effect_name_AttackBoostFlankCapped": "Combat strength of units when attacking flanks",
    "effect_name_AttackBoostFrontCapped": "Combat strength of units when attacking the front",
    "equip_effect_description_AttackBoostFlankCapped": "+{0}% combat strength on the flanks when attacking",
    "equip_effect_description_AttackBoostFrontCapped": "+{0}% combat strength on the front when attacking",
    "allianceCoat_Layout_desc": "Applies following effect: {0}.",
    "effect_description_unboostedMeadProductionCapped": "+{0} mead production per hour",
    "effect_description_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed",
    "effect_description_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking",
    "effect_description_attackUnitAmountFrontCapped": "+{0}% unit limit on the front",
    "ci_effect_beefCapacityBonus": "+{0} beef storage capacity",
    "equip_effect_description_allianceAttack": "+{0} combat strength when attacking. The costs are paid using the alliance funds.",
    "equip_effect_description_allianceAttackBoost": "+{0}% Combat strength bonus for attacks",
    "equip_effect_description_allianceAttackBoostAliens": "+{0}% Combat strength bonus against Foreign and Bloodcrow castles",
    "equip_effect_description_allianceAttackBoostDaimyo": "+{0}% Combat strength bonus against Daimyo castles",
    "equip_effect_description_allianceDaimyoCooldownReduction": "-{0}% Attack cooldown for Daimyo castles",
    "equip_effect_description_allianceDefenseBoost": "+{0}% Combat strength bonus for defense",
    "equip_effect_description_allianceKhanCooldownReduction": "-{0}% Attack cooldown for for Khan camps",
    "equip_effect_description_allianceNomadCooldownReduction": "-{0}% Attack cooldown for nomad camps",
    "equip_effect_description_allianceRageBoost": "+{0}% Rage bonus for attacking Khan camps",
    "equip_effect_description_allianceSamuraiCooldownReduction": "-{0}% Attack cooldown for samurai camps",
    "equip_effect_description_attackBonusUnitNomad": "+{0} combat strength when attacking nomad and Khan camps",
    "equip_effect_description_battleXPBonus": "+{0}% XP earned in battle",
    "equip_effect_description_coinLootBoost": "+{0}% Coins looted from NPC targets",
    "equip_effect_description_coinLootBoostNomad": "+{0}% Coins looted from nomads",
    "equip_effect_description_coinLootBoostSamurai": "+{0}% Coins looted from samurai",
    "equip_effect_description_cooldownReductionKhan": "-{0}% Attack cooldown against Khan camps",
    "equip_effect_description_cooldownReductionNomad": "-{0}% Attack cooldown against nomad camps",
    "equip_effect_description_cooldownReductionSamurai": "-{0}% Attack cooldown against samurai camps",
    "equip_effect_description_fameBoost": "+{0}% Glory bonus",
    "equip_effect_description_strongerPeasant": "Replaces the armed citizen with Militia",
    "equip_effect_description_unitSpeedBoost": "+{0}% Military, espionage and trade travel speed",
    "equip_effect_description_FireBrigadeBoostBuilding": "-{0}% fire damage suffered",
    "equip_effect_description_SightRadiusBonus": "+{0}% Sight Radius",
    "equip_effect_description_SurvivalBoost": "+{0}% more surviving Soldiers after Defense",
    "equip_effect_description_xpBoost": "+{0}% Bonus on all experience points earned",
    "equip_description_attackBonusUnitSamurai": "+{0} combat strength when attacking samurai targets",
    "equip_effect_description_amountPeasantBoost": "+{0}% militia in the castle",
    "equip_effect_description_attackBonusUnit": "+{0} combat strength when attacking",
    "equip_effect_description_attackBonusUnitAlien": "+{0} combat strength when attacking Foreign castles",
    "equip_effect_description_attackBonusUnitBloodcrows": "+{0} combat strength when attacking Bloodcrow castles",
    "equip_effect_description_factionPointGainBoost": "+{0}% gallantry",
    "equip_effect_description_fameBoostUnitAlienBC": "+{0}% glory points earned when attacking Foreign castles",
    "equip_effect_description_lootCapacityBoost": "+{0}% loot capacity",
    "equip_effect_description_speedBonusBerimond": "+{0}% army travel speed when attacking Bermiond Invasion targets",
    "equip_effect_description_tempServerCollectorBoost": "+{0}% heritage when attacking enemy castle lords",
    "equip_effect_description_travelWarAttackBoost": "+{0} Attack - travel speed",
    "effect_description_lootBonus": "+{0}% resources plundered when looting",
    "equip_effect_description_attackBonusUnitSamurai": "+{0} combat strength when attacking samurai targets",
    "effect_name_attackSupportUnitsStrong": "Get supported by {0} in courtyard attack",
    "equip_effect_description_attackSupportUnitsStrong": "Get supported by {0} {1} in courtyard attack",
    "equip_description_AttackBoostYardDecoCapped": "+{0}% courtyard attack combat strength",
    "ci_effect_survivalBoost": "+{0}% more surviving Soldiers after Defense",
    "effect_description_attackBoostYardDecoCapped": "+{0}% courtyard attack combat strength",
    "ci_effect_AttackBoostYardCapped": "+{0}% combat strength when attacking enemy courtyards",
    "ci_effect_additionalWaves": "+{0} additional wave(s)",
    "ci_effect_publicOrderBoost": "+{0} Public Order",
    "ci_effect_foodProductionBoost": "+{0}% food production increase",
    "ci_effect_publicOrderBonusMain": "+{0} public order inside your main castle",
    "ci_effect_SurvivalBoost_tt": "Surviving soldiers after defense:",
    "equip_effect_description_raidBossGateBonus": "+{0}% gate protection",
    "equip_effect_description_raidBossWallBonus": "+{0}% wall protection",
    "effect_group_6_32_active": "+{0}% of zombie infection rate",
    "effect_group_6_32_passive": "Zombie infection rate increase",
    "effect_group_6_33_active": "+{0}% of zombie infection rate for melee units",
    "effect_group_6_33_passive": "Zombie infection rate increase for melee units",
    "effect_group_6_34_active": "+{0}% of zombie infection rate for ranged units",
    "effect_group_6_34_passive": "Zombie infection rate increase for ranged units",
    "effect_group_6_35_active": "+{0}% of zombie infection rate on wall area",
    "effect_group_6_35_passive": "Zombie infection rate increase on wall area",
    "effect_group_6_36_active": "+{0}% of zombie infection rate on courtyard area",
    "effect_group_6_36_passive": "Zombie infection rate increase on courtyard area",
    "effect_group_6_37_active_malus": "-{0}% of base zombie infection rate",
    "effect_group_6_37_passive": "Zombie infection rate decrease",
    "effect_group_6_38_active_malus": "-{0}% of zombie infection rate for melee units",
    "effect_group_6_38_passive": "Zombie infection rate decrease for melee units",
    "effect_group_6_39_active_malus": "-{0}% of zombie infection rate for ranged units",
    "effect_group_6_39_passive": "Zombie infection rate decrease for ranged units",
    "effect_group_6_40_active_malus": "-{0}% of zombie infection rate on wall area",
    "effect_group_6_40_passive": "Zombie infection rate decrease on wall area",
    "effect_group_6_41_active_malus": "-{0}% of zombie infection rate on courtyard area",
    "effect_group_6_41_passive": "Zombie infection rate decrease on courtyard area",
    "ci_effect_equipmentAREAdditionalWaves": "+{0} additional wave(s) in the Rift Raid Event",
    "ci_effect_equipmentAREAttackUnitAmountFlank": "+{0}% flank unit limit in the Rift Raid Event",
    "ci_effect_equipmentAREAttackUnitAmountFront": "+{0}% unit limit on the front in the Rift Raid Event",
    "ci_effect_equipmentAREOffensiveMeleeBonus": "+{0}% melee units attack strength in the Rift Raid Event",
    "ci_effect_equipmentAREOffensiveRangedBonus": "+{0}% ranged units attack strength in the Rift Raid Event",
    "ci_effect_equipmentARESpeedBonus": "+{0}% army travel speed in the Rift Raid Event",
    "ci_effect_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed",
    "ci_effect_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed",
    "equip_effect_description_raidBossWallRegenerationDelayAll": "+{0} seconds to all flanks regeneration cooldown after breaching {1}.",
    "equip_effect_description_raidBossWallRegenerationDelayFront": "+{0} seconds to gate regeneration cooldown after breaching {1}.",
    "equip_effect_description_raidBossWallRegenerationDelayLeft": "+{0} seconds to left wall regeneration cooldown after breaching {1}.",
    "equip_effect_description_raidBossWallRegenerationDelayRight": "+{0} seconds to right wall regeneration cooldown after breaching {1}.",
    "dialog_are_highlightedeffect_description_spawnReserveUnit": "After each wall regeneration, inactive dormant units are spawned in the reserve. In the final health stage, they mutate into active units under control of Mycelial Sovereign. \n\nThe proportion of spawned units is shown as a turquoise segment on the boss health bar. Specific amount of units in the reserve can be seen in the Attack screen.\n\nSpecial event equipment and a dedicated support tools can be used on attacks to reduce the growth or kill reserve dormant units.",
    "dialog_are_highlightedeffect_name_spawnReserveUnit": "Spawn dormant spores",
    "equip_effect_description_mutateReserveUnit": "Transforms {0}% of {1} units present in the reseve into {2} units",
    "equip_effect_description_reserveUnitKill": "Instantly kills {0} {1} units from the enemy reserve.",
    "equip_effect_description_spawnReserveUnit": "{0} {1} are added to reserve at each wall regeneration.",
    "dialog_are_highlightedeffect_description_mutateReserveUnit": "At the start of a this health stage, dormant units from the reserve, mutate into active units under the control of Mycelial Sovereign. \n\nCurrent amount of specific units in the reserve can be seen in the Attack screen.\n\n&amp;lt;font color",
    "dialog_are_highlightedeffect_name_mutateReserveUnit": "Transform dormant spore",
    "effect_group_6_47_active": "Instantly kills {0} dormant units from the enemy reserve.",
    "effect_group_6_47_passive": "Dormant spores instantly killed from the enemy reserve.",
    "equip_effect_description_newPVPAdditionalWaves": "+{0} additional wave(s) against Castle Lords",
    "equip_effect_description_newPVPAttackBonus": "+{0}% combat strength when attacking Castle Lords",
    "equip_effect_description_newPVPAttackBonusUnitBeef": "+{0} attack strength for beef units when attacking against Castle Lords",
    "equip_effect_description_newPVPAttackBonusUnitMead": "+{0} attack strength for mead units when attacking against Castle Lords",
    "equip_effect_description_newPVPAttackBoostFlank": "+{0}% combat strength of units when attacking flanks, Castle Lords only",
    "equip_effect_description_newPVPAttackBoostFront": "+{0}% combat strength of units when attacking the front, Castle Lords only",
    "equip_effect_description_newPVPAttackBoostYard": "+{0}% strength in courtyard when attacking Castle Lords",
    "equip_effect_description_newPVPAttackSupportUnits": "Get supported by {0} in courtyard attack against Castle Lords only",
    "equip_effect_description_newPVPAttackUnitAmountFlank": "+{0}% flank unit limit when attacking Castle Lords",
    "equip_effect_description_newPVPAttackUnitAmountFront": "+{0}% unit limit on the front attacking Castle Lords",
    "equip_effect_description_newPVPGateReduction": "-{0}% gate protection of Castle Lords",
    "equip_effect_description_newPVPLootBonus": "+{0}% resources plundered when looting against Castle Lords",
    "equip_effect_description_newPVPMoatReduction": "-{0}% moat protection of Castle Lords",
    "equip_effect_description_newPVPOffensiveMeleeBonus": "+{0}% melee unit strength when attacking Castle Lords",
    "equip_effect_description_newPVPOffensiveRangeBonus": "+{0}% range unit strength when attacking Castle Lords",
    "equip_effect_description_newPVPReturnTravelBoost": "+{0}% army return travel speed against Castle Lords",
    "equip_effect_description_newPVPStealthBonus": "+{0}% later army detection when attacking Castle Lords",
    "equip_effect_description_newPVPWallReduction": "-{0}% wall protection of Castle Lords",
    "equip_effect_description_newPVPAttackUnitAmountReinforcementBonus": "+{0} mead ranged units for final assault against Castle Lords",
    "equip_effect_description_newPVPSpeedBonus": "+{0}% army travel speed attacking Castle Lords",
    "effect_group_6_46_active": "Creating {0} dormant spores to enemy reserve at each wall regeneration.",
    "effect_group_6_46_passive": "Created dormant spores to enemy reserve at each wall regeneration.",
    "ci_effect_meadProductionBoost": "+{0}% mead production bonus",
    "ci_effect_meleeBonus": "+{0}% combat strength for melee units when defending",
    "ci_effect_defenseBoostFlank": "+{0}% combat strength on the flanks when defending",
    "ci_effect_defenseBoostFront": "+{0}% combat strength on the front when defending",
    "dialog_are_highlightedeffect_description_mutateReserveUnitLegendaryDragon": "At the start of a this health stage, dormant units from the reserve, mutate into active units under the control of Volcanic Anointed. \n\nCurrent amount of specific units in the reserve can be seen in the Attack screen.\n\n&lt;font color",
    "dialog_are_highlightedeffect_description_spawnReserveUnitLegendaryDragon": "After each wall regeneration, inactive dormant units are spawned in the reserve. They mutate into active units under control of Volcanic Anointed. \n\nThe proportion of spawned units is shown as a orange segment on the boss health bar. Specific amount of units in the reserve can be seen in the Attack screen.\n\nSpecial event equipment and a dedicated support tools can be used on attacks to reduce the growth or kill reserve dormant units.",
    "dialog_are_highlightedeffect_name_spawnReserveUnitLegendaryDragon": "Spawn dormant eggs",
    "equip_effect_description_meleeDefenseMalus": "-{0}% defense strength for melee defense units in the assigned wave when attacking {1}",
    "equip_effect_description_meleeDefenseMalusYard": "-{0}% defense strength for melee defense units in the courtyard when attacking {1}",
    "equip_effect_description_mutateReserveUnitLegendaryDragon": "Transforms {0}% of {1} units present in the reseve into {2} units",
    "equip_effect_description_raidBossWallRegenerationDelayAllLegendaryDragon": "+{0} seconds to all flanks regeneration cooldown after breaching {1}.",
    "equip_effect_description_raidBossWallRegenerationDelayFrontLegendaryDragon": "+{0} seconds to gate regeneration cooldown after breaching {1}.",
    "equip_effect_description_raidBossWallRegenerationDelayLeftLegendaryDragon": "+{0} seconds to left wall regeneration cooldown after breaching {1}.",
    "equip_effect_description_raidBossWallRegenerationDelayRightLegendaryDragon": "+{0} seconds to right wall regeneration cooldown after breaching {1}.",
    "equip_effect_description_rangeDefenseMalus": "-{0}% defense strength for melee defense units in the assigned wave when attacking {1}",
    "equip_effect_description_rangeDefenseMalusYard": "-{0}% defense strength for ranged defense units in the courtyard when attacking {1}",
    "equip_effect_description_reserveUnitKillLegendaryDragon": "Instantly kills {0} {1} units from the enemy reserve.",
    "equip_effect_description_spawnReserveUnitLegendaryDragon": "{0} {1} are added to reserve at each wall regeneration."
  },
  "equipment_heroes_and_gems": {
    "equipment_slotType_hero": "Hero",
    "equipment_rareness_1": "Ordinary",
    "equipment_rareness_3": "Epic",
    "equipment_rareness_4": "Legendary",
    "equipment_rareness_2": "Rare",
    "equipment_rareness_0": "Unique",
    "equipment_set_1": "Armor of the Adventurer",
    "equipment_set_2": "Armor of the Warlord",
    "equipment_set_3": "Armor of the Khan",
    "equipment_set_4": "Armor of the Necromancer",
    "equipment_set_5": "Leopolds armor",
    "equipment_set_6": "Grimberts armor",
    "equipment_set_7": "Arms of the Buccaneer",
    "equipment_timed": "Lasts for",
    "equipment_unique_1": "Sea Queens Scepter",
    "equipment_unique_10": "Breastplate of the Dragon Guard",
    "equipment_unique_10_desc": "It is said that these warriors once battled giant serpents.",
    "equipment_unique_11": "Kingslayer",
    "equipment_unique_12": "Scimitar",
    "equipment_unique_12_desc": "A blade from the Far East, forged in the light of the rising sun.",
    "equipment_unique_13": "Tablet of the Warlord",
    "equipment_unique_13_desc": "A symbol of power that was personally awarded by the Great Khan.",
    "equipment_unique_14": "Lamellar armor",
    "equipment_unique_15": "Nomad helmet",
    "equipment_unique_15_desc": "The leather of the yak offers great protection along with comfort.",
    "equipment_unique_16": "Armor of the Khan",
    "equipment_unique_16_desc": "A masterpiece of eastern blacksmithing. Meant to be worn by the Great Khan alone.",
    "equipment_unique_17": "Helmet of the Khan",
    "equipment_unique_17_desc": "This helmet was worn in many battles, serving both as protection and as a crown.",
    "equipment_unique_18": "Tablet of Sovereignty",
    "equipment_unique_18_desc": "A symbol of the Great Khans absolute power.",
    "equipment_unique_19": "Breastplate of the Golden Lion",
    "equipment_unique_19_desc": "Once belonged to a legendary warrior of the House of Gerbrandt.",
    "equipment_unique_1_desc": "This scepter once belonged to the proud rulers of the Blade Coast.",
    "equipment_unique_2": "Helmet of the Lion",
    "equipment_unique_20": "Thorn armor",
    "equipment_unique_20_desc": "The thorn armor was carved from a gigantic iron thorn.",
    "equipment_unique_21": "Soul catcher",
    "equipment_unique_21_desc": "The dark weapon of a necromancer, charged with the icy breath of death.",
    "equipment_unique_22": "Helmet of the Wild Bear",
    "equipment_unique_22_desc": "Gives its wearer the strength of the Bear.",
    "equipment_unique_23": "Swordfish epee",
    "equipment_unique_23_desc": "Once belonged to the Prince of the Deep.",
    "equipment_unique_24": "Golden compass",
    "equipment_unique_24_desc": "Shows the way through even the roughest oceans.",
    "equipment_unique_25": "Cavaliers breastplate",
    "equipment_unique_25_desc": "Combines solid protection with beautiful elegance.",
    "equipment_unique_2_desc": "&quot;The Lions mane will teach his enemies the meaning of fear!&quot;",
    "equipment_unique_3": "Breastplate of the Bear",
    "equipment_unique_3_desc": "&quot;Tremble before the Bears might!&quot;",
    "equipment_unique_4": "Deaths Grin",
    "equipment_unique_4_desc": "The helmet of the Necromancer has unfathomable powers.",
    "equipment_unique_51": "Cowbell of Confusion",
    "equipment_unique_51_desc": "A demonic artifact, surrounded by an aura of chaos.",
    "equipment_unique_52": "Sand of the End Time",
    "equipment_unique_52_desc": "Temporarily gives your army the guise of a horde of terrifying death knights.",
    "equipment_unique_53": "Sand of the End Time",
    "equipment_unique_53_desc": "Temporarily gives your army the guise of a horde of terrifying death knights.",
    "equipment_unique_54": "Demon Scepter",
    "equipment_unique_54_desc": "Temporarily makes your castle look like a fearsome demon fortress.",
    "equipment_unique_6": "Icy Curse",
    "equipment_unique_6_desc": "A legendary helmet from the northern lands – it never gets warm.",
    "equipment_unique_7": "Plate of the Frozen Guard",
    "equipment_unique_7_desc": "A breastplate of the legendary Frozen Guard of the north.",
    "equipment_unique_8": "Desert Sickle",
    "equipment_unique_8_desc": "Named after the morning sun. Its gleaming surface leaves enemies blind.",
    "equipment_unique_9": "Iron Mask",
    "equipment_unique_9_desc": "The mask of the Iron Sultan. Nobody ever glimpsed his true face.",
    "equip_name_rarity_common_slottype_armor": "Ordinary armor of {0}",
    "equip_name_rarity_common_slottype_artifact": "Ordinary artifact of {0}",
    "equip_name_rarity_common_slottype_helmet": "Ordinary helmet of {0}",
    "equip_name_rarity_common_slottype_weapon": "Ordinary weapon of {0}",
    "equip_name_rarity_epic_slottype_armor": "Epic armor of {0}",
    "equip_name_rarity_epic_slottype_artifact": "Epic artifact of {0}",
    "equip_name_rarity_epic_slottype_helmet": "Epic helmet of {0}",
    "equip_name_rarity_epic_slottype_weapon": "Epic weapon of {0}",
    "equip_name_rarity_legendary_slottype_armor": "Legendary armor of {0}",
    "equip_name_rarity_legendary_slottype_artifact": "Legendary artifact of {0}",
    "equip_name_rarity_legendary_slottype_helmet": "Legendary helmet of {0}",
    "equip_name_rarity_legendary_slottype_weapon": "Legendary weapon of {0}",
    "equip_name_rarity_rare_slottype_armor": "Rare armor of {0}",
    "equip_name_rarity_rare_slottype_artifact": "Rare artifact of {0}",
    "equip_name_rarity_rare_slottype_helmet": "Rare helmet of {0}",
    "equip_name_rarity_rare_slottype_weapon": "Rare weapon of {0}",
    "lord_name_general_unnamed": "Commander",
    "equipment_unique_14_desc": "This armor was crafted from thousands of little metal discs.",
    "equipment_slotType_helmet": "Helmet",
    "equipment_slotType_armor": "Armor",
    "equipment_slotType_artifact": "Artifact",
    "equipment_slotType_skin": "Look",
    "equipment_slotType_weapon": "Weapon",
    "dialog_equipment_select": "Select an equipment item and tap the equip button to equip it.",
    "dialog_equipment_itemDetails": "Here you can see detailed information about the selected equipment item.",
    "equipmentPackageName_201": "Random equipment",
    "equipmentPackageName_202": "Pack with 10 random items",
    "equipmentPackageName_203": "5 items pack: Rare",
    "equipmentPackageName_204": "5 items pack: Epic",
    "equipmentPackageName_205": "5 items pack: Legendary",
    "equipmentPackageName_206": "Plunderer pack",
    "equipmentPackageName_207": "Defense pack",
    "equipmentPackageName_208": "Attack pack",
    "equipmentPackageName_209": "Glory pack",
    "equipmentPackageName_210": "Honor pack",
    "equipmentPackageName_211": "Sand of the End Time",
    "equipmentPackageName_227": "Plunderer pack",
    "equipmentPackageName_228": "Defense pack",
    "equipmentPackageName_229": "Attack pack",
    "equipmentPackageName_230": "Glory pack",
    "equipmentPackageName_231": "Honor pack",
    "equipmentPackageName_232": "Rare armor pack",
    "equipmentPackageName_233": "Rare weapon pack",
    "equipmentPackageName_234": "Rare helmet pack",
    "equipmentPackageName_235": "Rare artifact pack",
    "equipmentPackageName_236": "Epic armor pack",
    "equipmentPackageName_237": "Epic weapon pack",
    "equipmentPackageName_238": "Epic helmet pack",
    "equipmentPackageName_239": "Epic artifact pack",
    "equipment_name_enchanted": "{0} +{1}",
    "equipment_itemType_baron": "Castellan",
    "equipment_itemType_general": "Commander",
    "equipment_unique_11_desc": "One shot from this bow brought an end to 150 years of war.",
    "random_equipment_common": "Random ordinary equipment item",
    "random_equipment_epic": "Random epic equipment item",
    "random_equipment_legendary": "Random legendary equipment item",
    "random_equipment_rare": "Random rare equipment item",
    "equipment_bonus_maximum": "(max: {0}%)",
    "equipment_unique_26": "Breastplate of the Executioner",
    "equipment_unique_26_desc": "A thick breastplate that protected the Executioner from his many enemies.",
    "equipment_unique_27": "The Leveler",
    "equipment_unique_27_desc": "Whether a noble or simple soldier, all stand equal before this mighty battleaxe.",
    "equipment_unique_28": "Helmet of the Executioner",
    "equipment_unique_28_desc": "No one knows who the Executioner was. His face always remained hidden under his helmet.",
    "equipment_unique_29": "Light of Justice",
    "equipment_unique_29_desc": "This lanterns light once shone brightly across the battlefields of the Great Empire.",
    "equipment_unique_30": "Breastplate of the Radiant",
    "equipment_unique_30_desc": "This dazzling breastplate perfectly reflects the extravagant lifestyle of its former wearer.",
    "equipment_unique_31": "Bringer of Glory",
    "equipment_unique_31_desc": "This sword is as beautiful as it is deadly.",
    "equipment_unique_32": "Helmet of the Radiant",
    "equipment_unique_32_desc": "The Radiants enemies once trembled in fear upon seeing the gleam of this magnificent helmet.",
    "equipment_unique_33": "Goblet of Splendor",
    "equipment_unique_33_desc": "This splendid goblet was crafted especially for the Radiant.",
    "equipment_set_8": "Armor of the Executioner",
    "equipment_set_9": "Armor of the Radiant",
    "eq_title_common": "Ordinary equipment",
    "eq_title_rare": "Rare equipment",
    "eq_title_epic": "Epic equipment",
    "eq_title_legendary": "Legendary equipment",
    "eq_title_unique": "Unique equipment",
    "equipment_unique_43": "Horn of Splendor",
    "equipment_unique_43_desc": "Temporarily makes your castle look like a magnificent shining palace.",
    "equipment_unique_42": "Sundial of the Just",
    "equipment_unique_42_desc": "Temporarily causes your troops to appear as a dazzling army under the beams of the sun.",
    "equipment_unique_48": "Stone Shifter",
    "equipment_unique_48_desc": "Temporarily makes your castle shine in the crystal radiance of the Underworld.",
    "equipment_unique_55": "Demon Scepter",
    "equipment_unique_55_desc": "Temporarily makes your castle look like a fearsome demon fortress.",
    "equipment_unique_56": "Sand of the End Time",
    "equipment_unique_56_desc": "Temporarily gives your army the guise of a horde of terrifying death knights.",
    "equipmentPackageName_158": "150 coins",
    "equipmentPackageName_162": "25 swashbucklers",
    "equipmentPackageName_163": "25 sail rippers",
    "equipment_set_12": "Armor of the Stag",
    "equipment_unique_57": "Breastplate of the Stag",
    "equipment_unique_57_desc": "The warrior who wears this breastplate will not rest until his enemy has breathed his last.",
    "equipment_unique_58": "Bow of Unerring Flight",
    "equipment_unique_58_desc": "No arrow launched from this bowstring made of a stags tendon has ever missed its target.",
    "equipment_unique_59": "Antler crown",
    "equipment_unique_59_desc": "This helmet leaves every enemy awestruck in battle.",
    "equipment_unique_60": "Stag horn ring",
    "equipment_unique_60_desc": "Gives its bearer the speed of an animal.",
    "equipment_set_13": "Armor of the Viper",
    "equipment_unique_61": "Viper scale breastplate",
    "equipment_unique_61_desc": "Hardened in snake blood, this breastplate repels all blades with ease.",
    "equipment_unique_62": "Fang mace",
    "equipment_unique_62_desc": "Like a bloodthirsty reptile, this weapon leads a lethal life of its own in battle.",
    "equipment_unique_63": "Helmet of the Viper",
    "equipment_unique_63_desc": "It is said the bearer of this helmet can see their opponents even in the blackest darkness.",
    "equipment_unique_64": "Snake vial",
    "equipment_unique_64_desc": "The owner of this artifact can attack their enemies with the force and speed of a snake.",
    "equipmentPackageName_225": "150 coins",
    "equipmentPackageName_215": "25 demon slayers",
    "equipmentPackageName_216": "25 assassins",
    "equipment_set_14": "Armor of the Underworld",
    "equipment_unique_44_desc": "Forged in the smithies of the Underworld, this breastplate recalls a bygone age.",
    "equipment_unique_45": "Rock splitter",
    "equipment_unique_45_desc": "Originally designed to split rocks, this axe also deals with pesky enemies quickly and brutally.",
    "equipment_unique_46": "Cave helmet",
    "equipment_unique_46_desc": "Protects its wearer from axes, swords and rockfalls.",
    "equipment_unique_47": "Ring of light",
    "equipment_unique_47_desc": "Its bright gleam always illuminates the right path through the darkness.",
    "underworldladder_name": "Cave ladder",
    "underworldladder_short_info": "Carved from solid stone. Can only be used against fiends.",
    "underworldshields_name": "Stone shield",
    "underworldshields_short_info": "Withstands the heaviest storms of arrows. Can only be used against fiends.",
    "underworldram_name": "Granite ram",
    "underworldram_short_info": "The crystal tip will pierce any gate. Can only be used against fiends.",
    "underworldbanner_name": "Banner of the Underworld",
    "underworldbanner_short_info": "Your melee soldiers are filled with strength and courage. Can only be used against fiends.",
    "underworldballista_name": "Crystal ballista",
    "underworldballista_short_info": "The crystal bolts turn all walls to dust. Can only be used against fiends.",
    "countdown_time_equipment_day_hour": "Remaining time: {0} day and {1} hours",
    "countdown_time_equipment_hour_minute": "Remaining time: {0} hour and {1} minute",
    "countdown_time_equipment_minutes_seconds": "Remaining time: {0} minutes and {1} seconds",
    "countdown_time_equipment_minutes_second": "Remaining time: {0} minutes and {1} second",
    "countdown_time_equipment_minute_seconds": "Remaining time: {0} minute and {1} seconds",
    "countdown_time_equipment_minute_second": "Remaining time: {0} minute and {1} second",
    "equipment_rarity_unique": "Unique",
    "equipment_unique_65": "Feathered breastplate",
    "equipment_unique_65_desc": "The wearer of this armor can slip through the darkness without a sound.",
    "equipment_unique_66": "Winged sword",
    "equipment_unique_66_desc": "Sharp and swift like a raptors claws.",
    "equipment_unique_67": "The Owl Kings helmet",
    "equipment_unique_67_desc": "Its owner was both a warrior and a scholar.",
    "equipment_unique_68_desc": "Its piercing gaze can expose any lie.",
    "equipment_unique_68": "Idol of wisdom",
    "equipment_set_10": "Storm Warriors equipment",
    "equipment_set_11": "Island Kings regalia",
    "equipment_unique_34": "Breastplate of the Storm Warrior",
    "equipment_unique_34_desc": "Only the strongest warriors on the Storm Islands may wear this wooden breastplate.",
    "equipment_unique_35": "Stingray spear",
    "equipment_unique_35_desc": "Crafted from the tip of a stingrays tail, this spear will also pierce steel armor with ease.",
    "equipment_unique_36": "Head of the Water Dragon",
    "equipment_unique_36_desc": "Like the monster of the deep, this helmet strikes fear into the hearts of your enemies.",
    "equipment_unique_37": "Amulet of the Water Dragon",
    "equipment_unique_37_desc": "This was once a gift from a princess to a young warrior.",
    "equipment_unique_38": "Aquatic armor",
    "equipment_unique_38_desc": "A warrior is said to have swum to Everwinter Glacier with this armor.",
    "equipment_unique_39": "Shark sword",
    "equipment_unique_39_desc": "Slices through waves and storms.",
    "equipment_unique_40": "Face of insanity",
    "equipment_unique_40_desc": "Said to transform its wearer into a supernatural being.",
    "equipment_unique_41": "Idol of solitude",
    "equipment_unique_41_desc": "A chief sought to use this to express his love for a woman. He died lonely.",
    "equipment_set_17": "Skin of the ram",
    "equipment_unique_69": "Ram armor",
    "equipment_unique_69_desc": "As tough as the most stubborn ram.",
    "equipment_unique_70": "Merciless mace",
    "equipment_unique_70_desc": "Decides every battle in favor of its owner.",
    "equipment_unique_71": "Helmet of the headstrong",
    "equipment_unique_71_desc": "This helmet will destroy anything in its path.",
    "equipment_unique_72": "Ram horn",
    "equipment_unique_72_desc": "Although originally made for drinking, this horn is also useful as a heavy weapon.",
    "equipment_set_19": "Khan Dorgos equipment",
    "equipment_unique_79": "Horseman armor",
    "equipment_unique_79_desc": "Protected Dorgo from every danger - except for an old womans revenge.",
    "equipment_unique_80": "Karakh sword",
    "equipment_unique_80_desc": "With this sword, Dorgo sealed the fate of the previous Khan.",
    "equipment_unique_81": "Dorgos mask",
    "equipment_unique_81_desc": "Prevented the unworthy from gazing upon the mightiness of Dorgos face.",
    "equipment_unique_82": "Dorgos seal",
    "equipment_unique_82_desc": "Designated its carrier as a messenger sent by Dorgo himself.",
    "hero_unique_83": "Guardian of the Khan",
    "hero_unique_83_desc": "Once one of the Khans personal bodyguards, his loyalties now lie with you.",
    "hero_generic_10": "Guardian of the Khan",
    "dialog_equipmentCrafting_autofillError": "You need at least 3 equipment items of the same rarity to use autofill.",
    "dialog_gemCrafting_autofillError": "You dont own enough gems to use the autofill.",
    "equipment_set_16": "The Owl Kings equipment",
    "hero_unique_227": "The Invader",
    "hero_unique_227_desc": "A ruthless warrior from another world.",
    "equipment_set_21": "Armor of the foreign warlord",
    "equipment_unique_99": "Barbed helmet",
    "equipment_unique_99_desc": "Evidence of the invaders twisted concept of beauty.",
    "equipment_unique_98": "Scepter of mystery",
    "equipment_unique_98_desc": "An evil power flows through this artifact.",
    "equipment_unique_97": "Spiked breastplate",
    "equipment_unique_97_desc": "These sharp prongs were always sure to leave a scar.",
    "equipment_unique_100": "Eye of the Invader",
    "equipment_unique_100_desc": "Gave the foreign warlord the power to break into our world.",
    "yakpackanimal_short_info": "Significantly increases loot when plundering a castle",
    "equipment_set_20": "Equipment of the Winged Knight",
    "equipment_unique_95": "Cloudmaker",
    "equipment_unique_95_desc": "Makes your castle look like its floating among the clouds.",
    "equipment_unique_91": "Winged armor",
    "equipment_unique_91_desc": "Gives you the reflexes and swiftness of a bird of prey.",
    "equipment_unique_92": "Scorn of the heavens",
    "equipment_unique_92_desc": "This sword harnesses the searing wrath of the Winged Knight to defeat every enemy.",
    "equipment_unique_94": "Heavenly grail",
    "equipment_unique_94_desc": "Every sip from this goblet lends you wings and inspires you to achieve great deeds.",
    "equipment_unique_93": "Griffin helmet",
    "equipment_unique_93_desc": "Sharpens your eyesight so you can see straight through any ploy.",
    "hero_unique_96": "Winged Knight",
    "hero_unique_96_desc": "Quiet as a gentle breeze, but deadly as a hurricane.",
    "equipment_set_18": "Legends of the Highlands",
    "equipment_unique_77": "Kilt of freedom",
    "equipment_unique_77_desc": "Makes your army look like clansmen hungry for battle.",
    "equipment_unique_73": "Iron plaid",
    "equipment_unique_73_desc": "Each Highland clan wears its own unique pattern.",
    "equipment_unique_74": "Axe of Upper Uncton",
    "equipment_unique_74_desc": "Sealed the fate of the last McBundy.",
    "equipment_unique_76": "Bagpipe of terror",
    "equipment_unique_76_desc": "One blast of this bagpipe drove off the monster of Loch Lomond for good.",
    "equipment_unique_75": "Insulated helmet",
    "equipment_unique_75_desc": "Protects your head from both axes and the cold, damp Highland climate.",
    "hero_unique_78": "Highlander",
    "hero_unique_78_desc": "As temperamental and unpleasant as the weather in his homeland.",
    "equipment_unique_235": "Breastplate of bravery",
    "equipment_unique_235_desc": "The courage of the true hero never wavers, even in the most hopeless situations.",
    "equipment_unique_236": "Sword of righteousness",
    "equipment_unique_236_desc": "The true hero ensures that fast and final justice is always served.",
    "equipment_unique_237": "Helmet of volition",
    "equipment_unique_237_desc": "The true hero prevails even when all the odds are against him.",
    "equipment_unique_238": "Ring of power",
    "equipment_unique_238_desc": "The true hero can bring even the mightiest opponent to his knees.",
    "equipment_set_22": "Armor of the true hero",
    "pointEvent_findEquipmentRareness_1_condition": "Loot ordinary equipment",
    "pointEvent_findEquipmentRareness_2_condition": "Loot rare equipment",
    "pointEvent_findEquipmentRareness_3_condition": "Loot epic equipment",
    "pointEvent_findEquipmentRareness_4_condition": "Loot legendary equipment",
    "pointEvent_findEquipmentRareness_info": "Loot precious equipment! You wont receive nobility points for equipment you forge or buy, however.",
    "pointEvent_findEquipmentRareness_title": "Treasure Hunter",
    "pointEvent_craftEquipmentRareness_1_condition": "Forge ordinary equipment",
    "pointEvent_craftEquipmentRareness_2_condition": "Forge rare equipment",
    "pointEvent_craftEquipmentRareness_3_condition": "Forge epic equipment",
    "pointEvent_craftEquipmentRareness_4_condition": "Forge legendary equipment",
    "pointEvent_craftEquipmentRareness_info": "Produce equipment in your smithy!",
    "pointEvent_craftEquipmentRareness_title": "Mastersmith",
    "merchantItem_equip_134_desc": "A blade from the Far East, forged by the light of the rising sun.",
    "merchantItem_equip_135_desc": "A tablet of power. Bestowed by the Great Khan upon his most courageous commanders.",
    "merchantItem_equip_136_desc": "A nomad riders armor. Painstakingly made from small metal discs.",
    "merchantItem_equip_137_desc": "A nomad helmet. Provides good protection and a wide field of vision.",
    "merchantItem_equip_138_desc": "The Great Khans armor. A masterpiece of Eastern armor craft.",
    "merchantItem_equip_139_desc": "The Great Khans helmet. Both crown and armor.",
    "merchantItem_equip_140_desc": "The Great Khans tablet. A symbol of absolute power.",
    "merchantItem_equip_164_desc": "Once belonged to the Prince of the Deep",
    "merchantItem_equip_165_desc": "Shows the way through even the roughest oceans",
    "merchantItem_equip_201_desc": "Contains an equipment item of random quality.",
    "merchantItem_equip_202_desc": "Contains 10 pieces of equipment of random quality.",
    "merchantItem_equip_203_desc": "Contains 5 pieces of equipment - at least one of them is rare.",
    "merchantItem_equip_204_desc": "Contains 5 pieces of equipment - at least one of them is epic.",
    "merchantItem_equip_205_desc": "Contains 5 pieces of equipment - at least one of them is legendary.",
    "merchantItem_equip_206_desc": "Contains 4 rare pieces of equipment for commanders, especially good for plundering.",
    "merchantItem_equip_207_desc": "Contains 4 rare pieces of equipment for castellans, especially good for defending.",
    "merchantItem_equip_208_desc": "Contains 4 rare pieces of equipment for commanders, especially good for attacking.",
    "merchantItem_equip_209_desc": "Contains 4 rare pieces of equipment for commanders, especially good for collecting glory points.",
    "merchantItem_equip_210_desc": "Contains 4 rare pieces of equipment for commanders, especially good for collecting honor points.",
    "merchantItem_equip_211_desc": "This item changes the appearance of your commanders army to look like a horde of terrifying death knights. The effect lasts 7 days.",
    "merchantItem_equip_213_desc": "The thorn armor was carved from a gigantic iron thorn.",
    "merchantItem_equip_214_desc": "The dark weapon of a necromancer, charged with the icy breath of death.",
    "merchantItem_equip_224_desc": "This helmet was once owned by a necromancer. Its powers are so far unknown.",
    "merchantItem_equip_226_desc": "Transforms the appearance of the castle into a sinister demon fortress. The effect lasts 7 days.",
    "merchantItem_equip_227_desc": "Contains 4 epic equipment items for commanders, especially good for plundering.",
    "merchantItem_equip_228_desc": "Contains 4 epic equipment items for castellans, especially good for defending.",
    "merchantItem_equip_229_desc": "Contains 4 epic pieces of equipment for commanders, especially good for attacking.",
    "merchantItem_equip_230_desc": "Contains 4 epic pieces of equipment for commanders, especially good for collecting glory points.",
    "merchantItem_equip_231_desc": "Contains 4 epic pieces of equipment for commanders, especially good for collecting honor points.",
    "merchantItem_equip_232_desc": "Contains 3 pieces of armor - at least one of them is rare.",
    "merchantItem_equip_233_desc": "Contains 3 weapons - at least one of them is rare.",
    "merchantItem_equip_234_desc": "Contains 3 helmets - at least one of them is rare.",
    "merchantItem_equip_235_desc": "Contains 3 artifacts - at least one of them is rare.",
    "merchantItem_equip_236_desc": "Contains 3 pieces of armor - at least one of them is epic.",
    "merchantItem_equip_237_desc": "Contains 3 weapons - at least one of them is epic.",
    "merchantItem_equip_238_desc": "Contains 3 helmets - at least one of them is epic.",
    "merchantItem_equip_239_desc": "Contains 3 artifacts - at least one of them is epic.",
    "merchantItem_equip_166_desc": "This scepter has been in the ruling family of the Blade Coast for generations.",
    "merchantItem_equip_282_desc": "Forged in the smithies of the Underworld, this breastplate recalls a bygone age.",
    "merchantItem_equip_283_desc": "Originally designed to split rocks, this axe also deals with pesky enemies quickly and brutally.",
    "merchantItem_equip_284_desc": "Protects its wearer from axes, swords and rockfalls.",
    "merchantItem_equip_285_desc": "Its bright gleam always illuminates the right path through the darkness.",
    "merchantItem_equip_291_desc": "Makes your castle shine in the crystal radiance of the Underworld.",
    "merchantItem_equip_180_desc": "Only the strongest warriors on the Storm Islands may wear this wooden breastplate.",
    "merchantItem_equip_181_desc": "A warrior is said to have swum to Everwinter Glacier wearing this armor.",
    "merchantItem_equip_182_desc": "Like the monster of the deep, this helmet strikes fear into the hearts of your enemies.",
    "merchantItem_equip_183_desc": "Said to transform its wearer into a supernatural being.",
    "merchantItem_equip_251_desc": "A random equipment item of rare quality.",
    "merchantItem_equip_252_desc": "A random equipment item of epic quality.",
    "merchantItem_heroes_329_desc": "Contains 5 heroes of which at least one is epic.",
    "merchantItem_equip_239_name": "Epic artifact of {0}",
    "merchantItem_equip_204_name": "5 items pack: Epic",
    "merchantItem_equip_205_name": "5 items pack: Legendary",
    "merchantItem_equip_166_name": "Sea Queens Scepter",
    "merchantItem_equip_202_name": "Pack with 10 random items",
    "merchantItem_equip_251_name": "Random, rare equipment",
    "merchantItem_equip_252_name": "Random, epic equipment",
    "merchantItem_equip_180_name": "Breastplate of the Storm Warrior",
    "merchantItem_equip_109_name": "Epic artifact of the Concealed",
    "merchantItem_equip_117_name": "Legendary armor of the concealed",
    "equipmentPackageName_370": "Legendary hero pack",
    "equipmentPackageDesc_370": "Contains 5 heroes of which at least one is legendary.",
    "merchantItem_hero_329_name": "Epic hero pack",
    "merchantItem_hero_370_name": "Legendary hero pack",
    "equipmentPackageDesc_329": "Contains 5 heroes of which at least one is epic.",
    "hero_unique_90": "Guardian of the Khan",
    "hero_unique_228": "Sterling",
    "hero_unique_228_desc": "On the battlefield for years and not the least bit tired.",
    "hero_unique_232": "Swordmaster",
    "hero_unique_232_desc": "A true artist of the blade.",
    "hero_unique_231": "Magnificence",
    "hero_unique_231_desc": "His shiny locks make noble ladies green with envy.",
    "hero_unique_230": "Governor",
    "hero_unique_230_desc": "Deception and deceit are his weapons of choice.",
    "hero_unique_229": "Amazon",
    "hero_unique_229_desc": "Whether man or woman - she brings all her enemies to their knees.",
    "hero_unique_242": "Amazon",
    "hero_unique_242_desc": "Whether man or woman - she brings all her enemies to their knees.",
    "hero_unique_241": "Governor",
    "hero_unique_241_desc": "Deception and deceit are his weapons of choice.",
    "hero_unique_239": "Magnificence",
    "hero_unique_239_desc": "His shiny locks make noble ladies green with envy.",
    "hero_unique_240": "Swordmaster",
    "hero_unique_240_desc": "A true artist of the blade.",
    "hero_unique_234": "Guardsman",
    "hero_unique_247": "Gatekeeper",
    "hero_unique_258": "Charmer",
    "hero_unique_252": "Lion of Gerbrandt",
    "hero_unique_252_desc": "One look is enough to bring the enemy to his knees.",
    "hero_unique_259": "Lion of Gerbrandt",
    "hero_unique_257": "Bear of Ursidae",
    "hero_unique_257_desc": "His wrath knows no bounds.",
    "hero_unique_260": "Bear of Ursidae",
    "hero_unique_266": "Blade of the East",
    "hero_unique_266_desc": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "hero_unique_267": "Blade of the East",
    "hero_unique_268": "Blade of the East",
    "hero_unique_269": "Blade of the East",
    "hero_unique_270": "Blade of the East",
    "hero_unique_271": "Blade of the East",
    "hero_unique_272": "Blade of the East",
    "hero_unique_273": "Blade of the East",
    "hero_unique_278": "Blood Red Cherry Blossom",
    "hero_unique_278_desc": "She wields her sword with grace and deadly precision.",
    "hero_unique_279": "Blood Red Cherry Blossom",
    "hero_unique_280": "Blood Red Cherry Blossom",
    "hero_unique_281": "Blood Red Cherry Blossom",
    "hero_unique_282": "Blood Red Cherry Blossom",
    "hero_unique_283": "Blood Red Cherry Blossom",
    "hero_unique_284": "Blood Red Cherry Blossom",
    "hero_unique_285": "Blood Red Cherry Blossom",
    "hero_unique_261": "Guardsman",
    "hero_unique_290": "The Hag",
    "hero_unique_290_desc": "Terrible and inexplicable events always befall her opponents.",
    "hero_unique_295": "The Undead",
    "hero_unique_295_desc": "Neither friend nor enemy stand a chance against him.",
    "hero_unique_300": "The Bloodsucker",
    "hero_unique_300_desc": "This ominous warrior has never been seen by the light of day.",
    "hero_unique_308": "The Wolfman",
    "hero_unique_308_desc": "He always fights tooth and claw under a full moon.",
    "hero_unique_84": "Guardian of the Khan",
    "hero_unique_85": "Guardian of the Khan",
    "hero_unique_86": "Guardian of the Khan",
    "hero_unique_87": "Guardian of the Khan",
    "hero_unique_88": "Guardian of the Khan",
    "hero_unique_89": "Guardian of the Khan",
    "equipment_unique_274": "Breastplate of eternity",
    "equipment_unique_274_desc": "According to legend, the wearer of this armor can defy death itself.",
    "equipment_unique_275": "Breath of death",
    "equipment_unique_275_desc": "A silent end draws near.",
    "equipment_unique_276": "Visage of the immortal",
    "equipment_unique_276_desc": "The first man to wear this helmet was never defeated in 200 years.",
    "equipment_unique_277": "War fan",
    "equipment_unique_277_desc": "Elegant, yet also handy for distracting attackers.",
    "equipment_set_26": "Equipment of the immortal",
    "equipment_unique_262": "Breastplate of the horned beast",
    "equipment_unique_262_desc": "This armor could only be made after a pact with the devil.",
    "equipment_unique_263": "Promise of pain",
    "equipment_unique_263_desc": "This weapon wont let any enemy escape unscathed.",
    "equipment_unique_264": "Helmet of the horned beast",
    "equipment_unique_264_desc": "Sharpens the senses of its wearer to supernatural levels.",
    "equipment_unique_265": "Messenger of doom",
    "equipment_unique_265_desc": "Its symbolic wave brings bad luck to your enemies.",
    "equipment_set_25": "Equipment of the demon",
    "dialog_inventoryFallback_title": "Inventory full!",
    "dialog_inventoryFallback_copy": "If you want to keep the equipment youve just won, you have to make space for it in your inventory first.",
    "dialog_inventoryFallback_loot": "Rewards",
    "dialog_inventoryFallback_preInvSell": "Sell all of the equipment youve won",
    "dialog_inventoryFallback_InvSlots": "Inventory: {0}/{1}",
    "dialog_inventoryFallback_help": "Equipment items that you won in events or from looting arent lost if your inventory is full. \nYou can sell old equipment to make space in your inventory. \nYou can also sell the equipment youve won for coins if you have no use for it.",
    "dialog_inventoryFallback_preInvNoItem": "You currently dont own any new equipment",
    "dialog_inventoryFallback_InvEmpty": "There are currently no items in your inventory",
    "dialog_equipmentSale_itemValue": "Sale value:",
    "dialog_equipmentSale_copyAll": "Are you sure you want to sell all items that arent in your inventory? You cant get these back.",
    "dialog_equipmentSale_copyClose": "You still have items that arent stored in your inventory. If you close the dialog, these items will automatically be sold for coins.",
    "dialog_equipmentSale_copySellCommit": "Are you sure you want to sell all items?",
    "dialog_buySlots_title": "Buy inventory spots",
    "dialog_buySlots_decription_short": "Unlock extra permanent inventory spots using rubies",
    "dialog_kingsMarket_cantBuy": "Already purchased",
    "dialog_buySlots_cantbuy": "Buy extra inventory spots",
    "dialog_buySlots_copy": "You can purchase extra inventory spots for rubies. The spots will remain permanently unlocked.",
    "dialog_buySlots_decription": "Your inventory is full! Sell items from the inventory to make more space or unlock extra inventory spots using rubies.",
    "dialog_buySlots_copyBuy": "Would you like to buy extra inventory spots?",
    "hero_unique_315": "Ice flower",
    "hero_unique_315_desc": "Only a victory can leave her cold heart hot with desire.",
    "hero_unique_320": "Son of the north",
    "hero_unique_320_desc": "His unyielding will has been shaped by snow and ice.",
    "equipment_unique_44": "Cave breastplate",
    "dialog_equipment_categoryAll": "All",
    "dialog_equipment_categoryCommanders": "Commanders",
    "dialog_equipment_categoryCastellans": "Castellans",
    "dialog_equipment_categoryArmor": "Armor",
    "dialog_equipment_categoryGem": "Gems",
    "dialog_equipment_categoryHero": "Hero",
    "dialog_equipment_categoryHelmet": "Helmet",
    "dialog_equipment_categoryArtifact": "Artifact",
    "dialog_equipment_categorySkin": "Look",
    "dialog_equipment_categoryWeapon": "Weapon",
    "dialog_equipment_gems": "Gems",
    "dialog_equipment_gemLoot_title": "Gem found",
    "dialog_equipment_gemLoot_desc": "Youve found a gem!",
    "equipmentPackageDesc_258": "Contains 10 gems of random varieties and levels.",
    "equipmentPackageDesc_259": "Contains 5 random gems - at least one of them is level 4.",
    "equipmentPackageDesc_260": "Contains 5 random gems - at least one of them is level 5.",
    "equipmentPackageDesc_340": "+{0}% more space for troops on the castle wall",
    "equipmentPackageDesc_342": "-{0}% fire damage received",
    "equipmentPackageDesc_343": "+{0} capacity of the castles secure storage",
    "equipmentPackageDesc_344": "+{0}% soldier limit on the front",
    "equipmentPackageDesc_345": "+{0}% soldier limit on the flanks",
    "equipmentPackageDesc_346": "+{0}% combat strength of attackers in the courtyard",
    "equipmentPackageDesc_348": "+{0} looting capacity of the army",
    "equipmentPackageDesc_349": "+{0}% travel speed on the return journey",
    "equipmentPackageDesc_350": "+{0}% chance of finding better equipment",
    "equipmentPackageDesc_341": "+{0}% combat strength of defenders in the courtyard",
    "equipmentPackageDesc_347": "+{0}% fire damage caused",
    "hero_unique_252_new": "Lion of Gerbrandt",
    "hero_unique_259_desc": "One look is enough to bring the enemy to his knees.",
    "hero_unique_259_new": "Lion of Gerbrandt",
    "hero_unique_257_new": "Bear of Ursidae",
    "hero_unique_260_desc": "His wrath knows no bounds.",
    "hero_unique_260_new": "Bear of Ursidae",
    "equipment_set_23": "The lions pride",
    "equipment_unique_248": "Mane of armor",
    "equipment_unique_248_desc": "Withstands sharp claws just as well as sharp steel.",
    "equipment_unique_250": "Lion mask",
    "equipment_unique_250_desc": "The bloody paw print is the last thing many men see.",
    "equipment_unique_249": "Iron claw",
    "equipment_unique_249_desc": "These claws are as sharp as knives and can shred even the thickest armor.",
    "equipment_unique_251": "Crown of the wilderness",
    "equipment_set_24": "The bears strength",
    "equipment_unique_253": "Brazen fur",
    "equipment_unique_255": "Bear head",
    "equipment_unique_254": "Bloody claw",
    "equipment_unique_254_desc": "Ensures that your opponent undergoes incisive changes.",
    "equipment_unique_256": "Honeycomb of success",
    "equipment_unique_256_desc": "Indulge in the sweet taste of victory.",
    "equipment_unique_253_desc": "Turn your back to your enemy without fear.",
    "equipment_unique_255_desc": "Even the hardest blows will go unnoticed by the wearer of this helmet.",
    "equipmentPackageDesc_385": "Breaks down every gate. Gallantry points bonus. Can only be used in Berimond.",
    "equipmentPackageDesc_386": "Clings to every wall. Gallantry points bonus. Can only be used in Berimond.",
    "equipmentPackageDesc_387": "Entrenches itself on the bank of each moat. Gallantry points bonus. Can only be used in Berimond.",
    "equipmentPackageDesc_388": "Provides protection against Bears and Lions. Gallantry points bonus. Can only be used in Berimond.",
    "equipmentPackageDesc_390": "Carried by only the bravest warriors. Can only be used in Berimond.",
    "equipmentPackageDesc_391": "Carried by only the bravest warriors. Can only be used in Berimond.",
    "equipment_unique_350": "Oak breastplate",
    "equipment_unique_350_desc": "A symbol of the power and reputation of the most ancient druids.",
    "equipment_unique_351": "Quartz hammer",
    "equipment_unique_351_desc": "The might of mother nature guides this weapon to its target.",
    "equipment_unique_352": "Helmet of the wise fellow",
    "equipment_unique_352_desc": "Worn by the hunters of the night.",
    "equipment_unique_353": "Spirit catcher",
    "equipment_unique_353_desc": "Absorbs the powerful spirits of nature to provide strength to its owner.",
    "hero_unique_354": "Guardian of the Forest",
    "hero_unique_354_desc": "Nothing and no one can escape her watchful eye.",
    "equipment_unique_335": "Leaf armor",
    "equipment_unique_335_desc": "Crafted by the children of the glade.",
    "equipment_unique_336": "Vine Dagger",
    "equipment_unique_336_desc": "Ended the life of the vile mockingbird.",
    "equipment_unique_337": "Mask of the Stag King",
    "equipment_unique_337_desc": "His wrath was like a storm.",
    "equipment_unique_338": "Jade seal of the phoenix",
    "equipment_unique_338_desc": "Contains the power of the legendary fire bird.",
    "hero_unique_339": "Summer Queen",
    "hero_unique_339_desc": "Gentle as a summer breeze, deadly as a storm.",
    "equipment_unique_340": "Breastplate of the forest spirits",
    "equipment_unique_340_desc": "A relic of the primeval forest people.",
    "equipment_unique_342": "Mask of the forest spirits",
    "equipment_unique_342_desc": "The forest spirits watch from above, hidden among branches and twigs.",
    "equipment_unique_341": "Dagger of the woods",
    "equipment_unique_341_desc": "Used in ancient rituals to appease the forest spirits.",
    "equipment_unique_343": "Ornament of rebirth",
    "equipment_unique_343_desc": "This iconic relic represents the reawakening of spring.",
    "hero_unique_344": "Lady of Light",
    "hero_unique_344_desc": "Gentle as a summer breeze, deadly as a storm.",
    "equipment_set_36": "Relics of the druid warriors",
    "equipment_set_35": "Secrets of the forest spirits",
    "equipment_unique_251_desc": "Respect the lion or youll regret it!",
    "giftPackage_306": "Gift package with {0} veterans banners",
    "giftPackage_307": "Gift package with {0} breaching towers",
    "giftPackage_308": "Gift package with {0} murder holes",
    "giftPackage_309": "Gift package with {0} heavy rams",
    "giftPackage_310": "Gift package with {0} portcullises",
    "giftPackage_311": "Gift package with {0} shield walls",
    "giftPackage_312": "Gift package with {0} arrow slits",
    "giftPackage_313": "Gift package with {0} boulders",
    "giftPackage_314": "Gift package with {0} fire moats",
    "giftPackage_315": "Gift package with {0} heros banners",
    "giftPackage_316": "Small gift package with {0} wood",
    "giftPackage_317": "Large gift package with {0} wood",
    "giftPackage_318": "Small gift package with {0} stone",
    "giftPackage_319": "Large gift package with {0} stone",
    "giftPackage_320": "Small gift package with {0} food",
    "giftPackage_321": "Large gift package with {0} food",
    "giftPackage_322": "Small gift package with {0} coins",
    "giftPackage_323": "Large gift package with {0} coins",
    "giftPackage_373": "Gift package with {0} banners",
    "giftPackage_374": "Gift package with {0} battering rams",
    "giftPackage_375": "Gift package with {0} scaling ladders",
    "giftPackage_376": "Gift package with {0} mantlets",
    "giftPackage_377": "Gift package with {0} war banners",
    "giftPackage_380": "Gift package with {0} iron rams",
    "giftPackage_381": "Gift package with {0} siege towers",
    "giftPackage_382": "Gift package with {0} cast iron mantlets",
    "giftPackage_383": "Small gift package with {0} heros banners",
    "giftPackage_384": "Large gift package with {0} heros banners",
    "giftPackage_401": "Gift package with {0} gate stormers",
    "giftPackage_402": "Gift package with {0} folding ladders",
    "giftPackage_403": "Gift package with {0} swiveling shields",
    "giftPackage_404": "Gift package with {0} cases of samurai tokens",
    "giftPackage_405": "Gift package with {0} chests of samurai tokens",
    "giftPackage_406": "Gift package with {0} vampire bats",
    "giftPackage_407": "Gift package with {0} vampire bats",
    "giftPackage_408": "Gift package with {0} vampire bats",
    "giftPackage_409": "Gift package with {0} bubbling cauldrons",
    "giftPackage_410": "Gift package with {0} bubbling cauldrons",
    "giftPackage_411": "Gift package with {0} bubbling cauldrons",
    "giftPackage_412": "Gift package with {0} shield sleds",
    "giftPackage_413": "Gift package with {0} bone ladders",
    "giftPackage_414": "Gift package with {0} frost warrior banners",
    "giftPackage_415": "Gift package with {0} heros banners",
    "giftPackage_416": "Gift package with {0} shield walls",
    "giftPackage_417": "Gift package with {0} breaching towers",
    "giftPackage_418": "Gift package with {0} shield sleds",
    "giftPackage_419": "Gift package with {0} bone ladders",
    "giftPackage_420": "Gift package with {0} frost warrior banners",
    "giftPackage_421": "Gift package with {0} heros banners",
    "giftPackage_422": "Gift package with {0} shield walls",
    "giftPackage_423": "Gift package with {0} breaching towers",
    "giftPackage_424": "Gift package with {0} shield sleds",
    "giftPackage_425": "Gift package with {0} bone ladders",
    "giftPackage_426": "Gift package with {0} frost warrior banners",
    "giftPackage_427": "Gift package with {0} heros banners",
    "giftPackage_428": "Gift package with {0} shield walls",
    "giftPackage_429": "Gift package with {0} breaching towers",
    "giftPackage_490": "Gift package with {0} bark shields",
    "giftPackage_491": "Gift package with {0} vine ladders",
    "giftPackage_492": "Gift package with {0} flags of the forest guardians",
    "giftPackage_493": "Gift package with {0} bark shields",
    "giftPackage_494": "Gift package with {0} vine ladders",
    "giftPackage_495": "Gift package with {0} flags of the forest guardians",
    "giftPackage_496": "Gift package with {0} bark shields",
    "giftPackage_497": "Gift package with {0} vine ladders",
    "giftPackage_498": "Gift package with {0} flags of the forest guardians",
    "giftPackage_510": "Gift package with {0} soldiers banners",
    "hero_unique_383": "The crow",
    "hero_unique_383_desc": "She travels restlessly for all eternity.",
    "equipment_set_42": "Bloodcrow treasures",
    "equipment_unique_379": "Scarlets armor",
    "equipment_unique_379_desc": "A relic of the worlds bloody history.",
    "equipment_unique_381": "Scavenger helmet",
    "equipment_unique_381_desc": "Hides the owners bloodthirsty visage.",
    "equipment_unique_382": "Talon of fate",
    "equipment_unique_382_desc": "Firmly grasps the destiny of its owner.",
    "equipment_unique_380": "Crow mace",
    "equipment_unique_380_desc": "Neither subtle nor elegant, but deadly.",
    "gem_unique_41": "Crows blood",
    "gem_unique_41_desc": "Cursed by the sins of past generations.",
    "gem_unique_42": "Sapphire Beak",
    "gem_unique_42_desc": "Promises its bearer a great destiny - at a price.",
    "gem_unique_50": "Wing of fury",
    "gem_unique_50_desc": "Red wings, red words, red death.",
    "gem_unique_51": "Bloody crystal",
    "gem_unique_51_desc": "A treasure from the Bloodcrows sinister empire.",
    "giftPackage_308_desc": "This package contains {0} murder holes and can be gifted to a friend.",
    "giftPackage_309_desc": "This package contains {0} heavy rams and can be gifted to a friend.",
    "giftPackage_310_desc": "This package contains {0} portcullises and can be gifted to a friend.",
    "giftPackage_311_desc": "This package contains {0} shield walls and can be gifted to a friend.",
    "giftPackage_312_desc": "This package contains {0} arrow slits and can be gifted to a friend.",
    "giftPackage_313_desc": "This package contains {0} boulders and can be gifted to a friend.",
    "giftPackage_314_desc": "This package contains {0} fire moats and can be gifted to a friend.",
    "giftPackage_315_desc": "This package contains {0} heros banners and can be gifted to a friend.",
    "giftPackage_316_desc": "This small package contains {0} wood and can be gifted to a friend.",
    "giftPackage_317_desc": "This large package contains {0} wood and can be gifted to a friend.",
    "giftPackage_318_desc": "This small package contains {0} stone and can be gifted to a friend.",
    "giftPackage_319_desc": "This large package contains {0} stone and can be gifted to a friend.",
    "giftPackage_320_desc": "This small package contains {0} food and can be gifted to a friend.",
    "giftPackage_321_desc": "This large package contains {0} food and can be gifted to a friend.",
    "giftPackage_322_desc": "This small package contains {0} coins and can be gifted to a friend.",
    "giftPackage_323_desc": "This large package contains {0} coins and can be gifted to a friend.",
    "giftPackage_373_desc": "This package contains {0} banners and can be gifted to a friend.",
    "giftPackage_374_desc": "This package contains {0} battering rams and can be gifted to a friend.",
    "giftPackage_377_desc": "This package contains {0} war banners and can be gifted to a friend.",
    "giftPackage_382_desc": "This package contains {0} cast iron mantlets and can be gifted to a friend.",
    "giftPackage_401_desc": "This package contains {0} gate stormers and can be gifted to a friend.",
    "giftPackage_402_desc": "This package contains {0} folding ladders and can be gifted to a friend.",
    "giftPackage_403_desc": "This package contains {0} swiveling shields and can be gifted to a friend.",
    "giftPackage_404_desc": "This package contains {0} cases of samurai tokens and can be gifted to a friend.",
    "giftPackage_405_desc": "This package contains {0} chests of samurai tokens and can be gifted to a friend.",
    "giftPackage_406_desc": "This package contains {0} vampire bats and can be gifted to a friend.",
    "giftPackage_409_desc": "This package contains {0} bubbling cauldrons and can be gifted to a friend.",
    "giftPackage_412_desc": "This package contains {0} shield sleds and can be gifted to a friend.",
    "giftPackage_413_desc": "This package contains {0} bone ladders and can be gifted to a friend.",
    "giftPackage_414_desc": "This package contains {0} frost warrior banners and can be gifted to a friend.",
    "giftPackage_415_desc": "This package contains {0} heros banners and can be gifted to a friend.",
    "giftPackage_416_desc": "This package contains {0} shield walls and can be gifted to a friend.",
    "giftPackage_417_desc": "This package contains {0} breaching towers and can be gifted to a friend.",
    "giftPackage_490_desc": "This package contains {0} bark shields and can be gifted to a friend.",
    "giftPackage_494_desc": "This package contains {0} vine ladders and can be gifted to a friend.",
    "giftPackage_495_desc": "This package contains {0} flags of the forest guardians and can be gifted to a friend.",
    "giftPackage_510_desc": "This package contains {0} soldiers banners and can be gifted to a friend.",
    "giftPackage_306_desc": "This package contains {0} veterans banners and can be gifted to a friend.",
    "giftPackage_375_desc": "This package contains {0} scaling ladders and can be gifted to a friend.",
    "giftPackage_376_desc": "This package contains {0} mantlets and can be gifted to a friend.",
    "giftPackage_380_desc": "This package contains {0} iron rams and can be gifted to a friend.",
    "giftPackage_381_desc": "This package contains {0} siege towers and can be gifted to a friend.",
    "giftPackage_383_desc": "This small package contains {0} heros banners and can be gifted to a friend.",
    "giftPackage_384_desc": "This large package contains {0} heros banners and can be gifted to a friend.",
    "giftPackage_307_desc": "This package contains {0} breaching towers and can be gifted to a friend.",
    "equipment_set_43": "Legacies of the Golden Hand",
    "equipment_unique_391": "Helmet of opulence",
    "equipment_unique_391_desc": "This helmet has been blessed by the golden hand himself.",
    "equipment_unique_389": "Armor of the Golden Hand",
    "equipment_unique_389_desc": "This breastplate provides protection against the touch of evil.",
    "equipment_unique_390": "Gilded blades",
    "equipment_unique_390_desc": "These handcrafted blades are beautiful, rare, and ever so deadly.",
    "equipment_unique_392": "Hand of Midas",
    "equipment_unique_392_desc": "Provides all who bear it with the golden touch.",
    "hero_unique_393": "Knight of the Golden Hand",
    "hero_unique_393_desc": "Worth his weight in gold on the battlefield.",
    "equipment_set_44": "King Midas Armor",
    "equipment_unique_396": "Gold helmet",
    "equipment_unique_396_desc": "Easy lies the head that wears the helmet of gold.",
    "equipment_unique_394": "Armor of prosperity",
    "equipment_unique_394_desc": "Armor that ensures the king shall live long and prosper.",
    "equipment_unique_395": "Blade of King Midas",
    "equipment_unique_395_desc": "The blade of King Midas turns all it pierces into gold.",
    "equipment_unique_397": "Gordian knot",
    "equipment_unique_397_desc": "A riddle only to be solved by true kings.",
    "hero_unique_398": "Midas marauder",
    "hero_unique_398_desc": "Everything he touches turns to death.",
    "giftPackage_421_desc": "This package contains {0} heros banners and can be gifted to a friend.",
    "giftPackage_423_desc": "This package contains {0} breaching towers and can be gifted to a friend.",
    "giftPackage_429_desc": "This package contains {0} breaching towers and can be gifted to a friend.",
    "giftPackage_427_desc": "This package contains {0} heros banners and can be gifted to a friend.",
    "giftPackage_422_desc": "This package contains {0} shield walls and can be gifted to a friend.",
    "giftPackage_428_desc": "This package contains {0} shield walls and can be gifted to a friend.",
    "equipment_set_30": "Legacy of the frost warriors",
    "equipment_unique_311": "Fur breastplate",
    "equipment_unique_311_desc": "Made from double hardened walrus hide.",
    "equipment_unique_312": "Walrus tusk",
    "equipment_unique_312_desc": "As deadly as an aggressive walrus bull.",
    "equipment_unique_313": "Skull mask",
    "equipment_unique_313_desc": "Tricks your opponent into believing that hes facing death itself.",
    "equipment_unique_314": "Bone talisman",
    "equipment_unique_314_desc": "Carved from the skull of a defeated enemy.",
    "equipment_set_31": "Heritage of the North",
    "equipment_unique_316": "Breastplate of the ice warrior",
    "equipment_unique_316_desc": "The wearer of this armor stays warm even when dealing a stone-cold blow.",
    "equipment_unique_317": "Obsidian ice dagger",
    "equipment_unique_317_desc": "This knife doesnt only cut deep, it also gives your enemy some nasty frostbite.",
    "equipment_unique_318": "Visage of the cold horror",
    "equipment_unique_318_desc": "The unsettling gaze will freeze the blood of any opponent.",
    "equipment_unique_319": "Walrus talisman",
    "equipment_unique_319_desc": "Gives its owner the courage and strength to bend anyone to their will.",
    "equipment_unique_321": "Winter magic",
    "equipment_unique_321_desc": "Transforms your castle into a winter palace.",
    "equipment_unique_322": "Winter magic",
    "equipment_unique_322_desc": "Transforms your castle into a winter palace.",
    "giftPackage_418_desc": "This package contains {0} shield sleds and can be gifted to a friend.",
    "giftPackage_419_desc": "This package contains {0} bone ladders and can be gifted to a friend.",
    "giftPackage_420_desc": "This package contains {0} frost warrior banners and can be gifted to a friend.",
    "giftPackage_424_desc": "This package contains {0} shield sleds and can be gifted to a friend.",
    "giftPackage_425_desc": "This package contains {0} bone ladders and can be gifted to a friend.",
    "giftPackage_426_desc": "This package contains {0} frost warrior banners and can be gifted to a friend.",
    "equipment_unique_399": "Plate of thorns",
    "equipment_unique_400": "Blade of thorns",
    "equipment_unique_401": "Helm of thorns",
    "equipment_unique_402": "Staff of thorns",
    "equipment_unique_404": "Shell armor",
    "equipment_unique_405": "Coral sword",
    "equipment_unique_406": "Shellmet",
    "equipment_unique_407": "Ancient sea scrolls",
    "equipment_unique_399_desc": "Protection against the pierce of enemy blades.",
    "equipment_unique_407_desc": "Legend has it that these scrolls contain the secrets of the ancient seas.",
    "equipment_unique_400_desc": "A thorn in the side of enemies across the empire.",
    "equipment_unique_401_desc": "Adorned with thorns sharper than most blades.",
    "equipment_unique_402_desc": "Only true warriors are brave enough to grasp the staff of thorns with both hands.",
    "equipment_unique_404_desc": "Crafted using the most robust turtle shells in the Blade Coast.",
    "equipment_unique_405_desc": "A blade as mythical and deadly as the ancient seas themselves.",
    "equipment_unique_406_desc": "No blacksmith has been able to forge a material sterner than the shell of a Blade Coast turtle.",
    "equipment_set_46": "The Thorn assassins hoard",
    "hero_unique_403": "Thorn assassin",
    "hero_unique_403_desc": "A dark menace lurks in the shadows.",
    "equipment_set_45": "Legacies of the coral",
    "hero_unique_408": "Coral queen",
    "hero_unique_408_desc": "Watcher and protector of the shoreline.",
    "equipment_set_41": "Kalas mysteries",
    "equipment_unique_366": "Breastplate of Kalas disciple",
    "equipment_unique_366_desc": "Worn by Kalas fiercest warriors.",
    "equipment_unique_367": "Kalas saber",
    "equipment_unique_367_desc": "Bathed in special spices, each slash of this saber burns with Kalas wrath.",
    "equipment_unique_368": "Helmet of Kalas disciple",
    "equipment_unique_368_desc": "Kalas disciples may be fierce, but they still have the elegance of the Spice Islands.",
    "equipment_unique_369": "Kalas lantern",
    "equipment_unique_369_desc": "Emanates the light of a thousand gods, blinding enemies in battle.",
    "gem_unique_30": "Kalas third eye",
    "gem_unique_30_desc": "Capable of showing its owner an invisible world of darkness and destruction.",
    "gem_unique_31": "Kalas left eye",
    "gem_unique_31_desc": "Said to give those who wear it the ability to see through time and space.",
    "gem_unique_32": "Kalas right eye",
    "gem_unique_32_desc": "Said to grant its wearer the power to destroy entire cities with the blink of an eye.",
    "gem_unique_40": "Kalas tongue",
    "gem_unique_40_desc": "Summons the voices of a thousand gods.",
    "hero_unique_370": "Daughter of Kala",
    "hero_unique_370_desc": "This young warrior has dedicated her life to learning Kalas secrets.",
    "equipment_set_34": "Treasures of the summer queen",
    "equipment_set_37": "Equipment of the druid guards",
    "equipment_unique_345": "Wooden armor",
    "equipment_unique_345_desc": "A symbol of respect and age-old tradition.",
    "equipment_unique_346": "Stone hammer",
    "equipment_unique_346_desc": "Shatters through wood, stone, and steel.",
    "equipment_unique_347": "Helmet of the forest guardian",
    "equipment_unique_347_desc": "Awarded to the brave warriors sworn to protect the forest.",
    "equipment_unique_348": "Magic catcher",
    "equipment_unique_348_desc": "Enhances a druids mystical powers.",
    "hero_unique_349": "Guardian of the Forest",
    "hero_unique_349_desc": "Nothing and no one can escape her watchful eye.",
    "equipmentPackage_tt_490": "Gift package with {0} bark shields",
    "equipmentPackage_tt_491": "Gift package with {0} vine ladders",
    "equipmentPackage_tt_492": "Gift package with {0} flags of the forest guardians",
    "equipmentPackage_tt_493": "Gift package with {0} bark shields",
    "equipmentPackage_tt_494": "Gift package with {0} vine ladders",
    "equipmentPackage_tt_495": "Gift package with {0} flags of the forest guardians",
    "equipmentPackage_tt_496": "Gift package with {0} bark shields",
    "equipmentPackage_tt_497": "Gift package with {0} vine ladders",
    "equipmentPackage_tt_498": "Gift package with {0} flags of the forest guardians",
    "equipment_set_47": "March Harelooms",
    "equipment_unique_414": "Queen of Hearts corset",
    "equipment_unique_414_desc": "The perfect armor for furious battles and games of croquet.",
    "equipment_unique_416": "Mad Hatters helmet",
    "equipment_unique_416_desc": "Robust protection against mad thoughts.",
    "equipment_unique_415": "Vorpal sword",
    "equipment_unique_415_desc": "A blade for slaying enemy troops and troublesome Jabberwocky.",
    "equipment_unique_417": "The white rabbits pocket watch",
    "equipment_unique_417_desc": "Ensures youll never be late for very important dates.",
    "equipment_unique_419": "Spring Knights breastplate",
    "equipment_unique_419_desc": "Robust protection against the wrath of winters passing.",
    "equipment_unique_411": "Spring Knights helmet",
    "equipment_set_48": "Treasures of the Spring Knights",
    "equipment_unique_411_desc": "A legendary helmet crafted by Spring Knight blacksmiths.",
    "equipment_unique_410": "Spring Knights rapier",
    "equipment_unique_410_desc": "Forged to help fight against the threat of the eternal winter.",
    "equipment_unique_412": "Spring Knights timepiece",
    "equipment_unique_412_desc": "This sacred timepiece counts down to the dawning of spring.",
    "hero_unique_418": "The Conqueror of Wonderland",
    "hero_unique_418_desc": "Adventurer rumored to have once fallen down a rabbit hole.",
    "hero_unique_413": "Commander of the Spring Knights",
    "hero_unique_413_desc": "Sound of mind and fleet of foot in times of strife and war.",
    "equipment_unique_421": "Lotus engraved body armor",
    "equipment_unique_421_desc": "Beautiful, light-weight, and incredibly robust.",
    "equipment_unique_422": "Gilded zaghnal",
    "equipment_unique_422_desc": "For when danger approaches from every angle.",
    "equipment_unique_423": "Turban of the Lotus King",
    "equipment_unique_423_desc": "A headdress made from the finest silks and steel of the Spice Islands.",
    "equipment_unique_424": "Lotus pearl",
    "equipment_unique_424_desc": "A pearl so rare that only kings may handle it.",
    "equipment_set_53": "Artifacts of the Ivory Queen",
    "equipment_unique_439": "Ivory crown",
    "equipment_unique_439_desc": "A delicate crown befitting of a queen of ivory.",
    "equipment_unique_436": "Ivory armor",
    "equipment_unique_436_desc": "Crafted to withstand the blows of even the most crushing attacks.",
    "equipment_unique_438": "Ivory helm",
    "equipment_unique_438_desc": "Protects the queen from nefarious gambits.",
    "equipment_unique_437": "Ivory sword",
    "equipment_unique_437_desc": "An elegant blade for driving back the advances of enemy knights.",
    "gem_unique_110": "Ivory Rook",
    "gem_unique_110_desc": "A symbolic tower of strength in times of strife.",
    "gem_unique_111": "Ivory Bishop",
    "gem_unique_111_desc": "A token of wisdom in times of war.",
    "gem_unique_112": "Ivory Pawn",
    "gem_unique_112_desc": "A reminder that success comes one step a time.",
    "gem_unique_120": "Ivory Knight",
    "gem_unique_120_desc": "A figure of loyalty and bravery in the face of enemy advances.",
    "hero_unique_440": "Ivory Queen",
    "hero_unique_440_desc": "Fierce protector of the borderlands of the Great Empire.",
    "equipment_set_51": "Armor of the Eastern Raiders",
    "equipment_unique_426": "Lamellar armor of the Eastern Raiders",
    "equipment_unique_426_desc": "Crafted from the sternest metals and adorned with a jewel of the east.",
    "equipment_unique_427": "Blade of the Eastern Raiders",
    "equipment_unique_427_desc": "This sacrificial blade is rumored to bring good fortune on the battlefield.",
    "equipment_unique_428": "Helmet of the Eastern Raiders",
    "equipment_unique_428_desc": "There is nothing to fear when protected by a raiders helmet.",
    "equipment_unique_429": "Toortsog of the Eastern Raiders",
    "equipment_unique_429_desc": "Worn by the ruthless commanders of the Eastern Raiders.",
    "hero_unique_430": "General of the Eastern Raiders",
    "hero_unique_430_desc": "A loyal ally, but a deadly foe. Its best to stay on the right side of this warrior.",
    "gem_unique_81": "Khan stone",
    "gem_unique_81_desc": "Carved into a precious stone of the Eastern Mountains.",
    "gem_unique_82": "Cross of Khan",
    "gem_unique_82_desc": "The family cross of the Easts deadliest warrior king.",
    "gem_unique_90": "Wrath of Khan",
    "gem_unique_90_desc": "Sent to enemy combatants on the eve of battle as a warning.",
    "gem_unique_91": "Seal of Khan",
    "gem_unique_91_desc": "Used to mark the graves of warriors who fell in battle.",
    "equipment_set_52": "Armor of Kiruga Yoshiro",
    "equipment_unique_431": "Muramasa dou",
    "equipment_unique_431_desc": "Armor worn by the followers of the traitorous Kiruga Yoshiro.",
    "equipment_unique_432": "Sai of Yoshiro",
    "equipment_unique_432_desc": "The same blades used by Yoshiro to betray the ancient samurai order.",
    "equipment_unique_434": "Face of Okami",
    "equipment_unique_434_desc": "Hidden behind the face of the Okami, Yoshiro was able to evade his hunters.",
    "equipment_unique_433": "Ornamental Kabuto of the Muramasa",
    "equipment_unique_433_desc": "Adorned with the Yoshiro family maedate.",
    "hero_unique_435": "Neikan Yoshiro",
    "hero_unique_435_desc": "The brother of Kiruga has vowed to return honor to his family name.",
    "gem_unique_92": "Stone of the betrayer",
    "gem_unique_92_desc": "To be cast in the volcanoes of the Fire Peaks when the betrayer has fallen.",
    "gem_unique_100": "Rise of the fire bird",
    "gem_unique_100_desc": "A symbol of hope for the samurai order.",
    "gem_unique_101": "Stone of the hunter",
    "gem_unique_101_desc": "A token of honor for those who devote themselves to hunting the wicked.",
    "gem_unique_102": "Tomb of the fire bird",
    "gem_unique_102_desc": "The fire bird shall rest in ice until honor can be restored.",
    "equipment_set_54": "Fortunes of the desert sands",
    "equipment_unique_441": "Armor of the desert legion",
    "equipment_unique_441_desc": "Welcome protection against the harsh sands of the summer desert.",
    "equipment_unique_442": "The scorpion tail",
    "equipment_unique_442_desc": "A blade of venom to fight against the dangers of the desert.",
    "equipment_unique_443": "Helmet of the desert legion",
    "equipment_unique_443_desc": "Allows explorers of the desert to venture beyond the horizons of sand.",
    "equipment_unique_444": "Lamp of the desert sorceress",
    "equipment_unique_444_desc": "A shining light in the face of the deserts harshest storms.",
    "hero_unique_445": "Sand sorceress",
    "hero_unique_445_desc": "Can manipulate the sands to help her allies and destroy her enemies.",
    "gem_unique_121": "Sorceress stone",
    "gem_unique_121_desc": "The secret source of the sorceress sand skills.",
    "gem_unique_122": "Explorers stone",
    "gem_unique_122_desc": "Many explorers have been driven to insanity searching for this elusive stone.",
    "gem_unique_130": "Legion stone",
    "gem_unique_130_desc": "Legend says this stone helps guide poor souls lost in the desert.",
    "gem_unique_131": "Scorpions stone",
    "gem_unique_131_desc": "Its said that the venom inside this stone could kill a 100 men.",
    "hero_unique_447": "Magnificence",
    "equipmentPackageDesc_616": "+{0}% more space for troops on the castle wall",
    "equipmentPackageDesc_617": "+{0}% combat strength of defenders in the courtyard",
    "equipmentPackageDesc_618": "-{0}% fire damage received",
    "equipmentPackageDesc_619": "+{0} capacity of the castles secure storage",
    "equipmentPackageDesc_620": "+{0}% soldier limit on the front",
    "equipmentPackageDesc_621": "+{0}% soldier limit on the flanks",
    "equipmentPackageDesc_622": "+{0}% combat strength of attackers in the courtyard",
    "equipmentPackageDesc_623": "+{0}% fire damage caused",
    "equipmentPackageDesc_624": "+{0} looting capacity of the army",
    "equipmentPackageDesc_625": "+{0}% travel speed on the return journey",
    "equipmentPackageDesc_626": "+{0}% chance of finding better equipment",
    "equipmentPackageDesc_627": "+{0}% more space for troops on the castle wall",
    "equipmentPackageDesc_628": "+{0}% combat strength of defenders in the courtyard",
    "equipmentPackageDesc_629": "-{0}% fire damage received",
    "equipmentPackageDesc_630": "+{0} capacity of the castles secure storage",
    "equipmentPackageDesc_631": "+{0}% soldier limit on the front",
    "equipmentPackageDesc_632": "+{0}% soldier limit on the flanks",
    "equipmentPackageDesc_633": "+{0}% combat strength of attackers in the courtyard",
    "equipmentPackageDesc_634": "+{0}% fire damage caused",
    "equipmentPackageDesc_635": "+{0} looting capacity of the army",
    "equipmentPackageDesc_636": "+{0}% travel speed on the return journey",
    "equipmentPackageDesc_637": "+{0}% chance of finding better equipment",
    "equipmentPackageDesc_638": "+{0}% more space for troops on the castle wall",
    "equipmentPackageDesc_639": "+{0}% combat strength of defenders in the courtyard",
    "equipmentPackageDesc_640": "-{0}% fire damage received",
    "equipmentPackageDesc_641": "+{0} capacity of the castles secure storage",
    "equipmentPackageDesc_642": "+{0}% soldier limit on the front",
    "equipmentPackageDesc_643": "+{0}% soldier limit on the flanks",
    "equipmentPackageDesc_644": "+{0}% combat strength of attackers in the courtyard",
    "equipmentPackageDesc_645": "+{0}% fire damage caused",
    "equipmentPackageDesc_646": "+{0} looting capacity of the army",
    "equipmentPackageDesc_647": "+{0}% travel speed on the return journey",
    "equipmentPackageDesc_648": "+{0}% chance of finding better equipment",
    "equipmentPackageDesc_649": "+{0}% more space for troops on the castle wall",
    "equipmentPackageDesc_650": "+{0}% combat strength of defenders in the courtyard",
    "equipmentPackageDesc_651": "-{0}% fire damage received",
    "equipmentPackageDesc_652": "+{0} capacity of the castles secure storage",
    "equipmentPackageDesc_653": "+{0}% soldier limit on the front",
    "equipmentPackageDesc_654": "+{0}% soldier limit on the flanks",
    "equipmentPackageDesc_655": "+{0}% combat strength of attackers in the courtyard",
    "equipmentPackageDesc_656": "+{0}% fire damage caused",
    "equipmentPackageDesc_657": "+{0} looting capacity of the army",
    "equipmentPackageDesc_658": "+{0}% travel speed on the return journey",
    "equipmentPackageDesc_659": "+{0}% chance of finding better equipment",
    "hero_unique_808": "Elementalist",
    "hero_unique_808_desc": "Shapes the elements around her to always be in her favor.",
    "equipment_unique_804": "Sacred tree armor",
    "equipment_unique_804_desc": "Armor wreathed by the branches of a hallowed tree.",
    "equipment_unique_805": "Fire starter",
    "equipment_unique_805_desc": "Rains fire down on every battle.",
    "equipment_unique_806": "Storm helmet",
    "equipment_unique_806_desc": "A helmet as light as a breeze but as powerful as a storm.",
    "equipment_unique_807": "Eternal spring water",
    "equipment_unique_807_desc": "A flask of water from the Eternal spring is said to have magical properties.",
    "gem_unique_333": "Ignis",
    "gem_unique_333_desc": "Found in the largest volcano crater of the Fire Peaks, this gem stays warm even on the coldest of days.",
    "gem_unique_334": "Aqua",
    "gem_unique_334_desc": "Found in the ocean surrounding the Storm Islands, this gem is born where the strongest currents clash.",
    "gem_unique_335": "Terra",
    "gem_unique_335_desc": "Found in one of the deepest natural tunnels of the Burning Sands, this gem is said to be indestructible.",
    "gem_unique_336": "Aura",
    "gem_unique_336_desc": "Found at the highest peak of the Everwinter Glacier, this gem is the masterpiece of the northern winds.",
    "hero_unique_365": "Son of the eagle",
    "hero_unique_365_desc": "Said to be a descendant of the Eagle Demon himself, the son of the eagle will protect this land until his last breath.",
    "equipment_unique_361": "Nechras breastplate",
    "equipment_unique_361_desc": "The golden wings represent Nechras legendary ability to fly.",
    "equipment_unique_362": "Nechras greataxe",
    "equipment_unique_362_desc": "With every swing of this weapon, the screech of an eagle echoes across the battlefield.",
    "equipment_unique_363": "Nechras helmet",
    "equipment_unique_363_desc": "Forged in the image of the ancient idol Nechra, the Eagle Demon.",
    "equipment_unique_364": "Nechras bracelet",
    "equipment_unique_364_desc": "Said to grant its wearer the ability to summon an army of eagles to aid them in battle.",
    "gem_unique_12": "Lizards eye",
    "gem_unique_12_desc": "Found in the rivers of the Storm Islands, said to be all that remains of old mythical crystal lizards.",
    "gem_unique_20": "Eagles eye",
    "gem_unique_20_desc": "Legends say that Nechra, the Eagle Demon, used this gem to see through the eyes of his eagle minions.",
    "gem_unique_21": "Flys eye",
    "gem_unique_21_desc": "Not much is known about this unique gem, but they say that madness comes to those who stare at it for too long.",
    "gem_unique_22": "Goats eye",
    "gem_unique_22_desc": "Found in the cliffs of the Burning Sands, this gem is said to watch over those lost in the desert.",
    "equipmentPackageName_316": "Small wood pack",
    "equipmentPackageName_318": "Small stone pack",
    "equipmentPackageName_320": "Small food pack",
    "equipmentPackageName_322": "Small coin pack",
    "equipmentPackageName_802": "Small wood pack",
    "equipmentPackageName_317": "Large wood pack",
    "equipmentPackageName_803": "Small stone pack",
    "equipmentPackageName_319": "Large stone pack",
    "equipmentPackageName_809": "Small food pack",
    "equipmentPackageName_321": "Large food pack",
    "equipmentPackageName_323": "Large coin pack",
    "equipmentPackageName_811": "Small wood pack",
    "equipmentPackageName_812": "Large wood pack",
    "equipmentPackageName_813": "Small stone pack",
    "equipmentPackageName_814": "Large stone pack",
    "equipmentPackageName_815": "Small food pack",
    "equipmentPackageName_816": "Large food pack",
    "equipmentPackageName_817": "Small coin pack",
    "giftPackage_819": "Gift package with {0} veterans banners",
    "giftPackage_819_desc": "This package contains {0} veterans banners and can be gifted to a friend.",
    "giftPackage_820": "Gift package with {0} heros banners",
    "equipmentPackage_tt_820": "Gift package with heros banners",
    "giftPackage_821": "Gift package with {0} breaching towers",
    "giftPackage_821_desc": "This package contains {0} breaching towers and can be gifted to a friend.",
    "equipmentPackage_tt_821": "Gift package with breaching towers",
    "giftPackage_822": "Gift package with {0} murder holes",
    "giftPackage_822_desc": "This package contains {0} murder holes and can be gifted to a friend.",
    "giftPackage_823": "Gift package with {0} heavy rams",
    "giftPackage_823_desc": "This package contains {0} heavy rams and can be gifted to a friend.",
    "giftPackage_824": "Gift package with {0} portcullises",
    "giftPackage_824_desc": "This package contains {0} portcullises and can be gifted to a friend.",
    "giftPackage_825": "Gift package with {0} shield walls",
    "giftPackage_825_desc": "This package contains {0} shield walls and can be gifted to a friend.",
    "giftPackage_826": "Gift package with {0} arrow slits",
    "giftPackage_826_desc": "This package contains {0} arrow slits and can be gifted to a friend.",
    "giftPackage_827_desc": "This package contains {0} boulders and can be gifted to a friend.",
    "giftPackage_827": "Gift package with {0} boulders",
    "giftPackage_828": "Gift package with {0} fire moats",
    "giftPackage_828_desc": "This package contains {0} fire moats and can be gifted to a friend.",
    "equipmentPackageName_829": "Small wood pack",
    "equipmentPackageName_830": "Large wood pack",
    "equipmentPackageName_831": "Small stone pack",
    "equipmentPackageName_832": "Large stone pack",
    "equipmentPackageName_833": "Small food pack",
    "equipmentPackageName_835": "Small coin pack",
    "equipmentPackageName_818": "Large coin pack",
    "equipmentPackageName_836": "Large coin pack",
    "equipment_unique_501": "Helmet of the Executioner",
    "equipment_unique_502": "Breastplate of the Executioner",
    "equipment_unique_504": "Bringer of Glory",
    "equipment_unique_505": "Goblet of Splendor",
    "equipment_unique_506": "Helmet of the Radiant",
    "equipment_unique_507": "Breastplate of the Radiant",
    "equipment_unique_503": "Sundial of the Just",
    "equipment_unique_508": "Horn of Splendor",
    "equipment_set_40": "Legacy of the Eagle Demon",
    "merchantItem_equip_781_name": "Sacred tree armor",
    "merchantItem_equip_781_desc": "Armor wreathed by the branches of a hallowed tree.",
    "merchantItem_equip_782_name": "Fire starter",
    "merchantItem_equip_782_desc": "Rains fire down on every battle.",
    "merchantItem_equip_783_name": "Storm helmet",
    "merchantItem_equip_783_desc": "A helmet as light as a breeze but as powerful as a storm.",
    "merchantItem_hero_780_name": "Elementalist",
    "merchantItem_hero_780_desc": "Shapes the elements around her to always be in her favor.",
    "merchantItem_equip_784_name": "Eternal spring water",
    "merchantItem_equip_784_desc": "A flask of water from the Eternal spring is said to have magical properties.",
    "merchantItem_equip_790_name": "Nechras breastplate",
    "merchantItem_equip_790_desc": "The golden wings represent Nechras legendary ability to fly.",
    "merchantItem_equip_362_name": "Nechras greataxe",
    "merchantItem_equip_362_desc": "With every swing of this weapon, the screech of an eagle echoes across the battlefield.",
    "merchantItem_equip_363_name": "Nechras helmet",
    "merchantItem_equip_363_desc": "Forged in the image of the ancient idol Nechra, the Eagle Demon.",
    "merchantItem_equip_364_name": "Nechras bracelet",
    "merchantItem_equip_364_desc": "Said to grant its wearer the ability to summon an army of eagles to aid them in battle.",
    "merchantItem_hero_365_name": "Son of the eagle",
    "merchantItem_hero_365_desc": "Said to be a descendant of the Eagle Demon himself, the son of the eagle will protect this land until his last breath.",
    "equipment_set_38": "Power of the elements",
    "equipment_unique_459": "Headsmans guard",
    "equipment_unique_459_desc": "Some say that no blade of mortals can pierce the headsmans guard.",
    "equipment_unique_460": "Axe of the headsman",
    "equipment_unique_460_desc": "A blade made sharper with every head that is claimed.",
    "equipment_unique_461": "The headsmans crown",
    "equipment_unique_461_desc": "A crown befitting of headsman of the undead.",
    "equipment_unique_462": "Jack-o-lantern",
    "equipment_unique_462_desc": "This symbol of the headsman was carved by those who summoned him.",
    "equipment_unique_464": "Saber plate",
    "equipment_unique_464_desc": "Adorned with teeth of the now extinct woodland sabers.",
    "equipment_unique_465": "Stone axe",
    "equipment_unique_465_desc": "Crafted from the stones of the woodland mountains.",
    "equipment_unique_466": "Thorn helm",
    "equipment_unique_466_desc": "These horns are made from the sternest branches of the woodland evergreens.",
    "equipment_unique_467": "Mark of the wild",
    "equipment_unique_467_desc": "Those who bear this mark shall enjoy safe passage through the woodlands.",
    "equipment_set_32": "Legacy of the forest warriors",
    "equipment_set_33": "Treasures of the savanna",
    "equipment_unique_323": "Berserker breastplate",
    "equipment_unique_323_desc": "As massive as a wall of rock.",
    "equipment_unique_324": "Axe of destruction",
    "equipment_unique_324_desc": "Splits steel, stone, and skulls.",
    "equipment_unique_325": "Citadel helmet",
    "equipment_unique_325_desc": "An impenetrable protection.",
    "equipment_unique_326": "Bear shield",
    "equipment_unique_326_desc": "Solid protection against any onslaught.",
    "equipment_unique_328": "Mane armor",
    "equipment_unique_328_desc": "Wearing this armor fills you with pride and strength.",
    "equipment_unique_329": "Fang",
    "equipment_unique_329_desc": "Brutal and efficient.",
    "equipment_unique_330": "Helmet of the huntress",
    "equipment_unique_330_desc": "The face of a merciless hunter.",
    "equipment_unique_331": "The kings tail",
    "equipment_unique_331_desc": "A relic of the last king of Natal.",
    "hero_unique_327": "Ranger",
    "hero_unique_327_desc": "No one can escape his watchful eye.",
    "hero_unique_332": "Hunter of the savanna",
    "hero_unique_332_desc": "No prey can elude her.",
    "equipment_set_59": "Artifacts of the Shadow King",
    "equipment_unique_472": "Shadow crown",
    "equipment_unique_472_desc": "A finely crafted crown made for a court of evil",
    "equipment_unique_469": "Shadow armor",
    "equipment_unique_469_desc": "Said to be impervious to the blades of mortals",
    "equipment_unique_471": "Shadow helm",
    "equipment_unique_471_desc": "Protects the King of Shadows against the onslaught of light",
    "equipment_unique_470": "Shadow sword",
    "equipment_unique_470_desc": "A true blade of darkness",
    "hero_unique_473": "King of Shadows",
    "hero_unique_473_desc": "Bloodthirsty aggressor of the dark lands of the Great Empire",
    "equipmentPackageDesc_842": "Capable of showing its owner an invisible world of darkness and destruction.",
    "equipmentPackageDesc_843": "Said to give those who wear it the ability to see through time and space.",
    "equipmentPackageDesc_844": "Said to grant its wearer the power to destroy entire cities with the blink of an eye.",
    "equipmentPackageDesc_845": "Summons the voices of a thousand gods.",
    "equipment_set_60": "Trove of the winter imp",
    "equipment_unique_474": "Hail plate",
    "equipment_unique_474_desc": "Crafted from glacial ice to ensure its endurance against the harshest of winters.",
    "equipment_unique_475": "Chill blade",
    "equipment_unique_475_desc": "Freezes and then shatters enemies in their tracks.",
    "equipment_unique_476": "Permafrost helm",
    "equipment_unique_476_desc": "Not even the strongest ice storms could dent this permafrost helmet.",
    "equipment_unique_477": "Glacier chain",
    "equipment_unique_477_desc": "Looted from the sacred mountains of the Everwinter Glacier.",
    "hero_unique_478": "Everwinter imp",
    "hero_unique_478_desc": "What he lacks in stature, he redeems with wit, skill, and cunning on the battlefield.",
    "gem_unique_172": "Crystal branch",
    "gem_unique_172_desc": "The imps of the Everwinter Glacier inhabit the kingdoms fabled crystal trees.",
    "gem_unique_323": "Crystal leaf",
    "gem_unique_323_desc": "Everwinter imps are master looters and hoard rare treasures inside their crystal trees.",
    "gem_unique_324": "Crystal seed",
    "gem_unique_324_desc": "Its said that one crystal seed can foster an entire crystal forest.",
    "gem_unique_325": "Crystal blossom",
    "gem_unique_325_desc": "Crystal blossoms are said to be rarer and more valuable than dragon eggs!",
    "equipment_set_61": "Trinkets of the Everwinter Soldier",
    "equipment_unique_479": "Ice guard",
    "equipment_unique_479_desc": "Neither flame nor force can penetrate this armor of pure ice.",
    "equipment_unique_480": "Frostbite",
    "equipment_unique_480_desc": "Brings barbarians to their knees before sending them to Valhalla.",
    "equipment_unique_481": "Polar ice cap",
    "equipment_unique_481_desc": "This helmet has seen more battles than winters, and it has survived each and every one.",
    "equipment_unique_482": "Frozen timepiece",
    "equipment_unique_482_desc": "Encased in ice by barbarians to stop it counting down to the end of the eternal winter.",
    "hero_unique_483": "Everwinter soldier",
    "hero_unique_483_desc": "A wise and deadly warrior with ice flowing through her veins.",
    "gem_unique_326": "Snow globe",
    "gem_unique_326_desc": "Some say that each time this globe is shaken, a blizzard engulfs the empire.",
    "gem_unique_327": "Frozen pyramid",
    "gem_unique_327_desc": "A frosty reminder of the grand architecture that once graced the Everwinter Glacier.",
    "gem_unique_328": "Ice cube",
    "gem_unique_328_desc": "A decorative addition to any castle, or a practical addition to any drink.",
    "gem_unique_329": "Glacial charm",
    "gem_unique_329_desc": "This glacial charm was chiseled from the grandest glacier in the empire.",
    "equipment_set_62": "Artifacts of the Phoenix Knight",
    "equipment_unique_484": "Dented igneous plate",
    "equipment_unique_484_desc": "Warworn armor forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_489": "Dragons breath",
    "equipment_unique_489_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_490": "Molten helm",
    "equipment_unique_490_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_491": "Dragons foot",
    "equipment_unique_491_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_492": "Phoenix Knight",
    "hero_unique_492_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_330": "Dragons blood",
    "gem_unique_330_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_331": "Scorched rock",
    "gem_unique_331_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_332": "Amber stone",
    "gem_unique_332_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_337": "Magma",
    "gem_unique_337_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_unique_541": "Robe of dark rituals",
    "equipment_unique_541_desc": "Every dark ritualist needs befitting attire.",
    "equipment_unique_542": "Sacrificial blade",
    "equipment_unique_542_desc": "This blade was crafted especially for the shapeshifters mysterious rituals.",
    "equipment_unique_543": "Summoners mask",
    "equipment_unique_543_desc": "Few have seen the true face hidden behind this mask.",
    "equipment_unique_544": "Book of the summoning",
    "equipment_unique_544_desc": "Shapeshifters use the blood of war to help with their summoning rituals.",
    "equipment_unique_546": "Master robe",
    "equipment_unique_546_desc": "Its said that powerful shapeshifters have mastered the art of beast summoning.",
    "equipment_unique_547": "Master blade",
    "equipment_unique_547_desc": "This sacrificial blade extracts blood from its unfortunate victims.",
    "equipment_unique_548": "Master hood",
    "equipment_unique_548_desc": "Master cultists never reveal their true form.",
    "equipment_unique_549": "Book of the master runes",
    "equipment_unique_549_desc": "This tome contains the secret to dragon summoning - pity no one can decipher the text.",
    "equipment_set_65": "Uniform of the nutcracker warrior",
    "equipment_unique_493": "Wooden tunic",
    "equipment_unique_493_desc": "Vulnerable only to termites.",
    "equipment_unique_494": "Nutstabber",
    "equipment_unique_494_desc": "When cracking nuts doesnt work, try stabbing them.",
    "equipment_unique_495": "Regimental busby",
    "equipment_unique_495_desc": "Bejeweled with the leaf of the nutcracker guard.",
    "equipment_unique_496": "Crackerjack-in-a-box",
    "equipment_unique_496_desc": "Once the crackerjack is out of the box, there is no putting him back in.",
    "hero_unique_497": "Yule Grinner",
    "hero_unique_497_desc": "His bite is much worse than his bark.",
    "gem_unique_150": "Stone of good cheer",
    "gem_unique_150_desc": "Ensures a winter of never ending festivities.",
    "gem_unique_151": "Stone of plenty",
    "gem_unique_151_desc": "Ensures a full pantry during the winter season.",
    "gem_unique_152": "Stone of generosity",
    "gem_unique_152_desc": "Ensures a winter of welcome surprises.",
    "gem_unique_160": "Stone of victory",
    "gem_unique_160_desc": "Ensures a winter of success on the battlefield.",
    "equipment_set_66": "Regalia of the gingerbread guard",
    "equipment_unique_498": "Gingerbread tunic",
    "equipment_unique_498_desc": "Delicious and lifesaving.",
    "equipment_unique_499": "Gingerbread shuriken",
    "equipment_unique_499_desc": "Entice them with the smell, then dice them with the blades.",
    "equipment_unique_500": "Gingerbread helmet",
    "equipment_unique_500_desc": "Freshly baked in the blacksmiths forge.",
    "equipment_unique_551": "Gingerbread surprises",
    "equipment_unique_551_desc": "Warning: The contents of this jar may contain delicious treats or deadly traps.",
    "hero_unique_552": "Yeoman of the gingerbread guard",
    "hero_unique_552_desc": "Protector of the winter festivities against the grinches of the Great Empire.",
    "deco_gingerbreadHouse_name": "Gingerbread house",
    "deco_nutcrackersGrotto_name": "Nutcrackers grotto",
    "candyCaneLadder_name": "Candy cane ladder",
    "baubleMoat_name": "Bauble crossing",
    "festiveRam_name": "Festive ram",
    "yuleShield_name": "Yule shield",
    "equipment_set_68": "Relics of the House of Ursidae",
    "equipment_unique_558": "Predators plate",
    "equipment_unique_558_desc": "Even the deadliest predators have vulnerabilities that need protection.",
    "equipment_unique_559": "Bear claw",
    "equipment_unique_559_desc": "Natures most lethal blades.",
    "equipment_unique_560": "Grizzly head",
    "equipment_unique_560_desc": "If you are close enough to see the dark of its eyes, your battle is soon to be over.",
    "equipment_unique_561": "Kodiak centerpiece",
    "equipment_unique_561_desc": "Said to contain ashes of the enemies of the House of Ursidae.",
    "hero_unique_562": "Ursidae predator",
    "hero_unique_562_desc": "No prey is safe from the claws of the Ursidae predator.",
    "gem_unique_350": "Ursidae shard",
    "gem_unique_350_desc": "Carried with pride by all loyal to the House of Ursidae.",
    "gem_unique_351": "Ursidae print",
    "gem_unique_351_desc": "A symbol of strength, power and leadership.",
    "gem_unique_352": "Ursidae spinel",
    "gem_unique_352_desc": "As rare as it is precious.",
    "gem_unique_353": "Ursidae gem",
    "gem_unique_353_desc": "Its said the carriers of Ursidae gems are blessed with the strength of a bear.",
    "equipment_set_67": "Heirlooms of the House of Gerbrandt",
    "equipment_unique_553": "Fleece of the rampant",
    "equipment_unique_553_desc": "A leader of strength and valor can inspire an army of sheep to fight like lions.",
    "equipment_unique_554": "Furys blade",
    "equipment_unique_554_desc": "A blade that ensures that a lions roar is never harsher than his bite.",
    "equipment_unique_555": "Golden mane",
    "equipment_unique_555_desc": "Kings of the jungle, kings of the battlegrounds.",
    "equipment_unique_556": "Lion key",
    "equipment_unique_556_desc": "Said to unlock the vault of the House of Gerbrandts treasures.",
    "hero_unique_557": "Gerbrandt hunter",
    "hero_unique_557_desc": "Lions hunt not for the glory, but for the pride.",
    "gem_unique_346": "Gerbrandt shard",
    "gem_unique_346_desc": "A reminder that a lions honor shall never be tamed.",
    "gem_unique_347": "Gerbrandt jewel",
    "gem_unique_347_desc": "A rare jewel befitting of a king.",
    "gem_unique_348": "Gerbrandt spinel",
    "gem_unique_348_desc": "A symbol of unity to ensure the pride remains proud.",
    "gem_unique_349": "Gerbrandt gem",
    "gem_unique_349_desc": "A gift from the king to all subjects loyal to the House of Gerbrandt.",
    "deco_kingsCrypt_name": "Kings Crypt",
    "equipment_set_69": "Garb of emerald legends",
    "equipment_unique_563": "Armor of the kern",
    "equipment_unique_563_desc": "No king can rule the battlefield without a loyal band of marauding pawns.",
    "equipment_unique_564": "Trinity bogha",
    "equipment_unique_564_desc": "The deadly trinity of archery: Range, accuracy and power.",
    "equipment_unique_565": "Fionns helm",
    "equipment_unique_565_desc": "The helm of the mightiest warrior of emerald lore.",
    "equipment_unique_566": "King Borus harp",
    "equipment_unique_566_desc": "Some say this harp once belonged to the High King himself.",
    "hero_unique_567": "Gallowglass mercenary",
    "hero_unique_567_desc": "These mercenaries dont fight for free, but theyre worth their weight in pots of gold.",
    "gem_unique_354": "Daghdas stone",
    "gem_unique_354_desc": "A stone of guidance, inspiration and wisdom.",
    "gem_unique_355": "Tailtius shamrock",
    "gem_unique_355_desc": "A symbol of strength, knowledge and vitality.",
    "gem_unique_356": "Aines opal",
    "gem_unique_356_desc": "An opal of light, wealth and sovereignty.",
    "gem_unique_357": "Lugh jewel",
    "gem_unique_357_desc": "A jewel befitting a warrior, king and savior.",
    "deco_shamrockTavern_name": "Shamrock pub",
    "equipment_set_70": "Armor of the rune guards",
    "equipment_unique_568": "Morphing armor",
    "equipment_unique_568_desc": "The ultimate one size fits all garment.",
    "equipment_unique_569": "Flame blade",
    "equipment_unique_569_desc": "Born in flame and matured in battle.",
    "equipment_unique_570": "Rune helm",
    "equipment_unique_570_desc": "Adorned with the infinity rune promising protection on the battlefield.",
    "equipment_unique_571": "Blood orb",
    "equipment_unique_571_desc": "Each rune guard carries an orb containing the blood of their first sacrifice.",
    "hero_unique_572": "Rune guard",
    "hero_unique_572_desc": "Runes of such great power need the most skilled warriors to protect them.",
    "shapeshiftereliteladder_name": "Vertical assault apparatus",
    "shapeshiftereliteladder_short_info": "Reduces wall protection of defenders. Can only be used in attacks against shapeshifters.",
    "shapeshiftereliteram_name": "Rune ram",
    "shapeshiftereliteram_short_info": "Reduces gate protection of defenders. Can only be used in attacks against shapeshifters.",
    "shapeshiftereliteshields_name": "Infinity shield",
    "shapeshiftereliteshields_short_info": "Reduces the strength of ranged defenders. Can only be used in attacks against shapeshifters.",
    "shapeshifterelitebundles_name": "Invaders footbridge",
    "shapeshifterelitebundles_short_info": "Reduces moat protection of defenders. Can only be used in attacks against shapeshifters.",
    "equipment_set_76": "Regalia of the Nomadic Raider",
    "equipment_unique_608": "Sapphire handled claymore",
    "equipment_unique_608_desc": "Lightweight and lethal; the perfect combination for ambush attacks.",
    "equipment_unique_607": "Ruby adorned lamellar armor",
    "equipment_unique_607_desc": "A priceless piece of armor on and off the battlefield.",
    "equipment_unique_609": "Pegasus helm",
    "equipment_unique_609_desc": "Said to promote quick thinking when the going gets tough.",
    "equipment_unique_610": "Jewel encrusted toortsog",
    "equipment_unique_610_desc": "Nomadic raiders have a keen eye for easy prey and lucrative rewards.",
    "hero_unique_611": "Nomadic raider",
    "hero_unique_611_desc": "A merciless warrior unlikely to ever overstay his welcome",
    "gem_unique_378": "Mark of resilience",
    "gem_unique_378_desc": "A token of unyielding durability for when the enemy approaches.",
    "gem_unique_379": "Mark of vigor",
    "gem_unique_379_desc": "An emblem of brute strength for warriors of the battlefield.",
    "gem_unique_380": "Mark of divinity",
    "gem_unique_380_desc": "A guiding light for raiders lost in the wild.",
    "gem_unique_381": "Mark of aspiration",
    "gem_unique_381_desc": "A source of aspiration and courage in times of war.",
    "equipment_set_71": "Artifacts of the new bloom",
    "equipment_unique_573": "Springs protection",
    "equipment_unique_573_desc": "Blessed by the protective touch of Mother Nature herself.",
    "equipment_unique_574": "Tristans bow",
    "equipment_unique_574_desc": "This weapon of Tristans is yet to miss a target.",
    "equipment_unique_575": "Natures veil",
    "equipment_unique_575_desc": "An effective camouflage is essential for a life in the wild.",
    "equipment_unique_576": "Essence of the wild",
    "equipment_unique_576_desc": "An enchanted acorn said to significantly decrease the effects of aging.",
    "hero_unique_577": "Dryad warrior",
    "hero_unique_577_desc": "Dryad warriors attack with the full fury of nature.",
    "gem_unique_358": "Jade acorn",
    "gem_unique_358_desc": "From the smallest acorns grow the mightiest oak trees.",
    "gem_unique_359": "Jade blossom",
    "gem_unique_359_desc": "Jade blossoms are the rarest and most valuable flower in the whole empire.",
    "gem_unique_360": "Jade pine",
    "gem_unique_360_desc": "A natural representation of human enlightenment and wisdom.",
    "gem_unique_361": "Jade nest",
    "gem_unique_361_desc": "With the coming of spring comes the promise of a prosperous future.",
    "equipment_set_72": "Armor of the woodland nymphs",
    "equipment_unique_578": "Woodland tunic",
    "equipment_unique_578_desc": "Woodland nymphs use their surroundings for shelter and protection.",
    "equipment_unique_579": "Stone shank",
    "equipment_unique_579_desc": "There isnt a vegetable or mineral that a woodland nymph cant use as a weapon.",
    "equipment_unique_580": "Nymphs headdress",
    "equipment_unique_580_desc": "A ceremonial headdress worn to celebrate the changing of the seasons",
    "equipment_unique_581": "First blossom of spring",
    "equipment_unique_581_desc": "An early spring blossom is said to bring vitality and strength to all woodland nymphs.",
    "hero_unique_582": "Woodland nymph",
    "hero_unique_582_desc": "A warrior queen of the woodland wilds.",
    "gem_unique_362": "Woodland courage",
    "gem_unique_362_desc": "The most powerful weapon on the battlefield is courage.",
    "gem_unique_363": "Woodland strength",
    "gem_unique_363_desc": "Not all strength can be measured in mass and muscle.",
    "gem_unique_364": "Woodland wisdom",
    "gem_unique_364_desc": "Strength means nothing unless it is combined with wisdom.",
    "gem_unique_365": "Woodland charisma",
    "gem_unique_365_desc": "There are many tales of warriors being seduced and slain by creatures of the woods.",
    "equipment_unique_612": "Igneous plate",
    "equipment_unique_612_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_set_73": "Armor of the immortals",
    "equipment_unique_583": "Doomplate",
    "equipment_unique_583_desc": "The only man immune to the touch of death is he who wears the doomplate.",
    "equipment_unique_584": "Mortal bow",
    "equipment_unique_584_desc": "You may escape the scythe, but nothing escapes the range of the mortal bow.",
    "equipment_unique_585": "Skull guard",
    "equipment_unique_585_desc": "Even harbingers of death sometimes need protection on the battlefield.",
    "equipment_unique_586": "The afterlight",
    "equipment_unique_586_desc": "Contained within this ring are the souls of those who have fallen in battle.",
    "hero_unique_587": "Deaths shadow",
    "hero_unique_587_desc": "The reapers assistant has collected his fair share of souls on the battlefield.",
    "gem_unique_366": "Grim stone",
    "gem_unique_366_desc": "In a battle of life and death, it helps to have Death on your side.",
    "gem_unique_367": "Thanatos stone",
    "gem_unique_367_desc": "A gemstone more durable than death itself.",
    "gem_unique_368": "Banshee stone",
    "gem_unique_368_desc": "Brings fortune to its carrier and misfortune to his enemies.",
    "gem_unique_369": "Osiris stone",
    "gem_unique_369_desc": "A tribute to the guardian of the afterlife.",
    "equipment_set_74": "Artifacts of the Bloodcrow Caesar",
    "equipment_unique_588": "Blood gilded breastplate",
    "equipment_unique_588_desc": "Reinforced at the back to protect against the blades of assassins.",
    "equipment_unique_589": "Blood iron axe",
    "equipment_unique_589_desc": "An axe crafted from the sternest iron across the four kingdoms.",
    "equipment_unique_590": "Blood winged galea",
    "equipment_unique_590_desc": "Protected is the head that wears the blood winged galea.",
    "equipment_unique_591": "Blood orb sceptre",
    "equipment_unique_591_desc": "Infused with the blood of the Caesars enemies.",
    "hero_unique_592": "Bloodcrow Caesar",
    "hero_unique_592_desc": "Not even Brutus would dare to cross the Bloodcrow Caesar.",
    "gem_unique_370": "Plasma stone",
    "gem_unique_370_desc": "A stone given to all warriors sympathetic to the Bloodcrow cause.",
    "gem_unique_371": "Claret jewel",
    "gem_unique_371_desc": "Contains the finest of wines to celebrate glorious victories on the battlefield.",
    "gem_unique_372": "Trident stone",
    "gem_unique_372_desc": "A symbol of strength, vengeance and fury.",
    "gem_unique_373": "Crows nest",
    "gem_unique_373_desc": "A decorative perch for returning Bloodcrow scouts.",
    "equipment_set_75": "Armor of the onna-bugeisha",
    "equipment_unique_593": "Samurai Ō-yoroi",
    "equipment_unique_593_desc": "This great armor is marked with death.",
    "equipment_unique_594": "Samurai kaiken",
    "equipment_unique_594_desc": "An assassins blade as alluring as it is lethal.",
    "equipment_unique_595": "Samurai sōmen",
    "equipment_unique_595_desc": "A mask of iron hiding a face of steel.",
    "equipment_unique_596": "Ornamental fan",
    "equipment_unique_596_desc": "For keeping a cool head in the heat of the battle.",
    "hero_unique_597": "Onna-bugeisha",
    "hero_unique_597_desc": "A protector of her lands against the threat of marauders.",
    "gem_unique_374": "Crane egg",
    "gem_unique_374_desc": "The promise of new life and eternal fortune.",
    "gem_unique_375": "Crane nest",
    "gem_unique_375_desc": "A gem of good fortune and unity.",
    "gem_unique_376": "Protection crane",
    "gem_unique_376_desc": "A protective guide on the battlefield.",
    "gem_unique_377": "Freedom crane",
    "gem_unique_377_desc": "A symbol of liberation and longevity.",
    "equipmentPackageDesc_519": "Crafted from the sternest metals and adorned with a jewel of the east.",
    "equipmentPackageDesc_912": "This sacrificial blade is rumored to bring good fortune on the battlefield.",
    "equipmentPackageDesc_970": "There is nothing to fear when protected by a raiders helmet.",
    "equipmentPackageDesc_971": "Worn by the ruthless commanders of the Eastern Raiders.",
    "equipmentPackageDesc_972": "A loyal ally, but a deadly foe. Its best to stay on the right side of this warrior.",
    "equipmentPackageDesc_973": "Carved into a precious stone of the Eastern Mountains.",
    "equipmentPackageDesc_974": "The family cross of the Easts deadliest warrior king.",
    "equipmentPackageDesc_975": "Sent to enemy combatants on the eve of battle as a warning.",
    "equipmentPackageDesc_976": "Used to mark the graves of warriors who fell in battle.",
    "equipment_unique_598": "Horseman armor",
    "equipment_unique_598_desc": "Protected Dorgo from every danger - except for an old womans revenge.",
    "equipment_unique_599": "Karakh sword",
    "equipment_unique_599_desc": "With this sword, Dorgo sealed the fate of the previous Khan.",
    "equipment_unique_600": "Dorgos mask",
    "equipment_unique_600_desc": "Prevented the unworthy from gazing upon the mightiness of Dorgos face.",
    "equipment_unique_604": "Dorgos seal",
    "equipment_unique_604_desc": "Designated its carrier as a messenger sent by Dorgo himself.",
    "equipmentPackageDesc_142": "Crafted from the sternest metals and adorned with a jewel of the east.",
    "equipmentPackageDesc_143": "This sacrificial blade is rumored to bring good fortune on the battlefield.",
    "equipmentPackageDesc_144": "There is nothing to fear when protected by a raiders helmet.",
    "equipmentPackageDesc_145": "Worn by the ruthless commanders of the Eastern Raiders.",
    "equipmentPackageDesc_148": "A loyal ally, but a deadly foe. Its best to stay on the right side of this warrior.",
    "equipmentPackageDesc_149": "Carved into a precious stone of the Eastern Mountains.",
    "equipmentPackageDesc_151": "The family cross of the Easts deadliest warrior king.",
    "equipmentPackageDesc_513": "Sent to enemy combatants on the eve of battle as a warning.",
    "equipmentPackageDesc_514": "Used to mark the graves of warriors who fell in battle.",
    "equipment_set_84": "Artifacts of the Phoenix Knight",
    "equipment_unique_647": "Igneous plate",
    "equipment_unique_647_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_648": "Dragons breath",
    "equipment_unique_648_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_649": "Molten helm",
    "equipment_unique_649_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_650": "Dragons foot",
    "equipment_unique_650_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_651": "Phoenix Knight",
    "hero_unique_651_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_395": "Dragons blood",
    "gem_unique_395_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_396": "Scorched rock",
    "gem_unique_396_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_397": "Amber stone",
    "gem_unique_397_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_398": "Magma",
    "gem_unique_398_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_85": "Artifacts of the Phoenix Knight",
    "equipment_unique_652": "Igneous plate",
    "equipment_unique_652_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_653": "Dragons breath",
    "equipment_unique_653_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_654": "Molten helm",
    "equipment_unique_654_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_655": "Dragons foot",
    "equipment_unique_655_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_656": "Phoenix Knight",
    "hero_unique_656_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_399": "Dragons blood",
    "gem_unique_399_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_400": "Scorched rock",
    "gem_unique_400_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_401": "Amber stone",
    "gem_unique_401_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_402": "Magma",
    "gem_unique_402_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_86": "Artifacts of the Phoenix Knight",
    "equipment_unique_657": "Igneous plate",
    "equipment_unique_657_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_658": "Dragons breath",
    "equipment_unique_658_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_659": "Molten helm",
    "equipment_unique_659_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_660": "Dragons foot",
    "equipment_unique_660_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_661": "Phoenix Knight",
    "hero_unique_661_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_403": "Dragons blood",
    "gem_unique_403_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_404": "Scorched rock",
    "gem_unique_404_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_405": "Amber stone",
    "gem_unique_405_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_406": "Magma",
    "gem_unique_406_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_87": "Artifacts of the Phoenix Knight",
    "equipment_unique_662": "Igneous plate",
    "equipment_unique_662_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_663": "Dragons breath",
    "equipment_unique_663_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_664": "Molten helm",
    "equipment_unique_664_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_665": "Dragons foot",
    "equipment_unique_665_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_666": "Phoenix Knight",
    "hero_unique_666_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_407": "Dragons blood",
    "gem_unique_407_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_408": "Scorched rock",
    "gem_unique_408_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_409": "Amber stone",
    "gem_unique_409_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_410": "Magma",
    "gem_unique_410_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_88": "Artifacts of the Phoenix Knight",
    "equipment_unique_667": "Igneous plate",
    "equipment_unique_667_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_668": "Dragons breath",
    "equipment_unique_668_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_669": "Molten helm",
    "equipment_unique_669_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_670": "Dragons foot",
    "equipment_unique_670_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_671": "Phoenix Knight",
    "hero_unique_671_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_411": "Dragons blood",
    "gem_unique_411_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_412": "Scorched rock",
    "gem_unique_412_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_413": "Amber stone",
    "gem_unique_413_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_414": "Magma",
    "gem_unique_414_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_89": "Artifacts of the Phoenix Knight",
    "equipment_unique_672": "Igneous plate",
    "equipment_unique_672_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_673": "Dragons breath",
    "equipment_unique_673_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_674": "Molten helm",
    "equipment_unique_674_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_675": "Dragons foot",
    "equipment_unique_675_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_676": "Phoenix Knight",
    "hero_unique_676_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_415": "Dragons blood",
    "gem_unique_415_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_416": "Scorched rock",
    "gem_unique_416_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_417": "Amber stone",
    "gem_unique_417_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_418": "Magma",
    "gem_unique_418_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_90": "Artifacts of the Phoenix Knight",
    "equipment_unique_677": "Igneous plate",
    "equipment_unique_677_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_678": "Dragons breath",
    "equipment_unique_678_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_679": "Molten helm",
    "equipment_unique_679_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_680": "Dragons foot",
    "equipment_unique_680_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_681": "Phoenix Knight",
    "hero_unique_681_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_419": "Dragons blood",
    "gem_unique_419_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_420": "Scorched rock",
    "gem_unique_420_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_421": "Amber stone",
    "gem_unique_421_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_422": "Magma",
    "gem_unique_422_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_91": "Artifacts of the Phoenix Knight",
    "equipment_unique_682": "Igneous plate",
    "equipment_unique_682_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_683": "Dragons breath",
    "equipment_unique_683_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_684": "Molten helm",
    "equipment_unique_684_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_685": "Dragons foot",
    "equipment_unique_685_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_686": "Phoenix Knight",
    "hero_unique_686_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_423": "Dragons blood",
    "gem_unique_423_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_424": "Scorched rock",
    "gem_unique_424_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_425": "Amber stone",
    "gem_unique_425_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_426": "Magma",
    "gem_unique_426_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_92": "Artifacts of the Phoenix Knight",
    "equipment_unique_687": "Igneous plate",
    "equipment_unique_687_desc": "Forged in the deepest volcano of the Fire Peaks.",
    "equipment_unique_688": "Dragons breath",
    "equipment_unique_688_desc": "This customized lava cannon has the ability to reduce your enemies to ash in seconds.",
    "equipment_unique_689": "Molten helm",
    "equipment_unique_689_desc": "This helmet is said to be thicker than a dragons skull.",
    "equipment_unique_690": "Dragons foot",
    "equipment_unique_690_desc": "Said to be luckier than a rabbits foot. Certainly harder to find.",
    "hero_unique_691": "Phoenix Knight",
    "hero_unique_691_desc": "Her lack of sight is redeemed by her command of flame and fury.",
    "gem_unique_427": "Dragons blood",
    "gem_unique_427_desc": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "gem_unique_428": "Scorched rock",
    "gem_unique_428_desc": "Branded by the last known dragon of the Fire Peaks.",
    "gem_unique_429": "Amber stone",
    "gem_unique_429_desc": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "gem_unique_430": "Magma",
    "gem_unique_430_desc": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipment_set_83": "Garments of the shadow sorcerer",
    "equipment_unique_642": "Sorcerers sash",
    "equipment_unique_642_desc": "A ceremonial sash dyed with the blood of shapeshifter sacrifices.",
    "equipment_unique_643": "Blood scimitar",
    "equipment_unique_643_desc": "Every dark ritual needs a blood donation from an unwilling sacrifice.",
    "equipment_unique_644": "Mask of darkness",
    "equipment_unique_644_desc": "Hides the face of a thousand terrors.",
    "equipment_unique_645": "Seeing orb",
    "equipment_unique_645_desc": "No man can escape the gaze of the all-seeing shadow sorcerer.",
    "hero_unique_646": "Shadow sorcerer",
    "hero_unique_646_desc": "A master of the arcane powers of the shapeshifter cultists.",
    "gem_unique_391": "Sorcery stone",
    "gem_unique_391_desc": "A stone of mystic powers",
    "gem_unique_392": "Shadow spikes",
    "gem_unique_392_desc": "A sorcerers shadow spikes should always be handled with care.",
    "gem_unique_393": "Shade splinters",
    "gem_unique_393_desc": "Precious to the eye, lethal to the touch.",
    "gem_unique_394": "Sphere of darkness",
    "gem_unique_394_desc": "Said to have contained the souls of shapeshifter sacrifices ... until they escaped.",
    "hero_unique_626": "Blade of the East",
    "hero_unique_626_desc": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipment_set_81": "The bears strength",
    "equipment_unique_632": "Brazen fur",
    "equipment_unique_632_desc": "Turn your back to your enemy without fear.",
    "equipment_unique_633": "Bloody claw",
    "equipment_unique_633_desc": "Ensures that your opponent undergoes incisive changes.",
    "equipment_unique_634": "Bear head",
    "equipment_unique_634_desc": "Even the hardest blows will go unnoticed by the wearer of this helmet.",
    "equipment_unique_635": "Honeycomb of success",
    "equipment_unique_635_desc": "Indulge in the sweet taste of victory.",
    "hero_unique_636": "Bear of Ursidae",
    "hero_unique_636_desc": "His wrath knows no bounds.",
    "equipment_set_82": "Armor of the foreign warlord",
    "equipment_unique_637": "Spiked breastplate",
    "equipment_unique_637_desc": "These sharp prongs were always sure to leave a scar.",
    "equipment_unique_638": "Scepter of mystery",
    "equipment_unique_638_desc": "An evil power flows through this artifact.",
    "equipment_unique_639": "Barbed helmet",
    "equipment_unique_639_desc": "Evidence of the invaders twisted concept of beauty.",
    "equipment_unique_640": "Eye of the Invader",
    "equipment_unique_640_desc": "Gave the foreign warlord the power to break into our world.",
    "hero_unique_641": "The Invader",
    "hero_unique_641_desc": "A ruthless warrior from another world.",
    "equipment_set_93": "Treasures of the elephant cult",
    "equipment_unique_613": "Steel tusk",
    "equipment_unique_613_desc": "Its mighty thrust breaks even through steel armor.",
    "equipment_unique_614": "Herd masters helmet",
    "equipment_unique_614_desc": "Symbolizes the courage and strength of the herd leader.",
    "equipment_unique_615": "Spirit of the herd",
    "equipment_unique_615_desc": "Wisdom and determination will lead the herd to victory",
    "equipment_unique_606": "Pachyderm armor",
    "equipment_unique_606_desc": "Thick and impenetrable as the toughest elephant hide.",
    "hero_unique_616": "Warrior of the elephant cult",
    "hero_unique_616_desc": "Once enraged, nothing can stand in the way of her attacks.",
    "gem_unique_431": "Mind of the herd",
    "gem_unique_431_desc": "Friends of the elephants will never wander alone.",
    "gem_unique_432": "Spirit of the elephant",
    "gem_unique_432_desc": "A true elephant strives to combine compassion and power.",
    "gem_unique_433": "Heart of the herd",
    "gem_unique_433_desc": "The elephant cult strives to protect the weak and innocent.",
    "gem_unique_434": "Loyalty of the elephant",
    "gem_unique_434_desc": "Nothing can turn an elephant against its herd.",
    "equipment_unique_692": "Building block of an empire",
    "equipment_unique_692_desc": "Transforms your castle into a toy fortress.",
    "equipment_unique_693": "Bucket of endless sands",
    "equipment_unique_693_desc": "Transforms your castle into a sandcastle.",
    "equipment_unique_694": "Statuette of the Ancient One",
    "equipment_unique_694_desc": "Transforms your castle into a cosmic portal.",
    "equipment_set_78": "Fortunes of the desert sands",
    "equipment_unique_695": "Summoner of the gothic horrors",
    "equipment_unique_695_desc": "Transforms your castle into a gothic mansion.",
    "deco_necromancersCabin_name": "Necromancers cabin",
    "equipment_unique_617": "Armor of the desert legion",
    "equipment_unique_617_desc": "Welcome protection against the harsh sands of the summer desert.",
    "equipment_unique_618": "The scorpion tail",
    "equipment_unique_618_desc": "A blade of venom to fight against the dangers of the desert.",
    "equipment_unique_619": "Helmet of the desert legion",
    "equipment_unique_619_desc": "Allows explorers of the desert to venture beyond the horizons of sand.",
    "equipment_unique_620": "Lamp of the desert sorceress",
    "equipment_unique_620_desc": "A shining light in the face of the deserts harshest storms.",
    "gem_unique_387": "Sorceress stone",
    "gem_unique_387_desc": "The secret source of the sorceress sand skills.",
    "gem_unique_388": "Explorers stone",
    "gem_unique_388_desc": "Many explorers have been driven to insanity searching for this elusive stone.",
    "gem_unique_389": "Legion stone",
    "gem_unique_389_desc": "Legend says this stone helps guide poor souls lost in the desert.",
    "gem_unique_390": "Scorpions stone",
    "gem_unique_390_desc": "Its said that the venom inside this stone could kill a 100 men.",
    "hero_unique_621": "Sand sorceress",
    "hero_unique_621_desc": "Can manipulate the sands to help her allies and destroy her enemies.",
    "equipment_unique_696": "Emblem of the Outer Realms",
    "equipment_unique_696_desc": "Transforms your castle into a mighty citadel.",
    "equipment_set_29": "Legacy of the goat cult",
    "equipment_unique_296": "Possessed skull armor",
    "equipment_unique_296_desc": "This armor repels attackers with its piercing stare.",
    "equipment_unique_297": "Soul eater",
    "equipment_unique_297_desc": "This weapon gobbles up more than just the enemys life...",
    "equipment_unique_298": "Helmet of the soulless",
    "equipment_unique_298_desc": "When worn in battle, this helmet frees the wearer of all morals.",
    "equipment_unique_299": "Long lost cupcake",
    "equipment_unique_299_desc": "Long expired and packed with enough deadly mold to poison any opponent.",
    "samuraiBanner_name": "Smoke bomb",
    "samuraiBanner_short_info": "Increases the combat strength of melee attackers. Can only be used against samurai camps.",
    "elitesamuraipointboost_name": "Chest of samurai tokens",
    "elitesamuraipointboost_short_info": "Increases the number of samurai tokens looted",
    "samuraipointboost_name": "Case of samurai tokens",
    "samuraipointboost_short_info": "Increases the number of samurai tokens looted",
    "equipment_unique_622": "Breastplate of the horned beast",
    "equipment_unique_623": "Promise of pain",
    "equipment_unique_624": "Helmet of the horned beast",
    "equipment_unique_625": "Messenger of doom",
    "equipment_set_79": "Equipment of the demon",
    "equipment_unique_697": "Soul trap",
    "equipment_unique_697_desc": "Increases the souls earned during attacks.",
    "equipment_unique_698": "Reinforced soul trap",
    "equipment_unique_698_desc": "Increases the souls earned during attacks.",
    "equipment_unique_699": "Dead or alive poster",
    "equipment_unique_700": "Ring of ruin",
    "equipment_unique_700_desc": "Transforms your castle into a Fortress of the Dead.",
    "equipment_unique_703": "Soul trap",
    "equipment_unique_622_desc": "This armor could only be made after a pact with the devil.",
    "equipmentPackageName_438": "Breastplate of the horned beast",
    "equipmentPackageDesc_438": "This armor could only be made after a pact with the devil.",
    "equipmentPackageName_439": "Promise of pain",
    "equipmentPackageDesc_439": "This weapon wont let any enemy escape unscathed.",
    "equipmentPackageName_440": "Helmet of the horned beast",
    "equipmentPackageDesc_440": "Sharpens the senses of its wearer to supernatural levels.",
    "equipmentPackageName_441": "Messenger of doom",
    "equipmentPackageDesc_441": "Its symbolic wave brings bad luck to your enemies.",
    "equipmentPackageName_442": "Blade of the East",
    "equipmentPackageDesc_442": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageName_443": "Breastplate of eternity",
    "equipmentPackageDesc_443": "According to legend, the wearer of this armor can defy death itself.",
    "equipmentPackageName_444": "Breath of death",
    "equipmentPackageDesc_444": "A silent end draws near.",
    "equipmentPackageName_445": "The first man to wear this helmet was never defeated in 200 years.",
    "equipmentPackageDesc_445": "Visage of the immortal",
    "equipmentPackageName_446": "War fan",
    "equipmentPackageDesc_446": "Elegant, yet also handy for distracting attackers.",
    "equipmentPackageName_447": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_447": "She wields her sword with grace and deadly precision.",
    "equipmentPackageName_448": "Blade of the East",
    "equipmentPackageDesc_448": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageName_449": "Blade of the East",
    "equipmentPackageDesc_449": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageDesc_450": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageDesc_451": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageDesc_452": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageDesc_453": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageName_450": "Blade of the East",
    "equipmentPackageName_451": "Blade of the East",
    "equipmentPackageName_452": "Blade of the East",
    "equipmentPackageName_453": "Blade of the East",
    "equipmentPackageName_454": "Blade of the East",
    "equipmentPackageDesc_454": "He is said to have learned the art of battle from the Tengu demons themselves.",
    "equipmentPackageName_455": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_455": "She wields her sword with grace and deadly precision.",
    "equipmentPackageName_456": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_456": "She wields her sword with grace and deadly precision.",
    "equipmentPackageName_457": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_457": "She wields her sword with grace and deadly precision.",
    "equipmentPackageName_458": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_458": "She wields her sword with grace and deadly precision.",
    "equipmentPackageName_459": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_459": "She wields her sword with grace and deadly precision.",
    "equipmentPackageName_460": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_460": "She wields her sword with grace and deadly precision.",
    "equipmentPackageName_461": "Blood Red Cherry Blossom",
    "equipmentPackageDesc_461": "She wields her sword with grace and deadly precision.",
    "samuraiBallista_name": "Arrow rain ballista",
    "equipmentPackageName_1049": "Equipment of the Demon bundle",
    "equipmentPackageDesc_1049": "This bundle contains temporary equipment items from the Equipment of the Demon set. Each equipment item in this set has been improved by the technicus.",
    "merchantItem_packageBundle_1049_name": "Equipment of the Demon bundle",
    "merchantItem_packageBundle_1049_desc": "This bundle contains temporary equipment items from the Equipment of the Demon set. Each equipment item in this set has been improved by the technicus.",
    "equipmentPackageDesc_1050": "This armor could only be made after a pact with the devil.",
    "equipmentPackageDesc_1051": "This weapon wont let any enemy escape unscathed.",
    "equipmentPackageDesc_1052": "Sharpens the senses of its wearer to supernatural levels.",
    "equipmentPackageDesc_1053": "Symbolically waves your enemies on toward death",
    "equipmentPackageDesc_1054": "He is said to have learned martial arts from the Tengu demons themselves.",
    "equipment_unique_1001": "Hail plate",
    "equipment_unique_1001_desc": "Crafted from glacial ice to ensure its endurance against the harshest of winters.",
    "equipment_unique_1002": "Chill blade",
    "equipment_unique_1002_desc": "Freezes and then shatters enemies in their tracks.",
    "equipment_unique_1003": "Permafrost helm",
    "equipment_unique_1003_desc": "Not even the strongest ice storms could dent this permafrost helmet.",
    "equipment_unique_1004": "Glacier chain",
    "equipment_unique_1004_desc": "Looted from the sacred mountains of the Everwinter Glacier.",
    "hero_unique_1005": "Everwinter imp",
    "hero_unique_1005_desc": "What he lacks in stature, he redeems with wit, skill, and cunning on the battlefield.",
    "gem_unique_435": "Crystal branch",
    "gem_unique_435_desc": "The imps of the Everwinter Glacier inhabit the kingdoms fabled crystal trees.",
    "gem_unique_436": "Crystal leaf",
    "gem_unique_436_desc": "Everwinter imps are master looters and hoard rare treasures inside their crystal trees.",
    "gem_unique_437": "Crystal seed",
    "gem_unique_437_desc": "Its said that one crystal seed can foster an entire crystal forest.",
    "gem_unique_438": "Crystal blossom",
    "gem_unique_438_desc": "Crystal blossoms are said to be rarer and more valuable than dragon eggs!",
    "equipment_set_101": "Trove of the winter imp",
    "equipment_unique_1006": "Ice guard",
    "equipment_unique_1006_desc": "Neither flame nor force can penetrate this armor of pure ice.",
    "equipment_unique_1007": "Frostbite",
    "equipment_unique_1007_desc": "Brings barbarians to their knees before sending them to Valhalla.",
    "equipment_unique_1008": "Polar ice cap",
    "equipment_unique_1008_desc": "This helmet has seen more battles than winters, and it has survived each and every one.",
    "equipment_unique_1009": "Frozen timepiece",
    "equipment_unique_1009_desc": "Encased in ice by barbarians to stop it counting down to the end of the eternal winter.",
    "hero_unique_1010": "Everwinter soldier",
    "hero_unique_1010_desc": "A wise and deadly warrior with ice flowing through her veins.",
    "gem_unique_439": "Snow globe",
    "gem_unique_439_desc": "Some say that each time this globe is shaken, a blizzard engulfs the empire.",
    "gem_unique_440": "Frozen pyramid",
    "gem_unique_440_desc": "A frosty reminder of the grand architecture that once graced the Everwinter Glacier.",
    "gem_unique_441": "Ice cube",
    "gem_unique_441_desc": "A decorative addition to any castle, or a practical addition to any drink.",
    "gem_unique_442": "Glacial charm",
    "gem_unique_442_desc": "This glacial charm was chiseled from the grandest glacier in the empire.",
    "equipment_set_102": "Trinkets of the Everwinter Soldier",
    "equipment_unique_1011": "Wooden tunic",
    "equipment_unique_1011_desc": "Vulnerable only to termites.",
    "equipment_unique_1012": "Nutstabber",
    "equipment_unique_1012_desc": "When cracking nuts doesnt work, try stabbing them.",
    "equipment_unique_1013": "Regimental busby",
    "equipment_unique_1013_desc": "Bejeweled with the leaf of the nutcracker guard.",
    "equipment_unique_1014": "Crackerjack-in-a-box",
    "equipment_unique_1014_desc": "Once the crackerjack is out of the box, there is no putting him back in.",
    "hero_unique_1015": "Yule Grinner",
    "hero_unique_1015_desc": "His bite is much worse than his bark.",
    "gem_unique_443": "Stone of good cheer",
    "gem_unique_443_desc": "Ensures a winter of never ending festivities.",
    "gem_unique_444": "Stone of plenty",
    "gem_unique_444_desc": "Ensures a full pantry during the winter season.",
    "gem_unique_445": "Stone of generosity",
    "gem_unique_445_desc": "Ensures a winter of welcome surprises.",
    "gem_unique_446": "Stone of victory",
    "gem_unique_446_desc": "Ensures a winter of success on the battlefield.",
    "equipment_set_103": "Uniform of the nutcracker warrior",
    "equipmentPackageName_1261": "Saber plate",
    "equipmentPackageDesc_1261": "Adorned with teeth of the now extinct woodland sabers.",
    "equipmentPackageName_1262": "Stone axe",
    "equipmentPackageDesc_1262": "Crafted from the stones of the woodland mountains.",
    "equipmentPackageName_1263": "Thorn helm",
    "equipmentPackageDesc_1263": "These horns are made from the sternest branches of the woodland evergreens.",
    "equipmentPackageName_1264": "Mark of the wild",
    "equipmentPackageDesc_1264": "Those who bear this mark shall enjoy safe passage through the woodlands.",
    "equipmentPackageName_1265": "Scar",
    "equipmentPackageDesc_1265": "A wise and powerful ranger charged with protecting the woodlands.",
    "equipmentPackageName_1266": "Headsmans guard",
    "equipmentPackageDesc_1266": "Some say that no blade of mortals can pierce the headsmans guard.",
    "equipmentPackageName_1267": "Axe of the headsman",
    "equipmentPackageDesc_1267": "A blade made sharper with every head that is claimed.",
    "equipmentPackageName_1268": "The headsmans crown",
    "equipmentPackageDesc_1268": "A crown befitting of headsman of the undead.",
    "equipmentPackageName_1269": "Jack-o-lantern",
    "equipmentPackageDesc_1269": "This symbol of the headsman was carved by those who summoned him.",
    "equipmentPackageName_1270": "The headsman",
    "equipmentPackageDesc_1270": "An executioner summoned by the cultists of the Fire Peaks.",
    "equipment_unique_699_desc": "Transforms your army into soul collectors.",
    "equipment_unique_703_desc": "Transforms your army into soul collectors.",
    "alienSamuraiAntiRam_name": "Gate annihilator",
    "alienSamuraiAntiRam_short_info": "Reduces the gate protection of foreign and Bloodcrow castles.",
    "alienSamuraiAntiLadder_name": "Escalade",
    "alienSamuraiAntiLadder_short_info": "Reduces the wall protection of foreign and Bloodcrow castles.",
    "alienSamuraiAntiShield_name": "Pivot shield",
    "alienSamuraiAntiShield_short_info": "Reduces the strength of ranged defenders in foreign and Bloodcrow castles.",
    "alienSamuraiAntiBundle_name": "Flash bomb",
    "alienSamuraiAntiBundle_short_info": "Reduces the enemy moat protection of foreign and Bloodcrow castles.",
    "alienSamuraiAntiBanner_name": "Invaders banner",
    "alienSamuraiAntiBanner_short_info": "The banner of the foreign invaders. Can only be used against foreign and Bloodcrow castles.",
    "equipment_unique_706": "Hunters axe",
    "equipment_unique_706_desc": "Increases the pelts claimed from successful attacks. You cant embed gems in this item.",
    "equipment_unique_707": "Cursed hunters axe",
    "equipment_unique_707_desc": "Increases the pelts claimed from successful attacks. You cant embed gems in this item.",
    "equipment_unique_704": "Demonic tree fetish",
    "equipment_unique_704_desc": "Transforms your army into demonic huntsmen.",
    "equipment_unique_705": "Hunting knife",
    "equipment_unique_705_desc": "Transforms your castle into a hunters cabin.",
    "equipment_unique_708": "Hunters axe",
    "equipment_unique_708_desc": "Transforms your army into wild huntsmen.",
    "lightstone_name": "Ballast stone",
    "lightstone_short_info": "Makes your army travel slower to their destination",
    "heavystone_name": "Heavy ballast stone",
    "heavystone_short_info": "Makes your army travel much slower to their destination",
    "light_and_heavystone_tooltip": "Reduces army travel speed to {0}",
    "equipmentPackageName_1280": "Breastplate of the ice warrior",
    "equipmentPackageDesc_1280": "The wearer of this armor stays warm even when dealing a stone-cold blow.",
    "equipmentPackageName_1281": "Obsidian ice dagger",
    "equipmentPackageDesc_1281": "This knife doesnt only cut deep, it also gives your enemy some nasty frostbite.",
    "equipmentPackageName_1282": "Visage of the cold horror",
    "equipmentPackageDesc_1282": "The unsettling gaze will freeze the blood of any opponent.",
    "equipmentPackageName_1283": "Walrus talisman",
    "equipmentPackageDesc_1283": "Gives its owner the courage and strength to bend anyone to their will.",
    "equipmentPackageName_1284": "Son of the north",
    "equipmentPackageDesc_1284": "His unyielding will has been shaped by snow and ice.",
    "equipmentPackageName_1289": "Ice guard",
    "equipmentPackageDesc_1289": "Neither flame nor force can penetrate this armor of pure ice.",
    "equipmentPackageName_1290": "Frostbite",
    "equipmentPackageDesc_1290": "Brings barbarians to their knees before sending them to Valhalla.",
    "equipmentPackageName_1291": "Polar ice cap",
    "equipmentPackageDesc_1291": "This helmet has seen more battles than winters, and it has survived each and every one.",
    "equipmentPackageName_1292": "Frozen timepiece",
    "equipmentPackageDesc_1292": "Encased in ice by barbarians to stop it counting down to the end of the eternal winter.",
    "equipmentPackageName_1293": "Everwinter soldier",
    "equipmentPackageDesc_1293": "A wise and deadly warrior with ice flowing through her veins.",
    "merchantItem_ci_1301_name": "Wall capacity build item",
    "merchantItem_ci_1302_name": "Wall capacity build item",
    "merchantItem_ci_1304_name": "+{0}% unit limit on the wall",
    "equipmentPackageName_1324": "Gingerbread tunic",
    "equipmentPackageName_1325": "Gingerbread shuriken",
    "equipmentPackageName_1326": "Gingerbread helmet",
    "equipmentPackageName_1327": "Gingerbread surprises",
    "equipmentPackageName_1328": "Yeoman of the gingerbread guard",
    "equipmentPackageName_1332": "Sorcerers sash",
    "equipmentPackageName_1333": "Blood scimitar",
    "equipmentPackageName_1334": "Mask of darkness",
    "equipmentPackageName_1335": "Seeing orb",
    "equipmentPackageName_1336": "Shadow sorcerer",
    "equipment_unique_709": "Winter brew",
    "equipment_unique_709_desc": "Transforms your castle into a winter fortress.",
    "equipmentPackageDesc_1337": "A stone of mystic powers",
    "equipmentPackageDesc_1338": "A sorcerers shadow spikes should always be handled with care.",
    "equipmentPackageDesc_1339": "Precious to the eye, lethal to the touch.",
    "equipmentPackageDesc_1340": "Said to have contained the souls of shapeshifter sacrifices ... until they escaped.",
    "equipment_unique_720": "Smolder",
    "equipment_unique_720_desc": "Transforms your castle into a dragons lair.",
    "equipmentPackageDesc_20007": "A lack of lumber forces the pirates of the Blade Coast to turn ship wrecks into buildings.",
    "equipment_set_94": "Garments of the shadow sorcerer",
    "equipment_set_95": "Garments of the shadow sorcerer",
    "equipment_unique_723": "Sorcerers sash",
    "equipment_unique_728": "Sorcerers sash",
    "equipment_unique_724": "Blood scimitar",
    "equipment_unique_729": "Blood scimitar",
    "equipment_unique_725": "Mask of darkness",
    "equipment_unique_730": "Mask of darkness",
    "equipment_unique_726": "Seeing orb",
    "equipment_unique_731": "Seeing orb",
    "hero_unique_727": "Shadow sorcerer",
    "hero_unique_732": "Shadow sorcerer",
    "gem_unique_382": "Sorcery stone",
    "gem_unique_386": "Sorcery stone",
    "gem_unique_383": "Shadow spikes",
    "gem_unique_447": "Shadow spikes",
    "gem_unique_384": "Shade splinters",
    "gem_unique_448": "Shade splinters",
    "gem_unique_385": "Sphere of darkness",
    "gem_unique_449": "Sphere of darkness",
    "equipment_unique_710": "Witchs brew",
    "equipment_unique_710_desc": "Increases the beads claimed from successful attacks on your enemies.",
    "equipment_unique_711": "Strong witchs brew",
    "equipment_unique_711_desc": "Increases the beads claimed from successful attacks on your enemies.",
    "equipment_unique_712": "Flight of the Phoenix statue",
    "equipment_unique_712_desc": "Transforms your army into a fiery Phoenix.",
    "equipment_unique_713": "Phoenix mask",
    "equipment_unique_713_desc": "Transforms your castle into a carnival house.",
    "equipment_unique_714": "Witchs brew",
    "equipment_unique_714_desc": "Transforms your army into carnival minions.",
    "equipment_unique_721": "Axe of the tree village",
    "equipment_unique_721_desc": "Transforms your castle into a wooden fortress.",
    "equipment_unique_715": "Frozen blossom",
    "equipment_unique_715_desc": "Increases the bees claimed from successful attacks on your enemies.",
    "equipment_unique_716": "Frozen honey blossom",
    "equipment_unique_716_desc": "Increases the bees claimed from successful attacks on your enemies.",
    "equipment_unique_717": "Blooming blossom",
    "equipment_unique_717_desc": "Transforms your army into warrior bees.",
    "equipment_unique_718": "Honeycomb",
    "equipment_unique_718_desc": "Transforms your castle into a busy hive.",
    "equipment_unique_719": "Frozen blossom",
    "equipment_unique_719_desc": "Transforms your army into a bee chariot.",
    "equipment_unique_722": "Metal mask",
    "equipment_unique_722_desc": "Transforms your castle into a metal fortress.",
    "relicequip_slot1_name_undefined": "Undefined armor",
    "relicequip_slot2_name_undefined": "Undefined weapon",
    "relicequip_slot3_name_undefined": "Undefined helmet",
    "relicequip_slot4_name_undefined": "Undefined artifact",
    "relicequip_slot6_name_undefined": "Undefined hero",
    "relicequip_gem_name_undefined": "Undefined gem",
    "relicequip_tier1_slot1_name": "Tainted trust",
    "relicequip_tier1_slot2_name": "Tainted courage",
    "relicequip_tier1_slot3_name": "Tainted pride",
    "relicequip_tier1_slot4_name": "Tainted desire",
    "relicequip_tier1_slot6_name": "Tainted immortal",
    "relicequip_tier1_slot7_name": "Tainted sorrow",
    "relicequip_tier1_slot8_name": "Tainted agony",
    "relicequip_tier1_slot9_name": "Tainted despair",
    "relicequip_tier1_slot10_name": "Tainted fury",
    "relicequip_tier2_slot1_name": "Timeworn trust",
    "relicequip_tier2_slot2_name": "Timeworn courage",
    "relicequip_tier2_slot3_name": "Timeworn pride",
    "relicequip_tier2_slot4_name": "Timeworn desire",
    "relicequip_tier2_slot6_name": "Timeworn immortal",
    "relicequip_tier2_slot7_name": "Timeworn sorrow",
    "relicequip_tier2_slot8_name": "Timeworn agony",
    "relicequip_tier2_slot9_name": "Timeworn despair",
    "relicequip_tier2_slot10_name": "Timeworn fury",
    "relicequip_tier3_slot1_name": "Regular trust",
    "relicequip_tier3_slot2_name": "Regular courage",
    "relicequip_tier3_slot3_name": "Regular pride",
    "relicequip_tier3_slot4_name": "Regular desire",
    "relicequip_tier3_slot6_name": "Regular immortal",
    "relicequip_tier3_slot7_name": "Regular sorrow",
    "relicequip_tier3_slot8_name": "Regular agony",
    "relicequip_tier3_slot9_name": "Regular despair",
    "relicequip_tier3_slot10_name": "Regular fury",
    "relicequip_tier4_slot1_name": "Battle-scarred trust",
    "relicequip_tier4_slot2_name": "Battle-scarred courage",
    "relicequip_tier4_slot3_name": "Battle-scarred pride",
    "relicequip_tier4_slot4_name": "Battle-scarred desire",
    "relicequip_tier4_slot6_name": "Battle-scarred immortal",
    "relicequip_tier4_slot7_name": "Battle-scarred sorrow",
    "relicequip_tier4_slot8_name": "Battle-scarred agony",
    "relicequip_tier4_slot9_name": "Battle-scarred despair",
    "relicequip_tier4_slot10_name": "Battle-scarred fury",
    "relicequip_tier5_slot1_name": "Pure trust",
    "relicequip_tier5_slot2_name": "Pure courage",
    "relicequip_tier5_slot3_name": "Pure pride",
    "relicequip_tier5_slot4_name": "Pure desire",
    "relicequip_tier5_slot6_name": "Pure immortal",
    "relicequip_tier5_slot7_name": "Pure sorrow",
    "relicequip_tier5_slot8_name": "Pure agony",
    "relicequip_tier5_slot9_name": "Pure despair",
    "relicequip_tier5_slot10_name": "Pure fury",
    "relicequip_tier6_slot1_name": "Superior trust",
    "relicequip_tier6_slot2_name": "Superior courage",
    "relicequip_tier6_slot3_name": "Superior pride",
    "relicequip_tier6_slot4_name": "Superior desire",
    "relicequip_tier6_slot6_name": "Superior immortal",
    "relicequip_tier6_slot7_name": "Superior sorrow",
    "relicequip_tier6_slot8_name": "Superior agony",
    "relicequip_tier6_slot9_name": "Superior despair",
    "relicequip_tier6_slot10_name": "Superior fury",
    "relicequip_tier7_slot1_name": "Divine trust",
    "relicequip_tier7_slot2_name": "Divine courage",
    "relicequip_tier7_slot3_name": "Divine pride",
    "relicequip_tier7_slot4_name": "Divine desire",
    "relicequip_tier7_slot6_name": "Divine immortal",
    "relicequip_tier7_slot7_name": "Divine sorrow",
    "relicequip_tier7_slot8_name": "Divine agony",
    "relicequip_tier7_slot9_name": "Divine despair",
    "relicequip_tier7_slot10_name": "Divine fury",
    "merchantItem_relicItem_89000_name": "Undefined commander armor",
    "merchantItem_relicItem_89000_desc": "Contains an undefined commander armor. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89001_name": "Undefined commander weapon",
    "merchantItem_relicItem_89001_desc": "Contains an undefined commander weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89002_name": "Undefined commander helmet",
    "merchantItem_relicItem_89002_desc": "Contains an undefined commander helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89003_name": "Undefined commander artifact",
    "merchantItem_relicItem_89003_desc": "Contains an undefined commander artifact. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89011_name": "Undefined castellan armor",
    "merchantItem_relicItem_89011_desc": "Contains an undefined castellan armor. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89012_name": "Undefined castellan weapon",
    "merchantItem_relicItem_89012_desc": "Contains an undefined castellan weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89013_name": "Undefined castellan helmet",
    "merchantItem_relicItem_89013_desc": "Contains an undefined castellan helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89014_name": "Undefined castellan artifact",
    "merchantItem_relicItem_89014_desc": "Contains an undefined castellan artifact. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89006_name": "Undefined nomad commander",
    "merchantItem_relicItem_89006_desc": "Contains an undefined nomad commander. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89007_name": "Undefined samurai commander",
    "merchantItem_equip_89007_desc": "Contains an undefined samurai commander. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89008_name": "Undefined glory invasion commander",
    "merchantItem_relicItem_89008_desc": "Contains an undefined glory invasion commander. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89009_name": "Undefined Berimond commander",
    "merchantItem_relicItem_89009_desc": "Contains an undefined Berimond commander. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89010_name": "Undefined castle lord commander",
    "merchantItem_relicItem_89010_desc": "Contains an undefined castle lord commander. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89017_name": "Undefined NPC castellan",
    "merchantItem_relicItem_89017_desc": "Contains an undefined NPC castellan. Values will be defined when receiving the item.",
    "merchantItem_relicItem_89018_name": "Undefined castle lord castellan",
    "merchantItem_relicItem_89018_desc": "Contains an undefined castle lord castellan. Values will be defined when receiving the item.",
    "merchantItem_relicGem_89005_name": "Undefined castle lord gem",
    "merchantItem_relicGem_89005_desc": "Contains an undefined castle lord gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_89004_name": "Undefined NPC gem",
    "merchantItem_relicGem_89004_desc": "Contains an undefined NPC gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_89016_name": "Undefined castle lord gem",
    "merchantItem_relicGem_89016_desc": "Contains an undefined castle lord gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_89015_name": "Undefined NPC gem",
    "merchantItem_relicGem_89015_desc": "Contains an undefined NPC gem. Values will be defined when receiving the item.",
    "merchantitem_equip_1331_name": "Sorcerers sash",
    "merchantitem_equip_1342_name": "Blood scimitar",
    "merchantitem_equip_1343_name": "Mask of darkness",
    "merchantitem_equip_1344_name": "Seeing orb",
    "merchantitem_equip_1345_name": "Shadow sorcerer",
    "merchantitem_equip_1350_name": "Sorcerers sash",
    "merchantitem_equip_1351_name": "Blood scimitar",
    "merchantitem_equip_1352_name": "Mask of darkness",
    "merchantitem_equip_1353_name": "Seeing orb",
    "merchantitem_equip_1354_name": "Shadow sorcerer",
    "merchantitem_equip_1360_name": "Sorcerers sash",
    "merchantitem_equip_1361_name": "Blood scimitar",
    "merchantitem_equip_1362_name": "Mask of darkness",
    "merchantitem_equip_1363_name": "Seeing orb",
    "merchantitem_equip_1364_name": "Shadow sorcerer",
    "merchantItem_packageBundle_1369_name": "Garments of the shadow sorcerer",
    "merchantitem_equip_1331_desc": "A ceremonial sash dyed with the blood of shapeshifter sacrifices.",
    "merchantitem_equip_1342_desc": "Every dark ritual needs a blood donation from an unwilling sacrifice.",
    "merchantitem_equip_1343_desc": "Hides the face of a thousand terrors.",
    "merchantitem_equip_1344_desc": "No man can escape the gaze of the all-seeing shadow sorcerer.",
    "merchantitem_equip_1345_desc": "A master of the arcane powers of the shapeshifter cultists.",
    "merchantitem_equip_1350_desc": "A ceremonial sash dyed with the blood of shapeshifter sacrifices.",
    "merchantitem_equip_1351_desc": "Every dark ritual needs a blood donation from an unwilling sacrifice.",
    "merchantitem_equip_1352_desc": "Hides the face of a thousand terrors.",
    "merchantitem_equip_1353_desc": "No man can escape the gaze of the all-seeing shadow sorcerer.",
    "merchantitem_equip_1354_desc": "A master of the arcane powers of the shapeshifter cultists.",
    "merchantitem_equip_1360_desc": "A ceremonial sash dyed with the blood of shapeshifter sacrifices.",
    "merchantitem_equip_1361_desc": "Every dark ritual needs a blood donation from an unwilling sacrifice.",
    "merchantitem_equip_1362_desc": "Hides the face of a thousand terrors.",
    "merchantitem_equip_1363_desc": "No man can escape the gaze of the all-seeing shadow sorcerer.",
    "merchantitem_equip_1364_desc": "A master of the arcane powers of the shapeshifter cultists.",
    "merchantItem_packageBundle_1369_desc": "This bundle contains equipment items from the Garments of the shadow sorcerer set.",
    "equipment_unique_723_desc": "A ceremonial sash dyed with the blood of shapeshifter sacrifices.",
    "equipment_unique_724_desc": "Every dark ritual needs a blood donation from an unwilling sacrifice.",
    "equipment_unique_725_desc": "Hides the face of a thousand terrors.",
    "equipment_unique_726_desc": "No man can escape the gaze of the all-seeing shadow sorcerer.",
    "hero_unique_727_desc": "A master of the arcane powers of the shapeshifter cultists.",
    "equipment_unique_728_desc": "A ceremonial sash dyed with the blood of shapeshifter sacrifices.",
    "equipment_unique_729_desc": "Every dark ritual needs a blood donation from an unwilling sacrifice.",
    "equipment_unique_730_desc": "Hides the face of a thousand terrors.",
    "equipment_unique_731_desc": "No man can escape the gaze of the all-seeing shadow sorcerer.",
    "hero_unique_732_desc": "A master of the arcane powers of the shapeshifter cultists.",
    "equipment_unique_733": "Lost anchor",
    "equipment_unique_733_desc": "Transforms your castle into a shipwrecked fortress.",
    "equipment_unique_734": "Royal chest",
    "equipment_unique_734_desc": "Transforms your castle into a royal fortress.",
    "equipmentPackageDesc_1400": "Artifacts of the Lotus King",
    "merchantItem_packageBundle_1400_desc": "This bundle contains equipment items from the Artifacts of the Lotus King set.",
    "equipmentPackageDesc_1401": "Apparatus of the Summoners Apprentice",
    "merchantItem_packageBundle_1401_desc": "This bundle contains equipment items from the Apparatus of the Summoners Apprentice set.",
    "equipmentPackageDesc_1402": "Garments of the Shadow Sorcerer",
    "merchantItem_packageBundle_1402_desc": "This bundle contains equipment items from the Garments of the Shadow Sorcerer set.",
    "equipmentPackageDesc_1403": "Artifacts of the Phoenix Knight",
    "merchantItem_packageBundle_1403_desc": "This bundle contains equipment items from the Artifacts of the Phoenix Knight set.",
    "equipmentPackageDesc_1404": "Artifacts of the Phoenix Knight",
    "merchantItem_packageBundle_1404_desc": "This bundle contains equipment items from the Artifacts of the Phoenix Knight set.",
    "equipmentPackageDesc_1405": "Artifacts of the new bloom",
    "merchantItem_packageBundle_1405_desc": "This bundle contains equipment items from the Artifacts of the new bloom set.",
    "equipmentPackageDesc_1406": "Fortunes of the desert sands",
    "merchantItem_packageBundle_1406_desc": "This bundle contains equipment items from the Fortunes of the desert sands set.",
    "equipmentPackageDesc_1407": "Apparatus of the headsman summoning",
    "merchantItem_packageBundle_1407_desc": "This bundle contains equipment items from the Apparatus of the headsman summoning set.",
    "equipmentPackageDesc_1408": "Uniform of the nutcracker warrior",
    "merchantItem_packageBundle_1408_desc": "This bundle contains equipment items from the Uniform of the nutcracker warrior set.",
    "equipmentPackageDesc_1409": "Uniform of the nutcracker warrior",
    "merchantItem_packageBundle_1409_desc": "This bundle contains equipment items from the Uniform of the nutcracker warrior set.",
    "equipmentPackageDesc_1410": "Trove of the winter imp",
    "merchantItem_packageBundle_1410_desc": "This bundle contains equipment items from the Trove of the winter imp set.",
    "equipmentPackageDesc_1411": "Trove of the winter imp",
    "merchantItem_packageBundle_1411_desc": "This bundle contains equipment items from the Trove of the winter imp set.",
    "equipmentPackageDesc_1412": "Trinkets of the Everwinter Soldier",
    "merchantItem_packageBundle_1412_desc": "This bundle contains equipment items from the Trinkets of Everwinter Soldier set.",
    "equipmentPackageDesc_1413": "Trinkets of the Everwinter Soldier",
    "merchantItem_packageBundle_1413_desc": "This bundle contains equipment items from the Trinkets of Everwinter Soldier set.",
    "equipmentPackageDesc_1414": "Garb of Emerald Legends",
    "merchantItem_packageBundle_1414_desc": "This bundle contains equipment items from the Garb of Emerald Legends set.",
    "equipmentPackageDesc_1415": "Armor of the woodland nymphs",
    "merchantItem_packageBundle_1415_desc": "This bundle contains equipment items from the Armor of the woodland nymphs set.",
    "equipmentPackageDesc_1416": "Treasures of the elephant cult",
    "merchantItem_packageBundle_1416_desc": "This bundle contains equipment items from the Treasures of the elephant cult set.",
    "merchantItem_packageBundle_1400_name": "Artifacts of the Lotus King",
    "merchantItem_packageBundle_1401_name": "Apparatus of the Summoners Apprentice",
    "merchantItem_packageBundle_1402_name": "Garments of the Shadow Sorcerer",
    "merchantItem_packageBundle_1403_name": "Artifacts of the Phoenix Knight",
    "merchantItem_packageBundle_1404_name": "Artifacts of the Phoenix Knight",
    "merchantItem_packageBundle_1405_name": "Artifacts of the new bloom",
    "merchantItem_packageBundle_1406_name": "Fortunes of the desert sands",
    "merchantItem_packageBundle_1407_name": "Apparatus of the headsman summoning",
    "merchantItem_packageBundle_1408_name": "Uniform of the nutcracker warrior",
    "merchantItem_packageBundle_1409_name": "Uniform of the nutcracker warrior",
    "merchantItem_packageBundle_1410_name": "Trove of the winter imp",
    "merchantItem_packageBundle_1411_name": "Trove of the winter imp",
    "merchantItem_packageBundle_1412_name": "Trinkets of the Everwinter Soldier",
    "merchantItem_packageBundle_1413_name": "Trinkets of the Everwinter Soldier",
    "merchantItem_packageBundle_1414_name": "Garb of Emerald Legends",
    "merchantItem_packageBundle_1415_name": "Armor of the woodland nymphs",
    "merchantItem_packageBundle_1416_name": "Treasures of the elephant cult",
    "equipment_unique_740": "Protector of tombs",
    "equipment_unique_740_desc": "Transforms your castle into an ancient fortress.",
    "equipment_unique_741": "Flower Bracelet",
    "equipment_unique_741_desc": "Transforms your castle into a blooming fortress.",
    "equipment_unique_735": "Sand Golem",
    "equipment_unique_735_desc": "Transforms your army into a sand golem.",
    "equipment_unique_736": "Rock Golem",
    "equipment_unique_736_desc": "Transforms your army into a rock golem.",
    "equipment_unique_737": "Tornado",
    "equipment_unique_737_desc": "Transforms your army into a destructive tornado.",
    "equipment_unique_738": "Iced lava cup",
    "equipment_unique_738_desc": "Transforms your castle into an iced lava fortress.",
    "equipment_unique_739": "Sand Golem",
    "equipment_unique_739_desc": "Transforms your army into a sand golem.",
    "equipment_unique_742": "Beer barrel",
    "equipment_unique_742_desc": "Transforms your castle into a foamy fortress.",
    "merchantItem_packageBundle_1717_name": "Artifacts of the Lotus King",
    "merchantItem_packageBundle_1727_name": "Apparatus of the Summoners Apprentice",
    "merchantItem_packageBundle_1737_name": "Garments of the Shadow Sorcerer",
    "merchantItem_packageBundle_1747_name": "Artifacts of the Phoenix Knight",
    "merchantItem_packageBundle_1757_name": "Artifacts of the Phoenix Knight",
    "merchantItem_packageBundle_1767_name": "Artifacts of the new bloom",
    "merchantItem_packageBundle_1777_name": "Fortunes of the desert sands",
    "merchantItem_packageBundle_1787_name": "Apparatus of the headsman summoning",
    "merchantItem_packageBundle_1797_name": "Uniform of the nutcracker warrior",
    "merchantItem_packageBundle_1807_name": "Uniform of the nutcracker warrior",
    "merchantItem_packageBundle_1817_name": "Trove of the winter imp",
    "merchantItem_packageBundle_1827_name": "Trove of the winter imp",
    "merchantItem_packageBundle_1837_name": "Trinkets of the Everwinter Soldier",
    "merchantItem_packageBundle_1847_name": "Trinkets of the Everwinter Soldier",
    "merchantItem_packageBundle_1857_name": "Garb of Emerald Legends",
    "merchantItem_packageBundle_1867_name": "Armor of the woodland nymphs",
    "merchantItem_packageBundle_1877_name": "Treasures of the elephant cult",
    "merchantItem_packageBundle_1717_desc": "This bundle contains equipment items from the Artifacts of the Lotus King set.",
    "merchantItem_packageBundle_1727_desc": "This bundle contains equipment items from the Apparatus of the Summoners Apprentice set.",
    "merchantItem_packageBundle_1737_desc": "This bundle contains equipment items from the Garments of the Shadow Sorcerer set.",
    "merchantItem_packageBundle_1747_desc": "This bundle contains equipment items from the Artifacts of the Phoenix Knight set.",
    "merchantItem_packageBundle_1757_desc": "This bundle contains equipment items from the Artifacts of the Phoenix Knight set.",
    "merchantItem_packageBundle_1767_desc": "This bundle contains equipment items from the Artifacts of the new bloom set.",
    "merchantItem_packageBundle_1777_desc": "This bundle contains equipment items from the Fortunes of the desert sands set.",
    "merchantItem_packageBundle_1787_desc": "This bundle contains equipment items from the Apparatus of the headsman summoning set.",
    "merchantItem_packageBundle_1797_desc": "This bundle contains equipment items from the Uniform of the nutcracker warrior set.",
    "merchantItem_packageBundle_1807_desc": "This bundle contains equipment items from the Uniform of the nutcracker warrior set.",
    "merchantItem_packageBundle_1817_desc": "This bundle contains equipment items from the Trove of the winter imp set.",
    "merchantItem_packageBundle_1827_desc": "This bundle contains equipment items from the Trove of the winter imp set.",
    "merchantItem_packageBundle_1837_desc": "This bundle contains equipment items from the Trinkets of Everwinter Soldier set.",
    "merchantItem_packageBundle_1847_desc": "This bundle contains equipment items from the Trinkets of Everwinter Soldier set.",
    "merchantItem_packageBundle_1857_desc": "This bundle contains equipment items from the Garb of Emerald Legends set.",
    "merchantItem_packageBundle_1867_desc": "This bundle contains equipment items from the Armor of the woodland nymphs set.",
    "merchantItem_packageBundle_1877_desc": "This bundle contains equipment items from the Treasures of the elephant cult set.",
    "equipmentPackageDesc_1443": "Sourced from the grand volcano of the Spice Islands.",
    "equipmentPackageDesc_1444": "Found only deep within the dense jungles of the Spice Islands.",
    "equipmentPackageDesc_1445": "Chiseled from the frozen peaks of the Spice Island mountains.",
    "equipmentPackageDesc_1446": "A rare blossom mined from within the caves of the Spice Islands.",
    "equipmentPackageDesc_1452": "Discovered deep within the ancient mines of the Great Empire.",
    "equipmentPackageDesc_1453": "Chiseled from the tallest mountain of the Everwinter Glacier.",
    "equipmentPackageDesc_1454": "Crafted from stone quarried from the Fire Peaks most furious volcano.",
    "equipmentPackageDesc_1455": "Formed by the blistering heat of the Burning Sands.",
    "equipmentPackageDesc_1461": "A stone of mystic powers",
    "equipmentPackageDesc_1462": "A sorcerers shadow spikes should always be handled with care.",
    "equipmentPackageDesc_1463": "Precious to the eye, lethal to the touch.",
    "equipmentPackageDesc_1464": "Said to have contained the souls of shapeshifter sacrifices ... until they escaped.",
    "equipmentPackageDesc_1470": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "equipmentPackageDesc_1471": "Branded by the last known dragon of the Fire Peaks.",
    "equipmentPackageDesc_1472": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "equipmentPackageDesc_1473": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipmentPackageDesc_1479": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "equipmentPackageDesc_1480": "Branded by the last known dragon of the Fire Peaks.",
    "equipmentPackageDesc_1481": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "equipmentPackageDesc_1482": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipmentPackageDesc_1488": "From the smallest acorns grow the mightiest oak trees.",
    "equipmentPackageDesc_1489": "Jade blossoms are the rarest and most valuable flower in the whole empire.",
    "equipmentPackageDesc_1490": "A natural representation of human enlightenment and wisdom.",
    "equipmentPackageDesc_1491": "With the coming of spring comes the promise of a prosperous future.",
    "equipmentPackageDesc_1497": "The secret source of the sorceress sand skills.",
    "equipmentPackageDesc_1498": "Many explorers have been driven to insanity searching for this elusive stone.",
    "equipmentPackageDesc_1499": "Legend says this stone helps guide poor souls lost in the desert.",
    "equipmentPackageDesc_1500": "Its said that the venom inside this stone could kill a 100 men.",
    "equipmentPackageDesc_1506": "No witches brew would be complete with at least one eye of newt.",
    "equipmentPackageDesc_1507": "A key ingredient in the headsmans summoning potion.",
    "equipmentPackageDesc_1508": "Its technically fur, but it does the job.",
    "equipmentPackageDesc_1509": "Handle with care. Ectoplasm is notoriously easy to get your hands on.",
    "equipmentPackageDesc_1515": "Ensures a winter of never ending festivities.",
    "equipmentPackageDesc_1516": "Ensures a full pantry during the winter season.",
    "equipmentPackageDesc_1517": "Ensures a winter of welcome surprises.",
    "equipmentPackageDesc_1518": "Ensures a winter of success on the battlefield.",
    "equipmentPackageDesc_1524": "Ensures a winter of never ending festivities.",
    "equipmentPackageDesc_1525": "Ensures a full pantry during the winter season.",
    "equipmentPackageDesc_1526": "Ensures a winter of welcome surprises.",
    "equipmentPackageDesc_1527": "Ensures a winter of success on the battlefield.",
    "equipmentPackageDesc_1533": "The imps of the Everwinter Glacier inhabit the kingdoms fabled crystal trees.",
    "equipmentPackageDesc_1534": "Everwinter imps are master looters and hoard rare treasures inside their crystal trees.",
    "equipmentPackageDesc_1535": "Its said that one crystal seed can foster an entire crystal forest.",
    "equipmentPackageDesc_1536": "Crystal blossoms are said to be rarer and more valuable than dragon eggs!",
    "equipmentPackageDesc_1542": "The imps of the Everwinter Glacier inhabit the kingdoms fabled crystal trees.",
    "equipmentPackageDesc_1543": "Everwinter imps are master looters and hoard rare treasures inside their crystal trees.",
    "equipmentPackageDesc_1544": "Its said that one crystal seed can foster an entire crystal forest.",
    "equipmentPackageDesc_1545": "Crystal blossoms are said to be rarer and more valuable than dragon eggs!",
    "equipmentPackageDesc_1551": "Some say that each time this globe is shaken, a blizzard engulfs the empire.",
    "equipmentPackageDesc_1552": "A frosty reminder of the grand architecture that once graced the Everwinter Glacier.",
    "equipmentPackageDesc_1553": "A decorative addition to any castle, or a practical addition to any drink.",
    "equipmentPackageDesc_1554": "This glacial charm was chiseled from the grandest glacier in the empire.",
    "equipmentPackageDesc_1560": "Some say that each time this globe is shaken, a blizzard engulfs the empire.",
    "equipmentPackageDesc_1561": "A frosty reminder of the grand architecture that once graced the Everwinter Glacier.",
    "equipmentPackageDesc_1562": "A decorative addition to any castle, or a practical addition to any drink.",
    "equipmentPackageDesc_1563": "This glacial charm was chiseled from the grandest glacier in the empire.",
    "equipmentPackageDesc_1569": "A stone of guidance, inspiration and wisdom.",
    "equipmentPackageDesc_1570": "A symbol of strength, knowledge and vitality.",
    "equipmentPackageDesc_1571": "An opal of light, wealth and sovereignty.",
    "equipmentPackageDesc_1572": "A jewel befitting a warrior, king and savior.",
    "equipmentPackageDesc_1578": "The most powerful weapon on the battlefield is courage.",
    "equipmentPackageDesc_1579": "Not all strength can be measured in mass and muscle.",
    "equipmentPackageDesc_1580": "Strength means nothing unless it is combined with wisdom.",
    "equipmentPackageDesc_1581": "There are many tales of warriors being seduced and slain by creatures of the woods.",
    "equipmentPackageDesc_1587": "Friends of the elephants will never wander alone.",
    "equipmentPackageDesc_1588": "A true elephant strives to combine compassion and power.",
    "equipmentPackageDesc_1589": "The elephant cult strives to protect the weak and innocent.",
    "equipmentPackageDesc_1590": "Nothing can turn an elephant against its herd.",
    "equipmentPackageDesc_1723": "Sourced from the grand volcano of the Spice Islands.",
    "equipmentPackageDesc_1724": "Found only deep within the dense jungles of the Spice Islands.",
    "equipmentPackageDesc_1725": "Chiseled from the frozen peaks of the Spice Island mountains.",
    "equipmentPackageDesc_1726": "A rare blossom mined from within the caves of the Spice Islands.",
    "equipmentPackageDesc_1733": "Discovered deep within the ancient mines of the Great Empire.",
    "equipmentPackageDesc_1734": "Chiseled from the tallest mountain of the Everwinter Glacier.",
    "equipmentPackageDesc_1735": "Crafted from stone quarried from the Fire Peaks most furious volcano.",
    "equipmentPackageDesc_1736": "Formed by the blistering heat of the Burning Sands.",
    "equipmentPackageDesc_1743": "A stone of mystic powers",
    "equipmentPackageDesc_1744": "A sorcerers shadow spikes should always be handled with care.",
    "equipmentPackageDesc_1745": "Precious to the eye, lethal to the touch.",
    "equipmentPackageDesc_1746": "Said to have contained the souls of shapeshifter sacrifices ... until they escaped.",
    "equipmentPackageDesc_1753": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "equipmentPackageDesc_1754": "Branded by the last known dragon of the Fire Peaks.",
    "equipmentPackageDesc_1755": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "equipmentPackageDesc_1756": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipmentPackageDesc_1763": "Legend says the carrier of this blood will forever be immune to the wrath of flame.",
    "equipmentPackageDesc_1764": "Branded by the last known dragon of the Fire Peaks.",
    "equipmentPackageDesc_1765": "Stolen from the cultists and said to hold the secret to resurrecting dragons.",
    "equipmentPackageDesc_1766": "Few travelers have ventured the depths of the Fire Peaks and returned with treasures.",
    "equipmentPackageDesc_1773": "From the smallest acorns grow the mightiest oak trees.",
    "equipmentPackageDesc_1774": "Jade blossoms are the rarest and most valuable flower in the whole empire.",
    "equipmentPackageDesc_1775": "A natural representation of human enlightenment and wisdom.",
    "equipmentPackageDesc_1776": "With the coming of spring comes the promise of a prosperous future.",
    "equipmentPackageDesc_1783": "The secret source of the sorceress sand skills.",
    "equipmentPackageDesc_1784": "Many explorers have been driven to insanity searching for this elusive stone.",
    "equipmentPackageDesc_1785": "Legend says this stone helps guide poor souls lost in the desert.",
    "equipmentPackageDesc_1786": "Its said that the venom inside this stone could kill a 100 men.",
    "equipmentPackageDesc_1793": "No witches brew would be complete with at least one eye of newt.",
    "equipmentPackageDesc_1794": "A key ingredient in the headsmans summoning potion.",
    "equipmentPackageDesc_1795": "Its technically fur, but it does the job.",
    "equipmentPackageDesc_1796": "Handle with care. Ectoplasm is notoriously easy to get your hands on.",
    "equipmentPackageDesc_1803": "Ensures a winter of never ending festivities.",
    "equipmentPackageDesc_1804": "Ensures a full pantry during the winter season.",
    "equipmentPackageDesc_1805": "Ensures a winter of welcome surprises.",
    "equipmentPackageDesc_1806": "Ensures a winter of success on the battlefield.",
    "equipmentPackageDesc_1813": "Ensures a winter of never ending festivities.",
    "equipmentPackageDesc_1814": "Ensures a full pantry during the winter season.",
    "equipmentPackageDesc_1815": "Ensures a winter of welcome surprises.",
    "equipmentPackageDesc_1816": "Ensures a winter of success on the battlefield.",
    "equipmentPackageDesc_1823": "The imps of the Everwinter Glacier inhabit the kingdoms fabled crystal trees.",
    "equipmentPackageDesc_1824": "Everwinter imps are master looters and hoard rare treasures inside their crystal trees.",
    "equipmentPackageDesc_1825": "Its said that one crystal seed can foster an entire crystal forest.",
    "equipmentPackageDesc_1826": "Crystal blossoms are said to be rarer and more valuable than dragon eggs!",
    "equipmentPackageDesc_1833": "The imps of the Everwinter Glacier inhabit the kingdoms fabled crystal trees.",
    "equipmentPackageDesc_1834": "Everwinter imps are master looters and hoard rare treasures inside their crystal trees.",
    "equipmentPackageDesc_1835": "Its said that one crystal seed can foster an entire crystal forest.",
    "equipmentPackageDesc_1836": "Crystal blossoms are said to be rarer and more valuable than dragon eggs!",
    "equipmentPackageDesc_1843": "Some say that each time this globe is shaken, a blizzard engulfs the empire.",
    "equipmentPackageDesc_1844": "A frosty reminder of the grand architecture that once graced the Everwinter Glacier.",
    "equipmentPackageDesc_1845": "A decorative addition to any castle, or a practical addition to any drink.",
    "equipmentPackageDesc_1846": "This glacial charm was chiseled from the grandest glacier in the empire.",
    "equipmentPackageDesc_1853": "Some say that each time this globe is shaken, a blizzard engulfs the empire.",
    "equipmentPackageDesc_1854": "A frosty reminder of the grand architecture that once graced the Everwinter Glacier.",
    "equipmentPackageDesc_1855": "A decorative addition to any castle, or a practical addition to any drink.",
    "equipmentPackageDesc_1856": "This glacial charm was chiseled from the grandest glacier in the empire.",
    "equipmentPackageDesc_1863": "A stone of guidance, inspiration and wisdom.",
    "equipmentPackageDesc_1864": "A symbol of strength, knowledge and vitality.",
    "equipmentPackageDesc_1865": "An opal of light, wealth and sovereignty.",
    "equipmentPackageDesc_1866": "A jewel befitting a warrior, king and savior.",
    "equipmentPackageDesc_1873": "The most powerful weapon on the battlefield is courage.",
    "equipmentPackageDesc_1874": "Not all strength can be measured in mass and muscle.",
    "equipmentPackageDesc_1875": "Strength means nothing unless it is combined with wisdom.",
    "equipmentPackageDesc_1876": "There are many tales of warriors being seduced and slain by creatures of the woods.",
    "equipmentPackageDesc_1883": "Friends of the elephants will never wander alone.",
    "equipmentPackageDesc_1884": "A true elephant strives to combine compassion and power.",
    "equipmentPackageDesc_1885": "The elephant cult strives to protect the weak and innocent.",
    "equipmentPackageDesc_1886": "Nothing can turn an elephant against its herd.",
    "equipment_unique_746": "Statuette of the Ancient One",
    "equipment_unique_746_desc": "Transforms your castle into a cosmic portal.",
    "merchantItem_relicItem_1608_name": "Undefined equipment",
    "merchantItem_relicItem_1608_desc": "Contains undefined equipment. Values will be defined when receiving the item.",
    "merchantItem_relicItem_1609_name": "Undefined equipment",
    "merchantItem_relicItem_1609_desc": "Contains undefined equipment. Values will be defined when receiving the item.",
    "equipment_unique_743": "Blood of the end of time",
    "equipment_unique_743_desc": "Transforms your army into a horde of terrifying death knights.",
    "equipment_unique_744": "Blood of the end of time",
    "equipment_unique_744_desc": "Transforms your army into a horde of terrifying death knights.",
    "equipment_unique_747": "Blood of the end of time",
    "equipment_unique_747_desc": "Transforms your army into a horde of terrifying death knights.",
    "equipment_unique_748": "Blood of the end of time",
    "equipment_unique_748_desc": "Transforms your army into a horde of terrifying death knights.",
    "equipment_unique_749": "Blood of the end of time",
    "equipment_unique_749_desc": "Transforms your army into a horde of terrifying death knights.",
    "equipment_unique_745": "Wilderness Insignia",
    "equipment_unique_745_desc": "Transforms your castle into an ancient jungle temple.",
    "equipment_unique_750": "Emperors chess set",
    "equipment_unique_750_desc": "Transforms your castle into the style of a precious chess set.",
    "equipment_unique_751": "Nutcrackers snow globe",
    "equipment_unique_751_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_752": "Sundial of the gallant",
    "equipment_unique_752_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_757": "Sundial of the cunning",
    "equipment_unique_757_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_762": "Sundial of the colossal",
    "equipment_unique_762_desc": "Transforms your army into dazzling sun warriors.",
    "equip_effect_description_additionalWaves": "+{0} additional wave(s)",
    "equipment_unique_753": "Sundial of the gallant",
    "equipment_unique_754": "Sundial of the gallant",
    "equipment_unique_755": "Sundial of the gallant",
    "equipment_unique_756": "Sundial of the gallant",
    "equipment_unique_758": "Sundial of the cunning",
    "equipment_unique_759": "Sundial of the cunning",
    "equipment_unique_760": "Sundial of the cunning",
    "equipment_unique_761": "Sundial of the cunning",
    "equipment_unique_763": "Sundial of the colossal",
    "equipment_unique_764": "Sundial of the colossal",
    "equipment_unique_765": "Sundial of the colossal",
    "equipment_unique_766": "Sundial of the colossal",
    "equipment_unique_767": "Sundial of the gallant",
    "equipment_unique_768": "Sundial of the gallant",
    "equipment_unique_769": "Sundial of the gallant",
    "equipment_unique_770": "Sundial of the gallant",
    "equipment_unique_771": "Sundial of the gallant",
    "equipment_unique_772": "Sundial of the cunning",
    "equipment_unique_773": "Sundial of the cunning",
    "equipment_unique_774": "Sundial of the cunning",
    "equipment_unique_775": "Sundial of the cunning",
    "equipment_unique_776": "Sundial of the cunning",
    "equipment_unique_777": "Sundial of the colossal",
    "equipment_unique_778": "Sundial of the colossal",
    "equipment_unique_779": "Sundial of the colossal",
    "equipment_unique_780": "Sundial of the colossal",
    "equipment_unique_781": "Sundial of the colossal",
    "equipment_unique_787": "Sundial of the gallant",
    "equipment_unique_788": "Sundial of the gallant",
    "equipment_unique_789": "Sundial of the gallant",
    "equipment_unique_790": "Sundial of the gallant",
    "equipment_unique_791": "Sundial of the gallant",
    "equipment_unique_792": "Sundial of the cunning",
    "equipment_unique_793": "Sundial of the cunning",
    "equipment_unique_794": "Sundial of the cunning",
    "equipment_unique_795": "Sundial of the cunning",
    "equipment_unique_796": "Sundial of the cunning",
    "equipment_unique_797": "Sundial of the colossal",
    "equipment_unique_798": "Sundial of the colossal",
    "equipment_unique_799": "Sundial of the colossal",
    "equipment_unique_800": "Sundial of the colossal",
    "equipment_unique_809": "Sundial of the colossal",
    "equipment_unique_810": "Sundial of the gallant",
    "equipment_unique_811": "Sundial of the gallant",
    "equipment_unique_812": "Sundial of the gallant",
    "equipment_unique_813": "Sundial of the gallant",
    "equipment_unique_814": "Sundial of the gallant",
    "equipment_unique_815": "Sundial of the cunning",
    "equipment_unique_816": "Sundial of the cunning",
    "equipment_unique_817": "Sundial of the cunning",
    "equipment_unique_818": "Sundial of the cunning",
    "equipment_unique_819": "Sundial of the cunning",
    "equipment_unique_820": "Sundial of the colossal",
    "equipment_unique_821": "Sundial of the colossal",
    "equipment_unique_822": "Sundial of the colossal",
    "equipment_unique_823": "Sundial of the colossal",
    "equipment_unique_824": "Sundial of the colossal",
    "equipment_unique_753_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_754_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_755_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_756_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_758_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_759_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_760_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_761_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_763_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_764_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_765_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_766_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_767_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_768_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_769_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_770_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_771_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_772_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_773_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_774_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_775_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_776_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_777_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_778_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_779_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_780_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_781_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_787_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_788_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_789_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_790_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_791_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_792_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_793_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_794_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_795_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_796_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_797_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_798_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_799_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_800_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_809_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_810_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_811_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_812_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_813_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_814_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_815_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_816_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_817_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_818_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_819_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_820_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_821_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_822_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_823_desc": "Transforms your army into dazzling sun warriors.",
    "equipment_unique_824_desc": "Transforms your army into dazzling sun warriors.",
    "lord_name_general_unnamed_extra": "Extra Commander",
    "equipment_unique_782": "Pachyderm armor",
    "equipment_unique_782_desc": "Thick and impenetrable as the toughest elephant hide.",
    "equipment_unique_783": "Steel tusk",
    "equipment_unique_783_desc": "Its mighty thrust breaks even through steel armor.",
    "equipment_unique_784": "Herd masters helmet",
    "equipment_unique_784_desc": "Symbolizes the courage and strength of the herd leader.",
    "equipment_unique_785": "Spirit of the herd",
    "equipment_unique_785_desc": "Wisdom and determination will lead the herd to victory",
    "equipment_unique_826": "Royal chest",
    "equipment_unique_826_desc": "Transforms your castle into a royal fortress.",
    "equip_effect_description_wallBonusCharge": "+{0}% enemy wall protection",
    "equip_effect_description_gateBonusCharge": "+{0}% enemy gate protection",
    "equip_effect_description_defenseUnitAmountWallCharge": "+{0} enemy wall unit limit",
    "equip_effect_description_meleeBonusCharge": "+{0}% enemy melee unit strength",
    "equip_effect_description_rangeBonusCharge": "+{0}% enemy range unit strength",
    "equip_effect_description_defenseBonusCharge": "+{0}% enemy unit strength",
    "equip_effect_description_defenseBoostYardCharge": "+{0}% enemy strength in courtyard",
    "merchantItem_packageBundle_2038_name": "Treasures of the elephant cult bundle",
    "equipment_set_104": "Treasures of the elephant cult",
    "equip_effect_description_attackBonusCharge": "+{0}% combat strength when attacking",
    "equipment_unique_827": "Bell of Spring",
    "equipment_unique_827_desc": "Transforms your castle into an eggcellent fortress.",
    "equipment_unique_828": "Bell of Spring",
    "equipment_unique_828_desc": "Transforms your castle into an eggcellent fortress.",
    "equipment_unique_829": "Bell of Spring",
    "equipment_unique_829_desc": "Transforms your castle into an eggcellent fortress.",
    "equipment_unique_830": "Bell of Spring",
    "equipment_unique_830_desc": "Transforms your castle into an eggcellent fortress.",
    "equipment_unique_835": "Birdhouse",
    "equipment_unique_835_desc": "Transforms your castle into an avian fortress.",
    "equip_effect_description_offensiveMeleeBonusResourceTower": "+{0}% melee unit strength when attacking a treasure obelisk",
    "equip_effect_description_offensiveRangeBonusResourceTower": "+{0}% range unit strength when attacking a treasure obelisk",
    "equip_effect_description_lootBonusResourceTower": "+{0}% resources plundered when looting a treasure obelisk",
    "equip_effect_description_lootCapacityResourceTower": "+{0} army loot capacity when attacking a treasure obelisk",
    "equip_effect_description_travelCostReductionResourceTower": "-{0}% army travel costs when attacking a treasure obelisk",
    "equip_effect_description_speedBonusResourceTower": "+{0}% army travel speed when attacking a treasure obelisk",
    "equip_effect_description_cooldownReductionResourceTower": "-{0}% attack cooldown after defeating a treasure obelisk",
    "equipment_unique_840": "Tea leaf",
    "equipment_unique_840_desc": "Increases the teapots claimed from successful attacks on your enemies.",
    "equipment_unique_841": "Tea leaf",
    "equipment_unique_841_desc": "Increases the teapots claimed from successful attacks on your enemies.",
    "equipment_unique_842": "Mosaic plate",
    "equipment_unique_842_desc": "Transforms your army into Oriental warriors.",
    "equipment_unique_843": "Fresh tea",
    "equipment_unique_843_desc": "Transforms your castle into an Oriental castle.",
    "equipment_unique_844": "Tea leaf",
    "equipment_unique_844_desc": "Transforms your army into an Oriental caravan.",
    "equipment_unique_831": "Aquatic armor",
    "equipment_unique_831_desc": "A warrior is said to have swum to Everwinter Glacier with this armor.",
    "equipment_unique_832": "Shark sword",
    "equipment_unique_832_desc": "Slices through waves and storms.",
    "equipment_unique_833": "Face of insanity",
    "equipment_unique_833_desc": "Said to transform its wearer into a supernatural being.",
    "equipment_unique_834": "Idol of solitude",
    "equipment_unique_834_desc": "A chief sought to use this to express his love for a woman. He died lonely.",
    "equipment_set_105": "Island Kings regalia",
    "merchantItem_packageBundle_2052_name": "Island Kings regalia",
    "merchantItem_packageBundle_2052_desc": "This bundle contains equipment items from the Island Kings regalia set.",
    "equipment_unique_623_desc": "This weapon wont let any enemy escape unscathed.",
    "equipment_unique_624_desc": "Sharpens the senses of its wearer to supernatural levels.",
    "equipment_unique_625_desc": "Its symbolic wave brings bad luck to your enemies.",
    "equipment_unique_836": "Birdhouse",
    "equipment_unique_836_desc": "Transforms your castle into an avian fortress. The effect lasts 7 days.",
    "equipment_unique_837": "Seashell",
    "equipment_unique_837_desc": "Transforms your army into a maritime force.",
    "merchantItem_equip_2200_name": "Sundial of the cunning",
    "merchantItem_equip_2201_name": "Sundial of the cunning",
    "merchantItem_equip_2202_name": "Sundial of the cunning",
    "merchantItem_equip_2203_name": "Sundial of the cunning",
    "merchantItem_equip_2204_name": "Sundial of the cunning",
    "merchantItem_equip_2205_name": "Blood of the end of time",
    "merchantItem_equip_2206_name": "Blood of the end of time",
    "merchantItem_equip_2207_name": "Blood of the end of time",
    "merchantItem_equip_2208_name": "Blood of the end of time",
    "merchantItem_equip_2209_name": "Blood of the end of time",
    "merchantItem_equip_2210_name": "Sundial of the gallant",
    "merchantItem_equip_2211_name": "Sundial of the gallant",
    "merchantItem_equip_2212_name": "Sundial of the gallant",
    "merchantItem_equip_2213_name": "Sundial of the gallant",
    "merchantItem_equip_2214_name": "Sundial of the gallant",
    "merchantItem_equip_2215_name": "Sundial of the cunning",
    "merchantItem_equip_2216_name": "Sundial of the cunning",
    "merchantItem_equip_2217_name": "Sundial of the cunning",
    "merchantItem_equip_2218_name": "Sundial of the cunning",
    "merchantItem_equip_2219_name": "Sundial of the cunning",
    "merchantItem_equip_2220_name": "Sundial of the colossal",
    "merchantItem_equip_2221_name": "Sundial of the colossal",
    "merchantItem_equip_2222_name": "Sundial of the colossal",
    "merchantItem_equip_2223_name": "Sundial of the colossal",
    "merchantItem_equip_2224_name": "Sundial of the colossal",
    "merchantItem_equip_2225_name": "Sundial of the gallant",
    "merchantItem_equip_2226_name": "Sundial of the gallant",
    "merchantItem_equip_2227_name": "Sundial of the gallant",
    "merchantItem_equip_2228_name": "Sundial of the gallant",
    "merchantItem_equip_2229_name": "Sundial of the gallant",
    "merchantItem_equip_2230_name": "Sundial of the cunning",
    "merchantItem_equip_2231_name": "Sundial of the cunning",
    "merchantItem_equip_2232_name": "Sundial of the cunning",
    "merchantItem_equip_2233_name": "Sundial of the cunning",
    "merchantItem_equip_2234_name": "Sundial of the cunning",
    "merchantItem_equip_2235_name": "Sundial of the colossal",
    "merchantItem_equip_2236_name": "Sundial of the colossal",
    "merchantItem_equip_2237_name": "Sundial of the colossal",
    "merchantItem_equip_2238_name": "Sundial of the colossal",
    "merchantItem_equip_2239_name": "Sundial of the colossal",
    "merchantItem_equip_2240_name": "Sundial of the gallant",
    "merchantItem_equip_2241_name": "Sundial of the gallant",
    "merchantItem_equip_2242_name": "Sundial of the gallant",
    "merchantItem_equip_2243_name": "Sundial of the gallant",
    "merchantItem_equip_2244_name": "Sundial of the gallant",
    "merchantItem_equip_2245_name": "Sundial of the cunning",
    "merchantItem_equip_2246_name": "Sundial of the cunning",
    "merchantItem_equip_2247_name": "Sundial of the cunning",
    "merchantItem_equip_2248_name": "Sundial of the cunning",
    "merchantItem_equip_2249_name": "Sundial of the cunning",
    "merchantItem_equip_2250_name": "Sundial of the colossal",
    "merchantItem_equip_2251_name": "Sundial of the colossal",
    "merchantItem_equip_2252_name": "Sundial of the colossal",
    "merchantItem_equip_2253_name": "Sundial of the colossal",
    "merchantItem_equip_2254_name": "Sundial of the colossal",
    "merchantItem_equip_2255_name": "Sundial of the gallant",
    "merchantItem_equip_2256_name": "Sundial of the gallant",
    "merchantItem_equip_2257_name": "Sundial of the gallant",
    "merchantItem_equip_2258_name": "Sundial of the gallant",
    "merchantItem_equip_2259_name": "Sundial of the gallant",
    "merchantItem_equip_2200_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2201_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2202_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2203_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2204_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2205_desc": "An appearance item that makes your commanders army look like a horde of terrifying death knights. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2206_desc": "An appearance item that makes your commanders army look like a horde of terrifying death knights. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2207_desc": "An appearance item that makes your commanders army look like a horde of terrifying death knights. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2208_desc": "An appearance item that makes your commanders army look like a horde of terrifying death knights. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2209_desc": "An appearance item that makes your commanders army look like a horde of terrifying death knights. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2210_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2211_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2212_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2213_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2214_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 7 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2215_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2216_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2217_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2218_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2219_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2220_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2221_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2222_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2223_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2224_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2225_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2226_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2227_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2228_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2229_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 3 days. You cant embed gems in appearance items.",
    "merchantItem_equip_2230_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2231_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2232_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2233_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2234_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2235_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2236_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2237_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2238_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2239_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2240_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2241_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2242_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2243_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2244_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 1 day. You cant embed gems in appearance items.",
    "merchantItem_equip_2245_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2246_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2247_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2248_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2249_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2250_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2251_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2252_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2253_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2254_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2255_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2256_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2257_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2258_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_equip_2259_desc": "Causes your troops to appear as a dazzling sun army. The effect lasts 12 hours. You cant embed gems in appearance items.",
    "merchantItem_relicItem_2260_name": "Castle lord castellan hero",
    "merchantItem_relicGem_2261_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2262_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2263_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2264_name": "Castle lord castellan gem",
    "merchantItem_relicItem_2265_name": "Castellan armor",
    "merchantItem_relicItem_2266_name": "Castellan weapon",
    "merchantItem_relicItem_2267_name": "Castellan helmet",
    "merchantItem_relicItem_2268_name": "Castellan artifact",
    "merchantItem_relicItem_2269_name": "Castle lord commander hero",
    "merchantItem_relicGem_2270_name": "Castle lord commander gem",
    "merchantItem_relicGem_2271_name": "Castle lord commander gem",
    "merchantItem_relicGem_2272_name": "Castle lord commander gem",
    "merchantItem_relicGem_2273_name": "Castle lord commander gem",
    "merchantItem_relicItem_2274_name": "Commander armor",
    "merchantItem_relicItem_2275_name": "Commander weapon",
    "merchantItem_relicItem_2276_name": "Commander helmet",
    "merchantItem_relicItem_2277_name": "Commander artifact",
    "merchantItem_relicItem_2278_name": "Castle lord castellan hero",
    "merchantItem_relicGem_2279_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2280_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2281_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2282_name": "Castle lord castellan gem",
    "merchantItem_relicItem_2283_name": "Castellan armor",
    "merchantItem_relicItem_2284_name": "Castellan weapon",
    "merchantItem_relicItem_2285_name": "Castellan helmet",
    "merchantItem_relicItem_2286_name": "Castellan artifact",
    "merchantItem_relicItem_2287_name": "Castle lord commander hero",
    "merchantItem_relicGem_2288_name": "Castle lord commander gem",
    "merchantItem_relicGem_2289_name": "Castle lord commander gem",
    "merchantItem_relicGem_2290_name": "Castle lord commander gem",
    "merchantItem_relicGem_2291_name": "Castle lord commander gem",
    "merchantItem_relicItem_2292_name": "Commander armor",
    "merchantItem_relicItem_2293_name": "Commander weapon",
    "merchantItem_relicItem_2294_name": "Commander helmet",
    "merchantItem_relicItem_2295_name": "Commander artifact",
    "merchantItem_relicItem_2260_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2261_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2262_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2263_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2264_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2265_desc": "Contains a castellan armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2266_desc": "Contains a castellan weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2267_desc": "Contains a castellan helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2268_desc": "Contains a castellan artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2269_desc": "Contains a castle lord commander hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2270_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2271_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2272_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2273_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2274_desc": "Contains a commander armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2275_desc": "Contains a commander weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2276_desc": "Contains a commander helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2277_desc": "Contains a commander artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2278_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2279_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2280_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2281_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2282_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2283_desc": "Contains a castellan armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2284_desc": "Contains a castellan weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2285_desc": "Contains a castellan helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2286_desc": "Contains a castellan artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2287_desc": "Contains a castle lord commander hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2288_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2289_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2290_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2291_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2292_desc": "Contains a commander armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2293_desc": "Contains a commander weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2294_desc": "Contains a commander helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2295_desc": "Contains a commander artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2296_name": "Random castle lord commander hero",
    "merchantItem_relicItem_2297_name": "Random commander armor",
    "merchantItem_relicItem_2298_name": "Random commander weapon",
    "merchantItem_relicItem_2299_name": "Random commander helmet",
    "merchantItem_relicItem_2300_name": "Random commander artifact",
    "merchantItem_relicGem_2301_name": "Random castle lord commander gem",
    "merchantItem_relicGem_2302_name": "Random castle lord commander gem",
    "merchantItem_relicGem_2303_name": "Random castle lord commander gem",
    "merchantItem_relicGem_2304_name": "Random castle lord commander gem",
    "merchantItem_relicItem_2305_name": "Random castle lord castellan hero",
    "merchantItem_relicItem_2306_name": "Random castellan armor",
    "merchantItem_relicItem_2307_name": "Random castellan weapon",
    "merchantItem_relicItem_2308_name": "Random castellan helmet",
    "merchantItem_relicItem_2309_name": "Random castellan artifact",
    "merchantItem_relicGem_2310_name": "Random castle lord castellan gem",
    "merchantItem_relicGem_2311_name": "Random castle lord castellan gem",
    "merchantItem_relicGem_2312_name": "Random castle lord castellan gem",
    "merchantItem_relicGem_2313_name": "Random castle lord castellan gem",
    "merchantItem_relicItem_2314_name": "Random castle lord commander hero",
    "merchantItem_relicItem_2315_name": "Random commander armor",
    "merchantItem_relicItem_2316_name": "Random commander weapon",
    "merchantItem_relicItem_2317_name": "Random commander helmet",
    "merchantItem_relicItem_2318_name": "Random commander artifact",
    "merchantItem_relicGem_2319_name": "Random castle lord commander gem",
    "merchantItem_relicGem_2320_name": "Random castle lord commander gem",
    "merchantItem_relicGem_2321_name": "Random castle lord commander gem",
    "merchantItem_relicGem_2322_name": "Random castle lord commander gem",
    "merchantItem_relicItem_2323_name": "Random castle lord castellan hero",
    "merchantItem_relicItem_2324_name": "Random castellan armor",
    "merchantItem_relicItem_2325_name": "Random castellan weapon",
    "merchantItem_relicItem_2326_name": "Random castellan helmet",
    "merchantItem_relicItem_2327_name": "Random castellan artifact",
    "merchantItem_relicGem_2328_name": "Random castle lord castellan gem",
    "merchantItem_relicGem_2329_name": "Random castle lord castellan gem",
    "merchantItem_relicGem_2330_name": "Random castle lord castellan gem",
    "merchantItem_relicGem_2331_name": "Random castle lord castellan gem",
    "merchantItem_relicItem_2296_desc": "Contains a random castle lord commander hero. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2297_desc": "Contains a random commander armor. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2298_desc": "Contains a random commander weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2299_desc": "Contains a random commander helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2300_desc": "Contains a random commander artifact. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2301_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2302_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2303_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2304_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2305_desc": "Contains a random castle lord castellan hero. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2306_desc": "Contains a random castellan armor. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2307_desc": "Contains a random castellan weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2308_desc": "Contains a random castellan helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2309_desc": "Contains a random castellan artifact. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2310_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2311_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2312_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2313_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2314_desc": "Contains a random castle lord commander hero. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2315_desc": "Contains a random commander armor. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2316_desc": "Contains a random commander weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2317_desc": "Contains a random commander helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2318_desc": "Contains a random commander artifact. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2319_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2320_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2321_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2322_desc": "Contains a random castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2323_desc": "Contains a random castle lord castellan hero. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2324_desc": "Contains a random castellan armor. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2325_desc": "Contains a random castellan weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2326_desc": "Contains a random castellan helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2327_desc": "Contains a random castellan artifact. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2328_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2329_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2330_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2331_desc": "Contains a random castle lord castellan gem. Values will be defined when receiving the item.",
    "equipment_unique_838": "Elephant idol",
    "equipment_unique_838_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "merchantItem_relicGem_2109_name": "Undefined castle lord commander gem",
    "merchantItem_relicGem_2109_desc": "Contains an undefined castle lord commander gem. Values will be defined when receiving the item.",
    "equipment_unique_839_desc": "Transforms your army into a celestial force.",
    "equipment_unique_839": "Star compass",
    "randomEquipment_short_info": "Can be assigned in the equipment menu to either a commander or a castellan, depending on its type.",
    "merchantItem_relicItem_2148_desc": "Assign this build item to its respective building to improve it. To do this, you need a level 1 construction yard in your castle.",
    "merchantItem_relicItem_2148_name": "Base food production build item",
    "merchantItem_relicItem_2149_desc": "Assign this build item to its respective building to improve it. To do this, you need a level 1 construction yard in your castle.",
    "merchantItem_relicItem_2149_name": "Base food production build item",
    "merchantItem_relicItem_2165_desc": "Contains random equipment. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2165_name": "Random equipment",
    "merchantItem_relicItem_2166_desc": "Contains random equipment. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2166_name": "Random equipment",
    "merchantItem_relicItem_2167_desc": "Contains random equipment. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2167_name": "Random equipment",
    "merchantItem_relicItem_2168_desc": "Contains random equipment. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2168_name": "Random equipment",
    "merchantItem_relicItem_2169_desc": "Contains random equipment. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2169_name": "Random equipment",
    "merchantItem_relicItem_2170_desc": "Contains random equipment. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2170_name": "Random equipment",
    "merchantItem_relicItem_2171_desc": "Contains a commander armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2171_name": "Commander armor",
    "merchantItem_relicItem_2172_desc": "Contains a castellan armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2172_name": "Castellan armor",
    "merchantItem_relicItem_2173_desc": "Contains a commander weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2173_name": "Commander weapon",
    "merchantItem_relicItem_2174_desc": "Contains a castellan weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2174_name": "Castellan weapon",
    "merchantItem_relicItem_2175_desc": "Contains a commander helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2175_name": "Commander helmet",
    "merchantItem_relicItem_2176_desc": "Contains a castellan helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2176_name": "Castellan helmet",
    "merchantItem_relicItem_2177_desc": "Contains a commander artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2177_name": "Commander artifact",
    "merchantItem_relicItem_2178_desc": "Contains a castellan artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2178_name": "Castellan artifact",
    "merchantItem_relicItem_2179_desc": "Contains a commander armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2179_name": "Commander armor",
    "merchantItem_relicItem_2180_desc": "Contains a castellan armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2180_name": "Castellan armor",
    "merchantItem_relicItem_2181_desc": "Contains a commander weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2181_name": "Commander weapon",
    "merchantItem_relicItem_2182_desc": "Contains a castellan weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2182_name": "Castellan weapon",
    "merchantItem_relicItem_2183_desc": "Contains a commander helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2183_name": "Commander helmet",
    "merchantItem_relicItem_2184_desc": "Contains a castellan helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2184_name": "Castellan helmet",
    "merchantItem_relicItem_2185_desc": "Contains a commander artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2185_name": "Commander artifact",
    "merchantItem_relicItem_2186_desc": "Contains a castellan artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2186_name": "Castellan artifact",
    "merchantItem_relicGem_2187_desc": "Contains an NPC commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2187_name": "NPC commander gem",
    "merchantItem_relicGem_2188_desc": "Contains an NPC castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2188_name": "NPC castellan gem",
    "merchantItem_relicGem_2189_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2189_name": "Castle lord commander gem",
    "merchantItem_relicGem_2190_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2190_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2191_desc": "Contains an NPC commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2191_name": "NPC commander gem",
    "merchantItem_relicGem_2192_desc": "Contains an NPC castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2192_name": "NPC castellan gem",
    "merchantItem_relicGem_2193_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2193_name": "Castle lord commander gem",
    "merchantItem_relicGem_2194_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2194_name": "Castle lord castellan gem",
    "merchantItem_relicItem_2195_desc": "Contains a castle lord commander hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2195_name": "Castle lord commander hero",
    "merchantItem_relicItem_2196_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2196_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2197_desc": "Contains a castle lord commander hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2197_name": "Castle lord commander hero",
    "merchantItem_relicItem_2198_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2198_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2199_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2199_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2332_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2332_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2333_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2333_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2334_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2334_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2335_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2335_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2336_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2336_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2337_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2337_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2338_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2338_name": "Castle lord castellan hero",
    "merchantItem_relicItem_2339_desc": "Contains a castle lord castellan hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2339_name": "Castle lord castellan hero",
    "merchantItem_relicGem_2340_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2340_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2341_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2341_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2342_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2342_name": "Castle lord castellan gem",
    "merchantItem_relicGem_2343_desc": "Contains a castle lord castellan gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2343_name": "Castle lord castellan gem",
    "merchantItem_relicItem_2344_desc": "Contains a castellan armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2344_name": "Castellan armor",
    "merchantItem_relicItem_2345_desc": "Contains a castellan weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2345_name": "Castellan weapon",
    "merchantItem_relicItem_2346_desc": "Contains a castellan helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2346_name": "Castellan helmet",
    "merchantItem_relicItem_2347_desc": "Contains a castellan artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2347_name": "Castellan artifact",
    "merchantItem_relicItem_2348_desc": "Contains a castle lord commander hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2348_name": "Castle lord commander hero",
    "merchantItem_relicGem_2349_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2349_name": "Castle lord commander gem",
    "merchantItem_relicGem_2351_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2351_name": "Castle lord commander gem",
    "merchantItem_relicGem_2352_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2352_name": "Castle lord commander gem",
    "merchantItem_relicGem_2353_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_2353_name": "Castle lord commander gem",
    "merchantItem_relicItem_2354_desc": "Contains a commander armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2354_name": "Commander armor",
    "merchantItem_relicItem_2355_desc": "Contains a commander weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2355_name": "Commander weapon",
    "merchantItem_relicItem_2356_desc": "Contains a commander helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2356_name": "Commander helmet",
    "merchantItem_relicItem_2357_desc": "Contains a commander artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_2357_name": "Commander artifact",
    "equipment_unique_852_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_852": "Misty shroud",
    "equipment_unique_850": "Beer barrel",
    "equipment_unique_850_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_853": "Soul trap",
    "equipment_unique_853_desc": "Transforms your army into soul collectors. The effect lasts 7 days.",
    "equipment_unique_854": "Soul candle",
    "equipment_unique_854_desc": "Transforms your castle into an spooky manor. The effect lasts 7 days.",
    "equipment_unique_857": "Master hood",
    "equipment_unique_857_desc": "Master cultists never reveal their true form.",
    "equipment_unique_858": "Book of the master runes",
    "equipment_unique_858_desc": "This tome contains the secret to dragon summoning - pity no one can decipher the text.",
    "equipment_unique_860": "Robe of dark rituals",
    "equipment_unique_860_desc": "Every dark ritualist needs befitting attire.",
    "equipment_unique_861": "Sacrificial blade",
    "equipment_unique_861_desc": "This blade was crafted especially for the shapeshifters mysterious rituals.",
    "equipment_unique_862": "Summoners mask",
    "equipment_unique_862_desc": "Few have seen the true face hidden behind this mask.",
    "equipment_unique_863": "Book of the summoning",
    "equipment_unique_863_desc": "Shapeshifters use the blood of war to help with their summoning rituals.",
    "equipment_unique_865": "Sorcerers sash",
    "equipment_unique_865_desc": "A ceremonial sash dyed with the blood of shapeshifter sacrifices.",
    "equipment_unique_866": "Blood scimitar",
    "equipment_unique_866_desc": "Every dark ritual needs a blood donation from an unwilling sacrifice.",
    "equipment_unique_867": "Mask of darkness",
    "equipment_unique_867_desc": "Hides the face of a thousand terrors.",
    "equipment_unique_868": "Seeing orb",
    "equipment_unique_868_desc": "No man can escape the gaze of the all-seeing shadow sorcerer.",
    "gem_unique_870": "Jade nest",
    "gem_unique_870_desc": "With the coming of spring comes the promise of a prosperous future.",
    "gem_unique_871": "Woodland courage",
    "gem_unique_871_desc": "The most powerful weapon on the battlefield is courage.",
    "gem_unique_872": "Woodland strength",
    "gem_unique_872_desc": "Not all strength can be measured in mass and muscle.",
    "gem_unique_873": "Woodland wisdom",
    "gem_unique_873_desc": "Strength means nothing unless it is combined with wisdom.",
    "hero_unique_859": "Master summoner",
    "hero_unique_859_desc": "Very few cultists have the summoning power to be considered masters.",
    "hero_unique_864": "Apprentice summoner",
    "hero_unique_864_desc": "Every summoning master needs a fiercely loyal apprentice.",
    "hero_unique_869": "Shadow sorcerer",
    "hero_unique_869_desc": "A master of the arcane powers of the shapeshifter cultists.",
    "hero_unique_874": "Son of the eagle",
    "hero_unique_874_desc": "Said to be a descendant of the Eagle Demon himself, the son of the eagle will protect this land until his last breath.",
    "equipment_unique_856_desc": "This sacrificial blade extracts blood from its unfortunate victims.",
    "equipment_unique_855_desc": "Its said that powerful shapeshifters have mastered the art of beast summoning.",
    "equipment_unique_856": "Master blade",
    "equipment_unique_855": "Master robe",
    "equipment_unique_871": "Nechras greataxe",
    "equipment_unique_870": "Nechras breastplate",
    "equipment_unique_872_desc": "Forged in the image of the ancient idol Nechra, the Eagle Demon.",
    "equipment_unique_871_desc": "With every swing of this weapon, the screech of an eagle echoes across the battlefield.",
    "equipment_unique_873_desc": "Said to grant its wearer the ability to summon an army of eagles to aid them in battle.",
    "equipment_unique_870_desc": "The golden wings represent Nechras legendary ability to fly.",
    "equipment_unique_847_desc": "Transforms your castle into a shipwrecked fortress.",
    "equipment_unique_848_desc": "Transforms your castle into an ancient fortress.",
    "equipment_unique_849_desc": "Transforms your castle into a blooming fortress.",
    "equipment_unique_851_desc": "Transforms your castle into the style of a precious chess set.",
    "equipment_unique_847": "Lost anchor",
    "equipment_unique_848": "Protector of tombs",
    "equipment_unique_849": "Flower Bracelet",
    "equipment_unique_851": "Emperors chess set",
    "equipment_unique_846_desc": "Transforms your castle into a sunny sandcastle.",
    "equipment_unique_846": "Bucket of endless sands",
    "equipment_unique_845_desc": "Transforms your castle into a delightful toy fortress.",
    "equipment_unique_845": "Building block of an empire",
    "merchantItem_gem_randomMultiple_desc": "Contains {0} gems of random varieties and levels.",
    "merchantItem_gem_randomMultiple_name": "{0} random gems",
    "merchantItem_gem_randomMultipleSpecialLevel_desc": "Contains {1} level {0} gems of random varieties",
    "merchantItem_gem_randomMultipleSpecialLevel_name": "{1} random level {0} gems",
    "merchantItem_gem_randomSingleSpecialLevel_desc": "Contains a random level {0} gem",
    "merchantItem_gem_randomSingleSpecialLevel_name": "Random level {0} gem",
    "gem_unique_1394": "Sphere of darkness",
    "gem_unique_1393": "Shade splinters",
    "gem_unique_1393_desc": "Precious to the eye, lethal to the touch.",
    "equipment_set_1083": "Garments of the shadow sorcerer",
    "gem_unique_1391": "Sorcery stone",
    "gem_unique_1391_desc": "A stone of mystic powers",
    "gem_unique_1392": "Shadow spikes",
    "gem_unique_1392_desc": "A sorcerers shadow spikes should always be handled with care.",
    "gem_unique_1394_desc": "Said to have contained the souls of shapeshifter sacrifices ... until they escaped.",
    "equipment_set_1064": "Materials of the Master Summoner",
    "gem_unique_1342": "Earth rune",
    "gem_unique_1342_desc": "A rune of power and vitality.",
    "gem_unique_1343": "Ice rune",
    "gem_unique_1343_desc": "A rune of strength and craft.",
    "gem_unique_1344": "Fire rune",
    "gem_unique_1344_desc": "A rune of flame and fury.",
    "gem_unique_1345": "Desert rune",
    "gem_unique_1345_desc": "A rune of intelligence and endurance.",
    "gem_unique_1338": "Earth stone",
    "gem_unique_1338_desc": "Discovered deep within the ancient mines of the Great Empire.",
    "gem_unique_1339": "Ice stone",
    "gem_unique_1339_desc": "Chiseled from the tallest mountain of the Everwinter Glacier.",
    "gem_unique_1340": "Fire stone",
    "gem_unique_1340_desc": "Crafted from stone quarried from the Fire Peaks most furious volcano.",
    "gem_unique_1341": "Desert stone",
    "gem_unique_1341_desc": "Formed by the blistering heat of the Burning Sands.",
    "equipment_set_1063": "Apparatus of the Summoners Apprentice",
    "gem_unique_1020_desc": "Legends say that Nechra, the Eagle Demon, used this gem to see through the eyes of his eagle minions.",
    "equipment_set_1040": "Legacy of the Eagle Demon",
    "gem_unique_1012": "Lizards eye",
    "gem_unique_1012_desc": "Found in the rivers of the Storm Islands, said to be all that remains of old mythical crystal lizards.",
    "gem_unique_1020": "Eagles eye",
    "gem_unique_1021": "Flys eye",
    "gem_unique_1021_desc": "Not much is known about this unique gem, but they say that madness comes to those who stare at it for too long.",
    "gem_unique_1022": "Goats eye",
    "gem_unique_1022_desc": "Found in the cliffs of the Burning Sands, this gem is said to watch over those lost in the desert.",
    "equipment_unique_895_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_896_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_897_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_895": "Misty shroud",
    "equipment_unique_896": "Misty shroud",
    "equipment_unique_897": "Misty shroud",
    "equipment_unique_898_desc": "Transforms your castle into a festive country manor.",
    "equipment_unique_898": "Spirit snowflake",
    "equipment_unique_875_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_876_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_877_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_878_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_879_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_880_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_881_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_882_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_883_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_884_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_885_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_886_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_887_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_888_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_889_desc": "Transforms your army into dazzling warriors.",
    "equipment_unique_890_desc": "Transforms your castle into a demon fortress.",
    "equipment_unique_891_desc": "Transforms your castle into a demon fortress.",
    "equipment_unique_892_desc": "Transforms your castle into a demon fortress.",
    "equipment_unique_893_desc": "Transforms your castle into a demon fortress.",
    "equipment_unique_894_desc": "Transforms your castle into a demon fortress.",
    "equipment_unique_875": "Sundial of the gallant",
    "equipment_unique_876": "Sundial of the gallant",
    "equipment_unique_877": "Sundial of the gallant",
    "equipment_unique_878": "Sundial of the gallant",
    "equipment_unique_879": "Sundial of the gallant",
    "equipment_unique_880": "Sundial of the cunning",
    "equipment_unique_881": "Sundial of the cunning",
    "equipment_unique_882": "Sundial of the cunning",
    "equipment_unique_883": "Sundial of the cunning",
    "equipment_unique_884": "Sundial of the cunning",
    "equipment_unique_885": "Sundial of the gallant",
    "equipment_unique_886": "Sundial of the gallant",
    "equipment_unique_887": "Sundial of the gallant",
    "equipment_unique_888": "Sundial of the gallant",
    "equipment_unique_889": "Sundial of the gallant",
    "equipment_unique_890": "Demon scepter",
    "equipment_unique_891": "Demon scepter",
    "equipment_unique_892": "Demon scepter",
    "equipment_unique_893": "Demon scepter",
    "equipment_unique_894": "Demon scepter",
    "equipment_unique_899_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_900_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_901_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_902_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_903_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_904_desc": "Transforms your castle into a mysterious fortress. The effect lasts 42 days.",
    "equipment_unique_899": "Misty shroud",
    "equipment_unique_900": "Misty shroud",
    "equipment_unique_901": "Misty shroud",
    "equipment_unique_902": "Misty shroud",
    "equipment_unique_903": "Misty shroud",
    "equipment_unique_904": "Misty shroud",
    "merchantItem_relicItem_2470_name": "Undefined castle lord commander hero",
    "merchantItem_relicItem_2470_desc": "Contains an undefined castle lord commander hero. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2467_name": "Undefined commander artifact",
    "merchantItem_relicItem_2467_desc": "Contains an undefined commander artifact. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2466_name": "Undefined commander helmet",
    "merchantItem_relicItem_2466_desc": "Contains an undefined commander helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2465_name": "Undefined commander weapon",
    "merchantItem_relicItem_2465_desc": "Contains an undefined commander weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2464_name": "Undefined commander armor",
    "merchantItem_relicItem_2464_desc": "Contains an undefined commander armor. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2463_name": "Undefined castle lord castellan hero",
    "merchantItem_relicItem_2463_desc": "Contains an undefined castle lord castellan hero. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2462_name": "Undefined castle lord castellan hero",
    "merchantItem_relicItem_2462_desc": "Contains an undefined castle lord castellan hero. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2459_name": "Undefined castellan artifact",
    "merchantItem_relicItem_2459_desc": "Contains an undefined castellan artifact. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2458_name": "Undefined castellan helmet",
    "merchantItem_relicItem_2458_desc": "Contains an undefined castellan helmet. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2457_name": "Undefined castellan weapon",
    "merchantItem_relicItem_2457_desc": "Contains an undefined castellan weapon. Values will be defined when receiving the item.",
    "merchantItem_relicItem_2456_name": "Undefined castellan armor",
    "merchantItem_relicItem_2456_desc": "Contains an undefined castellan armor. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2469_name": "Undefined castle lord commander gem",
    "merchantItem_relicGem_2469_desc": "Contains an undefined castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2468_name": "Undefined castle lord commander gem",
    "merchantItem_relicGem_2468_desc": "Contains an undefined castle lord commander gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2461_name": "Undefined castle lord castellan gem",
    "merchantItem_relicGem_2461_desc": "Contains an undefined castle lord castellan gem. Values will be defined when receiving the item.",
    "merchantItem_relicGem_2460_name": "Undefined castle lord castellan gem",
    "merchantItem_relicGem_2460_desc": "Contains an undefined castle lord castellan gem. Values will be defined when receiving the item.",
    "equipment_unique_906_desc": "Transforms your army into a force of mighty Northmen.",
    "equipment_unique_906": "Longship figurehead",
    "equipment_unique_905_desc": "Transforms your army into a force of mighty Northmen.",
    "equipment_unique_905": "Longship figurehead",
    "equipment_unique_908_desc": "Transforms your castle into a Northmen shield hall.",
    "equipment_unique_908": "Olafsons shield",
    "equipment_unique_907_desc": "Transforms your castle into a Northmen shield hall.",
    "equipment_unique_907": "Olafsons shield",
    "equipment_unique_910": "Evergreen clover",
    "equipment_unique_910_desc": "Transforms your army into Emerald Warriors.",
    "equipment_unique_911": "Evergreen clover",
    "equipment_unique_911_desc": "Transforms your army into Emerald Warriors.",
    "equipment_unique_912": "Springtime blossom",
    "equipment_unique_912_desc": "Transforms your castle into a blooming garden.",
    "equipment_unique_913": "Springtime blossom",
    "equipment_unique_913_desc": "Transforms your castle into a blooming garden.",
    "equipment_unique_409_desc": "Transforms your castle into a leprechaun fortress. Gems cannot be embedded.",
    "equipment_unique_409": "Leprechaun mask",
    "equipment_unique_915": "Mistwood fern",
    "equipment_unique_915_desc": "Transforms your army into mistwood knights.",
    "equipment_unique_916": "Mistwood fern",
    "equipment_unique_916_desc": "Transforms your army into mistwood knights.",
    "equipment_unique_917": "Mistwood bastion",
    "equipment_unique_917_desc": "Transforms your castle into a fortress of ferns and branches.",
    "equipment_unique_918": "Mistwood bastion",
    "equipment_unique_918_desc": "Transforms your castle into a fortress of ferns and branches.",
    "equipment_unique_919": "Ringtail hat",
    "equipment_unique_919_desc": "Transforms your army into a great raccoon.",
    "equipment_unique_920": "Ringtail hat",
    "equipment_unique_920_desc": "Transforms your army into a great raccoon.",
    "equipment_unique_921": "Rosewood bud",
    "equipment_unique_921_desc": "Transforms your castle into a rosewood palace.",
    "equipment_unique_922": "Rosewood bud",
    "equipment_unique_922_desc": "Transforms your castle into a rosewood palace.",
    "equip_effect_description_appearance_baron_metropolis": "Changes the metropolis appearance to:",
    "equip_effect_description_appearance_baron_capital": "Changes the capitals appearance to:",
    "equip_effect_description_appearance_baron_outpost": "Changes the outposts appearance to:",
    "equip_effect_description_appearance_baron_mainCastle": "Changes the main castles appearance to:",
    "equip_effect_description_appearance_commander_ship": "Changes the fleets appearance to:",
    "equip_effect_description_appearance_commander_army": "Changes the armys appearance to:",
    "equipment_unique_1016": "Summer elixir",
    "equipment_unique_1016_desc": "Transforms your army into a band of summer knights.",
    "equipment_unique_1017": "Summer elixir",
    "equipment_unique_1017_desc": "Transforms your army into a band of summer knights.",
    "equipment_unique_1018": "Sir Ducky",
    "equipment_unique_1018_desc": "Transforms your castle into a tropical summer retreat.",
    "equipment_unique_1019": "Sir Ducky",
    "equipment_unique_1019_desc": "Transforms your castle into a tropical summer retreat.",
    "equipment_unique_1020": "Sir Ducky",
    "equipment_unique_1020_desc": "Transforms your castle into a summer retreat. Gems cannot be embedded.",
    "equipment_unique_1021": "Summer elixir",
    "equipment_unique_1021_desc": "Turns your army into a band of summer knights. Gems cannot be embedded.",
    "equipment_unique_1022": "Rosewood bud",
    "equipment_unique_1022_desc": "Transforms your castle into a rosewood palace. Gems cannot be embedded.",
    "equipment_unique_1023": "Ringtail hat",
    "equipment_unique_1023_desc": "Transforms your army into a raccoon mightier than any steed. Gems cannot be embedded.",
    "equipment_unique_1024": "Tropical gold",
    "equipment_unique_1024_desc": "Transforms your army into a band of tropical knights.",
    "equipment_unique_1025": "Melon seed",
    "equipment_unique_1025_desc": "Transforms your castle into a gigantic watermelon.",
    "equipment_unique_1026": "Tropical gold",
    "equipment_unique_1026_desc": "Transforms your army into a band of tropical knights.",
    "equipment_unique_1027": "Melon seed",
    "equipment_unique_1027_desc": "Transforms your castle into a gigantic watermelon.",
    "equipment_unique_1028": "Tropical gold",
    "equipment_unique_1028_desc": "Transforms your army into tropical knights. Gems cannot be embedded.",
    "equipment_unique_1029": "Melon seed",
    "equipment_unique_1029_desc": "Transforms your castle into a giant watermelon. Gems cannot be embedded.",
    "equipment_unique_1030": "Seashell",
    "equipment_unique_1030_desc": "Transforms your army into a maritime force.",
    "equipment_unique_1032": "Seashell",
    "equipment_unique_1032_desc": "Transforms your army into a maritime force.",
    "equipment_unique_1031": "Protector of tombs",
    "equipment_unique_1031_desc": "Transforms your castle into an ancient fortress.",
    "equipment_unique_1033": "Protector of tombs",
    "equipment_unique_1033_desc": "Transforms your castle into an ancient fortress.",
    "equipment_unique_1034": "Medal of the Long Reigning",
    "equipment_unique_1034_desc": "Turns your army into a party procession. Gems can be embedded. Effect lasts 12 hours.",
    "equipment_unique_1035": "Cannon of Celebration",
    "equipment_unique_1035_desc": "Turns your castle into a festive fortress. Gems can be embedded. Effect lasts 12 hours.",
    "equipment_unique_1036": "Medal of the Long Reigning",
    "equipment_unique_1036_desc": "Turns your army into a party procession. Gems can be embedded. Effect lasts 14 days.",
    "equipment_unique_1037": "Cannon of Celebration",
    "equipment_unique_1037_desc": "Turns your castle into a festive fortress. Gems can be embedded. Effect lasts 14 days.",
    "equipment_unique_1038": "Medal of the Long Reigning",
    "equipment_unique_1038_desc": "Turns your army into a party procession. Gems cannot be embedded.",
    "equipment_unique_1039": "Cannon of Celebration",
    "equipment_unique_1039_desc": "Turns your castle into a festive fortress. Gems cannot be embedded.",
    "equipment_unique_927_desc": "Transforms your army into a royal cake escort.",
    "equipment_unique_927": "Anniversary Cake",
    "equipment_unique_926": "Anniversary Party Cannon",
    "equipment_unique_925_desc": "Transforms your army into a party procession.",
    "equipment_unique_925": "Anniversary Party Badge",
    "equipment_unique_924_desc": "Increases the party balloons claimed from attacks on enemies. Gems can be embedded.",
    "equipment_unique_924": "Anniversary Frosted Cake",
    "equipment_unique_923_desc": "Increases the party balloons claimed from attacks on enemies. Gems can be embedded.",
    "equipment_unique_923": "Anniversary Cake",
    "equipment_unique_926_desc": "Transforms your castle into a fortress of decadent celebration.",
    "equipment_unique_1054_desc": "Transforms your army into a magnificent party procession.",
    "equipment_unique_1054": "Cannon of Celebration",
    "equipment_unique_1053_desc": "Transforms your army into a magnificent party procession.",
    "equipment_unique_1053": "Medal of the Long Reigning",
    "equipment_unique_1050_desc": "Turns your castle into an eggcellent fortress. Gems cannot be embedded. Effect lasts 14 days.",
    "equipment_unique_1050": "Bell of Spring",
    "equipment_unique_1040_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
    "equipment_unique_1040": "Sundial of the cunning",
    "equipment_unique_1045_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1045": "Sundial of the cunning",
    "equipment_unique_1046_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1047_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1048_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1049_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1046": "Sundial of the cunning",
    "equipment_unique_1047": "Sundial of the cunning",
    "equipment_unique_1048": "Sundial of the cunning",
    "equipment_unique_1049": "Sundial of the cunning",
    "equipment_unique_1041_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1042_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1043_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1044_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1051_desc": "Turns your castle into an eggcellent fortress. Gems cannot be embedded. Effect lasts 14 days.",
    "equipment_unique_1052_desc": "Turns your castle into an eggcellent fortress. Gems cannot be embedded. Effect lasts 14 days.",
    "equipment_unique_1051": "Bell of Spring",
    "equipment_unique_1052": "Bell of Spring",
    "equipment_unique_1041": "Sundial of the cunning",
    "equipment_unique_1042": "Sundial of the cunning",
    "equipment_unique_1043": "Sundial of the cunning",
    "equipment_unique_1044": "Sundial of the cunning",
    "equipment_unique_1055": "Autumn Gold",
    "equipment_unique_1055_desc": "Transforms your army into charging squirrel cavalry.",
    "equipment_unique_1056": "Bounty of Seasons",
    "equipment_unique_1056_desc": "Transforms your castle into an autumn squirrel hideout.",
    "equipment_unique_1057": "Autumn Gold",
    "equipment_unique_1057_desc": "Transforms your army into charging squirrel cavalry.",
    "equipment_unique_1058": "Bounty of Seasons",
    "equipment_unique_1058_desc": "Transforms your castle into an autumn squirrel hideout.",
    "equipment_unique_1059": "Autumn Gold",
    "equipment_unique_1059_desc": "Turns your army into squirrel cavalry. Gems cannot be embedded.",
    "equipment_unique_1060": "Bounty of Seasons",
    "equipment_unique_1060_desc": "Transforms your castle into a squirrel hideout. Gems cannot be embedded.",
    "equipment_unique_928": "Beer barrel",
    "equipment_unique_928_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1061_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1062_desc": "Transforms your castle into a foamy fortress.",
    "equip_effect_description_emptyGemSocket_name": "Empty gem slot",
    "equip_effect_description_appearance_baron_transformationTarget": "Transformation applies to main castles, outpost, capital and metropolis.",
    "equip_effect_description_appearance_commander_transformationTarget": "Transformation applies to marching armies in kingdoms and warships in the Storm Islands.",
    "equip_effect_description_noGemSocket_name": "No gem slot",
    "equip_effect_description_permanentAppearance": "Permanent Item",
    "equipment_unique_929": "Remains of the Elder Things",
    "equipment_unique_929_desc": "Pulls back their veils of sanity and transforms your troops into infernal riders.",
    "equipment_unique_930": "Remains of the Elder Things",
    "equipment_unique_930_desc": "Pulls back their veils of sanity and transforms your troops into infernal riders.",
    "equipment_unique_931": "Remains of the Elder Things",
    "equipment_unique_931_desc": "Pulls back their veils of sanity and transforms your troops into infernal riders.",
    "equipment_unique_932": "Cultus Maleficarum",
    "equipment_unique_932_desc": "A cursed tome meant to awaken sleeping things best forgotten. Transforms your castle into a squirming nightmare.",
    "equipment_unique_933": "Cultus Maleficarum",
    "equipment_unique_933_desc": "A cursed tome meant to awaken sleeping things best forgotten. Transforms your castle into a squirming nightmare.",
    "equipment_unique_934": "Remains of the Elder Things",
    "equipment_unique_934_desc": "Pulls back their veils of sanity and transforms your troops into infernal riders.",
    "equipment_unique_935": "Cultus Maleficarum",
    "equipment_unique_935_desc": "A cursed tome meant to awaken sleeping things best forgotten. Transforms your castle into a squirming nightmare.",
    "equipment_unique_936": "Soul trap",
    "equipment_unique_936_desc": "A trap designed by the Reaper himself to recruit souls for his undead army.",
    "equipment_unique_939_desc": "Transforms your castle into the Fortress of Claimed Souls.",
    "equipment_unique_940_desc": "Transforms your castle into the Fortress of Claimed Souls.",
    "equipment_unique_937_desc": "A trap designed by the Reaper himself to recruit souls for his undead army.",
    "equipment_unique_938_desc": "A trap designed by the Reaper himself to recruit souls for his undead army.",
    "merchantItem_relicItem_66130_name": "Castle lord commander hero",
    "merchantItem_relicItem_66130_desc": "Contains a castle lord commander hero. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_66135_name": "Commander armor",
    "merchantItem_relicItem_66135_desc": "Contains a commander armor. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_66136_name": "Commander weapon",
    "merchantItem_relicItem_66136_desc": "Contains a commander weapon. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_66137_name": "Commander helmet",
    "merchantItem_relicItem_66137_desc": "Contains a commander helmet. Effect values will be defined when receiving the item.",
    "merchantItem_relicItem_66138_name": "Commander artifact",
    "merchantItem_relicItem_66138_desc": "Contains a commander artifact. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_66131_name": "Castle lord commander gem",
    "merchantItem_relicGem_66131_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_66132_name": "Castle lord commander gem",
    "merchantItem_relicGem_66132_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_66133_name": "Castle lord commander gem",
    "merchantItem_relicGem_66133_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "merchantItem_relicGem_66134_name": "Castle lord commander gem",
    "merchantItem_relicGem_66134_desc": "Contains a castle lord commander gem. Effect values will be defined when receiving the item.",
    "equipment_unique_937": "Soul trap",
    "equipment_unique_938": "Soul trap",
    "equipment_unique_939": "Ring of ruin",
    "equipment_unique_940": "Ring of ruin",
    "gem_unique_447_desc": "A sorcerers shadow spikes should always be handled with care.",
    "gem_unique_386_desc": "A stone of mystic powers",
    "gem_unique_448_desc": "Precious to the eye, lethal to the touch.",
    "gem_unique_449_desc": "Said to have contained the souls of shapeshifter sacrifices ... until they escaped.",
    "gem_unique_384_desc": "Precious to the eye, lethal to the touch.",
    "gem_unique_383_desc": "A sorcerers shadow spikes should always be handled with care.",
    "gem_unique_382_desc": "A stone of mystic powers",
    "gem_unique_385_desc": "Sphere of darkness",
    "equipment_unique_1063_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1065_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1073_desc": "Equip your castellan with this bell to transform your castle into an eggcellent fortress.",
    "equipment_unique_1063": "Sundial of the cunning",
    "equipment_unique_1065": "Sundial of the cunning",
    "equipment_unique_1073": "Bell of Spring",
    "ci_effect_noBonus": "No effect bonus",
    "equipment_unique_944": "Tōrō of the Shogun",
    "equipment_unique_943": "Tōrō of the Shogun",
    "equipment_unique_941": "Banner of the Ronin",
    "equipment_unique_941_desc": "A symbol of honor in a world scarred by tyrants. Transforms your troops into an army of Ronin warriors.",
    "equipment_unique_942": "Banner of the Ronin",
    "equipment_unique_942_desc": "A symbol of honor in a world scarred by tyrants. Transforms your troops into an army of Ronin warriors.",
    "equipment_unique_943_desc": "An unyielding flame to welcome allies and ward off enemies. Transforms your castle into a fortress fit for a Shogun.",
    "equipment_unique_944_desc": "An unyielding flame to welcome allies and ward off enemies. Transforms your castle into a fortress fit for a Shogun.",
    "equipment_unique_1064_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1066_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1067_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1068_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1069_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1070_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1072_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1064": "Sundial of the cunning",
    "equipment_unique_1066": "Sundial of the cunning",
    "equipment_unique_1067": "Sundial of the cunning",
    "equipment_unique_1068": "Sundial of the gallant",
    "equipment_unique_1069": "Sundial of the gallant",
    "equipment_unique_1070": "Sundial of the gallant",
    "equipment_unique_1072": "Sundial of the gallant",
    "equipment_unique_948": "Candy Cane Crest",
    "equipment_unique_948_desc": "A delicious symbol of festive ferocity that will transform your troops into an army of candy cane cadets.",
    "equipment_unique_949": "Winter Wreath",
    "equipment_unique_949_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_953": "Candy Cane Crest",
    "equipment_unique_953_desc": "A delicious symbol of festive ferocity that will transform your troops into an army of candy cane cadets.",
    "equipment_unique_954": "Candy Cane Crest",
    "equipment_unique_954_desc": "A delicious symbol of festive ferocity that will transform your troops into an army of candy cane cadets.",
    "equipment_unique_955": "Candy Cane Crest",
    "equipment_unique_955_desc": "A delicious symbol of festive ferocity that will transform your troops into an army of candy cane cadets.",
    "equipment_unique_956": "Winter Wreath",
    "equipment_unique_956_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_957": "Winter Wreath",
    "equipment_unique_957_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_950_desc": "Transforms your army into demonic huntsmen.",
    "equipment_unique_947_desc": "Transforms your army into demonic huntsmen.",
    "equipment_unique_951_desc": "Transforms your castle into a hunters cabin.",
    "equipment_unique_946_desc": "Transforms your castle into a hunters cabin.",
    "equipment_unique_945_desc": "Transforms your army into wild huntsmen.",
    "equipment_unique_950": "Demonic tree fetish",
    "equipment_unique_951": "Hunting knife",
    "equipment_unique_945": "Hunters axe",
    "equipment_unique_960": "Winter Wreath",
    "equipment_unique_960_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_958_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_959_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_946": "Hunting knife",
    "equipment_unique_947": "Demonic tree fetish",
    "equipment_unique_958": "Nutcrackers snow globe",
    "equipment_unique_959": "Nutcrackers snow globe",
    "equipment_unique_952_desc": "Transforms your army into wild huntsmen.",
    "equipment_unique_961": "Love trap",
    "equipment_unique_961_desc": "A prickly reminder that love can hurt that transforms your army into knights bringing love.",
    "equipment_unique_962": "Love trap",
    "equipment_unique_962_desc": "A prickly reminder that love can hurt that transforms your army into knights bringing love.",
    "equipment_unique_963": "Love trap",
    "equipment_unique_963_desc": "A prickly reminder that love can hurt that transforms your army into knights bringing love.",
    "equipment_unique_964": "Kiss of death",
    "equipment_unique_964_desc": "A memento reminding us of an old truth: love can hurt. Transforms your castle into a monument of tough love.",
    "equipment_unique_965": "Kiss of death",
    "equipment_unique_965_desc": "A memento reminding us of an old truth: love can hurt. Transforms your castle into a monument of tough love.",
    "equipment_unique_966": "Kiss of death",
    "equipment_unique_966_desc": "A memento reminding us of an old truth: love can hurt. Transforms your castle into a monument of tough love.",
    "equipment_bonus_maximum_noPercentage": "(max: {0})",
    "equipment_unique_967": "Carnival mask",
    "equipment_unique_967_desc": "An item from the festival city. Transforms your army into the guard of the Carnival Prince.",
    "equipment_unique_968": "Carnival mask",
    "equipment_unique_968_desc": "An item from the festival city. Transforms your army into the guard of the Carnival Prince.",
    "equipment_unique_969": "Carnival mask",
    "equipment_unique_969_desc": "An item from the festival city. Transforms your army into the guard of the Carnival Prince.",
    "equipment_unique_970": "Smugglers gondola",
    "equipment_unique_970_desc": "The boats carry precious cargo, both objects and human beings. Transforms your castle into an image of the festival city.",
    "equipment_unique_971": "Smugglers gondola",
    "equipment_unique_971_desc": "The boats carry precious cargo, both objects and human beings. Transforms your castle into an image of the festival city.",
    "equipment_unique_972": "Smugglers gondola",
    "equipment_unique_972_desc": "The boats carry precious cargo, both objects and human beings. Transforms your castle into an image of the festival city.",
    "equipment_unique_973": "Gjallarhorn",
    "equipment_unique_973_desc": "An item heralding the coming of Ragnarök. Transforms your army into a band of fanatical northmen.",
    "equipment_unique_974": "Gjallarhorn",
    "equipment_unique_974_desc": "An item heralding the coming of Ragnarök. Transforms your army into a band of fanatical northmen.",
    "equipment_unique_975": "Gjallarhorn",
    "equipment_unique_975_desc": "An item heralding the coming of Ragnarök. Transforms your army into a band of fanatical northmen.",
    "equipment_unique_976": "Olafsons shield",
    "equipment_unique_976_desc": "Transforms your castle into a Northmen shield hall.",
    "equipment_unique_977": "Fylgja totem",
    "equipment_unique_977_desc": "The northmens homes must withstand the extreme cold and any enemy assault. Transforms your castle into a northmen fortress.",
    "equipment_unique_978": "Fylgja totem",
    "equipment_unique_978_desc": "The northmens homes must withstand the extreme cold and any enemy assault. Transforms your castle into a northmen fortress.",
    "equipment_unique_980": "Koi kite",
    "equipment_unique_980_desc": "A scaly symbol of strength, perseverance, accomplishment and courage. Transforms your army into a band of koirageous warriors.",
    "equipment_unique_981": "Koi kite",
    "equipment_unique_981_desc": "A scaly symbol of strength, perseverance, accomplishment and courage. Transforms your army into a band of koirageous warriors.",
    "equipment_unique_982": "Koi kite",
    "equipment_unique_982_desc": "A scaly symbol of strength, perseverance, accomplishment and courage. Transforms your army into a band of koirageous warriors.",
    "equipment_unique_983": "Gift of Spring",
    "equipment_unique_983_desc": "There is nothing more exciting than the promise of a bountiful spring. Transforms your castle into a majestic springtime blossom.",
    "equipment_unique_984": "Gift of Spring",
    "equipment_unique_984_desc": "There is nothing more exciting than the promise of a bountiful spring. Transforms your castle into a majestic springtime blossom.",
    "equipment_unique_985": "Gift of Spring",
    "equipment_unique_985_desc": "There is nothing more exciting than the promise of a bountiful spring. Transforms your castle into a majestic springtime blossom.",
    "equipment_unique_1074_desc": "Equip your castellan with this bell to transform your castle into an eggcellent fortress.",
    "equipment_unique_1075_desc": "Equip your castellan with this bell to transform your castle into an eggcellent fortress.",
    "equipment_unique_1076_desc": "Equip your castellan with this bell to transform your castle into an eggcellent fortress.",
    "equipment_unique_1077_desc": "Equip your castellan with this bell to transform your castle into an eggcellent fortress.",
    "equipment_unique_1074": "Bell of Spring",
    "equipment_unique_1075": "Bell of Spring",
    "equipment_unique_1076": "Bell of Spring",
    "equipment_unique_1077": "Bell of Spring",
    "equipment_unique_979_desc": "Transforms your castle into an eggcellent fortress.",
    "equipment_unique_979": "Royal Yolk",
    "equipment_unique_1100": "Sparrow princes crest",
    "equipment_unique_1100_desc": "Guided a small hero though an infernal maze. Transforms your army into a band of sparrow cavalry.",
    "equipment_unique_1101": "Sparrow princes crest",
    "equipment_unique_1102_desc": "Guided a small hero though an infernal maze. Transforms your army into a band of sparrow cavalry.",
    "equipment_unique_1103": "Sparrow princes crest",
    "equipment_unique_1103_desc": "Guided a small hero though an infernal maze. Transforms your army into a band of sparrow cavalry.",
    "equipment_unique_1104": "Harvest feast gobbler",
    "equipment_unique_1104_desc": "These fierce birds from Beyond the Horizon serve as imperial shock troops and are served at imperial banquets. Transforms your army into a band of charging gobblers.",
    "equipment_unique_1105": "Imperial tulip",
    "equipment_unique_1105_desc": "A symbol of renewal, rebirth, and the sacrifice of heroes. Transforms your castle into a realm of tulips.",
    "equipment_unique_1106": "Imperial tulip",
    "equipment_unique_1106_desc": "A symbol of renewal, rebirth, and the sacrifice of heroes. Transforms your castle into a realm of tulips.",
    "equipment_unique_1107": "Imperial tulip",
    "equipment_unique_1107_desc": "A symbol of renewal, rebirth, and the sacrifice of heroes. Transforms your castle into a realm of tulips.",
    "equipment_unique_1108": "Imperial tulip",
    "equipment_unique_1108_desc": "A symbol of renewal, rebirth, and the sacrifice of heroes. Transforms your castle into a realm of tulips.",
    "equipment_unique_1109": "Kiss of death",
    "equipment_unique_1109_desc": "A memento reminding us of an old truth: love can hurt. Transforms your castle into a monument of tough love.",
    "equipment_unique_1101_desc": "Guided a small hero though an infernal maze. Transforms your army into a band of sparrow cavalry.",
    "equipment_unique_1102": "Sparrow princes crest",
    "equipment_unique_1110": "Kiss of death",
    "equipment_unique_1110_desc": "A memento reminding us of an old truth: love can hurt. Transforms your castle into a monument of tough love.",
    "equipment_unique_1111": "Kiss of death",
    "equipment_unique_1111_desc": "A memento reminding us of an old truth: love can hurt. Transforms your castle into a monument of tough love.",
    "equipment_unique_1112": "Kiss of death",
    "equipment_unique_1112_desc": "A memento reminding us of an old truth: love can hurt. Transforms your castle into a monument of tough love.",
    "equipment_unique_1113": "Emperors spice",
    "equipment_unique_1113_desc": "The spice extends life, expands consciousness, and is vital to the Great Empire. Transforms your army into valiant spice guards.",
    "equipment_unique_1114": "Emperors spice",
    "equipment_unique_1114_desc": "The spice extends life, expands consciousness, and is vital to the Great Empire. Transforms your army into valiant spice guards.",
    "equipment_unique_1115": "Emperors spice",
    "equipment_unique_1115_desc": "The spice extends life, expands consciousness, and is vital to the Great Empire. Transforms your army into valiant spice guards.",
    "equipment_unique_1116": "Emperors spice",
    "equipment_unique_1116_desc": "The spice extends life, expands consciousness, and is vital to the Great Empire. Transforms your army into valiant spice guards.",
    "equipment_unique_1117": "Sir Gilligans refuge",
    "equipment_unique_1117_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
    "equipment_unique_1118": "Sir Gilligans refuge",
    "equipment_unique_1118_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
    "equipment_unique_1119": "Sir Gilligans refuge",
    "equipment_unique_1119_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
    "equipment_unique_1120": "Sir Gilligans refuge",
    "equipment_unique_1120_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
    "equipment_unique_1121": "Emperors chess set",
    "equipment_unique_1121_desc": "Transforms your castle into the style of a precious chess set.",
    "equipment_unique_1125_desc": "These soldiers shouldnt be underestimated because of their sweet tooths, as their sugar rush equals their blood rush. Transforms your army into King Ludwigs elite guard.",
    "equipment_unique_1124_desc": "These soldiers shouldnt be underestimated because of their sweet tooths, as their sugar rush equals their blood rush. Transforms your army into King Ludwigs elite guard.",
    "equipment_unique_1123_desc": "These soldiers shouldnt be underestimated because of their sweet tooths, as their sugar rush equals their blood rush. Transforms your army into King Ludwigs elite guard.",
    "equipment_unique_1122_desc": "These soldiers shouldnt be underestimated because of their sweet tooths, as their sugar rush equals their blood rush. Transforms your army into King Ludwigs elite guard.",
    "equipment_unique_1125": "Royal delight",
    "equipment_unique_1124": "Royal delight",
    "equipment_unique_1123": "Royal delight",
    "equipment_unique_1122": "Royal delight",
    "equipment_unique_1126_desc": "Transforms your army into a band of tropical knights.",
    "equipment_unique_1126": "Tropical gold",
    "equipment_unique_1127": "Battle brew",
    "equipment_unique_1127_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
    "equipment_unique_1128": "Battle brew",
    "equipment_unique_1128_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
    "equipment_unique_1129": "Battle brew",
    "equipment_unique_1129_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
    "equipment_unique_1130": "Battle brew",
    "equipment_unique_1130_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
    "equipment_unique_1140": "Anniversary party badge",
    "equipment_unique_1140_desc": "Its time to celebrate the anniversary of the Great Empire! Transforms your army into a party procession.",
    "equipment_unique_1131_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1132_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1133_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1134_desc": "Turns your army into a party procession.",
    "equipment_unique_1136_desc": "Turns your army into a party procession.",
    "equipment_unique_1138_desc": "Turns your army into a party procession.",
    "equipment_unique_1135_desc": "Turns your castle into a festive fortress.",
    "equipment_unique_1137_desc": "Turns your castle into a festive fortress.",
    "equipment_unique_1139_desc": "Turns your castle into a festive fortress.",
    "equipment_unique_1134": "Medal of the Long Reigning",
    "equipment_unique_1136": "Medal of the Long Reigning",
    "equipment_unique_1138": "Medal of the Long Reigning",
    "equipment_unique_1135": "Cannon of Celebration",
    "equipment_unique_1137": "Cannon of Celebration",
    "equipment_unique_1139": "Cannon of Celebration",
    "equipment_unique_1131": "Beer barrel",
    "equipment_unique_1132": "Beer barrel",
    "equipment_unique_1133": "Beer barrel",
    "equipment_unique_1141_desc": "Transforms your castle into a fortress of decadent celebration.",
    "equipment_unique_1141": "Anniversary Party Cannon",
    "equipment_unique_1148_desc": "This otherworldly stone tablet was discovered at an excavation site in the depths of the burning sand desert. Transforms your castle into a futuristic-looking palace.",
    "equipment_unique_1148": "Enchanted stone tablet",
    "equipment_unique_1147_desc": "This otherworldly stone tablet was discovered at an excavation site in the depths of the burning sand desert. Transforms your castle into a futuristic-looking palace.",
    "equipment_unique_1147": "Enchanted stone tablet",
    "equipment_unique_1146_desc": "This otherworldly stone tablet was discovered at an excavation site in the depths of the burning sand desert. Transforms your castle into a futuristic-looking palace.",
    "equipment_unique_1146": "Enchanted stone tablet",
    "equipment_unique_1142_desc": "Transforms your army into charging squirrel cavalry.",
    "equipment_unique_1144_desc": "Transforms your army into charging squirrel cavalry.",
    "equipment_unique_1143_desc": "Transforms your castle into an autumn squirrel hideout.",
    "equipment_unique_1145_desc": "Transforms your castle into an autumn squirrel hideout.",
    "equipment_unique_1142": "Autumn Gold",
    "equipment_unique_1144": "Autumn Gold",
    "equipment_unique_1143": "Bounty of Seasons",
    "equipment_unique_1145": "Bounty of Seasons",
    "equipmentPackageDesc_3045": "Contains a castle lord commander hero. Effect values will be defined when receiving the item.",
    "equipmentPackageName_3045": "Undefined hero",
    "equipment_unique_1149_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1149": "Beer barrel",
    "equipment_unique_1080_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
    "equipment_unique_1080": "Tainted brain",
    "equipment_unique_1079_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
    "equipment_unique_1079": "Tainted brain",
    "equipment_unique_1078_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
    "equipment_unique_1078": "Tainted brain",
    "equipment_unique_1150_desc": "Transforms your castle into the Fortress of Claimed Souls.",
    "equipment_unique_1150": "Ring of ruin",
    "equipment_unique_993_desc": "The northmens homes must withstand the extreme cold and any enemy assault. Transforms your castle into a northmen fortress.",
    "equipment_unique_992_desc": "The northmens homes must withstand the extreme cold and any enemy assault. Transforms your castle into a northmen fortress.",
    "equipment_unique_991_desc": "An item heralding the coming of Ragnarök. Transforms your army into a band of fanatical northmen.",
    "equipment_unique_992": "Fylgja totem",
    "equipment_unique_993": "Fylgja totem",
    "equipment_unique_991": "Gjallarhorn",
    "equipment_unique_1156_desc": "Transform your castle into a colorful Calavera. Honor the soldiers you have lost in past battles by celebrating the day of the dead.",
    "equipment_unique_1156": "Calavera Skull",
    "equipment_unique_1155_desc": "Transform your castle into a colorful Calavera. Honor the soldiers you have lost in past battles by celebrating the day of the dead.",
    "equipment_unique_1155": "Calavera Skull",
    "equipment_unique_1154_desc": "Transform your castle into a colorful Calavera. Honor the soldiers you have lost in past battles by celebrating the day of the dead.",
    "equipment_unique_1154": "Calavera Skull",
    "equipment_unique_1153_desc": "Transform your army into a lonely scout on their search for love. But be careful, a broken heart has nothing to lose. Only the scream of their enemies can make them feel something again.",
    "equipment_unique_1153": "Broken Harp",
    "equipment_unique_1152_desc": "Transform your army into a lonely scout on their search for love. But be careful, a broken heart has nothing to lose. Only the scream of their enemies can make them feel something again.",
    "equipment_unique_1152": "Broken Harp",
    "equipment_unique_1151_desc": "Transform your army into a lonely scout on their search for love. But be careful, a broken heart has nothing to lose. Only the scream of their enemies can make them feel something again.",
    "equipment_unique_1151": "Broken Harp",
    "equipment_unique_1158_desc": "Transform your castle into a colorful Calavera. Honor the soldiers you have lost in past battles by celebrating the day of the dead.",
    "equipment_unique_1158": "Calavera Skull",
    "equipment_unique_1157_desc": "Transform your army into a lonely scout on their search for love. But be careful, a broken heart has nothing to lose. Only the scream of their enemies can make them feel something again.",
    "equipment_unique_1157": "Broken Harp",
    "equipment_unique_1159_desc": "Transforms your castle into a winter fortress.",
    "equipment_unique_1159": "Winter brew",
    "equipment_unique_1161": "Winter Wreath",
    "equipment_unique_1161_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_1162": "Winter Wreath",
    "equipment_unique_1162_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_1163": "Winter Wreath",
    "equipment_unique_1163_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_1160_desc": "Transforms your castle into a festive country manor.",
    "equipment_unique_1164_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_1165_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_1166_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_1160": "Spirit snowflake",
    "equipment_unique_1164": "Nutcrackers snow globe",
    "equipment_unique_1165": "Nutcrackers snow globe",
    "equipment_unique_1166": "Nutcrackers snow globe",
    "equipment_unique_1167": "Winters seed",
    "equipment_unique_1167_desc": "Transform your castle into a cozy log cabin, protected by large spruce trees from the freezing winds of the Everwinter Glacier.",
    "equipment_unique_1168": "Winters seed",
    "equipment_unique_1168_desc": "Transform your castle into a cozy log cabin, protected by large spruce trees from the freezing winds of the Everwinter Glacier.",
    "equipment_unique_1169": "Winters seed",
    "equipment_unique_1169_desc": "Transform your castle into a cozy log cabin, protected by large spruce trees from the freezing winds of the Everwinter Glacier.",
    "equipment_unique_1170": "Lucky shamrock",
    "equipment_unique_1170_desc": "For the Emerald Festival, take being lucky into your own hands. Transform your castle into a clover-covered fortress.",
    "equipment_unique_1172_desc": "For the Emerald Festival, take being lucky into your own hands. Transform your castle into a clover-covered fortress.",
    "equipment_unique_1172": "Lucky shamrock",
    "equipment_unique_1171_desc": "For the Emerald Festival, take being lucky into your own hands. Transform your castle into a clover-covered fortress.",
    "equipment_unique_1171": "Lucky shamrock",
    "equipment_unique_1173": "Carnival mask",
    "equipment_unique_1174": "Carnival mask",
    "equipment_unique_1175": "Carnival mask",
    "equipment_unique_1173_desc": "An item from the festival city. Transforms your army into the guard of the Carnival Prince.",
    "equipment_unique_1174_desc": "An item from the festival city. Transforms your army into the guard of the Carnival Prince.",
    "equipment_unique_1175_desc": "An item from the festival city. Transforms your army into the guard of the Carnival Prince.",
    "equipment_unique_1176": "Smugglers gondola",
    "equipment_unique_1177": "Smugglers gondola",
    "equipment_unique_1178": "Smugglers gondola",
    "equipment_unique_1176_desc": "The boats carry precious cargo, both objects and human beings. Transforms your castle into an image of the festival city.",
    "equipment_unique_1177_desc": "The boats carry precious cargo, both objects and human beings. Transforms your castle into an image of the festival city.",
    "equipment_unique_1178_desc": "The boats carry precious cargo, both objects and human beings. Transforms your castle into an image of the festival city.",
    "equipment_unique_1179": "Emperors chess set",
    "equipment_unique_1179_desc": "Transforms your castle into the style of a precious chess set.",
    "equipment_unique_952": "Hunters axe",
    "equipment_unique_1184_desc": "Transform your castle into a magical flower-covered meadow, attracting the most beautiful butterflies.",
    "equipment_unique_1184": "Sapphire butterfly",
    "equipment_unique_1183_desc": "Transform your castle into a magical flower-covered meadow, attracting the most beautiful butterflies.",
    "equipment_unique_1183": "Sapphire butterfly",
    "equipment_unique_1182_desc": "Transform your castle into a magical flower-covered meadow, attracting the most beautiful butterflies.",
    "equipment_unique_1182": "Sapphire butterfly",
    "equipment_unique_1181_desc": "Transform your castle into a magical flower-covered meadow, attracting the most beautiful butterflies.",
    "equipment_unique_1181": "Sapphire butterfly",
    "equipment_unique_1180_desc": "Transforms your castle into a leprechaun fortress.",
    "equipment_unique_1185_desc": "Transforms your army into charging squirrel cavalry.",
    "equipment_unique_1186_desc": "Transforms your castle into an autumn squirrel hideout.",
    "equipment_unique_1180": "Leprechaun mask",
    "equipment_unique_1185": "Autumn Gold",
    "equipment_unique_1186": "Bounty of Seasons",
    "equipment_unique_1187": "Snake eaters hide",
    "equipment_unique_1187_desc": "A trophy from the battles against the cobra king. Transforms your army into slithering snake soldiers seeking slaughter.",
    "equipment_unique_1188": "Snake eaters hide",
    "equipment_unique_1188_desc": "A trophy from the battles against the cobra king. Transforms your army into slithering snake soldiers seeking slaughter.",
    "equipment_unique_1189": "Snake eaters hide",
    "equipment_unique_1189_desc": "A trophy from the battles against the cobra king. Transforms your army into slithering snake soldiers seeking slaughter.",
    "equipment_unique_1190": "Snake eaters hide",
    "equipment_unique_1190_desc": "A trophy from the battles against the cobra king. Transforms your army into slithering snake soldiers seeking slaughter.",
    "equipment_unique_1191": "Imperial tulip",
    "equipment_unique_1191_desc": "A symbol of renewal, rebirth, and the sacrifice of heroes. Transforms your castle into a realm of tulips.",
    "equip_effect_description_AttackBoostFront": "+{0}% combat strength on the front when attacking",
    "equipment_unique_1193": "Enchanted tablature",
    "equipment_unique_1193_desc": "An ancient tablature old as time. Playing this magical melody envigorates your castle through the power of music.",
    "equip_effect_description_AttackBoostFlank": "+{0}% combat strength on the flanks when attacking",
    "equip_effect_description_DefenseBoostFront": "+{0}% combat strength on the front when defending",
    "equip_effect_description_DefenseBoostFlank": "+{0}% combat strength on the flanks when defending",
    "equipment_unique_1192": "Sir Gilligans refuge",
    "equipment_unique_1192_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
    "equipment_unique_1195": "Confetti cannon",
    "equipment_unique_1195_desc": "The favorite weapon of the infamous jolly Pink Knight. Fire a salute to transform your castle into a fortress of festivities! Happy Empire anniversary!",
    "equipment_unique_1196": "Revelry rocket",
    "equipment_unique_1196_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
    "equipment_unique_1197": "Revelry rocket",
    "equipment_unique_1197_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
    "equipment_unique_1198": "Revelry rocket",
    "equipment_unique_1198_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
    "equipment_unique_1194_desc": "Transforms your castle into an ancient jungle temple.",
    "equipment_unique_1194": "Wilderness Insignia",
    "equipment_unique_1999_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_2000_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_2000": "Sundial of the cunning",
    "equipment_unique_1999": "Sundial of the cunning",
    "equipment_unique_2001": "Sundial of the cunning",
    "equipment_unique_2001_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_2002": "Lost anchor",
    "equipment_unique_2002_desc": "Transforms your castle into a shipwrecked fortress.",
    "equipment_unique_2004": "Banner of the Twisted Tactician",
    "equipment_unique_2004_desc": "This flag is used to rally visitors from all over the world. Transforms your army into a celebratory caravan of Bavarians, ready to storm the next best beer garden.",
    "equipment_unique_2005": "Banner of the Twisted Tactician",
    "equipment_unique_2005_desc": "This flag is used to rally visitors from all over the world. Transforms your army into a celebratory caravan of Bavarians, ready to storm the next best beer garden.",
    "equipment_unique_2006": "Salted Stronghold",
    "equipment_unique_2006_desc": "This fine and fresh dough covers your castle in lye rolls. Let everyone know that the spirit of Oktoberfest lies within your people.",
    "equipment_unique_2003": "Beer barrel",
    "equipment_unique_2003_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_2007_desc": "Transforms your castle into a Fortress of the Dead.",
    "equipment_unique_2007": "Ring of ruin",
    "equipment_unique_2009": "Harvest feast gobbler",
    "equipment_unique_2009_desc": "These fierce birds from Beyond the Horizon serve as imperial shock troops and are served at imperial banquets. Transforms your army into a band of charging gobblers.",
    "equipment_unique_2010": "Harvest feast gobbler",
    "equipment_unique_2010_desc": "These fierce birds from Beyond the Horizon serve as imperial shock troops and are served at imperial banquets. Transforms your army into a band of charging gobblers.",
    "equipment_unique_2011": "Autumn egg",
    "equipment_unique_2011_desc": "The Emperor himself grants these valuable eggs to his most loyal vassals. Transforms your castle into a prosperous gobbler stronghold.",
    "equipment_unique_2008": "Fylgja totem",
    "equipment_unique_2008_desc": "The northmens homes must withstand the extreme cold and any enemy assault. Transforms your castle into a northmen fortress.",
    "equipment_unique_2013": "Enchanted snow globe",
    "equipment_unique_2013_desc": "This relic belonged to a princess whose wooden knight saved the wintertide celebration and defeated the evil mouse king. Transforms your army into a troop of valiant nutcrackers.",
    "equipment_unique_2014": "Giftwrapped Garrison",
    "equipment_unique_2014_desc": "Let the spirit of Wintertide warm hearts and souls all over the Four Kingdoms. Transforms your castle into a gift-wrapped bastion.",
    "equipment_unique_2012_desc": "Transforms your castle into a festive country manor.",
    "equipment_unique_2012": "Spirit snowflake",
    "equipment_unique_990": "Easter parade",
    "equipment_unique_994": "Easter parade",
    "baron_toolTip_isFree": "Unassigned castellan",
    "equipment_unique_990_desc": "The precious holy Easter Egg is escorted and publicly presented.",
    "equipment_unique_994_desc": "The precious holy Easter Egg is escorted and publicly presented.",
    "equipment_unique_1081": "Sir Ducky",
    "equipment_unique_1081_desc": "Transforms your castle into a summer pool.",
    "equipment_unique_1082": "Snake easters hide",
    "equipment_unique_1082_desc": "Transforms your army into a scary snake",
    "equipment_unique_2017": "Elephant idol",
    "equipment_unique_2017_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2018": "Elephant idol",
    "equipment_unique_2018_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2019": "Elephant idol",
    "equipment_unique_2019_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2020": "Elephant idol",
    "equipment_unique_2020_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2021": "Elephant idol",
    "equipment_unique_2021_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2022": "Elephant idol",
    "equipment_unique_2022_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2023": "Elephant idol",
    "equipment_unique_2023_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2024": "Elephant idol",
    "equipment_unique_2024_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2025": "Elephant idol",
    "equipment_unique_2025_desc": "Transforms your army into an exotic force from the Spice Islands.",
    "equipment_unique_2026": "Star compass",
    "equipment_unique_2026_desc": "Transforms your army into celestial warriors.",
    "equipment_unique_2027": "Star compass",
    "equipment_unique_2027_desc": "Transforms your army into celestial warriors.",
    "equipment_unique_1083": "General Melon",
    "equipment_unique_1083_desc": "Transforms your army into a band of watermelon knights.",
    "equipment_unique_1085": "Baron Pineapple",
    "equipment_unique_1085_desc": "Transforms your castle into a gigantic pineapple.",
    "equipment_unique_1084": "General Melon",
    "equipment_unique_1084_desc": "Transforms your army into a band of watermelon knights.",
    "equipment_unique_1086": "Baron Pineapple",
    "equipment_unique_1086_desc": "Transforms your castle into a gigantic pineapple.",
    "equipment_unique_1087": "Anniversary party badge",
    "equipment_unique_1087_desc": "Its time to celebrate the anniversary of the Great Empire! Transforms your army into a party procession.",
    "equipment_unique_1088": "Anniversary party badge",
    "equipment_unique_1088_desc": "Its time to celebrate the anniversary of the Great Empire! Transforms your army into a party procession.",
    "equipment_unique_1090_desc": "Transforms your castle into a fortress of decadent celebration.",
    "equipment_unique_1089_desc": "Transforms your castle into a fortress of decadent celebration.",
    "equipment_unique_1090": "Anniversary Party Cannon",
    "equipment_unique_1089": "Anniversary Party Cannon",
    "equipment_unique_1095_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1096": "Battle brew",
    "equipment_unique_1096_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
    "equipment_unique_1091": "Battle brew",
    "equipment_unique_1091_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
    "equipment_unique_1093": "Beer barrel",
    "equipment_unique_1093_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1094": "Beer barrel",
    "equipment_unique_1094_desc": "Transforms your castle into a foamy fortress.",
    "equipment_unique_1095": "Beer barrel",
    "equipment_unique_1092": "Battle brew",
    "equipment_unique_1092_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
    "equip_effect_description_battleXPBoostCapped": "XP earned in battle: +{0}%",
    "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "-{0}% resources lost after being looted",
    "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "-{0}% resources lost after being looted",
    "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "-{0}% resources lost after being looted",
    "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "-{0}% resources lost after being looted",
    "equipment_unique_1097": "Tainted brain",
    "equipment_unique_1097_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
    "equip_effect_description_attackBoostYardShapeshifter": "This item seems to have lost its powers... (Legacy)",
    "equip_effect_description_attackUnitAmountFlankShapeshifter": "This item seems to have lost its powers... (Legacy)",
    "equip_effect_description_charmBoost": "This item seems to have lost its powers... (Legacy)",
    "equipment_unique_1199_desc": "The Emperor himself grants these valuable eggs to his most loyal vassals. Transforms your castle into a prosperous gobbler stronghold.",
    "equipment_unique_1098_desc": "These fierce birds from Beyond the Horizon serve as imperial shock troops and are served at imperial banquets. Transforms your army into a band of charging gobblers.",
    "equipment_unique_1099_desc": "These fierce birds from Beyond the Horizon serve as imperial shock troops and are served at imperial banquets. Transforms your army into a band of charging gobblers.",
    "equipment_unique_1098": "Harvest feast gobbler",
    "equipment_unique_1099": "Harvest feast gobbler",
    "equipment_unique_1199": "Autumn egg",
    "glacialamazonarcher_name": "Glacial Amazon Archer",
    "glacialamazonguardian_name": "Glacial Amazon Guardian",
    "glacialamazonhuntress_name": "Glacial Amazon Huntress",
    "glacialamazonwarrior_name": "Glacial Amazon Warrior",
    "ChristmasArcher_name": "Christmas Archer",
    "ChristmasGuardian_name": "Christmas Guardian",
    "ChristmasHuntress_name": "Christmas Huntress",
    "ChristmasWarrior_name": "Christmas Warrior",
    "equipment_unique_1200": "Nutcrackers snow globe",
    "equipment_unique_1200_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_1201": "Nutcrackers snow globe",
    "equipment_unique_1201_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_1202": "Nutcrackers snow globe",
    "equipment_unique_1202_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_1203": "Giftwrapped Garrison",
    "equipment_unique_1203_desc": "Let the spirit of Wintertide warm hearts and souls all over the Four Kingdoms. Transforms your castle into a gift-wrapped bastion.",
    "equipment_unique_1204": "Festive Candy Cane",
    "equipment_unique_1204_desc": "Spread the magic of Candy Canes to fill every heart with joy and delight. Transform your castle into a peppermint-striped fortress of cheer.",
    "equipment_unique_1205": "Gingergbread Man Soul",
    "equipment_unique_1205_desc": "Transforms your army into a troop of diligent Gingerbread Men.",
    "equipment_unique_1206_desc": "Transforms your army into an army of nutcracker soldiers.",
    "equipment_unique_1207_desc": "Let the spirit of Wintertide warm hearts and souls all over the Four Kingdoms. Transforms your castle into a gift-wrapped bastion.",
    "equipment_unique_1208_desc": "A gentle reminder of more peaceful times that transforms your castle into a bastion of winter time relaxation.",
    "equipment_unique_1209_desc": "A delicious symbol of festive ferocity that will transform your troops into an army of candy cane cadets.",
    "equipment_unique_1206": "Nutcrackers snow globe",
    "equipment_unique_1207": "Giftwrapped Garrison",
    "equipment_unique_1208": "Winter Wreath",
    "equipment_unique_1209": "Candy Cane Crest",
    "equipment_unique_1210": "Grand New King Crown",
    "equipment_unique_1210_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1211": "Grand Clover Emblem",
    "equipment_unique_1211_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1212": "Grand Ice Dagger",
    "equipment_unique_1212_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.&quot;",
    "equipment_unique_1213": "Grand Sapphire Brooch",
    "equipment_unique_1213_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1214": "Grand Feather Crest",
    "equipment_unique_1214_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1215": "Grand Amethyst Lotus",
    "equipment_unique_1215_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1216": "Carnival mask",
    "equipment_unique_1216_desc": "An item from the city of a thousand canals. Transforms your army into the guard of the carnival prince.",
    "equipment_unique_1217": "Carnival mask",
    "equipment_unique_1217_desc": "An item from the city of a thousand canals. Transforms your army into the guard of the carnival prince.",
    "equipment_unique_1218": "Smugglers gondola",
    "equipment_unique_1218_desc": "The boats carry precious cargo, both objects and human beings. Transforms your castle into an image of the city of a thousand canals.",
    "equipment_unique_1228_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1238_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1248_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1249_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1260_desc": "A symbol of renewal, rebirth, and the sacrifice of heroes. Transforms your castle into a realm of tulips.",
    "equipment_unique_1261_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
    "equipment_unique_1262_desc": "Transforms your castle into an ancient jungle temple.",
    "equipment_unique_1219_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1220_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1221_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1222_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1223_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1224_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1225_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1226_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1227_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity",
    "equipment_unique_1229_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1230_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1231_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1232_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1233_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1234_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1235_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1236_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1237_desc": "Unveil the blooming elegance of the Grand Sapphire Brooch to celebrate the beauty of spring. Transform your castle into a radiant sanctuary adorned with vibrant purple and blue flowers, accented by shimmering sapphires.",
    "equipment_unique_1239_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1240_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1241_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1242_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1243_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1244_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1245_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1246_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1247_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle into a luminous sanctuary adorned with exquisite purple lotus garments, radiating purity and grace.",
    "equipment_unique_1250_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1251_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1252_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1253_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1254_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1255_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1256_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1257_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1258_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle into a breathtaking city of grand stepped temples and intricate stonework, echoing the wisdom of the ages.",
    "equipment_unique_1259_desc": "Transforms your castle into a leprechaun fortress. Gems cannot be embedded.",
    "equipment_unique_1244": "Grand Amethyst Lotus",
    "equipment_unique_1245": "Grand Amethyst Lotus",
    "equipment_unique_1246": "Grand Amethyst Lotus",
    "equipment_unique_1247": "Grand Amethyst Lotus",
    "equipment_unique_1248": "Grand Amethyst Lotus",
    "equipment_unique_1249": "Grand Feather Crest",
    "equipment_unique_1250": "Grand Feather Crest",
    "equipment_unique_1251": "Grand Feather Crest",
    "equipment_unique_1252": "Grand Feather Crest",
    "equipment_unique_1253": "Grand Feather Crest",
    "equipment_unique_1254": "Grand Feather Crest",
    "equipment_unique_1255": "Grand Feather Crest",
    "equipment_unique_1256": "Grand Feather Crest",
    "equipment_unique_1257": "Grand Feather Crest",
    "equipment_unique_1258": "Grand Feather Crest",
    "equipment_unique_1259": "Leprechaun mask",
    "equipment_unique_1260": "Imperial tulip",
    "equipment_unique_1261": "Sir Gilligans refuge",
    "equipment_unique_1262": "Wilderness Insignia",
    "equipment_unique_1219": "Grand Clover Emblem",
    "equipment_unique_1220": "Grand Clover Emblem",
    "equipment_unique_1221": "Grand Clover Emblem",
    "equipment_unique_1222": "Grand Clover Emblem",
    "equipment_unique_1223": "Grand Clover Emblem",
    "equipment_unique_1224": "Grand Clover Emblem",
    "equipment_unique_1225": "Grand Clover Emblem",
    "equipment_unique_1226": "Grand Clover Emblem",
    "equipment_unique_1227": "Grand Clover Emblem",
    "equipment_unique_1228": "Grand Clover Emblem",
    "equipment_unique_1229": "Grand Sapphire Brooch",
    "equipment_unique_1230": "Grand Sapphire Brooch",
    "equipment_unique_1231": "Grand Sapphire Brooch",
    "equipment_unique_1232": "Grand Sapphire Brooch",
    "equipment_unique_1233": "Grand Sapphire Brooch",
    "equipment_unique_1234": "Grand Sapphire Brooch",
    "equipment_unique_1235": "Grand Sapphire Brooch",
    "equipment_unique_1236": "Grand Sapphire Brooch",
    "equipment_unique_1237": "Grand Sapphire Brooch",
    "equipment_unique_1238": "Grand Sapphire Brooch",
    "equipment_unique_1239": "Grand Amethyst Lotus",
    "equipment_unique_1240": "Grand Amethyst Lotus",
    "equipment_unique_1241": "Grand Amethyst Lotus",
    "equipment_unique_1242": "Grand Amethyst Lotus",
    "equipment_unique_1243": "Grand Amethyst Lotus",
    "equipment_unique_1263": "Frozen blossom",
    "equipment_unique_1263_desc": "Transforms your army into a bee chariot and increases the bees claimed from successful attacks on your enemies, how can this bee?",
    "equipment_unique_1264": "Frozen blossom",
    "equipment_unique_1264_desc": "Transforms your army into a bee chariot and increases the bees claimed from successful attacks on your enemies, how can this bee?",
    "equip_effect_description_appearance_baron_transformationTarget_increasedSizeLTPE": "Transformation applies to main castles, outpost, capital and metropolis. Increases your castle size on the world map.",
    "equipment_unique_1265": "Frozen blossom",
    "equipment_unique_1265_desc": "Transforms your army into a bee chariot and increases the bees claimed from successful attacks on your enemies, how can this bee?",
    "equipment_unique_1266": "Gift of Spring",
    "equipment_unique_1266_desc": "There is nothing more exciting than the promise of a bountiful spring. Transforms your castle into a majestic springtime blossom.",
    "equipment_unique_1267": "Easter Fern",
    "equipment_unique_1267_desc": "Transform your army into a force of renewal, marching beneath unfurling ferns and hidden Easter eggs, embracing the spirit of growth and celebration.",
    "equipment_unique_1268": "Easter Birdnest",
    "equipment_unique_1268_desc": "Unleash the cheerful spirit of the Easter Birdnest to welcome the season of renewal. Transform your castle into a lively haven, adorned with vibrant nests and colorful Easter eggs, echoing the joy of spring’s return.",
    "equipment_unique_1269": "Evergreen clover",
    "equipment_unique_1269_desc": "Transforms your army into a force of Emerald Warriors.",
    "equipment_unique_1270": "Evergreen clover",
    "equipment_unique_1270_desc": "Transforms your army into a force of Emerald Warriors.",
    "equipment_unique_1271": "Rosewood bud",
    "equipment_unique_1271_desc": "Transforms your castle into a mystic rosewood palace.",
    "equipment_unique_1272": "Summer Orange Tower",
    "equipment_unique_1272_desc": "Transform your army into a citrus legion, marching under the midsummer sun with juicy resolve—bold orange warriors bursting with zest, joy, and the spirit of sunny conquest.",
    "equipment_unique_1273": "Summer Fortress Orange",
    "equipment_unique_1273_desc": "Infuse your castle with the vibrant spirit of summer as golden oranges adorn every tower and terrace. Let your domain glow with the sweet charm and citrus splendor of a sun-drenched celebration.",
    "equipment_unique_1274": "Seashell",
    "equipment_unique_1274_desc": "Transforms your army into a maritime force.",
    "equipment_unique_1275": "Seashell",
    "equipment_unique_1275_desc": "Transforms your army into a maritime force.",
    "equipment_unique_1276": "Seashell",
    "equipment_unique_1276_desc": "Transforms your army into a maritime force.",
    "equipment_unique_1277": "Bucket of endless sands",
    "equipment_unique_1277_desc": "Transforms your castle into a sandcastle.",
    "equipment_unique_1278": "General Melon",
    "equipment_unique_1278_desc": "Transforms your army into a band of watermelon knights.",
    "equipment_unique_1280": "Baron Ballon",
    "equipment_unique_1280_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1281": "Baron Pretzel",
    "equipment_unique_1281_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1292": "Baron Ballon",
    "equipment_unique_1292_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1293": "Baron Ballon",
    "equipment_unique_1293_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1294": "Baron Ballon",
    "equipment_unique_1294_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1295": "Baron Ballon",
    "equipment_unique_1295_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1296": "Baron Ballon",
    "equipment_unique_1296_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1297": "Baron Ballon",
    "equipment_unique_1297_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1298": "Baron Ballon",
    "equipment_unique_1298_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1299": "Baron Ballon",
    "equipment_unique_1299_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1300": "Baron Ballon",
    "equipment_unique_1300_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1301": "Baron Ballon",
    "equipment_unique_1301_desc": "Transform your castle into a skybound spectacle, adorned with towering red and yellow hot air balloons, giant orbs of wonder rising above the ramparts, lifting spirits and dreams into the clouds.",
    "equipment_unique_1302": "Baron Pretzel",
    "equipment_unique_1302_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1303": "Baron Pretzel",
    "equipment_unique_1303_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1304": "Baron Pretzel",
    "equipment_unique_1304_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1305": "Baron Pretzel",
    "equipment_unique_1305_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1306": "Baron Pretzel",
    "equipment_unique_1306_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1307": "Baron Pretzel",
    "equipment_unique_1307_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1308": "Baron Pretzel",
    "equipment_unique_1308_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1309": "Baron Pretzel",
    "equipment_unique_1309_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1310": "Baron Pretzel",
    "equipment_unique_1310_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1311": "Baron Pretzel",
    "equipment_unique_1311_desc": "Transform your castle into a festive Oktoberfest stronghold, where blue banners wave and brewery barrels brim with cheer, a lively citadel of hops, horns, and hearty celebration.",
    "equipment_unique_1279": "Pirate Steering Wheel",
    "equipment_unique_1279_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1282": "Pirate Steering Wheel",
    "equipment_unique_1282_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1283": "Pirate Steering Wheel",
    "equipment_unique_1283_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1284": "Pirate Steering Wheel",
    "equipment_unique_1284_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1285": "Pirate Steering Wheel",
    "equipment_unique_1285_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1286": "Pirate Steering Wheel",
    "equipment_unique_1286_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1287": "Pirate Steering Wheel",
    "equipment_unique_1287_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1288": "Pirate Steering Wheel",
    "equipment_unique_1288_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1289": "Pirate Steering Wheel",
    "equipment_unique_1289_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1290": "Pirate Steering Wheel",
    "equipment_unique_1290_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equipment_unique_1291": "Pirate Steering Wheel",
    "equipment_unique_1291_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
    "equip_effect_description_battleXPBoost": "+{0}% XP earned in battle",
    "equipment_unique_1312": "Festive Chest",
    "equipment_unique_1312_desc": "Transform your army into a jubilant brigade, bearing a grand festive chest that shimmers with mystery; each step a drumbeat of celebration, each warrior a herald of joy, triumph, and treasure untold",
    "equipment_unique_1313": "Festive Cake",
    "equipment_unique_1313_desc": "Transform your castle into a sugary spectacle, where frosting drips like fairy dust and towering layers glow in shades of pink, a whimsical haven of sprinkles, laughter, and sweet celebration.",
    "equipment_unique_1314": "Revelry rocket",
    "equipment_unique_1314_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
    "equipment_unique_1315": "Revelry rocket",
    "equipment_unique_1315_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
    "equipment_unique_1316": "Revelry rocket",
    "equipment_unique_1316_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
    "equipment_unique_1317": "Anniversary Party Cannon",
    "equipment_unique_1317_desc": "Transforms your castle into a fortress of decadent celebration.",
    "equipment_unique_1318": "Anniversary Frosted Cake",
    "equipment_unique_1318_desc": "Transforms your army into a royal cake escort and increases the party balloons claimed from successful attacks on your enemies. Gems can be embedded.",
    "equipment_unique_1319": "Ring of ruin",
    "equipment_unique_1319_desc": "Transforms your castle into the Fortress of Claimed Souls.",
    "equipment_unique_1320": "Olafsons shield",
    "equipment_unique_1320_desc": "Transforms your castle into a Northmen shield hall.",
    "equipment_unique_1321": "Spirit snowflake",
    "equipment_unique_1321_desc": "Transforms your castle into a festive country manor.",
    "equipment_unique_1322": "Ghastly Eye",
    "equipment_unique_1322_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1323": "Ghastly Eye",
    "equipment_unique_1323_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1324": "Ghastly Eye",
    "equipment_unique_1324_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1325": "Ghastly Eye",
    "equipment_unique_1325_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1326": "Ghastly Eye",
    "equipment_unique_1326_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1327": "Ghastly Eye",
    "equipment_unique_1327_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1328": "Ghastly Eye",
    "equipment_unique_1328_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1329": "Ghastly Eye",
    "equipment_unique_1329_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1330": "Ghastly Eye",
    "equipment_unique_1330_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1331": "Ghastly Eye",
    "equipment_unique_1331_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1332": "Ghastly Eye",
    "equipment_unique_1332_desc": "Transform your castle into a looming eye of terror, ringed by spiky bat-winged towers, a haunting beacon of eerie celebration.",
    "equipment_unique_1333": "Dragonrider Tooth",
    "equipment_unique_1333_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1334": "Dragonrider Tooth",
    "equipment_unique_1334_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1335": "Dragonrider Tooth",
    "equipment_unique_1335_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1336": "Dragonrider Tooth",
    "equipment_unique_1336_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1337": "Dragonrider Tooth",
    "equipment_unique_1337_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1338": "Dragonrider Tooth",
    "equipment_unique_1338_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1339": "Dragonrider Tooth",
    "equipment_unique_1339_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1340": "Dragonrider Tooth",
    "equipment_unique_1340_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1341": "Dragonrider Tooth",
    "equipment_unique_1341_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1342": "Dragonrider Tooth",
    "equipment_unique_1342_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1343": "Dragonrider Tooth",
    "equipment_unique_1343_desc": "Transform your castle into a molten lair, its walls clad in crimson scales and lava-lit spires, a soaring tribute to dragonriders and their fiery dominion.",
    "equipment_unique_1344": "Christmas Warhammer",
    "equipment_unique_1344_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1345": "Christmas Warhammer",
    "equipment_unique_1345_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1346": "Christmas Warhammer",
    "equipment_unique_1346_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1347": "Christmas Warhammer",
    "equipment_unique_1347_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1348": "Christmas Warhammer",
    "equipment_unique_1348_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1349": "Christmas Warhammer",
    "equipment_unique_1349_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1350": "Christmas Warhammer",
    "equipment_unique_1350_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1351": "Christmas Warhammer",
    "equipment_unique_1351_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1352": "Christmas Warhammer",
    "equipment_unique_1352_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1353": "Christmas Warhammer",
    "equipment_unique_1353_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1354": "Christmas Warhammer",
    "equipment_unique_1354_desc": "Transform your castle into a wintry forge of cheer, where a colossal anvil gleams at the center and towering swords shine with festive lights and ornaments, a merry monument to celebration and strength.",
    "equipment_unique_1355": "Wand of disguise",
    "equipment_unique_1355_desc": "Transforms your castle into a haunted kingdom.",
    "equipment_unique_1356": "Soul candle",
    "equipment_unique_1356_desc": "Transforms your castle into a spooky manor.",
    "equipment_unique_1357_desc": "A trap designed by the Reaper himself to recruit souls for his undead army.",
    "equipment_unique_1358": "Soul candle",
    "equipment_unique_1357": "Soul trap",
    "equipment_unique_1358_desc": "Transforms your castle into a spooky manor.",
    "equipment_unique_1359": "Tainted brain",
    "equipment_unique_1359_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
    "equipment_unique_1360": "Tainted brain",
    "equipment_unique_1360_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
    "equipment_unique_1361": "Tainted brain",
    "equipment_unique_1361_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
    "equipment_unique_1362": "Dead or alive poster",
    "equipment_unique_1362_desc": "Transforms your army into soul collectors.",
    "equipment_unique_1363": "Dead or alive poster",
    "equipment_unique_1363_desc": "Transforms your army into soul collectors.",
    "equipment_unique_1364": "Dead or alive poster",
    "equipment_unique_1364_desc": "Transforms your army into soul collectors.",
    "equipment_unique_1383": "Luxury Banner",
    "equipment_unique_1383_desc": "Transform your army into a royal host of midnight steel and golden fire, each soldier a reflection of discipline, elegance, and unyielding strength.",
    "equipment_unique_1384": "Luxury Stone",
    "equipment_unique_1384_desc": "Transform your castle into a splendid realm of celebration, its black roofs shimmering with golden trim and radiant highlights, a magnificent display of elegance wrapped in holiday warmth.",
    "equipment_unique_1385": "Harvest feast gobbler",
    "equipment_unique_1385_desc": "These fierce birds from Beyond the Horizon serve as imperial shock troops and are served at imperial banquets. Transforms your army into a band of charging gobblers.",
    "equipment_unique_1386": "Luxury Banner",
    "equipment_unique_1386_desc": "Transform your army into a royal host of midnight steel and golden fire, each soldier a reflection of discipline, elegance, and unyielding strength.",
    "equipment_unique_1387": "Luxury Banner",
    "equipment_unique_1387_desc": "Transform your army into a royal host of midnight steel and golden fire, each soldier a reflection of discipline, elegance, and unyielding strength.",
    "equipment_unique_2015": "Cloudmaker",
    "equipment_unique_2015_desc": "Makes your castle look like its floating among the clouds.",
    "equipment_unique_2016": "Demon scepter",
    "equipment_unique_2016_desc": "Transforms your castle into a fearsome demon fortress.",
    "gem_unique_461": "Gold Courtyard Amethyst",
    "gem_unique_461_desc": "Extremely useful for protecting some units from zombification during battles in the courtyard. Can only be used in the Rift Raid Event.",
    "hero_unique_1369": "Radiant Soldier",
    "hero_unique_1369_desc": "A soldier who stands firm against the undead, guided by unwavering light. Can only be used in the Rift Raid Event.",
    "hero_unique_1374": "Radiant Knight",
    "hero_unique_1374_desc": "A powerful knight who fights fiercely and strongly resists the grasp of the undead. Can only be used in the Rift Raid Event.",
    "hero_unique_1379": "Radiant Warrior",
    "hero_unique_1379_desc": "An extremely powerful warrior whose blazing spirit utterly crushes the legions of the dead. Can only be used in the Rift Raid Event.",
    "mysteryBox_boxName_AREBoxBronze_1": "Rare Bronze Rift Box",
    "mysteryBox_boxName_AREBoxBronze_2": "Epic Bronze Rift Box",
    "mysteryBox_boxName_AREBoxBronze_3": "Legendary Bronze Rift Box",
    "mysteryBox_boxName_AREBoxGold_1": "Rare Gold Rift Box",
    "mysteryBox_boxName_AREBoxGold_2": "Epic Gold Rift Box",
    "mysteryBox_boxName_AREBoxGold_3": "Legendary Gold Rift Box",
    "mysteryBox_boxName_AREBoxSilver_1": "Rare Silver Rift Box",
    "mysteryBox_boxName_AREBoxSilver_2": "Epic Silver Rift Box",
    "mysteryBox_boxName_AREBoxSilver_3": "Legendary Silver Rift Box",
    "equipment_unique_1365": "Bronze Amethyst Armor",
    "equipment_unique_1365_desc": "Armor that repels the chill touch of the grave. Can only be used in the Rift Raid Event.",
    "equipment_unique_1366": "Bronze Amethyst Halberd",
    "equipment_unique_1366_desc": "A halberd that cleaves through the restless dead with ease. Can only be used in the Rift Raid Event.",
    "equipment_unique_1367": "Bronze Amethyst Helmet",
    "equipment_unique_1367_desc": "A helmet that shields the mind from undead corruption. Can only be used in the Rift Raid Event.",
    "equipment_unique_1368": "Bronze Amethyst Book",
    "equipment_unique_1368_desc": "A book whose violet runes unravel the magic of the undead. Can only be used in the Rift Raid Event.",
    "equipment_unique_1370": "Silver Amethyst Armor",
    "equipment_unique_1370_desc": "Powerful armor that firmly wards off the chill of the grave. Can only be used in the Rift Raid Event.",
    "equipment_unique_1371": "Silver Amethyst Halberd",
    "equipment_unique_1371_desc": "A powerful halberd that strikes true against the restless dead. Can only be used in the Rift Raid Event.",
    "equipment_unique_1372": "Silver Amethyst Helmet",
    "equipment_unique_1372_desc": "A powerful helmet that strongly resists undead corruption. Can only be used in the Rift Raid Event.",
    "equipment_unique_1373": "Silver Amethyst Book",
    "equipment_unique_1373_desc": "A powerful book whose runes dispel dark necromancy. Can only be used in the Rift Raid Event.",
    "equipment_unique_1375": "Gold Radiant Armor",
    "equipment_unique_1375_desc": "Extremely powerful armor that banishes the cold touch of the grave. Can only be used in the Rift Raid Event.",
    "equipment_unique_1376": "Gold Amethyst Halberd",
    "equipment_unique_1376_desc": "An extremely powerful halberd that devastates the ranks of the dead. Can only be used in the Rift Raid Event.",
    "equipment_unique_1377": "Gold Amethyst Helmet",
    "equipment_unique_1377_desc": "An extremely powerful helmet that completely defies undead corruption. Can only be used in the Rift Raid Event.",
    "equipment_unique_1378": "Gold Amethyst Book",
    "equipment_unique_1378_desc": "An extremely powerful book whose blazing runes shatter necromantic forces. Can only be used in the Rift Raid Event.",
    "gem_unique_450": "Bronze Bastion Amethyst",
    "gem_unique_450_desc": "Protects some units from turning into zombies during attacks on the castle walls. Can only be used in the Rift Raid Event.",
    "gem_unique_451": "Bronze Vanguard Amethyst",
    "gem_unique_451_desc": "Protects some melee units from turning into zombies after battle. Can only be used in the Rift Raid Event.",
    "gem_unique_452": "Bronze Marksman Amethyst",
    "gem_unique_452_desc": "Protects some ranged units from turning into zombies after battle. Can only be used in the Rift Raid Event.",
    "gem_unique_453": "Bronze Courtyard Amethyst",
    "gem_unique_453_desc": "Protects some units from turning into zombies during battles in the courtyard. Can only be used in the Rift Raid Event.",
    "gem_unique_454": "Silver Bastion Amethyst",
    "gem_unique_454_desc": "Very useful for protecting some units from zombification during attacks on the castle walls. Can only be used in the Rift Raid Event.",
    "gem_unique_455": "Silver Vanguard Amethyst",
    "gem_unique_455_desc": "Very useful for protecting some melee units from zombification after battle. Can only be used in the Rift Raid Event.",
    "gem_unique_456": "Silver Marksman Amethyst",
    "gem_unique_456_desc": "Very useful for protecting some ranged units from zombification after battle. Can only be used in the Rift Raid Event.",
    "gem_unique_457": "Silver Courtyard Amethyst",
    "gem_unique_457_desc": "Very useful for protecting some units from zombification during battles in the courtyard. Can only be used in the Rift Raid Event.",
    "gem_unique_458": "Gold Bastion Amethyst",
    "gem_unique_458_desc": "Extremely useful for protecting some units from zombification during attacks on the castle walls. Can only be used in the Rift Raid Event.",
    "gem_unique_459": "Gold Vanguard Amethyst",
    "gem_unique_459_desc": "Extremely useful for protecting some melee units from zombification after battle. Can only be used in the Rift Raid Event.",
    "gem_unique_460": "Gold Marksman Amethyst",
    "gem_unique_460_desc": "Extremely useful for protecting some ranged units from zombification after battle. Can only be used in the Rift Raid Event.",
    "equipment_set_1084": "Equipment of the Radiant Soldier",
    "equipment_set_1085": "Equipment of the Radiant Knight",
    "equipment_set_1086": "Equipment of the Radiant Warrior",
    "equip_effect_description_equipmentAREOffensiveFlankStrBonus": "+{0}% flank attack combat strength in the Rift Raid Event",
    "equip_effect_description_equipmentAREOffensiveFrontStr": "+{0}% front attack combat strength in the Rift Raid Event",
    "equip_effect_description_equipmentAREOffensiveMeleeBonus": "+{0}% melee units attack strength in the Rift Raid Event",
    "equip_effect_description_equipmentAREOffensiveRangedBonus": "+{0}% ranged units attack strength in the Rift Raid Event",
    "equip_effect_description_equipmentAREOffensiveYardStrBonus": "+{0}% courtyard attack combat strength in the Rift Raid Event",
    "equip_effect_description_equipmentAREReturnTravelBoost": "+{0}% army return travel speed in the RIft Raid Event",
    "equip_effect_description_equipmentARESpeedBonus": "+{0}% army travel speed in the Rift Raid Event",
    "equip_effect_description_equipmentAREWallProtection": "+{0}% castle wall reduction in the Rift Raid Event",
    "equip_effect_description_equipmentAREAdditionalWaves": "+{0} additional wave(s) in the Rift Raid Event",
    "equip_effect_description_equipmentAREAttackUnitAmountFlank": "+{0}% flank unit limit in the Rift Raid Event",
    "equip_effect_description_equipmentAREAttackUnitAmountFront": "+{0}% unit limit on the front in the RIft Raid Event",
    "equip_effect_description_equipmentAREGateProtection": "+{0}% gate reduction in the Rift Raid Event",
    "equipment_unique_1388": "Frosty Snowman",
    "equipment_unique_1388_desc": "Transform your army into a frost-crowned host of shimmering snow and biting winter winds, each soldier a sculpted sentinel of ice and resolve, marching under the watchful might of a towering snowman.",
    "equipment_unique_1389": "Frosty Carrots",
    "equipment_unique_1389_desc": "Transform your castle into a grand winter haven, its stately walls reshaped into a snowman crowned with frosted charm, the entire fortress adorned in glistening ice, drifting snow, and the serene magic of a timeless winter’s realm.",
    "mysteryBox_boxName_AREBoxBronze": "Bronze Rift Box",
    "mysteryBox_boxName_AREBoxGold": "Gold Rift Box",
    "mysteryBox_boxName_AREBoxSilver": "Silver Rift Box",
    "equipment_unique_1369": "Radiant Soldier",
    "equipment_unique_1369_desc": "A soldier who stands firm against the undead, guided by unwavering light. Can only be used in the Rift Raid Event.",
    "equipment_unique_1374": "Radiant Knight",
    "equipment_unique_1374_desc": "A powerful knight who fights fiercely and strongly resists the grasp of the undead. Can only be used in the Rift Raid Event.",
    "equipment_unique_1379": "Radiant Warrior",
    "equipment_unique_1379_desc": "An extremely powerful warrior whose blazing spirit utterly crushes the legions of the dead. Can only be used in the Rift Raid Event.",
    "equip_effect_description_short_equipmentAREAdditionalWaves": "+{0} additional wave(s) in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREAttackUnitAmountFlank": "+{0}% flank unit limit in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREAttackUnitAmountFront": "+{0}% unit limit on the front in the RIft Raid Event",
    "equip_effect_description_short_equipmentAREGateProtection": "+{0}% gate reduction in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREOffensiveFlankStrBonus": "+{0}% flank attack combat strength in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREOffensiveFrontStr": "+{0}% front attack combat strength in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREOffensiveMeleeBonus": "+{0}% melee units attack strength in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREOffensiveRangedBonus": "+{0}% ranged units attack strength in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREOffensiveYardStrBonus": "+{0}% courtyard attack combat strength in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREReturnTravelBoost": "+{0}% army return travel speed in the RIft Raid Event",
    "equip_effect_description_short_equipmentARESpeedBonus": "+{0}% army travel speed in the Rift Raid Event",
    "equip_effect_description_short_equipmentAREWallProtection": "+{0}% castle wall reduction in the Rift Raid Event",
    "equipment_unique_1411": "Grand Ice Dagger",
    "equipment_unique_1411_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1412": "Grand Ice Dagger",
    "equipment_unique_1412_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1413": "Grand Ice Dagger",
    "equipment_unique_1413_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1414": "Grand Ice Dagger",
    "equipment_unique_1414_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1415": "Grand Ice Dagger",
    "equipment_unique_1415_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1416": "Grand Ice Dagger",
    "equipment_unique_1416_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1417": "Grand Ice Dagger",
    "equipment_unique_1417_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1418": "Grand Ice Dagger",
    "equipment_unique_1418_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1419": "Grand Ice Dagger",
    "equipment_unique_1419_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1420": "Grand Ice Dagger",
    "equipment_unique_1420_desc": "Channel the chilling power of the Grand Ice Dagger to captivate every soul with its icy brilliance. Transform your castle into a shimmering palace of glacial splendor and winters embrace.",
    "equipment_unique_1422": "Grand New King Crown",
    "equipment_unique_1422_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1423": "Grand New King Crown",
    "equipment_unique_1423_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1424": "Grand New King Crown",
    "equipment_unique_1424_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1425": "Grand New King Crown",
    "equipment_unique_1425_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1426": "Grand New King Crown",
    "equipment_unique_1426_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1427": "Grand New King Crown",
    "equipment_unique_1427_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1428": "Grand New King Crown",
    "equipment_unique_1428_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1429": "Grand New King Crown",
    "equipment_unique_1429_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1430": "Grand New King Crown",
    "equipment_unique_1430_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1431": "Grand New King Crown",
    "equipment_unique_1431_desc": "Embrace the regal power of the Grand Crown of the New King to command awe and respect. Transform your castle into a majestic realm of green and gold towers, adorned with vibrant red trees symbolizing prosperity and strength.",
    "equipment_unique_1432": "Olafsons shield",
    "equipment_unique_1432_desc": "Transforms your castle into a Northmen shield hall.",
    "equipment_unique_1433": "Grand Clover Emblem",
    "equipment_unique_1433_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1434": "Grand Clover Emblem",
    "equipment_unique_1434_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1435": "Grand Clover Emblem",
    "equipment_unique_1435_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1436": "Grand Clover Emblem",
    "equipment_unique_1436_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1437": "Grand Clover Emblem",
    "equipment_unique_1437_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1438": "Grand Clover Emblem",
    "equipment_unique_1438_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1439": "Grand Clover Emblem",
    "equipment_unique_1439_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1440": "Grand Clover Emblem",
    "equipment_unique_1440_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1441": "Grand Clover Emblem",
    "equipment_unique_1441_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1442": "Grand Clover Emblem",
    "equipment_unique_1442_desc": "Channel the prestige of the Grand Clover Emblem to infuse your castle with the essence of St. Patrick’s Day. Transform your domain into a lavish haven of elegance and prosperity.",
    "equipment_unique_1380": "Carnival Masquerade",
    "equipment_unique_1380_desc": "Transform your army into a masquerade procession. Horsed soldiers in festive regalia escorting a decorated cart that drags a towering Carnival Mask, trailing ribbons and confetti as it rolls forward like a sacred symbol of spectacle and power.",
    "equipment_unique_1381": "Feathered Fanfare",
    "equipment_unique_1381_desc": "Transform your castle into a grand carnival stronghold, its stately walls reshaped into a towering masquerade citadel crowned with gilded charm, the entire fortress adorned in vibrant banners, fluttering ribbons, and festive lights—radiating the dazzling magic of an eternal celebration.",
    "equipment_unique_1382": "Flight of the Phoenix",
    "equipment_unique_1382_desc": "Transforms your army into a fiery Phoenix.",
    "equipment_unique_1410": "Carnival Mask",
    "equipment_unique_1410_desc": "An item from the city of a thousand canals. Transforms your army into the guard of the carnival prince.",
    "AREFungalSwarmSporeKillingToolMeleeMedium_short_info": "Powerful tool that destroys a larger portion of the reserve Dormant Spore Maw in the Rift Raid Event.",
    "AREFungalSwarmSporeKillingToolMeleeStrong_short_info": "Extremely powerful tool that destroys a large portion of the reserve Dormant Spore Maw in the Rift Raid Event.",
    "AREFungalSwarmSporeKillingToolMeleeWeak_short_info": "Destroys a portion of the reserve Dormant Spore Maw in the Rift Raid Event.",
    "AREFungalSwarmSporeKillingToolRangedMedium_short_info": "Powerful tool that destroys a larger portion of the reserve Dormant Spore Cyst in the Rift Raid Event.",
    "AREFungalSwarmSporeKillingToolRangedStrong_short_info": "Extremely powerful tool that destroys a large portion of the reserve Dormant Spore Cyst in the Rift Raid Event.",
    "AREFungalSwarmSporeKillingToolRangedWeak_short_info": "Destroys a portion of the reserve Dormant Spore Cyst in the Rift Raid Event.",
    "AREFungalSwarmWallDelayIncreaseAllNormal_short_info": "Powerful tool that delays wall regeneration on all sides after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseAllStrong_short_info": "Most powerful tool that delays wall regeneration on all sides after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseAllWeak_short_info": "Delays wall regeneration on all sides after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseFrontNormal_short_info": "Powerful tool that delays gate wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseFrontStrong_short_info": "Most powerful tool that delays gate wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseFrontWeak_short_info": "Delays gate wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseLeftNormal_short_info": "Powerful tool that delays left wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseLeftStrong_short_info": "Most powerful tool that delays left wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseLeftWeak_short_info": "Delays left wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseRightNormal_short_info": "Powerful tool that delays right wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseRightStrong_short_info": "Most powerful tool that delays right wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "AREFungalSwarmWallDelayIncreaseRightWeak_short_info": "Delays right wall regeneration after breach against the Mycelial Sovereign Raid Boss.",
    "equipment_unique_1445": "Bronze Sporeguard Armor",
    "equipment_unique_1445_desc": "Armor that shields against the Swarm’s spores. Can only be used in the Alliance Boss Raid Event.",
    "equipment_unique_1446": "Bronze Sporeguard Weapon",
    "equipment_unique_1446_desc": "Weapon that cuts down Spores before they can spread. Can only be used in the Rift Raid Event.",
    "equipment_unique_1447": "Bronze Sporeguard Helmet",
    "equipment_unique_1447_desc": "Helmet that protects against the Swarm’s spore assault. Can only be used in the Rift Raid Event.",
    "equipment_unique_1448": "Bronze Sporeguard Artifact",
    "equipment_unique_1448_desc": "Artifact that helps control the growth of Spores. Can only be used in the Rift Raid Event.",
    "hero_unique_1449": "Bronze Spore Commander",
    "hero_unique_1449_desc": "Commander that keeps the spores in check. Can only be used in the Rift Raid Event.",
    "equipment_unique_1450": "Silver Sporeguard Armor",
    "equipment_unique_1450_desc": "Powerful armor that strongly resists the Swarm’s spores. Can only be used in the Rift Raid Event.",
    "equipment_unique_1451": "Silver Sporeguard Weapon",
    "equipment_unique_1451_desc": "Powerful weapon that purges Spores with every strike. Can only be used in the Rift Raid Event.",
    "equipment_unique_1452": "Silver Sporeguard Helmet",
    "equipment_unique_1452_desc": "Powerful helmet that firmly protects against the Swarm’s spores. Can only be used in the Rift Raid Event.",
    "equipment_unique_1453": "Silver Sporeguard Artifact",
    "equipment_unique_1453_desc": "Powerful artifact that suppresses Spore build-up during battle. Can only be used in the Rift Raid Event.",
    "hero_unique_1454": "Silver Spore Commander",
    "hero_unique_1454_desc": "Powerful commander that tightly controls the spores. Can only be used in the Rift Raid Event.",
    "equipment_unique_1455": "Gold Sporeguard Armor",
    "equipment_unique_1455_desc": "Extremely powerful armor that wards off the Swarm’s spores completely. Can only be used in the Rift Raid Event.",
    "equipment_unique_1456": "Gold Sporeguard Weapon",
    "equipment_unique_1456_desc": "Extremely powerful weapon that eradicates Spores with brutal efficiency. Can only be used in the Rift Raid Event.",
    "equipment_unique_1457": "Gold Sporeguard Helmet",
    "equipment_unique_1457_desc": "Extremely powerful helmet that nullifies the Swarm’s spore threat. Can only be used in the Rift Raid Event.",
    "equipment_unique_1458": "Gold Sporeguard Artifact",
    "equipment_unique_1458_desc": "Extremely powerful artifact that halts Spore growth at its source. Can only be used in the Rift Raid Event.",
    "hero_unique_1459": "Gold Spore Commander",
    "hero_unique_1459_desc": "Extremely powerful commander that dominates the spores threat. Can only be used in the Rift Raid Event.",
    "gem_unique_478": "Bronze Sporeguard Gemplate",
    "gem_unique_478_desc": "Gemplate that shields against the Swarm’s spores. Can only be used in the Rift Raid Event.",
    "gem_unique_479": "Bronze Sporeguard Shardblade",
    "gem_unique_479_desc": "Shardblade that cuts down Spores before they can spread. Can only be used in the Rift Raid Event.",
    "gem_unique_480": "Bronze Sporeguard Crownstone",
    "gem_unique_480_desc": "Crownstone that strengthens control against the Swarm’s spores. Can only be used in the Rift Raid Event.",
    "gem_unique_481": "Bronze Sporeguard Relicstone",
    "gem_unique_481_desc": "Relicstone that helps control the growth of Spores. Can only be used in the Rift Raid Event.",
    "gem_unique_482": "Silver Sporeguard Gemplate",
    "gem_unique_482_desc": "Powerful Gemplate that strongly resists the Swarm’s spores. Can only be used in the Rift Raid Event.",
    "gem_unique_483": "Silver Sporeguard Shardblade",
    "gem_unique_483_desc": "Powerful Shardblade that purges Spores with brutal efficiency. Can only be used in the Rift Raid Event.",
    "gem_unique_484": "Silver Sporeguard Crownstone",
    "gem_unique_484_desc": "Powerful Crownstone that firmly steadies forces against Spores. Can only be used in the Rift Raid Event.",
    "gem_unique_485": "Silver Sporeguard Relicstone",
    "gem_unique_485_desc": "Powerful Relicstone that suppresses Spore build-up during battle. Can only be used in the Rift Raid Event.",
    "gem_unique_486": "Gold Sporeguard Gemplate",
    "gem_unique_486_desc": "Extremely powerful Gemplate that wards off the Swarm’s spores completely. Can only be used in the Rift Raid Event.",
    "gem_unique_487": "Gold Sporeguard Shardblade",
    "gem_unique_487_desc": "Extremely powerful Shardblade that eradicates Spores with every strike. Can only be used in the Rift Raid Event.",
    "gem_unique_488": "Gold Sporeguard Crownstone",
    "gem_unique_488_desc": "Extremely powerful Crownstone that dominates the Swarm’s spore threat. Can only be used in the Rift Raid Event.",
    "gem_unique_489": "Gold Sporeguard Relicstone",
    "gem_unique_489_desc": "Extremely powerful Relicstone that halts Spore growth at its source. Can only be used in the Rift Raid Event.",
    "equipment_set_1091": "Equipment of the Bronze Sporeguard Commander",
    "equipment_set_1092": "Equipment of the Silver Sporeguard Commander",
    "equipment_set_1093": "Equipment of the Gold Sporeguard Commander",
    "equipment_unique_1449": "Bronze Sporeguard Commander",
    "equipment_unique_1449_desc": "Commander that keeps the spores in check. Can only be used in the Rift Raid Event.",
    "equipment_unique_1454": "Silver Sporeguard Commander",
    "equipment_unique_1454_desc": "Powerful commander that tightly controls the spores. Can only be used in the Rift Raid Event.",
    "equipment_unique_1459": "Gold Sporeguard Commander",
    "equipment_unique_1459_desc": "Extremely powerful commander that dominates the spores threat. Can only be used in the Rift Raid Event.",
    "gem_unique_500_desc": "Extremely powerful gem for increasing troop deployment in battle.",
    "gem_unique_501": "Gold Victorious Knightseal",
    "gem_unique_501_desc": "Extremely powerful gem for increasing troop deployment in battle.",
    "ci_appearance_theBrokenEggDefenseWorkshop": "Broken Egg Defense Workshop",
    "ci_appearance_theBrokenEggDefenseWorkshop_flavor": "The ring of hammers carries through the yard as sturdy tools are shaped beside painted eggs. Guards work side by side, preparing fresh defences for the season.",
    "ci_appearance_theBrokenEggGranary": "Broken Egg Granary",
    "ci_appearance_theBrokenEggGranary_flavour": "The scent of fresh grain drifts from weathered stores as sunlight falls across painted eggs. Workers move between sacks and baskets, preparing for the season ahead.",
    "ci_appearance_theBrokenEggHallOfLegends": "Broken Egg Hall of Legends",
    "ci_appearance_theBrokenEggHallOfLegends_flavor": "Cheers echo through cracked halls as banners sway above painted eggs. Warriors gather beneath broken arches, celebrating the season’s joyful renewal.",
    "ci_appearance_theBrokenEggSiegeWorkshop": "Broken Egg Siege Workshop",
    "ci_appearance_theBrokenEggSiegeWorkshop_flavor": "The creak of timber and iron fills the air as heavy frames rise beside painted eggs. Siege crews labour with quiet purpose, readying their engines for the season.",
    "ci_appearance_theBrokenEggStoneQuarry": "Broken Egg Stone Quarry",
    "ci_appearance_theBrokenEggStoneQuarry_flavor": "The sound of chisels echoes across broken stone as painted eggs brighten the dusty ground. Quarry hands press on with steady rhythm through the season.",
    "ci_appearance_theBrokenEggWoodcutter": "Broken Egg Woodcutter",
    "ci_appearance_theBrokenEggWoodcutter_flavour": "The smell of fresh-cut timber lingers as painted eggs hang between stacked logs. Woodcutters share lively chatter while preparing supplies for the season.",
    "equipment_unique_1421": "Chocolate Bunny",
    "equipment_unique_1421_desc": "Transform your castle into a chocolate delight, where sweet aromas drift through the yard and a playful bunny brings a festive burst of springtime cheer.",
    "equipment_unique_1460": "Chocolate Egg Sprout",
    "equipment_unique_1460_desc": "Transform your castle into a fresh spring garden, where new sprouts rise beside hidden Easter surprises and the season of renewal fills every corner.",
    "equipment_unique_1461": "Bronze Victorious Helmet",
    "equipment_unique_1461_desc": "Helmet for breaking enemy fortifications.",
    "equipment_unique_1462": "Bronze Victorious Armor",
    "equipment_unique_1462_desc": "Armor piece for breaking enemy fortifications.",
    "equipment_unique_1463": "Bronze Victorious Mace",
    "equipment_unique_1463_desc": "Weapon for boosting attack and improving battle rewards.",
    "equipment_unique_1464": "Bronze Victorious Artifact",
    "equipment_unique_1464_desc": "Artifact for boosting attack and improving battle rewards.",
    "equipment_unique_1465": "Victorious Maiden",
    "equipment_unique_1465_desc": "Commander for stealth, mobility, and battlefield pressure.",
    "equipment_unique_1466": "Silver Victorious Helmet",
    "equipment_unique_1466_desc": "Powerful helmet for breaking enemy fortifications.",
    "equipment_unique_1467": "Silver Victorious Armor",
    "equipment_unique_1467_desc": "Powerful armor piece for breaking enemy fortifications.",
    "equipment_unique_1468": "Silver Victorious Mace",
    "equipment_unique_1468_desc": "Powerful weapon for boosting attack and improving battle rewards.",
    "equipment_unique_1469": "Silver Victorious Artifact",
    "equipment_unique_1469_desc": "Powerful artifact for boosting attack and improving battle rewards.",
    "equipment_unique_1470": "Victorious Vanguard",
    "equipment_unique_1470_desc": "Powerful commander for stealth, mobility, and battlefield pressure.",
    "equipment_unique_1471": "Gold Victorious Helmet",
    "equipment_unique_1471_desc": "Extremely powerful helmet for breaking enemy fortifications.",
    "equipment_unique_1472": "Gold Victorious Armor",
    "equipment_unique_1472_desc": "Extremely powerful armor piece for breaking enemy fortifications.",
    "equipment_unique_1473": "Gold Victorious Mace",
    "equipment_unique_1473_desc": "Extremely powerful weapon for boosting attack and improving battle rewards.",
    "equipment_unique_1474": "Gold Victorious Artifact",
    "equipment_unique_1474_desc": "Extremely powerful artifact for boosting attack and improving battle rewards.",
    "equipment_unique_1475": "Victorious Captain",
    "equipment_unique_1475_desc": "Extremely powerful commander that dominates the battlefield.",
    "equipment_unique_1476": "Evergreen Clover",
    "equipment_unique_1476_desc": "Transforms your army into a force of Emerald Warriors.",
    "gem_unique_490": "Bronze Victorious Heartstone",
    "gem_unique_490_desc": "Gem for strengthening offensive attacks.",
    "gem_unique_491": "Bronze Victorious Oathshard",
    "gem_unique_491_desc": "Gem for strengthening offensive attacks.",
    "gem_unique_492": "Bronze Victorious Valorplate",
    "gem_unique_492_desc": "Gem for increasing troop deployment in battle.",
    "gem_unique_493": "Bronze Victorious Knightseal",
    "gem_unique_493_desc": "Gem for increasing troop deployment in battle.",
    "gem_unique_494": "Silver Victorious Heartstone",
    "gem_unique_494_desc": "Powerful gem for strengthening offensive attacks.",
    "gem_unique_495": "Silver Victorious Oathshard",
    "gem_unique_495_desc": "Powerful gem for strengthening offensive attacks.",
    "gem_unique_496": "Silver Victorious Valorplate",
    "gem_unique_496_desc": "Powerful gem for increasing troop deployment in battle.",
    "gem_unique_497": "Silver Victorious Knightseal",
    "gem_unique_497_desc": "Powerful gem for increasing troop deployment in battle.",
    "gem_unique_498": "Gold Victorious Heartstone",
    "gem_unique_498_desc": "Extremely powerful gem for strengthening offensive attacks.",
    "gem_unique_499": "Gold Victorious Oathshard",
    "gem_unique_499_desc": "Extremely powerful gem for strengthening offensive attacks.",
    "gem_unique_500": "Gold Victorious Valorplate",
    "equipment_set_1094": "Equipment of the Bronze Victorious Commander",
    "equipment_set_1095": "Equipment of the Silver Victorious Commander",
    "hero_unique_1465": "Victorious Maiden",
    "hero_unique_1465_desc": "Commander who maintains battlefield pressure through stealth and mobility.",
    "hero_unique_1470": "Victorious Vanguard",
    "hero_unique_1470_desc": "Agile commander who maintains battlefield pressure through stealth and mobility",
    "ci_appearance_theBrokenEggDefWorkshop": "Broken Egg Defense Workshop",
    "ci_appearance_theBrokenEggDefWorkshop_flavour": "The ring of hammers carries through the yard as sturdy tools are shaped beside painted eggs. Guards work side by side, preparing fresh defences for the season.",
    "ci_appearance_theBrokenEggLegendTemple": "Broken Egg Hall of Legends",
    "ci_appearance_theBrokenEggLegendTemple_flavour": "Cheers echo through cracked halls as banners sway above painted eggs. Warriors gather beneath broken arches, celebrating the season’s joyful renewal.",
    "ci_appearance_theBrokenEggOffWorkshop": "Broken Egg Siege Workshop",
    "ci_appearance_theBrokenEggOffWorkshop_flavour": "The creak of timber and iron fills the air as heavy frames rise beside painted eggs. Siege crews labour with quiet purpose, readying their engines for the season.",
    "ci_appearance_theBrokenEggQuarry": "Broken Egg Stone Quarry",
    "ci_appearance_theBrokenEggQuarry_flavour": "The sound of chisels echoes across broken stone as painted eggs brighten the dusty ground. Quarry hands press on with steady rhythm through the season.",
    "equipment_set_1096": "Equipment of the Golden Victorious Commander",
    "hero_unique_1475": "Victorious Captain",
    "hero_unique_1475_desc": "Elite commander who maintains battlefield pressure through stealth, mobility, and decisive force.",
    "equipment_unique_995": "Mistwood fern",
    "equipment_unique_995_desc": "Transforms your army into mistwood knights.",
    "equipment_unique_996": "Mistwood bastion",
    "equipment_unique_996_desc": "Transforms your castle into a fortress of ferns and branches.",
    "equipment_unique_1477": "Grand Sapphire Brooch",
    "equipment_unique_1477_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1478": "Grand Sapphire Brooch",
    "equipment_unique_1478_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1479": "Grand Sapphire Brooch",
    "equipment_unique_1479_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1480": "Grand Sapphire Brooch",
    "equipment_unique_1480_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1481": "Grand Sapphire Brooch",
    "equipment_unique_1481_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1482": "Grand Sapphire Brooch",
    "equipment_unique_1482_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1483": "Grand Sapphire Brooch",
    "equipment_unique_1483_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1484": "Grand Sapphire Brooch",
    "equipment_unique_1484_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1485": "Grand Sapphire Brooch",
    "equipment_unique_1485_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1486": "Grand Sapphire Brooch",
    "equipment_unique_1486_desc": "Transform your castle into a flourishing haven of renewal, ringed by verdant towers and blooming greenery, a radiant beacon of natures grace.",
    "equipment_unique_1507": "Imperial tulip",
    "equipment_unique_1507_desc": "A symbol of renewal, rebirth, and the sacrifice of heroes. Transforms your castle into a realm of tulips.",
    "equipment_unique_1487": "Grand Amethyst Lotus",
    "equipment_unique_1487_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1488": "Grand Amethyst Lotus",
    "equipment_unique_1488_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1489": "Grand Amethyst Lotus",
    "equipment_unique_1489_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1490": "Grand Amethyst Lotus",
    "equipment_unique_1490_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1491": "Grand Amethyst Lotus",
    "equipment_unique_1491_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1492": "Grand Amethyst Lotus",
    "equipment_unique_1492_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1493": "Grand Amethyst Lotus",
    "equipment_unique_1493_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1494": "Grand Amethyst Lotus",
    "equipment_unique_1494_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1495": "Grand Amethyst Lotus",
    "equipment_unique_1495_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1496": "Grand Amethyst Lotus",
    "equipment_unique_1496_desc": "Unleash the serene beauty of the Grand Amethyst Lotus to celebrate the elegance of Indian artistry. Transform your castle with its radiant splendour.",
    "equipment_unique_1497": "Grand Feather Crest",
    "equipment_unique_1497_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1498": "Grand Feather Crest",
    "equipment_unique_1498_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1499": "Grand Feather Crest",
    "equipment_unique_1499_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1500": "Grand Feather Crest",
    "equipment_unique_1500_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1501": "Grand Feather Crest",
    "equipment_unique_1501_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1502": "Grand Feather Crest",
    "equipment_unique_1502_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1503": "Grand Feather Crest",
    "equipment_unique_1503_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1504": "Grand Feather Crest",
    "equipment_unique_1504_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1505": "Grand Feather Crest",
    "equipment_unique_1505_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "equipment_unique_1509": "Wilderness Insignia",
    "equipment_unique_1509_desc": "Transforms your castle into an ancient jungle temple.",
    "equipment_unique_1508": "Sir Gilligans refuge",
    "equipment_unique_1508_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
    "equipment_unique_1506": "Grand Feather Crest",
    "equipment_unique_1506_desc": "Embrace the ancient majesty of the Grand Feather Crest to honor the legacy of the Mayan civilization. Transform your castle with its timeless splendour.",
    "ARELegendaryDragonEggKillingToolStrong_short_info": "Extremely powerful tool that destroys a large portion of the reserve Dormant Rift-Egg in the Rift Raid Event.",
    "ARELegendaryDragonEggKillingToolWeak_short_info": "Destroys a portion of the reserve Dormant Rift-Egg in the Rift Raid Event.",
    "equipment_unique_1511": "Bronze Dragon Hunter Armor",
    "equipment_unique_1511_desc": "Plate tempered in dragon-blood to withstand the intense heat of the Rift.",
    "equipment_unique_1512": "Bronze Dragon Hunter Weapon",
    "equipment_unique_1512_desc": "A serrated edge designed to wedge between thick, overlapping obsidian scales.",
    "equipment_unique_1513": "Bronze Dragon Hunter Helmet",
    "equipment_unique_1513_desc": "Features a reinforced visor to protect the wearers eyes from blinding ash and smoke.",
    "equipment_unique_1514": "Bronze Dragon Hunter Artifact",
    "equipment_unique_1514_desc": "A cooling stone that stabilizes the ambient temperature in the dragons lair.",
    "hero_unique_1515": "Bronze Dragon Hunter Commander",
    "hero_unique_1515_desc": "A tracker who specializes in navigating the treacherous, lava-filled paths of the Rift.",
    "equipment_unique_1516": "Silver Dragon Slayer Armor",
    "equipment_unique_1516_desc": "Enchanted plate specifically insulated to endure a direct blast of dragon-fire.",
    "equipment_unique_1517": "Silver Dragon Slayer Weapon",
    "equipment_unique_1517_desc": "A heavy, cold-forged blade that shatters hardened dragon-hide on impact.",
    "equipment_unique_1518": "Silver Dragon Slayer Helmet",
    "equipment_unique_1518_desc": "An insulated helm that keeps the senses sharp even amidst a roaring inferno.",
    "equipment_unique_1519": "Silver Dragon Slayer Artifact",
    "equipment_unique_1519_desc": "An ancient seal that drains the magmatic energy from the Rift’s molten veins.",
    "hero_unique_1520": "Silver Dragon Slayer Commander",
    "hero_unique_1520_desc": "A battle-hardened commander who has survived multiple dragon incursions.",
    "equipment_unique_1521": "Gold Dragon Vanquisher Armor",
    "equipment_unique_1521_desc": "Mythic steel armor that makes the wearer virtually impervious to volcanic fury.",
    "equipment_unique_1522": "Gold Dragon Vanquisher Weapon",
    "equipment_unique_1522_desc": "A legendary blade destined to pierce the heart of the Great Rift-Dragon.",
    "equipment_unique_1523": "Gold Dragon Vanquisher Helmet",
    "equipment_unique_1523_desc": "A crown-like helm that provides absolute mental focus against the dragons roar.",
    "equipment_unique_1524": "Gold Dragon Vanquisher Artifact",
    "equipment_unique_1524_desc": "A relic of the Void that creates a vacuum, starving the Dragon’s fire of air.",
    "hero_unique_1525": "Gold Dragon Vanquisher Commander",
    "hero_unique_1525_desc": "A legendary champion whose mere presence forces the Great Rift-Dragon to tremble.",
    "gem_unique_502": "Bronze Dragon Hunter Gemplate",
    "gem_unique_502_desc": "Cooling gem that prevents armor from warping under the Rift’s intense heat.",
    "gem_unique_503": "Bronze Dragon Hunter Shardblade",
    "gem_unique_503_desc": "Razor-thin shard that slips between a dragons plates before they can harden.",
    "gem_unique_504": "Bronze Dragon Hunter Crownstone",
    "gem_unique_504_desc": "Focus-stone that keeps the wearer calm amidst the choking ash and deafening roars.",
    "gem_unique_505": "Bronze Dragon Hunter Relicstone",
    "gem_unique_505_desc": "Heat-absorbent core that siphons the unstable energy from the volcanic floor.",
    "gem_unique_506": "Silver Dragon Slayer Gemplate",
    "gem_unique_506_desc": "Reinforced gem that hardens the wearer’s defense against crushing draconic blows.",
    "gem_unique_507": "Silver Dragon Slayer Shardblade",
    "gem_unique_507_desc": "Heavy, jagged blade designed to shatter the obsidian-hard scales of a mature draconide.",
    "gem_unique_508": "Silver Dragon Slayer Crownstone",
    "gem_unique_508_desc": "Stone that resonates with a frequency to nullify the fear caused by a Dragons roar.",
    "gem_unique_509": "Silver Dragon Slayer Relicstone",
    "gem_unique_509_desc": "Siphoning relic that drains the magmatic power from the Rifts molten veins.",
    "gem_unique_510": "Gold Dragon Vanquisher Gemplate",
    "gem_unique_510_desc": "Mythic gemstone that makes the wearer virtually impervious to the Dragons inferno.",
    "gem_unique_511": "Gold Dragon Vanquisher Shardblade",
    "gem_unique_511_desc": "Lgendary shard destined to pierce the heart of the draconides with brutal finality.",
    "gem_unique_512": "Gold Dragon Vanquisher Crownstone",
    "gem_unique_512_desc": "A regal stone that enforces the commanders iron will over the primal fury of the Rift.",
    "gem_unique_513": "Gold Dragon Vanquisher Relicstone",
    "gem_unique_513_desc": "Master relic that freezes the volcanic heart of the Rift, quenching all fire at its source.",
    "equipment_set_1097": "Equipment of the Bronze Dragon Hunter",
    "equipment_set_1098": "Equipment of the Silver Dragon Slayer",
    "equipment_set_1099": "Equipment of the Gold Dragon Vanquisher"
  },
  "generic": {
    "activity": "Activity",
    "additional_Embed_Chars": "АаБбВвГгДдЕеЖжЗзИиЙйКкЛлМмНнОоПпРрСсТтУуФфХхЦцЧчШшЩщЪъЬьЮюЯя\nАаБбВвГгДдЕеЁёЖжЗзИиЙйКкЛлМмНнОоПпРрСсТтУуФфХхЦцЧчШшЩщЪъЫыЬьЭэЮюЯя\nÁáĄąÄäÉéĘęĚěÍíÓóÔôÚúŮůÝýČčďťĹĺŇňŔŕŘřŠšŽž",
    "add_Gold": "Add rubies",
    "ago": "{0} ago",
    "allianceChat": "Alliance chat",
    "allianceHonor": "Average honor",
    "allready_registerd": "Played the game already? \nLOG IN now!",
    "allUnits": "All soldiers",
    "alreadyConquerCapitalMovement": "A conquering army is already marching to a capital.",
    "amount": "Amount",
    "anouncement": "Announcement",
    "architect": "Architect",
    "architect_copy_short": "Lowers the resource costs for constructing and upgrading buildings.",
    "architect_title": "Hire architect",
    "attack": "Attack",
    "attackpower": "Strength in attack",
    "attackpower_melee": "Melee attack power",
    "attackpower_range": "Ranged attack power",
    "attackTools": "Siege tools",
    "attackunit": "Attack units",
    "basicProduktion": "Basic production: depends on the building level",
    "battlelog": "Battle report",
    "bribe_taxcollector": "Bribe the tax collector",
    "bribe_taxcollector_copy": "Increases your tax revenue",
    "bribe_taxcollector_tooltipp": "{0}% bonus coins",
    "btn_morefriends_social": "more friends",
    "building": "Constructing",
    "buildingPoints": "Building points",
    "buildingPointsAlliance": "Alliance building points",
    "buildingSpeed": "Building speed",
    "building_level": "Level {0}",
    "building_with_level": "{0} level: {1}",
    "buildInProgress": "Under construction.",
    "buildslot_title": "Construction slot {0}/{1}",
    "buy": "Buy",
    "canNotAttackCastle": "You cant yet attack this castle again.",
    "cantAttackAlliedPlayer": "You are allied with this alliance.",
    "capacity": "Capacity",
    "capital": "Capital",
    "caravanGuy": "Merchant",
    "cash": "Coins",
    "castle": "Castle",
    "castleName": "Castle name",
    "clickToSalvage": "Tap to retrieve the treasure",
    "comingSoon": "Coming soon",
    "conveniant_package": "Special offer packs",
    "cost": "Cost:",
    "costs": "Costs",
    "day": "Day",
    "decoration": "Decorative items",
    "Defence": "Defense",
    "defenceTools": "Defense tools",
    "defenceunit": "Defense units",
    "destroy": "Demolish",
    "dialog_supportWithNoobProtection": "If you start supporting another player, you lose your attack protection. Still want to lend your support?",
    "disassemble": "Cancel building",
    "distance": "Distance",
    "dungeonProtection": "Protection against robber baron attacks: {0}",
    "dungeonToolTip_LevelUp_Plural": "{0} victories to level {1}",
    "dungeonToolTip_LevelUp_Singular": "{0} victory to level {1}",
    "earning": "Revenue",
    "effect": "Extent of the effect",
    "emblem": "Coat of arms",
    "emptyIn": "Used up in:",
    "eventOverseerFood_copy": "Do you want to hire a veteran overseer to receive an extra bonus to food production? Youll receive this bonus in addition to the normal overseer bonus.",
    "eventOverseerFood_copy_short": "Provides an extra bonus to food production!",
    "eventOverseerStone_copy": "Do you want to hire a veteran overseer to receive an extra bonus to stone production? Youll receive this bonus in addition to the normal overseer bonus.",
    "eventOverseerStone_copy_short": "Provides an extra bonus to stone production!",
    "eventOverseerWood_copy": "Do you want to hire a veteran overseer to receive an additional bonus to wood production? You will receive this bonus in addition to the normal overseer bonus!",
    "eventOverseerWood_copy_short": "Provides an extra bonus to wood production!",
    "eventOverseer_title": "Veteran overseer",
    "eventTab": "Promotion",
    "eventUnits": "Special units",
    "festival_title": "Hold a feast",
    "flag": "The Kings banner",
    "flag_copy_short": "Decorate your castle with an epic flag and strike fear into the hearts of your foes!",
    "food": "Food",
    "foodbooster": "Food productivity booster",
    "foodproduction": "Food production",
    "foodwastage": "Food consumption",
    "gate": "Castle gate",
    "gateProtection": "Castle gate protection",
    "gold": "Rubies",
    "goods": "Resources",
    "guards": "City guards",
    "heroes": "Heroes",
    "hitpoints": "Damage:",
    "honor": "Honor",
    "honorPoints": "Honor points",
    "instantBuild": "Complete",
    "instructor": "Drill instructor",
    "instructor_copy_short": "Recruits your troops more quickly!",
    "instructor_title": "Hire drill instructor",
    "invitationSent_copy": "Your offer has been sent.",
    "invitationSent_title": "Invitation sent",
    "isRuin": "This castle is in ruins.",
    "keep": "The Keep",
    "level": "Level",
    "limitedOffer": "This offer is only available for a limited time.",
    "login_newplayer": "NEW HERE?",
    "lootplace": "Looting capacity",
    "lootpower": "Looting capacity: how many resources the unit can carry when looting",
    "marauder": "Marauder",
    "marchspeed": "Travel speed",
    "marketCarriges": "Market barrows",
    "max": "Maximum",
    "medicus": "Medico",
    "meleedefence": "Strength in defense against melee soldiers",
    "melees": "Melee soldiers",
    "military": "Military",
    "moat": "Moat",
    "moatProtection": "Moat protection",
    "morality": "Morale",
    "movementToolTip_supporting": "Troops stationed",
    "mysteryBox": "Surprise box",
    "needEnemyLevel": "available from opponent level: {0}",
    "needLevel": "Available from level {0}",
    "needs": "You need: {0}",
    "noAbailableBarons": "You do not have a free castellan to capture this outpost. Your estate determines how many castellans you have available.",
    "noBarons": "First build an estate in order to capture outposts.",
    "noBaronsLvl": "Reach level {0} to build an estate and capture outposts.",
    "noCapitalConquer": "You need to be at least level {0} to capture a capital",
    "noStable": "First build stables in this castle so you can use horses.",
    "no_player_found": "There are no suitable castle lords nearby that fit the search request. You can find other targets in the rankings.",
    "outpost": "Outpost",
    "outpost_name": "Name outpost",
    "overseer": "Overseer",
    "overseer_food_copy_short": "Increases food production in all your castles and outposts.",
    "overseer_stone_copy_short": "Increases stone production in all your castles and outposts.",
    "overseer_wood_copy_short": "Increases wood production in all your castles and outposts.",
    "pageXY": "Page {0} / {1}",
    "palaceDamaged": "Palace\ndamaged",
    "peaceProtection_copy_short": "Attack protection that stops the castle from turning to ruins.",
    "e2goplay": "Play",
    "playerHasNoobProtection": "This player is protected from attacks. \nCan be attacked in: {0}",
    "playerHasNoobProtectionSpy": "This player is protected from espionage. Can be attacked in: {0}",
    "player_not_found": "The player was not found",
    "player_not_on_map": "The player does not yet have a castle on this map.",
    "points": "{0} points",
    "population": "Population",
    "premium": "VIP",
    "premiumFlag_cantbuy": "Already purchased",
    "premiummarket_title": "The Kings Market",
    "produce": "Produce",
    "productionspeed": "Production speed",
    "productivity": "Productivity: increased by public order",
    "protection": "Protection",
    "protection_tt": "Protection\nincreases public order",
    "publicOrder": "Public order",
    "publicOrderBad": "Fear",
    "publicOrderGood": "Satisfaction",
    "publicOrderNeutral": "Public order",
    "quest": "Quest",
    "quests": "Quests",
    "rangeBonus": "Ranged soldiers defense",
    "rangedefence": "Strength in defense against ranged soldiers",
    "ranges": "Ranged soldiers",
    "rank": "Rank",
    "recruitspeed": "Recruitment speed",
    "relocate_decription_short": "Place your main castle in a different location on the world map.",
    "remaining_renttime": "Remaining hire time: \n{0}",
    "rentduration": "Duration of hire",
    "repair": "Repair",
    "repairAll": "Repair everything immediately!",
    "resAmount_food": "Food: {0}",
    "resAmount_stone": "Stone: {0}",
    "resAmount_wood": "Wood: {0}",
    "resourcesAmount_0": "empty",
    "resourcesAmount_1": "very little",
    "resourcesAmount_2": "small",
    "resourcesAmount_3": "medium-sized",
    "resourcesAmount_6": "large",
    "resourcesAmount_8": "very big",
    "resourcesName_Food": "Fields",
    "resourcesName_Stone": "Stone quarry",
    "resourcesName_Wood": "Forest",
    "resources_description": "100% workload for {0} production buildings",
    "resources_description_none": "No production possible",
    "restTab": "Other",
    "resttime": "Time remaining",
    "reward": "Reward",
    "ringmenu_buildinginfo": "Building info",
    "ringmenu_building_cantRetreat": "Your soldiers have been gone too long to be called back.",
    "ringmenu_building_isDamaged": "Building is damaged",
    "ringmenu_building_recruit": "Recruit",
    "ringmenu_conquer": "Capture",
    "ringmenu_defence": "Defense",
    "ringmenu_info": "Info",
    "ringmenu_military_menu": "Military",
    "ringmenu_military_menu_attack": "Attack",
    "ringmenu_military_menu_village": "Occupy",
    "ringmenu_move": "Move",
    "ringmenu_playerInfo": "Player info",
    "ringmenu_retreat": "Retreat",
    "ringmenu_sendTroups": "Station",
    "ringmenu_shadowAttack": "Shadow attack",
    "ringmenu_shadowAttack_noUnits": "First hire shadow mercenaries in front of your castle.",
    "ringmenu_spy_menu": "Espionage",
    "ringmenu_supportDefence": "Support",
    "ringmenu_toolTip_noAgents": "You dont have any agents yet",
    "ringmenu_trade_menu": "Resource transport",
    "ringmenu_travelBoost": "Quick travel",
    "ringmenu_visit_castle": "Visit castle",
    "riot": "Unrest",
    "rise": "Extend",
    "rotate": "Rotate",
    "rubble_removeTip": "Must be demolished",
    "ruin": "Ruins",
    "runTime": "Duration",
    "saveStorage": "Secure storage: Cant be plundered",
    "seasonVillageHasCooldown": "You cant attack this village again yet. Time until the next attack is possible:\n{0}",
    "ShadowUnitCamp": "Mercenary camp",
    "shadowUnits": "Shadow mercenaries",
    "special_package": "Special packs",
    "spies": "Agents",
    "spylog": "Espionage report",
    "stone": "Stone",
    "stonebooster": "Stone production booster",
    "stoneproduction": "Stone production",
    "storage": "Storehouse inventory",
    "storage_capacity": "Storage capacity",
    "store": "Store",
    "system": "Herald",
    "targetLevel_to_low_for_attack": "You cant attack this target because the difference in levels is too great.",
    "taxcollector": "Tax collector",
    "tip": "Tip",
    "toolslot_copy_short": "Lets you produce more tools consecutively.",
    "toolslot_title": "Production slot {0}/{1}",
    "travelCost": "Travel costs",
    "travelingcosts": "Travel costs",
    "travelSpeedBonusPerField": "+{0}% for every {1} fields",
    "travelTime": "Travel time",
    "travelTime_back": "Return travel time",
    "travelTime_toTarget": "Outward travel time",
    "troopstrength": "Troop strength",
    "unitCapacity": "Space for soldiers",
    "unitslot_copy_short": "Lets you train more troops consecutively.",
    "unitslot_title": "Recruitment slot {0}/{1}",
    "unread_messages": "Unread messages",
    "upgrade": "Upgrade",
    "utilization": "Workload: determined by resources near the castle",
    "variable": "variable",
    "viewRadiusExpansion": "Extended field of vision",
    "wall": "Castle wall",
    "wallProtection": "Castle wall protection",
    "wood": "Wood",
    "woodbooster": "Wood production booster",
    "woodproduction": "Wood production",
    "worldmap_tooltipp_besieged": "Occupied by {0}",
    "xp": "Experience points",
    "xPercent_Bonus": "{0}% bonus",
    "xPercent_Bonus_on": "{0}% bonus on {1}",
    "xPercent_Malus": "{0}% deduction",
    "xPercent_Malus_on": "{0}% deduction on {1}",
    "xPerHour": "{0} per hour",
    "productivitypercentage": "Productivity",
    "timeandcosts": "Costs and time",
    "travelspeed": "Travel speed: speed with which a unit moves across the map",
    "rented": "Rented",
    "newplayer": "Novice",
    "unlocked": "Unlocked",
    "about": "About",
    "termsconditions": "Terms and conditions",
    "repairbuilding": "{0}% damage. \nDo you want to repair the object?",
    "loading": "loading",
    "selectlanguage": "Select language",
    "xrubies": "{0} rubies",
    "xrubiesbonus": "{0} rubies + bonus",
    "build": "Build",
    "place": "Place",
    "contactsupport": "Cant log in? \nPlease contact support!",
    "askbribe_taxcollector": "Bribe the tax collector?",
    "worldmap_besieged_noattack": "The outpost is being captured. You cant attack it.",
    "payment_package_desc": "You receive {0} rubies with this purchase.",
    "payment_packagebonus_desc": "You receive {0} rubies and extra resources with this purchase.",
    "serverconnect": "Connecting to game server",
    "wounded": "Wounded",
    "premiummarket_title_panel": "The Kings Market",
    "ringmenu_architectNeeded": "Requires level {0} and the architect event",
    "limited_time": "For a limited time only!",
    "allianceChat_noAlliance": "Youve opened the alliance chat. Its not available to you because youre not a member of an alliance.",
    "fireBrigadeBoost": "Reduces damage from fire",
    "coalbooster": "Charcoal production booster",
    "oilbooster": "Olive oil production booster",
    "glassbooster": "Glass production booster",
    "allianceChat_hide": "Show mini alliance chat",
    "achievementPoints": "Achievement points",
    "numbersXY": "{0} / {1}",
    "timeformat_clock": "]",
    "day_with_value": "Day {0}",
    "shadow": "Shadow mercenaries",
    "dungeongeneral": "Robber general",
    "bossdungeongeneral": "Robber general",
    "dungeonbaron": "Robber captain",
    "bossdungeonbaron": "Robber captain",
    "equipment": "Equipment",
    "achievement": "Achievements",
    "building_instant_complete_title": "Construction slots in use",
    "hunter_short_info": "Increases food production but decreases resource production",
    "coordinates": "X: {0}/Y: {1}",
    "upgrade_needed": "Upgrade required: {0}",
    "upgrade_buildingLevel": "{0} level {1}",
    "labelTasks": "Requirements:",
    "labelPoints": "Points:",
    "boost_duration": "Permanent",
    "kingstower": "Royal tower",
    "metropol": "Trading metropolis",
    "meleeBonus": "Melee soldiers defense",
    "countdown_time_equipment": "Remaining time:\n{0}",
    "countdown_time_equipment_days": "Remaining time: {0} days and {1} hours",
    "countdown_time_equipment_days_hour": "Remaining time: {0} days and {1} hour",
    "countdown_time_equipment_hours": "Remaining time: {0} hours and {1} minutes",
    "countdown_time_equipment_hours_minute": "Remaining time: {0} hours and {1} minute",
    "countdown_time_equipment_hour_minutes": "Remaining time: {0} hour and {1} minutes",
    "countdown_time_equipment_minute": "Remaining time: {0} minute",
    "countdown_time_equipment_minutes": "Remaining time: {0} minutes",
    "countdown_time_equipment_day_hours": "Remaining time: {0} day and {1} hours",
    "countingDays_day1": "1st day",
    "countingDays_day2": "2nd day",
    "countingDays_day3": "3rd day",
    "countingDays_day4": "4th day",
    "countingDays_day5": "5th day",
    "countingDays_day6": "6th day",
    "countingDays_day7": "7th day",
    "coal": "Charcoal",
    "oil": "Olive oil",
    "glass": "Glass",
    "coalproduction": "Charcoal production",
    "oilproduction": "Olive oil production",
    "glassproduction": "Glass production",
    "pearlRelicts": "Pearls",
    "skullRelicts": "Talismans",
    "new_AGB_dialogTitle": "Change of our Terms and Conditions",
    "new_AGB_dialogCopy": "We are changing our terms and conditions. This change will come into effect in two weeks. The reason for this change is new legal regulations and technical innovations.\n\nLink to the new terms and conditions: {0}\n\nYou can object to these changes within two weeks. You will be deemed to have accepted these changes if you do not object by this time or if you continue to use our games.",
    "reward_temp": "Current reward",
    "khanTablets": "Khan tablets",
    "generic_register_noNameEntered": "Please enter a name!",
    "productionBuildingDamaged": "Damage to production buildings",
    "generic_alertTitle_attention": "Attention!",
    "premium_mode": "VIP mode",
    "levelX": "Level {0}",
    "activate": "Activate",
    "prolong": "Extend",
    "shadowcamp": "Shadow camp",
    "bladecoast_fog": "Fog",
    "levelcount": "Level:",
    "resAmount_aquamarine": "Aquamarine: {0}",
    "attackBonus_RoyalTowers": "Attack bonus:",
    "rank_colon": "Rank:",
    "morality_decoFactionBonus": "Faction bonus",
    "timestamp_min_singular": "1 minute ago",
    "timestamp_min_plural": "{0} minutes ago",
    "timestamp_hour_singular": "1 hour ago",
    "timestamp_hour_plural": "{0} hours ago",
    "timestamp_day_singular": "1 day ago",
    "timestamp_day_plural": "{0} days ago",
    "highwaymen": "Highwaymen",
    "treasureCastle": "Treasure castle",
    "commons_NPCsays": "{0} says:",
    "ringmenu_toolTip_noFreeAgents": "All agents are already on their way.",
    "term_GGS_super_prime_time": "Super Prime Time",
    "playerInfo_unregistered": "Not registered yet!",
    "construction_freeSkip_copy": "Complete for free",
    "equipmentPackageName_258": "Random gems",
    "equipmentPackageName_259": "Level 4 gem pack",
    "equipmentPackageName_260": "Level 5 gem pack",
    "equipment_slotType_gem": "Gem",
    "sellPrice": "Selling price:",
    "travelSpeedBonus_horse1": "Horse: reduces the travel time by {0}%",
    "VIPpoints_name": "VIP points",
    "VIPtime_name": "VIP time",
    "overseerWood_name": "Overseer (wood)",
    "overseerStone_name": "Overseer (stone)",
    "overseerFood_name": "Overseer (food)",
    "taxCollectorBribeTime_name": "Tax collector",
    "ticket_name": "Tickets",
    "marauderBonus_name": "Marauder",
    "loc_monument": "Monuments are centers of power that players can capture. They give the owner and the owners alliance a bonus on glory points. Monuments can be upgraded using resources and can also be captured by other players.",
    "loc_monument_countdown": "This monument will be relocated in: {0}",
    "loc_monument_bonus": "Glory points bonus: {0}%",
    "monument": "Monument",
    "xp_legend": "Legendary experience points",
    "legendLevel": "Legendary level",
    "travelSpeedBonus_horse2": "Warhorse: reduces the travel time by {0}%",
    "travelSpeedBonus_horse3": "Courser: reduces the travel time by {0}%",
    "teamAttack_date_today": "Today, {0} - {1}",
    "teamAttack_date_tomorrow": "Tomorrow, {0} - {1}",
    "date_time": "{0} - {1}",
    "maxLevelX": "Maximum level {0}",
    "normalResource": "Ordinary resources",
    "kingdomResource": "Kingdom resources",
    "needLegendLevel": "Available from legendary level {0}",
    "construction_freeSkip_buildingQueue": "You cant start any more construction processes at the moment, but the current one can now be completed for free!",
    "dialog_timeSkip_timeSkipButton_tooltip": "Skip time",
    "ironproduction": "Iron ore production",
    "ironbooster": "Iron ore production booster",
    "countdown_time_equipment_noValue": "Remaining time:",
    "iron": "Iron ore",
    "events": "Events",
    "hero_unique_801_name": "Squire Edwin",
    "hero_unique_801": "Squire",
    "hero_unique_801_desc": "You can always find him on the front line.",
    "hero_unique_802_name": "Oswald the Strategist",
    "hero_unique_802": "Strategist",
    "hero_unique_802_desc": "Always keeps his cool, even in the wildest battles.",
    "hero_unique_803_name": "Daria the Blade Dancer",
    "hero_unique_803": "Blade Dancer",
    "hero_unique_803_desc": "Dances her way through enemy lines with her spinning blades.",
    "hero_generic_0": "Charmer",
    "hero_generic_1": "Guardsman",
    "hero_generic_3": "Wayfarer",
    "hero_generic_4": "Executioner",
    "hero_generic_5": "Gatekeeper",
    "hero_generic_7": "Tactician",
    "hero_generic_8": "Scholar",
    "hero_generic_9": "Guardian",
    "equipmentPackageName_329": "Epic hero pack",
    "playerName_default": "you",
    "ringmenu_architectNeeded_short": "Requires the architect event",
    "ringmenu_building_rubyWishingWell": "Wishing well",
    "rubyWishingWell_totalamount": "Rubies after waiting time has passed",
    "rubyWishingWell_waitingtime": "Waiting time",
    "rubyWishingWell_Coin": "Lucky penny",
    "allianceMight": "Alliance might points",
    "timeLimit_01": "Effect lasts for: {0}",
    "generic_showDetails": "Show details",
    "ranking_topX": "Top {0}",
    "recommended": "Recommended",
    "nomad_playerName": "Nomads",
    "extinguishFire_name": "Repair everything",
    "extinguishFire_short_info": "Repairs all buildings and immediately extinguishes all fires in your castle.",
    "promotion_samsung": "Samsung",
    "needLevel_copy": "Available from level {0}",
    "khanTablets_short_info": "Can be traded for rewards with the Herald of the Invasion.",
    "loading_empire_text_additionalAssets": "Loading game elements",
    "laboratory": "Laboratory",
    "bossDungeon_attackable": "Can be attacked now",
    "bossDungeon_defeated_by": "Defeated by: {0}",
    "kingdomCastle_name": "Kingdom castle",
    "kingdomName_Classic": "The Great Empire",
    "kingdomName_Dessert": "The Burning Sands",
    "kingdomName_Icecream": "Everwinter Glacier",
    "kingdomName_Volcano": "Fire Peaks",
    "kingdom_bossDungeon_castleName_1": "Desert fortress",
    "kingdom_bossDungeon_castleName_2": "Barbarian fortress",
    "kingdom_bossDungeon_castleName_3": "Dragon",
    "kingdom_boss_dungeon_playerName_-230": "Desert prince",
    "kingdom_boss_dungeon_playerName_-231": "Barbarian prince",
    "kingdom_boss_dungeon_playerName_-232": "Dragon prince",
    "kingdom_direction_east": "Place in the east",
    "kingdom_direction_initial_east": "E",
    "kingdom_direction_initial_north": "N",
    "kingdom_direction_initial_south": "S",
    "kingdom_direction_initial_west": "W",
    "kingdom_direction_north": "Place in the north",
    "kingdom_direction_random": "Choose direction at random",
    "kingdom_direction_south": "Place in the south",
    "kingdom_direction_west": "Place in the west",
    "kingdom_dungeon_castleName_0": "Robber baron castle",
    "kingdom_dungeon_castleName_1": "Desert tower",
    "kingdom_dungeon_castleName_2": "Barbarian tower",
    "kingdom_dungeon_castleName_3": "Cultists tower",
    "kingdom_dungeon_playerName_-220": "Desert warrior",
    "kingdom_dungeon_playerName_-221": "Norsemen",
    "kingdom_dungeon_playerName_-222": "Cultists",
    "kingdom_isLocked": "Not unlocked yet",
    "kingdom_map": "Map of Kingdoms",
    "kingdom_needOtherKingdoms": "You need to unlock the previous kingdoms first.",
    "kingdom_sendResources_malus": "{0}% resource costs for the journey: {1}",
    "kingdom_sendResources_resourcesReallyArrived": "Resources arriving at the destination",
    "kingdom_villageFoodBoost": "Villages grant you a bonus on food production.",
    "kingdom_villageStoneBoost": "Villages grant you a bonus on stone production.",
    "kingdom_villageWoodBoost": "Villages grant you a bonus on wood production.",
    "not_unlocked": "You havent unlocked this kingdom yet.",
    "RandomCastleEvent_CastleName": "Robber baron fortress",
    "village": "Village",
    "village_boost_food": "Food +{0}%",
    "village_boost_stone": "Stone +{0}%",
    "village_boost_wood": "Wood +{0}%",
    "village_unitWarningQuestion": "You need at least one soldier stationed in this village to keep control of it.\nDo you want to withdraw all soldiers and surrender the village?\nNote: All tools left in the village will be lost.",
    "kingdom_leveltoolow": "You need to be at least level {0} to be able to travel to the kingdoms.",
    "kingdom_map_panel": "Map of Kingdoms",
    "kingdom_teasertext": "The kingdoms let you build more castles, produce new resources, and recruit new units!",
    "stormislands_island": "Resource island",
    "stormislands_fort": "Storm fort",
    "nomadcamp": "Nomad camp",
    "robberbaroncastle": "Robber baron castle",
    "kingdomtower_ice": "Barbarian tower",
    "kingdomtower_desert": "Desert tower",
    "kingdomtower_volcano": "Cultists tower",
    "fortress_robberbaron": "Robber baron fortress",
    "fortress_ice": "Barbarian fortress",
    "fortress_desert": "Desert fortress",
    "fortress_dragon": "Dragon",
    "kingdomName_Faction": "The Battle for Berimond",
    "stormislands_dungeon_cooldownCountdown_plural": "{0} victories until island sinks",
    "seaqueen_expansion_short_info": "An expansion gives you more space in your camp",
    "thornking_surrounding": "Village",
    "stormislands_dungeon_cooldownCountdown_singular": "1 victory until island sinks",
    "kingdom_dungeon_playerName_NPC_223": "Storm natives",
    "kingdomName_Island": "The Storm Islands",
    "Newsletter_2012-02-28_HighLevel_Betreff": "News for the most powerful lords of castles.",
    "Newsletter_2012-02-28_HighLevel_Text": "Hear the news from your kingdom: Your skilled leadership is bearing fruit. The most talented citizens have dedicated themselves to research. \n\nBuild them a research tower to benefit from their talents. Their work will be of value in many areas of life at the castle. Research may provide helpful results, such as improved resource production, higher tax revenues, and stronger troops. \n\nYour architects have also increased the upgrade levels of several buildings. \n\nAdvance your castle quickly, and be a pioneer of research.",
    "Newsletter_2012-02-28_LowLevel_Betreff": "The hunter has xxxxx food for you",
    "Newsletter_2012-02-28_LowLevel_Text": "have you heard the news from your kingdom yet? A skilled hunter is traveling across your land, and offers you his services. \n\nSend him to hunt in the forests nearby, and enjoy the bountiful game he returns with. Your subjects and soldiers will thank you for the additional food.\n\nTo prove his talent, he has already hunted xxxx food for you. \n\nFollow this link to accept the food.",
    "Newsletter_2012-03-27_Betreff": "Use the merchant to increase your trading power",
    "Newsletter_2012-03-27_Text": "Hear the news from your kingdom: an enterprising merchant has found his way to your castle. \n\nHis experience will help your trade to flourish. Hire him and secure the option to transport more goods across your country. Your allies will reward your generosity with their eternal loyalty.",
    "Newsletter_2012-04-24_Betreff": "Off to new kingdoms!",
    "Newsletter_2012-04-24_Text": "News of far-away lands has reached your court: three new territories –dominated by desert, ice and volcanoes– are waiting for you to conquer them and secure their wealth. \nBuild a new castle in each kingdom to serve as bases for your campaigns, on which you will conquer valuable resources. But beware, the locals and feuding upstarts will challenge your ownership, and will wrest them from you if you are not careful. \n\nSeize the opportunity and rise to become ruler of the new kingdoms!",
    "Payment_Newsletter_Betreff_Preissenkung": "Price cut: Rubies now permanently {0}% cheaper!",
    "Payment_Newsletter_Text_Preissenkung": "hear the latest news from your kingdom:\n\nThe price of rubies has been slashed. From now on, you can purchase them at a royal discount of {0}%.\n\nJust click on &quot;Add rubies&quot; in the game and help yourself. Your kingdom will blossom anew, and your enemies will tremble in the face of your strength!",
    "Reminder_Aktivierung_Betreff": "The cornerstone of your castle has been laid",
    "Reminder_Aktivierung_Text": "the cornerstone of your castle has been laid. Now return, and build it into a strong fortress. \n\n... and a new empire will rise!",
    "help_spyMove": "This agent is on a mission.\n\nHis success depends on the risk level of the assignment.\nPlease remember that the lord of the target castle will be alerted if your agent is caught.",
    "panel_actionSeason_leaveEvent": "Leave event",
    "panel_action_achievement": "Achieve-\nments",
    "panel_action_addspy": "Hire agents",
    "panel_action_administration": "Admin",
    "panel_action_build": "Build menu",
    "panel_action_buildinground_off": "Deactivate construction area view",
    "panel_action_buildinground_on": "Activate construction area view",
    "panel_action_buildTools": "Tools",
    "panel_action_castle": "To the castle",
    "panel_action_castleManagement": "Throne room",
    "panel_action_collecttime": "Collecting time",
    "panel_action_defence": "Defense",
    "panel_action_economy": "Economy",
    "panel_action_enemySearch": "Seek enemies for honor",
    "panel_action_jumpTo": "Jump to",
    "panel_action_jumpToCapital": "Jump to capital",
    "panel_action_levelBlockDefencescreen": "Before you can attend to your defense, you must first create the means to do it.",
    "panel_action_levelBlockWorldMap": "Your army is not ready to face the dangers of the surroundings. You should upgrade your forces first.",
    "panel_action_military": "Military",
    "panel_action_movespy": "Agent movement",
    "panel_action_overview": "Overview",
    "panel_action_placeselection": "Position selection",
    "panel_action_recruit": "Recruit",
    "panel_action_stats": "Public order",
    "panel_action_tax": "Collect taxes",
    "panel_action_trade": "Resource transport",
    "panel_action_treasureMap": "Adventure",
    "panel_action_troopmoving": "Marching armies",
    "panel_action_worldmap": "To the world map",
    "panel_attackWarning": "Time until enemy attack",
    "panel_attackWarning_noobProtection": "You are protected from attacks by other players",
    "panel_buildinglist_getFreeSlot": "Rent extra construction slot",
    "panel_create_crest_bg": "Background color breakdown",
    "panel_create_crest_color": "Change color",
    "panel_create_crest_symbol": "Change symbol",
    "panel_create_crest_symboltype": "Symbol layout",
    "panel_decoshop_emptyStore": "You can store your decorative items here.",
    "panel_deco_civil": "Civil",
    "panel_deco_deco": "Decorative item",
    "panel_deco_defence": "Battlements",
    "panel_deco_military": "Military",
    "panel_deco_nothingToBuy": "You cant buy anything here right now.",
    "panel_deco_storage": "Buildings storehouse",
    "panel_fight_attackplaning": "Attack planning",
    "panel_fight_battlestrength": "Combat strength",
    "panel_fight_limit": "Soldier limit\ndepends on your enemys level",
    "panel_fight_limittools": "Tool limit\ndepends on your enemys level",
    "panel_fight_Traveltime": "Travel time\ndepends on the movement speed of all the soldiers and tools you dispatch",
    "panel_fight_unitCount": "Number of soldiers",
    "panel_fight_unitsInKeep": "Soldiers at the Keep",
    "panel_multiInfos_noobProtected": "This player cant be attacked yet",
    "panel_multiinfo_alliance": "Alliance",
    "panel_multiinfo_fame": "Glory",
    "panel_multiinfo_fameandrank": "Rankings and glory",
    "panel_multiinfo_friendslist": "Sword brothers",
    "panel_multiinfo_generalLimit": "Commander limit",
    "panel_multiinfo_infowindow": "Information window",
    "panel_multiinfo_messages": "Messages",
    "panel_multiinfo_ranking": "Rankings",
    "panel_multiinfo_spyLimit": "Agent limit",
    "panel_navigation_playername": "Search for player",
    "panel_option_config": "Settings",
    "panel_option_faq": "Empire wiki",
    "panel_option_forum": "Forum",
    "panel_option_fullscreen": "Full screen",
    "panel_option_ingameHelp": "Game help",
    "panel_option_logout": "Log out",
    "panel_option_options": "Options",
    "panel_option_zoomIn": "Zoom in",
    "panel_option_zoomOut": "Zoom out",
    "panel_quest_newMessage": "New message",
    "panel_quest_newQuest": "New assignments",
    "panel_quest_openQuests": "Open objectives",
    "panel_quest_progress": "Progress",
    "panel_relocate_desc_2": "Select a free castle plot to move your main castle there.",
    "panel_relocate_title": "Relocate main castle",
    "panel_shop_maxBuildingAmount": "Max. no. of buildings reached",
    "panel_shop_needQuestProgress": "Quest progress required.",
    "panel_state_MailButton": "Send a welcome gift to this\nemail address",
    "panel_state_MailSpeachBubble": "Collect treasure",
    "panel_state_xpToLevelUp": "{0} experience points until the next experience level",
    "panel_state_yourTitle": "Your title",
    "panel_action_navigation": "Navigation",
    "panel_action_castleList": "List of castles",
    "panel_option_notifications": "Notifications",
    "panel_multiinfo_alliance_other": "Alliance",
    "panel_multiinfo_ranking_other": "Rankings",
    "panel_relocate_desc": "You can move your castle to any available plot. Or select a ruin to see when it will be deleted and become available again. There are more free plots at the edge of the populated areas.",
    "panel_relocate_underway_title": "Relocation already in progress",
    "dialog_moveOverview_panel": "Movements",
    "panel_buildinglist_SlotConstruction": "Construction crane is being built",
    "panel_multiinfo_equipment": "Equip-\nment",
    "panel_quest_archiveSelected": "Archive selection",
    "panel_quest_deleteSelected": "Delete selection",
    "panel_quest_deleteAll": "Delete all",
    "panel_action_eventMap": "Event map",
    "panel_shop_needSlums": "Help the villagers first.",
    "panel_action_toFront": "Go to the front",
    "button_faction_ranking": "Berimond rankings",
    "panel_state_LegendLevel": "Your legendary level",
    "panel_state_xpToLevelUp_legend": "{0} legendary XP to the next legendary level",
    "panel_state_levelCap_legend": "Maximum legendary level reached",
    "dungeon_playerName0": "The fox",
    "dungeon_playerName1": "Baron Blood Eye",
    "dungeon_playerName10": "Ballista Tobi",
    "dungeon_playerName11": "Lorenz DOum",
    "dungeon_playerName12": "Nils the Strong",
    "dungeon_playerName13": "Cork Bottleneck",
    "dungeon_playerName2": "Red Zira",
    "dungeon_playerName3": "Fera Fatso",
    "dungeon_playerName4": "The Rat",
    "dungeon_playerName5": "The Butcher",
    "dungeon_playerName6": "Crif the Claw",
    "dungeon_playerName7": "Mopsall Mighty",
    "dungeon_playerName8": "Grimm Nasdneb",
    "dungeon_playerName9": "Soeren Stiffneck",
    "dungeon_playerName_RandomDungeonEvent": "Robber King",
    "playerTitle_0": "Knight",
    "playerTitle_1": "Chevalier",
    "playerTitle_10": "Grand Duke",
    "playerTitle_11": "Archduke",
    "playerTitle_12": "Prince",
    "playerTitle_13": "King",
    "playerTitle_2": "Baronet",
    "playerTitle_3": "Baron",
    "playerTitle_4": "Viscount",
    "playerTitle_5": "Count",
    "playerTitle_6": "Count Palatine",
    "playerTitle_7": "Marquis",
    "playerTitle_8": "Vice Duke",
    "playerTitle_9": "Duke",
    "dungeon_playerName": "Robber baron",
    "playerTitle_14": "the Unyielding",
    "playerTitle_15": "the Great",
    "playerTitle_16": "the Conqueror",
    "playerTitle_17": "the Terrible",
    "playerTitle_composition_prefix": "{0} {1}",
    "playerTitle_composition_prefix_suffix": "{0} {1} {2}",
    "playerTitle_18": "the Merciless",
    "playerTitle_18_jap_stormlord": "the Merciless",
    "playerTitle_18_jap": "the Merciless",
    "playerTitle_19": "the Victorious",
    "playerTitle_19_jap": "the Victorious",
    "playerTitle_19_jap_stormlord": "the Victorious",
    "playerTitle_20": "the Steel-hearted",
    "playerTitle_20_jap": "the Steel-hearted",
    "playerTitle_20_jap_stormlord": "the Steel-hearted",
    "playerTitle_island_2_jap": "the Mighty",
    "playerTitle_island_3_jap": "the Prince of War",
    "playerTitle_island_4_jap": "the Master of Arms",
    "playerTitle_island_5": "the Shadow Master",
    "playerTitle_island_5_jap": "the Shadow Master",
    "playerTitle_55": "the Feeble",
    "playerTitle_island_6_jap": "the Feeble",
    "playerTitle_56": "the Timid",
    "playerTitle_island_7_jap": "the Timid",
    "playerTitle_57": "the Beggar King",
    "playerTitle_island_8_jap": "the Beggar King",
    "playerTitle_58": "the Weak",
    "playerTitle_island_9_jap": "the Weak",
    "playerTitle_57_short": "the Beggar King",
    "playerTitle_55_short": "the Feeble",
    "playerTitle_56_short": "the Timid",
    "playerTitle_58_short": "the Weak",
    "loading_text_empire_1": "Saddling the horses",
    "loading_text_empire_10": "Planting new trees",
    "loading_text_empire_11": "Replenishing the storehouse",
    "loading_text_empire_12": "Hiding relics",
    "loading_text_empire_13": "Tearing up treasure maps",
    "loading_text_empire_14": "Building the Keep",
    "loading_text_empire_2": "Oiling the chain mail",
    "loading_text_empire_3": "Sharpening the swords",
    "loading_text_empire_4": "Kidnapping princesses",
    "loading_text_empire_5": "Stitching the coat of arms",
    "loading_text_empire_6": "Building a tower",
    "loading_text_empire_7": "Training the knights",
    "loading_text_empire_8": "Occupying robber baron castles",
    "loading_text_empire_9": "Collecting taxes",
    "loading_empire_text_assets": "Loading game elements",
    "loading_empire_text_interfaces": "Loading game world",
    "loading_empire_text_sounds": "Loading music",
    "loading_empire_text_language": "Loading languages",
    "loading_empire_text_fonts": "Loading languages",
    "research_10_copy": "Increases the travel speed of your agents.",
    "research_10_title": "Shady business",
    "research_11_copy": "Increases the travel speed of your market barrows on their way to your castles.",
    "research_11_title": "Steel wheels",
    "research_12_copy": "Increases the productivity of the woodcutters, forest lodges and relic woodcutters in all your castles.",
    "research_12_title": "Two-man saw",
    "research_13_copy": "Increases the productivity of the stone quarries, stone works and relic quarries in all your castles.",
    "research_13_title": "Splitting stones",
    "research_14_copy": "Increases the productivity of the farmhouses, granaries and relic greenhouses in all your castles.",
    "research_14_title": "Three-field crop rotation",
    "research_15_copy": "Increases your tax revenue.",
    "research_15_title": "Levies",
    "research_16_copy": "Increases the experience points received when constructing and upgrading buildings.",
    "research_16_title": "Wheelbarrow",
    "research_17_copy": "Increases the travel speed of all veterans. Tap the info button for an overview of the increased travel speed for each veteran unit.",
    "research_17_title": "Elite training",
    "research_18_copy": "12 hours of tax collecting only costs coins.",
    "research_18_title": "Cash transport",
    "research_19_copy": "Increases the transport capacity of your market barrows.",
    "research_19_title": "Reinforced axle",
    "research_1_copy": "Increases the speed of recruitment, letting units be recruited faster.",
    "research_1_title": "Field maneuvers",
    "research_20_copy": "Increases the number of your city guards.",
    "research_20_title": "Working shifts",
    "research_21_copy": "Increases the number of your agents.",
    "research_21_title": "Gutter runners",
    "research_22_copy": "Reduces the time it takes your units to travel to other kingdoms.",
    "research_22_title": "Marching formation",
    "research_23_copy": "Reduces the time it takes you to transport resources to other kingdoms.",
    "research_23_title": "Caravan",
    "research_2_copy": "Increases the speed of production, letting tools be produced faster.",
    "research_2_title": "Workbench",
    "research_3_copy": "Increases the experience points received in battles.",
    "research_3_title": "Chivalry",
    "research_4_title": "Looting log",
    "research_5_copy": "Replaces the spearman. The veteran is much more powerful, but he costs more coins and takes longer to recruit.",
    "research_5_title": "Veteran spearman",
    "research_6_copy": "Replaces the bowman. The veteran is much more powerful, but he costs more coins and takes longer to recruit.",
    "research_6_title": "Veteran bowman",
    "research_7_copy": "Replaces the maceman. The veteran is much more powerful, but he costs more coins and takes longer to recruit.",
    "research_7_title": "Veteran maceman",
    "research_8_copy": "Replaces the crossbowman. The veteran is much more powerful, but he costs more coins and takes longer to recruit.",
    "research_8_title": "Veteran crossbowman",
    "research_9_copy": "Increases the travel speed of units that you station to other castles.",
    "research_9_title": "Forced march",
    "research_34_copy": "Reduces costs when forging equipment items.",
    "research_24_title": "Minstrel",
    "research_24_copy": "Increases the glory points received in battle.",
    "research_25_title": "Biographer",
    "research_25_copy": "Increases the honor gained.",
    "research_26_title": "Scout",
    "research_26_copy": "Attacking armies are detected sooner and more accurately.",
    "research_27_title": "Ranger",
    "research_27_copy": "The enemy will discover your attacking armies later and with less accuracy.",
    "research_28_title": "Treasure hunter",
    "research_28_copy": "Increases the chance of finding better equipment.",
    "research_31_title": "Ambulance coach",
    "research_32_title": "Military draft",
    "research_32_copy": "Increases the number of militia in the castle.",
    "research_33_title": "Genius",
    "research_33_copy": "Increases the speed of research.",
    "research_34_title": "Artisan blacksmith",
    "research_35_title": "Medicine",
    "research_35_copy": "Increases the population in the main castle.",
    "research_36_title": "Fire pump",
    "research_36_copy": "Reduces fire damage in the main castle.",
    "research_29_title": "Veteran swordsman",
    "research_29_copy": "Replaces the swordsman. The veteran is much more powerful, but he consumes more food and costs more coins.",
    "research_30_title": "Militia",
    "research_30_copy": "Replaces the armed citizen with a much stronger version.",
    "research_37_title": "Veteran halberdier",
    "research_38_title": "Veteran longbowman",
    "research_39_title": "Veteran two-handed swordsman",
    "research_40_title": "Veteran heavy crossbowman",
    "research_37_copy": "Replaces the halberdier with a stronger veteran unit. Further research levels increase the units level.",
    "research_38_copy": "Replaces the longbowman with a stronger veteran unit. Further research levels increase the units level.",
    "research_39_copy": "Replaces the two-handed swordsman with a stronger veteran unit. Further research levels increase the units level.",
    "research_40_copy": "Replaces the heavy crossbowman with a stronger veteran unit. Further research levels increase the units level.",
    "research_41_title": "Strength training",
    "research_41_copy": "Decreases the time needed to recruit units in your main castle.",
    "research_42_title": "Craftsmanship",
    "research_42_copy": "Decreases the time needed to produce tools in your main castle.",
    "research_43_title": "Bunk beds",
    "research_43_copy": "Increases the population in your main castle.",
    "research_44_title": "Furnace",
    "research_44_copy": "Reduces the costs when forging equipment items.",
    "research_45_title": "Tree nursery",
    "research_45_copy": "Increases amount of wood produced per hour in your main castle.",
    "research_46_title": "Pickaxe",
    "research_46_copy": "Increases amount of stone produced per hour in your main castle.",
    "research_47_title": "Plow",
    "research_47_copy": "Increases amount of food produced per hour in your main castle.",
    "research_48_title": "Heavy duty pack",
    "research_48_copy": "Increases the looting capacity of all your units.",
    "research_49_title": "Thirst for knowledge",
    "research_49_copy": "Decreases the time needed for research projects.",
    "research_50_title": "Shield bearers",
    "research_50_copy": "Increases the experience points received in battles.",
    "research_51_title": "Power food",
    "research_51_copy": "Increases the travel speed of your market barrows on their way to your castles.",
    "research_52_title": "Interest rates",
    "research_52_copy": "Increases your tax revenue.",
    "research_53_title": "Pamphlets",
    "research_53_copy": "Increases the glory points received in battle.",
    "research_54_title": "Appraiser",
    "research_54_copy": "Increases the chance of finding better equipment items.",
    "research_31_copy": "Increases the number of units that can be treated per slot.",
    "seasonEvent_21_final_dungeon": "Necromancers castle",
    "alchemist_choose_building": "Select a building to improve it by {1}% for {0}.",
    "alchemist_ingredient_0": "Nibush berries",
    "alchemist_ingredient_1": "Yggdrasil root",
    "alchemist_ingredient_2": "Brimstone",
    "alchemist_ingredient_3": "Night leaf",
    "alchemist_potion_0": "Probioticum",
    "alchemist_potion_1": "Letifer XI",
    "alchemist_potion_2": "Venenum vulnus",
    "alchemist_potion_3": "Toxiconium",
    "alchemist_potion_4": "Contaminium",
    "events_title": "Event",
    "event_date_1": "12.13.11 - 01.18.12 ",
    "event_date_2": "7/24/2012 - 8/24/2012",
    "event_title_1": "Icy siege",
    "event_title_2": "The Thorn King",
    "event_title_4": "The Blade Coast",
    "seasonEvent_22_resource_dungeon": "Pirate convoy",
    "seasonEvent_22_final_dungeon": "Kraken",
    "underworld_surrounding": "Resource lair",
    "underworld_finalboss": "Cave castle",
    "seasonEvent_21_cow_dungeon": "The Cows Royal Quart",
    "dialog_sendResource_cost": "{0}% resource costs for the journey: {1}",
    "seasonEvent_22_normal_dungeon": "Tower",
    "seasonEvent_21_normal_dungeon": "Tower",
    "seasonEvent_21_resource_dungeon": "Village",
    "seasonEvent_25_normal_dungeon": "Tower",
    "seasonEvent_25_cow_dungeon": "The Cows Royal Quart",
    "seasonEvent_25_final_dungeon": "Necromancers castle",
    "seasonEvent_25_resource_dungeon": "Village",
    "seasonEvent_22_middle_dungeon": "Fortress",
    "event_title_64": "The Underworld",
    "dialog_seasonEvent_64_village": "Resource lair",
    "Dialog_seasonEvent_64_FinalCastle": "Cave castle",
    "update_1": "New languages \nGame help function \nMusic \nOptimize construction mode \nGeneral performance optimization \nBug fixes",
    "update_2": "Changes to building times\nNew events\nLogin bonus for logging in every day\nImproved account export\nBug fixes",
    "update_3": "New languages now available\nYou can now save your account in iCloud\nImproved world map performance\nUpdated tutorial and controls\nSmaller app size",
    "update_4": "Now also in Japanese \nSome bug fixes \nImproved user interface",
    "update_5": "Good news for all castle owners: We have some great new updates for you!\n\nSHADOW UNITS\nThe shady shadow mercenaries are roaming the land in search of some unscrupulous work. They will fight your enemies discreetly, given ample payment. Keep an eye out for their arrival.\n\nIMPROVED NOTIFICATIONS \nDo you want to know what goes on in your castle in your absence? Then make use of improved notifications and find out when construction finishes, taxes have been collected or recruitment is completed.\n\nEASY CONSTRUCTION \nHandling buildings and decorative items in the castle has been improved. Press down on an object and you will be taken straight to the castle’s building mode.\n\nNEW LANGUAGES \nFrom now on you can also play Empire: Four Kingdoms in Japanese and Greek. To do so, change the language in the game’s settings.\n\nA HOST OF IMPROVEMENTS\nWe never rest in Empire, which is why Empire: Four Kingdoms constantly sees new improvements.\n\nIf you have any ideas or suggestions you’d like to tell us, register in the Empire: Four Kingdoms forum and discuss them with other castle lords and ladies.\n\nhttp://en.board.goodgamestudios.com/empirefourkingdoms\n\nBecome a fan on Facebook and stay up to date:\n\nhttps://www.facebook.com/EmpireFourKingdoms \n\n----------------------------------------------------------------------\n\nPlease remember to rate the app after each update!",
    "update_5_google": "Updates for castle owners!\n\nSHADOW UNITS Shadow mercenaries are roaming the land. They will battle your opponents ruthlessly in return for a few rubies.\n\nNOTIFICATIONS Keep informed about construction, recruitments and tax collection while youre away from your castle.\n\nEASY CONSTRUCTION Handling buildings has been improved.\n\nDrop in at the forum at:\nhttp://en.board.goodgamestudios.com/empirefourkingdoms",
    "update_6_itunes": "- General performance optimization \n\nIf you have any ideas or suggestions you’d like to tell us, register in the Empire: Four Kingdoms forum and discuss them with other castle lords and ladies.\n\nhttp://en.board.goodgamestudios.com/empirefourkingdoms\n\nBecome a fan on Facebook and stay up to date:\n\nhttps://www.facebook.com/EmpireFourKingdoms \n\n----------------------------------------------------------------------\n\nPlease remember to rate the app after each update!",
    "update_6_google": "- General performance optimization \n\nDrop in at the forum at:\nhttp://en.board.goodgamestudios.com/empirefourkingdoms",
    "update_7_itunes": "Good news for all castle owners: Weve got a huge update for you!\n\nNEW BUILDINGS\nThere are 5 new buildings and over 20 new upgrade levels! \n\nNEW RESEARCH\n- New levels in various fields of research for you to discover!\n\nGET GOING IN EVERWINTER GLACIER\n- In the icy north, your woodcutters and stonemasons can now produce more resources to help you gain a foothold in the new kingdom.\n\nIMPROVED PERFORMANCE\nThe technology behind Empire: Four Kingdoms is constantly being improved and optimized.\n\nIf you have any ideas or suggestions you’d like to tell us, register in the Empire: Four Kingdoms forum and discuss them with other lords and ladies of the castle.\n\nhttp://en.board.goodgamestudios.com/empirefourkingdoms\n\nBecome a fan on Facebook and stay up to date:\n\nhttps://www.facebook.com/EmpireFourKingdoms\n\n----------------------------------------------------------------------\n\nPlease remember to rate the app after each update!",
    "update_7_google": "A huge update for castle owners!\n\nNEW BUILDINGS\n- There are 5 new buildings and 20 new upgrade levels!\n\nNEW RESEARCH \n- New levels in various fields of research for you to discover!\n\nGET GOING IN EVERWINTER GLACIER\n- In the icy north, your workers can now produce more resources to help you gain a foothold in the new kingdom. \n\nTake a look in the forum at: http://en.board.goodgamestudios.com/empirefourkingdoms",
    "update_8_itunes": "",
    "update_0_all_stores_general": "- General performance optimization\n \n If you have any ideas or suggestions you’d like to tell us, register in the Empire: Four Kingdoms forum and discuss them with other castle lords and ladies.\n \n http://en.board.goodgamestudios.com/empirefourkingdoms \n \n Become a fan on Facebook and stay up to date:\n \n https://www.facebook.com/EmpireFourKingdoms\n \n ----------------------------------------------------------------------\n \n Please remember to rate the app after each update!",
    "update_0_all_stores_optimizations": "- General performance improvements",
    "update_9_itunes": "New units and building upgrade levels!\n- Unlock marauders, pyromaniacs and renegades in one-day events in the new kingdoms.\n- The architect event allows you to upgrade your buildings to new levels.\n\nMore tactical battles!\n- Make your strategic prowess count: Now plan attacks in several attack waves.\n\nImproved alliance functions!\n- Now keep up with conversations in your alliance all the time in the new mini alliance chat.\n- The new attack horn warns you in advance whenever a member of your alliance is under attack.\n\nLots more improvements!\nYou can find the complete list of improvements in the game forum!",
    "update_9_google": "- Unlock new units and building upgrade levels in one-day events!\n\n- Plan your attacks with tactical acumen thanks to the new attack waves!\n\n- Alliance improvements: A new alliance chat and attack warnings for your friends!\n\n- Lots more improvements. You can find the complete list of improvements in the game forum!",
    "update_10_general": "ACHIEVEMENT SYSTEM\nComplete achievements to collect points and earn rubies!\n\nNEW GRAPHICS\nFour building levels have new high-quality graphics!\n\nFASTER RECRUITMENT\nHold feasts to increase recruitment speed!\n\nFASTER SPIES\nAgents are now 800% faster!\n\nIMPROVED TAX SYSTEM\nEnd tax collection early - now for free!\n\nFOUR NEW GLORY TITLES\nRecruit units of the Kingsguard!\n\nYou can find a list of all the changes in the forum.",
    "update_11_general": "CLIENT OPTIMIZATION\nLots of technical improvements to the client performance",
    "update_12_general": "EQUIPMENT SYSTEM\nDeploy your commanders and castellans strategically!\nUse bonuses from equipment when attacking and defending!\nGet new equipment when plundering!\n\nSMITHY\nForge old equipment items into new ones!\n\nEQUIPMENT TRADER \nGet new equipment packs!\n\nTECHNICUS\nImprove equipment items and their bonuses!\n\nSTRATEGIC ATTACK PLANNING\nMake the most of an extra unit and tool slot for frontal attacks!",
    "update_13_general": "CLIENT IMPROVEMENTS\nGeneral performance improvements",
    "update_14_general": "CLIENT IMPROVEMENTS\nFixes for smaller bugs",
    "update_15_general_C3PO": "MORE FOOD PRODUCTION\nSend woodcutters and stonemasons hunting for extra food!\n\nMORE GLORY AND HONOR\nEarn glory more easily and lose no honor if your attacks are defeated!\n\nMARKET BARROWS\nIncrease the capacity of your market barrows forever!\n\nTHEMED EQUIPMENT PACKS\nGet special themed packs for attacking or defending from the equipment trader!\n\nNEW PRIME DAYS\nSecure yourself loads of unique rewards!",
    "update_16_general_D": "NOBILITY CONTEST\nTest yourself in different disciplines!\nCollect points to win rewards!\nEarn special rewards by being one of the best!\n\nFASTER UNITS\nConquer even more villages with the speedy Everwinter Glacier renegades!\n\nLOTS OF TECHNICAL IMPROVEMENTS\nFixes for problems with connection interruptions and restarts!\n\nNEW ACHIEVEMENTS\nAdd to your collection with achievements for equipment items!",
    "update_17_general_E": "BIGGER ALLIANCES\nSpace for 15 members from the start!\nExisting alliances will be refunded the rubies for the first upgrades!\n\nNEW NOBILITY CONTEST\nCollect glory points in attacks for the biggest version of the nobility contest!\n\nSELL EQUIPMENT ITEMS!\nSell equipment for coins whenever you want!\nThe better the quality of the equipment, the more you get!",
    "update_18_general_F_google_play_only": "Achievements via Google Play Game Services!",
    "update_19_general_Worldmap_Crash": "CLIENT IMPROVEMENTS\nCrashes on the world map have been fixed",
    "update_20_general_Greedo": "CAPITALS\nClaim a capital for your alliance!\nBuild a palace!\nRecruit Kingsguard attackers and defenders!\n \nROYAL TOWERS\nCapture royal towers for attack bonuses on capitals!\n \nOPEN ALLIANCES\nFind new members for your alliance more easily!\nJoin alliances automatically!\n \nNEW COLOSSUS\nBuild a large horseman statue!\n\nPERFORMANCE\nOptimized working memory!",
    "update_21_general_HanYolo": "NEW RESOURCES\nNow you can produce charcoal, olive oil, and glass in Everwinter Glacier, Burning Sands, and Fire Peaks!\nTrade the new resources for special units and unique equipment!\n\nNEW LEVEL\nGo all the way up to level 70!\nUnlock new upgrade levels for buildings!\n\nMISSIONS\nComplete missions at the mercenary post to collect valuable rewards!\n\nNEW LOGIN BONUS\nGet at least three gifts every day!",
    "update_22_general_ImperialMarch": "NEW RESEARCH\nUpgrade your research tower and improve your castle and troops!\nVisit the researchers camp for new discoveries!\n\nMORE COMPETITION\nBattle for valuable rewards in the new rankings for your level range!\n\nNEW MARAUDER EVENT\nDonate resources, collect points, and receive great rewards!\n\nHIGHER ALLIANCE LEVEL\nClimb all the way up to level 50 with your alliance!\n\nVIP SYSTEM\nStay a step ahead with exclusive bonuses!",
    "update_23_general_JabbatheHutt": "NEW GLORY TITLES\nUnlock veteran kingsguards with new titles!\nCollect as many glory points as possible to earn the title of the Invincible!\n\nLOOT COINS\nAttack other castle lords and get extra free coins!\n\nCAPITALS IN OTHER KINGDOMS\nCapture capitals in other kingdoms to recruit powerful renegade units!\n\nQUICK RELOCATION\nMove your castle to another place more quickly!",
    "update_24_general_Kenobi": "BLADE COAST\nSupport Queen Namia in the battle against the treacherous pirate Captain Redbeard!\nCollect precious pearls and trade them in for unique rewards!\n\nALLIANCE HELP\nAsk your alliance members to help you with recruitment and youll get extra units for free!\n\nTRADING METROPOLISES\nCapture trading metropolises to earn a bonus on food production for your entire alliance!\n\nWHEEL OF FORTUNE\nTest your luck and win valuable prizes!",
    "update_25_general_lando": "INVASION OF THE FOREIGN EMPIRE\nFight mighty warriors from other worlds in epic PvP battles!\n\nBANNER OF GLORY\nReceive more glory points from attacks!\n\nAUTOMATIC WAR DECLARATION\nNow you have the option to choose if attacks and failed sabotages should automatically trigger the state of war!\n\nBOOKMARKS\nEasily find locations on the world map!\n\nBUILDING\nControl and monitor your building processes with the new progress circle!",
    "update_26_general_millenniumfalcon": "NEW EVENT: THE BATTLE FOR BERIMOND\nFrom level 30, you can join one of two factions and fight for the throne in this brand new PVP event!\n\nRECRUITMENT PROGRESS BARS\nOngoing recruitments can now be tracked in the castle view like construction processes.\n\nINCOMING ALLIANCE ATTACKS\nThe number of incoming attacks on you and your alliance will now be displayed next to the horn.\n\nNEW COLORS SHOW UNIT STRENGTH\nYou can now recognize units’ strength from their colors.",
    "update_27_general_naboo": "THE LEGENDARY LEVELS\nAll lords who reach level 70 unlock new legendary levels, going as high as legendary level 500, granting them access to new buildings, skills, and powerful bonuses.\n\nREWORKED HOSPITAL\nA portion of all troops lost during battle will be automatically admitted to the hospital. These units can be healed so that they can fight again!\n\nAUTOFILL FOR ATTACKS\nUse this function to automatically select the best arrangement of soldiers and tools for your attack.",
    "update_28_general_OldRepublic": "NEW EVENT AND KINGDOM: THE STORM ISLANDS\n You can now set out on a new adventure from level 35!\n Send your troops to a faraway archipelago full of valuable aquamarine. A small castle with a few buildings and decorative items will serve as your base there.\n Earn points alongside your fellow alliance members by collecting as much aquamarine as possible. Every participant has the chance to win valuable rewards, and the leader of the most successful alliance will be declared the Storm Lord!",
    "update_29_general_Palpatine": "FACEBOOK CONNECT\nNow you can access your Empire: Four Kingdoms account from any device: simply log in with Facebook! You can also invite new players into the game!\n\nINVITE A FRIEND\nWith the new invite system, you and your friends can get all kinds of rewards for playing on the same server. Join forces and reap the benefits - this is what we call a win-win situation!\n\nFRIENDS LIST\nOn the friends list, you will be able to see all of the friends you’ve invited on the same server.",
    "update_30_general_Palpatine": "NOMAD INVASION\nCall to arms! In this new event, available from level 6, nomad camps of various levels appear on the world map and start attacking you. Rally your alliance and defend your Empire to earn rewards!\n\nALLIANCE BOOSTS\nBig alliances can now activate temporary boosts with different effects, such as increasing combat strength in attack or defense.\n\nWHEEL OF FORTUNE OPTIMIZATION\nAmong other optimizations you can now win the prized decorative item Mighty Crystal Palace.",
    "currency_DE": "€",
    "currency_US": "$",
    "currency_GB": "£",
    "currency_PL": "zł",
    "currency_BR": "R$",
    "currency_CS": "Kč",
    "currency_HU": "Ft",
    "currency_RU": "руб",
    "currency_JP": "¥",
    "currency_FR": "€",
    "currency_PT": "€",
    "currency_IT": "€",
    "currency_ES": "€",
    "currency_GR": "€",
    "currency_NL": "€",
    "currency_SK": "€",
    "currency_BE": "€",
    "currency_AT": "€",
    "currency_NO": "kr",
    "currency_CH": "CHF",
    "currency_CA": "$",
    "currency_AU": "$",
    "currency_KR": "₩",
    "currency_CN": "¥",
    "currency_RO": "lei",
    "currency_DK": "kr",
    "currency_SE": "kr",
    "currency_TR": "TL",
    "currency_FI": "€",
    "ringmenu_constructionHelp_progress": "Construction help ({0}/{1})",
    "faction_tower": "Watchtower",
    "faction_capital": "Capital",
    "faction_camp": "Camp",
    "blue_faction": "The House of Ursidae",
    "red_faction": "The House of Gerbrandt",
    "Ranking_Top1": "Top 1",
    "Ranking_Top100": "Top 100",
    "Ranking_participant": "Gallantry prize",
    "mapobject_destroyed": "Destroyed",
    "factiontower_attacksLeft_plural": "{0} victories until destruction",
    "faction_village": "Village",
    "faction_ownership": "Belongs to:",
    "faction_percentage_score": "The House of Gerbrandt: {0}% - The House of Ursidae: {1}%",
    "faction_lms_enemy": "The enemys capital has been destroyed!\nYou can now destroy enemy camps with normal attacks to drive them from Berimond. The battle is won once all your enemies have been crushed!",
    "faction_lms_own": "Our capital has fallen!\nOur supply lines have collapsed. If the enemy defeats one of your camps, it will fall to ruin. Once you have lost all your camps, you will drop out of the event! A decisive attack is the only thing thats going to help now!\nProtection mode has been deactivated for all camps in Berimond.",
    "faction_statusPosition": "There are still {0} towers left on this path. Destroy all of the enemy towers in Berimond so you can attack the capital.",
    "factionTower_position": "{0}/{1}",
    "faction_campOverview": "Camps overview",
    "faction_statusClearedLane": "Youve defeated every tower on this path! Now destroy the rest of the towers to reach the capital!",
    "factionbaronred": "Gerbrandt captain",
    "factionbaronblue": "Ursidae captain",
    "factiontower_attacksLeft_singular": "1 victory until destruction",
    "faction_percentage_score_red": "The House of Gerbrandt: {0}%",
    "faction_percentage_score_blue": "The House of Ursidae: {0}%",
    "faction_statusPosition_own": "There are {0} towers left on this path. Send your support to the towers to protect our capital!",
    "faction_statusClearedLane_own": "All of our towers on this path have been defeated. Send your support to the rest of the towers to protect our capital!",
    "factionHighscore_points": "Gallantry points",
    "alienInvasion_castleName": "Foreign castle",
    "alienInvasion_playerName": "Foreign lord",
    "alienInvasion_playerName_long": "Castle lord from {0}",
    "alienInvasion_playerName_short": "Foreign lord",
    "alienInvasion_world_327": "International 1",
    "alienInvasion_world_217": "Germany 1",
    "alienInvasion_world_258": "France 1",
    "alienInvasion_world_446": "Poland 1",
    "alienInvasion_world_259": "Poland 2",
    "alienInvasion_world_582": "Russia 2",
    "alienInvasion_world_272": "Portugal 1",
    "alienInvasion_world_186": "International 2",
    "alienInvasion_world_271": "Spain 1",
    "alienInvasion_world_273": "Italy 1",
    "alienInvasion_world_328": "Turkey 1",
    "alienInvasion_world_275": "Scandinavia 1",
    "alienInvasion_world_274": "Russia 1",
    "alienInvasion_world_269": "UK 1",
    "alienInvasion_world_260": "USA 1",
    "alienInvasion_world_311": "Australia 1",
    "alienInvasion_world_298": "South Korea 1",
    "alienInvasion_world_278": "Japan 1",
    "alienInvasion_world_276": "Latin America 1",
    "alienInvasion_world_331": "India 1",
    "alienInvasion_world_299": "China 1",
    "alienInvasion_world_329": "Greece 1",
    "alienInvasion_world_443": "Germany 2",
    "alienInvasion_world_330": "Middle East 1",
    "alienInvasion_world_277": "Brazil 1",
    "eventBuilding_alienInvasion": "Herald of the War of the Realms",
    "alienInvasion_world_270": "Netherlands 1",
    "alienInvasion_world_326": "Mexico 1",
    "alienInvasion_world_445": "USA 2",
    "alienInvasion_world_560": "USA 3",
    "alienInvasion_world_583": "USA 4",
    "alienInvasion_world_558": "China 2",
    "alienInvasion_world_324": "Philippines 1",
    "alienInvasion_world_325": "Argentina 1",
    "alienInvasion_world_332": "Indonesia 1",
    "alienInvasion_world_333": "Asia 1",
    "alienInvasion_world_559": "Asia 2",
    "alienInvasion_world_447": "Asia 3",
    "foreigncastle": "Foreign castle",
    "REPLACE_generic_register_nametooshort": "The name youve entered is too short. It must be at least {0} characters long.",
    "REPLACE_generic_register_passwordshort_copy": "The password youve entered is too short. It must be at least {0} characters long.",
    "loadingScreen_text_1": "Alliance members can help each other with troops and resources.",
    "loadingScreen_text_2": "Always remember to collect your taxes!",
    "loadingScreen_text_3": "Tap on citizens with a resource symbol above their heads to collect resources.",
    "loadingScreen_text_4": "Merchants and craftsmen are often outside your castle to offer you their services.",
    "loadingScreen_text_5": "Compete in the nobility contest and win valuable prizes!",
    "loadingScreen_text_6": "Always have enough farmhouses to keep your warriors fed.",
    "loadingScreen_text_7": "Complete missions at the mercenary post to earn valuable rewards.",
    "loadingScreen_text_8": "Only a certain number of production buildings per castle can run at full workload.",
    "loadingScreen_text_9": "Some buildings, like the storehouse, can only be built once in each castle.",
    "loadingScreen_text_10": "Stop by every day and collect your login bonus!",
    "loadingScreen_text_11": "Dont forget to take a look at your espionage reports before an attack!",
    "loadingScreen_text_12": "The higher the level of a robber baron castle, the better the loot.",
    "loadingScreen_text_13": "Battle reports give you detailed information about the outcome of a battle.",
    "loadingScreen_text_14": "Your travel speed depends on your slowest warrior or tool.",
    "loadingScreen_text_15": "Each unit has its weaknesses. Remember to deploy units to balance these weaknesses.",
    "loadingScreen_text_16": "Collect honor in battles against other castle lords.",
    "loadingScreen_text_17": "A bakery significantly lowers the food consumption of your army.",
    "loadingScreen_text_18": "Town houses accommodate more citizens than ordinary dwellings.",
    "loadingScreen_text_19": "The master builder lowers resource costs when constructing and upgrading your buildings.",
    "loadingScreen_text_20": "Upgrade your buildings to improve their properties.",
    "loadingScreen_text_21": "Support your alliance members and they will do the same!",
    "loadingScreen_text_22": "Every day you lose a small portion of your glory points.",
    "loadingScreen_text_23": "Capture outposts to own even more castles!",
    "loadingScreen_text_24": "Unwanted equipment items can be forged into better ones.",
    "loadingScreen_text_25": "The technologies in the research tower give you many advantages.",
    "loadingScreen_text_26": "Build a drill ground to recruit units more quickly.",
    "loadingScreen_text_27": "Shadow mercenaries will never betray the name of their employer to your enemies.",
    "loadingScreen_text_28": "Earn rubies by unlocking achievements!",
    "loadingScreen_text_29": "Hire marauders to earn more glory from battles and loot from NPC targets.",
    "loadingScreen_text_30": "Celebrate a feast to recruit units faster.",
    "loadingScreen_text_31": "Overseers increase your resource production.",
    "loadingScreen_text_32": "Ask your alliance for support when attacking your enemies.",
    "loadingScreen_text_33": "You can increase the capacity of your market barrows in the Kings Market.",
    "loadingScreen_text_34": "Move your castle if you dont like your neighbors!",
    "loadingScreen_text_35": "Villages in foreign kingdoms increase your resource production.",
    "loadingScreen_text_36": "Many events need to be completed before their time limit is reached.",
    "loadingScreen_text_37": "Donating to the alliance funds lets the alliance unlock better bonuses.",
    "loadingScreen_text_38": "You can archive messages to read them again later.",
    "loadingScreen_text_39": "Use the chat to talk to other members of your alliance.",
    "loadingScreen_text_40": "Go to the defense menu to protect your castle against enemy attacks!",
    "loadingScreen_text_41": "Sell unused equipment or forge it into new items in the smithy.",
    "loadingScreen_text_42": "A high public order increases productivity in your castle.",
    "loadingScreen_text_43": "Well-equipped castellans make sure your defense stays strong.",
    "loadingScreen_text_44": "Ask your alliance for help recruiting units.",
    "loadingScreen_text_adventuremap": "Sometimes you can find pieces of treasure maps in battles against robber barons.",
    "loadingScreen_text_46": "The more commanders you own, the more armies you can send out.",
    "loadingScreen_text_47": "The right tools are key to victory in battle.",
    "loadingScreen_text_48": "The Fire Peaks are famous for their exquisite glass craftsmanship.",
    "loadingScreen_text_49": "The best olive oil in all the kingdoms comes from the Burning Sands.",
    "loadingScreen_text_50": "Charcoal is the best way to stay warm on the eternal ice of the Everwinter Glacier.",
    "loadingScreen_text_51": "Olafsson the Barbarian King has been ruling the north for over 30 years.",
    "loadingScreen_text_52": "Sultan al-Killah loves his emerald collection above all else.",
    "loadingScreen_text_53": "Yigris, the witch of the Fire Peaks, is trying to summon dragons.",
    "loadingScreen_text_54": "57 polished pearls adorn the gown of Namia the Sea Queen.",
    "loadingScreen_text_55": "Send messages to other castle lords when they are offline.",
    "kingdom_island_village": "Resource island",
    "resourceIsland_name": "Name resource island",
    "kingdom_dungeon_castleName_4": "Storm fort",
    "island_dungeon_cooldownCountdown_singular": "{0} victory until island sinks",
    "island_dungeon_cooldownCountdown": "{0} victories until island sinks",
    "island_dungeon_cooldownLocal_tooltip": "You cant attack this island again yet! Can be attacked again in: {0}",
    "island_dungeon_cooldownLocal": "Can be attacked again in: {0}",
    "island_ship1": "Cog",
    "island_ship2": "Caravel",
    "island_ship3": "Galleon",
    "playerTitle_island_bonus_6": "-{0}% travel speed for attacks",
    "playerTitle_island_bonus_3": "+{0}% attack bonus",
    "playerTitle_island_bonus_9": "+{0}% glory and loot for attackers",
    "playerTitle_island_bonus_2": "+{0}% food production",
    "playerTitle_island_bonus_8": "-{0}% public order",
    "playerTitle_island_bonus_4": "+{0}% recruitment speed",
    "playerTitle_island_bonus_7": "+{0}% coin costs for recruitment and production",
    "playerTitle_island_bonus_5": "+{0}% more spies",
    "winningAlliance": "Victorious alliance",
    "cargo_points": "Cargo points",
    "about_event": "About this event",
    "kingdom_island_village_resources": "Resources:",
    "island_dungeon_victoriesNeeded": "Victories until the island sinks:",
    "panel_action_stormIslands": "Storm Islands",
    "stormIsland_resources": "Storm Island resources",
    "aquamarine": "Aquamarine",
    "cargoPoints_currentTotal": "Player/alliance cargo points",
    "rewards": "Rewards",
    "rules": "Rules",
    "kingdom_island_village_countdown": "Time until end of occupation:",
    "travelSpeedBonus_ship1": "Cog: reduces travel time by {0}%",
    "travelSpeedBonus_ship2": "Caravel: reduces travel time by {0}%",
    "travelSpeedBonus_ship3": "War galleon: reduces travel time by {0}%",
    "yourAlliance": "Your alliance",
    "island": "Island",
    "update_31_general_R2D2": "NEW ALLIANCE POINTS EVENT\nIn the “War of the Realms” event you can now earn points and win exciting rewards together with your alliance members. All glory points that alliance members receive for attacking and defending will count directly towards the contest and give your alliance a higher position in the ranking list.\nQUEST OVERVIEW IN HUD\nFrom now on you can check the progress of all your local quests in the HUD.",
    "update_32_general_StarWars": "FACEBOOK GIFTS\nOnce every 24 hours, each of your friends can send you a gift and you can send one to them. The gifts will be randomly selected, so you can look forward to receiving lots of surprises in return for sending gifts to your friends.\nFACEBOOK FRIENDS LIST\nYou can now see the Facebook picture and name, the coat of arms, and a link to the player info of all your friends that are playing Empire: Four Kingdoms. They just have to be connected to Facebook and on the same server as you.",
    "playerTitle_27": "the Invincible",
    "playerTitle_27_jap": "the Invincible",
    "playerTitle_27_jap_stormlord": "the Invincible",
    "playerTitle_22": "the Furious",
    "playerTitle_22_jap": "the Furious",
    "playerTitle_22_jap_stormlord": "the Furious",
    "playerTitle_23": "the Fearless",
    "playerTitle_23_jap": "the Fearless",
    "playerTitle_23_jap_stormlord": "the Fearless",
    "playerTitle_24": "the Proud",
    "playerTitle_24_jap": "the Proud",
    "playerTitle_24_jap_stormlord": "the Proud",
    "playerTitle_25": "the Remorseless",
    "playerTitle_25_jap": "the Remorseless",
    "playerTitle_25_jap_stormlord": "the Remorseless",
    "playerTitle_26": "the Feared",
    "playerTitle_26_jap": "the Feared",
    "playerTitle_26_jap_stormlord": "the Feared",
    "panel_action_factionRanking": "Berimond\n rankings",
    "random_hero_common": "Random ordinary hero",
    "random_hero_rare": "Random rare hero",
    "random_hero_epic": "Random epic hero",
    "random_hero_legendary": "Random legendary hero",
    "update_33_general_Tatooine": "NEW HERO SYSTEM\nYou can now use new heroes to boost the effects and alter the appearances of your castellans and commanders! They can even increase their effects beyond the normal limits. Heroes come in five different rarities and can be obtained as rewards from certain traders and defeated NPCs. But choose wisely, some heroes might have a negative effect as well.\n\nNOBILITY CONTEST\nFour new conditions now give you the chance to collect even more points.",
    "resources_description_singular": "100% workload for 1 production building",
    "samuraicamp": "Samurai camp",
    "samurai_playerName": "Samurai",
    "alienInvasion_world_667": "International 3",
    "update_34_general_UncleOwen": "HALL OF LEGENDS\nUnlock powerful attack and defense bonuses to use against legendary players and other enemies in your kingdoms! Upgrading the hall gives you legendary points to use in your skill tree to become even more legendary!\n\nSAMURAI INVASION\nFrom level 10, you can face our newest enemy, the samurai. Put an end to their invasion and fight their camps for loot and glory points. Compete in single player and alliance competitions to get new rewards for your effort!",
    "loadingScreen_text_45": "Earn glory in battle against other castle lords and receive powerful titles.",
    "Ingame_message_NewTC": "Due to new legislation, current jurisdiction, and technical change, we have revised and amended our Terms and Conditions (“T&amp;C”) for you. \n\nYou can find the new T&amp;C in full here:\n\nhttp://www.goodgamestudios.com/terms-conditions/\n\nShould you not wish to accept the changes to the T&amp;C, you have to object within four weeks of receiving this message. If you do not object within this period, the changes will be deemed accepted.",
    "update_35_general_Vader": "MONUMENTS\nTeam up with your alliance to capture and upgrade all these new landmarks! You can find rare and ordinary monuments all across the Great Empire. Captured monuments grant the owners entire alliance a glory bonus for all attacks! Every month, the monuments move to new positions on the map and reset to their base levels, so the hunt for them begins anew!\n\nUPDATED REWARDS\nRewards for the samurai invasion and alliance/single player tournament have been updated!",
    "nomadCoinBoostWood_name": "Nomad piggy bank",
    "nomadCoinBoostWood_short_info": "Increases the number of coins looted in nomad camps",
    "premiumCoinBoost_name": "Premium piggy bank",
    "premiumCoinBoost_short_info": "High bonus on coins looted from nomad camps",
    "eliteCoinBoost_name": "Golden piggy bank",
    "eliteCoinBoost_short_info": "Extreme bonus on coins looted from nomad camps",
    "update_36_general_Wookie": "BRAND NEW GEMS\n Head into battle and loot shiny gems from robber barons to improve your equipment! Hold your weapons high and look forward to receiving gems as a reward! You will loot gems or equipment randomly during attacks and once attached to your armor, these gems will give you awesome effects.\n \n GEM CRAFTING\n Enhance new gems in the smithy and use coins to increase the success rate. Improve them up to level 10 and increase your power!",
    "caravanCapacity": "Transport capacity",
    "playerTitle_21": "the Resolute",
    "playerTitle_21_jap": "the Resolute",
    "playerTitle_21_jap_stormlord": "the Resolute",
    "update_37_general_X-Wing": "MIGHT POINTS\nWith our new might points system you can reveal your true power! Increase your might value with might factors like units, equipment, heroes and buildings! By reaching a certain number of might points you will also be granted nice rewards! Your might will also be shown in the alliance members list.\n\nNEW RANKINGS\nTo keep up with other players the might points will be introduced with its very own new rankings which will become the default rankings.",
    "playerTitle_100": "Acolyte",
    "playerTitle_101": "Patriot",
    "playerTitle_102": "Oath Keeper",
    "playerTitle_103": "Captain",
    "playerTitle_104": "Stormpike",
    "playerTitle_105": "Shield Crusher",
    "playerTitle_106": "the Fearbringer",
    "playerTitle_107": "the Ravager",
    "playerTitle_108": "the Widowmaker",
    "playerTitle_109": "the Oppressor",
    "playerTitle_110": "the Bloodblade",
    "playerTitle_111": "the Deathclaw",
    "playerTitle_112": "Guardian of the Sword",
    "playerTitle_113": "Weapon Master",
    "playerTitle_114": "Ruler of the Battle",
    "playerTitle_115": "Supreme Commander",
    "playerTitle_116": "War Adviser",
    "playerTitle_117": "Claw King",
    "playerTitle_composition": "{0} {1} {2}",
    "playerTitle_composition_prefix_suffix_stormlord": "{0} {1} {2}",
    "playerTitle_composition_inUse": "In use",
    "hire": "Hire",
    "event_kingdom_berimond": "Berimond",
    "horse4": "Racehorse",
    "update_38_general_Yoda": "DAILY IMPROVEMENTS\nActivity pays out! The daily activities have been reworked with new and better rewards! All players will also receive a fresh new login bonus! Log in on a daily basis to receive increasingly more valuable rewards.\n\nGLORY MEMORIAL\nGet even more glory out of your hard-fought battles. This new premium building provides a permanent bonus on glory gained! It can be built once per kingdom and the higher the level, the more glory and public order it will provide!",
    "ringmenu_gift": "Send gift",
    "playerTitle_14_jap": "the Unyielding",
    "playerTitle_14_jap_stormlord": "the Unyielding",
    "playerTitle_15_jap": "the Great",
    "playerTitle_15_jap_stormlord": "the Great",
    "playerTitle_16_jap": "the Conqueror",
    "playerTitle_16_jap_stormlord": "the Conqueror",
    "playerTitle_17_jap": "the Terrible",
    "playerTitle_17_jap_stormlord": "the Terrible",
    "timeSkip_minute_singular": "Skip 1 minute",
    "timeSkip_minute_plural": "Skip {0} minutes",
    "timeSkip_hour_singular": "Skip 1 hour",
    "timeSkip_hour_plural": "Skip {0} hours",
    "dialog_timeSkip_Cooldown_xMinute": "Shortens the waiting time by {0} minutes",
    "dialog_timeSkip_Cooldown_xHour": "Shortens the waiting time by {0} hours",
    "update_40_general_Annanas": "TIME SKIPS\nAre you still waiting for construction times and cool-downs to pass? Skip the time! These all-new looted and awarded consumables decrease your waiting times. Time skips can range from one minute to 24 hours! \n\nALL-NEW REWARD POPUP\nA tidy house, a tidy mind! When logging in again after getting some fancy rewards, you will now be able to see them all in one single window that will display which rewards come from which event.",
    "fastTravelTickets_name": "Fast travel feathers",
    "fastTravelTickets_short_info": "Use these to pay for racehorses or racing ships to increase the travel speed of your armies.",
    "panel_action_blog": "The Royal Post",
    "update_41_general_Becks": "GIFT PEDDLER\nBe generous and make your friends happy! This new event lets you purchase and send gift packages to any player of your choice. Gifts can be resources, coins, premium tools and equipment items and will wind up in the receivers main castle in the Great Empire.\n\nTHE ROYAL POST\nThis is our new in-game blog. It will provide updates, articles, interviews, concept art and much more so you always have the most exclusive information right at the tip of your thumb!",
    "foodStorage": "Food storage capacity",
    "woodStorage": "Wood storage capacity",
    "stoneStorage": "Stone storage capacity",
    "coalStorage": "Charcoal storage capacity",
    "oilStorage": "Olive oil storage capacity",
    "glassStorage": "Glass storage capacity",
    "ironStorage": "Iron ore storage capacity",
    "ci_primarySlot": "Primary slot",
    "ci_appearanceSlot": "Appearance slot",
    "ci_level": "Level {0}",
    "action_panel_ci": "Build items",
    "ci_info_appearance": "Changes the buildings appearance to:",
    "ci_info_maxLimit_singular": "You can only have 1 relic or non-relic build item of this effect per castle.",
    "ci_info_maxLimit_plural": "You can have a maximum of {0} relic or non-relic build items of this effect per castle.",
    "ci_materials": "Crafting materials",
    "ci_short_info_primary": "Assign this build item to its respective building to improve it. To do this, you need a level 1 construction yard in your castle.",
    "ci_short_info_appearance": "Assign this build item to its respective building to improve it. To do this, you need a level 1 construction yard in your castle.",
    "playerTitle_28": "the Noble",
    "playerTitle_28_jap": "the Noble",
    "playerTitle_28_jap_stormlord": "the Noble",
    "playerTitle_29": "the Honorable",
    "playerTitle_29_jap": "the Honorable",
    "playerTitle_29_jap_stormlord": "the Honorable",
    "playerTitle_30": "the Undaunted",
    "playerTitle_30_jap": "the Undaunted",
    "playerTitle_30_jap_stormlord": "the Undaunted",
    "playerTitle_31": "the Vengeful",
    "playerTitle_31_jap": "the Vengeful",
    "playerTitle_31_jap_stormlord": "the Vengeful",
    "playerTitle_32": "the Vicious",
    "playerTitle_32_jap": "the Vicious",
    "playerTitle_32_jap_stormlord": "the Vicious",
    "playerTitle_33": "the Relentless",
    "playerTitle_33_jap": "the Relentless",
    "playerTitle_33_jap_stormlord": "the Relentless",
    "giftPackage_header_desc": "Gift",
    "travelSpeedBonus_horse4": "Racehorse: reduces travel time by {0}%",
    "island_ship4": "Racing ship",
    "travelSpeedBonus_ship4": "Racing ship: reduces travel time by {0}%",
    "dialog_travelPlanning_notEnoughTickets": "You dont have enough fast travel feathers to use racehorses.",
    "dialog_travelPlanning_notEnoughTickets_island": "You dont have enough fast travel feathers to use racing ships.",
    "fameBoost_short_info": "Increases the glory points received in battle.",
    "gloryBooster_name": "Glory Bonus",
    "dialog_nobility_rewardTitleTheRelentless": "Doubles the effect of &quot;the Noble&quot; title",
    "research_17_desc": "Increases veteran travel speed",
    "research_17_infoCopy": "Here you can find an overview of the increased travel speed for each veteran unit.",
    "panel_action_googlePlay": "Google Play",
    "playerTitle_111_jap": "the Deathclaw",
    "playerTitle_111_jap_stormlord": "the Deathclaw",
    "ingame_message_wishingWellRework_2": "Dear Lords and Ladies of the Four Kingdoms,\nAs promised, we have now more details regarding the changes to the wishing well. \nPlease visit the forums to get more information.\n\nGo to the &quot;Settings&quot; and select &quot;Forum&quot; to open the Forum.\n\nYour Empire: Four Kingdoms Team",
    "ingame_message_wishingWellRework_1": "Dear Lords and Ladies of the Four Kingdoms,\nWe just wanted to inform you that we will rework the wishing well in the next update.\nMore details about the changes will be provided in the forums before the update goes live.\n\nYour Empire: Four Kingdoms Team",
    "value_minutes_add": "+{0} min",
    "value_xp": "{0} XP",
    "value_proportional_value": "{0}/{1}",
    "research_4_copy": "Increases the amount of resources you can loot during attacks.",
    "rageBooster_name": "Rage bonus",
    "rageBooster_short_info": "Increases the amount of rage points earned when attacking Khan camps",
    "khanMedalBooster_name": "Khan medal bonus",
    "wood_short_info": "Needed for constructing buildings, donating to the alliance funds, and during selected events.",
    "stone_short_info": "Needed for constructing buildings, donating to the alliance funds, and during selected events.",
    "food_short_info": "Needed for feeding your army and during selected events.",
    "cash_short_info": "Needed for recruiting units, donating to the alliance funds, and during selected events.",
    "gold_short_info": "This premium currency gives you lots of advantages. For example, it lets you skip waiting times or purchase special buildings.",
    "paymentdoubler": "Ruby doubler",
    "paymentdoubler_short_info": "Next time you buy rubies, youll get double the amount you pay for (not active during Prime Times)!",
    "productionspeed_siegetools": "Production speed: siege tools",
    "productionspeed_defensetools": "Production speed: defense tools",
    "showMe": "Show me!",
    "range_placeholder": "({0}-{1})",
    "help": "Help",
    "panel_action_iTunes": "iTunes",
    "panel_action_googlePlay_v2": "Google Play",
    "success": "Success!",
    "limitedTime": "Limited time",
    "purchasesRemaining": "Purchases remaining: {0}",
    "offers_eyeCatcher_left_01": "{0}",
    "offers_eyeCatcher_left_02": "-{0}%",
    "offers_eyeCatcher_left_03": "+{0}% bonus",
    "offers_eyeCatcher_left_04": "{0}% bonus",
    "new": "NEW",
    "offers_eyeCatcher_right_01": "Limited time!",
    "offers_eyeCatcher_right_02": "ONE TIME ONLY!",
    "offers_eyeCatcher_right_03": "MOST POPULAR!",
    "offers_eyeCatcher_right_04": "ACT NOW!",
    "offers_eyeCatcher_right_05": "Worth {0} rubies!",
    "offers_eyeCatcher_right_06": "Save {0} rubies!",
    "collect": "Collect",
    "temporary": "Temporary",
    "newOffer": "New offer",
    "currency_name_KhanTablet": "Khan tablets",
    "currency_description_KhanTablet": "Can be traded for rewards with the Herald of the Invasion.",
    "currency_name_SkullRelic": "Talismans",
    "currency_name_PearlRelic": "Pearls",
    "currency_name_SilverRune": "Runestone",
    "currency_name_GoldRune": "Rune gold",
    "currency_name_KhanMedal": "Khan medals",
    "currency_description_KhanMedal": "Can be traded for rewards from the Herald of the Invasion",
    "currency_name_ShapeShifterCharm": "Shapeshifter charms",
    "currency_description_ShapeShifterCharm": "Can be used to purchase rewards during the Attack of the Shapeshifters event. Earned by attacking shapeshifter totems.",
    "currency_description_ShapeShifterInsignia": "Can be used to purchase rewards of great value during the Attack of the Shapeshifters event. Earned by achieving a ranking position during the event.",
    "currency_name_WishingWellCoin": "Lucky pennies",
    "currency_name_PegasusTicket": "Fast travel feathers",
    "currency_description_PegasusTicket": "Use these to pay for racehorses or racing ships to increase the travel speed of your armies.",
    "currency_description_ApprenticeToken": "A token crafted by a neophyte craftsman. Can be exchanged for valuable rewards at the apprentice blacksmith camp.",
    "currency_name_ShapeShifterCharmBoosterKey": "Charm booster",
    "currency_description_ShapeShifterCharmBoosterKey": "Charm boosters increase the amount of shapeshifter charms earned when attacking shapeshifter totems by {0}%. You can buy charm boosters with rubies during shapeshifter invasions.",
    "currency_name_CommonFinesand": "Fine sand",
    "currency_name_CommonBricks": "Bricks",
    "currency_name_RareFlint": "Flint",
    "currency_name_RareFarmingtools": "Farming tools",
    "currency_name_EpicResin": "Resin",
    "currency_name_LegendarySoulstone": "Soul stone",
    "currency_name_1MinSkip": "Skip 1 minute",
    "currency_name_5MinSkip": "Skip 5 minutes",
    "currency_name_10MinSkip": "Skip 10 minutes",
    "currency_name_30MinSkip": "Skip 30 minutes",
    "currency_name_60MinSkip": "Skip 1 hour",
    "currency_name_5HourSkip": "Skip 5 hours",
    "currency_name_24HourSkip": "Skip 24 hours",
    "gems": "Gems",
    "currency_name_vipPoints": "VIP points",
    "currency_description_vipPoints": "VIP points increase your VIP level, thus improving the bonuses you can get if you activate VIP mode.",
    "currency_name_vipTime": "VIP time",
    "currency_description_vipTime": "Use VIP time to start VIP mode and activate the bonuses available for your VIP level!",
    "selectAll": "Select all",
    "gemSelection_keep": "Keep all",
    "gemSelection_level_1": "Level 1",
    "gemSelection_level_2": "Level {0} and below",
    "save": "Save",
    "panel_fusion": "Fusion forges",
    "ringmenu_fusion": "Fusion upgrade",
    "ringmenu_requiresLevel70": "Requires level 70",
    "currency_name_FusionCurrency": "Fusion coins",
    "currency_description_FusionCurrency": "Fusion coins can be used to purchase fusion materials and begin standard fusion processes.",
    "currency_name_DecoDust": "Decoration dust",
    "currency_description_DecoDust": "Decoration dust is a fusion material required for upgrading the decoration forge and assembling catalysts. Dust can be disassembled from catalysts, earned as event rewards, or purchased from the forge markets with fusion coins or rubies.",
    "fusionEnergy": "Fusion energy",
    "fusionLevel": "Fusion level",
    "target": "Target",
    "source": "Source",
    "uniqueDeco": "Unique decorations",
    "currency_name_currency2": "Rubies",
    "currency_name_LuckyWheelTicket": "Tickets",
    "currency_description_LuckyWheelTicket": "Tickets can be used to spin the wheel of fortune outside your castle. You can earn tickets as event rewards or buy them with rubies.",
    "iOS_Sub_Delayed_Title": "Please note!",
    "iOS_Sub_Delayed_Content": "Our new subscription package cannot currently be purchased on iOS. This is a known issue and it will be resolved very soon. Thank you for your patience and apologies for the inconvenience.",
    "ios_sub_works": "The issues with the iOS subscription packages have been resolved. The packages are now available for purchase. Thank you for your patience!",
    "enter_button": "Enter",
    "return_button": "Return",
    "redAlienInvasion_castleName": "Bloodcrow Castle",
    "redAlienInvasion_playerName": "Bloodcrow Lord",
    "redAlienInvasion_playerName_long": "Bloodcrow Lord from {0}",
    "ringmenu_military_menu_eventAttack": "Event attack",
    "toolType": "Tool type: {0}",
    "toolType_basic": "Basic",
    "toolType_premium": "Premium",
    "toolType_elite": "Elite",
    "toolType_event": "Event",
    "toolType_combo": "Combo",
    "redAlienInvasion": "Bloodcrow Castle",
    "toolTypes": "Tool types",
    "ragePoints_bonus": "Rage points bonus",
    "samuraiBooster_name": "Samurai tokens bonus",
    "royalCoinsBoost_name": "Royal coins bonus",
    "royalTokensBoost_name": "Royal tokens bonus",
    "coinLoot_name": "Bonus on looted coins",
    "resourceLoot_name": "Looted resources bonus",
    "offMeleeBonus": "Melee soldiers attack",
    "privateResourceVillages_food": "Private food village level {0}",
    "privateResourceVillages_wood": "Private wood village level {0}",
    "privateResourceVillages_stone": "Private stone village level {0}",
    "privateResourceVillages_charcoal": "Private charcoal village level {0}",
    "privateResourceVillages_oil": "Private olive oil village level {0}",
    "privateResourceVillages_glass": "Private glass village level {0}",
    "privateResourceVillages_iron": "Private iron ore village level {0}",
    "dialog_villageListOverview_subtitle": "Overview",
    "currency_name_ResourceVillageToken": "Village tokens",
    "dialog_privateResourceVillages_food": "Private food village",
    "dialog_privateResourceVillages_wood": "Private wood village",
    "dialog_privateResourceVillages_stone": "Private stone village",
    "dialog_privateResourceVillages_charcoal": "Private charcoal village",
    "dialog_privateResourceVillages_oil": "Private olive oil village",
    "dialog_privateResourceVillages_glass": "Private glass village",
    "dialog_privateResourceVillages_iron": "Private iron village",
    "currency_description_ResourceVillageToken": "Can be used for buying or upgrading private resource villages.",
    "ringmenu_dethrone": "Dethrone",
    "ringmenu_dethrone_attack": "Currently attacking",
    "generic_buildingName_buildingLevel": "{0}: Level {1}",
    "panel_action_effect": "Effects",
    "search": "Search",
    "event_title_86": "Berimond Armorer",
    "event_title_76": "Berimond Armorer",
    "reset": "Reset",
    "filters_category_1": "Equipment",
    "filters_category_10": "Gems",
    "filters_category_30": "Tools",
    "filters_category_40": "Buildings",
    "filters_category_50": "Build items",
    "filters_category_60": "Resources",
    "filters_category_99": "Miscellaneous",
    "filters_filter_5": "Temporary",
    "filters_filter_6": "Random",
    "filters_filter_40": "Decoration",
    "filters_filter_41": "Source",
    "filters_filter_60": "Build items",
    "filters_filter_99": "Miscellaneous",
    "filters_subfilter_1": "Helmet",
    "filters_subfilter_2": "Armor",
    "filters_subfilter_3": "Weapon",
    "filters_subfilter_4": "Artifact",
    "filters_subfilter_5": "Look",
    "filters_subfilter_6": "Heroes",
    "filters_subfilter_8": "Unique",
    "filters_subfilter_10": "Commander",
    "filters_subfilter_11": "Castellan",
    "filters_subfilter_32": "Attack",
    "filters_subfilter_33": "Defense",
    "filters_subfilter_40": "Melee soldiers attack",
    "filters_subfilter_41": "Ranged soldiers attack",
    "filters_subfilter_42": "Melee soldiers defense",
    "filters_subfilter_43": "Ranged soldiers defense",
    "filters_subfilter_44": "Castle wall protection",
    "filters_subfilter_45": "Castle gate protection",
    "filters_subfilter_46": "Moat protection",
    "filters_subfilter_47": "Bonus",
    "filters_subfilter_60": "Primary slot",
    "filters_subfilter_61": "Appearance slot",
    "filters_subfilter_64": "Rare",
    "filters_subfilter_65": "Epic",
    "filters_subfilter_66": "Legendary",
    "filters_subfilter_80": "Stone",
    "filters_subfilter_81": "Wood",
    "filters_subfilter_82": "Food",
    "filters_subfilter_83": "Charcoal",
    "filters_subfilter_84": "Glass",
    "filters_subfilter_85": "Olive oil",
    "filters_subfilter_86": "Iron ore",
    "filters_subfilter_87": "Coins",
    "filters_subfilter_9": "Relic",
    "filters_category_20": "Troops",
    "filters_filter_1": "Slot type",
    "filters_filter_2": "Rarity",
    "filters_filter_4": "Improved",
    "filters_filter_7": "Lord type",
    "filters_filter_20": "Usage",
    "filters_filter_21": "Type",
    "filters_filter_23": "Tool effect",
    "filters_filter_61": "Material",
    "filters_filter_80": "Resource type",
    "filters_subfilter_7": "Bundles",
    "filters_subfilter_20": "Gem level",
    "filters_subfilter_30": "Melee",
    "filters_subfilter_31": "Range",
    "filters_subfilter_62": "Material sacks",
    "filters_subfilter_63": "Common",
    "generic_inventoryFull_item": "Your item inventory is full",
    "generic_inventoryFull_gem": "Your gem inventory is full",
    "sell": "Sell",
    "ciDisassemble": "Disassemble",
    "inventory": "Inventory",
    "fullInventory": "Inventory is full!",
    "panel_action_lostAndFound": "Lost and found",
    "month": "Month {0}",
    "month_plus": "Month {0}+",
    "moreInfo": "More info",
    "worldMap": "World map",
    "openHelpInfo": "Open the help dialog for further information",
    "apprenticeTokens": "Apprentice tokens",
    "currency_name_ApprenticeToken": "Apprentice tokens",
    "ringmenu_trainingProgram": "Training program",
    "alliance": "Alliance",
    "selectBooster": "Select booster",
    "legionOfTheDaimyos": "Legion of the Daimyos",
    "warEffortPoints_colon": "War effort points:",
    "allianceRanking_colon": "Alliance ranking:",
    "allianceContracts": "Contracts",
    "ranking": "Ranking",
    "daimyoCastle_rank": "Daimyo castle - rank {0}",
    "township_rank": "Township - rank {0}",
    "level_colonX": "Level: {0}",
    "nextLevelAt": "Next level at: {0}/{1}",
    "shogunPoints": "Shogun points",
    "warEffortPoints_colonX": "War effort points: {0}",
    "nextPointAt": "Next point at: {0}/{1}",
    "cooldown": "Cooldown",
    "daimyoCastle": "Daimyo castle",
    "township": "Township",
    "rankAndStepXY": "Rank {0} ({1}/{2})",
    "daimyoCastleX": "Daimyo castle {0}",
    "townshipX": "Township {0}",
    "daimyoCastle_rankAndStep": "Daimyo castle - rank {0} ({1}/{2})",
    "township_rankAndStep": "Township - rank {0} ({1}/{2})",
    "waveXY": "Wave {0}/{1}",
    "presetX": "Preset {0}",
    "warEffortPoints": "War effort points",
    "warEffortPoints_short_info": "War effort points are awarded for fulfilling alliance contracts.",
    "daimyoShop": "Daimyo shop",
    "samuraiMedalsBooster_colon": "Samurai medals booster:",
    "shogunPointsBooster_colon": "Shogun points booster:",
    "loc_daimyoCastle": "Daimyo castles appear on the world map of the Great Empire and can be spied on and attacked. \nEach Daimyo castle starts at level 1 and has its own rank. The level and rank of a Daimyo castle define how difficult the castle is to defeat and the value of the rewards you will receive for attacking. \nRewards come in the form of loot, samurai medals and shogun points.",
    "loc_township": "Townships appear on the world map of the Great Empire and can be supported with units and tools in order to defend them against Daimyo attacks. To trigger an attack on a township, you have to taunt a Daimyo castle. \nEach Township starts at level 1 and has its own rank. The level and rank define how difficult the township is to defend and the value of the rewards you will receive for defending. \nRewards come in the form of loot, samurai medals and shogun points.",
    "daimyo_playerName": "Daimyo",
    "overview": "Overview",
    "singleplayerContest": "Individual contest",
    "allianceContest": "Alliance contest",
    "noRewards": "No rewards achieved",
    "dialog_supportOverview_title": "Troop overview",
    "dialog_supportOverview_activeTroop": "Active troops",
    "dialog_supportOverview_reserveTroop": "Reserve troops",
    "currency_name_SamuraiMedal": "Samurai medals",
    "currency_description_SamuraiMedal": "Earned by attacking Daimyo castles or defending townships during the Legion of the Daimyos event. Can be traded for rewards in the Daimyo shop. You gain 1 Bushido point for every samurai token you collect.",
    "currency_name_ShogunPoint": "Shogun points",
    "currency_description_ShogunPoint": "Earned by attacking Daimyo castles or defending townships during the Legion of the Daimyos event. Required to level up Daimyo castles and townships, and fulfill alliance contracts.",
    "currency_name_SamuraiMedalBoosterKey": "Samurai medal booster",
    "currency_description_SamuraiMedalBoosterKey": "Increases the amount of samurai medals earned when attacking Daimyo castles or defending townships.",
    "currency_name_ShogunPointBoosterKey": "Shogun points booster",
    "currency_description_ShogunPointBoosterKey": "Increases the amount of shogun points earned when attacking Daimyo castles or defending townships.",
    "currency_name_FuryDoubloon": "Fury doubloon",
    "currency_description_FuryDoubloon": "Can be used to activate temporary alliance boosts. Once gained, doubloons are directly credited to the alliance funds.",
    "currency_name_TimeDoubloon": "Time doubloon",
    "currency_description_TimeDoubloon": "Can be used to activate temporary alliance boosts. Once gained, doubloons are directly credited to the alliance funds.",
    "ringmenu_building_RelicEnchanter": "Relicus enchantment",
    "panel_action_relicEnchanter_relicEnchanterUpgrade": "Relicus",
    "failure": "Failure",
    "standard": "Standard",
    "filters_filter_placeholder01": "Equipment status",
    "filters_subfilter_placeholder01": "On commanders",
    "filters_subfilter_placeholder02": "On castellans",
    "filters_subfilter_placeholder03": "In storage",
    "currency_name_bronzeToken": "Copper pieces",
    "currency_description_bronzeToken": "A finely crafted coin of decent value. Can be exchanged for valuable rewards at the Master Blacksmith.",
    "currency_name_silverToken": "Silver pieces",
    "currency_description_silverToken": "A finely crafted coin of significant value. Can be exchanged for valuable rewards at the Master Blacksmith.",
    "currency_name_goldToken": "Gold pieces",
    "currency_description_goldToken": "A finely crafted coin of immense value. Can be exchanged for valuable rewards at the Master Blacksmith.",
    "btn_signInWithApple": "Sign in with Apple",
    "ci_secondarySlot": "Relic slot",
    "currency_name_commonTimber": "Timber",
    "currency_name_commonStraw": "Straw",
    "currency_name_rareNails": "Nails",
    "currency_name_rareGlue": "Glue",
    "currency_name_epicCobblestone": "Cobblestone",
    "currency_name_legendaryFabric": "Fabric",
    "filters_category_103": "Copper pieces",
    "filters_category_102": "Silver pieces",
    "filters_category_101": "Gold pieces",
    "currency_name_CommonPurifiedwater": "Purified water",
    "currency_name_CommonClay": "Clay",
    "currency_name_RarePaint": "Paint",
    "currency_name_RareRope": "Rope",
    "currency_name_EpicPreciousmetals": "Precious metals",
    "currency_name_LegendaryMagmastone": "Magma stone",
    "tools": "Tools",
    "soldiers": "Soldiers",
    "to_2": "to",
    "metropol_Maya": "City state",
    "kingstower_Maya": "Observation tower",
    "dungeon_playerName_Maya": "Cultists",
    "civil": "Civil",
    "allianceRank": "Alliance rank",
    "kingdomName_Classic_Maya": "Tangled Wilderness",
    "kingdom_dungeon_castleName_0_Maya": "Cultist shrine",
    "dialog_castellanName_1002_Maya": "Cultist priest",
    "dungeonProtection_Maya": "Protection against cultist shrine attacks: {0}",
    "allianceRanking": "Alliance ranking",
    "event_title_113": "Beyond the Horizon",
    "currency_name_Influence": "Influence",
    "currency_description_Influence": "Influence can be gained by controlling certain areas or by successfully attacking enemies.",
    "currency_name_AllianceInfluence": "Alliance influence",
    "currency_description_AllianceInfluence": "Alliances are ranked by alliance influence. The influence of all alliance members is stored in the capital.",
    "currency_name_InfluenceBooster": "Influence booster",
    "currency_description_InfluenceBooster": "Increases the amount of influence you gain from successfully attacking enemy castle lords. Unused boosters will be lost at the end of the event.",
    "dialog_alliance_temporaryBoost_BGCollectorBoost": "Influence bonus for attacking capitals: +{0}%",
    "dialog_alliance_temporaryBoost_BGCollectorBoost_desc": "Increases the influence points gained from enemy capitals. The costs are paid using the alliance funds.",
    "btn_joinBeyondTheHorizon_Maya": "Tangled Wilderness",
    "btn_theGreatEmpire": "The Great Empire",
    "castleLevel": "Castle level {0}",
    "influenceBooster_colon": "Influence booster:",
    "loc_capital_Maya": "Each alliance has its own capital on the world map that is owned by the alliance leader. Capitals store the alliance influence, which defines the rank in the alliance rankings. By succesfully attacking enemy capitals, players can get influence and the capital will lose alliance influence.\n\nThe palace is a unique building that unlocks very powerful units in the barracks of every member of your alliance.",
    "MayaPalace_name": "Palace",
    "MayaPalace_short_info": "Increases public order in your capital",
    "MayaPalace_upgrade_info": "Unlocks wilderness units",
    "loc_metropol_Maya": "City states are a special kind of place on the world map that you can capture. Each city state grants the owner influence at the end of the occupation time. Once the occupation time ends, the city state will vanish into the jungle. Each castle lord can only own one city state.\n\nThe altar reduces the occupation time needed to get the influence. With each altar level, the time decreases even further.",
    "loc_kingdom_dungeon_castleName_0_Maya": "Cultist shrines are enemy sites on the world map. You can attack them to loot resources, equipment items, and rubies. The more often you defeat a cultist shrine, the higher its level gets, along with the amount of resources and the quality of the items you can loot. The levels increase only for you, not for other castle lords. From time to time, cutlists attack your castles as well.",
    "lootedInfluence_colon": "Influence gained:",
    "enemyInfluence_colon": "Enemy influence:",
    "loc_kingstower_Maya": "Observation towers are a special kind of place on the world map that you can capture. Unlike castles, you can station units here, but you cant construct any buildings. Observation towers give your alliance a combat bonus when attacking capitals and city states.",
    "beyondTheHorizon_cityStates_countdown": "Occupation end: {0}",
    "beyondTheHorizon_cityStates_occupationTime": "Required occupation time: {0}",
    "currency_name_SpiritDoubloon": "Spirit doubloon",
    "currency_description_SpiritDoubloon": "Can be used to activate temporary alliance boosts. Once gained, doubloons are directly credited to the alliance funds.",
    "currency_name_VigorDoubloon": "Vigor doubloon",
    "currency_description_VigorDoubloon": "Can be used to activate temporary alliance boosts. Once gained, doubloons are directly credited to the alliance funds.",
    "currency_name_BastionDoubloon": "Bastion doubloon",
    "currency_description_BastionDoubloon": "Can be used to activate temporary alliance boosts. Once gained, doubloons are directly credited to the alliance funds.",
    "currency_name_RampartDoubloon": "Rampart doubloon",
    "currency_description_RampartDoubloon": "Can be used to activate temporary alliance boosts. Once gained, doubloons are directly credited to the alliance funds.",
    "capital_Maya": "Capital",
    "dialog_npcName_37": "Diana the Wildland Rebel",
    "individual": "Individual",
    "topContributor_colon": "Top contributor:",
    "stats_contributeAllianceInfluence": "Contribution to alliance influence",
    "stats_cityStatesConquered": "City states conquered",
    "stats_capitalsLooted": "Capitals looted",
    "stats_influenceCityStates": "Influence from city states",
    "stats_influenceEnemyCastles": "Influence from enemy castles",
    "stats_influenceEnemyCapitals": "Influence from enemy capitals",
    "chance": "Chance",
    "seasonEvent_27_resource_dungeon": "Pirate convoy",
    "seasonEvent_27_final_dungeon": "Kraken",
    "seasonEvent_27_normal_dungeon": "Tower",
    "seasonEvent_27_middle_dungeon": "Fortress",
    "seasonEvent_28_resource_dungeon": "Pirate convoy",
    "seasonEvent_28_final_dungeon": "Kraken",
    "seasonEvent_28_normal_dungeon": "Tower",
    "seasonEvent_28_middle_dungeon": "Fortress",
    "pearlBooster_name": "Pearl bonus",
    "ringmenu_addToDistrict": "Place inside district",
    "ringmenu_enterDistrict": "Enter district",
    "capital_desc_Maya": "Stores the alliance influence of your alliance",
    "kingstower_desc_Maya": "Provides an attack bonus on capitals and city states",
    "metropol_desc_Maya": "Grants the owner influence after the occupation time",
    "ownedByAlliance_XY": "Owned by alliance: {0}/{1}",
    "playerLimit_X": "Player limit: {0}",
    "ringmenu_demolish_districtNotEmpty": "District is not empty",
    "event_title_500": "Samurai Invasion",
    "btn_ignoredPlayers": "Ignored players",
    "dialog_resetAccount_title": "Reset account data",
    "dialog_resetAccount_desc": "Would you like to reset the saved account data on your phone?\n\nThis will start a new game, but you can log into an existing account afterwards if you want to.",
    "resetAccount": "Reset account",
    "event_title_89": "Wheel of Unimaginable Affluence",
    "event_title_117": "Fortune teller",
    "event_title_111": "Daimyo shop",
    "generic_time_days_singular": "1 day",
    "event_title_107": "Daimyo shop",
    "kingdom_charge_castleName": "Monolith of Corruption",
    "kingdom_dungeon_castleName_0_Shapeshifter": "Corrupted robber baron",
    "outpost_Shapeshifter": "Corrupted outpost",
    "ringmenu_military_menu_attack_charge": "Decontaminate",
    "currency_name_Statuette": "Statuette",
    "currency_description_Statuette": "Statuettes can be gained by defeating jungle shrines belonging to enemy alliances.",
    "currency_name_AllianceStatuette": "Alliance statuettes",
    "currency_description_AllianceStatuette": "Alliances are ranked according to the number of statuettes collected by all the alliances members during the event.",
    "currency_name_StatuetteBooster": "Statuette booster",
    "currency_description_StatuetteBooster": "Increases the number of statuettes you earn from defeating enemy jungle shrines. Unused boosters will be lost at the end of the event.",
    "currency_name_StatuetteMalus": "Statuette penalty",
    "currency_description_StatuetteMalus": "Increases each time one of your jungle shrines is defeated. Once a day the number of statuettes collected by the alliance decreases according to the penalty value.",
    "dialog_beyondTheHorizon_introduction_section1_title_AllianceTower": "War of the Toucan Gods",
    "joinEvent": "Join the event",
    "currency_name_PlayerStatuette": "Your statuettes",
    "stats_contributeAllianceStatuette": "Contribution to alliance statuettes",
    "stats_contributeTroopsAllianceTower": "Support sent to jungle shrines",
    "stats_attackAmountEnemyAllianceTower": "Enemy jungle shrines defeated",
    "stats_defenseAmountAllianceTower": "Jungle shrines defended",
    "stats_defenseAmountAllianceCastle": "Ally castles defended",
    "stats_buffActivationAllianceCastle": "Jungle shrine boost activated",
    "stats_buffIncreaseAllianceCastle": "Jungle shrine effects upgraded",
    "stats_attackAmountResourceTower": "Treasure obelisks defeated",
    "statuetteBooster_colon": "Statuette booster:",
    "lootedStatuette_colon": "Gained statuettes:",
    "enemyStatuette_colon": "Targets statuettes:",
    "level_basePlusX_placeholder": "Level {0} (+{1})",
    "value": "Value",
    "cost_simple": "Cost",
    "allianceTower_Maya": "Jungle shrine",
    "allianceTower_placeholder_Maya": "Jungle shrine {0}",
    "allianceTower_worldmap_tooltip_Maya": "Statuettes: {0}",
    "resourceTower_Maya": "Treasure obelisk",
    "cost_perLevel": "Cost/Level",
    "miscellaneous": "Miscellaneous",
    "honeyStorage": "Honey storage capacity",
    "honeyProduction": "Honey production",
    "ringmenu_building_RelicBrewery": "Brewery",
    "resources_description_meadProductionCapacity": "Brewery production rate at {0}% capacity",
    "meadStorage": "Mead storage capacity",
    "meadproduction": "Mead production",
    "meadwastage": "Mead consumption",
    "meadProductionPerHour": "Mead production per hour",
    "message_header_relicBrewery_insufficientResources": "Brewery shortage",
    "honey": "Honey",
    "mead": "Mead",
    "message_header_desertedTroops_meadUnits_title": "Mead depleted",
    "currencies": "Currencies",
    "meadResource": "Mead &amp; honey &amp; beef resources",
    "buildings": "Buildings",
    "units": "Units",
    "currency_name_sceatToken": "Sceat",
    "currency_description_sceatToken": "A rare and valuable coin. Can be used to unlock Sovereign skills.",
    "locked": "Locked",
    "done": "Done",
    "requiredBuilding_singular": "Required building:",
    "requiredBuilding_plural": "Required buildings:",
    "foodLimitInBrewery": "Food limit set in brewery",
    "foodwastage_troops_value": "Food consumed by troops",
    "foodwastage_brewery_value": "Food consumed by brewery",
    "honeyProduction_perHour_value": "Honey production per hour",
    "honeywastage_brewery_value": "Honey consumed by brewery",
    "coal_short_info": "Can be traded for rewards in the local village. Also needed for constructing certain buildings.",
    "oil_short_info": "Can be exchanged for rewards in the local village. Also needed for constructing certain buildings.",
    "glass_short_info": "Can be traded for rewards in the local village. Also needed for constructing certain buildings.",
    "iron_short_info": "Needed to construct certain buildings.",
    "aquamarine_short_info": "Collected during the competition for the Storm Islands. Used as currency at Lunas trade boat. Only found on the Storm Islands.",
    "honey_short_info": "Produced by apiaries in your castle. A resource required by the brewery for the production of mead.",
    "mead_short_info": "Produced by breweries in your castle. A resource needed for feeding special mead-consuming units in your army.",
    "overseer_mead_copy_short": "Increases mead production in all your castles and outposts.",
    "overseer_honey_copy_short": "Increases honey production in all your castles and outposts.",
    "player": "Player",
    "panel_multiinfo_rankingMain": "Main\nRankings",
    "panel_multiinfo_rankingGlobal": "Global\nRankings",
    "scoringDate_colon": "Scoring date:",
    "time_colon": "Time:",
    "finalScore": "Final score",
    "meadproduction_basic_desc": "Basic mead production per hour",
    "bonusSource_publicOrder": "Production bonus from public order",
    "bonusSource_buildings": "Production bonus from buildings",
    "bonusSource_overseer": "Production bonus from overseer",
    "bonusSource_ci": "Additional production from build items",
    "bonusSource_crest": "Production bonus from coat of arms symbols",
    "meadproduction_total_desc": "Total mead production per hour",
    "condition_or_multiple_twoPlaceholders": "{0} &lt;b&gt;or&lt;/b&gt; {1}",
    "webshop_active": "Active",
    "webshop_confirm": "OK",
    "webshop_hudIcon_label": "Sale!",
    "webshop_offer_claim": "Claim",
    "webshop_offer_growthpackage_available_desc": "Available Resource Offers",
    "webshop_offer_growthpackage_collect_1": "Collect\n{0}\nRubies",
    "webshop_offer_growthpackage_collect_2": "Collect\n{0}\nCoins",
    "webshop_offer_growthpackage_collect_3": "Collect\n{0}\nResources",
    "webshop_offer_growthpackage_cond_1": "Reach level\n{0}",
    "webshop_offer_growthpackage_gold_exclamation": "Coins!",
    "webshop_offer_growthpackage_hc_desc_1": "{0} rubies in total",
    "webshop_offer_growthpackage_hc_desc_2": "Includes {0} bonus rubies",
    "webshop_offer_growthpackage_hc_info_1": "After purchasing the offer, you can collect the ruby rewards as soon as you reach the required player level.",
    "webshop_offer_growthpackage_name_1": "Growing Ruby Offer",
    "webshop_offer_growthpackage_name_2": "Growing Coin Offer",
    "webshop_offer_growthpackage_name_3": "Growing Resource Offer",
    "webshop_offer_growthpackage_purchaseBonus": "Purchase to enjoy {0}% bonus value!",
    "webshop_offer_growthpackage_resources_exclamation": "Resources!",
    "webshop_offer_growthpackage_rubies_exclamation": "Rubies!",
    "webshop_offer_growthpackage_sc_desc_1": "{0} coins in total",
    "webshop_offer_growthpackage_sc_desc_2": "Includes {0} bonus coins",
    "webshop_offer_growthpackage_sc_info_1": "After purchasing the offer, you can collect the coin rewards as soon as you reach the required player level.",
    "webshop_offer_growthpackage_title": "Growing Offer!",
    "webshop_offer_nextDay_countdown": "Next bundle: {0}",
    "webshop_offer_realcurrency_name_10": "World domination",
    "webshop_offer_realcurrency_name_6": "Attacker of the realm",
    "webshop_offer_realcurrency_name_7": "Invader of the realm",
    "webshop_offer_realcurrency_name_8": "Guardian of the castle",
    "webshop_offer_realcurrency_name_9": "Guardian of the kingdom",
    "webshop_offer_reset_countdown": "Reset in: {0}",
    "webshop_purchase_collect": "Collect",
    "webshop_purchase_received": "OK",
    "webshop_redeem": "Redeem",
    "webshop_redeemed": "Redeemed",
    "webshop_sidepanel_dailyBundle": "Daily Bundles",
    "webshop_sidepanel_eventBundles": "Event Bundles",
    "webshop_sidepanel_growthpackage": "Growth Bundles",
    "webshop_sidepanel_hardCurrencyBundles": "Ruby Bundles",
    "webshop_sidepanel_realcurrency": "Benefit Bundles",
    "webshop_sidepanel_salesDay": "Super Sale",
    "webshop_sidepanel_voucher": "Voucher",
    "webshop_ticker_sale": "Sale! {0}%!",
    "foodProductionPerHour_freeze": "Food production per hour (frozen)",
    "foodproduction_freeze_value": "{0} food production (frozen)",
    "foodwastage_freeze_value": "{0} food consumption (frozen)",
    "meadProductionPerHour_freeze": "Mead production per hour (frozen)",
    "meadproduction_freeze_value": "{0} mead production (frozen)",
    "meadwastage_freeze_value": "{0} mead consumption (frozen)",
    "message_productionDownTime_freeze_food_desc": "The production and consumption of food have temporarily been frozen for all players on this server. During the freeze:\n- Food production in all castles will be suspended.\n- Units will neither consume food nor will they be lost to starvation.\n\nYou will be notified via an in-game message as soon as the food freeze has ended.",
    "message_productionDownTime_freeze_food_header": "Food freeze",
    "message_productionDownTime_freeze_foodmead_desc": "The production and consumption of food and mead have temporarily been frozen for all players on this server. During the freeze:\n- Food and mead production in all castles will be suspended.\n- Units will neither consume food nor mead, nor will they be lost to starvation.\n\nYou will be notified via an in-game message as soon as the food and mead freeze has ended.",
    "message_productionDownTime_freeze_foodmead_header": "Food/mead freeze",
    "message_productionDownTime_unfreeze_food_desc": "The freeze has ended. Production and consumption of food have resumed normally for all players on this server:\n- Food production has resumed in all castles.\n- Units have resumed food consumption and can be lost to starvation again.\n\nAll changes apply since the moment this message has been sent out to the players on this server.",
    "message_productionDownTime_unfreeze_food_header": "Freeze has ended",
    "message_productionDownTime_unfreeze_foodmead_desc": "The freeze has ended. Production and consumption of food and mead have resumed normally for all players on this server:\n- Food and mead production has resumed in all castles.\n- Units have resumed food and mead consumption and can be lost to starvation again.\n\nAll changes apply since the moment this message has been sent out to the players on this server.",
    "message_productionDownTime_unfreeze_foodmead_header": "Freeze has ended",
    "limitColon": "Limit:",
    "meadwastage_freeze": "Mead consumption (frozen)",
    "meadproduction_freeze": "Mead production (frozen)",
    "foodwastage_freeze": "Food consumption (frozen)",
    "foodproduction_freeze": "Food production (frozen)",
    "reconnecting": "Reconnecting...",
    "confirm_ok": "OK",
    "research_139_copy": "Increases the productivity of all apiaries in all your castles.",
    "research_139_title": "Honey pots",
    "research_140_copy": "Increases the productivity of all breweries in all your castles.",
    "research_140_title": "Northman tankards",
    "ci_short_info_secondary": "Assign this build item to any building you like to improve it. To do this, you need a level 1 construction yard in your castle.",
    "meadbooster": "Mead production booster",
    "honeybooster": "Honey production booster",
    "searchingOngoing": "Searching...",
    "bonusSource_castellan_increase": "Additional production from castellan equipment",
    "bonusSource_castellan_bonus": "Production bonus from castellan equipment",
    "close": "Close",
    "unavailable": "Unavailable",
    "buildCastle": "Build castle",
    "stats_island_aquamarineCollected": "Total aquamarine collected",
    "stats_island_aquamarineIn_PvP": "Aquamarine collected from PvP battles",
    "stats_island_aquamarineIn_dungeon_castleName_4": "Aquamarine collected from storm forts",
    "stats_island_aquamarineIn_island_village": "Aquamarine collected from resource islands",
    "stats_island_aquamarineOut_cargoShip": "Aquamarine spent on cargo points",
    "stats_island_aquamarineOut_versusPlayer": "Aquamarine lost in PvP battles",
    "saveStorage_aquamarine_hud": "Secured aquamarine",
    "saveStorage_aquamarine": "Secured aquamarine: Cant be plundered",
    "myPerformance": "My performance",
    "internalAllianceContest": "Internal alliance contest",
    "fameBoost_name": "Glory bonus",
    "timeSkip_name": "Time skip",
    "apply": "Apply",
    "ci_short_info_temporaryAppearance": "Assign to its respective building to improve efficiency for a limited time. Build item boosters can also be applied.",
    "currency_description_EpicBoosterConsumable": "Apply to a temporary build item to boost its effect and reset its timer to 48 hours.",
    "currency_description_LegendaryBoosterConsumable": "Apply to a temporary build item to boost its effect and reset its timer to 60 hours.",
    "currency_description_RareBoosterConsumable": "Apply to a temporary build item to boost its effect and reset its timer to 36 hours.",
    "currency_name_EpicBoosterConsumable": "Epic build item booster",
    "currency_name_LegendaryBoosterConsumable": "Legendary build item booster",
    "currency_name_RareBoosterConsumable": "Rare build item booster",
    "countdown_totalRuntime_placeholder": "Total runtime: {0}",
    "levelX_colon": "Level: {0}",
    "noQuestsAvailable_category": "There are currently no quests available in this category.",
    "settings": "Settings",
    "currency_name_CargoPoints": "Cargo points",
    "currency_description_CargoPoints": "The total number of cargo points of your alliance members determines which rewards you will receive when the moon storm arrives.",
    "storage_capacity_aquamarine": "Aquamarine storage capacity",
    "deleteAll": "Delete all",
    "dialog_rewardHub_manageAll_button": "Manage all",
    "pickAll": "Collect all",
    "unlockAll": "Unlock all",
    "rank_promotion_value": "Rank {0}",
    "event_title_601": "Kingdoms League",
    "fortress_shamrock": "Shamrock fortress",
    "consent_custom_iOS": "This allows us to connect you with your friends and helps our trusted partners personalize your experience by showing you ads that match your interests.",
    "appTrackingConsent_title": "App tracking consent",
    "permanent": "Permanent",
    "dialog_desertedTroops_insufficientFood_freeze": "Your soldiers will not starve while food consumption is frozen.",
    "panel_action_crafting": "Crafting",
    "panel_action_refinery": "Refinery",
    "panel_action_toolsmith": "Toolsmith",
    "ringmenu_building_refinery": "Refinery",
    "ringmenu_building_toolsmith": "Toolsmith",
    "bonusSource_research": "Production bonus from research",
    "rewardInfo_allianceTreasuryReward": "This reward will be added to the alliance treasury.",
    "dialog_desertedTroops_insufficientmead_freeze": "Your soldiers will not be lost while mead consumption is frozen.",
    "honeyproduction": "Honey production",
    "Ranking_Top10": "Top 10",
    "filters_category_104": "Anniversary tablets",
    "currency_description_anniversaryToken": "An exclusive token of unfathomable value. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_anniversaryToken": "Anniversary tablets",
    "amountPerWave": "Tool limit in a single wave",
    "supportTools": "Support tools",
    "dialog_topXReward_plural_copy": "Top {0} rewards",
    "filters_subfilter_51": "Source",
    "filters_subfilter_67": "Relic slot",
    "filters_subfilter_50": "Target",
    "currency_name_XmasLTPEToken": "Wintertide charms",
    "currency_description_XmasLTPEToken": "A festive charm of rare value. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "earnFreeRubies": "Earn free Rubies",
    "offersWall_button": "Offerwall",
    "panel_action_subscription": "Subscription",
    "dialog_topXReward_singular_copy": "Top {0} reward",
    "dialog_apprenticeSmith_XmasLTPEToken_desc": "A festive charm of rare value. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "generic_unknown": "??",
    "generic_enter": "Enter",
    "currency_name_SpringLTPEToken": "Spring blossoms",
    "currency_description_SpringLTPEToken": "As valuable as they are beautiful. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "abort": "Abort",
    "delete": "Delete",
    "return": "Return",
    "value_range_neutral_to_neutral_desc": "{0} to {1}",
    "percentage_range_neutral_to_neutral_desc": "{0} to {1}%",
    "value_seconds_subtract": "-{0} sec",
    "generic_copy_button": "Copy",
    "addedTime_colon": "Added time",
    "currency_name_newKingLTPEToken": "Majestic token",
    "currency_description_newKingLTPEToken": "A majestic token of unfathomable value. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "level_placeholder": "Level {0}",
    "currency_description_LotusFlowerLTPEToken": "A rare token from far-eastern realms. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_LotusFlowerLTPEToken": "Lotus Token",
    "unsubscribe": "Unsubscribe",
    "currency_description_CommonMysteryBoxKey": "A common key that allows you to open a Mystery Box.",
    "currency_description_EpicMysteryBoxKey": "A epic key that allows you to draw from high-tier rewards. Can only be obtained through mystery boxes.",
    "currency_description_LegendaryMysteryBoxKey": "A legendary key that allows you to draw from high-tier rewards. Can only be obtained through mystery boxes.",
    "currency_description_RareMysteryBoxKey": "A rare key that allows you to draw from high-tier rewards. Can only be obtained through mystery boxes.",
    "currency_name_CommonMysteryBoxKey": "Common mystery key",
    "currency_name_EpicMysteryBoxKey": "Epic mystery key",
    "currency_name_LegendaryMysteryBoxKey": "Legendary mystery key",
    "currency_name_RareMysteryBoxKey": "Rare mystery key",
    "dialog_mysteryBoxSystem_boxRarity_1": "Common",
    "dialog_mysteryBoxSystem_boxRarity_3": "Epic",
    "dialog_mysteryBoxSystem_boxRarity_4": "Legendary",
    "dialog_mysteryBoxSystem_boxRarity_2": "Rare",
    "mysteryBox_boxName_MysteryBoxBronze_1": "Common bronze mystery box",
    "mysteryBox_boxName_MysteryBoxBronze_3": "Epic bronze mystery box",
    "mysteryBox_boxName_MysteryBoxBronze_4": "Legendary bronze mystery box",
    "mysteryBox_boxName_MysteryBoxBronze_2": "Rare bronze mystery box",
    "mysteryBox_boxName_MysteryBoxGold_1": "Common golden mystery box",
    "mysteryBox_boxName_MysteryBoxGold_3": "Epic golden mystery box",
    "mysteryBox_boxName_MysteryBoxGold_4": "Legendary golden mystery box",
    "mysteryBox_boxName_MysteryBoxGold_2": "Rare golden mystery box",
    "mysteryBox_boxName_MysteryBoxSilver_1": "Common silver mystery box",
    "mysteryBox_boxName_MysteryBoxSilver_3": "Epic silver mystery box",
    "mysteryBox_boxName_MysteryBoxSilver_4": "Legendary silver mystery box",
    "mysteryBox_boxName_MysteryBoxSilver_2": "Rare silver mystery box",
    "mysteryBox_boxName_SummerBox2022_1": "Common summer mystery box",
    "mysteryBox_boxName_SummerBox2022_3": "Epic summer mystery box",
    "mysteryBox_boxName_SummerBox2022_4": "Legendary summer mystery box",
    "mysteryBox_boxName_SummerBox2022_2": "Rare summer mystery box",
    "mysteryBox_boxRarity_1": "Common",
    "mysteryBox_boxRarity_3": "Epic",
    "mysteryBox_boxRarity_4": "Legendary",
    "mysteryBox_boxRarity_2": "Rare",
    "value_empty": "-",
    "infinite": "∞",
    "generic_Supporttime": "Support time",
    "generic_hours": "Hours",
    "generic_hour": "Hour",
    "currency_description_OctoberfestLTPEToken": "A unique token for a festive occasion. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_OctoberfestLTPEToken": "Oktoberfest token",
    "panel_option_discord": "Discord server",
    "panel_action_discord": "Discord",
    "drawChance": "Draw chance",
    "waveX": "Wave {0}",
    "unassigned": "Unassigned",
    "mysteryBox_boxName_SalesBox2022_4": "Legendary granite mystery box",
    "mysteryBox_boxName_SalesBox2022_3": "Epic granite mystery box",
    "mysteryBox_boxName_SalesBox2022_2": "Rare granite mystery box",
    "mysteryBox_boxName_SalesBox2022_1": "Common granite mystery box",
    "mysteryBox_boxName_AutumnBox2022_4": "Legendary autumn mystery box",
    "mysteryBox_boxName_AutumnBox2022_3": "Epic autumn mystery box",
    "mysteryBox_boxName_AutumnBox2022_2": "Rare autumn mystery box",
    "mysteryBox_boxName_AutumnBox2022_1": "Common autumn mystery box",
    "filters_category_109": "Oktoberfest token",
    "filters_category_108": "Lotus Token",
    "filters_category_107": "Majestic token",
    "filters_category_106": "Spring blossoms",
    "filters_category_105": "Wintertide charms",
    "filters_category_110": "Spooky token",
    "currency_description_HalloweenLTPEToken": "A spooky token that seems to be cursed. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_HalloweenLTPEToken": "Spooky token",
    "kingdom_dungeon_castleName_wolfgard": "Wolfgards lair",
    "wolfgard_playerName": "Wolfgards marauders",
    "xamount": "x {0}",
    "confirm": "Confirm",
    "dialog_generals_inn_drawChances_drunkKnight_knightToken": "These are the draw chances for this patrons reward categories. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\n    Draw Chance        Reward Categories\n\n    12,50%                  - Generals shards\n\n    00,50%                  - Offering to Sir Ulrich\n\n    01,50%                  - Skill reset tokens\n\n    01,00%                  - Equipment\n\n    20,50%                  - Siege &amp; defense tools\n\n    12,00%                  - Time Skips\n\n    23,75%                  - Generals XP boosters\n\n    05,00%                  - Fast travel feathers\n\n    00,30%                  - Build items\n\n    13,45%                  - Resources\n\n    00,25%                  - Rubies\n\n    09,00%                  - Military units\n\n    00,25%                  - Decorations",
    "dialog_generals_inn_drawChances_fatKing_fatKingToken": "These are the draw chances for this patrons reward categories. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n12,50%                  - Generals shards\n\n00,50%                  - Offering to King Ludwig\n\n01,50%                  - Skill reset tokens\n\n00,50%                  - Equipment\n\n18,22%                  - Siege &amp; defense tools\n\n15,00%                  - Time Skips\n\n25,20%                  - Generals XP boosters\n\n05,00%                  - Fast travel feathers\n\n00,15%                  - Build items\n\n11,00%                  - Resources\n\n00,30%                  - Rubies\n\n10,00%                  - Military units\n\n00,13%                  - Decorations",
    "filters_category_111": "Glacier token",
    "currency_description_IceLTPEToken": "This chilling token is as valuable as it is freezing. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_IceLTPEToken": "Glacier Token",
    "amountPerWave_limit_supportTool": "Tool maximum amount in attack support wave",
    "mysteryBox_boxName_WinterBox2022_4": "Legendary winter mystery box",
    "mysteryBox_boxName_WinterBox2022_3": "Epic winter mystery box",
    "mysteryBox_boxName_WinterBox2022_2": "Rare winter mystery box",
    "mysteryBox_boxName_WinterBox2022_1": "Common winter mystery box",
    "mysteryBox_boxName_SpringBox2023_4": "Legendary spring mystery box",
    "mysteryBox_boxName_SpringBox2023_3": "Epic spring mystery box",
    "mysteryBox_boxName_SpringBox2023_2": "Rare spring mystery box",
    "mysteryBox_boxName_SpringBox2023_1": "Common spring mystery box",
    "required_colon": "Required:",
    "upgrade_buildingLevel_kingdom_singleBuilding": "{0} level {1} in {2}",
    "placeholder_plus": "{0}+",
    "requiredBuilding_inKingdom_Classic": "Required in The Great Empire:",
    "condition_or_multiple_twoPlaceholders_notBold": "{0} or {1}",
    "noLootGained": "No loot gained",
    "filters_category_112": "Lucky pot of gold",
    "currency_description_StPatrickLTPEToken": "This enchanted token returns unfathomable luck and wealth to its beholders. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_StPatrickLTPEToken": "Lucky pot of gold",
    "offersWall_goTo_button": "Go to offerwall",
    "filters_category_113": "Sceat",
    "dialog_apprenticeSmith_sceatToken_desc": "Exchange excess sceats for valuable wares. Spend your skill points before you reach the maximum sceat stock limit. Be aware that sceats are also used to unlock sovereign skills in the Hall of Legends.",
    "goToTheShop": "Go to the shop",
    "filters_category_114": "Sunrise tokens",
    "currency_description_mayaLTPEToken": "These golden tokens of the sun god were found in ancient jungle shrines. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_mayaLTPEToken": "Sunrise tokens",
    "preCombat": "pre-combat",
    "filters_category_115": "Jolly Roger tokens",
    "currency_description_piratesLTPEToken": "These golden skull tokens were minted from pirates loot. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_piratesLTPEToken": "Jolly Roger tokens",
    "shopCurrentlyUnavailable": "Shop is currently unavailable",
    "toTheShop": "To the shop",
    "rewards_colon": "Rewards:",
    "offerings_colon": "Offerings:",
    "btn_discord_loginScreen_desc": "Join our community for the latest news",
    "Messages_answer_prefix": "Re: {0}",
    "startsIn_colon": "Starts in:",
    "status": "Status",
    "currency_description_dragonriderLTPEToken": "This token was made from precious red gold, melted in dragon fire. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
    "currency_name_dragonriderLTPEToken": "Fire Wyrm tokens",
    "filters_category_116": "Fire Wyrm tokens",
    "target_placeholder": "Target: {0}",
    "changed": "Changed",
    "currency_description_ImperialPatronageCharter": "Specifically for the Imperial Patronage.",
    "currency_name_ImperialPatronageCharter": "Imperial Patronage Charter",
    "beef": "Beef",
    "beef_short_info": "The only real meal for real ... Dragon ... warriors",
    "beefproduction": "Beef production",
    "currency_description_DragonScaleTile": "You could never dream how tough the scales from a dragon are. Imagine what excellent things you can craft with these!",
    "currency_description_ImperialDucat": "Precious metal coins with the Emperors face imprinted, guaranteed in value. Only used for the most significant trades.",
    "currency_description_plaster": "However easy this may look to be made, the ingredients make the big difference if your buildings will falter and break easily or if they will endure. This plaster is the best.",
    "currency_name_DragonScaleTile": "Dragon scale tiles",
    "currency_name_ImperialDucat": "Imperial ducats",
    "currency_name_plaster": "Plaster",
    "dialog_dragonhoard_header": "Dragon hoard",
    "dragonCharm": "Dragon charms",
    "dragonCharm_short_info": "Needed for Tier 2 dragon materials",
    "dragonCharmproduction": "Dragon charm production",
    "dragonGlass": "Dragon glass",
    "dragonGlassArrows": "Dragon glass arrows",
    "dragonGlassArrows_short_info": "Cutting edge dragon glass arrows for Dragon units",
    "dragonGlassArrowsproduction": "Dragon glass arrow production",
    "dragonGlass_short_info": "Needed for Dragon glass arrows",
    "dragonGlassproduction": "Dragon glass production",
    "dragonScaleArmor": "Dragon scale armor",
    "dragonScaleArmor_short_info": "Impenetrable armor for Dragon units",
    "dragonScaleArmorproduction": "Dragon scale armor production",
    "dragonScaleArrows": "Dragon scale arrows",
    "dragonScaleArrows_short_info": "Unbreakable dragon scale arrows for Dragon units",
    "dragonScaleArrowsproduction": "Dragon scale arrow production",
    "dragonScaleSplinters": "Dragon scale splinters",
    "dragonScaleSplinters_short_info": "Needed for Dragon scale armors and arrows",
    "dragonScaleSplintersproduction": "Dragon scale splinter production",
    "hud_button_dragonhoard": "Dragon hoard",
    "panel_action_dragonhoard": "Dragon hoard",
    "resAmount_beef": "Beef: {0}",
    "resAmount_dragonCharm": "Dragon charm: {0}",
    "resAmount_dragonGlass": "Dragon glass: {0}",
    "resAmount_dragonGlassArrows": "Dragon glass arrows: {0}",
    "resAmount_dragonScaleArmor": "Dragon scale armor: {0}",
    "resAmount_dragonScaleArrows": "Dragon scale arrows: {0}",
    "resAmount_dragonScaleSplinters": "Dragon scale splinters: {0}",
    "resAmount_steel": "Steel: {0}",
    "resAmount_twinFlameAxes": "Twin flame axes: {0}",
    "ringmenu_building_DragonHoard": "Dragon hoard",
    "steel": "Steel",
    "steel_shortinfo": "Needed for Twin flame axes",
    "steelproduction": "Steel production",
    "twinFlameAxes": "Twin flame axes",
    "twinFlameAxes_short_info": "Sharp and heavy weapons for Dragon units",
    "twinFlameAxesproduction": "Twin flam axe production",
    "help_dragonhoard": "The dragon hoard allows you to craft construction tokens and upgrade tokens into dragon scale tiles and dragon charms. Upgrade the dragon hoard to improve the crafting process. Rumors say, the dragon might even grant you a special boon should you earn it in the future. Beware that upgrading the dragon hoard further might come at high costs of very exclusive materials. To begin crafting a component simply select the type of component you want to craft and then click the craft button. The crafting process will then begin immediately. Each crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available.",
    "mysteryBox_boxName_HoL8BoxBig_4": "Big dragon chest",
    "mysteryBox_boxName_HoL8BoxLittle_1": "Small dragon chest",
    "currency_description_DragonCharm": "Needed for Tier 2 dragon materials",
    "currency_description_DragonGlass": "Needed for Dragon glass arrows",
    "currency_description_DragonGlassArrows": "Cutting edge dragon glass arrows for Dragon units",
    "currency_description_DragonScaleArmor": "Impenetrable armor for Dragon units",
    "currency_description_DragonScaleArrows": "Unbreakable dragon scale arrows for Dragon units",
    "currency_description_DragonScaleSplinters": "Needed for Dragon scale armors and arrows",
    "currency_description_Steel": "Needed for Twin flame axes",
    "currency_description_TwinFlameAxes": "Sharp and heavy weapons for Dragon units",
    "currency_name_DragonCharm": "Dragon charms",
    "currency_name_DragonGlass": "Dragon glass",
    "currency_name_DragonGlassArrows": "Dragon glass arrows",
    "currency_name_DragonScaleArmor": "Dragon scale armor",
    "currency_name_DragonScaleArrows": "Dragon scale arrows",
    "currency_name_DragonScaleSplinters": "Dragon scale splinters",
    "currency_name_Steel": "Steel",
    "currency_name_TwinFlameAxes": "Twin flame axes",
    "dialog_desertedTroops_insufficientBeef_freeze": "Your soldiers will not be lost while beef consumption is frozen.",
    "beefStorage": "Beef storage capacity",
    "message_productionDownTime_freeze_desc": "The production and consumption of food, mead, and beef have temporarily been frozen for all players on this server. During the freeze:\n- Food, mead, and beef production in all castles will be suspended.\n- Units will neither consume food nor mead nor beef, nor will they be lost to starvation.\n\nYou will be notified via an in-game message as soon as the food, mead, and beef freeze has ended.",
    "message_productionDownTime_freeze_header": "Food, mead, and beef freeze",
    "message_productionDownTime_unfreeze_desc": "The freeze has ended. Production and consumption of food, mead, and beef have resumed normally for all players on this server:\n- Food, mead, and beef production has resumed in all castles.\n- Units have resumed food, mead, and beef consumption and can be lost to  starvation again.\n\nAll changes apply since the moment this message has been sent out to the players on this server.",
    "message_productionDownTime_unfreeze_header": "Freeze has ended",
    "xPerHour_freeze": "{0} per hour (frozen)",
    "beefproduction_freeze_value": "{0} beef production (frozen)",
    "dialog_recruit_units_beefConsumptionTotal_tooltip": "Total beef consumption for new recruits",
    "beefproduction_freeze": "Beef production (frozen)",
    "dialog_dragonbreathforge_header": "Dragon Breath Forge",
    "hud_button_dragonbreathforge": "Dragon Breath Forge",
    "panel_action_dragonbreathforge": "Dragon Breath Forge",
    "ringmenu_building_dragonbreathforge": "Dragon Breath Forge",
    "dialog_imperialCouncilHall_header": "Imperial Council Hall",
    "help_imperialCouncilHall": "The most influential people in the city gather in the Imperial Council Hall. Here they make utterly important decisions, flatter and barter with each other, and bundle their resources and currencies. This results in better organization and cooperation despite the political cutthroat games they play. As long as the people on the street dont revolt, it all works out fine.\nThe Imperial Council Hall increases recruitment speed and tool production speed, additionally to other sources like the drill ground and the forge. And it also looks amazing. Upgrading it costs the precious  and rare resources of Dragon scale tiles and plaster you might need to plunder your storage pockets for but you also get an even stronger bonus and impress friends and foes with the improved looks of your Imperial Council Hall.",
    "hud_button_imperialCouncilHall": "Imperial Council Hall",
    "panel_action_imperialCouncilHall": "Imperial Council Hall",
    "hud_button_community": "Community",
    "hud_button_supportChat": "Support chat",
    "currency_description_FloraToken": "Valuable tokens used to upgrade The Fatal Flora Garden. They can be purchased at traders or obtained through special offers.",
    "currency_name_FloraToken": "Flora Tokens",
    "moreComingSoon": "More coming soon...",
    "dialog_ci_filter_rarities_all": "All rarities",
    "dialog_ci_filter_effects_3": "Three effects",
    "dialog_ci_filter_effects_2": "Two effects",
    "dialog_ci_filter_effects_1": "One effect",
    "dialog_ci_filter_effects_all": "All effects",
    "currency_description_SoldierBiscuit": "Soldier Biscuits are a special currency crafted by your townspeople to feed the hungry carnivorous plant in front of the Fatal Flora Garden. Use it to feed the plant and reap the rewards.",
    "currency_name_SoldierBiscuit": "Soldier Biscuit",
    "gachaPull_button_GachaDeco2x2": "Feed",
    "panel_deco_districts": "Districts",
    "yourRankingPlaceholder": "Your Ranking: {0}",
    "yourRanking": "Your ranking",
    "refresh": "Refresh",
    "rewardHubCollect": "Claim your rewards in the Reward Hub!",
    "eyecatcher_valuable": "Valuable!",
    "eventBuilding_apprenticeSmith_nopackages": "Master Blacksmith has no packages available.",
    "eventNotRunning": "The event is currently not running.",
    "gachaPull_button_ChristmasGacha": "Give",
    "currency_description_FrozenCarrot": "Frozen Carrots, infused with ancient winter magic, sustain the mysterious snowman. Offer them during the Enchanted Snowglobe event to unlock amazing rewards!",
    "currency_name_FrozenCarrot": "Frozen Carrot",
    "panel_buildinglist_SlotBuildConstruction": "Builder`s Quarters is being built",
    "panel_buildinglist_SlotBuildUpgradeCap": "Upgrade the Builder`s Quarters! Available from level {0}",
    "currency_description_HollowMoonEgg": "Hollow Moon Eggs, imbued with forgotten magic, are sought by the enigmatic Summoner. Offer them during the Summoning of the Hollow Moon event to unlock mystical rewards!",
    "currency_name_HollowMoonEgg": "Hollow Moon Egg",
    "currency_description_AdvisorFreeToken": "A special contract that lets you hire and activate any advisor. Use it to harness their expertise and launch multiple consecutive attacks.",
    "currency_description_NomadAdvisorToken": "A token of Temujin Mergen’s command, granting access to his strategic mastery. Use it to activate the Nomad Advisor and unleash relentless consecutive attacks on Nomad Camps.",
    "currency_name_AdvisorFreeToken": "Advisor Contract",
    "currency_name_NomadAdvisorToken": "Pathfinders Seal",
    "allianceCoat_Layout_name_10": "Samurais Honor Emblem",
    "allianceCoat_Layout_name_11": "Alien Menace Emblem",
    "allianceCoat_Layout_name_12": "Bloodcrows Fury Emblem",
    "allianceCoat_Layout_name_9": "Nomads Wrath Emblem",
    "dialog_CoACamp_name": "Statue of Allegiance",
    "dialog_CoARewardPopUp_desc": "This is an alliance reward",
    "dialog_CoA_tooltip_NoChanges": "No changes made",
    "dialog_meadproduction_allianceCoA_desc": "Mead production bonus from alliance coat of arms per hour",
    "dialog_CoA_tooltip_autoEquip": "Once the timer runs out your last equipped non temporary emblem will be re-equipped",
    "currency_description_AshiraToken": "Exchange with Sir Ulrich in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Ashira. Exchanging Ashiras offering can only be done for a limited time!",
    "currency_description_GarrikToken": "Exchange with King Ludwig in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Garrik. Exchanging Garriks offering can only be done for a limited time!",
    "currency_description_ShardAshira": "A symbol of Ashiras bond with the wild. Can be used to unlock or upgrade the star rating of General Ashira.",
    "currency_description_ShardGarrik": "A symbol of Garriks resilience. Can be used to unlock or upgrade the star rating of General Garrik.",
    "currency_description_ShardValenta": "A symbol of Valentas devotion. Can be used to unlock or upgrade the star rating of General Valenta.",
    "currency_description_ValentaToken": "Exchange with King Ludwig in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Valenta. Exchanging Valentas offering can only be done for a limited time!",
    "currency_name_AshiraToken": "Ashiras Offering to Ulrich",
    "currency_name_GarrikToken": "Garriks Offering to Ludwig",
    "currency_name_QuestTicket": "Quest Ticket",
    "currency_name_ShardAshira": "Ashiras general shard",
    "currency_name_ShardGarrik": "Garriks general shard",
    "currency_name_ShardValenta": "Valentas general shard",
    "currency_name_ValentaToken": "Valentas Offering to Ludwig",
    "dialog_generals_inn_drawChances_drunkKnight_AshiraToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Ashira shards\n\n00.50%                  - Ashiras Offering to Ulrich\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                  - Siege &amp; defense tools\n\n10.00%                  - Time Skips\n\n07.00%                  - Fast travel feathers\n\n08.00%                  - Build items\n\n05.00%                  - Wheel of Fortune tickets\n\n12.00%                  - Military units\n\n05.10%                  - Decorations",
    "dialog_generals_inn_drawChances_fatKing_GarrikToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Garrik shards\n\n00.50%                  - Garriks Offering to King Ludwig\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                  - Siege &amp; defense tools\n\n10.00%                  - Time Skips\n\n07.00%                  - Fast travel feathers\n\n08.00%                  - Build items\n\n05.00%                  - Wheel of Fortune tickets\n\n12.00%                  - Military units\n\n05.10%                  - Decorations",
    "dialog_generals_inn_drawChances_fatKing_ValentaToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance        Reward Categories\n\n09.00%                  - Valenta shards\n\n00.50%                  - Valentas Offering to King Ludwig\n\n03.00%                  - Offering to Princess Beatrice\n\n05.00%                  - Offering to Sir Ulrich\n\n08.00%                  - Offering to King Ludwig\n\n02.00%                  - Skill reset tokens\n\n03.40%                  - Equipment\n\n22.00%                  - Siege &amp; defense tools\n\n10.00%                  - Time Skips\n\n07.00%                  - Fast travel feathers\n\n08.00%                  - Build items\n\n05.00%                  - Wheel of Fortune tickets\n\n12.00%                  - Military units\n\n05.10%                  - Decorations",
    "generals_characters_122_name": "Valenta",
    "generals_characters_122_narrative": "Paladin of the Sun Order\n\n&quot;The light does not falter, and neither shall I.&quot;\n\nFrom the golden halls of the Sun Order comes Valenta, a stalwart paladin whose presence alone is enough to turn the tide of battle. The Sun Order, an ancient sisterhood of healers and warriors, teaches that true strength lies not in domination, but in protection. Valenta has taken this creed into her heart, and onto every battlefield she graces.\n\nClad in chainmail beneath a flowing white habit trimmed with gold, she carries the Order’s sacred sigil of the sun upon her shield. Her mace strikes not with fury, but with purpose, deliberate, precise, and unyielding. Towering in both stature and spirit, she is the rampart behind which the weak find shelter, and the wall against which enemy hordes shatter in vain.\n\nValenta’s strength is not just of the body, but of the soul. Her resolve burns as fiercely as the sun she serves. With each blow she endures, her allies find renewed courage. With each shield raised in defense, she reminds the world that mercy and might are not opposites, but allies.\n\nHer rise within the Order was not born of ambition, but of unwavering devotion. Time and again, she placed herself between danger and those who could not defend themselves. Through this, she became not just a protector, but an icon, a living bastion of hope and resilience.\n\nTo her sisters, Valenta is the embodiment of the Sun Order’s highest virtues. To her enemies, she is an immovable force, the Paladin who turns back sieges and quells the chaos of war with the calm certainty of dawn. And to those she shields, she is more than a warrior, she is a guardian, a guiding light, and the unbreakable heart of every defense.",
    "generals_characters_122_summary": "Radiant guardian and unwavering shield.",
    "generals_characters_123_name": "Garrik",
    "generals_characters_123_narrative": "The Iron Bastion\n\n&quot;A wall is only as strong as the man who stands behind it.&quot;\n\nIn the war-torn borderlands of the Northern Reach, there stands a lone fortress that has never fallen, its unyielding heart is Garrik, the Iron Bastion. A soldier forged in the crucible of endless war, Garrik does not chase glory or titles. He is not a knight draped in banners, but a bulwark of quiet strength, shaped by duty and tempered by loss.\n\nBorn the son of a blacksmith, Garrik learned early the value of endurance, of metal that bends but does not break. He enlisted not for honor, but to protect those who could not raise a blade. From the trenches of the Siege of Hallowspire to the frozen fields of Frostmoor, Garrik has stood when others fled, his greatshield raised, his footing unshaken. Where commanders fell and kingdoms burned, he held the line.\n\nAfter decades of service, Garrik became more than a soldier, he became a symbol. The defenders of the Northern Reach rally behind him, bolstered by his steady presence and unwavering resolve. His armor bears the scars of a hundred battles, not as decoration, but as testament to every life he’s protected. To his allies, he is the anchor that keeps chaos at bay. To his enemies, he is the last face they see before their advance is broken.\n\nBut Garriks strength lies not only in steel, it lies in patience, in discipline, in the quiet conviction that holding the wall matters more than who gets the praise. He believes that a man’s worth is not measured in victories, but in the lives he preserves.\n\nTo the world, Garrik is the Iron Bastion, unyielding, immovable, eternal. He is not the sword that strikes, but the shield that stands. In an age of ambition and upheaval, he is the calm in the storm, the line that does not falter, the fortress that never falls.",
    "generals_characters_123_summary": "Unbreakable defender and steadfast protector.",
    "generals_characters_124_name": "Ashira",
    "generals_characters_124_narrative": "The Wolf Whisperer\n\n&quot;Not every call of the wild is meant to be answered, but if you listen closely enough, the land will show you its way.&quot;\n\nIn the mist-veiled rainforests of the western coastlands, where the trees whisper ancient secrets and beasts move like shadows, walks a solitary figure known only as Ashira, the Wolf Whisperer. A hunter, a guardian, a mystery to many, she is the wild’s silent voice and fierce defender.\n\nRaised in a village nestled deep within the forest, Ashira was taught to listen rather than speak, to watch rather than strike. Her kin believed that the forest had a spirit, and Ashira, more than anyone, could hear its voice. Animals responded to her presence with unusual trust, and over time she formed bonds with creatures that others feared. The great falcon Ayala, companion to her childhood friend Leo, comes to her aid when summoned. Wolves run at her side, not as pets, but as allies, ready to strike from the undergrowth when her signal is given.\n\nArmed with a longbow and reinforced arrows, Ashira’s precision is unmatched. Where others rely on brute force, she lets patience and instinct guide her hand. Even beasts thought invincible have fallen to a single arrow from her bow. Her tactics are as fluid as the forest she calls home, striking from the shadows, vanishing into the green, and wearing down invaders with tireless ambushes. She needs no army, only the land and the creatures that dwell within it.\n\nThough her heart beats with rebellion against the cruelty of empires, she does not fight for crowns or glory. When the balance of the wild is threatened, Ashira steps forward. For those in need, she becomes a silent sentinel, emerging from the forest to shield the helpless and drive back the unnatural. Her strength is not in numbers, but in courage, intuition, and the unshakable bond she shares with the natural world.\n\nTo some, she is a ghost. To others, a myth. But to those who have seen her fight, or been spared by her mercy, she is legend. Ashira, the Wolf Whisperer, is the untamed soul of the wild, a bowstring drawn in nature’s defense, and a reminder that even the softest voice can strike with thunder when the land itself calls.",
    "generals_characters_124_summary": "Silent hunter and fierce protector of the wild.",
    "currency_description_Orange": "Wishing Oranges, bursting with midsummer magic, are cherished by the Sunkeeper. Offer them during the Midsummer Mirage event to unlock radiant rewards!",
    "currency_description_AllianceCoin": "A symbol of united strength. Donate them to the alliance funds to complete Grand Tournament quests. Their value will grow as new alliance challenges emerge.",
    "currency_name_AllianceCoin": "Alliance Coin",
    "effect_name_fameBoost": "Glory points",
    "effect_name_fireBrigadeBoostBuilding": "Reduces damage from fire",
    "effect_name_sightRadiusBonus": "Extended field of vision",
    "effect_name_survivalBoost": "Percentage who survive",
    "effect_name_xpBoost": "Bonus on all experience points earned",
    "beefbooster": "Beef production booster",
    "allianceCoat_Layout_name_13": "Golden Champion Emblem",
    "allianceCoat_Layout_name_14": "Golden Runner-Up Emblem",
    "allianceCoat_Layout_name_15": "Golden Finalist Emblem",
    "currency_description_CarnivalMask": "Festival Tokens, earned amid music, masks, and merriment, symbolise the spirit of Carnival. Offer them during the Carnival of Masks event to unlock vibrant rewards!",
    "currency_name_CarnivalMask": "Carnival Mask",
    "event_title_135": "Carnival of Masks",
    "title_CarnivalGacha": "Carnival of Masks",
    "dialog_apprenticeSmith_RiftCoin_desc": "Exchange Rift Coins for precious wares! But be aware that these offers and the currency are only available for a limited time! Unspent Rift Coins will not be compensated after the event ends, so dont be shy to claim your prizes.",
    "currency_name_OfferingShard": "Offering Shard",
    "dialog_apprenticeSmith_OfferingShard_desc": "Exchange Offering Shard for precious wares! But be aware that these offers and the currency are only available for a limited time! Unspent Offering Shard will not be compensated after the event ends, so dont be shy to claim your prizes."
  },
  "help": {
    "help_location": "Here you have a global overview of the important contents of your castle and all your outposts.",
    "help_map": "The world map shows your castles and those of the other castle lords.\nThe robber baron castles are represented by towers. Whenever you defeat one, the tower will burn.\nThere are outposts that castle lords can capture. These contain valuable resources.\nYou can also search for other castle lords by their honor or coordinates.",
    "help_acceptFriendship": "You need active sword brothers to be able to hire agents and commanders.",
    "help_allianceChat": "Here you can communicate with other alliance members.",
    "help_allianceDiplomacy": "Here you get an overview of diplomatic relations with other alliances.\n\nTo enter into a diplomatic relationship with another alliance, find a member of that alliance on the world map.",
    "help_allianceFame": "Your members can collect glory points to make the alliance level up!\nEvery time you reach a new level, youll receive a big reward that goes directly to your alliance funds!",
    "help_allianceManagement": "The leader can change the name and description of the alliance here.\nIn addition, members of certain ranks can send mass messages.",
    "help_allianceMemberlist": "Here you have an overview of all members of this alliance.",
    "help_allianceOpenRequests": "Here is a list of all castle lords who have requested to join your alliance.\nOnly members with certain rights can let in new members.",
    "help_allianceChronicle": "This is an overview of your alliance.\nHere you can always see the current announcements as well as a chronicle listing all important events.",
    "help_allianceReRank": "Here you can change the rank of a member, which determines his rights within the alliance.",
    "help_allianceSearchMember": "Here you can find an overview of potential members for your alliance.\n\nTap on members to see more information about them and invite them to join your alliance.",
    "help_allianceTreasury": "Every member can contribute to the alliance funds to allow the leader and generals to expand the alliance and make substantial improvements.\n\nPlease keep in mind that you need to be a member of this alliance for at least 24 hours to be able to donate to the alliance funds.",
    "help_alliance_accept_application": "This is a castle lords request to join your alliance.\nNow its up to you whether or not to accept this lord.",
    "help_alliance_application": "Here you can write directly to an alliance leader and request to join their alliance.",
    "help_armyDialog_enemy": "An enemy army is on its way to you!\nThe closer they get to your castle, the more you can find out about their soldiers.",
    "help_armyDialog_player": "This is a marching army. Here you can see the exact composition of its ranks.\n\nThe larger the marching army, the sooner it will be detected by the enemy.",
    "help_armyDialog_returningArmy": "This army is on its way back. \nThe soldiers are bringing looted goods with them and can be deployed again once they return.",
    "help_battleLogDetail": "Here you can see a detailed battle report. Tap on the numbers to get a comparison. If none of your soldiers return, you wont get any information about the enemy.",
    "help_buyGeneral": "If you dont have a commander available, you can hire an extra commander for this attack!",
    "help_buyResourceBoost": "If you hire an overseer, the productivity of your production buildings will increase considerably for the next few days.\n\nThe overseer can be used for all wood, stone and food production buildings at the same time.",
    "help_defence_castle": "All the remaining troops that couldnt be posted on the castle wall are at the Keep.\nYou can also place extra defense tools here.",
    "help_defence_moat": "Building a moat or castle moat helps defend your castle against attacks. You can also position certain tools here to further boost your defense. Villages dont have moats, however.",
    "help_defence_unitcomposition": "Here you can determine the ratio of ranged and melee soldiers on this section of the castle wall.",
    "help_defence_units": "Here you can decide which units should be given priority when deployed on the castle wall.",
    "help_defence_wall": "Use the slider to set the distribution of soldiers along the three wall sections.\nYou can also set the ratio of melee and ranged soldiers for each section of the wall.\nFinally, this is where you can place powerful defense tools.",
    "help_expand": "Expanding the castle wall section by section will give you more space for buildings and youll receive a new tower base each time.\n\nYou can either expand the castle wall at an early stage in exchange for rubies or a few levels later for resources.",
    "help_foundAlliance": "If you start your own alliance, you become its leader.\nInvite other castle lords to join and form a powerful union!",
    "help_highscore": "These rankings list the accomplishments of all the castle lords in the entire kingdom.\n\nThere are also overall and weekly rankings and you can choose the criteria to sort the rankings by.",
    "help_inWar": "If you have declared war on an alliance, its members will be marked in red on the map.",
    "help_ManagementOverview": "In the castle management screen, you can change your coat of arms and change the name of your castle.\nYou can also activate various local and global effects.",
    "help_marauder": "If you hire a marauder, your soldiers will acquire even more resources and coins from the storehouses of other castles and robber baron castles.\nEven if the loot is actually more than they could carry!",
    "help_marketMovment": "These market barrows transport resources back and forth between castles.",
    "help_medicus": "A physician lets more of your defending soldiers survive an attack on your castle.",
    "help_messages": "Here you can see all of your messages. These are also filtered by different categories, such as battle reports and espionage reports.\n\nSystem messages are automatic notifications, for example the outcome of a battle.\n\nYou can change your message display by selecting one of the categories displayed above. You can also view sent messages or archive messages. And if a player is harassing you, you can ignore them in order to block any more messages from that player.",
    "help_message_read_combat": "This is a report on the outcome of a battle that your troops fought!\n\nConsult the battle report if you would like more information about the battle.",
    "help_message_read_player": "This is a message from another castle lord. You can reply to them directly if youd like.\n\nYou can also report them if their royal manners leave something to be desired.",
    "help_message_write": "Here you can write a message to another castle lord.\n\nBut be warned, the Great Emperor will not allow noblemen to insult each other in an undignified manner.\n\nTo prevent scams and harassment, the number of messages that can be sent per day is limited.",
    "help_message_writeToAll": "Here you can write a message to all members of your alliance.\n\nTo prevent scams and harassment, the number of messages a single alliance member can send per day is limited. Each message recipient counts towards the message limit.",
    "help_movementOverview": "Here you can see an overview of all movements on the world map. \nYou can see your own troops, as well as those of your enemies and allies, as they approach you.",
    "help_noAttack": "If you sign a non-aggression agreement with an alliance, you both agree not to attack each other.\nMembers of the alliance are marked in white on the world map.",
    "help_pact": "If you have a pact with an alliance, you both pledge to help each other and can no longer attack each other.\nAlliances that have formed pacts are marked in yellow on the world map.",
    "help_playerInfo": "Here you can see all the information about this castle lord at a glance.",
    "help_questbook": "Here you can see a list of all the current quests. \nThese assignments give you experience points and allow you to advance an experience level.\n\nSelect a particular quest to see more information about it.",
    "help_quest_finish": "Youve completed the quests and can now receive the reward.\nOnce you complete a quest, you will usually be offered a new one.",
    "help_quest_popup": "Here you can see the assignments you need to complete to finish the quest. You can also see what reward to expect.\n\nThe quest giver will often provide some handy hints relating to his assignments too.",
    "help_recruit_units": "You can recruit soldiers here. Simply select a unit and enter the amount you want and a stack of up to five soldiers will be moved from the first queue slot in line to the recruitment slot. Now the training can begin! \nOnce the soldiers from the first stack have been recruited, the next stack of soldiers is taken from the first queue slot. This process continues until all the soldiers from the line have been recruited.\n\nRemember: All soldiers consume food in your castle, so make sure you have enough food to go around! Some especially strong units later on will consume mead.\n\nEvery unit has its ideal counterpart in the other weapon class. For example, when attacking, ranged attackers fight most effectively against melee defenders.\n\nYou also have the option to ask your alliance for help recruiting one additional soldier for each five units in a slot.",
    "help_recuit_slot": "If you buy another slot, you can line up more units for recruitment and therefore improve your forces in the most efficient way.",
    "help_recuit_tools": "You can produce tools for attack and defense here. Simply select a tool and enter the amount you want and a stack of up to five tools will be moved from the first slot in line to the production slot. Now the production can begin! Once the tools from the first stack have been produced, the next stack of tools is taken from the line. This process continues until all tools form the line have been produced.\n\nRemember: Each tool can only be used once!",
    "help_rentNPC": "If you hire a sword brother in exchange for rubies, he will be available to you for a certain time.\nHe doesnt count toward the maximum possible number of sword brothers either.",
    "help_rent_buildslot": "You can buy extra construction slots that will be completed in a row. \nThis lets you have several building sites and therefore plan your construction in the most efficient way.",
    "help_requestDiplomacy": "Here you can communicate your diplomatic demands to the leaders of another alliance.",
    "help_searchAlliance": "Here you can find an overview of suitable alliances close by.\nTap on an alliance to obtain more information about it and to send its leader a membership request.\n\nIf you are searching for an alliance right now and wish to receive membership requests, you can specify this with the option below.",
    "help_seasonEvent_support": "Here you can send your troops and resources out into the event world.\n\nYou cant return until the end of the event, however!",
    "help_seasonEvent_unlock": "Before you can set out for the event world, make sure you gather enough materials for your expedition.\n\nTo do this, you can either donate resources or use rubies.",
    "help_spyLog": "You can see the result of espionage missions here.\nThe success of the agent and the accuracy of the information depends on the risk and the precision of the mission.",
    "help_spyLogDetail": "Here you can see the presumed formation of your enemy.\nPlease remember that these values may not be totally accurate.\n\nYou should also remember to always keep a current overview of your enemys defense.",
    "help_supportDefence": "You can dispatch troops to members of your alliance to protect them from enemy attacks for a limited time. \nTroops that are with your allies will still consume food from your castle.\n\nThe support troops you are sending will first fill up empty troop capacity on your allys walls, participating in the wall defense. Then your troops will fill up the castles courtyard defender capacity, and participate in the defense of the castles courtyard. Remaining troops will then fill up the alliance support capacity, and actively participate in the defense of  the castles courtyard. Keep in mindthat  the alliance support capacity is shared among all alliance members who are sending supporting troops to the castle.\nIf the alliance support capacity is maxed out, any remaining supporting troops are placed in the reserve, and will not participate in the castles defense.",
    "help_swordbrothers": "You need sword brothers to use as commanders and agents!\n\nYou can get sword brothers by offering brotherhood to other castle lords.\nBut be warned: sword brothers need to be active players to be able to help you! If they dont play for a while, you will also lose your commanders and agents.",
    "help_tax_bribe": "If you bribe the tax collector, youll get a\ntemporary bonus on all the taxes he collects.",
    "help_tax_collect": "The tax collector is out collecting coins!\nIf you dont want to wait until he returns, you can stop the collection early, but youll only receive the amount of money he has collected up to that point.",
    "help_tax_start": "The tax collector collects coins from your subjects. The amount of coins he brings in depends on the total population of all your castles and how long he makes his rounds for. The tax collector doesnt do his work of his own accord, though. Its up to you to send him out!",
    "help_unitList": "All military units in this castle are listed here. Along with the tools and soldiers that you can recruit regularly, youll also find all your special units that you can only get from events.",
    "speechbubble_launchTaxman": "Collect taxes",
    "speechbubble_waitForCollect": "Collect coins",
    "tip_barrackUnit": "Some units are well-suited for attacks while others are better at defending.\n\nTroops of one class are also most effective against troops of the opposite class, e.g. a melee attacker is the best choice against a range defender.",
    "tip_buildList": "When you have multiple construction slots, you can line up several buildings for construction. They will be completed in a row, allowing you to carefully plan how to upgrade your castle.",
    "tip_efficiency": "Each castle only has a limited number of resources.\nThe first production buildings always produce at full workload. Once the locations limits have been exceeded, additional production buildings of the same type will have a reduced workload and therefore produce less.",
    "tip_instantBuild": "Constructing and upgrading buildings takes a lot of time.\nIf you want things done more quickly, use rubies to complete them immediately!",
    "tip_overseer": "The survival of your castle depends on always having enough resources.\nIf you hire an overseer, he will make sure your lazy workers are 20% more productive!",
    "tip_productivity": "Public order in the castle determines how quickly soldiers can be recruited and resources produced.\nEvery dwelling decreases public order, so build decorative items to bring it up again!",
    "tip_repair": "Your castle has been attacked or sabotaged by agents and some of the buildings are burning!\nQuickly make the necessary repairs since burning buildings produce a lower output and also decrease public order!",
    "help_allianceOverview": "This gives you an overview of your alliance - with news, information about the balance of the alliance funds, and other information.",
    "help_allianceOverview_quit": "You can leave the alliance from here.",
    "help_allianceOverview_circular": "You can send a mass message to all alliance members from here.",
    "help_allianceTreasury_donate": "You can use this to donate resources, coins, or rubies to the alliance funds.",
    "help_allianceTreasury_increase": "This lets you increase effects for all alliance members. The costs will be paid out of the alliance funds.",
    "help_allianceDonate": "Use the slider to determine how many resources you want to donate to the alliance.\nYou can only donate rubies if you have already purchased rubies or are level {0} or higher.",
    "help_allianceFound": "When you found an alliance, you need to give it a name and a description. You can change the name later on in exchange for rubies.",
    "help_attackAddUnits": "Use the slider to determine how many units to send to battle.",
    "help_construction": "Here you can find all buildings and objects that you can build in your castle. \nTap the image of a building to get detailed information on it.",
    "help_economyOverview": "Here you can find an overview of all resources in all of your castles.\nThis overview also lets you travel directly to your castles.",
    "help_kingdoms_overview": "Here you can get an overview of all four kingdoms. \nYou unlock the kingdoms one at a time by reaching certain levels.",
    "help_playerInfo_message": "You can send other castle lords a message.",
    "help_playerInfo_invitealliance": "You can invite this castle lord to join your alliance.",
    "help_playerInfo_resource": "You can send this castle lord resources.",
    "help_allianceOverview_changetexts": "You can change descriptions and texts here.\nThis function is only available to members with certain ranks.",
    "help_research": "The research tower allows you to unlock and research new technologies, blueprints and crafting manuals to help improve the efficiency, strength and productivity of your empire.\n\nThere are multiple research categories that can be unlocked by upgrading your research tower, with each categorys research tree containing either technologies, blueprints or crafting manuals:\n\n- Technologies provide effects and bonuses that improve the overall productivity of your military economy and resource production.\n- Blueprints enable you craft new or improve build items that can be used to increase the efficiency of your castles buildings.\n- Crafting manuals are integral to the advanced tool crafting process which will ultimately help strengthen your militarys might.\n\nAlmost every technology, blueprint and manual has multiple levels that you can research to increase the overall effect. New research opportunities are unlocked once certain other projects have been researched. \n\nCommitting to a research project takes time and requires resources. It is possible to reduce and even completely skip research times with time skip consumables or rubies, though keep in mind that you can only commit to one research project at a time.\n\nAlthough the research tower can only be built in your main castle, the bonuses and effects provided by researched technologies apply to every castle in your empire! The resources required for your research projects are taken from the storehouse of your main castle",
    "help_kingsmarket": "You can make life at your castle a little easier by visiting the Kings Market.\nFor example, you can hire a specialist to increase your productivity.",
    "help_construction_deco": "Decorative items help to promote public order. More decorative items mean higher public order and thus higher productivity.",
    "help_construction_civil": "Here you can find all the civil buildings that you need for your economy.\nTap on one of the buildings to get more detailed information on it.\nYou will also see a preview of all upgrades possible.",
    "help_construction_military": "Here you can find an overview of all military buildings.\nYou need them to recruit units and produce tools.",
    "help_construction_defense": "Here you can find all the options for upgrading your battlements: the higher the levels of your castle walls, towers, and castle moats, the better protected you will be against attackers. A wall is upgraded immediately and requires no construction time.",
    "help_construction_expansion": "You can expand your castle here.\nYou can either expand it for rubies or resources.",
    "help_construction_inventory": "You can put your stored decorative items back into the castle again without needing any time to build them.\nOnly decorative items can be stored.",
    "help_stationtroops": "You can station troops in outposts, metropolises, capitals, villages, and royal towers to protect these places from enemy attacks. Soldiers in outposts, metropolises, and capitals get food directly from these sites, but soldiers in villages and royal towers require food from your main castle.",
    "help_attackAddTools": "Use the slider to determine how many tools to send to battle.",
    "help_defense_iconOverview": "Here you get an overview of all the defense parameters.",
    "help_defense_icon_wallSoldiers": "The number of soldiers on your castle wall. It depends on the number of towers in your castle.",
    "help_defense_icon_wallBonus": "The defense bonus from your wall.",
    "help_defense_icon_gateBonus": "The castle gate gives an extra defense bonus at the front.",
    "help_defense_icon_moatbonus": "The defense bonus from your castle moat.",
    "help_defense_icon_rangedBonus": "The defense bonus from your ranged soldiers.",
    "help_achievement_intro": "You can earn achievements by completing certain tasks. You receive achievement points for every task you complete.",
    "help_achievement_rewards": "Youll receive rubies as a reward when you collect a certain number of achievement points.",
    "help_achievement_steps": "Some achievements are split into several parts – youll earn achievement points for completing each part.",
    "help_achievement_categories": "You can earn achievements in various areas. These include economy, military, challenges, and events.",
    "help_achievement_military": "You can earn military achievements by deploying your troops or agents.",
    "help_achievement_event": "You can only earn event achievements during certain events. The events can last for several days or only a few hours.",
    "help_achievement_economy": "You can earn economic achievements through trade or by upgrading your castle.",
    "help_achievement_challenge": "Achievements for challenges are hard to earn! They require skill, patience, and sometimes a little luck.",
    "help_equipment_inventoryLimit_general": "Theres no room in your armory for more equipment. Sell unused items or forge them into new items in your smithy before you can collect new equipment.",
    "help_equipment_sell": "Use this button to sell the selected equipment item for coins.",
    "help_equipment_forge": "Tap this button to enter the smithy. Here you can forge new equipment items from unused ones. If you use three equipment items of the same quality, you get a new item of the same level of quality. If you use six equipment items, the new item will be of the next level of quality.",
    "help_hunter_setProductivity": "Here you can send your woodcutters and stonemasons off to hunt. Move the slider to the right to increase food production in all castles in this kingdom. Less wood and stone will be produced as a result.\nSadly, your workers are not skilled hunters. You will need to sacrifice a proportion of your wood and stone production in order to increase your food production. You can see the ratio in the field to the right.\nFood productivity has a maximum value that you cannot exceed. Move the slider all the way to the left to reset the values.",
    "help_equipment_inventory": "In the inventory, you can view all the equipment and heroes that you receive or find. Detailed information on each equipment item or hero can be found below the inventory.",
    "help_equipment_inventory_equipment": "Depending on the view you have open, you will see the heroes and equipment items for either commanders or castellans. Items can be used by either commanders or castellans, but never by both.",
    "help_equipment_inventory_slot": "Your inventory is divided into the categories: armor, weapon, helmet, artifact, appearance, and heroes. Select one of these categories to view all items of this type.",
    "help_equipment_inventory_assign": "To equip one of your commanders or castellans, simply select the item and tap the equip button. Items that you have already equipped have a marker in their icons.",
    "help_equipment_inventory_sort": "All the items displayed here are sorted by quality. You cant equip or forge equipment items that are allocated to traveling commanders or castellans. Keep in mind that heroes can likewise have different qualities and skills.",
    "help_equipment_crafting": "The smithy lets you forge unwanted equipment items into new items.",
    "help_equipment_crafting_quality": "Only equipment items of the same quality can be melted down together.",
    "help_equipment_crafting_threeItems": "If you melt down 3 equipment items, they get destroyed and a new equipment item of the same quality will be made.",
    "help_equipment_crafting_sixItems": "If you melt down 6 equipment items, they get destroyed and a new equipment item of better quality will be made.",
    "help_equipment_crafting_sort": "In the smithy, you can only see equipment items that can be forged into new items. You cant melt down equipment that youve allocated to your commanders or castellans or equipment that changes appearances or is of unique quality.",
    "help__inventoryLimit_general": "Theres no room in your armory for more equipment. To collect new equipment, you can sell unused items or forge them into new items in your smithy.",
    "help_pointEvent": "The nobility contest is a time-limited event. You are given a task which you can complete as many times as you want within the time limit.\n\nOne task can consist of up to three sub-tasks. Whenever you complete a task or sub-task, you earn nobility points. Once you reach a certain number of nobility points, you receive a reward immediately.\n\nAll the castle lords taking part in the event are grouped into categories according to their experience level. When the time runs out, the castle lords who have earned the most points in their category will receive exclusive rewards.\n\nThe tasks are selected at random at the start of the event, so youll be sure to find new and exciting challenges every time!",
    "help_landmarkList_helpText_laboratories": "This list includes all the capitals, trading metropolises, royal towers, monuments, and laboratories belonging to your alliance. Tap on the jump-to button for one of these centers of power to jump to it on the world map.\n\nControlling these special places grants your alliance big advantages over other alliances. A capital with a palace lets all members of that alliance recruit especially powerful units in the barracks in their castles. Meanwhile, for every trading metropolis with an emporium, the entire alliance receives a food bonus. Every royal tower awards a combat bonus for attacks on capitals and trading metropolises. Monuments increase the glory received in battle, and laboratories increase the production of certain resources.\n\nThe is no limit on the number of centers of power an alliance can own. However, each individual castle lord can only own one capital and one trading metropolis at the same time. There is no limit to the number of royal towers, monuments, and laboratories that can be owned.\n\nThe various kingdoms hold only a limited number of centers of power. This means that competition for them will be fierce! All the members of the alliance must work together closely to capture centers of power and defend their own from enemy conquests.",
    "Help_loginBonus_Helptext": "These chests hold valuable prizes. Tap on one of them to open it and retrieve the treasure. You need a key for each chest. \nIf you run out of keys on any given day, you can buy more. To do so, simply tap on a locked chest. \nKeys need to be used on the same day because you cant save them for the next day. \n\nEvery day you come back, youll find new keys and better treasure. If you dont log in to the game for a day, the treasure you find the next time you log in will be less valuable. You can access the login bonus menu at any time through the Admin menu.",
    "help_location_landmarks": "Here you have a global overview of all of your castles, outposts, villages, and centers of power that you control.",
    "help_allianceOverview_landmarks": "Here you can see a list of all the centers of power that are controlled by your alliance.",
    "help_attack_kingstower_UNUSED": "Attack bonus from royal towers",
    "help_marauders_top100": "This symbol appears next to your position if you are currently ranked among the best competitors. Hold on to your position until the end of the event and you will earn a special reward.",
    "help_marauders_1position": "This symbol appears next to your position if you are currently ranked in first place. Hold on to your position until the end of the event and you will earn a special reward.",
    "help_marauders_mainText": "Donate a certain amount of resources to receive a plunder point. Keep your eye on the time limit though, because all the points you collect will expire at the end of the event!",
    "help_villageRepair": "Donate resources to rebuild the native peoples village and trade with them. Once you donate resources, you cant get them back.\n\nAfter you repair the village, you can trade using the special resource from that kingdom (charcoal, olive oil, or glass). As you upgrade the village, the value of the items or units that the villagers offer you increases as well.",
    "help_villageBarter": "Here you can trade with the villagers to get coins, special items, or units. You can pay with the special resource (charcoal, olive oil, or glass) from the respective kingdom.\n\nUpgrade the village to higher levels to improve the things you can trade for. Upgrading requires you to donate certain amounts of wood, stone, and coins.",
    "help_attack_attackBonus": "Attack bonus",
    "help_recruit_doubleUnits": "Use rubies to double the number of units per recruitment slot.",
    "help_recruit_allianceHelp": "Alliance members can request help from one another. If some of your alliance members tap on the help button, youll get the help you need. Support your comrades whenever you can to make sure your alliance always stays one step ahead!",
    "help_alieninvasion_instructions": "The War of the Realms is a time-limited event during which the castles of foreign castle lords will appear on the world map of the Great Empire. Before you can attack a foreign castle you need to select a difficulty level.\n\nForeign castle lords can be spied upon or attacked. The strength of the foreign castle lords depends on the difficulty level chosen after the event started. If you defeat a foreign castle lord, their castle will be replaced with a new one.\n\nThere are separate scores for individual castle lords and alliances. In the individual contest, the glory you earn in battles against foreign castle lords will earn you valuable prizes. The pool of available rewards depend on which difficulty level has been chosen at event start. \n\nAll of the castle lords who participate in the event will be divided into leagues according to their experience level. When the event is over, the castle lords who have acquired the most glory points in their league will receive exclusive rewards.",
    "help_forum_overview": "On your alliance notice board, you can create new threads and write replies to existing threads.\n\nThreads with unread posts are marked green in the overview. Tap on a post to read it.\n\nThe alliance notice board has enough space for 10 threads. Tap on the button at the top right to create a new thread or tap on the button directly next to a thread to delete it. Threads can be deleted by their original creator or by castle lords with the rank of general.",
    "help_allianceMemberlist_online0": "This castle lord is online.",
    "help_allianceMemberlist_online1": "This castle lord has been online in the last 12 hours.",
    "help_allianceMemberlist_online2": "This castle lord has been online in the last 48 hours.",
    "help_allianceMemberlist_online3": "This castle lord has not been online in over two days.",
    "help_allianceMemberlist_online4": "This castle lord has not been online in over 7 days.",
    "help_allianceMemberlist_distance": "The distance shows how far this castle lords main castle is from you.",
    "help_allianceMemberlist_honor": "Here you can see this castle lords honor. The alliances overall honor is calculated by averaging the honor points of all alliance members.",
    "help_allianceMemberlist_spentResources": "This number shows how much wood and stone the castle lord has donated to the alliance funds in total.",
    "help_allianceMemberlist_spentCoins": "This number shows how many coins the castle lord has donated to the alliance funds in total.",
    "help_allianceMemberlist_spentRubies": "This number shows how many rubies the castle lord has donated to the alliance funds in total.",
    "help_allianceMemberlist_ranks": "Here you can see a list with the different ranks.",
    "help_stronghold": "You can shelter units in your stronghold to protect them against attacks. These units dont help defend your castle, but they also wont be killed during battle. This is a great way to hold onto especially valuable units if your chances of victory are low.\n\nTap on the plus sign to station units in your stronghold. In the next dialog, you can choose which units you want to send to the stronghold.\n\nUpgrade your stronghold to shelter more units. Troops stationed there still consume food.",
    "help_insertGems": "Gems can be embedded in any equipment item. The effect of the gem will then be permanently transferred to the equipment item, until the gem is replaced by another one.\nIf the item is sold or used in the smithy, the gem will also be lost.",
    "help_replaceGems": "You can replace a gem in an equipment item with a new one. In doing so, the effect of the new gem is transferred to the equipment item, while the old effect is removed. Bear in mind that this will also destroy the old gem.",
    "help_craftGems": "Gems can be upgraded to higher levels. To do this, place the selected gem on the center square of the smithy. You also need to place 6 more gems of at least the same level on the outer squares. The upgrade process destroys the 6 gems on the outer squares.\n\nYou can also fill the gem smithy automatically. The gems with the lowest quality will then be upgraded first.\n\nWhen upgrading, make sure to note the chance of success. The higher the level of the gem, the greater the chance of the upgrade attempt failing. If an attempt fails, the center gem will remain at the same level, while the outer gems will be destroyed.",
    "help_allianceForge_gems": "Once a day, every alliance member can use coins to create an equipment item or gem for their own use. The higher the level of the alliance smithy, the greater the chance of receiving higher-quality items or gems. The cost of forging increases with the level of the alliance smithy.\n\nYou cannot use the smithy if your equipment or gem inventory is full. In this case, you must first make space in the inventory that is full.",
    "help_recruit_feast": "Hold a feast for your citizens! Spare a bit of food to considerably increase the recruitment speed in all your castles. The size of the feast determines the strength and duration of the effect.",
    "help_tools_overview": "Here is a list of all the tools located in this castle. Along with the normal tools that you can produce yourself, youll also find all your special tools that you can only get from events.",
    "help_units_overview": "Here is a list of all the units stationed in this castle. Along with the normal soldiers that you can recruit yourself, youll also find all your special units that you can only get from events.\n\nYou can also discharge units to save food. Just tap on the trash can button to do this.",
    "help_highscore_general": "These rankings show you the skills of all the castle lords in the entire kingdom.\n\nYou can select which criteria you want to sort them by.",
    "help_highscore_weekly": "These weekly rankings show you the skills of all the castle lords in the entire kingdom.\n\nThe rankings are sorted according to how much loot the castle lord has plundered over one week.",
    "help_highscore_alliance": "These rankings show you the skills of all the alliances in the kingdom.\n\nYou can select which criteria you want to sort them by.",
    "help_highscore_glory": "Win a certain number of glory points and youll be granted a title that earns you extra rewards!\nYou can gain glory in battles against other castle lords.",
    "help_highscore_reward": "Once a week you will win a special reward for the honor youve gained in battles. You can win honor in battles against other castle lords. Keep in mind, however, that you cant collect any honor points when your protection mode is active.",
    "help_allianceOverview_openAlliance": "Allows players who are looking for an alliance to join automatically",
    "help_allianceOverview_autoWar": "Automatically declares a war between two alliances whose members have attacked or unsuccessfully sabotaged each other.",
    "help_teamAttackSettings": "Here you can select on which day and at what time a coordinated attack should take place and which alliance members should take part in it.\n\nKeep in mind that the coordinated attack has to occur within 24 hours and can take place in one hours time at the earliest.\n\nOnly the highest ranking alliance members can select other members for coordinated attacks.",
    "help_alliance_bookmarks": "This list shows you all the places bookmarked for the alliance. They are either free to attack, selected for a coordinated attack, or in need of support. You can choose what is displayed here using the boxes above.\n\nOnce a bookmark is created, it can only be removed by its original creator or by castle lords with the rank of general or higher. Bookmarks for coordinated attack are automatically deleted once the attack time has been reached.\n\nThe counter in the upper left corner shows the maximum number of places your alliance can bookmark.",
    "help_spySabotage_success": "Here are the details of your successful sabotage.\n\nThe overview shows you how many buildings your agents sabotaged and what kind of damage you inflicted upon your enemy.",
    "help_spySabotage_fail": "Here are the details of your failed sabotage.\n\nThe overview shows you how many city guards your agents faced and how high the risk of being caught was.",
    "help_spyEconomicEspionage_success": "Here are the details of your successful economic espionage.\n\nThe overview shows you an estimate of how many resources your enemy has. Keep in mind that this overview might be inaccurate.\n\nThats why its best to get an overview of your enemys resources on a regular basis.",
    "help_spyEspionage_success": "Here are the details of your successful espionage.\n\nThe overview shows you how your enemys defense is probably set up. Keep in mind that this overview might be inaccurate.\n\nThats why its best to get an overview of your enemys defense on a regular basis.",
    "help_spyEspionage_fail": "Here are the details of your failed espionage.\n\nThe overview shows you how many city guards your agents faced and how high the risk of being caught was.",
    "help_hospital": "The military hospital lets you treat warriors that have been wounded in battle so you can deploy them again. Wounded men arent able to fight, but they dont require any food either.\n\nUnits are not treated automatically: you must start the treatment yourself. If you want to treat your warriors, tap on their icon and choose how many you want to treat. The treatment will cost coins or rubies, depending on the type of unit.\n\nYour castles public order also influences the treatment speed of wounded soldiers. The higher your public order is, the faster you can heal the units in your military hospital.\n\nYou can ask your alliance to help you treat units by tapping on the alliance help button. If enough members help you, it will take less time to treat them.\n\nIf the military hospital is full, the strong and more valuable units will still be admitted - but the weaker and poorly equipped warriors will need to leave to make room for them. This means that these unfortunate fellows will ultimately succumb to their wounds and be lost.\n\nUnits that are currently being treated or are in line for treatment dont take up space in the military hospital.\n\nIn addition, the military hospital increases the minimum percentage of units that can immediately be deployed again after a defensive battle. These warriors will appear as only slightly wounded in the battle report.",
    "help_battleLog_hospital": "Soldiers brought to the hospital",
    "help_attack": "Select one or more castle wall sections to attack and choose which soldiers and siege tools you want to use for each section. You can place the soldiers and tools in the slots yourself or you can choose the autofill option to have the current attack wave filled for you automatically.\n\nAutofill uses the espionage report about your target to determine how to best fill the attack wave. The more accurate the report is, the better your warriors and tools will be positioned to defeat the enemy. If there is no espionage report, a balance of units and tools will be chosen. Autofill will always try to achieve the highest possible attack power so that you suffer as few losses as possible, however. The number of tools used and how theyre distributed will be determined according to the defensive bonuses from the defenders castle gate and castle wall. Autofill takes into consideration your commanders equipment effects as well.\n\nPlease keep in mind that bonuses which affect travel speed are not effective during capture attacks.\n\nAn automatically filled attack wave can be changed at any time by adding or removing units or tools manually.\n\nWhen attack support tools have been unlocked, they can be used to add additional effects to an attack. Support tools always apply to the entire battle, not a specific front/flank or wave of the attack.",
    "help_seasonEvent_construction_military": "Here you can find an overview of all military buildings.\nYou need them to make space for units in your campaign camp, for example.",
    "help_seasonEvent_construction_deco": "Decorative items increase morale. Make sure that your morale is always as high as possible. A positive morale increases your combat strength in battles.",
    "help_island_instructions": "Here you can see a short introduction to the Storm Islands, collecting aquamarine, the Storm Lord and other important subjects.",
    "help_sendTroops_content": "Here you can send units and tools to your castles in other kingdoms. The more troops you send out, the more you have to pay for travel. Travel costs are paid with coins. You can use rubies to reduce the travel time of your troops. Once you have sent your troops out, you cant call them back until after they have arrived in the other kingdom.",
    "help_message_youWrote": "Here you can see the messages you have sent to other castle lords.",
    "help_attack_defenseBonusMoat": "Defense bonus from moat",
    "help_attack_defenseBonusGate": "Extra defense bonus at the front from the castle gate",
    "help_attack_defenseBonusWall": "Defense bonus from the castle wall",
    "help_attack_combatStrength": "Total combat strength of the selected soldiers",
    "help_attack_lootPower": "Looting capacity: how many resources the unit can carry when looting",
    "help_attack_travelCost": "The armys travel costs",
    "help_attack_defenseRanged": "Defense against ranged attackers",
    "help_attack_defenseMelee": "Defense against melee attackers",
    "help_spyEspionage_drivenOff": "Here you can see details on the espionage you prevented.\n\nThe overview provides information on the number of enemy agents who faced your city guards and the chance of their discovery.",
    "help_equipment_crafting_autoFill": "You can also fill the smithy automatically. The items with the lowest quality will then be used first. If you own enough items of the same quality, they will make one item of a higher quality.",
    "help_message_read_system": "This is a system message. You can find important information about the game here.",
    "help_alienInvasionAlliance_instructions": "The War of the Realms is a time-limited event during which the castles of foreign castle lords will appear on the world map of the Great Empire. You will only be shown a limited number of castles with similar experience levels to your own.\n\nForeign castle lords can be spied upon or attacked. The strength of the foreign castle lords depends on the difficulty level chosen after the event started. \n\nThere are separate scores for individual castle lords and alliances. The alliance score is equal to the sum of glory points collected by all alliance members during the event.\n\nThe glory points you earn in battle against foreign castle lords can earn you and your alliance valuable prizes. You need to gain a minimum of points to qualify for receiving alliance contest rewards. If you reach a certain number of glory points, you will immediately receive a reward. You and your alliance mates might receive different individual rewards, depending on the difficulty level each individual member has chosen.",
    "help_allianceSmithy": "Once a day, every alliance member can use coins to create an equipment item or gem for their own use. The higher the level of the alliance smithy, the greater the chance of receiving higher-quality items or gems. The cost of forging increases with the level of the alliance smithy.\n\nYou cannot use the smithy if your equipment or gem inventory is full. In this case, you must first make space in the inventory that is full.",
    "help_upgradeLaboratory": "Captured laboratories grant the owners entire alliance a production bonus on the resource unique to the respective kingdom. In addition, this bonus can be boosted by increasing the level of your laboratory.\n\nAll alliance members can donate wood and stone to increase a laboratorys level. The resources are transported from the alliances castles and outposts using market barrows. Resources cant be reclaimed once they reach the laboratory.\n\nThe laboratory automatically moves up a level when the required number of resources has been reached. A laboratory keeps its current level when its captured by another castle lord, but the progress made towards the next level will be lost.\n\nLegendary skills are effective against laboratories even if their owners have not yet achieved legendary status.",
    "help_laboratory_resetMessage": "Every month all the laboratories will be moved to new places on the world map and reset to their original level. Once they have been relocated, the laboratories will be controlled by robber barons or other lowlifes again.\n\nWhen a laboratory is reset, the troops stationed there will return to the castle which they originally came from. Market barrows which were on their way to the laboratory will automatically turn around once they reach the previous location of the laboratory.",
    "ingameHelp_category_1": "Welcome",
    "ingameHelp_category_10": "World map",
    "ingameHelp_category_10_text_1": "The world map shows you the castles of other lords and your own troop movements.\n\nWorld map icons\nThe pictures on the world map show you the upgrade level of another lords castle.\n\nIf you tap on a castle, you will see that lords &lt;9player level&lt;, &lt;15honor&lt;, and &lt;16alliance&lt;. A green parchment banner indicates members of your own alliance, a yellow banner indicates members of a friendly alliance.\n\n&lt;14Robber baron castles&lt; that are occupied by bandits are shown on the world map as towers. &lt;3Outposts&lt; are indicated by the &lt;5resources&lt; available there.\n\nArrows on the world map represent troop movements. You can see a troops remaining travel time by tapping on the Info button. The color determines whether this involves an &lt;12attack&lt;, or supporting &lt;11units&lt; for &lt;13defense&lt;.",
    "ingameHelp_category_11": "Units &amp; tools",
    "ingameHelp_category_11_text_1": "Units &amp; tools are intended for &lt;12attacking and looting&lt; as well as for the &lt;13defense&lt; of your castle.\n\nWhat unit types are there?\nEach unit is ideally suited for a particular role, either attacking or defending. A distinction is also made between melee and ranged units.\n\nHow can you recruit units?\nUnits are recruited at the &lt;4barracks&lt;. To recruit units, you will need &lt;6coins&lt;.\n\nAlways make sure that you have plenty of food to feed your troops! Units consume &lt;5food&lt; regularly, and will starve as soon as your supply has been depleted. If you own a military hospital, some of your fallen or starved units can be healed there. \n\nKeep an eye on your military hospitals capacity as once it is full, units who have fallen or starved will be lost!\n\nShadow mercenaries are a special type of unit who come to your castle to offer their services from time to time. They dont consume any of your castles food supplies, and the &lt;13defender&lt; will not discover who hired them.\n\nTools\nThe different types of tools are used for various purposes and in different areas in &lt;12attacks&lt; and for &lt;13defense&lt;.\n\nSiege tools can be used when &lt;12attacking&lt; an enemy castle, for example to reduce the defenders &lt;13wall or castle gate protection&lt;. You can assign defense tools to your castle walls or your castle gate to weaken enemy attacks.\n\nHow can you make tools?\nTools are produced in two &lt;4military buildings&lt;: the defense workshop and the siege workshop. To produce tools, you need &lt;5resources&lt; or &lt;7rubies&lt;.\n\nAttack and defense tools can only be used once in battle.\n\nWhen an outpost, village, or monument has been captured by an enemy player, all unassigned tools in the location will be returned to the previous owner’s tool storage in their main castle.",
    "ingameHelp_category_1_text_1": "Here you will find important information on key functions and terms in Empire: Four Kingdoms.\n\nWhat do you get for visiting the game every day?\nThe daily login bonus is a reward for players who log in several days in a row. If you do this, you are rewarded with &lt;5resources&lt;, &lt;6coins&lt;, and &lt;7rubies&lt;.",
    "ingameHelp_category_2": "Your castle",
    "ingameHelp_category_2_text_1": "The castle is the seat of your power and cant be captured by other rulers.\n\nBy upgrading castle walls and towers, you can substantially improve your defense against attacks on your castle.\n\nOnce you prove your skill and increase your influence and &lt;9level&lt;, you can build more castles as &lt;3outposts&lt; and expand your mighty empire. \n\n\nHow can I change my castle name and my coat of arms?\nYou can change your castle name and your coat of arms in exchange for &lt;7rubies&lt; via the Economy menu under Admin.",
    "ingameHelp_category_3": "Outpost",
    "ingameHelp_category_3_text_1": "Outposts are castles on the world map that you can capture and upgrade. \n\nEach outpost lets you collect 2 resources. You can build fewer kinds of buildings at outposts than at your castle.\n\nWhen can you get outposts?\nYou can capture outposts from level 13 up, after you have constructed an estate.\n\nHow many outposts can you own?\nYou can own a maximum of 3 outposts in the game.",
    "ingameHelp_category_4": "Buildings",
    "ingameHelp_category_4_text_1": "You can build new buildings via the build menu.\n\nWhat types of buildings are there?\n - Civil buildings (e.g. for increasing the &lt;6population&lt;)\n - Military buildings (e.g. for recruiting &lt;11units&lt;)\n - Fortifications for improving &lt;13defense&lt;\n - Decorative items for raising &lt;8public order&lt;\n\n\nAs soon as you select a building, you can upgrade it, move it, and even demolish it to make room and get back some building materials.\n\nThe upgrade level of your Keep determines how fast buildings are constructed and upgraded.\n\nWhen the build menu is open, you can expand the construction area and limits of your castle walls using the arrows in exchange for &lt;5resources&lt; or &lt;7rubies&lt;.",
    "ingameHelp_category_5": "Resources",
    "ingameHelp_category_6": "Coins &amp; taxes",
    "ingameHelp_category_6_text_1": "Coins are used primarily for recruiting &lt;11units&lt;, for &lt;12attacks&lt;, &lt;18espionage&lt;, and &lt;5dispatching resources&lt;.\n\nHow do you get more coins?\n - By collecting taxes with the tax collector \n - By completing &lt;9quests&lt; \n - By &lt;12attacking&lt; &lt;14robber baron castles&lt;\n - By defeating enemy attacks\n - By tapping on the coins above your citizens heads\n\nThe larger your population and the more time the tax collector spends collecting, the more coins you will get at the end.\n \nThe tax collector can also be bribed with &lt;7rubies&lt; to give you a bonus on all the coins you collect.",
    "ingameHelp_category_7": "Rubies",
    "ingameHelp_category_7_text_1": "Rubies are the premium currency in the game. You can use them to save time, perform special actions, or to purchase special buildings or items in the game.\n\n\nHow do you acquire rubies?\nYou can buy rubies or win them in many ways:\n - By fullfilling certain quest tasks\n - By &lt;9leveling up&lt;\n - By &lt;12attacking and looting&lt; &lt;14robber baron castles&lt;\n - Through the &lt;1daily login bonus&lt;",
    "ingameHelp_category_8": "Public order",
    "ingameHelp_category_8_text_1": "Public order represents the general mood of the population at &lt;2your castle&lt; and your &lt;3outposts&lt;.\n\nWhat advantages do you gain from a positive public order?\n - Increased production of &lt;5resources&lt;\n - Increased speed of recruitment of &lt;11units &amp; tools&lt;\n\nHow do you improve public order?\n - Number of decorative items\n - By upgrading your &lt;13defense&lt;\n\nWhat damages public order?\n - Population in dwellings\n - Damaged &lt;4buildings&lt; after enemy attacks (unrest)\n\nWhat is affected by negative public order?\nThe production of &lt;5resources&lt; and the recruitment of &lt;11units &amp; tools&lt; slow down considerably.",
    "ingameHelp_category_9": "Level",
    "ingameHelp_category_9_text_1": "The experience level shows your progress in the game and increases with experience points (XP).\n\nHow can you get experience points (XP) to level up?\n- By completing quests that have XP as a reward\n- By building and upgrading buildings\n- By fighting battles against &lt;14robber baron castles&lt;\n- From honorable battles against castle lords of similar strength\n\nWhat benefits do you get from leveling up?\n- New &lt;4buildings and upgrade levels&lt; are unlocked.\n- This also unlocks new &lt;11units &amp; tools&lt;\n- You receive a reward of 60 &lt;7rubies&lt;\n\nHow do I reach a legendary level?\n- When you reach experience level 70, you enter into legendary level 1\n- From this point on, you increase in legendary level instead of experience level.\n\nHow do I level up with legendary levels?\n- If you reach the legendary levels, you start to earn legendary experience points (XP) instead of experience points (XP). \n- Legendary experience points are displayed as a golden XP symbol on a silver background.\n- You receive the same benefits from reaching a new legendary level as you did with a new experience level, like new buildings, units, and other rewards.",
    "ingameHelp_toolUse_moat": "Castle moat protection",
    "ingameHelp_toolUse_melee": "Combat strength of melee soldiers",
    "ingameHelp_toolUse_ranged": "Combat strength of ranged soldiers",
    "ingameHelp_category_21_text_1": "Royal towers are rare places on the world map that you can capture. Every royal tower that your alliance controls gives it a combat bonus for attacks on enemy capitals. This bonus applies to normal attacks as well as capture attacks.\n\nThere is no limit to the number of royal towers a single lord can control. However, unlike castles or outposts, you cant build any buildings there.\n\nIf you ever withdraw all your troops from a royal tower, it will fall into the hands of robber barons. This means it will be neutral and no longer under your control.\n\nRoyal towers are the key to defeating a capital, so the competition for them is extremely fierce.",
    "ingameHelp_category_21": "Royal towers",
    "ingameHelp_category_20_text_1": "Capitals are very rare places on the world map that you can capture. They bring great advantages to your alliance and are in very high demand. If an alliance controls one or more capitals with a palace, all the alliance members can recruit powerful units. These soldiers can be recruited in all the castles and outposts in the same kingdom as the capital.\n\nEach castle lord can only control one capital at a time. Once you control a capital, you can build and upgrade buildings in it like in normal castles and outposts. You can also build a royal storehouse and palace in a capital – the palace is required to recruit the special units.\n\nSince there are only a few capitals on the world map, epic battles for their control break out regularly. Defending them is a task for the whole alliance!",
    "ingameHelp_category_20": "Capitals",
    "ingameHelp_category_19_text_1": "Agents are specialists that you can use for espionage.\n\nHow do you employ agents?\nThe number of agents at your castle depends both on the number and upgrade level of your taverns.\n\nWhat advantages do you gain with your agents?\nAgents allow you to spy on enemies before an &lt;12attack&lt; to discover their &lt;13defense&lt; (military espionage) or &lt;5resources&lt; (economic espionage).\n\nTo spy on a &lt;14robber baron castle&lt; or another lords castle, tap on the enemy castle icon in the &lt;10world map&lt; and select espionage from the ring menu.\n\nThe travel costs for espionage depend on the distance to be traveled on the &lt;10world map&lt;, the number of agents deployed, and the mission risk.\n\nHow can you protect yourself from enemy agents?\nCity guards increase the risk for enemy agents. The number of city guards you have depends on the number and level of your guardhouses.\n\nDepending on the accuracy and risk involved, a successful espionage mission will provide information on an enemy castles properties. However, if this mission fails, the enemy castle lord will learn of your attempted espionage.",
    "ingameHelp_category_19": "Agents",
    "ingameHelp_category_18": "Equipment",
    "ingameHelp_category_17_text_1": "Alliances are pacts between castle lords in Empire: Four Kingdoms.\n\n\nHow can you benefit from an alliance membership?\n - Support each other by dispatching units and resources\n - Protect yourself through diplomacy with other alliances\n - A group chat just for the alliance\n - Plan and execute joint battle strategies\n - Bonuses from alliance upgrades\n\n\nHow can you join an alliance?\nYou can join an alliance by contacting its leader, a general, or a sergeant and requesting an invitation into the alliance.\n\nWhen can you create your own alliance?\nYou can create your own alliance as soon as youve got the necessary resources.\n\nWhat ranks does an alliance have?\n - Leader: full rights\n - Generals, war marshals, treasurers, diplomats, recruiters: membership management, mass messages, announcements, alliance upgrades\n - Sergeants: membership management, mass messages, announcements\n - Members: mass messages\n - Novices: no special rights",
    "ingameHelp_category_17": "Alliances",
    "ingameHelp_category_16_text_1": "A castle lords honor determines their position in the general rankings.\n\nHow do you get honor?\nYou can win honor in battles against other castle lords, but you can lose it this way too. You win honor points for a successful &lt;12attack&lt;, and you lose honor points if your &lt;13defense&lt; is defeated. Your honor points can never fall below zero, however. In general, honor can only be collected from attacks. Honor cant be collected from defense.\n\nHow much honor can you win?\nThe amount of honor you can win or lose from a battle depends on the difference in honor points between the attacker and defender. Keep in mind that you will receive little to no honor if you attack a castle lord with a considerably lower experience level than you. You will actually lose honor if the level difference is too large.\n\nThe more honor you have, the more glory you can receive in battles.",
    "ingameHelp_category_16": "Honor",
    "ingameHelp_category_15": "Robber baron castles",
    "ingameHelp_category_15_text_1": "Robber baron castles that are occupied by bandits are shown on the world map as towers.\n\nIf you command a successful attack on a robber baron castle, you can loot resources and coins afterwards. If the robber baron castle is level 3 or higher, you can even get rubies too.\n\nThe level of a robber baron castle increases if you defeat it often enough. Each castle lord increases the levels of the robber baron castles only for themselves.\n\nYou cant weaken robber baron castles through several attacks since they are immediately reoccupied after each attack.",
    "ingameHelp_category_14_text_1": "To defend &lt;2your castle&lt;, tap on one of your towers or on the Military button to open the Defense menu.\n\nUse the slider to set how the &lt;11units&lt; are distributed on all three wall sections. You can also specify the ratio of melee and ranged soldiers deployed on each wall section.\n\nDepending on the level of the castle wall and castle gate of &lt;2your castle&lt;, your units will receive an extra bonus on defense. You can use &lt;11defense tools&lt; to increase it even further.\n\nThe number and levels of &lt;2your castles&lt; towers determine how many units can stand on the castle wall and benefit from the defense bonus.\n\nTroop movements\nThe time it takes for an enemy army to travel from its point of origin to its target depends on the distance on the &lt;10world map&lt; and the armys travel speed.\n\nThe enemy armys arrow turns red once its very close to your castle on the &lt;10world map&lt;. From then on, you can see a more detailed formation of the &lt;11units and siege tools&lt; and position your defense accordingly.\n\nHowever, if your defenders are defeated, you lose &lt;15honor&lt; and fall in the general rankings.",
    "ingameHelp_category_14": "Defense",
    "ingameHelp_category_13_text_1": "To attack a &lt;14robber baron castle&lt; or another lords castle, tap on the enemy castle icon on the &lt;10world map&lt; and select Attack from the ring menu.\n\nYour enemys castle is divided into a front and two flanks. Select one or more wall sections to attack and assign &lt;11units and siege tools&lt; to your attack waves for each section. Your troops will then attack the wall sections in a series of waves. The higher your level, the more attack waves you have available. On the other hand, your targets level limits the number of possible attackers per wave.\n\nIts always worthwhile to use &lt;18espionage&lt; to find weaknesses in the defense.\n\n\nTroop movements\nThe time it takes for an army to travel from its point of origin to its target depends on the distance on the &lt;10world map&lt; and the armys travel speed.\n\nThe cost depends on the distance to be traveled and your armys size.\nWhen armies march to a castle on the &lt;10world map&lt;, the castle lord there will discover them as soon as theyre within view.\n\nOnce youve defeated an enemy castle, your victorious &lt;11units&lt; will loot the enemy storehouses &lt;5resources&lt;. Each of your units has its own looting capacity, which determines how much loot they can carry.\n\nNevertheless, the Keep has a secure storage that protects some resources from being looted by an enemy.\n\nIf you defeat another castle lord in battle, you gain &lt;15honor&lt; and rise in the general rankings.\n\nDepending on the number of attackers, the &lt;4buildings&lt; in a looted castle will be damaged. This reduces the &lt;8public order&lt; at that castle.",
    "ingameHelp_category_13": "Attack",
    "ingameHelp_category_12_text_1": "Siege and defense tools can increase or decrease the strength of the defending army. Lots of other combat attributes can also be affected by tools. These symbols will show you which ones:",
    "ingameHelp_category_12": "What tools do",
    "ingameHelp_category_5_text_1": "Resources are especially important for building and upgrading &lt;4buildings&lt; and producing &lt;11tools&lt;.\n\nWhat types of resources are there?\n\nOrdinary resources available in every kingdom:\n- wood: produced by woodcutters and also by forest lodges upon reaching the legendary levels\n- stone: produced in stone quarries and also in stone works upon reaching the legendary levels\n- food: produced in farmhouses and also in granaries upon reaching the legendary levels\n\nKingdom resources can only be collected in the kingdom they belong to:\n- charcoal: produced in charcoal burners in the Everwinter Glacier\n- olive oil: produced in olive groves in the Burning Sands\n- glass: produced in glass furnaces in the Fire Peaks\n- iron ore: produced in iron mines in the Great Empire\n\nThe locations of your production buildings within your castle have no effect on their production.\n\nIn addition, you can exchange and trade resources with other castle lords. Your trade partner needs to unlock these resources first. They dont need to have a castle in the same kingdom. They only need to have the appropriate experience level.\n\nOnly a certain number of production buildings can run at full workload in each castle. You can see how many production buildings can run at full workload in a castle in the production overview. If this number is exceeded, the productivity of each new production building will decrease. The production buildings with the highest basic production will always be among those running at full workload. For example, if you upgrade a production building to a higher level or replace it with a better one, it automatically runs at full workload.\n\nThe storehouses capacity determines how many resources of one type can be stored there.",
    "help_island_allianceRanglist": "These rankings list the cargo points earned by all the alliances. Valuable rewards await the alliances who achieve a certain number of cargo points or who collect the most cargo points overall before the arrival of the next moon storm. Tap on one of the arrow buttons below to scroll through the list. The alliances with the most points are highlighted in the rankings.\n\nThe rewards are always given out after the monthly moon storm.",
    "help_island_membersRanglist": "In this list you can see how many cargo points the castle lords in your alliance have won. Members who have not acquired any cargo points yet are marked in gray in the list.\n\nRewards for collecting aquamarine are only ever given to members of alliances, never to lone castle lords.",
    "ingameHelp_category_22": "Invite friends",
    "ingameHelp_category_22_text_1": "You can open the friends menu via the high-five symbol. There you can connect to Facebook and invite your friends. If they install the game using the invitation they receive and then connect to Facebook, they will be sent to your server. This means you can play together. In the friends list, you can see which of your friends have already connected to Facebook. Remember that you can earn rewards for your each of your friends, so the more people you invite and the more of your friends who play, the more rewards youll receive! In addition, every 24 hours you can send each of your friends one gift and receive one gift from each friend as well.",
    "dialog_seasonEvent_overview_help": "Here you can find an overview of the resources in your campaign camp. Make sure you have enough room for your troops and their morale stays high! Keep in mind your space for soldiers limit includes both troops in your camp and troops marching to attack an enemy target.",
    "dialog_mission_help": "Here you can pay coins to mercenaries to complete missions for you. When they return from their mission, they will bring you valuable rewards.\n\nMissions come in different levels of rarity: free, ordinary, rare, epic, and legendary. The rarer a mission, the better rewards you get when you complete it. Missions can never fail and you always get a reward. Keep in mind, however, that you can never start more than one mission at a time.\n\nOld missions are deleted every few hours and replaced by new ones, but your ongoing missions will remain active, along with missions which you completed but havent collected your rewards for yet.\n\nIf you dont want to play a mission, you can swap it for a new one. Now and again the new mission may be a rarer one and have more precious rewards to offer.",
    "dialog_luckyWheel_text_help": "You can win a variety of prizes at the wheel of fortune! You need tickets to spin the wheel. These can be purchased with rubies. Each spin gets you one step closer to the next highest prize level, where even more valuable prizes are in store. If the wheel lands on a jackpot, you will win one of three jackpot prizes for your current prize level. \n\nOnce the event is over, the castle lords who have spun the wheel of fortune the most will get extra rewards which are especially valuable.\n\nYou can also use rubies to guarantee a jackpot prize with your next spin or to unlock the next highest prize level. Unlocking a prize level with rubies is not counted as a spin, however, nor does it move you closer to the highest ranks in the competition.\n\nRemaining tickets dont expire and can be used again during the next event. However, with each new event you will start from the lowest prize level.\n\nOccasionally you can watch advertisement videos to receive a free spin in normal mode.",
    "help_addBookmark_copy": "You can save interesting and important places in a list on the world map so that you can easily find them again later.\n\nYou can create your own names for each place on your list. To do this, tap on the places name and enter a new name. This name is only visible in your list – the old name remains on the world map.\n\nIn addition, places can be bookmarked as friendly or hostile. These categories are only designed to give an overview and have no effect on a places diplomatic status.",
    "help_editBookmark_copy": "You can create your own names for each place in your list. To do this, tap on the places name and enter a new name. This name is only visible in your list, while the old name remains on the world map.\n\nIn addition, places can be bookmarked as friendly or hostile. These categories are only designed to give an overview and have no effect on a places diplomatic status.",
    "help_BookmarksMenu_copy": "You can bookmark up to 50 places in all the kingdoms so that you can easily find them again later. Old entries can be deleted at any time. A place which is no longer available will be automatically deleted from your list.\n\nYou can give a name to each place you save and mark it as friendly or hostile. You can sort your list using the tab at the top of the screen. Tap on the change button next to an entry to edit the places name or change its status as friendly or hostile. You can jump straight to a place using the appropriate button.\n\nSome places cannot be bookmarked, for example your own castles or places in event kingdoms which run for a limited time.",
    "help_bookmarks_alliance_addBookmark": "This is where you can bookmark places for your alliance. These bookmarks are visible to all members and can be separated into three categories:\n\nFree to attack: the entire alliance can attack this place at will.\n\nCoordinated attack: selected alliance members all attack a specified target at a designated time.\n\nRequest support: this place needs troops for support.\n\nWhen a place is bookmarked for the alliance, it appears in a list of bookmarks within the alliance menu.",
    "help_dialog_alliance_overview": "Here you can get an overview of your alliances current status.\nYou can also read the latest messages or write one of your own if your rank is high enough.",
    "help_dialog_alliance_overview_chronicle01": "Here you can read the latest entries in the alliance chronicle. The chronicle is updated every time something important happens in your alliance, such as when someone is promoted, an important monument is captured, etc.",
    "help_dialog_alliance_overview_chronicle02": "Here you can display the full chronicle by tapping on the chronicle button. You can also set which entries you want to see.",
    "help_dialog_alliance_overview_level": "Here you can see your alliances current level and the progress needed to move up to the next level. Youll also see what rewards youll get from your next level up.\n\nEvery time one of your alliance members earns glory points, they will be credited to your alliance automatically. If you have enough glory, you can upgrade your alliance and earn rewards for your alliance funds in the form of resources, coins, or even rubies.\n\nHowever, keep in mind that your alliance loses 0.5% of its glory points every day.",
    "help_dialog_alliance_overview_landmarks": "Here you can get an overview of your alliances centers of power and go to the world map to see what bonuses they are earning for the entire alliance.",
    "help_dialog_alliance_memberList": "Here you can see a list of all members of your alliance.",
    "help_gotoListTop": "Jump to top",
    "help_dialog_alliance_distance": "Distance between this members main castle and your own",
    "help_dialog_alliance_rubiesDonated": "Rubies donated to the alliance funds by this member",
    "help_dialog_alliance_resourcesDonated": "Resources donated to the alliance funds by this member",
    "help_dialog_alliance_goldDonated": "Coins donated to the alliance funds by this member",
    "help_dialog_alliance_honor": "Honor won by this member in battles against powerful opponents",
    "help_dialog_alliance_memberList_connection": "Online status",
    "help_playerConnection_green": "Green: member is online",
    "help_playerConnection_yellow": "Yellow: member was online in the last 12 hours",
    "help_playerConnection_orange": "Orange: member was online in the last 24 hours",
    "help_playerConnection_red": "Red: member was online in the last week",
    "help_playerConnection_black": "Black: member has not been online for over a week",
    "help_dialog_alliance_memberList_rankInfo": "Rank details",
    "help_dialog_alliance_funds": "Here you can get an overview of the status of your alliance funds and donate resources, coins, and rubies. These can then be used by high ranking alliance members to acquire bonuses for all members.",
    "help_dialog_alliance_diplomacy": "Here you can see the different diplomacy statuses you have with other alliances. These can be pacts, non-aggression agreements, or wars.",
    "help_dialog_alliance_diplomacy_options": "If your rank is high enough, you can view, accept, and refuse diplomacy requests from other alliances.",
    "help_dialog_alliance_management": "Here you can change some of the settings relating to your alliance.",
    "help_dialog_alliance_management_higherRanks": "If your rank is high enough, you can change the alliance name and its description as well as accept or decline membership requests if your alliance is not open.",
    "help_dialog_chronicleDisplayOptions": "Here you can set which posts to display in your chronicle.",
    "help_dialog_chronicleType_glory": "Glory points: you will be notified if alliance members win glory points.",
    "help_dialog_chronicleType_funds": "Alliance funds: you will be notified if alliance members donate to the alliance funds.",
    "help_dialog_chronicleType_hierarchy": "Hierarchy: you will be notified if alliance members are promoted or demoted.",
    "help_dialog_chronicleType_diplomacy": "Diplomacy: you will be notified of any changes in your diplomatic status with other alliances.",
    "help_dialog_chronicleType_special": "Events: you will be notified of events that concern your alliance.",
    "help_might": "Your might points are calculated based on the number of buildings, the equipment, and the units you own. This means that the mightier you become, the more might points you will collect.",
    "help_islandKingdom_start": "Castle lords with an experience level of {0} can travel to the Storm Islands and build a new castle there. You have to pay resources and coins to unlock the kingdom.\n\nThe Storm Islands are a treacherous archipelago in an endless ocean, and your armies and merchants can only travel to the islands by ship. However, the Storm Islands are also the only place where aquamarine can be found. The precious stone can be sold on the Storm Islands or brought to the nobles, who value it highly. However, once a month a moon storm lays waste to the islands, destroys castles, and washes away all of the riches collected there. Make sure you build cargo ships early on to protect your aquamarine from the storm so you can bring it to the nobles in exchange for valuable rewards.\nKeep in mind that the nobles only reward alliances for collecting aquamarine. Valuable rewards will be given to the alliances that collect the most aquamarine within the one month period. The most successful alliance is also granted a special honor. Their leader is declared the new Storm Lord and can then award special titles to other players.",
    "help_island_titleMenu": "The leader of the alliance which has collected the most cargo points by the time the next moon storm arrives is named Storm Lord for a month. The Storm Lord can then award special titles to other castle lords.\n\nEach title can only ever be given to one castle lord at a time. Honorable titles can only be distributed within the Storm Lords own alliance. However, dishonorable titles can be given to castle lords outside the Storm Lords alliance. Each castle lord can only ever hold one title at a time. After a title has been awarded, the Storm Lord has to wait a while before passing it on to another castle lord. The titles will remain with their bearers until the next moon storm or until the Storm Lord awards the titles to other castle lords.\n\nIf a castle lord leaves the Storm Lords alliance, he will also lose his title. If the Storm Lord leaves the alliance, all the members will be stripped of their titles automatically.",
    "help_island_overview": "The overview of the Storm Island event shows you when the next moon storm will hit and lists some interesting options.",
    "help_island_rewards": "Here you can see a list of the rewards that your alliance can earn when the next moon storm breaks. Keep in mind that you will only receive the rewards if you belong to an alliance when the storm hits.",
    "help_island_resourceIslands": "This list shows your castle and all the resource islands that you currently occupy in the Storm Islands. You can also see the defenders stationed there and how much time remains until the occupation has been successfully completed. Tap on one of the locations to jump directly to that position.",
    "help_landmarkList_helpText": "This list includes all the capitals, royal towers, and monuments controlled by your alliance. Tap on the jump-to button of one of these centers of power to view it on the world map.\n\nControlling these special places gives your alliance great advantages over other alliances. A capital in which a palace has been built allows all members of the alliance to recruit especially powerful units using the barracks in their castles. In addition, every royal tower controlled by the alliance will award all alliance members a combat bonus for attacks on capitals. Captured monuments grant the owners entire alliance a glory bonus for all attacks.\n\nThere is no limit on the number of centers of power that can be controlled by one alliance. However, each castle lord can only own one capital. There is no limit on the number of royal towers that a single castle lord can own.\n\nThe various kingdoms have only a few centers of power. This means competition for them will be fierce! All alliance members must work together closely to capture centers of power and to defend their own centers of power from enemy conquests.",
    "help_inviteFriends": "You can invite your Facebook friends to Empire: Four Kingdoms here. If these friends also connect to Facebook while they play, youll be rewarded when they reach certain levels! In the friends list, you can see which of your friends have already connected to Facebook. The more friends you invite, the bigger the rewards coming your way! In addition, every 24 hours you can send each of your friends one gift and receive one gift from each friend as well.",
    "dialog_samuraiInvasion_help": "The samurai invasion is a time-limited event. While the event is running, your castle will be surrounded by samurai camps on the world map. \n\nSamurai camps can be spied upon or attacked. The strength of the samurai camps depends on the difficulty level chosen after the event started.\n\nYou will receive valuable prizes for glory won in battles against the samurai. The most successful castle lords and alliances can also look forward to additional rewards after the end of the event. \n\nScores are tallied for both individual castle lords and alliances. You need to gain a minimum of points to qualify for receiving alliance contest rewards.",
    "help_highscore_general_might": "These rankings show you the skills of all the castle lords in the entire kingdom.\n\nYou can select which criteria you want to sort them by.",
    "help_gallantryTitles": "Fight against the enemy factions camps and towers to collect gallantry points and earn titles. However, you lose a certain amount of your gallantry points every day. From the title of &quot;Ruler of the Battle&quot; upwards, the proportion of points you lose will increase. The title of &quot;Claw King&quot; is unique in your game world. Every 12 hours, this title and all titles for the top 100, top 50, and top 20 castle lords will be reassigned to the castle lords with the most gallantry points.",
    "help_BerimondPointsEvent": "Earn gallantry points and get great rewards! Once the Battle for Berimond is over, the castle lords with the most points will receive valuable prizes.",
    "help_factionRecruit": "You can hire auxiliaries here. Simply click on a unit and then specify how many you would like. Their training can then begin.\n\nThe following special rules apply for auxiliaries:\n- They dont consume any food.\n- They dont take up any space in your tents but require an auxiliaries headquarters instead.\n- They wont be brought to the military hospital and dont count among the minimum percentage of warriors who can immediately be deployed again after a defensive battle.\n- They will not travel to your main castle after the Berimond event ends.",
    "help_giftTrader": "Here you can buy gifts to send to your brothers-in-arms. ↵↵Each package contains a fixed number of resources, tools, or other rewards. When you click on one, you can select how many of them you want to buy.↵↵The size of your gift inventory limits how many gift packages you can own. If your inventory is full, send the packages you already have to your brothers-in-arms so you can buy more.↵↵You can send packages by selecting a lords main castle and clicking on the corresponding symbol in the ring menu. You can also send the package via the player info screen.↵↵A gift reaches its recipient as soon as its sent. Unfortunately you cant send yourself any gifts.",
    "help_sendGift": "Here you can choose what gifts to send to your brother-in-arms. They will receive the gift immediately.",
    "help_giftReceived": "You can buy gifts from the gift peddler to send to your brothers-in-arms.\nEach gift package contains a certain number of resources, tools, or other rewards.\n\nYou can send gifts by clicking on the appropriate symbol in the ring menu of the castle lords main castle. You can also send the package via the player info screen.",
    "help_spySabotage_drivenOff": "Here are the details of the sabotage that was driven off.\n\nYour city guards succesfully caught the spies, and no information will be passed on to their employer.",
    "help_equipment_inventory_gems": "Gems can also be embedded in your equipment items to add new stats and make them even stronger. Gems can be found in robber baron castles or are granted in different events. Like equipment, gems can be forged in the smithy to create even more powerful ones. One equipment item can only hold one gem at a time. If you want to embed another gem into an equipment item already containing a gem, the old gem will be destroyed. It is also possible to remove an embedded gem from an equipment item again without destroying either.\nGems dont use the same inventory slots as regular equipment.",
    "help_research_temp": "You can use research to improve your military and economic skills, and also unlock build items.\nResearch topics more than once to boost their effect even more.\nTo choose a topic to research, simply tap on it to select it.\nYou can scroll through the research tree by swiping in any direction. \nIf you want to have a better look, you can zoom in and out of the tree using pinching gestures.",
    "help_ci_assign": "Here you can manage your build items and assign them to buildings to improve their efficiency in various ways. Some build items can only be assigned to certain building types, and each building has a limited number of build item slots, so choose wisely!\n\nYou can also remove build items from buildings, or replace them with another build item, but this will either cost you a certain amount of coins, or destroy the removed build item.\n\nTemporary build items:\nThis type of build item is only active for a limited amount of time after being assigned to a building. When their time has expired, temporary build items are automatically removed from the building. Assigned temporary build items cannot be removed from a building until the time has expired.\n\nTemporary build items in outposts are lost when the outpost is conquered by an enemy castle lord.\nYou can also use build item boosters to increase the level of a temporary build item and reset its timer.",
    "help_longPointsEvent_progress": "This is an overview of your personal progress in the contest. Youll be able to see the special tasks that you have completed in each event, as well as the season points you have earned up until now.",
    "help_highscore_longPointsEvent": "These rankings show the skills of every castle lord in the entire kingdom. Use the arrow keys to move between the different experience level leagues and view the rank of each castle lord. The name of the castle lord with the most season points will be written in gold, while the castle lords in the following positions will be in silver.",
    "help_travelPlanning": "Here you can choose a mode of transportation to increase travel speed. The effect and costs depend on what you choose. You can also slow down the selected units so that they arrive exactly when you need them to.\n\nIn a support movement you can also decide how long your troops will stay at the target castle before returning.",
    "help_travelPlanning_support": "Here you can choose a mode of transportation to increase travel speed. The effect and costs depend on what you choose. You can also slow down your army so that it arrives exactly when you need it to. You can also decide how long your troops will stay at the target castle before returning.",
    "help_drillmaster_desc": "The drill instructor allows you to recruit troops faster.",
    "help_ci_craft": "Here you can craft new build items using blueprints. You can only craft one build item at a time.\nYou can unlock new blueprints by completing certain tasks or researching new technologies in your research tower.\n\nTo craft items you will also need crafting materials, and sometimes a lower level build item.\nCrafting materials can be purchased or earned as rewards. \n- Available in random material bags containing a random range of materials: Fine sand, Bricks, Flint, Farming tools, Resin, Soul Stone\n- Available as single materials: Purified water, Clay, Timber, Straw, Paint, Rope, Nails, Glue, Precious metals, Cobblestone, Magma stone, Fabric",
    "dialog_ci_inventory_buyMaterials": "Buy crafting materials",
    "help_ci_materials": "Here you can get an overview of all of the crafting materials in your stock.\nCrafting materials are needed to craft build items.",
    "help_allianceTournament": "The alliance tournament is a time-limited event. The season points you win during the tournament will earn you and your alliance valuable prizes. Furthermore, the most successful alliances will win extra rewards at the end of the event.",
    "help_redAlienInvasion_instructions": "The War of the Bloodcrows is a time-limited event during which Bloodcrow castles appear on the Great Empires world map. Before you can attack a Bloodcrow castle you need to select a difficulty level.\n\nBloodcrow castle lords can be spied upon or attacked. The strength of the Bloodcrow castle lords depends on the difficulty level chosen after the event started. If you defeat a Bloodcrow castle lord, their castle will vanish and eventually be replaced with a new one.\n\nThere are separate scores for individual castle lords and alliances. In the individual contest, the glory you earn in battles against Bloodcrow castle lords will earn you valuable prizes. The pool of available rewards depend on which difficulty level has been chosen at event start. \n\nAll of the castle lords who participate in the event will be divided into leagues according to their experience level. When the event is over, the castle lords who have acquired the most glory points in their league will receive exclusive rewards.",
    "help_redAlienInvasionAlliance_instructions": "The War of the Bloodcrows is a time-limited event during which Bloodcrow lords castles appear on the Great Empires world map. You will only be shown a limited number of castles with similar experience levels to your own.\n\nBloodcrow Lords can only be spied upon or attacked. The strength of the Bloodcrow castle lords depends on the difficulty level chosen after the event started. \n\nThere are separate scores for individual castle lords and alliances. The alliance score is equal to the sum of glory points collected by all alliance members during the event.\n\nThe glory points you earn in battle against Bloodcrow castle lords can earn you and your alliance valuable prizes. You need to gain a minimum of points to qualify for receiving alliance contest rewards. If you reach a certain number of glory points, you will immediately receive a reward. You and your alliance mates might receive different individual rewards, depending on the difficulty level each individual member has chosen.",
    "help_villageListOverview": "Resource villages provide a production bonus for particular resources. Public resource villages are present across the world map and can be attacked and conquered. Although you cant construct buildings in a captured resource village, you can station your units there to protect it from enemy invaders. Private resource villages can only be seen by you and can not be attacked. You therefore dont need to station troops in them.\n\nThe resource villages dialog provides you with an overview of the public and private resource villages currently under your control. Here you can station troops in each village, as well as upgrade or remove private villages from your list. Additional private villages can also be purchased in the village shop.",
    "help_villageShop": "Here you can buy private resource villages in exchange for village tokens. \nPrivate resource villages provide your main castle in the corresponding kingdom with a resource boost depending on which type of resource village you pick.\nYou can buy the same village type with a different level. The higher the level, the better the resource boost.\n\nBe aware that there is a limit to the amount of villages you can own, which includes public and private resource villages.",
    "help_dethrone": "Invader castle lords can be exiled or forced to fortify their castle to provide you with a greater challenge.\n\nIf you choose to force an invading lord into exile, another will take his place. The new lord will differ from the previous lord in terms of military set-up and defense configuration. The strength of the new lords falls within the shown range and cannot be know precisely  - he may be much stronger, but he may also be weaker. \n\nBy forcing a lord to fortify his castle, his army will receive an unknown amount of additional defensive reinforcements units. \n\nBe aware that each invading castle lord can only have one supply of defensive reinforcements at a time.\nFortifying an already fortified castle or fortifying after the castle lord was exiled will simply replace the current reinforcements rather than add to them.",
    "help_equipment_filterEQ": "You can filter your equipment inventory by rarity and effect name. You can also search for equipment items belonging to sets your commander currently has equipped.",
    "help_equipment_filterGem": "You can filter your gem inventory by level, if they are unique, and effect name. You can also search for gems belonging to sets your commander currently has equipped.",
    "help_lostAndFound": "Rewards of a certain type are stored in the &quot;lost and found&quot; if their respective inventory is full. \n\nYou have a certain amount of time to decide if you want to claim rewards stored in the lost and found before they are lost forever. Either you collect them after you have made space in your inventory, or you swap them for an alternative reward.\n\nNew rewards can still be stored in the lost and found even when it has reached maximum capacity. However, each new reward will replace an old reward.\nThe oldest rewards will be removed first.\n\nRewards which will be stored in the lost and found:\n\n- Equipment pieces (helmet, armor, weapon, artifact, look)\n- Heroes\n- Gems\n- Build items",
    "help_attackPresets": "You can save a lot of time planning your attacks by saving your preferred unit and tool set-ups as presets.\nPresets can be renamed to help provide a clear overview, while more can be bought to help improve your flexibility on the battlefield.",
    "help_allianceContracts": "Alliance contracts are completed through the collective effort of your alliance. Each Daimyo castle and township has its own contract alliances can fulfill in order to receive war effort points. All alliances are ranked depending on the war effort points they accumulate during the event.",
    "help_allianceRewards": "All alliances are ranked depending on the war effort points they accumulate during the event.",
    "help_supportOverview": "Townships need to be defended by your troops as they dont have any soldiers of their own. Each township can only receive support from one point of origin. The amount of troops a township can host is limited.",
    "help_samuraiInvasionDaimyo": "The Legion of the Daimyos is a special event where you and your alliance need to drive back the invading armies of the Daimyos. \n\nDaimyo castles:\n- Appear on the world map of the Great Empire\n- Your goal is to attack them\n- Attacking will earn samurai medals and shogun points\n\nTownships:\n- Appear on the world map of the Great Empire\n- Your goal is defend them against taunted Daimyo attacks\n- Defending will earn samurai medals and shogun points\n\nAlliance contracts:\n- A contract exists for every Daimyo castle and township\n- Fulfilling contracts will earn your alliance war effort points\n\nAlliance ranking:\n- Participating alliances are ranked together according to their accumulated war effort points\n- Alliances are rewarded with valuable prizes at the end of the event according to their rank",
    "help_relicEnchanter_relicEnchanterUpgrade": "The Relicus enchantment allows you to improve the primary attributes of your relic equipment and strengthen their effects. You can improve all types of relic equipment: items, gems, and heroes.\n\nSelect a relic equipment from the inventory on the left. Use the search field to filter for specific types of relic equipment. In the attribute field on the right you will see how much the primary attributes will be improved. Each relic equipment has a fixed number of improvement levels, and the attributes are improved by a fixed value on each level.\nYou can improve relic gems that are embedded in relic items. The relic item and its embedded relic gem have separated enchantment levels and need to be upgraded separately. Select below whether to upgrade a relic item or its embedded relic gem.\n\nUse the standard button or premium button to improve your relic equipment. Each improvement costs you relic splinters and either coins or rubies. The cost of improving a relic equipment increases with each improvement level. In addition, the chance of a successful improvement decreases. If the attempt fails, you lose the relic splinters and coins you spent. However, the equipment item remains at the current level. If you pay in rubies, the improvement is guaranteed to succeed.",
    "help_island_reset": "The Storm Islands are struck by the moon storm on a regular basis. When the storm hits, all of your resources and buildings are wiped away and all ongoing processes are canceled, such as recruitment, attacks, and occupation. All troops in your island castle will flee to your main castle and your cargo points will be reset. If you want to go back to the Storm Islands after the storm, you will have to pay the travel costs again.",
    "help_samuraiInvasion_medalShop": "You can keep samurai medals and samurai tokens that you havent exchanged for rewards until the next samurai invasion.",
    "help_stationtroops_Maya": "You can station troops in outposts, city states, capitals, and observation towers to protect these places from enemy attacks. Soldiers in outposts, city states, and capitals get food directly from these sites, but soldiers in observation towers require food from your main castle.",
    "help_construction_inventory_regular_Maya": "You can store decorations that you dont need in the buildings storehouse.\nAll decorations stored in the buildings storehouse are sorted by public order. You can also filter the decorations displayed by their size or name.\n\nDecorations stored in this buildings storehouse can be placed in the following locations:\n\n- Tangled Wilderness: main castle, outposts, and capitals.",
    "help_equipment_inventory_gems_Maya": "Gems can also be embedded in your equipment items to add new stats and make them even stronger. Like equipment, gems can be forged in the smithy to create even more powerful gems. One equipment item can only hold one gem at a time. If you want to embed another gem into an equipment item already containing a gem, the old gem will be destroyed. It is also possible to remove an embedded gem from an equipment item again without destroying either.\nGems dont use the same inventory slots as regular equipment.",
    "help_map_Maya": "The world map shows your castles and those of the other castle lords.\nThe cultist shrines are represented by towers. Whenever you defeat one, the tower will burn.\nThere are outposts that castle lords can capture. These contain valuable resources.",
    "help_beyondTheHorizon": "Beyond the Horizon is a new event where you and your alliance travel to a new world and fight against alliances from all over the world.\n\nAll ranking rewards will be granted to your main castle in the Great Empire within 10 days after the event has ended.\n\nNothing from the event kingdom will be taken back to the Great Empire.\nThe only exception is rubies if you buy rubies from the shop at least once.\n\nDetails about the rules can be found on the &quot;journey progress&quot; page.",
    "help_chooseCastle": "When first entering this event, you can choose a castle you would like to start the event with. The castle you choose will determine your starting level, as well as the quality and quantity of your starting buildings and resources.\n\nSome castles will be free to use, while others will cost rubies.",
    "help_district": "Certain buildings can be placed inside a district to save space in your castle.\n\nHow to place a building inside the district:\n- Use the &quot;place inside district&quot; button in the ring menu of building.\n- Drag and drop the building onto the district.\n\nRules to placing buildings inside the district:\n- Not every building can be placed inside every district. A detailed list showing which buildings can be placed can be found in the district overview.\n\nRules for buildings inside the district:\n- Buildings and their effects behave as they normally would when inside a district.\n- Buildings can be removed from a district, but only if there is sufficient space available in the castle.",
    "help_beyondTheHorizon_AllianceTower_defense": "All members of your alliance can support the defense of a jungle shrine by stationing troops inside the shrine. Only a limited number of troops can be stationed at a shrine. \nThe defense deployment of your units, as well as the ratio between melee &amp; ranged defenders in your shrines are predefined. Troops will be placed accordingly. \nA jungle shrines defenses can be boosted by upgrading defense effects and then activating the shrine boost. All purchased upgrades are valid until the event ends.",
    "help_beyondTheHorizon_AllianceTower_IncreaseBuff": "Upgrade defense effects to improve the defense of this jungle shrine. The effects only apply for a defense battle if the shrines boost is activated. All purchased upgrades are valid until the event ends. Multiple upgrade levels can be purchased at the same time, the cost for each level is added to the total price.",
    "help_beyondTheHorizon_AllianceTower_sendSupport": "Jungle shrines need to be defended by troops sent by your alliance members as they dont have any soldiers of their own. Each shrine can receive support from multiple alliance members, though the number of troops that can be stationed inside a shrine is limited.",
    "help_beyondTheHorizon_AllianceTower_supportOverview": "An overview of all your troops stationed at this jungle shrine. The troops are supplied from your castle. You can retreat your troops at any time.",
    "help_alliance_AllianceTower_towerDetails": "This is a list of all jungle shrines belonging to the selected alliance. You can see the status of each shrine and the status of the connected castles.",
    "help_beyondTheHorizon_AllianceTower_defense_playerRevive": "Time until refortification of all breached castles",
    "help_beyondTheHorizon_AllianceTower_defense_towerReassignment": "Time until jungle shrine reassignment",
    "help_beyondTheHorizon_AllianceTower_defense_playerStatusIndicator": "Connected players fortification status: Fortified",
    "help_beyondTheHorizon_AllianceTower_defense_troopLimit": "Troop limit for entire alliance",
    "help_beyondTheHorizon_AllianceTower_defense_playerStatusIndicator_statusDead": "Connected players fortification status: Breached",
    "help_beyondTheHorizon_AllianceTower_defense_playerTroops": "Your troops stationed at this location",
    "help_recruit_units_NEW": "The barracks allows your to recruit soldiers to defend your castle and attack your enemies. Simply select a unit type and amount you want to add to your ranks, and a stack of up to five soldiers will be moved from the first slot in line to the recruitment slot. Now the recruitment can begin! \n\nOnce the soldiers from the first stack have been recruited, the next stack of soldiers will be taken from the line. This process continues until all the soldiers from the line have been recruited.\n\nRemember: All soldiers consume food in your castle, so make sure there is enough to go around! Some units will also require different resources, so keep an eye on your resource stocks and production.\n\nEvery unit has its ideal counterpart in a different weapon class. For example, ranged attackers fight most effectively against melee defenders.\n\nYou also have the option to ask your alliance for help if you wish to recruit one additional soldier per recruitment slot. You are unable to request alliance help if you are recruiting less than 5 soldiers per line.",
    "help_crest": "You can modify your coat of arms with different layouts, colors and symbols. Special symbols that grant an effect when selected can be unlocked and purchased after collecting achievement points. By using just one large symbol or by using the same one multiple times, you double its effect.",
    "help_rankingGlobal_tempServer": "Here you can see the final ranking from the previous Outer Realms event. The list contains the final ranking position and score of all participants, which gameplay mode was active for the event, and the date and time at which the ranking was updated.\nBear in mind that this shows the final ranking of the last event completed and NOT the ranking of an active Outer Realms event! If the Outer Realms event is active, you can find the current ranking in the event interface itself.",
    "help_rankingGlobal_beyondTheHorizon": "Here you can see the final ranking from the previous Beyond the Horizon event. The list contains the final ranking position and score of all participating players and alliances, which gameplay mode was active for the event, and the date and time at which the ranking was updated.\nBear in mind that this shows the final ranking of the last event completed and NOT the ranking of an active Beyond the Horizon event! If the Beyond the Horizon event is active, you can find the current ranking in the event interface itself.",
    "help_tempServer_castleTransport": "Instead of choosing a starter castle, you can currently enter the Outer Realms with a copy of your main castle from the Great Empire. The misty castle in the Outer Realms will contain all the buildings of your main castle, but not the stationed troops or tools, nor any resources, currencies, items, or equipment. Likewise, any progress in the research tower or in the hall of legends is not transferred to the misty castle.\nYour misty castle will contain a predefined amount of currencies and resources to start your adventure in the Outer Realms, and you will start the event with a predetermined legendary experience level.\n\nOnce you have entered the Outer Realms your misty castle is completely independent from your main castle. Progress in either castle will not affect its counterpart. \n\nWhen the current Outer Realms event ends, your misty castle and all of its progress is lost. Only the rubies you purchased in the Outer Realms are transferred to your main account.",
    "help_island_chooseCastle": "When first entering this event, you can choose a castle you would like to start the event with. The castle you choose will determine the quality and quantity of your starting buildings and resources.\n\nSome castles will require resources, while others will cost rubies.",
    "help_island_introduction": "The Storm Islands is a time-limited event kingdom where you and your alliance can compete against other alliances.\n\nAttack player and non-player targets to collect aquamarine, a precious resource exclusive to the Storm Islands. From your island castle, you can either trade your aquamarine directly for rewards, or use it to construct cargo ships. Each cargo ship will increase your personal and your alliances cargo points.\nIn the Storm Islands, battles against enemy castle lords have no impact on the honor system. No honor will be gained or lost.\n\nOnce a month, the moon storm sweeps through the Storm Islands and temporarily forces all participants back to the Great Empire. All progress in the event kingdom will be lost during the storm. The participating alliances are ranked and rewarded according to their final cargo score. You will also receive rewards for your personal cargo score.\n\nDetails about the Storm Islands and the event rules can be found in the Storm Island information overview.",
    "help_island_main_cargoPointsContestRanking": "Build cargo ships to transport aquamarine from the Storm Islands to the Great Empire. This will earn your alliance cargo points and improve their standing in the monthly cargo points contest ranking. \n\nYou can gain additional cargo points by defeating Storm forts, completing the occupation of an aquamarine resource island, and by constructing and upgrading the aquamarine hideout in your island castle.\n\nYou can also collect cargo points if you compete without an alliance, but will not receive any rewards. If you then join an alliance, your cargo points will be awarded to your new alliance.\n\nDetails about the Storm Islands and the rules can be found in the Storm Island information screen.",
    "help_island_main_internalAllianceRanking": "Here you can see all members of your alliance ranked according to their current cargo points. The sum of all members cargo points determines your alliances total cargo points score.\n\nMembers who are currently not active in the Storm Islands are listed at the bottom of the list and are marked gray. These members, along with those who have not yet collected any cargo points, will not receive any cargo points rewards at the next moon storm reset.\n\nDetails about the Storm Islands and the rules can be found in the Storm Island information overview.",
    "help_island_main_myPerformance": "The performance page lists a number of personal statistics based on your progress in the Storm Islands. With each moon storm your statistics are reset.",
    "help_island_main_overview": "The Storm Islands are a time-limited event kingdom where you and your alliance can compete against other alliances for valuable rewards.\n\nTo join the Storm Islands, you need to unlock an island castle using either resources or rubies. The castle contains a selection of buildings and decorations, and will be available until the next moon storm.\n\nOnce you have unlocked your storm castle, you can send troops and resources from your other kingdoms to your storm castle. Troops and resources that do not make it to your storm castle before the reset will be sent back to their point of origin.\n\nDuring the Storm Islands event, you and your alliance have to collect aquamarine and construct cargo ships to increase your personal and your alliances cargo points score. The aquamarine hideout also grants cargo points. Once a month, the moon storm sweeps through the Storm Islands and temporarily forces all participants back to the Great Empire. When this happens, your alliance and all its members who collected a minimum amount of cargo points will receive rewards based on their final cargo score. Individual players also receive rewards based on their final cargo score. You can see a list of rewards and requirements in the overview.\nIn the Storm Islands, battles against enemy castle lords have no impact on the honor system. No honor will be gained or lost.\n\nPlayers who are not members of an alliance can participate in the Storm Islands, though they will of course not receive rewards from the alliance cargo point contest. Players can also trade their aquamarine for rewards at Lunas trade boat in front of the castle.\n\nDetails about the Storm Islands and the rules can be found in the Storm Island information overview.",
    "help_island_main_resourceIslandList": "Here you can see an overview of all resource islands under your control. Listed for each island are the resource type, remaining occupation time until resource payout, and the troops and tools you have stationed at an island. You can also use the buttons to change the islands defense settings and jump to the island on the storm island world map.\n\nKeep in mind you always need to have troops stationed on a resource islands, otherwise your occupation of the island will end immediately. Troops stationed on resource islands consume food from your island castles storage.",
    "help_island_main_stormTitles": "Storm titles are awarded at each Storm Island reset to members of the alliance which has collected the most cargo points.\n\nOnly one alliance will be rewarded with storm titles at a time, with the current holders losing their titles at the next reset (unless, of course, they are again the top-scoring alliance).\n\nYou can use this overview to see if your alliance is currently in a position to receive storm title.\n\nThe title an alliance member receives is determined by their position in the internal alliance ranking. \n\nEach storm title grants a variety of special effects that will be active until the next Storm Island reset. \nWhen awarded rank 1, you gain the prefix title &quot;Stormlord&quot; and the suffix title &quot;the Voracious&quot;. On rank 2 and below you gain one suffix title. On each rank you gain the title and effect from that rank, and also all title effects from all lower ranks.\n\nPlayers can choose to display their storm title together with their player name via the title selection overview.",
    "help_rewardHub_manageAll": "Use the unlock all button to purchase all additional pending rewards. The price for unlocking the all additional rewards will not be higher than unlocking the each extra rewards in their specific events individually.\n\nUse the collect all button to instantly collect all pending rewards and add them to your inventory. The pending rewards will be removed from the reward hub. Any locked additional rewards will be lost.\n\nKeep in mind that the list of all pending rewards is not updated while the dialog is open. Close the dialog to refresh the list.",
    "help_rewardHub_paidOut": "These notifications inform you about activity and event rewards you have recently received. The rewards have already been added to your inventory. Select a notification to see details about the received rewards and your performance in the respective event.\n\nThe storage capacity for reward notifications is limited. Once the maximum capacity has been reached, the oldest notifications are automatically deleted.",
    "help_rewardHub_pending": "These rewards have not yet been added to your inventory. You have to manually collect these rewards to receive them.\n\nSelect a notification to see details about the pending rewards and your performance in the respective event.\n\nCertain pending rewards contain locked additional rewards, which can be unlocked by purchasing a reward pass. Once unlocked they will be added to your inventory when you select to collect the rewards from a notification.\n\nUse the manage pending rewards function to quickly collect or unlock all your pending rewards.\n\nThe storage capacity for your pending rewards is limited. Once the maximum capacity has been reached, the oldest pending rewards are automatically collected. Keep in mind any locked additional rewards will be lost.",
    "dialog_difficultyScaling_help_desc": "Help",
    "help_difficultyScaling": "The difficulty selection overview allows players to select a difficulty level for the upcoming invasion event. The difficulty you select for the event will not only determine the strength of the invading targets, but also the quality of rewards you can win during the event. Keep in mind this applies to the alliance activity rewards as well; you and your alliance mates will still contribute together for the alliance scoring, but might receive different individual rewards.\n\nYou can access the difficulty selection overview at the start of each event by visiting the relevant event camp outside your castle, or by directly interacting with an invading target on the world map. Please note that you cant attack or spy on event targets until a difficulty level has been chosen. \n\nOnce a difficulty level has been selected, it cant be changed until the start of the next event, so be sure to take your time with your selection! \n\nIt is also possible to play the event in classic mode, with no difficulty level selected. In this scenario, the standard pool of rewards will be available to win. \n\nHigher difficulty levels need to be unlocked, which can be done by earning achievements related to the event. For example, to unlock the &quot;hard&quot; difficulty level, you must first defeat a certain number of invading camps while playing on the intermediate + level. You can also temporarily unlock difficulty levels for active events with rubies. Please note that difficulty levels unlocked with rubies will only remain unlocked for the duration of the current event only.",
    "help_defense_icon_keepSoldiers": "The number of soldiers and total troop capacity in your castle keep. All troops exceeding the troop capacity of the walls front and flank sections are stationed here. All troops exceeding the courtyard limit are placed in the reserve and do not participate in battle.",
    "help_defense_icon_meleeBonus": "The defense bonus from your melee soldiers.",
    "help_mysteryBoxSystem_mysteryBoxHUB": "Mystery boxes can be won in events, purchased at traders or obtained through special offers. \nThey are available in different rarities. The better the rarity of the box, the better your potential reward! A lot of luck is needed to draw the best reward from a mystery box.\nUse keys to focus the reward pool on higher reward tiers for a single draw from a mystery box. Non-common keys are consumed after using them to open a box. Every time you open a mystery box you gain progress on a random key pay out.",
    "help_mysteryBoxSystem_mysteryBoxInfo": "Mystery boxes can be won in events, purchased at traders or obtained through special offers.\nThey are available in different rarities. The better the rarity of the box, the better your potential reward! A lot of luck is needed to draw the best reward from a mystery box.\nUse a key to draw one of the high tier rewards from a single box opening. Non-common keys are consumed after using them to open a box. Every time you open a mystery box you gain progress on a random key pay out.",
    "help_attack_generals": "Select one or more castle wall sections to attack and choose which soldiers and siege tools you want to use for each section. You can place the soldiers and tools in the slots yourself, or you can choose the autofill option to have the current attack wave filled for you automatically.\n\nAutofill uses the espionage report about your target to determine how to best fill the attack wave. The more accurate the report is, the better your warriors and tools will be positioned to defeat the enemy. If there is no espionage report, a balance of units and tools will be chosen. Autofill will always try to achieve the highest possible attack power so that you suffer as few losses as possible. The number of tools used and how they are distributed will be determined according to the defensive bonuses from the defenders castle gate and castle wall. Autofill takes into consideration your commanders equipment effects as well.\n\nPlease keep in mind that bonuses that affect travel speed are not effective during capture attacks.\n\nAn automatically filled attack wave can be changed at any time by adding or removing units or tools manually.\n\nWhen attack support tools have been unlocked, they can be used to add additional effects to an attack. Support tools always apply to the entire battle, not a specific front/flank or wave of the attack.",
    "help_generals_overview_01": "Here you can manage your generals. Select a general from the list to the left to interact with them.\n\nFor unlocked generals, you can review their skills, abilities, and effects. Access the skill tree and ability overview to manage and modify a generals skills and abilities. You can also increase the level and star rating of a general.\n\nA general can be assigned to a commander or castellan in order to participate in battles with the commander/castellan. The generals skills and effects are added to the battle. Make sure to select abilities appropriate for your needs in the upcoming battle.",
    "help_generals_abilityDialog": "Here you can select the abilities for your general. \nAbilities will significatly improve the combat power of a general and their army. Abilities will be triggered during a certain phase of battle, granting powerful effects to the generals army and troops.\nSelect an ability on the left side to assign it to an ability slot to the right. Only abilties assigned to slots will be active in battle! Make sure to save any changes before closing the abilities menu!\n\nYou can unlock more ability slots in your skill tree, however certain generals have a limited number of ability slots available.",
    "help_generals_introduction_popup": "Here you can find a brief overview about the Generals and their Skills.\nTo get a general, tap on &quot;To the generals&quot;.",
    "help_defense_icon_allianceDefenseUnitAmount": "The number of soldiers and total troop capacity for the alliance support in your castle keep. Alliance members can send soldiers to support your defense. All troops exceeding the support capacity limit are placed in the reserve and do not participate in battle.",
    "help_travelPlanning_autoCooldownSkip": "Here you can choose a mode of transportation to increase travel speed. The effect and costs depend on what you choose. You can also slow down the selected units so that they arrive exactly when you need them to.\n\nActivate auto skip to instantly skip an active cooldown when the army arrives at the target. The required time skips are directly taken from your stocks upon arrival. Any excess time skip value is payed back in form of time skips.",
    "advisor_speechBubble_nomad": "A true warrior never hesitates. Forged in the steppes, I know only the swift survive. With my guidance, your forces strike relentlessly—no waiting, no mercy, only victory.",
    "info_attackAdvisor": "Use Advisor Attack to launch consecutive attacks with the chosen formation and commander. Auto-skip for cooldowns automatically applies. If an attack fails or the commander is defeated, they retreat, cancelling remaining attacks. If required resources run out, the next attack won’t start.",
    "info_battleMessage": "Send a Battle Report for each attack",
    "intro_advisor_nomad": "Temujin Mergen, the Pathfinder, brings his expertise to your cause. During the Nomad Invasion, launch consecutive attacks on Nomad Camps with no downtime.",
    "description_advisorInformation_nomad": "Temujin Mergen, the Pathfinder, once a feared warlord, now offers his unmatched battlefield expertise to your cause. During the Nomad Invasion Event, he empowers your forces to launch multiple consecutive attacks on Nomad Camps, striking relentlessly and leaving no room for the enemy to recover. Call upon your advisor, plan bulk assaults, and dominate the battlefield.\n\nActivate the Nomad Advisor using an Advisor Contract or the Pathfinder’s Seal, then use Advisor Attack to unleash a series of coordinated strikes with the selected formation and commander. Auto-skip for cooldowns is applied, ensuring seamless execution. However, the assault will cease if the commander is defeated or if any of the following conditions are met:\n\nInsufficient Gold – Attack cannot be sent due to a lack of Gold. Other commanders may also fail to launch their attacks.\nInsufficient Rubies or Feathers – Attack cannot be sent due to a lack of Rubies or Feathers. Other commanders may also fail to launch their attacks.\nInsufficient Units and/or Tools – Attack cannot be sent due to a lack of required units or tools. Other commanders may also fail to launch their attacks.\nInsufficient Time Skips – Attacks cannot be completed due to a lack of Time Skips. Future cooldowns may not be skipped, forcing commanders to retreat.\n\nPremium and VIP Commanders cannot be used for the Advisor Attacks.\nStrike swiftly, sustain your forces, and ensure the Pathfinder’s strategy leads you to victory.",
    "helpPopup_CarnivalGacha": "Festival Tokens, earned during Carnival celebrations, unlock exclusive rewards. Offer them during the Carnival of Masks event to claim festive prizes!",
    "ranking_description_CarnivalGacha": "Offer Festival Tokens to unlock treasures hidden within the Carnival of Masks. The ranking system will track your progress, granting achievement rewards based on your final rank."
  },
  "playertitles": {
    "playerTitle_50_jap": "Storm Lord",
    "playerTitle_50": "Storm Lord",
    "playerTitle_51_jap_stormlord": "the Voracious",
    "playerTitle_51_jap": "the Voracious",
    "playerTitle_51": "the Voracious",
    "playerTitle_52_jap_stormlord": "the Hive Master",
    "playerTitle_52_jap": "the Hive Master",
    "playerTitle_52": "the Hive Master",
    "playerTitle_53_jap_stormlord": "the Warrior Prince",
    "playerTitle_53_jap": "the Warrior Prince",
    "playerTitle_53": "the Warrior Prince",
    "playerTitle_54_jap_stormlord": "the Shadow Master",
    "playerTitle_54_jap": "the Shadow Master",
    "playerTitle_54": "the Shadow Master"
  },
  "pushnotifcations_android": {
    "push_1000_content": "Return to your castle to defend it!",
    "push_1004_content": "Return to your castle and find out what happened.",
    "push_1005_content": "Return to your castle and find out who is responsible.",
    "push_25_content": "Want to earn a reward?",
    "push_32_content": "Collect your reward now.",
    "push_999_content": "Discounts on all ruby prices!",
    "push_1006_content": "Return quickly and restore order.",
    "push_1000_title": "Youre under attack!",
    "push_1002_title": "A battle was fought!",
    "push_1002_content": "A battle report is in your inbox.",
    "push_2002_title": "Construction completed",
    "push_2005_title": "You will lose your units soon!",
    "push_2001_title": "Building demolished",
    "push_1001_title": "Espionage complete",
    "push_1006_title": "Your castles in danger!",
    "push_25_title": "Shady lady",
    "push_1003_content": "Your resources arrived safely at their destination.",
    "push_1004_title": "Outpost lost!",
    "push_2003_title": "Your overseer is leaving you!",
    "push_32_title": "PRIME DAY!",
    "push_2004_title": "Taxes ready for collecting!",
    "push_1005_title": "Village lost!",
    "push_2005_content": "Get food for them quickly!",
    "push_999_title": "PRIME OFFER!",
    "push_2003_content": "Pay him to stay.",
    "push_1001_content": "An espionage report is in your inbox.",
    "push_1003_title": "Trade complete",
    "push_21_title": "Shadow mercenaries",
    "push_21_content": "Some mysterious warriors want to offer you their services.",
    "push_22_title": "Resource trader",
    "push_22_content": "A merchant wants to sell you resources.",
    "push_23_title": "A mysterious relic",
    "push_23_content": "Help the traveling knights to find all the fragments of a relic!",
    "push_24_title": "To the tournament!",
    "push_24_content": "Compete against other players in the tournament.",
    "push_28_title": "The resource barterer",
    "push_28_content": "Trade your surplus resources!",
    "push_29_title": "Hunt for the relic",
    "push_29_content": "Some knights need your help to find all the fragments of a relic.",
    "push_36_title": "Alliance tournament",
    "push_36_content": "Enter the Great Tournament with your alliance!",
    "push_2006_title": "New units are ready for action!",
    "push_2006_content": "You can now deploy your new recruits.",
    "push_2007_title": "New tools ready.",
    "push_2007_content": "You can now deploy your new tools.",
    "push_2000_title": "Upgrade completed",
    "push_2000_content": "Return to your castle and start some new construction!",
    "push_2001_content": "Return to your castle and start some new construction!",
    "push_2002_content": "Return to your castle and start some new construction!",
    "push_2010_title_unused": "Youve finished your quest.",
    "push_2010_content_unused": "Return to your castle and collect your reward!",
    "push_1007_title": "Message received",
    "push_1007_content": "There is a new message in your inbox.",
    "push_2008_title": "Research completed",
    "push_2008_content": "Return to your castle and begin your next research project!",
    "push_2009_title": "One of your storehouses is full!",
    "push_2009_content": "No more resources can be stored until you return.",
    "push_2004_content": "Taxes ready for collection - collect your coins now!",
    "push_27_title": "The armorer",
    "push_27_content": "Special tools await you.",
    "push_26_title": "Robber baron king",
    "push_26_content": "Crush the threat before its too late!",
    "push_2010_title": "Your people need your help!",
    "push_2010_content": "Return to your castle and prove yourself a worthy castle lord!",
    "push_2011_title": "Hear ye, hear ye!",
    "push_2011_content": "Drop by your castle again - your subjects are waiting for you!",
    "push_2012_title": "Your castles in danger!",
    "push_2012_content": "Come back quickly and protect your subjects – they need your help NOW!",
    "push_2013_title": "Youre losing your units!",
    "push_2013_content": "Return to your castle and restore order.",
    "push_2014_title": "Noble castle lord, your people miss you!",
    "push_2014_content": "Come back to your castle - everyone eagerly awaits your return!",
    "push_2015_title": "Castle lord missing!",
    "push_2015_content": "Your subjects are starting to wonder where youre hiding. Return to your castle!",
    "push_2016_title": "Your knights are getting bored!",
    "push_2016_content": "Are you ready for the next adventure? Then return to your castle!",
    "push_2017_title": "Looking for adventure?",
    "push_2017_content": "Your knights are awaiting your return - so come back to your castle soon!",
    "push_2018_title": "The next adventures waiting for you!",
    "push_2018_content": "Drop by your castle again!",
    "push_2019_title": "Looking for adventure?",
    "push_2019_content": "Your knights are awaiting your return - so come back to your castle fast!",
    "push_2020_title": "The next adventures waiting for you!",
    "push_2020_content": "Drop by your castle again!",
    "push_2021_title": "Your castle is turning to ruin!",
    "push_2021_content": "Return quickly before it collapses!",
    "push_30_title": "Hunt for the relic",
    "push_30_content": "Some knights need your help to find all the fragments of a relic.",
    "push_33_title": "Marauders camp",
    "push_33_content": "Some marauders are offering their services in exchange for resources.",
    "push_34_title": "Marauders camp",
    "push_34_content": "Some marauders are offering their services in exchange for resources.",
    "push_37_title": "Renegades in Everwinter Glacier",
    "push_37_content": "Find all the pieces of the map to win your own barbarian warriors!",
    "push_38_title": "Renegades in Burning Sands",
    "push_38_content": "Find all the pieces of the map to win your own desert warriors!",
    "push_39_title": "Renegades in Fire Peaks",
    "push_39_content": "Find all the pieces of the map to win your own cultist warriors!",
    "push_40_title": "Architect",
    "push_40_content": "Use this chance to upgrade your buildings further.",
    "push_44_title": "Build a colossus!",
    "push_44_content": "Invest resources to build a mighty colossus!",
    "push_2022_title": "Building repaired",
    "push_2022_content": "Return to your castle and start some new construction!",
    "push_1008_title": "Your alliance is under attack!",
    "push_1008_content": "Rush to your allies rescue!",
    "push_45_title": "Activity gift",
    "push_45_content": "A gift is waiting for you in your castle!",
    "push_46_title": "Technicus",
    "push_46_content": "Improve your equipment with the Technicus!",
    "push_101_title": "Equipment trader",
    "push_101_content": "Powerful equipment packs await you!",
    "push_1009_title": "Were back online!",
    "push_1009_content": "You can now return to your empire.",
    "push_2023_title": "Mission completed!",
    "push_2023_content": "Come and collect your reward!",
    "push_2024_title": "New missions!",
    "push_2024_content": "Take a look at the mercenary post.",
    "push_62_content": "Some marauders are offering their services in exchange for resources.",
    "push_62_title": "Marauders camp",
    "push_1010_title": "New update!",
    "push_1010_content": "Log in now to get your reward!",
    "push_2071_title": "Empire",
    "push_2071_content": "Become the mightiest castle lord! Come back now!",
    "push_1034_title": "Special offer",
    "push_1035_title": "Special offer",
    "push_1036_title": "Special offer",
    "push_1037_title": "Special offer",
    "push_1034_content": "Take advantage of this great offer! Only for a limited time!",
    "push_1035_content": "Get a 100% bonus now, only for a limited time!",
    "push_1036_content": "100% bonus! Get it now and save!",
    "push_1037_content": "Only for a limited time: get a 100% bonus and save!",
    "push_1021_title": "Activity gift",
    "push_1022_title": "Activity gift",
    "push_1023_title": "Activity gift",
    "push_1024_title": "Activity gift",
    "push_1025_title": "Activity gift",
    "push_1026_title": "Activity gift",
    "push_1027_title": "Registration gift",
    "push_1028_title": "Registration gift",
    "push_1029_title": "Registration gift",
    "push_1030_title": "Registration gift",
    "push_1031_title": "Registration gift",
    "push_1032_title": "Registration gift",
    "push_1033_title": "Registration gift",
    "push_2036_title": "Chaos and disarray",
    "push_2037_title": "Defenseless population",
    "push_2038_title": "Castle lord missing!",
    "push_2039_title": "Empire",
    "push_2040_title": "Empire",
    "push_2041_title": "Empire",
    "push_2042_title": "Your abandoned castle",
    "push_2043_title": "New adventure",
    "push_2044_title": "Collect reward",
    "push_2045_title": "Collect gift",
    "push_2046_title": "Collect gift",
    "push_2047_title": "Collect gift",
    "push_2048_title": "Collect gift",
    "push_2049_title": "Collect gift",
    "push_1021_content": "You can collect your gift now! Come back!",
    "push_1022_content": "Collect your GIFT now and upgrade your castle!",
    "push_1023_content": "Your gift: units for your next battle!",
    "push_1024_content": "Collect free food, units, and equipment now!",
    "push_1025_content": "Collect your gift now! Keep expanding your empire!",
    "push_1026_content": "Your gift is ready. Collect it now!",
    "push_1027_content": "Collect your registration gift today!",
    "push_1028_content": "Log in now and collect your registration gift!",
    "push_1029_content": "Collect your registration gift and use it in battle!",
    "push_1030_content": "FREE for you today: wood, stone, and coins. Collect them now!",
    "push_1031_content": "Go into battle with your registration gift!",
    "push_1032_content": "Collect resources and units now for free!",
    "push_1033_content": "Today only: collect free rubies and equipment!",
    "push_2036_content": "Come back to your empire right away!",
    "push_2037_content": "Come back now, your people miss you!",
    "push_2038_content": "Your people await you! Hurry back!",
    "push_2039_content": "Off to the next adventure! Your knights await!",
    "push_2040_content": "Come back now! Your people await you!",
    "push_2041_content": "Show everyone that youre still here!",
    "push_2042_content": "Save your castle! Come back now!",
    "push_2043_content": "Taking a break? Adventure is calling!",
    "push_2044_content": "Enjoy a reward for your return!",
    "push_2045_content": "FREE rubies for your kingdom! Collect them now!",
    "push_2046_content": "Collect your FREE rubies now! Your people await you!",
    "push_2048_content": "Get your free rubies now! Fight off your enemies!",
    "push_2049_content": "Free rubies for your castle! Expand your power again!",
    "push_2051_title": "Activity gift",
    "push_2052_title": "Activity gift",
    "push_2053_title": "Activity gift",
    "push_2054_title": "Activity gift",
    "push_2055_title": "Activity gift",
    "push_2056_title": "Activity gift",
    "push_2051_content": "You can collect your gift now! Come back!",
    "push_2052_content": "Collect your gift now and upgrade your castle!",
    "push_2053_content": "Your gift: units for your next battle!",
    "push_2054_content": "Free: food, units, and equipment! Collect them now!",
    "push_2055_content": "Collect your gift now! Keep expanding your empire!",
    "push_2056_content": "Your gift is ready. Collect it now!",
    "push_2061_title": "Registration gift",
    "push_2062_title": "Registration gift",
    "push_2063_title": "Registration gift",
    "push_2064_title": "Registration gift",
    "push_2065_title": "Registration gift",
    "push_2066_title": "Registration gift",
    "push_2067_title": "Registration gift",
    "push_2061_content": "Collect your registration gift today!",
    "push_2062_content": "Log in now and collect your registration gift!",
    "push_2063_content": "Collect your registration gift and use it in battle!",
    "push_2064_content": "FREE for you today: wood, stone, and coins. Collect them now!",
    "push_2065_content": "Go into battle with your registration gift!",
    "push_2066_content": "Collect resources and units now for free!",
    "push_2067_content": "Today only: collect free rubies and equipment!",
    "push_2072_title": "Research complete!",
    "push_2072_content": "Your research is complete!",
    "push_2025_title": "New units ready!",
    "push_2025_content": "You can restart unit recruitment in the Great Empire",
    "push_2026_title": "New units ready!",
    "push_2026_content": "You can restart unit recruitment in the Everwinter Glacier",
    "push_2027_title": "New units ready!",
    "push_2027_content": "You can restart unit recruitment in the Burning Sands",
    "push_2028_title": "New units ready!",
    "push_2028_content": "You can restart unit recruitment in the Fire Peaks",
    "push_2029_title": "New units ready!",
    "push_2029_content": "You can restart unit recruitment in the Storm Islands",
    "push_2030_title": "New units ready!",
    "push_2030_content": "You can restart unit recruitment in Berimond",
    "push_2031_title": "New tools ready!",
    "push_2031_content": "You can restart tool production in the Great Empire",
    "push_2032_title": "New tools ready!",
    "push_2032_content": "You can restart tool production in the Everwinter Glacier",
    "push_2033_title": "New tools ready!",
    "push_2033_content": "You can restart tool production in the Burning Sands",
    "push_2034_title": "New tools ready!",
    "push_2034_content": "You can restart tool production in the Fire Peaks",
    "push_2035_title": "New tools ready!",
    "push_2035_content": "You can restart tool production in the Storm Islands",
    "push_1040_title": "Limited time only!",
    "push_1040_content": "Buy now and get {1}% bonus rubies!",
    "push_1041_title": "Battle for Berimond!",
    "push_1042_title": "Foreign invasion!",
    "push_1044_title": "Nomad invasion!",
    "push_1045_title": "Samurai invasion!",
    "push_1046_title": "The Outer Realms!",
    "push_1047_title": "Point multiplier!",
    "push_1048_title": "Attack of the shapeshifters!",
    "push_1049_title": "Collector event!",
    "push_1050_title": "Point event!",
    "push_1041_content": "The battle is about to begin - prepare your men for war!",
    "push_1042_content": "Invaders have entered your realm - fight for your honor!",
    "push_1043_content": "The Bloodcrows are marching to war - show no mercy!",
    "push_1044_content": "Nomad armies threaten your lands - ready your troops!",
    "push_1045_content": "Samurai camps lurk beyond your castle walls - show no mercy!",
    "push_1046_content": "Space in the Outer Realms is limited, so dont delay!",
    "push_1047_content": "A point multiplier is now active in the Outer Realms!",
    "push_1048_content": "Shapeshifters are planning their attack - prepare for war!",
    "push_1049_content": "Loot your enemies and earn valuable rewards for your efforts!",
    "push_1050_content": "Amazing rewards await in King Ludwigs latest point event!",
    "push_1051_content": "A new Kingdoms League season has started!",
    "push_1051_title": "Kingdoms League!",
    "push_1012_title": "Message received",
    "push_1012_content": "There is a new message in your inbox.",
    "push_1011_content": "Return to your castle to defend it!",
    "push_1011_title": "Youre under attack!"
  },
  "pushnotifications": {
    "push_primetime_alert": "PRIME TIME! Buy rubies and save now! Come to your castle quickly and get the bonus.",
    "push_attack_alert": "You are being attacked! Quickly return to your castle to defend it.",
    "push_category_military": "Military notifications",
    "push_category_construction": "Construction notifications",
    "push_category_misc": "Other notifications",
    "push_category_ressource": "Resource notifications",
    "push_category_tax": "Tax notifications",
    "push_category_events": "Special events",
    "festival_description_short": "Hold a feast to increase recruitment speed at all castles!",
    "push_category_allianceAttacks": "Alliance notifications",
    "push_category_forwardedMessages": "Forwarded messages",
    "push_update_title": "Update available!",
    "push_update_copy": "A new version of Empire: Four Kingdoms is available. Update now to get the best gaming experience! If the update hasnt reached your app store yet, you can try to download it again later.",
    "push_update_btn_update": "Update",
    "push_rate_title": "Rate",
    "push_rate_copy": "Do you like Empire: Four Kingdoms? Then please rate it! It wont take more than a minute. Thanks for your support!",
    "push_rate_gorate": "Rate Empire: Four Kingdoms",
    "push_rate_dontrate": "Not now",
    "push_rate_dontask": "Dont ask again",
    "game_name": "Empire: Four Kingdoms",
    "push_generic_message_banner": "News from your empire!",
    "push_generic_message_title": "News in Empire: Four Kingdoms",
    "push_generic_message_content": "News from your empire!",
    "push_update_copy_BAK": "A new version of Empire: Four Kingdoms is available.",
    "push_rate_request": "Your opinion matters!\nPlease rate Empire: Four Kingdoms with 1 to 5 stars now.",
    "push_rate_contactSupport": "Thank you for your review!\nIf you have any concerns related to the game, please dont hesitate to contact our support.",
    "push_rate_supportButton": "Contact support",
    "push_category_military_attacksPVP": "Incoming player attacks",
    "push_category_military_attacksPVE": "Incoming invader attacks",
    "push_category_military_attacksAlliance": "Incoming alliance attack",
    "push_category_military_misc": "Military",
    "push_category_offers": "Prime time and offers",
    "push_category_rewards": "Rewards"
  },
  "pushnotifications_android": {
    "push_1039_title": "A New Server Awaits",
    "push_1039_content": "Join now and claim your new beginning"
  },
  "pushnotifications_ios": {
    "push_2004_banner": "Taxes ready for collection - collect your coins now!",
    "push_1000_banner": "You are under attack! Return to your castle to defend it!",
    "push_1001_banner": "Espionage complete - an espionage report is in your inbox.",
    "push_1002_banner": "What a battle! A battle report is in your inbox.",
    "push_1004_banner": "Outpost lost! Return to your castle and find out what happened.",
    "push_1005_banner": "Village lost! Return to your castle and find out who is responsible.",
    "push_1003_banner": "Trade complete - your resources arrived safely at their destination.",
    "push_2000_banner": "Upgrade completed - return to your castle and start some new construction!",
    "push_2001_banner": "Building demolished - return to your castle and start some new construction!",
    "push_2002_banner": "Construction completed - return to your castle and start some new construction!",
    "push_2010_banner_unused": "Youve finished your quest.",
    "push_2003_banner": "Your overseer will be leaving you soon.",
    "push_2005_banner": "You will lose your units soon - hurry up and get food for them!",
    "push_primetime_banner": "PRIME TIME! Get the ruby bonus now!",
    "push_999_banner": "PRIME OFFER! Discounts on all ruby prices!",
    "push_32_banner": "PRIME DAY! Collect your reward now!",
    "push_25_banner": "Shady lady - do you want to earn a reward?",
    "push_1006_banner": "Your castles in danger!",
    "push_2006_banner": "New units are ready for action - your new recruits can now be deployed.",
    "push_2007_banner": "New tools are ready - your new tools can now be deployed.",
    "push_1007_banner": "Theres a new message in your inbox.",
    "push_2008_banner": "Research completed - return to your castle and begin your next research project!",
    "push_2009_banner": "One of your storehouses is full! No more resources can be stored until you return.",
    "push_21_banner": "Shadow mercenaries - some mysterious warriors want to offer you their services.",
    "push_22_banner": "Resource trader - a merchant wants to sell you resources",
    "push_23_banner": "A mysterious relic - help the traveling knights to find all the fragments of a relic!",
    "push_24_banner": "To the tournament! Pit yourself against other players in the tournament.",
    "push_28_banner": "Resource barterer - trade your surplus resources!",
    "push_29_banner": "Hunt for the relic – some knights need your help to find all the fragments of a relic.",
    "push_36_banner": "Alliance tournament - enter the Great Tournament with your alliance.",
    "push_27_banner": "Armorer - special tools await you.",
    "push_26_banner": "Robber baron king - crush the threat before its too late!",
    "push_2010_banner": "Your people need your help! Return to your castle and prove yourself a worthy castle lord!",
    "push_2011_banner": "Hear ye, hear ye! Stop by your castle again - your subjects are waiting for you!",
    "push_2012_banner": "Your castles in danger! Come back quickly and protect your subjects - they need your help now!",
    "push_2013_banner": "Youre losing your units! Return to your castle and restore order.",
    "push_2014_banner": "Noble lord, your people miss you! Come back to your castle - everyone eagerly awaits your return!",
    "push_2015_banner": "Castle lord missing - your subjects are wondering where youre hiding. Return to your castle!",
    "push_2016_banner": "Your knights are getting bored - are you ready for the next adventure? Then return to your castle!",
    "push_2017_banner": "Looking for an adventure? Your knights are awaiting your return - so come back to your castle quickly!",
    "push_2018_banner": "The next adventure is waiting for you! Drop in at your castle again!",
    "push_2019_banner": "Looking for an adventure? Your knights are awaiting your return - so come back to your castle quickly!",
    "push_2020_banner": "The next adventure is waiting for you! Drop in at your castle again!",
    "push_2021_banner": "Your castle is turning to ruin! Return quickly before it collapses!",
    "push_30_banner": "Hunt for the relic – some knights need your help to find all the fragments of a relic.",
    "push_33_banner": "Marauders camp - some marauders are offering their services in exchange for resources.",
    "push_34_banner": "Marauders camp - some marauders are offering their services in exchange for resources.",
    "push_37_banner": "Renegades in Everwinter Glacier - find all the pieces of the map to win your own barbarian warriors!",
    "push_38_banner": "Renegades in Burning Sands - find all the pieces of the map to win your own desert warriors!",
    "push_39_banner": "Renegades in Fire Peaks - find all the pieces of the map to win your own cultist warriors!",
    "push_40_banner": "Architect - use this chance to upgrade your buildings further.",
    "push_44_banner": "Build a colossus! Invest resources to build a mighty colossus!",
    "push_2022_banner": "Building repaired - return to your castle and start some new construction!",
    "push_1008_banner": "Your alliance is under attack! Rush to your allies rescue!",
    "push_1009_banner": "Were back online! You can return to your empire now.",
    "push_1010_banner": "New update!\nLog in now to get your reward!",
    "push_1011_banner": "News from your empire!",
    "push_1012_banner": "News from your empire!",
    "push_1013_banner": "News from your empire!",
    "push_1014_banner": "News from your empire!",
    "push_1015_banner": "News from your empire!",
    "push_1016_banner": "News from your empire!",
    "push_1017_banner": "News from your empire!",
    "push_1018_banner": "News from your empire!",
    "push_1019_banner": "News from your empire!",
    "push_45_banner": "News from your empire!",
    "push_46_banner": "Technicus – improve your equipment with the Technicus!",
    "push_47_banner": "News from your empire!",
    "push_48_banner": "News from your empire!",
    "push_49_banner": "News from your empire!",
    "push_50_banner": "News from your empire!",
    "push_51_banner": "News from your empire!",
    "push_52_banner": "News from your empire!",
    "push_53_banner": "News from your empire!",
    "push_54_banner": "News from your empire!",
    "push_55_banner": "News from your empire!",
    "push_activity_chest": "Youve received a treasure chest. Hurry and open it before time runs out!",
    "push_56_banner": "A gift is waiting for you in your castle!",
    "push_101_banner": "Equipment trader – mighty equipment packs await you!",
    "push_2023_banner": "Mission completed! Come and collect your reward.",
    "push_2024_banner": "New missions! Take a look at the mercenary post.",
    "push_62_banner": "Marauders camp - some marauders are offering their services in exchange for resources.",
    "push_2071_banner": "Become the mightiest castle lord! Come back now!",
    "push_1034_banner": "Take advantage of this great offer now! Only for a limited time!",
    "push_1035_banner": "Get the 100% bonus now, only for a limited time!",
    "push_1036_banner": "Special offer: 100% bonus! Get it now and save!",
    "push_1037_banner": "Only for a limited time: get a 100% bonus and save!",
    "push_1021_banner": "You can collect your gift now! Come back to your castle!",
    "push_1022_banner": "Collect your gift now and use it to upgrade your castle right away!",
    "push_1023_banner": "Were giving you wood, coins, and units. Collect them now!",
    "push_1024_banner": "Free food, units, and equipment! Get them now!",
    "push_1025_banner": "Collect your gift now! Keep expanding your empire!",
    "push_1026_banner": "Your gift is ready. Collect it now!",
    "push_1027_banner": "Collect your registration gift today!",
    "push_1028_banner": "Log in now and collect your registration gift!",
    "push_1029_banner": "Collect your registration gift! Use it in battle now!",
    "push_1030_banner": "FREE for you today: wood, stone, and coins. Collect them now!",
    "push_1031_banner": "Use the registration gift to fight a battle today!",
    "push_1032_banner": "Collect free wood, food, coins, and units now!",
    "push_1033_banner": "Today only: collect free rubies and equipment!",
    "push_2036_banner": "Come back to your empire now! Keep order again!",
    "push_2037_banner": "Come back now, your people miss their castle lord!",
    "push_2038_banner": "Come back to your empire right away! Youre missed!",
    "push_2039_banner": "Jump into the next adventure! Your knights await you!",
    "push_2040_banner": "Come back now! Your subjects await you!",
    "push_2041_banner": "Show everyone that youre still here!",
    "push_2042_banner": "Save your castle! Come back now and protect your people!",
    "push_2043_banner": "Taking a break? Come back for new adventures!",
    "push_2044_banner": "Your return will be rewarded, enjoy it!",
    "push_2045_banner": "FREE rubies! Get them now and become the mightiest castle lord!",
    "push_2046_banner": "Collect your FREE rubies now! Your people await you!",
    "push_2047_banner": "Quick! Come and get your FREE RUBIES! Keep order again!",
    "push_2048_banner": "Get your free rubies now! Fight off your enemies!",
    "push_2049_banner": "Free rubies for your castle! Expand your power again!",
    "push_2051_banner": "You can collect your gift now! Come back to your castle!",
    "push_2052_banner": "Collect your gift now and use it to upgrade your castle right away!",
    "push_2053_banner": "Were giving you wood, coins, and units. Collect them now!",
    "push_2054_banner": "Free: food, units, and equipment! Get them now!",
    "push_2055_banner": "Collect your gift now! Keep expanding your empire!",
    "push_2056_banner": "Your gift is ready. Collect it now!",
    "push_2061_banner": "Collect your registration gift today!",
    "push_2062_banner": "Log in now and collect your registration gift!",
    "push_2063_banner": "Collect your registration gift! Use it in battle now!",
    "push_2064_banner": "FREE for you today: wood, stone, and coins. Collect them now!",
    "push_2065_banner": "Use the registration gift to fight a battle today!",
    "push_2066_banner": "Collect free wood, food, coins, and units now!",
    "push_2067_banner": "Today only: collect free rubies and equipment!",
    "push_2072_banner": "Your research is complete! Start a new one and dont lose time!",
    "push_2025_banner": "You can restart unit recruitment in the Great Empire",
    "push_2026_banner": "You can restart unit recruitment in the Everwinter Glacier",
    "push_2027_banner": "You can restart unit recruitment in the Burning Sands",
    "push_2028_banner": "You can restart unit recruitment in the Fire Peaks",
    "push_2029_banner": "You can restart unit recruitment in the Storm Islands",
    "push_2030_banner": "You can restart unit recruitment in Berimond",
    "push_2031_banner": "You can restart tool production in the Great Empire",
    "push_2032_banner": "You can restart tool production in the Everwinter Glacier",
    "push_2033_banner": "You can restart tool production in the Burning Sands",
    "push_2034_banner": "You can restart tool production in the Fire Peaks",
    "push_2035_banner": "You can restart tool production in the Storm Islands"
  },
  "quests": {
    "questID_1109_finish": "The emperor will reward you richly for your heroism!",
    "questID_1032_info": "The base is built! Now we need an army to retake this land. Build tents for your soldiers!",
    "questID_365_finish": "We have our first victory! \nMilitary discipline triumphs over disorganized violence once again.",
    "dialog_questWarning_wrongKingdom": "You cant complete this task while in this kingdom.",
    "questID_1093_info": "Repair more bridges to open up the kingdom!",
    "questCondition_collectFame": "Gain glory",
    "dialog_siegeMessage_siegeCancelled": "{0} has defeated the forces who were occupying your outpost!\nIt has now been freed and is fully in your possession once again!",
    "genQuest_1_finish_0": "Always remember that your storehouse has a limited capacity.",
    "genQuest_1_finish_1": "You are well on your way to creating an empire.",
    "genQuest_1_finish_2": "A thriving economy is the key to success.",
    "genQuest_1_finish_3": "Remember that jealous individuals may steal your resources",
    "genQuest_1_finish_4": "Your castle is flourishing.",
    "genQuest_1_finish_5": "Your excellent leadership will undoubtedly lead to victory!",
    "genQuest_1_finish_6": "Dont get discouraged by the occasional wear and tear on your workforce. Thats to be expected.",
    "genQuest_1_finish_7": "Truly the gem of your castle!",
    "genQuest_1_finish_8": "There you go! Youve taken another step towards building your empire.",
    "genQuest_1_finish_9": "You can count your castle among the most beautiful in the entire kingdom!",
    "genQuest_1_info_0": "Never rest when it comes to growing your economy!",
    "genQuest_1_info_1": "Its time for another boost to your economy.",
    "genQuest_1_info_2": "Your lazy subjects dont need any more rest!",
    "genQuest_1_info_3": "Were losing a lot of builders at the moment. Perhaps construction safety would be a good idea after all!",
    "genQuest_1_info_4": "An empire like that doesnt just build itself.",
    "genQuest_1_info_5": "A strong economy is the backbone of every army.",
    "genQuest_1_info_6": "Who cares about the loss of a few construction workers? We have lots more!",
    "genQuest_1_info_7": "Dont let the unions bother you! 36 hours a day is completely acceptable.",
    "genQuest_1_info_8": "No day should pass when you do not increase your power.",
    "genQuest_1_info_9": "Your castle shall be the largest in the kingdom!",
    "genQuest_1_name_0": "The wheel must keep turning",
    "genQuest_1_name_1": "Time for a boost",
    "genQuest_1_name_2": "Rest equals rust",
    "genQuest_1_name_3": "Think big!",
    "genQuest_1_name_4": "And on it goes...",
    "genQuest_1_name_5": "Were on the right track",
    "genQuest_1_name_6": "High aspirations",
    "genQuest_1_name_7": "Your castle must grow",
    "genQuest_1_name_8": "Give the citizens work",
    "genQuest_1_name_9": "A single construction zone",
    "genQuest_1_tip_0": "You can line up more buildings for construction by having multiple construction slots.",
    "genQuest_1_tip_1": "Speed things up by using rubies to complete buildings immediately.",
    "genQuest_1_tip_2": "Every time you upgrade a building, its function improves significantly.",
    "genQuest_1_tip_3": "In every castle, there is a limit to the number of production buildings that can run at full workload. Extra production buildings have a reduced workload and produce fewer resources.",
    "genQuest_1_tip_4": "If you are lacking certain resources, hire an overseer or loot them from other castle lords.",
    "genQuest_1_tip_5": "You can earn experience points from quests to advance to the next level and unlock new buildings.",
    "genQuest_1_tip_6": "Make sure that the level of public order never sinks too low. The productivity of your production buildings depends on it!",
    "genQuest_1_tip_7": "Not enough resources? Maybe you should take some from your neighbor!",
    "genQuest_1_tip_8": "The overseer makes your production buildings produce resources much faster.",
    "genQuest_1_tip_9": "You can expand your construction area with rubies now or with resources a few levels later on.",
    "genQuest_2_finish_0": "I can see youre truly a great commander!\nWell definitely make good use of these plundered goods.",
    "genQuest_2_finish_1": "Scorched earth was practically all that was left!",
    "genQuest_2_finish_2": "A magnificent victory, my lord!",
    "genQuest_2_finish_3": "And when the battle ends, well take all the rewards home!",
    "genQuest_2_finish_4": "This victory was well deserved, my lord!",
    "genQuest_2_finish_5": "They will hear of this victory at court!",
    "genQuest_2_finish_6": "And the land is a bit safer once again.",
    "genQuest_2_finish_7": "This mob wont come back anytime soon!",
    "genQuest_2_finish_8": "The people of this area owe you their thanks.",
    "genQuest_2_finish_9": "Your reputation as a merciless avenger spreads fast.",
    "genQuest_2_info_0": "Word of your recent victories has reached the highest places.",
    "genQuest_2_info_1": "A gang of bandits in tights has been attacking our upright tax collector!",
    "genQuest_2_info_2": "If you continue like this, magnificent glory will soon be yours!",
    "genQuest_2_info_3": "A few renegades have dared to disobey your tax collector!",
    "genQuest_2_info_4": "There are poachers in your estates! If you tolerate this, it will signal weakness to your enemies.",
    "genQuest_2_info_5": "A robber baron has infiltrated your area and is robbing undefended market barrows!",
    "genQuest_2_info_6": "A horde of activists are actually trying to prevent our woodcutters from working!",
    "genQuest_2_info_7": "A notorious robber baron has been up to no good lately.",
    "genQuest_2_info_8": "An entire village has defied the tax collector and the crown. You must not tolerate such an outrage!",
    "genQuest_2_info_9": "Its said that black magic is being practiced in a tower around here. I dont need any more proof – lets put a stop to it!",
    "genQuest_2_name_0": "With an iron fist",
    "genQuest_2_name_1": "They shall fear your wrath",
    "genQuest_2_name_2": "No mercy!",
    "genQuest_2_name_3": "Criminals wont be tolerated",
    "genQuest_2_name_4": "Without honor or nobility",
    "genQuest_2_name_5": "Patience has worn thin",
    "genQuest_2_name_6": "Gang of scoundrels",
    "genQuest_2_name_7": "This devils brood",
    "genQuest_2_name_8": "A new threat",
    "genQuest_2_name_9": "A safety hazard",
    "genQuest_2_tip_0": "Robber barons wont come back for some time after theyre defeated, but they will return sooner or later.",
    "genQuest_2_tip_1": "Robber baron castles are dark towers on the world map.",
    "genQuest_2_tip_2": "Siege tools make your attack much more effective.",
    "genQuest_2_tip_3": "Different units can plunder different amounts of resources.",
    "genQuest_2_tip_4": "Deploying an army always costs you some coins and requires a free commander.",
    "genQuest_2_tip_5": "Every unit has a counterpart that can beat it.",
    "genQuest_2_tip_6": "If you defeat the robber baron castle enough times, itll become stronger and therefore have more loot.",
    "genQuest_2_tip_7": "Dont forget to use spies to let you to plan your attacks more effectively.",
    "genQuest_2_tip_8": "Horses let your armies travel much more quickly.",
    "genQuest_2_tip_9": "Defeat a robber baron castle so it can advance to the next level.\nAt higher levels, youll need to defeat the castle more than once to do this.",
    "genQuest_3_finish_0": "Lets hope that these last a little longer.",
    "genQuest_3_finish_1": "Our enemies should quake when facing our forces!",
    "genQuest_3_finish_2": "May these men serve you faithfully!",
    "genQuest_3_finish_3": "Youve trained a strong new section!",
    "genQuest_3_finish_4": "Ill have them put into service straight away!",
    "genQuest_3_finish_5": "Your castle is truly impregnable.",
    "genQuest_3_finish_6": "Youre on your way to the throne!",
    "genQuest_3_finish_7": "Your bastion is looking grand.",
    "genQuest_3_finish_8": "Keep going and youll make it to the top.",
    "genQuest_3_finish_9": "Who will dare to question your power after this?",
    "genQuest_3_info_0": "Its time to draft some new troops.",
    "genQuest_3_info_1": "We need fresh recruits!",
    "genQuest_3_info_2": "We should improve our protection against enemy attacks!",
    "genQuest_3_info_3": "Your commanders are demanding more men!",
    "genQuest_3_info_4": "Your army must keep expanding.",
    "genQuest_3_info_5": "Never stop upgrading your defense!",
    "genQuest_3_info_6": "Now youll gain the decisive advantage.",
    "genQuest_3_info_7": "Those seeking peace must be prepared for war.",
    "genQuest_3_info_8": "Your greedy enemies are everywhere. Show strength!",
    "genQuest_3_info_9": "Prove your power and frighten your foes!",
    "genQuest_3_name_0": "Fresh meat",
    "genQuest_3_name_1": "Troop recruitment",
    "genQuest_3_name_2": "Lose sweat, not blood",
    "genQuest_3_name_3": "Where are the reinforcements?",
    "genQuest_3_name_4": "Fresh supplies",
    "genQuest_3_name_5": "Arms race",
    "genQuest_3_name_6": "The neverending race",
    "genQuest_3_name_7": "Progress means victory",
    "genQuest_3_name_8": "State-of-the-art",
    "genQuest_3_name_9": "Protect your castle!",
    "genQuest_3_tip_0": "Soldiers regularly consume food. Make sure you always have enough in supply.",
    "genQuest_3_tip_1": "The right siege tools are the key to success in battle.",
    "genQuest_3_tip_2": "You can speed up recruitment in exchange for rubies.",
    "genQuest_3_tip_3": "Some soldiers are better suited to attacking than defending.",
    "genQuest_3_tip_4": "When defending, you always use up one tool per slot for each wave of attack.",
    "genQuest_3_tip_5": "Towers increase the number of soldiers that can be posted on the wall.",
    "genQuest_3_tip_6": "Speed things up by using rubies to complete buildings immediately.",
    "genQuest_3_tip_7": "Your defense buildings provide solid protection against enemy attackers.",
    "genQuest_3_tip_8": "More units become available to you every time you upgrade the barracks.",
    "genQuest_3_tip_9": "Having several construction slots helps you plan how to develop your castles defense.",
    "genQuest_4_finish_0": "Thatll teach him his lesson!",
    "genQuest_4_finish_1": "Victory is yours!",
    "genQuest_4_finish_2": "There are no battlements your men cant overcome!",
    "genQuest_4_finish_3": "Everyone meets their match some time!",
    "genQuest_4_finish_4": "A well-deserved victory, my lord!",
    "genQuest_4_finish_5": "Your subjects will make good use of the looted resources.",
    "genQuest_4_finish_6": "The glory is yours, my lord.",
    "genQuest_4_finish_7": "The enemy castle is burning and cant be attacked again for a while.",
    "genQuest_4_finish_8": "Your enemies are learning to fear you.",
    "genQuest_4_finish_9": "I wouldnt want you as my enemy!",
    "genQuest_4_info_0": "Greedy and envious people are always watching you. Just one moment of carelessness, and youll be in great danger!",
    "genQuest_4_info_1": "You cant show any weakness!",
    "genQuest_4_info_2": "Only one can win the fight for the throne.",
    "genQuest_4_info_3": "Show no mercy, because your enemies will not!",
    "genQuest_4_info_4": "There are moments when even diplomacy reaches its limits.",
    "genQuest_4_info_5": "Your honor has been challenged. You must not permit this!",
    "genQuest_4_info_6": "Your number of opponents is constantly rising. Defeat them while you still have the chance!",
    "genQuest_4_info_7": "Anyone who is not your ally could soon become your enemy!",
    "genQuest_4_info_8": "My enemys enemy still isnt my friend!",
    "genQuest_4_info_9": "An enemy has suffered a heavy defeat. You should use this weakness to your advantage!",
    "genQuest_4_name_0": "Big enemy, big honor!",
    "genQuest_4_name_1": "The age of the sword!",
    "genQuest_4_name_2": "The reign of the strongest!",
    "genQuest_4_name_3": "Glory and honor!",
    "genQuest_4_name_4": "Nice castle. Ill take it!",
    "genQuest_4_name_5": "No time for weaklings",
    "genQuest_4_name_6": "Hard times, hard truncheons",
    "genQuest_4_name_7": "Awake your inner ruler",
    "genQuest_4_name_8": "Create an empire",
    "genQuest_4_name_9": "The battle cry",
    "genQuest_4_tip_0": "Some units are better than others at looting.",
    "genQuest_4_tip_1": "If a castle is attacked and defeated, some of the buildings in it will be set on fire!",
    "genQuest_4_tip_2": "Your army is only as fast as its slowest unit.",
    "genQuest_4_tip_3": "Using siege tools is vital to improving your chances when attacking.",
    "genQuest_4_tip_4": "The bigger the army, the sooner it will be detected by the enemy.",
    "genQuest_4_tip_5": "Horses let your armies travel much more quickly.",
    "genQuest_4_tip_6": "Espionage is essential when planning an effective attack.",
    "genQuest_4_tip_7": "Melee attackers are perfect against ranged defenders.",
    "genQuest_4_tip_8": "Ranged attackers are perfect against melee defenders",
    "genQuest_4_tip_9": "When you defeat a castle, it will burn and you cant attack it again for a while.",
    "genQuest_5_finish_0": "Your treasure chamber is filling up!",
    "genQuest_5_finish_1": "Mmh, that was another good round.",
    "genQuest_5_finish_2": "Can you hear the coins jingle? Lovely!",
    "genQuest_5_finish_3": "There are sure to be more where they came from.",
    "genQuest_5_finish_4": "I love the taste of gold coins.",
    "genQuest_5_finish_5": "And some wallets have been made lighter again.",
    "genQuest_5_finish_6": "These lawfully gained treasures are all yours, my lord.",
    "genQuest_5_finish_7": "There was only minor resistance; nothing that a pillory couldnt handle.",
    "genQuest_5_finish_8": "All done, with no trouble at all!",
    "genQuest_5_finish_9": "Oh yes, I do love my work!",
    "genQuest_5_info_0": "My lord, your coffers look a little bare. I fear they may need some attention.",
    "genQuest_5_info_1": "Rumor has it that some citizens have put aside a few coins. I can change that!",
    "genQuest_5_info_2": "Its time for your citizens to pay for your boundless and gracious hospitality.",
    "genQuest_5_info_3": "Im at the edge of my seat! This will be a good one.",
    "genQuest_5_info_4": "Hard times mean hard measures… and high taxes.",
    "genQuest_5_info_5": "The job of a tax collector may not be a popular one, but I can always ease my pain with money!",
    "genQuest_5_info_6": "Im constantly amazed how often citizens need to be reminded of things as simple as paying their taxes!",
    "genQuest_5_info_7": "I love my job!",
    "genQuest_5_info_8": "Ill surpass even myself today.",
    "genQuest_5_info_9": "I may not be the most popular of your citizens, but Im definitely the best paid!",
    "genQuest_5_name_0": "Mountains of coins!",
    "genQuest_5_name_1": "Your well-earned pay",
    "genQuest_5_name_2": "Let the rabble pay!",
    "genQuest_5_name_3": "Pay day!",
    "genQuest_5_name_4": "The shirt off your back",
    "genQuest_5_name_5": "Money is power!",
    "genQuest_5_name_6": "Easy money!",
    "genQuest_5_name_7": "Money makes the world go round!",
    "genQuest_5_name_8": "Almost voluntarily!",
    "genQuest_5_name_9": "You are the law!",
    "genQuest_5_tip_0": "The more time I have to collect taxes, the more I bring in!",
    "genQuest_5_tip_1": "Just a small bribe will give you a bonus on your tax takings!",
    "genQuest_5_tip_2": "A modest bribe will definitely mean no more coins go missing.",
    "genQuest_5_tip_3": "The higher your population, the more coins there will be to collect!",
    "genQuest_5_tip_4": "You should collect taxes from morning to night.",
    "genQuest_5_tip_5": "Always strike a balance between dwellings and decorative items.",
    "genQuest_5_tip_6": "Dont make me wait too long with the taxes or I cant guarantee that all the money will still be there.",
    "genQuest_5_tip_7": "Have you ever considered a little bribe?",
    "genQuest_5_tip_8": "If you cant wait any longer, you can end tax collection early.",
    "genQuest_5_tip_9": "If you own several castles, you can collect taxes in all of them simultaneously.",
    "genQuest_6_finish_0": "That was as easy as taking candy from a baby.\nAnd just as fun!",
    "genQuest_6_finish_1": "Sometimes I take home little souvenirs.\nToday it was the head of the main guard!",
    "genQuest_6_finish_2": "As quiet as a mouse.\nAnd just as tasty!",
    "genQuest_6_finish_3": "Some say Im crazy!\nI tell them their houses are burning!",
    "genQuest_6_finish_4": "Sometimes I feel like Im just a character in one big game.\nHehe!",
    "genQuest_6_info_0": "Did you see me coming?\nOf course not!",
    "genQuest_6_info_1": "Sometimes I even scare myself!",
    "genQuest_6_info_2": "Nine out of ten voices in my head think this is a good idea!",
    "genQuest_6_info_3": "I might be insane.\nBut that makes me even better at my job!",
    "genQuest_6_info_4": "Ill make sure nobody finds out about your little secret.",
    "genQuest_6_name_0": "Sly as a fox",
    "genQuest_6_name_1": "You got a problem?",
    "genQuest_6_name_2": "Sneaky, sneaky!",
    "genQuest_6_name_3": "Youll never catch me!",
    "genQuest_6_name_4": "Loose morals",
    "genQuest_6_tip_0": "The agent will reach his destination more quickly with a horse.",
    "genQuest_6_tip_1": "City guards make agent missions riskier.",
    "genQuest_6_tip_2": "In the espionage window you can send your agent to carry out a military or economic espionage mission.",
    "genQuest_6_tip_3": "The more accurate the espionage, the higher the risk of getting caught!",
    "genQuest_6_tip_4": "If an agent gets caught, the castle lord will find out that you sent him!",
    "genQuest_7_finish_0": "You have the emperors gratitude. He wont forget how you helped him in his need.",
    "genQuest_7_finish_1": "Youve made a significant contribution toward bringing this war to a quick and happy end.",
    "genQuest_7_finish_2": "Youre making the right friends!\nCarry on like that and youll go far.",
    "genQuest_7_finish_3": "War is always an expensive affair. But your investment will not be for nothing!",
    "genQuest_7_info_0": "War is expensive! The emperor demands a tribute from every castle lord in the empire to support our armies.",
    "genQuest_7_info_1": "Our heroic troops have suffered some setbacks and request your aid.",
    "genQuest_7_info_2": "It is the duty of every man of honor to support his emperors war efforts by any means possible.",
    "genQuest_7_info_3": "The emperor requests your help once again. It would be most advantageous for you if he owes you his gratitude.",
    "genQuest_7_name_0": "Filling the war chest",
    "genQuest_7_name_1": "Everyone does their part.",
    "genQuest_7_name_2": "The emperors request",
    "genQuest_7_name_3": "Payments of tribute",
    "genQuest_7_tip_0": "Tap on the quest condition to make your payment to the emperor.",
    "genQuest_7_tip_1": "You can send resources to the kingdom at any time. Youll have to pay for the travel, however.",
    "genQuest_7_tip_2": "The more villages you capture, the better your productivity.",
    "genQuest_7_tip_3": "You can plunder coins and resources you need from the towers of your enemies. Or you can get them from other castle lords.",
    "genQuest_8_finish_0": "The enemy is retreating!\nThis war will soon be won.",
    "genQuest_8_finish_1": "Once again you have proven yourself to be a worthy member of our mighty emperors victorious army.",
    "genQuest_8_finish_2": "The emperor has greatly enjoyed your recent victories.",
    "genQuest_8_finish_3": "Once again, you have not disappointed the emperor. A few more victories, and we will defeat the enemy once and for all!",
    "genQuest_8_info_0": "The enemys positions have gotten weaker. Dont stop now!",
    "genQuest_8_info_1": "Our invasion is in full swing. Go! Join in our victory!",
    "genQuest_8_info_2": "Those cowardly dogs are hiding behind their high walls! Lets show them that nothing can stand in our way!",
    "genQuest_8_info_3": "The enemy has revealed a weakness in his defense. Seize this chance and strike quickly!",
    "genQuest_8_name_0": "The battle cry",
    "genQuest_8_name_1": "The invasion",
    "genQuest_8_name_2": "No mercy!",
    "genQuest_8_name_3": "A decisive victory",
    "genQuest_8_tip_0": "Dont forget to use spies to let you plan your attacks more effectively.",
    "genQuest_8_tip_1": "Siege tools make your attack much more effective.",
    "genQuest_8_tip_2": "Horses let your armies travel much more quickly.",
    "genQuest_8_tip_3": "The local defenders are about as strong as your halberdiers and longbowmen.",
    "genQuest_9_finish_0": "Your subjects will make good use of the looted resources.",
    "genQuest_9_finish_1": "The glory is yours alone, my lord!",
    "genQuest_9_finish_2": "A well-deserved victory, my lord!",
    "genQuest_9_info_0": "The enemy still has several strongholds in this region. Smoking them out may reward us with rich plunder.",
    "genQuest_9_info_1": "The war is won, yet a number of scattered enemy troops remain a risk. Face them all and bring peace to the land!",
    "genQuest_9_info_2": "Youve cut off the snakes head, but you havent defeated it yet. This region is still teeming with enemies.",
    "genQuest_9_name_0": "Cleaning up",
    "genQuest_9_name_1": "The rest",
    "genQuest_9_name_2": "Happy hunting",
    "genQuest_9_tip_0": "Dont forget to use spies to let you plan your attacks more effectively.",
    "genQuest_9_tip_1": "Horses let your armies travel much more quickly.",
    "genQuest_9_tip_2": "Siege tools make your attack much more effective.",
    "questbook_notice_notInMainCastle": "You can only complete construction and recruitment quests in your main castle.",
    "questbook_notice_notrightKingdom": "You can only complete these quests in the corresponding kingdom.",
    "questID_1034_finish": "Very good!\nNow all we need are resources to fill the storehouse.",
    "genQuest_1_finish_10": "Remember that jealous individuals may steal your resources.",
    "mainquest_1_copy_announced": "If youre to become king one day, you need to find a suitable princess first. This is only proper for a true knight such as yourself.",
    "mainquest_1_copy_finished": "You were able to solve the little problem with the prince by simply drafting him into service.",
    "mainquest_1_copy_running": "There was a slight misunderstanding in the matter of the captive virgin. You have freed a prince, who has made himself at home in your castle. It would be dishonorable to simply throw him out.",
    "mainquest_1_title": "You need a princess",
    "mainquest_2_copy_announced": "After the last attempt didnt work out quite as planned, you now have another opportunity to free a princess. And this time a proper one!",
    "mainquest_2_copy_finished": "The idea with the witch well was a fast, and more to the point, wet solution to your latest princess problem. Now you can enter the castle again without a care - just be careful where your water comes from!",
    "mainquest_2_copy_running": "Turned out the lovely lady didnt want to be freed after all! Now you have a genuine shrew at your throat, and you arent going to get rid of her any time soon!",
    "mainquest_2_title": "Another Try",
    "mainquest_3_copy_announced": "Its time to make a fresh attempt at finding a suitable princess. Perhaps this time you can find a tamer one.",
    "mainquest_3_copy_finished": "What terrible misfortune! \nYour lovely princesss appetite has led her to a tragic end.",
    "mainquest_3_copy_running": "Youve found an extraordinarily lovely princess with Lady Beatrice Narrowneck. Just make sure she doesnt devour all the supplies youve put aside for the coming winter!",
    "mainquest_3_title": "The Lovely Beatrice",
    "mainquest_4_copy_finished": "Youve finally found a true princess!\nHopefully this one will last longer than the others.",
    "mainquest_4_copy_running": "This time you have to defeat a real dragon before freeing the princess of your dreams. You need to impress your future mother-in-law!",
    "mainquest_4_title": "The Dragon",
    "mainquest_5_copy_running": "Now that youve found your princess, you can focus on increasing your influence in the kingdom. But of course you shouldnt forget to meet the needs of your beloved lady too.",
    "mainquest_5_title": "True Happiness",
    "mainquest_6_copy_announced": "Cruel Norsemen threaten the kingdom!\nThe emperors herald calls all castle lords to arms. This is your chance to prove yourself!",
    "mainquest_6_copy_finished": "The Norsemen are defeated, and youve returned from your campaign victorious. The emperor will not forget your loyalty.",
    "mainquest_6_copy_running": "Establish a base in icy Everwinter Glacier and face the Norsemen with courage. Impress the emperor with your strength.",
    "mainquest_6_title": "The Everwinter Glacier",
    "mainquest_7_copy_announced": "Your princess has been kidnapped!\nFree the poor maiden, or youll be the laughing stock of the entire kingdom.",
    "mainquest_7_copy_finished": "Youve freed your princess and defeated the Sultans henchmen like it was nothing. This is truly your greatest victory!",
    "mainquest_7_copy_running": "The sultan of the Deserts of the Burning Sands is holding your princess captive. Defeat his armies and free the poor maiden!",
    "mainquest_7_title": "The Kidnapping",
    "mainquest_8_copy_announced": "A new danger is threatening the kingdom! \nIt is said that actual dragons have been spotted in the Fire Peaks. Can you prove yourself against them?",
    "mainquest_8_copy_finished": "Youve defeated the cultists and slayed a dragon! \nSongs of this victory will be sung for generations to come.",
    "mainquest_8_copy_running": "Some devious cultists are attempting to control the dragons! Defeat them and their spawn so you can squash this threat to your home!",
    "mainquest_8_title": "The Dragon Cult",
    "questCondition_bossDungeon": "Defeat enemy fortress",
    "questCondition_bribeTaxCollector": "Bribe tax collector",
    "questCondition_BuildBuildings": "Build: {0}",
    "questCondition_BuildBuildings_withLevel": "Build: {0} level: {1}",
    "questCondition_BuildMultipleBuildings_withLevel": "Build: {0} / {1} level: {2}",
    "questCondition_collectTax": "Collect coins from taxes",
    "questCondition_countPopulation": "Achieve population",
    "questCondition_donateC1": "Donate coins",
    "questCondition_donateFood": "Donate food",
    "questCondition_donateStone": "Donate stone",
    "questCondition_donateWood": "Donate wood",
    "questCondition_instantBuild": "Reduce building time",
    "questCondition_joinAlliance": "Be a member of an alliance",
    "questCondition_lootRessource": "Plunder resources",
    "questCondition_ownDecorations": "Own decorative items",
    "questCondition_ownExpansions": "Castle expansions",
    "questCondition_Recruit": "Own: {0}",
    "questCondition_spyCountEco": "Complete economic espionage",
    "questCondition_spyCountMilitary": "Complete military espionage",
    "questCondition_startKingdom": "Start the kingdom: {0}",
    "questCondition_startRecruit": "Start production: {0}",
    "questCondition_startTreasureMap": "Enter the event map",
    "questCondition_treasureDungeons": "Defeat towers",
    "questCondition_treasureNode_1012": "Reach the summit",
    "questCondition_treasureNode_1014": "Defeat the dragon",
    "questCondition_treasureNode_1041": "Reach the bridge",
    "questCondition_treasureNode_1043": "Repair a bridge",
    "questCondition_treasureNode_1044": "Reach the Necromancers castle",
    "questCondition_treasureNode_1046": "Defeat the Necromancers castle",
    "questCondition_treasureVillages": "Plunder villages",
    "questCondition_UpgradeBuilding": "Upgrade {0} to level {1}",
    "questCondition_UpgradeMultipleBuildings": "Upgrade {0} / {1} to level: {2}",
    "questCondition_village": "Own {0} village",
    "questCondition_villages": "Own villages: {0}",
    "questCondition_wonBattles": "Loot castles",
    "questID_1000_info": "Noble lord, please help me in freeing my land from the cruel Norsemen! I will give you a handsome reward!",
    "questID_1001_finish": "Were here at last!\nThis is my homeland, or rather whats left of it.\nWe have lots of work to do.",
    "questID_1001_info": "My kingdom lies far to the north, so the journey will be long and difficult. Well need sufficient supplies and equipment.",
    "questID_1001_tip": "You can either donate resources in the event screen or use rubies to travel to the icy land of the north.",
    "questID_1002_info": "Oh look, we have some guests! So you think you can challenge me? Ha! \nYou wont last one night in the icy north!",
    "questID_1003_info": "That was Hardok Frostbeard, the Norsemens notorious leader.\n\nQuick, lets build a camp to protect us from the ice!",
    "questID_1004_finish": "It looks very cozy, doesnt it?\nWe really need to pay close attention to troop morale in these icy conditions!",
    "questID_1004_info": "Now we just need an army to retake this land. We should begin by building housing for your soldiers.",
    "questID_1004_tip": "You need living quarters to have soldiers in your campaign camp. Each tent makes room for more soldiers.",
    "questID_1005_finish": "Now its much more comfortable, dont you think?\nWe shouldnt be daunted by these freezing temperatures!",
    "questID_1005_info": "A cramped campaign camp lowers your soldiers’ morale. \nBuild decorative items to improve the mens combat strength!",
    "questID_1005_tip": "The level of morale determines how well your men fight on the icy winter landscape. The higher the morale, the stronger your soldiers are in battle.",
    "questID_1006_finish": "Very good!\nNow all we need are resources to fill the storehouse.",
    "questID_1006_info": "These lands are frozen stiff. We should bring in resources and store them safely. Start by increasing the storage capacity.",
    "questID_1006_tip": "You can build as many storehouses as you like here; they will all increase the total capacity.",
    "questID_1007_finish": "Now that your troops have arrived, we can finally get going!",
    "questID_1007_info": "The camp is now ready for the first wave of troops!\n You should send your soldiers here now.",
    "questID_1007_tip": "Use the event screen to send soldiers and resources over to the icy land of the north. This does take some time, however.",
    "questID_1008_info": "Your forces are ready to be deployed!\n\nLets show these Norsemen what tough stuff were made of!",
    "questID_1009_finish": "Finally! The first victory!\n\nTake command of my brave knights. May they serve you honorably both here and later in your homeland.",
    "questID_1009_info": "Lets attack the tower at the foot of the hill!\nWell take them by surprise.",
    "questID_1009_tip": "The Norsemen are holding some of my knights captive; if you can free them, they will fight on your side!",
    "questID_100_finish": "Are they that small?\nShame.",
    "questID_100_info": "I heard of a castle in these parts where they breed 300 wild boar. I want one, too!",
    "questID_100_tip": "Robber baron castles are dark towers on the world map.\nA robber baron castle will advance a level if you defeat it often enough.",
    "questID_1010_info": "You call that a victory?!\n\nWe felt bad for you so we let you win – but you wont find us so easy to beat next time!",
    "questID_1011_finish": "The route is clear! On to the summit!",
    "questID_1011_info": "Those wretched barbarians have slowed our climb by destroying the bridges!",
    "questID_1011_tip": "Repair a bridge by selecting it and tapping &quot;Repair&quot;.",
    "questID_1012_finish": "Weve finally arrived, and my beloved home is within our grasp.\nBut whats this?!",
    "questID_1012_info": "My castle is up in the swirling mists of the mountains peak.\nIf you can free it, the Norsemen will be defeated!",
    "questID_1012_tip": "Reach the summit and defeat the Norsemen to free the land.",
    "questID_1013_info": "Har har!\nYou wretched maggots, the time has come to squash you!\n\nTremble before the might of my dragon!",
    "questID_1014_finish": "Weve done it! The dragon is slain!",
    "questID_1014_info": "Oh no, a dragon! I thought they were just fairy tales! \nThis is the hardest test we will ever face.",
    "questID_1014_tip": "You need a very large army with extremely high morale to defeat a dragon.",
    "questID_1015_info": "It cant be!\n\nThis battle isnt over yet. This is a draw at best.\nJust you wait, Ill be back!",
    "questID_1016_info": "Youve freed my castle and brought peace to my lands! \nTake my knights in service as a token of my eternal gratitude.",
    "questID_1017_finish": "The people of this area owe you their thanks.",
    "questID_1017_info": "We have no time to waste now; we must seize the opportunity and press on!",
    "questID_1017_tip": "You can also take all the knights you free here home with you at the end of the event!",
    "questID_1018_finish": "This mob wont come back anytime soon!",
    "questID_1018_info": "As your troops get closer to the peak, the Norsemen start to fight back harder.",
    "questID_1018_tip": "You could make battles much easier by substantially raising morale in your camp.",
    "questID_1019_finish": "Your enemies are learning to fear you.",
    "questID_1019_info": "Make these barbarians pay for what they have done to my kingdom! Push them back into the Arctic Sea!",
    "questID_1019_tip": "The higher you are on the mountain, the tougher the enemies will be.",
    "questID_101_finish": "The more food, the better!",
    "questID_101_info": "You know, I dont want to complain, but I think there are too few farmers producing food here!",
    "questID_101_tip": "They just have to step it up a notch!",
    "questID_1020_finish": "Youre triumphant!",
    "questID_1020_info": "This was once a peaceful land. We were completely unprepared for the invasion of the Norsemen!",
    "questID_1020_tip": "You can capture more towers to free more knights.",
    "questID_1021_finish": "Everyone meets their match some time!",
    "questID_1021_info": "Were pushing the enemy back, dont let up now!",
    "questID_1021_tip": "Use the knights youve freed sparingly; you can only get them here in the north.",
    "questID_1022_finish": "There are no battlements your men cant overcome!",
    "questID_1022_info": "We are on the brink of freeing the land once and for all; peace will soon reign here again.",
    "questID_1022_tip": "Remember to use tools to improve your soldiers chances!",
    "questID_1023_info": "Ha!\n\nMy men would have defeated you left-handed if I hadnt ordered them to go easy on you! Soon the trap will close!",
    "questID_1024_info": "Enjoy your pathetic victory - its all part of my master plan!\n\nBring it on, your icy grave awaits!",
    "questID_1025_info": "Im starting to get really angry!\n\nI could stamp on you if I wanted to, just you wait and see! You wont be laughing then!",
    "questID_1026_info": "Should we agree it was a draw? \nCome and meet me unarmed! We wont hurt you – on my honor!",
    "questID_1027_info": "Youre starting to be a pain – I have better things to do! \nIll have your blasted head if you dont surrender!",
    "questID_1028_info": "Enough! \nMeet me like a man!\nIm waiting at the top of the hill to greet your vassals. I hope my dragon will like the taste of them!",
    "questID_1029_info": "Lord, a terrible evil has attacked my kingdom! Help me to drive out the horror! Ill reward you richly in return!",
    "questID_102_finish": "Ahh, much better, now its not just for you skinny people.",
    "questID_102_info": "These doors are just too narrow, nobody can walk through them!",
    "questID_102_tip": "Someones gotta make sure theyll fit bigger people too!",
    "questID_1030_finish": "Were here at last! \nThis is my homeland, or rather whats left of it. We have a lot of work to do.",
    "questID_1030_info": "My kingdom lies far away over the Misty Mountains. The journey over the pass is long and arduous, well need plenty of supplies!",
    "questID_1030_tip": "You can travel to my land by donating resources or using rubies in the event screen.",
    "questID_1031_info": "Look what a ghastly darkness has fallen upon my kingdom. \n\nLets upgrade the camp before this evil knows were here.",
    "questID_1032_finish": "Looks cozy, doesnt it?\n\nWe need to keep an eye on our troops morale in this eerie place.",
    "questID_1032_tip": "You need living quarters to have soldiers in your campaign camp. Each tent makes room for more soldiers.",
    "questID_1033_finish": "This makes it much cozier, dont you think? \nWe cant let the darkness intimidate us!",
    "questID_1033_info": "With so many soldiers here, morale in the camp will fall. \nBuild decorative items to improve the mens combat strength!",
    "questID_1033_tip": "Morale determines how well your men fight in this cursed land. The higher it is, the stronger they will be in battle.",
    "questID_1034_info": "My land is contaminated – nothing grows any more! You can send or plunder resources. First increase your storage capacity!",
    "questID_1034_tip": "You can build as many storehouses here as you like; they will all increase the total capacity.",
    "questID_1035_finish": "Now that your troops are here, we can finally get going!",
    "questID_1035_info": "The camp is now ready for the first wave of troops.\n You should send your soldiers here now!",
    "questID_1035_tip": "You can transport soldiers and resources via the event screen. But that can take a while and comes at a price.",
    "questID_1036_info": "Our forces are ready! \nTime to let these monsters have a first taste of our mettle. Drive the darkness from these lands!",
    "questID_1037_finish": "Finally! The first victory!\nTake command of my brave knights. May they serve you honorably both here and later in your homeland.",
    "questID_1037_info": "Lets begin by launching a surprise attack on these monsters!",
    "questID_1037_tip": "Those sinister creatures are holding several of my knights captive. If you can free them, they will fight by your side!",
    "questID_1038_info": "Im looking forward to raising your men from the dead after Ive destroyed you. They will swell the ranks of my army!",
    "questID_1039_finish": "We could sorely use the plundered food!",
    "questID_1039_info": "Those creatures still occupy the small villages in these parts. \nIf we defeat them, well find ample resources.",
    "questID_1039_tip": "You can get resources and, most importantly, food for your soldiers from the villages at regular intervals.",
    "questID_103_finish": "You dont have to sleep on the couch anymore; you can join me at last!",
    "questID_103_info": "Dont you think the bed is a little small? Id love something bigger!",
    "questID_103_tip": "Come on! You can find some wood somewhere!",
    "questID_1040_finish": "If you make sure that morale is high, battles will go much better for you.",
    "questID_1040_info": "Dont forget your troops morale!",
    "questID_1040_tip": "If you make sure that morale is high, battles will go much better for you.",
    "questID_1041_finish": "My beautiful bridges have been completely destroyed!\nWe wont make any more progress here.",
    "questID_1041_info": "We must cross the great river to reach the capital. There are two places where we can cross.",
    "questID_1041_tip": "Fight your way to one of the bridges and defeat the occupiers there.",
    "questID_1042_info": "My beautiful bridges have been completely destroyed! \n\nWe wont make any more progress here until we patch them up.",
    "questID_1043_finish": "Now the way is clear. Onwards!",
    "questID_1043_info": "We must repair one of the bridges to progress.",
    "questID_1043_tip": "Repair a bridge by selecting it and tapping &quot;Repair&quot;.",
    "questID_1044_finish": "Weve arrived!",
    "questID_1044_info": "The way to the capital is clear. Victory will be ours!",
    "questID_1044_tip": "The sinister necromancer resides in the great castle. Defeat him to free the kingdom.",
    "questID_1045_info": "How can such a miserable worm like you have so much luck?! Unbelievable! \n\nBut soon Ill be back and have my revenge!",
    "questID_1046_finish": "You really did it!\nI had nearly given up hope. This is truly a glorious day!",
    "questID_1046_info": "Defeat the sinister necromancer and free my castle!",
    "questID_1046_tip": "This will be the toughest battle of all. Raise your troops morale as much as you can!",
    "questID_1047_info": "Youve freed my castle and brought a little peace to these lands. \n\nAccept my knights service as a token of my eternal gratitude!",
    "questID_1048_finish": "This mob wont come back anytime soon!",
    "questID_1048_info": "This land was once peaceful. We were completely unprepared for this disaster.",
    "questID_1048_tip": "The skeleton warriors are as strong as halberdiers and longbowmen.",
    "questID_1049_finish": "Victory is yours!",
    "questID_1049_info": "No time to waste now – lets seize the opportunity and press on!",
    "questID_1049_tip": "At the end of the event, you can take all of the knights you freed back to your home castle. Deploy them wisely.",
    "questID_104_finish": "Yeeesss, bring it on! Today I will outdo even myself!",
    "questID_104_info": "I could do with something to eat.",
    "questID_104_tip": "I have to watch my weight!",
    "questID_1050_finish": "The people of this area owe you their thanks.",
    "questID_1050_info": "My people can live here again! Keep going, drive them back further!",
    "questID_1050_tip": "Spare yourself many casualties by making sure morale is high.",
    "questID_1051_finish": "I can see you are truly a great commander! This loot will be useful.",
    "questID_1051_info": "Youve already proven that the darkness can be defeated. Dont hold back now!",
    "questID_1051_tip": "Make sure youre able to feed the troops you liberated. Regularly raid the villages to get food.",
    "questID_1052_finish": "Victory is yours!",
    "questID_1052_info": "Time is of the essence! Act quickly before our worst fears come true.",
    "questID_1052_tip": "You can capture more towers to free more knights.",
    "questID_1053_finish": "The enemy is retreating!\nThis war will soon be won.",
    "questID_1053_info": "The enemy has revealed a weakness in his defense. Seize this chance and strike quickly!",
    "questID_1053_tip": "At the end of the event, you can take all of the knights you freed back to your home castle. Deploy them wisely.",
    "questID_1054_info": "Dont get too smug about your short-term success. \n\nIll soon crush your ridiculous rebellion and then your men will be mine!",
    "questID_1055_info": "Enjoy your pathetic victory – its all part of my master plan!\n\nBring it on, your icy grave awaits!",
    "questID_1056_info": "Youre starting to be a pain – I have better things to do! \n\nIll have your wretched head if you dont surrender!",
    "questID_1057_info": "You cant defeat me! \n\nSoon I shall control an army greater than your wildest dreams!",
    "questID_1058_info": "You may have gained a victory today, but the tide may turn again tomorrow. The war is not yet over!",
    "questID_1059_info": "Weve finally arrived at the remains of my once glorious castle! \n\nThe time has come to set these lands free once and for all!",
    "questID_105_finish": "Yeeesss, Ill outdo even myself today!",
    "questID_105_info": "These lazy farmers just sit around all day and dont produce enough food!",
    "questID_105_tip": "Motivate them!",
    "questID_106_info": "Terrible news!\nIm afraid your beloved Beatrice has... well, exploded.\n\nMy sincere condolences.",
    "questID_10_finish": "Make sure you always produce more food than your soldiers consume!",
    "questID_10_tip": "You will lose soldiers if you run out of food!\nProduce food in the farmhouse.",
    "questID_114_info": "I heard of your kind heart and chivalrous disposition - please save me! \nMy stepmother is keeping me as a slave!",
    "questID_115_info": "Ha! You ask for my daughters hand in marriage? \nShe may be simple, but that doesnt mean Ill let her go that easily!",
    "questID_116_finish": "What have we here? A count?\nBut can you offer more than just a pricey title?",
    "questID_116_info": "I will not negotiate with a man of inferior rank.\nMy daughter is destined for high nobility!",
    "questID_116_tip": "This title must be bestowed upon you by the king.",
    "questID_117_finish": "This should be adequate for the time being.",
    "questID_117_info": "You may own a castle, but whats the point of having land with no money?\nHow wealthy are your estates?",
    "questID_117_tip": "Use other quests to reach level 23 in order to upgrade your dwellings to level 6.",
    "questID_118_finish": "Well there you go, it looks like you arent totally useless after all!",
    "questID_118_info": "You may be rich, but what good is that if you cant defend yourself? I mean, do you even have an army worth mentioning?",
    "questID_118_tip": "You must upgrade the barracks to unlock all units.",
    "questID_119_finish": "All this for that little hellcat?\nIm so happy I got rid of her! Wait and see what youve got yourself into.",
    "questID_119_info": "Okay, youve convinced me.\nI will give you my daughters hand, provided you can pay her dowry.",
    "questID_119_tip": "I expect a gift that is worthy of my rank!",
    "questID_11_finish": "You have citizens in your castle. Now you can begin to collect taxes from them.",
    "questID_11_tip": "Every dwelling increases your population.",
    "questID_120_finish": "You now have your second castellan and can continue expanding!",
    "questID_120_info": "Youve achieved another milestone! Now you can expand your estate to acquire another outpost.",
    "questID_120_tip": "Upgrading your estate provides you with another castellan, which lets you capture another outpost.",
    "questID_121_finish": "Your empire is growing well!",
    "questID_121_info": "Lay claim to another outpost to make your economy even stronger!",
    "questID_121_tip": "You can either capture an unoccupied outpost, or use your castellan to attack another castle lords outpost and make it yours after a period of occupation!",
    "questID_12_info": "I have certain ways of reminding your citizens that it is their civil duty to pay taxes.",
    "questID_143_info": "I cant tell you how grateful I am.\n\nThanks to your generosity I am free at last!",
    "questID_144_finish": "Its marvelous to see how happy everyone is!",
    "questID_144_info": "I went for a walk in the castle today and talked to the citizens. Many long for better homes.",
    "questID_144_tip": "Build dwellings to make everything look nicer!",
    "questID_145_finish": "Thank you so much! Its wonderful to bring some joy back into their lives.",
    "questID_145_info": "I am the patron of an orphanage in the castle. Please help me to assist the poor children.",
    "questID_145_tip": "Take pity on these helpless souls!",
    "questID_146_finish": "No one must starve this winter!",
    "questID_146_info": "Winter is coming, and if the granary isnt full by then, our poor citizens will have to go hungry.",
    "questID_146_tip": "Build more farmhouses to ensure theres enough food.",
    "questID_147_finish": "Its wonderful to see all the grateful faces.",
    "questID_147_info": "There are more people coming to our fine castle to find a new home almost every day. We should take in everyone in need.",
    "questID_147_tip": "Better dwellings provide more space for citizens.",
    "questID_14_info": "A band of deserters are roaming the land and destroying entire villages! \nWe must deal with them with an iron fist.",
    "questID_154_info": "Oh look, we have some guests! So you think you can challenge me? Ha! \n\nYou wont last one night in the icy north!",
    "questID_157_finish": "Very good! Now youre ready for your next conquest!",
    "questID_157_info": "Its time to capture your third outpost. Upgrade your estate!",
    "questID_157_tip": "Now that you have another castellan, you can own three outposts at most.",
    "questID_158_finish": "Excellent! You are now one of the mightiest castle lords in the entire kingdom!",
    "questID_158_info": "It is now time to claim your third outpost!",
    "questID_158_tip": "Outposts are in high demand – it can be hard to hold onto all three of them while fighting all over the world.",
    "questID_15_finish": "Excellent, now we have enough space!",
    "questID_15_info": "Expanding the castle will let us improve our defense.",
    "questID_15_tip": "Open the build menu and tap on one of the arrows to expand the castle wall!",
    "questID_16_finish": "Excellent, you can now produce defense tools.",
    "questID_16_info": "Our soldiers need tools that help them defend.\nBuild a defense workshop!",
    "questID_16_tip": "You can find the defense workshop in the military area of the build menu.",
    "questID_172_info": "This bold and hostile mob keeps trying to climb over your castle wall. Lets see how well they swim in their armor!",
    "questID_173_finish": "Watch your enemies hopes sink!",
    "questID_173_info": "Build a moat to protect your castle even better!",
    "questID_173_tip": "Moats and castle moats provide an extra defense bonus. You can find them in the build menu under &quot;Battlements.&quot;",
    "questID_174_finish": "The scientist seems to be quite excited about the many doors the new research techniques will open for us.",
    "questID_174_info": "Technology is the future! We should start researching the latest cutting-edge technologies.",
    "questID_174_tip": "Research helps unlock many improvements, such as an increased resource production and more powerful units.",
    "questID_179_info": "The new castle wall system sees us increase the enemy-attrition-factor to create a new experience for man and material!",
    "questID_17_finish": "Hurling rocks will really make the defense on your castle wall stronger.",
    "questID_17_info": "You can build weapons in the defense workshop; these will give your soldiers a significant advantage in battle.",
    "questID_17_tip": "Hurling rocks, like soldiers, can be produced in the recruitment menu. It has an area designated for tools.",
    "questID_190_finish": "The art of trading consists in having no talent yourself, but simply making profits from the goods that have been manufactured by others!",
    "questID_190_info": "You need market barrows in order to trade. You can acquire these via the marketplace.",
    "questID_190_tip": "The upgrade level of the marketplace determines how many market barrows you have. Choose a castle on the world map to trade with it.",
    "questID_195_info": "You can use market barrows to transport resources between your castles, or to exchange resources with other lords castles!",
    "questID_196_info": "A new threat is brewing in the east: its said the Cultists are bringing dragons into our world. We must stop them!",
    "questID_197_finish": "Everything is ready! Now is not the time to hesitate.\n\nThis welcome will not be so friendly!",
    "questID_197_info": "Time is of the essence! Act quickly before our worst fears come true.",
    "questID_197_tip": "You can get to Fire Peaks from the Kingdom overview. The journey there is long and arduous and will not come cheap, however.",
    "questID_198_info": "Be careful in this place! The volcanoes are still active, so earthquakes and gaping fissures occur frequently.",
    "questID_199_finish": "I hope you brought enough workers. Youll be losing a lot of them with all that lava around the place.",
    "questID_199_info": "Lets start by mining and harvesting vital resources. Or at least what little this desolate place will provide.",
    "questID_199_tip": "Not much can be mined from the dead volcanic rocks. Youll need to send resources from home, at least in the beginning.",
    "questID_19_info": "Now that the castle defense is secured, we can again focus on the economy and increasing your wealth.",
    "questID_200_finish": "Now youve at least laid a basis for providing food.\n\nAmazing that weve discovered fertile ground here at all!",
    "questID_200_info": "Securing a food supply is of course extremely important. Lets see what our farmers can grow in this rock-hard earth.",
    "questID_200_tip": "Make sure that you are able to feed your troops. There is no use in sending a large force here if you are unable to support it.",
    "questID_201_finish": "A volcano is not exactly the smartest place to call home. We should consider whether wood is the ideal building material for this region.",
    "questID_201_info": "Its time to bring in some citizens to breathe life into your castle and finances.",
    "questID_201_tip": "Taxes are collected from all citizens at the same time, regardless of their kingdom.",
    "questID_202_finish": "Our first raiding patrol is ready. Lets hope that not too many fall into the lava.",
    "questID_202_info": "We should not stay on this wretched peak any longer than necessary. Quick, lets begin positioning our army!",
    "questID_202_tip": "You can send troops to this kingdom. However, the long journey will cost a pretty penny, too. Therefore, it would be best in the long run if we recruited our units locally.",
    "questID_203_finish": "Weve gained our first foothold in this wretched country. Those barbarians wont get rid of us that easily!",
    "questID_203_info": "I dont like being so exposed in this barbarian country. You should make sure that we can defend the base.",
    "questID_203_tip": "Make sure youre able to feed your troops. Theres no use in sending a large force here if youre unable to support it.",
    "questID_204_finish": "Now youre perfectly equipped to launch your first major assaults on the enemy.",
    "questID_204_info": "Even the biggest army is worthless if its not properly equipped.",
    "questID_204_tip": "Having the proper equipment for an assault makes all the difference when attacking the heavily fortified towers of the Cultists. Its the only way you will avoid a heavy death toll.",
    "questID_205_finish": "From now on this is where well collect all the loot that our victorious troops secure in the nearby villages.",
    "questID_205_info": "This bleak volcanic rock doesnt provide for much. Well have to acquire vital resources from elsewhere. By force, if necessary!",
    "questID_205_tip": "Force is the only way to secure the resources you need during an invasion. Build a loot warehouse! You can find it in the build menu under military.",
    "questID_206_info": "Now were ready to enforce our right as conquerors. Capture one of the villages and secure the local resources!",
    "questID_206_tip": "Every village that your troops capture improves the productivity of the production buildings at your castle. You can capture up to 10 villages for each type of resource, but youll also have to be able to defend them against your enemies.",
    "questID_207_info": "Too late! The first dragons have been sighted!\n\nHurry up and attack while they dont expect it!",
    "questID_208_finish": "Our first victory! Once again military discipline triumphs over disorganized violence.",
    "questID_208_info": "Before we can face the great dragons, we must first weaken the enemys ring of defense.",
    "questID_208_tip": "Dont forget to spy on the enemys towers before you launch your attack. Its the only way to avoid sustaining heavy losses.",
    "questID_209_info": "The emperor has called for the final attack! \nSend these creatures back to the darkness they came from!",
    "questID_20_finish": "Excellent!\nYour wood production has increased significantly.",
    "questID_20_info": "You can upgrade buildings to significantly improve what they do.\nImprove your woodcutter!",
    "questID_20_tip": "Find the woodcutter in your castle, select it, and then tap on the upgrade arrow!\nIt will be upgraded to level 2.",
    "questID_210_finish": "You really did it!\n\nNever in all my life did I dream Id see a dragon fall.\nThis is truly a glorious day!",
    "questID_210_info": "Even a dragon can be defeated. Gather as many troops as you can find and destroy that lizard!",
    "questID_210_tip": "The claws deal melee damage, and the fire from its mouth deals ranged damage. Use shields to try to protect your troops from the flames!",
    "questID_211_info": "Youve saved the world from calamity! The emperor will be extremely thankful. Deal with the remaining Cultists as you wish.",
    "questID_212_info": "Did the emperor send his lap dogs out to play? Too late! \nYou cant stop me, a new age is beginning!",
    "questID_213_info": "Such a pity that I have to destroy you! We can always use good fighters. You should consider changing sides...",
    "questID_214_info": "Youre tough. I like it when they fight back! Maybe Ill let you live after all... Youd make a good trophy!",
    "questID_215_info": "You dont really think you could be a threat to me and my children? I will crush your pathetic little rebellion!",
    "questID_216_info": "Your little victory shall not stop me! Soon I alone shall rule the known world, and no one will be able to defy my dragons!",
    "questID_217_info": "So you like playing with fire? Come right over here if you like it hot! Just make sure you dont get burnt...",
    "questID_218_info": "Alright, you asked for it! Come and face me and my dragon. Enjoy the show, for it will be your last dance!",
    "questID_21_finish": "The new storehouse offers extra space for 1,700 wood, stone, and food.",
    "questID_21_info": "You should build a storehouse to have enough space for your resources. If you run out of storage space, production will cease!",
    "questID_21_tip": "You can find the storehouse in the build menu.",
    "questID_22_info": "My lord, robber barons have attacked a nearby village! Theyve stolen their cattle, burned their huts to the ground, and kidnapped a little girl. We must free the girl and cut those robber barons down to size!",
    "questID_23_finish": "Every army deployed on the world map needs a commander to lead it.",
    "questID_23_info": "We must send our army out to rescue the noble lady.\nYou need a commander to command the army.",
    "questID_23_tip": "Commanders live in the encampment building, which can be found in the build menu under military.",
    "questID_24_finish": "You can now build siege tools. They significantly increase your soldiers chances of victory in an attack.",
    "questID_24_info": "You should use siege tools to command a successful attack. Build a siege workshop.",
    "questID_24_tip": "You will find the siege workshop in the military tab of the build menu.",
    "questID_250_info": "Hear ye, hear ye: the barbarians have invaded the empire! Everyone is required to join the great campaign against the Norsemen!",
    "questID_251_finish": "Everything has been prepared.\nWe can now begin our journey to the icy north. Dress warm!",
    "questID_251_info": "Put aside your feuds and join the emperors army. When we stand united, well be able to vanquish the cruel Norsemen for good!",
    "questID_251_tip": "You can get to Everwinter Glacier from the Kingdom overview. However, the journey there is long and arduous and will come at a cost.",
    "questID_252_info": "You dont have much time to establish a base before the barbarians come. Try to become self-sufficient, and quick!",
    "questID_253_finish": "Your subjects must go about their work dutifully, despite the freezing cold. Grumbling about it wont help.",
    "questID_253_info": "Lets start by mining and harvesting vital resources. Or at least what little this desolate place will provide.",
    "questID_253_tip": "There are not many resources to be collected in this icy tundra, so in the beginning at least you will need to send resources from home.",
    "questID_254_finish": "Now youve at least laid a basis for providing food. Amazing that weve discovered fertile ground here at all!",
    "questID_254_info": "Securing a food supply is of course extremely important. Lets see what our farmers can grow in this rock-hard earth.",
    "questID_254_tip": "Make sure youre able to supply enough food to the troops you send to the icy north.",
    "questID_255_finish": "The icy north is not a popular place to live, but at least with a roof over their heads your citizens will survive the night – most of them, anyway.",
    "questID_255_info": "Its time to bring in some citizens to breathe life into your castle and finances.",
    "questID_255_tip": "Taxes are collected from all citizens at the same time, regardless of their kingdom.",
    "questID_256_finish": "The foundation for our northern army is laid. May it face all dangers head on!",
    "questID_256_info": "We must destroy the Norsemen and strike fear into the hearts of the barbarians. Lets begin by raising an army!",
    "questID_256_tip": "You can send troops to this kingdom. However, the long journey will cost a pretty penny, too. Therefore, it would be best in the long run if we recruited our units locally.",
    "questID_257_finish": "Weve gained our first foothold in this wretched country. Those barbarians wont get rid of us that easily!",
    "questID_257_info": "I dont like being so exposed in this barbarian country. You should make sure that we can defend the base.",
    "questID_257_tip": "Make sure youre able to feed your troops! Theres no use in sending a large force from the south if youre unable to support it.",
    "questID_258_finish": "Now youre perfectly equipped to conduct your first major assaults on those foul barbarians!",
    "questID_258_info": "Even the biggest army is worthless if its not properly equipped.",
    "questID_258_tip": "Having the proper equipment for an assault makes all the difference when attacking the heavily fortified barbarian castles. It is the only way you will avoid a heavy death toll.",
    "questID_259_finish": "From now on, this is where well collect all the loot that our victorious troops secure in the nearby villages.",
    "questID_259_info": "The frozen ground of this tundra just doesnt yield much. Well have to obtain the resources we urgently need from elsewhere.",
    "questID_259_tip": "Force is the only way to secure the resources you need during an invasion. Build a loot warehouse! You can find it in the build menu under military.",
    "questID_25_finish": "Excellent! Your enemy doesnt stand a chance against forces like these!",
    "questID_25_info": "Now raise a mighty army!",
    "questID_25_tip": "Siege tools and soldiers can be produced and trained in the recruitment menu.",
    "questID_260_finish": "Your castles production has increased considerably. The troops in your villages are still consuming food from your main castle, however.",
    "questID_260_info": "Now were ready to enforce our right as conquerors. Capture one of the villages and secure the local resources!",
    "questID_261_info": "The emperor has ordered the first assault! Those cowardly barbarians are hiding in their towers, but that wont stop us!",
    "questID_262_finish": "We have our first victory! \nOnce again military discipline triumphs over disorganized violence.",
    "questID_262_info": "Your orders are to destroy the enemys weaker defense first.",
    "questID_262_tip": "Dont forget to spy on the enemys towers before you launch your attack. Its the only way to avoid sustaining heavy losses.",
    "questID_263_info": "The barbarians defense has been weakened! Conquer one of the great fortresses and break their resistance!",
    "questID_264_finish": "The enemy is defeated! You have certainly proven yourself worthy of serving our emperor.\n\nYouve truly earned your reward.",
    "questID_264_info": "Those cowardly pups tremble behind their high walls! Your recent victories have proven that walls alone wont protect them.",
    "questID_264_tip": "A number of castle lords are vying for the emperors favor and are attacking the large barbarian fortresses. You will need to prove yourself against them.",
    "questID_265_info": "Ha! My men would have defeated you left-handed if I hadn’t ordered them to go easy on you! Soon the trap will close!",
    "questID_266_info": "Enjoy your pathetic victory - its all part of my master plan! \n\nBring it on, your icy grave awaits!",
    "questID_267_info": "Im starting to get really angry! I could stamp on you if I wanted to, just you wait and see! \n\nYou wont be laughing then!",
    "questID_268_info": "Should we agree it was a draw? Come and meet me unarmed! We wont hurt you – on my honor!",
    "questID_269_info": "Youre starting to be a pain – I have better things to do! \nIll have your blasted head if you dont surrender!",
    "questID_26_finish": "Your horses are ready!",
    "questID_26_info": "Your armies can be deployed much more quickly with horses. Build a stable.",
    "questID_26_tip": "The stables unlock horses which increase the travel speed of armies on the world map.",
    "questID_270_info": "Thats quite enough! Come here and meet me like a man! Im waiting for you at my castle. \n\nOr are you chicken?",
    "questID_271_info": "What a glorious day! The Norsemen have been defeated once and for all.\n\nDo as you please with the few who remain.",
    "questID_27_info": "A scientist is offering you his services!\n\nThese researchers are renowned for their pioneering inventions.",
    "questID_28_finish": "Youre now part of an alliance!\nYou can send one another units, chat with each other, and upgrade the alliance in return for powerful bonuses.",
    "questID_28_info": "Its high time you joined a mighty alliance!\n\nOnly in an alliance can you continue to withstand any enemy over time.",
    "questID_28_tip": "Alliance members help each other in battle and in upgrading their castles. Look for an alliance close to you on the world map and send a request to its leader. Or you can even found your own!",
    "questID_2_finish": "Your production buildings are now starting to produce resources non-stop.\n\nHere is a small reward!",
    "questID_2_info": "You need resources to upgrade your castle.\nThese are produced in production buildings.",
    "questID_2_tip": "You can find new buildings in the build menu.",
    "questID_31_finish": "Youve smashed your foul enemy! Your soldiers will return home as soon as they have plundered the enemy’s camp.",
    "questID_31_info": "Its time to wage war!\nGo to the world map and order an attack on the robber baron castle!",
    "questID_31_tip": "You can reach the world map via the globe button.",
    "questID_32_info": "The bigger your castles population, the more taxes you can collect. But youll have to meet their needs too!",
    "questID_33_finish": "Watch out!\nThe larger your population, the lower the public order in your castle!\nBuild decorative items to increase public order.",
    "questID_33_info": "First build another dwelling to increase the population!",
    "questID_33_tip": "More dwellings can house more citizens, and that means more taxes for you to collect!",
    "questID_34_finish": "Excellent! Now you have new citizens. Your tax collector can enjoy a feeding frenzy!",
    "questID_34_info": "First build another dwelling to increase the population!",
    "questID_34_tip": "You can find the dwelling in the build menu.",
    "questID_351_info": "It appears that your princess was abducted while she was out riding – again!\n\nThe fiend escaped, but well find him!",
    "questID_352_info": "The abductor is none other than the sultan from the Burning Sands! Its said that he has an entire palace filled with abducted women.",
    "questID_353_info": "Listen to the emperor! Gather your weapons! The armies of the desert people are gathering in the south and threaten our freedom.",
    "questID_354_finish": "Everythings ready, theres no more time to waste.\n\nGet ready for a cold welcome!",
    "questID_354_info": "Once again, we must rally to the cause and face our enemy together! Prepare for a long and hard journey!",
    "questID_354_tip": "You can get to the kingdom of Burning Sands from the Kingdom overview. However, the journey there is long and hard and comes at a cost.",
    "questID_355_info": "Welcome to the deserts of the Burning Sands. Only the desert people know how to survive the heat and severe droughts here.",
    "questID_356_finish": "Your subjects must dutifully go about their work even if the heat is unbearable. Grumbling about it wont help!",
    "questID_356_info": "Lets start by mining and harvesting vital resources. Or at least what little this desolate place will provide.",
    "questID_356_tip": "Not much can grow in this scorching heat. Youll need to send resources from home, at least in the beginning.",
    "questID_357_finish": "Now youve at least laid a basis for providing food. Amazing that weve discovered fertile ground here at all!",
    "questID_357_info": "Securing a food supply is of course extremely important. Lets see what our farmers can grow in this bleak and barren earth.",
    "questID_357_tip": "Make sure youre able to supply enough food to the troops you send to this kingdom.",
    "questID_358_finish": "The desert is indeed not a very popular place to live, but at least this roof offers a bit of shade to help us survive the day.",
    "questID_358_info": "Its time to bring in some citizens to breathe life into your castle and finances.",
    "questID_358_tip": "Taxes are collected from all citizens at the same time, regardless of their kingdom.",
    "questID_359_finish": "The foundation for our northern army is laid. May it face all dangers head on!",
    "questID_359_info": "We will vanquish the sultans units before they can launch an attack themselves. Soon your princess will be free again!",
    "questID_359_tip": "You can send troops to this kingdom. However, the long journey will cost a pretty penny, too. Therefore, it would be best in the long run if we recruited our units locally.",
    "questID_35_finish": "You should always strike a healthy balance between population and public order!",
    "questID_35_info": "Now you should build decorative items and make sure public order increases again!",
    "questID_35_tip": "As the level of public order increases, so does the productivity of your production buildings!",
    "questID_360_finish": "Weve gained our first foothold in this wretched country. Those barbarians wont get rid of us that easily!",
    "questID_360_info": "I dont like being so exposed in this barbarian country. You should make sure that we can defend the base.",
    "questID_360_tip": "Make sure youre able to feed your troops. Theres no use in sending a large force here if youre unable to support it.",
    "questID_361_finish": "Now youre perfectly equipped to launch your first major assaults on the enemy.",
    "questID_361_info": "Even the biggest army is worthless if its not properly equipped.",
    "questID_361_tip": "Having the proper equipment for an assault makes all the difference when attacking the heavily fortified towers of the Demons of the Desert. It is the only way you will avoid a heavy death toll.",
    "questID_362_finish": "From now on, this is where well collect all the loot that our victorious troops secure in the nearby villages.",
    "questID_362_info": "Nothing much grows on this burning hot sand. Well have to obtain essential resources from somewhere else.",
    "questID_362_tip": "Force is the only way to secure the resources you need during an invasion. Build a loot warehouse! You can find it in the build menu under military.",
    "questID_363_finish": "Your castles production has increased considerably.\nThe troops in your villages are still consuming food from your main castle, however.",
    "questID_363_info": "Now were ready to enforce our right as conquerors. Capture one of the villages and secure the local resources!",
    "questID_364_info": "The desert people are hiding and waiting for us to wither in the sun. But we shall not let that happen. Begin the attack!",
    "questID_365_info": "Your orders are to destroy the enemys weaker defense first.",
    "questID_365_tip": "Dont forget to spy on the enemys towers before you launch your attack. Its the only way to avoid sustaining heavy losses.",
    "questID_366_info": "We found your princess in one of the great castles - unharmed. But it is only a matter of time before that changes!",
    "questID_367_info": "Defeat one of the great desert fortresses and free your princess. That will teach the sultan a lesson!",
    "questID_368_finish": "The enemy is defeated!\nYouve certainly proven yourself worthy of serving our emperor. This reward is rightfully yours.",
    "questID_368_info": "Those cowardly pups tremble behind their high walls! Your recent victories have proven that walls alone wont protect them.",
    "questID_368_tip": "A number of other castle lords are attacking the desert fortresses to win the emperors favor. Youll need to prove yourself against them.",
    "questID_369_info": "My hero! Thank you for saving me! It was horrible, being at the whim of that monster! Please, never leave me again!",
    "questID_36_info": "My lord, there was a slight... misunderstanding regarding the lovely maiden you rescued. Forgive me, Im heartbroken.",
    "questID_370_info": "Your pretty lady will have to wait a bit longer before I attend to her. First I get to have the pleasure of crushing you!",
    "questID_371_info": "My henchmen will soon launch their merciless attack! Then the remains of your pitiful invasion will be buried in the sand.",
    "questID_372_info": "Keep bloodying your heads against my walls while I toy with your princess.",
    "questID_373_info": "Im starting to get really angry!\n\nI could stamp on you if I wanted to, just you wait and see!\n\nYou wont be laughing then!",
    "questID_374_info": "I have to admit that I underestimated you, Norseman.\n\nBecause I respect you, Ill destroy you in a fair battle. Ha!",
    "questID_375_info": "You may have won today, but the tide may turn soon.\n\nThe war has not been won yet!",
    "questID_376_info": "Thats enough, now I challenge you man-to-man!\nFind your courage and surrender already!",
    "questID_37a_info": "There he is, my mighty hero!\n\nHow happy I am that you protected me from these brutal men, my valiant knight!",
    "questID_38a_finish": "How stylish!\nWere definitely on the right track towards making this little patch cozier for everyone.",
    "questID_38a_info": "Oh no, what a mess! We really should do some decorating at the castle - were not backward barbarians, after all!",
    "questID_38a_tip": "The more decorative items you have, the happier your citizens become.",
    "questID_39a_finish": "This should be just enough to repair the worst of the damage!",
    "questID_39a_info": "I was never cut out for this simple country life. Just look at my hair, something needs to be done about it!",
    "questID_39a_tip": "The tax collector collects coins from your citizens for you. \nYou need to hand over the coins here in the quest window, by tapping on the task box.",
    "questID_40_finish": "Well, better than nothing I guess.",
    "questID_40_info": "Geez, just look at these cramped dumps. This is unacceptable!",
    "questID_40_tip": "Build more dwellings for your citizens.",
    "questID_41a_finish": "Ohhh! I will look splendid in my new shoes!\nWhich ones should I take?",
    "questID_41a_info": "This disgusting filth everywhere will drive me crazy. My shoes are ruined!",
    "questID_41a_tip": "The tax collector collects coins from your citizens for you. \nYou need to hand over the coins here by tapping on the quest condition.",
    "questID_42_finish": "You could build some more woodcutters if you notice that you are lacking resources.",
    "questID_42_info": "Itd be a good idea to upgrade several woodcutters to further increase wood production.",
    "questID_42_tip": "First place another level 1 woodcutter, and then upgrade it to level 2 like the others.",
    "questID_47a_info": "My lord, Ive taken the liberty of finding a simple solution to your little problem. Weve drafted our guest into the army.",
    "questID_48_info": "Sometimes a certain degree of... discretion is necessary. This is when you should call in a specialist.",
    "questID_49_finish": "Excellent, your first agents are now available.",
    "questID_49_info": "Agents feel most at home in the tavern.",
    "questID_49_tip": "You can find the tavern in the build menu under military.",
    "questID_50_finish": "Excellent! The enemy agents will have a much harder time now.",
    "questID_50_info": "Protect yourself against enemy attacks and make sure your castle is safe!\nBuild a guardhouse.",
    "questID_50_tip": "City guards protect the castle from enemy agents.\nThe guardhouse is in the build menu under military.",
    "questID_51a_info": "Good news, Ive found you a new princess!\n\nShe is being held captive in a robber baron castle not too far from here.",
    "questID_52_finish": "Excellent! You now have a rough overview of how your enemy has organized their defense.",
    "questID_52_info": "A wise castle lord will always survey his target before attacking it. Otherwise he could be in for a nasty surprise!",
    "questID_52_tip": "Select the robber baron castle on the world map and use espionage!",
    "questID_53_finish": "Now you have a decent army - enough to free your princess!",
    "questID_53_info": "Its time for a new and even larger army!",
    "questID_53_tip": "Some soldiers are better at attacking, while others are better at defending.",
    "questID_54_finish": "You can give these siege tools to your armies; they will make their attack much more effective.",
    "questID_54_info": "The castle battlements should not be underestimated, youll need siege tools to break through them.",
    "questID_54_tip": "Tools can be produced in the military menu.",
    "questID_55_finish": "You alone have vanquished the enemy! You are on your way to the top, and the princess is sure to be grateful!",
    "questID_55_info": "Your troops are ready! Its time to squash your enemies!",
    "questID_55_tip": "Siege tools make your attack much more effective.",
    "questID_58_info": "Up to now your woodcutters have had to saw the felled logs into planks. Specialists will make this work much faster.",
    "questID_59_finish": "Originally invented as a sport to anger environmental activists, wood production is now flourishing more than ever.",
    "questID_59_info": "A sawmill will boost the production of all your woodcutters.",
    "questID_59_tip": "You can only build one of each type of processing building.",
    "questID_5_finish": "Expanding the castle wall gives you more space for buildings. It also creates another tower base for you to upgrade.",
    "questID_5_info": "We need more space in the castle.\nExpand the castle walls!",
    "questID_5_tip": "Open the build menu and select where you want to expand.",
    "questID_60_finish": "You clearly know how to make a successful economy!",
    "questID_60_info": "Lighten the load on the farmhouses by getting experts to grind the wheat.",
    "questID_60_tip": "Processing buildings improve the efficiency of all relevant production buildings in the castle equally.",
    "questID_61_info": "Our army lacks variety! Why dont you train different soldier types to have more specialized forces?",
    "questID_62_finish": "Your power has grown once again!",
    "questID_62_info": "Upgrade your barracks to unlock more soldiers.",
    "questID_62_tip": "New units are available to you every time you upgrade the barracks or the workshops.",
    "questID_63_info": "Your recent victories have been attracting attention, and not only from friends!\n\nProve yourself against rival castle lords.",
    "questID_64_finish": "You now have an army worthy of your title!\nBut remember: the bigger your army, the sooner it will be detected by the enemy.",
    "questID_64_info": "Those seeking peace must be prepared for war.",
    "questID_64_tip": "Unlike soldiers, your tools dont eat any food!\nBut they can only be used once.",
    "questID_65_finish": "You were victorious and have taught this castle lord the meaning of fear!\nSoon all will tremble with awe when they hear your name.",
    "questID_65_info": "Attack is the best form of defense.\nBeat your enemies before they can ally against you!",
    "questID_65_tip": "Be careful when choosing your enemies, they may have strong allies!",
    "questID_67_info": "Really? And who said I wanted to be rescued? You lords think you own the world, dont you? Youre all the same!",
    "questID_68_finish": "You want me to keep my clothes in this rotten old thing? Ridiculous!",
    "questID_68_info": "If I have to be here, I want to at least make it pretty. My quarters are a real dump, I dont even have a shoe closet!",
    "questID_68_tip": "You dont have enough wood? Then just take some from a neighbor!",
    "questID_69_finish": "Green? GREEN?\nThey dont match the floors at all!",
    "questID_69_info": "Have you looked at the rags in front of the windows recently?\nYou call those curtains? What an eyesore!",
    "questID_69_tip": "If you dont have enough money, motivate your tax collector!",
    "questID_6_info": "I serve as your general and military advisor. Im responsible for securing and defending the castle, and we need soldiers for this.",
    "questID_70_finish": "Whats this supposed to be? Red?\nDo you honestly think red goes with my eyes?\nAre you trying to kill me?",
    "questID_70_info": "Im still waiting for some decent curtains! And I dont want any cheap trash!",
    "questID_70_tip": "If you dont have enough money, motivate your tax collector!",
    "questID_71_finish": "Have things gotten better?\nI havent noticed!",
    "questID_71_info": "How can you allow your citizens to live in such ugly huts? A doghouse is more comfortable than that! Do something about it!",
    "questID_71_tip": "Build some attractive decorative items to go with your upgraded dwellings.",
    "questID_72_finish": "Is this all?\nI wish I had a knight who could actually satisfy my needs!",
    "questID_72_info": "So you finally have some time for me? Im bored. The commoners are so tiresome. Id like an evening of fine music!",
    "questID_72_tip": "You dont have enough resources? Take some from your neighbor!",
    "questID_73_finish": "And you really think Im going to put my heels in that shed?",
    "questID_73_info": "Its disgraceful! I dont know where to keep my shoes in this dump.",
    "questID_73_tip": "Build a larger storehouse!",
    "questID_74_finish": "Such cheap junk!",
    "questID_74_info": "I have nothing to wear! Everything is so last season.",
    "questID_74_tip": "Send out the tax collector!",
    "questID_77_info": "Word of your honorable deeds has reached the royal court. They have offered you a higher title of nobility.",
    "questID_78_finish": "It is my honor to be able to address you as baron from now on.",
    "questID_78_info": "The king is willing to make you a baron for a modest offering. The high costs are merely a formality, of course.",
    "questID_78_tip": "Your higher title is clear proof of your power.",
    "questID_79_info": "Its finally time to extend your power and influence! Capture an outpost and build another castle there.",
    "questID_7_finish": "Excellent, we can now start training soldiers!",
    "questID_7_info": "We need barracks to be able to train soldiers.",
    "questID_7_tip": "You can find the barracks in the military section of the build menu.",
    "questID_80_finish": "Every new castellan lets you capture another outpost, even if it previously belonged to another castle lord!",
    "questID_80_info": "You need your own castellan to capture an outpost on the world map.",
    "questID_80_tip": "Castellans live in the estate.",
    "questID_81_finish": "You now have your own outpost where you can produce resources and recruit units. But other castle lords can seize it from you too!",
    "questID_81_info": "Select an outpost on the world map.\n\nYou can capture an unoccupied one or seize one from another castle lord.",
    "questID_81_tip": "An outpost has two resources that can be produced, but there is only an abundant supply of one. You can use the icon on the world map to see which one it is.",
    "questID_82_info": "Please lord, just let me wring her neck!\nIf she keeps bossing around the castle like this, people will soon run amok!",
    "questID_83_finish": "A witch well is simple and effective: if the accused drowns in the well, she was obviously innocent. If she survives, shes a witch!",
    "questID_83_info": "There might actually be an easy way to solve this.\nHave you heard of a witch well?",
    "questID_83_tip": "You can find the witch well in the build menu under decorative items.",
    "questID_87_info": "Were now ready to equip our bastion. The right building materials will make our battlements really strong!",
    "questID_88_finish": "This home is worthy of a person of your rank!",
    "questID_88_info": "You should upgrade your Keep first. It is the most important building in your castle after all.",
    "questID_88_tip": "Upgrading the Keep reduces the building time of all the buildings in the castle!",
    "questID_89_finish": "I pity the fool who dares to challenge your might again!",
    "questID_89_info": "Next well attend to the castle wall and make it impregnable!",
    "questID_89_tip": "Upgrading the castle gates and castle wall substantially increases the defense bonus during an attack.\nYou can find the castle wall in the build menu under battlements.",
    "questID_90_finish": "Done! Your castle looks brand new again!\nUpgraded towers let you deploy more soldiers on the castle wall when youre under attack.",
    "questID_90_info": "Now lets see to the towers!",
    "questID_90_tip": "Upgrading your towers increases the maximum number of soldiers that can be deployed on the castle wall.",
    "questID_93_info": "This time I have just the lady for you! My cousin, Lady Beatrice Narrowneck, is known for her huge heart.",
    "questID_94_finish": "Excellent! I am sure shell be thrilled.",
    "questID_94_info": "Lady Beatrice Narrowneck is a noble lady and has expensive tastes. The castle should look top notch before she arrives!",
    "questID_94_tip": "Having lots of decorative items makes the citizens happier and the castle look better.",
    "questID_95_finish": "Everythings now ready for the noble ladys arrival.",
    "questID_95_info": "Rumor has it that Lady Beatrice Narrowneck adores culinary delights. Lets prepare a magnificent feast!",
    "questID_95_tip": "Food can be acquired by having lots of farmhouses or by plundering other castles.",
    "questID_97_info": "Wow, a feast!\nAll this for me? \nLets dig in!",
    "questID_98_finish": "Mooore, mooooore!",
    "questID_98_info": "That was just an appetizer!\nI want more!",
    "questID_98_tip": "I like everything but salad or healthy stuff like that.",
    "questID_99_finish": "Im getting a taste for this!",
    "questID_99_info": "Hey - Im still hungry! Aint there anything worth eating in this castle?",
    "questID_99_tip": "Just get the farmers to make more!",
    "questSeriesID_1": "We need resources!",
    "questSeriesID_10": "Coins, mountains of coins!",
    "questSeriesID_100": "The call for help",
    "questSeriesID_101": "Welcome to the eternal ice!",
    "questSeriesID_102": "The campaign camp",
    "questSeriesID_103": "Morale",
    "questSeriesID_104": "Create space",
    "questSeriesID_105": "Fresh meat",
    "questSeriesID_106": "Revenge!",
    "questSeriesID_107": "That was merely a scratch",
    "questSeriesID_108": "Scorched earth",
    "questSeriesID_109": "Summit chasers",
    "questSeriesID_110": "I bring you fire!",
    "questSeriesID_111": "A dragon!",
    "questSeriesID_112": "Mission accomplished!",
    "questSeriesID_113": "For freedom!",
    "questSeriesID_114": "Fear my wrath!",
    "questSeriesID_115": "Looting mission",
    "questSeriesID_116": "Raging torrent",
    "questSeriesID_12": "The enemys outside!",
    "questSeriesID_13": "Time for a boost!",
    "questSeriesID_14a": "A kidnapped maiden",
    "questSeriesID_15": "The mood of the people",
    "questSeriesID_16": "A terrible misunderstanding",
    "questSeriesID_17a": "My hero!",
    "questSeriesID_18": "Off to the front!",
    "questSeriesID_19": "Under wraps",
    "questSeriesID_20": "Your own princess",
    "questSeriesID_21": "Progress through technology",
    "questSeriesID_22": "Give it all youve got!",
    "questSeriesID_24": "What do you mean rescue?!",
    "questSeriesID_25": "Blue blood",
    "questSeriesID_26": "The empire must expand!",
    "questSeriesID_27": "I cant take it any more!",
    "questSeriesID_28": "Completely new dimensions!",
    "questSeriesID_29": "Your own princess II",
    "questSeriesID_30": "Om nom nom!",
    "questSeriesID_31": "What bad luck!",
    "questSeriesID_32": "Rescue me!",
    "questSeriesID_33": "Everything has its price",
    "questSeriesID_34": "Your own princess III",
    "questSeriesID_35": "High nobility",
    "questSeriesID_23": "Time to act!",
    "questSeriesID_37": "Room to build",
    "questSeriesID_38": "What goes around comes around",
    "questSeriesID_39": "Wonders of science",
    "questSeriesID_4": "Expand the castle wall!",
    "questSeriesID_40": "United we stand!",
    "questSeriesID_41": "Call to arms!",
    "questSeriesID_42": "Heres to a new beginning!",
    "questSeriesID_43": "Defend the base",
    "questSeriesID_44": "The villages",
    "questSeriesID_45": "Begin the conquest!",
    "questSeriesID_46": "The final assault!",
    "questSeriesID_47": "Victory!",
    "questSeriesID_48": "Abduction",
    "questSeriesID_49": "War is brewing",
    "questSeriesID_50": "The Burning Sands",
    "questSeriesID_51": "Defend the base",
    "questSeriesID_52": "The villages",
    "questSeriesID_53": "First strike!",
    "questSeriesID_54": "Freedom!",
    "questSeriesID_55": "Come on, you sand lice!",
    "questSeriesID_56": "A new threat",
    "questSeriesID_57": "Fire Peaks",
    "questSeriesID_58": "Defend the base",
    "questSeriesID_59": "The villages",
    "questSeriesID_6": "Build barracks!",
    "questSeriesID_60": "First strike!",
    "questSeriesID_61": "Dragon fire",
    "quest_chapter": "Current chapter",
    "quest_finished": "Completed!",
    "teaser_news_32_title": "The Thorn King",
    "questCondition_changeCoat": "Create your own coat of arms",
    "questID_30_info": "A customized coat of arms shows your personality and can scare off your enemies.\nGo to Admin to create your own coat of arms.",
    "questID_30_tip": "You can change your coat of arms later on in exchange for rubies.",
    "questID_30_finish": "How stately!\nYour new coat of arms is quite impressive.",
    "questID_30_title": "Your own coat of arms",
    "questSeriesID_200": "Friend of the forest",
    "questID_206_finish": "Your castles production has increased considerably.\nThe troops in your villages are still consuming food from your main castle, however.",
    "questCondition_anyunits_deff": "Own defense units",
    "questCondition_anyunits_off": "Own attack units",
    "questSeriesID_14": "The call for help",
    "questSeriesID_17": "Youre the greatest!",
    "questID_37_info": "Hooray, Im saved! Youre so brave. One day Im going to be a big strong knight like you!\n\nCan I live with you for a bit? Ive never been to such a big castle!",
    "questID_38_finish": "Its lovely! \nPlaying here is even more fun now!",
    "questID_38_info": "Gosh! Your castle is huuuge!\nBut its pretty brown, too. Dont you want to make it more colorful?",
    "questID_38_tip": "You can find decorative items in the build menu.",
    "questID_39_finish": "Cuddles is feeling much better already!\nThanks, youre a great knight!",
    "questID_39_tip": "You can donate coins by tapping on the quest condition.",
    "questID_41_finish": "Oooh, thank you!\n\nI can finally go home!",
    "questID_41_info": "I got word from my family! They are rebuilding our lovely village.\n\nOh, if only I had enough money to go home!",
    "questID_41_tip": "You can donate coins by tapping on the quest condition.",
    "questID_47_info": "Thanks for being so nice to me and saving me from the robber barons!\n\nYou are a great knight, I will tell everyone in our village about you!\nCan I visit you again soon?",
    "questID_51_info": "A new cry for help has reached us, and this time its a genuine princess in need of rescue! \n\nThe noble lady has been held captive in a tower for some time in a nearby robber baron castle. Free her and glory will be yours!",
    "questID_39_info": "I found this cute puppy when I was playing in the woods... Can I keep him? He hurt his paw. Could you give me some coins so I can take him to the physician?",
    "questID_260_tip": "Every village that your troops capture improves the productivity of the production buildings at your castle. You can capture up to 5 villages for each type of resource, but youll also have to be able to defend them against your enemies.",
    "questID_363_tip": "Every village that your troops capture improves the productivity of the production buildings at your castle. You can capture up to 10 villages for each type of resource, but youll also have to be able to defend them against your enemies.",
    "questCondition_countDungeons": "Defeat kingdom NPCs level {0} or higher",
    "questCondition_findEquipment": "Find equipment of quality: {0}",
    "questSeriesID_64": "Equipment",
    "questSeriesID_127": "Happy hunting!",
    "questID_2184_finish": "Remember that you can adjust production in the hunting lodge at any time.",
    "questID_2184_info": "Wood and stone are not very nutritious. Your soldiers need something decent to eat. Build a hunting lodge to send your woodcutters and stonemasons out hunting.",
    "questID_2184_tip": "The hunting lodge allows you to increase food production. Your wood and stone production will decrease in turn, however.",
    "questSeriesID_120": "Have mercy!",
    "questSeriesID_121": "The fire of life",
    "questSeriesID_122": "Exotic commodities",
    "questSeriesID_125": "Alms for the poor",
    "questSeriesID_123": "Ruined home",
    "questSeriesID_124": "Volcanic glass",
    "questID_542_info": "Please help us! My village was raided by Norsemen. Our homes were destroyed and our supplies plundered. Please have mercy and help us to build up our village again before we all freeze to death!",
    "questID_543_info": "We ask for but a few resources to repair the worst of the damage.",
    "questID_543_tip": "Tap on the village to repair it.\nIf you help us to rebuild the village, I will show you how to produce new resources in return!",
    "questID_543_finish": "Thank you!\nWeve taken the first step toward making our home inhabitable once more.\nYouve helped us, and therefore I will keep my promise.",
    "questID_544_info": "A standard campfire doesnt provide the warmth required to survive the deadly cold nights of Everwinter Glacier. We have specialized in making charcoal from wood to heat our homes.",
    "questID_544_tip": "The charcoal burner will show up as a new building in the build menu.\nYou can barter with the villagers and trade charcoal in return for goods, units, and equipment items.",
    "questID_544_finish": "Now you know our traditional techniques for making charcoal.\nI look forward to trading with you.",
    "questID_545_info": "Your charcoal burners can be even more productive if you store the wood in a dry storehouse beforehand.",
    "questID_545_tip": "You can barter with the villagers and trade the charcoal you produce for goods, units, and equipment items.",
    "questID_545_finish": "The cornerstone of your new economic cycle has been laid.",
    "questID_546_info": "Please help us to upgrade our village. We can use every resource you can spare.",
    "questID_546_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_546_finish": "You are truly merciful! Soon we will be able to live a normal life again.",
    "questID_547_info": "Your help has already been more than generous, but I must ask you for some more resources.",
    "questID_547_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_547_finish": "We now have new offers for bartering.",
    "questID_548_info": "We will have even more offers for you if you continue to help us make our village more beautiful.",
    "questID_548_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_548_finish": "We now have new offers for bartering.",
    "questID_580_info": "This pile of rubble was once my home before the desert warriors came and demanded tribute. We had little to give, and in their rage they destroyed all that we possessed. Now we dont even have a roof over our heads.",
    "questID_581_info": "Please help us to rebuild our homes. Think of the poor children!",
    "questID_581_tip": "Tap on the village to repair it.\nIf you help us to rebuild the village, I will show you how to produce new resources in return!",
    "questID_581_finish": "Thank you!\nWeve taken the first step toward making our home inhabitable once more.\nYouve helped us, and therefore I will keep my promise.",
    "questID_582_info": "Our village has made olive oil for many generations. Trading caravans took our oil to the farthest corners of the world.",
    "questID_582_tip": "The olive grove will show up as a new building in the build menu.\nYou can barter with the villagers and trade olive oil in return for goods, units, and equipment items.",
    "questID_582_finish": "Now you know our secret recipe for making olive oil.\nUse it wisely!",
    "questID_583_info": "I can show you how to press olives and make oil quickly.",
    "questID_583_tip": "You can barter with the villagers and trade the olive oil you produced in return for goods, units, and equipment items.",
    "questID_583_finish": "The cornerstone of your new economic cycle has been laid.",
    "questID_584_info": "Please help us to upgrade our village. We can use every resource you can spare.",
    "questID_584_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_584_finish": "You are truly merciful! Soon we will be able to live a normal life again.",
    "questID_585_info": "Your help was most generously given, but I must ask you for more resources.",
    "questID_585_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_585_finish": "You are truly merciful! Soon we will be able to live a normal life again.",
    "questID_586_info": "If you continue helping us to make our village more beautiful, we will have even more offers for you.",
    "questID_586_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_586_finish": "You are truly merciful! Soon we will be able to live a normal life again.",
    "questID_587_info": "Were ruined! The cultists took all that we had. Then they destroyed our village and left us here to starve. Please help us build it up again – we will be eternally thankful.",
    "questID_588_info": "We dont need much to put our tents back up. Just the bare necessities.",
    "questID_588_tip": "Tap on the village to repair it.\nIf you help us to rebuild the village, I will show you how to produce new resources in return!",
    "questID_588_finish": "Thank you!\nWeve taken the first step toward making our home inhabitable once more.\nYouve helped us, and therefore I will keep my promise.",
    "questID_589_info": "Using the right techniques you can melt and process glass from the volcanoes. Our volcanic glass was in high demand in all the kingdoms.",
    "questID_589_tip": "The glass furnace will show up as a new building in the build menu.\nYou can barter with the villagers and trade glass in return for goods, units, and equipment items.",
    "questID_589_finish": "You can barter the glass you produce in return for items from us.",
    "questID_590_info": "You can barter with the villagers and trade the glass you produced in return for goods, units, and equipment items.",
    "questID_590_tip": "The cornerstone of your new economic cycle has been laid.",
    "questID_590_finish": "The cornerstone of your new economic cycle has been laid.",
    "questID_591_info": "Please help us upgrade our village! We could use every resource you can spare.",
    "questID_591_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_591_finish": "You are truly merciful! Soon we will be able to live a normal life again.",
    "questID_592_info": "Your help was most generous, but Im afraid I must ask you for more resources.",
    "questID_592_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_592_finish": "We now have new offers for bartering.",
    "questID_593_info": "We dont need much to put our tents back up. Just the bare necessities.",
    "questID_593_tip": "Every time you work on rebuilding the village, you unlock new packs for bartering.",
    "questID_593_finish": "We now have new offers for bartering.",
    "questID_1060_info": "Greetings, noble Lord.\nYour castle doesnt look half bad, so perhaps youre right for this task.\n\nI have some slight trouble with pirates off my coast and am in search of men who dont mind getting their hands dirty.\nOf course you would be richly rewarded for your efforts.",
    "questID_1061_finish": "Were finally ready.\nOnwards, we have no time to lose!",
    "questID_1061_info": "My kingdom resides on the famous Blade Coast.\nYoull need quite a few resources to travel there.",
    "questID_1061_tip": "You can travel to my land by donating resources or using rubies in the event screen.",
    "questID_1062_info": "Before you lies the proud Blade Coast!\nMy family ruled these islands for many generations, until a horde of stinking and dirty pirates showed up.\n\nMy entire fleet has vanished in this blasted fog, and now I have little left for fighting the invaders. Lets build a camp, and quick!",
    "questID_1063_finish": "Looks like a good start, doesnt it?\n\nWe need to keep an eye on your troops morale though. The fog and the sea can make many men feel uneasy.",
    "questID_1063_info": "Now that the camp is built, all that we need is an army to recapture these islands. Lets begin by building some living quarters for your soldiers.",
    "questID_1063_tip": "You need living quarters to have soldiers in your campaign camp. Each tent makes room for more soldiers.",
    "questID_1064_finish": "It looks so much nicer now, dont you agree?\n\nWe cant let this fog intimidate us!",
    "questID_1064_info": "Soldiers living in cramped quarters on the ships will suffer from low morale. Build decorative items to boost their morale!",
    "questID_1064_tip": "Morale determines how well your men fight in a battle. The higher it is, the stronger your soldiers will be in battle.",
    "questID_1065_finish": "Very good!\nNow all we need are resources to fill the storehouse.",
    "questID_1065_info": "This scraggy coastline has barely any resources on it. You can send resources here from your castles or plunder them from pirates.",
    "questID_1065_tip": "You can build as many storehouses here as you like; they will all increase the total capacity.",
    "questID_1066_finish": "Now that your troops have arrived, we can finally get going!",
    "questID_1066_info": "The camp is now ready for the first wave of troops.\nYou should send your soldiers here now!",
    "questID_1066_tip": "You can send soldiers and resources to the camp from the event screen. It takes a while and comes at a price, however.",
    "questID_1067_info": "Your army is ready!\n\nIts time for us to show what were made of and battle this evil. Now you can prove your worth.\nDefy this fog and destroy the pirate scum!",
    "questID_1068_copy": "Those sinister creatures are holding several of my knights captive. If you can free them, they will fight by your side!",
    "questID_1068_info": "Lets begin by launching a surprise attack on the pirates.",
    "questID_1068_tip": "Make sure that youre able to feed the troops you liberated. Fight pirate convoys on a regular basis to capture loot.",
    "questID_1068_finish": "Finally! The first victory!\nIm giving you command of my brave knights.\nMay they serve you honorably both here and at a later date in your homeland.",
    "questID_1069_info": "Look, the Sea Queen has finally dared to come out of her hiding place. And here I was thinking nobody wanted to play with us any more.\n\nIt will be my special pleasure to send you and your men to a watery grave!",
    "questID_1070_finish": "We could sorely use the plundered food!",
    "questID_1070_info": "The pirates have plundered all my belongings and taken them to their ships. Defeat the escort ships with their entire crews, and the resources on the convoys will be ours once more.",
    "questID_1070_tip": "You can capture resources and food for your soldiers from the pirate convoys sailing the sea.",
    "questID_1071_finish": "If you make sure that morale is high, battles will go much better for you.",
    "questID_1071_info": "Dont forget your troops morale!",
    "questID_1071_tip": "If you make sure that morale is high, battles will go much better for you.",
    "questID_1072_finish": "The fortress is ours, now nothing can stop us from taking back the kingdom!",
    "questID_1072_info": "Two great coastal fortresses stand between me and my rightful kingdom. We must capture at least one of them in order to pass. It is the only way to achieve a lasting victory.",
    "questID_1072_tip": "Battle your way to one of the big fortresses, defeat its garrison, and capture it.",
    "questID_1073_finish": "The fog is finally beginning to lift!",
    "questID_1073_info": "The route is clear, now let us fight our way to the heart of this fog!\nSomewhere in there lies the pirates headquarters, the root of all evil.",
    "questID_1073_tip": "Remember to keep raiding convoys to cover your resource costs.",
    "questID_1074_info": "I cant believe my eyes!\n\nAn actual kraken, just like in the stories of my ancestors, handed down since time immemorial!\n\nThe monster must have destroyed my fleet. Rally your forces for the attack!",
    "questID_1075_finish": "You really did it!\nI had nearly given up hope. This is truly a glorious day!",
    "questID_1075_info": "Destroy this abomination and drive the pirates from here once and for all!",
    "questID_1075_tip": "This will be the toughest battle of all. Raise your troops morale as much as you can!",
    "questID_1076_info": "How could this happen?\n\nMy mighty kraken was defeated by a tiny worm!\n\nYou may have won the battle, but you have not won the war! I will return and visit revenge upon you and your men, I swear it!",
    "questID_1077_info": "Youve defeated the kraken and broken the pirates power. Soon all of my kingdom will be rid of this plague, and peace will return.\nI am truly in your debt.\nMay my knights serve you faithfully. Consider them a token of my eternal gratitude. If you like, you can stay a bit longer and help me destroy the last remnants of the pirate vermin.",
    "questID_1078_finish": "This mob wont come back anytime soon!",
    "questID_1078_info": "This land was once peaceful. We were completely unprepared for this disaster.",
    "questID_1078_tip": "The pirates are as powerful as your halberdiers and longbowmen.",
    "questID_1079_finish": "The people of this area owe you their thanks.",
    "questID_1079_info": "We have no time to waste now; we must seize the opportunity and press on!",
    "questID_1079_tip": "You can also take all the knights you free here home with you at the end of the event!",
    "questID_1080_info": "My people can live here again! Keep going, drive them back further!",
    "questID_1080_finish": "The people of this area owe you their thanks.",
    "questID_1080_tip": "Spare yourself many casualties by making sure morale is high.",
    "questID_1081_finish": "I can see you are truly a great commander! This loot will be useful.",
    "questID_1081_info": "Youve already proven that the darkness can be defeated. Dont hold back now!",
    "questID_1081_tip": "Make sure that youre able to feed the troops you liberated. Fight pirate convoys on a regular basis to capture loot.",
    "questID_1082_finish": "Victory is yours!",
    "questID_1082_info": "Time is of the essence! Act quickly before our worst fears come true.",
    "questID_1082_tip": "You can decide to capture other islands to free more knights.",
    "questID_1083_finish": "The enemy is retreating!\nThis war will soon be won.",
    "questID_1083_info": "The enemy has revealed a weakness in his defense. Seize this chance and strike quickly!",
    "questID_1083_tip": "At the end of the event, you can take all of the knights you freed back to your home castle. Deploy them wisely.",
    "questID_1084_info": "You will need better ships in order to venture further into the fog.\nMy fleet is lost, so I can only lend you my master shipbuilders. We will have a mighty navy built in no time. I regret to say that you will need to obtain the necessary resources so you can build the fleet yourself.",
    "questID_1085_finish": "The ship has been upgraded, we can continue on our quest to take back my kingdom!",
    "questID_1085_info": "Youve captured your first islands, opening the way to deeper waters. Lets upgrade your fleet!",
    "questID_1085_tip": "Your fleets upgrade level determines how far out to sea you can go, and which islands you can reach to attack.",
    "questID_1086_finish": "Another successful upgrade! Now we can take back even more islands and plunder more convoys.",
    "questID_1086_info": "Upgrade your fleet to push the fog back further.",
    "questID_1086_tip": "Gather the resources you need to upgrade your fleet by plundering pirate convoys and sending resources from home.",
    "questID_1087_finish": "Look at it! Doesnt it look magnificent with the new upgrades? Nobody will be able to stop us now!",
    "questID_1087_info": "The fog is getting thicker, and the sea even deeper.\nYou need more reliable ships in these dangerous waters!",
    "questID_1087_tip": "Your fleets upgrade level determines how far out to sea you can go, and which islands you can reach to attack.",
    "questID_1088_finish": "The deed is done! Victory is within our grasp. Lets finish this!",
    "questID_1088_info": "Your ships have received quite a battering at sea. Your fleet needs to be especially well-equipped for the final push.",
    "questID_1088_tip": "Gather the resources you need to upgrade your fleet by plundering pirate convoys and sending resources from home.",
    "questID_1089_info": "So the landlubber actually wants to stir up trouble?\n\nHide in your stone houses, or youll waken a true tempest!",
    "questID_1090_info": "Dont think Ill always be this nice to a freshwater fish thats too far out to sea.\n\nCarry on like that and youre going to make me really angry!",
    "questID_1091_info": "Yes, yes, venture ever deeper into my fog.\n\nYou and your crew are facing a cold, wet death.",
    "questID_1092_info": "You asked for it! You have sown the wind, now you shall reap the storm.\n\nFear the might of my KRAKEN!",
    "questCondition_treasureNode_1072": "Defeat enemy fortress",
    "questCondition_treasureNode_1073": "Reach the center of the fog",
    "questCondition_treasureNode_1075": "Defeat the kraken",
    "questCondition_treasureNode_1085": "Upgrade ship",
    "questCondition_treasureNode_1086": "Upgrade ship",
    "questCondition_treasureNode_1087": "Upgrade ship",
    "questCondition_treasureNode_1088": "Upgrade ship",
    "questSeriesID_117": "Do you dare?",
    "questSeriesID_118": "A kraken!",
    "questSeriesID_119": "Your fleet",
    "dialog_seaqueen_message": "Prove your worth as a true knight and follow the call of a queen! The villainous Captain Redbeard and his heinous pirates have raided my kingdom on the Blade Coast. Drive those miscreants out of my home and Ill reward you richly!",
    "questCondition_treasureDungeons_4": "Recapture islands",
    "questSeriesID_128": "No bridge too far",
    "questID_1093_finish": "Thanks to your hard work, a new path has opened up for your troops.",
    "questID_1093_tip": "Repair a bridge by tapping on it.",
    "questID_1094_finish": "Thanks to your help, my land will soon prosper again!",
    "questID_1094_info": "Repair more bridges to open up the kingdom!",
    "questID_1094_tip": "Repair a bridge by tapping on it.",
    "questID_1095_finish": "Thanks to your hard work, a new path has opened up for your troops.",
    "questID_1095_info": "Repair more bridges to open up the kingdom!",
    "questID_1095_tip": "Repair a bridge by tapping on it.",
    "questID_1096_finish": "Thanks to your help, my land will soon prosper again!",
    "questID_1096_info": "Please help me to rebuild my kingdom and repair more bridges.",
    "questID_1096_tip": "Repair a bridge by tapping on it.",
    "questID_1097_finish": "Youve repaired all my bridges! Your generosity truly knows no limit! I am forever in your debt.",
    "questID_1097_tip": "Repair a bridge by tapping on it.",
    "questCondition_upgradeVillages": "Village level {0}",
    "questSeriesID_5": "We need protection!",
    "questSeriesID_158": "Shimmering stones",
    "questID_870_info": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and robber baron castles.",
    "questID_870_finish": "Use your rubies wisely to save time, sweat, and effort.",
    "questID_870_tip": "You can buy rubies in the shop using a variety of secure payment methods.",
    "questSeriesID_129": "Tablets of power",
    "questID_1098_finish": "You can exchange your plundered Khan tablets for rewards at any time.",
    "questID_1098_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_1098_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_1100_finish": "You can exchange your plundered Khan tablets for rewards at any time.",
    "questID_1100_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_1100_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_1102_finish": "You can exchange your plundered Khan tablets for rewards at any time.",
    "questID_1102_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_1102_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_1105_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_1105_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_1105_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_1108_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_1108_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_1108_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_1111_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_1111_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_1111_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_1114_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_1114_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_1114_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_1099_finish": "The emperor will reward you richly for your heroism!",
    "questID_1099_info": "The threat from the nomads still exists, and the emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_1099_tip": "Buy special tools from the nomad hunter to defeat the nomads easily.",
    "questID_1101_finish": "The emperor will reward you richly for your heroism!",
    "questID_1101_info": "The threat from the nomads still exists, and the emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_1101_tip": "Buy special tools from the nomad hunter to defeat the nomads easily.",
    "questID_1103_finish": "The emperor will reward you richly for your heroism!",
    "questID_1103_info": "The threat from the nomads still exists, and the emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_1103_tip": "Buy special tools from the nomad hunter to defeat the nomads easily.",
    "questID_1106_finish": "The emperor will reward you richly for your heroism!",
    "questID_1106_info": "The threat from the nomads has not been dealt with yet, and the emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_1106_tip": "Buy special tools from the nomad hunter to defeat the nomads easily.",
    "questID_1109_info": "The threat from the nomads has not been dealt with yet, and the emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_1109_tip": "Buy special tools from the nomad hunter to defeat the nomads easily.",
    "questID_1112_finish": "The emperor will reward you richly for your heroism!",
    "questID_1112_info": "The threat from the nomads has not been dealt with yet, and the emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_1112_tip": "Buy special tools from the nomad hunter to defeat the nomads easily.",
    "questID_1115_finish": "The emperor will reward you richly for your heroism!",
    "questID_1115_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_1115_tip": "Buy special tools from the nomad hunter to defeat the nomads easily.",
    "questID_1104_finish": "What a triumph! Your name will bring terror to the hearts of nomads for many years to come!",
    "questID_1104_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_1104_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time!",
    "questID_1107_finish": "What a triumph! Your name will bring terror to the hearts of nomads for many years to come!",
    "questID_1107_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_1107_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time!",
    "questID_1110_finish": "What a triumph! Your name will bring terror to the hearts of nomads for many years to come!",
    "questID_1110_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_1110_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time!",
    "questID_1113_finish": "What a triumph! Your name will bring terror to the hearts of nomads for many years to come!",
    "questID_1113_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_1113_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time.",
    "questID_1116_finish": "What a triumph! Your name will bring terror to the hearts of nomads for many years to come!",
    "questID_1116_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_1116_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time!",
    "questCondition_buyGold": "Buy rubies in the shop",
    "questID_891_finish": "What a magnificent tower! Lets see your enemies try to climb over that!",
    "questID_892_finish": "Youve set the foundation for your army!",
    "questID_894_finish": "Terrific! Your enemies are going to have a hard time breaking down your defense.",
    "questID_9_info": "Soon your enemies will want to know who theyre dealing with.\n\nGive yourself a mighty name!",
    "questCondition_wordlmap": "Visit world map",
    "questSeriesID_3000": "The War of the Kings",
    "questCondition_countDungeons_desert": "Defeat desert towers at level {0} or higher",
    "questCondition_countDungeons_ice": "Defeat barbarian towers at level {0} or higher",
    "questCondition_countDungeons_volcano": "Defeat cultists towers at level {0} or higher",
    "questSeriesID_62": "No mercy!",
    "questSeriesID_63": "Nice castle. Ill take it!",
    "questSeriesID_3001": "Victory requires resources",
    "questCondition_conquerFactionVillage": "Capture enemy village",
    "questCondition_defeatedFactionCapitalOnMap": "Destroy enemy capital",
    "questCondition_conquerFactionCamp": "Capture enemy camp",
    "questCondition_defeatFactionCamp": "Defeat enemy camp",
    "questCondition_defeatedFactionTowersOnMap": "Destroy enemy watchtower",
    "questID_3001_info": "Onward to Berimond! \nBoth sides claiming the throne are looking for support in their fight for the crown.",
    "questID_3001_tip": "This kingdom can only be accessed during the event.",
    "questID_3001_finish": "Youve traveled to Berimond and can now go to battle for one of the sides claiming the throne. Good luck!",
    "questID_3003_finish": "The more soldiers you can house in your camp, the better!",
    "questID_3003_info": "You need a strong army to survive this war. Build tents to house enough units.",
    "questID_3003_tip": "The more tents you have in this camp, the more soldiers you can deploy in this kingdom.",
    "questID_3004_finish": "The higher your troops morale, the better they will fight!",
    "questID_3004_info": "The more soldiers are squeezed into the camp, the more morale will suffer as a result. Build decorative items to improve the mens combat strength!",
    "questID_3004_tip": "Morale increases your soldiers combat strength in attack and defense.",
    "questID_3005_finish": "You should upgrade your camp even more to protect yourself against the enemys henchmen.",
    "questID_3005_info": "Remember that our enemys henchmen are a constant threat to your camp!",
    "questID_3005_tip": "Resources are produced automatically in this kingdom. The number of resources produced depends on the number of resource villages your faction holds.",
    "questID_3006_finish": "Only one can win the fight for the throne.",
    "questID_3006_info": "You will have to upgrade your camp considerably if you want to be strong enough for this war.",
    "questID_3006_tip": "You can send units and tools to your camps in this kingdom. However, you can only acquire resources in Berimond itself.",
    "questID_3007_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3007_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3007_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3008_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3008_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3008_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3009_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3009_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3009_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3010_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3010_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3010_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3011_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3011_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3011_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3012_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3012_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3012_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3013_info": "Victory is within reach!\nThe enemys capital lies unprotected. If we attack together, we can cut off the enemys supplies.\n\nTo battle!",
    "questID_3014_info": "The battle against the enemys capital wont be a walk in the park. You will meet much resistance!",
    "questID_3014_tip": "All of the enemys towers have to be destroyed before the capital can be attacked.",
    "questID_3015_finish": "Good work! My troops will defend the village now and supply your camp with the extra resources.",
    "questID_3015_info": "We need as many resources as we can get. The only way to achieve this is to take the enemys resource villages!",
    "questID_3015_tip": "The more villages held by your faction, the more resources you will produce in all of your camps!",
    "questID_3016_finish": "This new camp suits you, but another one would suit you even better!",
    "questID_3016_info": "Expand your power by capturing more camps. Drive the enemy back to his capital!",
    "questID_3016_tip": "You can capture camps from other castle lords to really increase your power!",
    "questID_3017_finish": "Keep it up! There are lots more where they came from!",
    "questID_3017_info": "My enemies must burn! Show no mercy to those despicable dogs.",
    "questID_3017_tip": "From time to time, your especially strong dedication to defeating the enemy will be recognized with extra rewards for your main castle.",
    "questID_3018_finish": "Now you are perfectly equipped to launch your first major assaults on the enemy.",
    "questID_3018_info": "This wars frontline is constantly shifting. Build a stable so you can always reach the enemy quickly.",
    "questID_3018_tip": "Horses let you cross great distances with speed. If you keep upgrading your stable, you can gain a key advantage.",
    "questID_3020_finish": "The more soldiers you can house in your camp, the better!",
    "questID_3020_info": "You need a strong army to survive this war. Build tents to house enough units.",
    "questID_3020_tip": "The more tents you have in this camp, the more soldiers you can deploy in this kingdom.",
    "questID_3021_finish": "The higher your troops morale, the better they will fight!",
    "questID_3021_info": "The more soldiers are squeezed into the camp, the more morale will suffer as a result. Build decorative items to improve the mens combat strength!",
    "questID_3021_tip": "Morale increases your soldiers combat strength in attack and defense.",
    "questID_3022_finish": "You should upgrade your camp even more to protect yourself against the enemys henchmen.",
    "questID_3022_info": "Remember that our enemys henchmen are a constant threat to your camp!",
    "questID_3022_tip": "Resources are produced automatically in this kingdom. The number of resources produced depends on the number of resource villages your faction holds.",
    "questID_3023_finish": "Only one can win the fight for the throne.",
    "questID_3023_info": "You will have to upgrade your camp considerably if you want to be strong enough for this war.",
    "questID_3023_tip": "You can send units and tools to your camps in this kingdom. However, you can only acquire resources in Berimond itself.",
    "questID_3024_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3024_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3024_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3025_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3025_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3025_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3026_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3026_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3026_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3027_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3027_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3027_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3028_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3028_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3028_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3029_finish": "Excellent!\nNow that the tower has been destroyed, they will never be able to rebuild it. Their resource villages now lie unprotected.",
    "questID_3029_info": "The enemy has barricaded himself in his watchtowers. We must burn them down if we want to reach the capital!",
    "questID_3029_tip": "Before you can capture resource villages for your faction you need to destroy the enemys watchtower.",
    "questID_3030_info": "Victory is within reach!\nThe enemys capital lies unprotected. If we attack together, we can cut off the enemys supplies.\n\nTo battle!",
    "questID_3031_info": "The battle against the enemys capital wont be a walk in the park. You will meet much resistance!",
    "questID_3031_tip": "All of the enemys towers have to be destroyed before the capital can be attacked.",
    "questID_3032_finish": "Good work! My troops will defend the village now and supply your camp with the extra resources.",
    "questID_3032_info": "We need as many resources as we can get. The only way to achieve this is to take the enemys resource villages!",
    "questID_3032_tip": "The more villages held by your faction, the more resources you will produce in all of your camps!",
    "questID_3033_finish": "This new camp suits you, but another one would suit you even better!",
    "questID_3033_info": "Expand your power by capturing more camps. Drive the enemy back to his capital!",
    "questID_3033_tip": "You can capture camps from other castle lords to really increase your power!",
    "questID_3034_finish": "Keep it up! There are lots more where they came from!",
    "questID_3034_info": "My enemies must burn! Show no mercy to those despicable dogs.",
    "questID_3034_tip": "From time to time, your especially strong dedication to defeating the enemy will be recognized with extra rewards for your main castle.",
    "questID_3035_finish": "Now youre perfectly equipped to launch your first major assaults on the enemy.",
    "questID_3035_info": "This wars frontline is constantly shifting. Build a stable so you can always reach the enemy quickly.",
    "questID_3035_tip": "Horses let you cross great distances with speed. If you keep upgrading your stable, you can gain a key advantage.",
    "questID_3000_info": "The battle for the crown in the Kingdom of Berimond has erupted once more. Those claiming the throne have promised a princely reward to everyone who fights under their banner. Head off to Berimond and decide the fate of the kingdom!",
    "questID_3002_info": "Welcome to Berimond, my friend!\nYoure now part of the House of Gerbrandts proud army of lions! Help me to defeat the barbarian bears and Ill give you a princely reward. But first of all you should upgrade your camp!",
    "questID_3019_info": "Welcome to Berimond, my friend!\nYoure now part of the House of Ursidaes proud army of bears! Help me to crush those red kittens, and I will reward you most appropriately. But first of all you should upgrade your camp!",
    "questID_3014_finish": "The capital of the House of Ursidae is burning! But victory isnt ours just yet. The enemys henchmen still occupy parts of my land and must be driven out once and for all!",
    "questID_3031_finish": "The capital of the House of Gerbrandt is burning! But victory isnt ours just yet. The enemys henchmen still occupy parts of my land and must be driven out once and for all!",
    "questID_891_tip": "Keep in mind to always build new towers and upgrade the old ones. This lets you put more soldiers on your walls!",
    "questID_891_info": "Its easy to get over a castle wall when the towers arent fortified! And where else can your soldiers be protected from arrows whizzing by?",
    "questID_892_tip": "Spearmen are versatile fighters for both defense and attack.",
    "questID_892_info": "You need defenders on your walls right away. Otherwise any backwater yokel could just waltz on in here!",
    "questID_3045_finish": "Using your rubies wisely saves you time, sweat, and effort.",
    "questID_3045_info": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and robber baron castles.",
    "questID_3047_info": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and robber baron castles.",
    "questID_3046_finish": "Using your rubies wisely saves you time, sweat, and effort.",
    "questID_3046_info": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and robber baron castles.",
    "questID_3046_tip": "You can safely buy rubies in the shop using various payment methods.",
    "questID_3047_finish": "Using your rubies wisely saves you time, sweat, and effort.",
    "questID_3047_tip": "You can safely buy rubies in the shop using various payment methods.",
    "questID_3045_tip": "You can safely buy rubies in the shop using various payment methods.",
    "questCondition_treasureVillages_4": "Convoy plundered",
    "questSeriesID_159": "Shimmering stones",
    "questCondition_outposts_singular": "Own 1 outpost",
    "questCondition_outposts": "Own {0} outposts",
    "questCondition_outposts_plural": "Own {0} outposts",
    "questSeriesID_143": "The lost kingdom",
    "questID_447_info": "I bring news from a lost kingdom, buried deep beneath the earth. Come, let us discover its secrets and write history together. Are you ready for a journey down into the depths?",
    "questCondition_treasureNode_845": "Reach cave castle",
    "questCondition_treasureDungeons_64": "Towers defeated",
    "questCondition_treasureNode_632": "Reach the bridge",
    "questCondition_treasureNode_635": "Reach cave castle",
    "questCondition_treasureNode_782": "Defeat cave castle",
    "questCondition_treasureNode_842": "Reach the bridge",
    "questCondition_treasureNode_847": "Defeat cave castle",
    "questID_448_finish": "Have you got everything ready? Dont forget your caving helmet. Mine has saved my life in many a rockfall!",
    "questID_448_info": "We are just a few building materials and supplies away from beginning our adventure. Isnt that exciting?",
    "questID_448_tip": "You can travel to the underworld by either paying resources or using rubies in the event screen.",
    "questID_490_info": "Look, there through the rocks! Its the cave castle – the center of the underworld! If only these vile fiends werent blocking our path. They thwarted my last expedition and captured my men. Oh, did I forget to mention that?",
    "questID_491_finish": "Now the reinforcements can come. Soon you can take the fight to the fiends.",
    "questID_491_info": "A friendly word will not help us much against the fiends. They only understand the language of the sword. You should build more tents so that you can support more troops underground.",
    "questID_491_tip": "You need living quarters to have soldiers in your camp. With each tent you will make room for more soldiers.",
    "questID_492_finish": "Morale seems to be growing. What a difference a few decorative items can make.",
    "questID_492_info": "The darkness down here is taking a heavy toll on our troops mood. Maybe a few decorative items might improve their spirits.",
    "questID_492_tip": "Morale determines how well your men fight in the underworld. The higher it is, the stronger they will be in battle.",
    "questID_493_finish": "The first thing we need to do is find a place for all our supplies. That way our men wont have their food contaminated with moss and cave mushrooms.",
    "questID_493_info": "We cannot afford to let the supplies run out as we penetrate deeper into the depths. Its happened to me once before and trust me, from then on things went from bad to worse.",
    "questID_493_tip": "You can build as many storehouses here as you like; they will all increase the total capacity.",
    "questID_494_finish": "These soldiers are truly courageous. But I have seen many strong men take to their heels when they saw a fiend for the first time.",
    "questID_494_info": "We need well trained warriors to withstand the fiends. Otherwise our adventure will be over before it begins.",
    "questID_494_tip": "You can transport soldiers and resources via the event screen. However, that takes a while and comes at a price.",
    "questID_495_info": "The camp is ready! Now we can pit ourselves against the fiends. But watch out – people say that the fiends eat absolutely anything. We certainly do not want to fall into their hands.",
    "questID_496_finish": "We did it! Were still alive! And my men as well. Thankfully they didnt end up being roasted on a spit.",
    "questID_496_info": "The first tower stands before us. It looks like some of the men from my last expedition are being held there. Maybe you can liberate them!",
    "questID_496_tip": "Remember that fiends also use defense tools.",
    "questID_497_info": "The first hurdle is overcome! Now for the rest of the underworld. I can barely imagine what secrets are in store for us. Lets not waste any time!",
    "questID_630_finish": "Thats enough resources for us to advance further. If our supplies run low, however, there are lots of other resource lairs in the cave.",
    "questID_630_info": "Resources are hard to come by underground. The fiends store everything in guarded resource lairs. It cant hurt to pay them a visit or two.",
    "questID_630_tip": "You can obtain resources, and especially food for your soldiers, from the villages at regular intervals.",
    "questID_631_finish": "Now you can send for reinforcements. Who knows what terrors are lurking in the darkness.",
    "questID_631_info": "The cave is bigger than I expected. It would be wise to send some more troops. But we need more living quarters and decorative items before we do that.",
    "questID_631_tip": "You need living quarters to have soldiers in your camp. With each tent you will make room for more soldiers.",
    "questID_632_finish": "Weve made it half way. I can hardly imagine what secrets lie hidden on the other side of the chasm.",
    "questID_632_info": "The cave is split in two by a massive chasm in the ground. If we are to cross it, we first have to defeat the towers guarding it.",
    "questID_632_tip": "Fight your way to one of the bridges and defeat the occupiers there.",
    "questCondition_treasureVillages_64": "Plunder resource lair",
    "questID_633_info": "Oh no, an underground river! We cant go on. And just like that, all our dreams of fame and glory are extinguished. We will return in shame and disgrace! Oh wait, theres a bridge over there...",
    "questID_634_finish": "Now we can continue. Please forget my little outburst back there. I was a little nervous. That will never happen again!",
    "questID_634_info": "This bridge is our lifeline, although its certainly seen better days. Its good that youve brought a few hard-working craftsmen with you.",
    "questID_634_tip": "Repair a bridge by tapping on it.",
    "questID_635_finish": "Were here! Theres the entrance. Now we just have to fight off those fiends and all the treasure and wisdom of the Underworld will be ours.",
    "questID_635_info": "The cave castle is almost within reach. Inside theres the royal archive, a collection of ancient knowledge. Oh and theres the treasure vault of course, thats probably more your kind of thing.",
    "questID_635_tip": "Remember to keep raiding resource lairs to cover your resource costs.",
    "questID_781_info": "Were here – King Midos Palace! Oh no, fiends as far as the eye can see. But I havent come this far to turn back now! Ill have the last laugh over those scholars from the imperial academy and reveal the final secret of this city!",
    "questID_782_finish": "That was a hard fight. Thank you for taking my sword away from me. It takes me a long time to calm down after the fury of battle.",
    "questID_782_info": "Hand me a sword! This is one fight I will not avoid. Im going to rip the secrets of the Underworld from the fiends with my bare hands!",
    "questID_782_tip": "This will be the toughest battle of all. You should bolster your troops morale as much as you can.",
    "questID_783_info": "Can you feel the breath of history in these halls? There is so much to discover here! Here I feel I am realizing my true destiny. Without you I would never have made it here. Take what you want from the vault and thank you for your help!",
    "questID_785_finish": "You are a great explorer and a true warrior! If we had met each other earlier, there would probably have been fewer deaths on my last expedition.",
    "questID_785_info": "Another tower is blocking our path. But Im sure that wont pose a problem to you, will it?",
    "questID_785_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_786_finish": "There were definitely more fiends there than in your first battle. The further we go, the more difficult it becomes to make progress.",
    "questID_786_info": "The only way to get past these towers is to attack them full on. But Im sure your men will manage that without trouble.",
    "questID_786_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_787_finish": "Hmmm... I cant see a single fiend left alive. I guess Ill have to start my research on them another time.",
    "questID_787_info": "Other than the fact that the fiends will eat anything that moves, we know very little about them. It would be worth our while to study this mysterious species in more detail.",
    "questID_787_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_788_finish": "The fiends towers are foul, scary places. And filled with these bones! I hope they didnt once belong to... you know.",
    "questID_788_info": "The fiends are hardly interested in the rest of the cave. They stay in their towers and let everything else turn to ruin. Lets examine some of their dwellings in more detail.",
    "questID_788_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_789_finish": "Obviously the fiends dont know the meaning of &quot;peace proposal&quot;. Good that your men were on hand after the leader of the fiends hurled me through the air.",
    "questID_789_info": "I would never have thought we would have to fight against so many fiends. Will all the blood spilled here be worth it in the end? Maybe we should just talk to them.",
    "questID_789_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_790_finish": "You have driven the last fiend from the Underworld. The souls of the deceased inhabitants can now finally find peace.",
    "questID_790_info": "The fiends only have a handful of towers left under their control. If you conquer them, the Underworld will be free once more.",
    "questID_790_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_791_info": "Look what I found with the fiends. These runes tell the history of the underworld. According to them, it once extended across countless caves like this one, until a terrible disaster occurred. Come, lets make more progress and uncover more tales!",
    "questID_792_info": "Here are some more runes. The underworld was once a rich land, full of gold, jewels and treasure. But King Midos greed knew no end, and so he ordered mines to be dug deeper and deeper in search of hidden treasure. That was the start of the disaster.",
    "questID_793_info": "The story continues here. Down in the depths, the treasure hunters stumbled across the fiends. Looking for new hunting grounds, these monsters crawled out of their caves and fell upon the citizens of the underworld. There was no escape.",
    "questID_794_info": "The story continues here. The fiends could not be stopped, and fleeing was the only option left. Only King Midos imperial guard could lead the people out of the city and save them from death. But the King had other plans.",
    "questID_795_info": "Instead of protecting his subjects, the King locked himself in his treasure vault with his imperial guard, while his kingdom was laid to waste. However, it was not long before the fiends brought his life to a gruesome end. And thus one mans greed led to the downfall of an entire people.",
    "questID_796_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_796_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_796_tip": "Repair a bridge by tapping on it.",
    "questID_797_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_797_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_797_tip": "Repair a bridge by tapping on it.",
    "questID_798_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_798_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_798_tip": "Repair a bridge by tapping on it.",
    "questID_799_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_799_info": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_799_tip": "Repair a bridge by tapping on it.",
    "questID_829_finish": "It seems weve now repaired every bridge in this city. Now lets see who says that great explorers cannot be great builders.",
    "questID_829_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_829_tip": "Repair a bridge by tapping on it.",
    "questID_831_finish": "Welcome to the master level! You cannot afford to underestimate your enemies here.",
    "questID_831_info": "You can now start the event at master level. Mighty enemies are in store for you, but as a reward you can earn precious rune gold.",
    "questID_831_tip": "Dismantle your camp to access the master level. If youve already dismantled it, you can start right away.",
    "questID_832_info": "Look, there through the rocks! Its the cave castle – the center of the underworld! If only these vile fiends werent blocking our path. They thwarted my last expedition and captured my men. Oh, did I forget to mention that?",
    "questID_833_finish": "Now the reinforcements can come. Soon you can take the fight to the fiends.",
    "questID_833_info": "A friendly word will not help us much against the fiends. They only understand the language of the sword. You should build more tents so that you can support more troops underground.",
    "questID_833_tip": "You need living quarters to have soldiers in your camp. With each tent you will make room for more soldiers.",
    "questID_834_finish": "Morale seems to be growing. What a difference a few decorative items can make.",
    "questID_834_info": "The darkness down here is taking a heavy toll on our troops mood. Maybe a few decorative items might improve their spirits.",
    "questID_834_tip": "Morale determines how well your men fight in the underworld. The higher it is, the stronger they will be in battle.",
    "questID_835_finish": "The first thing we need to do is find a place for all our supplies. That way our men wont have their food contaminated with moss and cave mushrooms.",
    "questID_835_info": "We cannot afford to let the supplies run out as we penetrate deeper into the depths. Its happened to me once before and trust me, from then on things went from bad to worse.",
    "questID_835_tip": "You can build as many storehouses here as you like; they will all increase the total capacity.",
    "questID_836_finish": "These soldiers are truly courageous. But I have seen many strong men take to their heels when they saw a fiend for the first time.",
    "questID_836_info": "We need well trained warriors to withstand the fiends. Otherwise our adventure will be over before it begins.",
    "questID_836_tip": "You can transport soldiers and resources via the event screen. However, that takes a while and comes at a price.",
    "questID_837_info": "The camp is ready! Now we can pit ourselves against the fiends. But watch out – people say that the fiends eat absolutely anything. We certainly do not want to fall into their hands.",
    "questID_838_finish": "We did it! Were still alive! And my men as well. Thankfully they didnt end up being roasted on a spit.",
    "questID_838_info": "The first tower stands before us. It looks like some of the men from my last expedition are being held there. Maybe you can liberate them!",
    "questID_838_tip": "Remember that fiends also use defense tools.",
    "questID_839_info": "The first hurdle is overcome! Now for the rest of the underworld. I can barely imagine what secrets are in store for us. Lets not waste any time!",
    "questID_840_finish": "Thats enough resources for us to advance further. If our supplies run low, however, there are lots of other resource lairs in the cave.",
    "questID_840_info": "Resources are hard to come by underground. The fiends store everything in guarded resource lairs. It cant hurt to pay them a visit or two.",
    "questID_840_tip": "You can obtain resources, and especially food for your soldiers, from the villages at regular intervals.",
    "questID_841_finish": "Now you can send for reinforcements. Who knows what terrors are lurking in the darkness.",
    "questID_841_info": "The cave is bigger than I expected. It would be wise to send some more troops. But we need more living quarters and decorative items before we do that.",
    "questID_841_tip": "You need living quarters to have soldiers in your camp. With each tent you will make room for more soldiers.",
    "questID_842_finish": "Weve made it half way. I can hardly imagine what secrets lie hidden on the other side of the chasm.",
    "questID_842_info": "The cave is split in two by a massive chasm in the ground. If we are to cross it, we first have to defeat the towers guarding it.",
    "questID_842_tip": "Fight your way to one of the bridges and defeat the occupiers there.",
    "questID_843_info": "Oh no, an underground river! We cant go on. And just like that, all our dreams of fame and glory are extinguished. We will return in shame and disgrace! Oh wait, theres a bridge over there...",
    "questID_844_finish": "Now we can continue. Please forget my little outburst back there. I was a little nervous. That will never happen again!",
    "questID_844_info": "This bridge is our lifeline, although its certainly seen better days. Its good that youve brought a few hard-working craftsmen with you.",
    "questID_844_tip": "Repair a bridge by tapping on it.",
    "questID_845_finish": "Were here! Theres the entrance. Now we just have to fight off those fiends and all the treasure and wisdom of the Underworld will be ours.",
    "questID_845_info": "The cave castle is almost within reach. Inside theres the royal archive, a collection of ancient knowledge. Oh and theres the treasure vault of course, thats probably more your kind of thing.",
    "questID_845_tip": "Remember to keep raiding resource lairs to cover your resource costs.",
    "questID_847_finish": "That was a hard fight. Thank you for taking my sword away from me. It takes me a long time to calm down after the fury of battle.",
    "questID_847_info": "Hand me a sword! This is one fight I will not avoid. Im going to rip the secrets of the Underworld from the fiends with my bare hands!",
    "questID_847_tip": "This will be the toughest battle of all. You should bolster your troops morale as much as you can.",
    "questID_848_info": "Can you feel the breath of history in these halls? There is so much to discover here! Here I feel I am realizing my true destiny. Without you I would never have made it here. Take what you want from the vault and thank you for your help!",
    "questID_850_finish": "You are a great explorer and a true warrior! If we had met each other earlier, there would probably have been fewer deaths on my last expedition.",
    "questID_850_info": "Another tower is blocking our path. But Im sure that wont pose a problem to you, will it?",
    "questID_850_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_851_finish": "There were definitely more fiends there than in your first battle. The further we go, the more difficult it becomes to make progress.",
    "questID_851_info": "The only way to get past these towers is to attack them full on. But Im sure your men will manage that without trouble.",
    "questID_851_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_852_finish": "Hmmm... I cant see a single fiend left alive. I guess Ill have to start my research on them another time.",
    "questID_852_info": "Other than the fact that the fiends will eat anything that moves, we know very little about them. It would be worth our while to study this mysterious species in more detail.",
    "questID_852_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_853_finish": "The fiends towers are foul, scary places. And filled with these bones! I hope they didnt once belong to... you know.",
    "questID_853_info": "The fiends are hardly interested in the rest of the cave. They stay in their towers and let everything else turn to ruin. Lets examine some of their dwellings in more detail.",
    "questID_853_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_854_finish": "Obviously the fiends dont know the meaning of &quot;peace proposal&quot;. Good that your men were on hand after the leader of the fiends hurled me through the air.",
    "questID_854_info": "I would never have thought we would have to fight against so many fiends. Will all the blood spilled here be worth it in the end? Maybe we should just talk to them.",
    "questID_854_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_855_finish": "You have driven the last fiend from the Underworld. The souls of the deceased inhabitants can now finally find peace.",
    "questID_855_info": "The fiends only have a handful of towers left under their control. If you conquer them, the Underworld will be free once more.",
    "questID_855_tip": "The fiends are as strong as halberdiers and longbowmen.",
    "questID_861_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_861_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_861_tip": "Repair a bridge by tapping on it.",
    "questID_862_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_862_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_862_tip": "Repair a bridge by tapping on it.",
    "questID_863_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_863_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_863_tip": "Repair a bridge by tapping on it.",
    "questID_864_finish": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_864_info": "What a shame that your craftsmen didnt take care to retain the architectural style. That said, the bridge does look sturdy.",
    "questID_864_tip": "Repair a bridge by tapping on it.",
    "questID_865_finish": "It seems weve now repaired every bridge in this city. Now lets see who says that great explorers cannot be great builders.",
    "questID_865_info": "Another broken bridge. I dont know if it was destroyed by the torrential floods or if the builders just were not particularly good at their jobs.",
    "questID_865_tip": "Repair a bridge by tapping on it.",
    "questID_866_info": "Ive found a buried tunnel that seems to lead deeper down into the earth. Even I have no idea whats hiding below. Shall we risk another adventure and pit ourselves against the great unknown?",
    "questSeriesID_144": "A home in the depths",
    "questSeriesID_145": "A piece of home",
    "questSeriesID_146": "Full storehouse",
    "questSeriesID_147": "An army to start with",
    "questSeriesID_148": "First strike",
    "questSeriesID_149": "Legends of the underworld",
    "questSeriesID_150": "Itching palms",
    "questSeriesID_151": "On the brink",
    "questSeriesID_152": "Dark water",
    "questSeriesID_153": "The jewel in the dark",
    "questSeriesID_154": "At journeys end",
    "questSeriesID_156": "A light in the dark",
    "questSeriesID_157": "The master level",
    "questID_846_info": "Were here – King Midos Palace! Oh no, fiends as far as the eye can see. But I havent come this far to turn back now! Ill have the last laugh over those scholars from the imperial academy and reveal the final secret of this city!",
    "recommended_quest": "Recommended",
    "questSeriesID_245": "Just a flesh wound!",
    "questID_3048_info": "My lord, you should build a military hospital! Although your soldiers may be willing to die for you, Im certain that they would much happier to live for you!",
    "questID_3048_tip": "Many units dont die on the battlefield, but rather succumb to their wounds later on. Building a military hospital in your home castle could bring them back from deaths door.",
    "questID_3048_finish": "Very good, my lord! Under my charge, your wounded soldiers will soon be able to put their lives in the balance for your cause again. But keep in mind that theres only a limited number of beds for the wounded here!",
    "questID_3049_info": "Lets get to work, my lord! Dont you worry now - blood washes out easily.",
    "questID_3049_tip": "Your wounded soldiers are awaiting treatment in the military hospital, but Im afraid the medicine isnt free and the healing will take some time.",
    "questID_3049_finish": "As good as new again! I hope I dont see these boys back here anytime soon - but of course that depends on you too!",
    "questCondition_healSoldiers": "Heal units",
    "questSeriesID_250": "United we stand",
    "questcondition_refer_a_friend": "Send invitations to your friends",
    "questID_3178_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3178_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3178_finish": "Bring every enemy to their knees with your friends help! Invite even more friends to continue expanding your power!",
    "questID_3179_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3179_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3179_finish": "Bring every enemy to their knees with the help of your friend! Invite even more friends to keep expanding your power!",
    "questID_3180_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3180_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3180_finish": "Bring every enemy to their knees with the help of your friend! Invite even more friends to keep expanding your power!",
    "questID_3094_info": "Your military hospital could use a new addition. You must still have some construction materials in your storehouse.",
    "questID_3094_tip": "Amazing! More beds and a brand new operating room. My most generous lord, you truly know how to make a simple nurse happy.",
    "questID_3094_finish": "Wow, look at what a little bloodletting and a few bitter pills can do. These men cant wait to get back on the battlefield and fight for you!",
    "questID_3095_info": "Wouldnt you like to donate a new wing to the hospital, my benevolent lord? Of course it will bear your name!",
    "questID_3095_tip": "Now even more wounded soldiers can find spots in our new rooms and heal quicker than ever. Ive already got some shots ready to get them motivated!",
    "questID_3095_finish": "The smithy still needs to straighten out the dented armor, but your muscular soldiers are ready to return to the battlefield and demand justice!",
    "questID_3146_finish": "Recruiting units as fast as possible will lay the foundation for victory over your enemies!",
    "questID_3146_info": "The right training makes weaklings into real warriors! Start researching the necessary training equipment for your barracks as soon as possible!",
    "questID_3146_tip": "Strength training decreases the time needed to recruit units in your main castle.",
    "questID_3147_finish": "Sawdust is flying! Attack and defense tools will now be produced faster in your main castle.",
    "questID_3147_info": "Your enemies are laughing at you from behind their high walls! But with enough tools you can overcome any obstacle!",
    "questID_3148_finish": "Lets hope that none of your loyal subjects snore too loudly. But if they do, theres a cozy, soundproof spot for them in the broom closet under the stairs!",
    "questID_3148_info": "No space for new dwellings in your main castle? With a little imagination, you can accommodate your subjects in a way that will save more space.",
    "questID_3148_tip": "You can use bunk beds to increase the population in your main castle.",
    "questCondition_researchTech": "Research {0} level {1}",
    "questSeriesID_202": "Leave no stone unturned",
    "questSeriesID_204": "The best thing since sliced bread",
    "questSeriesID_206": "The Iron Age",
    "questSeriesID_207": "Forged in fire",
    "questSeriesID_214": "Become a legend",
    "questSeriesID_244": "Hall of legends",
    "questID_912_tip": "The production building with the highest basic production always runs at full workload. Therefore it always pays off to replace your old production buildings with new and better ones!",
    "questID_912_info": "A forester doesnt only chop down trees, he also makes sure that new ones are planted and grown. This lets him produce even more wood than an ordinary woodcutter does.",
    "questID_912_finish": "Your wood supply shouldnt run out as quickly now that you have forest lodges. They will definitely pay off in the long term.",
    "questID_1129_tip": "The production building with the highest basic production always runs at full workload. Therefore it always pays off to replace your old production buildings with new and better ones!",
    "questID_1129_finish": "Its impressive how fast work gets done at the stone works. Thats real progress!",
    "questID_1129_info": "The stone works has the best and most cutting-edge tools at its disposal. No wonder it can produce lots more stone than a stone quarry!",
    "questID_1222_info": "Your farmers can store more grain in a granary than in their farmhouse. That means they can produce even more food in one day.",
    "questID_1222_tip": "The production building with the highest basic production always runs at full workload. Therefore it always pays off to replace your old production buildings with new and better ones!",
    "questID_1222_finish": "What a feast! Build enough granaries and your soldiers will never have to go hungry.",
    "questID_1315_info": "Iron ore is collected from this mine. Castle lords who want to become a living legend shouldnt be satisfied only building with wood and stone.",
    "questID_1315_tip": "The production building with the highest basic production always runs at full workload. Therefore it always pays off to replace your old production buildings with new and better ones!",
    "questID_1315_finish": "Thanks to this iron mine, youll soon have enough iron ore for new construction.",
    "questID_1405_info": "The ore is processed in the iron works. This cuts back on work for the miners in the iron mine and results in higher iron ore production.",
    "questID_1405_tip": "Make sure that the level of public order never sinks too low. The productivity of your production buildings depends on it!",
    "questID_1405_finish": "The flames in the furnaces are blazing day and night. This is truly the beginning of a new age for your empire.",
    "questID_3145_info": "You should build a home for the scientist so that he can begin his work right away.",
    "questID_3145_tip": "Research helps unlock many improvements, such as an increased resource production and more powerful units.",
    "questID_3145_finish": "The tower stands! For now at least...\nThe scientist can begin his mysterious research. Lets hope he doesnt blow up the castle!",
    "questSeriesID_36": "Time to trade!",
    "questID_549_tip": "You can dispatch troops from other kingdoms to the Storm Islands on the Map of Kingdoms.",
    "questID_599_tip": "You can build a cargo ship like you construct a building in your castle. Cargo ships can secure the aquamarine you collect in the form of cargo points.",
    "questID_695_tip": "Your alliances total number of cargo points determines which rewards you will receive when the moon storm hits.",
    "questID_696_tip": "You can plunder aquamarine from other castle lords.",
    "questID_697_tip": "There is a limit on how often a storm fort can be attacked. Once the limit is reached, the island will temporarily disappear from the world map.",
    "questID_698_tip": "Aquamarine stored on cargo ships cant be plundered. Larger cargo ships can store more aquamarine and give more cargo points.",
    "questID_738_tip": "You can swap aquamarine with Luna at her trade boat or store it on cargo ships. Unsecured aquamarine will be lost when the next moon storm arrives.",
    "questID_739_tip": "Resource islands must be occupied for a certain period before your troops can return home with the loot.",
    "questID_740_tip": "If your troops on the resource island are defeated before the occupation time is over, you wont receive any resources!",
    "questID_741_tip": "Once a resource island has been successfully plundered by a castle lord, it will disappear from the world map.",
    "questSeriesID_251": "Wishing well",
    "questCondition_wishingWell": "Build: wishing well",
    "questID_3181_info": "The ruins of an old well were discovered in front of your gates. Rumor has it that this well has the power to grant wishes! But youll have to build it up again first.",
    "questID_3181_tip": "The wishing well gives you the chance to double your rubies! You can find it in front of your castle gates.",
    "questID_3181_finish": "The wishing well is indeed an impressive sight, but does it actually have magical powers? It cant hurt to try!",
    "questID_1447_info": "Congratulations, youre well on your way to becoming a living legend! From now on, you can collect legendary experience points to increase your legendary level. Your experience level will remain at 70, however. In addition, you can now unlock legendary skills in the hall of legends. These grant you powerful bonuses for attack and defense. Youll also have access to new production buildings that produce even more resources.",
    "questSeriesID_225": "Abduction",
    "questID_3252_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3252_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3252_finish": "Bring every enemy to their knees with your friends help! Invite even more friends to continue expanding your power!",
    "questID_3253_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3253_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3253_finish": "Bring every enemy to their knees with the help of your friend! Invite even more friends to keep expanding your power!",
    "questID_3254_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3254_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3254_finish": "Bring every enemy to their knees with the help of your friend! Invite even more friends to keep expanding your power!",
    "questID_3255_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3255_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3255_finish": "Bring every enemy to their knees with your friends help! Invite even more friends to continue expanding your power!",
    "questID_3256_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3256_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3256_finish": "Bring every enemy to their knees with the help of your friend! Invite even more friends to keep expanding your power!",
    "questID_3257_info": "You will have no need to fear an enemy with a loyal friend at your side!",
    "questID_3257_tip": "Invite friends to the game via the friends menu. You will earn valuable rewards for every new friend that accepts your invitation and plays the game with you.",
    "questID_3257_finish": "Bring every enemy to their knees with the help of your friend! Invite even more friends to keep expanding your power!",
    "questCondition_spendKhanTablets": "Spend Khan tablets",
    "questID_3182_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3182_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3182_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3183_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3183_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3183_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3184_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3184_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3184_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3185_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3185_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3185_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3186_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3186_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3186_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3187_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3187_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3187_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3188_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3188_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3188_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3189_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3189_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3189_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3261_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3261_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_3261_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_3262_finish": "The emperor will reward you richly for your heroism!",
    "questID_3262_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_3262_tip": "Buy special tools from the nomad hunter to defeat the nomads with ease.",
    "questID_3263_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3263_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3263_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3265_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3265_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_3265_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_3266_finish": "The emperor will reward you richly for your heroism!",
    "questID_3266_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_3266_tip": "Buy special tools from the nomad hunter to defeat the nomads with ease.",
    "questID_3267_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3267_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3267_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3269_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3269_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_3269_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_3270_finish": "The emperor will reward you richly for your heroism!",
    "questID_3270_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_3270_tip": "Buy special tools from the nomad hunter to defeat the nomads with ease.",
    "questID_3271_finish": "What a triumph! Your name will live on as a nightmare in the legends of the nomads forever!",
    "questID_3271_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_3271_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time.",
    "questID_3272_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3272_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3272_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3274_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3274_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_3274_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_3275_finish": "The emperor will reward you richly for your heroism!",
    "questID_3275_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_3275_tip": "Buy special tools from the nomad hunter to defeat the nomads with ease.",
    "questID_3276_finish": "What a triumph! Your name will live on as a nightmare in the legends of the nomads forever!",
    "questID_3276_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_3276_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time.",
    "questID_3277_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3277_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3277_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3279_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3279_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_3279_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_3280_finish": "The emperor will reward you richly for your heroism!",
    "questID_3280_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_3280_tip": "Buy special tools from the nomad hunter to defeat the nomads with ease.",
    "questID_3281_finish": "What a triumph! Your name will live on as a nightmare in the legends of the nomads forever!",
    "questID_3281_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_3281_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time.",
    "questID_3282_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3282_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3282_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3284_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3284_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_3284_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_3285_finish": "The emperor will reward you richly for your heroism!",
    "questID_3285_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_3285_tip": "Buy special tools from the nomad hunter to defeat the nomads with ease.",
    "questID_3286_finish": "What a triumph! Your name will live on as a nightmare in the legends of the nomads forever!",
    "questID_3286_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_3286_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time.",
    "questID_3287_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3287_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3287_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3289_finish": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3289_info": "The nomads are threatening the whole empire! Attack their camps and steal those lowlifes Khan tablets!",
    "questID_3289_tip": "The more powerful the nomad camps, the more Khan tablets you can plunder!",
    "questID_3290_finish": "The emperor will reward you richly for your heroism!",
    "questID_3290_info": "The threat of the nomads has not been averted yet! The emperor wants to see results! Smash the nomads to pieces and plunder their Khan tablets!",
    "questID_3290_tip": "Buy special tools from the nomad hunter to defeat the nomads with ease.",
    "questID_3291_finish": "What a triumph! Your name will live on as a nightmare in the legends of the nomads forever!",
    "questID_3291_info": "Drive the nomads back to their steppe! The emperor will pay you a generous bounty for the Khan tablets you plunder.",
    "questID_3291_tip": "You can only exchange Khan tablets during the invasion event, so dont waste any time.",
    "questID_3292_finish": "Good choice! The battle against the nomads should also pay off for you in the end.",
    "questID_3292_info": "Khan tablets are more than just decorations. The Herald of the Invasion is willing to trade beautiful decorative items and special equipment in exchange for them.",
    "questID_3292_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3147_tip": "Craftsmanship decreases the time needed to produce attack and defense tools in your main castle.",
    "questID_10_info": "Your soldiers need enough food. Build a farmhouse to start producing it!",
    "questID_11_info": "You need coins to recruit soldiers. Build dwellings and collect taxes! Its the only way to finance your growing army.",
    "questID_869_info": "Loyal friend, at last youve arrived. Your bravery has won you a knighthood and your very own castle. \nPlease allow me to act as your counsel during your first steps as a castle lord.",
    "questID_1_info": "You need resources to upgrade your castle.\nStart by building a woodcutter to produce wood.",
    "questID_3_info": "Its time to take care of defending our castle.",
    "questID_4_info": "Expand the castle wall to get more room for buildings and new tower bases too.\n\nThis option is in the build menu.",
    "questID_8_info": "Start the training!",
    "questID_18_info": "Now were ready to organize our defense.\n\nOpen the military menu!",
    "questSeriesID_666": "The birth of an empire!",
    "questSeriesID_0": "We need resources!",
    "questSeriesID_2": "We need protection!",
    "questSeriesID_3": "Expand your castle!",
    "questSeriesID_7": "Off we go!",
    "questID_893_finish": "Ill head off now and return in 30 minutes with the taxes Ive collected!",
    "questCondition_conquerResourceIsle": "Plunder resource islands",
    "questCondition_lootAquamarine_npc": "Plunder aquamarine from storm forts",
    "questCondition_lootAquamarine_pvp": "Plunder aquamarine from castle lords",
    "questID_186_info": "The entire court is abuzz with excitement! The rare jewel aquamarine has been brought to the Great Empire! This precious stone embodies the splendor and essence of the ocean and has caught the interest of the nobles! In their wisdom, they have requested that all alliances embark on expeditions to collect as much aquamarine as possible. Imperial trading licenses are hereby awarded to all castle lords!",
    "questID_187_finish": "Set sail for the Storm Islands! Now that youve provided enough resources and coins, your expedition can begin.",
    "questID_187_info": "The ships and your men are ready for the long journey! Im eager to see whether you will succeed. Best of luck and bon voyage!",
    "questID_549_finish": "With these men you should be able to get plenty of loot. What are you waiting for? Get going and seize everything your opponents have to offer!",
    "questID_549_info": "You have enough enemies to keep you busy – the Storm natives and countless other castles lords. Make sure to strike before they attack you! Recruit soldiers in your barracks or dispatch troops from the Great Empire.",
    "questID_599_finish": "Not too bad at all! The cargo ship secures your aquamarine and transports it to the empire when the next moon storm arrives.",
    "questID_599_info": "Word of the precious aquamarine has brought over many castle lords and alliances from the Great Empire. Dont let them challenge you for your treasure! Plunder their aquamarine and secure it on a cargo ship!",
    "questID_695_finish": "Terrific, the other castle lords were exceedingly generous. Remember to always secure your own aquamarine on the cargo ships so the same thing does not happen to you!",
    "questID_695_info": "Due to the limited number of storm forts and resource islands, there is not enough aquamarine for everyone. But Im sure the other castle lords still have piles of aquamarine that they would be happy to surrender to you.",
    "questID_696_finish": "Good work! Keep it up. The more aquamarine you pinch from other castle lords, the less they will be able to give to the nobles when the next moon storm arrives.",
    "questID_696_info": "Dont give up just now! The time until the next moon storm arrives is constantly dwindling away! Make the most of this chance and claim other castle lords aquamarine for yourself!",
    "questID_697_finish": "You have acquitted yourself well. The Storm natives are tough and courageous, but they could not stand in your way. Make sure you dont get overconfident though!",
    "questID_697_info": "The islands with the big stone heads are called storm forts. Pay them a visit and plunder aquamarine to secure on a cargo ship.",
    "questID_698_finish": "Not too shabby. If you continue in this fashion, your castle will soon be overflowing with aquamarine. Just do not forget to build enough cargo ships!",
    "questID_698_info": "Remember that other castle lords are also on the hunt for aquamarine. Beat them to it and attack the forts of the Storm natives!",
    "questID_738_finish": "Courage is all well and good, but the treasures of the world are the preserve of the strong and the cunning.",
    "questID_738_info": "Dont rest now, my lord! The aquamarine wont collect itself! Set sail and plunder the forts of the Storm natives.",
    "questID_739_finish": "It was kind of the Storm natives to collect all the resources for you, dont you think? It will be some time before this resource island can be attacked again.",
    "questID_739_info": "Can you see those islands with the big stone temples? The Storm natives store mountains of resources there – all for you! You merely have to occupy the island for long enough.",
    "questID_740_finish": "It is important to take possession of as many resources as possible before the next moon storm. Dont stop now!",
    "questID_740_info": "Resource islands disappear temporarily after being plundered. Dont let the loot evade your grasp and beat the other castle lords to it!",
    "questID_741_finish": "Respect, you are truly talented! Dont let my praise go to your head though, there are still plenty of islands in the ocean.",
    "questID_741_info": "Only the bravest lords make it this far - its time to claim the storm natives resources for yourself! Plunder more resource islands!",
    "questID_84_info": "Well then, did you make it through the journey safe and sound? Welcome to my home! The Storm Islands are an archipelago made up of thousands of islands in an endless ocean! Someone like you could plunder some valuable loot here.\nYour men have found this old castle and put it back into working order, so you wont have to start completely from scratch. Use the castle as a base, explore the surrounding waters, and plunder lots of aquamarine. Lets get started!",
    "questSeriesID_136": "Setting out for the Storm Islands",
    "questSeriesID_137": "A world of opportunities",
    "questSeriesID_138": "Survival of the fittest",
    "questSeriesID_139": "Exotic jewelry",
    "questSeriesID_140": "Islands of adventure",
    "questID_3190_info": "Are you ready to plunder some valuable loot? I hail from the Storm Islands, far off in the eastern sea. The people there are proud warriors and great seafarers and have taught many invaders the true meaning of fear. Nonetheless, the journey is worth the effort, since the Storm Islands are the only place you can plunder precious aquamarine! Set sail and embark on the adventure!",
    "questID_187_tip": "The nobles will give generous rewards to all the alliances who collect aquamarine. But beware! From time to time, the Storm Islands sink into the sea because of the moon storm - so choose wisely when to begin your expedition!",
    "questID_1743_info": "Word of the value of aquamarine has enticed many castle lords and alliances from the empire. Do not let them challenge you for your treasure! Plunder their aquamarine and secure it on a cargo ship!",
    "questID_1743_tip": "You can build cargo ships exactly like a building in your castle. The aquamarine you collect can be secured by cargo ships in the form of cargo points.",
    "questID_1744_finish": "Terrific, the other castle lords were exceedingly generous. Remember to always secure your own aquamarine on the cargo ships so the same thing does not happen to you!",
    "questID_1744_info": "The number of storm forts and resource islands is limited, meaning there is not enough aquamarine for everyone. But the other castle lords are sure to have masses more aquamarine that they would be happy to surrender to you.",
    "questID_1744_tip": "The total number of cargo points of your alliance members determines which rewards you will receive when the moon storm arrives.",
    "questID_1745_info": "Dont let up now! The time until the next moon storm arrives is always dwindling away! Make the most of this chance and claim other castle lords aquamarine for yourself!",
    "questID_1745_tip": "You can plunder aquamarine from other castle lords.",
    "questID_1743_finish": "Not bad at all! The cargo ship has secured your aquamarine, and you will be able to give it to the nobles after the moon storm.",
    "questID_1745_finish": "Good, keep it up! The more aquamarine you pinch from other castle lords, the less they will be able to ship when the next moon storm arrives.",
    "tut_tapOnQuests_copy_OLD": "Open the quest book.",
    "tut_selectQuest_copy_OLD": "Select the new quest.",
    "tut_tapOnQuestCond_copy_OLD": "Use the shortcut to finish your task faster.",
    "questSeriesID_307": "Ready to defend",
    "questSeriesID_311": "Decorate!",
    "questID_3209_info": "Your castle is already starting to look much nicer!\nDecorative items will increase public order in your castle, while dwellings will decrease it.",
    "questSeriesID_314": "Give yourself a name!",
    "questID_3211_info": "If you want to become king, you need a name that inspires both awe and respect.",
    "questSeriesID_320": "Siege tools",
    "questID_3217_info": "Lets prepare for the attack! Build a siege workshop!",
    "questSeriesID_321": "Fighting off enemies",
    "questID_3219_info": "My lord, a nearby robber baron castle has threatened to claim our estates.\nIts time we take the fight to our enemies!",
    "questID_3225_info": "Lets prepare the castles defenses!",
    "questSeriesID_325": "Planning your defenses",
    "questID_3227_info": "Lets set-up our defenses.\n\nOpen the military menu!",
    "questSeriesID_326": "A true fortress",
    "questID_3229_info": "This should keep your castle protected against enemy attacks for now.\nBut dont forget to fortify your defenses regularly!",
    "questSeriesID_300_old": "The birth of an empire!",
    "questID_3191_info_OLD": "Welcome to your new castle, young lord. Come, let me show you around.",
    "questSeriesID_309": "Stone by stone",
    "questID_3192_info_OLD": "Your castle requires an abundance of resources in order to thrive. Let us begin by building a woodcutter.",
    "questSeriesID_302_OLD": "Even more wood!",
    "questID_3194_info_OLD": "Good, you have built your first woodcutter. Lets now increase its productvity!",
    "questSeriesID_303_OLD": "Expand your castle!",
    "questID_3197_info_OLD": "Expanding the castle walls will create more space to build on. This option can be found in the build menu.",
    "questSeriesID_304_OLD": "Coins, mountains of coins!",
    "questID_3198_info_OLD": "Your citizens cant live here for free, of course!\n\nSend me out and Ill collect taxes from your citizens.",
    "questSeriesID_305_OLD": "Congratulations!",
    "questID_3200_info_OLD": "Your castle is starting to look worthy of a true king! I have other matters to attend to now, but I will return to offer more guidance soon. In the meantime, I shall leave you in the hands of my most trusted advisors. Remember to regularly consult the quest book for advice on how to make your castle prosper.",
    "questSeriesID_306": "Your own army!",
    "questID_3202_info": "Excellent, I see you have built some barracks. The lands beyond your castle walls can be dangerous, so a well trained army is essential. \n \nLets recruit some soldiers now.",
    "tut_secondQuestBuildWoodcutter_copy_duplicate_OLD": "Tap the woodcutter and place it in the castle!",
    "tut_secondQuestConfirmPlacement_copy_duplicate_OLD": "Now confirm the position.\n\nYou can relocate the building at any time.",
    "tut_fourthQuestClickExpandCastle_copy_duplicate_OLD": "Tap the top expansion to enlarge your castle!",
    "questID_3192_tip_OLD": "You can find new buildings in the build menu.",
    "questID_3197_tip_OLD": "Open the build menu and select where you want to expand.",
    "questID_3197_finish_OLD": "Every time you expand your castle walls, you will get more space for building. Your castle will also get another tower base for you to upgrade.",
    "questID_3199_finish_OLD": "Success! Youve collected your taxes.",
    "questID_3206_tip": "You can find new buildings in the build menu.",
    "questID_3206_finish": "Your production buildings are now starting to produce resources non-stop.\n\nHere is a small reward!",
    "questID_3206_info": "You need a variety of resources to upgrade your castle.\nBuild a stone quarry now.",
    "questID_3201_tip": "You can find the barracks in the military section of the build menu.",
    "questID_3201_info": "We need barracks to be able to recruit soldiers.",
    "questID_3201_finish": "Excellent! Now we can start recruiting soldiers.",
    "questID_3202_tip": "Spearmen are versatile fighters that can be used for both defense and attack.",
    "questID_3208_tip": "You can find decorations in the decorative items section of the build menu.",
    "questID_3208_finish": "Wonderful! Having lots of decorative items makes your citizens happier and the castle look better.",
    "questSeriesID_310": "Expand the castle walls!",
    "questID_3205_info": "You need a commander to lead an army.",
    "questID_3205_tip": "Commanders live in the encampment building, which can be found in the build menu under military.",
    "questID_3205_finish": "Every army deployed on the world map needs a commander to lead it.",
    "questID_3207_info": "Now we need more space in the castle.\nExpand the castle walls!",
    "questID_3207_tip": "Open the build menu and tap where you want to expand.",
    "questID_3207_finish": "Every time you expand your castle walls, youll get more space for building. Your castle will also get another tower base for you to upgrade.",
    "questSeriesID_312": "Public order",
    "questSeriesID_316": "United we stand!",
    "questID_3213_info": "Join an alliance",
    "questID_3208_info": "Decorative items increase public order inside your castle, which in turn increases the productivity of many buildings.",
    "questSeriesID_313": "We need food!",
    "questID_3210_info": "You need plenty of food to feed your army. Build a farmhouse and start producing food!",
    "questID_3210_tip": "The size of your army depends on your food production. If you run out of food, your soldiers will starve. Food is produced in farmhouses.",
    "questID_3210_finish": "Make sure that youre always producing more food than you consume!",
    "questID_3211_tip": "You can enter any name you find worthy. Swear words and discriminatory or insulting names will not be accepted, however.",
    "questID_3211_finish": "This name is truly one of legends. Your subjects will speak of you with awe and respect.",
    "questID_3212_info": "You should build a storehouse to ensure you have enough space for your resources. If you run out of storage space, production will cease!",
    "questID_3212_tip": "You can find the storehouse in the civil section of the build menu.",
    "questID_3212_finish": "The new storehouse offers extra space for 1,700 wood, stone, and food.",
    "questID_3215_info": "Build another dwelling to increase the population!",
    "questID_3215_tip": "Building dwellings will increase your castles population, and that means more taxes for you to collect!",
    "questID_3215_finish": "Excellent work, but watch out! The larger your population, the lower the public order in your castle. Build decorative items to increase public order.",
    "questID_3217_tip": "You will find the siege workshop in the military tab of the build menu.",
    "questID_3217_finish": "Siege tools significantly increase your soldiers chances of victory in an attack.",
    "questSeriesID_322": "We need protection!",
    "questID_3224_info": "Our soldiers need tools to help them defend.\nBuild a defense workshop!",
    "questID_3224_tip": "You can find the defense workshop in the military section of the build menu.",
    "questID_3224_finish": "Excellent! Now you can produce defense tools.",
    "questID_3222_info": "Its time to bolster your castles defenses.",
    "questID_3222_tip": "Tap on one of your castle walls free tower bases to build a tower.",
    "questID_3222_finish": "Very good! This formidable tower already has your citizens feeling safer.",
    "questSeriesID_327": "Donate",
    "questID_3230_tip": "You can donate coins by tapping on the box in the quest dialog.",
    "questID_3230_finish": "Coins donated! Your people are grateful for you generosity!",
    "questSeriesID_328": "Off to the front!",
    "questID_3231_tip": "Robber baron castles are dark towers on the world map.\nA robber baron castle will advance a level if you defeat it often enough.",
    "questSeriesID_308": "Your first commander",
    "questSeriesID_301_OLD": "Resources build empires!",
    "questID_3223_tip": "You can find decorations in the decorative items section of the build menu.",
    "questID_3213_tip": "The support of your alliance members can help your castle prosper and keep your lands safe.",
    "questID_3213_finish": "The protection of your new alliance will make you stronger and more powerful than ever before.",
    "questSeriesID_315": "Make storage space!",
    "questSeriesID_317": "Collect stone!",
    "questSeriesID_318": "Housing",
    "questSeriesID_319": "More food!",
    "questID_3216_info": "The bigger your army gets, the more food it consumes! Build farmhouses to produce more food!",
    "questID_3216_tip": "Always keep an eye on your food production or you could lose soldiers.",
    "questID_3216_finish": "Good job! Remember to keep building and upgrading your farmhouses to match food consumption.",
    "questID_3219_tip": "You can find robber barons on the world map.",
    "questID_3220_finish": "Terrific! Youve defeated the villainous robber barons!",
    "questSeriesID_323": "A beautiful sight",
    "questID_3223_info": "Add some beauty to your castle and increase public order by building decorative items.",
    "questID_3223_finish": "The decorative items look terrific, and your citizens are happier as well.",
    "questID_3227_tip": "Use the slider to distribute your defenders on the front and flanks and determine the balance of melee and ranged soldiers.",
    "questID_3227_finish": "Your castle should be secure against enemy attacks for now. \nDont forget to fortify your defenses regularly!",
    "questID_3230_info": "Your citizens have been working extra hard to prepare the castle for your arrival. You can reward them with a donation of gold.",
    "questID_3231_info": "Defeat robber baron castles and make a name for yourself on the battlefield!",
    "questID_3231_finish": "An impressive victory! You showed these lowlifes whos in charge here.",
    "questID_3196_info_OLD": "Expand your castle walls to create more space for new buildings.",
    "questID_3195_info_OLD": "Wood is an important building material. Upgrade your woodcutter to increase wood production in your castle.",
    "questID_3195_tip_OLD": "You need lots of wood to construct and upgrade buildings in your castle, so remember to upgrade your woodcutters regularly.",
    "questID_3195_finish_OLD": "Excellent! Now you are producing enough wood to construct more buildings.",
    "questID_3214_info": "You need a variety of resources to upgrade your castle.\nBuild a stone quarry now.",
    "questID_3214_tip": "You can find new buildings in the build menu.",
    "questID_3214_finish": "Your production buildings are now starting to produce resources non-stop.\n\nHere is a small reward!",
    "questSeriesID_324": "Build defense tools",
    "questCondition_changeName": "Give yourself a name!",
    "questID_3204_info": "Armies march on their stomachs, so make sure you always have enough food supplies to feed your soldiers.",
    "quests_hud": "Quests",
    "questID_1747_info": "A magnificent hall of legends is exactly the way to show the world your true greatness. Use it to manage your legendary skills and your power will expand tremendously!",
    "questID_1747_tip": "Every level of the hall of legends gives you one valuable point. The legendary skills take effect in battles against other castle lords with a legendary level.",
    "questID_1747_finish": "The hall of legends makes your castle shine with a mighty brilliance. Now that this golden beauty is complete, your neighboring castle lords will go green with envy.",
    "questSeriesID_247_hero801": "Age of heroes",
    "questSeriesID_247_hero802": "Age of heroes",
    "questSeriesID_247_hero803": "Age of heroes",
    "questID_3161_info_hero801": "You wont regret your choice! I cant wait to ride into battle under your banner. Lets recruit an army as fast as we can and teach your enemies the meaning of fear!",
    "questID_3161_info_hero802": "Noble lord, please let me offer you my services. A war is won with more than just muscle - it also takes strategy and foresight. I will show you how to lead your troops to victory!",
    "questID_3161_info_hero803": "Youve made the right choice! Raw power and a heavy mace arent the only way to win a battle. Ill show you how to bring your enemies to their knees with skill, speed, and a sharp blade!",
    "questID_3173_tip_hero801": "You can donate coins by tapping on the quest condition.",
    "questID_3173_tip_hero802": "You can donate coins by tapping on the quest condition.",
    "questID_3173_tip_hero803": "You can donate coins by tapping on the quest condition.",
    "questID_3173_info_hero801": "Your encampment doesnt exactly look like a good place for planning battles. Decorative swords and shields would create the perfect backdrop for planning your next attack, dont you think?",
    "questID_3173_finish_hero801": "All of these swords and shields make the encampment look like a proper military tent. They really get you motivated to plan your next attack!",
    "questID_3173_info_hero802": "We should definitely make some model figures of your armies so we can arrange them on a map of the battlefield. That way we can keep a clear overview of everything.",
    "questID_3173_finish_hero802": "Magnificent! These model figures are really lifelike! Theyll make forging battle plans even more exciting.",
    "questID_3173_info_hero803": "A merchant has offered me an original edition of the blade dancers codex, but the price is too high. Please purchase it for me - Ill be eternally grateful!",
    "questID_3173_finish_hero803": "Thank you from the bottom of my heart! This codex is truly beyond value for a blade dancer.",
    "questID_3174_info_hero801": "Im not a man of many words, but Ive taught you everything I know about preparing for a campaign. Now I must dedicate myself to the fight again. Youll find me on the battlefield!",
    "questID_3174_info_hero802": "I am confident that you now possess the knowledge necessary to succeed in battle. I will leave you to your planning and focus on supporting your warriors on the battlefield instead. It has been an honor to meet you!",
    "questID_3174_info_hero803": "Now that you know the ins and outs of battle planning, its time for me to turn my attention back to the fight. A blade dancer belongs on the battlefield, after all!",
    "questSeriesID_249_hero801": "Home front",
    "questSeriesID_249_hero802": "Home front",
    "questSeriesID_249_hero803": "Home front",
    "questID_3043_finish": "Hurray, its done! The construction is complete, and your small but stylish military hospital is ready to admit wounded soldiers.",
    "questID_3043_info": "My lord, your soldiers are constantly being beaten down by battles, hunger, and the cold of the north. Lets build a military hospital so we can finally care for our wounded!",
    "questID_3043_tip": "Wounded units will be sent to the military hospital in their respective home castle in order to heal.",
    "questID_3158_finish": "Your carpenters have done great work! Your men will certainly welcome it the most, but Im also very excited to have a bigger military hospital.",
    "questID_3158_info": "My lord, keep in mind that there will be just as many battles up north as anywhere else. Its about time to expand the military hospital so we can care for more wounded.",
    "questID_3158_tip": "Wounded soldiers dont need any food while in the military hospital.",
    "questID_3044_finish": "Terrific! The military hospital has plenty of space. I can do an even better job here than ever before. Youll see your men back at their posts in no time at all!",
    "questID_3044_info": "The barbarians are slowly becoming a proper threat. We should take precautions and upgrade the military hospital even more so we can treat larger numbers of wounded.",
    "questID_3044_tip": "Units that you dont want to treat can be discharged from the military hospital to make space for others.",
    "questID_3149_finish": "As you can see, I always keep my promises! These men have been completely healed and are now as fresh as new recruits. Theyre already itching for their next battle!",
    "questID_3149_info": "Even small wounds can have fatal consequences if your men are weak from the cold as well! Send them to me straight away if they are wounded.",
    "questID_3149_tip": "Strong units that have been wounded are brought to the military hospital even if there is no space for them. They will replace the weaker units there.",
    "questID_3162_finish": "Even if the new military hospital is small, theres now some hope for your wounded soldiers. Trust my healing skills - you will soon have your men back as good as new!",
    "questID_3162_info": "Oh, this heat ... its killing me! And gangrene also thrives far too well in a desert climate like this. My lord, we urgently need to build a military hospital!",
    "questID_3162_tip": "Every military hospital upgrade increases the number of wounded units that you can treat at the same time.",
    "questID_3165_finish": "Very good! By upgrading the military hospital, weve increased the number of available beds. Now I can care for considerably more wounded.",
    "questID_3165_info": "Some of the soldiers mentioned that desert warrior attacks have become more frequent recently. It would be wise to upgrade our military hospital so were ready for anything.",
    "questID_3165_tip": "Healing wounded units costs coins, but its cheaper than recruiting new soldiers.",
    "questID_3163_finish": "Welcome to the new wing of your military hospital! Ive taken the liberty of naming it after you.",
    "questID_3163_info": "I dont like to be the bearer of bad news, but without a new military hospital upgrade, we soon wont be able to keep up with the number of wounded.",
    "questID_3163_tip": "Wounded units will be sent to the military hospital in their respective home castle in order to heal.",
    "questID_3164_finish": "These soldiers are fully recovered and ready to storm into battle for your glory again. A small word of praise would be greatly appreciated...",
    "questID_3164_info": "This land is full of danger: desert warriors and poisonous beasts threaten your men. But you can just send them to me! Ill heal them with my skillful touch.",
    "questID_3164_tip": "Wounded soldiers dont need any food while in the military hospital.",
    "questID_3166_finish": "Done! Even though we had to cancel construction of the military hospital upgrade three times due to volcanoes, we were still really quick in the end.",
    "questID_3166_info": "Dont your soldiers already get wounded often enough? And now we have volcanoes as well ... lets construct a military hospital as fast as possible!",
    "questID_3166_tip": "Units that you dont want to treat can be discharged from the military hospital to make space for others.",
    "questID_3167_finish": "What a relief! The men recover so quickly here. Perhaps volcanic ground does have healing properties after all?",
    "questID_3167_info": "I can treat burn wounds quickly and efficiently. Send the wounded men to me, my lord, and theyll be ready for battle again in no time at all!",
    "questID_3167_tip": "Strong units that have been wounded are brought to the military hospital even if there is no space for them. They will replace the weaker units there.",
    "questID_3168_finish": "Bigger, more comfortable, and with the pleasant smell of fresh paint. I much prefer working in this upgraded military hospital - and your men are taking full advantage of it as well!",
    "questID_3168_info": "I have a request for you: let me upgrade the military hospital! In a place like this, wed better take full precautions so we have no regrets later.",
    "questID_3168_tip": "Every military hospital upgrade increases the number of wounded units that you can treat at the same time.",
    "questID_3169_finish": "The new upgrade of the military hospital is a success! Now I wont have to worry about your men as much. Were in a good position to treat the wounded.",
    "questID_3169_info": "These frightful cultists have filled me with a terrible sense of doom. Perhaps we should upgrade the military hospital even more just to be safe!",
    "questID_3169_tip": "Healing wounded units costs coins, but its cheaper than recruiting new soldiers.",
    "questID_3251_finish": "Everything has been prepared.\nWe can now begin our journey to the icy North. Wrap up warm!",
    "questID_3251_info": "Put aside your feuds and join the emperors army. United, we will be able to vanquish the cruel Norsemen for good!",
    "questID_3251_tip": "You can get to Everwinter Glacier from the Kingdom overview. However, the journey there is long and arduous, and will come at a cost.",
    "questID_3258_info": "Put aside your feuds and join the emperors army. United, we will be able to vanquish the cruel Norsemen for good!",
    "questID_3152_finish": "All the holes in the tent walls have finally been patched! But now theres no longer a constant draft, your troops have started to complain about the musty odor. You can never make everyone happy!",
    "questID_3152_info": "Your tents have seen better days. You can hear the wind whistling through all the holes dotting the outer tent walls. You should do something about it - and quick!",
    "questID_3152_tip": "Upgrade your tents to save space for other useful buildings.",
    "questID_3153_finish": "Thanks to the upgraded tents, all of your warriors now have their own cots. Hopefully this will end all the squabbling about who sleeps where.",
    "questID_3153_info": "Your army is growing and growing, and space is slowly getting tight in your tents. Some of your men actually have to spend the night on a stone floor!",
    "questID_3153_tip": "If you upgrade your tents, you can send more soldiers here from your castles.",
    "questID_3154_finish": "Every one of your warriors can now find a warm place to sleep in these tents. The nights in Berimond can get very cold, you know.",
    "questID_3154_info": "A mighty army like yours needs appropriate accommodations. Upgrade your tents before your men have to set up camp under the open sky!",
    "questID_3154_tip": "Upgrade your tents to save space for other useful buildings.",
    "questID_3155_finish": "Your troops seem to like the new decorative items. Exactly the thing we need for their morale.",
    "questID_3155_info": "Your warriors might not look it, but they have an excellent eye for design. Add some beauty to your camp and they will gladly go to battle for you!",
    "questID_3155_tip": "Decorative items increase the morale and combat strength of your troops.",
    "questID_3156_finish": "This palisade will no longer be as easy to climb over. The generous layer of grease on the posts will surely cause your opponents to give up quickly.",
    "questID_3156_info": "The enemy is becoming more and more creative when it comes to getting over your palisade. You should build it a bit higher before your opponent gets the idea of using stilts!",
    "questID_3156_tip": "Dont forget to reinforce your walls with defense tools.",
    "questID_3157_finish": "You have now fully upgraded your fortifications. If anyone manages to break through now, they have earned it!",
    "questID_3157_info": "Your opponents are leading bigger and bigger armies into battle. Upgrade your towers to place more defenders on your palisade.",
    "questID_3157_tip": "Every tower increases the number of defenders on your walls.",
    "questID_3159_finish": "Now youre in the position to hire more auxiliaries at one time.",
    "questID_3159_info": "Auxiliaries are the backbone of your army. Upgrade your training grounds so you can hire more at one time.",
    "questID_3159_tip": "Every time you upgrade the training grounds, you increase the number of auxiliaries that you can hire at one time.",
    "questID_3343_finish": "Now your auxiliaries will be able to enjoy proper training sessions. Well, &quot;training&quot; might not be the best word for it. &quot;Running the gauntlet&quot; is more like it.",
    "questID_3343_info": "Auxiliaries cant wait to throw themselves into battle. As soon as theyve mastered the training grounds, theyre ready to go!",
    "questID_3343_tip": "Auxiliaries are an excellent addition to your regular troops in Berimond since they dont need any food or space in your tents.",
    "questID_3344_finish": "Your soon-to-be auxiliaries wont be getting in each others way as much thanks to your upgraded training grounds. This will considerably reduce the number of fatal accidents.",
    "questID_3344_info": "Your commanders are demanding more auxiliaries on the battlefield. Im sure you can find a way to hire more of them at one time.",
    "questID_3344_tip": "Auxiliaries are just as good at attacking as defending.",
    "questID_3345_finish": "Great! You can never send auxiliaries to their graves... er, into battle fast enough.",
    "questID_3345_info": "Remember to reinforce your army with auxiliaries. These dauntless warriors will thank you for giving them the chance to prove themselves in battle.",
    "questID_3345_tip": "Auxiliaries may not be the strongest units, but they are available at a moments notice and are a dime a dozen!",
    "questID_3422_finish": "Now your auxiliaries will be able to enjoy proper training sessions. Well, &quot;training&quot; might not be the best word for it. &quot;Running the gauntlet&quot; is more like it.",
    "questID_3422_info": "Auxiliaries cant wait to throw themselves into battle. As soon as theyve mastered the training grounds, theyre ready to go!",
    "questID_3422_tip": "Auxiliaries are an excellent addition to your regular troops in Berimond since they dont need any food or space in your tents.",
    "questID_3423_finish": "Your soon-to-be auxiliaries wont be getting in each others way as much thanks to your upgraded training grounds. This will considerably reduce the number of fatal accidents.",
    "questID_3423_info": "Your commanders are demanding more auxiliaries on the battlefield. Im sure you can find a way to hire more of them at one time.",
    "questID_3423_tip": "Auxiliaries are just as good at attacking as defending.",
    "questID_3346_finish": "Upgrading the auxiliaries headquarters really paid off in the end. Now we have even more auxiliaries on hand.",
    "questID_3346_info": "Your auxiliaries prefer an open night sky to the usual roof of a tent, and thanks to the strict leadership of their commanders, all of them are still there in the morning, too!",
    "questID_3346_tip": "Auxiliaries are an excellent addition to your regular troops in Berimond since they dont need any food or space in your tents.",
    "questID_3410_finish": "Excellent! Now that we have more people to handle the paperwork, your auxiliary commanders will have more time to keep a larger number of troops close by.",
    "questID_3410_info": "Your auxiliary commanders are slowly finding it harder to keep an eye on all their troops. You should expand the auxiliaries headquarters to send a larger number of auxiliaries on to the field.",
    "questID_3410_tip": "Auxiliaries provide for themselves and dont drain your food supplies. So dont hesitate to put lots of them in your army!",
    "questID_3411_finish": "Space is a bit tight with the desk in there, but at least the guy keeping the records now can actually read and write!",
    "questID_3411_info": "With more troops and the high, um, fluctuation of your auxiliaries, theres just no way to avoid bureaucracy if you want to have even more auxiliaries.",
    "questID_3411_tip": "Wounded auxiliaries arent brought to the military hospital since there are already enough fresh recruits ready to replace them quickly and for a low price.",
    "questID_3412_finish": "This what collaboration looks like: directly from the suggestion box into the trash! As if the men didnt already have enough to worry about!",
    "questID_3412_info": "If your commanders had to deal with fewer complaints from the soldiers, they could surely command even more auxiliaries. We should use the next upgrade to get a bigger trash can!",
    "questID_3412_tip": "Auxiliaries leave the army after the Battle for Berimond. But while they are there, they remain an affordable and extraordinarily useful reinforcement for your troops.",
    "questID_3413_finish": "Take a look at that! True daredevils, each and every one of them!",
    "questID_3413_info": "Auxiliaries are true patriots who gladly put their lives on the line for their home and our cause - as long as the price is right, of course.",
    "questID_3413_tip": "Auxiliaries are an excellent addition to your regular troops in Berimond since they dont need any food or space in your tents.",
    "questID_3414_finish": "Youve collected a considerable troop of auxiliaries here. Keep in mind that you can hire even more without any problems as soon as you have, um, used up this lot.",
    "questID_3414_info": "Auxiliaries are a cheap and useful reinforcement for your cause in the battle for the throne of Berimond. The more you hire, the better!",
    "questID_3414_tip": "Auxiliaries provide for themselves and dont drain your food supplies. So dont hesitate to put lots of them in your army!",
    "questID_3415_finish": "All the holes in the tent walls have finally been patched! But now theres no longer a constant draft, you troops have started to complain about the musty odor. You can never make everyone happy!",
    "questID_3415_info": "Your tents have seen better days. You can hear the wind whistling through all the holes dotting the outer tent walls. You should do something about it - and quick!",
    "questID_3415_tip": "Upgrade your tents to save space for other useful buildings.",
    "questID_3416_finish": "Thanks to the upgraded tents, all of your warriors now have their own cots. Hopefully this will end all the squabbling about who sleeps where.",
    "questID_3416_info": "Your army is growing and growing, and space is slowly getting tight in your tents. Some of your men actually have to spend the night on a stone floor!",
    "questID_3416_tip": "If you upgrade your tents, you can send more soldiers here from your castles.",
    "questID_3417_finish": "Every one of your warriors can now find a warm place to sleep in these tents. The nights in Berimond can get very cold, you know.",
    "questID_3417_info": "A mighty army like yours needs appropriate accommodations. Upgrade your tents before your men have to set up camp under the open sky!",
    "questID_3417_tip": "Upgrade your tents to save space for other useful buildings.",
    "questID_3418_finish": "Your troops seem to like the new decorative items. Exactly the thing we need to boost morale!",
    "questID_3418_info": "Your warriors might not look it, but they have an excellent eye for design. Add some beauty to your camp and they will gladly go to battle for you!",
    "questID_3418_tip": "Decorative items increase the morale and combat strength of your troops.",
    "questID_3419_finish": "This palisade will no longer be as easy to climb over. The generous layer of grease on the posts will surely cause your opponents to give up quickly.",
    "questID_3419_info": "The enemy is becoming more and more creative when it comes to getting over your palisade. You should build it a bit higher before your opponent gets the idea of using stilts!",
    "questID_3419_tip": "Dont forget to reinforce your walls with defense tools.",
    "questID_3420_finish": "You have now fully upgraded your fortifications. If anyone manages to break through now, they have earned it!",
    "questID_3420_info": "Your opponents are leading bigger and bigger armies into battle. Upgrade your towers to place more defenders on your palisade.",
    "questID_3420_tip": "Every tower increases the number of defenders on your walls.",
    "questID_3421_finish": "Now youre in the position to hire more auxiliaries at one time.",
    "questID_3421_info": "Auxiliaries are the backbone of your army. Upgrade your training grounds so you can hire more at one time.",
    "questID_3421_tip": "Every time you upgrade the training grounds, you increase the number of auxiliaries that you can hire at one time.",
    "questID_3424_finish": "Great! You can never send auxiliaries to their graves... er, into battle fast enough.",
    "questID_3424_info": "Remember to reinforce your army with auxiliaries. These dauntless warriors will thank you for giving them the chance to prove themselves in battle.",
    "questID_3424_tip": "Auxiliaries may not be the strongest units, but they are available at a moments notice and are a dime a dozen!",
    "questID_3425_finish": "Upgrading the auxiliaries headquarters really paid off in the end. Now we have even more auxiliaries on hand.",
    "questID_3425_info": "Your auxiliaries prefer an open night sky to the usual roof of a tent, and thanks to the strict leadership of their commanders, all of them are still there in the morning, too!",
    "questID_3425_tip": "Auxiliaries are an excellent addition to your regular troops in Berimond since they dont need any food or space in your tents.",
    "questID_3426_finish": "Excellent! Now that we have more people to handle the paperwork, your auxiliary commanders will have more time to keep a larger number of troops close at hand.",
    "questID_3426_info": "Your auxiliary commanders are slowly finding it harder to keep an eye on all their troops. You should expand the auxiliaries headquarters to send a larger number of auxiliaries on to the field.",
    "questID_3426_tip": "Auxiliaries provide for themselves and dont drain your food supplies. So dont hesitate to put lots of them in your army!",
    "questID_3427_finish": "Space is a bit tight with the desk in there, but at least the guy keeping the records now can actually read and write!",
    "questID_3427_info": "With more troops and the high, um, fluctuation of your auxiliaries, theres just no way to avoid bureaucracy if you want to have even more auxiliaries.",
    "questID_3428_finish": "This what collaboration looks like: directly from the suggestion box into the trash! As if the men didnt already have enough to worry about!",
    "questID_3428_info": "If your commanders had to deal with fewer complaints from the soldiers, they could surely command even more auxiliaries. We should use the next upgrade to get a bigger trash can!",
    "questID_3428_tip": "Auxiliaries leave the army after the Battle for Berimond. But while they are there, they remain an affordable and extraordinarily useful reinforcement for your troops.",
    "questID_3429_finish": "Take a look at that! True daredevils, each and every one of them!",
    "questID_3429_info": "Auxiliaries are true patriots who gladly put their lives on the line for their home and our cause - as long as the price is right, of course.",
    "questID_3429_tip": "Auxiliaries are an excellent addition to your regular troops in Berimond since they dont need any food or space in your tents.",
    "questID_3430_finish": "Youve collected a considerable troop of auxiliaries here. Keep in mind that you can hire even more without any problems as soon as you have, um, used up this lot.",
    "questID_3427_tip": "Wounded auxiliaries arent brought to the military hospital since there are already enough fresh recruits ready to replace them quickly and for a low price.",
    "questID_3430_info": "Auxiliaries are a cheap and useful reinforcement for your cause in the battle for the throne of Berimond. The more you hire, the better!",
    "questID_3430_tip": "Auxiliaries provide for themselves and dont drain their food supplies. So dont hesitate to put lots of them in your army!",
    "questSeriesID_263": "Warriors for Berimond",
    "questSeriesID_199": "Practice makes perfect",
    "questSeriesID_262": "Good planning",
    "questSeriesID_8": "Architectural wonders",
    "questID_3170_info": "A whole new world of architecture has opened with the invention of build items, which will help make your buildings become more productive! Build a construction yard to start using them!",
    "questID_3170_tip": "You will need to build a construction yard to use build items in your castle.",
    "questID_3170_finish": "Extraordinary! Lets put these build items to good use!",
    "questSeriesID_9": "Improve your buildings!",
    "questID_3171_info": "Now we have a construction yard in the castle, we can assign build items to specific buildings.",
    "questID_3171_tip": "Open the build items menu to assign your build items.",
    "questID_3171_finish": "Excellent. The castle is one step closer to architectural perfection!",
    "questCondition_assignCI": "Assign a build item to a building.",
    "questSeriesID_5000": "The Queens defense",
    "questID_2104_info": "My lord, I bring distressing news. A new menace threatens the safety of our lands. For years, the borders of our Empire have been protected by a band of warriors under the stewardship of a brave commander known as the Ivory Queen. However, our spies have reported that mercenary armies marching under the flag of the King of Shadows have ambushed her encampments and killed her loyal warriors. The queen was able to escape capture, but is now being hunted down by the kings pawns. We must find her before the enemy!",
    "questID_2140_info": "The attack on the Ivory Queens encampments bear all the hallmarks of a nomad ambush. We should loot their camps to see if they are hiding anything that may help us find her.",
    "questCondition_collectSamuraiTokens": "Collect samurai tokens",
    "questID_2140_tip": "The stronger the nomad camp, the more Khan tablets you can find!",
    "questID_2140_finish": "These nomads were just pawns in the King of Shadows plan. We found no sign of the queen, but your armies did find her Ivory crown.",
    "questID_3467_info": "Our looting of the samurai camps has angered the King of Shadows! He has commanded one of his generals to lead an invasion of our lands! We must drive them back.",
    "questCondition_defeatInvaders": "Defeat foreign or Bloodcrow castles",
    "questID_3467_tip": "You can find foreign invader and samurai camps to attack on the world map.",
    "questID_3467_finish": "Congratulations, the kings gambit has failed! There is no sign of the queen, but your soldiers were able to loot some valuable resources.",
    "questID_3468_info": "The King of Shadows has sent bounty hunters to the Burning Sands. They have set up base with the desert warriors of the kingdom. They must be looking for the queen!",
    "questID_3468_tip": "Desert towers can be found on the world map of the Burning Sands.\nA desert tower will advance a level if you defeat it often enough.",
    "questID_3468_finish": "We were unable to find any trace of the queen, but by defeating the desert warriors we can be sure she hasnt yet fallen into their hands.",
    "questID_3469_info": "The King of Shadows has sent his trusted Black Knights to request military support from the Kings of Berimond. We must destroy their camps before they can forge an alliance!",
    "questCondition_collectGallantryPoints": "Collect gallantry points",
    "questID_3469_tip": "It doesnt matter which faction you attack, every victory will earn you gallantry points.",
    "questID_3469_finish": "Your gallant efforts have prevented the King of Shadows knights from recruiting any more allies! We have also found a rare gem belonging to the Ivory Queen!",
    "questID_3470_info": "My lord, our search for the Ivory Queen will require all the resources we can get our hands on! The Herald of the Invasion is willing to trade special equipment and units in exchange for Khan Tablets.",
    "questID_3470_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3470_finish": "Good choice, my lord! These new items will surely help us prepare for the King of Shadows next move.",
    "questID_3471_info": "The King of Shadows has assembled a mercenary army to avenge the fall of his Black Knights, and the empire is now overrun with invaders! We must drive them back.",
    "questCondition_earnGloryPoints": "Earn at least {0} glory points",
    "questID_3471_tip": "You can earn glory points by defeating foreign castles and castle lords on the world map.",
    "questID_3471_finish": "The enemy armies are retreating, my lord! Your soldiers also found the queens Ivory Helm in the possession of one of the King of Shadows pawns.",
    "questID_3472_info": "There are whispers that the Ivory Queen is being held captive in the Storm Islands. We should raid their forts to see if she can be found.",
    "questID_3472_tip": "You can swap aquamarine with Luna at her trade boat or store it on cargo ships. Unsecured aquamarine will be lost when the next moon storm arrives.",
    "questID_3472_finish": "You have plundered a fine amount of aquamarine from the storm forts, but there was no sign of the Ivory Queen. We must keep searching.",
    "questID_3473_info": "A merchant claims to have some information vital to our quest. Perhaps he will be more willing to share what he knows if you spend some of your Khan tablets in his shop.",
    "questCondition_spendSamuraiTokens": "Spend samurai tokens",
    "questID_3473_tip": "You can exchange your Khan tablets for valuable goods by visiting the Herald.",
    "questID_3473_finish": "The merchant revealed that a fair-haired maiden traded this gem for some equipment this morning. It is a gem of the Ivory Queen, my lord. She is still alive!",
    "questID_3474_info": "The King of Shadows is preparing his generals for an invasion! We should loot their resources before they can build a force capable of overpowering us!",
    "questCondition_lootResources": "Loot resources from any target",
    "questID_3474_tip": "Always remember to keep enough space for the resources you loot.",
    "questID_3474_finish": "Great work, my lord. We have weakened our enemies and bolstered our own supplies. A tactical masterstroke, indeed.",
    "questID_3475_info": "An invading army marches towards our lands under the command of a ruthless general known as the Black Bishop. Defeating his armies may help us in our search for the Ivory Queen.",
    "questID_3475_tip": "You can find foreign invader and samurai camps to attack on the world map.",
    "questID_3475_finish": "Congratulations, the Black Bishop and his armies have been defeated! Your soldiers also found a rare decoration and have brought it back to your castle.",
    "questID_3476_info": "Your slaying of the Black Bishop has greatly angered the King of Shadows. He has turned to his allies in Berimond to exact revenge. We should travel to Berimond to intervene.",
    "questID_3476_tip": "It doesnt matter which faction you attack, every victory will earn you gallantry points.",
    "questID_3476_finish": "Great work, my lord! You were able to re-establish your influence in Berimond before it was too late!",
    "questID_3477_info": "The King of Shadows has sent a mercenary army of Khan warriors into our lands to put an end to our search for the queen! We should defeat these menaces and loot them of their precious Khan Tablets.",
    "questCondition_collectKhanTablets": "Collect Khan tablets",
    "questID_3477_tip": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3477_finish": "Great work, my lord. Not only did your men loot many Khan Tablets, but they also found the queens Ivory Sword. A finely crafted weapon indeed.",
    "questID_3478_info": "We intercepted a scroll from one of King of Shadows spies. Apparently the Ivory Queen was spotted crossing the border into the Fire Peaks. We must get to her before the cultists.",
    "questID_3478_tip": "Cultists towers can be found on the world map of the Fire Peaks.\nA cultists tower will advance a level if you defeat it often enough.",
    "questID_3478_finish": "We were unable to find any trace of the queen, but by defeating the cultists we can be sure she hasnt yet fallen into their hands.",
    "questID_3479_info": "Invading armies march towards our lands under the command of a bloodthirsty general known as the Black Rook. Defeating these armies may help us in our search for the Ivory Queen.",
    "questID_3479_tip": "You can earn glory points by defeating foreign castles and castle lords on the world map.",
    "questID_3479_finish": "The enemy are retreating, my lord! Your soldiers also found a rare gem belonging to the queen in one of the defeated camps. Theres still hope!",
    "questID_3480_info": "Our spies have reported that the Ivory Queen was loaded onto a ship in chains! The ship bore the flag of the King of Shadows and is heading for the Storm Islands. We must raid their forts and find her.",
    "questID_3480_tip": "You can swap aquamarine with Luna at her trade boat or store it on cargo ships. Unsecured aquamarine will be lost when the next moon storm arrives.",
    "questID_3480_finish": "You have plundered a great deal of aquamarine from the storm forts, but there was no sign of the Ivory Queen. Her ship must have been diverted.",
    "questID_3481_info": "The Herald of the Invasion claims to have some information vital to our quest. Perhaps he will be more willing to share what he knows if you spend some of your Khan Tablets in his shop.",
    "questID_3481_tip": "The Herald of the Invasion only accepts Khan tablets as payment.",
    "questID_3481_finish": "The herald revealed that an army tasked with delivering the queen to the King of Shadows stopped by his shop and traded this gem for some tools. He said they were heading for Berimond!",
    "questID_3482_info": "Our spies have reported that the army in possession of the Ivory Queen has set up camp in Berimond while they re-supply! This could be our chance to rescue her!",
    "questID_3482_tip": "It doesnt matter which faction you attack, every victory will earn you gallantry points.",
    "questID_3482_finish": "You fought gallantly, my lord! We may not have found the queen, but you certainly left your mark on the battlefields of Berimond.",
    "questID_3483_info": "An army marches through our lands under the command of a sadistic general known as the Black Queen. Our spies report they are transporting the Ivory Queen to the court of the King of Shadows.",
    "questID_3483_tip": "You can find foreign invader castles and samurai camps to attack on the world map.",
    "questID_3483_finish": "A resounding victory, my lord! We found a rare gem belonging to the Ivory Queen, but the queen herself couldnt be found. They must have smuggled her away.",
    "questID_3484_info": "My lord, our search for the Ivory Queen will require all the resources we can get our hands on! We should loot our enemies to ensure we are ready for the King of Shadows next move.",
    "questID_3484_tip": "Always remember to keep enough space for the resources you loot.",
    "questID_3484_finish": "Great work, my lord. We have weakened our enemies and bolstered our own supplies. A rewarding gambit, indeed.",
    "questID_3485_info": "A nomad army has been tasked with delivering the Ivory Queen to the court of the King of Shadows! We must loot their camps and free her before it is too late.",
    "questID_3485_tip": "The stronger the nomad camp, the more Khan tablets you can find!",
    "questID_3485_finish": "The Ivory Queen has been rescued, my lord! She was so grateful for your bravery that she has pledged her services to your court as a military commander.",
    "questCondition_BuildAndUpgrade": "Own: {0}",
    "questCondition_buildingLevel": "{0} level {1}",
    "questCondition_defeatAliensWithMinFame": "Defeat foreign or Bloodcrow castles",
    "questCondition_lootResourcesPointEvent": "Loot resources from any target",
    "questSeriesID_329": "Shimmering stones",
    "questCondition_gainFactionPoints": "Collect gallantry points",
    "questSeriesID_331": "Visit the shop",
    "questID_3486_info": "The shop is your source for purchasing rubies and resource packs. Rubies give you powerful advantages, such as skipping waiting times!",
    "questCondition_visitShop": "Visit the shop",
    "questID_3486_tip": "You can buy rubies and resource packs in the shop using a variety of secure payment methods.",
    "questID_3486_finish": "Good work! Remember to use your rubies wisely to save time, sweat, and effort.",
    "questSeriesID_402": "Friend of the true king",
    "questID_3487_info": "Loyalty to the true king will be handsomely rewarded. Are you willing to accept the challenge and take the fight to the foes of the Empire?",
    "questCondition_gainLTPEPoints": "Gather season points",
    "questID_3487_tip": "Participate in the season event to earn season points.",
    "questID_3487_finish": "You have proved your loyalty to the true king. Take this reward as a sign of my recognition.",
    "questCondition_buyMinAmountOfRubies": "Buy at least {0} rubies",
    "questSeriesID_5001": "The King of Shadows",
    "questID_3586_info": "My lord, a Black Knight from the court of shadows wishes to join our ranks. He has sent word that he can no longer serve under the increasingly cruel command of the King of Shadows, and pledges his loyalty to you. As a show of faith, he will provide information about our enemies to prove his loyalty to our cause. I take him at his word, but we should proceed with caution. I suggest we investigate his information before allowing him into our ranks.",
    "questID_3587_info": "The Black Knight sends word that an army of foreign invaders marches towards our borders. The King of Shadows has put his plan to destabilize the safety of our lands into motion!",
    "questID_3587_tip": "You can find foreign invader castles to attack on the world map.",
    "questID_3587_finish": "It looks as though the information provided by the Black Knight was genuine. The foreign army has been repelled. Great work, my lord.",
    "questID_3588_info": "The King of Shadows has grown suspicious after our victory against the foreign invaders and has turned to the Robber Barons to find the mole in his ranks. We must protect the Black Knight!",
    "questID_3588_tip": "Robber baron castles are dark towers on the world map.\nA robber baron castle will advance a level if you defeat it often enough.",
    "questID_3588_finish": "The Robber Barons have been crushed and the Black Knights identity remains secure. Your men also found a finely crafted helmet on the battlefield.",
    "questID_3589_info": "An army of Nomads march to pay tribute to the King of Shadows. Fortunately, foul weather has forced them set up camp in our lands. We should take this opportunity to relieve them of their precious Khan tablets!",
    "questID_3589_tip": "You can exchange the Khan tablets youve plundered for rewards at any time.",
    "questID_3589_finish": "Not only have we been able to fill our own coffers with Khan tablets, but we were able to prevent them falling into the hands of the King of Shadows!",
    "questID_3590_info": "The King of Shadows has hired a blacksmith to forge a crown to celebrate the impending fall of the Great Empire. Such hubris must not go unpunished. Lets make sure the crown never reaches his court.",
    "questID_3590_tip": "Always remember to keep enough space for the resources you loot.",
    "questID_3590_finish": "This victory shows your people who the true ruler of these lands is. I must admit, this crown has been finely crafted indeed. It would be a shame for it to go to waste!",
    "questID_3591_info": "The war with the King of Shadows shows no sign of ending. We will need all the resources we can get our hands on if we want be victorious. Its time to put our Khan tablets to good use.",
    "questID_3591_tip": "You can exchange your Khan tablets for valuable goods by visiting the Herald.",
    "questID_3591_finish": "These supplies can certainly be put to good use in our fight against the King of Shadows forces.",
    "questID_3592_info": "The King of Shadows has turned to the Barbarians of the Everwinter Glacier in search of allies for his invasion of the Great Empire. We must weaken their armies before an alliance can be forged.",
    "questID_3592_tip": "Having the proper equipment for an assault makes all the difference when attacking the heavily fortified barbarian castles. It is the only way you will avoid a heavy death toll.",
    "questID_3592_finish": "Great work, my lord! The barbarians have been crushed before an alliance could be made. The Black Knights information is proving to be highly valuable.",
    "questID_3593_info": "Our efforts in driving back at the King of Shadows have been successful so far, but some castle lords in the Great Empire have been less resolute than you. You should crush those who been seduced by the evil king.",
    "questID_3593_tip": "You can earn glory points by defeating foreign castles and castle lords on the world map.",
    "questID_3593_finish": "Anyone foolish enough to align themselves with the King of Shadows deserves to be punished. Excellent work, my lord.",
    "questID_3594_info": "The Black Knight has sent a warning! He advises us to stock up on resources in preparation of the King of Shadows next move. We should rally the troops and prepare for future battles.",
    "questID_3594_tip": "Always remember to keep enough space for the resources you loot.",
    "questID_3594_finish": "A fine horde indeed, my lord. These supplies will only make our castle stronger and better prepared for the King of Shadows next move.",
    "questID_3595_info": "The King of Shadows grows more desperate by the hour and has sent his trusted lieutenants to request military support from the Kings of Berimond. We must destroy their camps before they can come to an agreement.",
    "questID_3595_tip": "It doesnt matter which faction you attack, every victory will earn you gallantry points.",
    "questID_3595_finish": "Another resounding victory, my lord. I think the Black Knight has proven himself to be a loyal ally. We should consider finding a way to safely bring him to our castle.",
    "questID_3596_info": "Terrible news, my lord! The King of Shadows has discovered the Black Knights betrayal and has ordered a foreign army to return him to the kings court for execution. We must intervene!",
    "questID_3596_tip": "You can find foreign invader and Bloodcrow castles to attack on the world map.",
    "questID_3596_finish": "Great work, my lord! You saved the Black Knight from execution. The shadow armies have fled the empire and our lands are safe once again.",
    "questCondition_lootResourcesPvp": "Loot resources from enemy castle lords",
    "questCondition_spendKhanMedals": "Spend Khan medals",
    "dialog_questbook_questStatusActiveInfo": "If you cant finish this quest in time, you can complete it instantly with rubies.",
    "questCondition_defeatedFactionTowers": "Defeat enemy watchtower",
    "questID_3220_info": "My lord, a nearby robber baron castle has threatened to claim our estates.\nYou are now fully prepared to launch an attack against them!",
    "questCondition_coal": "Donate coal",
    "questCondition_oil": "Donate oil",
    "questCondition_glass": "Donate glass",
    "questCondition_iron": "Donate iron",
    "questSeriesID_3489": "The future is fusion",
    "questID_3489_info": "Finally, its complete - my greatest invention yet! An invention that will change the power and fortunes of your kingdom forever! An invention I call: The fusion forge!\n\nIn terms of practical application, this new forge allows you to improve the quality and power of the decorations in your castle, but I also have big plans for its future development! Who knows, maybe soon youll be able to improve your heroes and their equipment!\n\nIts all rather ingenious, if I do say so myself, but incredibly simple to master. Why not pay a visit to the forge and try it for yourself?",
    "questSeriesID_273": "Live by the sword",
    "questID_2106_finish": "You can exchange your samurai tokens for valuable goods in the samurai shop.",
    "questID_2106_info": "The samurai carry huge piles of tokens with them. Defeat samurai camps and loot them!",
    "questID_2106_tip": "The stronger the samurai camp, the more samurai tokens you can find!",
    "questID_2107_finish": "Luck is on your side. Invest your hard earned samurai tokens wisely and acquire useful rewards.",
    "questID_2107_info": "Dont slow down now! Loot more samurai tokens to buy even more valuable goods in the samurai shop.",
    "questID_2107_tip": "You can buy special tools at the samurai armorer to defeat the samurai more easily.",
    "questID_2108_finish": "A pleasure doing business with you, honorable lord. Please grace my humble store with you presence again soon.",
    "questID_2108_info": "Honorable lord, Id gladly give you some exotic goods from the Far East in return for some samurai tokens.",
    "questID_2108_tip": "You can keep your samurai tokens even after the samurai invasion ends. This means you can save them for especially valuable rewards.",
    "questID_2110_finish": "You can exchange your samurai tokens for valuable goods in the samurai shop.",
    "questID_2110_info": "The samurai carry huge piles of tokens with them. Defeat samurai camps and loot them!",
    "questID_2110_tip": "The stronger the samurai camp, the more samurai tokens you can find!",
    "questID_2111_finish": "Luck is on your side. Invest your hard earned samurai tokens wisely and acquire useful rewards.",
    "questID_2111_info": "Dont slow down now! Loot more samurai tokens to buy even more valuable goods in the samurai shop.",
    "questID_2111_tip": "You can buy special tools at the samurai armorer to defeat the samurai more easily.",
    "questID_2112_finish": "A pleasure doing business with you, honorable lord. Please grace my humble store with you presence again soon.",
    "questID_2112_info": "Honorable lord, Id gladly give you some exotic goods from the Far East in return for some samurai tokens.",
    "questID_2112_tip": "You can keep your samurai tokens even after the samurai invasion ends. This means you can save them for especially valuable rewards.",
    "questID_2114_finish": "You can exchange your samurai tokens for valuable goods in the samurai shop.",
    "questID_2114_info": "The samurai carry huge piles of tokens with them. Defeat samurai camps and loot them!",
    "questID_2114_tip": "The stronger the samurai camp, the more samurai tokens you can find!",
    "questID_2115_finish": "Luck is on your side. Invest your hard earned samurai tokens wisely and acquire useful rewards.",
    "questID_2115_info": "Dont slow down now! Loot more samurai tokens to buy even more valuable goods in the samurai shop.",
    "questID_2115_tip": "You can buy special tools at the samurai armorer to defeat the samurai more easily.",
    "questID_2116_finish": "With so many samurai tokens, you can make almost all your wishes come true in the samurai shop!",
    "questID_2116_info": "Loot as many samurai tokens as possible! They can be exchanged for exotic goods in the samurai shop.",
    "questID_2116_tip": "You can keep your remaining samurai tokens until the next samurai event! They will not be lost.",
    "questID_2117_finish": "A pleasure doing business with you, honorable lord. Please grace my humble store with you presence again soon.",
    "questID_2117_info": "Honorable lord, Id gladly give you some exotic goods from the Far East in return for some samurai tokens.",
    "questID_2117_tip": "You can keep your samurai tokens even after the samurai invasion ends. This means you can save them for especially valuable rewards.",
    "questID_2119_finish": "You can exchange your samurai tokens for valuable goods in the samurai shop.",
    "questID_2119_info": "The samurai carry huge piles of tokens with them. Defeat samurai camps and loot them!",
    "questID_2119_tip": "The stronger the samurai camp, the more samurai tokens you can find!",
    "questID_2120_finish": "Luck is on your side. Invest your hard earned samurai tokens wisely and acquire useful rewards.",
    "questID_2120_info": "Dont slow down now! Loot more samurai tokens to buy even more valuable goods in the samurai shop.",
    "questID_2120_tip": "You can buy special tools at the samurai armorer to defeat the samurai more easily.",
    "questID_2121_finish": "With so many samurai tokens, you can make almost all your wishes come true in the samurai shop!",
    "questID_2121_info": "Loot as many samurai tokens as possible! They can be exchanged for exotic goods in the samurai shop.",
    "questID_2121_tip": "You can keep your remaining samurai tokens until the next samurai event! They will not be lost.",
    "questID_2122_finish": "A pleasure doing business with you, honorable lord. Please grace my humble store with you presence again soon.",
    "questID_2122_info": "Honorable lord, Id gladly give you some exotic goods from the Far East in return for some samurai tokens.",
    "questID_2122_tip": "You can keep your samurai tokens even after the samurai invasion ends. This means you can save them for especially valuable rewards.",
    "questID_2124_finish": "You can exchange your samurai tokens for valuable goods in the samurai shop.",
    "questID_2124_info": "The samurai carry huge piles of tokens with them. Defeat samurai camps and loot them!",
    "questID_2124_tip": "The stronger the samurai camp, the more samurai tokens you can find!",
    "questID_2125_finish": "Luck is on your side. Invest your hard earned samurai tokens wisely and acquire useful rewards.",
    "questID_2125_info": "Dont slow down now! Loot more samurai tokens to buy even more valuable goods in the samurai shop.",
    "questID_2125_tip": "You can buy special tools at the samurai armorer to defeat the samurai more easily.",
    "questID_2126_finish": "With so many samurai tokens, you can make almost all your wishes come true in the samurai shop!",
    "questID_2126_info": "Loot as many samurai tokens as possible! They can be exchanged for exotic goods in the samurai shop.",
    "questID_2126_tip": "You can keep your remaining samurai tokens until the next samurai event! They will not be lost.",
    "questID_2127_finish": "A pleasure doing business with you, honorable lord. Please grace my humble store with you presence again soon.",
    "questID_2127_info": "Honorable lord, Id gladly give you some exotic goods from the Far East in return for some samurai tokens.",
    "questID_2127_tip": "You can keep your samurai tokens even after the samurai invasion ends. This means you can save them for especially valuable rewards.",
    "questID_2129_finish": "You can exchange your samurai tokens for valuable goods in the samurai shop.",
    "questID_2129_info": "The samurai carry huge piles of tokens with them. Defeat samurai camps and loot them!",
    "questID_2129_tip": "The stronger the samurai camp, the more samurai tokens you can find!",
    "questID_2130_finish": "Luck is on your side. Invest your hard earned samurai tokens wisely and acquire useful rewards.",
    "questID_2130_info": "Dont slow down now! Loot more samurai tokens to buy even more valuable goods in the samurai shop.",
    "questID_2130_tip": "You can buy special tools at the samurai armorer to defeat the samurai more easily.",
    "questID_2132_finish": "With so many samurai tokens, you can make almost all your wishes come true in the samurai shop!",
    "questID_2132_info": "Loot as many samurai tokens as possible! They can be exchanged for exotic goods in the samurai shop.",
    "questID_2132_tip": "You can keep your remaining samurai tokens until the next samurai event! They will not be lost.",
    "questID_2133_finish": "A pleasure doing business with you, honorable lord. Please grace my humble store with you presence again soon.",
    "questID_2133_info": "Honorable lord, Id gladly give you some exotic goods from the Far East in return for some samurai tokens.",
    "questID_2133_tip": "You can keep your samurai tokens even after the samurai invasion ends. This means you can save them for especially valuable rewards.",
    "questID_2136_finish": "You can exchange your samurai tokens for valuable goods in the samurai shop.",
    "questID_2136_info": "The samurai carry huge piles of tokens with them. Defeat samurai camps and loot them!",
    "questID_2136_tip": "The stronger the samurai camp, the more samurai tokens you can find!",
    "questID_2137_finish": "Luck is on your side. Invest your hard earned samurai tokens wisely and acquire useful rewards.",
    "questID_2137_info": "Dont slow down now! Loot more samurai tokens to buy even more valuable goods in the samurai shop.",
    "questID_2137_tip": "You can buy special tools at the samurai armorer to defeat the samurai more easily.",
    "questID_2138_finish": "With so many samurai tokens, you can make almost all your wishes come true in the samurai shop!",
    "questID_2138_info": "Loot as many samurai tokens as possible! They can be exchanged for exotic goods in the samurai shop.",
    "questID_2138_tip": "You can keep your remaining samurai tokens until the next samurai event! They will not be lost.",
    "questID_2139_finish": "A pleasure doing business with you, honorable lord. Please grace my humble store with you presence again soon.",
    "questID_2139_info": "Honorable lord, Id gladly give you some exotic goods from the Far East in return for some samurai tokens.",
    "questID_2139_tip": "You can keep your samurai tokens even after the samurai invasion ends. This means you can save them for especially valuable rewards.",
    "event_title_106": "The Outer Realms",
    "questSeriesID_248": "The Outer Realms",
    "questID_3490_info": "Our scouts have discovered a hidden tunnel that leads to a new realm beyond the mountains! This secret passage is very unstable and only accessible for a limited time, but the rewards that await at the other side are certainly worth the risk. Its time to conquer the Outer Realms.",
    "questID_3491_info": "The Outer Realms is a special event in which you can compete with players from around the world on a new temporary event server. Journey to the realm now to earn valuable rewards.",
    "questCondition_joinTempServer": "Enter the Outer Realms",
    "questCondition_donateKhanTablets": "Donate khan tablets",
    "questCondition_donateKhanMedals": "Donate khan medals",
    "questCondition_donateSamuraiTokens": "Donate samurai tokens",
    "questSeriesID_40002": "Mysteries of the steppes",
    "questSeriesID_40003": "Mysteries of the sunrise",
    "questSeriesID_40004": "Mysteries of the strangers",
    "questSeriesID_40005": "Mysteries of the crows",
    "questSeriesID_40006": "Mysteries of Berimond",
    "questSeriesID_40007": "Relics of the Princesses",
    "questID_61001_info": "My lord, you might remember that in the past you had some…&quot;challenging&quot; encounters with various princesses. While nobody could blame you for wanting to forget about this whole affair, we recently found out that the princesses left behind some very valuable relics. Maybe this can make up for all the trouble.",
    "questID_61002_info": "Despite valiant efforts, Prince Jean Baptiste lost his heirlooms to vile robber knights. Rally your troops and reclaim the relics.",
    "questID_61003_info": "Some of Princess Beatrices belongings were flung all the way to the Everwinter Glacier. Recover the valuable relics from the northern barbarians.",
    "questID_61004_info": "Sultan al-Killah did not steal Princess Fiorellas heart, but some of her relics! Take revenge and lead the charge against the desert warriors!",
    "questID_61005_info": "Maybe Princess Augusta was not a witch… but she did have connections to the dragon cult. Attack the cultists and recover their relics!",
    "dialog_questbook_donateCheck_title": "Quest donation",
    "dialog_questbook_donateCheck_copy": "Donate {0} {1} to complete the quest condition?",
    "dialog_dailyQuests_Copy_25": "Loot castles belonging to other castle lords",
    "dialog_dailyQuests_Copy_26": "Loot castles belonging to other castle lords",
    "questcondition_requestAllianceHelp_construction": "Send construction help requests",
    "questSeriesID_5200": "The power of relics",
    "questID_3494_info": "Science is a marvelous thing. Through science we have been able to eradicate disease, improve our understanding of the natural world, and develop new and efficient methods to obliterate our enemies. My lord, allow me to present to you the Relicus! \n\nThe Relicus allows you to realize the full potential of your relic equipment, heroes and gems, providing you the tools your need to build an army capable of wiping our enemies off the face of the planet! A true victory for science! \n\nCome, let us construct a shop in which the Relicus can work his magic.",
    "questID_3492_info": "The Relicus helps you unlock the full potential of your relic equipment, heroes and gems, allowing you to build armies capable of crushing your enemies!",
    "questSeriesID_5201": "Armed to the teeth",
    "questID_3493_info": "An army wont last long on the battlefield without equipment, so a spacious armory is always a useful building for war-waging castle lords.",
    "genQuest_2_info_5_Maya": "Cultists have infiltrated your area and are robbing undefended market barrows!",
    "genQuest_2_info_7_Maya": "The cultists have been up to no good lately.",
    "questID_870_info_Maya": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and cultist shrines.",
    "questID_3045_info_Maya": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and cultist shrines.",
    "questID_3046_info_Maya": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and cultist shrines.",
    "questID_3047_info_Maya": "Rubies give you powerful advantages, like skipping waiting times! You can get them in the shop or from quests, events, and cultist shrines.",
    "questSeriesID_6000": "King of the jungle",
    "questID_60201_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60202_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60203_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60204_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60205_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60206_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60207_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60208_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60209_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60210_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60211_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60212_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60213_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60214_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60215_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60216_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60217_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60218_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60219_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60220_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60221_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60222_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60223_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60224_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60225_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60226_info": "My lord, these lands are mysterious and dangerous. There are strange noises in the jungle at night. We should raise a bigger army to keep the upper hand.",
    "questID_60201_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60202_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60203_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60204_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60205_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60206_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60207_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60208_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60209_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60210_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60211_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60212_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60213_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60214_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60215_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60216_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60217_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60218_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60219_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60220_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60221_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60222_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60223_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60224_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60225_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questID_60226_finish": "Whatever lurks in the jungle, with an army like that, it should fear you.",
    "questSeriesID_6001": "Deep in the jungle",
    "questID_60101_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60102_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60103_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60104_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60105_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60106_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60107_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60108_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60109_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60110_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60111_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60112_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60113_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60114_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60115_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60116_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60117_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60118_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60119_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60120_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60121_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60122_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60123_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60124_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60125_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60126_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60127_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60128_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60129_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60130_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60131_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60132_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60133_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60134_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60135_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60136_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60137_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60138_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60139_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60140_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60141_info": "My lord, possessed natives have kidnapped villagers. It is said that they perform forbidden rituals at their shrines. We need to stop them!",
    "questID_60101_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60102_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60103_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60104_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60105_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60106_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60107_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60108_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60109_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60110_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60111_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60112_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60113_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60114_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60115_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60116_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60117_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60118_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60119_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60120_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60121_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60122_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60123_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60124_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60125_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60126_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60127_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60128_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60129_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60130_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60131_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60132_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60133_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60134_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60135_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60136_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60137_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60138_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60139_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60140_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "questID_60141_finish": "We found the kidnapped villagers and rescued them. Good work!",
    "dialog_questbook_help_maya": "Here you can see a list of all the quests currently available in the Tangled Wilderness. \n\nFulfill all the conditions of a quest to complete it and receive rewards for your castle. Many quests will grant you experience points, which allow you to increase your player level.\n\nThere are no time limits to fulfill these quests. Completing a quest will unlock further quests.\n\nSelect a particular quest to learn more about it.",
    "questCondition_treasureNode_90013": "Defeat enemy fortress",
    "questCondition_treasureNode_90014": "Reach the center of the fog",
    "questCondition_treasureNode_90016": "Defeat the kraken",
    "questCondition_treasureNode_90026": "Upgrade ship",
    "questCondition_treasureNode_90027": "Upgrade ship",
    "questCondition_treasureNode_90028": "Upgrade ship",
    "questCondition_treasureNode_90029": "Upgrade ship",
    "questID_90001_info": "Greetings, noble Lord.\nYour castle doesnt look half bad, so perhaps youre right for this task.\n\nI have some slight trouble with pirates off my coast and am in search of men who dont mind getting their hands dirty.\nOf course you would be richly rewarded for your efforts.",
    "questID_90002_finish": "Welcome to the master level! You cannot afford to underestimate your enemies here.",
    "questID_90002_info": "You can now start the event at master level. Mighty enemies lie in wait, but as a reward you can earn more precious pearls.",
    "questID_90003_info": "Before you lies the proud Blade Coast!\nMy family ruled these islands for many generations, until a horde of stinking and dirty pirates showed up.\n\nMy entire fleet has vanished in this blasted fog, and now I have little left for fighting the invaders. Lets build a camp, and quick!",
    "questID_90004_finish": "Looks like a good start, doesnt it?\n\nWe need to keep an eye on your troops morale though. The fog and the sea can make many men feel uneasy.",
    "questID_90004_info": "Now that the camp is built, all that we need is an army to recapture these islands. Lets begin by building some living quarters for your soldiers.",
    "questID_90004_tip": "You need living quarters to have soldiers in your campaign camp. Each tent makes room for more soldiers.",
    "questID_90005_finish": "It looks so much nicer now, dont you agree?\n\nWe cant let this fog intimidate us!",
    "questID_90005_info": "Soldiers living in cramped quarters on the ships will suffer from low morale. Build decorative items to boost their morale!",
    "questID_90005_tip": "Morale determines how well your men fight in a battle. The higher it is, the stronger your soldiers will be in battle.",
    "questID_90006_finish": "Very good!\nNow all we need are resources to fill the storehouse.",
    "questID_90006_info": "This scraggy coastline has barely any resources on it. You can send resources here from your castles or plunder them from pirates.",
    "questID_90006_tip": "You can build as many storehouses here as you like; they will all increase the total capacity.",
    "questID_90007_finish": "Now that your troops have arrived, we can finally get going!",
    "questID_90007_info": "The camp is now ready for the first wave of troops.\nYou should send your soldiers here now!",
    "questID_90007_tip": "You can send soldiers and resources to the camp from the event screen. It takes a while and comes at a price, however.",
    "questID_90008_info": "Your army is ready!\n\nIts time for us to show what were made of and battle this evil. Now you can prove your worth.\nDefy this fog and destroy the pirate scum!",
    "questID_90009_copy": "Those sinister creatures are holding several of my knights captive. If you can free them, they will fight by your side!",
    "questID_90009_finish": "Finally! The first victory!\nIm giving you command of my brave knights.\nMay they serve you honorably both here and at a later date in your homeland.",
    "questID_90009_info": "Lets begin by launching a surprise attack on the pirates.",
    "questID_90009_tip": "Make sure that youre able to feed the troops you liberated. Fight pirate convoys on a regular basis to capture loot.",
    "questID_90010_info": "Look, the Sea Queen has finally dared to come out of her hiding place. And here I was thinking nobody wanted to play with us any more.\n\nIt will be my special pleasure to send you and your men to a watery grave!",
    "questID_90011_finish": "We could sorely use the plundered food!",
    "questID_90011_info": "The pirates have plundered all my belongings and taken them to their ships. Defeat the escort ships with their entire crews, and the resources on the convoys will be ours once more.",
    "questID_90011_tip": "You can capture resources and food for your soldiers from the pirate convoys sailing the sea.",
    "questID_90012_finish": "If you make sure that morale is high, battles will go much better for you.",
    "questID_90012_info": "Dont forget your troops morale!",
    "questID_90012_tip": "If you make sure that morale is high, battles will go much better for you.",
    "questID_90013_finish": "The fortress is ours, now nothing can stop us from taking back the kingdom!",
    "questID_90013_info": "Two great coastal fortresses stand between me and my rightful kingdom. We must capture at least one of them in order to pass. It is the only way to achieve a lasting victory.",
    "questID_90013_tip": "Battle your way to one of the big fortresses, defeat its garrison, and capture it.",
    "questID_90014_finish": "The fog is finally beginning to lift!",
    "questID_90014_info": "The route is clear, now let us fight our way to the heart of this fog!\nSomewhere in there lies the pirates headquarters, the root of all evil.",
    "questID_90014_tip": "Remember to keep raiding convoys to cover your resource costs.",
    "questID_90015_info": "I cant believe my eyes!\n\nAn actual kraken, just like in the stories of my ancestors, handed down since time immemorial!\n\nThe monster must have destroyed my fleet. Rally your forces for the attack!",
    "questID_90016_finish": "You really did it!\nI had nearly given up hope. This is truly a glorious day!",
    "questID_90016_info": "Destroy this abomination and drive the pirates from here once and for all!",
    "questID_90016_tip": "This will be the toughest battle of all. Raise your troops morale as much as you can!",
    "questID_90017_info": "How could this happen?\n\nMy mighty kraken was defeated by a tiny worm!\n\nYou may have won the battle, but you have not won the war! I will return and visit revenge upon you and your men, I swear it!",
    "questID_90018_info": "Youve defeated the kraken and broken the pirates power. Soon all of my kingdom will be rid of this plague, and peace will return.\nI am truly in your debt.\nMay my knights serve you faithfully. Consider them a token of my eternal gratitude. If you like, you can stay a bit longer and help me destroy the last remnants of the pirate vermin.",
    "questID_90019_finish": "This mob wont come back anytime soon!",
    "questID_90019_info": "This land was once peaceful. We were completely unprepared for this disaster.",
    "questID_90019_tip": "The pirates are as powerful as your halberdiers and longbowmen.",
    "questID_90020_finish": "The people of this area owe you their thanks.",
    "questID_90020_info": "We have no time to waste now; we must seize the opportunity and press on!",
    "questID_90020_tip": "You can also take all the knights you free here home with you at the end of the event!",
    "questID_90021_finish": "The people of this area owe you their thanks.",
    "questID_90021_info": "My people can live here again! Keep going, drive them back further!",
    "questID_90021_tip": "Spare yourself many casualties by making sure morale is high.",
    "questID_90022_finish": "I can see you are truly a great commander! This loot will be useful.",
    "questID_90022_info": "Youve already proven that the darkness can be defeated. Dont hold back now!",
    "questID_90022_tip": "Make sure that youre able to feed the troops you liberated. Fight pirate convoys on a regular basis to capture loot.",
    "questID_90023_finish": "Victory is yours!",
    "questID_90023_info": "Time is of the essence! Act quickly before our worst fears come true.",
    "questID_90023_tip": "You can decide to capture other islands to free more knights.",
    "questID_90024_finish": "The enemy is retreating!\nThis war will soon be won.",
    "questID_90024_info": "The enemy has revealed a weakness in his defense. Seize this chance and strike quickly!",
    "questID_90024_tip": "At the end of the event, you can take all of the knights you freed back to your home castle. Deploy them wisely.",
    "questID_90025_info": "You will need better ships in order to venture further into the fog.\nMy fleet is lost, so I can only lend you my master shipbuilders. We will have a mighty navy built in no time. I regret to say that you will need to obtain the necessary resources so you can build the fleet yourself.",
    "questID_90026_finish": "The ship has been upgraded, we can continue on our quest to take back my kingdom!",
    "questID_90026_info": "Youve captured your first islands, opening the way to deeper waters. Lets upgrade your fleet!",
    "questID_90026_tip": "Your fleets upgrade level determines how far out to sea you can go, and which islands you can reach to attack.",
    "questID_90027_finish": "Another successful upgrade! Now we can take back even more islands and plunder more convoys.",
    "questID_90027_info": "Upgrade your fleet to push the fog back further.",
    "questID_90027_tip": "Gather the resources you need to upgrade your fleet by plundering pirate convoys and sending resources from home.",
    "questID_90028_finish": "Look at it! Doesnt it look magnificent with the new upgrades? Nobody will be able to stop us now!",
    "questID_90028_info": "The fog is getting thicker, and the sea even deeper.\nYou need more reliable ships in these dangerous waters!",
    "questID_90028_tip": "Your fleets upgrade level determines how far out to sea you can go, and which islands you can reach to attack.",
    "questID_90029_finish": "The deed is done! Victory is within our grasp. Lets finish this!",
    "questID_90029_info": "Your ships have received quite a battering at sea. Your fleet needs to be especially well-equipped for the final push.",
    "questID_90029_tip": "Gather the resources you need to upgrade your fleet by plundering pirate convoys and sending resources from home.",
    "questID_90030_info": "So the landlubber actually wants to stir up trouble?\n\nHide in your stone houses, or youll waken a true tempest!",
    "questID_90031_info": "Dont think Ill always be this nice to a freshwater fish thats too far out to sea.\n\nCarry on like that and youre going to make me really angry!",
    "questID_90032_info": "Yes, yes, venture ever deeper into my fog.\n\nYou and your crew are facing a cold, wet death.",
    "questID_90033_info": "You asked for it! You have sown the wind, now you shall reap the storm.\n\nFear the might of my KRAKEN!",
    "questCondition_treasureNode_90046": "Defeat enemy fortress",
    "questCondition_treasureNode_90047": "Reach the center of the fog",
    "questCondition_treasureNode_90049": "Defeat the kraken",
    "questCondition_treasureNode_90059": "Upgrade ship",
    "questCondition_treasureNode_90060": "Upgrade ship",
    "questCondition_treasureNode_90061": "Upgrade ship",
    "questCondition_treasureNode_90062": "Upgrade ship",
    "questID_90034_info": "Greetings, noble Lord.\nYour castle doesnt look half bad, so perhaps youre right for this task.\n\nI have some slight trouble with pirates off my coast and am in search of men who dont mind getting their hands dirty.\nOf course you would be richly rewarded for your efforts.",
    "questID_90035_finish": "Welcome to the higher master level! You cannot afford to underestimate your enemies here.",
    "questID_90035_info": "You can now start the event at a higher master level. Mighty enemies lie in wait, but as a reward you can earn more precious pearls.",
    "questID_90036_info": "Before you lies the proud Blade Coast!\nMy family ruled these islands for many generations, until a horde of stinking and dirty pirates showed up.\n\nMy entire fleet has vanished in this blasted fog, and now I have little left for fighting the invaders. Lets build a camp, and quick!",
    "questID_90037_finish": "Looks like a good start, doesnt it?\n\nWe need to keep an eye on your troops morale though. The fog and the sea can make many men feel uneasy.",
    "questID_90037_info": "Now that the camp is built, all that we need is an army to recapture these islands. Lets begin by building some living quarters for your soldiers.",
    "questID_90037_tip": "You need living quarters to have soldiers in your campaign camp. Each tent makes room for more soldiers.",
    "questID_90038_finish": "It looks so much nicer now, dont you agree?\n\nWe cant let this fog intimidate us!",
    "questID_90038_info": "Soldiers living in cramped quarters on the ships will suffer from low morale. Build decorative items to boost their morale!",
    "questID_90038_tip": "Morale determines how well your men fight in a battle. The higher it is, the stronger your soldiers will be in battle.",
    "questID_90039_finish": "Very good!\nNow all we need are resources to fill the storehouse.",
    "questID_90039_info": "This scraggy coastline has barely any resources on it. You can send resources here from your castles or plunder them from pirates.",
    "questID_90039_tip": "You can build as many storehouses here as you like; they will all increase the total capacity.",
    "questID_90040_finish": "Now that your troops have arrived, we can finally get going!",
    "questID_90040_info": "The camp is now ready for the first wave of troops.\nYou should send your soldiers here now!",
    "questID_90040_tip": "You can send soldiers and resources to the camp from the event screen. It takes a while and comes at a price, however.",
    "questID_90041_info": "Your army is ready!\n\nIts time for us to show what were made of and battle this evil. Now you can prove your worth.\nDefy this fog and destroy the pirate scum!",
    "questID_90042_copy": "Those sinister creatures are holding several of my knights captive. If you can free them, they will fight by your side!",
    "questID_90042_finish": "Finally! The first victory!\nIm giving you command of my brave knights.\nMay they serve you honorably both here and at a later date in your homeland.",
    "questID_90042_info": "Lets begin by launching a surprise attack on the pirates.",
    "questID_90042_tip": "Make sure that youre able to feed the troops you liberated. Fight pirate convoys on a regular basis to capture loot.",
    "questID_90043_info": "Look, the Sea Queen has finally dared to come out of her hiding place. And here I was thinking nobody wanted to play with us any more.\n\nIt will be my special pleasure to send you and your men to a watery grave!",
    "questID_90044_finish": "We could sorely use the plundered food!",
    "questID_90044_info": "The pirates have plundered all my belongings and taken them to their ships. Defeat the escort ships with their entire crews, and the resources on the convoys will be ours once more.",
    "questID_90044_tip": "You can capture resources and food for your soldiers from the pirate convoys sailing the sea.",
    "questID_90045_finish": "If you make sure that morale is high, battles will go much better for you.",
    "questID_90045_info": "Dont forget your troops morale!",
    "questID_90045_tip": "If you make sure that morale is high, battles will go much better for you.",
    "questID_90046_finish": "The fortress is ours, now nothing can stop us from taking back the kingdom!",
    "questID_90046_info": "Two great coastal fortresses stand between me and my rightful kingdom. We must capture at least one of them in order to pass. It is the only way to achieve a lasting victory.",
    "questID_90046_tip": "Battle your way to one of the big fortresses, defeat its garrison, and capture it.",
    "questID_90047_finish": "The fog is finally beginning to lift!",
    "questID_90047_info": "The route is clear, now let us fight our way to the heart of this fog!\nSomewhere in there lies the pirates headquarters, the root of all evil.",
    "questID_90047_tip": "Remember to keep raiding convoys to cover your resource costs.",
    "questID_90048_info": "I cant believe my eyes!\n\nAn actual kraken, just like in the stories of my ancestors, handed down since time immemorial!\n\nThe monster must have destroyed my fleet. Rally your forces for the attack!",
    "questID_90049_finish": "You really did it!\nI had nearly given up hope. This is truly a glorious day!",
    "questID_90049_info": "Destroy this abomination and drive the pirates from here once and for all!",
    "questID_90049_tip": "This will be the toughest battle of all. Raise your troops morale as much as you can!",
    "questID_90050_info": "How could this happen?\n\nMy mighty kraken was defeated by a tiny worm!\n\nYou may have won the battle, but you have not won the war! I will return and visit revenge upon you and your men, I swear it!",
    "questID_90051_info": "Youve defeated the kraken and broken the pirates power. Soon all of my kingdom will be rid of this plague, and peace will return.\nI am truly in your debt.\nMay my knights serve you faithfully. Consider them a token of my eternal gratitude. If you like, you can stay a bit longer and help me destroy the last remnants of the pirate vermin.",
    "questID_90052_finish": "This mob wont come back anytime soon!",
    "questID_90052_info": "This land was once peaceful. We were completely unprepared for this disaster.",
    "questID_90052_tip": "The pirates are as powerful as your halberdiers and longbowmen.",
    "questID_90053_finish": "The people of this area owe you their thanks.",
    "questID_90053_info": "We have no time to waste now; we must seize the opportunity and press on!",
    "questID_90053_tip": "You can also take all the knights you free here home with you at the end of the event!",
    "questID_90054_finish": "The people of this area owe you their thanks.",
    "questID_90054_info": "My people can live here again! Keep going, drive them back further!",
    "questID_90054_tip": "Spare yourself many casualties by making sure morale is high.",
    "questID_90055_finish": "I can see you are truly a great commander! This loot will be useful.",
    "questID_90055_info": "Youve already proven that the darkness can be defeated. Dont hold back now!",
    "questID_90055_tip": "Make sure that youre able to feed the troops you liberated. Fight pirate convoys on a regular basis to capture loot.",
    "questID_90056_finish": "Victory is yours!",
    "questID_90056_info": "Time is of the essence! Act quickly before our worst fears come true.",
    "questID_90056_tip": "You can decide to capture other islands to free more knights.",
    "questID_90057_finish": "The enemy is retreating!\nThis war will soon be won.",
    "questID_90057_info": "The enemy has revealed a weakness in his defense. Seize this chance and strike quickly!",
    "questID_90057_tip": "At the end of the event, you can take all of the knights you freed back to your home castle. Deploy them wisely.",
    "questID_90058_info": "You will need better ships in order to venture further into the fog.\nMy fleet is lost, so I can only lend you my master shipbuilders. We will have a mighty navy built in no time. I regret to say that you will need to obtain the necessary resources so you can build the fleet yourself.",
    "questID_90059_finish": "The ship has been upgraded, we can continue on our quest to take back my kingdom!",
    "questID_90059_info": "Youve captured your first islands, opening the way to deeper waters. Lets upgrade your fleet!",
    "questID_90059_tip": "Your fleets upgrade level determines how far out to sea you can go, and which islands you can reach to attack.",
    "questID_90060_finish": "Another successful upgrade! Now we can take back even more islands and plunder more convoys.",
    "questID_90060_info": "Upgrade your fleet to push the fog back further.",
    "questID_90060_tip": "Gather the resources you need to upgrade your fleet by plundering pirate convoys and sending resources from home.",
    "questID_90061_finish": "Look at it! Doesnt it look magnificent with the new upgrades? Nobody will be able to stop us now!",
    "questID_90061_info": "The fog is getting thicker, and the sea even deeper.\nYou need more reliable ships in these dangerous waters!",
    "questID_90061_tip": "Your fleets upgrade level determines how far out to sea you can go, and which islands you can reach to attack.",
    "questID_90062_finish": "The deed is done! Victory is within our grasp. Lets finish this!",
    "questID_90062_info": "Your ships have received quite a battering at sea. Your fleet needs to be especially well-equipped for the final push.",
    "questID_90062_tip": "Gather the resources you need to upgrade your fleet by plundering pirate convoys and sending resources from home.",
    "questID_90063_info": "So the landlubber actually wants to stir up trouble?\n\nHide in your stone houses, or youll waken a true tempest!",
    "questID_90064_info": "Dont think Ill always be this nice to a freshwater fish thats too far out to sea.\n\nCarry on like that and youre going to make me really angry!",
    "questID_90065_info": "Yes, yes, venture ever deeper into my fog.\n\nYou and your crew are facing a cold, wet death.",
    "questID_90066_info": "You asked for it! You have sown the wind, now you shall reap the storm.\n\nFear the might of my KRAKEN!",
    "questSeriesID_9001": "The master level",
    "questSeriesID_9002": "The master level",
    "questCondition_startTax": "Start tax collector",
    "questCondition_assignToBaron104": "Assign Horatio to your main castle",
    "questCondition_assignToGeneral104": "Assign Horatio to a commander",
    "questCondition_defeatWolfFortress": "Defeat the wolf fortress",
    "questCondition_gachaDrawFatKing": "Get a reward from King Ludwig",
    "questCondition_goToGeneralsInn": "Go to the Generals Inn",
    "questCondition_tauntWolfFortress": "Taunt Wolfgard the Flayer",
    "questID_53270_info": "I bear dark tidings to your gates. The vile warlord Wolfgard the Flayer is threatening the Empire! You need to rally your troops and assemble mighty generals to defeat him. Meet me at the Generals Inn. There I will tell you everything you need to know.",
    "questID_53271_info": "Meet Lord Horatio at the Generals Inn.",
    "questID_53272_info": "Wolfgard will attack your main castle! Open the castles defense screen and assign Horatio to the defense!",
    "questID_53273_info": "Horatio will now assist in the defense! Go to Wolfgards castle and taunt the villain!",
    "questID_53274_info": "Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge!",
    "questID_53275_info": "Horatio will now fight with your army. Plan the attack against the Wolfgards castle!",
    "questID_53276_info": "Victory! Join the celebration in the inn. Select the inn button in the HUDs action panel.",
    "questID_53277_info": "King Ludwig the Round wants to help you find the other generals. Talk to him at the Generals Inn.",
    "questSeriesID_10000": "The general and the wolf",
    "questID_53289_info": "Unlock new skills and assign combat abilities for your generals.",
    "questID_53299_info": "Unlock new skills and assign combat abilities for your generals.",
    "questID_53309_info": "Unlock new skills and assign combat abilities for your generals.",
    "questID_53319_info": "Unlock new skills and assign combat abilities for your generals.",
    "questID_53329_info": "Unlock new skills and assign combat abilities for your generals.",
    "questID_53339_info": "Unlock new skills and assign combat abilities for your generals.",
    "questID_53338_info": "Send me and my fellow generals into battle to get stronger. An experienced general can learn new skills and use unique abilities in battle.",
    "questID_53328_info": "Send me and my fellow generals into battle to get stronger. An experienced general can learn new skills and use unique abilities in battle.",
    "questID_53318_info": "Send me and my fellow generals into battle to get stronger. An experienced general can learn new skills and use unique abilities in battle.",
    "questID_53308_info": "Send me and my fellow generals into battle to get stronger. An experienced general can learn new skills and use unique abilities in battle.",
    "questID_53298_info": "Send me and my fellow generals into battle to get stronger. An experienced general can learn new skills and use unique abilities in battle.",
    "questID_53288_info": "Send me and my fellow generals into battle to get stronger. An experienced general can learn new skills and use unique abilities in battle.",
    "questID_53280_info": "I bear dark tidings to your gates. The vile warlord Wolfgard the Flayer is threatening the Empire! You need to rally your troops and assemble mighty generals to defeat him. Meet me at the Generals Inn. There I will tell you everything you need to know.",
    "questID_53281_info": "Meet Lord Horatio at the Generals Inn.",
    "questID_53282_info": "Wolfgard  is preparing his attack against your castle. Assign Horatio to your defense to prepare for the battle.",
    "questID_53283_info": "Horatio will now assist your castellan in the upcoming battle. Wolfgard the Flayer can come, we are ready!",
    "questID_53284_info": "Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge!",
    "questID_53285_info": "Horatio will now assist your commander in the upcoming battle. Plan the attack to send Wolfgard back into the shadows.",
    "questID_53286_info": "Victory is ours! Horatio is going to throw one of his epic feasts in the Tavern to celebrate victory over Wolfgard the Flayer.",
    "questID_53287_info": "King Ludwig the Round wants to help you find the other generals. Talk to him at the Generals Inn.",
    "questID_53290_info": "I bear dark tidings to your gates. The vile warlord Wolfgard the Flayer is threatening the Empire! You need to rally your troops and assemble mighty generals to defeat him. Meet me at the Generals Inn. There I will tell you everything you need to know.",
    "questID_53291_info": "Meet Lord Horatio at the Generals Inn.",
    "questID_53292_info": "Wolfgard  is preparing his attack against your castle. Assign Horatio to your defense to prepare for the battle.",
    "questID_53293_info": "Horatio will now assist your castellan in the upcoming battle. Wolfgard the Flayer can come, we are ready!",
    "questID_53294_info": "Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge!",
    "questID_53295_info": "Horatio will now assist your commander in the upcoming battle. Plan the attack to send Wolfgard back into the shadows.",
    "questID_53296_info": "Victory is ours! Horatio is going to throw one of his epic feasts in the Tavern to celebrate victory over Wolfgard the Flayer.",
    "questID_53297_info": "King Ludwig the Round wants to help you find the other generals. Talk to him at the Generals Inn.",
    "questID_53300_info": "I bear dark tidings to your gates. The vile warlord Wolfgard the Flayer is threatening the Empire! You need to rally your troops and assemble mighty generals to defeat him. Meet me at the Generals Inn. There I will tell you everything you need to know.",
    "questID_53301_info": "Meet Lord Horatio at the Generals Inn.",
    "questID_53302_info": "Wolfgard  is preparing his attack against your castle. Assign Horatio to your defense to prepare for the battle.",
    "questID_53303_info": "Horatio will now assist your castellan in the upcoming battle. Wolfgard the Flayer can come, we are ready!",
    "questID_53304_info": "Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge!",
    "questID_53305_info": "Horatio will now assist your commander in the upcoming battle. Plan the attack to send Wolfgard back into the shadows.",
    "questID_53306_info": "Victory is ours! Horatio is going to throw one of his epic feasts in the Tavern to celebrate victory over Wolfgard the Flayer.",
    "questID_53307_info": "King Ludwig the Round wants to help you find the other generals. Talk to him at the Generals Inn.",
    "questID_53310_info": "I bear dark tidings to your gates. The vile warlord Wolfgard the Flayer is threatening the Empire! You need to rally your troops and assemble mighty generals to defeat him. Meet me at the Generals Inn. There I will tell you everything you need to know.",
    "questID_53311_info": "Meet Lord Horatio at the Generals Inn.",
    "questID_53312_info": "Wolfgard  is preparing his attack against your castle. Assign Horatio to your defense to prepare for the battle.",
    "questID_53313_info": "Horatio will now assist your castellan in the upcoming battle. Wolfgard the Flayer can come, we are ready!",
    "questID_53314_info": "Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge!",
    "questID_53315_info": "Horatio will now assist your commander in the upcoming battle. Plan the attack to send Wolfgard back into the shadows.",
    "questID_53316_info": "Victory is ours! Horatio is going to throw one of his epic feasts in the Tavern to celebrate victory over Wolfgard the Flayer.",
    "questID_53317_info": "King Ludwig the Round wants to help you find the other generals. Talk to him at the Generals Inn.",
    "questID_53320_info": "I bear dark tidings to your gates. The vile warlord Wolfgard the Flayer is threatening the Empire! You need to rally your troops and assemble mighty generals to defeat him. Meet me at the Generals Inn. There I will tell you everything you need to know.",
    "questID_53321_info": "Meet Lord Horatio at the Generals Inn.",
    "questID_53322_info": "Wolfgard  is preparing his attack against your castle. Assign Horatio to your defense to prepare for the battle.",
    "questID_53323_info": "Horatio will now assist your castellan in the upcoming battle. Wolfgard the Flayer can come, we are ready!",
    "questID_53324_info": "Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge!",
    "questID_53325_info": "Horatio will now assist your commander in the upcoming battle. Plan the attack to send Wolfgard back into the shadows.",
    "questID_53326_info": "Victory is ours! Horatio is going to throw one of his epic feasts in the Tavern to celebrate victory over Wolfgard the Flayer.",
    "questID_53327_info": "King Ludwig the Round wants to help you find the other generals. Talk to him at the Generals Inn.",
    "questID_53330_info": "I bear dark tidings to your gates. The vile warlord Wolfgard the Flayer is threatening the Empire! You need to rally your troops and assemble mighty generals to defeat him. Meet me at the Generals Inn. There I will tell you everything you need to know.",
    "questID_53331_info": "Meet Lord Horatio at the Generals Inn.",
    "questID_53332_info": "Wolfgard  is preparing his attack against your castle. Assign Horatio to your defense to prepare for the battle.",
    "questID_53333_info": "Horatio will now assist your castellan in the upcoming battle. Wolfgard the Flayer can come, we are ready!",
    "questID_53334_info": "Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge!",
    "questID_53335_info": "Horatio will now assist your commander in the upcoming battle. Plan the attack to send Wolfgard back into the shadows.",
    "questID_53336_info": "Victory is ours! Horatio is going to throw one of his epic feasts in the Tavern to celebrate victory over Wolfgard the Flayer.",
    "questID_53337_info": "King Ludwig the Round wants to help you find the other generals. Talk to him at the Generals Inn.",
    "questID_53348_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
    "questID_53349_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
    "questID_53350_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
    "questID_53351_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
    "questID_53352_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
    "questID_53353_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
    "questID_53279_info": "Unlock new skills and assign combat abilities for your generals.",
    "questCondition_goToGeneralsOverview": "Go to the generals overview",
    "questID_53278_info": "Send me and my fellow generals into battle to get stronger. An experienced general can learn new skills and use unique abilities in battle.",
    "questID_53347_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
    "questCondition_visitGeneralsOverview": "Go to the generals overview",
    "popup_ame_quest_requirement_100": "Defend 20 Townships on any difficulty level",
    "popup_ame_quest_requirement_77": "Defeat 40 Samurai Camps on any difficulty level",
    "popup_ame_quest_requirement_78": "Defeat 50 Samurai Camps on any difficulty level",
    "popup_ame_quest_requirement_79": "Defeat 25 Samurai Camps on Intermediate+ or higher",
    "popup_ame_quest_requirement_80": "Defeat 35 Samurai Camps on Hard or higher. Requires achievement: Samurai Master Level 1.",
    "popup_ame_quest_requirement_81": "Defeat 15 Daimyo Castles on any difficulty level",
    "popup_ame_quest_requirement_82": "Defeat 20 Daimyo Castles on any difficulty level",
    "popup_ame_quest_requirement_83": "Defend 7 Townships on any difficulty level",
    "popup_ame_quest_requirement_84": "Defend 10 Townships on any difficulty level",
    "popup_ame_quest_requirement_85": "Defeat 475 Samurai Camps on any difficulty level",
    "popup_ame_quest_requirement_86": "Defeat 500 Samurai Camps on any difficulty level",
    "popup_ame_quest_requirement_87": "Defeat 150 Samurai Camps on Expert or higher. Requires achievement: Samurai Master Level 3.",
    "popup_ame_quest_requirement_88": "Defeat 200 Samurai Camps on Expert+ or higher. Requires achievement: Samurai Master Level 4.",
    "popup_ame_quest_requirement_89": "Defeat 20 Daimyo Castles on any difficulty level",
    "popup_ame_quest_requirement_90": "Defeat 25 Daimyo Castles on any difficulty level",
    "popup_ame_quest_requirement_91": "Defend 10 Townships on any difficulty level",
    "popup_ame_quest_requirement_92": "Defend 15 Townships on any difficulty level",
    "popup_ame_quest_requirement_93": "Defeat 1050 Samurai Camps on any difficulty level",
    "popup_ame_quest_requirement_94": "Defeat 1125 Samurai Camps on any difficulty level",
    "popup_ame_quest_requirement_95": "Defeat 775 Samurai Camps on Master or higher. Requires achievement: Samurai Master Level 5.",
    "popup_ame_quest_requirement_96": "Defeat 1550 Samurai Camps on Master+ or higher. Requires achievement: Samurai Master Level 6.",
    "popup_ame_quest_requirement_97": "Defeat 25 Daimyo Castles on any difficulty level",
    "popup_ame_quest_requirement_98": "Defeat 30 Daimyo Castles on any difficulty level",
    "popup_ame_quest_requirement_99": "Defend 15 Townships on any difficulty level",
    "popup_ame_quest_title_100": "Township Guard +++++",
    "popup_ame_quest_title_77": "Samurai Clash",
    "popup_ame_quest_title_78": "Samurai Clash +",
    "popup_ame_quest_title_79": "Elite Samurai Clash",
    "popup_ame_quest_title_80": "Elite Samurai Clash +",
    "popup_ame_quest_title_81": "Daimyo Clash",
    "popup_ame_quest_title_82": "Daimyo Clash +",
    "popup_ame_quest_title_83": "Township Guard",
    "popup_ame_quest_title_84": "Township Guard +",
    "popup_ame_quest_title_85": "Samurai Clash ++",
    "popup_ame_quest_title_86": "Samurai Clash +++",
    "popup_ame_quest_title_87": "Elite Samurai Clash ++",
    "popup_ame_quest_title_88": "Elite Samurai Clash +++",
    "popup_ame_quest_title_89": "Daimyo Clash ++",
    "popup_ame_quest_title_90": "Daimyo Clash +++",
    "popup_ame_quest_title_91": "Township Guard ++",
    "popup_ame_quest_title_92": "Township Guard +++",
    "popup_ame_quest_title_93": "Samurai Clash ++++",
    "popup_ame_quest_title_94": "Samurai Clash +++++",
    "popup_ame_quest_title_95": "Elite Samurai Clash ++++",
    "popup_ame_quest_title_96": "Elite Samurai Clash +++++",
    "popup_ame_quest_title_97": "Daimyo Clash ++++",
    "popup_ame_quest_title_98": "Daimyo Clash +++++",
    "popup_ame_quest_title_99": "Township Guard ++++",
    "questID_3173_info_hero-1": "You can donate coins by tapping on the quest condition.",
    "questSeriesID_249_hero-1": "Home front",
    "popup_ame_quest_requirement_101": "Defeat 30 Nomad Camps on any difficulty level",
    "popup_ame_quest_requirement_102": "Defeat 35 Nomad Camps on any difficulty level",
    "popup_ame_quest_requirement_103": "Defeat 25 Nomad Camps on Intermediate+ or higher",
    "popup_ame_quest_requirement_104": "Defeat 35 Nomad Camps on Hard or higher. Requires achievement: Nomad Vanquisher Level 1.",
    "popup_ame_quest_requirement_105": "Defeat 10 Khan Castles on any difficulty level",
    "popup_ame_quest_requirement_106": "Defeat 15 Khan Castles on any difficulty level",
    "popup_ame_quest_requirement_107": "Defend 5 Castle attacks on any difficulty level",
    "popup_ame_quest_requirement_108": "Defend 10 Castle attacks on any difficulty level",
    "popup_ame_quest_requirement_109": "Defeat 250 Nomad Camps on any difficulty level",
    "popup_ame_quest_requirement_110": "Defeat 300 Nomad Camps on any difficulty level",
    "popup_ame_quest_requirement_111": "Defeat 325 Nomad Camps on Expert or higher. Requires achievement: Nomad Vanquisher Level 3.",
    "popup_ame_quest_requirement_112": "Defeat 225 Nomad Camps on Expert+ or higher. Requires achievement: Nomad Vanquisher Level 4.",
    "popup_ame_quest_requirement_113": "Defeat 20 Khan Castles on any difficulty level",
    "popup_ame_quest_requirement_114": "Defeat 30 Khan Castles on any difficulty level",
    "popup_ame_quest_requirement_115": "Defend 15 Castle attacks on any difficulty level",
    "popup_ame_quest_requirement_116": "Defend 20 Castle attacks on any difficulty level",
    "popup_ame_quest_requirement_117": "Defeat 700 Nomad Camps on any difficulty level",
    "popup_ame_quest_requirement_118": "Defeat 825 Nomad Camps on any difficulty level",
    "popup_ame_quest_requirement_119": "Defeat 500 Nomad Camps on Master or higher. Requires achievement: Nomad Vanquisher Level 5.",
    "popup_ame_quest_requirement_120": "Defeat 850 Nomad Camps on Master+ or higher. Requires achievement: Nomad Vanquisher Level 6.",
    "popup_ame_quest_requirement_121": "Defeat 40 Khan Castles on any difficulty level",
    "popup_ame_quest_requirement_122": "Defeat 60 Khan Castles on any difficulty level",
    "popup_ame_quest_requirement_123": "Defend 35 Castle attacks on any difficulty level",
    "popup_ame_quest_requirement_124": "Defend 55 Castle attacks on any difficulty level",
    "popup_ame_quest_requirement_125": "Collect 5000 Rage points",
    "popup_ame_quest_requirement_126": "Collect 10000 Rage points",
    "popup_ame_quest_requirement_127": "Collect 20000 Rage points",
    "popup_ame_quest_requirement_128": "Collect 35000 Rage points",
    "popup_ame_quest_requirement_129": "Collect 90000 Rage points",
    "popup_ame_quest_requirement_130": "Collect 145000 Rage points",
    "popup_ame_quest_title_101": "Nomad Clash",
    "popup_ame_quest_title_102": "Nomad Clash +",
    "popup_ame_quest_title_103": "Elite Nomad Clash",
    "popup_ame_quest_title_104": "Elite Nomad Clash +",
    "popup_ame_quest_title_105": "Khan Clash",
    "popup_ame_quest_title_106": "Khan Clash +",
    "popup_ame_quest_title_107": "Castle Guard",
    "popup_ame_quest_title_108": "Castle Guard +",
    "popup_ame_quest_title_109": "Nomad Clash ++",
    "popup_ame_quest_title_110": "Nomad Clash +++",
    "popup_ame_quest_title_111": "Elite Nomad Clash ++",
    "popup_ame_quest_title_112": "Elite Nomad Clash +++",
    "popup_ame_quest_title_113": "Khan Clash ++",
    "popup_ame_quest_title_114": "Khan Clash +++",
    "popup_ame_quest_title_115": "Castle Guard ++",
    "popup_ame_quest_title_116": "Castle Guard +++",
    "popup_ame_quest_title_117": "Nomad Clash ++++",
    "popup_ame_quest_title_118": "Nomad Clash +++++",
    "popup_ame_quest_title_119": "Elite Nomad Clash ++++",
    "popup_ame_quest_title_120": "Elite Nomad Clash +++++",
    "popup_ame_quest_title_121": "Khan Clash ++++",
    "popup_ame_quest_title_122": "Khan Clash +++++",
    "popup_ame_quest_title_123": "Castle Guard ++++",
    "popup_ame_quest_title_124": "Castle Guard +++++",
    "popup_ame_quest_title_125": "Rage Rush",
    "popup_ame_quest_title_126": "Rage Rush +",
    "popup_ame_quest_title_127": "Rage Rush ++",
    "popup_ame_quest_title_128": "Rage Rush +++",
    "popup_ame_quest_title_129": "Rage Rush ++++",
    "popup_ame_quest_title_130": "Rage Rush +++++",
    "popup_ame_quest_requirement_145": "Collect 50000000 glory points by attacking the Foreign Castle.",
    "popup_ame_quest_requirement_146": "Collect 100000000 glory points by attacking the Foreign Castle.",
    "popup_ame_quest_requirement_147": "Defeat 20 Foreign Castles on any difficulty level.",
    "popup_ame_quest_requirement_148": "Defeat 30 Foreign Castles on any difficulty level.",
    "popup_ame_quest_requirement_149": "Defeat 20 Foreign Castles on Master difficulty level or higher. Requires achievement: Invader Slayer Level 5.",
    "popup_ame_quest_requirement_150": "Defeat 30 Foreign Castles on Master+ difficulty level or higher. Requires achievement: Invader Slayer Level 6.",
    "popup_ame_quest_requirement_151": "Collect 36500000 glory points in single fight against the Foreign Castles.",
    "popup_ame_quest_requirement_152": "Collect 60000000 glory points in single fight against the Foreign Castles.",
    "popup_ame_quest_requirement_153": "Collect 210000000 glory points by attacking the Foreign Castle.",
    "popup_ame_quest_requirement_154": "Collect 600000000 glory points by attacking the Foreign Castle.",
    "popup_ame_quest_requirement_155": "Defeat 5 Bloodcrow Castles on any difficulty level",
    "popup_ame_quest_requirement_156": "Defeat 7 Bloodcrow Castles on any difficulty level",
    "popup_ame_quest_requirement_157": "Defeat 5 Bloodcrow Castles on Intermediate + difficulty level or higher",
    "popup_ame_quest_requirement_158": "Defeat 7 Bloodcrow Castles on Hard difficulty level or higher Requires achievement: Scourge of the Bloodcrows Level 1.",
    "popup_ame_quest_requirement_159": "Collect 1700000 glory points in single fight against the Bloodcrow Castles",
    "popup_ame_quest_requirement_160": "Collect 4000000 glory points in single fight against the Bloodcrow Castles",
    "popup_ame_quest_requirement_161": "Collect 6000000 glory points by attacking the Bloodcrow Castle",
    "popup_ame_quest_requirement_162": "Collect 13000000 glory points by attacking the Bloodcrow Castle",
    "popup_ame_quest_requirement_163": "Defeat 10 Bloodcrow Castles on any difficulty level",
    "popup_ame_quest_requirement_164": "Defeat 15 Bloodcrow Castles on any difficulty level",
    "popup_ame_quest_requirement_165": "Defeat 10 Bloodcrow Castles on Expert difficulty level or higher Requires achievement: Scourge of the Bloodcrows Level 3.",
    "popup_ame_quest_requirement_166": "Defeat 15 Bloodcrow Castles on Expert+ difficulty level or higher Requires achievement: Scourge of the Bloodcrows Level 4.",
    "popup_ame_quest_requirement_167": "Collect 10000000 glory points in single fight against the Bloodcrow Castles",
    "popup_ame_quest_requirement_168": "Collect 15000000 glory points in single fight against the Bloodcrow Castles",
    "popup_ame_quest_requirement_169": "Collect 50000000 glory points by attacking the Bloodcrow Castle",
    "popup_ame_quest_requirement_170": "Collect 85000000 glory points by attacking the Bloodcrow Castle",
    "popup_ame_quest_requirement_171": "Defeat 20 Bloodcrow Castles on any difficulty level",
    "popup_ame_quest_requirement_172": "Defeat 25 Bloodcrow Castles on any difficulty level",
    "popup_ame_quest_requirement_173": "Defeat 20 Bloodcrow Castles on Master difficulty level or higher Requires achievement: Scourge of the Bloodcrows Level 5.",
    "popup_ame_quest_requirement_174": "Defeat 25 Bloodcrow Castles on Master+ difficulty level or higher Requires achievement: Scourge of the Bloodcrows Level 6.",
    "popup_ame_quest_requirement_175": "Collect 32500000 glory points in single fight against the Bloodcrow Castles",
    "popup_ame_quest_requirement_176": "Collect 60000000 glory points in single fight against the Bloodcrow Castles",
    "popup_ame_quest_requirement_177": "Collect 190000000 glory points by attacking the Bloodcrow Castle",
    "popup_ame_quest_requirement_178": "Collect 550000000 glory points by attacking the Bloodcrow Castle",
    "popup_ame_quest_title_131": "Invader Clash",
    "popup_ame_quest_title_132": "Invader Clash +",
    "popup_ame_quest_title_133": "Elite Invader Clash",
    "popup_ame_quest_title_134": "Elite Invader Clash +",
    "popup_ame_quest_title_135": "Invader Strike",
    "popup_ame_quest_title_136": "Invader Strike +",
    "popup_ame_quest_title_137": "Invader Glory",
    "popup_ame_quest_title_138": "Invader Glory +",
    "popup_ame_quest_title_139": "Invader Clash ++",
    "popup_ame_quest_title_140": "Invader Clash +++",
    "popup_ame_quest_title_141": "Elite Invader Clash ++",
    "popup_ame_quest_title_142": "Elite Invader Clash +++",
    "popup_ame_quest_title_143": "Invader Strike ++",
    "popup_ame_quest_title_144": "Invader Strike +++",
    "popup_ame_quest_title_145": "Invader Glory ++",
    "popup_ame_quest_title_146": "Invader Glory +++",
    "popup_ame_quest_title_147": "Invader Clash ++++",
    "popup_ame_quest_title_148": "Invader Clash +++++",
    "popup_ame_quest_title_149": "Elite Invader Clash ++++",
    "popup_ame_quest_title_150": "Elite Invader Clash +++++",
    "popup_ame_quest_title_151": "Invader Strike ++++",
    "popup_ame_quest_title_152": "Invader Strike +++++",
    "popup_ame_quest_title_153": "Invader Glory ++++",
    "popup_ame_quest_title_154": "Invader Glory +++++",
    "popup_ame_quest_title_155": "Bloodcrow Clash",
    "popup_ame_quest_title_156": "Bloodcrow Clash +",
    "popup_ame_quest_title_157": "Elite Bloodcrow Clash",
    "popup_ame_quest_title_158": "Elite Bloodcrow Clash +",
    "popup_ame_quest_title_159": "Bloodcrow Strike",
    "popup_ame_quest_title_160": "Bloodcrow Strike +",
    "popup_ame_quest_title_161": "Bloodcrow Glory",
    "popup_ame_quest_title_162": "Bloodcrow Glory +",
    "popup_ame_quest_title_163": "Bloodcrow Clash ++",
    "popup_ame_quest_title_164": "Bloodcrow Clash +++",
    "popup_ame_quest_title_165": "Elite Bloodcrow Clash ++",
    "popup_ame_quest_title_166": "Elite Bloodcrow Clash +++",
    "popup_ame_quest_title_167": "Bloodcrow Strike ++",
    "popup_ame_quest_title_168": "Bloodcrow Strike +++",
    "popup_ame_quest_title_169": "Bloodcrow Glory ++",
    "popup_ame_quest_title_170": "Bloodcrow Glory +++",
    "popup_ame_quest_title_171": "Bloodcrow Clash ++++",
    "popup_ame_quest_title_172": "Bloodcrow Clash +++++",
    "popup_ame_quest_title_173": "Elite Bloodcrow Clash ++++",
    "popup_ame_quest_title_174": "Elite Bloodcrow Clash +++++",
    "popup_ame_quest_title_175": "Bloodcrow Strike ++++",
    "popup_ame_quest_title_176": "Bloodcrow Strike +++++",
    "popup_ame_quest_title_177": "Bloodcrow Glory ++++",
    "popup_ame_quest_title_178": "Bloodcrow Glory +++++",
    "popup_ame_quest_requirement_131": "Defeat 5 Foreign Castles on any difficulty level.",
    "popup_ame_quest_requirement_132": "Defeat 7 Foreign Castles on any difficulty level.",
    "popup_ame_quest_requirement_133": "Defeat 5 Foreign Castles on Intermediate + difficulty level or higher.",
    "popup_ame_quest_requirement_134": "Defeat 7 Foreign Castles on Hard difficulty level or higher. Requires achievement: Invader Slayer Level 1.",
    "popup_ame_quest_requirement_135": "Collect 1400000 glory points in single fight against the Foreign Castles.",
    "popup_ame_quest_requirement_136": "Collect 3500000 glory points in single fight against the Foreign Castles.",
    "popup_ame_quest_requirement_137": "Collect 5000000 glory points by attacking the Foreign Castle.",
    "popup_ame_quest_requirement_138": "Collect 11000000 glory points by attacking the Foreign Castle.",
    "popup_ame_quest_requirement_139": "Defeat 10 Foreign Castles on any difficulty level.",
    "popup_ame_quest_requirement_140": "Defeat 15 Foreign Castles on any difficulty level.",
    "popup_ame_quest_requirement_141": "Defeat 10 Foreign Castles on Expert difficulty level or higher. Requires achievement: Invader Slayer Level 3.",
    "popup_ame_quest_requirement_142": "Defeat 15 Foreign Castles on Expert+ difficulty level or higher. Requires achievement: Invader Slayer Level 4.",
    "popup_ame_quest_requirement_143": "Collect 10000000 glory points in single fight against the Foreign Castles.",
    "popup_ame_quest_requirement_144": "Collect 15000000 glory points in single fight against the Foreign Castles."
  },
  "research": {
    "research_tab_3": "Economy",
    "research_tab_2": "Military",
    "research_tab_4": "Blueprints",
    "research_reachedResearchMax_value": "Maximum value reached: {0}",
    "research_tab_5": "Crafting",
    "dialog_researchTower_blueprintsCategory1_title": "Battlefield",
    "dialog_researchTower_blueprintsCategory2_title": "Troops &amp; tools",
    "dialog_researchTower_blueprintsCategory3_title": "Trade &amp; storage",
    "dialog_researchTower_blueprintsCategory4_title": "Production",
    "dialog_researchTower_blueprintsCategory5_title": "Military (Relic)",
    "dialog_researchTower_blueprintsCategory7_title": "Economy (Relic)",
    "dialog_researchTower_manualsCategory10_title": "Metal plate manuals",
    "dialog_researchTower_manualsCategory1_title": "Refined wood manuals",
    "dialog_researchTower_manualsCategory2_title": "Refined stone manuals",
    "dialog_researchTower_manualsCategory3_title": "Screw manuals",
    "dialog_researchTower_manualsCategory4_title": "Black powder manuals",
    "dialog_researchTower_manualsCategory5_title": "Saw manuals",
    "dialog_researchTower_manualsCategory6_title": "Drill manuals",
    "dialog_researchTower_manualsCategory7_title": "Crowbar manuals",
    "dialog_researchTower_manualsCategory8_title": "Leather strip manuals",
    "dialog_researchTower_manualsCategory9_title": "Chain manuals",
    "research_recipe_ruby_title": "Ruby manual: {0}",
    "research_recipe_long_title": "Long manual: {0}",
    "research_recipe_short_title": "Short manual: {0}",
    "research_recipe_copy": "Unlocks crafting of level {0} of this manual",
    "ci_blueprint_unboostedMeadProduction_secondary_premium": "Premium relic mead production build item blueprint",
    "legendaryLevel_placeholder": "Legendary level {0}",
    "requiredlevel_legendaryLevel_placeholder": "Requires: Legendary level {0}",
    "research_tab_1": "Core technologies",
    "research_201_title": "Relic axeman upgrade",
    "research_202_title": "Relic hammerman upgrade",
    "research_203_title": "Relic shortbowman upgrade",
    "research_204_title": "Relic longbowman upgrade",
    "research_201_copy": "Increases the unit attributes of the relic axeman.",
    "research_202_copy": "Increases the unit attributes of the relic hammerman.",
    "research_203_copy": "Increases the unit attributes of the relic shortbowman.",
    "research_204_copy": "Increases the unit attributes of the relic longbowman.",
    "requiredlevel_xpLevel_placeholder": "Requires: Experience level {0}",
    "dialog_researchTower_blueprintsCategory6_Title": "Storage (Relic)"
  },
  "tooltips": {
    "webshop_hudIcon_tt": "Sale!",
    "webshop_affluenceTickets_desc": "Allows you to spin the Wheel of Unimaginable Affluence outside your castle",
    "webshop_bakeryStorage_desc": "Increases the storage capacity of your main castles bakery by {0}",
    "webshop_barracks_Unit_MeadRanger_desc": "Extremely powerful ranged attacker",
    "webshop_barracks_Unit_MeadShieldMaiden_desc": "Extremely powerful melee attacker",
    "webshop_chalkbomb_desc": "Increases the combat strength of melee defenders by {0}%",
    "webshop_eliteArrowthrower_desc": "Extremely powerful ranged defender with a defense strength of {0}",
    "webshop_eliteBrazier_desc": "Increases the defense strength of ranged soldiers by {0}%",
    "webshop_eliteBundles_desc": "Decreases moat strength of enemy castles by {0}%",
    "webshop_eliteFlamethrower_desc": "Extremely powerful melee defender with a defense strength of {0}",
    "webshop_eliteLadder_desc": "Decreases the wall strength of enemy castles by {0}%",
    "webshop_eliteNomadComboLadder_desc": "Decreases the wall strength of nomad camps by {0}%\nIncreases the amount of Khan tablets earned when attacking nomad camps by {1}%",
    "webshop_eliteNomadComboShield_desc": "Decreases the strength of nomad ranged defenders by {0}%\nIncreases the amount of Khan tablets earned when attacking nomad camps by {1}%",
    "webshop_eliteRam_desc": "Decreases the gate strength of enemy castles by {0}%",
    "webshop_eliteRankrewardRanged_desc": "Extremely powerful ranged attacker",
    "webshop_eliteRankrewardmelee_desc": "Extremely powerful melee attacker",
    "webshop_eliteShields_desc": "Decreases the attack strength of ranged defenders by {0}%",
    "webshop_elitemat_desc": "Increases the gate strength of your castle by {0}%",
    "webshop_eliteoilsmelter_desc": "Increases the wall strength of your castle by {0}%",
    "webshop_elitestakes_desc": "Increases the moat strength of your castle by {0}%",
    "webshop_foodProductionIncrease_desc": "Increases food production in your main castle by {0}",
    "webshop_food_desc": "Needed for feeding your army",
    "webshop_gloryBooster_desc": "Temporarily increases the amount of glory points gained from battles",
    "webshop_gloryInvasionTool_desc": "Increases the amount of glory points gained from battles by {0}%",
    "webshop_goldTurtleHut_desc": "Increases the order inside your castle",
    "webshop_greenTurtleHut_desc": "Increases the order inside your castle",
    "webshop_improvedFireRam_desc": "Decreases the gate strength of nomad camps by {0}%\nIncreases the amount of Khan tablets earned when attacking nomad camps by {1}%",
    "webshop_improvedRollingShield_desc": "Decreases the strength of nomad ranged defenders by {0}%\nIncreases the amount of Khan tablets earned when attacking nomad camps by {1}%",
    "webshop_improvedTreeLadder_desc": "Decreases the wall strength of nomad camps by {0}%\nIncreases the amount of Khan tablets earned when attacking nomad camps by {1}%",
    "webshop_khanBoosterTool_desc": "Increases the amount of Khan tablets earned when attacking Khan camps",
    "webshop_khanMedalBooster_desc": "Increases the amount of Khan medals earned when defending against Khan attacks",
    "webshop_khanTabletBooster_desc": "Increases the amount of Khan tablets earned when defending against Khan attacks",
    "webshop_komboLadder_desc": "Decreases the wall strength of enemy castles by {0}%\nIncreases the amount of glory points gained in battle by {1}%",
    "webshop_komboRam_desc": "Decreases the gate strength of enemy castles by {0}%\nIncreases the amount of glory points gained in battle by {1}%",
    "webshop_komboShield_desc": "Decreases the strength of enemy ranged defenders by {0}%\nIncreases the amount of glory points gained in battle by {1}%",
    "webshop_ladderOfTheShogun_desc": "Decreases the wall strength of samurai camps by {0}%\nIncreases the number of samurai tokens looted when attacking samurai camps by {1}%",
    "webshop_mead_desc": "Allows you to recruit and feed special mead units",
    "webshop_minuteSkip_desc": "Decreases the processing times of projects such as construction and research",
    "webshop_nomadEliteDefenseRanged_desc": "Increases the defense strength of ranged defenders by {0}%\nIncreases the amount of Khan medals earned when attacking Khan camps by {1}%",
    "webshop_rageBooster_desc": "Increases the amount of rage points earned when attacking Khan camps",
    "webshop_ramOfTheShogun_desc": "Decreases the gate strength of samurai camps by {0}%\nIncreases the number of samurai tokens looted when attacking samurai camps by {1}%",
    "webshop_redTurtleHut_desc": "Increases the order inside your castle",
    "webshop_rollingShields_desc": "Decreases the strength of nomad ranged defenders by {0}%\nIncreases the amount of Khan tablets earned when attacking Khan camps by {1}%",
    "webshop_rubies_desc": "Premium currency that can be used to skip waiting times, perform special actions, and purchase powerful buildings or items for your castle",
    "webshop_samuraiAntiLadder_desc": "Decreases the wall strength of samurai camps by {0}%\nIncreases the number of samurai tokens looted when attacking samurai camps by {1}%",
    "webshop_samuraiAntiShield_desc": "Decreases the strength of samurai ranged defenders by {0}%\nIncreases the number of samurai tokens looted when attacking samurai camps by {1}%",
    "webshop_samuraiMedalBoosterKey_desc": "Increases the amount of samurai medals earned when attacking Daimyo castles or defending townships during the Legion of the Daimyos event by {0}%",
    "webshop_samuraiPointBoost_desc": "Increases the number of samurai tokens looted when attacking samurai camps",
    "webshop_shieldOfTheShogun_desc": "Decreases the strength of samurai ranged defenders by {0}%\nIncreases the number of samurai tokens looted when attacking samurai camps by {1}%",
    "webshop_shogunPointBoosterKey_desc": "Increases the amount of shogun points earned when attacking Daimyo castles or defending townships during the Legion of the Daimyos event by {0}%",
    "webshop_MeadMace_desc": "Extremely powerful melee defender with a defense strength of {0}",
    "webshop_MeadBow_desc": "Extremely powerful ranged defender with a defense strength of {0}",
    "webshop_elitetonnelon_desc": "Decreases the wall strength of enemy castles by {0}%\nIncreases the amount of glory points gained in battle by {1}%",
    "webshop_elitecomboram_desc": "Decreases the gate strength of enemy castles by {0}%\nIncreases the amount of glory points gained in battle by {1}%",
    "webshop_elitealmondshield_desc": "Decreases the attack strength of ranged defenders by {0}%\nIncreases the amount of glory points gained in battles by {1}%",
    "webshop_BerimondInvasionReputationBoost_desc": "Increases the amount of reputation points gained by attacking enemy targets in Berimond invasions by {0}%",
    "webshop_CaseOfTheShogun_desc": "Increases the number of samurai tokens looted when attacking samurai camps by {0}%",
    "webshop_ChestOfTheShogun_desc": "Increases the number of samurai tokens looted when attacking samurai camps by {0}%",
    "webshop_EliteBerimondInvasionReputationBoost_desc": "Increases the amount of reputation points gained by attacking enemy targets in Berimond invasions by {0}%",
    "webshop_EliteSamuraiPointBoost_desc": "Increases the number of samurai tokens looted when attacking samurai camps by {0}%",
    "webshop_EmperorBerimondPointBoost_desc": "Increases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond by {0}%",
    "webshop_EmperorKhanChest_desc": "Increases the amount of Khan tablets earned when attacking Khan camps by {0}%",
    "webshop_FoodProductionIncrease_desc": "Increases food production in your main castle by {0}",
    "webshop_MeadRanger_desc": "Extremely powerful ranged attacker with an attack strength of {0}",
    "webshop_MeadShieldMaiden_desc": "Extremely powerful melee attacker with an attack strength of {0}",
    "webshop_ViscountBerimondPointBoost_desc": "Increases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond by {0}%",
    "webshop_ViscountKhanChest_desc": "Increases the amount of Khan tablets earned when attacking Khan camps by {0}%",
    "webshop_berimondantibundle_desc": "Decreases moat strength of Berimond targets by {0}%\nIncreases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond by {1}%",
    "webshop_berimondantiladder_desc": "Decreases the wall strength of Berimond targets by {0}%\nIncreases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond by {1}%",
    "webshop_berimondantiram_desc": "Decreases the gate strength of Berimond targets by {0}%\nIncreases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond by {1}%",
    "webshop_berimondantishields_desc": "Decreases the attack strength of ranged defenders by {0}%\nIncreases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond by {1}%",
    "webshop_decoration_general_desc": "Increases the order inside your castle",
    "webshop_eliteberimondpointboost_desc": "Increases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond by {0}%",
    "webshop_emperorsBanner_desc": "Increases the amount of glory points gained in battles by {0}%",
    "webshop_gallantryBooster_desc": "Increases the amount of gallantry points gained by attacking enemy targets in Battle of Berimond",
    "webshop_goldKhanChest_desc": "Increases the amount of Khan tablets earned when attacking Khan camps by {0}%",
    "webshop_horsetailbanner_desc": "Increases the amount of glory points gained in battles by {0}%",
    "webshop_keepUnitWallCount_desc": "Increases the amount of defenders that can be stationed on the wall by {0}",
    "webshop_khanMedalBoosterAttack_desc": "Increases the amount of Khan medals earned when attacking Khan camps",
    "webshop_khanTabletBoosterAttack_desc": "Increases the amount of Khan tablets earned when attacking Khan camps",
    "webshop_kingsBanner_desc": "Increases the amount of glory points gained in battles by {0}%",
    "webshop_longPointsEventBooster_desc": "Increases the amount of points gained when competing in Seasonal Nobility Contests",
    "webshop_reputationBooster_desc": "Increases the amount of reputation points gained by attacking enemy targets in Berimond invasions",
    "webshop_royalBanner_desc": "Increases the amount of glory points gained in battles by {0}%",
    "webshop_royalKhanChest_desc": "Increases the amount of Khan tablets earned when attacking Khan camps by {0}%",
    "webshop_samuraiTokenBooster_desc": "Increases the number of samurai tokens looted when attacking samurai camps",
    "webshop_silverKhanChest_desc": "Increases the amount of Khan tablets earned when attacking Khan camps by {0}%",
    "webshop_viscountBanner_desc": "Increases the amount of glory points gained in battles by {0}%",
    "LocalBuildingIndicatorBubble_tooltip": "Local Buildings can only be build in this castle.",
    "dialog_are_bossdefeatreward_tooltip": "Scoring System\nEach destroyed troop grants points based on its location:  \nWall Troops: ×{0} points \nCourtyard Troops: ×{1} points  \n\nRewards \nRewards are granted immediately upon reaching the point threshold for each tier.",
    "dialog_are_highlightedeffect_desc1": "All Walls are instantly regenerated once, there are no long term effects",
    "dialog_are_highlightedeffect_desc2": "Units killed during this battle are infected and turned into zombies under the boss’s control. Infection rate varies by unit type and position. Specific infection rates can be viewed in the Post-battle effects section",
    "dialog_are_highlightedeffect_title1": "Wall regeneration",
    "dialog_are_highlightedeffect_title2": "Zombie infecftion",
    "dialog_are_infoBoss_healthBar_tooltip_e4k": "Green bar indicates zombie units created from your fallen troops. Use the dedicated tool to reduce this effect.\n\nApplied boss effects change throughout the event at specific Health Stages of the boss’s Health Bar, marked with numbers.\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once.",
    "AREFungalSwarmSporeKillingToolMeleeMedium_name": "Silver Sporebane Grenade Flask",
    "AREFungalSwarmSporeKillingToolMeleeStrong_name": "Gold Sporebane Grenade Flask",
    "AREFungalSwarmSporeKillingToolMeleeWeak_name": "Bronze Sporebane Grenade Flask",
    "AREFungalSwarmSporeKillingToolRangedMedium_name": "Silver Sporebane Flintlock Gun",
    "AREFungalSwarmSporeKillingToolRangedStrong_name": "Gold Sporebane Flintlock Gun",
    "AREFungalSwarmSporeKillingToolRangedWeak_name": "Bronze Sporebane Flintlock Gun",
    "AREFungalSwarmWallDelayIncreaseAllNormal_name": "Silver Sporeguard Chrono-Vial (All Sides)",
    "AREFungalSwarmWallDelayIncreaseAllStrong_name": "Gold Sporeguard Chrono-Vial (All Sides)",
    "AREFungalSwarmWallDelayIncreaseAllWeak_name": "Bronze Sporeguard Chrono-Vial (All Sides)",
    "AREFungalSwarmWallDelayIncreaseFrontNormal_name": "Silver Sporeguard Chrono-Vial (Gate)",
    "AREFungalSwarmWallDelayIncreaseFrontStrong_name": "Gold Sporeguard Chrono-Vial (Gate)",
    "AREFungalSwarmWallDelayIncreaseFrontWeak_name": "Bronze Sporeguard Chrono-Vial (Gate)",
    "AREFungalSwarmWallDelayIncreaseLeftNormal_name": "Silver Sporeguard Chrono-Vial (Left)",
    "AREFungalSwarmWallDelayIncreaseLeftStrong_name": "Gold Sporeguard Chrono-Vial (Left)",
    "AREFungalSwarmWallDelayIncreaseLeftWeak_name": "Bronze Sporeguard Chrono-Vial (Left)",
    "AREFungalSwarmWallDelayIncreaseRightNormal_name": "Silver Sporeguard Chrono-Vial (Right)",
    "AREFungalSwarmWallDelayIncreaseRightStrong_name": "Gold Sporeguard Chrono-Vial (Right)",
    "AREFungalSwarmWallDelayIncreaseRightWeak_name": "Bronze Sporeguard Chrono-Vial (Right)"
  },
  "units_and_tools": {
    "archer_name": "Archer",
    "archer_short_info": "All-round defender",
    "axeviking_name": "Norseman with ax",
    "bag_name": "Loot sack",
    "bag_short_info": "Increases loot when plundering a castle",
    "banner_name": "War banner",
    "banner_short_info": "Significantly increases the glory points received from battle",
    "barrow_name": "Loot cart",
    "barrow_short_info": "Significantly increases loot when plundering a castle",
    "bowman_name": "Bowman",
    "bowviking_name": "Norseman with bow",
    "brazier_name": "Flaming arrows",
    "brazier_short_info": "Strengthen the combat strength of ranged defenders",
    "bulwark_name": "Bulwark",
    "bulwark_short_info": "Increases the defense of ranged soldiers using optimal protection",
    "bundles_name": "Wood bundle",
    "bundles_short_info": "Reduces moat protection of defenders",
    "crossbowman_name": "Crossbowman",
    "deserteventmelee_name": "Renegade saber warrior",
    "deserteventmelee_short_info": "Versatile melee soldier",
    "deserteventrange_name": "Renegade desert bowman",
    "deserteventrange_short_info": "Versatile ranged soldier",
    "desertmelee_name": "Saber warrior",
    "desertrange_name": "Desert bowman",
    "dollmelee_name": "Dummy melee soldiers",
    "dollmelee_short_info": "Appear to enemy agents as spearmen",
    "dollrange_name": "Dummy ranged soldiers",
    "dollrange_short_info": "Appear to enemy agents as bowmen",
    "dragonclaws_name": "Dragon claws",
    "dragonjaw_name": "Dragon fire",
    "elitebowman_name": "Veteran bowman",
    "elitebowman_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "elitebrazier_name": "Arrow slit",
    "elitebundles_name": "Boulders",
    "elitebundles_short_info": "Significantly reduces moat protection of defenders",
    "elitecrossbowman_name": "Veteran crossbowman",
    "elitecrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "eliteladder_name": "Breaching tower",
    "eliteladder_short_info": "Significantly reduces wall protection of defenders",
    "elitemace_name": "Veteran maceman",
    "elitemace_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "elitemat_name": "Portcullis",
    "elitemat_short_info": "Significantly increases castle gate protection",
    "eliteoilsmelter_name": "Murder hole",
    "eliteoilsmelter_short_info": "Significantly increases castle wall protection",
    "eliteram_name": "Heavy ram",
    "eliteram_short_info": "Significantly reduces the defenders castle gate protection",
    "eliteshields_name": "Shield wall",
    "eliteshields_short_info": "Significantly reduces the damage inflicted by ranged defenders",
    "elitespeerman_name": "Veteran spearman",
    "elitespeerman_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "elitestakes_name": "Fire moat",
    "elitestakes_short_info": "Significantly increases moat protection",
    "eventcrossbowman_name": "Traveling crossbowman",
    "eventcrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "eventknight_name": "Traveling knight",
    "eventknight_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "firedevil_name": "Pyromaniac",
    "firedevil_short_info": "Inflicts heavier damage on enemy buildings when looting",
    "fireeventmelee_name": "Renegade cultist warrior",
    "fireeventmelee_short_info": "Versatile melee soldier",
    "fireeventrange_name": "Renegade cultist bowman",
    "fireeventrange_short_info": "Versatile ranged soldier",
    "firemelee_name": "Cultist fanatic",
    "firerange_name": "Cultist bowman",
    "flag_name": "Banner",
    "flag_short_info": "Increases the glory points received in battle",
    "gatehardening_name": "Castle gate reinforcement",
    "gatehardening_short_info": "Increases castle gate protection",
    "goodarcher_name": "Royal crossbowman",
    "goodarcher_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "goodknight_name": "Royal knight",
    "goodknight_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "halberd_name": "Halberdier",
    "halberd_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "heavycrossbowman_name": "Heavy crossbowman",
    "heavycrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "horse1": "Horse",
    "horse2": "Warhorse",
    "horse3": "Courser",
    "iceeventmelee_name": "Renegade Norseman warrior",
    "iceeventmelee_short_info": "Versatile melee soldier",
    "iceeventrange_name": "Renegade Norseman bowman",
    "iceeventrange_short_info": "Versatile ranged soldier",
    "icemelee_name": "Norseman with ax",
    "icerange_name": "Norseman with bow",
    "kingsbowman_name": "Royal scout",
    "kingsbowman_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "kingscrossbowman_name": "Royal crossbowman",
    "kingscrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "kingsmace_name": "Royal knight",
    "kingsmace_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "kingsspeerman_name": "Royal sentinel",
    "kingsspeerman_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "ladder_name": "Scaling ladder",
    "ladder_short_info": "Reduces wall protection of defenders",
    "longbowman_name": "Longbowman",
    "longbowman_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "mace_name": "Maceman",
    "marauder_name": "Marauder",
    "marauder_short_info": "Can carry an extra large amount of loot from enemy storehouses",
    "mat_name": "Insulating mat",
    "mat_short_info": "Significantly increases castle gate protection",
    "oilsmelter_name": "Hurling rocks",
    "oilsmelter_short_info": "Increases castle wall protection",
    "peasant_name": "Armed citizen",
    "peasant_short_info": "A castles basic defense. Their number depends on the size of the population.",
    "premiumbundles_name": "Assault bridge",
    "premiumbundles_short_info": "Significantly reduces moat protection of defenders",
    "premiumdollrange_name": "Dummy archers",
    "premiumdollrange_short_info": "Appear to enemy agents as archers",
    "premiumoilsmelter_name": "Tar pitch kettle",
    "premiumoilsmelter_short_info": "Significantly increases castle wall protection",
    "premiumram_name": "Iron ram",
    "premiumram_short_info": "Significantly reduces the defenders castle gate protection",
    "premiumshields_name": "Cast iron mantlet",
    "premiumshields_short_info": "Significantly reduces the damage inflicted by ranged defenders",
    "premiumstakes_name": "Swamp snapper",
    "premiumstakes_short_info": "Significantly increases moat protection",
    "premiumtrap_name": "Pit",
    "premiumtrap_short_info": "Makes hordes of opponents disappear",
    "princenoob_name": "Prince",
    "princenoob_short_info": "Good for nothing",
    "ram_name": "Battering ram",
    "ram_short_info": "Reduces gate protection of defenders",
    "shadowbundles_name": "Shadow bundles",
    "shadowbundles_short_info": "Reduces moat protection of defenders",
    "shadowcrossbowman_name": "Shadow crossbowman",
    "shadowcrossbowman_short_info": "Ranged attacker. Ideal against melee defenders.",
    "shadowheavycrossbowman_name": "Shadow felon",
    "shadowheavycrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "shadowladder_name": "Shadow ladder",
    "shadowladder_short_info": "Reduces wall protection of defenders",
    "shadowmace_name": "Shadow maceman",
    "shadowmace_short_info": "Melee attacker. Ideal against ranged defenders.",
    "shadowram_name": "Shadow ram",
    "shadowram_short_info": "Reduces gate protection of defenders",
    "shadowshields_name": "Shadow shields",
    "shadowshields_short_info": "Reduces the damage inflicted by ranged defenders",
    "shadowtwohandedsword_name": "Shadow rogue",
    "shadowtwohandedsword_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "shadowUnitOwner": "Shadow mercenaries",
    "shields_name": "Mantlet",
    "shields_short_info": "Reduces the damage inflicted by ranged defenders",
    "siegetower_name": "Siege tower",
    "siegetower_short_info": "Significantly reduces wall protection of defenders",
    "skeletonbowman_name": "Skeleton bowman",
    "skeletonspeerman_name": "Skeleton warrior",
    "speerman_name": "Spearman",
    "stakes_name": "Sharpened stakes",
    "stakes_short_info": "Increases moat protection",
    "swordman_name": "Swordsman",
    "trap_name": "Crows feet",
    "trap_short_info": "Inflicts damage on attackers",
    "twohandedsword_name": "Two-handed swordsman",
    "twohandedsword_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "Unknown_name": "Unknown",
    "rankrewardmelee_name": "Demon horror",
    "rankrewardrange_name": "Deathly horror",
    "rankrewardrange_short_info": "Extremely powerful ranged attacker",
    "rankrewardmelee_short_info": "Extremely powerful melee attacker",
    "Unknown_short_info_soldier": "Carry out a more detailed espionage mission to get information on this unit",
    "Unknown_short_info_tool": "Carry out a more detailed espionage mission to get information on these tools",
    "desertmelee_short_info": "Versatile melee soldier",
    "firemelee_short_info": "Versatile melee soldier",
    "firerange_short_info": "Versatile ranged soldier",
    "icemelee_short_info": "Versatile melee soldier",
    "icerange_short_info": "Versatile ranged soldier",
    "desertrange_short_info": "Versatile ranged soldier",
    "mace_short_info": "Powerful melee soldier",
    "speerman_short_info": "Good value melee soldier",
    "bowman_short_info": "Good value ranged soldier",
    "crossbowman_short_info": "Powerful ranged soldier",
    "swordman_short_info": "Powerful melee attacker",
    "dragonjaw_short_info": "Powerful ranged unit for defense against melee and ranged units",
    "dragonclaws_short_info": "Powerful melee unit for defense against melee and ranged units",
    "bodkinhead_name": "Bodkin arrowheads",
    "bodkinhead_short_info": "Increases the combat strength of ranged soldiers in defense",
    "chalkbomb_name": "Lime powder bomb",
    "chalkbomb_short_info": "Increases the combat strength of melee defenders",
    "warhorn_name": "War horn",
    "warhorn_short_info": "Increases the attack power of melee attackers",
    "arrowthrower_name": "Composite bowman",
    "arrowthrower_short_info": "Very powerful in defense against ranged soldiers",
    "flamethrower_name": "Flame bearer",
    "flamethrower_short_info": "Very powerful in defense against melee soldiers",
    "shadowelitemace_name": "Shadow scoundrel",
    "shadowelitemace_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "shadowelitecrossbowman_name": "Shadow wretch",
    "shadowelitecrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "shadowpremiumram_name": "Shadow battering ram",
    "shadowpremiumram_short_info": "Significantly reduces the defenders castle gate protection",
    "shadowsiegetower_name": "Shadow siege tower",
    "shadowsiegetower_short_info": "Significantly reduces wall protection of defenders",
    "shadowpremiumbundles_name": "Shadow assault bridge",
    "shadowpremiumbundles_short_info": "Significantly reduces moat protection of defenders",
    "shadowpremiumshields_name": "Shadow mantlet",
    "shadowpremiumshields_short_info": "Significantly reduces the damage inflicted by ranged defenders",
    "elitemarauder_name": "Veteran marauder",
    "elitemarauder_short_info": "Can carry an extremely large amount of loot from enemy storehouses",
    "elitefiredevil_name": "Veteran pyromaniac",
    "elitefiredevil_short_info": "Causes extreme damage to enemy buildings when looting",
    "eliteswordman_name": "Veteran swordsman",
    "eliteswordman_short_info": "Versatile melee soldier",
    "tinoswolves_name": "Wolfhound",
    "tinoswolves_short_info": "Very fast attack unit",
    "conan_name": "Barbarian",
    "conan_short_info": "Powerful in attack. Ideal against melee defenders. Can carry lots of loot.",
    "renegadepiratemelee_name": "Renegade swashbuckler",
    "renegadepiraterange_name": "Renegade sail ripper",
    "eliteBanner_name": "Heros banner",
    "eliteBanner_short_info": "Significantly increases the glory points received in battle",
    "piratebowman_name": "Sail ripper",
    "piratespeerman_name": "Swashbuckler",
    "tentacle_name": "Tentacle",
    "octopushead_name": "Kraken head",
    "thornkingladder_name": "Thorn ladder",
    "thornkingshields_name": "Wedge shield",
    "thornkingbanner_name": "Banner of the demon slayers",
    "thornkingballista_name": "Ballista",
    "thornkingballista_short_info": "The bolts rip skeletons apart like paper. Only useful against undead!",
    "thornkingshields_short_info": "A thick, iron-banded shield. Only useful against undead!",
    "seaqueenladder_name": "Boarding ladder",
    "seaqueenladder_short_info": "Made of driftwood and coral. Can only be used against pirates.",
    "seaqueenshields_name": "Shark shield",
    "seaqueenshields_short_info": "Ideal for use on deck. Can only be used against pirates.",
    "seaqueenbanner_name": "Kraken banner",
    "seaqueenbanner_short_info": "Your melee soldiers are filled with strength and courage. Can only be used against pirates.",
    "seaqueenballista_name": "Nautical ballista",
    "seaqueenballista_short_info": "Throws even the strongest scoundrels overboard. Can only be used against pirates.",
    "cowhalberd_name": "Cow berdier",
    "cowbowman_name": "Longbow ox",
    "crusademelee_name": "Demon slayer",
    "cowhalberd_short_info": "Versatile melee soldier",
    "cowbowman_short_info": "Versatile ranged soldier",
    "crusademelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "crusaderange_name": "Assassin",
    "crusaderange_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "renegadepiratemelee_short_info": "Very powerful in attack. Ideal against ranged defenders. Causes lots of fire damage.",
    "renegadepiraterange_short_info": "Very powerful in attack. Ideal against melee defenders. Causes lots of fire damage.",
    "thornkingladder_short_info": "Carved from the wood of the thorn trees. Only useful against undead!",
    "thornkingbanner_short_info": "Your melee soldiers are filled with strength and courage. Only useful against undead!",
    "elitekingsmace_name": "Elite knight",
    "elitekingscrossbowman_name": "Elite crossbowman",
    "militia_name": "Militia",
    "militia_short_info": "A castles basic defense. Their number depends on the size of the population.",
    "khanguard_name": "Khan guards",
    "saberslasher_name": "Saber cleaver",
    "slingshotmarksman_name": "Slingshot",
    "renegadepikeman_name": "Renegade lancer",
    "renegadespearthrower_name": "Renegade spear thrower",
    "tortoise_name": "Turtle ram",
    "grapplinghook_name": "Grappling hooks",
    "peasantdoll_name": "Mock peasants",
    "yakpackanimal_name": "Transport yak",
    "pikeman_name": "Lancer",
    "spearthrower_name": "Spear thrower",
    "peasantdoll_short_info": "Significantly reduces the damage inflicted by ranged defenders",
    "grapplinghook_short_info": "Reduces the defenders wall protection severely.",
    "elitehalberd_name": "Veteran halberdier",
    "elitehalberd_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "elitetwohandedsword_name": "Veteran two-handed swordsman",
    "elitetwohandedsword_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "elitelongbowman_name": "Veteran longbowman",
    "elitelongbowman_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "eliteheavycrossbowman_name": "Veteran heavy crossbowman",
    "eliteheavycrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "horsetailbanner_name": "Horsetail standard",
    "horsetailbanner_short_info": "Increases the glory points received in battle",
    "fireram_name": "Fire cart",
    "fireram_short_info": "Reduces gate protection severely. Can only be used against nomad camps!",
    "rollingshields_name": "Rolling shield",
    "rollingshields_short_info": "Significantly reduces the damage inflicted by ranged defenders. Can only be used against nomad camps!",
    "trunkladder_name": "Tree trunk ladder",
    "trunkladder_short_info": "Reduces castle wall protection severely. Can only be used against nomad camps!",
    "torches_name": "Torches",
    "torches_short_info": "Increases the combat strength of melee attackers. Can only be used against nomad camps!",
    "poisonarrow_name": "Poison arrows",
    "poisonarrow_short_info": "Increases the combat strength of ranged attackers. Can only be used against nomad camps!",
    "rankrewardmeleeusa_name": "Star-spangled knight",
    "rankrewardmeleeusa_short_info": "Extremely powerful melee attacker",
    "rankrewardrangeusa_name": "Star-spangled crossbowman",
    "rankrewardrangeusa_short_info": "Extremely powerful ranged attacker",
    "bannerusa_name": "Star-spangled banner",
    "bannerusa_short_info": "Significantly increases the glory points received in battle",
    "effectDummy": "Number of dummy units",
    "bluemelee_name": "Bear warrior",
    "bluemelee_short_info": "Versatile melee soldier",
    "bluerange_name": "Bear bowman",
    "bluerange_short_info": "Versatile ranged soldier",
    "redmelee_name": "Lion warrior",
    "redmelee_short_info": "Versatile melee soldier",
    "redrange_name": "Lion bowman",
    "redrange_short_info": "Versatile ranged soldier",
    "elitekingsmace_short_info": "Very powerful in attack. Ideal against ranged defenders",
    "elitekingscrossbowman_short_info": "Very powerful in attack. Ideal against melee defenders",
    "piratebowman_short_info": "Very powerful in defense against ranged soldiers",
    "piratespeerman_short_info": "Very powerful in defense against melee soldiers",
    "skeletonbowman_short_info": "Very powerful in defense against ranged soldiers",
    "skeletonspeerman_short_info": "Very powerful in defense against melee soldiers",
    "tentacle_short_info": "Powerful in defense against melee soldiers",
    "octopushead_short_info": "Powerful in defense against ranged soldiers",
    "renegadeogermace_name": "Renegade cave smasher",
    "renegadeogermace_short_info": "Powerful melee attacker with high food consumption",
    "ogermace_name": "Cave smasher",
    "ogermace_short_info": "Powerful melee attacker with high food consumption",
    "renegadeogercrossbow_name": "Renegade cave hunter",
    "renegadeogercrossbow_short_info": "Powerful ranged attacker with high food consumption",
    "ogercrossbow_name": "Cave hunter",
    "ogercrossbow_short_info": "Powerful ranged attacker with high food consumption",
    "nativerange_name": "Stone smasher",
    "nativerange_short_info": "Versatile ranged soldier",
    "nativemelee_name": "Shark tooth warrior",
    "nativemelee_short_info": "Versatile melee soldier",
    "renegadenativerange_short_info": "Very powerful ranged attacker. Dies after the attack.",
    "renegadenativemelee_name": "Renegade shark tooth warrior",
    "renegadenativemelee_short_info": "Very powerful melee attacker. Dies after the attack.",
    "renegadenativerange_name": "Renegade stone smasher",
    "islandladder_name": "Bamboo ladder",
    "islandladder_short_info": "Significantly reduces castle wall protection. Can only be used against storm forts.",
    "islandshields_name": "Grimacing shield",
    "islandshields_short_info": "Significantly reduces the damage inflicted by ranged defenders. Can only be used against storm forts.",
    "islandbanner_name": "Moon storm banner",
    "islandbanner_short_info": "Increases the strength of your melee soldiers. Can only be used against storm forts.",
    "islandballista_name": "Large ballista",
    "islandballista_short_info": "Increases the strength of your ranged soldiers. Can only be used against storm forts.",
    "tortoise_short_info": "Significantly reduces the castle gate protection of defenders",
    "alieninvasionantiram_name": "Invader ram",
    "alieninvasionantiladder_name": "Invader ladder",
    "alieninvasionantibundle_name": "Invader bridge",
    "alieninvasionantishields_name": "Invader mask",
    "alieninvasionantibanner_name": "Banner of the foreign invaders",
    "veteransaberslasher_name": "Veteran saber cleaver",
    "veteransaberslasher_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "veteranslingshotmarksman_name": "Veteran slingshot",
    "veteranslingshotmarksman_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "xptool_name": "Veteran banner",
    "xptool_short_info": "Increases experience points. Can only be used once for each wave of attack.",
    "slingshotmarksman_short_info": "Powerful in attack. Ideal against melee defenders.",
    "saberslasher_short_info": "Powerful in attack. Ideal against ranged defenders.",
    "khanguard_short_info": "Powerful in attack, average defender",
    "renegadepikeman_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "renegadespearthrower_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "NomadTabletBoost_name": "Khan chest",
    "NomadTabletBoost_short_info": "Increases the amount of Khan tablets looted",
    "pikeman_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "spearthrower_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "merchantItem_tool_124_desc": "Peasant cart filled with explosives. Burns down palisades.",
    "merchantItem_tool_125_desc": "Large shield on wheels. Provides flexible protection.",
    "merchantItem_tool_126_desc": "Tree trunk with steps. Stable and reliable in an assault.",
    "merchantItem_tool_127_desc": "Torches let melee attackers burn tents and palisades.",
    "merchantItem_tool_128_desc": "Poison arrows increase the combat strength of ranged attackers.",
    "merchantItem_unit_141_desc": "Nomad elite warriors. Powerful in attack, average defenders.",
    "merchantItem_unit_142_desc": "Saber cleavers are powerful attackers and ideal against ranged defenders.",
    "merchantItem_unit_143_desc": "Slingshots are powerful attackers and ideal against melee defenders.",
    "merchantItem_unit_145_desc": "Spear throwers are powerful defenders and ideal against ranged attackers.",
    "merchantItem_tool_146_desc": "Lime powder blinds attackers. Strengthens your defense.",
    "merchantItem_tool_147_desc": "Bodkin arrowheads can pierce even heavy armor.",
    "merchantItem_tool_148_desc": "Turtle rams are well-protected and have a high penetration power.",
    "merchantItem_tool_149_desc": "Grappling hooks on chains. Let soldiers climb even the highest walls.",
    "merchantItem_tool_150_desc": "Horsetail banners increase the glory attained in battle.",
    "merchantItem_tool_151_desc": "These fake hostages reduce the combat strength of ranged defenders.",
    "merchantItem_tool_152_desc": "These strong animals can transport a lot of loot.",
    "merchantItem_tool_153_desc": "The inspiring call of the war horns spurs on the melee attackers.",
    "merchantItem_tool_154_desc": "Made of driftwood and coral. Can only be used against pirates.",
    "merchantItem_tool_155_desc": "Ideal for use on deck. Can only be used against pirates.",
    "merchantItem_tool_156_desc": "Fills your melee soldiers with strength and courage. Can only be used against pirates.",
    "merchantItem_tool_157_desc": "Throws even the strongest scoundrels overboard. Can only be used against pirates.",
    "equipmentPackageDesc_158": "Exchange your pearls for coins.",
    "merchantItem_unit_162_desc": "Spread fear and dread across the seas. Cause lots of fire damage in attacks.",
    "merchantItem_unit_163_desc": "Always on target, even in rough seas. Cause lots of fire damage in attacks.",
    "merchantItem_unit_216_desc": "The assassins always hit their mark. They dispose of their enemies as silently as the night.",
    "merchantItem_tool_220_desc": "Obitus throne is as grotesque and repulsive as the Necromancer himself.",
    "merchantItem_tool_221_desc": "The ladders were carved from the wood of thorny vines.",
    "merchantItem_tool_222_desc": "An especially thick shield with iron fittings. Even protects against the arrows of the undead.",
    "merchantItem_tool_223_desc": "Your melee soldiers will be filled with strength and courage when attacking the undead.",
    "merchantItem_unit_215_desc": "The demon slayers know neither fear nor mercy. Destroying the dark powers is their ultimate goal.",
    "merchantItem_unit_144_desc": "Very powerful in defense. Ideal against melee attackers.",
    "merchantItem_unit_280_desc": "Powerful melee attacker with high food consumption.",
    "merchantItem_unit_281_desc": "Powerful ranged attacker with high food consumption.",
    "merchantItem_tool_173_desc": "Significantly reduces castle wall protection. Can only be used against storm forts.",
    "merchantItem_tool_174_desc": "Significantly reduces the damage inflicted by ranged defenders. Can only be used against storm forts.",
    "merchantItem_tool_175_desc": "Increases the strength of your melee soldiers. Can only be used against storm forts.",
    "merchantItem_tool_176_desc": "Increases the strength of your ranged soldiers. Can only be used against storm forts.",
    "merchantItem_unit_178_desc": "Very powerful in attack. Ideal against ranged defenders. Suicide unit, who always dies when attacking.",
    "merchantItem_unit_179_desc": "Very powerful ranged attacker. Dies after the attack.",
    "merchantItem_tool_244_desc": "Increases the combat strength of ranged defenders.",
    "merchantItem_tool_245_desc": "Increases the attack power of melee attackers.",
    "merchantItem_tool_246_desc": "Significantly reduces the castle gate protection of defenders.",
    "merchantItem_tool_247_desc": "Significantly reduces the wall protection of defenders.",
    "merchantItem_tool_248_desc": "Significantly reduces the damage inflicted by ranged defenders.",
    "merchantItem_unit_249_desc": "Very powerful in attack. Ideal against ranged defenders. Causes lots of fire damage.",
    "merchantItem_unit_250_desc": "Very powerful in attack. Ideal against melee defenders. Causes lots of fire damage.",
    "merchantItem_unit_1_name": "Shadow maceman",
    "merchantItem_tool_10_name": "Shadow siege tower",
    "merchantItem_unit_119_name": "Renegade cultist bowman",
    "merchantItem_tool_150_name": "Horsetail standard",
    "merchantItem_unit_2_name": "Shadow crossbowman",
    "merchantItem_tool_34_name": "Castle gate reinforcement",
    "merchantItem_unit_178_name": "Renegade shark tooth warrior",
    "merchantItem_unit_111_name": "Renegade desert bowman",
    "merchantItem_tool_147_name": "Bodkin arrowheads",
    "merchantItem_tool_244_name": "Bodkin arrowheads",
    "merchantItem_unit_366_name": "Veteran saber cleaver",
    "merchantItem_unit_163_name": "Renegade sail ripper",
    "merchantItem_unit_250_name": "Renegade sail ripper",
    "merchantItem_tool_173_name": "Bamboo ladder",
    "merchantItem_tool_175_name": "Moon storm banner",
    "merchantItem_unit_249_name": "Renegade swashbuckler",
    "tonnelon_name": "Tonnelon",
    "tonnelon_short_info": "Reduces castle wall protection and increases glory points received",
    "almondshield_name": "Spiked shield",
    "almondshield_short_info": "Reduces the strength of ranged defenders and increases the glory points received",
    "fenriswolfhorn_name": "The wolfs howl",
    "fenriswolfhorn_short_info": "Raises the attack power of melee attackers and increases glory points received",
    "championbanner_name": "Banner of triumph",
    "championbanner_short_info": "Increases the glory points earned during a battle",
    "valkyriemelee_name": "Berserker",
    "valkyriemelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "valkyrierange_name": "Spear woman",
    "valkyrierange_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "renegadeskeletonspeerman_name": "Elite skeleton warrior",
    "renegadeskeletonbowman_name": "Elite skeleton bowman",
    "renegadeskeletonspeerman_short_info": "Extremely powerful melee attacker",
    "renegadeskeletonbowman_short_info": "Extremely powerful ranged attacker",
    "samuraiAttackerMelee_name": "Renegade sai warrior",
    "samuraiAttackerMelee_short_info": "Powerful in attack. Ideal against ranged defenders.",
    "samuraiattackerrange_name": "Renegade kunai thrower",
    "samuraiattackerrange_short_info": "Powerful in attack. Ideal against melee defenders.",
    "samuraiAttackerMeleeNPC_name": "Sai warrior",
    "samuraiAttackerMeleeNPC_short_info": "Powerful in attack. Ideal against ranged defenders.",
    "samuraiAttackerRangeNPC_name": "Kunai thrower",
    "samuraiAttackerRangeNPC_short_info": "Powerful in attack. Ideal against melee defenders.",
    "samuraiDefenderMelee_name": "Renegade katana warrior",
    "samuraiDefenderMelee_short_info": "Powerful in defense. Ideal against melee attackers.",
    "samuraiDefenderRange_name": "Renegade bow master",
    "samuraiDefenderRange_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "samuraidefendermeleenpc_name": "Katana warrior",
    "samuraidefendermeleenpc_short_info": "Powerful in defense. Ideal against melee attackers.",
    "samuraidefenderrangenpc_name": "Bow master",
    "samuraidefenderrangenpc_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "samuraiantiladder_name": "Folding ladder",
    "samuraiantiladder_short_info": "Significantly reduces castle wall protection. Can only be used against samurai camps.",
    "samuraiantiram_name": "Gate stormer",
    "samuraiantiram_short_info": "Significantly reduces gate protection. Can only be used against samurai camps.",
    "samuraiantishield_name": "Swiveling shield",
    "samuraiantishield_short_info": "Significantly reduces the strength of ranged defenders. Can only be used against samurai camps.",
    "samuraiantibundle_name": "Smoke bomb",
    "samuraiantibundle_short_info": "Reduces enemy moat protection. Can only be used against samurai camps!",
    "samuraiantibanner_name": "Samurai banner",
    "samuraiantibanner_short_info": "The samurai coat of arms. Can only be used against samurai camps!",
    "merchantItem_tool_368_desc": "This chest can hold far more Khan tablets than your soldiers pockets.",
    "WinterXPTool_short_info": "Increases experience points.",
    "WinterXPTool_name": "Banner of the frost warriors",
    "WinterAttackerMelee_name": "Bone huntress",
    "WinterAttackerMelee_short_info": "Powerful in attack. Ideal against ranged defenders.",
    "EliteWinterAttackerMelee_name": "Master bone huntress",
    "EliteWinterAttackerMelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "WinterAttackerRange_name": "Frost bowman",
    "WinterAttackerRange_short_info": "Powerful in attack. Ideal against melee defenders.",
    "EliteWinterAttackerRange_name": "Master frost bowman",
    "EliteWinterAttackerRange_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "WinterRam_name": "Whalebone ram",
    "WinterRam_short_info": "Significantly reduces gate protection",
    "WinterLadder_name": "Bone ladder",
    "WinterLadder_short_info": "Significantly reduces wall protection",
    "WinterShield_name": "Shield sled",
    "WinterShield_short_info": "Significantly reduces the strength of ranged defenders",
    "WinterEliteBanner_name": "The Winter Kings banner",
    "WinterEliteBanner_short_info": "Significantly increases the glory points received from battle",
    "eliterankrewardmelee_name": "Veteran demon horror",
    "eliterankrewardmelee_short_info": "Extremely powerful melee attacker",
    "eliterankrewardrange_name": "Veteran deathly horror",
    "eliterankrewardrange_short_info": "Extremely powerful ranged attacker",
    "elitespringattackermelee_name": "Forest warrior",
    "elitespringattackermelee_short_info": "Powerful in attack. Ideal against ranged defenders.",
    "elitespringattackerrange_name": "Forest hunter",
    "elitespringattackerrange_short_info": "Powerful in attack. Ideal against melee defenders.",
    "elitespringdefendermelee_name": "Forest guardian",
    "elitespringdefendermelee_short_info": "Powerful in defense. Ideal against melee attackers.",
    "elitespringdefenderrange_name": "Forest bowman",
    "elitespringdefenderrange_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "SpringRam_name": "Ironwood ram",
    "SpringRam_short_info": "Significantly reduces gate protection",
    "SpringLadder_name": "Vine ladder",
    "SpringLadder_short_info": "Significantly reduces wall protection",
    "SpringShield_name": "Bark shield",
    "SpringShield_short_info": "Significantly reduces the strength of ranged defenders",
    "SpringXPTool_name": "Flag of the forest guardians",
    "SpringXPTool_short_info": "Increases experience points",
    "elitearrowthrower_name": "Veteran composite bowman",
    "elitearrowthrower_short_info": "Very powerful in defense against ranged soldiers",
    "eliteflamethrower_name": "Veteran flame bearer",
    "eliteflamethrower_short_info": "Very powerful in defense against melee soldiers",
    "auxiliaryrange_short_info": "Versatile ranged auxiliary soldier",
    "auxiliarymelee_name": "Muscle man",
    "auxiliarymelee_short_info": "Versatile melee auxiliary soldier",
    "auxiliaryrange_name": "Marksman",
    "berimondpointboost_name": "The splendor of Berimond",
    "eliteberimondpointboost_name": "The treasure of Berimond",
    "berimondpointboost_short_info": "Carried by only the bravest warriors. Can only be used in Berimond.",
    "eliteberimondpointboost_short_info": "Carried by only the bravest warriors. Can only be used in Berimond.",
    "berimonddrum_name": "Drum of gallantry",
    "berimonddrum_short_info": "Increases the number of gallantry points received from a defensive battle. Can only be used in Berimond.",
    "berimondrewardmelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "berimondrewardrange_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "eliteberimondrewardmelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "eliteberimondrewardrange_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "berimondrewardmelee_name": "Imperial guardsman",
    "berimondrewardrange_name": "Imperial bowman",
    "eliteberimondrewardmelee_name": "Imperial knight",
    "eliteberimondrewardrange_name": "Imperial marksman",
    "gallantryBooster_name": "Gallantry points bonus",
    "gallantryBooster_short_info": "Increases the number of gallantry points earned.",
    "berimondantiladder_name": "Paw ladder",
    "berimondantiladder_short_info": "Clings to every wall. Gallantry points bonus. Can only be used in Berimond.",
    "berimondantiram_name": "The claw",
    "berimondantiram_short_info": "Breaks down every gate. Gallantry points bonus. Can only be used in Berimond.",
    "berimondantibundle_name": "Fanged bridge",
    "berimondantibundle_short_info": "Entrenches itself on the bank of each moat. Gallantry points bonus. Can only be used in Berimond.",
    "berimondantishields_name": "Berimond shield",
    "berimondantishields_short_info": "Provides protection against Bears and Lions. Gallantry points bonus. Can only be used in Berimond.",
    "berimondantibanner_name": "The glory of Berimond",
    "berimondantibanner_short_info": "Two houses bound by an eternal feud. Can only be used in Berimond.",
    "berimondantiboost_name": "The pride of Berimond",
    "berimondantiboost_short_info": "Carried by only the bravest warriors. Can only be used in Berimond.",
    "shadowrankrewardrange_name": "Deathly shadow",
    "shadowrankrewardmelee_name": "Demon shadow",
    "shadowrankrewardrange_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "shadowrankrewardmelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "elitexptool_name": "Soldiers banner",
    "elitexptool_short_info": "Increases experience points",
    "dialog_shadow_noUnits": "You have no shadow units.",
    "dialog_shadow_noTools": "You have no shadow tools.",
    "mouseattackermelee_name": "Mad Cheese Annihilator",
    "mouseattackermelee_short_info": "Very powerful melee attacker. Protects your Roquefort at any cost.",
    "dialog_noFightMessage_starvation_copy": "Your troops have starved due to a lack of food.",
    "deco_khanShrine_name": "The warrior eagle",
    "eliteChalkbomb_name": "Quicklime bomb",
    "eliteChalkbomb_short_info": "Increases the combat strength of melee defenders.",
    "merchantItem_tool_105_name": "Quicklime bomb",
    "merchantItem_tool_146_desc_unused": "Quicklime powder blinds attacking forces and strengthens defenders.",
    "eliteBodkinhead_name": "Broadhead arrows",
    "eliteBodkinhead_short_info": "Increases the combat strength of ranged soldiers in defense.",
    "merchantItem_tool_104_name": "Broadhead arrows",
    "merchantItem_tool_104_desc_unused": "Broadhead arrowheads pierce even heavy armor.",
    "rageBoost_name": "Rage banner",
    "rageBoost_short_info": "Increases the amount of rage generated when attacking Khan camps.",
    "merchantItem_tool_737_desc": "The rage banner enrages the Khan when launching attacks on his camps.",
    "nomadRageTabletBoost_name": "Plunderers chest",
    "nomadRageTabletBoost_short_info": "Increases the amount of rage generated and Khan tablets looted when attacking Khan camps.",
    "merchantItem_tool_107_name": "Plunderers chest",
    "merchantItem_tool_738_desc": "A robust and spacious chest ideal for storing Khan tablets.",
    "nomadDefenseKeep_name": "Plunderers trunk",
    "nomadDefenseKeep_short_info": "Increases the amount of Khan medals gained when defending against Khan attacks.",
    "merchantItem_tool_108_name": "Plunderers trunk",
    "merchantItem_tool_739_desc": "This ornate trunk is capable of storing an abundance of Khan medals.",
    "nomadEliteDefenseWall_name": "Nomadic murder hole",
    "nomadEliteDefenseWall_short_info": "Increases castle wall protection and amount of Khan medals looted when defending against Khan attacks.",
    "merchantItem_tool_109_name": "Nomadic murder hole",
    "merchantItem_tool_740_desc": "This murder hole with a Nomadic touch significantly increases castle wall protection.",
    "nomadEliteDefenseRanged_name": "Balistraria",
    "nomadEliteDefenseRanged_short_info": "Increases the defense strength of ranged units and the amount of Khan medals looted when defending against Khan attacks.",
    "merchantItem_tool_110_name": "Balistraria",
    "merchantItem_tool_741_desc": "The balistraria protects your ranged units against the advances of Khans armies.",
    "nomadEliteDefenseGate_name": "Reinforced portcullis",
    "nomadEliteDefenseGate_short_info": "Increases gate protection and amount of Khan medals looted when defending against Khan attacks.",
    "merchantItem_tool_111_name": "Reinforced portcullis",
    "merchantItem_tool_742_desc": "The reinforced portcullis increases your castles defenses against the advances of enemy units.",
    "nomadEliteDefenseMoat_name": "Inferno moat",
    "nomadEliteDefenseMoat_short_info": "Increases the moat protection and amount of Khan medals looted when defending against Khan attacks.",
    "merchantItem_tool_112_name": "Inferno moat",
    "merchantItem_tool_743_desc": "Increases the amount of Khan medals gained when defending against Khan attacks.",
    "elitealmondshield_name": "Elite spiked shield",
    "elitealmondshield_short_info": "Reduces the strength of ranged defenders and increases the glory points received.",
    "elitetonnelon_name": "Elite tonnelon",
    "elitetonnelon_short_info": "Reduces castle wall protection and increases glory points received.",
    "elitecomboram_name": "Wolverine ram",
    "elitecomboram_short_info": "Reduces the castle gate protection of defenders and increases glory points received.",
    "elitecombobundles_name": "Onslaught bridge",
    "elitecombobundles_short_info": "Reduces the castle moat protection of defenders and increases glory points received.",
    "equipmentPackageName_810": "Small coin pack",
    "equipmentPackageName_834": "Large food pack",
    "fleetshield_name": "Fleet shield",
    "fleetshield_short_info": "Fast moving shield that reduces the strength of ranged defenders.",
    "masterswordsman_name": "Master swordsman",
    "masterswordsman_short_info": "Extremely powerful melee attacker with low food consumption.",
    "masterarcher_name": "Master archer",
    "masterarcher_short_info": "Extremely powerful ranged attacker with low food consumption.",
    "EliteChristmasAttackerMelee_name": "Gnomad warrior",
    "EliteChristmasAttackerMelee_short_info": "Extremely powerful melee attacker",
    "EliteChristmasAttackerRange_name": "Gnomad archer",
    "EliteChristmasAttackerRange_short_info": "Extremely powerful ranged attacker",
    "EliteChristmasDefenderMelee_name": "Gingerbread brawler",
    "EliteChristmasDefenderMelee_short_info": "Extremely powerful melee defender",
    "EliteChristmasDefenderRange_name": "Gingerbread sniper",
    "EliteChristmasDefenderRange_short_info": "Extremely powerful ranged defender",
    "candyCaneLadder_short_info": "Reduces wall protection of defenders",
    "baubleMoat_short_info": "Reduces moat protection of defenders",
    "festiveRam_short_info": "Reduces gate protection of defenders",
    "yuleShield_short_info": "Reduces the strength of ranged defenders",
    "equip_effect_description_cooldownReductionDungeons": "-{0}% attack cooldown against kingdom NPC targets",
    "merchantItem_tool_106_name": "Rage banner",
    "currency_name_ShapeShifterInsignia": "Shapeshifter insignias",
    "elitenomadcomboshield_name": "Elite nomad shield",
    "elitenomadcomboshield_short_info": "Powerful reduction to strength of ranged defenders. Can only be used against nomad camps.",
    "elitenomadcomboram_name": "Elite nomad ram",
    "elitenomadcomboram_short_info": "Powerful reduction to gate protection. Can only be used against nomad camps.",
    "elitenomadcomboladder_name": "Elite nomad rope ladder",
    "elitenomadcomboladder_short_info": "Powerful reduction to camps wall protection. Can only be used against nomad camps.",
    "dialog_fusionHub_HCShop_desc": "You can purchase fusion coins and source decorations using rubies.",
    "dialog_fusionHub_HCShop_help": "You can purchase fusion coins and materials from the ruby market using rubies.",
    "alieninvasionantiladder_short_info": "Made from the bones of foreign invaders. Can be used against or by foreign lords and Bloodcrows.",
    "alieninvasionantiram_short_info": "Breaks through every castle gate headfirst. Can be used against or by foreign lords and Bloodcrows.",
    "alieninvasionantibundle_short_info": "A passageway into another world. Can be used against or by foreign lords and Bloodcrows.",
    "alieninvasionantishields_short_info": "This iron mask will splinter every arrow. Can be used against or by foreign lords and Bloodcrows.",
    "alieninvasionantibanner_short_info": "A coat of arms from another world. Can be used against or by foreign lords and Bloodcrows.",
    "samuraiBulwark_name": "Karimata arrowheads",
    "samuraiBulwark_short_info": "Increases the combat strength of ranged defenders.",
    "samuraiChalkbomb_name": "Throwing nails",
    "samuraiChalkbomb_short_info": "Increases the combat strength of melee defenders.",
    "merchantItem_ci_1275_name": "Siege tool production speed",
    "merchantItem_ci_1276_name": "Siege tool production speed",
    "merchantItem_ci_1278_name": "Base food production",
    "samuraiBallista_short_info": "Increases the combat strength of ranged attackers. Can only be used against samurai camps.",
    "berimondinvasionreputationboost_name": "Reputation booster",
    "elitetinoswolves_name": "Direwolf",
    "elitetinoswolves_short_info": "Extremely fast attack unit",
    "AlienRerollDefenderMelee_name": "Knight of the Throne-watcher",
    "AlienRerollDefenderMelee_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "AlienRerollDefenderRange_name": "Marksman of the Throne-watcher",
    "AlienRerollDefenderRange_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "relicaxe_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "relicShortBow_short_info": "Very powerful in attack. Ideal against melee defenders.",
    "royalBanner_name": "Royal banner",
    "royalBanner_short_info": "Increases the glory points received from battle.",
    "royalRam_name": "Royal ram",
    "royalRam_short_info": "Reduces the castle gate protection of defenders and increases glory points received.",
    "royalShields_name": "Royal shield",
    "royalShields_short_info": "Reduces the strength of ranged defenders and increases the glory points received.",
    "royalLadder_name": "Royal ladder",
    "royalLadder_short_info": "Reduces castle wall protection and increases glory points received.",
    "royalBundles_name": "Royal bridge",
    "royalBundles_short_info": "Reduces the castle moat protection of defenders and increases glory points received.",
    "kingsBanner_name": "Kings banner",
    "kingsBanner_short_info": "Increases the glory points received from battle",
    "kingsRam_name": "Kings ram",
    "kingsRam_short_info": "Reduces the castle gate protection of defenders and increases glory points received.",
    "kingsShields_name": "Kings shield",
    "kingsShields_short_info": "Reduces the strength of ranged defenders and increases the glory points received.",
    "kingsLadder_name": "Kings ladder",
    "kingsLadder_short_info": "Reduces castle wall protection and increases glory points received.",
    "kingsBundles_name": "Kings bridge",
    "kingsBundles_short_info": "Reduces the castle moat protection of defenders and increases glory points received.",
    "silverKhanChest_name": "Silver Khan chest",
    "silverKhanChest_short_info": "Increases the amount of Khan tablets looted",
    "goldKhanChest_name": "Gold Khan chest",
    "goldKhanChest_short_info": "Increases the amount of Khan tablets looted",
    "royalKhanChest_name": "Royal Khan chest",
    "royalKhanChest_short_info": "Increases the amount of Khan tablets looted",
    "caseOfTheShogun_name": "Case of the Shogun",
    "caseOfTheShogun_short_info": "Increases the number of samurai tokens looted",
    "chestOfTheShogun_name": "Chest of the Shogun",
    "chestOfTheShogun_short_info": "Increases the number of samurai tokens looted",
    "improvedTreeLadder_name": "Improved tree ladder",
    "improvedTreeLadder_short_info": "Significantly reduces castle wall protection. Can only be used against nomad camps.",
    "improvedRollingShield_name": "Improved rolling shield",
    "improvedRollingShield_short_info": "Significantly reduces the strength of ranged defenders. Can only be used against nomad camps.",
    "improvedFireram_name": "Improved fire cart",
    "improvedFireram_short_info": "Significantly reduces gate protection. Can only be used against nomad camps.",
    "ladderOfTheShogun_name": "Ladder of the Shogun",
    "ladderOfTheShogun_short_info": "Significantly reduces castle wall protection. Can only be used against samurai camps.",
    "shieldOfTheShogun_name": "Shield of the Shogun",
    "shieldOfTheShogun_short_info": "Significantly reduces the strength of ranged defenders. Can only be used against samurai camps.",
    "ramOfTheShogun_name": "Ram of the Shogun",
    "ramOfTheShogun_short_info": "Significantly reduces gate protection. Can only be used against samurai camps.",
    "lowberimondpointboost_name": "The dignity of Berimond",
    "lowberimondpointboost_short_info": "Carried by only the bravest warriors. Can only be used in Berimond.",
    "MayaMelee_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "MayaEliteMelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "RenegadeMayaMelee_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "RenegadeMayaEliteMelee_short_info": "Very powerful in attack. Ideal against ranged defenders.",
    "MayaRange_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "MayaEliteRange_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "MayaStakes_name": "Sharpened stakes",
    "MayaMat_name": "Insulating mat",
    "MayaArrow_name": "Flaming arrows",
    "MayaRocks_name": "Hurling rocks",
    "MayaRocks_short_info": "Increases castle wall protection",
    "MayaMat_short_info": "Significantly increases castle gate protection",
    "MayaStakes_short_info": "Increases moat protection",
    "MayaArrow_short_info": "Increases the defense of ranged soldiers",
    "MayaMelee_name": "Cultist brawler",
    "MayaRange_name": "Cultist slingshot",
    "MayaEliteMelee_name": "Cultist warrior",
    "MayaEliteRange_name": "Cultist hunter",
    "RenegadeMayaMelee_name": "Wilderness brawler",
    "RenegadeMayaRange_name": "Wilderness slingshot",
    "RenegadeMayaEliteMelee_name": "Wilderness warrior",
    "RenegadeMayaEliteRange_name": "Wilderness hunter",
    "corruptedassassin_name": "Corrupted assassin",
    "corruptedassassin_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "corruptedcrossbowman_name": "Corrupted crossbowman",
    "corruptedcrossbowman_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "corruptedelitehalberdier_name": "Corrupted veteran halberdier",
    "corruptedelitehalberdier_short_info": "Very powerful in defense. Ideal against melee attackers.",
    "corruptedelitelongbowman_name": "Corrupted veteran longbowman",
    "corruptedelitelongbowman_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "MeadShieldMaiden_name": "Shield-maiden",
    "MeadShieldMaiden_short_info": "Extremely powerful melee attacker",
    "MeadRanger_name": "Valkyrie ranger",
    "MeadRanger_short_info": "Extremely powerful ranged attacker",
    "MeadBow_short_info": "Extremely powerful ranged defender",
    "MeadBow_name": "Valkyrie sniper",
    "MeadMace_short_info": "Extremely powerful melee defender",
    "MeadMace_name": "Protector of the north",
    "equipment_unique_873": "Nechras bracelet",
    "equipment_unique_872": "Nechras helmet",
    "EmperorBerimondPointBoost_name": "The savior of Berimond",
    "EmperorBerimondPointBoost_short_info": "Carried by only the bravest warriors. Can only be used in Berimond and the Berimond invasion.",
    "EmperorKhanChest_name": "Crown of Khan chest",
    "EmperorKhanChest_short_info": "Increases the amount of Khan tablets looted",
    "ViscountBerimondPointBoost_name": "The rise of Berimond",
    "ViscountBerimondPointBoost_short_info": "Carried by only the bravest warriors. Can only be used in Berimond and the Berimond invasion.",
    "ViscountKhanChest_name": "Knight of Khan chest",
    "ViscountKhanChest_short_info": "Increases the amount of Khan tablets looted",
    "emperorsBanner_name": "Emperors banner",
    "emperorsBanner_short_info": "Increases the glory points received from battle",
    "viscountBanner_name": "Viscounts banner",
    "viscountBanner_short_info": "Increases the glory points received from battle",
    "stpatricksDefenderMelee_name": "Shamrock huntsman",
    "stpatricksDefenderRange_name": "Shamrock assassin",
    "stpatricksDefenderRange_short_info": "Powerful in defense. Ideal against ranged attackers.",
    "stpatricksDefenderMelee_short_info": "Powerful in defense. Ideal against melee attackers.",
    "dialog_legendTemple_sceat_40_desc": "Unlocks and upgrades a lethally effective spear trap that will kill a number of your enemys units before they even reach your courtyard.",
    "dialog_legendTemple_sceat_38_desc": "Unlocks and upgrades a small but mighty weapon that will ensure a number of your enemys defenders will be killed before the courtyard battle begins.",
    "dialog_legendTemple_sceat_44_desc": "Unlocks and upgrades a viciously powerful cannon that ensures some of your enemys ranged defenders will be killed before the courtyard battle even begins.",
    "dialog_legendTemple_sceat_26_desc": "Upgrades a near-impenetrable weapon of destruction that will help nullify ranged enemies and deal immense damage to even the most fortified of castle gates.",
    "dialog_legendTemple_sceat_26_name": "Fortified ram",
    "dialog_legendTemple_sceat_27_desc": "Upgrades a tower of offensive brutality that will make a mockery of your enemys ranged defenders and enhance your glory on the battlefield.",
    "dialog_legendTemple_sceat_27_name": "Glory tower",
    "dialog_legendTemple_sceat_28_desc": "Upgrades a lethal cocktail of explosives that will give your ranged defenders a boost and make enemies think twice about storming your castle gate.",
    "dialog_legendTemple_sceat_28_name": "Thunder crash bomb",
    "dialog_legendTemple_sceat_29_desc": "Upgrades a weapon of pure engineering wonder that will help keep your moat and castle walls secure from the most robust enemy sieges.",
    "dialog_legendTemple_sceat_29_name": "Trebuchet",
    "dialog_legendTemple_sceat_30_desc": "Unlocks and upgrades an incredibly practical tool that ensures no enemy castle wall is too high for your melee warriors to overcome.",
    "dialog_legendTemple_sceat_30_name": "Hookshot cannon",
    "dialog_legendTemple_sceat_31_desc": "Unlocks and upgrades a powerful siege engine that reduces the effectiveness of enemy moats and allows your ranged units to rain down death from on high.",
    "dialog_legendTemple_sceat_31_name": "Hwacha",
    "dialog_legendTemple_sceat_32_desc": "Unlocks and upgrades a limb-scatteringly destructive defense cannon that will give your ranged units a boost and enhance the strength of your castle walls.",
    "dialog_legendTemple_sceat_32_name": "Field cannon",
    "dialog_legendTemple_sceat_33_desc": "Unlocks and upgrades a volatile ball of destruction that will mercilessly redistribute the body parts of any melee units foolish enough to cross your castles moat.",
    "dialog_legendTemple_sceat_33_name": "Water mine",
    "dialog_legendTemple_sceat_34_desc": "Unlocks and upgrades an explosively destructive weapon that allows your ranged attackers to blast their way through even the staunchest of enemy castle walls.",
    "dialog_legendTemple_sceat_34_name": "Siege mortar",
    "dialog_legendTemple_sceat_35_desc": "Unlocks and upgrades a brutally medieval, but incredibly effective device that helps protect your castle walls by turning enemy melee units into pin cushions.",
    "dialog_legendTemple_sceat_35_name": "Spike board",
    "dialog_legendTemple_sceat_36_desc": "Unlocks and upgrades explosive projectiles that will ensure some of your enemys ranged forces are killed before they even make it into your courtyard.",
    "dialog_legendTemple_sceat_36_name": "Explosive arrows",
    "dialog_legendTemple_sceat_37_desc": "Unlocks and upgrades an incendiary ball of destruction that ensures some of your enemys melee defenders will be killed before the courtyard battle begins.",
    "dialog_legendTemple_sceat_37_name": "Shrapnel bomb",
    "dialog_legendTemple_sceat_38_name": "Hand cannon",
    "dialog_legendTemple_sceat_39_desc": "Unlocks and upgrades a weapon that allows the pyromaniacs in your army to reduce opposing forces to ash when attacking enemy courtyards.",
    "dialog_legendTemple_sceat_39_name": "Assault flame thrower",
    "dialog_legendTemple_sceat_40_name": "Spear trap",
    "dialog_legendTemple_sceat_41_desc": "Unlocks and upgrades a pit of flame that will incinerate clumsy enemies and significantly improve your armys defense strength when defending the courtyard.",
    "dialog_legendTemple_sceat_41_name": "Fire trap",
    "dialog_legendTemple_sceat_43_desc": "Unlocks and upgrades a well-fortified military wagon that increases the number of attack waves available to bloodthirsty kings.",
    "dialog_legendTemple_sceat_43_name": "War wagon",
    "dialog_legendTemple_sceat_44_name": "Organ cannon",
    "dialog_legendTemple_sceat_45_desc": "Unlocks and upgrades a crude but highly-effective means for protective kings to increase the number of troops that can be placed on their castle walls.",
    "dialog_legendTemple_sceat_45_name": "Wooden hoarding",
    "dialog_legendTemple_sceat_46_desc": "Unlocks and upgrades a boiling pot of death that ensures some of your enemys ranged attackers will be killed before they even make it into your courtyard.",
    "dialog_legendTemple_sceat_46_name": "Mobile cauldron",
    "SceatAttGateDefRange_name": "Fortified ram",
    "SceatAttGateDefRange_short_info": "Reduces gate protection and reduces the strength of ranged defenders.",
    "SceatAttMoatAttRange_name": "Hwacha",
    "SceatAttMoatAttRange_short_info": "Reduces moat protection and increases the combat strength of ranged attackers.",
    "SceatAttWallAttRange_name": "Siege mortar",
    "SceatAttWallAttRange_short_info": "Reduces castle wall protection and raises the attack power of ranged attackers.",
    "SceatAttWallMelee_name": "Hookshot cannon",
    "SceatAttWallMelee_short_info": "Reduces castle wall protection and raises the attack power of melee attackers.",
    "SceatDefGateRange_name": "Thunder crash bomb",
    "SceatDefGateRange_short_info": "Increases castle gate protection and increases combat strength of ranged defenders.",
    "SceatDefMeleeMoat_name": "Water mine",
    "SceatDefMeleeMoat_short_info": "Increases moat protection and increases combat strength against melee attackers.",
    "SceatDefWallMelee_name": "Spike board",
    "SceatDefWallMelee_short_info": "Increases wall protection and increases combat strength of melee defenders.",
    "SceatDefWallMoat_name": "Trebuchet",
    "SceatDefWallMoat_short_info": "Increases castle wall protection and increases moat protection.",
    "SceatDefWallRange_name": "Field cannon",
    "SceatDefWallRange_short_info": "Increases castle wall protection and increases combat strength of ranged defenders.",
    "SceatFameShield_name": "Glory tower",
    "SceatFameShield_short_info": "Reduces the strength of ranged defenders and increases received glory points.",
    "SceatSuppAttAttackPower_short_info": "Support tool. Increases the combat strength of all attacking troops. Consumed after the attack, win or lose.",
    "SceatSuppAttPowerYard_name": "Assault flame thrower",
    "SceatSuppAttPowerYard_short_info": "Support tool. Increases the combat strength of all attacking troops in the courtyard battle.",
    "SceatSuppAttWaves_name": "Warwagon",
    "SceatSuppAttWaves_short_info": "Support tool. Increases the number of attack waves.",
    "SceatSuppDefDefensePowerYard_name": "Fire trap",
    "SceatSuppDefDefensePowerYard_short_info": "Support tool. Increases the combat strength of all defending troops in the courtyard battle.",
    "SceatSuppDefDefensePower_name": "Wall spikes trap",
    "SceatSuppDefDefensePower_short_info": "Support tool. Increases the combat strength of all defending troops.",
    "SceatSuppDefWallAmount_name": "Wooden hoarding",
    "SceatSuppDefWallAmount_short_info": "Support tool. Increases the unit limit on the wall.",
    "SceatSuppDefKillMeleeAttackers_name": "Mobile cauldron",
    "SceatSuppDefKillMeleeAttackers_short_info": "Support tool. Kills a number of melee attackers in the courtyard battle.",
    "SceatSuppKillMeleeDef_name": "Shrapnel bomb",
    "SceatSuppKillMeleeDef_short_info": "Support tool. Kills a number of melee defenders in the courtyard battle.",
    "SceatSuppDefKillRangedAttackers_name": "Explosive arrows",
    "SceatSuppDefKillRangedAttackers_short_info": "Support tool. Kills a number of ranged attackers in the courtyard battle.",
    "SceatSuppKillRangedDef_name": "Organ cannon",
    "SceatSuppKillRangedDef_short_info": "Support tool. Kills a number of ranged defenders in the courtyard battle",
    "SceatSuppAttKillDefenders_short_info": "Support tool. Increases the combat strength of all attacking troops.",
    "SceatSuppDefKillAttackers_short_info": "Support tool. Kills a number of melee and ranged attackers in the courtyard battle.",
    "equipment_unique_1071_desc": "Transforms your army into a dazzling platoon of sun warriors.",
    "equipment_unique_1071": "Sundial of the gallant",
    "effect_description_killAttackingAnyTroopsYard": "Instantly kills a number of enemy attackers in the courtyard battle",
    "effect_description_killAttackingTroopsYard": "Instantly kills a number of melee attackers in the courtyard battle",
    "effect_description_killAttackingRangedTroopsYard": "Instantly kills a number of ranged attackers in the courtyard battle",
    "effect_description_bonusYardDefensePower": "+{0}% combat strength when defending the courtyard",
    "effect_description_bonusWallCapacity": "+{0}% unit limit on the castle wall",
    "effect_description_bonusDefencePower": "+{0}% combat strength for defense units",
    "SceatSuppDefKillAttackers_name": "Spear trap",
    "additionalWaves": "Increase the number of available attack waves",
    "attackBonus": "Increases strength of attack units",
    "attackBoostYard": "Increase unit attack strength in the courtyard",
    "bonusDefencePower": "Increase strength of defense units",
    "bonusWallCapacity": "Increase the wall capacity for defenders",
    "bonusYardDefencePower": "Increase strength of defenders in the courtyard",
    "killAttackingAnyTroopsYard": "Kills a number of attackers in the courtyard",
    "killAttackingMeleeTroopsYard": "Kills a number of melee attackers in the courtyard",
    "killAttackingRangedTroopsYard": "Kills a number of ranged attackers in the courtyard",
    "killDefendingAnyTroopsYard": "Kills a number of defenders in the courtyard",
    "killDefendingMeleeTroopsYard": "Kills a number of melee defenders in the courtyard",
    "killDefendingRangedTroopsYard": "Kills a number of ranged defenders in the courtyard",
    "sceatSuppAttAttackPower_name": "Hand cannon",
    "sceatSuppAttackWaves_name": "War wagon",
    "sceatSuppAttKillDefenders_name": "Hand cannon",
    "SceatSuppAttackWaves_short_info": "Support tool. Increases the number of attack waves. Consumed after the attack, win or lose.",
    "hugekhantabletchest_short_info": "Increases the amount of Khan tablets looted",
    "largekhantabletchest_short_info": "Increases the amount of Khan tablets looted",
    "hugesamuraitokenchest_short_info": "Increases the number of samurai tokens looted",
    "largesamuraitokenchest_short_info": "Increases the number of samurai tokens looted",
    "generals_skill_desc_unitAmountWallLegendary": "+{0}% unit limit on the castle wall",
    "USAGloryFlag_name_short_info": "Significantly increases the glory points received from battle",
    "USAGloryFlag_name": "Stars-and-stripes banner",
    "EliteRankrewardrangeUSA_short_info": "Extremely powerful ranged attacker. Ideal against melee defenders.",
    "EliteRankrewardrangeUSA_name": "Star-Spangled Veteran deathly horror",
    "EliteRankrewardmeleeUSA_short_info": "Extremely powerful melee attacker. Ideal against ranged defenders.",
    "EliteRankrewardmeleeUSA_name": "Star-Spangled Veteran demon horror",
    "RenegadeMayaRange_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "RenegadeMayaEliteRange_short_info": "Very powerful in defense. Ideal against ranged attackers.",
    "ForlornRanger_short_info": "Extremely powerful ranged attacker",
    "ForlornRanger_name": "Forlorn ranger",
    "ForsakenMaiden_short_info": "Extremely powerful melee attacker",
    "ForsakenMaiden_name": "Forsaken maiden",
    "dialog_specialOffer_copy2_2": "Get {0}% more rubies!",
    "GiantNomadTabletChest_short_info": "Increases the amount of Khan tablets looted",
    "ColossalNomadTabletChest_name": "Colossal Nomad Tablet Chest",
    "ColossalNomadTabletChest_short_info": "Increases the amount of Khan tablets looted",
    "ColossalSamuraiTokenChest_name": "Colossal Samurai Token Chest",
    "ColossalSamuraiTokenChest_short_info": "Increases the number of samurai tokens looted",
    "EnormousNomadTabletChest_name": "Enormous Nomad Tablet Chest",
    "EnormousNomadTabletChest_short_info": "Increases the amount of Khan tablets looted",
    "EnormousSamuraiTokenChest_name": "Enormous Samurai Token Chest",
    "enormousSamuraiTokenChest_short_info": "Increases the number of samurai tokens looted",
    "GiantNomadTabletChest_name": "Giant Nomad Tablet Chest",
    "GiantSamuraiTokenChest_name": "Giant Samurai Token Chest",
    "GiantSamuraiTokenChest_short_info": "Increases the number of samurai tokens looted",
    "HighKingsBanner_name": "High Kings Banner",
    "HighKingsBanner_short_info": "Significantly increases the glory points received from battle",
    "HighQueensBanner_name": "High Queens Banner",
    "HighQueensBanner_short_info": "Significantly increases the glory points received from battle",
    "SupremeMonarchsBanner_name": "Supreme Monarch’s Banner",
    "SupremeMonarchsBanner_short_info": "Significantly increases the glory points received from battle",
    "GingerBreadMaiden_name": "Candy Cane Protector",
    "GingerBreadMaiden_short_info": "Extremely powerful melee attacker. Ideal against ranged defenders.",
    "GingerBreadRanger_name": "Jolly Gingerbread Sniper",
    "GingerBreadRanger_short_info": "Extremely powerful ranged attacker. Ideal against ranged defenders.",
    "EasterMeadBow_desc": "Infused with the power of the heavens, this marksman defends from afar with unmatched accuracy, embodying the grace and precision of celestial beings during the Easter festivities.",
    "EasterMeadBow_name": "Celestial Marksman",
    "EasterMeadBow_short_info": "Powerful Easter ranged defender",
    "EasterMeadShieldMaiden_desc": "This unit embodies the spirit of Easter with enhanced strength and ferocity, ready to charge into battle with renewed vigor.",
    "EasterMeadShieldMaiden_name": "Easter Championess",
    "EasterMeadShieldMaiden_short_info": "Powerful Easter melee attacker",
    "EasterMeadMace_desc": "Symbolizing the rejuvenation of nature during the Easter season, this unit stands stalwart in defense, fortified with the essence of springtime.",
    "EasterMeadMace_name": "Guardian of Spring",
    "EasterMeadMace_short_info": "Powerful Easter melee defender",
    "EasterMeadRanger_desc": "With heightened precision and agility, this elite archer hunts down enemies with the finesse of a seasoned warrior, channeling the spirit of the hunt during Easter.",
    "EasterMeadRanger_name": "Valkyrie Huntress",
    "EasterMeadRanger_short_info": "Powerful Easter ranged attacker",
    "FlameBreathBerserker_desc": "These fearless warriors charge into battle with fiery blades, their resolve as unyielding as their fearsome strikes.",
    "FlameBreathBerserker_name": "Flamebreath Berserker",
    "FlameBreathBerserker_short_info": "Dragonbound melee attacker",
    "GlassWingArcher_desc": "Masters of precision and grace, these archers rain down arrows from their enchanted bows on the battlefield.",
    "GlassWingArcher_name": "Glasswing Archer",
    "GlassWingArcher_short_info": "Dragonbound ranged attacker",
    "ScaleboundGuardian_desc": "Clad in impenetrable dragon scale armor, these steadfast attackers stand firm against any defense.",
    "ScaleboundGuardian_name": "Scalebound Guardian",
    "ScaleboundGuardian_short_info": "Dragonbound melee attacker",
    "ScaleShardMarksman_desc": "Charging the target, these elite marksmen unleash deadly volleys of arrows.",
    "ScaleShardMarksman_short_info": "Dragonbound ranged attacker",
    "webshop_ScaleboundGuardian_desc": "Outstandingly powerful dragonbound melee attacker with a offensive strength of {0}",
    "webshop_ScaleShardMarksman_desc": "Outstandingly powerful dragonbound ranged attacker with a offensive strength of {0}",
    "FruitBreaker_short_info": "Powerful Summer Melee Defender",
    "SummerHuntress_desc": "The Summer Huntress strikes swiftly and silently from a distance, her arrows finding their mark with deadly accuracy. A fierce warrior of the hunt.",
    "SummerHuntress_name": "Summer Huntress",
    "SummerHuntress_short_info": "Powerful Summer Ranged Attacker",
    "FruitPirate_desc": "The Fruit Pirate charges into battle with ferocity, slicing through enemies with his cutlass. A swashbuckling attacker in the summers heat.",
    "FruitPirate_name": "Fruit Pirate",
    "FruitPirate_short_info": "Powerful Summer Melee Attacker",
    "SummerMarksman_desc": "The Summer Marksman expertly defends from afar, shooting precise arrows that pierce through any foe. A vigilant protector of the summer skies.",
    "SummerMarksman_name": "Summer Marksman",
    "SummerMarksman_short_info": "Powerful Summer Ranged Defender",
    "FruitBreaker_desc": "The Fruit Smasher defends with unstoppable strength, crushing enemies with a swing of his mighty club. A powerful guardian of the summer realm.",
    "FruitBreaker_name": "Fruit Breaker",
    "ScaleShardMarksman_name": "Scaleshard Marksman",
    "BavarianBrewer_desc": "These harmless brewers are the friendliest neighbors in town, unless you threaten their beer.",
    "BavarianBrewer_name": "Bavarian Brewer",
    "BavarianBrewer_short_info": "Oktoberfest ranged defender",
    "CaskMarksmann_desc": "What to do with the casks after emptying them in your belly? Here you go.",
    "CaskMarksmann_name": "Cask Marksmann",
    "CaskMarksmann_short_info": "Oktoberfest ranged attacker",
    "PretzelGuardian_name": "Pretzel Guardian",
    "PretzelGuardian_name_desc": "Who can fight on an empty stomach? Solution: Pretzel!",
    "PretzelGuardian_short_info": "Oktoberfest melee defender",
    "SteinSmasher_name": "Stein Smasher",
    "SteinSmasher_name_desc": "The Stein Smasher even has fun clubbing the enemy defenses.",
    "SteinSmasher_short_info": "Oktoberfest melee attacker",
    "GlacialAmazonArcher_desc": "Guided by the enduring traditions of their tribe, these archers strike down enemies with calm precision and unwavering focus, even in the harshest cold.",
    "GlacialAmazonArcher_short_info": "Extremely powerful ranged attacker",
    "GlacialAmazonArcher_short_name": "Glacial Amazon Archer",
    "GlacialAmazonGuardian_desc": "These resilient defenders are so unyielding that even as their bodies begin to freeze, they continue fighting, holding the line with unwavering determination.",
    "GlacialAmazonGuardian_short_info": "Extremely powerful melee defender",
    "GlacialAmazonGuardian_short_name": "Glacial Amazon Guardian",
    "GlacialAmazonHuntress_desc": "With a cold, unshakable resolve and fierce loyalty to their tribe, these huntresses protect their allies, cutting down any who dare to approach.",
    "GlacialAmazonHuntress_short_info": "Extremely powerful ranged defender",
    "GlacialAmazonHuntress_short_name": "Glacial Amazon Huntress",
    "GlacialAmazonWarrior_desc": "Hardened by brutal winters, these warriors embody a fierce spirit, wielding crystal-edged spears with relentless precision against their foes.",
    "GlacialAmazonWarrior_short_info": "Extremely powerful melee attacker",
    "GlacialAmazonWarrior_short_name": "Glacial Amazon Warrior",
    "ChristmasArcher_desc": "These archers, clad in festive attire, strike with icy, enchanted arrows that chill foes to the core, bringing both holiday cheer and cold vengeance to the battlefield.",
    "ChristmasArcher_short_info": "Extremely powerful ranged attacker",
    "ChristmasGuardian_desc": "Towering protectors with candy-cane maces in hand, these guardians defend their allies and bring holiday cheer to the battlefield.",
    "ChristmasGuardian_short_info": "Extremely powerful melee defender",
    "ChristmasHuntress_desc": "These vigilant huntresses stand guard in the winter woods, their holly-tipped arrows ready as they ward off any who threaten their realm.",
    "ChristmasHuntress_short_info": "Extremely powerful ranged defender",
    "ChristmasWarrior_desc": "Armed with peppermint-striped lances, these fierce warriors charge forward with unstoppable holiday spirit, striking fear into all who stand in their way.",
    "ChristmasWarrior_short_info": "Extremely powerful melee attacker",
    "nomadcoinbooststone_name": "Nomad piggy bank",
    "nomadcoinbooststone_short_info": "Increases the number of coins looted in nomad camps",
    "advisor_AttackFailed_reason3": "Your Advisor attack cannot continue.\nNot enough Rubies or Fast Travel Feathers to launch the attack. Other commanders may also fail to launch their attacks if the resources are not replenished.",
    "AnniversaryTroopMeleeDef_name": "Festive Guardian",
    "AnniversaryTroopMeleeDef_short_info": "Extremely powerful melee defender",
    "AnniversaryTroopMeleeOff_name": "Festive Warrior",
    "AnniversaryTroopMeleeOff_short_info": "Extremely powerful melee attacker",
    "AnniversaryTroopRangedDef_name": "Festive Huntress",
    "AnniversaryTroopRangedDef_short_info": "Extremely powerful ranged defender",
    "AnniversaryTroopRangedOff_name": "Festive Archer",
    "AnniversaryTroopRangedOff_short_info": "Extremely powerful ranged attacker",
    "Halloween2025TroopMeleeOff_short_info": "Extremely powerful melee attacker",
    "Halloween2025TroopMeleeOff_name": "Forsaken maiden",
    "Halloween2025TroopRangedOff_name": "Forlorn ranger",
    "Halloween2025TroopRangedOff_short_info": "Extremely powerful ranged attacker",
    "are_EventCurrencyBoostNormal": "Flameforged Dominion Banner",
    "are_EventCurrencyBoostPremium": "Solar Dominion Banner",
    "are_EventCurrencyBoostWeak": "Ember Dominion Banner",
    "are_GateDebuffCurrencyBoostNormal": "Tempered Reclaimer Ram",
    "are_GateDebuffCurrencyBoostPremium": "Reclaimer Ram",
    "are_GateDebuffNormal": "Ascendant Purging Ram",
    "are_GateDebuffPremium": "Purging Ram",
    "are_InfectionRateBoostNormal": "Refined Decay Antidote",
    "are_InfectionRateBoostPremium": "Masterwork Decay Antidote",
    "are_InfectionRateBoostWeak": "Raw Decay Antidote",
    "are_WallDebuffCurrencyBoostNormal": "Tempered Reclaimer Ladder",
    "are_WallDebuffCurrencyBoostPremium": "Reclaimer Ladder",
    "are_WallDebuffNormal": "Ascendant Purging Ladder",
    "are_WallDebuffPremium": "Purging Ladder",
    "zombiedefender_name": "Corrupted Subject",
    "zombiedefender_short_info": "Frail defensive unit created from fallen troops",
    "zombieguardian_name": "Decayed Axe Bearer",
    "zombieguardian_short_info": "Sturdy melee defender. Excels at holding points and slowing down incoming attackers",
    "zombiemarksman_name": "Decayed Bolt Slinger",
    "zombiemarksman_short_info": "Ranged defensive unit. Harasses enemies from a distance while guarding its positions",
    "AreGateDebuffNormal_name": "Raid ram",
    "AreGateDebuffNormal_short_info": "Reduces gate protection of defenders. Can only be used in the Rift Raid Event.",
    "AreGateDebuffPremium_name": "Exalted raid ram",
    "AreGateDebuffPremium_short_info": "Significantly reduces gate protection of defenders. Can only be used in the Rift Raid Event.",
    "AreWallDebuffNormal_name": "Raid ladder",
    "AreWallDebuffNormal_short_info": "Reduces wall protection of defenders. Can only be used in the Rift Raid Event.",
    "AreWallDebuffPremium_name": "Exalted raid ladder",
    "AreWallDebuffPremium_short_info": "Significantly reduces wall protection of defenders. Can only be used in the Rift Raid Event.",
    "areinfectionrateboostnormal_name": "Great Graveguard Potion",
    "areinfectionrateboostnormal_short_info": "Reduces the amount of units that get transformed into zombie units after a battle against the Mistress of Decay Raid Boss.",
    "areinfectionrateboostpremium_name": "Premium Graveguard Potion",
    "areinfectionrateboostpremium_short_info": "Slightly reduces the amount of units that get transformed into zombie units after a battle against the Mistress of Decay Raid Boss.",
    "areinfectionrateboostweak_name": "Graveguard Potion",
    "areinfectionrateboostweak_short_info": "Greatly reduces the amount of units that get transformed into zombie units after a battle against the Mistress of Decay Raid Boss.",
    "are_FungalNormalMelee_name": "Fungus Guard",
    "are_FungalNormalMelee_short_info": "Sturdy fungus defender. Holds the line with close-range strikes.",
    "are_FungalNormalRanged_name": "Spore Slinger",
    "are_FungalNormalRanged_short_info": "Ranged defender. Harasses enemies while guarding its position.",
    "are_FungalSporeMelee_name": "Dormant Spore Maw",
    "are_FungalSporeMelee_short_info": "Dormant spore mass. Grows into a Spore Gnasher over time.",
    "are_FungalSporeRanged_name": "Dormant Spore Cyst",
    "are_FungalSporeRanged_short_info": "Dormant spore cyst. Grows into a Cyst-born Sporecaster over time.",
    "are_FungalStrongMelee_name": "Spore Gnasher",
    "are_FungalStrongMelee_short_info": "Grown from a Dormant Spore Maw. Savage close-range defender.",
    "are_FungalStrongRanged_name": "Cyst-born Sporecaster",
    "are_FungalStrongRanged_short_info": "Grown from a Dormant Spore Cyst. Bombards enemies from range.",
    "gachapull_button_carnivalgacha": "Give",
    "FungalNormalMelee_name": "Fungus Guard",
    "FungalNormalMelee_short_info": "Sturdy fungus defender. Holds the line with close-range strikes.",
    "FungalNormalRanged_name": "Spore Slinger",
    "FungalNormalRanged_short_info": "Ranged defender. Harasses enemies while guarding its position.",
    "FungalSporeMelee_name": "Dormant Spore Maw",
    "FungalSporeMelee_short_info": "Dormant spore mass. Grows into a Spore Gnasher over time.",
    "FungalSporeRanged_name": "Dormant Spore Cyst",
    "FungalSporeRanged_short_info": "Dormant spore cyst. Grows into a Cyst-born Sporecaster over time.",
    "FungalStrongMelee_name": "Spore Gnasher",
    "FungalStrongMelee_short_info": "Grown from a Dormant Spore Maw. Savage close-range defender.",
    "FungalStrongRanged_name": "Cyst-born Sporecaster",
    "FungalStrongRanged_short_info": "Grown from a Dormant Spore Cyst. Bombards enemies from range.",
    "ARELegendaryDragonAdult_name": "Great Rift-Dragon",
    "ARELegendaryDragonAdult_short_info": "Fully grown from a Lesser Rift-Dragon. Bombards enemies with devastating fire.",
    "ARELegendaryDragonEggKillingToolMedium_name": "Silver Magmatic Grenade Flask",
    "ARELegendaryDragonEggKillingToolMedium_short_info": "Powerful tool that destroys a larger portion of the reserve Dormant Rift-Egg in the Rift Raid Event.",
    "ARELegendaryDragonEggKillingToolStrong_name": "Gold Magmatic Grenade Flask",
    "ARELegendaryDragonEggKillingToolWeak_name": "Bronze Magmatic Grenade Flask",
    "ARELegendaryDragonEgg_name": "Dormant Rift-Egg",
    "ARELegendaryDragonEgg_short_info": "Dormant dragon egg. Incubates into a Dormant Rift-Wyrmling over time.",
    "ARELegendaryDragonHatchlingKillingToolMedium_name": "Silver Magmatic Flintlock Gun",
    "ARELegendaryDragonHatchlingKillingToolMedium_short_info": "Powerful tool that destroys a larger portion of the reserve Dormant Rift-Wyrmling in the Rift Raid Event.",
    "ARELegendaryDragonHatchlingKillingToolStrong_name": "Gold Magmatic Flintlock Gun",
    "ARELegendaryDragonHatchlingKillingToolStrong_short_info": "Extremely powerful tool that destroys a large portion of the reserve Dormant Rift-Wyrmling in the Rift Raid Event.",
    "ARELegendaryDragonHatchlingKillingToolWeak_name": "Bronze Magmatic Flintlock Gun",
    "ARELegendaryDragonHatchlingKillingToolWeak_short_info": "Destroys a portion of the reserve Dormant Rift-Wyrmling in the Rift Raid Event.",
    "ARELegendaryDragonHatchling_name": "Dormant Rift-Wyrmling",
    "ARELegendaryDragonHatchling_short_info": "Freshly emerged from the Dormant Rift-Egg. Aggressive but still developing its heat.",
    "ARELegendaryDragonMeleeDefender_name": "Cinder-Drake Sentinel",
    "ARELegendaryDragonMeleeDefender_short_info": "Sturdy dragonkin defender. Crushes foes with heavy, fire-forged strikes.",
    "ARELegendaryDragonRangedDefender_name": "Cinder-Drake Archer",
    "ARELegendaryDragonRangedDefender_short_info": "Ranged dragonkin defender. Rains searing arrows from a distance.",
    "ARELegendaryDragonWallDelayIncreaseAllNormal_name": "Silver Magmatic Chrono-Vial (All Sides)",
    "ARELegendaryDragonWallDelayIncreaseAllNormal_short_info": "Powerful tool that delays wall regeneration on all sides after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseAllStrong_name": "Gold Magmatic Chrono-Vial (All Sides)",
    "ARELegendaryDragonWallDelayIncreaseAllStrong_short_info": "Most powerful tool that delays wall regeneration on all sides after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseAllWeak_name": "Bronze Magmatic Chrono-Vial (All Sides)",
    "ARELegendaryDragonWallDelayIncreaseAllWeak_short_info": "Delays wall regeneration on all sides after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseFrontNormal_name": "Silver Magmatic Chrono-Vial (Gate)",
    "ARELegendaryDragonWallDelayIncreaseFrontNormal_short_info": "Powerful tool that delays gate wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseFrontStrong_name": "Gold Magmatic Chrono-Vial (Gate)",
    "ARELegendaryDragonWallDelayIncreaseFrontStrong_short_info": "Most powerful tool that delays gate wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseFrontWeak_name": "Bronze Magmatic Chrono-Vial (Gate)",
    "ARELegendaryDragonWallDelayIncreaseFrontWeak_short_info": "Delays Gate wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseLeftNormal_name": "Silver Magmatic Chrono-Vial (Left)",
    "ARELegendaryDragonWallDelayIncreaseLeftNormal_short_info": "Powerful tool that delays left wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseLeftStrong_name": "Gold Magmatic Chrono-Vial (Left)",
    "ARELegendaryDragonWallDelayIncreaseLeftStrong_short_info": "Most powerful tool that delays left wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseLeftWeak_name": "Bronze Magmatic Chrono-Vial (Left)",
    "ARELegendaryDragonWallDelayIncreaseLeftWeak_short_info": "Delays left wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseRightNormal_name": "Silver Magmatic Chrono-Vial (Right)",
    "ARELegendaryDragonWallDelayIncreaseRightNormal_short_info": "Powerful tool that delays right wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseRightStrong_name": "Gold Magmatic Chrono-Vial (Right)",
    "ARELegendaryDragonWallDelayIncreaseRightStrong_short_info": "Most powerful tool that delays right wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWallDelayIncreaseRightWeak_name": "Bronze Magmatic Chrono-Vial (Right)",
    "ARELegendaryDragonWallDelayIncreaseRightWeak_short_info": "Delays right wall regeneration after breach, increasing damage time in the Rift Raid Event.",
    "ARELegendaryDragonWeakeningToolMeleeMedium_name": "Silver Obsidian Weighted Net",
    "ARELegendaryDragonWeakeningToolMeleeMedium_short_info": "Powerful tool that reduces the combat strength of melee defenders in the Rift Raid Event.",
    "ARELegendaryDragonWeakeningToolMeleeStrong_name": "Gold Obsidian Weighted Net",
    "ARELegendaryDragonWeakeningToolMeleeStrong_short_info": "Extremely powerful tool that reduces the combat strength of melee defenders in the Rift Raid Event.",
    "ARELegendaryDragonWeakeningToolMeleeWeak_name": "Bronze Obsidian Weighted Net",
    "ARELegendaryDragonWeakeningToolMeleeWeak_short_info": "Reduces the combat strength of melee defenders in the Rift Raid Event.",
    "ARELegendaryDragonWeakeningToolRangedMedium_name": "Silver Obsidian Siege Shield",
    "ARELegendaryDragonWeakeningToolRangedMedium_short_info": "Powerful tool that reduces the combat strength of ranged defenders in the Rift Raid Event.",
    "ARELegendaryDragonWeakeningToolRangedStrong_name": "Gold Obsidian Siege Shield",
    "ARELegendaryDragonWeakeningToolRangedStrong_short_info": "Extremely powerful tool that reduces the combat strength of ranged defenders in the Rift Raid Event.",
    "ARELegendaryDragonWeakeningToolRangedWeak_name": "Bronze Obsidian Siege Shield",
    "ARELegendaryDragonWeakeningToolRangedWeak_short_info": "Reduces the combat strength of ranged defenders in the Rift Raid Event.",
    "ARELegendaryDragonYoungling_name": "Lesser Rift-Dragon",
    "ARELegendaryDragonYoungling_short_info": "Grown from a Dormant Rift-Wyrmling. A nimble and fierce melee defender."
  },
  "generic_flash": {
    "Footer": {
      "copyright": "Copyright ©",
      "agb.dataprivacy": "Terms and Conditions / Privacy Policy",
      "forum": "Forum",
      "support": "Support",
      "impressum": "Legal information",
      "generic_register_all_rights_reserved": "All rights reserved."
    },
    "alert": {
      "generic_alert_watchout": "Attention!",
      "generic_js_alert_firstsessiontracking_unregistered": "Attention: Your progress will only be saved if you register!",
      "generic_alert_connection_failed_copy": "The game is currently undergoing maintenance. Please try again later!",
      "generic_alert_connection_lost_description": "We are currently performing maintenance work, which is necessary from time to time in order to install updates or new features or to fix bugs. \nWe are working flat out to make sure you can play again as soon as possible.",
      "generic_alert_loggedout_title": "See you later!",
      "generic_js_alert_firstsessiontracking_loading": "Your internet connection seems to be quite slow at the moment. Please try again later!",
      "generic_register_error_invalidemail": "The email address you entered is incorrect.",
      "generic_alert_connection_lost_copy": "The connection to the server was interrupted. Please try to reconnect.",
      "generic_alert_loggedout_copy": "You have successfully logged out. Dont forget: Every day there is a login bonus for you!",
      "generic_report_muted_chattry": "You cannot use the chat function due to your suspension.",
      "generic_invalid_email_provider": "Email addresses from this provider are not allowed",
      "generic_alert_error": "Error",
      "generic_alert_bug": "Error",
      "generic_alert_information": "Alert",
      "generic_alert_connection_lost_promo": "Why not try one of our other games in the meantime?",
      "generic_alert_win7chromebug": "If you cant enter text, please press the Ctrl key.",
      "generic_alert_connection_lost_title": "Connection lost!",
      "generic_alert_connection_lost_thanks": "Thank you for your understanding!",
      "generic_alert_warning": "Warning",
      "generic_alert_connection_failed_title": "Work in progress!",
      "generic_js_alert_firstsessiontracking_registered": "What do you think of the game and what can we improve? Please share your opinion with us in our Goodgame forums or groups.",
      "generic_alert_connection_lost_multi_copy": "This account is already being accessed by another device. Do you want to reconnect with this device?",
      "generic_alert_versioncheck_title": "Update available!",
      "generic_alert_versioncheck_copy": "Restart the game.",
      "generic_alert_serverIsUpdating_copy": "The game server is being updated. Please try again in a few minutes.",
      "generic_alert_serverIsUpdating_title": "Connection failed",
      "generic_alert_maintenance_title": "Maintenance!",
      "generic_alert_maintenance_desc": "Sorry, the server is currently unavailable due to maintenance.",
      "generic_alert_user_kicked": "You have been barred from the server.",
      "generic_alert_load_failed_title": "Loading failed!",
      "generic_alert_load_failed_body": "Unfortunately the game could not be loaded. Please try again later.",
      "generic_alert_load_error_title": "Please make sure that your device is connected to the internet.",
      "generic_alert_load_error_body": "No internet connection!"
    },
    "button": {
      "generic_btn_cancel": "Cancel",
      "generic_btn_notaccept": "Decline",
      "generic_btn_refresh": "Refresh",
      "generic_btn_accept": "Accept",
      "generic_btn_end": "Quit",
      "generic_btn_noshare": "Never mind!",
      "generic_btn_reconnect": "Reconnect",
      "generic_btn_topayment": "I want it!",
      "generic_btn_yes": "Yes",
      "generic_btn_report": "Report",
      "generic_btn_no": "No",
      "generic_btn_okay": "Okay",
      "generic_btn_close": "Close",
      "generic_btn_endnow": "Complete Now",
      "generic_btn_start": "Start",
      "generic_btn_search": "Search",
      "generic_btn_share": "Share!",
      "generic_btn_skip": "Skip",
      "generic_btn_continue": "Continue",
      "generic_btn_goback": "Back",
      "generic_btn_retry": "Try again",
      "generic_btn_contact_support": "Contact support"
    },
    "chat": {
      "generic_chat_noChatMessage": "You must reach level {0} to chat!",
      "generic_chat_writeable": "You need to register and reach level 1 to use the chat."
    },
    "cm_teaser": {
      "cm_teaserwarning_title": "Attention!",
      "cm_teaser5_copy": "Remember: A real employee of Goodgame Studios will never ask for your password in the game! Always keep your password safe, and dont give it out!\n\nGood luck in {0}!",
      "cm_teaser3_copy": "Right now there is a great promotion on the {0} Facebook site. Make sure you check it out!",
      "cm_teaser4_copy": "Due to a technical problem, there may be some slight restrictions in the gameplay in {0}. Please see the forum for details.",
      "cm_teaser6_copy": "A new update for {0} is on the way! For the latest news and info about new features and bug fixes, always check the forum! ",
      "cm_teaserinfo_title": "Hello {0}!",
      "cm_teaser7_copy": "In a few minutes, the {0} server will be shut down temporarily. You can find more details at the forum.",
      "cm_teaser8_copy": "Unfortunately, the {0} servers are shut down for emergency maintenance. You can find more details at the forum.",
      "cm_teaser1_copy": "Remember: Theres a great {0} contest going on right now at the forum! You should stop by and join the fun!",
      "cm_teaser2_copy": "Remember: Theres a great {0} promotion going on right now at the forum! You definitely wont want to miss out, so head over there right away!",
      "cm_teaserevent_title": "{0}, take note:"
    },
    "common": {
      "generic_beta": "Beta",
      "generic_embededSigns": "|",
      "generic_conningsoon": "*Coming Soon*",
      "generic_comma": ".",
      "generic_decimalseparator": ",",
      "generic_admin": "Admin",
      "generic_general": "General settings",
      "generic_animation": "Show animations",
      "generic_date": "Date",
      "generic_email": "Email",
      "generic_options": "Options",
      "generic_forum": "Forum",
      "generic_faq": "Frequently Asked Questions",
      "generic_friend": "Friend",
      "generic_friends": "Friends",
      "generic_guest": "Guest",
      "generic_yesterday": "Yesterday",
      "generic_ggs": "Goodgame Studios",
      "generic_group": "Group",
      "generic_today": "Today",
      "generic_help": "Help",
      "generic_high": "High",
      "generic_limited": "Limited",
      "generic_logout": "Logout",
      "generic_month_short": "M",
      "generic_bugreport": "Tell us about errors",
      "generic_minute_short": "min",
      "generic_minute": "minute",
      "generic_minutes": "minutes",
      "generic_medium": "Medium",
      "generic_moderator": "Mod",
      "generic_month": "month",
      "generic_months": "months",
      "generic_tomorrow": "Tomorrow",
      "generic_music": "Music on/off",
      "generic_name": "Name",
      "generic_news": "Newsflash",
      "generic_low": "Low",
      "generic_validTo_timer": "Still active for {0} hours {1} minutes",
      "generic_changePass": "Change password",
      "generic_quality": "Quality",
      "generic_second_short": "sec",
      "generic_second": "second",
      "generic_seconds": "seconds",
      "generic_register": "Save and register",
      "generic_username": "Player name",
      "generic_hour_short": "h",
      "generic_hour": "hour",
      "generic_hours": "hours",
      "generic_support": "Support",
      "generic_day_short": "D",
      "generic_day": "day",
      "generic_days": "days",
      "generic_sound": "Sound on/off",
      "generic_tutorial": "Tutorial",
      "generic_xp": "XP",
      "generic_dayformat_short": "{1}/{0}",
      "generic_dayformat": "{2}/{1}/{0}",
      "generic_kForThousand": "k",
      "play": "Play",
      "generic_day_0": "Sunday",
      "generic_day_1": "Monday",
      "generic_day_2": "Tuesday",
      "generic_day_3": "Wednesday",
      "generic_day_4": "Thursday",
      "generic_day_5": "Friday",
      "generic_day_6": "Saturday",
      "generic_username_login": "Player name",
      "generic_bonus": "Bonus",
      "generic_mForMillion": "M",
      "generic_value": "{0}",
      "subscription_generic_minute_short": "min",
      "subscription_generic_minutes": "minutes",
      "subscription_generic_second_short": "sec",
      "subscription_generic_seconds": "seconds",
      "generic_bForBillion": "b",
      "generic_tForTrillion": "t"
    },
    "composites": {
      "value_assign_colon": "{0}: {1}",
      "value_with_braces": "{0} ({1})",
      "value_proportional_value": "{0}/{1}",
      "value_dash_split": "{0} - {1}",
      "value_percentage_add": "+{0}%",
      "value_nominal_add": "+{0}",
      "value_prefix_suffix": "{0}{1}{2}",
      "value_multiplied": "x{0}",
      "value_nominal_subtract": "-{0}",
      "value_colon": "{0}:",
      "value_percentage": "{0}%",
      "value_coords": "{0}:{1}",
      "value_percentage_subtract": "-{0}%",
      "value_simple_comp": "{0} {1}",
      "value_circa_nominal": "~{0}",
      "value_add_amount": "+{0} {1}",
      "value_brackets_add": "(+{0})",
      "value_seperate_default": "{0} | {1}",
      "value_seperate_add": "+{0} | +{1}",
      "value_or_add": "+{0} or +{1}",
      "value_or_default": "{0} or {1}",
      "value_brackets_subtract": "(-{0})",
      "value_dash_split_paragraph": "{0} - \n{1}"
    },
    "country": {
      "generic_country_AU": "Australia",
      "generic_country_BR": "Brazil",
      "generic_country_BG": "Bulgaria",
      "generic_country_CN": "China",
      "generic_country_DK": "Denmark",
      "generic_country_DE": "Germany",
      "generic_country_FI": "Finland",
      "generic_country_FR": "France",
      "generic_country_GR": "Greece",
      "generic_country_international": "International",
      "generic_country_IT": "Italy",
      "generic_country_JP": "Japan",
      "generic_country_LT": "Lithuania",
      "generic_country_NL": "Netherlands",
      "generic_country_KP": "North Korea",
      "generic_country_NO": "Norway",
      "generic_country_PL": "Poland",
      "generic_country_PT": "Portugal",
      "generic_country_RO": "Romania",
      "generic_country_RU": "Russia",
      "generic_country_SE": "Sweden",
      "generic_country_SK": "Slovakia",
      "generic_country_ES": "Spain",
      "generic_country_KR": "South Korea",
      "generic_country_CZ": "Czech Republic",
      "generic_country_TR": "Turkey",
      "generic_country_HU": "Hungary",
      "generic_country_US": "United States",
      "generic_country_GB": "United Kingdom",
      "generic_country_HIS": "Hispanic America",
      "generic_country_IN": "India",
      "generic_country_SA": "Saudi Arabia",
      "generic_country_AE": "United Arab Emirates",
      "generic_country_EG": "Egypt",
      "generic_country_ARAB": "Arab League",
      "generic_country_AR": "Argentina",
      "generic_country_CL": "Chile",
      "generic_country_CO": "Colombia",
      "generic_country_MX": "Mexico",
      "generic_country_VE": "Venezuela",
      "generic_country_TW": "Republic of China, Taiwan",
      "geneeric_country_MO": "Macau [SAR China]",
      "generic_country_HK": "Hong Kong [SAR China]",
      "generic_country_skn": "Nordic",
      "generic_country_ASIA": "Asia",
      "generic_country_HANT": "Chinese (traditional)",
      "generic_country_CA": "Canada",
      "generic_country_openbeta": "Test server",
      "generic_country_closedbeta": "Closed beta",
      "generic_country_tempserver": "Outer Realms",
      "generic_country_battle": "Beyond the Horizon",
      "language_native_ISO_XX": "International",
      "generic_country_BE": "Belgium",
      "generic_country_ID": "Indonesia",
      "generic_country_PH": "Philippines"
    },
    "currency": {
      "currency_euro": "€",
      "currency_dollar": "$",
      "currency_zloty": "zł",
      "currency_brazilianReal": "R$",
      "currency_hungarianForint": "Ft",
      "currency_romanianLeu": "lei",
      "currency_danishKrone": "kr",
      "currency_turkishLira": "TL",
      "currency_ruble": "руб",
      "currency_japaneseYen": "¥",
      "currency_czechKoruna": "Kč",
      "currency_britishPound": "£",
      "currency_swedish": "kr"
    },
    "error": {
      "generic_versioncheck_errorcode_1": "Delete your browser cache and refresh the page.",
      "generic_versioncheck_error": "Old version!",
      "error_mail_empty": "Please enter your email address.",
      "error_name_empty": "Please enter a name.",
      "error_password_empty": "Please choose a password.",
      "error_password_invalid": "The password contains invalid characters.",
      "error_password_too_short": "The password must be at least 4 characters.",
      "error_name_invalid": "The name contains invalid characters.",
      "error_name_too_short": "The name must be at least 3 characters.",
      "error_mail_invalid": "The email address you entered is invalid.",
      "error_badword": "This name is not permitted.",
      "error_name_exists": "This name is already in use.",
      "error_mail_exists": "Another player is already registered with this email address.",
      "error_name_propositions": "Possible names",
      "error_mail_too_short": "The email must be at least 6 characters.",
      "error_password_too_long": "Your password may not exceed 16 characters.",
      "generic_versioncheck_errorcode_1_old": "Update the page.",
      "error_name_is_number": "The name may not consist only of numbers.",
      "error_age_birthday": "Please enter your date of birth.",
      "error_age_empty": "Please enter your age.",
      "error_age_invalid": "Please enter your age as a number.",
      "error_age_underage": "We are sorry, but you are currently not eligible to create a Goodgame Empire account.",
      "error_age_underage_bigfarm": "We are sorry, but you are currently not eligible to create a Goodgame Big Farm account.",
      "generic_error_payment_noActiveGooglePlayAccount": "You do not have an active Google Play account. You must have an active Google Play account to make purchases via your tablet/phone.",
      "generic_error_server_emailAlreadyInUse": "This email address is already registered on the game server youve selected. Please use the option &quot;Change user account&quot; to play on this game server.",
      "generic_error_server_savedUserAccountRequired": "You must first save your user account before you can use this option. To do so, select the option &quot;Save user account&quot; from the &quot;Settings&quot; menu.",
      "error_input_too_short": "Text is too short. It must contain at least {MIN_CHARACTER_LENGTH} characters.",
      "error_name_too_long": "Please enter a shorter name.",
      "error_text_invalid": "The text contains invalid characters.",
      "error_password_no_match": "The passwords you entered do not match.",
      "error_password_wrong": "The password you entered is incorrect.",
      "error_name_invalid_consecutiveSpaces": "The name contains consecutive empty spaces."
    },
    "format_time": {
      "generic_time_t1_d": "{days}d",
      "generic_time_t1_h": "{hours}h",
      "generic_time_t1_m": "{minutes}m",
      "generic_time_t1_s": "{seconds}s",
      "generic_time_t2_m": "{minutes}m {seconds}s",
      "generic_time_t2_h": "{hours}h {minutes}m",
      "generic_time_t2_d": "{days}d {hours}h",
      "generic_time_t3_d": "{days}d {hours}h {minutes}m",
      "generic_time_t3_h": "{hours}h {minutes}m {seconds}s",
      "generic_time_t4_d": "{days}d {hours}h {minutes}m {seconds}s"
    },
    "friends": {
      "generic_friends_invite_badword_title": "Attention!",
      "generic_friends_denied_title": "Request denied!",
      "generic_friends_invite_badword_copy": "The name you chose is not allowed!",
      "generic_friends_invite_error_copy": "In order to invite friends, you need to register first.",
      "generic_friends_invite_error_title": "Register first",
      "generic_friends_add_title": "Friend request",
      "generic_friends_buddy_btn_morefriends": "More friends!",
      "generic_friends_add_copy": "Do you want to add {0} as a friend?",
      "generic_friends_denied_copy": "Sorry, {0} has denied your request."
    },
    "fullscreen": {
      "generic_fullscreen_error_copy": "Fullscreen mode not possible"
    },
    "korea": {
      "generic_alert_korea01": "You have already registered.",
      "generic_alert_korea02": "Your ID check has failed.",
      "generic_alert_korea03": "You are under 16 years of age and cannot register between 00:00 and 6:00.",
      "generic_alert_korea04": "You are under 16 years of age and cannot login between 00:00 and 6:00.",
      "generic_alert_korea05": "Please try again later.",
      "generic_alert_korea06": "You must first verify your ID.",
      "generic_license_gameTitle_korea": "Game title",
      "generic_license_companyName_korea": "Company name",
      "generic_license_ageRating_korea": "Age rating",
      "generic_license_gameRatingBoardConcessionDate_korea": "Game Rating Board approval date",
      "generic_license_gameRatingBoardConcessionId_korea": "Game Rating Board approval ID",
      "generic_license_productionDate_korea": "Production date",
      "generic_childProtectionInfo_korea": "Child protection information",
      "generic_alert_korea_logoutCountdown": "You are not 16 years old yet and will be logged out of Goodgame Empire in {0} minutes.",
      "generic_alert_korea_logoutMessage": "You are not 16 years old yet, which is why you were logged out of Goodgame Empire.",
      "generic_btn_korea_idcheck": "ID check",
      "generic_alert_korea07": "You must be at least 12 years old to register.",
      "generic_btn_korea_smscheck": "Mobile ID Check",
      "generic_btn_korea_ipin": "I-pin",
      "generic_childProtectionNotification_korea": "This game is intended for use by persons of at least 12 years of age and is therefore unsuitable for use by children or youth below that age. Parental supervision is absolutely required for this game."
    },
    "labels": {
      "label_chatmessage_with_date": "[{0} - {1}.{2}.{3} - {4}:{5}]:",
      "label_chatmessage_with_short_date": "[{1}:{2}] {0}:",
      "label_chatmessage_with_short_date_colored": "[color"
    },
    "languages": {
      "generic_language_pt_BR": "Brazilian",
      "generic_language_bg": "Bulgarian",
      "generic_language_zh_TW": "Chinese (traditional)",
      "generic_language_zh_CN": "Chinese (simplified)",
      "generic_language_da": "Danish",
      "generic_language_de": "German",
      "generic_language_en": "English",
      "generic_language_fi": "Finnish",
      "generic_language_fr": "French",
      "generic_language_el": "Greek",
      "generic_language_id": "Indonesian",
      "generic_language_it": "Italian",
      "generic_language_ja": "Japanese",
      "generic_language_ko": "Korean",
      "generic_language_nl": "Dutch",
      "generic_language_skn": "Nordic",
      "generic_language_no": "Norwegian",
      "generic_language_pl": "Polish",
      "generic_language_pt": "Portuguese",
      "generic_language_ro": "Romanian",
      "generic_language_ru": "Russian",
      "generic_language_sv": "Swedish",
      "generic_language_sk": "Slovak",
      "generic_language_es": "Spanish",
      "generic_language_cs": "Czech",
      "generic_language_cz": "Czech",
      "generic_language_tr": "Turkish",
      "generic_language_hu": "Hungarian",
      "language_native_ar": "العربية",
      "language_native_bg": "български",
      "language_native_cs": "Čeština",
      "language_native_da": "Dansk",
      "language_native_de": "Deutsch",
      "language_native_el": "Ελληνικά",
      "language_native_en": "English",
      "language_native_es": "Español",
      "language_native_fi": "Suomi",
      "language_native_fr": "Français",
      "language_native_hu": "Magyar",
      "language_native_it": "Italiano",
      "language_native_ja": "日本語",
      "language_native_ko": "한국어",
      "language_native_nl": "Nederlands",
      "language_native_no": "Norsk",
      "language_native_pl": "Polski",
      "language_native_pt": "Português",
      "language_native_ro": "Română",
      "language_native_ru": "Русский",
      "language_native_sk": "Slovenčina",
      "language_native_sv": "Svenska",
      "language_native_tr": "Türkçe",
      "language_native_zh_cn": "中文(简体)",
      "language_native_zh_tw": "中文(繁體)",
      "language_native_lt": "Lietuvių",
      "language_native_ISO_tw": "中文(繁體) (ZH-TW)",
      "language_native_ISO_zh_cn": "中文(简体) (ZH-CN)",
      "language_native_ISO_tr": "Türkçe (TR)",
      "language_native_ISO_sv": "Svenska (SV)",
      "language_native_ISO_sk": "Slovenčina (SK)",
      "language_native_ISO_ru": "Русский (RU)",
      "language_native_ISO_ro": "Română (RO)",
      "language_native_ISO_pt": "Português (PT)",
      "language_native_ISO_pl": "Polski (PL)",
      "language_native_ISO_no": "Norsk (NO)",
      "language_native_ISO_nl": "Nederlands (NL)",
      "language_native_ISO_lt": "Lietuvių (LT)",
      "language_native_ISO_ko": "한국어 (KO)",
      "language_native_ISO_ja": "日本語 (JA)",
      "language_native_ISO_it": "Italiano (IT)",
      "language_native_ISO_hu": "Magyar (HU)",
      "language_native_ISO_fr": "Français (FR)",
      "language_native_ISO_fi": "Suomi (FI)",
      "language_native_ISO_es": "Español (ES)",
      "language_native_ISO_en": "English (EN)",
      "language_native_ISO_el": "Ελληνικά (EL)",
      "language_native_ISO_de": "Deutsch (DE)",
      "language_native_ISO_da": "Dansk (DA)",
      "language_native_ISO_cs": "Čeština (CS)",
      "language_native_ISO_bg": "български (BG)",
      "language_native_ISO_ae": "العربية(AE)",
      "language_native_ISO_hk": "中文(繁體) (ZH-HK)",
      "language_native_ISO_AU": "English (AU)",
      "language_native_ISO_US": "English (US)",
      "language_native_ISO_ar": "Español (AR)",
      "language_native_ISO_arab": "العربية(ARAB)",
      "language_native_ISO_asia": "English (ASIA)",
      "language_native_ISO_bl": "Nederlands (BL)",
      "language_native_ISO_br": "Português (BR)",
      "language_native_ISO_cl": "Español (CL)",
      "language_native_ISO_co": "Español (CO)",
      "language_native_ISO_cz": "Čeština (CZ)",
      "language_native_ISO_dk": "Dansk (DK)",
      "language_native_ISO_gb": "English (GB)",
      "language_native_ISO_gr": "Ελληνικά (GR)",
      "language_native_ISO_in": "English (IN)",
      "language_native_ISO_jp": "日本語 (JP)",
      "language_native_ISO_kr": "한국어 (KR)",
      "language_native_ISO_mx": "Español (MX)",
      "language_native_ISO_ph": "English (PH)",
      "language_native_ISO_sa": "العربية(SA)",
      "language_native_ISO_se": "Svenska (SE)",
      "language_native_ISO_ve": "Español (VE)",
      "language_native_ISO_eg": "العربية(EG)",
      "language_native_ISO_cn": "中文(简体) (ZH-CN)"
    },
    "login": {
      "generic_login_wronglogin": "Login failed. Please check that your user name and password are correct, and that you have selected the correct server.",
      "generic_login_banned_2": "Your account has been suspended! We have sent you an email with further information regarding the ban. Otherwise please contact Support.",
      "generic_login_banned": "Your account has been suspended!\n\nSuspended until: {0}\n\nWe have sent you an email with further information regarding the ban. Otherwise please contact Support.",
      "generic_login_banned_3": "Your account has been permanently suspended.\n\nWe have sent you an email with further information regarding the ban. Otherwise please contact Support.",
      "generic_facebook_login": "Facebook Connect",
      "generic_login_lostpassword_copy": "Please enter your email address so we can send you an email with a link for resetting your password.",
      "generic_login_playnow": "Play now!",
      "generic_login_login": "LOG IN",
      "generic_login_newplayer": "New here?",
      "generic_login_password": "Password",
      "generic_login_rememberpassword": "Save password",
      "generic_login_lostpassword_title": "Forgot password?",
      "generic_login_lostpassword": "Forgot password?",
      "generic_login_banned_permanent": "permanent",
      "generic_login_register": "Register",
      "generic_login_play": "PLAY NOW",
      "generic_login_facebook": "Login via Facebook",
      "generic_login_loginname": "Username/Email",
      "generic_facebook_worldSelection_copy": "Select the world and the language you want to play in.",
      "generic_facebook_worldSelection_title": "Worlds",
      "generic_login_accountexists": "This account already exists. Do you want to log in?",
      "generic_login_deleted": "Your account has been deactivated! You can no longer log in to the game. Your game and user data will soon get deleted from our database. It can take a few days until all your data has been completely deleted.\n\nWe have sent you an email with further information regarding the account deletion. Please contact support if you have any questions."
    },
    "logout": {
      "generic_logout_guest_copy": "Register to save your game score!",
      "generic_logout_guest_title": "Register"
    },
    "native_dialogs": {
      "dialog_not_enough_device_space": "Your device does not have enough storage space. Please delete data or uninstall apps which you no longer use so that you can download more game content.",
      "dialog_no_access_to_device_space": "No more game content can be saved. Please check whether your SD card can be accessed."
    },
    "notification": {
      "servershutdownpremonition_registered_copy": "We are shutting the game server down in {0} due to maintenance work.",
      "servershutdownpremonition_copy": "The game server will shut down in {0}. Please log out or register to back up your score.",
      "servershutdown_copy": "The game server is now shutting down. In a few minutes, you can log in again.",
      "servershutdownpremonition_backin_copy": "The game will be available again in approximately {0}.",
      "welcomeback_copy": "Nice to see you again! Heres a little something to help you get back on track!",
      "welcomeback_title": "Youre back!",
      "shutdowntext_mail": "Unfortunately, %SPIEL% will be taken off the network on %DATUM%. Thank you for the great time!&lt;br&gt;If you have any questions, please send an email to the Goodgame Studios Team at farmer@support.goodgamestudios.com",
      "shutdowntext_mail_VZ001": "We regret to inform you that %SPIEL% will be discontinued as of %DATUM%. Thank you for the great time we had with you. &lt;br&gt; If you have any questions, please send an email to the Goodgame Studios team at support.goodgamestudios.com.&lt;br&gt; If you feel like getting started with a new account, visit us at %URL% !",
      "shutdowntext_mail_VZ002": "We regret to inform you that %SPIEL% will be discontinued as of %DATUM%. Thank you for the great time we had with you. &lt;br&gt; If you feel like getting started with a new account, visit us at %URL% !"
    },
    "password": {
      "generic_change_password_copy_oldpass": "Old password:",
      "generic_change_password_error_failed": "Sorry, but this is not your old password.",
      "generic_change_password_faild_copy": "Your new password must have more than 2 characters and your old one must be entered correctly!",
      "generic_change_password_copy_send": "An email for resetting your password has been sent to your email address.",
      "generic_change_password_faild_specialcharacters": "Your password may not be empty or contain special characters.",
      "generic_guest_change_password_faild_copy": "Only registered users can change their password!",
      "generic_guest_change_password_faild_title": "Register first",
      "generic_change_password_copy_newpass": "New password:",
      "generic_change_password_error_success": "Your password has been changed successfully!",
      "generic_change_password_title": "Password change",
      "generic_change_password_faild_title": "Enter password"
    },
    "payment": {
      "promotion_bonus": "+{0}% BONUS!",
      "generic_payment_newPrices": "Starting now! Permanently reduced prices in our payment shop! Save real money!",
      "generic_payment_copy": "You are being transferred to the payment shop.",
      "primetime_copy2": "For {0} get {1}% more {2} for your money!",
      "generic_payment_48hdiscount_copy_1": "Buy gold within 48 hours of registering and get {0}% more with all packages!",
      "generic_payment_48hdiscount_copy": "Buy gold within 48 hours of registering and get {0}% more with selected packages!",
      "generic_payment_48hdiscount_copy_1_general": "Buy {0} within 48 hours of registering and get {1}% more with all packages!",
      "generic_payment_48hdiscount_copy_general": "Buy {0} within 48 hours of registering and get {1}% more with selected packages!",
      "generic_payment_discount_copy": "Buy gold now and get a {0}% bonus!",
      "generic_payment_discount_copy_general": "Buy {0} now and get a {1} % bonus!",
      "generic_payment_discount_button": "Now {0}% more gold for your money!",
      "generic_payment_discount_general": "Now get {0}% more {1} for your money!",
      "primetime_copy3": "For example, buy {0} {1}, receive {2}!",
      "generic_payment_discount_title": "More gold for your money!",
      "generic_payment_48hdiscount_button": "More gold in the first 48 hours",
      "generic_discount_payment_title_general": "More {0} for your money!",
      "generic_payment_48hdiscount_button_general": "More {0} in the first 48 hours",
      "promotion_discount_time": "Only {0} minutes and {1} seconds left!",
      "generic_payment_discount_time": "{0} left!",
      "primetime_copy1": "Limited offer!",
      "generic_payment_title": "Payment shop",
      "primetime_title": "PRIME TIME",
      "generic_payment_btn": "To the shop",
      "generic_payment_discount_generalshort": "{0}% more for your money!",
      "primetime_super_title": "SUPER PRIME TIME",
      "generic_payment_discount_halfprice": "Limited offer!\nHalf price!",
      "generic_payment_discount_sixtypercent": "For a limited time only: \n60% discount!"
    },
    "progressbar": {
      "loading_text_9": "Tinker items",
      "loading_text_7": "Calculate complicated algorithms",
      "loading_text_3": "Spin the hamster wheel",
      "loading_text_18": "Turn the hour glass",
      "loading_text_16": "Feed the programmers",
      "loading_text_5": "Hope that everything goes well",
      "loading_text_6": "Call for the exterminator",
      "loading_text_default": "Initialization",
      "loading_text_8": "Calibrate flux capacitor",
      "loading_text_12": "Color the buttons",
      "loading_text_19": "Cool the system",
      "loading_text_11": "Draw graphics",
      "loading_text_2": "Oil the cog wheels",
      "loading_text_14": "Look up user information",
      "loading_text_17": "Experiment with the client",
      "loading_text_1": "Search for a tunnel through cyber space",
      "loading_text_15": "Scare off bugs",
      "loading_text_13": "Hide easter eggs",
      "loading_text_10": "Distribute items in the world",
      "loading_text_4": "Warm up the server",
      "loading_text_20": "Be done soon",
      "progress_loadfiles": "Loading graphics...",
      "loading_text_itemXML": "Loading game assets",
      "progress_serverconnection": "Connecting to game server",
      "progress_restoring": "Game is being restored"
    },
    "register": {
      "generic_register_optional": "(optional)",
      "generic_register_btn_agb": "Accept Terms and Conditions",
      "generic_register_agb_read": "Read Terms and Conditions",
      "generic_register_subscribe": "Register",
      "generic_register_passwordshort_copy": "The password you entered is too short. It must contain at least 4 characters.",
      "generic_register_passwordwrong_copy": "The password you entered is incorrect.",
      "generic_register_rememberdata": "Remember data",
      "generic_register_password_copy": "Your password may not be empty or contain special characters.",
      "generic_register_emaillong_copy": "Sorry, your email address is too long.",
      "generic_register_namenotvalid": "The name you entered is invalid.",
      "generic_register_nametooshort": "The name entered is too short. It must be at least 3 characters in length.",
      "generic_register_namealreadyused": "This name is already taken.",
      "generic_register_alreadyavatar": "This user already has an avatar.",
      "generic_register_email_copy": "Your email address may not be empty or contain special characters.",
      "generic_register_emailwrong_copy": "The email address you entered is incorrect.",
      "generic_register_unlock": "Unlock this function!",
      "generic_register_badword": "You are not allowed to use {0} in your name.",
      "generic_register_success": "You have successfully registered.",
      "generic_register_insertEmail": "Enter email address",
      "generic_register_character": "Create your character",
      "generic_register_errormistake": "Error",
      "generic_register_agb_info_2": "The game is subject to our &lt;1Terms and Conditions and Privacy Policy&lt;.",
      "generic_register_agb_info_1": "The game is subject to our &lt;1Terms and Conditions&lt;.",
      "generic_register_joinFreeNow": "Register\nfor free\nnow",
      "generic_register_button_text_2": "Play now for free!",
      "generic_register_button_text_1": "Play now!",
      "generic_register_forfree": "Register for free!",
      "generic_register_button_text_3": "Play for free!",
      "generic_register_forfree1": "For free!",
      "generic_register_letsgo": "Here we go!",
      "generic_register_reward": "Subscribe for free and get {0} {1} as a gift!",
      "generic_register_button_text_4": "Play!",
      "generic_register_insertName": "Enter name",
      "generic_register_receivenews": "Receive news",
      "generic_register_agb_copy": "You cant continue without accepting the terms and conditions. Check the box next to &quot;Accept Terms and Conditions&quot; and away you go!",
      "generic_register_insertPassword": "Enter password",
      "generic_register_copy_0": "Register free of charge now!",
      "generic_register_error": "Registration failed",
      "generic_register_title": "Registration error",
      "generic_register_btn_later": "Later",
      "generic_register_copy_1": "Save your game progress!",
      "generic_register_btn_save": "Save",
      "generic_register_error_accountalreadyexists": "Sorry, another player is already registered with this email address.",
      "generic_register_btn_next": "Next",
      "generic_register_agb_info_3": "The game is subject to our Terms and Conditions.",
      "generic_register_passwordchangewrong_copy": "The passwords you entered do not match.",
      "generic_register_agb_info_1_bb": "The game is subject to our [url",
      "generic_register_agb_info_2_bb": "The game is subject to our [url",
      "generic_register_age": "How old are you?",
      "generic_register_date_of_birth": "Please enter your date of birth!",
      "generic_register_mailConfirmationSent": "The email has been sent!"
    },
    "report": {
      "generic_report_player_reason_0": "insult",
      "generic_report_muted_badword1_copy": "Watch your language please. Otherwise you will be blocked from chat or your account will be temporarily suspended. Reason: {0}",
      "generic_report_player_reason_3": "threat/blackmail",
      "generic_report_muted_badword2_copy": "You cannot use the chat function for the next {0} due to repeated misconduct. Reason: {1}",
      "generic_report_reported_copy": "You were reported to the administrator by another player. Reason: {0}",
      "generic_report_muted_reported_copy": "Several players have complained about you. You are being blocked from chat for the next {0}. Reason: {1}",
      "generic_report_player_reason_title": "Reason for report:",
      "generic_report_muted_domain1": "No URLs in the chat!",
      "generic_report_player_copy": "Do you really want to report player {0}? \\nAttention! Abuse of this function may result in your account being suspended.",
      "generic_report_player_reason_2": "racist remark",
      "generic_report_player_reason_1": "sexual harassment",
      "generic_report_player_title": "Report player?"
    },
    "worlds": {
      "generic_world_international": "International: {0}",
      "generic_connect": "Connect",
      "generic_select_world": "Select world:",
      "generic_world": "World: {0}",
      "generic_country_world": "World"
    }
  }
}